Reorganized documentation

Signed-off-by: Gergely Polonkai (W00d5t0ck) <polesz@w00d5t0ck.info>
This commit is contained in:
Gergely Polonkai (W00d5t0ck) 2012-03-26 16:49:04 +02:00
parent 480714fc3c
commit eea085dcdc
5 changed files with 57 additions and 14 deletions

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@ -18,24 +18,25 @@
<title>wMUD hackers' guide</title> <title>wMUD hackers' guide</title>
<xi:include href="xml/types.xml"/> <xi:include href="xml/types.xml"/>
<xi:include href="xml/utils.xml"/> <xi:include href="xml/utils.xml"/>
<xi:include href="xml/networking.xml"/> <xi:include href="xml/maintenance-thread.xml"/>
<xi:include href="xml/game-networking.xml"/>
<xi:include href="xml/interpreter.xml"/> <xi:include href="xml/interpreter.xml"/>
<xi:include href="xml/db.xml"/> <xi:include href="xml/db.xml"/>
<xi:include href="xml/player.xml"/> <xi:include href="xml/player.xml"/>
</chapter> </chapter>
<chapter id="object-tree"> <!--chapter id="object-tree">
<title>Object Hierarchy</title> <title>Object Hierarchy</title>
<xi:include href="xml/tree_index.sgml"/> <xi:include href="xml/tree_index.sgml"/>
</chapter> </chapter-->
<index id="api-index-full"> <index id="api-index-full">
<title>API Index</title> <title>API Index</title>
<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include> <xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
</index> </index>
<index id="deprecated-api-index" role="deprecated"> <!--index id="deprecated-api-index" role="deprecated">
<title>Index of deprecated API</title> <title>Index of deprecated API</title>
<xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include> <xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include>
</index> </index-->
<xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include> <xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include>
</book> </book>

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@ -1,21 +1,18 @@
<SECTION> <SECTION>
<TITLE>Data types</TITLE> <TITLE>wMUD's Data Types</TITLE>
<FILE>types</FILE> <FILE>types</FILE>
wmudClientState
wmudClient
wmudPlayer
</SECTION> </SECTION>
<SECTION> <SECTION>
<TITLE>Utilities and uncategorized functions</TITLE> <TITLE></TITLE>
<FILE>utils</FILE> <FILE>utils</FILE>
random_number random_number
wmud_random_string wmud_random_string
</SECTION> </SECTION>
<SECTION> <SECTION>
<TITLE>Networking</TITLE> <TITLE></TITLE>
<FILE>networking</FILE> <FILE>game-networking</FILE>
TELNET_IAC TELNET_IAC
TELNET_WILL TELNET_WILL
TELNET_WONT TELNET_WONT
@ -26,7 +23,7 @@ wmud_client_send
</SECTION> </SECTION>
<SECTION> <SECTION>
<TITLE>Command interpreter</TITLE> <TITLE></TITLE>
<FILE>interpreter</FILE> <FILE>interpreter</FILE>
wmudCommandFunc wmudCommandFunc
wmudCommand wmudCommand

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@ -32,7 +32,7 @@
#include "db.h" #include "db.h"
/** /**
* SECTION:networking * SECTION:game-networking
* @short_description: Game related networking code * @short_description: Game related networking code
* *
* Functions to handle game connections * Functions to handle game connections
@ -342,6 +342,7 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
/** /**
* wmud_networking_init: * wmud_networking_init:
* @port_number: the port number on which the game listener should listen * @port_number: the port number on which the game listener should listen
* @game_context: the #GMainContext of the game thread
* @err: the GError in which possible errors will be reported * @err: the GError in which possible errors will be reported
* *
* Initializes the game network listener * Initializes the game network listener

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@ -1,8 +1,43 @@
/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* game.c: Game Thread related functions
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <glib.h> #include <glib.h>
#include "main.h" #include "main.h"
#include "game.h" #include "game.h"
/**
* SECTION:game-thread
* @short_description: Game related functions
* @title: The Game Thread
*
* The game thread is supposed to serve game client connections. Also,
* maintaining the loaded game world is the objective ot this thread.
*
* This thread has to serve all the game clients after a connection is
* estabilished. Player login, menu interaction and play are both the tasks of
* this thread.
*
* The other main objective is to maintain the loaded world. Moving and
* resetting the mobs, cleaning up areas and many other things belong here.
*/
/** /**
* elapsed_seconds: * elapsed_seconds:
* *
@ -10,6 +45,7 @@
* simply gets updated by a timeout function which should run every second * simply gets updated by a timeout function which should run every second
*/ */
guint32 elapsed_seconds = 0; guint32 elapsed_seconds = 0;
/** /**
* elapsed_cycle: * elapsed_cycle:
* *
@ -17,6 +53,7 @@ guint32 elapsed_seconds = 0;
* #elapsed_seconds reaches the maximum value * #elapsed_seconds reaches the maximum value
*/ */
guint32 elapsed_cycle = 0; guint32 elapsed_cycle = 0;
/** /**
* *
* rl_sec_elapsed: * rl_sec_elapsed:

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@ -30,6 +30,13 @@
#include "main.h" #include "main.h"
#include "players.h" #include "players.h"
/**
* SECTION:maintenance-thread
* @short_description: Runtime maintenance functions
* @title: Runtime maintenance functions
*
*/
/** /**
* wmud_maintenance_check_new_players: * wmud_maintenance_check_new_players:
* @player: #wmudPLayer structure of the player record to check * @player: #wmudPLayer structure of the player record to check