Change behaviour of WmudConfiguration.update_from_file()
filename can be NULL now, in which case it will use the already set config file.
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6eb1e09cc3
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ee4050c5f6
@ -200,7 +200,6 @@ main(int argc, char **argv)
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GError *err = NULL;
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GSList *game_menu = NULL;
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WmudConfiguration *current_config = NULL;
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gchar *filename = NULL;
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g_log_set_handler(G_LOG_DOMAIN, G_LOG_LEVEL_MASK, wmud_logger, NULL);
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@ -214,12 +213,8 @@ main(int argc, char **argv)
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/* TODO: Create signal handlers! */
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if ((filename = wmud_configuration_get_filename(current_config)) == NULL) {
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filename = WMUD_CONFDIR "/wmud.conf";
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}
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// Process configuration file
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wmud_configuration_update_from_file(current_config, filename, NULL);
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wmud_configuration_update_from_file(current_config, NULL, NULL);
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if (!wmud_config_init(&active_config, &err)) {
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if (err) {
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@ -98,8 +98,12 @@ wmud_configuration_update_from_file(WmudConfiguration *configuration,
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WmudConfigurationPrivate *priv = wmud_configuration_get_instance_private(
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configuration);
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// Save the file name for possible later use
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priv->file_name = g_strdup(filename);
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if (filename != NULL) {
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g_free(priv->file_name);
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priv->file_name = g_strdup(filename);
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} else if (priv->file_name == NULL) {
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priv->file_name = g_strdup(WMUD_CONFDIR "/wmud.conf");
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}
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priv->key_file = g_key_file_new();
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