Moved old codebase to old-codebase/
This commit is contained in:
37
old-codebase/lib/world/wld/0.wld
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37
old-codebase/lib/world/wld/0.wld
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@@ -0,0 +1,37 @@
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#0
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The Void~
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You don't think that you are not floating in nothing. You can see
|
||||
a strange portal located above you.
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~
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0 d 1
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||||
D4
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||||
The Temple of Midgaard floats above you.
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||||
~
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~
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||||
0 -1 3001
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S
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#1
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||||
Limbo~
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||||
You are floating in a formless void, detached from all sensation of physical
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matter, surrounded by swirling glowing light, which fades into the relative
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darkness around you without any trace of edges or shadow.
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||||
There is a "No Tipping" notice pinned to the darkness.
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||||
~
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0 d 1
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S
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#3
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A Totally Empty Room~
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The walls are completely bare... nothing at all in the room.
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How... utterly bizarre and completely weird. There is a strange
|
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portal just above you, and it almost looks as if there is some
|
||||
sort of room above you.
|
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~
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||||
1 dj 0
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D4
|
||||
You notice that the portal above you looks almost like glass,
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||||
albeit very dirty glass.
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~
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~
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||||
0 -1 3048
|
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S
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$
|
39
old-codebase/lib/world/wld/1.wld
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39
old-codebase/lib/world/wld/1.wld
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@@ -0,0 +1,39 @@
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#101
|
||||
The Passage~
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||||
You are walking the domain of Thoradrin.
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||||
~
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||||
1 cefgh 1
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D1
|
||||
More of the Passage
|
||||
~
|
||||
~
|
||||
0 -1 102
|
||||
S
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#102
|
||||
The Passage~
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||||
You are walking the domain of Thoradrin.
|
||||
~
|
||||
1 cefgh 1
|
||||
D1
|
||||
More of the Passage
|
||||
~
|
||||
~
|
||||
0 -1 103
|
||||
D3
|
||||
More of the Passage
|
||||
~
|
||||
~
|
||||
0 -1 101
|
||||
S
|
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#103
|
||||
The Passage~
|
||||
You are walking the domain of Thoradrin.
|
||||
~
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||||
1 cefgh 1
|
||||
D3
|
||||
More of the Passage
|
||||
~
|
||||
~
|
||||
0 -1 102
|
||||
S
|
||||
$
|
119
old-codebase/lib/world/wld/12.wld
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119
old-codebase/lib/world/wld/12.wld
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@@ -0,0 +1,119 @@
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#1200
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||||
The Meeting Room Of The Gods~
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The meeting room is plain and very simple. A circular table sits
|
||||
in the middle of the room, lit by some unseen light source. There
|
||||
are many chairs around the table, all empty. The Immortal Board Room
|
||||
is to the north.
|
||||
~
|
||||
12 d 0
|
||||
D0
|
||||
The Immortal Board Room can be seen to the north.
|
||||
~
|
||||
~
|
||||
0 -1 1204
|
||||
S
|
||||
#1201
|
||||
The Inn Of The Gods~
|
||||
The Inn of the Gods is a small room, holding only a shelf with many
|
||||
small precious stones on it. When a God comes to rent his belongings,
|
||||
his essence is stored in the stones. The Immortal Board Room is to
|
||||
the south.
|
||||
~
|
||||
12 dj 0
|
||||
D2
|
||||
The Immortal Board Room can be seen to the south.
|
||||
~
|
||||
~
|
||||
0 -1 1204
|
||||
S
|
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#1202
|
||||
The Ice Box Of The Gods~
|
||||
The Ice Box is for little boys and girls that cannot play nice. Be good
|
||||
and maybe someone will come and get you.
|
||||
~
|
||||
12 defh 0
|
||||
S
|
||||
#1203
|
||||
The Gods' Mortal Board Room~
|
||||
Here the Gods have magically created an exact copy of the mortal board
|
||||
room. Any God can easily post and read messages from the mortal board room
|
||||
without being seen by any mortals. The Immortal Board Room is to the west.
|
||||
~
|
||||
12 d 0
|
||||
D3
|
||||
The Immortal Board Room can be seen to the west.
|
||||
~
|
||||
~
|
||||
0 -1 1204
|
||||
S
|
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#1204
|
||||
The Immortal Board Room~
|
||||
The main hang out of the Gods, the Immortal Board Room is the place to
|
||||
be. Gods exchange messages here most every day. The mortal board room is
|
||||
to the east and the meeting room for the gods is to the south. To the north
|
||||
is the Gods' Inn and to the west is a post office for Gods. There is a large
|
||||
staircase leading down to the main temple in the city of Midgaard. In the
|
||||
northeast corner you spot a small staircase leading upwards.
|
||||
~
|
||||
12 d 0
|
||||
D0
|
||||
The Gods' Inn can be seen just to the north.
|
||||
~
|
||||
~
|
||||
0 -1 1201
|
||||
D1
|
||||
The Mortal Board Room can be seen just to the east.
|
||||
~
|
||||
~
|
||||
0 -1 1203
|
||||
D2
|
||||
The Gods' Meeting Room is located to the south.
|
||||
~
|
||||
~
|
||||
0 -1 1200
|
||||
D3
|
||||
The Gods' Post Office is just to the west.
|
||||
~
|
||||
~
|
||||
0 -1 1205
|
||||
D4
|
||||
There is a small stair in the corner leading up to the social room of
|
||||
the Gods.
|
||||
~
|
||||
~
|
||||
0 -1 1206
|
||||
D5
|
||||
You see the hustle and bustle of the Temple of Midgaard at the bottom of
|
||||
the stairs.
|
||||
~
|
||||
~
|
||||
0 -1 3001
|
||||
S
|
||||
#1205
|
||||
The Post Office Of The Gods~
|
||||
The Post Office Of The Gods is the same as most Post Offices except that
|
||||
it is not as slow. Even the Postal service knows not to anger the Gods.
|
||||
Piles of junk mail line the walls. I guess even Gods get on mailing lists.
|
||||
The Immortal Board Room is to the east.
|
||||
~
|
||||
12 d 0
|
||||
D1
|
||||
The Immortal Board Room is just to the east.
|
||||
~
|
||||
~
|
||||
0 -1 1204
|
||||
S
|
||||
#1206
|
||||
The Social Gathering Room~
|
||||
This elegantly decorated room has one simple purpose. To socialize with
|
||||
everyone else around in one central location.
|
||||
~
|
||||
12 d 0
|
||||
D5
|
||||
The Immortal Board Room is just down through the floor. Funny how you
|
||||
didn't notice that exit before isn't it?
|
||||
~
|
||||
~
|
||||
0 -1 1204
|
||||
S
|
||||
$
|
1770
old-codebase/lib/world/wld/120.wld
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1770
old-codebase/lib/world/wld/120.wld
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File diff suppressed because it is too large
Load Diff
742
old-codebase/lib/world/wld/15.wld
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742
old-codebase/lib/world/wld/15.wld
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@@ -0,0 +1,742 @@
|
||||
#1500
|
||||
A Road Leading From The Bank~
|
||||
You find yourself on a small road leading away from the edge
|
||||
of the River of Lost Souls. The dark waters of the River can
|
||||
be seen and heard just south of here. Looking to the east and
|
||||
west, you see only the walls of the rocky cliffs. Off to the
|
||||
north a strange path seems to lead straight into the depths of
|
||||
the mountain.
|
||||
~
|
||||
15 c 4
|
||||
D0
|
||||
A strange path leads northwards.
|
||||
~
|
||||
~
|
||||
0 -1 1501
|
||||
D2
|
||||
The River of Lost Souls flows just to the south of here.
|
||||
~
|
||||
~
|
||||
0 -1 5619
|
||||
S
|
||||
#1501
|
||||
A Long Road~
|
||||
You stand here in spiritual emptiness, beginning a long and dangerous
|
||||
path. Your honest submission has already been made, but the truth of your
|
||||
heart has yet to be told. Leave here now, and do not come back until
|
||||
you have grown.
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1502
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1500
|
||||
S
|
||||
#1502
|
||||
A Long Road~
|
||||
You stop for a moment, screaming in frustration. Surely it was that one
|
||||
sin that was avoidable, of all that you regret. The hitting and the hurting
|
||||
flash briefly before you. Moments later the pain passes, and the straight
|
||||
path reveals itself before you.
|
||||
~
|
||||
15 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1501
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1503
|
||||
S
|
||||
#1503
|
||||
A Long Road~
|
||||
The road clears, the fog and pain of the first few steps left behind
|
||||
you. Despite the sudden clarity, your mind is still haunted, images of
|
||||
an old woman kneeling in prayer, eyes closing, smiling and crying.
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1504
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1502
|
||||
S
|
||||
#1504
|
||||
A Long Road~
|
||||
Looking ahead, you can see that the path you have been following will
|
||||
soon come to an end, but something in the cold and the breeze tells you
|
||||
that that will be only the beginning of the journey.
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1505
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1503
|
||||
S
|
||||
#1505
|
||||
A Test for the Faithful~
|
||||
It is here finally that decisions must be made. The first one that
|
||||
confronts you is simple enough, to walk in the darkness, or to walk in
|
||||
the light. Only the depths of your soul can decide, but remember this
|
||||
much: the same truth lies at the end of both paths.
|
||||
~
|
||||
15 d 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 1507
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 1506
|
||||
S
|
||||
#1506
|
||||
Halls of the Forgotten~
|
||||
Even the darkest have a place on the road to the truth. It is in this
|
||||
place, so empty and forgotten, that God has chosen the worst, and brought
|
||||
them close to Him for one last time.
|
||||
~
|
||||
15 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 1513
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 1508
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 1505
|
||||
S
|
||||
#1507
|
||||
Shahadah~
|
||||
It was written once, on an ancient parchment in a curious and flowing
|
||||
script, that there is in fact no god but Allah, and that Muhammad was
|
||||
the last of His Prophets. With this recognition, all else became empty
|
||||
and meaningless.
|
||||
~
|
||||
15 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 1523
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 1518
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 1505
|
||||
S
|
||||
#1508
|
||||
Earthly Evil~
|
||||
Whatever it carries, that rage converts into a weapon. Wrath supplies
|
||||
all with arms. When an angry man thirsts for blood anything will serve
|
||||
him for a spear. Fury turns a stick into a cudgel.
|
||||
~
|
||||
15 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1509
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 1506
|
||||
S
|
||||
#1509
|
||||
Misguidance~
|
||||
Some have been brought here not for what they did, but what they
|
||||
failed to do. It is these, the poor souls that were presented the
|
||||
fair evidence and rejected it with an honest mind, that deserve our
|
||||
pity the most of all.
|
||||
~
|
||||
15 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1508
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1510
|
||||
S
|
||||
#1510
|
||||
Temptation~
|
||||
Old tales tell of a conversation between the devil and the Prophet
|
||||
Jesus: the devil offered him a kingdom, vast riches, the temptation of
|
||||
a glorious near-death saved by his angels. Even this Messenger of God
|
||||
was forced to stop and think. Imagine how hard it could be for the rest.
|
||||
~
|
||||
15 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1511
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1509
|
||||
S
|
||||
#1511
|
||||
Hypocrisy~
|
||||
He called the populace to strict religious purity, rigidly enforcing
|
||||
the times of prayer and the most correct forms of the words of the Muezzin.
|
||||
All of this he strengthened by his most impeccable example, shunning all
|
||||
riches and riding in tattered rags through his capital on the back of a
|
||||
donkey. Despite all this, remember. Behind closed doors, all men are
|
||||
hypocrites.
|
||||
~
|
||||
15 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1512
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1510
|
||||
S
|
||||
#1512
|
||||
Hate~
|
||||
There is little in life much easier, and truthfully, little that is a
|
||||
quicker ticket to damnation. You give brief thanks that you have come to
|
||||
the end of these trials, but your words are drowned out by something
|
||||
much louder, a mechanical preaching that drowns your ears in anger. You
|
||||
hear a steady, repetitive litany of the same phrase, over and over again:
|
||||
"I go the way history dictates with the blind assurance of a sleep-walker."
|
||||
~
|
||||
15 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1511
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1528
|
||||
S
|
||||
#1513
|
||||
Spiritual Danger~
|
||||
Some evils are tangible, solid, so evident that they spit you right in
|
||||
the face. Others are more clever, more subtle, and it is these that present
|
||||
the greatest danger. Looking down the hall before you, a great fear fills
|
||||
your heart, and a great, heavy longing.
|
||||
~
|
||||
15 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1514
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 1506
|
||||
S
|
||||
#1514
|
||||
The Fall~
|
||||
In the beginning, he was the best, the most beautiful of all the angels,
|
||||
and God's most loved creation. Look at your own beauty, human, and do what
|
||||
he could not. Look at your beauty, and learn to kneel!
|
||||
~
|
||||
15 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1513
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1515
|
||||
S
|
||||
#1515
|
||||
Temptation~
|
||||
Temptation is the IF, the wondering, the second-guessing, the "I will
|
||||
be a better man... if..." And that if is usually taken, sitting alone,
|
||||
listening to that voice, calling you, offering such an easy way, but such
|
||||
a crooked one.
|
||||
~
|
||||
15 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1516
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1514
|
||||
S
|
||||
#1516
|
||||
The Last Day~
|
||||
The din of a great battle shakes these halls, the moans of the earth
|
||||
erupting at the shakings of the End Time. Be ready for that day, be very
|
||||
ready, for if you are not, he will claim you for one of his own.
|
||||
~
|
||||
15 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1515
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1517
|
||||
S
|
||||
#1517
|
||||
Flame~
|
||||
Undescribable horror and pain, a blackness drowned out only by the
|
||||
burning anguish, the inextinguishable fire coming not from some burning
|
||||
wood or molten lava but from the brightness and pain of the horrible,
|
||||
tortured souls that surround, everywhere you turn.
|
||||
~
|
||||
15 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1530
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1516
|
||||
S
|
||||
#1518
|
||||
Earthly Light~
|
||||
To slip into evil is easy, but walking this path is the hardest of
|
||||
all. Even the four you will find here today have strayed from the line
|
||||
at least once in their lives, and there are still some living who curse
|
||||
the very sound of their names. Despite all this, confront them now, and
|
||||
let their actions serve as your example.
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1519
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 1507
|
||||
S
|
||||
#1519
|
||||
The Light of the Rashidun~
|
||||
Many believed that the Prophet would never die, but when the stark
|
||||
evidence of his body confronted them, it soon became necessary to provide
|
||||
for the future. The four that came after are called the Rashidun, the
|
||||
rightly-guided Caliphs that would spread the word and the light, and with
|
||||
it forge one of history's greatest empires.
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1520
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1518
|
||||
S
|
||||
#1520
|
||||
The Light of the Rashidun~
|
||||
The first Caliphs were chosen by consultation with a noble council
|
||||
of elders, each of whom, hoping to lead the world of Islam alone, voted
|
||||
to elect the one amongst them they thought was the weakest. Each time,
|
||||
they were wrong. Each one was more noble, more upright than the one
|
||||
before.
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1521
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1519
|
||||
S
|
||||
#1521
|
||||
The Light of the Rashidun~
|
||||
Every majestic and happy tale must end, usually all too soon, and thus
|
||||
it was with the golden age of the Caliphate. The Rashidun were pure men,
|
||||
good men, true to the path, but their followers soon began to bicker, and
|
||||
civil war was on the horizon.
|
||||
~
|
||||
15 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1520
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1522
|
||||
S
|
||||
#1522
|
||||
The Light of the Rashidun~
|
||||
The end of the Rashidun was the beginning of Schism. The memories
|
||||
of the Prophet and the living example of the Caliphs proved to be
|
||||
insufficient example to the faithful. Ali died, and some say that
|
||||
with him the Caliphate died too, a martyr, his blood still flowing in
|
||||
the nameless river.
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1531
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1521
|
||||
S
|
||||
#1523
|
||||
Spritual Reward~
|
||||
Behold, Allah is the Provider, the most Generous. He would not suffer
|
||||
his believers to walk the path of light without guidance. He provided the
|
||||
Prophets, may peace be upon them, and in the examples of their own growth,
|
||||
we shall find the truth of our own.
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1524
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 1507
|
||||
S
|
||||
#1524
|
||||
Creation~
|
||||
In the creation of the heavens and the earth, and in the alternation of
|
||||
night and day, there are signs for men of sense; those that remember Allah
|
||||
say: "Lord, You have not created this in vain!"
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1525
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1523
|
||||
S
|
||||
#1525
|
||||
Revelation~
|
||||
The Angel Gabriel came to him and said: "Read!" He replied: "But I
|
||||
cannot!" The order was repeated three times, until the Angel himself
|
||||
said: "Read, in the name of your Lord who created man from clots of blood.
|
||||
Praise be to God, Lord of the Universe."
|
||||
~
|
||||
15 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1524
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1526
|
||||
S
|
||||
#1526
|
||||
Conversion~
|
||||
Unbelievers, I do not worship what you worship, nor do you worship
|
||||
what I worship. I shall never worship what you worship, nor will you
|
||||
ever worship what I worship. You have your own religion, and I have
|
||||
mine.
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1527
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1525
|
||||
S
|
||||
#1527
|
||||
Deliverance~
|
||||
The balance had been made, the soul placed in readiness, and the final
|
||||
measurement taken. For those that have come this far, surely this is the
|
||||
day of immortality!
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1533
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1526
|
||||
S
|
||||
#1528
|
||||
Repentance~
|
||||
God forgives those who commit evil in ignorance, for He is all-knowing
|
||||
and wise. But He will not forgive those who do evil, and when death comes
|
||||
to them, say: "Now we repent!" For those We have prepared a woeful scourge.
|
||||
~
|
||||
15 ad 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 1534
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 1529
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1512
|
||||
S
|
||||
#1529
|
||||
Pilgrimage~
|
||||
It is incumbent upon all Muslims to make the pilgrimage to Mecca once
|
||||
in their lifetime, if they are able, and for those unfortunate enough to
|
||||
follow the lives of the lower evils, such a pilgrimage with an open and
|
||||
contrite heart shall absolve them of all.
|
||||
~
|
||||
15 ad 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 1535
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 1530
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 1528
|
||||
S
|
||||
#1530
|
||||
Intercession~
|
||||
It is written that no one may intercede with God on behalf of another.
|
||||
No prayers from another may save the soul of a doomed man; his only hope
|
||||
is prayers of his own.
|
||||
~
|
||||
15 ad 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 1536
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1517
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 1529
|
||||
S
|
||||
#1531
|
||||
The Upper Reaches~
|
||||
You have traveled the righteous path, and you have faced the examples
|
||||
of the true models of the Prophet. Only the final journey awaits you;
|
||||
live like this and you shall live forever.
|
||||
~
|
||||
15 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1522
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 1532
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 1534
|
||||
S
|
||||
#1532
|
||||
The Upper Reaches~
|
||||
When the records of men's deeds are laid open, and heaven is stripped
|
||||
bare; when Hell burns fiercely and Paradise is brought near: then each
|
||||
soul shall know what it has done.
|
||||
~
|
||||
15 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 1533
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 1531
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 1535
|
||||
S
|
||||
#1533
|
||||
The Upper Reaches~
|
||||
You have traveled the righteous path, and your own journey has
|
||||
imitated the evolution of the most perfect soul. Only one final
|
||||
path awaits you; die as the one in the room before, and your death
|
||||
will mean nothing.
|
||||
~
|
||||
15 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1527
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 1532
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 1536
|
||||
S
|
||||
#1534
|
||||
The Final Facing~
|
||||
The last of the darkness lies behind you; only the straight path
|
||||
remains. Go forth with a clean heart. Only the penitent shall find
|
||||
what they seek.
|
||||
~
|
||||
15 cd 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 1535
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 1531
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 1528
|
||||
S
|
||||
#1535
|
||||
The Final Facing~
|
||||
The last of the darkness lies behind you; only the straight path
|
||||
remains. Go forth with a clean heart. Only the penitent shall find
|
||||
what they seek.
|
||||
~
|
||||
15 cd 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1537
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 1534
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 1536
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 1532
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 1529
|
||||
S
|
||||
#1536
|
||||
The Final Facing~
|
||||
The last of the darkness lies behind you; only the straight path
|
||||
remains. Go forth with a clean heart. Only the penitent shall find
|
||||
what they seek.
|
||||
~
|
||||
15 cd 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 1535
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 1533
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 1530
|
||||
S
|
||||
#1537
|
||||
A Straight Path~
|
||||
The Compassionate, the Merciful, Sovereign of the Day of Judgment!
|
||||
You alone we worship, and to You alone we turn for help. Guide us to
|
||||
the Straight Path, the path of those whom You have favored, not of
|
||||
those who have gone astray.
|
||||
~
|
||||
15 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1535
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1538
|
||||
S
|
||||
#1538
|
||||
Progression~
|
||||
Were We worn out by the First Creation? Yet they are in doubt about
|
||||
a new creation. WE created man. We know the promptings of his soul,
|
||||
and are closer to him than his jugular vein.
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1539
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1537
|
||||
S
|
||||
#1539
|
||||
Judgment~
|
||||
Undoubtedly the shortest path is the straightest one. Only one more
|
||||
step awaits before a final decision is made and a home given to you for
|
||||
all eternity.
|
||||
~
|
||||
15 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 1540
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1538
|
||||
S
|
||||
#1540
|
||||
The Utmost Throne~
|
||||
You have come at last to the resting place of the most holy. Startling
|
||||
crystal clarity of vision has been granted to you; seven guardians rim
|
||||
the periphery of the throne and all is bathed in a warm and clean light.
|
||||
It is here that the final choice is to be made, and no defiance of yours
|
||||
can change the outcome.
|
||||
~
|
||||
15 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 1539
|
||||
S
|
||||
$
|
1766
old-codebase/lib/world/wld/150.wld
Normal file
1766
old-codebase/lib/world/wld/150.wld
Normal file
File diff suppressed because it is too large
Load Diff
871
old-codebase/lib/world/wld/186.wld
Normal file
871
old-codebase/lib/world/wld/186.wld
Normal file
@@ -0,0 +1,871 @@
|
||||
#18600
|
||||
The Entrance To The Newbie Zone~
|
||||
Ahhh... the entrance to the newbie zone! Just the place you have
|
||||
been looking for. Well, when you've readied yourself you can enter
|
||||
to the north.
|
||||
~
|
||||
186 c 1
|
||||
D0
|
||||
You see the start of the newbie zone.
|
||||
~
|
||||
~
|
||||
0 -1 18601
|
||||
D3
|
||||
Back to the road that way... chickening out already?
|
||||
~
|
||||
~
|
||||
0 -1 3061
|
||||
S
|
||||
#18601
|
||||
The Beginning Of The Passage~
|
||||
You find yourself entering a long corridor. You can hear the sound
|
||||
of creatures roaming about, but you can't tell where the sound emanates
|
||||
from exactly.
|
||||
Exits lead to the east along the hallway, and south back to the
|
||||
entrance.
|
||||
~
|
||||
186 d 0
|
||||
D1
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
~
|
||||
0 -1 18602
|
||||
D2
|
||||
The entrance to the newbie zone... how dull
|
||||
~
|
||||
~
|
||||
0 -1 18600
|
||||
S
|
||||
#18602
|
||||
The Dirty Hallway~
|
||||
You continue wandering down the hallway. Nothing much different here,
|
||||
but you are positive you here noises behind the door to the south, and
|
||||
coming from the east. The walls are a bit slimy and moldy here... yeech,
|
||||
couldn't they hire someone to clean this place? What will the newbies
|
||||
think? Oh well, you can continue along the hallway to the east or west.
|
||||
~
|
||||
186 d 0
|
||||
D1
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
~
|
||||
0 -1 18603
|
||||
D2
|
||||
A small room lies to the south... you hear something moving about inside.
|
||||
~
|
||||
door~
|
||||
1 -1 18606
|
||||
D3
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
~
|
||||
0 -1 18601
|
||||
S
|
||||
#18603
|
||||
A Nexus~
|
||||
Well... you've reached an intersection of two passages, to the north
|
||||
and east, the passage brightens, while the darker hallway continues to
|
||||
the south.
|
||||
~
|
||||
186 d 0
|
||||
D0
|
||||
A brighter hallway leads off that way.
|
||||
~
|
||||
door~
|
||||
1 -1 18644
|
||||
D1
|
||||
A brighter hallway leads off that way.
|
||||
~
|
||||
door~
|
||||
1 -1 18646
|
||||
D2
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
~
|
||||
0 -1 18607
|
||||
D3
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
~
|
||||
0 -1 18602
|
||||
S
|
||||
#18604
|
||||
A Narrow Passage~
|
||||
The thin passage is plain and undecorated, but still clean. It
|
||||
ends abruptly to the south at a small oak door, behind which you here
|
||||
movement...
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
A large domed room.
|
||||
~
|
||||
~
|
||||
0 -1 18647
|
||||
D2
|
||||
A small cluttered room.
|
||||
~
|
||||
door~
|
||||
1 -1 18612
|
||||
S
|
||||
#18605
|
||||
The Dark Pit~
|
||||
Ick... a dark damp dirty pit. Even worse, what is that dark damp
|
||||
dirty thing looking at you from the corner? Ewww... maybe you should
|
||||
go back up where it is a bit safer, unless you think you can tackle
|
||||
that thing in the corner.
|
||||
~
|
||||
186 ad 0
|
||||
D4
|
||||
You see a ladder leading up
|
||||
~
|
||||
grate~
|
||||
1 18608 18606
|
||||
S
|
||||
#18606
|
||||
A Small Room~
|
||||
Hmmm... this is an interesting little room. Ack, and there is
|
||||
an interesting little creature staring at you too. He looks a bit
|
||||
surprised at your intrusion. You can leave via the doors north or
|
||||
east, or you can stay and annoy him a bit more. There also appears
|
||||
to be some type of well down here also, but it has a rather secure
|
||||
grate covering it.
|
||||
~
|
||||
186 d 0
|
||||
D0
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
door~
|
||||
1 -1 18602
|
||||
D1
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
door~
|
||||
1 -1 18607
|
||||
D5
|
||||
A ladder leads down into darkness.
|
||||
~
|
||||
grate~
|
||||
1 18608 18605
|
||||
S
|
||||
#18607
|
||||
More Of The Hallway~
|
||||
Oh joy! More of this annoying passage. Perhaps there is something
|
||||
more exciting through that door to the west? Or you can keep searching
|
||||
the hallways to the north or south.
|
||||
~
|
||||
186 d 0
|
||||
D0
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
~
|
||||
0 -1 18603
|
||||
D2
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
~
|
||||
0 -1 18611
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 -1 18606
|
||||
S
|
||||
#18608
|
||||
An Open Field By The Great Field~
|
||||
Finally, you are in an open field... it is so nice to breathe fresh air
|
||||
again! You can return to that dank, smelly place to the east, or take the
|
||||
exit to the north which appears to lead into a large field.
|
||||
~
|
||||
186 c 0
|
||||
D0
|
||||
There appears to be a field road to the north.
|
||||
~
|
||||
~
|
||||
0 -1 3061
|
||||
D1
|
||||
The end of that darn hallway lies back to the east.
|
||||
~
|
||||
~
|
||||
0 -1 18609
|
||||
S
|
||||
#18609
|
||||
The End Of The Passage~
|
||||
Ahhh... at last, the end of the hallway... you can exit into open
|
||||
air to the west,or return to the east and make sure you didn't miss
|
||||
anything.
|
||||
~
|
||||
186 d 0
|
||||
D1
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
~
|
||||
0 -1 18610
|
||||
D3
|
||||
An open field near The Great Field of Midgaard can be seen.
|
||||
~
|
||||
~
|
||||
0 -1 18608
|
||||
S
|
||||
#18610
|
||||
A Brighter Hallway~
|
||||
The hallway continues on in a east-west direction... and it seems to
|
||||
be brightening up to the west.
|
||||
~
|
||||
186 d 0
|
||||
D1
|
||||
A corner in the passage lies to the east.
|
||||
~
|
||||
~
|
||||
0 -1 18611
|
||||
D3
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
~
|
||||
0 -1 18609
|
||||
S
|
||||
#18611
|
||||
Another Corner~
|
||||
Another corner of the passage, and just as untidy as the rest of
|
||||
this place (maybe more so?). There is a door to the east though...
|
||||
wonder where that leads? Oh, and the hallway continues west and
|
||||
north.
|
||||
~
|
||||
186 d 0
|
||||
D0
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
~
|
||||
0 -1 18607
|
||||
D1
|
||||
You peer into a cluttered little room to the east.
|
||||
~
|
||||
door~
|
||||
1 -1 18612
|
||||
D3
|
||||
More of the hallway there... how exciting!
|
||||
~
|
||||
~
|
||||
0 -1 18610
|
||||
S
|
||||
#18612
|
||||
The Alchemist's Room~
|
||||
Lots of bottles and flasks lie about this room, but it all looks like
|
||||
worthless clutter. It appears whatever alchemist has been working here
|
||||
is really very adept at his art. There are a lot of formulae and spells
|
||||
written on the walls too... couldn't he buy some paper? There is a door
|
||||
to the north, and also a dark stairway in the corner leading down, with a
|
||||
large sign next to it that you probably should read...
|
||||
~
|
||||
186 d 0
|
||||
D0
|
||||
A nice shiny hallway!
|
||||
~
|
||||
door~
|
||||
1 -1 18604
|
||||
D3
|
||||
A corner in the passage lies to the west.
|
||||
~
|
||||
door~
|
||||
1 -1 18611
|
||||
D5
|
||||
A shadowed stairway leading down.
|
||||
~
|
||||
~
|
||||
0 -1 18632
|
||||
E
|
||||
sign stairs stairway~
|
||||
The sign next to the stairs says:
|
||||
|
||||
If you are below level 7 and alone, or below level 4 then bugger off!
|
||||
Or else don't blame me if you die...
|
||||
|
||||
~
|
||||
S
|
||||
#18620
|
||||
A Turn In The Passage~
|
||||
This corner is much like all the others... except you see a strange
|
||||
glow coming from the south. Could be an exit... you hope.
|
||||
~
|
||||
186 ad 0
|
||||
D1
|
||||
The passage continues east quite a ways.
|
||||
~
|
||||
~
|
||||
0 -1 18621
|
||||
D2
|
||||
You see an odd red glow from that direction.
|
||||
~
|
||||
~
|
||||
0 -1 18629
|
||||
S
|
||||
#18621
|
||||
A T-Intersection In The Passage~
|
||||
This is an intersection of a long east-west passage with a corridor
|
||||
leading south. The air seems a bit clearer here though, as if you were
|
||||
approaching an exit.
|
||||
~
|
||||
186 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 18622
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 18633
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 18620
|
||||
S
|
||||
#18622
|
||||
Another Corner~
|
||||
The passage turns from north to west here. The walls are still
|
||||
covered with the same disgusting green fungus you have seen all
|
||||
along, and you hear sounds of creatures moving all around you...
|
||||
~
|
||||
186 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 18628
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 18621
|
||||
S
|
||||
#18623
|
||||
A Corner In The Hallway~
|
||||
You can hear creatures moving all around you... and it is not
|
||||
a comforting sound at all. The furnishing is nothing to speak of
|
||||
either, plain grey brick walls with green fungus (or something)
|
||||
growing on them.
|
||||
~
|
||||
186 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 18624
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 18627
|
||||
S
|
||||
#18624
|
||||
Another Turn~
|
||||
Hmmm... the passage turns south here. You beginning to realize you
|
||||
can easily lose your bearings if you aren't careful, and you don't think
|
||||
you would like spending too much time here...
|
||||
~
|
||||
186 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 18630
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 18623
|
||||
S
|
||||
#18625
|
||||
A Large Room~
|
||||
The passage opens into a large oval room. There really isn't much of
|
||||
interest here though.
|
||||
~
|
||||
186 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 18626
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 18631
|
||||
S
|
||||
#18626
|
||||
A Long East-West Passage~
|
||||
This is a long, narrow passage leading east and west. The walls are
|
||||
damp and covered with mildew and fungus. There is a very unhealthy air
|
||||
about this place and you're beginning to want out of here... soon.
|
||||
~
|
||||
186 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 18627
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 18625
|
||||
S
|
||||
#18627
|
||||
A Crossing Of Corridors~
|
||||
Here a narrow east-west passage crosses with a wider passage to the
|
||||
north and south. The air is dank, and has an odor of decay and debris.
|
||||
Not a nice place at all really...
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18623
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 18628
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 18632
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 18626
|
||||
S
|
||||
#18628
|
||||
A Corner Room~
|
||||
This room is hardly more than a crossing of passages. You do sense a
|
||||
slight breeze wafting down the passage to the north though, but it smells
|
||||
altogether bad...
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18622
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 18627
|
||||
S
|
||||
#18629
|
||||
The Red Room~
|
||||
It takes you a moment to realize that the red glow here is coming
|
||||
from a round portal on the floor. It looks almost as if someone had
|
||||
painted a picture of a dirt running through a field on the floor of
|
||||
this room. Oddly enough, it is so realistic you can feel the wind in
|
||||
the field coming out of the picture.
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18620
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 18630
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 3061
|
||||
E
|
||||
portal floor~
|
||||
It looks as if you could go down into it... but you can't be sure of where
|
||||
you will end up, or if you can get back.
|
||||
~
|
||||
S
|
||||
#18630
|
||||
A Branching Passage~
|
||||
The north-south passage branches to the east here. There is a queer red
|
||||
glow coming from that way as well, along with a faint breeze.
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18624
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 18634
|
||||
D3
|
||||
A very odd red glow emanates from that direction.
|
||||
~
|
||||
~
|
||||
0 -1 18629
|
||||
S
|
||||
#18631
|
||||
A Passage~
|
||||
Ick... this place is just disgusting. You try and stay clear of the
|
||||
walls, but the passage is so narrow you keep bumping them anyway. You
|
||||
are almost convinced that the fungus coating the walls is grabbing at
|
||||
you too.
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18625
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 18632
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 18638
|
||||
S
|
||||
#18632
|
||||
The Entrance~
|
||||
It is dark, dank, disgusting and cold up here. Plus you here the
|
||||
sounds of creatures all around you... and somehow they don't sound
|
||||
friendly. It is probably wise to exercise some degree of caution
|
||||
here... no telling what you may run into here.
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18627
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 18635
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 18631
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 18612
|
||||
S
|
||||
#18633
|
||||
Another Corner~
|
||||
Well... what is there to say. More fungus, more weird sounds, and a
|
||||
slight breeze from the north. Bet you want to sign a lease, don't ya...
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18621
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 18634
|
||||
S
|
||||
#18634
|
||||
An Intersection Of Passages~
|
||||
Cold, smelly, and coated with green fungus... just like last week's
|
||||
left-overs. Furthermore you want nothing to do with either, you just
|
||||
want out right now.
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18630
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 18637
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 18633
|
||||
S
|
||||
#18635
|
||||
A Turn In The Passage~
|
||||
This place is just plain nauseating... it certainly smells as if
|
||||
something (or someone) died in here. You hope you aren't next, but
|
||||
from the sounds you hear all around you, it seems as if something has
|
||||
other ideas about that.
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18632
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 18636
|
||||
S
|
||||
#18636
|
||||
A Branch To The South~
|
||||
The east-west passage branches of to the south here. All around you
|
||||
is the odour of death. Actually, the mold and fungus on the walls is
|
||||
doing great, but otherwise... well... you don't want to think about what
|
||||
else lives here.
|
||||
~
|
||||
186 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 18637
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 18639
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 18635
|
||||
S
|
||||
#18637
|
||||
Yet Another Corner~
|
||||
The passage turns here and heads north. You sense something up ahead
|
||||
that way, but you aren't sure what. You aren't sure if you want to know
|
||||
what either at this point.
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18634
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 18636
|
||||
S
|
||||
#18638
|
||||
A Large Room~
|
||||
You almost stumble as you enter this room... the sudden feeling of no
|
||||
walls on either side of you makes you a bit nervous. Suddenly you are
|
||||
vulnerable on all sides. You can't even tell how big a room this is,
|
||||
because it extends to the east farther than you light will reach...
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18631
|
||||
D1
|
||||
The room extends into shadows...
|
||||
~
|
||||
~
|
||||
0 -1 18639
|
||||
S
|
||||
#18639
|
||||
A Large Room~
|
||||
As you enter, you light glints of the wall to the east. There appears
|
||||
to be words scrawled on the wall, and a crude picture. To the west the
|
||||
room extends beyond the reach of your light, and the dark shadows make you
|
||||
paranoid... anything could be hiding there. You are painfully aware of
|
||||
how exposed you are without walls around you.
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 18636
|
||||
D3
|
||||
The room extends as far as (and farther than) you can see...
|
||||
~
|
||||
~
|
||||
0 -1 18638
|
||||
E
|
||||
writing words~
|
||||
The writing appears to says 'beware the Minotaur...'
|
||||
~
|
||||
E
|
||||
wall~
|
||||
There is a crude picture of a man with the head of a bull with some writing
|
||||
next to it.
|
||||
~
|
||||
S
|
||||
#18640
|
||||
The Statue's Room~
|
||||
Here, the passage enters a small room. Exits lead to the east and south,
|
||||
and you notice a wonderful, large (and tastefully done) statue to the north.
|
||||
~
|
||||
186 ad 0
|
||||
D1
|
||||
A long hallway, ending in a set of steps.
|
||||
~
|
||||
~
|
||||
0 -1 18641
|
||||
D2
|
||||
The hall extends to the south where it seems to lighten somewhat.
|
||||
~
|
||||
~
|
||||
0 -1 18644
|
||||
E
|
||||
statue~
|
||||
Upon closer inspection you see that the statue has a small plaque affixed
|
||||
to it. The face looks remarkably familiar also.
|
||||
~
|
||||
E
|
||||
plaque nameplate name~
|
||||
It says:
|
||||
|
||||
Maynard, Death Jester of the Harlequins
|
||||
|
||||
~
|
||||
S
|
||||
#18641
|
||||
The Hallway~
|
||||
As you continue wandering down the hallway, you notice banners,
|
||||
pictures, and other fine decorations adorning the walls all along
|
||||
this passage. It seems very different from the dismal passage where
|
||||
you entered.
|
||||
~
|
||||
186 ad 0
|
||||
D1
|
||||
The hallway ends at a grand marble staircase.
|
||||
~
|
||||
~
|
||||
0 -1 18642
|
||||
D3
|
||||
The passage leads into a small room.
|
||||
~
|
||||
~
|
||||
0 -1 18640
|
||||
S
|
||||
#18642
|
||||
The North Stairs~
|
||||
Here, the hall opens into a wide room, with a high domed roof. Now that
|
||||
that you have come clear of the enclosed passage, you can see that the stair
|
||||
leads upward to an open air balcony overlooking the area. To the south the
|
||||
room continues, and another stair is visible matching the one in front of
|
||||
you.
|
||||
~
|
||||
186 ad 0
|
||||
D2
|
||||
You see another staircase and two passages leading west and south.
|
||||
~
|
||||
~
|
||||
0 -1 18647
|
||||
D3
|
||||
An entrance to a bright passage.
|
||||
~
|
||||
~
|
||||
0 -1 18641
|
||||
D4
|
||||
An open air balcony.
|
||||
~
|
||||
~
|
||||
0 -1 18643
|
||||
E
|
||||
staircase stair stairs~
|
||||
They are constructed of smooth, beautiful marble
|
||||
~
|
||||
S
|
||||
#18643
|
||||
The Balcony~
|
||||
Here you can look out and observe the world around. Constructed in a
|
||||
semi-circle around the dome of the room, the balcony allows you to look
|
||||
out in almost any direction. Wandering to the north end, you can see that
|
||||
the Great Fields north of Midgaard continue off towards the Dragonhelm
|
||||
Mountains to the north.
|
||||
~
|
||||
186 ad 0
|
||||
D2
|
||||
The south end of the balcony.
|
||||
~
|
||||
~
|
||||
0 -1 18645
|
||||
D5
|
||||
Down the stairs to a large, domed room.
|
||||
~
|
||||
~
|
||||
0 -1 18642
|
||||
E
|
||||
staircase stair stairs~
|
||||
They are constructed of smooth, beautiful marble
|
||||
~
|
||||
S
|
||||
#18644
|
||||
A Bright Hallway~
|
||||
Wow! What a change from the dismal passage to the south. Whoever
|
||||
keeps this room up must really like newbies. The walls and floor are
|
||||
clean, and tastefully decorated. You also notice an interesting design
|
||||
on the floor.
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
A small room with a statue in it.
|
||||
~
|
||||
~
|
||||
0 -1 18640
|
||||
D2
|
||||
A intersection of passages.
|
||||
~
|
||||
door~
|
||||
1 -1 18603
|
||||
E
|
||||
floor design~
|
||||
It appears to be the Crest of the Harlequin Guild.
|
||||
~
|
||||
S
|
||||
#18645
|
||||
The Balcony~
|
||||
Here you can look out and observe the world around. Constructed in a
|
||||
semi-circle around the dome of the room, the balcony allows you to look out
|
||||
in almost any direction. Wandering to the south end, you can see the great
|
||||
city of Midgaard off to the south-west.
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
The north end of the balcony.
|
||||
~
|
||||
~
|
||||
0 -1 18643
|
||||
D5
|
||||
Back down the south staircase.
|
||||
~
|
||||
~
|
||||
0 -1 18647
|
||||
E
|
||||
staircase stair stairs~
|
||||
They are constructed of smooth, beautiful marble.
|
||||
~
|
||||
S
|
||||
#18646
|
||||
A Bright Hallway~
|
||||
Wow! What a change from the dismal passage to the west. Whoever keeps
|
||||
this room up must really like newbies. The walls and floor are clean, and
|
||||
tastefully decorated. You also notice an interesting design on the floor.
|
||||
~
|
||||
186 ad 0
|
||||
D1
|
||||
The passage opens into a domed room with a grand marble staircase.
|
||||
~
|
||||
~
|
||||
0 -1 18647
|
||||
D3
|
||||
A dark intersection of passages.
|
||||
~
|
||||
door~
|
||||
1 -1 18603
|
||||
E
|
||||
floor design~
|
||||
It appears to be the crest of the Harlequin Guild.
|
||||
~
|
||||
S
|
||||
#18647
|
||||
The South Stairs~
|
||||
Here, the hall opens into a wide room, with a high domed roof. Now that
|
||||
that you have come clear of the enclosed passage, you can see that the stair
|
||||
leads upward to an open air balcony overlooking the area. to the north the
|
||||
room continues, and another stair is visible matching the one in front of
|
||||
you.
|
||||
~
|
||||
186 ad 0
|
||||
D0
|
||||
Another stairway is to the north, as well as a passage to the west.
|
||||
~
|
||||
~
|
||||
0 -1 18642
|
||||
D2
|
||||
A narrow passage to the south, ending in a wood door.
|
||||
~
|
||||
~
|
||||
0 -1 18604
|
||||
D3
|
||||
Back down the bright hallway.
|
||||
~
|
||||
~
|
||||
0 -1 18646
|
||||
D4
|
||||
An open air balcony.
|
||||
~
|
||||
~
|
||||
0 -1 18645
|
||||
E
|
||||
staircase stair stairs~
|
||||
They are constructed of smooth, beautiful marble.
|
||||
~
|
||||
S
|
||||
$
|
3326
old-codebase/lib/world/wld/25.wld
Normal file
3326
old-codebase/lib/world/wld/25.wld
Normal file
File diff suppressed because it is too large
Load Diff
1444
old-codebase/lib/world/wld/30.wld
Normal file
1444
old-codebase/lib/world/wld/30.wld
Normal file
File diff suppressed because it is too large
Load Diff
1013
old-codebase/lib/world/wld/31.wld
Normal file
1013
old-codebase/lib/world/wld/31.wld
Normal file
File diff suppressed because it is too large
Load Diff
1528
old-codebase/lib/world/wld/33.wld
Normal file
1528
old-codebase/lib/world/wld/33.wld
Normal file
File diff suppressed because it is too large
Load Diff
937
old-codebase/lib/world/wld/35.wld
Normal file
937
old-codebase/lib/world/wld/35.wld
Normal file
@@ -0,0 +1,937 @@
|
||||
#3500
|
||||
The Plains~
|
||||
You are standing on the plains. This is a vast desolate place where
|
||||
the wind can howl undisturbed since nothing but you bars its way. However
|
||||
you are not the first to wander here. Before you somebody has left a small
|
||||
path. The path looks rather bewildered and is not the kind of path to lead
|
||||
to anywhere significant or important but it seems to have made up its mind
|
||||
to enter the hills far away north. A narrow trail scars its way off to the
|
||||
east as it leads up towards a hillside.
|
||||
~
|
||||
35 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 4000
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 3300
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 3501
|
||||
S
|
||||
#3501
|
||||
The Lane~
|
||||
You are strolling along a pleasant, shady lane. The road is lined on both
|
||||
sides by tall, stately trees which lend the scene with a sense of quiet
|
||||
serenity.
|
||||
You can follow the road north or south.
|
||||
~
|
||||
35 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 3500
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 3502
|
||||
S
|
||||
#3502
|
||||
The Laneway~
|
||||
The trees stand close here, and the tall, bushy undergrowth prevents you
|
||||
from seeing far in any direction save east, where a broad lane continues off
|
||||
into the distance; and west, where the same lane continues towards what looks
|
||||
like a fairly large city. The muted sounds of city commotion reach your ears
|
||||
from a distance; stray dogs barking, children crying, and street salesmen
|
||||
shouting.
|
||||
A steep path leads down from here to the northeast towards the Dwarven
|
||||
Village, and a small trail leads through the trees towards the hills to the
|
||||
north.
|
||||
~
|
||||
35 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 3501
|
||||
D1
|
||||
You see a fairly large road leading towards a grand castle in the distance.
|
||||
~
|
||||
~
|
||||
0 -1 15000
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 3503
|
||||
D5
|
||||
The well trodden path leads down to the northeast towards a small bustling
|
||||
village.
|
||||
~
|
||||
~
|
||||
0 -1 6500
|
||||
S
|
||||
#3503
|
||||
The City Entrance~
|
||||
You stand on the outskirts of a large city - Midgaard; the capital of
|
||||
this land. The road leads east into the peace and quiet - and dangers -
|
||||
of the forest; and to the west it becomes the main street of the town;
|
||||
surrounded by a confusion of shops, bars, and market places.
|
||||
~
|
||||
35 c 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 3502
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 3053
|
||||
S
|
||||
#3504
|
||||
The South Gate~
|
||||
You are standing on a small, dusty path leading away from the south
|
||||
gate of Midgaard, to the forest of Miden'Nir (Goblinic for 'Green Blood').
|
||||
You can still see the city to the east, but if you go south, there is
|
||||
fresh air and greenery.
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
You can see the walls of the South Gate.
|
||||
~
|
||||
~
|
||||
0 -1 3127
|
||||
D2
|
||||
If you go south, you will enter the Miden'Nir.
|
||||
~
|
||||
~
|
||||
0 -1 3505
|
||||
S
|
||||
#3505
|
||||
The Trail To Miden'Nir~
|
||||
You are in a light forest. A path leads south, but the passage to
|
||||
the east is easy enough. To the west, smoke can be seen rising above
|
||||
the treetops. The sprawl of Midgaard lies north of here.
|
||||
~
|
||||
35 c 3
|
||||
D0
|
||||
To the north, you see the South Gate of Midgaard.
|
||||
~
|
||||
~
|
||||
0 -1 3504
|
||||
D1
|
||||
More light forest.
|
||||
~
|
||||
~
|
||||
0 -1 3506
|
||||
D2
|
||||
This path cuts through the darkness of the Miden'Nir.
|
||||
~
|
||||
~
|
||||
0 -1 3507
|
||||
D3
|
||||
The Woodsman's Inn can be seen a short distance to the west, it appears
|
||||
to be the source of the smoke.
|
||||
~
|
||||
~
|
||||
0 -1 3570
|
||||
S
|
||||
#3506
|
||||
The Miden'nir~
|
||||
You are in a dark forest. To the east, mountains block passage. From
|
||||
here, only the lighter forest to the west or south offer a way to travel.
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
The mountains can be seen jutting up to the east.
|
||||
~
|
||||
~
|
||||
0 -1 3550
|
||||
D2
|
||||
The forest is darker to the south.
|
||||
~
|
||||
~
|
||||
0 -1 3509
|
||||
D3
|
||||
The forest gets lighter as you go west.
|
||||
~
|
||||
~
|
||||
0 -1 3505
|
||||
S
|
||||
#3507
|
||||
The Miden'nir~
|
||||
The forest is deep here and the wind blows through the trees and
|
||||
through your hair. To the north, the forest gets lighter. However,
|
||||
the southern and western paths place you even deeper in the wood.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
The forest is lighter in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3505
|
||||
D2
|
||||
More and darker woods.
|
||||
~
|
||||
~
|
||||
0 -1 3510
|
||||
D3
|
||||
There is a small path leading west.
|
||||
~
|
||||
~
|
||||
0 -1 3508
|
||||
S
|
||||
#3508
|
||||
On a Small Path~
|
||||
A path is here, leading east and south through the dark woods of
|
||||
Miden'nir. Mountains slash the scenery to the west of here.
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
Wind-swept forest.
|
||||
~
|
||||
~
|
||||
0 -1 3507
|
||||
D2
|
||||
To the south, the trail continues.
|
||||
~
|
||||
~
|
||||
0 -1 3511
|
||||
S
|
||||
#3509
|
||||
The Miden'nir~
|
||||
The trees of Miden'nir are lush and green, hiding the evil that lurks
|
||||
in these woods. The trees become too thick to the west, but you may go
|
||||
north, south or travel toward the mountains that lie east of here.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
The trees lighten up a bit this way.
|
||||
~
|
||||
~
|
||||
0 -1 3506
|
||||
D1
|
||||
Huge grey mountains lie in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3512
|
||||
D2
|
||||
The forest continues.
|
||||
~
|
||||
~
|
||||
0 -1 3514
|
||||
S
|
||||
#3510
|
||||
A Crossroads~
|
||||
Here footworn paths meet leading north, south and east. The trees
|
||||
seem to be closing in on you at this point, and you can barely see
|
||||
the sky through the thick branches above your head.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
Trees as far as the eye can see.
|
||||
~
|
||||
~
|
||||
0 -1 3507
|
||||
D1
|
||||
There is an especially dark part of the forest this way.
|
||||
~
|
||||
~
|
||||
0 -1 3514
|
||||
D2
|
||||
There is an especially dark section of forest this way.
|
||||
~
|
||||
~
|
||||
0 -1 3516
|
||||
S
|
||||
#3511
|
||||
The Trail~
|
||||
You are on a north-south trail through the woods. To the west,
|
||||
impassable mountains glare at you, and the thick woods and undergrowth
|
||||
prevent any movement westward.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
The trail bends to the north.
|
||||
~
|
||||
~
|
||||
0 -1 3508
|
||||
D2
|
||||
To the south, the path re-enters the forest.
|
||||
~
|
||||
~
|
||||
0 -1 3515
|
||||
S
|
||||
#3512
|
||||
The Miden'nir~
|
||||
The trees of Miden'nir are lush and green, hiding the evil that lurks
|
||||
in these woods. You can go north toward the mountains, or west to the
|
||||
forest, but the steep mountains prevent any movement east.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
The mountains can be seen to the north.
|
||||
~
|
||||
~
|
||||
0 -1 3550
|
||||
D2
|
||||
A light section of forest.
|
||||
~
|
||||
~
|
||||
0 -1 3513
|
||||
D3
|
||||
The forest continues here.
|
||||
~
|
||||
~
|
||||
0 -1 3509
|
||||
S
|
||||
#3513
|
||||
The Miden'nir~
|
||||
The forest is dark, and becomes even darker west. You sense
|
||||
that there is something evil hidden in these woods. The forest
|
||||
gets lighter to the north. The wind kicks up as you ponder your
|
||||
options.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
There is a small clearing to the north.
|
||||
~
|
||||
~
|
||||
0 -1 3512
|
||||
D3
|
||||
It gets darker and thicker this way.
|
||||
~
|
||||
~
|
||||
0 -1 3514
|
||||
S
|
||||
#3514
|
||||
The Deep Forest~
|
||||
It is quite dark here, forest surrounds you. With each step, the
|
||||
forest seems to close around you, and get darker and more foreboding.
|
||||
It might just be time to head back to somewhere safe.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
More forest.
|
||||
~
|
||||
~
|
||||
0 -1 3509
|
||||
D1
|
||||
Lighter forest and mountains in the distance.
|
||||
~
|
||||
~
|
||||
0 -1 3513
|
||||
D2
|
||||
More trees.
|
||||
~
|
||||
~
|
||||
0 -1 3517
|
||||
D3
|
||||
The forest continues.
|
||||
~
|
||||
~
|
||||
0 -1 3510
|
||||
S
|
||||
#3515
|
||||
The Light Forest~
|
||||
The forest is light here and you can easily pick your way through the
|
||||
trail. To the east, the forest becomes thick and darker. South, the
|
||||
trail continues.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
A trail leading north-south.
|
||||
~
|
||||
~
|
||||
0 -1 3511
|
||||
D1
|
||||
The trees get thicker as you go east.
|
||||
~
|
||||
~
|
||||
0 -1 3516
|
||||
D2
|
||||
More trees and some small hills.
|
||||
~
|
||||
~
|
||||
0 -1 3518
|
||||
S
|
||||
#3516
|
||||
Some Muddy Ground~
|
||||
The ground is quite muddy here and puddles are all around. Your
|
||||
boots make a disgusting SQUISH as you walk here. You can go in any
|
||||
of the four cardinal directions from here. Hopefully, it will be
|
||||
dryer.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
The Miden'nir continues.
|
||||
~
|
||||
~
|
||||
0 -1 3510
|
||||
D1
|
||||
More trees.
|
||||
~
|
||||
~
|
||||
0 -1 3517
|
||||
D2
|
||||
The trees get VERY thick to the south. You can barely see...
|
||||
~
|
||||
~
|
||||
0 -1 3519
|
||||
D3
|
||||
Some light trees and daylight.
|
||||
~
|
||||
~
|
||||
0 -1 3515
|
||||
S
|
||||
#3517
|
||||
Near The Mountains~
|
||||
The most prominent feature here is the mountains that lie to the
|
||||
east. You can only go north and west from here as the rocks stop all
|
||||
other movement.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
Many trees to the north.
|
||||
~
|
||||
~
|
||||
0 -1 3514
|
||||
D3
|
||||
There is a bit of a slope downward to the west.
|
||||
~
|
||||
~
|
||||
0 -1 3516
|
||||
S
|
||||
#3518
|
||||
The Fading Trail~
|
||||
The trail becomes nearly unpassable here. You can go north
|
||||
as the forest is relatively light. To the south, you can see a
|
||||
path.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
You can see a trail this way.
|
||||
~
|
||||
~
|
||||
0 -1 3515
|
||||
D1
|
||||
The trees are nearly trunk-to-trunk this way.
|
||||
~
|
||||
~
|
||||
0 -1 -1
|
||||
D2
|
||||
Dark forests.
|
||||
~
|
||||
~
|
||||
0 -1 3522
|
||||
S
|
||||
#3519
|
||||
The Dark Path~
|
||||
You are hemmed in by trees on either side of you. The path
|
||||
continues north and south, and while is much to thick to explore
|
||||
west, you can head off into the woods to the west.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
The forest gets lighter this way.
|
||||
~
|
||||
~
|
||||
0 -1 3516
|
||||
D1
|
||||
The forest continues.
|
||||
~
|
||||
~
|
||||
0 -1 3520
|
||||
D2
|
||||
There is a strong stench coming from this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3521
|
||||
D3
|
||||
The trees are nearly trunk-to-trunk this way.
|
||||
~
|
||||
~
|
||||
0 -1 -1
|
||||
S
|
||||
#3520
|
||||
The Dark Forest~
|
||||
You stomp your way through the underbrush. The dark forest of
|
||||
Miden'nir get pretty thick here, and the branches high above your
|
||||
head are so thick that they block out all direct sunlight. While
|
||||
it is much too thick to go further east, you might be able to make
|
||||
your way though the forest to the south and west.
|
||||
~
|
||||
35 0 3
|
||||
D2
|
||||
The thick forest continues.
|
||||
~
|
||||
~
|
||||
0 -1 3523
|
||||
D3
|
||||
The thick forest continues.
|
||||
~
|
||||
~
|
||||
0 -1 3519
|
||||
S
|
||||
#3521
|
||||
The Carnage~
|
||||
Here, you see a gruesome sight. Blood is everywhere... on the trees and
|
||||
soaked into the ground. Two carcasses lie in front of you, seeming to look
|
||||
up at you. The forest is impassible to the south, but the other directions
|
||||
look ok.
|
||||
~
|
||||
35 1 3
|
||||
D0
|
||||
Darkness...
|
||||
~
|
||||
~
|
||||
0 -1 3519
|
||||
D1
|
||||
Your light does not extend that far.
|
||||
~
|
||||
~
|
||||
0 -1 3523
|
||||
D3
|
||||
More dark forest.
|
||||
~
|
||||
~
|
||||
0 -1 3522
|
||||
E
|
||||
carcass body corpse carcasses bodies corpses~
|
||||
The corpses looked as if they have been pierced by a large, jagged
|
||||
spear. The damage these people sustained is simply amazing. Worse,
|
||||
the lips on the bodies are a light shade of blue, hinting at poison
|
||||
in their systems.
|
||||
~
|
||||
S
|
||||
#3522
|
||||
Deep In The Forest Of Miden'nir~
|
||||
There is a sickening stench here. It smells of blood and death.
|
||||
To the north, you catch glimpses of daylight. To the east, you
|
||||
simply cannot see. The trees are close and stifling.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
You see daylight and a trail to follow.
|
||||
~
|
||||
~
|
||||
0 -1 3518
|
||||
D1
|
||||
The stench seems to becoming from this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3521
|
||||
S
|
||||
#3523
|
||||
The Dark Forest~
|
||||
The branches above you block out all direct sunlight, making the forest
|
||||
in this area rather dark. The forest continues east, where it meets the
|
||||
mountains. The air is still and stuffy - a stench comes from the west and
|
||||
an ugly feeling causes the hair to rise on the back of your neck!
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
It appears to get much darker that direction.
|
||||
~
|
||||
~
|
||||
0 -1 3520
|
||||
D1
|
||||
The forest appears to get much darker in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3551
|
||||
D3
|
||||
The sky becomes lighter in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3521
|
||||
S
|
||||
#3550
|
||||
At The Foot Of The Mountains~
|
||||
You find yourself at the foot of the mountains, where it is much
|
||||
to steep to continue north or east. You see the lush, green forest
|
||||
of Miden'nir to the south and west.
|
||||
~
|
||||
35 0 5
|
||||
D2
|
||||
The forest of Miden'nir spreads out before you.
|
||||
~
|
||||
~
|
||||
0 -1 3512
|
||||
D3
|
||||
The forest of Miden'nir spreads out before you.
|
||||
~
|
||||
~
|
||||
0 -1 3506
|
||||
S
|
||||
#3551
|
||||
Deep In The Forest Of Miden'nir~
|
||||
The branches above you block out all direct sunlight, making
|
||||
the forest in this area very dark. The forest continues west,
|
||||
but mountains block further exploration in all other directions,
|
||||
except south, where you notice a small tunnel dug into the
|
||||
mountainside.
|
||||
~
|
||||
35 a 3
|
||||
D2
|
||||
The tunnel leads into the mountainside.
|
||||
~
|
||||
~
|
||||
0 -1 3552
|
||||
D3
|
||||
The forest continues, but appears to be getting lighter.
|
||||
~
|
||||
~
|
||||
0 -1 3523
|
||||
S
|
||||
#3552
|
||||
A Tunnel In The Mountains~
|
||||
The walls of this tunnel were carved out many years ago by the goblins
|
||||
of this forest. The floor is well worn, and continues south, into the
|
||||
mountain, or back north out into the forest.
|
||||
~
|
||||
35 a 1
|
||||
D0
|
||||
Outside, you see the forest of Miden'nir.
|
||||
~
|
||||
~
|
||||
0 -1 3551
|
||||
D2
|
||||
The tunnel continues to the south.
|
||||
~
|
||||
~
|
||||
0 -1 3553
|
||||
S
|
||||
#3553
|
||||
A Tunnel In The Mountains~
|
||||
The tunnel gets lighter to the north, presumably leading out, while to
|
||||
the south the passage gets smaller and smaller. A small alcove has been
|
||||
carved into the east wall.
|
||||
~
|
||||
35 a 1
|
||||
D0
|
||||
The tunnel gets wider in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3552
|
||||
D1
|
||||
You see a small alcove.
|
||||
~
|
||||
~
|
||||
0 -1 3554
|
||||
D2
|
||||
The tunnel gets smaller in this direction.
|
||||
~
|
||||
~
|
||||
0 -1 3555
|
||||
S
|
||||
#3554
|
||||
A Small Alcove~
|
||||
A small alcove has been carved out here. There are a bunch of twigs
|
||||
and leaves thrown into a pile here, probably serving as a bed.
|
||||
~
|
||||
35 a 1
|
||||
D3
|
||||
You see the main passageway.
|
||||
~
|
||||
~
|
||||
0 -1 3553
|
||||
E
|
||||
twigs leaves bead~
|
||||
The twigs and leaves have all been piled together as a makeshift bed for
|
||||
some small humanoid.
|
||||
~
|
||||
S
|
||||
#3555
|
||||
A Tunnel In The Mountains~
|
||||
As you explore further into the mountainside, the tunnel gets smaller
|
||||
and smaller to the south. You almost have to hunch over to make your way
|
||||
through this area. A small archway to the south leads into a large chamber.
|
||||
~
|
||||
35 a 1
|
||||
D0
|
||||
The tunnel continues north.
|
||||
~
|
||||
~
|
||||
0 -1 3553
|
||||
D2
|
||||
You see a small cavern.
|
||||
~
|
||||
~
|
||||
0 -1 3556
|
||||
S
|
||||
#3556
|
||||
The Goblin HeadQuarters~
|
||||
The tunnel widens into a large (well, large for goblins) cavern that
|
||||
serves as the living quarters for the goblins of Miden'nir. The bones of
|
||||
numbers woodland creatures are strewn about the room, the remanents of a
|
||||
recent meal.
|
||||
~
|
||||
35 a 1
|
||||
D0
|
||||
The tunnel heads north.
|
||||
~
|
||||
~
|
||||
0 -1 3555
|
||||
S
|
||||
#3570
|
||||
The Front Of The Inn~
|
||||
You are standing on a well-worn path which opens into a clearing.
|
||||
An old, wooden building is here with smoke billowing from its
|
||||
chimney. A painted sign is visible on the porch to the west. You
|
||||
could go north or south around the building or leave this place and
|
||||
return to the forest.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
You can go north around the Inn.
|
||||
~
|
||||
~
|
||||
0 -1 3571
|
||||
D1
|
||||
Back through the trees to the Miden'nir.
|
||||
~
|
||||
~
|
||||
0 -1 3505
|
||||
D2
|
||||
You can go south around the Inn.
|
||||
~
|
||||
~
|
||||
0 -1 3572
|
||||
D3
|
||||
The front door of the Inn beckons.
|
||||
~
|
||||
~
|
||||
0 -1 3574
|
||||
E
|
||||
sign~
|
||||
The sign reads:
|
||||
|
||||
The Woodsman
|
||||
|
||||
~
|
||||
S
|
||||
#3571
|
||||
North Of The Inn~
|
||||
You are standing north of the Inn. Things don't look much different
|
||||
from this angle. The air here is filled with smells of smoke and cooking.
|
||||
South, the front porch is waiting for you... or you can see if there is
|
||||
a back door.
|
||||
~
|
||||
4 0 3
|
||||
D2
|
||||
You see the front of the Inn.
|
||||
~
|
||||
~
|
||||
0 -1 3570
|
||||
S
|
||||
#3572
|
||||
South Of The Inn~
|
||||
You are standing south of the Inn. You could easily go north and enter
|
||||
through the front door, or west and to the rear of the establishment. You
|
||||
here some muffled cries from a tiny trail leading south of here.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
This way leads to the front of the Inn.
|
||||
~
|
||||
~
|
||||
0 -1 3570
|
||||
D2
|
||||
The trail heads south.
|
||||
~
|
||||
~
|
||||
0 -1 3575
|
||||
D3
|
||||
This way leads to the back of the Inn.
|
||||
~
|
||||
~
|
||||
0 -1 3573
|
||||
S
|
||||
#3573
|
||||
Behind The Inn~
|
||||
You now stand behind the Inn. The smell here is not so pleasant as
|
||||
the keeper and his help throw a good deal of garbage here. A couple of
|
||||
piles of rubbish are to the west, but you will smell the worse for
|
||||
meddling there. As a clean alternative, you can go north or east around
|
||||
the Inn.
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
You can go around the Inn this way.
|
||||
~
|
||||
~
|
||||
0 -1 3572
|
||||
D3
|
||||
Only rats and fool adventurers play in garbage.
|
||||
~
|
||||
~
|
||||
0 -1 3578
|
||||
S
|
||||
#3574
|
||||
The Woodsman Inn~
|
||||
You are in the common room of the Woodsman Inn. A thin haze of smoke
|
||||
sits in the air here. The Inn is often empty, as the forest has become
|
||||
overrun by goblins as of late, and it is no longer safe in these parts.
|
||||
The bar is just north of here. If you'd rather have your own table, one
|
||||
is empty to the south.
|
||||
~
|
||||
35 cd 1
|
||||
D0
|
||||
The bar is here, manned by the Innkeeper.
|
||||
~
|
||||
~
|
||||
0 -1 3576
|
||||
D1
|
||||
You can leave now and return to fresher air.
|
||||
~
|
||||
~
|
||||
0 -1 3570
|
||||
D2
|
||||
An empty table is a rare commodity.
|
||||
~
|
||||
~
|
||||
0 -1 3579
|
||||
D3
|
||||
There is a table to the south occupied by a heavy drinker.
|
||||
~
|
||||
~
|
||||
0 -1 3577
|
||||
S
|
||||
#3575
|
||||
The Ambush Point~
|
||||
This is a overgrown foot-trail south of the Inn. It leads west, but you
|
||||
would be hard pressed to follow it far. A number of bushes are trampled on
|
||||
and some medium sized branches have been knocked down. Obviously there has
|
||||
been a battle here rather recently.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
The Inn lies to the north.
|
||||
~
|
||||
~
|
||||
0 -1 3572
|
||||
D3
|
||||
A trail through the woods.
|
||||
~
|
||||
~
|
||||
0 -1 3581
|
||||
S
|
||||
#3576
|
||||
The Bar~
|
||||
This is where people use to come and enjoy the food, drink and
|
||||
hospitality of the Innkeeper, but as of late, he only serves the
|
||||
few adventurers that manage to survive a trip through the forest.
|
||||
You can leave south and return to the common room.
|
||||
~
|
||||
35 df 1
|
||||
D2
|
||||
You may retreat south back to the common room.
|
||||
~
|
||||
~
|
||||
0 -1 3574
|
||||
S
|
||||
#3577
|
||||
The Bard's Table~
|
||||
You are in a darker corner in the Inn. A large round table with a few
|
||||
wooden chairs sits here. There is a large stain on the table, the remnants
|
||||
of a spilled drink.
|
||||
~
|
||||
35 d 1
|
||||
D1
|
||||
You see the main floor of the Inn to the east.
|
||||
~
|
||||
~
|
||||
0 -1 3574
|
||||
S
|
||||
#3578
|
||||
The Garbage Dump~
|
||||
You stand knee deep in garbage. YECCH!!! It smells terrible and who knows
|
||||
what vermin live in these piles of filth...
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
You can return to cleaner lands this way.
|
||||
~
|
||||
~
|
||||
0 -1 3573
|
||||
S
|
||||
#3579
|
||||
A Quieter Section Of The Inn~
|
||||
There seems to be no one in this end of the Woodsman, probably a safe place
|
||||
to rest and lick your wounds...
|
||||
~
|
||||
35 d 0
|
||||
D0
|
||||
You see the common room.
|
||||
~
|
||||
~
|
||||
0 -1 3574
|
||||
S
|
||||
#3581
|
||||
On The Trail Of The Horsemen~
|
||||
The path continues east and west of here. You notice fresh tracks in
|
||||
the soft ground that show the horsemen fled to the west.
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
Back to ambush point.
|
||||
~
|
||||
~
|
||||
0 -1 3575
|
||||
D3
|
||||
The trail continues.
|
||||
~
|
||||
~
|
||||
0 -1 3582
|
||||
S
|
||||
#3582
|
||||
On The Trail Of The Horsemen~
|
||||
The path continues east and south. You notice fresh tracks in the
|
||||
soft ground that show the horsemen turned, and fled south.
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
The trail continues.
|
||||
~
|
||||
~
|
||||
0 -1 3581
|
||||
D2
|
||||
The tracks lead south.
|
||||
~
|
||||
~
|
||||
0 -1 3583
|
||||
S
|
||||
#3583
|
||||
On The Trail Of The Horsemen~
|
||||
The trail of the horsemen continues east and north along this path
|
||||
through the forest. The tracks are still fresh, so they must be near.
|
||||
~
|
||||
35 0 3
|
||||
D0
|
||||
The trail continues.
|
||||
~
|
||||
~
|
||||
0 -1 3582
|
||||
D3
|
||||
The tracks lead east.
|
||||
~
|
||||
~
|
||||
0 -1 3584
|
||||
S
|
||||
#3584
|
||||
A Dead End Trail~
|
||||
The path comes to an abrupt end here, as the trees close around you and
|
||||
make any further exploration impossible. Fresh tracks cover the ground, and
|
||||
end right here. The horsemen must be nearby.
|
||||
~
|
||||
35 0 3
|
||||
D1
|
||||
Back to along the trail.
|
||||
~
|
||||
~
|
||||
0 -1 3583
|
||||
S
|
||||
$
|
||||
|
1597
old-codebase/lib/world/wld/36.wld
Normal file
1597
old-codebase/lib/world/wld/36.wld
Normal file
File diff suppressed because it is too large
Load Diff
1918
old-codebase/lib/world/wld/40.wld
Normal file
1918
old-codebase/lib/world/wld/40.wld
Normal file
File diff suppressed because it is too large
Load Diff
1483
old-codebase/lib/world/wld/50.wld
Normal file
1483
old-codebase/lib/world/wld/50.wld
Normal file
File diff suppressed because it is too large
Load Diff
821
old-codebase/lib/world/wld/51.wld
Normal file
821
old-codebase/lib/world/wld/51.wld
Normal file
@@ -0,0 +1,821 @@
|
||||
#5100
|
||||
The City Entrance~
|
||||
You are at the entrance to a small underground city. A great adamantite
|
||||
gate lies open to the west allowing entrance into the city.
|
||||
~
|
||||
51 acd 0
|
||||
D3
|
||||
A huge gate opens to the west allowing entrance into the city.
|
||||
~
|
||||
gate~
|
||||
1 -1 5101
|
||||
D4
|
||||
A passageway opens up into a fairly large cave above.
|
||||
~
|
||||
~
|
||||
0 -1 5011
|
||||
E
|
||||
gate~
|
||||
A large adamantite gate with giant spider shaped emblems stands here.
|
||||
~
|
||||
S
|
||||
#5101
|
||||
A City Street~
|
||||
You walk along a highly ornate street going north-south. A large gate
|
||||
lies to the east while a building lies to the west.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5123
|
||||
D1
|
||||
~
|
||||
gate~
|
||||
1 -1 5100
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5102
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5122
|
||||
S
|
||||
#5102
|
||||
A City Street~
|
||||
You walk along a highly ornate city street going north and west.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5101
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5103
|
||||
S
|
||||
#5103
|
||||
A City Street~
|
||||
You walk along a highly ornate city street going east-west. A large house
|
||||
stands to the south.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5102
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5104
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5106
|
||||
S
|
||||
#5104
|
||||
The 3rd House~
|
||||
You stand inside the 3rd house of the city; it is fairly well decorated
|
||||
by drow standards having a few statues, murals and such. A door leads to the
|
||||
south.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5103
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 5105
|
||||
S
|
||||
#5105
|
||||
The Throne Room~
|
||||
The throne room of the 3rd house is about as decorated as the inner
|
||||
courtyard except with a blood covered altar in the center of the room.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 5104
|
||||
S
|
||||
#5106
|
||||
A City Street~
|
||||
You walk along a highly ornate city street going east-west. To the north
|
||||
is a large building.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5118
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5103
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5107
|
||||
S
|
||||
#5107
|
||||
A City Street~
|
||||
You walk along a highly ornate city street leading north and east. To the
|
||||
south is an extremely large house.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5110
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5106
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5108
|
||||
S
|
||||
#5108
|
||||
The 2nd House~
|
||||
You stand inside the 2nd house of the city. The room is highly decorated
|
||||
with statues of spiders and murals everywhere.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5107
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 -1 5109
|
||||
S
|
||||
#5109
|
||||
The Throne Room~
|
||||
The throne room of the 2nd house is just a little more decorative than
|
||||
the inner courtyard having an altar in the center of the room.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
door~
|
||||
1 -1 5108
|
||||
S
|
||||
#5110
|
||||
The Main Gate~
|
||||
You are at the entrance to the 1st house of the city. A large gate,
|
||||
almost as big and elegant as the one at the entrance to the city, stands
|
||||
here.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5114
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5107
|
||||
D3
|
||||
A large gate lies to the west.
|
||||
~
|
||||
gate~
|
||||
1 -1 5111
|
||||
S
|
||||
#5111
|
||||
The 1st House~
|
||||
You stand in the inner courtyard of the 1st and largest house in the city.
|
||||
The room is extremely large and decorative. Mural and paintings hang on the
|
||||
walls depicting some battles and a spider queen.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
gate~
|
||||
1 -1 5110
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5112
|
||||
S
|
||||
#5112
|
||||
The Throne Room~
|
||||
The throne room of the 1st house is in one word...awesome. It is so
|
||||
horrifying it is almost beautiful.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 5113
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5111
|
||||
S
|
||||
#5113
|
||||
The Main Chamber~
|
||||
This is the council chamber for the Matron Mother herself. A huge table
|
||||
and chairs surrounding it sits in the center of the room.
|
||||
~
|
||||
51 ad 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 5112
|
||||
S
|
||||
#5114
|
||||
A City Street~
|
||||
You walk along a highly ornate city street leading north-south and east.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5115
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5117
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5110
|
||||
S
|
||||
#5115
|
||||
A City Street~
|
||||
You walk along a highly ornate city street leading south. A building is
|
||||
to the west.
|
||||
~
|
||||
51 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5114
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5116
|
||||
S
|
||||
#5116
|
||||
The Clerics' Academy~
|
||||
This is the most lavish of the academies being that it is for the clerics.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5115
|
||||
S
|
||||
#5117
|
||||
A City Street~
|
||||
You walk along a highly ornate city street going east-west. To the north
|
||||
is a giant temple.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
The entrance to the temple of Lloth is blocked by large ornamental gates.
|
||||
~
|
||||
gates gate~
|
||||
1 -1 5119
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5121
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5114
|
||||
S
|
||||
#5118
|
||||
The Warriors' Academy~
|
||||
This looks more like a barracks than a school.
|
||||
~
|
||||
51 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5106
|
||||
S
|
||||
#5119
|
||||
The Entrance To The Temple Of Lloth~
|
||||
The temple is the largest building in the city. Even its doors are beyond
|
||||
imagination. Inside of the temple entrance, the walls are made of gold and
|
||||
adamantite.
|
||||
~
|
||||
51 ad 0
|
||||
D2
|
||||
~
|
||||
gates gate~
|
||||
1 -1 5117
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 5126
|
||||
S
|
||||
#5120
|
||||
The Mages' Academy~
|
||||
The Mages' Academy is fairly well decorated and you can see that the
|
||||
drow prefer magic over physical power greatly.
|
||||
~
|
||||
51 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5121
|
||||
S
|
||||
#5121
|
||||
A City Street~
|
||||
You walk along a highly ornate city street going eastward. To the north
|
||||
is a building.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5120
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5123
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5117
|
||||
S
|
||||
#5122
|
||||
The Slave Chamber~
|
||||
The room is in shambles. Straw is strewn all about the room as beds for
|
||||
the unfortunate creatures who have fallen prey to drow imperialism.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5101
|
||||
S
|
||||
#5123
|
||||
A City Street~
|
||||
You walk along a highly ornate city street leading west and south. To
|
||||
the north is a relatively small house.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
gate~
|
||||
1 -1 5124
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5101
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5121
|
||||
S
|
||||
#5124
|
||||
The 4th House~
|
||||
You stand inside the 4th house of the city. Its inner courtyard is rather
|
||||
dull by drow standards and rather small as well.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5125
|
||||
D2
|
||||
~
|
||||
gate~
|
||||
1 -1 5123
|
||||
S
|
||||
#5125
|
||||
The Throne Room~
|
||||
The throne room is basically similar to the inner courtyard in regards
|
||||
to decor. there is a small throne behind the altar but that is about it.
|
||||
~
|
||||
51 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5124
|
||||
S
|
||||
#5126
|
||||
The Entrance Hall~
|
||||
You stand in the entrance way to the temple which opens up to the north
|
||||
into a large hallway going east and west. Small statues os spiders line the
|
||||
entrance way's walls.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5127
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 5119
|
||||
S
|
||||
#5127
|
||||
A Hallway~
|
||||
You are in a long hallway lined with adamantite. The walls are engraved
|
||||
with pictures of elves and spiders. The hallway continues east and west. As
|
||||
you look down the hallway you can make out one or two figures moving away from
|
||||
you.
|
||||
To the north is a obsidian stairway.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5135
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5126
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5128
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5131
|
||||
S
|
||||
#5128
|
||||
A Long Hallway~
|
||||
You are in a long hallway lined with adamantite. The walls are engraved
|
||||
with pictures of elves and spiders. The hallway continues east and west. As
|
||||
you look down the hallway you can make out one or two figures moving away from
|
||||
you.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5129
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5127
|
||||
S
|
||||
#5129
|
||||
A Long Hallway~
|
||||
You are in a long hallway lined with adamantite. The walls are engraved
|
||||
with pictures of elves and spiders. The hallway continues east and west. As
|
||||
you look down the hallway you can make out one or two figures moving away from
|
||||
you.
|
||||
To the north is a door.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 5150
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5130
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5128
|
||||
S
|
||||
#5130
|
||||
A Long Hallway~
|
||||
You are in a long hallway lined with adamantite. The walls are engraved
|
||||
with pictures of elves and spiders. The hallway continues east and west. As
|
||||
you look down the hallway you can make out one or two figures moving away from
|
||||
you.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5134
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5129
|
||||
S
|
||||
#5131
|
||||
A Long Hallway~
|
||||
You are in a long hallway lined with adamantite. The walls are engraved
|
||||
with pictures of elves and spiders. The hallway continues east and west. As
|
||||
you look down the hallway you can make out one or two figures moving away from
|
||||
you.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5127
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5132
|
||||
S
|
||||
#5132
|
||||
A Long Hallway~
|
||||
You are in a long hallway lined with adamantite. The walls are engraved
|
||||
with pictures of elves and spiders. The hallway continues east and west. As
|
||||
you look down the hallway you can make out one or two figures moving away from
|
||||
you.
|
||||
To the south is a door.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5131
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 5133
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5134
|
||||
S
|
||||
#5133
|
||||
The Warriors' Barracks~
|
||||
The room is a complete mess. None of the beds are made, clothes and other
|
||||
items have been left all about the room. Well drow warriors never were known
|
||||
for neatness.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 5131
|
||||
S
|
||||
#5134
|
||||
A Long Hallway~
|
||||
You are in a long hallway lined with adamantite. The walls are engraved
|
||||
with pictures of elves and spiders. The hallway continues east and west. As
|
||||
you look down the hallway you can make out one or two figures moving away from
|
||||
you.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5132
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5130
|
||||
S
|
||||
#5135
|
||||
The Grand Stairway~
|
||||
You are standing at the bottom of a giant obsidian and adamantite
|
||||
stairway. The edges are trimmed with gold.
|
||||
~
|
||||
51 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5127
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 5136
|
||||
S
|
||||
#5136
|
||||
The Grand Hallway~
|
||||
You are standing in the middle of a grand hallway. The walls are
|
||||
of the purest adamantite with gold trim. Mosaics line the walls.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5138
|
||||
D1
|
||||
~
|
||||
door~
|
||||
1 -1 5137
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 5135
|
||||
S
|
||||
#5137
|
||||
The Mages' Barracks~
|
||||
The mage's living quarters is rather clean with the exception of a few
|
||||
used component containers. It is rather well decorated as well. Cots line
|
||||
the floor for the mages to sleep on. The only door is to the west.
|
||||
~
|
||||
51 ad 0
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 -1 5136
|
||||
S
|
||||
#5138
|
||||
The Grand Hallway~
|
||||
You are walking down a grand hallway, heavily decorated with adamantite
|
||||
and gold. To the north the hall goes down a flight of stairs while a door is
|
||||
to the west.
|
||||
~
|
||||
51 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5136
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 -1 5139
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 5140
|
||||
S
|
||||
#5139
|
||||
The Clerics' Barracks~
|
||||
The bed chamber is brightly decorated with spider shaped statues, murals
|
||||
and the like. Large beds line the floor making this a comfortable room to
|
||||
live in.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
door~
|
||||
1 -1 5138
|
||||
S
|
||||
#5140
|
||||
The Grand Stairway~
|
||||
You are climbing a set of obsidian stairs surrounded by adamantite walls.
|
||||
To the north are a set of large golden doors.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
doors door golden gold~
|
||||
1 -1 5141
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 5138
|
||||
S
|
||||
#5141
|
||||
The Main Chamber~
|
||||
This is the south side of a large auditorium used for services by the
|
||||
drow priestesses. In the center is a large sacrificial pit and beyond that
|
||||
is an altar.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5142
|
||||
D2
|
||||
~
|
||||
doors door golden gold~
|
||||
1 -1 5140
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5144
|
||||
S
|
||||
#5142
|
||||
The Eastern Side Of The Main Chamber~
|
||||
You are on the eastern side of the chamber overlooking the pit. To the
|
||||
east is a door while to the north is an altar.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5145
|
||||
D1
|
||||
~
|
||||
door~
|
||||
1 -1 5146
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5141
|
||||
S
|
||||
#5143
|
||||
The Sacrificial Pit~
|
||||
As you climb down into the pit, thousands of spiders cover you, tearing
|
||||
your fragile body to shreds.
|
||||
|
||||
Lloth thanks you for your sacrifice.
|
||||
|
||||
~
|
||||
51 bd 0
|
||||
S
|
||||
#5144
|
||||
The Western Side Of The Main Chamber~
|
||||
You are on the western side of the main chamber overlooking a sacrificial
|
||||
pit. To the north is an altar.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5145
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5141
|
||||
S
|
||||
#5145
|
||||
The Altar~
|
||||
You are standing in front of a highly and freshly bloodstained altar.
|
||||
Engraved on the top of the altar is a giant spider with a human head. Looking
|
||||
down from the altar you see a large sacrificial pit with thousands of swarming
|
||||
spiders looking for their next meal!
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 5148
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 5142
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 5144
|
||||
D5
|
||||
Thousands of spiders eye you with undisguised hunger.
|
||||
~
|
||||
~
|
||||
0 -1 5143
|
||||
S
|
||||
#5146
|
||||
The Slave Cells~
|
||||
This is the main room to the cell chambers for the slaves to be
|
||||
sacrificed. You notice there are no guards around.
|
||||
~
|
||||
51 ad 0
|
||||
D0
|
||||
~
|
||||
cell~
|
||||
1 -1 5147
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 -1 5142
|
||||
S
|
||||
#5147
|
||||
The Slave Pen~
|
||||
Rotten meat and breads lie about the floor while shackles hang from the
|
||||
walls. The room reeks of death. You almost become nauseous and decide to
|
||||
leave the room since you were obviously too late to save the slave.
|
||||
~
|
||||
51 ad 0
|
||||
D2
|
||||
~
|
||||
cell~
|
||||
1 -1 5146
|
||||
S
|
||||
#5148
|
||||
The Dias~
|
||||
You stand upon a dias behind the altar. Above you is a enormous illusion
|
||||
of a female drow turning into a giant spider and back again. There is a door
|
||||
to the west.
|
||||
~
|
||||
51 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 5145
|
||||
D3
|
||||
~
|
||||
door~
|
||||
2 5115 5149
|
||||
S
|
||||
#5149
|
||||
The Treasury~
|
||||
This is obviously only a temporary storage place for the collected
|
||||
treasure being rather bare.
|
||||
~
|
||||
51 ad 0
|
||||
D1
|
||||
~
|
||||
door~
|
||||
2 5115 5148
|
||||
S
|
||||
#5150
|
||||
The Weaponsmaster's Chamber~
|
||||
This one-person bedchamber is very elegant. The owner must be held in
|
||||
high regard to get this kind of treatment.
|
||||
~
|
||||
51 ad 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 5129
|
||||
S
|
||||
$
|
1036
old-codebase/lib/world/wld/52.wld
Normal file
1036
old-codebase/lib/world/wld/52.wld
Normal file
File diff suppressed because it is too large
Load Diff
1465
old-codebase/lib/world/wld/53.wld
Normal file
1465
old-codebase/lib/world/wld/53.wld
Normal file
File diff suppressed because it is too large
Load Diff
5167
old-codebase/lib/world/wld/54.wld
Normal file
5167
old-codebase/lib/world/wld/54.wld
Normal file
File diff suppressed because it is too large
Load Diff
2073
old-codebase/lib/world/wld/60.wld
Normal file
2073
old-codebase/lib/world/wld/60.wld
Normal file
File diff suppressed because it is too large
Load Diff
1347
old-codebase/lib/world/wld/61.wld
Normal file
1347
old-codebase/lib/world/wld/61.wld
Normal file
File diff suppressed because it is too large
Load Diff
1486
old-codebase/lib/world/wld/62.wld
Normal file
1486
old-codebase/lib/world/wld/62.wld
Normal file
File diff suppressed because it is too large
Load Diff
844
old-codebase/lib/world/wld/63.wld
Normal file
844
old-codebase/lib/world/wld/63.wld
Normal file
@@ -0,0 +1,844 @@
|
||||
#6301
|
||||
The Webbed Entrance~
|
||||
Sticky, sticky, sticky! The ground is cluttered with leaves,
|
||||
decayed remains of webbed crickets, beetle, rats, dogs, and even
|
||||
humans. You begin to wonder about what lies ahead. The air is
|
||||
damp here, and even the little light that shines through the
|
||||
canopy seems to be absorbed into the webbing.
|
||||
~
|
||||
63 c 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6302
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6132
|
||||
S
|
||||
#6302
|
||||
The Webby Passage~
|
||||
You find that footing here is very good, almost too good. The
|
||||
limbs are coated with cobwebs and seem unusually strong for tree
|
||||
branches. Paths lead in four directions. The eastward path goes
|
||||
down a bit.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6304
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6305
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6301
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6303
|
||||
S
|
||||
#6303
|
||||
The Wasp Hive~
|
||||
Drones scuttle about in this room. The cells on the walls are
|
||||
honeycomb in shape and many of the maggots and wasps you see have
|
||||
fang-marks on their bodies. You sense some order in their markings.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6302
|
||||
S
|
||||
#6304
|
||||
The Webby Passage~
|
||||
Another webby passage, all sticky and wet. Tiny ballooning
|
||||
spiders fill the air. It seems that these young ones are newborns.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6305
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6302
|
||||
S
|
||||
#6305
|
||||
Beneath The Busy Path~
|
||||
You here the sounds of crawling arachnids above. The rhythms of
|
||||
the footsteps suggest a primitive order in there movement. The light
|
||||
seems brighter upwards.
|
||||
~
|
||||
63 0 2
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6304
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6306
|
||||
S
|
||||
#6306
|
||||
On The Busy Path~
|
||||
Spiders, spiders, everywhere! It is almost ant-like in efficiency
|
||||
with one big difference. The spiders here are carrying ant-corpses,
|
||||
as well as rats, wolves, and humans.
|
||||
~
|
||||
63 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6307
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6305
|
||||
S
|
||||
#6307
|
||||
On The Busy Path~
|
||||
Spiders, spiders, everywhere! It is almost ant-like in efficiency
|
||||
with one big difference. The spiders here are carrying ant-corpses,
|
||||
as well as cats, wolves, and humans.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6306
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6308
|
||||
S
|
||||
#6308
|
||||
On The Busy Path~
|
||||
Spiders, spiders, everywhere! It is almost ant-like in efficiency
|
||||
with one big difference. The spiders here are carrying ant-corpses,
|
||||
as well as cats, dogs, and humans.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6307
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6306
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6305
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6309
|
||||
S
|
||||
#6309
|
||||
A Split In The Path~
|
||||
As always, there is a split in the road. One road is strewn with
|
||||
cricket feelers. The other is well-kept and suitable for smooth
|
||||
travelling. The webbing that was prevalent in earlier rooms is almost
|
||||
non-existant now.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6310
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6308
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6320
|
||||
S
|
||||
#6310
|
||||
A Fuzzy Tree Limb~
|
||||
You are on a 'fuzzy' tree limb. Interesting, since the branches
|
||||
seem to have 'hairs' sprouting from its bark. As you look closer
|
||||
you see millions of aphids covering each limb.
|
||||
~
|
||||
63 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6309
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6311
|
||||
S
|
||||
#6311
|
||||
The Tree Trunk~
|
||||
You feel that you can rest here safely. There is evidence of
|
||||
webbing here, but it is of a finer quality.
|
||||
~
|
||||
63 c 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6310
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6312
|
||||
S
|
||||
#6312
|
||||
The Tree Lair Entrance~
|
||||
It seems the inhabitant of this place does not web her victims,
|
||||
as evidenced by the remains before you. The area is cluttered with
|
||||
desiccated corpses, apparently bitten but unwebbed, and drained of
|
||||
their life juices.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6311
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6313
|
||||
S
|
||||
#6313
|
||||
The Wolf Spider Lair~
|
||||
Very dark, as all lairs of spiders are. Not much of furnishings
|
||||
save an exit. The wolf spider keeps no corpses here, but rather
|
||||
throws them out at her leisure.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6312
|
||||
S
|
||||
#6320
|
||||
The Webless Path~
|
||||
Strange. No webbing here. In fact, no sounds whatsoever.
|
||||
The path continues northward, where you find that you may have
|
||||
to tightrope your way across a ravine.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6309
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6321
|
||||
S
|
||||
#6321
|
||||
Above The Ravine~
|
||||
Stranger still. Your feet get a real firm grip on the spiderline.
|
||||
You are above a deep ravine. This line connects you between two trees.
|
||||
Below you can see a prismatic web with lots of animal bones caught in it:
|
||||
some bear and small deer bones in fact. No human skeletons are visible
|
||||
(yet).
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6320
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6323
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6322
|
||||
S
|
||||
#6322
|
||||
The Rainbow Web~
|
||||
This is the rainbow web -- each strand, each link, a hue of violently
|
||||
sharp colors and contrasts. The resident here seems to have a command
|
||||
of light as well.
|
||||
~
|
||||
63 0 2
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6321
|
||||
S
|
||||
#6323
|
||||
The Web Forest~
|
||||
The trees here take on a different appearance -- they are not trees
|
||||
anymore, but disjointed make-shift silken made shafts, sticky to the
|
||||
touch, and webby in texture. This is another world it would appear.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6321
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6324
|
||||
S
|
||||
#6324
|
||||
The Slave Pit~
|
||||
You have entered the slave pit. A voice blares in the distance,
|
||||
'Get back to work, maggots!' Rails upon rails of mined gold and silver
|
||||
clutter the trail beneath you.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6325
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6323
|
||||
S
|
||||
#6325
|
||||
The Tether Path~
|
||||
Another tether path just like the rest of them. Surprisingly
|
||||
well-lit by the golden orbs that hang from the sides, you can see
|
||||
the paths become finer and finer in quality.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6326
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6324
|
||||
S
|
||||
#6326
|
||||
A Road Crossing~
|
||||
Another shifty little strand of webs, almost ethereal in nature.
|
||||
~
|
||||
63 0 2
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6325
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6327
|
||||
S
|
||||
#6327
|
||||
A Leader Strand~
|
||||
This strand is weightier, more sturdy. It shimmers as you step on
|
||||
it. You are definitely not in the Midgaardian realms anymore. Just
|
||||
where you are you can't tell. It feels like you're moving through
|
||||
ether. You can still get back down to more surer lands.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6328
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6326
|
||||
S
|
||||
#6328
|
||||
The Entrance Of The Ethereal Web~
|
||||
You are at the entrance to ethereal web. Flickering in and out,
|
||||
in and out, each strand reveals a different hue from black to green
|
||||
to blue.
|
||||
~
|
||||
63 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
S
|
||||
#6330
|
||||
The Young Wormkin's Crib~
|
||||
A playpen of sorts, with maggots of wasps and other baby
|
||||
vermin lying about. You feel that humans have been played with
|
||||
here too, and eaten later. You sense that the maker of this
|
||||
place has an appetite for dragon meat, and uses this room as a
|
||||
breeding area.
|
||||
~
|
||||
63 0 2
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
S
|
||||
#6331
|
||||
The Base Of The Web~
|
||||
Large strands connect at this point. The node shimmers and
|
||||
flickers within the ether. You see many flying creatures --
|
||||
insects, pegasi, and dragon wormkins -- navigate the dangerous
|
||||
passages of the web. Exits go in many directions.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6330
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6332
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6333
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6334
|
||||
S
|
||||
#6332
|
||||
Through The Trees~
|
||||
This part of the web intersects through the branches of some
|
||||
trees. Various leaves and other debris that the many drones have
|
||||
not picked up yet lie here.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6335
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6333
|
||||
S
|
||||
#6333
|
||||
Above The Clouds~
|
||||
You can see all of Midgaard in this ethereal web. Many
|
||||
of the larger dragons that do wish to fly seem to fly away
|
||||
from the sticky strands of the web.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6334
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6335
|
||||
S
|
||||
#6334
|
||||
On A Cloud~
|
||||
This cloud is rather thick in consistency. You suddenly realize
|
||||
this is not a typical cloud, but it might be the nest of an aerial
|
||||
creature.
|
||||
~
|
||||
63 0 2
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
S
|
||||
#6335
|
||||
A Link In The Ethereal Web~
|
||||
This is another link in the ethereal web. Various creatures seem
|
||||
to get caught (or hypnotized) by its sticky strands.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6336
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
S
|
||||
#6336
|
||||
The Tenuous Strand~
|
||||
Very windy here since it goes up into the sky somewhat. Still, it
|
||||
is safe enough to move around.
|
||||
~
|
||||
63 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6340
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6341
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
S
|
||||
#6340
|
||||
The Elder Wormkin's Room~
|
||||
A more mature wormkin it seems resides here. Various tomes
|
||||
of arcane lore clutter the area, along with shards of armor and
|
||||
weaponry.
|
||||
~
|
||||
63 0 2
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
S
|
||||
#6341
|
||||
Another Tree Limb~
|
||||
Once again the web crosses another tree limb. To the side you
|
||||
see the possible entrance to another creature's lair.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6342
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6334
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6345
|
||||
S
|
||||
#6342
|
||||
The Bird Spider's Lair~
|
||||
This is a big game hunter among most spiders. Crushed
|
||||
jewels and weapons suggest the inhabitant must have powerful
|
||||
jaws. Beware!
|
||||
~
|
||||
63 0 2
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
S
|
||||
#6345
|
||||
A Link In The Ethereal Web~
|
||||
This is another link in the ethereal web. Various creatures
|
||||
seem to get caught (or hypnotized) by its sticky strands.
|
||||
~
|
||||
63 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6350
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6346
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6345
|
||||
S
|
||||
#6346
|
||||
The Quiet Tree Top~
|
||||
This is a quiet tree top. Downwards you can see a familiar path
|
||||
that may lead back to Midgaard.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6345
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6347
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6132
|
||||
S
|
||||
#6347
|
||||
On The Web~
|
||||
RRRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAAAAAARR! You hear the roar
|
||||
of a powerful beast. Dragon, you think. You shiver in your boots
|
||||
as you tiptoe along this section of the web.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6346
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6355
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
S
|
||||
#6350
|
||||
The Ki-Rin Chamber~
|
||||
A wise ki-rin was entrapped here many years ago. It is from her
|
||||
that the ruler of this realm draws magical strength.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6347
|
||||
S
|
||||
#6355
|
||||
A Link In The Ethereal Web~
|
||||
This is another link in the ethereal web. Various creatures
|
||||
seem to get caught (or hypnotized) by its sticky strands. To
|
||||
the north you sense the heavy breathing of a fiery animal.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6360
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6365
|
||||
S
|
||||
#6360
|
||||
Yevaud's Lair~
|
||||
Yevaud, the Usurper of Midgaard, resides here. A voice cries
|
||||
out, 'BEWARE, the Usurper of Midgaard lives here! FLEE while you can!'
|
||||
But even Yevaud has his master... or so you deduce.
|
||||
~
|
||||
63 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6355
|
||||
S
|
||||
#6365
|
||||
A Link In The Ethereal Web~
|
||||
This is another link in the ethereal web. Various creatures
|
||||
seem to get caught (or hypnotized) by its sticky strands. A
|
||||
single spider line lies to the north, while ghastly seemings are
|
||||
due southward. The grim entrance of Arachnos' Lair is downward.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6371
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6366
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6390
|
||||
S
|
||||
#6366
|
||||
The Entrance To The Donjonkeep~
|
||||
A dark path at the end of the web strand, you see ahead
|
||||
a torch lit chamber where the souls of unavenged adventurers
|
||||
come and gnash their teeth. The howls and screams of many
|
||||
echo through the hall ways. You see one definite path ahead.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6367
|
||||
S
|
||||
#6367
|
||||
The Guardian's Room~
|
||||
A chair sits here for a tireless guardian who ensures that no
|
||||
soul escapes. Other than that, the room is undecorated.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6368
|
||||
E
|
||||
chair~
|
||||
An ordinary chair, well used, glued to the ground by spiderweb.
|
||||
~
|
||||
S
|
||||
#6368
|
||||
The Realm Of The Hopeless~
|
||||
Here you see many misguided souls who think they still live.
|
||||
They search for those who killed them without warrant, and seek
|
||||
the free souls of living beings to inhabit and perhaps adventure
|
||||
once more.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6369
|
||||
S
|
||||
#6369
|
||||
The Realm Of The Hopeless~
|
||||
Here you see many misguided souls who think they still live.
|
||||
They search for those who killed them without warrant, and seek
|
||||
the free souls of living beings to inhabit and perhaps adventure
|
||||
once more.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6368
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6370
|
||||
S
|
||||
#6370
|
||||
The Donjonkeep~
|
||||
No souls have ever lived in this place. The wails of slaves and
|
||||
the howls of wolves are the only way you can describe the sounds you
|
||||
hear. The walls are thin and wispy. The only light you receive is
|
||||
the shimmering from the strand of the ethereal web you used to get
|
||||
here.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6371
|
||||
S
|
||||
#6371
|
||||
The Single Spider Line~
|
||||
A single spider line supports you once more. As you look across
|
||||
the ether you seen a single shack up ahead with a light in the window.
|
||||
You sense a great evil coming from the north and feel inclined to go
|
||||
back on the ethereal web and take your chances there.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6372
|
||||
S
|
||||
#6372
|
||||
The Single Spider Line~
|
||||
A single spider line supports you once more. The shack comes
|
||||
closer into view and you are even more inclined to go back now.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6371
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6373
|
||||
S
|
||||
#6373
|
||||
The Hermit's Corner~
|
||||
Here you see evidence of a vagrant's abode. The shack is to the
|
||||
north, if you dare enter it. You get the sneaking feeling you should
|
||||
go back now. The skies above you darken and roar with the laughter
|
||||
of thunder.
|
||||
~
|
||||
63 0 2
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6372
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6380
|
||||
S
|
||||
#6380
|
||||
Mahatma's Inescapable Trap~
|
||||
Mahatma, that silly thief, is here, and he steals everything you
|
||||
have. He says 'Here, have a quick trip to the Temple of Midgaard.'
|
||||
He plunges a black dagger into your back...
|
||||
~
|
||||
63 bd 0
|
||||
S
|
||||
#6390
|
||||
The Entrance To The Arachnos' Lair~
|
||||
All strands inevitably lead here, the center of the web, the
|
||||
entrance to Arachnos' Lair.
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6391
|
||||
S
|
||||
#6391
|
||||
The Sticky Chamber~
|
||||
You can still bail out since your knees are shaking from the
|
||||
anticipation (or is it fear?). The sky is clear on this strand of
|
||||
web, surprisingly unsticky. The strand does not vibrate like the
|
||||
others. A few ballooning spiders pass by, cackling 'You're gonna
|
||||
die, you're gonna fry. Good bye!'
|
||||
~
|
||||
63 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6392
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6331
|
||||
S
|
||||
#6392
|
||||
The Great Door~
|
||||
Before you you see a large, web-like door. Various designs
|
||||
of ancient runes and names of Midgaard heroes are etched into
|
||||
the webwork. Perhaps lists of victims? You can't tell.
|
||||
~
|
||||
63 d 2
|
||||
D0
|
||||
~
|
||||
door~
|
||||
2 6300 6399
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6391
|
||||
S
|
||||
#6399
|
||||
The Lair Of Arachnos~
|
||||
This is the lair of the Empress Spider, Arachnos. You can
|
||||
see a lavishly adorned rainbow web, her lair allows her to move
|
||||
to any universe she wishes by using her magical strands to the
|
||||
Prime Material Plane. Coffers upon coffers of gold, magical
|
||||
jewels and gems await. Unfortunately Arachnos is a baggy spider
|
||||
too, and webs all her treasures to her beautiful silken body.
|
||||
~
|
||||
63 g 2
|
||||
D2
|
||||
~
|
||||
door~
|
||||
2 6300 6392
|
||||
S
|
||||
$
|
845
old-codebase/lib/world/wld/64.wld
Normal file
845
old-codebase/lib/world/wld/64.wld
Normal file
@@ -0,0 +1,845 @@
|
||||
#6400
|
||||
A Mountain Trail~
|
||||
This trail leads up, up, up into the mountains. You
|
||||
hope you don't fall down, because that would hurt, hurt,
|
||||
hurt! The trail continues to the east, and you can go
|
||||
back down to the small hidden valley to the west.
|
||||
~
|
||||
64 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6401
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 4078
|
||||
S
|
||||
#6401
|
||||
A Mountain Trail~
|
||||
You're really high up now. You can keep going even
|
||||
farther up into the mountains to the east, or go back
|
||||
down to the west.
|
||||
~
|
||||
64 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6402
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6400
|
||||
S
|
||||
#6402
|
||||
A Mountain Trail~
|
||||
Wispy clouds are beginning to surround you now, and
|
||||
your ears pop due to the altitude. To the east, you see
|
||||
the summit of the mountain, and from the way the nearby
|
||||
mountains are arranged behind it, you believe you're
|
||||
on your way to a big valley. You can also go down
|
||||
to the west.
|
||||
~
|
||||
64 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6403
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6401
|
||||
S
|
||||
#6403
|
||||
Near The Mountain's Peak~
|
||||
The peak of this mountain is another couple hundred
|
||||
feet above you, but here is where the trail leads down
|
||||
into the valley... What an odd valley!
|
||||
The valley seems to have been filled up by a hundreds
|
||||
of feet of lava many years ago. It gives the valley an
|
||||
odd, 'flat' look and darkish ground. The path leads
|
||||
down east into the valley, and west back to civilization.
|
||||
~
|
||||
64 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6404
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6402
|
||||
S
|
||||
#6404
|
||||
The Trail To The Valley~
|
||||
The trail leads down into the valley, where, by judging
|
||||
by the height of the trees, the lava had cooled tens
|
||||
of decades ago. Down below you see the path lead into
|
||||
the small forest in the valley, and disappear out of
|
||||
sight. East leads into the valley, West back to civilization.
|
||||
~
|
||||
64 0 5
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6405
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6403
|
||||
S
|
||||
#6405
|
||||
In The Valley~
|
||||
The ground has taken on the texture of dirt on the top,
|
||||
but this valley is far too flat and too rocky to disguise
|
||||
the catastrophe that happened here so long ago. Looking
|
||||
up to the mountains ringing this area, you notice several
|
||||
mountains look as if they had 'exploded', which is strange,
|
||||
considering that they are not volcanos.
|
||||
The path leads into the woods to the east, and back up
|
||||
the mountain to the west.
|
||||
~
|
||||
64 0 3
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6406
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6404
|
||||
S
|
||||
#6406
|
||||
In A Clearing~
|
||||
You come to a small clearing now, after walking for several
|
||||
minutes through the silent woods. An odd block sticks up
|
||||
here and there in the ground... wait a minute. These
|
||||
stones seem a little too regular, and from the circle
|
||||
formation and size you could almost swear that they were...
|
||||
crenellations? Could some sort of building been buried
|
||||
by the lava here? A rusty ring sticks out of the earth
|
||||
in the center... a trapdoor? This is almost too good to
|
||||
be true!
|
||||
~
|
||||
64 0 3
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6405
|
||||
D5
|
||||
An ancient trapdoor, grimed with earth and age.
|
||||
~
|
||||
trapdoor trap~
|
||||
1 -1 6407
|
||||
S
|
||||
#6407
|
||||
A Stairwell~
|
||||
This small room is the top of a stairwell leading down
|
||||
deep into the tower. A small trapdoor overhead leaks
|
||||
the light of day around its edges. To the south is a
|
||||
wooden door, preserved through the ages by means
|
||||
unknown. To the west is a short hall.
|
||||
~
|
||||
64 ad 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 6408
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6409
|
||||
D4
|
||||
An ancient trapdoor, grimed with earth and age.
|
||||
~
|
||||
trapdoor trap~
|
||||
1 -1 6406
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6413
|
||||
S
|
||||
#6408
|
||||
A Linen Closet~
|
||||
This small room holds many types of linen on shelves
|
||||
along the walls. They are undoubtedly preserved by
|
||||
magic against the toil of the ages, since they seem
|
||||
freshly washed and folded. You wonder what sort of
|
||||
mage could wield so much power to waste on such little
|
||||
things.
|
||||
~
|
||||
64 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 6407
|
||||
E
|
||||
linen shelf shelves~
|
||||
White sheets, pillow-cases, etc. Not really anything that
|
||||
you need, but interesting.
|
||||
~
|
||||
S
|
||||
#6409
|
||||
A Corridor~
|
||||
This is only a clean corridor, that leads back to the
|
||||
stairwell to the east, and has doors leading to other
|
||||
rooms to the north and south.
|
||||
~
|
||||
64 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 6411
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6407
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 6410
|
||||
S
|
||||
#6410
|
||||
A Bathroom~
|
||||
This is some sort of bathroom, like you've never seen
|
||||
before... Water appliances leading from nowhere deliver
|
||||
hot and cold running water to basins that drain to...
|
||||
where? How strange!
|
||||
~
|
||||
64 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 6409
|
||||
S
|
||||
#6411
|
||||
The Master Bedroom~
|
||||
This is an opulent room, decorated in silks and gold.
|
||||
There is an ebony desk against one wall, cooled lava rock
|
||||
spilling over its surface from the window it once looked
|
||||
out at. A nice, spacious closet is filled with clothes
|
||||
just cleaned and pressed.
|
||||
~
|
||||
64 ad 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 6409
|
||||
E
|
||||
desk~
|
||||
The desk is basically uninteresting, as are the papers
|
||||
on top of it...
|
||||
~
|
||||
E
|
||||
closet~
|
||||
Nice clothes, but not your size at all.
|
||||
~
|
||||
S
|
||||
#6412
|
||||
The Library~
|
||||
A great mages' library is contained on this floor of
|
||||
the tower. You feel you could learn anything you wanted
|
||||
to if you only looked and read long enough. A door
|
||||
opens up back on the stairwell to the east.
|
||||
~
|
||||
64 ad 0
|
||||
D1
|
||||
~
|
||||
door~
|
||||
1 -1 6413
|
||||
D3
|
||||
A big bookcase, that looks rather odd.
|
||||
~
|
||||
bookcase~
|
||||
1 -1 6414
|
||||
E
|
||||
book books~
|
||||
There are lots of books about everything here!
|
||||
~
|
||||
S
|
||||
#6413
|
||||
The Stairwell~
|
||||
This stairwell continues up and down, and there is
|
||||
a door to the west.
|
||||
~
|
||||
64 ad 0
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 -1 6412
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6407
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6415
|
||||
S
|
||||
#6414
|
||||
A Hidden Hall~
|
||||
This is a small hidden hall with a secret entrance to the
|
||||
library on the north end of the west wall, and a trapdoor
|
||||
on the south end.
|
||||
~
|
||||
64 ad 0
|
||||
D1
|
||||
The backside of a movable bookcase.
|
||||
~
|
||||
book bookcase~
|
||||
1 -1 6412
|
||||
D5
|
||||
~
|
||||
trapdoor trap~
|
||||
1 -1 6416
|
||||
S
|
||||
#6415
|
||||
A Stairwell~
|
||||
This stairwell continues up and down, and there is a door
|
||||
to the west opening up onto this level.
|
||||
~
|
||||
64 ad 0
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 -1 6417
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6413
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6422
|
||||
S
|
||||
#6416
|
||||
The Hidden Treasure Room~
|
||||
Jackpot! A small room filled with treasure chests! Go get them!
|
||||
~
|
||||
64 ad 0
|
||||
D4
|
||||
~
|
||||
trapdoor trap~
|
||||
1 -1 6414
|
||||
S
|
||||
#6417
|
||||
A Hallway~
|
||||
This hall runs through the tower. There's more hall to
|
||||
the west, and doors to your north and south. A door to
|
||||
the east leads back to the stairwell.
|
||||
~
|
||||
64 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 6419
|
||||
D1
|
||||
~
|
||||
door~
|
||||
1 -1 6415
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 6418
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6420
|
||||
S
|
||||
#6418
|
||||
A Servant's Room~
|
||||
This seems to be a small servant's bedroom, sparsely
|
||||
decorated and outfitted with a bed, nightstand, chair
|
||||
and table, etc. Nothing real important here.
|
||||
~
|
||||
64 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 6417
|
||||
S
|
||||
#6419
|
||||
A Servant's Room~
|
||||
This seems to be a small servant's bedroom, sparsely
|
||||
decorated and outfitted with a bed, nightstand, chair
|
||||
and table, etc. Nothing real important here.
|
||||
~
|
||||
64 ad 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 6417
|
||||
S
|
||||
#6420
|
||||
A Hallway~
|
||||
This hallway continues to the east, and has a door to
|
||||
the north. You could swear that the way this level is
|
||||
arranged... nah, couldn't be.
|
||||
~
|
||||
64 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 6421
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6417
|
||||
S
|
||||
#6421
|
||||
A Servant's Room~
|
||||
This seems to be a small servant's bedroom, sparsely
|
||||
decorated and outfitted with a bed, nightstand, chair
|
||||
and a table, etc. Nothing real important here.
|
||||
~
|
||||
64 ad 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 6420
|
||||
S
|
||||
#6422
|
||||
The Stairwell~
|
||||
This stairwell leads up and down, and there is a big
|
||||
open room to your west.
|
||||
~
|
||||
64 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6423
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6415
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6425
|
||||
S
|
||||
#6423
|
||||
The Dining Hall~
|
||||
This is a large dining hall, with a long table that runs
|
||||
down the length of it. Chairs are set up along the sides
|
||||
to accomodate approximately 10 people. There are paintings
|
||||
and tapestries on the walls, adding color to the stonework,
|
||||
The cooled lava that had poured in the windows makes the place
|
||||
seem eerie somehow . There is a door to the north, and
|
||||
the stairwell is to the east.
|
||||
~
|
||||
64 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 6424
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6422
|
||||
E
|
||||
tapestry tapestries painting paintings~
|
||||
Many of these show scenes of high magic and heroism.
|
||||
Just like almost every tapestry and painting you've seen.
|
||||
~
|
||||
S
|
||||
#6424
|
||||
The Kitchen Area~
|
||||
This is a well-stocked kitchen, the larders still fresh
|
||||
and full as if by magic. Perhaps this would be a good
|
||||
place to take a break.
|
||||
~
|
||||
64 ad 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 6423
|
||||
S
|
||||
#6425
|
||||
The Stairwell~
|
||||
The stairwell leads up and down here, and there is a hall
|
||||
you can enter to the west.
|
||||
~
|
||||
64 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6426
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6422
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6429
|
||||
S
|
||||
#6426
|
||||
A Hall~
|
||||
This area of the tower seems dank and oppressive. The
|
||||
hall runs north-south, and there is an empty cell to your
|
||||
west. The stairwell is to your east.
|
||||
~
|
||||
64 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6427
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6425
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6428
|
||||
E
|
||||
cell cells~
|
||||
It is open, empty, and uninteresting.
|
||||
~
|
||||
S
|
||||
#6427
|
||||
A Hall~
|
||||
This is the northern end of the hall. There are cells to
|
||||
your right and left, empty and awaiting occupants.
|
||||
~
|
||||
64 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6426
|
||||
E
|
||||
cell cells~
|
||||
It is open, empty, and uninteresting.
|
||||
~
|
||||
S
|
||||
#6428
|
||||
A Hall~
|
||||
This is the southern end of the hall. There are cells to
|
||||
your right and left, empty and awaiting occupants.
|
||||
~
|
||||
64 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6426
|
||||
E
|
||||
cell cells~
|
||||
It is open, empty, and uninteresting.
|
||||
~
|
||||
S
|
||||
#6429
|
||||
A Stairwell~
|
||||
The stairwell continues up and down here. A large room
|
||||
opens up to the west.
|
||||
~
|
||||
64 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6430
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6425
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6431
|
||||
S
|
||||
#6430
|
||||
A Mage's Office~
|
||||
A small desk here is cluttered with magically preserved
|
||||
papers and documents. None seem of value, except perhaps
|
||||
to a historian. This place seems vaguely uninteresting...
|
||||
~
|
||||
64 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6429
|
||||
E
|
||||
paper papers documents document~
|
||||
Well, one of the papers relate a story about how the mage
|
||||
of this tower, Rand, angered many kings, and relates how
|
||||
they set his armies on him. You wonder if the lava
|
||||
outside was a failed attempt to destroy the armies...
|
||||
~
|
||||
E
|
||||
desk~
|
||||
It is cluttered with all sorts of papers. Some look
|
||||
half interesting, actually.
|
||||
~
|
||||
S
|
||||
#6431
|
||||
The Stairwell~
|
||||
The stairs go up and down here, and there is a room to the
|
||||
west...
|
||||
~
|
||||
64 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6432
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6429
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6433
|
||||
S
|
||||
#6432
|
||||
A Sitting Room~
|
||||
This is a simply furnished room, with chairs all about.
|
||||
A fireplace is inset into an inner wall, the chimney
|
||||
undoubtedly directed by magic...
|
||||
This would be a nice place to rest awhile...
|
||||
~
|
||||
64 cd 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6431
|
||||
S
|
||||
#6433
|
||||
The Stairwell~
|
||||
This is where the stairwell finally ends. There is a hall
|
||||
to your west.
|
||||
~
|
||||
64 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6434
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6431
|
||||
S
|
||||
#6434
|
||||
A Hallway~
|
||||
This small hallway on the former 'ground floor' ran north-
|
||||
south. To the east is the stairwell that leads up into
|
||||
the shadowy recesses of the tower. To the west is the
|
||||
entrance way to the tower. The north is completely blocked
|
||||
off by lava, and the way south is still clear.
|
||||
~
|
||||
64 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6433
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6437
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6435
|
||||
S
|
||||
#6435
|
||||
The Entranceway~
|
||||
This is a grand chamber with giant double-doors to the
|
||||
west. To the east is the main floor of the tower. This
|
||||
room is arranged highly attractively and very impressively,
|
||||
with sculptures and tapistries everywhere. The doors seem
|
||||
impenetrable... you don't think you'd be able to get through
|
||||
them if you really had to...
|
||||
~
|
||||
64 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6434
|
||||
D3
|
||||
These doors seem incredible. Unfortunately, they're locked.
|
||||
~
|
||||
door double~
|
||||
1 0 6436
|
||||
E
|
||||
sculpture tapestry sculptures tapestries~
|
||||
They look nice, but aren't very valuable.
|
||||
~
|
||||
S
|
||||
#6436
|
||||
The Doorway~
|
||||
This was the entrance to the tower. Now lava has blocked
|
||||
it up completely. However:
|
||||
It seems when the lava came down a man was outside the
|
||||
doors. He was blasted into the doors, and died instantly,
|
||||
but his skeleton still clutches a staff in perfect
|
||||
condition...
|
||||
~
|
||||
64 ad 0
|
||||
D1
|
||||
These double doors have the outline of a man blasted into them...
|
||||
~
|
||||
double doors~
|
||||
1 0 6435
|
||||
S
|
||||
#6437
|
||||
The Hallway~
|
||||
This is the southern part of the hallway. There is
|
||||
a door to the west, barred with gleaming bands of lights.
|
||||
To the north is more hallway.
|
||||
~
|
||||
64 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6434
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 -1 6438
|
||||
S
|
||||
#6438
|
||||
The Stairs~
|
||||
Stairs lead down here into the tower's basement, or you
|
||||
can head east into the main floor of the tower.
|
||||
~
|
||||
64 ad 0
|
||||
D1
|
||||
~
|
||||
door~
|
||||
1 -1 6437
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6439
|
||||
S
|
||||
#6439
|
||||
The Stairs~
|
||||
Stairs lead up here to the main level, or you can go east
|
||||
to the basement of the tower.
|
||||
~
|
||||
64 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6440
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6438
|
||||
S
|
||||
#6440
|
||||
An Alcove~
|
||||
This alcove leads into a huge room to your north, and
|
||||
to stairs leading down to the east, and stairs going
|
||||
up to your west.
|
||||
~
|
||||
64 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6441
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6442
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6439
|
||||
S
|
||||
#6441
|
||||
The Laboratory~
|
||||
This laboratory has lots of stuff in it. Beakers,
|
||||
flasks, burners, tongs, mortars and pestles, jars filled
|
||||
with normal things, jars filled with abnormal things, jars
|
||||
filled with things you'd rather not think about...
|
||||
A search could reveal many things...
|
||||
~
|
||||
64 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6440
|
||||
E
|
||||
beaker beakers flask flasks burner burners tong tongs~
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
~
|
||||
E
|
||||
mortar mortars pestle pestles jar jars~
|
||||
Looks like normal, fragile lab equipment to you.
|
||||
~
|
||||
S
|
||||
#6442
|
||||
The Stairs~
|
||||
Stairs lead down here to the second level of the basement,
|
||||
or back west to the alcove.
|
||||
~
|
||||
64 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6440
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6443
|
||||
S
|
||||
#6443
|
||||
The Stairs~
|
||||
Stairs lead up here to the first level of the basement, or
|
||||
you can go east to another big room.
|
||||
~
|
||||
64 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6444
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6442
|
||||
S
|
||||
#6444
|
||||
The Summoning Room~
|
||||
This room is darkly lit by a giant glowing pentagram in
|
||||
the center of the room. Bands of force encircle some
|
||||
sort of being trapped inside. You think that going
|
||||
inside would be an EXTREMELY BAD idea...
|
||||
~
|
||||
64 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6445
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6443
|
||||
E
|
||||
pentagram~
|
||||
It is centuries old. You don't think standing close by
|
||||
would be a good idea.
|
||||
~
|
||||
E
|
||||
being~
|
||||
You can't see it clearly through the energy field of the
|
||||
pentagram, but you sense that whatever it is, it is very,
|
||||
very, very, very angry.
|
||||
~
|
||||
S
|
||||
#6445
|
||||
Inside A Pentagram~
|
||||
The small god entrapped by the wizard looks at you with
|
||||
an insane expression. Four hundred years of imprisonment
|
||||
doesn't do much for one's...
|
||||
|
||||
OOPS!
|
||||
|
||||
He killed you!
|
||||
You are dead, R.I.P.
|
||||
~
|
||||
64 bd 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6444
|
||||
S
|
||||
$
|
856
old-codebase/lib/world/wld/65.wld
Normal file
856
old-codebase/lib/world/wld/65.wld
Normal file
@@ -0,0 +1,856 @@
|
||||
#6500
|
||||
The Path To The Dwarven Village~
|
||||
You are walking down a path that leads to the dwarven village. Above
|
||||
you, you can see the Turning Point, and to the north the path continues
|
||||
toward the mountains.
|
||||
~
|
||||
65 c 2
|
||||
D0
|
||||
The path continues.
|
||||
~
|
||||
~
|
||||
0 -1 6501
|
||||
D4
|
||||
You can see the city of Midgaard.
|
||||
~
|
||||
~
|
||||
0 -1 3502
|
||||
S
|
||||
#6501
|
||||
The Path At The Base Of The Mountain~
|
||||
Now you are at the bottom of a rugged mountain. The forest around you
|
||||
is very dense, and it seems very dark to the north.
|
||||
~
|
||||
65 0 4
|
||||
D0
|
||||
The path coninues up the mountain.
|
||||
~
|
||||
~
|
||||
0 -1 6502
|
||||
D2
|
||||
The path heads toward the main city of Midgaard.
|
||||
~
|
||||
~
|
||||
0 -1 6500
|
||||
S
|
||||
#6502
|
||||
The Path At The Middle Of The Mountain~
|
||||
Standing on the middle of the mountain, you can easily see the city to
|
||||
the south, and the top of the mountain is very near to the north.
|
||||
~
|
||||
65 0 5
|
||||
D0
|
||||
The top of the mountain is easily seen from here.
|
||||
~
|
||||
~
|
||||
0 -1 6503
|
||||
D2
|
||||
The base of the mountain is near.
|
||||
~
|
||||
~
|
||||
0 -1 6501
|
||||
S
|
||||
#6503
|
||||
The Top Of The Mountain~
|
||||
You are now on the top of the mountain. To the south you see a path
|
||||
leading down the mountain. To the east and west you see entrances to
|
||||
what seems like mines.
|
||||
~
|
||||
65 0 4
|
||||
D1
|
||||
An entrance to the mountain which seems to lead underground.
|
||||
~
|
||||
~
|
||||
0 -1 6540
|
||||
D2
|
||||
The path leads down the mountain to the main city of Midgaard.
|
||||
~
|
||||
~
|
||||
0 -1 6502
|
||||
D3
|
||||
There is an entrance to the mountain.
|
||||
~
|
||||
~
|
||||
0 -1 6505
|
||||
S
|
||||
#6504
|
||||
The Narrow Path~
|
||||
This is a narrow path leading to the Dwarven Kingdom. It looks less
|
||||
travelled than the others, and it is very creepy. The path opens up to
|
||||
the south, and continues to the north.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6506
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6540
|
||||
S
|
||||
#6505
|
||||
The Entrance To The Mountain~
|
||||
Here is an entrance to the mountain. The door looks very well built,
|
||||
and you can hear noise coming from within.
|
||||
~
|
||||
65 0 2
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6503
|
||||
D3
|
||||
~
|
||||
door~
|
||||
2 6515 6513
|
||||
S
|
||||
#6506
|
||||
A Bend In The Narrow Path~
|
||||
This is a narrow path that bends to the east here. The trees hang
|
||||
over the path, and it is very overgrown. The narrow path continues to
|
||||
the south and to the east.
|
||||
~
|
||||
65 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6507
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6504
|
||||
E
|
||||
tree trees~
|
||||
They hang over the road in the most ominous of ways.
|
||||
~
|
||||
S
|
||||
#6507
|
||||
The Narrow Path~
|
||||
This path is very narrow, and it continues to the north and west.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6508
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6506
|
||||
S
|
||||
#6508
|
||||
The Narrow North-South Path~
|
||||
This path leads to the north and south. To the north you can see a
|
||||
door, and to the south the path continues.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6509
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6507
|
||||
S
|
||||
#6509
|
||||
The Door To The Kingdom~
|
||||
Here the path turns to the west. You can see a door in front of you,
|
||||
and the path continues to the west and south.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
2 6503 6510
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6508
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6522
|
||||
S
|
||||
#6510
|
||||
On The Path To The Castle~
|
||||
You are on a path that will eventually lead to the castle. It
|
||||
continues north to the castle, and there is a door in the southern
|
||||
wall.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6511
|
||||
D2
|
||||
~
|
||||
door~
|
||||
2 6503 6509
|
||||
S
|
||||
#6511
|
||||
Still On The Path To The Castle~
|
||||
You are still on the path to the castle, or back to the Dwarven
|
||||
village, whichever way you wish to go. The path continues to the
|
||||
north and south.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6512
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6510
|
||||
S
|
||||
#6512
|
||||
The Door To The Castle~
|
||||
Here there is a door to the castle to the east. The castle is
|
||||
elegantly designed, and looks much like a roll of toilet paper
|
||||
standing on its end. There is a sign which says:
|
||||
|
||||
******************************************
|
||||
* WELCOME TO THE CASTLE OF STRANGELOVE *
|
||||
* Here, celibacy is uninvited *
|
||||
******************************************
|
||||
|
||||
~
|
||||
65 d 0
|
||||
D1
|
||||
~
|
||||
door~
|
||||
2 6503 6525
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6511
|
||||
S
|
||||
#6513
|
||||
Inside The Entrance~
|
||||
Everything here is covered in soot and very grimy. The path continues
|
||||
to the east and north, and there is a door to the west.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
The little underground path continues to the north.
|
||||
~
|
||||
~
|
||||
0 -1 6514
|
||||
D1
|
||||
The path leads outside the entrance.
|
||||
~
|
||||
door~
|
||||
2 6515 6505
|
||||
D3
|
||||
This looks like an entrance to some type of store room.
|
||||
~
|
||||
~
|
||||
0 -1 6526
|
||||
S
|
||||
#6514
|
||||
The Path~
|
||||
You are on a path in the dwarven village which leads north to the shops
|
||||
and south to the corner of the area.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6515
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6513
|
||||
S
|
||||
#6515
|
||||
A Turn In The Road~
|
||||
You are on a path that leads to the Hide & Tooth shop to the west, and
|
||||
the path continues to the south.
|
||||
~
|
||||
65 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6514
|
||||
D3
|
||||
The Hide & Tooth shop can be seen to the west.
|
||||
~
|
||||
~
|
||||
0 -1 6516
|
||||
S
|
||||
#6516
|
||||
The Hide & Tooth Shop~
|
||||
You are in the Hide & Tooth shop. Here you may buy the finest in Dwarven
|
||||
weapons and armors. The path continues to the north and east.
|
||||
~
|
||||
65 df 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6517
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6515
|
||||
S
|
||||
#6517
|
||||
The Path To The North Of The Shop~
|
||||
You are on a path to the north of the Hide & Tooth shop. The path
|
||||
continues to the north, and there is Granite Head's bakery to the west.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6518
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6516
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6535
|
||||
S
|
||||
#6518
|
||||
North Of The Shops~
|
||||
Here the path bends to the east towards the barracks. To the south
|
||||
you can see the shops.
|
||||
~
|
||||
65 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6519
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6517
|
||||
S
|
||||
#6519
|
||||
A Path By The Hospital~
|
||||
Here the path passes by the Hospital to the north. It continues
|
||||
to the east to the barracks, and to the west.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6534
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6520
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6518
|
||||
S
|
||||
#6520
|
||||
A Path Next To The Barracks~
|
||||
Here the path continues west, and east to the barracks.
|
||||
~
|
||||
65 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6521
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6519
|
||||
S
|
||||
#6521
|
||||
The Entrance To The Barracks~
|
||||
Here there is an entrance to the barracks to the south, and the path
|
||||
continues to the west.
|
||||
~
|
||||
65 d 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 6523
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6520
|
||||
S
|
||||
#6522
|
||||
A Guard House~
|
||||
You are in the guard house to the west of the entrance to the castle.
|
||||
There are nudie posters covering the walls.
|
||||
~
|
||||
65 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6509
|
||||
E
|
||||
poster~
|
||||
There is a wall poster of a nude Minne Pearl.
|
||||
~
|
||||
S
|
||||
#6523
|
||||
The First Barrack Room~
|
||||
Here is the first of two main rooms of barracks. The barracks
|
||||
continue to the south, and you can leave the room to the north.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 6521
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6524
|
||||
S
|
||||
#6524
|
||||
The Back Of The Barracks~
|
||||
Here is the back of the dwarven barracks. There are rows of beds
|
||||
here, and there is a stench that is unbearable.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6523
|
||||
S
|
||||
#6525
|
||||
Inside Of Castle Strangelove~
|
||||
You are just inside the castle. It is very tubular in shape,
|
||||
and it is very featureless. There is a set of stairs that lead
|
||||
up, and the door leads out of the castle to the west.
|
||||
~
|
||||
65 d 0
|
||||
D3
|
||||
~
|
||||
door~
|
||||
2 6514 6512
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6528
|
||||
S
|
||||
#6526
|
||||
A Store Room~
|
||||
There is a layer of dust on the floor at least 3 inches thick! It is
|
||||
probable that not many people have been in here for many months.
|
||||
~
|
||||
65 ad 0
|
||||
D1
|
||||
A lighted area that looks like a well worn path.
|
||||
~
|
||||
~
|
||||
0 -1 6513
|
||||
D5
|
||||
After blowing all the dust off the floor, you notice a trapdoor!
|
||||
~
|
||||
trapdoor~
|
||||
1 -1 6527
|
||||
E
|
||||
floor dust~
|
||||
After blowing all the dust off the floor, you notice a trapdoor!
|
||||
~
|
||||
S
|
||||
#6527
|
||||
The Wine Cellar~
|
||||
This room smells like wine, and you can only assume it used to be
|
||||
a wine cellar at one time.
|
||||
~
|
||||
65 ad 0
|
||||
D4
|
||||
~
|
||||
trapdoor~
|
||||
1 -1 6526
|
||||
S
|
||||
#6528
|
||||
On The Stairs In Castle Strangelove~
|
||||
The stairs continue to circle up and down here.
|
||||
~
|
||||
65 d 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6529
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6525
|
||||
S
|
||||
#6529
|
||||
On The Stairs~
|
||||
You are still circling around on the stairs. You are starting to
|
||||
get dizzy from going around and around and around and around and
|
||||
around. The stairs continue up and down.
|
||||
~
|
||||
65 d 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6530
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6528
|
||||
S
|
||||
#6530
|
||||
At The Top Of The Stairs~
|
||||
You are at the top of the stairs in the castle. There is an exit
|
||||
to the east, and the stairs lead down.
|
||||
~
|
||||
65 d 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6531
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6529
|
||||
S
|
||||
#6531
|
||||
The Queen's Waiting Room~
|
||||
This is the Queen's waiting room. Here the men literally
|
||||
'wait' for the queen. You've heard that the queen really
|
||||
likes to get to 'know' her people, in the biblical sense.
|
||||
The Queen's bedroom is to the north, and you can see stairs
|
||||
to the west.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
1 -1 6532
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6530
|
||||
S
|
||||
#6532
|
||||
The Queen's Bedroom~
|
||||
This is the Queen's bedroom. The bed is all ruffled, and there
|
||||
is a stack of dirty sheets piled in the corner. There is a ladder
|
||||
that leads down, out of the castle, and you can leave the room
|
||||
to the south. There is also a small wooden door to the west.
|
||||
There is a sign that says:
|
||||
|
||||
-------------------------
|
||||
| I'm busy right now, |
|
||||
| and don't know when |
|
||||
| Ill be back, but if |
|
||||
| there is a key here |
|
||||
| take it and PLEASE, |
|
||||
| try to get my birth |
|
||||
| control pills back! |
|
||||
| I've heard they can |
|
||||
| be found somewhere, |
|
||||
| deep in the mines.. |
|
||||
-------------------------
|
||||
|
||||
~
|
||||
65 d 0
|
||||
D2
|
||||
~
|
||||
door~
|
||||
1 -1 6531
|
||||
D3
|
||||
~
|
||||
door wooden~
|
||||
2 6500 6554
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6533
|
||||
S
|
||||
#6533
|
||||
The North Side Of Castle Strangelove~
|
||||
You are standing on the north side of Castle Strangelove. You
|
||||
notice that you are no longer inside the mountain anymore either.
|
||||
Along the southern horizon you see towering mountains.
|
||||
The only exit, however, is back up the ladder into the Queen's
|
||||
Bedroom.
|
||||
~
|
||||
65 0 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6532
|
||||
S
|
||||
#6534
|
||||
The Hospital~
|
||||
You are inside the Dwarven Hospital. It smells like rubbing
|
||||
alcohol, and there is blood all over the walls.
|
||||
~
|
||||
65 d 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6519
|
||||
S
|
||||
#6535
|
||||
Granite Head's Bakery~
|
||||
The aroma coming from this room is astonishing. You can almost taste
|
||||
the pastries dissolving in your mouth.
|
||||
~
|
||||
65 dh 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6517
|
||||
S
|
||||
#6540
|
||||
The Dark Path~
|
||||
This path is very well worn, and there is an entrance to the mines to the
|
||||
east, while the path continues to the north and west.
|
||||
~
|
||||
65 d 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6504
|
||||
D1
|
||||
~
|
||||
door~
|
||||
1 6502 6541
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6503
|
||||
S
|
||||
#6541
|
||||
The Mine Entrance~
|
||||
The little path here leads down toward the mines, while the worn path
|
||||
continues to the west.
|
||||
~
|
||||
65 d 0
|
||||
D3
|
||||
~
|
||||
door~
|
||||
1 6502 6540
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 6542
|
||||
S
|
||||
#6542
|
||||
At The Bottom Of The Mineshaft~
|
||||
You are at the bottom of the mineshaft. The air here is very sooty, and
|
||||
it is very hard to breath. The mineshaft leads up and east.
|
||||
~
|
||||
65 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6543
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 6541
|
||||
S
|
||||
#6543
|
||||
On The Path Inside The Mine~
|
||||
You are deep inside the mine, and you feel very uncomfortable. The
|
||||
path continues to the east, and leads to the mineshaft to the west.
|
||||
~
|
||||
65 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6544
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6542
|
||||
S
|
||||
#6544
|
||||
The Mine Crossroad~
|
||||
You are at a crossroad in the mine. There is a door to the north,
|
||||
and the path continues to the south, east, and west.
|
||||
~
|
||||
65 ad 0
|
||||
D0
|
||||
~
|
||||
door~
|
||||
2 6516 6546
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6545
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6551
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6543
|
||||
S
|
||||
#6545
|
||||
The Coal Room~
|
||||
You are inside the storage area for the raw materials that are
|
||||
found down here. The room is very unsturdy as the supports are
|
||||
very rickety.
|
||||
~
|
||||
54 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6544
|
||||
S
|
||||
#6546
|
||||
The Mine Maze~
|
||||
You have entered the maze of the mines. To the east you can see
|
||||
some inscriptions, and you can exit to the south.
|
||||
~
|
||||
65 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6547
|
||||
D2
|
||||
~
|
||||
door~
|
||||
2 6516 6544
|
||||
S
|
||||
#6547
|
||||
At The Maze Inscription~
|
||||
You are inside the maze, but not far enough in that you could
|
||||
get lost. There is an enscription on the wall which says:
|
||||
|
||||
1 3 2 4
|
||||
N W N S
|
||||
|
||||
This isn't too tough, so don't take it so rough.
|
||||
~
|
||||
65 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6548
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6544
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6546
|
||||
S
|
||||
#6548
|
||||
The Maze~
|
||||
You are in a maze.
|
||||
~
|
||||
65 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6549
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6547
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6548
|
||||
S
|
||||
#6549
|
||||
The Maze~
|
||||
You are in a maze.
|
||||
~
|
||||
65 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6548
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6548
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6550
|
||||
S
|
||||
#6550
|
||||
The Maze~
|
||||
You are in a maze.
|
||||
~
|
||||
65 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6549
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 6549
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6552
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 6548
|
||||
S
|
||||
#6551
|
||||
The Mining Equipment Room~
|
||||
This is the storage room for equipment used by the Dwarven miners.
|
||||
It is very small, and you can tell that not many miners actually use
|
||||
equipment.
|
||||
~
|
||||
65 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6544
|
||||
S
|
||||
#6552
|
||||
The End Of The Maze~
|
||||
You have solved the maze. You can tell by the last few moves
|
||||
that there is no way that a dumb worker could have figured that
|
||||
out. It seems pretty desolate here. To the south is a bleak
|
||||
room. To the north, you see the maze. There is a sign above
|
||||
the south exit:
|
||||
|
||||
THOSE WHO ENTER, PLAN ON A TIMELY DEATH.
|
||||
(ESPECIALLY IF YOU'RE LOYAL TO THE QUEEN)
|
||||
|
||||
~
|
||||
65 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6550
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 6553
|
||||
S
|
||||
#6553
|
||||
The Mazekeeper's Room~
|
||||
You have entered the Mazekeeper's room. There are pictures of
|
||||
the Queen with darts thrown at it. Spraypainted on the wall are
|
||||
things like 'the queen shall suffer' and 'Catholics Rule'.
|
||||
~
|
||||
65 ad 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6552
|
||||
S
|
||||
#6554
|
||||
The Treasury~
|
||||
This room appears to be the Queen's Treasury. There is one
|
||||
exit, back to the east.
|
||||
~
|
||||
65 dj 1
|
||||
D1
|
||||
~
|
||||
door~
|
||||
2 6500 6532
|
||||
S
|
||||
$
|
1399
old-codebase/lib/world/wld/70.wld
Normal file
1399
old-codebase/lib/world/wld/70.wld
Normal file
File diff suppressed because it is too large
Load Diff
667
old-codebase/lib/world/wld/71.wld
Normal file
667
old-codebase/lib/world/wld/71.wld
Normal file
@@ -0,0 +1,667 @@
|
||||
#7100
|
||||
The Edge Of The Water~
|
||||
The pool side is dimly lit up by your light. You can see absolutely
|
||||
nothing else nearby. The darkness her seems enormously oppressive here.
|
||||
The air is damp and the rock on which you stand is slippery. The pool
|
||||
seems too dark to make anything clear. The pool seems to extend to the
|
||||
east. The rock can be climbed upwards from here.
|
||||
~
|
||||
71 acd 5
|
||||
D1
|
||||
The pool extends eastwards, but you cannot find enough room to move in that
|
||||
direction.
|
||||
~
|
||||
~
|
||||
0 -1 -1
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 7000
|
||||
S
|
||||
#7101
|
||||
Under The Mudhole~
|
||||
You stand in a small room with a great big opening in the ceiling. From
|
||||
this opening there is mud dripping down in large lumps. >YUCK<. You can
|
||||
smell the foul stench of the slimy sediment as you try not to get covered
|
||||
by the falling sludge. To the east there is an entryway leading out from
|
||||
here and it seems absolutely impossible to force the muddy descent.
|
||||
~
|
||||
71 acd 5
|
||||
D1
|
||||
East. You see nothing of interest.
|
||||
~
|
||||
~
|
||||
0 -1 7103
|
||||
E
|
||||
mud~
|
||||
You never saw such disgusting matter before, it nearly makes you puke.
|
||||
~
|
||||
S
|
||||
#7102
|
||||
Under The Dark Pit~
|
||||
Nice place you found yourself in. You stand in the middle of a room
|
||||
with only two exits, up and east. A tall ladder has been left here so
|
||||
that you can climb up through the pit without the use of a rope.
|
||||
~
|
||||
71 ad 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 7104
|
||||
D4
|
||||
Up. You can't see a thing up there, it is way too dark.
|
||||
~
|
||||
~
|
||||
0 -1 7004
|
||||
D5
|
||||
~
|
||||
trapdoor~
|
||||
1 -1 7300
|
||||
E
|
||||
ladder~
|
||||
This is funny enough a wooden ladder and, after closer inspection, you
|
||||
discover it is magically held to the wall! You can't, even with your
|
||||
greatest effort, move it at ALL!
|
||||
~
|
||||
S
|
||||
#7103
|
||||
A Muddy Bend In The Sewer System~
|
||||
You are standing in what looks like a bend in the pipe system of the
|
||||
sewer. The 'floor' is covered completely by mud! This includes covering
|
||||
your legs up to your knees as well. The pipe leads west and south.
|
||||
~
|
||||
71 ad 4
|
||||
D2
|
||||
To the south there is less mud than here! It actually seems to end there!
|
||||
You have a felling it would be nice to have your feet free from mud again.
|
||||
~
|
||||
~
|
||||
0 -1 7104
|
||||
D3
|
||||
You can see a room in which mud drips from the roof onto the floor in
|
||||
great cakes of sludge. There doesn't seem to be any exits from that room
|
||||
apart from in you direction.
|
||||
~
|
||||
~
|
||||
0 -1 7101
|
||||
E
|
||||
mud~
|
||||
You never saw such disgusting matter before, it nearly makes you puke.
|
||||
~
|
||||
S
|
||||
#7104
|
||||
A Junction In The Sewer Pipes~
|
||||
You stand in the middle of what looks like a triple junction of pipes
|
||||
going east, west and north.
|
||||
~
|
||||
71 ad 1
|
||||
D0
|
||||
You can see a mud area starting in that direction.
|
||||
~
|
||||
~
|
||||
0 -1 7103
|
||||
D1
|
||||
East. You can't even make out what it might look like, it is just too dark.
|
||||
~
|
||||
~
|
||||
0 -1 7112
|
||||
D3
|
||||
West. There is a room with a ladder leading up.
|
||||
~
|
||||
~
|
||||
0 -1 7102
|
||||
S
|
||||
#7105
|
||||
Down The Old Well~
|
||||
You are dangling on the slippery sides of the old well leading down and
|
||||
up. The only secure point here is the metal bars that are cemented into the
|
||||
sides, the ones that you cling frantically to so that you don't fall. Who
|
||||
knows how deep this well is? The bars lead down and up and nowhere else.
|
||||
~
|
||||
71 ad 5
|
||||
D4
|
||||
There is a slight, dim light from above, or maybe it is just your imagination.
|
||||
Anyway it SEEMS darker down here than up there, if that is possible.
|
||||
~
|
||||
~
|
||||
0 -1 7015
|
||||
D5
|
||||
Down there nothing at all can be spotted. The darkness that engulfs this
|
||||
decent seems utterly impossible in a mortal world. It is so thick that a
|
||||
torch down there would be utterly useless... or so it seems to you. Not
|
||||
the kind of thing to cheer you up on this voyage, Eh?
|
||||
~
|
||||
~
|
||||
0 -1 -1
|
||||
E
|
||||
bars~
|
||||
These look like they're pretty slippery, and not very safe, but perhaps safe
|
||||
enough for you to climb down, WITH both hands on them.
|
||||
~
|
||||
S
|
||||
#7106
|
||||
The Northwestern Corner Of The Ledge~
|
||||
You stand, swaying out from the ledge, with only a couple of inches of
|
||||
safe, solid ledge under your feet. The ledge continues to the east but not
|
||||
back south. It seems that the ledge is too narrow to turn on so you'll have
|
||||
to continue forward.
|
||||
~
|
||||
71 acd 5
|
||||
D1
|
||||
The ledge continues east.
|
||||
~
|
||||
~
|
||||
0 -1 7113
|
||||
D2
|
||||
The ledge continues south.
|
||||
~
|
||||
~
|
||||
0 -1 7107
|
||||
D5
|
||||
The Abyss lies down there. Who knows what might lurk down there?
|
||||
~
|
||||
rock step edge~
|
||||
1 -1 7279
|
||||
E
|
||||
edge odd-looking~
|
||||
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
|
||||
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there
|
||||
leading to seemingly total destruction.
|
||||
~
|
||||
E
|
||||
step~
|
||||
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
|
||||
SPLAT!!!
|
||||
~
|
||||
E
|
||||
rock~
|
||||
It looks as if it can be opened in a door-like fashion. Maybe this will lead
|
||||
the way down.
|
||||
~
|
||||
S
|
||||
#7107
|
||||
The Narrow Ledge~
|
||||
You are in the process of walking all the way around the ledge since
|
||||
there is no way of turning around on this all too narrow path. There IS
|
||||
another exit from here but that leads right into mid-air and with high
|
||||
probability of a free fall session afterwards.
|
||||
~
|
||||
71 acd 5
|
||||
D0
|
||||
North. The ledge leads into a corner and turns eastward.
|
||||
~
|
||||
~
|
||||
0 -1 7106
|
||||
D1
|
||||
You stare into mid-air, and right under there is absolutely nothing but
|
||||
darkness. You shiver by the thought of falling an utterly unknown distance.
|
||||
~
|
||||
~
|
||||
0 -1 7190
|
||||
D2
|
||||
South. The ledge leads further south into utter darkness.
|
||||
~
|
||||
~
|
||||
0 -1 7108
|
||||
S
|
||||
#7108
|
||||
The Narrow Ledge~
|
||||
You are in the process of walking all the way around the ledge since
|
||||
there is no way of turning around on this all too narrow path. There IS
|
||||
another exit from here but that leads right into mid-air and with high
|
||||
probability of a free fall session afterwards.
|
||||
~
|
||||
71 acd 5
|
||||
D0
|
||||
North. The ledge leads further north.
|
||||
~
|
||||
~
|
||||
0 -1 7107
|
||||
D1
|
||||
You stare into mid-air, and right under there is absolutely nothing but
|
||||
darkness. You shiver by the thought of falling that distance.
|
||||
~
|
||||
~
|
||||
0 -1 7190
|
||||
D2
|
||||
The ledge continues further south into darkness.
|
||||
~
|
||||
~
|
||||
0 -1 7109
|
||||
S
|
||||
#7109
|
||||
The Narrow Ledge~
|
||||
You are in the process of walking all the way around the ledge since
|
||||
there is no way of turning around on this all too narrow path. There IS
|
||||
another exit from here but that leads right into mid-air and with high
|
||||
probability of a free fall session afterwards.
|
||||
~
|
||||
71 acd 5
|
||||
D0
|
||||
North. The ledge leads further north.
|
||||
~
|
||||
~
|
||||
0 -1 7108
|
||||
D1
|
||||
You stare into mid-air, and right under there is absolutely nothing but
|
||||
darkness. You shiver by the thought of falling that distance.
|
||||
~
|
||||
~
|
||||
0 -1 7190
|
||||
D2
|
||||
The ledge continues south into darkness.
|
||||
~
|
||||
~
|
||||
0 -1 7110
|
||||
S
|
||||
#7110
|
||||
The Narrow Ledge~
|
||||
You are in the process of walking all the way around the ledge since
|
||||
there is no way of turning around on this all too narrow path. There IS
|
||||
another exit from here but that leads right into mid-air and with high
|
||||
probability of a free fall session afterwards.
|
||||
~
|
||||
71 acd 5
|
||||
D0
|
||||
North. The ledge leads further north.
|
||||
~
|
||||
~
|
||||
0 -1 7107
|
||||
D1
|
||||
You stare into mid-air, and right under there is absolutely nothing but
|
||||
darkness. You shiver by the thought of falling that distance.
|
||||
~
|
||||
~
|
||||
0 -1 7190
|
||||
D2
|
||||
South. You can just make out the south-western corner of this ledge.
|
||||
~
|
||||
~
|
||||
0 -1 7111
|
||||
S
|
||||
#7111
|
||||
The Southwestern Corner Of The Ledge~
|
||||
This seems like a ledge that is a little broader than the one just to
|
||||
the north of here. The ledge seems to lead around some sort of Abyss of
|
||||
total darkness. The ledge seems to have an odd-looking edge here.
|
||||
~
|
||||
71 acd 5
|
||||
D0
|
||||
North. The ledge leads further north.
|
||||
~
|
||||
~
|
||||
0 -1 7110
|
||||
D1
|
||||
You see a broad ledge leading eastward.
|
||||
~
|
||||
~
|
||||
0 -1 7115
|
||||
D2
|
||||
South of here is the exit from the ledge.
|
||||
~
|
||||
~
|
||||
0 -1 7112
|
||||
D5
|
||||
The Abyss lies down there. Who knows what might lurk down there?
|
||||
~
|
||||
rock step edge~
|
||||
1 -1 7279
|
||||
E
|
||||
edge odd-looking~
|
||||
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
|
||||
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there
|
||||
leading to seemingly total destruction.
|
||||
~
|
||||
E
|
||||
step~
|
||||
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
|
||||
SPLAT!!!
|
||||
~
|
||||
E
|
||||
rock~
|
||||
It looks as if it can be opened in a door-like fashion. Maybe this will lead
|
||||
the way down.
|
||||
~
|
||||
S
|
||||
#7112
|
||||
An Odd Intersection~
|
||||
You stand in a rather odd intersection of pipes. The pipes actually
|
||||
don't resemble pipes anymore. They look more like a real stone tunnel,
|
||||
or a passageway hewn directly into the rock. The ways from here lead
|
||||
north, east and west.
|
||||
~
|
||||
71 ad 1
|
||||
D0
|
||||
North. You see a ledge to something that looks like an abyss.
|
||||
~
|
||||
~
|
||||
0 -1 7111
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 7122
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 7104
|
||||
S
|
||||
#7113
|
||||
The Narrow Ledge Going East To West~
|
||||
You are in the process of walking all the way around the ledge since
|
||||
there is no way of turning around on this all too narrow path. There IS
|
||||
another exit from here but that leads right into mid-air and with high
|
||||
probability of a free fall session afterwards.
|
||||
~
|
||||
71 acd 5
|
||||
D1
|
||||
The ledge leads further east.
|
||||
~
|
||||
~
|
||||
0 -1 7116
|
||||
D2
|
||||
You stare into mid-air, and right under there is absolutely nothing but
|
||||
darkness. You shiver by the thought of falling that distance.
|
||||
~
|
||||
~
|
||||
0 -1 7190
|
||||
S
|
||||
#7114
|
||||
Mid-Air~
|
||||
You've just stepped into the most unlucky position in the whole of
|
||||
CircleMUD. The result of such a foolish act should be punished with
|
||||
death, you know. With an acceleration of approximately 9.82 meters
|
||||
per second squared, you are now descending the Abyss. What awaits you
|
||||
at the bottom will continue to be a mystery. Good-bye cruel world.
|
||||
~
|
||||
71 bd 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 7119
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 7118
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 7120
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 7117
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 7115
|
||||
S
|
||||
#7115
|
||||
The Broad Ledge~
|
||||
You are standing on a ledge that seems quite a lot larger than the
|
||||
rest of the ledges. This one leads to the west and the east, plus it
|
||||
has an exit going to the south. Though you could jump into mid-air,
|
||||
but it probably wouldn't be such a good idea. The way south is in
|
||||
utter darkness.
|
||||
~
|
||||
71 acd 4
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 7114
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 7121
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 7129
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 7111
|
||||
S
|
||||
#7116
|
||||
The Northeastern Corner Of The Ledge~
|
||||
You stand, swaying out from the ledge, with only a couple of inches of
|
||||
safe, solid ledge under your feet. The ledge continues to the west and
|
||||
leads south from here into darkness.
|
||||
~
|
||||
71 acd 5
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 7117
|
||||
D3
|
||||
The ledge continues west.
|
||||
~
|
||||
~
|
||||
0 -1 7113
|
||||
D5
|
||||
You can just make out the outline of a trapdoor here in the soil. The earth
|
||||
is probably there to conceal a secret entrance. This looks as if it leads
|
||||
down into the seemingly solid rock face of the ledge.
|
||||
~
|
||||
trapdoor secret entrance~
|
||||
1 -1 7280
|
||||
E
|
||||
ground ledge rock~
|
||||
The ground here seems a little different from all the other ledges along the
|
||||
Abyss. There is a kind of soft soil on this ledge, maybe you should look
|
||||
carefully at this. It seems to be of some interest.
|
||||
~
|
||||
E
|
||||
soil soft earth~
|
||||
You can just make out the outline of a trapdoor here in the soil. The earth
|
||||
is probably there to conceal a secret entrance. This looks as if it leads
|
||||
down into the seemingly solid rock face of the ledge.
|
||||
~
|
||||
S
|
||||
#7117
|
||||
The Narrow Eastern Ledge~
|
||||
You are in the process of walking all the way around the ledge since
|
||||
there is no way of turning around on this all too narrow path. There IS
|
||||
another exit from here but that leads right into mid-air and with high
|
||||
probability of a free fall session afterwards. And THAT is west of here
|
||||
so watch your step.
|
||||
~
|
||||
71 acd 5
|
||||
D2
|
||||
The ledge leads further south.
|
||||
~
|
||||
~
|
||||
0 -1 7118
|
||||
D3
|
||||
You stare into mid-air, and right under there is absolutely nothing but
|
||||
darkness. You shiver by the thought of falling that distance.
|
||||
~
|
||||
~
|
||||
0 -1 7114
|
||||
S
|
||||
#7118
|
||||
The Narrow Eastern Ledge~
|
||||
You are in the process of walking all the way around the ledge since
|
||||
there is no way of turning around on this all too narrow path. There IS
|
||||
another exit from here but that leads right into mid-air and with high
|
||||
probability of a free fall session afterwards. And THAT is west of here
|
||||
so watch your step.
|
||||
~
|
||||
71 acd 5
|
||||
D2
|
||||
The ledge leads further south.
|
||||
~
|
||||
~
|
||||
0 -1 7119
|
||||
D3
|
||||
You stare into mid-air, and right under there is absolutely nothing but
|
||||
darkness. You shiver by the thought of falling that distance.
|
||||
~
|
||||
~
|
||||
0 -1 7114
|
||||
S
|
||||
#7119
|
||||
The Narrow Eastern Ledge~
|
||||
You are in the process of walking all the way around the ledge since
|
||||
there is no way of turning around on this all too narrow path. There IS
|
||||
another exit from here but that leads right into mid-air and with high
|
||||
probability of a free fall session afterwards. And THAT is west of here
|
||||
so watch your step.
|
||||
~
|
||||
71 acd 5
|
||||
D2
|
||||
The ledge leads further south.
|
||||
~
|
||||
~
|
||||
0 -1 7120
|
||||
D3
|
||||
You stare into mid-air, and right under there is absolutely nothing but
|
||||
darkness. You shiver by the thought of falling that distance.
|
||||
~
|
||||
~
|
||||
0 -1 7114
|
||||
S
|
||||
#7120
|
||||
The Narrow Eastern Ledge~
|
||||
You are in the process of walking all the way around the ledge since
|
||||
there is no way of turning around on this all too narrow path. There IS
|
||||
another exit from here but that leads right into mid-air and with high
|
||||
probability of a free fall session afterwards. And THAT is west of here
|
||||
so watch your step. You also see a small opening to the east.
|
||||
~
|
||||
71 acd 5
|
||||
D1
|
||||
East. You stare into darkness.
|
||||
~
|
||||
~
|
||||
0 -1 7123
|
||||
D2
|
||||
The ledge leads further south.
|
||||
~
|
||||
~
|
||||
0 -1 7121
|
||||
D3
|
||||
You stare into mid-air, and right under there is absolutely nothing but
|
||||
darkness. You shiver by the thought of falling that distance.
|
||||
~
|
||||
~
|
||||
0 -1 7114
|
||||
S
|
||||
#7121
|
||||
The Southeastern Corner Of The Ledge~
|
||||
This seems like a ledge that is a little broader than the one just to the
|
||||
north of here. The ledge seems to lead around some sort of abyss of total
|
||||
darkness.
|
||||
~
|
||||
71 acd 5
|
||||
D0
|
||||
North of here you can see a ledge.
|
||||
~
|
||||
~
|
||||
0 -1 7120
|
||||
D3
|
||||
The ledge leads further west.
|
||||
~
|
||||
~
|
||||
0 -1 7115
|
||||
D5
|
||||
The Abyss lies down there. Who knows what might lurk down there?
|
||||
~
|
||||
rock step edge~
|
||||
2 -1 7279
|
||||
E
|
||||
edge odd-looking~
|
||||
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
|
||||
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there
|
||||
leading to seemingly total destruction.
|
||||
~
|
||||
E
|
||||
step~
|
||||
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
|
||||
SPLAT!!!
|
||||
~
|
||||
E
|
||||
rock~
|
||||
It looks as if it can be opened in a door-like fashion. Maybe this will lead
|
||||
the way down.
|
||||
~
|
||||
S
|
||||
#7122
|
||||
Under The Pit~
|
||||
You stand in a completely dark cavern leading west. The wall looks
|
||||
weird here.
|
||||
~
|
||||
71 ad 0
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 7112
|
||||
E
|
||||
wall~
|
||||
There is a crack here that looks like it has been made recently.
|
||||
~
|
||||
S
|
||||
#7123
|
||||
Under The Shaft~
|
||||
A ladder leads up from here to the Shaft. A small opening leads west
|
||||
from here.
|
||||
~
|
||||
71 ad 5
|
||||
D3
|
||||
You can see a narrow ledge going north and south.
|
||||
~
|
||||
~
|
||||
0 -1 7120
|
||||
D4
|
||||
It is too dark up there.
|
||||
~
|
||||
~
|
||||
0 -1 7041
|
||||
S
|
||||
#7129
|
||||
The Sewer Line~
|
||||
You are in a narrow part of the sewer. Down the sewer continues and to
|
||||
the north is the ledge.
|
||||
~
|
||||
72 9 3
|
||||
D0
|
||||
You can see the southern part of the ledge.
|
||||
~
|
||||
~
|
||||
0 -1 7115
|
||||
D5
|
||||
You look deeper down into the drain.
|
||||
~
|
||||
~
|
||||
0 -1 7221
|
||||
S
|
||||
#7190
|
||||
Mid-Air~
|
||||
You've just stepped into the most unlucky position in the whole of
|
||||
CircleMUD. The result of such a foolish act should be punished with
|
||||
death, you know. With an acceleration of approximately 9.82 meters
|
||||
per second squared, you are now descending the Abyss. What awaits you
|
||||
at the bottom will continue to be a mystery. Good-bye cruel world.
|
||||
~
|
||||
71 bd 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 7109
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 7108
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 7110
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 7107
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 7113
|
||||
S
|
||||
$
|
1834
old-codebase/lib/world/wld/72.wld
Normal file
1834
old-codebase/lib/world/wld/72.wld
Normal file
File diff suppressed because it is too large
Load Diff
494
old-codebase/lib/world/wld/79.wld
Normal file
494
old-codebase/lib/world/wld/79.wld
Normal file
@@ -0,0 +1,494 @@
|
||||
#7900
|
||||
Outside Redferne's Residence~
|
||||
A huge cloud forms the plateau on which you are now standing. The
|
||||
wind here is absolutely quiet and the sun is shining warmly upon you.
|
||||
From under the cloud you can hear the faint sounds of Midgaard. Right
|
||||
before you to the north lies the grand Mansion of Naris.
|
||||
~
|
||||
79 cj 0
|
||||
D0
|
||||
You see an enormous arched gate leading into this magnificent building.
|
||||
~
|
||||
gate huge arched~
|
||||
2 7901 7901
|
||||
D5
|
||||
You see a Huge Chain that anchors the Mansion of Naris to the ground.
|
||||
~
|
||||
~
|
||||
0 -1 7918
|
||||
S
|
||||
#7901
|
||||
The Southern End Of The Hall~
|
||||
You are standing in a vast hall that is dimly lit, but wherever the
|
||||
light comes from, is a mystery. The walls seem to radiate warmth and
|
||||
give the pleasent feeling of being welcome here. A large portrait is
|
||||
hanging on one of the walls. A large wooden staircase leads up into
|
||||
the tower. To the east there is a high passage away from the hall.
|
||||
This ends shortly after by a tall oak door. The enormous hall extends
|
||||
further north from here. To the south you can see a huge, and VERY
|
||||
heavy-looking iron-wrought door. It looks like this is the only exit
|
||||
from this magnificent old house.
|
||||
~
|
||||
79 cdj 0
|
||||
D0
|
||||
The hallway continues that way. You can see more doorways under the
|
||||
wooden staircase in that direction.
|
||||
~
|
||||
~
|
||||
0 -1 7904
|
||||
D1
|
||||
You see a tall oak door there. It looks quite tightly closed to you.
|
||||
On it little runes are chiselled into the wood.
|
||||
~
|
||||
door oak tall~
|
||||
1 -1 7910
|
||||
D2
|
||||
Here you see a REAL door. It would be more proper to call this a
|
||||
'GATE', rather than a 'door'. It is really HUGE! On it hangs a
|
||||
large sign with very large letters spelling:
|
||||
|
||||
EMERGENCY EXIT
|
||||
|
||||
~
|
||||
gate iron huge~
|
||||
2 7901 7900
|
||||
D3
|
||||
This looks like a 'door' in the meaning of the word. The ashen wood
|
||||
is painted in a peculiar yellow color. Small letters are written
|
||||
with black on it.
|
||||
~
|
||||
door ashen ash yellow~
|
||||
1 -1 7902
|
||||
D4
|
||||
You see the staircase extending upwards into the very high tower.
|
||||
It ends in what seems like a large bedroom up there.
|
||||
~
|
||||
~
|
||||
0 -1 7909
|
||||
E
|
||||
runes~
|
||||
These runes are utterly strange to you, but you are in luck today:
|
||||
Under the runes you can just make out a sentence in Common. It
|
||||
reads:
|
||||
|
||||
Stay out, if you treasure your life. That is if you are mortal.
|
||||
|
||||
~
|
||||
E
|
||||
letters~
|
||||
They read:
|
||||
|
||||
LIBRARY
|
||||
|
||||
~
|
||||
S
|
||||
#7902
|
||||
Redferne's Library~
|
||||
This is truly a magnificent place! Books and scrolls lie together
|
||||
on every shelf. A large globe, with the map of the world upon it,
|
||||
stands in the dimly lit north-western corner of the room. Two large
|
||||
and comfortable looking leather armchairs adorn the center of the
|
||||
library together with a huge oak desk. Dim light radiates from an
|
||||
enormous crystal chandelier hanging down from the ceiling approximately
|
||||
10 feet off the floor. To the east there is a great old ashen door. A
|
||||
large glass window is set in the west wall.
|
||||
~
|
||||
79 cdj 0
|
||||
D1
|
||||
You can see an old ashen door, painted in a peculiar yellow color.
|
||||
~
|
||||
door ash ashen~
|
||||
1 -1 7901
|
||||
E
|
||||
globe world map~
|
||||
You see a large world map stretch out on the enormous globe. It has towns
|
||||
drawn in every spot available for such. In the middle of the map you can
|
||||
spot a large town with the name 'MIDGAARD' written over it. The rest is
|
||||
mountains, woods, plains and water.
|
||||
~
|
||||
E
|
||||
midgaard town city~
|
||||
You see a small speck with woods on the west from it, plains to the east
|
||||
from it and mountains to the north from it. To the east of it you can
|
||||
see a thin trail lead to a large castle. Finally you notice a rather
|
||||
large river pour in from the east and go through Midgaard in the middle.
|
||||
~
|
||||
E
|
||||
chairs leather armchairs chair armchair~
|
||||
These two chairs are exactly alike one another. They look incredibly
|
||||
comfortable. They are both made from old leather, and yet they seem
|
||||
so worn that they can be nothing but a perfect place for a long needed
|
||||
rest.
|
||||
~
|
||||
E
|
||||
window glass~
|
||||
These windows are really BIG! They reach from about 20 inches above the
|
||||
floor to approximately 10 inches under the ceiling. If you try and
|
||||
'look out', you might see what might lie beyond these windows.
|
||||
~
|
||||
E
|
||||
out outside beyond~
|
||||
The clouds muster and form the ground on which this entire building is set.
|
||||
Through the thinnest of the clouds you can just make out Midgaard with all
|
||||
of its magnificent activity.
|
||||
~
|
||||
E
|
||||
river~
|
||||
You see a large and winding river cut through the landscape, starting at an
|
||||
enormous inland lake, it seeps through Midgaard and finally ends up in the
|
||||
Grand Sea on the west coast of the land.
|
||||
~
|
||||
S
|
||||
#7903
|
||||
The Artifact Room Of Naris~
|
||||
This is gloomy and dark room with only a faint light radiating from the
|
||||
walls. A bunch of funny-looking items fill the center of the room. There
|
||||
is no furniture here what-so-ever. The only way out seems to be west,
|
||||
through the low steel door.
|
||||
~
|
||||
79 cdj 0
|
||||
D3
|
||||
You see only the back of a safe's steel door.
|
||||
~
|
||||
door steel safe~
|
||||
2 7900 7910
|
||||
S
|
||||
#7904
|
||||
The Northern End Of The Hall~
|
||||
You are standing in the northern end of the huge hall. This part is
|
||||
under the grand wooden staircase so the light seems to be a little less
|
||||
bright here, but this doesn't affect your sight at all. To the north
|
||||
lies the kitchen. To the south lies the southern end of the hall. To
|
||||
the east there is a huge metal door. To the west there is a large
|
||||
aspenwood door.
|
||||
~
|
||||
79 cdj 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 7906
|
||||
D1
|
||||
You see a huge metal door. From it a foul stench emanates. The smell is
|
||||
the most awful experience in your entire life. A thought seeps through this
|
||||
terrible stench and into your mind: 'Monsters', you feel BAD about opening
|
||||
that door.
|
||||
~
|
||||
door metal huge~
|
||||
2 -1 7913
|
||||
D2
|
||||
The rest of the hall lies in that direction, and so does the exit.
|
||||
~
|
||||
~
|
||||
0 -1 7901
|
||||
D3
|
||||
The door has 'SITTING ROOM' written on it. It is made from Aspenwood and
|
||||
is beautifully carved with small elves as main issue of sculpture.
|
||||
~
|
||||
door aspen wood~
|
||||
1 -1 7905
|
||||
S
|
||||
#7905
|
||||
The Sitting Room Of Naris~
|
||||
You are standing in the middle of a really comfortable place. The
|
||||
walls are decorated with paintings of smiling Kings and Queens. The
|
||||
most attractive picture is one of a Prince in shining armour. By one
|
||||
of the walls there is an old armchair. The only exit is through the
|
||||
aspenwood door to the east.
|
||||
~
|
||||
79 cdj 0
|
||||
D1
|
||||
The door seems to be a very HEAVY door, carved completely from the trunk of
|
||||
an Aspen tree.
|
||||
~
|
||||
door aspen heavy~
|
||||
1 -1 7904
|
||||
E
|
||||
chair armchair~
|
||||
This is truly a wonderful relic of the past. In it is a large cushion.
|
||||
~
|
||||
S
|
||||
#7906
|
||||
The Kitchen Of Naris~
|
||||
This must be the place of food and drink. You can hear the faint noise
|
||||
of rats feasting on meat and bread from somewhere undeterminable. The sound
|
||||
makes you feel the agony of HUNGER. The only visible exit is south to the
|
||||
Northern end of the hall.
|
||||
~
|
||||
79 cdj 0
|
||||
D0
|
||||
It is dark in there. But the sounds from there are unmistakable. The rats
|
||||
are here for your information.
|
||||
~
|
||||
larder wooden cupboard~
|
||||
1 -1 7907
|
||||
D1
|
||||
You can see the fridge from here. There are drinks all over the place.
|
||||
~
|
||||
fridge~
|
||||
1 -1 7908
|
||||
D2
|
||||
You can see the northern end of the hall.
|
||||
~
|
||||
~
|
||||
0 -1 7904
|
||||
S
|
||||
#7907
|
||||
The Larder~
|
||||
You can see food all over. Among the heaps of food you notice HUGE rats
|
||||
scuttling around, nibbling pieces off the heaps here and there.
|
||||
~
|
||||
79 cdj 0
|
||||
D2
|
||||
~
|
||||
door wooden larder~
|
||||
1 -1 7906
|
||||
S
|
||||
#7908
|
||||
The Fridge~
|
||||
This place is LOADED with drink, water and booze.
|
||||
~
|
||||
79 cdj 0
|
||||
D3
|
||||
~
|
||||
door fridge~
|
||||
1 -1 7906
|
||||
S
|
||||
#7909
|
||||
On The Stairs~
|
||||
You can see up and down the stairway. It seems to take forever, either
|
||||
going up OR down. It is just a seemingly insurmountable climb, either way.
|
||||
Up is the bedroom of Redferne, and down leads to the southern end of the
|
||||
hall.
|
||||
~
|
||||
79 cdj 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 7911
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 7901
|
||||
S
|
||||
#7910
|
||||
The Treasure Room~
|
||||
This place is gloomy. A HUGE safe is cemented into the west wall. The
|
||||
only visible exit is west, through the oak door.
|
||||
~
|
||||
79 cdj 0
|
||||
D1
|
||||
~
|
||||
safe steel~
|
||||
2 7900 7903
|
||||
D3
|
||||
You see a tall oak door.
|
||||
~
|
||||
door oak tall~
|
||||
1 -1 7901
|
||||
S
|
||||
#7911
|
||||
Redferne's Bedroom~
|
||||
This is a snugly set bedroom with all the necessities for a romantic
|
||||
evening. A large fireplace adorns the east wall, and sizzling away is
|
||||
the wood that is ablaze within. The bed is enormous, covering at least
|
||||
HALF of this great room. The room stretches at least 140 feet, so can
|
||||
you imagine the BED? A large staircase leads down to the hall. A couple
|
||||
of doors open up to a broad balcony to the south.
|
||||
~
|
||||
79 cdj 0
|
||||
D2
|
||||
The sun seems to shine out there, warmly and comforting.
|
||||
~
|
||||
doors~
|
||||
1 -1 7912
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 7909
|
||||
S
|
||||
#7912
|
||||
Redferne's Balcony~
|
||||
You see a splendid of the most of this world. The valleys stretch as
|
||||
far as the eye reaches to the south from here. Down below you can see
|
||||
the entrance of this magnificent building. To the north are the doors
|
||||
to Redferne's bedroom.
|
||||
~
|
||||
79 cj 0
|
||||
D0
|
||||
You see the comfortable bedroom of Naris.
|
||||
~
|
||||
doors~
|
||||
1 -1 7911
|
||||
D5
|
||||
You see the ground on which this castle is set. Funnily it seems to you
|
||||
that it is no more than clouds.
|
||||
~
|
||||
~
|
||||
0 -1 -1
|
||||
S
|
||||
#7913
|
||||
The Monster Pen~
|
||||
This looks like the cage in which a large carnivore is being kept.
|
||||
Judging by the state the walls are in, this could very well be a large
|
||||
AGGRESSIVE animal. This makes you pretty insecure, this stating your
|
||||
feeling about the place quite mildly.
|
||||
~
|
||||
79 dj 0
|
||||
D3
|
||||
This looks like the only exit from here.
|
||||
~
|
||||
door cage metal pen~
|
||||
1 -1 7904
|
||||
S
|
||||
#7914
|
||||
On The Huge Chain~
|
||||
This place has quite a good view over Midgaard. Your possibilities of
|
||||
movement seem to extend only to the up and down directions. Unless you
|
||||
want to let go of the secure and seemingly unmovable chain, then those are
|
||||
the directions you should take from here.
|
||||
~
|
||||
79 c 5
|
||||
D4
|
||||
Upwards, you see the chain disappearing into the clouds above.
|
||||
~
|
||||
~
|
||||
0 -1 7915
|
||||
D5
|
||||
Down below, you see the huge chain anchored to the ground at the Road
|
||||
Crossing of southern Midgaard.
|
||||
~
|
||||
~
|
||||
0 -1 3120
|
||||
S
|
||||
#7915
|
||||
The Chain Where It Is Too Windy~
|
||||
Hanging on to the chain you figure out that there is no way of leaving
|
||||
down from here. The wind pulls you from left to right and back. This
|
||||
seems like a totally impossible task. The ascend is the only way ahead
|
||||
for you. Otherwise you would risk death by falling to the hard ground
|
||||
below. DO NOT DESCEND NOW OR YOU WILL SURELY DIE!!!!
|
||||
~
|
||||
79 c 5
|
||||
D4
|
||||
That way seems to be the only way away from here.
|
||||
~
|
||||
~
|
||||
0 -1 7916
|
||||
D5
|
||||
THAT WAY IS CERTAIN DEATH!!!! You can see the wind tearing at the chain
|
||||
down below you. It swings like a furious serpent from side to side! The
|
||||
descent is ABSOLUTELY out of the QUESTION.
|
||||
~
|
||||
~
|
||||
0 -1 7920
|
||||
S
|
||||
#7916
|
||||
On The Great Chain Of Naris~
|
||||
You are approximately on the middle of the treacherous Chain. One false
|
||||
step and death will come and collect you quickly. The chain leads upwards
|
||||
and down. No way are you going to descend now... You've only just begun
|
||||
your climb. Besides it could cost you your life. Look down and you'll
|
||||
see why.
|
||||
~
|
||||
79 c 5
|
||||
D4
|
||||
There seems to be only one way from here and that's up.
|
||||
~
|
||||
~
|
||||
0 -1 7918
|
||||
D5
|
||||
The chain down there is swinging wildly back and forth. Going down there
|
||||
will be pretty risky!
|
||||
~
|
||||
~
|
||||
0 -1 7915
|
||||
S
|
||||
#7917
|
||||
The Chain~
|
||||
As you descend, the chain seems to absorb all weather around it, making
|
||||
it swing less and less in the very powerful wind tearing at it. The Chain
|
||||
seems to chuckle quietly, and as you descend further you hear a soft whisper
|
||||
originating from within the Chain *ITSELF*. It says 'Welcome back some
|
||||
other time, stranger. Your company is always... hmmm... interesting. God
|
||||
Speed.' The chain extends further down through the now spreading clouds.
|
||||
~
|
||||
79 c 5
|
||||
D4
|
||||
It seems to you that the Chain is dissolving again. Maybe it is just an
|
||||
illusion, but still...
|
||||
~
|
||||
~
|
||||
0 -1 -1
|
||||
D5
|
||||
That way seems safe enough... now.
|
||||
~
|
||||
~
|
||||
0 -1 7914
|
||||
S
|
||||
#7918
|
||||
The Mighty Chain Of Naris~
|
||||
This place truly a splendid view of the WHOLE COUNTRY SIDE! A magnificent
|
||||
light shines upon you and the way up through the clouds is opened. Up there
|
||||
you can now see the Mansion of Naris, Residence of the Greater God Redferne.
|
||||
The chain beneath you seems to evaporate in the mustering clouds that
|
||||
surround you by now.
|
||||
~
|
||||
79 c 5
|
||||
D4
|
||||
You see the sunny top of the clouds. Beyond these, the Mansion towers before
|
||||
your eyes. Beautiful!!
|
||||
~
|
||||
~
|
||||
0 -1 7900
|
||||
D5
|
||||
You see nothing but the thick clouds. They've closed completely around the
|
||||
Chain.
|
||||
~
|
||||
~
|
||||
0 -1 7917
|
||||
S
|
||||
#7920
|
||||
The Free Fall From The Chain~
|
||||
This is probably the third worst place to be in this entire MUD right
|
||||
now. You fall
|
||||
.
|
||||
.
|
||||
.
|
||||
and fall
|
||||
.
|
||||
.
|
||||
.
|
||||
and fall
|
||||
.
|
||||
.
|
||||
.
|
||||
and HIT THE GROUND WITH SUCH A *SPLUTCH* that you die horribly, but instantly.
|
||||
Good-bye cruel world.
|
||||
~
|
||||
79 bd 0
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 7914
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 7915
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 7916
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 7917
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 7918
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 3120
|
||||
S
|
||||
$
|
398
old-codebase/lib/world/wld/9.wld
Normal file
398
old-codebase/lib/world/wld/9.wld
Normal file
@@ -0,0 +1,398 @@
|
||||
#900
|
||||
On The Swift Flowing River~
|
||||
As the river exits the city of Midgaard it picks up speed and whisks
|
||||
you along high banks flanked by the trees of Haon-Dor. As the city
|
||||
fades in the east, you approach a gloomy forest to the west.
|
||||
~
|
||||
9 0 7
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 3200
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 901
|
||||
S
|
||||
#901
|
||||
The Riverbank~
|
||||
The river is deep, and runs swiftly in an east-west direction. To the
|
||||
north the river eddies and enters a backwash where a small bank extends
|
||||
down from a dark, thick stand of trees. It doesn't look particulary
|
||||
inviting however.
|
||||
~
|
||||
9 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 6120
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 900
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 902
|
||||
S
|
||||
#902
|
||||
The Twisty Part Of The River~
|
||||
The river twists and turns and nearly tosses you out of your boat.
|
||||
The water is dark, cold, almost reptilian in sheen. It seems almost
|
||||
alive. The river runs east and south.
|
||||
~
|
||||
9 0 7
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 901
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 903
|
||||
S
|
||||
#903
|
||||
The Scenic Route~
|
||||
The dark forest of Haon-Dor recedes behind you to the northeast.
|
||||
The river continues in a westerly direction toward the river delta,
|
||||
where you can just make out a large island.
|
||||
~
|
||||
9 0 7
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 902
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 904
|
||||
S
|
||||
#904
|
||||
The Swift River Delta~
|
||||
You are at the edge of the river delta, where the river empties
|
||||
out on its way to the sea. The water here is Black. Deep. Dark.
|
||||
Deadly. The tidal waves sweep you around and around up and down.
|
||||
~
|
||||
9 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 911
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 903
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 906
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 905
|
||||
S
|
||||
#905
|
||||
Near The Rocks~
|
||||
You bob up and down in the waves comming dangerously close to some
|
||||
large, jagged rocks on the eastern shore of an unusual looking island.
|
||||
There is no way you could possibly land there without getting killed.
|
||||
~
|
||||
9 0 7
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 904
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 906
|
||||
S
|
||||
#906
|
||||
The South River Delta~
|
||||
You are making your way along a channel in the river delta between
|
||||
the island to the west and the shore to the south and east. To the
|
||||
south an aging broken down looking pier juts out from land and toward
|
||||
the west the channel works it way close to the island as it moves around
|
||||
its southern tip.
|
||||
~
|
||||
9 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 905
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 904
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 907
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 908
|
||||
S
|
||||
#907
|
||||
The Pier~
|
||||
You float next to a crumbling pier long since neglected.
|
||||
To the west the water gets sluggish and there are many weeds and
|
||||
some seaweed floating about.
|
||||
~
|
||||
9 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 906
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 908
|
||||
S
|
||||
#908
|
||||
Mired In Seaweed~
|
||||
The going is rough here. The tide struggles with the normal flow
|
||||
of the river and here near the edge of the sea there is a large
|
||||
amount of growth. To the west the channel passes the southern tip of
|
||||
the island and heads for open waters.
|
||||
~
|
||||
9 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 906
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 907
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 909
|
||||
S
|
||||
#909
|
||||
The Last Stop~
|
||||
The delta meets the sea here. To the west you see nothing but
|
||||
ocean on the horizon. Sea birds squawk noisily at your approach
|
||||
and take flight from a nearby beach head on the island. It looks
|
||||
as though this could be the last stop for those heading out to sea.
|
||||
~
|
||||
9 0 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 910
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 908
|
||||
S
|
||||
#910
|
||||
The Beach Head~
|
||||
This is a secluded looking beach on the southern tip of the island.
|
||||
There isn't much to see here and there is no way to cross the steep
|
||||
rocky cliffs that wall in this place.
|
||||
~
|
||||
9 0 2
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 909
|
||||
S
|
||||
#911
|
||||
The North Channel~
|
||||
The river splits as runs up against the island and a navigatble
|
||||
channel slips off to the north and west.
|
||||
~
|
||||
9 c 7
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 912
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 904
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 912
|
||||
S
|
||||
#912
|
||||
The North Channel~
|
||||
The river current carries you swiftly westward as the channel
|
||||
begins to narrow as it squeezes past the north end of the island.
|
||||
~
|
||||
9 0 7
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 911
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 911
|
||||
D3
|
||||
~
|
||||
~
|
||||
0 -1 913
|
||||
S
|
||||
#913
|
||||
Near The Isle~
|
||||
You are sitting just off a small landing on the island that
|
||||
appears to be nothing more than a short path that leads to the
|
||||
side of a hill.
|
||||
~
|
||||
9 c 7
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 912
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 914
|
||||
S
|
||||
#914
|
||||
The Lane Of The Lying~
|
||||
Bodies lie everywhere. Commoner, peasant, duke, duchess. The Gods
|
||||
will not hear you call here. Hence they will not answer you. To the
|
||||
south the path ends at a dark cave entrance.
|
||||
A sign has been posted beside the entrance.
|
||||
~
|
||||
9 0 1
|
||||
D0
|
||||
~
|
||||
~
|
||||
0 -1 913
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 915
|
||||
E
|
||||
sign cave~
|
||||
A sign beside the dark cave opening reads:
|
||||
|
||||
WARNING! Only fools and dead people pass this way.
|
||||
The tests of Minos, our glorious ruler, await.
|
||||
|
||||
~
|
||||
S
|
||||
#915
|
||||
The First Trial Of Minos~
|
||||
Ah... you find yourself in Minos' battlefield playground.
|
||||
Minos loves to torture his people through these places. He
|
||||
collects the monsters of the world and puts them here.
|
||||
~
|
||||
9 ad 1
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 916
|
||||
S
|
||||
#916
|
||||
The Second Trial Of Minos~
|
||||
Minos' voice reveberates from the four walls of this room:
|
||||
'Get some rest and make sure you're healed. You'll need it for
|
||||
the next monster in my playground. Or are you strong enough?'
|
||||
To the south is the entrance to the next challenge of Minos'
|
||||
stronghold.
|
||||
~
|
||||
9 ad 1
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 917
|
||||
S
|
||||
#917
|
||||
The Third Trial Of Minos~
|
||||
You go inside a red room. Very red. As if the Minos King used
|
||||
them to disembowel his guests. The path continues eastward. You
|
||||
see blue lights in that direction.
|
||||
~
|
||||
9 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 918
|
||||
S
|
||||
#918
|
||||
The Fourth Trial Of Minos~
|
||||
Minos must be a monster hacking machine. You see a blue light
|
||||
flicker on and off. A voice crackles, 'WHY ARE YOU HERE!'
|
||||
~
|
||||
9 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 919
|
||||
S
|
||||
#919
|
||||
The Fifth Trial Of Minos~
|
||||
This is General Woundwort's quarters. Hraka abound. The frayed
|
||||
corpses of rabbits lie scattered about this hell-hole. The General
|
||||
is not a very neat person as you can tell.
|
||||
~
|
||||
9 ad 0
|
||||
D1
|
||||
~
|
||||
~
|
||||
0 -1 920
|
||||
S
|
||||
#920
|
||||
The Sixth Trial Of Minos~
|
||||
Dare we surmise how many more rooms Minos has? The paths appear to be
|
||||
endless. You shudder the sounds of death cries from the east. A loud
|
||||
voice bellows another warning: 'Leave now or face my wrath!'
|
||||
There is a crawlway leading upwards at the far end of the room and
|
||||
there is a fresh breeze comming from there.
|
||||
~
|
||||
9 ad 0
|
||||
D2
|
||||
~
|
||||
~
|
||||
0 -1 921
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 923
|
||||
S
|
||||
#921
|
||||
The Final Trial Of Minos~
|
||||
This is Minos' room. What else did you expect? The room is lavishly
|
||||
decorated for this bovine king. Everything is so opulent that it makes
|
||||
your eyes bulge. Survive and reap his fortune! The only exit is a large
|
||||
oak door in the east wall.
|
||||
~
|
||||
9 ad 0
|
||||
D1
|
||||
You see a rather large oak door bound with iron and securely locked.
|
||||
~
|
||||
door oak~
|
||||
2 900 922
|
||||
S
|
||||
#922
|
||||
The Royal Chamber~
|
||||
The treasure room of Minos is dark save for your lantern.
|
||||
Hopefully it has not been looted yet by the many legendary thieves
|
||||
of Midgaard. A clever looking secret passage leads upward from here.
|
||||
~
|
||||
9 adj 0
|
||||
D4
|
||||
~
|
||||
~
|
||||
0 -1 910
|
||||
S
|
||||
#923
|
||||
Above, On The Beach~
|
||||
You sit amongst the rocks above a small beach at the southern
|
||||
end of the island. You could clamber down easy enough, but getting
|
||||
back up would be another story.
|
||||
~
|
||||
9 0 4
|
||||
D5
|
||||
~
|
||||
~
|
||||
0 -1 910
|
||||
S
|
||||
$
|
32
old-codebase/lib/world/wld/index
Normal file
32
old-codebase/lib/world/wld/index
Normal file
@@ -0,0 +1,32 @@
|
||||
0.wld
|
||||
1.wld
|
||||
9.wld
|
||||
12.wld
|
||||
15.wld
|
||||
25.wld
|
||||
30.wld
|
||||
31.wld
|
||||
33.wld
|
||||
35.wld
|
||||
36.wld
|
||||
40.wld
|
||||
50.wld
|
||||
51.wld
|
||||
52.wld
|
||||
53.wld
|
||||
54.wld
|
||||
60.wld
|
||||
61.wld
|
||||
62.wld
|
||||
63.wld
|
||||
64.wld
|
||||
65.wld
|
||||
70.wld
|
||||
71.wld
|
||||
72.wld
|
||||
79.wld
|
||||
120.wld
|
||||
150.wld
|
||||
186.wld
|
||||
$
|
||||
|
4
old-codebase/lib/world/wld/index.mini
Normal file
4
old-codebase/lib/world/wld/index.mini
Normal file
@@ -0,0 +1,4 @@
|
||||
0.wld
|
||||
12.wld
|
||||
30.wld
|
||||
$
|
Reference in New Issue
Block a user