Moved old codebase to old-codebase/
This commit is contained in:
24
old-codebase/lib/README
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24
old-codebase/lib/README
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@@ -0,0 +1,24 @@
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Getting To Know Your "lib" Directory
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||||
------------------------------------------------------------------------------
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||||
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etc/ Files maintained by the game which you should never touch while
|
||||
the game is running.
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||||
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||||
house/ Crash-save files for player houses.
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||||
|
||||
misc/ Miscellaneous database files such as fight messages, invalid names,
|
||||
and socials.
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||||
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plralias/ All of your player's aliases are stored here in the same
|
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three letter encoding scheme as the plrobjs/ directory.
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||||
plrobjs/ The hierarchy containing player object files (i.e. crash files,
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rent files, cryo-rent files, etc.).
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||||
|
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text/ Files meant to be directly read by players such as MOTD (message of
|
||||
the day), help files, and the immortal handbook. You can change
|
||||
these files while the game is running, and then have the mud re-read
|
||||
them using the 'reboot' command.
|
||||
|
||||
world/ The hierarchy of the world files (mobiles, objects, shops, rooms,
|
||||
and zones).
|
6
old-codebase/lib/etc/.gitignore
vendored
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6
old-codebase/lib/etc/.gitignore
vendored
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hcontrol
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players
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plrmail
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||||
badsites
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board.immort
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time
|
8
old-codebase/lib/etc/README
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8
old-codebase/lib/etc/README
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@@ -0,0 +1,8 @@
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/etc directory
|
||||
-----------------------------------------------------------------------------
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||||
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||||
These files are maintained by the game; you should never try to modify them
|
||||
while the game is running. If you know what you're doing, you can safely
|
||||
alter them when the game is down.
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||||
|
0
old-codebase/lib/etc/hcontrol
Normal file
0
old-codebase/lib/etc/hcontrol
Normal file
0
old-codebase/lib/etc/plrmail
Normal file
0
old-codebase/lib/etc/plrmail
Normal file
1
old-codebase/lib/house/README
Normal file
1
old-codebase/lib/house/README
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@@ -0,0 +1 @@
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||||
This directory is to save objects in player houses.
|
0
old-codebase/lib/misc/bugs
Normal file
0
old-codebase/lib/misc/bugs
Normal file
0
old-codebase/lib/misc/ideas
Normal file
0
old-codebase/lib/misc/ideas
Normal file
887
old-codebase/lib/misc/messages
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887
old-codebase/lib/misc/messages
Normal file
@@ -0,0 +1,887 @@
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* Note: all lines between records which start with '*' are comments and
|
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* are ignored. Comments can only be between records, not within them.
|
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*
|
||||
* This file is where the damage messages go for offensive spells, and
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||||
* skills such as kick and backstab. Also, starting with Circle 3.0, these
|
||||
* messages are used for failed spells, and weapon messages for misses and
|
||||
* death blows.
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*
|
||||
* All records must start with 'M' in the first column (for 'Message').
|
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* The next line must contain the damage number (defined in spells.h),
|
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* then the messages (one per line):
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* Death Message (damager, damagee, onlookers)
|
||||
* Miss Message (damager, damagee, onlookers)
|
||||
* Hit message (damager, damagee, onlookers)
|
||||
* God message (damager, damagee, onlookers)
|
||||
*
|
||||
* All messages must be contained in one line. They will be sent through
|
||||
* act(), meaning that all standard act() codes apply, and each message will
|
||||
* automatically be wrapped to 79 columns when they are printed. '#' can
|
||||
* be substituted for a message if none should be printed. Note however
|
||||
* that, unlike the socials file, all twelve lines must be present for each
|
||||
* record, regardless of any '#' fields which may be contained in it.
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||||
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***************************************************************************
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* Offensive Spells *
|
||||
***************************************************************************
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||||
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||||
* Burning Hands
|
||||
M
|
||||
5
|
||||
You have burned $N to death!
|
||||
You have been burned to death by $n!
|
||||
$n has burned $N to death!
|
||||
You miss $N with your burning hands.
|
||||
$n reaches for you with burning hands, but misses!
|
||||
$n tries to burn $N, but $E escapes!
|
||||
You burn $N with your hot little hands!
|
||||
You cry out in pain as $n grabs you with burning hands!
|
||||
$N cries out as $n burns $M!
|
||||
Your attempt to burn $N nears BLASPHEMY!!!
|
||||
The pitiful creature before you tries to burn you.
|
||||
Unaware of the risks, $n tries to burn $N.
|
||||
|
||||
* Call Lightning
|
||||
M
|
||||
6
|
||||
Your lightning bolt kills $N!
|
||||
You are electrocuted to death by a lightning bolt sent by $n!
|
||||
The dead body of $N sizzles in the heat from a lightning bolt sent by $n!
|
||||
Your lightning bolt scores the ground in front of $N, a misser!
|
||||
The ground before you is scored as $n misses you with lightning!
|
||||
$N jumps backwards in time to avoid lightning sent by $n!
|
||||
You hit $N with your lightning, bullseye!
|
||||
You are hit by lightning sent by $n, OUCH!
|
||||
$N screams in pain as lightning from $n penetrates $M!
|
||||
$N stops your lightning with a single gesture, BEWARE!!!
|
||||
You stop $n's lightning with a sure hand, no time for children's games...
|
||||
$n's lightning disappears as $N makes a simple gesture.
|
||||
|
||||
* Chill Touch
|
||||
M
|
||||
8
|
||||
You chill $N, remember to put flowers on $S grave...
|
||||
You feel chilled by $n and then you feel no more -- R.I.P.
|
||||
$n touches $N who slumps to the ground as a dead lump, rather chilly isn't it?
|
||||
The atmosphere turns chilly as you miss $N!
|
||||
You dodge $n and $s chill touch!
|
||||
$n tries unsuccesfully to chill $N!
|
||||
You chill $N!
|
||||
You feel your life flowing away as $n chills you!
|
||||
$n chills $N who suddenly seem less lively!
|
||||
Are you trying to chill $N? -- what a joke!!
|
||||
$n tries to chill you, what a laugh...
|
||||
$N starts to laugh as $n turns chilly!
|
||||
|
||||
* Color Spray
|
||||
M
|
||||
10
|
||||
YOU KILLED $N!!! -- don't you feel ashamed...
|
||||
Your head is filled with all the colors of the rainbow before it bursts!
|
||||
$n makes $N into a colorful corpse!
|
||||
Your spray of color misses $N -- what a dull world...
|
||||
$n unsuccesfully tries to add color to your life!
|
||||
$n splashes color everywhere except $N.
|
||||
Your own private rainbow hits $N in the face -- WOWIE!!
|
||||
A sudden burst of colors sends you reeling!
|
||||
$n throws colors at $N who in vain tries to escape!
|
||||
Your spray of colors turn into butterflies as $N frowns.
|
||||
Your frown is enough to turn $n's color spray into little butterflies.
|
||||
The air is filled with butterflies as $N frowns at $n's color spray.
|
||||
|
||||
* Dispel Evil
|
||||
M
|
||||
22
|
||||
$N is dissolved by your goodness.
|
||||
$n dissolves you, you regret having been so evil, and die...
|
||||
$n completely dissolves $N!
|
||||
$N is unaffected by your goodness!
|
||||
$n thinks that $e is really good, and tries to dispell you.
|
||||
$N laughs at $n as $e tries to dispell $M!
|
||||
$N shivers and suffers from $S evilness!
|
||||
$n makes your soul hurt and suffer!
|
||||
$n makes $N's evil spirit shiver and suffer!
|
||||
Did you really expect $M to suffer?
|
||||
$n unfruitfully tries to dispell you.
|
||||
$n is stupid...
|
||||
|
||||
* Earthquake
|
||||
M
|
||||
23
|
||||
The earth opens beneath $N's feet and swallows $M whole!
|
||||
The earth opens beneath your feet and swallows you whole!
|
||||
The earth opens beneath $N's feet and swallows $M whole!
|
||||
$N desperately tries to keep $S balance as the earth shakes beneath $S feet!
|
||||
You desperately try to keep your balance as the earth shakes beneath your feet!
|
||||
$N desperately tries to keep $S balance as the earth shakes beneath $S feet!
|
||||
$N falls down and hurts $Mself!
|
||||
You fall down and hurt yourself!
|
||||
$N falls down and hurts $Mself!
|
||||
$N gracefully levitates as the earth shifts beneath $S feet under $M.
|
||||
You gracefully levitate as the earth shifts underneath you.
|
||||
$N gracefully levitates as the earth shifts beneath $S feet under $M.
|
||||
|
||||
* Energy Drain
|
||||
M
|
||||
25
|
||||
$N crumples as you kill $M by draining $S energy!
|
||||
As $n drains your last energy you look forward to the peace of the graveyard...
|
||||
$n drains the energy of $N who crumples as a lifeless cocoon!
|
||||
You need more draining lessons...
|
||||
Luckily for you $n slept during draining-lessons!
|
||||
$n fails to drain $N -- what a waste of energy!
|
||||
You drain $N of some of $S energy!
|
||||
You feel less energic as $n drains you!
|
||||
$n drains $N -- what a waste of energy!
|
||||
You waste energy trying to drain $N!
|
||||
How amusing -- $n tries to drain you!
|
||||
$N's eyes twinkle with laughter as $n tries to drain $M.
|
||||
|
||||
* Fireball
|
||||
M
|
||||
26
|
||||
Your fireball hits $N with full force, causing an immediate death!
|
||||
As you burst into flames of death $n grins evilly...
|
||||
The heat from a fireball from $n turns $N into a charred corpse!
|
||||
Your fireball blooms few feet before $N who claps $S hands in wonder.
|
||||
$n aims a fireball at you but it blooms few feet before you; you clap your hands at the show.
|
||||
A fireball from $n misses $N -- what great fireworks around here!!
|
||||
You throw a fireball at $N and have the satisfaction of seeing $M enveloped in flames!
|
||||
You are enveloped in flames from a fireball sent by $n -- OUCH!!
|
||||
$n smirks as $s fireball explodes into the face of $N!
|
||||
How shameful to throw fireballs at a GOD!!!
|
||||
You choose to ignore $n's shameful attempt to fireball you.
|
||||
$n's fireball is tactfully ignored by $N.
|
||||
|
||||
* Harm
|
||||
M
|
||||
27
|
||||
As you finish the incantation of the spell, $N falls dead due to the amount of harm $E takes!
|
||||
You feel light headed as $n completes a spell which causes you so much harm that you just snuff it.
|
||||
As $n touches $M, $N takes the full brunt of a harm spell and collapses. Dead.
|
||||
Swinging out at $N, you miss and your harm spell goes off harmlessly.
|
||||
You duck out of the way of $n and $s harm spell misses you.
|
||||
Showing remarkable dexterity, $N avoids $n's reach and subsequent harm spell.
|
||||
You watch the pained expression on $N's face as you hit $M with your harm spell.
|
||||
You grimace in pain as $n's harm spell strikes you.
|
||||
A large grin crosses $n's face as $s harm spell causes $N grievous pain.
|
||||
Harm a god? Are you serious? Of course $N avoids it casually.
|
||||
$n tries to harm you. Poor sod.
|
||||
What a buffoon! $n looks somewhat perturbed as $N ignores the recently cast harm spell.
|
||||
|
||||
* Lightning Bolt
|
||||
M
|
||||
30
|
||||
Your lightning bolt shatters $N to pieces!
|
||||
You feel enlightened by the lightning bolt $n sends, and then all is darkness -- R.I.P.!
|
||||
$N recieves the full blast of a lightning bolt from $n... and is no more.
|
||||
Your aim goes from bad to worse, and your lightning bolt misses $N!
|
||||
$n has bad aim and $s lightning bolt misses you!
|
||||
$n tries to hit $N with a lightning bolt but only hits the sky!
|
||||
The lightning bolt hits $N with full impact!
|
||||
YOU'RE HIT! A lightning bolt from $n has reached its goal!
|
||||
$N wavers under the impact of the lightning bolt sent by $n!
|
||||
Your lightning bolt is extinguished as mighty $N moves $S ears!
|
||||
You move your ears to extinguish $n's lightning bolt.
|
||||
$N moves $S ears and $n's lightning bolt is extinguished!
|
||||
|
||||
* Magic Missile
|
||||
M
|
||||
32
|
||||
The magic missile tears away the remaining life of $N!
|
||||
You only have time to notice $n uttering strange sounds before everything is dark!
|
||||
The magic missile sent by $n causes $N to stagger and collaps in a lifeless heap!
|
||||
The magic missile penetrates the air miles above $N.
|
||||
You don't even have to duck as $n sends a magic missile way over your head.
|
||||
$n tries in vain to correct the course of the magic missile meant to hit $N.
|
||||
You watch with selfpride as your magic missile hits $N!
|
||||
You stagger as a magic missile from $n hits you!
|
||||
$n throws a magic missile at $N who staggers under the blow!
|
||||
Your magic missile makes $N roar with laughter.
|
||||
You can't help laughing as $n sends a magic missile at you.
|
||||
$N starts to roar with laughter as $n sends a magic missile at $M.
|
||||
|
||||
* Shocking Grasp
|
||||
M
|
||||
37
|
||||
$N dies while looking rather shocked!
|
||||
$n shocks you. Unfortunately your heart can't stand it...
|
||||
$n reveals with a shock that $N has left $S body!
|
||||
$N rather shockingly evades your grasp!
|
||||
You nimbly dodge a shocking grasp from $n!
|
||||
$N shockingly evades the grasp of $n!
|
||||
You get a good hold of the shocked $N!
|
||||
You get a shock as $n gets too close to you!
|
||||
$N looks shocked as $n grasps at $M!
|
||||
You shockingly realize you can't shock $N...
|
||||
These puny creatures are shocking at times...
|
||||
The atmosphere gets loaded as $n tries to shock $N!
|
||||
|
||||
* Dispel Good
|
||||
M
|
||||
46
|
||||
$N is dissolved by your evil.
|
||||
$n dissolves you -- the price paid for leading a good life -- you die...
|
||||
$n completely dissolves $N!
|
||||
$N is unaffected by your evil!
|
||||
$n thinks that $e is really evil, and tries to dispell you.
|
||||
$N laughs at $n as $e tries to dispell $M!
|
||||
$N shivers and suffers from $S goodness!
|
||||
$n makes your soul hurt and suffer!
|
||||
$n makes $N's good spirit shiver and suffer!
|
||||
Did you really expect $M to suffer?
|
||||
$n unfruitfully tries to dispell you.
|
||||
$n is stupid...
|
||||
|
||||
***************************************************************************
|
||||
* Offensive Skills *
|
||||
***************************************************************************
|
||||
|
||||
* Backstab
|
||||
M
|
||||
131
|
||||
$N makes a strange sound but is suddenly very silent as you place $p in $S back.
|
||||
Suddenly $n stabs you in the back, R.I.P....
|
||||
$n places $p in the back of $N, resulting in some strange noises, a lot of blood, and a corpse.
|
||||
$N quickly avoids your backstab and you nearly cut your own finger!
|
||||
$n tries to backstab you, but you avoid $m!
|
||||
$n tries to backstab $N but nearly cuts $s own finger!
|
||||
$N makes a strange sound as you place $p in $S back!
|
||||
Suddenly $n stabs you in the back!
|
||||
$n places $p in the back of $N, resulting in some strange noises and some blood!
|
||||
$N sends you a look that makes you forget all about backstabbing.
|
||||
$n tries to backstab you, but changes $s mind.
|
||||
$n tries to backstab $N, but changes $s mind.
|
||||
|
||||
* Bash
|
||||
M
|
||||
132
|
||||
$N doesn't recover from your bash! -- $E is dead.
|
||||
As $n bashes at you, you give up living and die...
|
||||
$N dies after $n has bashed $M!
|
||||
As $N avoids your bash, you topple over and fall to the ground!
|
||||
You dodge a bash from $n who loses $s balance and falls!
|
||||
$N avoids being bashed by $n who loses $s balance and falls!
|
||||
Your bash at $N sends $M sprawling!
|
||||
$n sends you sprawling with a powerful bash!
|
||||
$n sends $N sprawling with a powerful bash!
|
||||
Your effort to bash $N sends YOU sprawling on the ground.
|
||||
$n fruitlessly tries to bash you and is sent sprawling.
|
||||
$n dares a bash at $N and is sent sprawling without touching $M.
|
||||
|
||||
* Kick
|
||||
M
|
||||
134
|
||||
Your kick at $N's kidneys made $M die.
|
||||
$n kills you by kicking your kidneys in!
|
||||
$N dies from $n's last kick in $S kidneys!
|
||||
Your beautiful full-circle kick misses $N by a mile.
|
||||
$n makes a nice balletstep which plants $s foot a mile above your head.
|
||||
$n makes a nice balletstep which plants $s foot a mile above $N's head.
|
||||
Your boots need polishing again -- blood all over them...
|
||||
$n wipes $s boots in your face!
|
||||
$n wipes $s boots in the face of $N!
|
||||
$N makes you kick at a huge stone appearing from nowhere -- OUCH!
|
||||
You make $n kick a huge stone appearing from nowhere -- *giggle*
|
||||
$n starts kicking a huge stone which suddenly appears.
|
||||
M
|
||||
134
|
||||
Your kick at $N's face splits $S head open -- yummy!
|
||||
$n aims a kick at your face which splits your head in two!
|
||||
$n neatly kicks $N's head into pieces -- YUMMY!
|
||||
You miss your kick at $N's groin, much to $S relief...
|
||||
$n misses a kick at your groin, you breathe lighter now...
|
||||
$n misses a kick at $N's groin, much to $N's relief...
|
||||
Your kick hits $N in the solar plexus!
|
||||
You're hit in solar plexus, wow, this is breathtaking!!
|
||||
$n kicks $N in solar plexus, $N is rendered breathless!
|
||||
You attempt to kick $N but lose your balance and fall face down in some mud that has suddenly appeared.
|
||||
When $n tries to kick you, you quickly make him fall in some mud you have created.
|
||||
$n falls face down in some mud created by $N.
|
||||
|
||||
***************************************************************************
|
||||
* Weapon Attacks *
|
||||
***************************************************************************
|
||||
|
||||
* Hit
|
||||
M
|
||||
300
|
||||
You punch $N's head with a blow that crushes $S skull!
|
||||
$n punches your head with a blow that crushes your skull!
|
||||
$n punches $N's head so hard that $S skull cracks open!
|
||||
You swing your fist at $N, but miss $M!
|
||||
You barely avoid $n's fist as $e takes a swing at you!
|
||||
$N barely avoids a blow from $n!
|
||||
#
|
||||
#
|
||||
#
|
||||
Your fist flops as your body refuses to fight the mighty $N.
|
||||
$n seems to be having trouble getting $s body to fight you!!
|
||||
$n's body rebels against $m when $e tries to punch $N.
|
||||
M
|
||||
300
|
||||
You punch $N in $S kidneys resulting in $S immediate death!
|
||||
You recieve a punch in your kidneys which ends your worldly misery -- R.I.P.!
|
||||
$n punches $N in the kidneys causing immediate death!
|
||||
You wildly punch at the air, missing $N.
|
||||
$n misses a wild punch at you.
|
||||
$n practices shadow-boxing while $N takes a break.
|
||||
#
|
||||
#
|
||||
#
|
||||
Instead of letting you punch $M, $N forces you to play Punch and Judy!!!
|
||||
You convince $n of playing Punch and Judy instead of punching you.
|
||||
$N convinces $n that no punching is necessary.
|
||||
M
|
||||
300
|
||||
You hit $N with such force that $S neck snaps in two!
|
||||
$n hits you with such force that your neck snaps in two!
|
||||
$N's neck is snapped in two by a powerful blow from $n!
|
||||
You try to hit $N who easily avoids the blow.
|
||||
$n tries to hit you but you easily avoid the blow.
|
||||
$n tries to hit $N who easily avoids the blow.
|
||||
#
|
||||
#
|
||||
#
|
||||
You try to hit $N but hit yourself instead!
|
||||
$n tries to hit you but you hits $mself instead!
|
||||
$n tries to hit $N but hits $mself instead!
|
||||
M
|
||||
300
|
||||
You hit $N with a blow that breaks $S spine!
|
||||
$n hits you with a blow that breaks your spine!
|
||||
$n hits $N with a blow that breaks $S spine!
|
||||
$N ducks under your fist as you try to hit $M.
|
||||
You duck under $n's fist as $e takes a swing at you.
|
||||
$N ducks under $n's fist as $e takes a swing at $M.
|
||||
#
|
||||
#
|
||||
#
|
||||
It isn't polite to swing at a GOD!
|
||||
$n tries to take a swing at you -- how pathetic!
|
||||
$n pathetically tries to take a swing at $N - ha!
|
||||
|
||||
* Sting
|
||||
M
|
||||
301
|
||||
You drive a sting directly into the heart of $N, killing $M!
|
||||
With a powerful driving force, $n's sting tears right through your chest causing instant death!
|
||||
$n drives $s sting through $N's chest, killing $M!
|
||||
You miss $N with your stinging blow!
|
||||
$n drives $s stinging blow at you, barely missing!
|
||||
You watch in fright as $n stings at $N, missing by mere inches!
|
||||
#
|
||||
#
|
||||
#
|
||||
Sting -- God... What are you thinking?
|
||||
$n tries to sting you, somewhat comical to tell the truth.
|
||||
$n stings at $N, then looks horrified as $N grins at $m!
|
||||
M
|
||||
301
|
||||
You violently sting $N repeatedly, causing $S death!
|
||||
You die a horrid death as $n stings you repeatedly all over your body!
|
||||
As $n stings $N all over the place, $N falls lifeless to the ground.
|
||||
You sting towards $N, but miss $M!
|
||||
$n misses you with $s sting!
|
||||
You watch on as $n stings at $N, but misses!
|
||||
#
|
||||
#
|
||||
#
|
||||
You sting at $N, and all that happens is that $E slaps himself as if a mosquito bit $M.
|
||||
Was that a bee you just felt? Oh.. wait, it was just $n.
|
||||
$N begins to slap at $Mself as $n tries to sting $M.
|
||||
|
||||
* Whip
|
||||
M
|
||||
302
|
||||
You whip $N's head right off of $S body!
|
||||
$n whips your head right off of your body!
|
||||
$n whips $N's head right off of $S body!
|
||||
You crack your whip at $N but it hits you in the face!
|
||||
$n cracks $s whip at you and it hits $m in the face!
|
||||
$n cracks $s whip at $N but only hits $mself in the face!
|
||||
#
|
||||
#
|
||||
#
|
||||
You'd better stop before $N whips your butt.
|
||||
Pathetic little $n is trying to whip you... how cute.
|
||||
$n tries to whip $N - isn't he cute?
|
||||
M
|
||||
302
|
||||
Your dextrous whip messily tears $N's torso right off!
|
||||
$n's whip messily tears you right in half!
|
||||
With an evil grin, $n messily whips $N in half!
|
||||
You try to whip $N but whip the ground instead!
|
||||
$n tries to whip you but whips the ground instead!
|
||||
$n tries to whip $N but whips the ground instead!
|
||||
#
|
||||
#
|
||||
#
|
||||
Don't try to whip $N.
|
||||
$n is trying to whip you. Yawn.
|
||||
$n tries to whip $N - yawn.
|
||||
|
||||
* Slash
|
||||
M
|
||||
303
|
||||
You beautifully slash $N into two parts -- both dead.
|
||||
Your upper body is disconnected from your legs as $n slashes at you -- R.I.P.!
|
||||
$N is slashed in two by a masterful stroke of $n!
|
||||
Your desperate slash at $N is easily avoided by $M.
|
||||
You easily avoid a slash from $n.
|
||||
$N nimbly avoids $n's slash.
|
||||
#
|
||||
#
|
||||
#
|
||||
Your cunning slash at $N is fruitless.
|
||||
You nimbly stop a slash from $n.
|
||||
$N stops a cunning slash from $n who looks disappointed.
|
||||
M
|
||||
303
|
||||
Your slash at $N results in a pool of blood and $S immediate death!
|
||||
Blood spurts all over as $n slashes at you. You die...
|
||||
$n slashes at $N who colors everything red with blood from $S lethal wound.
|
||||
You miss $N by an inch, curse that brat!
|
||||
You manage to dodge $n's slash and laugh, HA!
|
||||
$n's slash misses $N who laughs in sheer delight, HA!
|
||||
#
|
||||
#
|
||||
#
|
||||
Come on, what makes you think you can slash at a GOD?!
|
||||
You barely register the puny creature before you...
|
||||
The great $N seems to ignore $n's slashes.
|
||||
M
|
||||
303
|
||||
$N cries out in agony as you slash $S ribcage open!
|
||||
Your ribcage is slashed open by $n -- R.I.P.!
|
||||
$n nicely dissects $N's ribcage with a single slash!
|
||||
You try to slash $N but miss by a mile.
|
||||
$n's slash misses you by a mile.
|
||||
$n's slash at $N misses $M by a mile.
|
||||
#
|
||||
#
|
||||
#
|
||||
It's rude to try to slash a GOD, you know.
|
||||
$n tries to slash you -- how rude!
|
||||
$n tries to slash $N -- how rude!
|
||||
M
|
||||
303
|
||||
Your powerful slash cleanly cuts off $N's head, which rolls away with a look of horror on it.
|
||||
You briefly feel the sensation of flight as $n slices your head cleanly off!
|
||||
$n cleanly slices off $N's head which rolls away with a look of horror on it!
|
||||
$N is cooled by the breeze of your missed slash at $M.
|
||||
$n cools you with the breeze of $s missed slash at you.
|
||||
$n cools $N with the breeze of $s missed slash.
|
||||
#
|
||||
#
|
||||
#
|
||||
Yeah, right.
|
||||
$n tries to slash you... yeah, right.
|
||||
$n tries to slash $N... yeah, right.
|
||||
|
||||
* Bite
|
||||
M
|
||||
304
|
||||
You sink your teeth deep into $N's neck -- blood sprays everywhere!
|
||||
$n sinks $s teeth deep into your neck, tearing your jugular vein to bits!
|
||||
$n sinks $s teeth deep into $N's neck, tearing $S jugular vein to bits!
|
||||
You snap your teeth at $N but miss him.
|
||||
$n snaps $s teeth at you fiercly but misses.
|
||||
$n fiercly snaps $s teeth at $N but misses the mark.
|
||||
#
|
||||
#
|
||||
#
|
||||
You attempt to bite $N. Ouch! That hurt!
|
||||
$n tries to bite you, how funny.
|
||||
$n tries to bite $N - funny, huh?
|
||||
M
|
||||
304
|
||||
You bite $N through $S ribcage and into $S heart -- $e falls to the ground in agony.
|
||||
$n bites you right through your ribcage and into your heart -- you fall to the ground writhing in agony...
|
||||
$n's powerful jaw bites through $N's ribcage into $S heart -- $E falls to the ground writhing in agony!
|
||||
You try to bite $N but bite your tongue instead.
|
||||
$n tries to bite you but bites $s tongue instead!
|
||||
$n tries to bite $N but bites $s own tongue instead!
|
||||
#
|
||||
#
|
||||
#
|
||||
Aren't you trying to bite off more than you can chew?
|
||||
$n snaps at you but realizes $e is biting off more than $e can chew.
|
||||
$n stupidly tries to bite off more than $e can chew by snapping at $N.
|
||||
|
||||
* Bludgeon
|
||||
M
|
||||
305
|
||||
You forcefully bludgeon $N whose head suddenly cracks open like a walnut!
|
||||
$n bludgeons your head which cracks open like a walnut!
|
||||
$n ruthlessly bludgeons $N whose head cracks open like a walnut!
|
||||
You fruitlessly try to bludgeon $N.
|
||||
You easily dodge $n's attempt to bludgeon you.
|
||||
$n tries to bludgeon $N who easily avoids the blow.
|
||||
#
|
||||
#
|
||||
#
|
||||
Your attempt to bludgeon $N fails, luckily for you $N has a good sense of humor!
|
||||
Your patience is tried when $n tries to clobber you.
|
||||
$N restrains $Mself from zapping $n when $e attempts to bludgeon the mighty one.
|
||||
M
|
||||
305
|
||||
Your relentless bludgeoning of $N finally results in $S broken neck!
|
||||
$n's relentless bludgeoning of you finally results in your broken neck!
|
||||
$n's relentless bludgeoning of $N finally results in $N's broken neck!
|
||||
You try to bludgeon $N who simply laughs at you.
|
||||
$n tries to bludgeon you, but you avoid $m and laugh.
|
||||
$N laughs at $n's attempt to bludgeon $M.
|
||||
#
|
||||
#
|
||||
#
|
||||
Your attempt to bludgeon $N fails, luckily for you $N has a good sense of humor!
|
||||
Your patience is tried when $n tries to clobber you.
|
||||
$N restrains $Mself from zapping $n when $e attempts to bludgeon the mighty one.
|
||||
|
||||
* Crush
|
||||
M
|
||||
306
|
||||
You crush $N right out of existence!
|
||||
$n crushes you right out of existence!
|
||||
$n crushes $N right out of existence!
|
||||
You try to crush $N who jumps out of the way!
|
||||
$n tries to crush you but you jump out of the way!
|
||||
$n tries to crush $N who jumps out of the way!
|
||||
#
|
||||
#
|
||||
#
|
||||
A pox on thee and thy pitiful crush on $N!
|
||||
$n seems to have a crush on you...
|
||||
$n seems to have a crush on $N...
|
||||
M
|
||||
306
|
||||
You crush $N's entire body, making a terrible mess!
|
||||
$n crushes your entire body, making a terrible mess!
|
||||
$n crushes $N's entire body, making a terrible mess!
|
||||
You hopelessly try to crush $N.
|
||||
$n hopelessly tries to crush you.
|
||||
$n hopelessly tries to crush $N.
|
||||
#
|
||||
#
|
||||
#
|
||||
A pox on thee and thy pitiful crush on $N!
|
||||
$n seems to have a crush on you...
|
||||
$n seems to have a crush on $N...
|
||||
|
||||
* Pound
|
||||
M
|
||||
307
|
||||
You pound $N right into the ground!
|
||||
$n pounds you six feet under.
|
||||
$n pounds $N mightily on the head, crushing $S entire body!
|
||||
You pound at the air as $N nimbly steps out of the way!
|
||||
You jump out of the way in a panic as $n pounds at you!
|
||||
$n looks perturbed as $s pound misses $N!
|
||||
#
|
||||
#
|
||||
#
|
||||
You pound $N! And $E thanks you for it? *boggle*
|
||||
$n gives you a pound. Wonder what the exchange rate is...
|
||||
$n starts giving pounds to $N who begins to count the money.
|
||||
M
|
||||
307
|
||||
You pound on $N with reckless abandon when you realize that $E is dead.
|
||||
With $s reckless pounding attacks, you succomb to death.
|
||||
$N falls under $n's pounding blows, yet $n continues $s attack!
|
||||
You hear the air whistle as you split the air with your pound!
|
||||
$n pounds in your direction, causing a whistling sound!
|
||||
With a loud whistle through the air, $n misses $s pounding attack upon $N!
|
||||
#
|
||||
#
|
||||
#
|
||||
Who are you trying to kid?
|
||||
Hmmm... I think you missed the joke that $n was trying to tell you.
|
||||
$N looks somewhat perplexed as $n tries to pound him!
|
||||
|
||||
* Claw
|
||||
M
|
||||
308
|
||||
You claw $N's face right off!
|
||||
$n claws your face right off!
|
||||
$n claws $N's face right off!
|
||||
You try to claw at $N but miss!
|
||||
$n tries to claw at you but misses by a hair!
|
||||
$n tries to claw at $N, missing by a hair!
|
||||
#
|
||||
#
|
||||
#
|
||||
You dummy! Not the claw, the claw!
|
||||
$n must be crazy - trying to claw at you!
|
||||
$n must be crazy - trying to claw at $N!
|
||||
M
|
||||
308
|
||||
Your razor-sharp claws rip $N wide open!
|
||||
$n's razor-sharp claws rip you wide open!
|
||||
$n's razor-sharp claws rip $N wide open!
|
||||
You try to claw at $N but almost nick yourself instead!
|
||||
$n tries to claw at you but nearly nicks $mself instead!
|
||||
$n tries to claw at $N but nearly nicks $mself instead!
|
||||
#
|
||||
#
|
||||
#
|
||||
You dummy! Not the claw, the claw!
|
||||
$n must be crazy - trying to claw at you!
|
||||
$n must be crazy - trying to claw at $N!
|
||||
|
||||
* Maul
|
||||
M
|
||||
309
|
||||
You maul $N across the chest and $E screams in pain as $E falls lifeless to the ground.
|
||||
As $n mauls you in the chest, you feel a searing pain... then nothing.
|
||||
With a brutal maul to the chest, $n slaughters $N!
|
||||
You swing wildly with your maul, almost hitting yourself!
|
||||
Phew! $n missed you with $s wild maul!
|
||||
$n mauls at $N, missing wildly!
|
||||
#
|
||||
#
|
||||
#
|
||||
Mauling a God? What would your poor mother think? Of course, you probably wouldn't hesitate to maul her too.
|
||||
$n tries to maul you, and as $e fails, looks quite horrified. How pleasant.
|
||||
$N laughs as $n tries to maul $M. How comical.
|
||||
|
||||
* Thrash
|
||||
M
|
||||
310
|
||||
You bring $N within the thrashing of $S life, and then thrash $M one last time, killing $M.
|
||||
$n thrashes you violently, and you die.
|
||||
With a horrible thrashing, $N falls lifeless under $n's blows!
|
||||
You miss your thrash against $N!
|
||||
What a stroke of luck, $n seems to have missed you with $s thrash!
|
||||
$n thrashes madly at $N, missing $M!
|
||||
#
|
||||
#
|
||||
#
|
||||
Thrash a God? More likely that $N would thrash you, don't you think?
|
||||
What a fool, $n tried to thrash you. *sigh*
|
||||
Looking rather silly, $n tries to thrash at $N.
|
||||
|
||||
* Pierce
|
||||
M
|
||||
311
|
||||
You succesfully pierce $N and $S dead body falls to the ground in a lifeless heap.
|
||||
$n pierces you. You are no longer a living member of this world -- R.I.P.!
|
||||
$n pierces $N whose suddenly lifeless body falls to the ground!
|
||||
You try to pierce $N but pierce the air instead!
|
||||
$n pierces holes in the air.
|
||||
$n tries to pierce air instead of fighting $N.
|
||||
#
|
||||
#
|
||||
#
|
||||
The mighty $N begins to think you a nuisance!!!
|
||||
Your patience is almost gone when you stare back at $n.
|
||||
The air is loaded when $N angrily wards off a piercing attack from $n.
|
||||
M
|
||||
311
|
||||
You pierce $N's heart, you heartbreaker you...
|
||||
$n breaks your heart, goodbye cruel world...
|
||||
$n pierces the heart of $N who falls to the ground clutching at the wound!
|
||||
You lunge at $N without managing to pierce $M.
|
||||
$n tries to pierce you but fails miserably.
|
||||
$n lunges at $N but can't pierce $M.
|
||||
#
|
||||
#
|
||||
#
|
||||
The great $N sends you a piercing look, OOPS!
|
||||
You return $n's pierce with a piercing look, hmmm...
|
||||
$N returns $n's pierce with a piercing look, hmmm...
|
||||
|
||||
* Blast
|
||||
M
|
||||
312
|
||||
You blast $N with all of your might, killing $M!
|
||||
With $s powerful blast, $n tears your life from your body!
|
||||
$N falls lifeless as $n's blast rips $M apart!
|
||||
You blast wildly, missing $N by a mere inch or two!
|
||||
You skillfully avoid $n's wild blast!
|
||||
$n misses $N with $s wild blast! What luck $N seems to have!
|
||||
#
|
||||
#
|
||||
#
|
||||
Are you kidding? What do you expect your feeble blast to do to $N?
|
||||
Heh. $n tried to blast you. Good thing you have blastproof armour.
|
||||
$n looks afraid of the consequences as $e tries fruitlessly to blast $N.
|
||||
|
||||
* Punch
|
||||
M
|
||||
313
|
||||
You punch at $N causing $S face to collapse under the blow, blood everywhere. Doesn't look like $N will recover. Ever.
|
||||
$n's forceful punch causes you to see red, until you die shortly thereafter.
|
||||
$n punches $N right in the face! There is blood everywhere, and $N seems to be dead!
|
||||
You miss $N with your haymaker!
|
||||
$n throws a haymaker at you which whistles by your ear!
|
||||
$n just misses $N with a strong punch!
|
||||
#
|
||||
#
|
||||
#
|
||||
Punch a God? May be smarter to punch a wall for a bit. You might do more damage to it.
|
||||
Is that a quiet whistling noise you hear as $n is swinging $s fist about?
|
||||
$n looks like $e would prefer to have punched a wall rather than trying to punch $N.
|
||||
|
||||
* Stab
|
||||
M
|
||||
314
|
||||
You stab $N through the heart! Instant death!
|
||||
$n drives a stab at you, it pierces your heart! RIP!
|
||||
$n stabs brutally at $N, killing him as $N is impaled by $n!
|
||||
You stab at $N, missing!
|
||||
$n misses a particularily nasty stab in your direction!
|
||||
$n stabs at $N! $e misses!
|
||||
#
|
||||
#
|
||||
#
|
||||
You stab at $N! Too bad $E's a god, huh?
|
||||
$n stabs at you! Lucky for you that you are immune to this kind of thing.
|
||||
You watch in pity as $n stabs towards $N missing in the most futile way possible!
|
||||
M
|
||||
314
|
||||
You stab forth towards $N, hitting $M in the abdomen causing a messy but mortal wound!
|
||||
$n stabs you in the stomach, and you watch your insides fall out as you die.
|
||||
Making a mess of $N, $n kills $M with a stab to the midsection.
|
||||
You stab at $N, barely missing $M!
|
||||
$n stabs at you, missing by a good mile or so!
|
||||
$N grins at $n as the stab sent by $n goes wide!
|
||||
#
|
||||
#
|
||||
#
|
||||
Gods can't be stabbed, did noone ever teach you that? And $N just so happens to be one.
|
||||
It sure is nice being a god isn't it... especially since $n can't hit you with $s stabs.
|
||||
$n stabs at $N only to discover $N's immunity to stabbing weapons.
|
||||
|
||||
* Suffering
|
||||
M
|
||||
399
|
||||
#
|
||||
You feel wounded -- too wounded -- you die...
|
||||
$N lies suffering on the ground until no blood is left in $S body.
|
||||
#
|
||||
suffer miss victim - should never see.
|
||||
suffer miss room - should never see.
|
||||
#
|
||||
You lie on the ground suffering from your terrible wounds...
|
||||
$N lies helplessly on the ground and suffers...
|
||||
#
|
||||
Suffer god victim - should never see.
|
||||
Suffer god room - should never see.
|
||||
M
|
||||
399
|
||||
#
|
||||
You can only lie still as your last heartbeat ebbs...
|
||||
$N suffers from bloodlack, and the lack of a beating heart...
|
||||
#
|
||||
suffer miss victim - should never see.
|
||||
suffer miss room - should never see.
|
||||
#
|
||||
You lie on the ground suffering from bleeding wounds...
|
||||
$N lies immobile on the ground, suffering...
|
||||
#
|
||||
Suffer god victim -- should never see.
|
||||
Suffer god room -- should never see.
|
||||
|
||||
* Poison
|
||||
M
|
||||
33
|
||||
#
|
||||
Poison burns intensely in your veins... you shiver... you die.
|
||||
$N has a few cramps and dies, suffering.
|
||||
#
|
||||
suffer miss victim - should never see.
|
||||
suffer miss room - should never see.
|
||||
#
|
||||
You feel burning poison in your blood, and suffer.
|
||||
$N looks really sick and shivers uncomfortably.
|
||||
#
|
||||
You have become poisoned somehow.
|
||||
$N has somehow become poisioned.
|
||||
|
||||
|
||||
***************************************************************************
|
||||
* NPC Attacks *
|
||||
***************************************************************************
|
||||
|
||||
* Fire Breath
|
||||
M
|
||||
202
|
||||
$N is killed by fire breath.
|
||||
You are burned to ash, as $n breathes on you.
|
||||
$n makes $N to ash.
|
||||
$N is missed by fire breath.
|
||||
$n breathes fire at you, but you avoids it.
|
||||
$N avoids $n's firebreath.
|
||||
$N is hit by fire breath.
|
||||
$n burns you.
|
||||
$N is partly made ash, as $n breaths fire.
|
||||
$N, being immortal, is just warmed.
|
||||
$n warms you.
|
||||
$n warms $N.
|
||||
|
||||
* Gas Breath
|
||||
M
|
||||
203
|
||||
$N is killed by gas breath.
|
||||
You die from the gas $n breathes on you.
|
||||
$n kills $N with a gas breath.
|
||||
$N is missed by gas breath.
|
||||
$n breathes gas at you, but it has no effect.
|
||||
$N avoids $n's gas.
|
||||
$N is hit by gas breath.
|
||||
$n gasses you.
|
||||
$N is gassed by $n.
|
||||
$N is immortal, so can't be gassed.
|
||||
$n wants to gas you, but can't.
|
||||
$n tries to gas $N, but can't.
|
||||
|
||||
* Frost Breath
|
||||
M
|
||||
204
|
||||
$N is killed by frost breath.
|
||||
You are frozen to ice, as $n breathes on you.
|
||||
$n makes $N to ice.
|
||||
$N is missed by frost breath.
|
||||
$n breathes frost at you, but you avoid it.
|
||||
$N avoids $n's frost breath.
|
||||
$N is hit by frost breath.
|
||||
$n freezes you with $s breath.
|
||||
$N is partly made ice, as $n breathes frost.
|
||||
$N is immortal, and thus avoids your frost breath.
|
||||
$n supplies you with air conditioning.
|
||||
$n supplies $N with air conditioning.
|
||||
|
||||
* Acid Breath
|
||||
M
|
||||
205
|
||||
$N is killed by your acid breath.
|
||||
You are corroded to nothing, as $n breathes on you.
|
||||
$n corrodes $N to nothing.
|
||||
$N is missed by acid.
|
||||
$n breathes acid at you, but you avoids it.
|
||||
$N avoids $n's acidbreath.
|
||||
$N is hit by acid.
|
||||
$n corrodes you.
|
||||
$N is corroded as $n breaths acid.
|
||||
$N is immortal, and thus is immune to acid.
|
||||
$n helps you clean your hands with a little acid.
|
||||
$n helps $N cleaning.
|
||||
|
||||
* Lightning Breath
|
||||
M
|
||||
206
|
||||
$N is killed by your lightning breath.
|
||||
You are killed by $n's lightning breath.
|
||||
$n killes $N with a lightning breath.
|
||||
$N is missed by your lightning breath.
|
||||
$n breathes lightning at you, but you avoids it.
|
||||
$N avoids $n's lightning breath.
|
||||
$N is hit by your lightning breath.
|
||||
$n hits you with a lightning breath.
|
||||
$N is hit by $n's lightning breath.
|
||||
$N is immortal and immune to lightning breath.
|
||||
$n tries to breath lightning upon you.
|
||||
$n tries to breath lightning upon $N.
|
||||
|
||||
$
|
796
old-codebase/lib/misc/socials
Normal file
796
old-codebase/lib/misc/socials
Normal file
@@ -0,0 +1,796 @@
|
||||
accuse 0 5
|
||||
Accuse who??
|
||||
#
|
||||
You look accusingly at $M.
|
||||
$n looks accusingly at $N.
|
||||
$n looks accusingly at you.
|
||||
Accuse somebody who's not even there??
|
||||
You accuse yourself.
|
||||
$n seems to have a bad conscience.
|
||||
|
||||
applaud 0 0
|
||||
Clap, clap, clap.
|
||||
$n gives a round of applause.
|
||||
#
|
||||
|
||||
beg 0 0
|
||||
You beg the gods for mercy. (No way you're gonna get it! :-))
|
||||
The gods fall down laughing at $n's request for mercy.
|
||||
You desperately try to squeeze a few coins from $M.
|
||||
$n begs you for money. You gratiously let $m peep at your fortune.
|
||||
$n begs $N for a dime or two -- or twenty!
|
||||
Your money-lender seems to be out for the moment.
|
||||
How? - begging yourself for money doesn't help.
|
||||
#
|
||||
|
||||
bleed 0 0
|
||||
You bleed profusely, making an awful mess...
|
||||
$n bleeds profusely, making an awful mess...
|
||||
#
|
||||
|
||||
blush 0 0
|
||||
Your cheeks are burning.
|
||||
$n blushes.
|
||||
#
|
||||
|
||||
bounce 0 0
|
||||
BOIINNNNNNGG!
|
||||
$n bounces around.
|
||||
#
|
||||
|
||||
bow 0 5
|
||||
You bow deeply.
|
||||
$n bows deeply.
|
||||
You bow before $M.
|
||||
$n bows before $N.
|
||||
$n bows before you.
|
||||
Who's that?
|
||||
You kiss your toes.
|
||||
$n folds up like a jacknife and kisses $s own toes.
|
||||
|
||||
brb 0 0
|
||||
Come back soon!
|
||||
$n will be right back!
|
||||
#
|
||||
|
||||
burp 0 0
|
||||
You burp loudly.
|
||||
$n burps loudly.
|
||||
#
|
||||
|
||||
cackle 0 0
|
||||
You cackle gleefully.
|
||||
$n throws back $s head and cackles with insane glee!
|
||||
#
|
||||
|
||||
chuckle 0 0
|
||||
You chuckle politely.
|
||||
$n chuckles politely.
|
||||
#
|
||||
|
||||
clap 0 0
|
||||
You clap your small hands together.
|
||||
$n shows $s approval by clapping $s small hands together.
|
||||
#
|
||||
|
||||
comb 0 0
|
||||
You comb your hair -- perfect.
|
||||
$n combs $s hair, what a dashing specimen!
|
||||
You patiently untangle $N's hair -- what a mess!
|
||||
$n tries patiently to untangle $N's hair.
|
||||
$n pulls your hair in an attempt to comb it.
|
||||
That person is not here.
|
||||
You pull your hair, but it will not be combed.
|
||||
$n tries to comb $s tangled hair.
|
||||
|
||||
comfort 0 5
|
||||
Do you feel uncomfortable?
|
||||
#
|
||||
You comfort $M.
|
||||
$n comforts $N.
|
||||
$n comforts you.
|
||||
Comfort who?
|
||||
You make a vain attempt to comfort yourself.
|
||||
#
|
||||
|
||||
cough 0 0
|
||||
Yuck, try to cover your mouth next time!
|
||||
$n coughs loudly.
|
||||
#
|
||||
|
||||
cringe 1 0
|
||||
You cringe in terror.
|
||||
$n cringes in terror!
|
||||
You cringe away from $M.
|
||||
$n cringes away from $N in mortal terror.
|
||||
$n cringes away from you.
|
||||
I don't see anyone by that name here.. what are you afraid of?
|
||||
I beg your pardon?
|
||||
#
|
||||
|
||||
cry 0 5
|
||||
Waaaaah..
|
||||
$n bursts into tears.
|
||||
You cry on $S shoulder.
|
||||
$n cries on $N's shoulder.
|
||||
$n cries on your shoulder.
|
||||
Who's that?
|
||||
You cry to yourself.
|
||||
$n sobs quietly to $mself.
|
||||
|
||||
cuddle 1 5
|
||||
Who do you feel like cuddling today?
|
||||
#
|
||||
You cuddle $M.
|
||||
$n cuddles $N.
|
||||
$n cuddles you.
|
||||
They aren't here.
|
||||
You must feel very cuddly indeed. :)
|
||||
#
|
||||
|
||||
curse 0 0
|
||||
You swear loudly for a long time.
|
||||
$n swears: #@*"*&^$$%@*&!!!!!!
|
||||
#
|
||||
|
||||
curtsey 0 0
|
||||
You curtsey to your audience.
|
||||
$n curtseys gracefully.
|
||||
#
|
||||
|
||||
dance 1 8
|
||||
Feels silly, doesn't it?
|
||||
$n tries to dance breakdance but nearly breaks $s neck!
|
||||
You lead $M to the dancefloor.
|
||||
$n sends $N across the dancefloor.
|
||||
$n sends you across the dancefloor.
|
||||
Eh, WHO?
|
||||
You skip and dance around by yourself.
|
||||
$n skips a light Fandango.
|
||||
|
||||
daydream 1 0
|
||||
You dream of better times.
|
||||
$n looks absent-minded, $s eyes staring into space.
|
||||
#
|
||||
|
||||
drool 1 0
|
||||
You start to drool.
|
||||
$n starts to drool.
|
||||
You drool all over $N.
|
||||
$n drools all over $N.
|
||||
$n drools all over you.
|
||||
Pardon??
|
||||
Sure, go ahead and drool...yuk!
|
||||
$n drools on $mself. What a sight.
|
||||
|
||||
embrace 0 0
|
||||
You reach but come away empty. :(
|
||||
$n reaches out for an embrace, but no one is there.
|
||||
You embrace $M warmly.
|
||||
$n embraces $N warmly.
|
||||
$n embraces you warmly.
|
||||
Alas, your embracee is not here.
|
||||
You embrace yourself??
|
||||
$n wraps his arms around himself for a warm self-embrace.
|
||||
|
||||
fart 0 0
|
||||
Where are your manners?
|
||||
$n lets off a real rip-roarer!
|
||||
#
|
||||
|
||||
flip 0 0
|
||||
You flip head over heels.
|
||||
$n flips head over heels.
|
||||
#
|
||||
|
||||
flirt 1 5
|
||||
You flirt outrageously.
|
||||
$n flirts outragously.
|
||||
You flirt outrageously with $N.
|
||||
$n flirts outrageously with $N.
|
||||
$n flirts outrageously with you.
|
||||
Sorry, your dearly beloved is not around.
|
||||
You flirt with yourself. Must look stupid.
|
||||
$n thinks $e is the most wonderful person in the world.
|
||||
|
||||
fondle 0 5
|
||||
Who needs to be fondled?
|
||||
#
|
||||
You fondly fondle $M.
|
||||
$n fondly fondles $N.
|
||||
$n fondly fondles you.
|
||||
You fondly try to fondle someone not in the room, but who cares.
|
||||
You fondly fondle yourself, feels funny doesn't it?
|
||||
$n fondly fondles $mself -- this is going too far!!
|
||||
|
||||
french 0 0
|
||||
French whom??
|
||||
#
|
||||
You give $N a long and passionate kiss, it seems to take forever...
|
||||
$n kisses $N passionately.
|
||||
$n gives you a long and passionate kiss, it seems to take forever...
|
||||
Your heart is filled with despair as that person is not here.
|
||||
You gather yourself in your arms and try to kiss yourself.
|
||||
$n makes an attempt at kissing $mself.
|
||||
|
||||
frown 0 0
|
||||
What's bothering you?
|
||||
$n frowns.
|
||||
#
|
||||
|
||||
fume 1 5
|
||||
Take it easy now! Count to ten, very slowly.
|
||||
$n grits $s teeth and fumes with rage.
|
||||
You stare at $M, fuming.
|
||||
$n stares at $N, fuming with rage.
|
||||
$n stares at you, fuming with rage!
|
||||
Fume away.. they ain't here.
|
||||
That's right - hate yourself!
|
||||
$n clenches $s fists and stomps his feet, fuming with anger.
|
||||
|
||||
gasp 0 0
|
||||
You gasp in astonishment.
|
||||
$n gasps in astonishment.
|
||||
#
|
||||
|
||||
giggle 0 0
|
||||
You giggle.
|
||||
$n giggles.
|
||||
#
|
||||
|
||||
glare 0 5
|
||||
You glare at nothing in particular.
|
||||
$n glares around $m.
|
||||
You glare icily at $M.
|
||||
$n glares at $N.
|
||||
$n glares icily at you, you feel cold to your bones.
|
||||
You try to glare at somebody who is not present.
|
||||
You glare icily at your feet, they are suddenly very cold.
|
||||
$n glares at $s feet, what is bothering $m?
|
||||
|
||||
greet 0 0
|
||||
Greet Who?
|
||||
#
|
||||
You greet $m with a light kiss on his cheek.
|
||||
$n greets $N with a light kiss on its cheek.
|
||||
$n greets you with a light kiss on your cheek.
|
||||
Please -- try someone who is here?
|
||||
So, you've finally discovered yourself!
|
||||
$n greets $mself.. $e always was a strange one.
|
||||
|
||||
grin 0 0
|
||||
You grin evilly.
|
||||
$n grins evilly.
|
||||
#
|
||||
|
||||
groan 0 0
|
||||
You groan loudly.
|
||||
$n groans loudly.
|
||||
#
|
||||
|
||||
grope 0 5
|
||||
Whom do you wish to grope??
|
||||
#
|
||||
Well, what sort of noise do you expect here?
|
||||
$n gropes $N.
|
||||
$n gropes you.
|
||||
Try someone who's here.
|
||||
You grope yourself -- YUCK.
|
||||
$n gropes $mself -- YUCK.
|
||||
|
||||
grovel 1 0
|
||||
You grovel in the dirt.
|
||||
$n grovels in the dirt.
|
||||
You grovel before $M
|
||||
$n grovels in the dirt before $N.
|
||||
$n grovels in the dirt before you.
|
||||
Who?
|
||||
That seems a little silly to me..
|
||||
#
|
||||
|
||||
growl 0 0
|
||||
Grrrrrrrrrr...
|
||||
$n growls.
|
||||
#
|
||||
|
||||
hiccup 0 0
|
||||
*HIC*
|
||||
$n hiccups.
|
||||
#
|
||||
|
||||
hug 1 5
|
||||
Hug who?
|
||||
#
|
||||
You hug $M.
|
||||
$n hugs $N.
|
||||
$n hugs you.
|
||||
Sorry, friend, I can't see that person here.
|
||||
You hug yourself.
|
||||
$n hugs $mself.
|
||||
|
||||
kiss 0 0
|
||||
Isn't there someone you want to kiss?
|
||||
#
|
||||
You kiss $M.
|
||||
$n kisses $N.
|
||||
$n kisses you.
|
||||
Never around when required.
|
||||
All the lonely people :(
|
||||
#
|
||||
|
||||
laugh 0 0
|
||||
You fall down laughing.
|
||||
$n falls down laughing.
|
||||
#
|
||||
|
||||
lick 0 0
|
||||
You lick your mouth and smile.
|
||||
$n licks $s mouth and smiles.
|
||||
You lick $M.
|
||||
$n licks $N.
|
||||
$n licks you.
|
||||
Lick away, nobody's here with that name.
|
||||
You lick yourself.
|
||||
$n licks $mself -- YUCK.
|
||||
|
||||
love 0 0
|
||||
You love the whole world.
|
||||
$n loves everybody in the world.
|
||||
You tell your true feelings to $N.
|
||||
$n whispers softly to $N.
|
||||
$n whispers to you sweet words of love.
|
||||
Alas, your love is not present...
|
||||
Well, we already know you love yourself (lucky someone does!)
|
||||
$n loves $mself, can you believe it?
|
||||
|
||||
massage 0 0
|
||||
Massage what, thin air?
|
||||
#
|
||||
You gently massage $N's shoulders.
|
||||
$n massages $N's shoulders.
|
||||
$n gently massages your shoulders...ahhhhhhhhhh...
|
||||
You can only massage someone in the same room as you.
|
||||
You practice yoga as you try to massage yourself.
|
||||
$n gives a show on yoga-positions, trying to massage $mself.
|
||||
|
||||
moan 0 0
|
||||
You start to moan.
|
||||
$n starts moaning.
|
||||
#
|
||||
|
||||
nibble 0 0
|
||||
Nibble on who?
|
||||
#
|
||||
You nibble on $N's ear.
|
||||
$n nibbles on $N's ear.
|
||||
$n nibbles on your ear.
|
||||
Sorry, not here, better go back to dreaming about it.
|
||||
You nibble on your OWN ear???????????????????
|
||||
$n nibbles on $s OWN ear (I wonder how it is done!!).
|
||||
|
||||
nod 1 0
|
||||
You nod solemnly.
|
||||
$n nods solemnly.
|
||||
#
|
||||
|
||||
nudge 0 0
|
||||
Nudge? Nudge??? The HELL you say!!!!
|
||||
#
|
||||
You nudge $M with your elbow.
|
||||
$n nudges $N suggestively with $s elbow.
|
||||
$n nudges you suggestively. You two have an understanding.
|
||||
Eh? That person isn't here, you know.
|
||||
Well, just nudge yourself, but how do you get your elbow in that position?
|
||||
$n nudges $mself with $s elbows, making $m look like a large chicken.
|
||||
|
||||
nuzzle 1 5
|
||||
Nuzzle who??
|
||||
#
|
||||
You nuzzle $S neck softly.
|
||||
$n softly nuzzles $N's neck.
|
||||
$n softly nuzzles your neck.
|
||||
No.. they aren't here..
|
||||
I'm sorry, friend, but that's impossible.
|
||||
#
|
||||
|
||||
pat 0 0
|
||||
Pat who??
|
||||
#
|
||||
You pat $N on $S head.
|
||||
$n pats $N on $S head.
|
||||
$n pats you on your head.
|
||||
Who, where, what??
|
||||
You pat yourself on your head, very reassuring.
|
||||
$n pats $mself on the head.
|
||||
|
||||
peer 1 0
|
||||
You peer around you, uncertain that what you see is actually true.
|
||||
$n peers around, looking as if $e has trouble seeing everything clearly.
|
||||
#
|
||||
|
||||
point 1 0
|
||||
You point whereto?
|
||||
$n points in all directions, seemingly confused.
|
||||
You point at $M -- $E DOES look funny.
|
||||
$n muffles a laugh, pointing at $N.
|
||||
$n points at you... how rude!
|
||||
You must have a VERY long index-finger...
|
||||
You point at yourself. Insinuating something?
|
||||
$n points at $mself, suggesting that the center of matters is $e.
|
||||
|
||||
poke 0 0
|
||||
Poke who??
|
||||
#
|
||||
You poke $M in the ribs.
|
||||
$n pokes $N in the ribs.
|
||||
$n pokes you in the ribs.
|
||||
You can't poke someone who's not here!
|
||||
You poke yourself in the ribs, feeling very silly.
|
||||
$n pokes $mself in the ribs, looking very sheepish.
|
||||
|
||||
ponder 1 0
|
||||
You ponder over matters as they appear to you at this moment.
|
||||
$n sinks deeply into $s own thoughts.
|
||||
#
|
||||
|
||||
pout 0 0
|
||||
Ah, don't take it so hard.
|
||||
$n pouts.
|
||||
#
|
||||
|
||||
pray 0 0
|
||||
You feel righteous, and maybe a little foolish.
|
||||
$n begs and grovels to the powers that be.
|
||||
You crawl in the dust before $M.
|
||||
$n falls down and grovels in the dirt before $N.
|
||||
$n kisses the dirt at your feet.
|
||||
No such person around; your prayers vanish into the endless voids.
|
||||
Talk about narcissism...
|
||||
$n performs some strange yoga-exercises and mumbles a prayer to $mself.
|
||||
|
||||
puke 0 0
|
||||
You puke.
|
||||
$n pukes.
|
||||
You puke on $M.
|
||||
$n pukes on $N.
|
||||
$n pukes on your clothes!
|
||||
Once again?
|
||||
You puke on yourself.
|
||||
$n pukes on $s clothes.
|
||||
|
||||
punch 0 0
|
||||
Punch the air? Sure, go ahead, fine by me...
|
||||
$n starts shadow-boxing.
|
||||
You punch $M right in the face! Yuck, the BLOOD!
|
||||
$n punches weakly at $N, missing by miles.
|
||||
$n tries a punch at you but misses by a good quarter-mile...
|
||||
Punch who?
|
||||
You punch yourself in the face resulting in your own nose being bloodied.
|
||||
$n punches $mself in the face, looking kind of stupid.
|
||||
|
||||
purr 0 0
|
||||
MMMMEEEEEEEEOOOOOOOOOWWWWWWWWWWWW.
|
||||
$n purrs contentedly.
|
||||
#
|
||||
|
||||
roll 1 0
|
||||
You roll your eyes in disgust.
|
||||
$n rolls $s eyes in disgust.
|
||||
You look at $M and roll your eyes in disgust.
|
||||
$n looks at $N in contempt and rolls $s eyes with disgust.
|
||||
$n stares at you and rolls $s eyes in digust.
|
||||
Um... who?
|
||||
You roll your eyes, disgusted with your own incompetence.
|
||||
$n rolls $s eyes, disgusted with $mself.
|
||||
|
||||
ruffle 0 0
|
||||
You've got to ruffle SOMEONE.
|
||||
#
|
||||
You ruffle $N's hair playfully.
|
||||
$n ruffles $N's hair playfully.
|
||||
$n ruffles your hair playfully.
|
||||
Might be a bit difficult.
|
||||
You ruffle your hair, wondering how far you can go before the rest think you're crazy.
|
||||
$n ruffles $s hair -- weirdo!
|
||||
|
||||
scream 0 0
|
||||
ARRRRRRRRRRGH!!!!!
|
||||
$n screams loudly!
|
||||
#
|
||||
|
||||
shake 0 5
|
||||
You shake your head.
|
||||
$n shakes $s head.
|
||||
You shake $S hand.
|
||||
$n shakes $N's hand.
|
||||
$n shakes your hand.
|
||||
Sorry good buddy, but that person doesn't seem to be here.
|
||||
You are shaken by yourself.
|
||||
$n shakes and quivers like a bowlful of jelly.
|
||||
|
||||
shiver 0 0
|
||||
Brrrrrrrrr.
|
||||
$n shivers uncomfortably.
|
||||
#
|
||||
|
||||
shrug 0 0
|
||||
You shrug.
|
||||
$n shrugs helplessly.
|
||||
#
|
||||
|
||||
sigh 0 0
|
||||
You sigh.
|
||||
$n sighs loudly.
|
||||
#
|
||||
|
||||
sing 0 0
|
||||
You raise your clear (?) voice towards the sky.
|
||||
SEEK SHELTER AT ONCE! $n has begun to sing.
|
||||
#
|
||||
|
||||
slap 0 0
|
||||
Normally you slap SOMEBODY.
|
||||
#
|
||||
You slap $N.
|
||||
$n slaps $N.
|
||||
You are slapped by $n.
|
||||
How about slapping someone in the same room as you??
|
||||
You slap yourself, silly you.
|
||||
$n slaps $mself, really strange...
|
||||
|
||||
smile 1 0
|
||||
You smile happily.
|
||||
$n smiles happily.
|
||||
You smile at $M.
|
||||
$n beams a smile at $N.
|
||||
$n smiles at you.
|
||||
There's no one by that name around.
|
||||
You smile at yourself.
|
||||
$n smiles at $mself.
|
||||
|
||||
smirk 0 0
|
||||
You smirk.
|
||||
$n smirks.
|
||||
#
|
||||
|
||||
snap 0 0
|
||||
PRONTO! You snap your fingers.
|
||||
$n snaps $s fingers.
|
||||
#
|
||||
|
||||
snarl 0 0
|
||||
You snarl like a viscious animal.
|
||||
$n snarls like a cornered, viscious animal.
|
||||
You snarl at $M angrily. Control yourself!
|
||||
$n snarls angrily at $N. $e$u seems incapable of controlling $mself.
|
||||
$n snarls viciously at you. $U$s self-control seems to have gone bananas.
|
||||
Eh? Who? Not here, my friend.
|
||||
You snarl at yourself, obviously suffering from schizophrenia.
|
||||
$n snarls at $mself, and suddenly looks very frightened.
|
||||
|
||||
sneeze 0 0
|
||||
Gesundheit!
|
||||
$n sneezes.
|
||||
#
|
||||
|
||||
snicker 0 0
|
||||
You snicker softly.
|
||||
$n snickers softly.
|
||||
#
|
||||
|
||||
sniff 0 0
|
||||
You sniff sadly. *SNIFF*
|
||||
$n sniffs sadly.
|
||||
#
|
||||
|
||||
snore 0 0
|
||||
Zzzzzzzzzzzzzzzzz.
|
||||
$n snores loudly.
|
||||
#
|
||||
|
||||
snowball 0 0
|
||||
Who do you want to throw a snowball at??
|
||||
#
|
||||
You throw a snowball in $N's face.
|
||||
$n conjures a snowball from thin air and throws it at $N.
|
||||
$n conjures a snowball from thin air and throws it at you.
|
||||
You stand with the snowball in your hand because your victim is not here.
|
||||
You conjure a snowball from thin air and throw it at yourself.
|
||||
$n conjures a snowball out of the thin air and throws it at $mself.
|
||||
|
||||
snuggle 1 5
|
||||
Who?
|
||||
#
|
||||
you snuggle $M.
|
||||
$n snuggles up to $N.
|
||||
$n snuggles up to you.
|
||||
They aren't here.
|
||||
Hmmm...
|
||||
#
|
||||
|
||||
spank 0 8
|
||||
You spank WHO? Eh? How? Naaah, you'd never.
|
||||
$n spanks the thin air with a flat hand.
|
||||
You spank $M vigorously, long and hard. Your hand hurts.
|
||||
$n spanks $N over $s knee. It hurts to even watch.
|
||||
$n spanks you long and hard. You feel like a naughty child.
|
||||
Are you sure about this? I mean, that person isn't even here!
|
||||
Hmm, not likely.
|
||||
#
|
||||
|
||||
spit 0 0
|
||||
You spit over your left shoulder.
|
||||
$n spits over $s left shoulder.
|
||||
You spit on $M.
|
||||
$n spits in $N's face.
|
||||
$n spits in your face.
|
||||
Can you spit that far?
|
||||
You drool down your front.
|
||||
$n drools down $s front.
|
||||
|
||||
squeeze 0 0
|
||||
Where, what, how, WHO???
|
||||
#
|
||||
You squeeze $M fondly.
|
||||
$n squeezes $N fondly.
|
||||
$n squeezes you fondly.
|
||||
Where, what, how, WHO???
|
||||
You squeeze yourself -- try to relax a little!
|
||||
$n squeezes $mself.
|
||||
|
||||
stare 0 5
|
||||
You stare at the sky.
|
||||
$n stares at the sky.
|
||||
You stare dreamily at $N, completely lost in $S eyes..
|
||||
$n stares dreamily at $N.
|
||||
$n stares dreamily at you, completely lost in your eyes.
|
||||
You stare and stare but can't see that person anywhere...
|
||||
You stare dreamily at yourself - enough narcissism for now.
|
||||
$n stares dreamily at $mself - NARCISSIST!
|
||||
|
||||
steam 0 0
|
||||
You let out some steam, much to the others' relief (and your own!)
|
||||
$n lets out a lot of steam, much to your relief.
|
||||
#
|
||||
|
||||
stroke 0 0
|
||||
Whose thigh would you like to stroke?
|
||||
#
|
||||
You gently stroke $S inner thigh.
|
||||
$n gently strokes $N's inner thigh... hmm...
|
||||
$n gently strokes your inner thigh with feathery touches.
|
||||
That person is not within reach.
|
||||
You are about to do something you would rather not be caught doing.
|
||||
$n starts to do something disgusting and then stops.
|
||||
|
||||
strut 0 0
|
||||
Strut your stuff.
|
||||
$n struts proudly.
|
||||
#
|
||||
|
||||
sulk 1 0
|
||||
You sulk.
|
||||
$n sulks in the corner.
|
||||
#
|
||||
|
||||
tackle 0 5
|
||||
You tackle the air. It stands not a chance.
|
||||
$n starts running around $mself in a desparate attempt to tackle the air.
|
||||
You ruthlessly tackle $M to the ground.
|
||||
$n ruthlessly tackles $N, pinning $M to the ground.
|
||||
$n suddenly lunges at you and tackles you to the ground!
|
||||
That person isn't here (luck for them, it would seem...)
|
||||
Tackle yourself? Yeah, right....
|
||||
$n makes a dextrous move and kicks $s left leg away with $s right.
|
||||
|
||||
tango 0 8
|
||||
With whom would you like to tango?
|
||||
$n puts a rose between $s teeth, but takes out it since noone joins $m.
|
||||
You put a rose between your teeth and tango with $M seductively.
|
||||
$n puts a rose between $s teeth and tangos with $N seductively.
|
||||
$n puts a rose between $s teeth and tangos with you seductively.
|
||||
That person isn't around. Better sit this one out.
|
||||
Feels rather stupid, doesn't it?
|
||||
$n puts a rose between $s teeth and tries to tango with $mself.
|
||||
|
||||
taunt 0 0
|
||||
You taunt the nothing in front of you.
|
||||
$n taunts something that seems to be right in front of $m.
|
||||
You taunt $M, to your own delight.
|
||||
$n taunts $N rather insultingly. $U$n seems to enjoy it tremendously.
|
||||
$n taunts you. It really hurts your feelings.
|
||||
Hmmmmmmm.....nope, no one by that name here.
|
||||
You taunt yourself, almost making you cry...:(
|
||||
$n taunts $mself to tears.
|
||||
|
||||
thank 0 5
|
||||
Thank you too.
|
||||
#
|
||||
You thank $N heartily.
|
||||
$n thanks $N heartily.
|
||||
$n thanks you heartily.
|
||||
No one answers to that name here.
|
||||
You thank yourself since nobody else wants to!
|
||||
$n thanks $mself since you won't.
|
||||
|
||||
think 1 0
|
||||
You think about life, the universe and everything.
|
||||
$n sinks deeply into thought about the meaning of life.
|
||||
You think about what purpose $E has in relation to your part of life.
|
||||
$n stops and thinks about $N, completely lost in thought.
|
||||
Your ears burn as $n thinks about you.. you wonder what about.
|
||||
You'd better think harder, if you hope to make contact!
|
||||
You think about yourself (for once).
|
||||
$n thinks about $mself for a change.....(?)
|
||||
|
||||
tickle 0 0
|
||||
Who do you want to tickle??
|
||||
#
|
||||
You tickle $N.
|
||||
$n tickles $N.
|
||||
$n tickles you - hee hee hee.
|
||||
Who is that??
|
||||
You tickle yourself, how funny!
|
||||
$n tickles $mself.
|
||||
|
||||
twiddle 0 0
|
||||
You patiently twiddle your thumbs.
|
||||
$n patiently twiddles $s thumbs.
|
||||
#
|
||||
|
||||
wave 0 0
|
||||
You wave.
|
||||
$n waves happily.
|
||||
You wave goodbye to $N.
|
||||
$n waves goodbye to $N.
|
||||
$n waves goodbye to you. Have a good journey.
|
||||
They didn't wait for you to wave goodbye.
|
||||
Are you going on adventures as well??
|
||||
$n waves goodbye to $mself.
|
||||
|
||||
whine 0 0
|
||||
You whine pitifully.
|
||||
$n whines pitifully about the whole situation.
|
||||
#
|
||||
|
||||
whistle 0 0
|
||||
You whistle appreciatively.
|
||||
$n whistles appreciatively.
|
||||
#
|
||||
|
||||
wiggle 0 0
|
||||
Your wiggle your bottom.
|
||||
$n wiggles $s bottom.
|
||||
#
|
||||
|
||||
wink 0 5
|
||||
Have you got something in your eye?
|
||||
$n winks suggestively.
|
||||
You wink suggestively at $N.
|
||||
$n winks at $N.
|
||||
$n winks suggestively at you.
|
||||
No one with that name is present.
|
||||
You wink at yourself?? -- what are you up to?
|
||||
$n winks at $mself -- something strange is going on...
|
||||
|
||||
worship 0 5
|
||||
You find yourself head-down in the dirt, worshipping.
|
||||
$n starts worshipping nothing at all.
|
||||
You fall to your knees and worship $M deeply.
|
||||
$n falls to $s knees, worshipping $N with uncanny dedication.
|
||||
$n kneels before you in solemn worship.
|
||||
Uh.. who? They're not here, pal.
|
||||
You seem sure to have found a true deity.....
|
||||
$n falls to $s knees and humbly worships $mself.
|
||||
|
||||
yawn 0 0
|
||||
Gosh, will you trade those teeth for mine?? -- you get my glasseyes in the bargain too!
|
||||
$n yawns.
|
||||
#
|
||||
|
||||
yodel 0 0
|
||||
You start yodelling loudly and rather beautifully in your own ears.
|
||||
$n starts a yodelling session that goes right to the bone.
|
||||
#
|
||||
|
||||
$
|
0
old-codebase/lib/misc/typos
Normal file
0
old-codebase/lib/misc/typos
Normal file
24
old-codebase/lib/misc/xnames
Normal file
24
old-codebase/lib/misc/xnames
Normal file
@@ -0,0 +1,24 @@
|
||||
asshole
|
||||
balls
|
||||
bastard
|
||||
basterd
|
||||
basturd
|
||||
bitch
|
||||
cock
|
||||
crap
|
||||
cum
|
||||
cunt
|
||||
dick
|
||||
fag
|
||||
fuck
|
||||
fuk
|
||||
lick
|
||||
orgasm
|
||||
penis
|
||||
piss
|
||||
prick
|
||||
pussy
|
||||
shit
|
||||
suck
|
||||
twat
|
||||
whore
|
1
old-codebase/lib/plralias/A-E/00
Normal file
1
old-codebase/lib/plralias/A-E/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
1
old-codebase/lib/plralias/F-J/00
Normal file
1
old-codebase/lib/plralias/F-J/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
1
old-codebase/lib/plralias/K-O/00
Normal file
1
old-codebase/lib/plralias/K-O/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
1
old-codebase/lib/plralias/P-T/00
Normal file
1
old-codebase/lib/plralias/P-T/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
1
old-codebase/lib/plralias/U-Z/00
Normal file
1
old-codebase/lib/plralias/U-Z/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
1
old-codebase/lib/plralias/ZZZ/00
Normal file
1
old-codebase/lib/plralias/ZZZ/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
1
old-codebase/lib/plrobjs/.gitignore
vendored
Normal file
1
old-codebase/lib/plrobjs/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
*.objs
|
1
old-codebase/lib/plrobjs/A-E/00
Normal file
1
old-codebase/lib/plrobjs/A-E/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
1
old-codebase/lib/plrobjs/F-J/00
Normal file
1
old-codebase/lib/plrobjs/F-J/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
1
old-codebase/lib/plrobjs/K-O/00
Normal file
1
old-codebase/lib/plrobjs/K-O/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
1
old-codebase/lib/plrobjs/P-T/00
Normal file
1
old-codebase/lib/plrobjs/P-T/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
1
old-codebase/lib/plrobjs/U-Z/00
Normal file
1
old-codebase/lib/plrobjs/U-Z/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
1
old-codebase/lib/plrobjs/ZZZ/00
Normal file
1
old-codebase/lib/plrobjs/ZZZ/00
Normal file
@@ -0,0 +1 @@
|
||||
This is a placeholder file so the directory will be created
|
7
old-codebase/lib/plrobjs/purgedir
Executable file
7
old-codebase/lib/plrobjs/purgedir
Executable file
@@ -0,0 +1,7 @@
|
||||
#!/bin/sh
|
||||
|
||||
echo "Purging $1"
|
||||
cd $1
|
||||
date >> deleted
|
||||
../../../bin/delobjs ../../etc/players *.objs >> ../deleted
|
||||
cd ..
|
10
old-codebase/lib/plrobjs/purgeobjs
Executable file
10
old-codebase/lib/plrobjs/purgeobjs
Executable file
@@ -0,0 +1,10 @@
|
||||
#!/bin/sh
|
||||
|
||||
echo "Purging old rent files, please wait..."
|
||||
purgedir A-E
|
||||
purgedir F-J
|
||||
purgedir K-O
|
||||
purgedir P-T
|
||||
purgedir U-Z
|
||||
rm -f ZZZ/*
|
||||
echo "Done."
|
7
old-codebase/lib/plrobjs/searchfor
Executable file
7
old-codebase/lib/plrobjs/searchfor
Executable file
@@ -0,0 +1,7 @@
|
||||
#!/bin/sh
|
||||
|
||||
../../bin/listrent A-E/* | fgrep -i $1
|
||||
../../bin/listrent F-J/* | fgrep -i $1
|
||||
../../bin/listrent K-O/* | fgrep -i $1
|
||||
../../bin/listrent P-T/* | fgrep -i $1
|
||||
../../bin/listrent U-Z/* | fgrep -i $1
|
8
old-codebase/lib/text/background
Normal file
8
old-codebase/lib/text/background
Normal file
@@ -0,0 +1,8 @@
|
||||
(lib/text/background)
|
||||
|
||||
There once was a guy who played MUDs
|
||||
But the MUDs that he played were all duds
|
||||
"I'll write one," said he.
|
||||
And he brushed off his C.
|
||||
And soon played his game with his buds.
|
||||
|
35
old-codebase/lib/text/credits
Normal file
35
old-codebase/lib/text/credits
Normal file
@@ -0,0 +1,35 @@
|
||||
(lib/text/credits)
|
||||
|
||||
C I R C L E M U D 3 . 0
|
||||
|
||||
|
||||
CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
|
||||
Johns Hopkins University's Department of Computer Science. All code unique
|
||||
to CircleMUD is protected under a copyright by the Trustees of the Johns
|
||||
Hopkins University. Additional development coordinated by Alex Fletcher,
|
||||
George Greer, and Daniel Koepke with feedback from CircleMUD mailing list.
|
||||
|
||||
CircleMUD is freeware and can be downloaded via anonymous FTP from
|
||||
ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD. Its developers
|
||||
can be contacted at cdev@circlemud.org.
|
||||
|
||||
Type HELP CIRCLEMUD for more information.
|
||||
|
||||
============================================================================
|
||||
|
||||
|
||||
|
||||
Original game idea, concept, and design:
|
||||
|
||||
Katja Nyboe [Superwoman] (katz@freja.diku.dk)
|
||||
Tom Madsen [Stormbringer] (noop@freja.diku.dk)
|
||||
Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk)
|
||||
Michael Seifert [Papi] (seifert@freja.diku.dk)
|
||||
Sebastian Hammer [Quinn] (quinn@freja.diku.dk)
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
Additional contributions from Michael Curran, Bill Wisner, Mads Haar, and
|
||||
Stephan Dahl.
|
||||
|
||||
Originally developed at:
|
||||
DIKU - The Department of Computer Science at the University of Copenhagen.
|
11
old-codebase/lib/text/greetings
Normal file
11
old-codebase/lib/text/greetings
Normal file
@@ -0,0 +1,11 @@
|
||||
Your MUD Name Here
|
||||
lib/text/greetings
|
||||
|
||||
Based on CircleMUD 3.1,
|
||||
Created by Jeremy Elson
|
||||
|
||||
A derivative of DikuMUD (GAMMA 0.0),
|
||||
created by Hans-Henrik Staerfeldt, Katja Nyboe,
|
||||
Tom Madsen, Michael Seifert, and Sebastian Hammer
|
||||
|
||||
By what name do you wish to be known?
|
7
old-codebase/lib/text/handbook
Normal file
7
old-codebase/lib/text/handbook
Normal file
@@ -0,0 +1,7 @@
|
||||
(lib/text/handbook)
|
||||
|
||||
This is the immortal handbook.
|
||||
|
||||
Right now it doesn't say anything particularly useful -- bug the higher-ups
|
||||
to write their policies here.
|
||||
|
1426
old-codebase/lib/text/help/commands.hlp
Normal file
1426
old-codebase/lib/text/help/commands.hlp
Normal file
File diff suppressed because it is too large
Load Diff
6
old-codebase/lib/text/help/index
Normal file
6
old-codebase/lib/text/help/index
Normal file
@@ -0,0 +1,6 @@
|
||||
commands.hlp
|
||||
info.hlp
|
||||
socials.hlp
|
||||
spells.hlp
|
||||
wizhelp.hlp
|
||||
$
|
6
old-codebase/lib/text/help/index.mini
Normal file
6
old-codebase/lib/text/help/index.mini
Normal file
@@ -0,0 +1,6 @@
|
||||
commands.hlp
|
||||
info.hlp
|
||||
socials.hlp
|
||||
spells.hlp
|
||||
wizhelp.hlp
|
||||
$
|
421
old-codebase/lib/text/help/info.hlp
Normal file
421
old-codebase/lib/text/help/info.hlp
Normal file
@@ -0,0 +1,421 @@
|
||||
AC
|
||||
|
||||
"AC" is your armor class. It is a number from -10 to 10, roughly
|
||||
defined as follows:
|
||||
|
||||
|
||||
AC Roughly equivalent to
|
||||
-----------------------------------------------------------
|
||||
10 Naked person
|
||||
0 Very Heavily armored (Plate mail, and "two shields")
|
||||
-10 Armored battle tank
|
||||
|
||||
The score command displays your armor class as a number such as 78/10;
|
||||
this means 78 on a scale from -100 to 100 (i.e., 7.8 on the scale from
|
||||
-10 to 10.)
|
||||
|
||||
See also: SCORE
|
||||
#
|
||||
AREAS
|
||||
|
||||
This is a listing of the areas available for exploration on this
|
||||
CircleMUD.
|
||||
|
||||
Limbo -- DikuMud
|
||||
River Island Of Minos -- Mahatma of HexOynx
|
||||
God Simplex -- CircleMUD, modified by Taz of Tazmania
|
||||
The Straight Path -- Steppin of ChicagoMUD
|
||||
The High Tower Of Magic -- Skylar of SillyMUD*
|
||||
Midgaard -- DikuMud
|
||||
The Three Of Swords -- C.A.W.
|
||||
Miden'Nir -- Copper II, modified by VampLestat of MercMUD*
|
||||
The Chessboard -- Exxon of SillyMUD
|
||||
Mount Moria -- Redferne of DikuMud*
|
||||
The Great Eastern Desert -- Rorschach
|
||||
The Drow City -- Rorschach
|
||||
The City Of Thalos -- Rorschach
|
||||
The Great Pyramid -- Andersen of HexOynx*
|
||||
New Thalos -- Duke Of SillyMUD*
|
||||
The Haon-Dor Forest -- Quifael of DikuMud, extended by by Derkhil
|
||||
of CircleMUD
|
||||
The Orc Enclave -- C.A.W.
|
||||
Arachnos -- Mahatma of HexOynx
|
||||
Rand's Tower -- C.A.W.
|
||||
The Dwarven Kingdom -- Depeche of DikuMud
|
||||
The Sewers -- Redferne of DikuMud
|
||||
Redferne's Residence -- DikuMud, modified by Cyron of VieMud
|
||||
Rome -- Onivel of JediMUD
|
||||
King Welmar's Castle -- CircleMUD*
|
||||
Newbie Zone -- Maynard of StrangeMUD
|
||||
|
||||
All those marked with * have been heavily modified by Furry of VieMud
|
||||
C.A.W. stands for the Curious Areas Workshop. For more information
|
||||
mail <fletchra@qsilver.queensu.ca>.
|
||||
|
||||
See also: CREDITS
|
||||
#
|
||||
BOARDS
|
||||
|
||||
Bulletin boards are the forum of inter-player communication on the MUD.
|
||||
There are different bulletin boards for different purposes -- for example,
|
||||
a standard mortal board, a board for immortals, a board for fun "social"
|
||||
messages, etc. Naturally, not all players may be allowed to read all
|
||||
types of boards.
|
||||
|
||||
Type "LOOK BOARD" to see the messages already posted on a board. Type
|
||||
"WRITE <subject>" to post a message to a board; terminate a message with
|
||||
a '@' as the first character on a line. Type "READ <number>" to read a
|
||||
post. Type "REMOVE <number>" to remove your own messages.
|
||||
|
||||
Example:
|
||||
|
||||
> look at board
|
||||
> write Am I using these boards correctly?
|
||||
[writes the message; terminates with a '@']
|
||||
> look at board
|
||||
> read 6
|
||||
> remove 6
|
||||
|
||||
See also: MAIL, READ, WRITE
|
||||
#
|
||||
CLERIC
|
||||
|
||||
Clerics have an ancient belief in not carrying sharp weapons. Hence, they can
|
||||
only wield bludgeoning weapons. This class gives you the wisdom of peace,
|
||||
blessing and healing, though it is possible to learn more violent spells.
|
||||
|
||||
You can improve your spells by using the practice command.
|
||||
|
||||
See 'help spells' for a list of spells available.
|
||||
|
||||
See also: PRACTICE, SPELLS
|
||||
#
|
||||
EXPERIENCE XP
|
||||
|
||||
Whenever you kill a monster or a player, you earn experience points. When
|
||||
enough experience points are earned, you raise a level.
|
||||
Things you should know about experience points:
|
||||
|
||||
* When damaging a monster, you get experience points.
|
||||
|
||||
* If you kill a monster of higher level than yourself, you get bonus
|
||||
experience points. If killing a monster of lower level you'll gain
|
||||
less experience points
|
||||
|
||||
See also: GROUP, SCORE
|
||||
#
|
||||
FLAGS
|
||||
|
||||
Players sometimes have FLAGS after their names in the WHO list. These
|
||||
flags are always in parentheses, not brackets or braces.
|
||||
|
||||
FLAG MEANING
|
||||
----------- ---------------------------------------------------------
|
||||
(KILLER) Player is trying to kill other players. That means you
|
||||
can try to kill him/her without being flagged.
|
||||
(THIEF) Player is trying to steal from other players. Fire away.
|
||||
(invis) Player is invisible; you can see him/her because you are
|
||||
sensitive to the presence of invisible things.
|
||||
(writing) Player is writing on the board; do not disturb.
|
||||
(mailing) Player is writing mail; do not disturb.
|
||||
(deaf) Player has chosen not to hear shouts.
|
||||
(notell) Player has chosen not to accept tells.
|
||||
(quest) Player is participating in a quest currently being run by
|
||||
the Gods.
|
||||
|
||||
See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE
|
||||
#
|
||||
GUILD
|
||||
|
||||
The Guildhouse is the place where mortals may go to escape the troubles and
|
||||
perils of a cruel world. Each guild is heavily guarded, so that only members
|
||||
may enter the building. Guilds are also the places where people come to
|
||||
learn and practice the skills of their trade.
|
||||
|
||||
See also: PRACTICE
|
||||
#
|
||||
HOUSES
|
||||
|
||||
Houses have been implemented as of CircleMUD 3.0. A house entails two things:
|
||||
access control and crash protection. Only you and your guests will be allowed
|
||||
to enter the house. Your house will be crash-saved every five minutes. You
|
||||
can force your house to save by typing 'save' while standing in your house.
|
||||
In the event of a crash, the objects in your house as of the last crash-save
|
||||
will be loaded back into your house when the MUD reboots. Also, if you own
|
||||
a house, and quit from the game while standing in your house, you will be
|
||||
loaded into your house next time you enter the game.
|
||||
|
||||
Guests of your house can be defined using the HOUSE command. See HOUSE for
|
||||
more information.
|
||||
|
||||
Houses are an alternative to renting. You can simply enter your house and
|
||||
quit; your objects will drop to the ground and be crash-saved for when you
|
||||
return. There is currently no limit to the number of objects which can be
|
||||
stored in your house. Of course, players must expect to pay a much higher
|
||||
premium for the convenience of houses; contact your local Implementor for
|
||||
a fee schedule.
|
||||
|
||||
See also: HOUSE
|
||||
#
|
||||
IMPLEMENTOR
|
||||
|
||||
The most powerful being in existence.
|
||||
#
|
||||
INN INNS CRYOGENIC CRYO RECEPTION
|
||||
|
||||
Inns are places where the weary traveler may rest while the innkeeper looks
|
||||
after his equipment and treasure.
|
||||
|
||||
Specifically, the game will save your equipment while you are logged out.
|
||||
There is a daily cost for renting, based on your equipment. Each item has
|
||||
a per diem charge. The per diem charge is calculated to the nearest second,
|
||||
however -- if you rent at the rate of 2400 coins per day, and you come back
|
||||
39 hours later, you will be charged 3900 coins.
|
||||
|
||||
A CRYOGENIC CENTER will store your items for a one-time charge of four
|
||||
days rent.
|
||||
|
||||
Rent files are deleted if you run out of money to pay the per diem charges
|
||||
or after 30 days. Cryogenic-rent files are deleted after 60 days.
|
||||
|
||||
See also: OFFER, RENT
|
||||
#
|
||||
LINK
|
||||
|
||||
A lot of players have problems with their links to the game. This can be
|
||||
very hazardous to your health in the middle of a battle, of course.
|
||||
|
||||
I. If your link is broken, you will automatically attempt to flee each
|
||||
time someone attempts to hit you. If you manage to flee, then you
|
||||
will be saved by divine forces, and put in a safe place until you
|
||||
reconnect to the game.
|
||||
|
||||
II. If your link jams (freezes), you have a problem. The only solution we
|
||||
can give is that you break your link as quickly as possible. By
|
||||
breaking the link you can hope that the above procedure is initiated.
|
||||
|
||||
Do not try to get out of a fight by breaking link. You will be not
|
||||
reimbursed for any experience or equipment if you purposefully
|
||||
cut your link.
|
||||
#
|
||||
"MAGIC USER" WIZARD MAGE
|
||||
|
||||
This is the class of powerful and violent magic, but the magic user do not
|
||||
control the nature, and can therefore not bless and such.
|
||||
|
||||
You can improve your spells by using the practice command.
|
||||
|
||||
See 'help spells' for a list of spells available.
|
||||
|
||||
See also: PRACTICE, SPELLS
|
||||
#
|
||||
MANA
|
||||
|
||||
Mana is used when casting spells. You must have a certain amount of mana
|
||||
in order to cast any particular spell. If you do not have enough mana to
|
||||
cast the spell you must rest until you gain enough points to cast.
|
||||
|
||||
See also: SPELLS
|
||||
#
|
||||
MIDGAARD MAP
|
||||
|
||||
Temple Altar
|
||||
|
|
||||
|
|
||||
Reading -- Temple -- Donations
|
||||
Room of
|
||||
Midgaard Post Reception
|
||||
| Office /
|
||||
Cleric | | /
|
||||
Guild----Temple Square----Grunting---Bar
|
||||
(Fountain) Boar Inn
|
||||
Magic |
|
||||
Shop Bakery | Grocer Weaponsmith
|
||||
| | | | | East
|
||||
<---West-----+------+----Market----+--------+--------Gate--->
|
||||
Gate | | Square | | |
|
||||
| Mage Armory | Pet Warrior Wally's
|
||||
(Wall Guild | Shop Guild World of Water
|
||||
Road) |
|
||||
| | Uncle Juans's
|
||||
| | |
|
||||
+-(Poor-Alley)-+----Square----+(Dark-Alley)-------+
|
||||
| | | | | |
|
||||
| Grubby | Thieves Levee Warehouse
|
||||
| Inn | Guild |
|
||||
(Wall Dump |
|
||||
Road) Sewers/ |
|
||||
| |
|
||||
| Midgaard
|
||||
<=== [Bridge] =============================== River =============>
|
||||
|
|
||||
|
|
||||
+(Concourse)+------------+-------------+----------+
|
||||
| | | | |
|
||||
| + +----Cafe +---Penny |
|
||||
| | Park--v | | Lane |
|
||||
| City | +--+--+ | |
|
||||
| Guard----+----+----+--o--+-----+----+---City |
|
||||
| HQ | | Hall |
|
||||
| + +--(Emerald)--+ |
|
||||
(Concourse) | | (Concourse)
|
||||
| +------(Park-+-Road)-------+ |
|
||||
| | | |
|
||||
| +--(Emerald)-+ +---Elm |
|
||||
| | | Street |
|
||||
| + + |
|
||||
| | | |
|
||||
+-----------+------(Concourse)---------+----------+
|
||||
|
|
||||
Graveyard
|
||||
Entrance
|
||||
#
|
||||
SHOPS
|
||||
|
||||
Shops are places where the adventurer may purchase equipment for his quests,
|
||||
and where he may sell his treasure if he should manage to survive the perils
|
||||
with his life and sanity intact. Many shops trade only in a specific type of
|
||||
merchandise. Thus, a baker may well refuse to buy your armor, even if it is
|
||||
of high quality!
|
||||
|
||||
To some people, the prospect of obtaining the entire inventory of a shop by
|
||||
murdering the keeper may appear tempting - but beware: The shopkeepers are
|
||||
often rugged, capable men; roughened by years of trading and, indeed, surviving
|
||||
in a world where the only safe prospect is death in the end.
|
||||
|
||||
See also: BUY, SELL, LIST, VALUE
|
||||
#
|
||||
SPELL SPELLS
|
||||
|
||||
Magic User Cleric
|
||||
|
||||
(1) Magic Missile (1) Armor
|
||||
(1) - (1) Cure Light
|
||||
|
||||
(2) Detect Magic (2) Create Water
|
||||
(2) Detect Invisible (2) Create Food
|
||||
|
||||
(3) Chill Touch (3) Detect Poison
|
||||
(3) Infravision (3) -
|
||||
|
||||
(4) Invisibility (4) Cure Blindness
|
||||
(4) Armor (4) Detect Evil
|
||||
(4) - (4) Detect Alignment
|
||||
|
||||
(5) Burning Hands (5) Bless
|
||||
|
||||
(6) Locate Object (6) Blindness
|
||||
(6) Strength (6) Detect Invisible
|
||||
|
||||
(7) Shocking Grasp (7) Infravision
|
||||
|
||||
(8) Sleep (8) Protection From Evil
|
||||
(8) - (8) Poison
|
||||
|
||||
(9) Lightning Bolt (9) Cure Critical
|
||||
(9) Blindness (9) Group Armor
|
||||
|
||||
(10) Detect Poison (10) Summon
|
||||
(10) - (10) Remove Poison
|
||||
|
||||
(11) Color Spray (11) -
|
||||
|
||||
(12) - (12) Earthquake
|
||||
(12) - (12) Word of Recall
|
||||
|
||||
(13) Energy Drain (13) -
|
||||
|
||||
(14) Curse (14) Detect Evil
|
||||
(14) Poison (14) Detect Good
|
||||
(14) - (14) Dispel Evil
|
||||
(14) - (14) Dispel Good
|
||||
|
||||
(15) Fireball (15) Call Lightning
|
||||
(15) - (15) Sanctuary
|
||||
|
||||
(16) Charm Person (16) Heal
|
||||
|
||||
(17) Sense Life (17) Control Weather
|
||||
|
||||
(19) - (19) Harm
|
||||
|
||||
(22) - (22) Group Heal
|
||||
|
||||
(26) Enchant Weapon (26) Remove Curse
|
||||
#
|
||||
THIEF THIEVES
|
||||
|
||||
Thieves are known to have very special qualities, that no other class offers.
|
||||
Their specialty tends to be in the darker, sneakier art. Many of these
|
||||
qualities can come in handy in many situations, such as picking locks.
|
||||
|
||||
You can improve you skills by using the practice command.
|
||||
|
||||
Skills available to thieves:
|
||||
|
||||
sneak, hide, steal, backstab, pick lock, track
|
||||
|
||||
See the help on each skill for more information.
|
||||
|
||||
See also: PRACTICE
|
||||
#
|
||||
WARRIOR FIGHTER
|
||||
|
||||
Warriors are known to have more strength than the average player. This makes
|
||||
them better at hand-to-hand-combat, as they possess skills of violence and
|
||||
fighting unequaled by the members of any other class. However, they lack the
|
||||
ability to use magic of any sort.
|
||||
|
||||
You can improve your skills by using the practice command.
|
||||
|
||||
Skills available to warriors:
|
||||
|
||||
kick, rescue, track, bash
|
||||
|
||||
See also: PRACTICE
|
||||
#
|
||||
CIRCLE CIRCLEMUD CREDITS
|
||||
C I R C L E M U D 3 . 0
|
||||
|
||||
CircleMUD was developed from DikuMud (Gamma 0.0) by Jeremy "Ras" Elson at
|
||||
Johns Hopkins University's Department of Computer Science. All code unique
|
||||
to CircleMUD is protected under a copyright by the Trustees of the Johns
|
||||
Hopkins University.
|
||||
|
||||
Many, many people contributed to CircleMUD in one way or another throughout
|
||||
the course of its development. Although it's impossible for me to remember
|
||||
them all, I'd like to extend special thanks to certain people:
|
||||
|
||||
-- Jeff Fink and George Greer, for submitting a veritable mountain of
|
||||
excellent code.
|
||||
-- Chris Epler and Chris Herringshaw for extensive beta-testing and bug
|
||||
reporting.
|
||||
-- Furry (Alex Fletcher), for single-handedly managing Circle's world files.
|
||||
-- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other
|
||||
code and area submissions.
|
||||
-- Jean-Jack Riethoven for porting the code to the Amiga, David Carver
|
||||
for porting it to OS/2, and Jack Patton and Steffen Haeuser for the
|
||||
Amiga port.
|
||||
-- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
|
||||
-- The DikuMud folk, and the good old WhatMUD implementors Dave & Justin,
|
||||
for starting the ball rolling.
|
||||
-- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being
|
||||
there in the very early days of Circle's development.
|
||||
-- Sharon, Ben, Erica, Aly, and Josh, for keeping me sane.
|
||||
-- Jules (hamotek sheli) for being the greatest.
|
||||
|
||||
...plus everyone else in the Circle community who has submitted material!
|
||||
Thanks everyone!
|
||||
|
||||
Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD
|
||||
To report bugs: bugs@circlemud.org
|
||||
To get help: help@circlemud.org
|
||||
URL: http://www.circlemud.org/
|
||||
Mailing List: listserv@post.queensu.ca
|
||||
(write "subscribe circle <first name> <last name>")
|
||||
|
||||
--Jeremy Elson (jelson@circlemud.org)
|
||||
|
||||
See also: AREAS
|
||||
#
|
||||
$
|
21
old-codebase/lib/text/help/screen
Normal file
21
old-codebase/lib/text/help/screen
Normal file
@@ -0,0 +1,21 @@
|
||||
-------------------------------------------------------------------------------
|
||||
Movement: | Communication:
|
||||
NORTH SOUTH EAST WEST UP DOWN | SAY GSAY SHOUT HOLLER TELL ASK WHISPER
|
||||
LOOK EXITS ENTER LEAVE | MAIL RECEIVE CHECK GOSSIP GRATS AUCTION
|
||||
SLEEP WAKE REST SIT STAND | NOTELL NOSHOUT NOGOSSIP NOGRATS NOAUCTION
|
||||
(LOCK UNLOCK OPEN CLOSE) |
|
||||
-------------------------------------------------------------------------------
|
||||
Objects: | Information:
|
||||
GET DROP JUNK DONATE PUT GIVE WEAR | SCORE HELP INFO WHO NEWS TIME WEATHER
|
||||
GRAB INVENTORY EQUIPMENT REMOVE | WHERE CONSIDER LEVELS WIZLIST IMMLIST
|
||||
EXAMINE EAT DRINK TASTE SIP POUR | CREDITS TOGGLE FLAGS WIZHELP
|
||||
-------------------------------------------------------------------------------
|
||||
Combat: | Utility:
|
||||
KILL WIELD FLEE ASSIST TRACK | ! BUG IDEA TYPO QUIT SAVE BRIEF COMPACT
|
||||
(KICK BASH RESCUE BACKSTAB CAST) | TITLE NOSUMMON COMMANDS SOCIALS DISPLAY
|
||||
-------------------------------------------------------------------------------
|
||||
Further information available by HELP <keyword>, keyword being a command or
|
||||
(for example) one of the following:
|
||||
|
||||
SOCIAL SHOPS INNS CLERIC WARRIOR THIEF MAGIC SPELLS LINK
|
||||
-------------------------------------------------------------------------------
|
35
old-codebase/lib/text/help/socials.hlp
Normal file
35
old-codebase/lib/text/help/socials.hlp
Normal file
@@ -0,0 +1,35 @@
|
||||
FRENCH
|
||||
|
||||
Don't you know how they kiss in France?? -- try it!
|
||||
#
|
||||
KISS
|
||||
|
||||
Well can't you guess?
|
||||
#
|
||||
SMILE
|
||||
|
||||
Whenever you feel like smiling...
|
||||
#
|
||||
SOCIALS
|
||||
|
||||
Usage: <social> [<victim>]
|
||||
|
||||
Socials are commands used to show your affective state to others. The
|
||||
actor, victim and bystanders may receive different messages. Generally,
|
||||
social commands are used only to express emotion and not to take action,
|
||||
but it is possible that some mobs (or players) will take action based on
|
||||
the social. (Slap a dragon lately?)
|
||||
|
||||
Example:
|
||||
|
||||
> shake homer
|
||||
> applaud marge
|
||||
> stare
|
||||
|
||||
The SOCIALS command generates a canonical listing of all available socials.
|
||||
|
||||
> socials
|
||||
|
||||
See also: EMOTE
|
||||
#
|
||||
$
|
557
old-codebase/lib/text/help/spells.hlp
Normal file
557
old-codebase/lib/text/help/spells.hlp
Normal file
@@ -0,0 +1,557 @@
|
||||
ARMOR
|
||||
|
||||
Usage : cast 'armor' [target]
|
||||
Accumulative: No
|
||||
Duration : 24 Hours
|
||||
Level : Mage level 4, Cleric level 1.
|
||||
|
||||
The Armor spell will improve your AC by 2.
|
||||
|
||||
See also: AC
|
||||
#
|
||||
BLESS
|
||||
|
||||
Usage : cast 'bless' <victim | object>
|
||||
Accumulative: No
|
||||
Duration : 6 Hours, permanent for objects.
|
||||
Level : Cleric level 5.
|
||||
|
||||
Bless on a victim will improve the victims saving throw versus spells
|
||||
by 1, and furthermore improve the hitroll by 2.
|
||||
|
||||
Bless on an item currently has no defined action. It is only possible
|
||||
to bless non-evil items, and the object blessed may weigh no more
|
||||
than five pounds per level of caster.
|
||||
#
|
||||
BLINDNESS
|
||||
|
||||
Usage : cast 'blindness' <victim>
|
||||
Accumulative: No
|
||||
Duration : 2 hours.
|
||||
Level : Mage level 9, Cleric level 6.
|
||||
|
||||
Blindness will blind a victim failing its saving throw.
|
||||
A blinded person will have -4 penalty to both hitroll and AC.
|
||||
|
||||
See also: AC
|
||||
#
|
||||
"BURNING HANDS"
|
||||
|
||||
Usage : cast 'burning hands' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 5.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the chill touch spell.
|
||||
|
||||
See also: "CHILL TOUCH"
|
||||
#
|
||||
"CALL LIGHTNING"
|
||||
|
||||
Usage : cast 'call lightning' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 15.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell will use the "force of nature" to make a lightning
|
||||
strike the victim. It is therefore only possible to call lightning
|
||||
outside, and it has to be raining (or worse).
|
||||
|
||||
See also: "CONTROL WEATHER", WEATHER
|
||||
#
|
||||
CAST
|
||||
|
||||
Usage: cast '<spell name>' [target]
|
||||
|
||||
For "magical" people. If you want to throw a spell at someone or something.
|
||||
|
||||
Example:
|
||||
|
||||
> cast 'burning hands' <player>
|
||||
Note that the name of the spell must be enclosed by "'"s.
|
||||
|
||||
See also: help on each individual spell:
|
||||
|
||||
Examples:
|
||||
|
||||
> help cure ligh
|
||||
> help ventri
|
||||
> help energy drain
|
||||
#
|
||||
"CHARM PERSON"
|
||||
|
||||
Usage : cast 'charm person' <victim>
|
||||
Accumulative: No
|
||||
Duration : (432/Intelligence points of person) hours
|
||||
Level : Mage level 16.
|
||||
|
||||
Is is not possible to charm anyone that is already charmed, if
|
||||
you're charmed yourself, or if the person is higher level than
|
||||
yourself. The person will get a saving throw versus "paralysation".
|
||||
|
||||
A charmed person will follow you, and not be able to attack you, you
|
||||
can order the charmed person using the order command.
|
||||
|
||||
See also: FOLLOW, ORDER
|
||||
#
|
||||
"CHILL TOUCH"
|
||||
|
||||
Usage : cast 'chill touch' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 3.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the magic missile spell.
|
||||
A victim failing its saving throw will get its strength
|
||||
reduced by one.
|
||||
|
||||
See also: "MAGIC MISSILE"
|
||||
#
|
||||
COLORSPRAY "COLOR SPRAY"
|
||||
|
||||
Usage : cast 'color spray' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 11.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the lightning bolt spell.
|
||||
|
||||
See also: "LIGHTNING BOLT"
|
||||
|
||||
For help on actual color, see: ANSI
|
||||
#
|
||||
"CONTROL WEATHER"
|
||||
|
||||
Usage : cast 'control weather' <'better' | 'worse'>
|
||||
Accumulative: Yes
|
||||
Duration : -
|
||||
Level : Cleric level 17.
|
||||
|
||||
This spell will change the "course" of the current weather.
|
||||
|
||||
Example:
|
||||
|
||||
> cast 'control wea' worse
|
||||
#
|
||||
"CREATE FOOD"
|
||||
|
||||
Usage : cast 'create food'
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 2.
|
||||
|
||||
This spell instantly creates a fresh waybread. The waybread will be
|
||||
filling for the next (5+level) hours, up to a maximum of 24 hours.
|
||||
|
||||
See also: "CREATE WATER"
|
||||
#
|
||||
"CREATE WATER"
|
||||
|
||||
Usage : cast 'create water' <drink container>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 2.
|
||||
|
||||
Expect disastrous results if cast upon a drink container which contains
|
||||
another liquid than water. Empty or water containers will be filled
|
||||
depending on the level of the caster.
|
||||
|
||||
Double amount of water will be created if it is raining (or worse).
|
||||
|
||||
See also: "CREATE FOOD"
|
||||
#
|
||||
"CURE BLIND"
|
||||
|
||||
Usage : cast 'cure blind' <victim>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 4.
|
||||
|
||||
This spell will cure a person blinded by the "blindness" spell, it
|
||||
can not remove blindness caused by for example cursed items.
|
||||
#
|
||||
"CURE CRITIC"
|
||||
|
||||
Usage : cast 'cure critic' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 9.
|
||||
|
||||
This spell cures 3d8+3 hitpoints of damage.
|
||||
#
|
||||
"CURE LIGHT"
|
||||
|
||||
Usage : cast 'cure light' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 1.
|
||||
|
||||
Cures minor wounds and scratches.
|
||||
#
|
||||
CURSE
|
||||
|
||||
Usage : cast 'curse' <victim | object>
|
||||
Accumulative: Yes
|
||||
Duration : 7 Days, permanent on objects.
|
||||
Level : Mage level 14.
|
||||
|
||||
Curse cast on a person that fails the saving throw, will reduce their
|
||||
hitroll and damage roll both by one. It will also reduce the saving
|
||||
throw versus paralysation by one.
|
||||
|
||||
When cast upon an object, the object will become undropable.
|
||||
#
|
||||
"DETECT ALIGNMENT"
|
||||
|
||||
Usage : cast 'detect alignment'
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level
|
||||
Level : Cleric level 4.
|
||||
|
||||
Allows the caster to detect the alignment of those around them.
|
||||
Evil will show as a red aura, good in a blue aura.
|
||||
|
||||
See also: "DETECT INVISIBILITY"
|
||||
#
|
||||
"DETECT INVISIBILITY"
|
||||
|
||||
Usage : cast 'detect invisibility' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level/4
|
||||
Level : Mage level 2, Cleric level 6.
|
||||
|
||||
This spell enables you to see invisible items and players.
|
||||
#
|
||||
"DETECT MAGIC"
|
||||
|
||||
Usage : cast 'detect magic' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level
|
||||
Level : Mage level 2.
|
||||
|
||||
This spell will let you see the magical aura surrounding magical
|
||||
objects.
|
||||
#
|
||||
"DETECT POISON"
|
||||
|
||||
Usage : cast 'detect poison' <victim | food | drink>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 10, Cleric level 3.
|
||||
|
||||
Cast on food or drinks (drink containers) you will be able to
|
||||
sense if it is poisoned.
|
||||
|
||||
Cast on a person you will be able to see if that person is
|
||||
poisoned.
|
||||
#
|
||||
"DISPEL EVIL"
|
||||
|
||||
Usage : cast 'dispel evil' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 14.
|
||||
Save : Special
|
||||
|
||||
This spell will only affect evil creatures. An evil person of level
|
||||
equal or less than caster will suffer 100 damage points.
|
||||
|
||||
If the victim is higher level than caster, the spell will inflict
|
||||
(caster_level)d4 damage points, saving throw versus half damage.
|
||||
|
||||
See also: DISPEL GOOD
|
||||
#
|
||||
"DISPEL GOOD"
|
||||
|
||||
Usage : cast 'dispel good' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 14.
|
||||
Save : Special
|
||||
|
||||
This spell will only affect good creatures. A good person of level
|
||||
equal or less than caster will suffer 100 damage points.
|
||||
|
||||
If the victim is higher level than caster, the spell will inflict
|
||||
(caster_level)d4 damage points, saving throw versus half damage.
|
||||
|
||||
See also: DISPEL EVIL
|
||||
#
|
||||
EARTHQUAKE
|
||||
|
||||
Usage : cast 'earthquake'
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 12.
|
||||
Save : -
|
||||
|
||||
This spell will damage everybody except the caster by
|
||||
1d8+level_of_caster hitpoints.
|
||||
#
|
||||
"ENCHANT WEAPON"
|
||||
|
||||
Usage : cast 'enchant weapon' <weapon>
|
||||
Accumulative: No
|
||||
Duration : Permanent
|
||||
Level : Mage level 26.
|
||||
|
||||
This spell will enchant non-magical (non-modifying) weapons only.
|
||||
By non-modifying weapons we refer to weapons that might alter any
|
||||
ability such as for example damage. The only way to know if a weapon
|
||||
is suitable for enchantment is to fully identify it.
|
||||
|
||||
The enchantment will modify the weapon as:
|
||||
|
||||
Level Hit Roll Damage
|
||||
|
||||
0..17 +1 +1
|
||||
18..19 +2 +1
|
||||
20..20+ +2 +2
|
||||
#
|
||||
"ENERGY DRAIN"
|
||||
|
||||
Usage : cast 'energy drain' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 13.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell does not give much damage, but victims failing their
|
||||
saving throws will loose up to 40,000 XP points. You will gain
|
||||
a quarter of this XP.
|
||||
|
||||
Beware that this spell is evil.
|
||||
#
|
||||
FIREBALL
|
||||
|
||||
Usage : cast 'fireball' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 15.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is the most powerful spell a magic user can cast.
|
||||
|
||||
See also: "COLOR SPRAY"
|
||||
#
|
||||
HARM
|
||||
|
||||
Usage : cast 'harm' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 19.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell removes all but 1d4 hitpoints from the victim. The
|
||||
maximum number of damage points are 100. It is not possible to
|
||||
kill using this spell (but almost).
|
||||
#
|
||||
HEAL
|
||||
|
||||
Usage : cast 'heal' <victim>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 16.
|
||||
|
||||
Heal will heal all the hitpoints from a person, except 1d4 points.
|
||||
Maximum 100 points can be healed. A victim who is blinded will also
|
||||
be cured by the heal spell.
|
||||
|
||||
See also: "CURE BLINDNESS"
|
||||
#
|
||||
INFRAVISION
|
||||
|
||||
Usage : cast 'infravision'
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 12 hours + level
|
||||
Level : Mage level 3, Cleric level 7.
|
||||
|
||||
Allows the caster to detect the heat given off by objects giving them
|
||||
the ability to have much better vision in dark conditions.
|
||||
|
||||
See also: "DETECT INVISIBILITY"
|
||||
#
|
||||
INVISIBILITY
|
||||
|
||||
Usage : cast 'invisibility' <victim | object>
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 24 hours, permanent on objects.
|
||||
Level : Mage level 4.
|
||||
|
||||
Makes the target of the spell invisible to everyone except those who have
|
||||
the "detect invisibility" spell.
|
||||
|
||||
Attacking while invisible will immediately break the spell.
|
||||
|
||||
See also: "DETECT INVISIBILITY"
|
||||
#
|
||||
"LIGHTNING BOLT"
|
||||
|
||||
Usage : cast 'lightning bolt' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 9.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the shocking grasp spell.
|
||||
|
||||
See also: "SHOCKING GRASP"
|
||||
#
|
||||
"LOCATE OBJECT"
|
||||
|
||||
Usage : cast 'locate object' <object>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 6.
|
||||
|
||||
If possible you will know exactly where an object is, or the
|
||||
name of the person using it. If more than one object by the
|
||||
same name exists, you will get a listing of several objects.
|
||||
The maximum number of objects you can simultaneously locate is
|
||||
your level divided by 2.
|
||||
#
|
||||
"MAGIC MISSILE"
|
||||
|
||||
Usage : cast 'magic missile' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 1.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
Causes a bolt of magical energy to be thrown from the casters hands at the
|
||||
victim.
|
||||
#
|
||||
POISON
|
||||
|
||||
Usage : cast 'poison' <victim | food | drink>
|
||||
Accumulative: Yes on persons.
|
||||
Duration : Level hours, or permanent on food and drinks.
|
||||
Level : Cleric Level 8, Mage level 14.
|
||||
|
||||
Casting poison on food or drink (containers) will poison it. Eating
|
||||
poisoned food/drinks will poison the person eating or drinking.
|
||||
|
||||
A person who is poisoned will suffer damage every hour, lose strength, and
|
||||
gain less points than usual.
|
||||
|
||||
See also: "REMOVE POISON", "DETECT POISON"
|
||||
#
|
||||
"PROTECTION FROM EVIL"
|
||||
|
||||
Usage : cast 'protection from evil' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 24 hours
|
||||
Level : Cleric level 8.
|
||||
|
||||
The meaning of this spell is not yet fully defined.
|
||||
#
|
||||
"REMOVE CURSE"
|
||||
|
||||
Usage : cast 'remove curse' <victim | object>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 26.
|
||||
|
||||
Will remove a curse on carried objects or any persons in the room.
|
||||
#
|
||||
"REMOVE POISON"
|
||||
|
||||
Usage : cast 'remove poison' <victim | food | drink>
|
||||
Accumulative: No
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 10.
|
||||
|
||||
Will remove the affects of poison from a victim or an object.
|
||||
|
||||
See also: POISON
|
||||
#
|
||||
SANCTUARY
|
||||
|
||||
Usage : cast 'sanctuary' [self]
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : 4 hours
|
||||
Level : Cleric level 15.
|
||||
|
||||
When protected by sanctuary you will only receive 1/2 the normal damage
|
||||
caused by a particular blow.
|
||||
|
||||
See also: ARMOR, BLESS
|
||||
#
|
||||
"SHOCKING GRASP"
|
||||
|
||||
Usage : cast 'shocking grasp' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 7.
|
||||
Save : Versus spell for half damage.
|
||||
|
||||
This spell is more powerful than the burning hands spell.
|
||||
|
||||
See also: "BURNING HANDS"
|
||||
#
|
||||
"SENSE LIFE"
|
||||
|
||||
Usage : cast 'sense life'
|
||||
Accumulative: Yes (Duration)
|
||||
Duration : Level hours.
|
||||
Level : Cleric level 5, Mage level 17.
|
||||
|
||||
Allows the caster to sense the presence of a player or monster in the
|
||||
room which is hiding. The true identity will remain hidden however.
|
||||
Invisible persons are also considered hidden.
|
||||
|
||||
See also: HIDE
|
||||
#
|
||||
STRENGTH
|
||||
|
||||
Usage : cast 'strength' <victim>
|
||||
Accumulative: Yes
|
||||
Duration : Level/2 + 4
|
||||
Level : Mage level 6.
|
||||
|
||||
A person will gain 1 strength point per spell (2 points if level of
|
||||
caster is greater than 18). Maximum strength is 18/100.
|
||||
#
|
||||
SUMMON
|
||||
|
||||
Usage : cast 'summon' <victim>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 10.
|
||||
|
||||
Will summon a person of the name spoken. It is not possible to
|
||||
summon someone of three or more levels above yourself.
|
||||
If you attempt to summon a monster, it will get a saving throw.
|
||||
|
||||
See also: NOSUMMON
|
||||
#
|
||||
VENTRILOQUATE
|
||||
|
||||
Usage : cast 'ventriloquate' <victim | object> <text>
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Mage level 1.
|
||||
Save : Versus spell victim only sees attempted cast.
|
||||
|
||||
For all people in the same room as the caster that fail a saving throw, the
|
||||
spell will make the object or victim appear to say the text written.
|
||||
|
||||
Example:
|
||||
|
||||
> cast 'vent' Mirlen I got 399,823 coins, don't even consider killing me!
|
||||
#
|
||||
"WORD OF RECALL"
|
||||
|
||||
Usage : cast 'word of recall'
|
||||
Accumulative: -
|
||||
Duration : Instantaneous
|
||||
Level : Cleric level 12.
|
||||
|
||||
The caster will be transferred back to his hometown sanctuary (usually the
|
||||
Temple of Midgaard).
|
||||
#
|
||||
$
|
728
old-codebase/lib/text/help/wizhelp.hlp
Normal file
728
old-codebase/lib/text/help/wizhelp.hlp
Normal file
@@ -0,0 +1,728 @@
|
||||
ADVANCE
|
||||
|
||||
Usage: advance <victim> <level>
|
||||
|
||||
ADVANCE moves a player to a new level. If used to promote a player to an
|
||||
immortal level, and if you have the autowiz program installed, the wizlist and
|
||||
immlist will automatically be recreated.
|
||||
|
||||
Example:
|
||||
|
||||
> advance rasmussen 34
|
||||
|
||||
See also: SET
|
||||
#
|
||||
WIZAT
|
||||
|
||||
Usage: at <room VNUM | item | mob | player name> <command> <arguments>
|
||||
|
||||
AT can be used to perform an action in a location other than where you are
|
||||
standing. The first argument can be a virtual room number or the name of a
|
||||
character or object. The remainder of the line is passed to the command
|
||||
interpreter.
|
||||
|
||||
Examples:
|
||||
|
||||
> at 3001 look
|
||||
> at fido kill fido
|
||||
> at 3.corpse get all corpse
|
||||
> at catje wave catje
|
||||
|
||||
See also: GOTO
|
||||
#
|
||||
BAN UNBAN
|
||||
|
||||
Usage: ban [<all | new | select> <site>]
|
||||
unban <site>
|
||||
|
||||
These commands prevent anyone from a site with a hostname containing the
|
||||
site substring from logging in to the game. You may ban a site to ALL, NEW
|
||||
or SELECT players. Banning a site to NEW players prevents any new players
|
||||
from registering. Banning a site to ALL players disallows ANY connections
|
||||
from that site. Banning a site SELECTively allows only players with site-ok
|
||||
flags to log in from that site. Ban with no argument returns a list of
|
||||
currently banned sites.
|
||||
|
||||
Unban removes the ban.
|
||||
|
||||
Examples:
|
||||
|
||||
> ban all whitehouse.gov
|
||||
> unban ai.mit.edu
|
||||
|
||||
See also: WIZLOCK
|
||||
#
|
||||
DATE
|
||||
|
||||
Shows the current real time. (Not a social)
|
||||
#
|
||||
DC
|
||||
|
||||
Usage: dc <descriptor number>
|
||||
|
||||
DC (DisConnect) is used to disconnect a socket. If used on a playing socket,
|
||||
the player will lose his/her link, but, unlike PURGE, will not extract the
|
||||
player or dump the player's inventory on the ground.
|
||||
|
||||
DC is also useful for disconnecting people who have accidentally left
|
||||
themselves at the main menu, or connections sitting in the "Get name" state.
|
||||
|
||||
See also: USERS
|
||||
#
|
||||
ECHO GECHO QECHO SEND
|
||||
|
||||
Usage: echo <message>
|
||||
gecho <message>
|
||||
send <victim> <message>
|
||||
qecho <message>
|
||||
|
||||
ECHO displays a string to everyone in your room.
|
||||
GECHO displays the string to everyone in the game.
|
||||
QECHO displays the string to everyone with the QUEST flag.
|
||||
SEND displays the string to a particular person.
|
||||
|
||||
Examples:
|
||||
|
||||
> echo Hi, everyone in the room.
|
||||
> gecho Hi, everyone in the game, isn't this annoying?
|
||||
> send rasmussen You are being watched.
|
||||
#
|
||||
FORCE
|
||||
|
||||
Usage: force <victim | all> <command> <arguments>
|
||||
|
||||
FORCE forces a character, either monster or player, to perform a certain
|
||||
action. FORCE ALL forces everyone in the game; FORCE ROOM forces everyone in
|
||||
your room.
|
||||
|
||||
Example:
|
||||
|
||||
> force fido drop meat
|
||||
> force all save
|
||||
> force room look fido
|
||||
|
||||
If you are invisible to the one being forced, the force will be performed
|
||||
silently.
|
||||
#
|
||||
FREEZE THAW
|
||||
|
||||
Usage: freeze <victim>
|
||||
thaw <victim>
|
||||
|
||||
FREEZE, originally invented here at CircleMUD (we think), is used to prevent
|
||||
a player from playing. If frozen, the game will ignore all commands entered
|
||||
by the player, including QUIT, until the player is unfrozen with THAW.
|
||||
|
||||
Obviously, this command should only be used in extreme disciplinary
|
||||
circumstances.
|
||||
|
||||
See also: SET -> FROZEN
|
||||
#
|
||||
GOTO TRANS WIZTELEPORT
|
||||
|
||||
Usage: goto <location>
|
||||
trans <victim>
|
||||
teleport <victim> <location>
|
||||
|
||||
These commands are used to transports yourself and others to different rooms.
|
||||
GOTO allows you to go to other rooms; TRANS transports a person from wherever
|
||||
they are to the room YOU are in; TELEPORT transports your victim to some other
|
||||
location.
|
||||
|
||||
For both GOTO and TELEPORT, the location specifier can be either a virtual
|
||||
room number, or the name of a character or object.
|
||||
|
||||
Examples:
|
||||
|
||||
> goto 3001
|
||||
> goto rasmussen
|
||||
> trans fido
|
||||
> teleport fido 3001
|
||||
> teleport fido 2.fido
|
||||
|
||||
See also: POOFIN, POOFOUT, SET -> ROOM, WIZAT
|
||||
#
|
||||
HANDBOOK
|
||||
|
||||
Usage: handbook
|
||||
|
||||
Guidelines for having an Immortal character -- you should read it.
|
||||
#
|
||||
HCONTROL
|
||||
|
||||
Usage: hcontrol build <house vnum> <exit dir> <player name>
|
||||
hcontrol destroy <house vnum>
|
||||
hcontrol pay <house vnum>
|
||||
hcontrol show
|
||||
|
||||
House control, controls the addition, removal, and payments of houses.
|
||||
Hcontrol show will show all the houses currently defined in the game
|
||||
along with their last 'rent' payment date.
|
||||
|
||||
See also: HOUSE, HOUSES
|
||||
#
|
||||
HOLYLIGHT
|
||||
|
||||
Usage: holylight
|
||||
|
||||
A toggle which allows you to see:
|
||||
Invisible people and objects, even if you don't have 'detect invisibility'
|
||||
Hidden people, even if you don't have 'sense life'
|
||||
Dark rooms, even if you don't have a light
|
||||
|
||||
It is expected most immortals will keep HOLYLIGHT on most of the time;
|
||||
it exists so that you have the ability to see what mortals see for
|
||||
debugging purposes.
|
||||
#
|
||||
IMOTD
|
||||
|
||||
Usage: imotd
|
||||
|
||||
Displays the Immortal message of the day. This file usually contains
|
||||
new information on commands recently added, new features and other
|
||||
important information that immortals should be aware of.
|
||||
|
||||
See also: MOTD
|
||||
#
|
||||
INVIS
|
||||
|
||||
Usage: invis [level]
|
||||
|
||||
INVIS sets your invisibility level. With no argument, invis toggles between
|
||||
making you fully visible and fully invisible. If you specify a level, only
|
||||
people at and above the level you specify will be able to see you.
|
||||
|
||||
Examples:
|
||||
|
||||
> invis
|
||||
> invis 31
|
||||
|
||||
See also: VISIBLE
|
||||
#
|
||||
LAST
|
||||
|
||||
Usage: last <player_name>
|
||||
|
||||
For checking the last time a person logged on, their sitename, and their
|
||||
ID number.
|
||||
|
||||
Example:
|
||||
|
||||
> last ras
|
||||
[ 24] [14 Cl] Ras : somesite.edu : Tue May 16 22:07:09 1995
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
LOAD
|
||||
|
||||
Usage: load <mob | obj> <virtual number>
|
||||
|
||||
LOAD is used to create mobiles and objects. The first argument specifies if
|
||||
you are trying to load a mobile or an object; the second is the virtual
|
||||
number.
|
||||
|
||||
Example:
|
||||
|
||||
> load obj 3099
|
||||
You create a bulletin board.
|
||||
|
||||
> load mob 3005
|
||||
You create the receptionist.
|
||||
|
||||
See also: VNUM
|
||||
#
|
||||
MUTE
|
||||
|
||||
Usage: mute <victim>
|
||||
|
||||
MUTE is used to shut a player up. When muted, a player will not be able to
|
||||
use most communication channels until he/she is unmuted.
|
||||
|
||||
See also: FLAGS
|
||||
#
|
||||
NOHASSLE
|
||||
|
||||
Usage: nohassle
|
||||
|
||||
Toggles a flag to prevent aggressive monsters from attacking.
|
||||
#
|
||||
NOTITLE
|
||||
|
||||
Usage: notitle <vicitim>
|
||||
|
||||
Prevent players from being able to set their own titles; i.e., if the
|
||||
player consistently has an offensive title. The definition of offensive
|
||||
is left as an exercise for the reader.
|
||||
|
||||
See also: TITLE
|
||||
#
|
||||
NOWIZ
|
||||
|
||||
Usage: nowiz
|
||||
|
||||
Allows you to hear or ignore messages coming over the wiznet.
|
||||
|
||||
See also: WIZNET
|
||||
#
|
||||
OLC
|
||||
|
||||
Usage: olc { . | set | show | obj | mob | room} [args]
|
||||
|
||||
.: Repeat last modification command
|
||||
set: Set OLC characteristics
|
||||
show: Show OLC characteristics
|
||||
obj: Modify an object
|
||||
mob: Modify a mob
|
||||
room: Modify a room
|
||||
|
||||
OnLine Creation. A feature which will eventually allow the creation
|
||||
of areas ONLINE, without having to reboot the system.
|
||||
|
||||
See also: SHOW->ZONES, ZRESET
|
||||
#
|
||||
PAGE
|
||||
|
||||
Usage: page <player | all> <message>
|
||||
|
||||
PAGE is used to send a message, along with a beep, to another player. Use
|
||||
PAGE ALL to send a message and a beep to everyone in the game.
|
||||
|
||||
Examples:
|
||||
|
||||
> page rasmussen Hey, are you still at the keyboard?
|
||||
> page all GAME WILL BE SHUTTING DOWN IN 10 MINUTES
|
||||
|
||||
Do not abuse this command.
|
||||
#
|
||||
PARDON
|
||||
|
||||
Usage: pardon <victim>
|
||||
|
||||
Removes killer and thief flags from a player.
|
||||
#
|
||||
POOFIN POOFOUT
|
||||
|
||||
Usage: poofin <message>
|
||||
poofout <message>
|
||||
|
||||
Sets the message seen by players when you use GOTO to move to a different
|
||||
room. POOFIN with no argument resets your poofin to the default "appears with
|
||||
an ear-splitting bang"; POOFOUT with no argument defaults to "disappears in
|
||||
a puff of smoke."
|
||||
|
||||
See also: GOTO
|
||||
#
|
||||
PURGE
|
||||
|
||||
Usage: purge [name]
|
||||
|
||||
Purge destroys things. If used with no arguments, it will clear a room of all
|
||||
mobiles and objects, but will not harm players. If the argument is an object,
|
||||
that object (and all of its contents, if any) will be destroyed. If the
|
||||
argument is a mobile, the mobile will be destroyed, leaving its inventory and
|
||||
equipment lying on the ground.
|
||||
|
||||
If the argument is the name of a player, the player's inventory and equipment
|
||||
will drop on the ground and the player will lose his/her connection. For this
|
||||
reason, PURGE should only be used on players in disciplinary situations.
|
||||
|
||||
Examples:
|
||||
|
||||
> purge
|
||||
> purge Pom
|
||||
> purge sword
|
||||
> purge dragon
|
||||
|
||||
See also: DC
|
||||
#
|
||||
RELOAD
|
||||
|
||||
Usage: reload < '*' | all | file >
|
||||
|
||||
Reload is used to reload text files such as the MOTD from disk into memory.
|
||||
reload * reloads all the text files below.
|
||||
|
||||
Valid files are:
|
||||
|
||||
background (/mud_dir/lib/text/background)
|
||||
credits (/mud_dir/lib/text/credits)
|
||||
greetings (/mud_dir/lib/text/greetings)
|
||||
handbook (/mud_dir/lib/text/handbook)
|
||||
help (/mud_dir/lib/text/help)
|
||||
immlist (/mud_dir/lib/text/immlist)
|
||||
imotd (/mud_dir/lib/text/imotd)
|
||||
news (/mud_dir/lib/text/news)
|
||||
motd (/mud_dir/lib/text/motd)
|
||||
info (/mud_dir/lib/text/info)
|
||||
policy (/mud_dir/lib/text/policies)
|
||||
wizlist (/mud_dir/lib/text/wizlist)
|
||||
xhelp (/mud_dir/lib/text/help/*)
|
||||
#
|
||||
REROLL
|
||||
|
||||
Usage: reroll <player>
|
||||
|
||||
REROLL gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha)
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
RESTORE
|
||||
|
||||
Usage: restore <player | mobile>
|
||||
|
||||
RESTORE restores a player or mobile to full hit, mana, and movement points.
|
||||
If used on immortals, it also sets all skill levels to 100%.
|
||||
#
|
||||
RETURN
|
||||
|
||||
Usage: return
|
||||
|
||||
RETURN returns you to your regular body if you are switched into a mob.
|
||||
|
||||
See also: SWITCH
|
||||
#
|
||||
ROOMFLAGS
|
||||
|
||||
Usage: roomflags
|
||||
|
||||
Toggles a flag which causes the virtual room number and room flags, if any,
|
||||
to be displayed next to room names.
|
||||
#
|
||||
SET
|
||||
|
||||
Usage: set [ file | player ] <character> <field> <value>
|
||||
|
||||
SET is an extremely powerful command, capable of setting dozens of aspects of
|
||||
characters, both players and mobiles.
|
||||
|
||||
SET PLAYER forces set to look for a player and not a mobile; useful for
|
||||
players with names such as 'guard'.
|
||||
|
||||
SET FILE lets you change players who are not logged on. If you use SET FILE
|
||||
on a player who IS logged on, your change will be lost. If you wish to set
|
||||
a player who is in the game but is linkless, use set twice -- once with the
|
||||
FILE argument, and once without -- to make sure that the change takes.
|
||||
|
||||
For toggled fields (BINARY), the value must be ON, OFF, YES, or NO.
|
||||
|
||||
The following are valid fields:
|
||||
|
||||
Field Level Required Who Value Type Decription
|
||||
-----------------------------------------------------------------------------
|
||||
age LVL_GRGOD BOTH NUMBER Character's age
|
||||
brief LVL_GOD PC BINARY Brief mode
|
||||
invstart LVL_GOD PC BINARY Invisible @ Start
|
||||
title LVL_GOD PC MISC Player's title
|
||||
nosummon LVL_GRGOD PC BINARY NOSUMMON flag
|
||||
maxhit LVL_GRGOD BOTH NUMBER Max HP
|
||||
maxmana LVL_GRGOD BOTH NUMBER Max mana
|
||||
maxmove LVL_GRGOD BOTH NUMBER Max movement
|
||||
hit LVL_GRGOD BOTH NUMBER Current HP
|
||||
mana LVL_GRGOD BOTH NUMBER Current mana
|
||||
move LVL_GRGOD BOTH NUMBER Current movement
|
||||
align LVL_GOD BOTH NUMBER Alignment
|
||||
str LVL_GRGOD BOTH NUMBER Strength
|
||||
stradd LVL_GRGOD BOTH NUMBER Additional STR (18/xx)
|
||||
int LVL_GRGOD BOTH NUMBER Inteligence
|
||||
wis LVL_GRGOD BOTH NUMBER Wisdom
|
||||
dex LVL_GRGOD BOTH NUMBER Dexterity
|
||||
con LVL_GRGOD BOTH NUMBER Constitution
|
||||
cha LVL_GRGOD BOTH NUMBER Charisma
|
||||
sex LVL_GRGOD BOTH MISC Sex
|
||||
ac LVL_GRGOD BOTH NUMBER Armor class
|
||||
gold LVL_GOD BOTH NUMBER Gold (On hand)
|
||||
bank LVL_GOD PC NUMBER Gold in bank
|
||||
exp LVL_GRGOD BOTH NUMBER Experience points
|
||||
hitroll LVL_GRGOD BOTH NUMBER To-Hit modifier
|
||||
damroll LVL_GRGOD BOTH NUMBER Damage modifier
|
||||
invis LVL_IMPL PC NUMBER Invisible (level)
|
||||
nohassle LVL_GRGOD PC BINARY NOHASSLE flag
|
||||
frozen LVL_FREEZE PC BINARY FROZEN flag
|
||||
practices LVL_GRGOD PC NUMBER # of practices
|
||||
lessons LVL_GRGOD PC NUMBER # of practices
|
||||
drunk LVL_GRGOD BOTH MISC Drunkeness
|
||||
hunger LVL_GRGOD BOTH MISC Hrs to hunger
|
||||
thirst LVL_GRGOD BOTH MISC Hrs to thirst
|
||||
killer LVL_GOD PC BINARY KILLER flag
|
||||
thief LVL_GOD PC BINARY THIEF flag
|
||||
level LVL_IMPL BOTH NUMBER Level
|
||||
room LVL_IMPL BOTH NUMBER Move to room
|
||||
roomflag LVL_GRGOD PC BINARY ROOMFLAGS flag
|
||||
siteok LVL_GRGOD PC BINARY SITEOK flag
|
||||
deleted LVL_IMPL PC BINARY DELETED flag
|
||||
class LVL_GRGOD BOTH MISC Class (W/T/C/M)
|
||||
nowizlist LVL_GOD PC BINARY Not Wizlistable flag
|
||||
quest LVL_GOD PC BINARY QUESTING flag
|
||||
loadroom LVL_GRGOD PC MISC Room to load in (#/off)
|
||||
color LVL_GOD PC BINARY COLOR flag
|
||||
idnum LVL_IMPL PC NUMBER ID Number
|
||||
passwd LVL_IMPL PC MISC Player password
|
||||
nodelete LVL_GOD PC BINARY Undeletable flag
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
SHOW
|
||||
|
||||
Usage: show <mode> [argument]
|
||||
|
||||
Valid Modes:
|
||||
|
||||
death errors godrooms houses
|
||||
player rent shops stats
|
||||
zones
|
||||
|
||||
The SHOW command displays information. Some modes of show require additional
|
||||
information, such as a player name.
|
||||
|
||||
death: Shows all death traps in the game.
|
||||
errors: Shows errant rooms.
|
||||
godrooms: Shows the rooms in the 'god zone'.
|
||||
houses: Shows the houses that are currently defined.
|
||||
player: Shows player summary information, simply provide a player name.
|
||||
rent: Shows the filename and path to a players rent file.
|
||||
shops: Shows all the shops in the game and their buy/sell parameters.
|
||||
stats: Shows game status information including players in game, mobs etc.
|
||||
zones: Shows all the zones in the game and their current reset status.
|
||||
An age of -1 means it is in the 'to be reset next' queue.
|
||||
|
||||
See also: STAT, ZRESET
|
||||
#
|
||||
SHUTDOWN
|
||||
|
||||
Usage: shutdown [reboot | die | pause]
|
||||
|
||||
SHUTDOWN shuts the MUD down. The SHUTDOWN command works in conjunction with
|
||||
CircleMUD's 'autorun' script. If you are not using autorun, the arguments are
|
||||
meaningless. If you are using autorun, the following arguments are available:
|
||||
|
||||
REBOOT Pause only 5 seconds instead of the normal 40 before trying to
|
||||
restart the MUD.
|
||||
|
||||
DIE Kill the autorun script; the MUD will not reboot until autorun is
|
||||
explicitly run again.
|
||||
|
||||
PAUSE Create a file called 'paused' in Circle's root directory; do not
|
||||
try to restart the MUD until 'paused' is removed.
|
||||
#
|
||||
SKILLSET
|
||||
|
||||
Usage: skillset <name> '<skill>' <value>
|
||||
|
||||
Sets the specified skill to the specified value.
|
||||
|
||||
See also: SET
|
||||
#
|
||||
SLOWNS
|
||||
|
||||
Usage: slowns
|
||||
|
||||
Toggles whether or not IP addresses are resolved into readable site names.
|
||||
If slow nameserver is enabled, USERS will show only IP addresses.
|
||||
(128.123.222.111 etc).
|
||||
|
||||
See also: USERS
|
||||
#
|
||||
SNOOP
|
||||
|
||||
Usage: snoop [player]
|
||||
|
||||
Snoop allows you to listen in on another player's session; everything the
|
||||
player sees or types will be displayed on your terminal preceded by a '%'.
|
||||
|
||||
Obviously, there are many ethical considerations to the use of this command;
|
||||
snoop should be used minimally, and only for disciplinary purposes.
|
||||
|
||||
Type snoop <your name> or just snoop to stop snooping.
|
||||
#
|
||||
SNOWBALL
|
||||
|
||||
Snowball is just a social -- it prints a funny message, and nothing more.
|
||||
#
|
||||
STAT
|
||||
|
||||
Usage: stat [player | object | mobile | file] <name>
|
||||
|
||||
Gives information about players, monsters, and objects in the game. The type
|
||||
argument is optional.
|
||||
|
||||
STAT PLAYER will search only for players; useful for statting people with
|
||||
names such as Red or Cityguard.
|
||||
|
||||
STAT OBJECT will search only for objects.
|
||||
|
||||
STAT MOBILE will search only for monsters.
|
||||
|
||||
STAT FILE is used to stat players who are not logged in; the information
|
||||
displayed comes from the playerfile.
|
||||
|
||||
Examples:
|
||||
|
||||
> stat fido
|
||||
> stat player red
|
||||
> stat mobile red
|
||||
> stat file niandra
|
||||
> stat object thunderbolt
|
||||
|
||||
See also: VSTAT
|
||||
#
|
||||
STRING
|
||||
|
||||
Usage: string <type> <name> <field> [<string> | <keyword>]
|
||||
|
||||
For changing the text-strings associated with objects and characters. The
|
||||
format is:
|
||||
|
||||
Type is either 'obj' or 'char'.
|
||||
|
||||
Field is one of the following(the names may be abbreviated):
|
||||
|
||||
Name (the call-name of an obj/char - kill giant)
|
||||
Short (for inventory lists (obj's) and actions (char's))
|
||||
Long (for when obj/character is seen in room)
|
||||
Title (for players)
|
||||
Description (For look at. For obj's, must be followed by a keyword)
|
||||
Delete-description (only for obj's. Must be followed by keyword)
|
||||
|
||||
Where a string is expected as the last argument, a newline will make you enter
|
||||
a string mode, and the game will prompt you for new lines to the string until
|
||||
you exceed the maximum length for the string or you end a line with a '@'.
|
||||
|
||||
Mobiles and objects currently cannot be strung.
|
||||
#
|
||||
SWITCH
|
||||
|
||||
Usage: switch <monster>
|
||||
|
||||
SWITCH is used to take over the body of mobiles; useful for interactive
|
||||
adventures. If the monster in which you are switched is killed you will be
|
||||
returned to your own body.
|
||||
|
||||
See also: RETURN
|
||||
#
|
||||
SYSLOG
|
||||
|
||||
Usage: syslog [off | brief | normal | complete]
|
||||
|
||||
The SYSLOG command controls how detailed of an on-line system log you see.
|
||||
Messages surrounded by '[' and ']' are syslog messages and are in green
|
||||
if you have color on.
|
||||
|
||||
The messages you receive are level dependent.
|
||||
|
||||
Examples:
|
||||
|
||||
> syslog complete
|
||||
> syslog off
|
||||
|
||||
See also: COLOR
|
||||
#
|
||||
UNAFFECT
|
||||
|
||||
Usage: unaffect <victim>
|
||||
|
||||
Removes all affections (i.e., spell effects) from a player.
|
||||
|
||||
See also: STAT
|
||||
#
|
||||
UPTIME
|
||||
|
||||
Usage: uptime
|
||||
|
||||
Displays when the game was booted and calculates how long ago that was.
|
||||
#
|
||||
USERS
|
||||
|
||||
Usage: users [switches]
|
||||
|
||||
USERS gives a list of all sockets (i.e., connections) currently active on the
|
||||
MUD. The multi-column display shows the socket number (used by DC), class,
|
||||
level, and name of the player connected, connection state, idle time, and
|
||||
hostname.
|
||||
|
||||
The following switches are available:
|
||||
|
||||
-k or -o Show only outlaws (killers and thieves).
|
||||
-p Show only sockets in the playing sockets.
|
||||
-d Show only non-playing (deadweight) sockets.
|
||||
-l min-max Show only sockets whose characters are from level min to max.
|
||||
-n <name> Show the socket with <name> associated with it.
|
||||
-h <host> Show all sockets from <host>.
|
||||
-c list Show only sockets whose characters' classes are in list.
|
||||
|
||||
See also: DC, SLOWNS
|
||||
#
|
||||
VNUM
|
||||
|
||||
Usage: vnum <mob | obj> <name>
|
||||
|
||||
Gives a list of the virtual numbers of objects or mobiles which have the
|
||||
specified name.
|
||||
|
||||
Examples:
|
||||
|
||||
> vnum obj ring
|
||||
1. [ 904] a platinum ring
|
||||
2. [ 2543] a seashell ring
|
||||
3. [ 2588] a small emerald ring
|
||||
|
||||
> vnum mob dragon
|
||||
1. [ 1] Puff
|
||||
2. [ 908] the dragon turtle
|
||||
3. [ 2548] the Master of Illusions
|
||||
#
|
||||
VSTAT
|
||||
|
||||
Usage: vstat < mob | obj > <virtual number>
|
||||
|
||||
Used to stat a prototypical mobile or object by virtual number.
|
||||
|
||||
Examples:
|
||||
|
||||
> vstat obj 3000
|
||||
> vstat mob 3001
|
||||
|
||||
See also: LOAD, STAT, VNUM
|
||||
#
|
||||
WIZHELP
|
||||
|
||||
Usage: wizhelp
|
||||
|
||||
Gives a list of the special commands available at your level.
|
||||
#
|
||||
WIZLOCK
|
||||
|
||||
Usage: wizlock [value]
|
||||
|
||||
WIZLOCK allows you to restrict the game. WIZLOCK 1 prevents new characters
|
||||
from being created. WIZLOCK n, 2 <= n <= 34, prevents new characters and
|
||||
allows only characters level n and above to log on. WIZLOCK with no argument
|
||||
displays the current WIZLOCK level.
|
||||
|
||||
See also: BAN
|
||||
#
|
||||
WIZNET ;
|
||||
|
||||
The immortal communication channel.
|
||||
|
||||
Usage: wiznet [ '@' | '+' | '-' | '#' ] [<text>]
|
||||
|
||||
Examples:
|
||||
|
||||
>; <text> - just sends text
|
||||
>; @ - shows all gods that are on and visible to you
|
||||
- also shows if the gods who are visible to you are writing
|
||||
|
||||
This code was provided by Gnort.
|
||||
|
||||
See also: NOWIZ
|
||||
#
|
||||
ZRESET
|
||||
|
||||
Usage: zreset < zone | '*' | '.' >
|
||||
|
||||
Used to force a zone to reset. '*' forces all zones to reset. '.' forces
|
||||
the zone you are in to reset.
|
||||
|
||||
See also: SHOW -> ZONES
|
||||
#
|
||||
$
|
9
old-codebase/lib/text/immlist
Normal file
9
old-codebase/lib/text/immlist
Normal file
@@ -0,0 +1,9 @@
|
||||
*************************************************************************
|
||||
* The following people have reached immortality on CircleMUD. They are *
|
||||
* to be treated with respect and awe. Occasional prayers to them are *
|
||||
* advisable. Annoying them is not recommended. Stealing from them is *
|
||||
* punishable by immediate death. *
|
||||
*************************************************************************
|
||||
|
||||
Immortals
|
||||
~~~~~~~~~
|
18
old-codebase/lib/text/imotd
Normal file
18
old-codebase/lib/text/imotd
Normal file
@@ -0,0 +1,18 @@
|
||||
(lib/text/imotd)
|
||||
|
||||
Welcome to the long-awaited, oft-belated, highly-rated CircleMUD 3.1!
|
||||
|
||||
This is the immortal MOTD -- the file that immortals will see when they
|
||||
log in to the game. You should change it to something more interesting
|
||||
when you get a chance (as well as most of the other files in lib/text.)
|
||||
|
||||
If you need help with CircleMUD, please write to help@circlemud.org
|
||||
|
||||
If you would like to report a bug, please write to bugs@circlemud.org
|
||||
|
||||
For all other general discussion, you might want to join the CircleMUD
|
||||
Mailing List. If you wish to subscribe to the mailing list, send mail
|
||||
to <listserv@post.queensu.ca> with:
|
||||
subscribe circle <first name> <last name>
|
||||
in the body of the message.
|
||||
|
46
old-codebase/lib/text/info
Normal file
46
old-codebase/lib/text/info
Normal file
@@ -0,0 +1,46 @@
|
||||
(lib/text/info)
|
||||
|
||||
[Note: Further information can be gained on the capitalized words by using the
|
||||
HELP-command]
|
||||
|
||||
Classes, skills, and guilds:
|
||||
|
||||
When you enter the game the first time, you are asked to select a class; either
|
||||
THIEF, WARRIOR, CLERIC, or MAGIC user. Characters belonging to each of these
|
||||
classes have their own qualities, abilities, and handicaps.
|
||||
It is not unusual that people belonging to different classes, by joining
|
||||
their efforts and combining their skills, find their chances of survival and
|
||||
progress greatly improved. Indeed, a team consisting of members from all four
|
||||
classes can be an extremely powerful unit; capable of opening doors without
|
||||
keys, creating food supplies out of nothing, and destroying an enemy in
|
||||
several different ways. It is not advisable for a new player to offend the
|
||||
members of such a group!
|
||||
|
||||
In order to learn the tricks of your specific trade, you need to find your
|
||||
GUILD, which may take a little exploring. However, you can usually find a
|
||||
guild in any reasonably populated city. Once you've found it, you need to
|
||||
look up your guildmaster and PRACTICE.
|
||||
|
||||
Equipment:
|
||||
|
||||
It is never wise to travel without the proper equipment. You may purchase this
|
||||
in the SHOPS found in any larger city, or you may be lucky and find some left
|
||||
around, dropped by someone who doesn't need it anymore, for one reason or
|
||||
another.
|
||||
|
||||
About Staying Fit - Eating and Drinking:
|
||||
|
||||
At one time or another, you'll see the message "You are hungry". This means
|
||||
that it's time to find something edible before too long. People don't starve
|
||||
to death in this world, so have no fear. However, when you are hungry, you do
|
||||
not build up lost energy, so eventually you'll be unable to do anything but sit
|
||||
around and feel sorry for yourself, until someone comes by. Then, you can only
|
||||
hope that it's a benevolent person, rather than a greedy thief or a warrior
|
||||
lusting for blood.
|
||||
|
||||
General hints:
|
||||
|
||||
See help on the group command.
|
||||
See help on the consider command.
|
||||
See help on resting.
|
||||
See help on your class (magic user, cleric, warrior or thief).
|
8
old-codebase/lib/text/motd
Normal file
8
old-codebase/lib/text/motd
Normal file
@@ -0,0 +1,8 @@
|
||||
(lib/text/motd)
|
||||
|
||||
Welcome to
|
||||
|
||||
C I R C L E M U D 3 . 1
|
||||
"We addict players for their own enjoyment."
|
||||
Created by Jeremy Elson (jelson@circlemud.org)
|
||||
|
63
old-codebase/lib/text/news
Normal file
63
old-codebase/lib/text/news
Normal file
@@ -0,0 +1,63 @@
|
||||
(lib/text/news)
|
||||
|
||||
THE CIRCLEMUD HERALD
|
||||
"We addict players for their own enjoyment."
|
||||
September 19, 1993
|
||||
|
||||
|
||||
NEW COMMANDS AND NEW MUD BEHAVIOR:
|
||||
---------------------------------
|
||||
|
||||
** Your character no longer gains move points with age. However, age
|
||||
does still affect your HMV gains. Also, move point modifier objects
|
||||
now work correctly.
|
||||
|
||||
** You can now use "all" and "all.x" very generally with the get, put,
|
||||
drop, junk, donate, give, wear and remove commands. Type HELP GET
|
||||
for more info.
|
||||
|
||||
** The "track" function will show you the first step on the shortest
|
||||
path to anyone in the game.
|
||||
|
||||
** If you drop your link for more than 1 hour, you will be force-rented
|
||||
at 25% greater than normal rent prices. If you don't have enough
|
||||
money to rent with, your most valuable items will be junked until
|
||||
the money you have can cover your items.
|
||||
|
||||
** You can now remove your own messages from the board. Also, if you
|
||||
put someone else's name in parentheses in the message header, they
|
||||
will be able to remove the message too.
|
||||
|
||||
** The MIDGAARD MAIL SYSTEM is now complete. The Post Office is north
|
||||
of the entrance to the Grunting Boar inn. Stamps cost 150 coins.
|
||||
|
||||
** Fountains have now been implemented. You can drink from fountains
|
||||
or fill containers from fountains using the FILL command.
|
||||
|
||||
** The SHOUT command, as always, only reaches people in your zone (you
|
||||
can see who these people are by typing WHERE). The HOLLER command
|
||||
reaches everyone in the game but costs 10 movement points.
|
||||
|
||||
** When you are writing a message, you will now not be interrupted
|
||||
by tells, shouts, emotes, socials, and even people talking in the
|
||||
same room.
|
||||
|
||||
** The WIMPY command has been upgraded so you can set at how many hit
|
||||
points you flee. Type HELP WIMPY for more info.
|
||||
|
||||
*****************************************************************************
|
||||
IF YOU LEAVE THE GAME FOR MORE THAN AN HOUR, either by renting or plain
|
||||
quitting, your hit points, move points, and mana will be fully restored
|
||||
when you come back! This doesn't work if you're poisoned.
|
||||
*****************************************************************************
|
||||
|
||||
** Use the ASSIST command to engage in mortal combat with someone in the
|
||||
room who is getting pummeled.
|
||||
|
||||
** Use the SPLIT command to split gold among the members of your group
|
||||
(including yourself) who are in the room. i.e. If you are in a group
|
||||
with 4 other people who are in the room with you, type "SPLIT 100"
|
||||
to give each of them 20 coins.
|
||||
|
||||
** You can use the VISIBLE command to break a spell of invisibility before
|
||||
it expires.
|
9
old-codebase/lib/text/policies
Normal file
9
old-codebase/lib/text/policies
Normal file
@@ -0,0 +1,9 @@
|
||||
(lib/text/policies)
|
||||
|
||||
This file should list, in no uncertain terms, the policies you must abide
|
||||
by on this MUD.
|
||||
|
||||
Bug the higher-ups to make some policies and write them in this file, lest
|
||||
a political disaster ensue...
|
||||
|
||||
|
16
old-codebase/lib/text/wizlist
Normal file
16
old-codebase/lib/text/wizlist
Normal file
@@ -0,0 +1,16 @@
|
||||
*************************************************************************
|
||||
* The following people have reached immortality on CircleMUD. They are *
|
||||
* to be treated with respect and awe. Occasional prayers to them are *
|
||||
* advisable. Annoying them is not recommended. Stealing from them is *
|
||||
* punishable by immediate death. *
|
||||
*************************************************************************
|
||||
|
||||
Implementors
|
||||
~~~~~~~~~~~~
|
||||
|
||||
Greater Gods
|
||||
~~~~~~~~~~~~
|
||||
|
||||
Gods
|
||||
~~~~
|
||||
|
35
old-codebase/lib/world/README
Normal file
35
old-codebase/lib/world/README
Normal file
@@ -0,0 +1,35 @@
|
||||
CircleMUD - World Files
|
||||
|
||||
Contained in this lovely archive is the present shape of the world
|
||||
for Circle. Everything should be in the form of ASCII flags for easy
|
||||
addition and removal of flags. All of the shop files are in the
|
||||
CircleMUD style (and they make good examples since there is a bit of
|
||||
everything, from wandering shops through to shops that dislike certain
|
||||
alignments or classes).
|
||||
|
||||
Feedback on the world is more than welcome. This includes
|
||||
listing things that people like and things that people do not
|
||||
like. Why do you like it or dislike it?
|
||||
|
||||
The zone files have been formatted into a consistent format
|
||||
with comments and ordering. This allows readers of the files to
|
||||
have a much quicker grasp of what is going on in the file. All
|
||||
of the world files have been indented with three (3) characters
|
||||
to begin all paragraphs. This makes the overall format of the
|
||||
world much more similar.
|
||||
|
||||
If you are comparing the world to the CircleMUD 2.x world, you
|
||||
will notice that some areas have been removed, others have been
|
||||
added, and some have been shifted about a little bit.
|
||||
|
||||
Also, please note the 'zone.lst' file in this directory, which
|
||||
shows all of the zone numbers that are currently in use, and what
|
||||
is using them. Finally, full credit should be in all of the zone
|
||||
files (please leave it there in case you ever release your mud code
|
||||
and world), and can also be found in 'info.hlp' under 'AREAS ZONES'
|
||||
which gives a current list of zones used in CircleMUD. Please ensure
|
||||
that all credits in there remain, and if you add new areas, please
|
||||
credit them properly.
|
||||
|
||||
Furry/Alex Fletcher
|
||||
<furry@circlemud.org>
|
42
old-codebase/lib/world/README.CAW
Normal file
42
old-codebase/lib/world/README.CAW
Normal file
@@ -0,0 +1,42 @@
|
||||
C.A.W.
|
||||
|
||||
The Curious Area Workshop was created for the creation and
|
||||
distribution of DikuMud areas to the public.
|
||||
|
||||
Why?
|
||||
|
||||
The individuals involved in the initial creation of C.A.W. were tired
|
||||
of seeing their work disappear on muds that come and go as quickly as
|
||||
a summer rain. C.A.W. gives them, and others, the chance to
|
||||
distribute their efforts to the general community -- a chance to give
|
||||
back to the mudding community in a small way.
|
||||
|
||||
Would you like to see us personally on your mud? You won't. We don't
|
||||
want free wizzes/favors for our work here. In fact, we will state
|
||||
categorically that if anyone comes on your mud claiming to be
|
||||
associated with us, they aren't.
|
||||
|
||||
There is one exception, one only. Caw exists as an entity on VieMud
|
||||
mud, our pre-release testing grounds. If you need to get in contact
|
||||
with us for any reason, you can reach us on VieMud, directly at
|
||||
<fletchra@qsilver.queensu.ca>, or at our web page at:
|
||||
http://qsilver.queensu.ca/~fletchra/Caw/
|
||||
|
||||
We welcome criticism, ideas, challenges, bug/typo reports, and advice.
|
||||
If you use one of our areas in your mud, and want to be put on our
|
||||
mailing list for updates, announcements, and errata, drop us a line!
|
||||
|
||||
-------------------------------------------------
|
||||
Legal Matters
|
||||
|
||||
All files mentioned in the section, 'Manifest', have been copyrighted
|
||||
as per United States copyright laws.
|
||||
|
||||
Permission is given to modify, change, and otherwise make use of these
|
||||
files in any manner desired, as long as proper credit for the original
|
||||
concept, design, and work is given to the Curious Area Workshop
|
||||
(C.A.W.) and C.A.W. is notified of such use. Redistribution of the
|
||||
files must contain at least this file however, and C.A.W. must be
|
||||
notified if this occurs.
|
||||
|
||||
-------------------------------------------------
|
65
old-codebase/lib/world/mob/0.mob
Normal file
65
old-codebase/lib/world/mob/0.mob
Normal file
@@ -0,0 +1,65 @@
|
||||
#1
|
||||
Puff dragon fractal~
|
||||
Puff~
|
||||
Puff the Fractal Dragon is here, contemplating a higher reality.
|
||||
~
|
||||
Is that some type of differential curve involving some strange, and
|
||||
unknown calculus that she seems to be made out of?
|
||||
~
|
||||
anopqr dkp 1000 E
|
||||
26 1 -1 5d10+550 4d6+3
|
||||
10000 155000
|
||||
8 8 2
|
||||
BareHandAttack: 12
|
||||
E
|
||||
#10
|
||||
clone~
|
||||
the clone~
|
||||
A boring old clone is standing here.
|
||||
~
|
||||
This clone is nothing to look at. No, really, it is quite boring.
|
||||
~
|
||||
b 0 0 S
|
||||
1 0 0 1d1+1 1d1+1
|
||||
0 0
|
||||
8 8 0
|
||||
#11
|
||||
zombie undead humanoid~
|
||||
the zombie~
|
||||
A strange humanoid is here. How odd, its flesh seems to be falling off!
|
||||
~
|
||||
This strange humanoid is moving rather slowly, and appears to be
|
||||
a corpse, a walking corpse! It must be a zombie or something of
|
||||
the sort.
|
||||
~
|
||||
b 0 0 E
|
||||
1 0 0 1d1+1 1d1+1
|
||||
0 0
|
||||
8 8 0
|
||||
BareHandAttack: 7
|
||||
E
|
||||
#19
|
||||
aerial servant shape~
|
||||
the aerial servant~
|
||||
An amorphous shape is floating in the air.
|
||||
~
|
||||
As you stare at this amorphous shape, it begins to appear to take
|
||||
the shape of a cloud-like humanoid.
|
||||
~
|
||||
b 0 0 S
|
||||
1 0 0 1d1+1 1d1+1
|
||||
0 0
|
||||
8 8 0
|
||||
#20
|
||||
elemental~
|
||||
the elemental~
|
||||
An elemental is standing patiently here.
|
||||
~
|
||||
This creature is the essence of the elements, and appears to be
|
||||
waiting patiently for something to occur.
|
||||
~
|
||||
b 0 0 S
|
||||
1 0 0 1d1+1 1d1+1
|
||||
0 0
|
||||
8 8 0
|
||||
$
|
37
old-codebase/lib/world/mob/12.mob
Normal file
37
old-codebase/lib/world/mob/12.mob
Normal file
@@ -0,0 +1,37 @@
|
||||
#1200
|
||||
innkeeper~
|
||||
the Immortal Innkeeper~
|
||||
The Immortal Innkeeper is organizing her books here.
|
||||
~
|
||||
She appears to be having no problem tallying things up.
|
||||
~
|
||||
ab p 0 S
|
||||
30 0 -10 1d49+901 4d8+5
|
||||
0 0
|
||||
8 8 2
|
||||
#1201
|
||||
postmaster master post~
|
||||
the Immortal Postmaster~
|
||||
The Immortal Postmaster is hard at work here.
|
||||
~
|
||||
Scary... a postal worker... working?
|
||||
~
|
||||
ab p 0 S
|
||||
30 0 -10 1d49+901 4d8+5
|
||||
0 0
|
||||
8 8 2
|
||||
#1202
|
||||
being amorphous spirit wandering~
|
||||
the wandering spirit~
|
||||
A strange amorphous being wanders these halls eternally cleaning.
|
||||
~
|
||||
This spirit, having lived out its days in the mortal world, now
|
||||
works off its final sins by doing menial labour in this realm's
|
||||
purgatory. In this case, those chores seem to be cleaning up
|
||||
after the immortals of the land.
|
||||
~
|
||||
acgq dkps 0 S
|
||||
30 0 -10 1d49+901 4d8+5
|
||||
0 0
|
||||
8 8 0
|
||||
$
|
489
old-codebase/lib/world/mob/120.mob
Normal file
489
old-codebase/lib/world/mob/120.mob
Normal file
@@ -0,0 +1,489 @@
|
||||
#12000
|
||||
judge adjudicator~
|
||||
the adjudicator~
|
||||
An adjudicator is watching the games intently.
|
||||
~
|
||||
The adjudicator is a retired gladiator and scars cover all exposed parts of
|
||||
his body. Although he is getting on in years, he remains healthy and fit.
|
||||
~
|
||||
bl h 100 S
|
||||
12 9 2 3d7+140 1d7+4
|
||||
2000 13000
|
||||
8 8 1
|
||||
#12001
|
||||
scorekeeper~
|
||||
the scorekeeper~
|
||||
A scorekeeper has one eye on his stopwatch and the other on a clipboard.
|
||||
~
|
||||
The scorekeeper is a young man of about 25 years of age and is very intently
|
||||
studying his clipboard.
|
||||
~
|
||||
bl 0 100 S
|
||||
7 14 4 3d5+80 1d4+3
|
||||
500 2250
|
||||
8 8 1
|
||||
#12003
|
||||
spectator fan~
|
||||
the spectator~
|
||||
A spectator is here watching the games.
|
||||
~
|
||||
The spectator is filthy, half drunk and screaming his head off.
|
||||
~
|
||||
b 0 -100 S
|
||||
5 16 5 2d6+65 2d4+0
|
||||
100 900
|
||||
6 6 0
|
||||
#12004
|
||||
noble nobleman~
|
||||
the nobleman~
|
||||
A nobleman stands here looking aloof.
|
||||
~
|
||||
The nobleman is dressed in fine clothes and jewelry and has a very snobbish
|
||||
attitude. While he is getting old and his hair and beard are streaked with
|
||||
gray, he is by no means an easy target.
|
||||
~
|
||||
bhl d 500 S
|
||||
12 9 2 4d6+140 1d7+5
|
||||
3500 13000
|
||||
8 8 1
|
||||
#12005
|
||||
slave~
|
||||
the slave~
|
||||
A slave stands here, wishing that she was free.
|
||||
~
|
||||
A very pretty young woman who was captured instead of being killed when
|
||||
the Roman legions subjugated her land.
|
||||
~
|
||||
b 0 0 S
|
||||
3 18 7 3d6+30 1d7+0
|
||||
10 350
|
||||
8 8 2
|
||||
#12006
|
||||
gladiator~
|
||||
the gladiator~
|
||||
There is a gladiator standing here.
|
||||
~
|
||||
A well muscled man who is very heavily armored and armed to the teeth. He
|
||||
lives for combat.
|
||||
~
|
||||
b 0 -250 S
|
||||
14 5 0 4d7+150 1d8+6
|
||||
700 19500
|
||||
8 8 1
|
||||
#12007
|
||||
driver~
|
||||
the chariot driver~
|
||||
There is a chariot driver here.
|
||||
~
|
||||
You see a very slight and small individual whose whole life is centered around
|
||||
nothing but horses and speed.
|
||||
~
|
||||
b 0 100 S
|
||||
10 11 2 3d7+120 2d6+1
|
||||
1200 9000
|
||||
8 8 1
|
||||
#12008
|
||||
coach trainer~
|
||||
the coach~
|
||||
There is a coach standing here, going over last minute strategy.
|
||||
~
|
||||
As you try to look over his shoulder and listen in on his mumbling,
|
||||
he looks up at you and gives you a glare that chills you to the
|
||||
bone.
|
||||
~
|
||||
bl 0 0 S
|
||||
11 10 2 4d5+130 2d6+1
|
||||
500 11000
|
||||
8 8 1
|
||||
#12009
|
||||
healer~
|
||||
the healer~
|
||||
A healer is standing here.
|
||||
~
|
||||
You see a young man, still learning about magical healing, wearing a white
|
||||
coat and using a stethoscope.
|
||||
~
|
||||
abel d 900 S
|
||||
14 7 1 2d7+170 1d7+6
|
||||
1500 18000
|
||||
8 8 1
|
||||
#12010
|
||||
herbalist young lady beautiful~
|
||||
the herbalist~
|
||||
There is a beautiful young lady here, carrying herbs to help the healer with.
|
||||
~
|
||||
The herbalist is a very beautiful young lady who is about 22 years old. She
|
||||
has deep brown eyes and shoulder-length chestnut hair. Her body is perfectly
|
||||
proportioned and she stands about 5' 5" tall.
|
||||
~
|
||||
bhl d 1000 S
|
||||
10 11 2 3d4+110 1d7+4
|
||||
500 8000
|
||||
8 8 2
|
||||
#12011
|
||||
shopkeeper~
|
||||
Titus' shopkeeper~
|
||||
Titus' shopkeeper is here, minding the store.
|
||||
~
|
||||
The shopkeeper is an older man in his middle to late fifties and looks like
|
||||
he enjoys the quiet life. There is a long scar running from the edge of his
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
~
|
||||
bl hd 750 S
|
||||
23 0 -2 4d10+400 3d8+12
|
||||
5000 80000
|
||||
8 8 1
|
||||
#12012
|
||||
peddler~
|
||||
the peddler~
|
||||
A poor peddler is standing here, trying to support his meager existence.
|
||||
~
|
||||
You see a small, dirty man who doesn't look very healthy.
|
||||
~
|
||||
bghn 0 250 S
|
||||
4 17 6 3d4+40 1d8+0
|
||||
100 600
|
||||
8 8 1
|
||||
#12013
|
||||
page~
|
||||
the page~
|
||||
A page stands here, waiting to run an errand.
|
||||
~
|
||||
You see a young boy who looks very strong and very fast. He has the look of
|
||||
a scholar about him.
|
||||
~
|
||||
b 0 0 S
|
||||
6 15 4 3d6+75 2d4+1
|
||||
0 1600
|
||||
8 8 1
|
||||
#12014
|
||||
plaintiff~
|
||||
the plaintiff~
|
||||
The plaintiff stands here, pleading his case.
|
||||
~
|
||||
He looks pitiful. Absolutely pitiful.
|
||||
~
|
||||
b 0 0 S
|
||||
11 10 2 3d6+140 2d6+3
|
||||
1000 12000
|
||||
8 8 1
|
||||
#12015
|
||||
master~
|
||||
the ticket master~
|
||||
A ticket master is here, looking at you expectantly.
|
||||
~
|
||||
He seems to be waiting for you to either buy a ticket or to get out
|
||||
of his way so that he can sell tickets to people that actually want
|
||||
them.
|
||||
~
|
||||
bl 0 100 S
|
||||
17 4 1 4d8+210 1d6+11
|
||||
4000 28000
|
||||
8 8 1
|
||||
#12016
|
||||
vendor~
|
||||
the stadium vendor~
|
||||
A stadium vendor is walking here, selling overpriced hotdogs and beer.
|
||||
~
|
||||
The vendor is a scruffy looking man who isn't afraid of a fight and looks
|
||||
like he has had just about enough of smart-mouthed spectators.
|
||||
~
|
||||
g 0 -150 S
|
||||
8 13 3 2d4+13000 2d5+15
|
||||
500 3700
|
||||
8 8 1
|
||||
#12017
|
||||
citizen~
|
||||
the citizen~
|
||||
A citizen of Rome is standing here.
|
||||
~
|
||||
It appears to be your ordinary citizen going about his business.
|
||||
~
|
||||
gl 0 900 S
|
||||
5 16 5 1d4+85 1d8+1
|
||||
100 1000
|
||||
8 8 1
|
||||
#12018
|
||||
gateguard guard~
|
||||
the gateguard~
|
||||
A gateguard stands here, tending the gate.
|
||||
~
|
||||
You see a strong, loyal public defender.
|
||||
~
|
||||
abcel 0 1000 S
|
||||
11 10 2 3d6+130 1d6+5
|
||||
500 11000
|
||||
8 8 1
|
||||
#12019
|
||||
soldier~
|
||||
the soldier~
|
||||
A soldier on leave is walking around looking for entertainment.
|
||||
~
|
||||
You see a member of one of the Emperor's elite legions. He looks VERY strong.
|
||||
You have this vague feeling that his entertainment isn't going to be a very
|
||||
wholesome activity.
|
||||
~
|
||||
gl 0 300 S
|
||||
17 4 -1 3d5+220 1d6+9
|
||||
1281 28000
|
||||
8 8 1
|
||||
#12020
|
||||
emperor julius caesar~
|
||||
Julius Caesar~
|
||||
Julius Caesar, the Emperor of Rome, is sitting here.
|
||||
~
|
||||
You see a man who is dressed in the finest of clothes, has eaten the best of
|
||||
foods and lived in the most opulent palace that Rome has ever known.
|
||||
~
|
||||
abl dhp 990 S
|
||||
27 0 -7 10d5+650 3d7+15
|
||||
24763 150000
|
||||
8 8 1
|
||||
#12021
|
||||
guard royal bodyguard~
|
||||
the royal bodyguard~
|
||||
There is a royal bodyguard here, ready to die for the Emperor, if necessary.
|
||||
~
|
||||
The bodyguard is dressed in the finest of armor and wields only the
|
||||
deadliest of weapons. He is very strong and would put up one hell
|
||||
of a fight. He has been trained to be suspicious of all but the
|
||||
most innocent visitors, and likely to take offense of anyone with
|
||||
less than pure intentions.
|
||||
~
|
||||
abikl d 990 E
|
||||
18 2 0 3d6+220 1d6+6
|
||||
5000 35000
|
||||
8 8 1
|
||||
BareHandAttack: 6
|
||||
Str: 18
|
||||
StrAdd: 90
|
||||
E
|
||||
#12022
|
||||
judge justice~
|
||||
the judge~
|
||||
A judge is standing here, reading a case.
|
||||
~
|
||||
He seems to be quite interested in the case, perhaps you shouldn't
|
||||
disturb him now, later would probably be a better time.
|
||||
~
|
||||
bl 0 990 S
|
||||
21 0 -1 20d5+260 1d7+11
|
||||
5000 50000
|
||||
6 6 1
|
||||
#12023
|
||||
master scheduler~
|
||||
the master scheduler~
|
||||
The master scheduler is here, writing in an appointment book.
|
||||
~
|
||||
As you look at him, he looks up at you and asks, 'Do you have an
|
||||
appointment?' He waits for a few seconds and then asks, 'Would
|
||||
you like one?'
|
||||
~
|
||||
bl 0 900 S
|
||||
17 3 0 4d4+210 1d6+9
|
||||
3000 28000
|
||||
8 8 1
|
||||
#12024
|
||||
slimeball slime ball green~
|
||||
the slimeball~
|
||||
A green ball of slime is hanging over you, oozing downward.
|
||||
~
|
||||
There is a green 'ball' of slime oozing from the coating on the walls.
|
||||
~
|
||||
bcfqr dfk -500 E
|
||||
12 9 2 3d4+145 2d6+2
|
||||
0 13000
|
||||
8 8 0
|
||||
BareHandAttack: 9
|
||||
Int: 1
|
||||
E
|
||||
#12025
|
||||
froboz wizard~
|
||||
Froboz~
|
||||
Froboz the wizard is standing here, working on a new spell.
|
||||
~
|
||||
You see a middle-aged man whose knowledge of magic, both offensive and
|
||||
defensive, is legendary. He literally glows with a pink aura.
|
||||
~
|
||||
abelno dh 300 S
|
||||
23 0 -3 5d10+425 1d8+14
|
||||
32000 95000
|
||||
8 8 1
|
||||
#12026
|
||||
titus andronicus~
|
||||
Titus Andronicus~
|
||||
Titus Andronicus is standing here, polishing a few swords.
|
||||
~
|
||||
As you look at him, he suddenly swings a newly sharpened sword
|
||||
at you! Watch out!
|
||||
~
|
||||
beflno dh 500 E
|
||||
24 0 -5 1d5+450 1d8+14
|
||||
31000 85000
|
||||
8 8 1
|
||||
BareHandAttack: 3
|
||||
E
|
||||
#12027
|
||||
senator~
|
||||
the senator~
|
||||
A senator is here, waiting for debate to begin.
|
||||
~
|
||||
He seems to be quite bored and is playing with the edge of his toga.
|
||||
~
|
||||
bl 0 350 S
|
||||
10 11 2 3d5+120 2d6+1
|
||||
500 9000
|
||||
8 8 1
|
||||
#12028
|
||||
bailiff~
|
||||
the bailiff~
|
||||
The bailiff stands here, keeping order in the courtroom.
|
||||
~
|
||||
He is a very stern man and insists on absolute quiet in his courtroom
|
||||
unless the judge has given someone permisson to speak.
|
||||
~
|
||||
bl d 900 S
|
||||
16 5 1 1d5+200 2d7+4
|
||||
1000 24000
|
||||
8 8 1
|
||||
#12029
|
||||
defendant~
|
||||
the defendant~
|
||||
The defendant stands here, pleading her case.
|
||||
~
|
||||
She looks to be well organized and full of confidence.
|
||||
~
|
||||
bl 0 200 S
|
||||
11 9 1 3d6+130 2d7+1
|
||||
500 11000
|
||||
8 8 2
|
||||
#12030
|
||||
jupiter king god~
|
||||
Jupiter~
|
||||
Jupiter, King of the Gods, is watching over his realm here.
|
||||
~
|
||||
He is the strongest of the Gods, and certainly no easy mark! His powers
|
||||
transcend the plane of the physical, and could easily kill an unprepared
|
||||
mortal.
|
||||
~
|
||||
abeilnopqr dhkp 1000 E
|
||||
34 0 -10 20d15+950 8d6+50
|
||||
250000 550000
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
Str: 25
|
||||
Int: 25
|
||||
Wis: 25
|
||||
Dex: 25
|
||||
Con: 25
|
||||
Cha: 25
|
||||
E
|
||||
#12031
|
||||
venus goddess~
|
||||
Venus~
|
||||
Venus, the Goddess of Beauty and Knowledge, is resting here.
|
||||
~
|
||||
Venus is probably one of the most beautiful women you have ever seen
|
||||
if not THE most beautiful. She is very powerful and tough under that
|
||||
outer image of beauty.
|
||||
~
|
||||
abelnopqr dhkp 1000 E
|
||||
28 0 -6 5d10+650 6d6+12
|
||||
80000 310000
|
||||
5 5 2
|
||||
BareHandAttack: 12
|
||||
Str: 20
|
||||
Int: 20
|
||||
Wis: 20
|
||||
Dex: 20
|
||||
Con: 20
|
||||
Cha: 25
|
||||
E
|
||||
#12032
|
||||
mars god~
|
||||
Mars~
|
||||
Mars, the God of War and State, is sitting down here.
|
||||
~
|
||||
Mars is a tall God with burning, hateful eyes and a large scowl on
|
||||
his face.
|
||||
~
|
||||
abelnopqr dhkp 1000 E
|
||||
27 0 -9 15d10+630 8d6+14
|
||||
60000 200000
|
||||
6 6 1
|
||||
BareHandAttack: 7
|
||||
Str: 25
|
||||
Int: 20
|
||||
Wis: 20
|
||||
Dex: 20
|
||||
Con: 20
|
||||
Cha: 20
|
||||
E
|
||||
#12033
|
||||
mercury messenger god~
|
||||
Mercury~
|
||||
Mercury, the messenger of the Gods, is standing here.
|
||||
~
|
||||
Mercury is a handsome, youthful God and wears a large grin on his face.
|
||||
~
|
||||
belnopqr dkp 1000 E
|
||||
26 0 -10 5d10+550 4d6+8
|
||||
25000 155000
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
Str: 20
|
||||
Int: 20
|
||||
Wis: 20
|
||||
Dex: 25
|
||||
Con: 20
|
||||
Cha: 23
|
||||
E
|
||||
#12034
|
||||
shopkeeper~
|
||||
Froboz' shopkeeper~
|
||||
Froboz' shopkeeper is here, minding the store.
|
||||
~
|
||||
The shopkeeper is an older man in his middle to late fifties and looks like
|
||||
he enjoys the quiet life. There is a long scar running from the edge of his
|
||||
mouth to his right ear, making it look like he is always smiling.
|
||||
~
|
||||
blno dh 650 S
|
||||
23 0 -2 4d10+400 1d8+14
|
||||
5000 80000
|
||||
8 8 1
|
||||
#12035
|
||||
executioner~
|
||||
the executioner~
|
||||
The executioner stands here, waiting to torture some sorry soul.
|
||||
~
|
||||
You see a burly man who is wearing a black hood that obscures his face. He
|
||||
has a very sadistic attitude and clearly loves his work.
|
||||
~
|
||||
bcfno d -1000 S
|
||||
20 1 0 2d6+260 2d2+14
|
||||
1000 40000
|
||||
8 8 1
|
||||
#12036
|
||||
baker~
|
||||
the baker~
|
||||
The baker looks at you calmly, wiping flour from his face with one hand.
|
||||
~
|
||||
A fat, nice looking baker. But you can see that he has many scars on his
|
||||
body.
|
||||
~
|
||||
bl d 900 S
|
||||
33 0 -10 6d10+30000 2d8+22
|
||||
2000 80000
|
||||
8 8 1
|
||||
#12037
|
||||
grocer~
|
||||
the grocer~
|
||||
A grocer stands at the counter, with a slightly impatient look on his face.
|
||||
~
|
||||
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
|
||||
~
|
||||
bl d 900 S
|
||||
33 0 -10 1d1+30000 2d8+22
|
||||
20000 80000
|
||||
8 8 1
|
||||
$
|
309
old-codebase/lib/world/mob/15.mob
Normal file
309
old-codebase/lib/world/mob/15.mob
Normal file
@@ -0,0 +1,309 @@
|
||||
#1500
|
||||
allah god yahweh~
|
||||
Allah~
|
||||
You resist the urge to avert your eyes from the sight of the one true God.
|
||||
~
|
||||
The sight is for each man a different, a mirror into the true nature of
|
||||
each person's body and soul. At first a proud, bitter old man, but just
|
||||
as easily a gentle extended hand, a smile, and gardens... gardens.
|
||||
~
|
||||
beilnopqr h 1000 S
|
||||
30 -10 -10 1d1+2999 8d8+9
|
||||
0 400000
|
||||
8 8 1
|
||||
#1501
|
||||
michael angel archangel~
|
||||
Michael~
|
||||
The archangel Michael turns and begins to look you over.
|
||||
~
|
||||
At first you see nothing but a bright and comforting glow; then the
|
||||
image sharpens suddenly, and you see a face, eyes, hands, but then
|
||||
that too fades, and you see nothing.
|
||||
~
|
||||
bl h 1000 S
|
||||
29 -6 -7 1d100+1900 6d7+7
|
||||
0 280000
|
||||
8 8 1
|
||||
#1502
|
||||
gabriel angel archangel~
|
||||
Gabriel~
|
||||
The archangel Gabriel smiles, and begins to tell you something.
|
||||
~
|
||||
Known as the Messenger, it is this angel that has brought the Divine Word
|
||||
to the chosen prophets, and in turn brought the Seal of the Prophets on a
|
||||
miraculous journey to the holy city of Jerusalem.
|
||||
~
|
||||
bl h 1000 S
|
||||
29 -6 -7 1d100+1900 6d7+7
|
||||
0 280000
|
||||
8 8 1
|
||||
#1503
|
||||
raphael angel archangel~
|
||||
Raphael~
|
||||
The archangel Raphael looks up and frowns at you in disapproval.
|
||||
~
|
||||
It is impossible to get a solid glance at the archangel. He is nothing
|
||||
that is human, and with a mere whisper, he dispels every image that you
|
||||
attempt to create in your mind.
|
||||
~
|
||||
bl h 1000 S
|
||||
29 -6 -7 1d100+1900 6d7+7
|
||||
0 280000
|
||||
8 8 1
|
||||
#1504
|
||||
uriel angel archangel~
|
||||
Uriel~
|
||||
Uriel, the angel of darkness, stands here guarding the way forward.
|
||||
~
|
||||
After the Fall of the bringer of light, the Lord had need for the
|
||||
service of a fourth, and it was this angel, Uriel, that rose to the
|
||||
highest ranks.
|
||||
~
|
||||
bl h 1000 S
|
||||
29 -6 -7 1d100+1900 6d7+7
|
||||
0 280000
|
||||
8 8 1
|
||||
#1505
|
||||
cherub cherubin cherubim~
|
||||
the cherubin~
|
||||
The cherubin of the blazing sword looks at you and begins to chuckle.
|
||||
~
|
||||
The monster before you seems to be nothing more than a baby or young
|
||||
child, wrapped in a glowing white cloth, but as you try to walk past,
|
||||
the beast grins and cackles, drawing its sword and blocking the way.
|
||||
~
|
||||
bf h 0 S
|
||||
17 1 0 10d5+260 3d6+4
|
||||
0 40000
|
||||
8 8 0
|
||||
#1506
|
||||
jester~
|
||||
the jester~
|
||||
A mad, drunken jester is sitting here, lost in his deepening stupor.
|
||||
~
|
||||
He is dimly aware of your gaze. Chuckling softly, you hear him mutter
|
||||
something obscure: dragons, the temple, the falling of great empires.
|
||||
He laughs at you and takes another drink.
|
||||
~
|
||||
b 0 -300 S
|
||||
13 6 1 10d2+180 2d8+2
|
||||
3450 21000
|
||||
6 6 1
|
||||
#1507
|
||||
jinn sprite~
|
||||
the jinn~
|
||||
One of the jinn dances in and out of the air before your eyes, taunting you.
|
||||
~
|
||||
You have heard legends of these creatures, the mischievous little demons
|
||||
said to be trapped in lamps and bottles, capable of granting all kinds of
|
||||
powerful wishes. To you, it looks like nothing more than an annoying little
|
||||
sprite.
|
||||
~
|
||||
cg b 0 S
|
||||
23 0 -2 25d2+400 3d9+3
|
||||
0 70000
|
||||
8 8 0
|
||||
#1508
|
||||
man old~
|
||||
the slumped old man~
|
||||
A slumped, shaking old man stands up and begins to yell at the world.
|
||||
~
|
||||
He wears a faded uniform, decorated with honors of his own creation,
|
||||
slackened jaws and pasty white bags sagging under his ugly, hating eyes.
|
||||
A tuft of reckless dark hair scatters across his forehead, and his right
|
||||
hand shakes and shakes.
|
||||
~
|
||||
bf dk -1000 S
|
||||
26 -4 -5 4d10+840 4d9+6
|
||||
34000 180000
|
||||
8 8 1
|
||||
#1509
|
||||
caliph hakim al-hakim~
|
||||
al-Hakim~
|
||||
The mad Caliph al-Hakim is here, dissecting a young boy.
|
||||
~
|
||||
The darkest skin, and eyes so white. Covered only in a shoddy woolen
|
||||
tunic, he has not bathed in months nor eaten in days, and yet his smile,
|
||||
so charming.
|
||||
~
|
||||
bf dk -1000 S
|
||||
26 -4 -5 4d10+840 4d9+6
|
||||
34000 180000
|
||||
8 8 1
|
||||
#1510
|
||||
judas escariot apostle~
|
||||
Judas Escariot~
|
||||
The wayward apostle approaches slowly, extending his arms in a hug.
|
||||
~
|
||||
You see nothing but the sadness of a man who would sell his own God.
|
||||
~
|
||||
bc dk -1000 S
|
||||
25 -3 -4 5d10+650 4d6+5
|
||||
1 145000
|
||||
8 8 1
|
||||
#1511
|
||||
pharoah~
|
||||
Pharoah~
|
||||
Pharoah has been sent here in retribution for a lifetime of evils.
|
||||
~
|
||||
Richly clothed and postured in arrogance and love of power, he looks at
|
||||
you with nothing more than a smirk of contempt.
|
||||
~
|
||||
b dk -1000 S
|
||||
25 -3 -4 5d10+650 4d6+5
|
||||
25000 145000
|
||||
8 8 1
|
||||
#1512
|
||||
abu bakr first caliph~
|
||||
Abu Bakr~
|
||||
Abu Bakr, first of the Rashidun, mourns over the death of the Prophet.
|
||||
~
|
||||
You see a simple man, dressed in dark and unadorned robes, bent over and
|
||||
pensive, reliving the memories of a man he never thought would die.
|
||||
~
|
||||
b dk 1000 S
|
||||
25 -3 -4 5d10+650 4d6+5
|
||||
25000 145000
|
||||
8 8 1
|
||||
#1513
|
||||
umar second caliph~
|
||||
Umar~
|
||||
You see Umar, second of the Rashidun, the successors of the Prophet.
|
||||
~
|
||||
You are amazed at the piety of the man. He looks at you in sadness,
|
||||
saying: "I do not wish to fight you, but if you refuse the truth of
|
||||
the Word, then I must."
|
||||
~
|
||||
b dk 1000 S
|
||||
25 -3 -4 5d10+650 4d6+5
|
||||
25000 145000
|
||||
8 8 1
|
||||
#1514
|
||||
uthman third caliph~
|
||||
Uthman~
|
||||
The third of the rightly-guided Caliphs, Uthman, stands before you.
|
||||
~
|
||||
He was chosen as leader by a clique of jealous rivals who could agree
|
||||
upon no other. The memory of the Prophet fading quickly from the minds
|
||||
of the faithful, he could do little, and was in the end killed by his
|
||||
enemies.
|
||||
~
|
||||
bf dk 1000 S
|
||||
26 -4 -5 4d10+840 4d9+6
|
||||
34000 180000
|
||||
8 8 1
|
||||
#1515
|
||||
ali fourth last caliph~
|
||||
Ali~
|
||||
You have come before Ali, fourth and last of the Rashidun.
|
||||
~
|
||||
Some view him as the closest to God among all of the Caliphs, the one
|
||||
most deserving of our respect and reverence. Still others saw him as
|
||||
a schismatic, a heretic, one to be killed and forgotten. To look at
|
||||
him now is for you to decide for yourself.
|
||||
~
|
||||
bf dk 1000 S
|
||||
26 -4 -5 4d10+840 4d9+6
|
||||
34000 180000
|
||||
8 8 1
|
||||
#1516
|
||||
angel beautiful iblis~
|
||||
Iblis~
|
||||
You gaze in awe at the most beautiful of all angels, Iblis, the Fallen.
|
||||
~
|
||||
He smiles calmly, and begins to tell you of the time when he would not
|
||||
kneel, would not prostrate himself before the first human beings. And
|
||||
then he gestures at you, smiling, and conjures an image of all the
|
||||
temptations that will be yours if you in turn but follow him.
|
||||
~
|
||||
bcf dk -1000 S
|
||||
25 -3 -4 10d5+650 4d6+5
|
||||
25000 145000
|
||||
8 8 1
|
||||
#1517
|
||||
iblis satan devil voice~
|
||||
the Temptation~
|
||||
You pause nervously as a voice whispers at you from over your shoulder.
|
||||
~
|
||||
There is no physical figure attached to the presence that dominates this
|
||||
place, just tormented laughter, moaning, screaming, and begging.
|
||||
~
|
||||
bcf dk -1000 S
|
||||
25 -3 -4 10d5+650 4d6+5
|
||||
25000 145000
|
||||
8 8 1
|
||||
#1518
|
||||
serpent dragon devil iblis~
|
||||
the raging dragon~
|
||||
A raging dragon turns to you in violent lust for your soul.
|
||||
~
|
||||
The serpent of babylon, the aged and violet hued monster that has
|
||||
watched all of mankind succumb before its power, turns to you as
|
||||
its last victim.
|
||||
~
|
||||
bcf dk -1000 S
|
||||
27 -4 -5 75d2+825 4d8+5
|
||||
40000 180000
|
||||
8 8 1
|
||||
#1519
|
||||
demon fire~
|
||||
the demon~
|
||||
The hell-fire around you is dominated by a massive, burning demon.
|
||||
~
|
||||
You see nothing but the inexorably red and burning anger of the
|
||||
lord of the underworld that you fear to be your fate.
|
||||
~
|
||||
bcf dk -1000 S
|
||||
27 -4 -5 75d2+825 4d8+5
|
||||
40000 180000
|
||||
8 8 1
|
||||
#1520
|
||||
baby innocent~
|
||||
the innocent baby~
|
||||
Lying on the ground wrapped in blankets is the most innocent of babies.
|
||||
~
|
||||
The baby is barely aware of your presence, lost in a sleepy and
|
||||
contented yawn.
|
||||
~
|
||||
b dk 1000 S
|
||||
22 -3 -4 5d10+150 4d6+4
|
||||
20000 145000
|
||||
4 4 1
|
||||
#1521
|
||||
boy teenage~
|
||||
the teenage boy~
|
||||
You stop in surprise at the sight of a teenage boy staring off to the distance.
|
||||
~
|
||||
He is young, and has not yet seen the bloodiness of this world. You follow
|
||||
his gaze and notice that he is gazing in wonderment at the fullness of the
|
||||
moon.
|
||||
~
|
||||
b dk 1000 S
|
||||
24 -3 -4 5d10+680 4d6+5
|
||||
22000 145000
|
||||
8 8 1
|
||||
#1522
|
||||
man~
|
||||
the man~
|
||||
A middle-aged man is here, kneeling in prayer.
|
||||
~
|
||||
He is tired, the lines of age marking his face, but in his robe,
|
||||
kneeling, he is the image of perfect contentment.
|
||||
~
|
||||
bl dk 1000 S
|
||||
26 -4 -5 75d2+820 4d8+5
|
||||
40000 180000
|
||||
5 5 1
|
||||
#1523
|
||||
soul~
|
||||
the bodyless soul~
|
||||
You are overwhelmed by the presence of a soul that has transcended its body.
|
||||
~
|
||||
You sense certain tastes and smells, the winds through the gardens.
|
||||
Nothing can explain or describe this perfection, this utter bliss.
|
||||
~
|
||||
bf dk 1000 S
|
||||
28 -4 -5 100d2+820 4d8+5
|
||||
0 190000
|
||||
8 8 1
|
||||
$
|
424
old-codebase/lib/world/mob/150.mob
Normal file
424
old-codebase/lib/world/mob/150.mob
Normal file
@@ -0,0 +1,424 @@
|
||||
#15000
|
||||
gwydion guard royal~
|
||||
Gwydion~
|
||||
Gwydion the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Gwydion wears the chain mail required
|
||||
of them as uniform. He seems very well trained, and moves like an
|
||||
experienced fighter.
|
||||
~
|
||||
abg 0 800 S
|
||||
11 9 2 3d6+130 1d8+4
|
||||
400 11000
|
||||
8 8 1
|
||||
#15001
|
||||
king welmar~
|
||||
King Welmar~
|
||||
The wise King Welmar sits here in his throne.
|
||||
~
|
||||
In his later middle-age, with his beard starting to grey, King Welmar
|
||||
is still very powerfully built, and wouldn't take kindly to an attack.
|
||||
Despite that, you know he is well-loved throughout the land, and has
|
||||
a reputation as a wise and just ruler.
|
||||
~
|
||||
ab dh 1000 S
|
||||
33 0 -10 3d60+1480 4d8+16
|
||||
35000 1000000
|
||||
6 8 1
|
||||
#15002
|
||||
ghost horrible~
|
||||
the horrible ghost~
|
||||
You hear a frightening wail, and see a horrible ghost approaching.
|
||||
~
|
||||
The ghost is almost translucent, and looks really SCARY!
|
||||
~
|
||||
bcefnopqr dks -700 S
|
||||
15 6 -6 9d6+150 2d8+2
|
||||
3000 22000
|
||||
8 8 0
|
||||
#15003
|
||||
jim guard royal~
|
||||
Jim~
|
||||
Jim the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Jim wears the chain mail required of
|
||||
them as uniform. He seems very well trained, and moves like an
|
||||
experienced fighter.
|
||||
~
|
||||
ag 0 800 S
|
||||
11 9 2 3d6+130 1d8+4
|
||||
400 11000
|
||||
8 8 1
|
||||
#15004
|
||||
brian guard royal~
|
||||
Brian~
|
||||
Brian the Royal Guard is here, training with the Master.
|
||||
~
|
||||
As all members of the Guard, Brian wears the chain mail required of
|
||||
them as uniform. He seems very well trained, and moves like an
|
||||
experienced fighter.
|
||||
~
|
||||
abg 0 800 S
|
||||
11 9 2 3d6+130 1d8+4
|
||||
400 11000
|
||||
8 8 1
|
||||
#15005
|
||||
mick guard royal~
|
||||
Mick~
|
||||
Mick the Royal Guard is here, training with the Master.
|
||||
~
|
||||
As all members of the Guard, Mick wears the chain mail required of
|
||||
them as uniform. He seems very well trained, and moves like an
|
||||
experienced fighter.
|
||||
~
|
||||
abg 0 800 S
|
||||
11 9 2 3d6+130 1d8+4
|
||||
400 11000
|
||||
8 8 1
|
||||
#15006
|
||||
matt guard royal~
|
||||
Matt~
|
||||
Matt the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Matt wears the chain mail required of
|
||||
them as uniform. He seems very well trained, and moves like an
|
||||
experienced fighter.
|
||||
~
|
||||
ag 0 800 S
|
||||
11 9 2 3d6+130 1d8+4
|
||||
400 11000
|
||||
8 8 1
|
||||
#15007
|
||||
jochem guard royal~
|
||||
Jochem~
|
||||
Jochem the Royal Guard sits here, off duty.
|
||||
~
|
||||
As all members of the Guard, Jochem wears the chain mail required of
|
||||
them as uniform. He seems very well trained, and moves like a fighter
|
||||
who has seen more than one battle, and longs to see the next!
|
||||
~
|
||||
ag 0 900 S
|
||||
13 7 2 3d6+150 1d8+5
|
||||
400 16000
|
||||
6 6 1
|
||||
#15008
|
||||
anne guard royal~
|
||||
Anne~
|
||||
Anne the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Anne wears the chain mail required of
|
||||
them as uniform. She seems very well trained, and moves like a fighter
|
||||
who has seen more than one battle, and longs to see the next!
|
||||
~
|
||||
ag 0 900 S
|
||||
13 7 2 3d6+150 1d8+5
|
||||
400 16000
|
||||
8 8 2
|
||||
#15009
|
||||
andrew guard royal~
|
||||
Andrew~
|
||||
Andrew the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Andrew wears the chain mail required of
|
||||
them as uniform. He seems very well trained, and moves like a fighter
|
||||
who has seen more than one battle, and longs to see the next!
|
||||
~
|
||||
ag 0 900 S
|
||||
13 7 2 3d6+150 1d8+5
|
||||
400 16000
|
||||
8 8 1
|
||||
#15010
|
||||
bertram bert guard royal~
|
||||
Bertram~
|
||||
Bertram the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Bertram wears the chain mail required of
|
||||
them as uniform. He seems very well trained, and carries his scars
|
||||
with pride. This guy seems tough...
|
||||
~
|
||||
ag 0 900 S
|
||||
15 5 1 3d6+175 1d8+7
|
||||
400 21000
|
||||
8 8 1
|
||||
#15011
|
||||
jeanette guard royal~
|
||||
Jeanette~
|
||||
Jeanette the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Jeanette wears the chain mail required of
|
||||
them as uniform. She seems very well trained, and carries her scars
|
||||
with pride. This girl could be nasty if she wanted to...
|
||||
~
|
||||
ag 0 900 S
|
||||
15 5 1 3d6+175 1d8+7
|
||||
400 21000
|
||||
8 8 2
|
||||
#15012
|
||||
peter captain guard royal~
|
||||
Peter, the Captain of the Royal Guard~
|
||||
Peter, the Captain of the Royal Guard, walks around inspecting.
|
||||
~
|
||||
As all members of the Guard, Peter wears the chain mail required of
|
||||
them as uniform. Even though all the other guards seem well trained,
|
||||
you realise none of them would stand a chance against this man in a
|
||||
fight. He stands at least two metres tall, but still moves with an
|
||||
almost feline grace. He actually radiates strength and confidence,
|
||||
and you have to fight a sudden urge to come to attention as you see
|
||||
him.
|
||||
~
|
||||
ag 0 900 S
|
||||
19 1 -1 3d6+240 2d6+8
|
||||
1000 35000
|
||||
8 8 1
|
||||
#15013
|
||||
master trainingmaster~
|
||||
the Training Master~
|
||||
The Training Master is here, supervising.
|
||||
~
|
||||
Aged, but experienced, the Training Master is skilled in the use
|
||||
of virtually every weapon type invented by Man.
|
||||
~
|
||||
abg 0 950 S
|
||||
18 1 1 2d6+220 1d8+8
|
||||
1000 30000
|
||||
8 8 1
|
||||
#15014
|
||||
herald royal~
|
||||
the Royal Herald~
|
||||
The Royal Herald is standing here.
|
||||
~
|
||||
This is a young, powerfully built man, whose primary function
|
||||
is to make Royal Announcements.
|
||||
~
|
||||
0 0 800 S
|
||||
18 1 -1 3d6+220 1d8+9
|
||||
500 30000
|
||||
8 8 1
|
||||
#15015
|
||||
ergan murderer~
|
||||
Ergan the Murderer~
|
||||
Slumped in a corner you see Ergan, aka the Murderer of Townsbridge.
|
||||
~
|
||||
You remember a time almost a decade ago, when the news of the day
|
||||
was how this man had slaughtered the entire population of the little
|
||||
village of Townsbridge. He was imprisoned, and here he is - a shadow
|
||||
of the undoubtedly great warrior he once was, but still to be reckoned
|
||||
with.
|
||||
~
|
||||
acefhno sp -1000 S
|
||||
13 8 2 3d6+155 2d8+2
|
||||
0 18000
|
||||
6 6 1
|
||||
#15016
|
||||
butler james~
|
||||
James the Butler~
|
||||
James the Butler is standing here, looking pompous.
|
||||
~
|
||||
The typical perfect butler: upper middle age, a bit bald and with
|
||||
an impressive belly.
|
||||
~
|
||||
ag 0 500 S
|
||||
8 13 3 1d6+100 1d9+2
|
||||
200 3750
|
||||
8 8 1
|
||||
#15017
|
||||
woman cleaning~
|
||||
the Cleaning Woman~
|
||||
There is a Cleaning Woman here, trying not be noticed.
|
||||
~
|
||||
Although she has a menial job, she seems to like it.
|
||||
~
|
||||
ag 0 800 S
|
||||
1 20 9 4d6+1 1d5+0
|
||||
10 100
|
||||
8 8 2
|
||||
#15018
|
||||
cockroach roach~
|
||||
the cockroach~
|
||||
A large cockroach is crawling by the wall.
|
||||
~
|
||||
Very large indeed, and they say cockroaches are hard to kill...
|
||||
~
|
||||
eqr 0 -250 S
|
||||
4 20 3 2d6+120 1d3+0
|
||||
5 750
|
||||
8 8 0
|
||||
#15019
|
||||
astrologer~
|
||||
the Astrologer~
|
||||
The Astrologer is sitting here, studying a book.
|
||||
~
|
||||
He is old and white-haired, with a long beard. As you see him,
|
||||
you can almost believe the rumours about stars deciding Fate,
|
||||
and that astrology is capable of seeing the future.
|
||||
~
|
||||
abelno 0 900 S
|
||||
23 0 -2 1d1+30000 3d8+30
|
||||
2000 80000
|
||||
6 6 1
|
||||
#15020
|
||||
tim guard lifeguard~
|
||||
Tim, the King's Lifeguard~
|
||||
Tim, the King's Lifeguard, is standing here.
|
||||
~
|
||||
This guy looks just like his twin, Tom. There seems to be no
|
||||
doubt that he is completely prepared to give his life for the
|
||||
King, if necessary.
|
||||
~
|
||||
ab d 900 S
|
||||
17 4 1 3d6+205 1d8+8
|
||||
1000 28000
|
||||
8 8 1
|
||||
#15021
|
||||
tom guard lifeguard~
|
||||
Tom, the King's Lifeguard~
|
||||
Tom, the King's Lifeguard, is standing here.
|
||||
~
|
||||
This guy looks just like his twin, Tim. There seems to be no
|
||||
doubt that he is completely prepared to give his life for the
|
||||
King, if necessary.
|
||||
~
|
||||
ab d 900 S
|
||||
17 4 1 3d6+205 1d8+8
|
||||
1000 28000
|
||||
8 8 1
|
||||
#15022
|
||||
chef cook~
|
||||
the Chef~
|
||||
The Chef is here, shouting orders to the other cooks.
|
||||
~
|
||||
It seems he has been tasting his own food a bit too enthusiastically.
|
||||
He is, in other words, a bit fat.
|
||||
~
|
||||
behlno 0 500 S
|
||||
19 4 -1 2d6+1283 4d4+14
|
||||
1000 40000
|
||||
8 8 1
|
||||
#15023
|
||||
cook~
|
||||
the cook~
|
||||
There is a cook here, making himself busy with a pot.
|
||||
~
|
||||
A junior cook, eager to do the Chef's bidding.
|
||||
~
|
||||
bh 0 300 S
|
||||
4 17 6 2d7+46 1d8+0
|
||||
50 600
|
||||
8 8 1
|
||||
#15024
|
||||
david man guard~
|
||||
David~
|
||||
David, a big, mean-looking man, stands here, guarding the door.
|
||||
~
|
||||
He really is big, and you get the feeling he wouldn't take kindly
|
||||
to an attempt to get past him.
|
||||
~
|
||||
ab d 250 S
|
||||
19 2 0 2d6+235 1d7+10
|
||||
2000 35000
|
||||
8 8 1
|
||||
#15025
|
||||
dick man guard~
|
||||
Dick~
|
||||
Dick, a big, mean-looking man, stands here, guarding the door.
|
||||
~
|
||||
He really is big, and you get the feeling he wouldn't take kindly
|
||||
to an attempt to get past him.
|
||||
~
|
||||
ab d 250 S
|
||||
19 2 0 2d6+235 1d7+10
|
||||
2000 35000
|
||||
8 8 1
|
||||
#15026
|
||||
jerry guard royal~
|
||||
Jerry~
|
||||
Jerry the Royal Guard is here off duty, playing dice.
|
||||
~
|
||||
As all members of the Guard, Jerry wears the chain mail required
|
||||
of them as uniform. He seems very well trained, and moves like
|
||||
an experienced fighter.
|
||||
~
|
||||
ag 0 800 S
|
||||
11 9 2 3d6+130 1d8+4
|
||||
400 11000
|
||||
5 5 1
|
||||
#15027
|
||||
michael guard royal~
|
||||
Michael~
|
||||
Michael the Royal Guard is here off duty, playing dice.
|
||||
~
|
||||
As all members of the Guard, Michael wears the chain mail required
|
||||
of them as uniform. He seems very well trained, and moves like an
|
||||
experienced fighter.
|
||||
~
|
||||
ag 0 800 S
|
||||
11 9 2 3d6+130 1d8+4
|
||||
400 11000
|
||||
5 5 1
|
||||
#15028
|
||||
hans guard royal~
|
||||
Hans~
|
||||
Hans the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Hans wears the chain mail required
|
||||
of them as uniform. He seems very well trained, and moves like
|
||||
a fighter who has seen more than one battle, and longs to see
|
||||
the next!
|
||||
~
|
||||
ag 0 900 S
|
||||
13 7 2 3d6+150 1d8+5
|
||||
400 16000
|
||||
8 8 1
|
||||
#15029
|
||||
boris guard royal~
|
||||
Boris~
|
||||
Boris the Royal Guard is here on duty.
|
||||
~
|
||||
As all members of the Guard, Boris wears the chain mail required of
|
||||
them as uniform. He seems very well trained, and carries his scars
|
||||
with pride. This guy seems tough...
|
||||
~
|
||||
ag 0 900 S
|
||||
15 5 1 3d6+175 1d8+7
|
||||
400 21000
|
||||
8 8 1
|
||||
#15030
|
||||
zombie villager~
|
||||
the zombie~
|
||||
A zombie is shambling over some corpses here, moving quite silently.
|
||||
~
|
||||
It is entirely possible that this zombie was once one of the villagers
|
||||
of Townsbridge who has been brought to an undead life by a fuelling
|
||||
desire for revenge.
|
||||
~
|
||||
befnpr dfks 0 S
|
||||
11 6 3 4d4+95 2d4+8
|
||||
0 10000
|
||||
8 8 0
|
||||
#15031
|
||||
skeleton villager~
|
||||
the skeleton~
|
||||
A skeleton is moving about with a loud clatter here, climbing over corpses.
|
||||
~
|
||||
It is entirely possible that this skeleton was once one of the villagers
|
||||
of Townsbridge who has been brought to an undead life by a fuelling desire
|
||||
for revenge.
|
||||
~
|
||||
befnpr dfk 0 S
|
||||
10 8 3 4d4+80 2d3+6
|
||||
0 8000
|
||||
8 8 0
|
||||
#15032
|
||||
pit fiend demon~
|
||||
the pit fiend~
|
||||
A large demon surrounded by flames rises out of the dark pool.
|
||||
~
|
||||
It is a horrifying thing, this demonic creature from the depths of the
|
||||
Abyss. It glares down at you through blood-red eyes, and bares its huge
|
||||
white fangs and its razor-sharp talons.
|
||||
~
|
||||
abeflnopqr dfhk 1000 S
|
||||
33 0 -10 3d60+1480 4d8+16
|
||||
35000 1000000
|
||||
6 8 1
|
||||
$
|
192
old-codebase/lib/world/mob/186.mob
Normal file
192
old-codebase/lib/world/mob/186.mob
Normal file
@@ -0,0 +1,192 @@
|
||||
#18601
|
||||
pitbeast pit-beast~
|
||||
the pit beast~
|
||||
The big, ugly pit-beast is standing here sizing you up.
|
||||
~
|
||||
Ick... what a disgusting creature! It is black and green and slimy
|
||||
and it is drooling everywhere... looks mean too.
|
||||
~
|
||||
6 0 -750 S
|
||||
5 17 5 4d6+42 1d5+1
|
||||
100 1200
|
||||
8 8 0
|
||||
#18602
|
||||
newbie monster~
|
||||
the newbie monster~
|
||||
The newbie monster stands here looking confused. Kill him! Kill him!
|
||||
~
|
||||
What an odd looking little beast. He looks harmless, but you never can
|
||||
tell. He is only about 4 feet tall, but he pretty muscular looking...
|
||||
maybe you should ask if he needs help? Nah... kill him.
|
||||
~
|
||||
68 0 0 S
|
||||
2 19 9 2d4+16 1d4+1
|
||||
250 400
|
||||
8 8 1
|
||||
#18603
|
||||
dragon baby~
|
||||
the baby dragon~
|
||||
Someone's little pet dragon has gotten loose, and is sniffing about here.
|
||||
~
|
||||
Awwww... how cute! A little baby dragon. He's about 3 feet long and you
|
||||
just want to cuddle him to death... no, you really want to kill him to tell
|
||||
the truth. But, remember, even a little dragon can be a big problem.
|
||||
~
|
||||
0 0 100 S
|
||||
4 17 6 1d4+50 1d6+1
|
||||
0 1000
|
||||
8 8 1
|
||||
#18604
|
||||
keeper guard monster~
|
||||
the Newbie Guard~
|
||||
The Newbie Guard is here wondering where that dragon went.
|
||||
~
|
||||
The Guard also had the job of taking care of the Alchemist's pet dragon,
|
||||
but he doesn't seem to be doing a good job of it. He looks at you and
|
||||
says, 'Have you seen that dragon? Master will have my head if I don't find
|
||||
him.'
|
||||
~
|
||||
2 0 0 S
|
||||
3 18 7 2d6+34 1d7+0
|
||||
500 800
|
||||
8 8 1
|
||||
#18605
|
||||
alchemist newbie~
|
||||
the Newbie Alchemist~
|
||||
The Newbie Alchemist is here trying to make something.
|
||||
~
|
||||
He is a funny looking, furry little dude. He looks really busy trying to
|
||||
mix up a batch of something or other.
|
||||
~
|
||||
2 0 0 S
|
||||
5 16 5 4d6+38 2d4+0
|
||||
1000 1200
|
||||
8 8 0
|
||||
#18606
|
||||
crawler creepy bug thing~
|
||||
the creepy crawler~
|
||||
A creepy little crawling thing is scuttling along the floor at your feet.
|
||||
~
|
||||
Yuck! If they'd ever clean this place maybe it wouldn't attract vermin
|
||||
like this disgusting, little, six-legged, brown bug.
|
||||
~
|
||||
64 0 -250 S
|
||||
1 20 10 1d4+8 1d4+0
|
||||
0 100
|
||||
8 8 0
|
||||
#18607
|
||||
newbie zombie~
|
||||
the zombiefied newbie~
|
||||
A VERY gaunt looking newbie... it looks like a zombie!
|
||||
~
|
||||
This guy has been lost in here too long... it is more zombie than man
|
||||
now. You would feel sorry for it, but it is moving in to attack!
|
||||
~
|
||||
100 0 -500 S
|
||||
4 17 5 1d8+46 2d4+0
|
||||
300 600
|
||||
8 8 0
|
||||
#18608
|
||||
quasit imp thing~
|
||||
the quasit~
|
||||
A funny little imp-like thing (a quasit perhaps?) is sneaking about here.
|
||||
~
|
||||
Little green, vaguely humoniod shaped creature, with a long pointed tail.
|
||||
It is hard to say because before you ever get a good look at it, it darts
|
||||
back into the shadows.
|
||||
~
|
||||
228 0 -800 S
|
||||
3 19 7 1d10+30 1d4+1
|
||||
0 300
|
||||
8 8 1
|
||||
#18609
|
||||
minotaur~
|
||||
the massive Minotaur~
|
||||
The Great Minotaur is wondering just what you'll taste like.
|
||||
~
|
||||
A massive man, with the head of a bull. He looks as strong as bull too,
|
||||
but not nearly as smart. Actually, now that you consider it... he looks
|
||||
a heck of a lot meaner than any bull you have ever seen... and he is
|
||||
coming this way!
|
||||
~
|
||||
1600 0 -1000 S
|
||||
7 15 5 3d5+85 2d4+1
|
||||
1000 3000
|
||||
8 8 1
|
||||
#18610
|
||||
spectre ghost~
|
||||
the dark spectre~
|
||||
The dark spectre is lurking in the shadows.
|
||||
~
|
||||
The soul of a long since passed on adventurer... it lurks here waiting for
|
||||
a chance to bring death to any who cross its path.
|
||||
~
|
||||
2122 524298 -850 S
|
||||
6 16 3 3d5+62 2d4+0
|
||||
0 1600
|
||||
8 8 0
|
||||
#18611
|
||||
newbie annoying jerk~
|
||||
the annoying newbie~
|
||||
A newbie is here annoying the hell out of you.
|
||||
~
|
||||
What a jerk! He won't shut up, and he keeps making the most irritating
|
||||
comments about everything. Better silence him with cold, tempered steel
|
||||
MUHAHAHAHAHAHAHAHAHAHA!
|
||||
~
|
||||
68 0 -500 S
|
||||
2 18 10 2d4+20 1d3+1
|
||||
250 500
|
||||
8 8 1
|
||||
#18612
|
||||
newbie clueless moron~
|
||||
the clueless newbie~
|
||||
A newbie is here looking terribly confused.
|
||||
~
|
||||
What a moron! Every question that is answered in the help files, he will
|
||||
ask and he will probably ask 2 or 3 times too. This guy just doesn't get
|
||||
it, best put him out of his misery.
|
||||
~
|
||||
68 0 0 S
|
||||
1 20 10 1d1+19 1d3+1
|
||||
50 220
|
||||
8 8 1
|
||||
#18613
|
||||
newbie talkative~
|
||||
the talkative newbie~
|
||||
A newbie is here talking a lot.
|
||||
~
|
||||
Well, at least this gal seems pretty cool. Talks a lot, but she's a
|
||||
friendly, interesting sort. Seems to have a clue what she's doing also,
|
||||
unlike some others you might see.
|
||||
~
|
||||
64 0 100 S
|
||||
3 18 8 6d5+22 1d7+1
|
||||
700 600
|
||||
8 8 2
|
||||
#18614
|
||||
newbie lost~
|
||||
the lost newbie~
|
||||
A newbie is here wandering about aimlessly.
|
||||
~
|
||||
Hmmm... looks like he has been around a while, but he wandered a little
|
||||
too far from home this time. Don't think he knows quite where he is,
|
||||
maybe you should help him out?
|
||||
~
|
||||
64 0 300 S
|
||||
4 17 6 8d5+20 1d6+1
|
||||
250 500
|
||||
8 8 1
|
||||
#18615
|
||||
newbie smart~
|
||||
the smart newbie~
|
||||
A newbie is here, and he looks quite sure of himself.
|
||||
~
|
||||
Here is a guy who has it all together. Nice equipment too, must have read
|
||||
the help files, Eh?
|
||||
~
|
||||
68 0 500 S
|
||||
5 15 9 10d5+20 2d3+2
|
||||
1100 1000
|
||||
8 8 1
|
||||
$
|
769
old-codebase/lib/world/mob/25.mob
Normal file
769
old-codebase/lib/world/mob/25.mob
Normal file
@@ -0,0 +1,769 @@
|
||||
#2500
|
||||
shadow guardian~
|
||||
the shadow guardian~
|
||||
A shadow guardian screams a challenge and attacks.
|
||||
~
|
||||
It seems to be made of nothing more than darkness...
|
||||
~
|
||||
cfglmnopqr dfks -350 S
|
||||
9 10 1 9d9+90 2d5+5
|
||||
100 4000
|
||||
8 8 0
|
||||
#2501
|
||||
adventurer~
|
||||
the lost adventurer~
|
||||
An emaciated adventurer is here looking lost and hopeless.
|
||||
~
|
||||
He looks haggard and sickly; no doubt he's been lost here for quite some time.
|
||||
~
|
||||
ah k 400 S
|
||||
8 12 6 10d10+10 2d4+4
|
||||
286 1500
|
||||
6 8 1
|
||||
#2502
|
||||
edgar~
|
||||
Edgar~
|
||||
Edgar the Human Swordpupil is standing here, looking quite lost.
|
||||
~
|
||||
Edgar says 'pardon me, can you tell me where to buy cups?'
|
||||
|
||||
You see before you, one of Midgaard's finest fighting elite, the mighty
|
||||
bunny slayer himself, Edgar the Horrible!
|
||||
~
|
||||
ch k 1000 S
|
||||
1 20 10 3d9+10 1d8+1
|
||||
23 100
|
||||
8 8 1
|
||||
#2503
|
||||
diamond golem~
|
||||
the diamond golem~
|
||||
A huge diamond golem is standing guard here.
|
||||
~
|
||||
It looks quite strong.
|
||||
~
|
||||
beglnopqr dk 500 S
|
||||
23 5 -10 23d23+230 3d6+15
|
||||
985 15000
|
||||
8 8 0
|
||||
#2504
|
||||
mage young~
|
||||
the mage~
|
||||
A young mage wanders about, oblivious to all.
|
||||
~
|
||||
He seems to be contemplating life, love and the mysteries of the universe.
|
||||
Then again, he may just have a headache.
|
||||
~
|
||||
agh dk 450 S
|
||||
10 10 -1 10d10+100 1d8+8
|
||||
436 3500
|
||||
8 8 1
|
||||
#2505
|
||||
strick bartender~
|
||||
Strick the bartender~
|
||||
Strick is here levitating drinks to his customers.
|
||||
~
|
||||
He looks rather harmless, but then again so does a sleeping dragon.
|
||||
~
|
||||
b dk 750 S
|
||||
25 1 -6 1d1+30000 3d7+20
|
||||
2000 20000
|
||||
8 8 1
|
||||
#2506
|
||||
tatorious wizard~
|
||||
Tatorious~
|
||||
Tatorious the wizard is here counting his earnings.
|
||||
~
|
||||
Tatorious winks at you mischievously.
|
||||
~
|
||||
b dk 900 S
|
||||
25 0 -8 1d1+30000 3d7+21
|
||||
5000 24000
|
||||
8 8 1
|
||||
#2507
|
||||
ezmerelda cook~
|
||||
Ezmerelda~
|
||||
Ezmerelda the cook is here stirring a large pot of something.
|
||||
~
|
||||
She does not look like the typical cook you would find in a kitchen,
|
||||
but she certainly fits what you would expect in a tower fulls of
|
||||
mages.
|
||||
~
|
||||
ab dk -500 S
|
||||
20 6 -1 20d20+200 3d4+8
|
||||
1092 31300
|
||||
8 8 2
|
||||
#2508
|
||||
assistant mage cook~
|
||||
the cook's assistant~
|
||||
The cook's assistant is here assisting the cook.
|
||||
~
|
||||
This young man is busy adding strange ingredients to the large pot.
|
||||
~
|
||||
abghm dk -200 S
|
||||
11 8 1 11d11+110 3d4+4
|
||||
116 4600
|
||||
8 8 1
|
||||
#2509
|
||||
prisoner~
|
||||
the prisoner~
|
||||
A prisoner is chained to the wall here.
|
||||
~
|
||||
Though his clothes are all in rags, you can see that at one time they
|
||||
must have been fine garments. A metal muzzle has been fitted over the
|
||||
poor wretch's mouth, whether to keep him from screaming, or to silence
|
||||
his spell casting you cannot tell.
|
||||
|
||||
He looks quite mad, no doubt he has been mistreated horribly.
|
||||
~
|
||||
bgh 0 100 S
|
||||
16 6 2 3d30+30 2d4+9
|
||||
0 1800
|
||||
8 8 1
|
||||
#2510
|
||||
jailor mage~
|
||||
the Jailor~
|
||||
The Jailor is here enjoying a comfortable nap.
|
||||
~
|
||||
He looks rather dirty.
|
||||
~
|
||||
ab dk 100 S
|
||||
17 5 -3 17d17+170 3d5+10
|
||||
1326 12000
|
||||
4 4 1
|
||||
#2511
|
||||
broom~
|
||||
the broom~
|
||||
A straw broom is here leaning against the wall.
|
||||
~
|
||||
The broom screams 'Take that you lout!'
|
||||
~
|
||||
abefgnopqr dfk 50 S
|
||||
7 10 2 7d7+70 2d4+4
|
||||
0 1600
|
||||
8 8 0
|
||||
#2512
|
||||
lesser guardian hands~
|
||||
the pair of disembodied hands~
|
||||
A pair of disembodied hands floats in the air here.
|
||||
~
|
||||
The hands twitch with anticipation of strangling someone.
|
||||
~
|
||||
fgpqr dfk -400 S
|
||||
9 7 -5 9d9+90 2d4+5
|
||||
0 3100
|
||||
8 8 0
|
||||
#2513
|
||||
guardian greater eyes~
|
||||
the pair of disembodied eyes~
|
||||
A pair of disembodied eyes floats here glaring at you.
|
||||
~
|
||||
The eyes smoulder with hatred.
|
||||
~
|
||||
fgpq dfk -600 S
|
||||
15 5 -9 15d15+150 3d4+8
|
||||
0 9100
|
||||
8 8 0
|
||||
#2514
|
||||
mage visitor~
|
||||
the mage~
|
||||
A visiting mage is here snoring away in peaceful slumber.
|
||||
~
|
||||
He looks quite sleepy.
|
||||
~
|
||||
abcgh dk 250 S
|
||||
12 8 -2 12d12+120 2d4+5
|
||||
726 6200
|
||||
4 4 1
|
||||
#2515
|
||||
apprentice young~
|
||||
the young apprentice magic user~
|
||||
A young apprentice magic user is here doing magical studies.
|
||||
~
|
||||
She looks quite intent on her studies.
|
||||
~
|
||||
abcgh dk 400 S
|
||||
7 7 2 7d6+25 2d4+5
|
||||
369 2950
|
||||
6 6 2
|
||||
#2516
|
||||
apprentice young~
|
||||
the young apprentice~
|
||||
A young apprentice is here mumbling words of magic to himself.
|
||||
~
|
||||
He looks to be oblivious to all but the spell he is memorizing.
|
||||
~
|
||||
abcgh dk 380 S
|
||||
7 6 2 7d6+25 2d4+5
|
||||
487 2750
|
||||
8 8 1
|
||||
#2517
|
||||
apprentice young~
|
||||
the young apprentice~
|
||||
A young apprentice is sleeping here.
|
||||
~
|
||||
He seems to be dreaming.
|
||||
~
|
||||
abcgh dk 350 S
|
||||
7 7 2 7d6+25 2d4+4
|
||||
211 2650
|
||||
4 4 1
|
||||
#2518
|
||||
apprentice young~
|
||||
the young apprentice~
|
||||
A young apprentice is here teasing a cornered kitten.
|
||||
~
|
||||
He looks like a mischievous youth.
|
||||
~
|
||||
abcgh dk -200 S
|
||||
7 7 1 7d6+25 2d4+5
|
||||
382 2300
|
||||
8 8 1
|
||||
#2519
|
||||
kitten~
|
||||
the small kitten~
|
||||
A small kitten is here meowing in terror.
|
||||
~
|
||||
The little ball of fur looks very unhappy. Singed fur and a few minor
|
||||
burns mark its mottled coat.
|
||||
~
|
||||
bcgh dk 500 S
|
||||
1 20 1 1d1+10 1d4+1
|
||||
0 11
|
||||
8 8 2
|
||||
#2520
|
||||
student~
|
||||
the student~
|
||||
A student of spells is here looking quite bored.
|
||||
~
|
||||
The student yawns.
|
||||
~
|
||||
abcgh dk 350 S
|
||||
8 9 1 8d8+80 2d4+6
|
||||
263 3000
|
||||
6 6 1
|
||||
#2521
|
||||
instructor teacher mage~
|
||||
the instructor of magic~
|
||||
The instructor screams at your interruption and attacks you.
|
||||
~
|
||||
He looks quite angry at your interruption.
|
||||
~
|
||||
abfh dk 300 S
|
||||
14 6 -2 14d14+140 3d4+8
|
||||
880 18500
|
||||
8 8 1
|
||||
#2522
|
||||
student~
|
||||
the student of spells~
|
||||
A student of spells is here trying to master invisibility.
|
||||
~
|
||||
He blinks in and out of existence, trying to master the spell.
|
||||
~
|
||||
abcgh bdk 400 S
|
||||
8 8 -2 8d8+80 2d4+6
|
||||
198 2200
|
||||
8 8 1
|
||||
#2523
|
||||
teacher mage~
|
||||
the spell teacher~
|
||||
A spell teacher screams at your interruption and attacks.
|
||||
~
|
||||
The teacher is quite fierce and rather frightening.
|
||||
~
|
||||
abfh dk 300 S
|
||||
15 5 -4 15d15+150 3d4+9
|
||||
1256 20500
|
||||
8 8 1
|
||||
#2524
|
||||
student~
|
||||
the student of spells~
|
||||
A student of spells has fallen asleep at her desk here.
|
||||
~
|
||||
She looks to have collapsed from sheer boredom.
|
||||
~
|
||||
abcgh dk 400 S
|
||||
9 11 -2 9d9+90 2d4+7
|
||||
567 3800
|
||||
4 4 2
|
||||
#2525
|
||||
wizard speaker mage~
|
||||
the wizard~
|
||||
An old wizard is here making a speech here.
|
||||
~
|
||||
This wizzened old man looks like he could easily pass for the oldest
|
||||
living man. Of course, having heard stories about some of the magic
|
||||
available to the people living here, and what toll the magic draws...
|
||||
this man might be as young as you.
|
||||
~
|
||||
abcgh dk 400 S
|
||||
18 4 -5 18d18+180 3d4+8
|
||||
2468 31000
|
||||
8 8 1
|
||||
#2526
|
||||
mage young~
|
||||
the young mage~
|
||||
A young mage is here learning hand to hand combat.
|
||||
~
|
||||
This young fellow looks quite confident in his abilities to defend
|
||||
himself.
|
||||
~
|
||||
abcgh dk 300 S
|
||||
9 11 -1 9d9+90 2d4+8
|
||||
695 3800
|
||||
8 8 1
|
||||
#2527
|
||||
mistress battle~
|
||||
the battle mistress~
|
||||
The battle mistress is here teaching the fine uses of a dagger.
|
||||
~
|
||||
She looks quite rugged. In fact, she more resembles a warrior than a magic
|
||||
user.
|
||||
~
|
||||
abfhlq dk 200 S
|
||||
17 2 -2 17d17+170 3d5+8
|
||||
3211 23050
|
||||
8 8 2
|
||||
#2528
|
||||
mage teacher~
|
||||
the spell teacher~
|
||||
A spell teacher is here relaxing.
|
||||
~
|
||||
The teacher looks to be worn out by a long day of magic working, difficult
|
||||
spells, and inattentive students.
|
||||
~
|
||||
abg dk 200 S
|
||||
15 5 1 15d15+150 3d4+4
|
||||
1002 15800
|
||||
5 5 1
|
||||
#2529
|
||||
wizard~
|
||||
the aged wizard~
|
||||
An aged wizard is sleeping here.
|
||||
~
|
||||
Dreams of magic and power are probably flowing through his head right
|
||||
now, better not wake him up.
|
||||
~
|
||||
afgh dk 350 S
|
||||
20 5 -5 20d20+200 3d4+9
|
||||
1567 37500
|
||||
4 8 1
|
||||
#2530
|
||||
scribe mage~
|
||||
the scribe~
|
||||
A scribe is here working on some manuscripts.
|
||||
~
|
||||
He appears to be copying out some spell ingredients or components right
|
||||
now.
|
||||
~
|
||||
abcgh dk 400 S
|
||||
14 6 -1 14d14+140 3d4+4
|
||||
312 14850
|
||||
8 8 1
|
||||
#2531
|
||||
scribe mage~
|
||||
the scribe~
|
||||
A scribe is here working diligently on some translations.
|
||||
~
|
||||
She is quite cute. Too bad her only interest seems to be the words of
|
||||
lore she is translating.
|
||||
~
|
||||
abcgh dk 500 S
|
||||
15 6 -1 15d15+150 2d4+10
|
||||
684 16550
|
||||
8 8 2
|
||||
#2532
|
||||
master scribe~
|
||||
the Master Scribe~
|
||||
The Master Scribe is here looking a little upset
|
||||
~
|
||||
He seems to be so old, his skin has become nothing but a giant wrinkle.
|
||||
The master scribe screams 'How dare you interrupt my important work???'
|
||||
~
|
||||
abfgh dk 100 S
|
||||
22 4 -5 22d22+220 3d5+8
|
||||
5634 29500
|
||||
8 8 1
|
||||
#2533
|
||||
assistant scribe~
|
||||
the scribe's assistant~
|
||||
The scribe's assistant is here folding parchments.
|
||||
~
|
||||
You can tell that he isn't trusted with the more important documents,
|
||||
since those ones are rolled and sealed with wax.
|
||||
~
|
||||
abfgh dk 100 S
|
||||
16 6 -2 16d16+160 3d4+6
|
||||
1050 21300
|
||||
8 8 1
|
||||
#2534
|
||||
master enchanter mage~
|
||||
the Enchanter~
|
||||
The Enchanter is here placing a dweomer upon well made sword.
|
||||
~
|
||||
The Enchanter is hard at work, concentrating on a spell which could
|
||||
either destroy the weapon or make it many times more powerful than
|
||||
it already is.
|
||||
~
|
||||
abfh dk -200 S
|
||||
23 4 -5 23d23+230 3d5+6
|
||||
6812 30500
|
||||
8 8 1
|
||||
#2535
|
||||
sword dancing~
|
||||
the dancing sword~
|
||||
A well crafted sword lies on the work table here.
|
||||
~
|
||||
It looks quite sharp.
|
||||
~
|
||||
bfhlnopqr dk -500 S
|
||||
10 1 -10 10d10+100 3d5+5
|
||||
0 4000
|
||||
8 8 0
|
||||
#2536
|
||||
alchemist~
|
||||
the Mad Alchemist~
|
||||
The Mad Alchemist babbles something incomprehensible and attacks.
|
||||
~
|
||||
He looks like he has been quaffing too many potions. His eyes dart
|
||||
around wildly, and he starts to drool.
|
||||
|
||||
The Mad Alchemist throws back his head and cackles with insane glee!
|
||||
~
|
||||
abfgh dk 150 S
|
||||
24 4 -4 24d24+240 3d5+10
|
||||
2346 31500
|
||||
8 8 1
|
||||
#2537
|
||||
master summoner~
|
||||
the Master Summoner~
|
||||
The Master Summoner is here holding gateways open to other planes.
|
||||
~
|
||||
The Summoner looks to be hard at work, concentrating on keeping control
|
||||
over the gateway before he loses his soul to the creatures on the other
|
||||
side of it.
|
||||
~
|
||||
abfgh dk -200 S
|
||||
22 5 -2 22d22+220 3d5+6
|
||||
1019 27050
|
||||
8 8 1
|
||||
#2538
|
||||
master charmer~
|
||||
the Master Charmer~
|
||||
The Master Charmer utters the words, 'uuuzzldctz'.
|
||||
~
|
||||
The Master Charmer sizes you up, always looking for a new pet.
|
||||
~
|
||||
abf dk -400 S
|
||||
23 4 -4 23d23+230 3d5+10
|
||||
4672 31050
|
||||
8 8 1
|
||||
#2539
|
||||
golem wooden~
|
||||
the wooden golem~
|
||||
A wooden golem stands a silent vigil here, guarding the stairs.
|
||||
~
|
||||
He looks flammable.
|
||||
~
|
||||
bfgmnopqr dk 100 S
|
||||
16 7 -5 16d16+160 1d10+10
|
||||
1000 17500
|
||||
8 8 0
|
||||
#2540
|
||||
master spellbinder~
|
||||
the Master Spellbinder~
|
||||
The Master Spellbinder is here re-charging a blackened wand.
|
||||
~
|
||||
The Master Spellbinder snarls at you and attacks.
|
||||
~
|
||||
abfgh dk -500 S
|
||||
23 5 -4 23d23+230 3d5+8
|
||||
2315 30500
|
||||
8 8 1
|
||||
#2541
|
||||
master maker~
|
||||
the Golem Maker~
|
||||
The Golem Maker is here chiseling some stone.
|
||||
~
|
||||
The Golem Master appears to be very meticulous about his work, to
|
||||
the point of fussing over it.
|
||||
~
|
||||
abfh dk 300 S
|
||||
21 6 -2 21d21+210 3d5+5
|
||||
2678 26850
|
||||
8 8 1
|
||||
#2542
|
||||
golem granite~
|
||||
the granite golem~
|
||||
A granite golem stands here waiting to do its master's bidding.
|
||||
~
|
||||
It looks like a statue, until you see it shamble towards you.
|
||||
~
|
||||
bfgmnopqr dk 300 S
|
||||
20 7 -6 20d20+200 4d5+10
|
||||
0 25600
|
||||
8 8 0
|
||||
#2543
|
||||
golem bronze~
|
||||
the bronze golem~
|
||||
A bronze golem stands here shining in the light.
|
||||
~
|
||||
He looks rather dim witted.
|
||||
~
|
||||
bfgmnopqr dk 350 S
|
||||
18 8 -3 18d18+180 4d5+5
|
||||
0 22350
|
||||
8 8 0
|
||||
#2544
|
||||
golem flesh~
|
||||
the flesh golem~
|
||||
A flesh golem stands guard here
|
||||
~
|
||||
It looks to be made of a potpourri of different body parts; some don't
|
||||
even resemble anything human.
|
||||
~
|
||||
bfgmnopqr dk 200 S
|
||||
12 9 -1 12d12+120 4d4+4
|
||||
0 8520
|
||||
8 8 0
|
||||
#2545
|
||||
golem cloth~
|
||||
the cloth golem~
|
||||
A cloth golem wanders around here.
|
||||
~
|
||||
It looks like a bunch of old rags, quite surprising it can actually walk.
|
||||
~
|
||||
bfgmnopqr dk 350 S
|
||||
8 10 1 8d8+80 3d4+1
|
||||
0 2100
|
||||
8 8 0
|
||||
#2546
|
||||
golem adamantite~
|
||||
the adamantite golem~
|
||||
An adamantite golem stands here looking very dangerous.
|
||||
~
|
||||
It seems to be forged of dark metal. It looks strong and durable,
|
||||
but somewhat un-intelligent.
|
||||
~
|
||||
bfgmnopqr dk 350 S
|
||||
25 0 -10 25d25+250 3d7+3
|
||||
10000 35650
|
||||
8 8 0
|
||||
#2547
|
||||
golem clay~
|
||||
the clay golem~
|
||||
A clay golem stands guard here.
|
||||
~
|
||||
This large golem almost looks like it is made of dirt.
|
||||
~
|
||||
bfgmnopqr dk 200 S
|
||||
15 5 -1 15d15+150 4d5+3
|
||||
0 18320
|
||||
8 8 0
|
||||
#2548
|
||||
master illusionist mage dragon~
|
||||
the Master of Illusions~
|
||||
An enormous multi-colored three-headed dragon growls at you.
|
||||
~
|
||||
The image of an ugly dragon flickers slightly, and where the dragon
|
||||
was now stands a small harmless looking old man.
|
||||
~
|
||||
abcgh dk 150 S
|
||||
21 6 -4 21d21+210 3d5+5
|
||||
2345 26450
|
||||
8 8 1
|
||||
#2549
|
||||
necromancer master~
|
||||
the Necromancer~
|
||||
The Necromancer is here raising undead servants.
|
||||
~
|
||||
Attired all in black, the Necromancer is tall and gangly, but still quite
|
||||
an imposing figure. A dark cowl shrouds most of his face, but two blazing
|
||||
embers which serve as eyes can be seen through the shadow.
|
||||
The Necromancer shrieks some obscenities and orders his minions to attack.
|
||||
~
|
||||
abfgh dk -950 S
|
||||
25 0 -8 25d25+250 3d7+7
|
||||
11684 35250
|
||||
8 8 1
|
||||
#2550
|
||||
skeleton undead~
|
||||
the animated skeleton~
|
||||
An animated skeleton screams silently and attacks.
|
||||
~
|
||||
It feels no pain, and hacks at you ruthlessly.
|
||||
~
|
||||
bfhnopr dk -500 S
|
||||
15 5 -2 15d15+150 3d4+10
|
||||
0 16500
|
||||
8 8 0
|
||||
#2551
|
||||
undead giant~
|
||||
the undead giant~
|
||||
An undead giant lumbers towards you.
|
||||
~
|
||||
This thing seems to be the reanimated corpse of a giant, creating an
|
||||
enormous zombie.
|
||||
~
|
||||
cfgnopr dk -500 S
|
||||
18 5 -4 18d18+180 3d5+10
|
||||
0 22000
|
||||
8 8 0
|
||||
#2552
|
||||
witch hag~
|
||||
the ugly witch~
|
||||
An ugly witch is here scrying out secrets.
|
||||
~
|
||||
She has no face at all, just blank skin, rather disturbing. From about
|
||||
where her mouth should be, comes a disgusting giggling sound that makes
|
||||
your skin crawl with revulsion.
|
||||
~
|
||||
acfg dk -450 S
|
||||
20 5 -2 20d20+200 3d6+5
|
||||
2150 26850
|
||||
8 8 2
|
||||
#2553
|
||||
librarian mage~
|
||||
the Librarian~
|
||||
The Librarian has fallen asleep at his desk here.
|
||||
~
|
||||
He looks like a rather peaceful old man.
|
||||
~
|
||||
abfgh dk 450 S
|
||||
23 3 -6 23d23+230 3d6+5
|
||||
1287 29500
|
||||
4 8 1
|
||||
#2554
|
||||
apprentice~
|
||||
the Master's apprentice~
|
||||
The Master's apprentice leaps to halt your passage.
|
||||
~
|
||||
A powerful wizard in his own right, the apprentice of the master of balance
|
||||
has given up his station in the mage guild hierarchy in order to serve the
|
||||
Great Master in hopes of gleaning secrets one could never hope to uncover
|
||||
alone.
|
||||
~
|
||||
abcfg dhk 0 S
|
||||
24 -3 -12 24d24+240 3d6+6
|
||||
6723 30750
|
||||
8 8 1
|
||||
#2555
|
||||
cat grey familiar~
|
||||
the grey cat~
|
||||
A grey cat is lounging lazily here.
|
||||
~
|
||||
The grey cat cocks an ear towards you, sensing your scrutiny, then purrs
|
||||
contentedly. It looks rather harmless, until you notice its very large
|
||||
claws.
|
||||
~
|
||||
bg dks 0 S
|
||||
15 5 -5 15d15+150 5d5+5
|
||||
0 18750
|
||||
8 8 2
|
||||
#2556
|
||||
master guildmaster grey~
|
||||
the Master of Neutrality~
|
||||
The Master of Neutrality is here contemplating the balance of the Universe.
|
||||
~
|
||||
He looks quite peaceful.
|
||||
~
|
||||
abcgijl dkh 0 S
|
||||
30 -10 -20 30d30+300 2d5+20
|
||||
15350 150000
|
||||
8 8 1
|
||||
#2557
|
||||
apprentice black~
|
||||
the black robed apprentice~
|
||||
A black robed apprentice jumps from the shadows and attacks.
|
||||
~
|
||||
She bears a wicked looking scar down the side of her face, though once
|
||||
she must have been beautiful, now the scar combined with what seems to
|
||||
be a permanent scowl make her looks quite fearsome.
|
||||
~
|
||||
abcfg dk -750 S
|
||||
20 2 -6 20d20+200 3d6+6
|
||||
13876 27800
|
||||
8 8 2
|
||||
#2558
|
||||
cat black familiar~
|
||||
the black cat~
|
||||
A black cat with its fur up hisses at you.
|
||||
~
|
||||
It looks both mean and dangerous. Petting seems to be completely out of
|
||||
the question.
|
||||
~
|
||||
bg dks -800 S
|
||||
16 5 -4 16d16+160 3d7+3
|
||||
0 19950
|
||||
8 8 0
|
||||
#2559
|
||||
master guildmaster black~
|
||||
the Master of the Black Robes~
|
||||
The Master of the Black Robes is here plotting vile deeds.
|
||||
~
|
||||
The Master glares at you.
|
||||
~
|
||||
abcgjkl dkh -1000 S
|
||||
30 -10 -20 30d30+300 2d5+20
|
||||
22100 150000
|
||||
8 8 1
|
||||
#2560
|
||||
apprentice white~
|
||||
the white robed apprentice~
|
||||
A white robed apprentice screams at your desecration of goodness.
|
||||
~
|
||||
He looks like a fanatic.
|
||||
The white robed apprentice screams 'Thou art unworthy of this honour!'
|
||||
~
|
||||
abcfh dk 750 S
|
||||
20 2 -6 20d20+200 3d6+6
|
||||
7400 27850
|
||||
8 8 1
|
||||
#2561
|
||||
cat white familiar~
|
||||
the white cat~
|
||||
A white cat is here preening its fur.
|
||||
~
|
||||
It seems to be nothing more than a large ball of fluff with claws.
|
||||
~
|
||||
bg dks 800 S
|
||||
15 4 -4 15d8+10 3d7+3
|
||||
0 7950
|
||||
8 8 0
|
||||
#2562
|
||||
master guildmaster white~
|
||||
the Master of Goodness~
|
||||
The Master of Goodness is here frowning at your intrusion.
|
||||
~
|
||||
He looks like a self-righteous bastard.
|
||||
~
|
||||
abcgikl dkh 1000 S
|
||||
30 -10 -20 30d30+300 2d5+20
|
||||
21900 150000
|
||||
8 8 1
|
||||
#2563
|
||||
cat calico familiar~
|
||||
the calico cat~
|
||||
A large calico cat is lounging about here.
|
||||
~
|
||||
It looks incredibly large for a cat, no doubt a giant of its species.
|
||||
A beautiful jewel encrusted collar about its neck is its only adornment.
|
||||
~
|
||||
bg dks 0 S
|
||||
25 1 -9 25d25+250 5d5+10
|
||||
0 30000
|
||||
8 8 0
|
||||
#2564
|
||||
guildmaster grand mistress~
|
||||
the Grand Mistress~
|
||||
The Grand Mistress of Magic is sitting here.
|
||||
~
|
||||
She looks quite comfortable on her emerald throne. Amazingly young and
|
||||
pretty for one of such stature in the guild, no doubt she has kept her
|
||||
youthful appearance through the use of strong magics.
|
||||
The Grand Mistress pets her familiar and smiles at you in confidence.
|
||||
~
|
||||
abcgl dkh 0 S
|
||||
50 -20 -30 50d50+500 3d4+20
|
||||
50000 500000
|
||||
8 8 2
|
||||
$
|
528
old-codebase/lib/world/mob/30.mob
Normal file
528
old-codebase/lib/world/mob/30.mob
Normal file
@@ -0,0 +1,528 @@
|
||||
#3000
|
||||
wizard~
|
||||
the wizard~
|
||||
A wizard walks around behind the counter, talking to himself.
|
||||
~
|
||||
The wizard looks old and senile, and yet he looks like a very powerful
|
||||
wizard. He is equipped with fine clothing, and is wearing many fine
|
||||
rings and bracelets.
|
||||
~
|
||||
ablno d 900 S
|
||||
33 2 2 1d1+30000 2d8+18
|
||||
30000 160000
|
||||
8 8 1
|
||||
#3001
|
||||
baker~
|
||||
the baker~
|
||||
The baker looks at you calmly, wiping flour from his face with one hand.
|
||||
~
|
||||
A fat, nice looking baker. But you can see that he has many scars on his
|
||||
body.
|
||||
~
|
||||
ablno d 900 S
|
||||
33 0 -10 1d1+30000 2d8+18
|
||||
100 160000
|
||||
8 8 1
|
||||
#3002
|
||||
grocer~
|
||||
the grocer~
|
||||
A grocer stands at the counter, with a slightly impatient look on his face.
|
||||
~
|
||||
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
|
||||
~
|
||||
ablno d 900 S
|
||||
33 0 -10 1d1+30000 2d8+18
|
||||
30000 160000
|
||||
8 8 1
|
||||
#3003
|
||||
weaponsmith~
|
||||
the weaponsmith~
|
||||
A weaponsmith is standing here.
|
||||
~
|
||||
He is a young weaponsmith, who still has lots to learn but he is still
|
||||
eager to sell you his latest implements of carnage and destruction.
|
||||
~
|
||||
ablno d 900 S
|
||||
33 0 -10 1d1+30000 2d8+18
|
||||
30000 160000
|
||||
8 8 1
|
||||
#3004
|
||||
armourer~
|
||||
the armourer~
|
||||
An armourer stands here displaying his new (and previously owned) armours.
|
||||
~
|
||||
An old but very strong armourer. He has made more suits of armour in his
|
||||
life than you have ever seen.
|
||||
~
|
||||
ablno d 900 S
|
||||
33 0 -10 1d1+30000 2d8+18
|
||||
28500 160000
|
||||
8 8 1
|
||||
#3005
|
||||
receptionist~
|
||||
the receptionist~
|
||||
A receptionist is standing behind the counter here, smiling at you.
|
||||
~
|
||||
You notice a tired look in her face. She looks like she isn't paid well
|
||||
enough to put up with any crap from mud players with attitudes.
|
||||
~
|
||||
abelnop dfp 900 S
|
||||
33 0 -10 1d1+30000 2d8+32
|
||||
0 0
|
||||
8 8 2
|
||||
#3006
|
||||
captain stolar~
|
||||
Captain Stolar~
|
||||
A retired captain stands here, selling boats.
|
||||
~
|
||||
This captain has eaten more sharks than you have killed peas.
|
||||
~
|
||||
ablno d 900 S
|
||||
33 2 2 1d1+30000 2d8+12
|
||||
2000 160000
|
||||
8 8 1
|
||||
#3007
|
||||
sailor~
|
||||
the sailor~
|
||||
A sailor stands here, waiting to help you.
|
||||
~
|
||||
He looks like a strong, fit sailor.
|
||||
~
|
||||
blno 0 900 S
|
||||
33 0 -10 1d1+30000 2d8+12
|
||||
2000 160000
|
||||
8 8 1
|
||||
#3008
|
||||
uncle juan~
|
||||
Uncle Juan~
|
||||
Uncle Juan is here ready to take your order.
|
||||
~
|
||||
He looks like he may or may not have a green card.
|
||||
~
|
||||
ablno 0 900 S
|
||||
33 0 -10 1d1+30000 2d8+18
|
||||
2000 160000
|
||||
8 8 1
|
||||
#3009
|
||||
wally watermaster~
|
||||
Wally the Watermaster~
|
||||
Wally the Watermaster is standing behind the counter.
|
||||
~
|
||||
Wally is a bit pudgy but looks very strong. He has a glass of Midgaard
|
||||
Natural Spring Water in his hand. When he notices you, he proudly
|
||||
displays his fine collection of contemporary waters.
|
||||
~
|
||||
ablno d 800 S
|
||||
33 0 -10 1d1+30000 1d8+18
|
||||
1000 160000
|
||||
8 8 1
|
||||
#3010
|
||||
postmaster post master~
|
||||
the postmaster~
|
||||
The head postmaster is standing here, waiting to help you with your mail.
|
||||
~
|
||||
The Postmaster seems like a happy old man, though a bit sluggish. He
|
||||
worries about the reputation of the MMS (Midgaard Mail Service), as many
|
||||
people seem to think that it is slow. Perhaps if he were to brush the
|
||||
cobwebs from his uniform it would help to make a better impression.
|
||||
~
|
||||
ablnopr dp 1000 S
|
||||
33 0 -10 1d1+30000 1d8+18
|
||||
2000 0
|
||||
8 8 1
|
||||
#3020
|
||||
guildmaster master mage~
|
||||
the mages' guildmaster~
|
||||
Your guildmaster is studying a spellbook while preparing to cast a spell.
|
||||
~
|
||||
Even though your guildmaster looks old and tired, you can clearly see the
|
||||
vast amount of knowledge she possesses. She is wearing fine magic clothing,
|
||||
and you notice that she is surrounded by a blue shimmering aura.
|
||||
~
|
||||
abelnop dh 1000 S
|
||||
34 0 -10 6d10+640 1d8+24
|
||||
18794 100000
|
||||
8 8 2
|
||||
#3021
|
||||
guildmaster master priest~
|
||||
the priests' guildmaster~
|
||||
Your guildmaster is prayer to your God here.
|
||||
~
|
||||
You are in no doubt that this guildmaster is truly close to your God; he
|
||||
has a peaceful, loving look. You notice that he is surrounded by a white
|
||||
aura.
|
||||
~
|
||||
abelnop dh 1000 S
|
||||
34 0 -10 6d10+640 1d8+24
|
||||
18794 100000
|
||||
8 8 1
|
||||
#3022
|
||||
guildmaster master beggar thief~
|
||||
the thieves' guildmaster~
|
||||
A beggar is sitting here, could she be a guildmaster?
|
||||
~
|
||||
You realize that whenever your guildmaster moves, you fail to notice it -
|
||||
the way of the true thief. She is to be dressed in poor clothing, having
|
||||
the appearance of a beggar.
|
||||
~
|
||||
abelnop dh 1000 S
|
||||
34 0 -10 6d10+640 1d8+34
|
||||
18794 100000
|
||||
8 8 2
|
||||
#3023
|
||||
guildmaster master~
|
||||
the fighters' guildmaster~
|
||||
Your guildmaster is standing here sharpening an axe.
|
||||
~
|
||||
This is your master. Big and strong with bulging muscles. Several scars
|
||||
across his body proves that he was using arms before you were born. He
|
||||
has a calm look on his face.
|
||||
~
|
||||
abelnop 0 1000 S
|
||||
34 0 -10 6d10+740 1d8+34
|
||||
18794 100000
|
||||
8 8 1
|
||||
#3024
|
||||
sorcerer~
|
||||
the sorcerer~
|
||||
A sorcerer is guarding the entrance.
|
||||
~
|
||||
He is an experienced mage who has specialized in the field of Combat Magic.
|
||||
He is here to guard the Mage's Guild and his superior knowledge of offensive
|
||||
as well as defensive spells make him a deadly opponent.
|
||||
~
|
||||
ablnop dh 900 S
|
||||
33 0 -5 6d10+990 1d8+22
|
||||
2000 60000
|
||||
8 8 1
|
||||
#3025
|
||||
knight templar~
|
||||
the knight templar~
|
||||
A knight templar is guarding the entrance.
|
||||
~
|
||||
He is a specially trained warrior belonging to the military order of the
|
||||
Faith. His duty is to protect the faithful from persecution and infidel
|
||||
attacks and his religious devotion combined with his superior skill makes
|
||||
him a deadly opponent.
|
||||
~
|
||||
ablnop dh 1000 S
|
||||
33 0 -5 6d10+990 1d8+22
|
||||
2000 160000
|
||||
8 8 1
|
||||
#3026
|
||||
assassin~
|
||||
the assassin~
|
||||
An assassin is guarding the entrance.
|
||||
~
|
||||
He is a thief who has specialized in killing others as effectively as
|
||||
possible, using all sorts of weapons. His superior knowledge of how
|
||||
and where to use them combined with his extraordinary stealth makes
|
||||
him a deadly opponent.
|
||||
~
|
||||
ablnop dfhst 400 S
|
||||
33 0 -10 6d10+990 1d8+25
|
||||
2000 160000
|
||||
8 8 1
|
||||
#3027
|
||||
knight~
|
||||
the knight~
|
||||
A knight is guarding the entrance.
|
||||
~
|
||||
He is an expert warrior who has attained knighthood through countless
|
||||
chivalrous deeds. His duty is to protect the Guild of Swordsmen and his
|
||||
extreme skill combined with his experience in warfare makes him a deadly
|
||||
opponent.
|
||||
~
|
||||
ablnop dh 800 S
|
||||
33 0 -8 6d10+990 1d8+40
|
||||
2000 160000
|
||||
8 8 1
|
||||
#3040
|
||||
bartender~
|
||||
the bartender~
|
||||
A bartender watches you calmly, while he skillfully mixes a drink.
|
||||
~
|
||||
A tired looking Bartender who hates trouble in his bar.
|
||||
~
|
||||
bno 0 900 S
|
||||
24 2 2 6d10+390 1d8+12
|
||||
2000 80000
|
||||
8 8 1
|
||||
#3041
|
||||
waiter~
|
||||
the waiter~
|
||||
A waiter is going around from one place to another.
|
||||
~
|
||||
A tired looking waiter.
|
||||
~
|
||||
bno 0 900 S
|
||||
23 2 2 6d10+390 1d8+12
|
||||
2000 80000
|
||||
8 8 1
|
||||
#3042
|
||||
waiter~
|
||||
the waiter~
|
||||
A man now leads a quiet, peaceful life as a waiter is standing here.
|
||||
~
|
||||
This man was obviously a famous sorcerer in his younger days as you
|
||||
instantly recognize his face.
|
||||
~
|
||||
bno 0 600 S
|
||||
23 1 2 6d10+390 1d8+12
|
||||
2000 80000
|
||||
8 8 1
|
||||
#3043
|
||||
waiter~
|
||||
the waiter~
|
||||
A waiter who seems to have reached contact with his God is standing here.
|
||||
~
|
||||
This waiter almost makes you feel like you should drop to your knees
|
||||
and begin to worship your God. Naaah.
|
||||
~
|
||||
bno 0 600 S
|
||||
23 1 2 6d10+390 1d8+12
|
||||
2000 80000
|
||||
8 8 1
|
||||
#3044
|
||||
waiter~
|
||||
the waiter~
|
||||
A waiter who knows where all his customers keep their money is standing here.
|
||||
~
|
||||
Hmmm... wonder where he got that coin he is playing with.
|
||||
~
|
||||
bno 0 600 S
|
||||
23 1 2 6d10+390 1d8+12
|
||||
2000 80000
|
||||
8 8 1
|
||||
#3045
|
||||
waiter~
|
||||
the waiter~
|
||||
A waiter is here.
|
||||
~
|
||||
This guy looks like he could easily kill you while still carrying
|
||||
quite a few firebreathers.
|
||||
~
|
||||
bno 0 600 S
|
||||
23 1 2 6d10+390 1d8+12
|
||||
2000 80000
|
||||
8 8 1
|
||||
#3046
|
||||
filthy~
|
||||
Filthy~
|
||||
Filthy is standing here, eager to serve you a special drink.
|
||||
~
|
||||
Filthy looks real, ehm, dirty. He likes to keep his customers happy,
|
||||
but do not mess with him or else he'll get upset.
|
||||
~
|
||||
belno d 600 S
|
||||
33 1 -10 1d1+30000 1d8+22
|
||||
2000 80000
|
||||
8 8 1
|
||||
#3059
|
||||
keeper peacekeeper~
|
||||
the Peacekeeper~
|
||||
A Peacekeeper is standing here, ready to jump in at the first sign of trouble.
|
||||
~
|
||||
He looks very strong and wise. Looks like he doesn't answer to ANYONE.
|
||||
~
|
||||
aeglm d 1000 E
|
||||
17 3 0 5d6+225 3d3+13
|
||||
2500 30000
|
||||
8 8 1
|
||||
BareHandAttack: 10
|
||||
E
|
||||
#3060
|
||||
cityguard guard~
|
||||
the cityguard~
|
||||
A cityguard stands here.
|
||||
~
|
||||
A big, strong, helpful, trustworthy guard.
|
||||
~
|
||||
aglm d 1000 S
|
||||
10 10 1 1d12+123 1d8+5
|
||||
500 9000
|
||||
8 8 1
|
||||
#3061
|
||||
janitor~
|
||||
the janitor~
|
||||
A janitor is walking around, cleaning up.
|
||||
~
|
||||
What a tough job he has.
|
||||
~
|
||||
agl 0 800 S
|
||||
1 20 9 2d6+10 1d5+0
|
||||
34 100
|
||||
8 8 1
|
||||
#3062
|
||||
fido dog~
|
||||
the beastly fido~
|
||||
A beastly fido is mucking through the garbage looking for food here.
|
||||
~
|
||||
The fido is a small dog that has a foul smell and pieces of rotted meat
|
||||
hanging around his teeth.
|
||||
~
|
||||
afghq p -200 E
|
||||
0 20 10 1d6+4 1d4+0
|
||||
0 25
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#3063
|
||||
mercenary~
|
||||
the mercenary~
|
||||
A mercenary is waiting for a job here.
|
||||
~
|
||||
He looks pretty mean, and you imagine he'd do anything for money.
|
||||
~
|
||||
bl 0 -330 S
|
||||
5 15 5 2d6+60 1d6+1
|
||||
87 900
|
||||
8 8 1
|
||||
#3064
|
||||
drunk~
|
||||
the drunk~
|
||||
A singing, happy Drunk.
|
||||
~
|
||||
A drunk who seems to be too happy, and to carry too much money.
|
||||
~
|
||||
b 0 400 S
|
||||
2 19 8 2d6+22 1d6+0
|
||||
53 200
|
||||
8 8 1
|
||||
#3065
|
||||
beggar~
|
||||
the beggar~
|
||||
A beggar is here, asking for a few coins.
|
||||
~
|
||||
The beggar looks like she is fed up with life.
|
||||
~
|
||||
b 0 400 S
|
||||
1 20 9 2d6+10 1d5+0
|
||||
0 100
|
||||
8 8 2
|
||||
#3066
|
||||
odif yltsaeb~
|
||||
the odif yltsaeb~
|
||||
An odif yltsaeb is here, walking backwards.
|
||||
~
|
||||
The odif is a small god that has been reversed by some dog.
|
||||
~
|
||||
afghq p -200 E
|
||||
0 20 10 1d6+4 1d4+0
|
||||
0 25
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#3067
|
||||
cityguard guard~
|
||||
the cityguard~
|
||||
A cityguard is here, guarding the gate.
|
||||
~
|
||||
A big, strong, helpful, trustworthy guard.
|
||||
~
|
||||
abglm 0 1000 S
|
||||
10 10 1 1d12+123 1d8+5
|
||||
500 9000
|
||||
8 8 1
|
||||
#3068
|
||||
green gelatinous blob~
|
||||
the green gelatinous blob~
|
||||
An oozing green gelatinous blob is here, sucking in bits of debris.
|
||||
~
|
||||
A horrid looking thing; it is huge, greenish, and looks like the blob.
|
||||
~
|
||||
aeghlnopqr d 0 E
|
||||
20 0 0 1d11+325 3d6+5
|
||||
1000 40000
|
||||
8 8 0
|
||||
BareHandAttack: 6
|
||||
E
|
||||
#3089
|
||||
pet shop boy~
|
||||
the Pet Shop Boy~
|
||||
There is a Pet Shop Boy standing here cuddleing something furry in his hands.
|
||||
~
|
||||
As you look at him, he opens his hands to reveal a rat!
|
||||
~
|
||||
blno 0 1000 S
|
||||
10 10 1 1d1+30000 20d4+10
|
||||
500 9000
|
||||
8 8 1
|
||||
#3090
|
||||
kitten~
|
||||
the kitten~
|
||||
A small loyal kitten is here.
|
||||
~
|
||||
The kitten looks like a cute, little, fierce fighter.
|
||||
~
|
||||
bco 0 0 E
|
||||
1 20 9 1d6+11 1d4+0
|
||||
0 100
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#3091
|
||||
puppy~
|
||||
the puppy~
|
||||
A small loyal puppy is here.
|
||||
~
|
||||
The puppy looks like a cute, little, fierce fighter.
|
||||
~
|
||||
bco 0 0 E
|
||||
1 20 9 1d6+13 1d4+0
|
||||
0 125
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#3092
|
||||
beagle~
|
||||
the beagle~
|
||||
A small, quick, loyal beagle is here.
|
||||
~
|
||||
The beagle looks like a fierce fighter.
|
||||
~
|
||||
bco 0 0 E
|
||||
2 19 8 1d12+22 1d6+0
|
||||
0 200
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#3093
|
||||
rottweiler~
|
||||
the rottweiler~
|
||||
A large, loyal rottweiler is here.
|
||||
~
|
||||
The rottweiler looks like a strong, fierce fighter.
|
||||
~
|
||||
bco 0 0 E
|
||||
3 18 7 1d12+35 1d7+0
|
||||
0 800
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#3094
|
||||
wolf~
|
||||
the wolf~
|
||||
A large, trained wolf is here.
|
||||
~
|
||||
The wolf looks like a strong, fearless fighter.
|
||||
~
|
||||
bco 0 0 E
|
||||
4 17 6 1d12+47 1d8+0
|
||||
0 1600
|
||||
8 8 0
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#3095
|
||||
cryogenicist cryo~
|
||||
the cryogenicist~
|
||||
The cryogenicist is here, playing with a canister of liquid nitrogen.
|
||||
~
|
||||
You notice a tired look in her face. She looks like she isn't paid well
|
||||
enough to put up with any crap from mud players with attitudes.
|
||||
~
|
||||
ablno dfp 900 S
|
||||
33 0 -10 1d1+30000 2d8+32
|
||||
0 0
|
||||
8 8 2
|
||||
$
|
126
old-codebase/lib/world/mob/31.mob
Normal file
126
old-codebase/lib/world/mob/31.mob
Normal file
@@ -0,0 +1,126 @@
|
||||
#3100
|
||||
maid~
|
||||
the Maid~
|
||||
The Maid is waiting for your order.
|
||||
~
|
||||
She is very beautiful with golden hair, and deep blue eyes. A good reason
|
||||
for coming here more often, you think to yourself.
|
||||
~
|
||||
ablno d 1000 S
|
||||
33 0 -10 1d1+30000 1d8+22
|
||||
2000 80000
|
||||
8 8 2
|
||||
#3101
|
||||
sexton~
|
||||
the Sexton~
|
||||
A Sexton is sitting here, drinking hot tea.
|
||||
~
|
||||
The Sexton looks like he is relaxing after another gravedigging job.
|
||||
~
|
||||
b 0 800 S
|
||||
3 18 7 2d6+35 1d7+0
|
||||
13 300
|
||||
6 6 1
|
||||
#3102
|
||||
chief guard~
|
||||
the Chief Guard~
|
||||
The Chief Guard is looking very upset.
|
||||
~
|
||||
A very angry chief.
|
||||
~
|
||||
bcf d 800 S
|
||||
17 3 1 1d12+210 1d8+18
|
||||
0 28000
|
||||
8 8 1
|
||||
#3103
|
||||
cityguard guard~
|
||||
the upset cityguard~
|
||||
A cityguard stands here, looking very upset.
|
||||
~
|
||||
A big, strong, angry guard.
|
||||
~
|
||||
bcf 0 1000 S
|
||||
10 10 2 1d12+123 1d8+3
|
||||
0 9000
|
||||
8 8 1
|
||||
#3104
|
||||
secretary~
|
||||
the Secretary~
|
||||
A secretary is sitting at the desk, typing away on the typewriter.
|
||||
~
|
||||
She looks very busy.
|
||||
|
||||
The Secretary says 'Sorry, but the Mayor is extremely busy today.'
|
||||
The Secretary says 'Please sit down and have a seat in the meantime.'
|
||||
~
|
||||
b 0 900 S
|
||||
12 9 2 1d12+148 2d7+1
|
||||
100 13000
|
||||
8 8 2
|
||||
#3105
|
||||
mayor~
|
||||
the Mayor~
|
||||
The Mayor is sitting in his huge chair, snoring loudly.
|
||||
~
|
||||
He is a stocky, middle-aged man with thin, grey hair.
|
||||
~
|
||||
ablno d 1000 S
|
||||
24 0 -4 6d10+790 1d8+18
|
||||
1000 130000
|
||||
4 4 1
|
||||
#3106
|
||||
crier~
|
||||
the Town Crier~
|
||||
The Town Crier is here, weeping quietly.
|
||||
~
|
||||
He is very good at his job - completely dissolved in tears.
|
||||
~
|
||||
h 0 900 S
|
||||
1 20 9 2d6+10 1d5+0
|
||||
34 100
|
||||
8 8 1
|
||||
#3120
|
||||
swan~
|
||||
the swan~
|
||||
A swan is swimming around in the pond.
|
||||
~
|
||||
The white swan is very elegant.
|
||||
~
|
||||
b 0 1000 S
|
||||
1 20 9 2d6+10 1d5+0
|
||||
0 100
|
||||
8 8 0
|
||||
#3121
|
||||
duckling~
|
||||
the duckling~
|
||||
A duckling is swimming around in the pond.
|
||||
~
|
||||
The duckling is adorable, it looks most of all like a tiny furball.
|
||||
~
|
||||
b 0 1000 S
|
||||
0 20 10 1d1+0 1d1+0
|
||||
0 1
|
||||
8 8 0
|
||||
#3122
|
||||
sparrow~
|
||||
the sparrow~
|
||||
A sparrow is flapping around on the ground.
|
||||
~
|
||||
The sparrow looks like it is enjoying life.
|
||||
~
|
||||
gh 0 1000 S
|
||||
0 20 10 2d6+0 1d3+0
|
||||
0 25
|
||||
8 8 0
|
||||
#3123
|
||||
duck~
|
||||
the duck~
|
||||
A duck is here, quacking happily.
|
||||
~
|
||||
The duck is quite fat. It looks like it is enjoying life.
|
||||
~
|
||||
g 0 1000 S
|
||||
1 20 10 2d6+5 1d4+0
|
||||
0 75
|
||||
8 8 0
|
||||
$
|
278
old-codebase/lib/world/mob/33.mob
Normal file
278
old-codebase/lib/world/mob/33.mob
Normal file
@@ -0,0 +1,278 @@
|
||||
#3300
|
||||
farmer~
|
||||
the farmer~
|
||||
A farmer walks around, looking for something to do.
|
||||
~
|
||||
This farmer is a resident of Stanneg by the Mountains,
|
||||
and as such, is one of the most boring people on earth.
|
||||
~
|
||||
cgh 0 500 S
|
||||
7 14 4 3d5+83 2d4+1
|
||||
1000 2250
|
||||
8 8 1
|
||||
#3301
|
||||
storekeeper~
|
||||
the storekeeper~
|
||||
A bored storekeeper waits for you to do something.
|
||||
~
|
||||
The bored storekeeper keeps a lazy eye on you as he
|
||||
waits for you to buy something. Whee.
|
||||
~
|
||||
b 0 750 S
|
||||
20 1 -40 3d5+245 3d6+6
|
||||
10000 40000
|
||||
8 8 1
|
||||
#3302
|
||||
cowgirl~
|
||||
the cowgirl~
|
||||
A cowgirl stand here ready to defend her horses...
|
||||
~
|
||||
This woman seems ready for anything you might do...
|
||||
she is truly a woman to be reckoned with...
|
||||
~
|
||||
blm dst 750 S
|
||||
20 1 -60 3d5+245 3d6+4
|
||||
8000 40000
|
||||
8 8 2
|
||||
#3303
|
||||
horse~
|
||||
the horse~
|
||||
A horse does horsely things here.
|
||||
~
|
||||
This horse looks like a nice horse. It looks at you
|
||||
with soft brown eyes and you want to give it a carrot.
|
||||
~
|
||||
b 0 250 E
|
||||
5 16 5 1d10+60 2d4+0
|
||||
0 1000
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#3304
|
||||
farmer's wife~
|
||||
the farmer's wife~
|
||||
A farmer's wife offers you some vegetables.
|
||||
~
|
||||
This woman has many different types of fruits and
|
||||
vegetables for you to buy. She looks bored, though.
|
||||
~
|
||||
b 0 500 S
|
||||
20 1 -40 3d5+245 3d6+6
|
||||
10000 40000
|
||||
8 8 2
|
||||
#3305
|
||||
aglandiir dragon~
|
||||
Aglandiir~
|
||||
The Dragon Prince, Aglandiir, sits here looking at you curiously.
|
||||
~
|
||||
Aglandiir is a prince of his kind, and he didn't get where
|
||||
he is today by letting people steal from his horde!
|
||||
~
|
||||
beflnopqr dh 750 E
|
||||
30 0 -100 1d1+1499 8d5+5
|
||||
500000 1000000
|
||||
8 8 1
|
||||
BareHandAttack: 8
|
||||
Str: 25
|
||||
Int: 25
|
||||
Wis: 25
|
||||
Dex: 25
|
||||
Con: 25
|
||||
Cha: 16
|
||||
E
|
||||
#3306
|
||||
cyclops~
|
||||
the Cyclops~
|
||||
A Cyclops is here, trying to judge range with no depth perception.
|
||||
~
|
||||
This Cyclops throws rocks real good. With one eye though,
|
||||
hitting the target is another matter. He looks at you and
|
||||
growls as he misses again!
|
||||
~
|
||||
bcflnq 0 -500 E
|
||||
16 8 0 3d5+295 2d8+2
|
||||
10000 24000
|
||||
8 8 1
|
||||
BareHandAttack: 13
|
||||
E
|
||||
#3307
|
||||
salle woman~
|
||||
Salle~
|
||||
A woman ignores you completely, so intent is she upon her sword.
|
||||
~
|
||||
She is a stunning woman, all hair and eyes, it seems.
|
||||
Her clothing is of the same tawny brown of her skin and
|
||||
hair. Her blue eyes look at you appraisingly, seemingly
|
||||
to show great intelligence. Her mouth twitches into a
|
||||
sneer...
|
||||
~
|
||||
bm 0 -600 S
|
||||
15 6 -30 3d5+200 2d6+6
|
||||
6500 24000
|
||||
8 8 2
|
||||
#3308
|
||||
duwick man~
|
||||
Duwick~
|
||||
A truly immense man laughs at you, and draws his knife!
|
||||
~
|
||||
This has to be one of the biggest men you've ever seen. He is
|
||||
a full seven feet toe to head, and weighs a good three hundred
|
||||
pounds -- mostly on his biceps and pectorals it appears. An
|
||||
ornate scabbard slaps by his side, with the pommel of a silvered
|
||||
dagger sticking out... a tiny weapon for such a large man!
|
||||
~
|
||||
bm 0 -900 S
|
||||
22 0 -70 3d5+400 3d6+10
|
||||
15000 70000
|
||||
8 8 1
|
||||
#3309
|
||||
receptionist~
|
||||
the Receptionist~
|
||||
A receptionist offers you a room.
|
||||
~
|
||||
He looks like a retired farmer now making an honest living in an inn.
|
||||
More power to him!
|
||||
~
|
||||
b 0 400 S
|
||||
12 9 -30 3d5+140 2d7+1
|
||||
8000 8000
|
||||
8 8 1
|
||||
#3310
|
||||
innkeeper~
|
||||
the innkeeper~
|
||||
An aged innkeeper greets you as you enter.
|
||||
~
|
||||
He is old and greying, but seems to have been able to
|
||||
keep his mental faculties through the years. A large
|
||||
woolen sweater is wrapped about him for warmth. His
|
||||
blue eyes dance with amusement as he notices your weapons,
|
||||
but he doesn't seem too terribly startled.
|
||||
~
|
||||
b 0 750 S
|
||||
10 11 20 3d5+120 2d6+1
|
||||
2000 9000
|
||||
8 8 1
|
||||
#3311
|
||||
hunter~
|
||||
the hunter~
|
||||
A hunter walks through the town streets on his own time.
|
||||
~
|
||||
He looks mean, as if the very personality of the mountains
|
||||
had infected him with hardness. His stride is purposeful,
|
||||
his face weathered, his eyes cold and dark. Others are
|
||||
standing out of his way as he walks on by.
|
||||
~
|
||||
cgm 0 500 S
|
||||
11 10 -20 3d5+133 2d6+2
|
||||
1200 11000
|
||||
8 8 1
|
||||
#3312
|
||||
waiter~
|
||||
a waiter~
|
||||
A waiter rushes by, intent on his business.
|
||||
~
|
||||
He looks harried from the way he hastily takes orders and
|
||||
rushes in the back to get food, and to the bar for drinks.
|
||||
He doesn't even spare you a glance as he passes by.
|
||||
~
|
||||
b 0 0 S
|
||||
5 16 70 3d5+60 2d4+0
|
||||
500 850
|
||||
8 8 1
|
||||
#3313
|
||||
waitress~
|
||||
a waitress~
|
||||
A waitress rushes by, intent on her business.
|
||||
~
|
||||
She looks harried from the way she hastily takes orders and rushes
|
||||
in the back to get food, and to the bar for drinks. She doesn't
|
||||
even spare you a glance as she passes by.
|
||||
~
|
||||
b 0 0 S
|
||||
5 16 70 3d5+60 2d4+0
|
||||
500 850
|
||||
8 8 2
|
||||
#3314
|
||||
bartender~
|
||||
a bartender~
|
||||
A bartender washes a glass idly here.
|
||||
~
|
||||
He nods, smiles, and asks you what you would like to drink.
|
||||
As you decide, he slowly polishes a glass with an old bar
|
||||
rag. The glass is completely clean, but he polishes it anyway.
|
||||
Go figure.
|
||||
~
|
||||
b 0 200 S
|
||||
15 6 10 3d5+180 2d8+2
|
||||
10000 21000
|
||||
8 8 1
|
||||
#3315
|
||||
bandit~
|
||||
the bandit~
|
||||
A bandit springs into action upon seeing you.
|
||||
~
|
||||
Whew! Has this guy ever seen a bath? His face, hands, arms...
|
||||
nearly every bit of him is covered with grime, dust, dirt and
|
||||
decay. His sword is polished and cleaned though...
|
||||
~
|
||||
chjk 0 -500 S
|
||||
16 5 -20 3d5+195 2d8+3
|
||||
1000 25000
|
||||
8 8 1
|
||||
#3316
|
||||
bandit guard~
|
||||
the bandit guard~
|
||||
A bandit guard stands at attention here.
|
||||
~
|
||||
He may be a bandit, but he's no slacker. You wonder
|
||||
who would be able to keep these bandits in line enough
|
||||
to pull a good guard duty...
|
||||
|
||||
(boy is this guy DIRTY!!!)
|
||||
~
|
||||
bjk 0 -500 S
|
||||
18 3 -30 3d5+220 3d6+2
|
||||
2400 32000
|
||||
8 8 1
|
||||
#3317
|
||||
miner worker slave~
|
||||
the slave~
|
||||
A slave here is mining out a new passageway.
|
||||
~
|
||||
The slave looks up at you with pleading eyes. He
|
||||
wants his freedom. The chains around his ankles are
|
||||
tight, and you wonder if you should set him free, and
|
||||
if you even can.
|
||||
~
|
||||
bh 0 1000 S
|
||||
6 15 100 3d5+70 1d8+1
|
||||
0 1500
|
||||
8 8 1
|
||||
#3318
|
||||
farmer~
|
||||
the farmer~
|
||||
A farmer walks around, looking for something to do.
|
||||
~
|
||||
This farmer is a resident of Stanneg by the Mountains,
|
||||
and as such, is one of the most boring people on earth.
|
||||
~
|
||||
bcgh 0 500 S
|
||||
7 14 4 3d5+83 2d4+1
|
||||
1000 2250
|
||||
8 8 1
|
||||
#3319
|
||||
hunter~
|
||||
the hunter~
|
||||
A hunter walks through the town streets on his own time.
|
||||
~
|
||||
He looks mean, as if the very personality of the mountains
|
||||
had infected him with hardness. His stride is purposeful,
|
||||
his face weathered, his eyes cold and dark. Others are
|
||||
standing out of his way as he walks on by.
|
||||
~
|
||||
bcgm 0 500 S
|
||||
11 10 -20 3d5+133 2d6+2
|
||||
1200 11000
|
||||
8 8 1
|
||||
$
|
||||
|
98
old-codebase/lib/world/mob/35.mob
Normal file
98
old-codebase/lib/world/mob/35.mob
Normal file
@@ -0,0 +1,98 @@
|
||||
#3500
|
||||
wyvern~
|
||||
the wyvern~
|
||||
A monstrous wyvern slowly circles just above your head.
|
||||
~
|
||||
This huge winged creature looks really menacing as it circles only inches
|
||||
above your head, flapping its wings and squawking very loudly.
|
||||
~
|
||||
bgjq 0 -700 S
|
||||
8 13 3 2d10+90 2d6+1
|
||||
0 3575
|
||||
8 8 0
|
||||
#3501
|
||||
goblin mountain~
|
||||
the goblin~
|
||||
A mountain goblin is wandering around mumbling to himself...
|
||||
~
|
||||
You see before you a small and twisted creature with knotted muscles and
|
||||
disgustingly green skin. Doesn't look like the type you'd invite to dinner.
|
||||
~
|
||||
fglm k -250 S
|
||||
4 17 6 1d1+55 1d8+0
|
||||
50 600
|
||||
8 8 1
|
||||
#3502
|
||||
goblin lieutenant~
|
||||
the goblin lieutenant~
|
||||
A goblin lieutenant stands here, attempting to get his men in order.
|
||||
~
|
||||
The goblin lieutenant is rather angry, and looking for one of his men to
|
||||
beat up upon, but maybe you will do just fine...
|
||||
~
|
||||
gjlm dk -600 S
|
||||
7 15 3 1d12+100 2d5+1
|
||||
300 2000
|
||||
8 8 1
|
||||
#3503
|
||||
goblin leader~
|
||||
the goblin leader~
|
||||
The goblin leader surveys the room.
|
||||
~
|
||||
The leader doesn't look too happy that you have found him here. He grabs
|
||||
for his shortsword and lunges for your neck.
|
||||
~
|
||||
bcjlm dk -900 S
|
||||
9 10 1 1d12+120 2d5+3
|
||||
1000 8000
|
||||
8 8 1
|
||||
#3504
|
||||
boy small~
|
||||
the small boy~
|
||||
A small boy sits here, licking his wounds.
|
||||
~
|
||||
The poor boy has numerous cuts and scratches, but appears to be all right.
|
||||
He is apparently the only survivor of the ambush.
|
||||
~
|
||||
bh 0 500 S
|
||||
4 17 6 1d12+47 1d8+0
|
||||
0 600
|
||||
5 5 1
|
||||
#3505
|
||||
innkeeper~
|
||||
the Innkeeper~
|
||||
The Innkeeper stands here, cleaning glasses.
|
||||
~
|
||||
The Innkeeper now spends most of his days waiting for customers, while the
|
||||
nights are spent watching out for goblins. His inn is no longer the happy
|
||||
place that is used to be in days past.
|
||||
~
|
||||
bglm 0 400 S
|
||||
10 8 1 1d12+200 2d8+1
|
||||
1500 7000
|
||||
8 8 1
|
||||
#3506
|
||||
bard~
|
||||
the bard~
|
||||
A sullen bard is here, drinking away his problems.
|
||||
~
|
||||
You can smell the alcohol on his breath from across the room. This poor
|
||||
bard has been sitting here quite a while, drinking himself into oblivion.
|
||||
~
|
||||
bglm d 600 S
|
||||
8 13 3 1d12+110 2d6+0
|
||||
1500 3750
|
||||
6 6 1
|
||||
#3507
|
||||
horseman dark~
|
||||
the dark horseman~
|
||||
A dark horseman is here, mounted on his black steed.
|
||||
~
|
||||
The man is obviously an outlaw, and has no qualms about slashing you into
|
||||
little bits.
|
||||
~
|
||||
ghm sp -900 S
|
||||
8 12 4 1d12+97 1d5+7
|
||||
1000 4000
|
||||
8 8 1
|
||||
$
|
149
old-codebase/lib/world/mob/36.mob
Normal file
149
old-codebase/lib/world/mob/36.mob
Normal file
@@ -0,0 +1,149 @@
|
||||
#3600
|
||||
black pawn~
|
||||
the Pawn of the Black Court~
|
||||
You see a pawn standing here waiting for orders.
|
||||
~
|
||||
The Black Pawn looks quite like a small knight without his powerful steed.
|
||||
His armor is shiny and black. He stands ready to give his life for the
|
||||
Crown.
|
||||
~
|
||||
bcgh d -400 S
|
||||
6 2 5 5d4+50 2d4+2
|
||||
500 1000
|
||||
8 8 1
|
||||
#3601
|
||||
white pawn~
|
||||
the Pawn of the White Court~
|
||||
You see a pawn standing here waiting for orders.
|
||||
~
|
||||
The White Pawn looks quite like a small knight without his powerful steed.
|
||||
His armor is spotless and white. He stands ready to give his life for the
|
||||
Crown.
|
||||
~
|
||||
bcgh d 400 S
|
||||
6 2 5 5d4+50 2d4+2
|
||||
500 1000
|
||||
8 8 1
|
||||
#3602
|
||||
black rook castle~
|
||||
the Black Rook~
|
||||
In the corner you see a large, black, stone castle on wheels.
|
||||
~
|
||||
The Black Rook is a very large man-made tomb on wheels. Just
|
||||
from the looks of it, it will probably be YOUR tomb.
|
||||
~
|
||||
bpqr d -600 S
|
||||
27 11 1 2d6+500 3d8+5
|
||||
5000 85000
|
||||
8 8 0
|
||||
#3603
|
||||
white rook castle~
|
||||
the White Rook~
|
||||
In the corner you see a large, white, stone castle on wheels.
|
||||
~
|
||||
The White Rook is a very large man-made tomb on wheels. Just
|
||||
from the looks of it, it will probably be YOUR tomb.
|
||||
~
|
||||
bpqr d 600 S
|
||||
27 11 1 2d6+500 3d8+5
|
||||
5000 85000
|
||||
8 8 0
|
||||
#3604
|
||||
black knight~
|
||||
the Black Knight~
|
||||
Here stands a magnificent knight of the dark realm.
|
||||
~
|
||||
The Black Knight is here, riding his ebony black war horse. His eyes
|
||||
flash behind his visor in vengence.
|
||||
~
|
||||
bf d -400 S
|
||||
18 8 0 4d8+350 2d8+1
|
||||
3000 22500
|
||||
8 8 0
|
||||
#3605
|
||||
white knight~
|
||||
the White Knight~
|
||||
Here stands a magnificent knight of the light realm.
|
||||
~
|
||||
The White Knight is here, riding his ivory white war horse. His eyes
|
||||
gleam behind his visor in joy.
|
||||
~
|
||||
bf d 400 S
|
||||
18 8 0 4d8+350 2d8+1
|
||||
3000 22500
|
||||
8 8 0
|
||||
#3606
|
||||
black bishop priest~
|
||||
the Black Bishop~
|
||||
A dark priest stands here.
|
||||
~
|
||||
The Black Bishop seems willing to help you straight into your grave so
|
||||
he can bless you properly.
|
||||
~
|
||||
b d -500 S
|
||||
24 11 1 2d5+350 3d6+13
|
||||
4000 43500
|
||||
8 8 0
|
||||
#3607
|
||||
white bishop priest~
|
||||
the White Bishop~
|
||||
A light priest stands here.
|
||||
~
|
||||
The White Bishop seems willing to help you in any possible so that he can
|
||||
attain a higher spirituality.
|
||||
~
|
||||
b d 500 S
|
||||
24 11 1 2d5+350 3d6+13
|
||||
4000 43500
|
||||
8 8 0
|
||||
#3608
|
||||
black queen~
|
||||
the Black Queen~
|
||||
The Black Queen stands here.
|
||||
~
|
||||
The Black Queen is a strikingly beautiful woman with pale skin and a
|
||||
mass of dark hair that crowns her head like a black cloud. If looks
|
||||
could kill, you would already be dead.
|
||||
~
|
||||
bcfl dh -750 S
|
||||
32 11 -3 5d10+900 4d6+13
|
||||
10000 200000
|
||||
8 8 0
|
||||
#3609
|
||||
white queen~
|
||||
the White Queen~
|
||||
The White Queen stands here.
|
||||
~
|
||||
The White Queen is a stunningly beautiful woman with dark skin and a mass
|
||||
of light hair that frames her head like the sun. This is surely love at
|
||||
first sight for you.
|
||||
~
|
||||
bcfl dh 750 S
|
||||
32 11 -3 5d10+900 4d6+13
|
||||
10000 200000
|
||||
8 8 0
|
||||
#3610
|
||||
black king~
|
||||
the Black King~
|
||||
The Black King stands here.
|
||||
~
|
||||
The Black King is a menacing figure. You can easily understand why he
|
||||
is the king and you are not.
|
||||
~
|
||||
bcefl dh -999 S
|
||||
36 14 -6 10d10+2000 5d8+20
|
||||
20000 300000
|
||||
8 8 0
|
||||
#3611
|
||||
white king~
|
||||
the White King~
|
||||
The White King stands here.
|
||||
~
|
||||
The White King is a stately figure. You can easily understand why he
|
||||
is the king and you are not.
|
||||
~
|
||||
bcefl dh 999 S
|
||||
36 14 -6 10d10+2000 5d8+20
|
||||
20000 300000
|
||||
8 8 0
|
||||
$
|
257
old-codebase/lib/world/mob/40.mob
Normal file
257
old-codebase/lib/world/mob/40.mob
Normal file
@@ -0,0 +1,257 @@
|
||||
#4000
|
||||
snake large~
|
||||
the snake~
|
||||
A large dreadful snake is at your feet, hissing at you.
|
||||
~
|
||||
It looks hungry.
|
||||
~
|
||||
abf dk -200 S
|
||||
11 7 4 5d10+50 3d6+0
|
||||
0 12000
|
||||
8 8 0
|
||||
#4001
|
||||
snake green~
|
||||
the green snake~
|
||||
A small green snake is here, and it doesn't look too friendly...
|
||||
~
|
||||
It looks harmless.
|
||||
~
|
||||
ab 0 -100 S
|
||||
7 12 4 3d10+30 2d6+1
|
||||
0 2500
|
||||
8 8 0
|
||||
#4002
|
||||
centipede~
|
||||
the centipede~
|
||||
A small centipede is here, making its way across the floor.
|
||||
~
|
||||
It looks completely harmless.
|
||||
~
|
||||
b 0 100 S
|
||||
3 20 6 2d10+20 1d6+0
|
||||
0 400
|
||||
8 8 0
|
||||
#4003
|
||||
kobold~
|
||||
the kobold~
|
||||
An ugly kobold is here, searching for dinner.
|
||||
~
|
||||
It looks ugly.
|
||||
~
|
||||
cg k -100 S
|
||||
4 16 5 2d10+40 1d8+1
|
||||
50 800
|
||||
8 8 0
|
||||
#4004
|
||||
orc~
|
||||
the orc~
|
||||
The orc walks around, looking for someone to kill.
|
||||
~
|
||||
You notice an evil look in its eyes...
|
||||
~
|
||||
cfg k -400 S
|
||||
5 15 5 2d10+60 2d4+0
|
||||
100 900
|
||||
8 8 0
|
||||
#4005
|
||||
orc large~
|
||||
the orc~
|
||||
A large orc is here, looking really mean.
|
||||
~
|
||||
He looks dreadful.
|
||||
~
|
||||
cg k -500 S
|
||||
7 11 2 3d20+75 2d6+2
|
||||
200 3000
|
||||
8 8 1
|
||||
#4050
|
||||
warrior~
|
||||
the warrior~
|
||||
A tall warrior is here. He has more scars than anyone you have ever seen.
|
||||
~
|
||||
He seems to be a strong, brainless fighter.
|
||||
~
|
||||
bcfg k -300 S
|
||||
12 8 4 10d10+50 2d8+1
|
||||
1000 12000
|
||||
8 8 1
|
||||
#4051
|
||||
warrior~
|
||||
the warrior~
|
||||
A tall warrior is here.
|
||||
~
|
||||
He seems to know his way with weapons.
|
||||
~
|
||||
cfg k -400 S
|
||||
7 13 5 3d10+80 2d5+0
|
||||
200 2500
|
||||
8 8 1
|
||||
#4052
|
||||
hobgoblin~
|
||||
the hobgoblin~
|
||||
A small hobgoblin stands here.
|
||||
~
|
||||
The hobgoblin looks quite lost.
|
||||
~
|
||||
cg k -300 S
|
||||
6 12 6 3d8+70 2d4+0
|
||||
100 1500
|
||||
8 8 1
|
||||
#4053
|
||||
snake~
|
||||
the snake~
|
||||
A brown snake watches you.
|
||||
~
|
||||
The snake looks quite mean.
|
||||
~
|
||||
abf k -600 S
|
||||
10 10 4 4d10+60 3d5+1
|
||||
0 12000
|
||||
8 8 0
|
||||
#4054
|
||||
centipede~
|
||||
the centipede~
|
||||
A white centipede is here.
|
||||
~
|
||||
The centipede doesn't really seem to notice you.
|
||||
~
|
||||
b 0 -100 S
|
||||
5 17 5 1d10+50 1d7+0
|
||||
0 1000
|
||||
8 8 0
|
||||
#4055
|
||||
hobgoblin~
|
||||
the hobgoblin~
|
||||
A large hobgoblin is here.
|
||||
~
|
||||
The hobgoblin looks quite dangerous.
|
||||
~
|
||||
cg k -500 S
|
||||
10 8 2 1d16+120 2d6+3
|
||||
300 10000
|
||||
8 8 1
|
||||
#4056
|
||||
orc~
|
||||
the orc~
|
||||
An orc is here, looking for something (or perhaps someone?) to eat.
|
||||
~
|
||||
Well, he doesn't seem to be friendly.
|
||||
~
|
||||
cfg k -800 S
|
||||
8 13 2 3d10+100 2d5+2
|
||||
150 4000
|
||||
8 8 1
|
||||
#4057
|
||||
lion mountain~
|
||||
the mountain lion~
|
||||
A mountain lion is here, growling at you viciously.
|
||||
~
|
||||
The lion looks very nasty with huge claws and big teeth.
|
||||
~
|
||||
fg k -100 S
|
||||
5 16 5 1d10+60 2d4+0
|
||||
0 900
|
||||
8 8 1
|
||||
#4058
|
||||
giant hill~
|
||||
the hill giant~
|
||||
A hill giant is here, tossing some rocks around.
|
||||
~
|
||||
The hill giant looks like he's about 9 feet tall. By his actions you
|
||||
quickly come to the conclusion that he isn't very intelligent.
|
||||
~
|
||||
gq k 0 S
|
||||
13 8 2 1d10+160 2d10+0
|
||||
1000 16500
|
||||
8 8 1
|
||||
#4100
|
||||
mage~
|
||||
the mage~
|
||||
A small intelligent looking mage is standing here.
|
||||
~
|
||||
His IQ makes almost any normal person look stupid...
|
||||
It looks like he knows his way with magic.
|
||||
~
|
||||
abcf dk -100 S
|
||||
13 10 2 3d20+100 2d6+0
|
||||
2500 21000
|
||||
8 8 1
|
||||
#4101
|
||||
troll~
|
||||
the troll~
|
||||
A large mean-looking troll is here.
|
||||
~
|
||||
Well, it looks dangerous!
|
||||
~
|
||||
bcf k -800 S
|
||||
12 8 1 2d10+100 2d7+1
|
||||
500 13000
|
||||
8 8 1
|
||||
#4102
|
||||
snake~
|
||||
the snake~
|
||||
A large green snake is here, looks like a guardian for an evil force.
|
||||
~
|
||||
You see a evil creature.
|
||||
~
|
||||
abcf k -700 S
|
||||
10 8 5 6d10+50 3d5+2
|
||||
0 9000
|
||||
8 8 1
|
||||
#4103
|
||||
thief~
|
||||
the thief~
|
||||
A thief is here, all dressed in black.
|
||||
~
|
||||
He seems to be counting a handful of coins. Maybe you ought to count YOUR
|
||||
gold too...
|
||||
~
|
||||
acg dkst -400 S
|
||||
8 13 3 1d10+100 2d5+2
|
||||
100 4000
|
||||
8 8 1
|
||||
#4104
|
||||
orc ugly~
|
||||
the orc~
|
||||
A ugly orc is standing here.
|
||||
~
|
||||
It is quite disgusting to look at.
|
||||
~
|
||||
cfgh dkp -200 S
|
||||
7 14 4 1d5+90 2d4+1
|
||||
200 2250
|
||||
8 8 1
|
||||
#4105
|
||||
centipede~
|
||||
the centipede~
|
||||
A small harmless centipede is here.
|
||||
~
|
||||
Well it doesn't seem to pay any attention to you.
|
||||
~
|
||||
b 0 300 S
|
||||
6 15 4 3d10+50 1d8+1
|
||||
0 1500
|
||||
8 8 0
|
||||
#4106
|
||||
warrior~
|
||||
the warrior~
|
||||
A human warrior is here. He has a evil grin in his face.
|
||||
~
|
||||
He doesn't look friendly at all...
|
||||
~
|
||||
cfg k -300 S
|
||||
9 10 3 3d10+100 2d6+2
|
||||
500 9000
|
||||
8 8 1
|
||||
#4107
|
||||
kobold~
|
||||
the kobold~
|
||||
A green kobold is here.
|
||||
~
|
||||
It looks slimy..
|
||||
~
|
||||
cfg k -100 S
|
||||
7 14 4 4d10+25 1d9+1
|
||||
20 3000
|
||||
8 8 1
|
||||
$
|
198
old-codebase/lib/world/mob/50.mob
Normal file
198
old-codebase/lib/world/mob/50.mob
Normal file
@@ -0,0 +1,198 @@
|
||||
#5000
|
||||
dervish raggity~
|
||||
the dervish~
|
||||
A raggity dervish walks on aimlessly.
|
||||
~
|
||||
Dressed in loose fitting rags, this man looks like he could use some rest.
|
||||
~
|
||||
cgh st 900 S
|
||||
5 15 5 1d10+60 2d4+0
|
||||
70 1000
|
||||
8 8 1
|
||||
#5001
|
||||
dervish large~
|
||||
the dervish~
|
||||
A large dervish watches for signs of trouble.
|
||||
~
|
||||
Dressed in loose fitting rags, this man looks like he could use LOTS of
|
||||
rest.
|
||||
~
|
||||
fg st 650 S
|
||||
8 12 3 2d6+100 2d6+1
|
||||
150 7000
|
||||
8 8 1
|
||||
#5002
|
||||
snake coral~
|
||||
the coral snake~
|
||||
A brightly colored snake slithers along the sands.
|
||||
~
|
||||
This relatively harmless snake has bright alternating bands of red, yellow
|
||||
and black.
|
||||
~
|
||||
g 0 -10 S
|
||||
4 17 4 1d6+40 1d9+0
|
||||
0 600
|
||||
8 8 0
|
||||
#5003
|
||||
scorpion small~
|
||||
the small scorpion~
|
||||
A small, red scorpion scuttles away at your approach.
|
||||
~
|
||||
The little tail is mighty dangerous for such a small creature.
|
||||
~
|
||||
g 0 -50 S
|
||||
3 17 1 1d6+40 1d8+0
|
||||
0 500
|
||||
8 8 0
|
||||
#5004
|
||||
worm giant purple~
|
||||
the sand worm~
|
||||
A giant, purple sand worm thrusts up out of the sand and attacks!
|
||||
~
|
||||
He's big, mean, and purple. Watch out!
|
||||
~
|
||||
abeflpr dfk -300 S
|
||||
21 0 3 2d10+320 3d7+14
|
||||
2540 65000
|
||||
8 8 0
|
||||
#5005
|
||||
dragon brass~
|
||||
the brass dragon~
|
||||
A very large brass dragon steps out of the darkness and says 'Hello.'
|
||||
~
|
||||
Then adds to it, 'Prepare to die, have a nice day!'
|
||||
~
|
||||
abefq dhkp 950 S
|
||||
20 1 0 2d6+500 3d6+4
|
||||
1500 45000
|
||||
8 8 2
|
||||
#5006
|
||||
nomad leader~
|
||||
the nomad leader~
|
||||
The nomad leader sits silently in prayer.
|
||||
~
|
||||
He is clad in silk robes lined with gold thread. At his side is a large,
|
||||
engraved cutlass. He has an especially haughty air about him.
|
||||
~
|
||||
bhl d 950 S
|
||||
14 7 0 2d6+170 2d8+5
|
||||
1000 18000
|
||||
6 6 1
|
||||
#5007
|
||||
nomad commander~
|
||||
the nomad commander~
|
||||
The nomad commander stands here staring at you suspiciously.
|
||||
~
|
||||
This is the nomad leader's second in command. His clothes are richly woven
|
||||
of silk and gold thread. A nasty cutlass hangs at his side.
|
||||
~
|
||||
bhl 0 900 S
|
||||
12 8 1 2d6+135 2d5+3
|
||||
600 14000
|
||||
8 8 1
|
||||
#5008
|
||||
nomad warrior~
|
||||
the nomad warrior~
|
||||
A proud nomad warrior stands here.
|
||||
~
|
||||
This warrior is dressed in typical nomad clothing and looks quite mean.
|
||||
~
|
||||
b 0 700 S
|
||||
10 11 2 1d6+105 2d6+1
|
||||
300 7000
|
||||
8 8 1
|
||||
#5009
|
||||
slave young~
|
||||
the slave~
|
||||
A young slave sits here staring at you with pleading eyes.
|
||||
~
|
||||
She looks quite thin and weak.
|
||||
~
|
||||
bh 0 1000 S
|
||||
3 18 9 1d4+25 1d5+0
|
||||
0 300
|
||||
5 5 2
|
||||
#5010
|
||||
dracolich lich~
|
||||
the dracolich~
|
||||
A pile of bones rises up to form a skeletal dracolich.
|
||||
~
|
||||
The dracolich is now only bone with pieces of flesh hanging from it.
|
||||
Obviously it no longer fears death.
|
||||
~
|
||||
abeflnopq bdfhkp -1000 S
|
||||
24 0 -6 1d12+520 3d5+35
|
||||
75000 125000
|
||||
8 8 0
|
||||
#5011
|
||||
drider~
|
||||
the drider~
|
||||
The drider looks at you viciously while it draws its sword.
|
||||
~
|
||||
This half-spider, half-drow creature is a formidable opponent.
|
||||
~
|
||||
fg dkp -1000 S
|
||||
8 12 2 1d6+95 2d6+2
|
||||
200 4000
|
||||
8 8 0
|
||||
#5012
|
||||
duergar dark dwarf~
|
||||
the dark dwarf~
|
||||
A duergar is here mining precious stones with his pick.
|
||||
~
|
||||
The duergar could probably crush your head as easily as he does those
|
||||
rocks.
|
||||
~
|
||||
fg dkp -850 S
|
||||
5 16 3 1d11+60 2d5+1
|
||||
170 1250
|
||||
8 8 1
|
||||
#5013
|
||||
myconoid~
|
||||
the myconoid~
|
||||
A myconoid lumbers along peacefully.
|
||||
~
|
||||
The myconoid looks something like a giant mushroom (and probably has the
|
||||
same effect).
|
||||
~
|
||||
gh dk 850 S
|
||||
6 15 4 1d12+68 2d7+0
|
||||
50 600
|
||||
8 8 1
|
||||
#5014
|
||||
myconoid shaman~
|
||||
the myconoid shaman~
|
||||
A rather large myconoid stands here chanting in a strange tongue.
|
||||
~
|
||||
The shaman shoots spores into the air.
|
||||
~
|
||||
acil dhk 950 S
|
||||
14 7 1 1d12+173 2d7+2
|
||||
2500 18000
|
||||
8 8 1
|
||||
#5015
|
||||
dustdigger oasis~
|
||||
the dustdigger~
|
||||
A small oasis invites you to dive in.
|
||||
~
|
||||
Looking a little closer at this oasis, you begin to wonder why
|
||||
it seems to be moving about...
|
||||
~
|
||||
bcfqr 0 -200 S
|
||||
7 10 1 1d6+85 3d4+0
|
||||
450 2250
|
||||
8 8 0
|
||||
#5017
|
||||
camel~
|
||||
the camel~
|
||||
A very dangerous creature, a camel, snorts at you.
|
||||
~
|
||||
It is advisable not to mess with this creature. After all, you
|
||||
have heard many a horror story about experiences with camels.
|
||||
Bad experiences.
|
||||
~
|
||||
bfq 0 -351 S
|
||||
5 12 6 1d6+60 2d4+3
|
||||
270 900
|
||||
8 8 0
|
||||
$
|
133
old-codebase/lib/world/mob/51.mob
Normal file
133
old-codebase/lib/world/mob/51.mob
Normal file
@@ -0,0 +1,133 @@
|
||||
#5100
|
||||
goblin slave~
|
||||
the goblin slave~
|
||||
A goblin slave lies here asleep.
|
||||
~
|
||||
The defenseless goblin begs for mercy.
|
||||
~
|
||||
bh 0 350 S
|
||||
1 20 9 1d11+11 1d5+0
|
||||
0 100
|
||||
4 4 1
|
||||
#5101
|
||||
drow commoner~
|
||||
the Drow commoner~
|
||||
A drow commoner is here, walking around on guard duty.
|
||||
~
|
||||
I doubt he is the type to give directions.
|
||||
~
|
||||
fglm dk -1000 S
|
||||
10 12 0 1d10+130 13d1+3
|
||||
300 10750
|
||||
8 8 1
|
||||
#5102
|
||||
drow noble warrior~
|
||||
the drow warrior~
|
||||
A drow warrior stands here guarding his home.
|
||||
~
|
||||
He looks kind of annoyed!
|
||||
~
|
||||
bflm dk -1000 S
|
||||
12 9 0 1d5+160 14d1+7
|
||||
1000 15000
|
||||
8 8 1
|
||||
#5103
|
||||
drow noble mage~
|
||||
the drow mage~
|
||||
A drow mage is here protecting his home.
|
||||
~
|
||||
The mage prepares to cast a spell... at you!!
|
||||
~
|
||||
abflm dk -1000 S
|
||||
15 8 2 1d12+190 8d2+2
|
||||
2000 21000
|
||||
8 8 1
|
||||
#5104
|
||||
drow priestess~
|
||||
the drow priestess~
|
||||
A drow priestess is here shouting orders.
|
||||
~
|
||||
I wouldn't want go get on her bad side!
|
||||
~
|
||||
abflm dk -1000 S
|
||||
17 5 0 1d11+205 14d1+4
|
||||
4000 28000
|
||||
8 8 2
|
||||
#5105
|
||||
drow master~
|
||||
the drow master~
|
||||
A drow master stares at you angrily.
|
||||
~
|
||||
The drow master is ALWAYS ready for a fight.
|
||||
~
|
||||
bflm dk -1000 S
|
||||
21 0 0 1d12+248 18d1+4
|
||||
10000 60000
|
||||
8 8 1
|
||||
#5106
|
||||
drow weaponsmaster~
|
||||
the weaponsmaster~
|
||||
A drow weaponsmaster is here shadow boxing.
|
||||
~
|
||||
He definitely know his way around in combat.
|
||||
~
|
||||
bflm dkp -1000 S
|
||||
23 0 -2 1d25+405 12d2+4
|
||||
15000 80000
|
||||
8 8 1
|
||||
#5107
|
||||
drow matron mother~
|
||||
the Matron Mother~
|
||||
The Matron Mother of the house is standing here.
|
||||
~
|
||||
She looks really and truly annoyed that you have found your way here.
|
||||
~
|
||||
abfl dhkp -1000 S
|
||||
24 0 -3 1d50+450 15d2+4
|
||||
30000 130000
|
||||
8 8 2
|
||||
#5108
|
||||
drow matron mother~
|
||||
the Matron Mother~
|
||||
The Matron Mother of the first house is waiting for you.
|
||||
~
|
||||
She looks like she is about to rip your head of and eat it.
|
||||
~
|
||||
abfl dhkp -1000 S
|
||||
25 0 -4 5d10+350 12d2+24
|
||||
40000 150000
|
||||
8 8 2
|
||||
#5109
|
||||
drider~
|
||||
the drider~
|
||||
The drider looks at you viciously while it draws its sword.
|
||||
~
|
||||
This half-spider, half-drow creature is a formidable opponent.
|
||||
~
|
||||
fgno dkp -1000 S
|
||||
8 12 2 1d6+195 2d6+2
|
||||
200 4000
|
||||
8 8 0
|
||||
#5110
|
||||
drider~
|
||||
the drider~
|
||||
The drider looks at you viciously while it draws its sword.
|
||||
~
|
||||
This half-spider, half-drow creature is a formidable opponent.
|
||||
~
|
||||
bfgno dhkp -1000 S
|
||||
11 10 0 1d6+295 3d6+8
|
||||
0 7000
|
||||
8 8 0
|
||||
#5111
|
||||
yochlol~
|
||||
the yochlol~
|
||||
A yochlol forms out of a swirling mist...
|
||||
~
|
||||
The yochlol is not in a good mood.
|
||||
~
|
||||
beflnoqr dfhkp -1000 S
|
||||
23 0 -6 25d2+450 15d2+30
|
||||
60000 80000
|
||||
8 8 2
|
||||
$
|
123
old-codebase/lib/world/mob/52.mob
Normal file
123
old-codebase/lib/world/mob/52.mob
Normal file
@@ -0,0 +1,123 @@
|
||||
#5200
|
||||
beholder~
|
||||
the mighty beholder~
|
||||
You meet a beholder's deadly gaze!
|
||||
~
|
||||
It has a large central eye that projects an anti-magic ray and ten
|
||||
eyestalks atop the round body which can do anything from charm you
|
||||
to disintegrate you. Beholders are not known for their personality.
|
||||
~
|
||||
abflnoq dhkp -870 S
|
||||
25 6 0 1d14+450 6d9+5
|
||||
28560 134000
|
||||
8 8 0
|
||||
#5201
|
||||
lamia beast~
|
||||
the lamia~
|
||||
A strange lamia stands here waiting for her next meal.
|
||||
~
|
||||
This is a creature with the upper torso of a beautiful woman, but the lower
|
||||
body of a four-legged beast. She licks her lips as she looks at you greedily.
|
||||
~
|
||||
acgj 0 -1000 S
|
||||
12 12 3 1d10+120 2d5+1
|
||||
1500 10500
|
||||
8 8 2
|
||||
#5202
|
||||
mimic chest~
|
||||
the mimic~
|
||||
A strong chest lies in one corner of the room.
|
||||
~
|
||||
A strong, wooden chest bound with iron straps and a heavy padlock on the
|
||||
front.
|
||||
~
|
||||
bqr 0 10 S
|
||||
11 10 1 1d20+130 2d7+0
|
||||
0 13000
|
||||
8 8 0
|
||||
#5203
|
||||
mimic boulder skeleton skeletons~
|
||||
the mimic~
|
||||
Two skeletons lie crushed under a large boulder.
|
||||
~
|
||||
This large boulder seems to have been dropped here at some point, since
|
||||
there aren't any boulders native to this area. The two skeletons beneath
|
||||
it are simply that, bones... no rags or anything else appears to be
|
||||
attached to them.
|
||||
~
|
||||
bqr 0 -10 S
|
||||
14 7 1 3d15+150 3d5+1
|
||||
0 20000
|
||||
8 8 0
|
||||
#5204
|
||||
mimic floor~
|
||||
the mimic~
|
||||
The stone floor of this house has been ripped apart.
|
||||
~
|
||||
What a mess, you wonder to yourself what could have caused this rampant
|
||||
destruction.
|
||||
~
|
||||
bqr 0 -140 S
|
||||
11 11 3 2d6+110 2d6+0
|
||||
0 10500
|
||||
8 8 0
|
||||
#5205
|
||||
mimic pottery shards~
|
||||
the mimic~
|
||||
Some broken shards of pottery lie strewn about the floor.
|
||||
~
|
||||
The pottery shards appear to have been part of a large vase at one point,
|
||||
probably before the city fell.
|
||||
~
|
||||
bqr 0 200 S
|
||||
11 14 0 1d8+100 2d5+3
|
||||
0 9800
|
||||
8 8 0
|
||||
#5206
|
||||
mimic planks wooden~
|
||||
the mimic~
|
||||
A few wooden planks lie stacked on a low shelf.
|
||||
~
|
||||
The fact that these planks still rest on this shelf leads you to believe
|
||||
that someone has been here before you...
|
||||
~
|
||||
bqr 0 0 S
|
||||
11 9 0 1d12+110 4d3+1
|
||||
0 12000
|
||||
8 8 0
|
||||
#5207
|
||||
lizard horned~
|
||||
the horned lizard~
|
||||
A small horned lizard flicks his tongue and slithers away.
|
||||
~
|
||||
A cute little lizard -- that is, if you like reptiles!
|
||||
~
|
||||
h 0 300 S
|
||||
3 17 4 1d14+30 2d4+0
|
||||
0 500
|
||||
8 8 0
|
||||
#5208
|
||||
golem stone~
|
||||
the stone golem~
|
||||
In the corner you see a large, stone golem faithfully standing watch.
|
||||
~
|
||||
It is a big chunk of rock that has been magically formed into a giant stone
|
||||
creature. He stands here still guarding the city.
|
||||
~
|
||||
bilnopqr dfk 800 S
|
||||
25 0 -5 6d6+500 4d7+3
|
||||
4250 145000
|
||||
8 8 0
|
||||
#5209
|
||||
lamia beast~
|
||||
the lamia~
|
||||
A strange lamia stands here waiting for her next meal.
|
||||
~
|
||||
This is a creature with the upper torso of a beautiful woman, but the lower
|
||||
body of a four-legged beast. She licks her lips as she looks at you greedily.
|
||||
~
|
||||
abfg f -500 S
|
||||
9 10 3 1d12+120 1d4+5
|
||||
1500 7000
|
||||
8 8 2
|
||||
$
|
236
old-codebase/lib/world/mob/53.mob
Normal file
236
old-codebase/lib/world/mob/53.mob
Normal file
@@ -0,0 +1,236 @@
|
||||
#5300
|
||||
asp snake~
|
||||
the horrible asp~
|
||||
A small, poisonous asp slithers over your feet.
|
||||
~
|
||||
The asp is a small, smooth-scaled snake the color of worn pottery.
|
||||
The poison bite of this snake has felled many a mighty pharoah.
|
||||
~
|
||||
afg 0 0 S
|
||||
5 14 8 5d5+50 1d6+1
|
||||
10 1000
|
||||
8 8 0
|
||||
#5301
|
||||
cobra snake~
|
||||
the hooded cobra snake~
|
||||
A cobra snake rears up and opens its fearsome hood.
|
||||
~
|
||||
The cobra snake waves back and forth before you, its hood displaying brilliant
|
||||
colors designed to serve notice to its prey that it is about to strike.
|
||||
~
|
||||
afg 0 0 S
|
||||
7 13 7 7d7+70 2d4+2
|
||||
25 2000
|
||||
8 8 0
|
||||
#5302
|
||||
mongoose~
|
||||
the wily little mongoose~
|
||||
A small mongoose slinks along the ground, hunting snakes.
|
||||
~
|
||||
The mongoose is a wily rodent, a quick hunter of nasty poisonous snakes.
|
||||
She sniffs you and appears to be looking for food in your hand.
|
||||
~
|
||||
fg k 10 S
|
||||
11 10 6 11d11+110 3d5+3
|
||||
100 10000
|
||||
8 8 2
|
||||
#5303
|
||||
pyramid watcher~
|
||||
the pyramid watcher~
|
||||
The pyramid watcher protects the tombs from intruders.
|
||||
~
|
||||
The pyramid watcher has made a pledge to destroy any would-be looters of
|
||||
the tombs of the pharoahs. He is clad from head to foot in utilitarian
|
||||
sand-colored clothing.
|
||||
~
|
||||
bem p 250 S
|
||||
8 12 5 8d8+80 2d6+2
|
||||
200 3750
|
||||
8 8 1
|
||||
#5304
|
||||
thief tomb~
|
||||
the tomb thief~
|
||||
A sneaky tomb thief moves about in search of treasure.
|
||||
~
|
||||
The thief brushes against you briefly, then slinks back into the shadows.
|
||||
~
|
||||
agh pst -250 S
|
||||
10 10 5 10d10+100 2d6+3
|
||||
500 9000
|
||||
8 8 1
|
||||
#5305
|
||||
ali baba thief~
|
||||
Ali Baba~
|
||||
Ali Baba is here, hunting for the pharoah's tomb.
|
||||
~
|
||||
You see a tall, full-bearded man with a mischevious glint in his eye. Ali Baba
|
||||
has made his life from stealing things from others, including many items stolen
|
||||
recently from under the nose of the hapless guardians of this pyramid. Someday
|
||||
he might get caught, but not today...
|
||||
~
|
||||
acegl ps -300 S
|
||||
18 2 0 18d18+180 3d8+2
|
||||
1000 30000
|
||||
8 8 1
|
||||
#5306
|
||||
magic carpet~
|
||||
the magic carpet~
|
||||
A small woven carpet lies under your feet.
|
||||
~
|
||||
The carpet is simply beautiful, made from intricately woven silken material.
|
||||
It seems to rise up at the touch of your feet. Wait, it is rising, a few feet
|
||||
above the ground! In fact, it seems to be ALIVE!
|
||||
~
|
||||
belnopqr dkp 500 S
|
||||
9 11 7 9d9+90 2d5+2
|
||||
250 6000
|
||||
8 8 0
|
||||
#5307
|
||||
mummy corpse~
|
||||
the mummy~
|
||||
A mummy reaches for you, disturbed by your presence.
|
||||
~
|
||||
You only see the disfigured, rotting features of decaying human flesh,
|
||||
animated by the distempered spirit of a long-deceased person.
|
||||
~
|
||||
fgnopr dfkp -600 S
|
||||
12 8 4 12d12+120 1d6+6
|
||||
750 15000
|
||||
8 8 0
|
||||
#5308
|
||||
sand man sandman~
|
||||
the sandman~
|
||||
A sandman rises up from the desert floor.
|
||||
~
|
||||
The sandman is exactly that -- some sort of strange being formed from the sands
|
||||
of the desert floor. It seems quite large and strong and at home in the heat
|
||||
and sandy winds.
|
||||
~
|
||||
efglnopr dkp 0 S
|
||||
14 6 2 14d14+140 2d7+4
|
||||
1500 18000
|
||||
8 8 1
|
||||
#5309
|
||||
efreeti efreet~
|
||||
the efreeti~
|
||||
The efreeti stands here, sheathed in a column of fire.
|
||||
~
|
||||
The efreeti is a mighty being formed from living fire. He gazes down at
|
||||
you with disdain and scorn, arms folded across his mighty chest.
|
||||
~
|
||||
abeflnopqr dkp -600 S
|
||||
20 0 -1 20d20+200 4d6+4
|
||||
11000 40000
|
||||
8 8 1
|
||||
#5310
|
||||
caryatid column~
|
||||
the caryatid~
|
||||
A sandstone column stands here, carved into a feminine figure.
|
||||
~
|
||||
The column has been carved into a set of four shapely women, each facing
|
||||
outward into the room. The sandstone of the caryatid is smooth with age,
|
||||
but you can still make out a deadly stone sword in the hands of each figure.
|
||||
~
|
||||
belmnopqr kp 0 S
|
||||
24 -4 -3 24d24+240 4d6+8
|
||||
35000 100000
|
||||
8 8 2
|
||||
#5311
|
||||
djinn genie~
|
||||
the djinn~
|
||||
The djinn issues forth from the confines of a small lamp.
|
||||
~
|
||||
The djinn is a mighty being formed from the air itself and frequently
|
||||
imprisoned in a small lamp, used to do the bidding of those who find him.
|
||||
He smiles down at you congenially, arms folded across his blue-tinged
|
||||
skin, and strokes his goatee.
|
||||
~
|
||||
abelnopqr dkp 600 S
|
||||
28 -8 -6 28d28+280 6d6+12
|
||||
60000 310000
|
||||
8 8 1
|
||||
#5312
|
||||
hieracosphinx sphinx~
|
||||
the hieracosphinx~
|
||||
A hieracosphinx looks at you cunningly.
|
||||
~
|
||||
The hieracosphinx are cunning, small, but nasty creatures, having the heads
|
||||
of birds, mighty wingspans, and a full set of four paws to rend their victims
|
||||
to pieces. They tend to be quite jealous of the sharper wits of their older
|
||||
cousins.
|
||||
~
|
||||
efglnoq kkp -200 S
|
||||
15 5 3 15d15+150 1d10+5
|
||||
7500 21000
|
||||
8 8 0
|
||||
#5313
|
||||
gynosphinx sphinx~
|
||||
the gynosphinx~
|
||||
A gynosphinx sits here, befuddled by a riddle.
|
||||
~
|
||||
The gynosphinx is a crafty but gentle creature, having the body of a
|
||||
beautiful dark-skinned woman from the waist up, a feathery set of wings
|
||||
and the hind legs of a mighty cat. Right now she is confused, having
|
||||
just heard a puzzling riddle from a cousin criosphinx.
|
||||
~
|
||||
abelnoq dkp 100 S
|
||||
19 1 0 19d19+190 2d10+10
|
||||
10000 35000
|
||||
8 8 2
|
||||
#5314
|
||||
criosphinx sphinx~
|
||||
the criosphinx~
|
||||
A criosphinx calmly watches you.
|
||||
~
|
||||
The criosphinx is a calm and friendly creature, having the head of a ram atop
|
||||
the body of a well-furred feline with eagle-like wings. He delights in riddles,
|
||||
and in poking occasional fun at his easily confused lesser cousins.
|
||||
~
|
||||
abelnoq dkp 300 S
|
||||
23 -3 -2 23d23+230 3d10+15
|
||||
25000 80000
|
||||
8 8 1
|
||||
#5315
|
||||
androsphinx sphinx~
|
||||
the androsphinx~
|
||||
A mighty androsphinx tosses its lion-like mane.
|
||||
~
|
||||
The mighty androsphinx is a huge creature, with the body of a lion whose
|
||||
face is quite man-like, perhaps even handsome, and a massive pair of feathered
|
||||
wings. Tales are told of pharoahs that were rendered permanently deaf by the
|
||||
mighty roar of this sphinx.
|
||||
~
|
||||
abelnoq dkp 400 S
|
||||
27 -7 -6 27d27+270 4d10+20
|
||||
50000 200000
|
||||
8 8 0
|
||||
#5316
|
||||
great sphinx~
|
||||
the great sphinx~
|
||||
A mighty sphinx rests here in the sand, dormant now for centuries.
|
||||
~
|
||||
The great sphinx towers tens of feet above you, resting here in a state of
|
||||
dormancy. It has become almost indistinguishable from the sand that surrounds
|
||||
it, although you can still make out the features of the handsome face that once
|
||||
advised many rulers.
|
||||
~
|
||||
abelnopqr dhkp 500 S
|
||||
41 -21 -20 41d41+410 5d10+25
|
||||
125000 1500000
|
||||
8 8 0
|
||||
#5317
|
||||
ramses mummy~
|
||||
Ramses the Damned~
|
||||
You have awakened the mighty servant to the pharoahs, Ramses.
|
||||
~
|
||||
As your light spills over his face and body, you can see his features
|
||||
begin to fill out, swell, and harden, until an apparently healthy man
|
||||
stands before you, clad only in the raiments he was left in when he last
|
||||
slept. His hair is a soft black, his skin a deep chocolate, and his
|
||||
tall frame is totally still, his chest not even moving to breathe.
|
||||
~
|
||||
abelnopr dhkp 150 S
|
||||
38 -18 -18 38d38+380 8d5+40
|
||||
88000 1000000
|
||||
8 8 1
|
||||
$
|
1047
old-codebase/lib/world/mob/54.mob
Normal file
1047
old-codebase/lib/world/mob/54.mob
Normal file
File diff suppressed because it is too large
Load Diff
238
old-codebase/lib/world/mob/60.mob
Normal file
238
old-codebase/lib/world/mob/60.mob
Normal file
@@ -0,0 +1,238 @@
|
||||
#6000
|
||||
john lumberjack~
|
||||
John the Lumberjack~
|
||||
John the Lumberjack is here, looking for some trees to chop down.
|
||||
~
|
||||
He is six feet tall and looks quite strong, muscles bulging under his heavy,
|
||||
chequered shirt. His features are worn with hard work and his expression is
|
||||
one of a peaceful man leading a simple life.
|
||||
~
|
||||
cglm f 370 S
|
||||
5 15 6 1d12+60 1d4+3
|
||||
100 1050
|
||||
8 8 1
|
||||
#6001
|
||||
rabbit small~
|
||||
the rabbit~
|
||||
A small rabbit is foraging in the bushes here.
|
||||
~
|
||||
It is a small, furry creature with long ears and big feet.
|
||||
~
|
||||
g 0 0 S
|
||||
0 20 6 1d4+1 1d4+0
|
||||
0 60
|
||||
8 8 0
|
||||
#6002
|
||||
bear brown~
|
||||
the brown bear~
|
||||
A big, brown, angry-looking bear is here.
|
||||
~
|
||||
The bear is a big, brown, furry animal with very large claws and very sharp
|
||||
teeth. It doesn't resemble those cute little dolls from toy shops at all.
|
||||
~
|
||||
fg 0 -50 S
|
||||
8 13 3 1d12+98 2d6+2
|
||||
0 4000
|
||||
4 8 0
|
||||
#6003
|
||||
rabbit ferocious~
|
||||
the ferocious rabbit~
|
||||
A ferocious rabbit is here, glaring hungrily at you.
|
||||
~
|
||||
This small, furry creature with long ears and big feet has been attacked
|
||||
by the dreaded rabbit rabies, a horrible disease that turns helpless and
|
||||
innocent rabbits into ferocious and bloodthirsty monsters.
|
||||
~
|
||||
fg 0 -150 S
|
||||
3 17 6 1d4+26 1d8+0
|
||||
0 350
|
||||
4 8 0
|
||||
#6004
|
||||
deer fallow~
|
||||
the fallow deer~
|
||||
A fallow deer is grazing peacefully here.
|
||||
~
|
||||
She is a graceful creature on long, slender legs, and with large, brown eyes
|
||||
looking back at you with an air of watchful interest.
|
||||
~
|
||||
gh d 350 S
|
||||
2 19 5 2d8+8 1d6+0
|
||||
0 230
|
||||
8 8 2
|
||||
#6005
|
||||
fox brown~
|
||||
the brown fox~
|
||||
A brown fox is stalking rabbits through the underbrush here.
|
||||
~
|
||||
It is a large fox with beautiful, red-brown fur and a long, thick bushy tail.
|
||||
~
|
||||
g 0 -50 S
|
||||
2 18 6 1d4+18 1d6+0
|
||||
0 225
|
||||
8 8 0
|
||||
#6006
|
||||
bird large~
|
||||
the bird~
|
||||
A large bird with a broken wing has been cornered here.
|
||||
~
|
||||
The bird isn't going to live much longer, by the looks of it.
|
||||
~
|
||||
b 0 0 S
|
||||
0 17 10 2d3+1 1d2+1
|
||||
0 25
|
||||
8 8 0
|
||||
#6007
|
||||
bobcat cat~
|
||||
the bobcat~
|
||||
A medium sized bobcat is stalking a bird here.
|
||||
~
|
||||
The bobcat has sharp claws and teeth, and will probably eat you instead of
|
||||
the bird if you give it the chance.
|
||||
~
|
||||
bf dk -150 S
|
||||
5 15 5 1d12+60 2d4+3
|
||||
0 1100
|
||||
8 8 0
|
||||
#6008
|
||||
sparrow~
|
||||
the sparrow~
|
||||
A sparrow is flapping around by the ground.
|
||||
~
|
||||
The sparrow looks like it is enjoying life.
|
||||
~
|
||||
g 0 200 S
|
||||
0 20 9 3d3+1 1d4+0
|
||||
0 25
|
||||
8 8 0
|
||||
#6009
|
||||
robin~
|
||||
the robin~
|
||||
A robin is hopping around looking for bugs to eat.
|
||||
~
|
||||
The robin looks quite intent on finding a bug or worm to eat.
|
||||
~
|
||||
g 0 200 S
|
||||
0 20 9 3d3+1 1d4+0
|
||||
0 25
|
||||
8 8 0
|
||||
#6010
|
||||
squirrel~
|
||||
the squirrel~
|
||||
A squirrel is here seeking refuge in its nest.
|
||||
~
|
||||
It peers out of its nest at you anxiously, seeming to plead silently with
|
||||
you to leave it alone.
|
||||
~
|
||||
b st 200 S
|
||||
1 20 8 1d7+9 1d5+0
|
||||
0 120
|
||||
8 8 0
|
||||
#6011
|
||||
badger~
|
||||
the sleepy badger~
|
||||
A furry brown badger is curled up under a log here.
|
||||
~
|
||||
The badger is slowly awakening and peering up at you from its burrow. You
|
||||
know that it won't be moving this slow for long. Its sharp claws and teeth
|
||||
catch your attention when you consider killing it.
|
||||
~
|
||||
b t 50 S
|
||||
4 17 5 1d5+48 2d3+2
|
||||
0 650
|
||||
8 8 0
|
||||
#6012
|
||||
grey squirrel~
|
||||
the grey squirrel~
|
||||
A grey squirrel with a bushy tail is foraging for nuts here.
|
||||
~
|
||||
This happy creature seems to pay you no heed as it goes about its search for
|
||||
nuts among the leaves and twigs on the ground here.
|
||||
~
|
||||
g s 150 S
|
||||
2 19 8 1d12+22 1d6+0
|
||||
0 200
|
||||
8 8 0
|
||||
#6013
|
||||
chipmunk~
|
||||
the small chipmunk~
|
||||
A small brown-red chipmunk dashes from tree to tree here.
|
||||
~
|
||||
The absolute zenith of hyperactivity, this small rodent seems to never tire
|
||||
of running up, down, and around the trees in this area. If you could ever
|
||||
catch it, you imagine it would make an easy meal.
|
||||
~
|
||||
g s 170 S
|
||||
0 20 5 2d5+3 1d4+0
|
||||
0 40
|
||||
8 8 0
|
||||
#6014
|
||||
crow black bird~
|
||||
the large black crow~
|
||||
A large black bird flits about here, picking at bits of carrion.
|
||||
~
|
||||
The bird eyes you warily, but continues with its meal.
|
||||
~
|
||||
bch 0 -20 S
|
||||
2 19 8 1d12+22 1d5+1
|
||||
3 200
|
||||
8 8 0
|
||||
#6015
|
||||
grotesque vulture~
|
||||
the grotesque vulture~
|
||||
A grotesque vulture covered in blood and gore is here feeding madly.
|
||||
~
|
||||
It sickens you to even look at this foul bird. Bits of dried gore stick to
|
||||
its beak, and unidentifiable organs hang from its talons and feathers.
|
||||
It sees you and attacks, protecting its horrible feast!
|
||||
~
|
||||
bcf dhk -700 S
|
||||
6 15 4 1d12+68 2d3+2
|
||||
14 1750
|
||||
8 8 0
|
||||
#6016
|
||||
buck deer~
|
||||
the young buck~
|
||||
A young 5-point buck is drinking from the lake here.
|
||||
~
|
||||
This young male deer is drinking from the edge of the lake and watching you
|
||||
warily. His antlers are not full size yet, and will no doubt be quite
|
||||
impressive in a few years.
|
||||
~
|
||||
bg d 350 S
|
||||
4 17 4 1d12+48 1d5+3
|
||||
0 750
|
||||
8 8 1
|
||||
#6017
|
||||
fish~
|
||||
the fish~
|
||||
A fish is swimming about here.
|
||||
~
|
||||
The fish looks about the right size for a meal.
|
||||
~
|
||||
b g 100 S
|
||||
0 20 10 2d5+0 1d3+0
|
||||
0 30
|
||||
8 8 0
|
||||
#6018
|
||||
duckling~
|
||||
the duckling~
|
||||
A duckling is swimming around in the pond.
|
||||
~
|
||||
The duckling is adorable, it looks most of all like a tiny furball.
|
||||
~
|
||||
b 0 1000 S
|
||||
0 20 10 1d1+0 1d1+0
|
||||
0 1
|
||||
8 8 0
|
||||
#6019
|
||||
duck~
|
||||
the duck~
|
||||
A duck is here, quacking happily.
|
||||
~
|
||||
The duck is quite fat. It looks like it is enjoying life.
|
||||
~
|
||||
g 0 1000 S
|
||||
1 20 10 2d6+5 1d4+0
|
||||
0 75
|
||||
8 8 0
|
||||
$
|
156
old-codebase/lib/world/mob/61.mob
Normal file
156
old-codebase/lib/world/mob/61.mob
Normal file
@@ -0,0 +1,156 @@
|
||||
#6100
|
||||
warg vicious~
|
||||
the vicious warg~
|
||||
A vicious warg is here, snarling angrily at you.
|
||||
~
|
||||
It is an exceptionally large wolf with thick, black fur. Saliva is dripping
|
||||
quickly from its long, white fangs. It looks quite dangerous and very angry.
|
||||
~
|
||||
fg k -350 S
|
||||
5 16 5 1d12+60 2d4+0
|
||||
0 1000
|
||||
8 8 0
|
||||
#6101
|
||||
warg ferocious~
|
||||
the ferocious warg~
|
||||
A ferocious warg is here, snarling angrily at you.
|
||||
~
|
||||
It is an exceptionally large wolf with thick, black fur. Saliva is dripping
|
||||
quickly from its long, white fangs. It looks quite dangerous and very angry.
|
||||
~
|
||||
fg k -350 S
|
||||
5 16 5 1d12+80 2d4+4
|
||||
0 1000
|
||||
8 8 0
|
||||
#6102
|
||||
wolf grey~
|
||||
the large, grey wolf~
|
||||
A large, grey wolf is here, glaring hungrily at you.
|
||||
~
|
||||
The large, grey wolf eyes you with interest while licking its lips.
|
||||
~
|
||||
fg k -150 S
|
||||
3 18 7 1d12+35 1d7+0
|
||||
0 450
|
||||
8 8 0
|
||||
#6103
|
||||
wolf black~
|
||||
the large, black wolf~
|
||||
A large, black wolf is here, glaring hungrily at you.
|
||||
~
|
||||
The large, black wolf eyes you with interest while licking its lips.
|
||||
~
|
||||
fg k -150 S
|
||||
3 18 7 1d12+45 1d7+3
|
||||
0 450
|
||||
8 8 0
|
||||
#6110
|
||||
tree ancient~
|
||||
the ancient tree~
|
||||
A huge, ancient tree towers above you.
|
||||
~
|
||||
Its roots are extremely big and large parts of them are above ground.
|
||||
Something about it makes you think that this is not a normal oak tree.
|
||||
|
||||
The enormous grey trunk shivers slightly, as if sighing deeply.
|
||||
~
|
||||
glnopqr dfkstp 0 S
|
||||
30 0 -10 1d1+1299 4d4+22
|
||||
0 500000
|
||||
8 8 0
|
||||
#6111
|
||||
tree ancient~
|
||||
the ancient tree~
|
||||
A huge, ancient tree towers above you.
|
||||
~
|
||||
Its roots are extremely big and large parts of them are above ground.
|
||||
Something about it makes you think that this is not a normal oak tree.
|
||||
|
||||
The enormous grey trunk emits a deep, moaning sound.
|
||||
~
|
||||
glnopqr dfkstp 0 S
|
||||
30 0 -10 1d1+999 4d4+18
|
||||
0 400000
|
||||
8 8 0
|
||||
#6112
|
||||
dragon green~
|
||||
the green dragon~
|
||||
A huge green dragon is here, its narrow yellow eyes glowing with rage.
|
||||
~
|
||||
This enormous winged serpent has dark green scales covering most of its
|
||||
colossal body. Numerous holes in its heavy wings tell of many fights as
|
||||
does the nicks in the horns on its head. It smells as disgusting as only
|
||||
dragons do.
|
||||
~
|
||||
afgnoq dk -1000 S
|
||||
20 1 0 1d12+248 2d6+9
|
||||
0 40000
|
||||
8 8 0
|
||||
#6113
|
||||
spider poisonous~
|
||||
the huge, poisonous spider~
|
||||
A huge, poisonous spider is here.
|
||||
~
|
||||
This disgusting creature is at the size of a human crawling on all four. It
|
||||
has eight hairy legs that gives it a tremendous speed on almost any surface
|
||||
and sharp poisonous fangs to paralyze or kill its prey.
|
||||
~
|
||||
abfg dk -350 S
|
||||
8 13 2 1d12+98 2d5+1
|
||||
0 4000
|
||||
8 8 0
|
||||
#6114
|
||||
queen spider~
|
||||
the Queen spider~
|
||||
The huge, bulky Queen spider is here.
|
||||
~
|
||||
This disgusting creature is at the size of a small elephant. It has eight
|
||||
huge, hairy legs that would give it a tremendous speed on almost any surface
|
||||
if it wasn't so immensely fat. Its large, bulbous eyes stare back at you.
|
||||
~
|
||||
abgjl dfkp -1000 S
|
||||
15 6 1 1d12+185 2d8+3
|
||||
0 31000
|
||||
8 8 2
|
||||
#6115
|
||||
shargugh brownie~
|
||||
Shargugh~
|
||||
Shargugh the Forest Brownie is here, grinning broadly at you.
|
||||
~
|
||||
This little fellow is only three foot tall with wild matted brown hair and
|
||||
long tangled brown beard. He wears ragged brown and green clothing and looks
|
||||
as if he is having great fun.
|
||||
~
|
||||
acghl bdfgkstp 1000 S
|
||||
10 1 -10 1d12+47 1d8+0
|
||||
1000 11000
|
||||
8 8 1
|
||||
#6116
|
||||
elder druid~
|
||||
the Elder druid~
|
||||
The Elder druid is here. He looks very upset about your presence in his home.
|
||||
~
|
||||
The druid looks quite old. You would think of him as venerable but yet you
|
||||
know he would be a tough foe.
|
||||
~
|
||||
abij dfk 0 S
|
||||
19 2 0 1d12+236 3d6+4
|
||||
5000 45000
|
||||
8 8 1
|
||||
#6117
|
||||
isha elf~
|
||||
Isha the Dark Elf~
|
||||
Isha the Dark Elf is here, observing you silently.
|
||||
~
|
||||
She is no less than beautiful, skin as dark as the night and hair
|
||||
shining like silver in the moonlight. Her slender body is adorned
|
||||
with a sleeveless shirt and a short skirt made from black scales
|
||||
joined with silver threads. Her back is covered by a large, hooded
|
||||
cloak as black as her skin and in her broad silver belt hangs a long,
|
||||
slender sword in a silver scabbard.
|
||||
~
|
||||
abml dks -1000 S
|
||||
20 1 0 1d12+245 3d6+4
|
||||
5000 40000
|
||||
8 8 2
|
||||
$
|
170
old-codebase/lib/world/mob/62.mob
Normal file
170
old-codebase/lib/world/mob/62.mob
Normal file
@@ -0,0 +1,170 @@
|
||||
#6200
|
||||
deer~
|
||||
the deer~
|
||||
A deer looks at you with fear in its eyes.
|
||||
~
|
||||
That is one nice looking deer!
|
||||
~
|
||||
h 0 0 S
|
||||
3 18 10 3d5+33 1d7+0
|
||||
0 350
|
||||
8 8 0
|
||||
#6201
|
||||
rabbit~
|
||||
the rabbit~
|
||||
A small rabbit nibbles at a leaf here.
|
||||
~
|
||||
It is a small, furry rodent with big ears.
|
||||
~
|
||||
h 0 0 S
|
||||
0 20 30 1d5+3 1d3+0
|
||||
0 25
|
||||
8 8 0
|
||||
#6202
|
||||
squirrel~
|
||||
the squirrel~
|
||||
A squirrel spots you and runs around a tree!
|
||||
~
|
||||
It is a small, brown squirrel. Kind of like a
|
||||
fuzzy high-tension spring.
|
||||
~
|
||||
h 0 0 S
|
||||
0 20 -10 1d3+0 1d1+1
|
||||
0 10
|
||||
8 8 0
|
||||
#6203
|
||||
orc hunter~
|
||||
the orc hunter~
|
||||
An orc hunter looks at you with hateful eyes.
|
||||
~
|
||||
He looks angry, desperate, and maybe a little sick.
|
||||
His green skin is definitely mottled, and he seems to
|
||||
limp a little bit...
|
||||
~
|
||||
fm k -350 S
|
||||
7 14 50 3d5+83 2d3+2
|
||||
0 2250
|
||||
8 8 1
|
||||
#6204
|
||||
orc chief~
|
||||
the orc chief~
|
||||
An orc chief growls at you!
|
||||
~
|
||||
He wears a crown of oak leaves to show he is a leader. He
|
||||
carries a club to show he is a warrior. You wonder how good
|
||||
he is at both.
|
||||
~
|
||||
bflm k -600 S
|
||||
10 11 20 3d5+120 2d7+2
|
||||
17 9000
|
||||
8 8 1
|
||||
#6205
|
||||
orc woman~
|
||||
the orc woman~
|
||||
An orc woman stands here, frightened of you.
|
||||
~
|
||||
As you stare her down, she raises her hands slowly, as if to
|
||||
say, 'Don't kill me'.
|
||||
~
|
||||
h k -50 S
|
||||
5 16 70 3d5+58 2d4+0
|
||||
0 900
|
||||
8 8 2
|
||||
#6206
|
||||
orc child~
|
||||
the orc child~
|
||||
An orc child frantically searches for her mother.
|
||||
~
|
||||
She is raggedy, and seems to be covered with sores.
|
||||
~
|
||||
h k 50 S
|
||||
3 18 90 3d5+30 1d7+0
|
||||
0 350
|
||||
8 8 2
|
||||
#6207
|
||||
orc woman~
|
||||
the orc woman~
|
||||
A pregnant orc woman tries to stand to flee from you.
|
||||
~
|
||||
She is too far gone to move very quickly. You could
|
||||
kill her easily.
|
||||
~
|
||||
bh k -50 S
|
||||
5 16 100 3d5+58 1d4+0
|
||||
0 750
|
||||
6 6 2
|
||||
#6208
|
||||
orc mutant mutated~
|
||||
the mutant orc~
|
||||
A mutant orc lies here, barely alive.
|
||||
~
|
||||
Its body has been twisted beyond all hope. It is dying, and
|
||||
nothing will stop that.
|
||||
~
|
||||
0 k 0 S
|
||||
6 20 100 1d1+0 1d1+0
|
||||
0 1
|
||||
5 5 0
|
||||
#6209
|
||||
orc mutant mutated~
|
||||
the mutant orc~
|
||||
A horribly mutated orc stands here, gibbering.
|
||||
~
|
||||
It doesn't even appear to have registered your arrival... it is
|
||||
just talking to itself. Its body is a twisted wreck of orc, man,
|
||||
beast, and what-not.
|
||||
~
|
||||
0 k 0 S
|
||||
6 20 100 3d5+60 1d1+0
|
||||
0 10
|
||||
8 8 0
|
||||
#6210
|
||||
wizard elf elven Elstar~
|
||||
Elstar~
|
||||
An elven wizard is here. He looks angry.
|
||||
~
|
||||
He looks at you archly as he wonders why you have
|
||||
invaded his domain. No matter... it shouldn't be
|
||||
too hard for him to destroy you, no?
|
||||
~
|
||||
bfl dk -1000 S
|
||||
15 6 -75 3d5+183 2d8+2
|
||||
10000 21000
|
||||
8 8 1
|
||||
#6211
|
||||
child elf elven apprentice~
|
||||
the elven child~
|
||||
An elven child casts his fishing pole into the river.
|
||||
~
|
||||
He looks young and innocent. You wonder what he is doing here.
|
||||
~
|
||||
b k 600 S
|
||||
3 18 60 3d5+35 2d4+0
|
||||
0 400
|
||||
8 8 1
|
||||
#6212
|
||||
mutant thing~
|
||||
the mutant thing~
|
||||
A mutant... thing rushes at you!
|
||||
~
|
||||
It might've been an orc, once. Now it is a living terror,
|
||||
pushing everything out of its way to get at you.
|
||||
~
|
||||
fl k -800 S
|
||||
12 9 -20 3d5+170 2d7+4
|
||||
0 15000
|
||||
8 8 0
|
||||
#6213
|
||||
mutant thing~
|
||||
the mutant thing~
|
||||
A mutant... thing tries to get you, but cannot move into range!
|
||||
~
|
||||
It might have been an orc, once. Now it is a living terror,
|
||||
pushing everything out of its way to get at you.
|
||||
~
|
||||
bl k -800 S
|
||||
12 9 -20 3d5+170 2d7+4
|
||||
0 15000
|
||||
8 8 0
|
||||
$
|
||||
|
204
old-codebase/lib/world/mob/63.mob
Normal file
204
old-codebase/lib/world/mob/63.mob
Normal file
@@ -0,0 +1,204 @@
|
||||
#6301
|
||||
spider young~
|
||||
the young spider~
|
||||
The young spider is ballooning by you.
|
||||
~
|
||||
He looks freshly hatched and sprightly. His young fangs are just
|
||||
growing in as of late.
|
||||
~
|
||||
cg dk 0 S
|
||||
3 18 7 1d12+40 1d7+0
|
||||
80 350
|
||||
8 8 1
|
||||
#6302
|
||||
yevaud dragon usurper~
|
||||
Yevaud~
|
||||
Yevaud, the Usurper of Midgaard is here, grinning evilly at you.
|
||||
~
|
||||
Old, scaly, but still with a lot of bite in him left.
|
||||
~
|
||||
abcjkl dk -1000 S
|
||||
24 0 -3 5d4+450 4d7+7
|
||||
20000 120000
|
||||
8 8 1
|
||||
#6303
|
||||
spider wolf~
|
||||
the wolf spider~
|
||||
The wolf spider is here, licking its bloody fangs.
|
||||
~
|
||||
The wolf spider is hairy, very hairy.
|
||||
~
|
||||
bf 0 -300 S
|
||||
6 12 6 3d8+70 2d5+3
|
||||
1250 6000
|
||||
8 8 2
|
||||
#6304
|
||||
orc~
|
||||
the orc~
|
||||
The orc is stuck in the web and he can't get out.
|
||||
~
|
||||
You notice an evil look in his eyes, but he seems quite drained of life,
|
||||
and all he can do is glare at you while he's stuck in this web.
|
||||
~
|
||||
b 0 -400 S
|
||||
2 19 8 2d10+10 2d3+0
|
||||
10 300
|
||||
6 6 1
|
||||
#6305
|
||||
wasp queen~
|
||||
the queen wasp~
|
||||
The queen wasp is here, thinking how tasty you look.
|
||||
~
|
||||
You notice a glazed look in her eyes.
|
||||
~
|
||||
bf 0 -800 S
|
||||
14 7 1 1d12+172 2d8+1
|
||||
2000 18000
|
||||
8 8 2
|
||||
#6306
|
||||
spider drone~
|
||||
the drone spider~
|
||||
A drone spider walks around doing its master's bidding.
|
||||
~
|
||||
An ordinary drone spider.
|
||||
~
|
||||
cg 0 -200 S
|
||||
6 14 4 3d8+70 2d4+1
|
||||
200 1600
|
||||
8 8 0
|
||||
#6307
|
||||
spider ethereal~
|
||||
the ethereal spider~
|
||||
An ethereal spider strides here, traveling to different worlds.
|
||||
~
|
||||
She winks in and out of reality. It looks like it'd be difficult to hit her
|
||||
without a magical weapon.
|
||||
~
|
||||
cg bcfgs 300 S
|
||||
13 9 -2 1d12+163 2d4+4
|
||||
1250 16000
|
||||
8 8 2
|
||||
#6308
|
||||
slave human~
|
||||
the slave~
|
||||
A human slave of Arachnos works here relentlessly.
|
||||
~
|
||||
The slave does not mind you, but will fight like a warrior if attacked.
|
||||
He serves the spider Empress, Arachnos, though whether it is by choice
|
||||
or because he was beguiled, you are not fully certain.
|
||||
~
|
||||
cgl 0 -50 S
|
||||
11 8 4 1d12+130 2d7+1
|
||||
1000 13500
|
||||
8 8 1
|
||||
#6309
|
||||
quasit~
|
||||
the quasit~
|
||||
A quasit blinks in and out, grinning at you.
|
||||
~
|
||||
Demoniac in nature, but more mischievous. He twiddles his thumbs
|
||||
and creates a magical treasure!
|
||||
~
|
||||
acgh bdfs -300 S
|
||||
10 1 -10 1d12+47 1d8+0
|
||||
1500 11000
|
||||
8 8 1
|
||||
#6310
|
||||
spider bird~
|
||||
the bird spider~
|
||||
The bird spider snaps its powerful jaws.
|
||||
~
|
||||
The Bird Spider has very powerful jaws.
|
||||
~
|
||||
bf dk -800 S
|
||||
14 7 1 1d8+100 2d9+2
|
||||
1750 18000
|
||||
8 8 2
|
||||
#6311
|
||||
hermit~
|
||||
the hermit~
|
||||
The hermit sits here and warns, 'Go back before it is too late!'
|
||||
~
|
||||
A dishevelled veteran warrior in disguise is what he is, but he
|
||||
means well.
|
||||
~
|
||||
bcl dk 750 S
|
||||
7 13 4 3d10+90 2d5+2
|
||||
750 2500
|
||||
8 8 1
|
||||
#6312
|
||||
donjonkeeper keeper~
|
||||
the Donjonkeeper~
|
||||
The Donjonkeeper eyes you and wonders how pure your soul is.
|
||||
~
|
||||
He delves deeper into you as you stare at him. Only those free of taint
|
||||
will be allowed to remain here safely.
|
||||
~
|
||||
abcil dk 1000 S
|
||||
25 0 -1 1d12+600 2d8+8
|
||||
16000 125000
|
||||
8 8 1
|
||||
#6313
|
||||
guardian~
|
||||
the guardian~
|
||||
The guardian is obviously not doing his job.
|
||||
~
|
||||
He looks like a lazy bum who sleeps half the time.
|
||||
~
|
||||
fg dks 250 S
|
||||
17 4 1 1d12+200 2d8+8
|
||||
1000 24000
|
||||
4 4 1
|
||||
#6314
|
||||
arachnos spider empress~
|
||||
Arachnos~
|
||||
Arachnos the Empress of Spiders welcomes you with an evil smile.
|
||||
~
|
||||
She is a very attractive spider with an ornate gown. She tempts you
|
||||
into being one of her many slaves. She does not possess the venomous
|
||||
fangs of normal spiders, but then, as you realize, she does not need
|
||||
them.
|
||||
~
|
||||
abcjnolq dfhkp -1000 S
|
||||
26 0 -2 6d10+650 1d8+25
|
||||
30000 155000
|
||||
8 8 2
|
||||
#6315
|
||||
ki-rin~
|
||||
the Ki-Rin~
|
||||
The Ki-Rin smiles good-naturedly to you.
|
||||
~
|
||||
She is the last bastion of good in this realm. Her mission is to
|
||||
someday free the slaves of the Empress. She has been trapped here for
|
||||
time eternal, and now the evil power of Arachnos feeds upon her intense
|
||||
magical energies. She will never give up here fight against evil,
|
||||
though, and will continue her work in whatever manner presents itself.
|
||||
~
|
||||
abcilno dk 1000 S
|
||||
26 0 -4 10d8+2500 4d4+22
|
||||
15000 170000
|
||||
8 8 2
|
||||
#6316
|
||||
dragon wormkin young~
|
||||
the young wormkin~
|
||||
A wormkin with no teeth plays here.
|
||||
~
|
||||
It is a rather small dragon, and you almost feel sad about killing it.
|
||||
~
|
||||
b dk 50 S
|
||||
9 12 3 5d4+110 2d5+2
|
||||
1000 6500
|
||||
8 8 1
|
||||
#6317
|
||||
dragon wormkin elder~
|
||||
the elder wormkin~
|
||||
A wormkin that has grown a bit stares at you inquisitively.
|
||||
~
|
||||
A medium-sized dragon -- seems it hasn't killed anything yet by itself,
|
||||
though there is a first time for everything...
|
||||
~
|
||||
b dk -300 S
|
||||
16 5 1 5d4+210 2d6+4
|
||||
5000 24000
|
||||
8 8 1
|
||||
$
|
81
old-codebase/lib/world/mob/64.mob
Normal file
81
old-codebase/lib/world/mob/64.mob
Normal file
@@ -0,0 +1,81 @@
|
||||
#6400
|
||||
goat mountain~
|
||||
the mountain goat~
|
||||
A mountain goat nibbles at a piece of grass here.
|
||||
~
|
||||
This goat is acclimated to the rugged terrain of the
|
||||
mountains. It looks at you and shies away a little.
|
||||
~
|
||||
gh k 0 E
|
||||
8 13 3 3d5+95 2d5+1
|
||||
0 4000
|
||||
8 8 1
|
||||
BareHandAttack: 4
|
||||
E
|
||||
#6401
|
||||
demon decay~
|
||||
the Demon of Decay~
|
||||
A cloaked and clawed demon of decay comes at you viciously!
|
||||
~
|
||||
This demon has pure malevolence for anything living.
|
||||
Oops! You're living! I guess that means you!
|
||||
~
|
||||
beflmnopr dk -1000 E
|
||||
12 9 2 3d5+145 2d7+1
|
||||
0 10000
|
||||
8 8 0
|
||||
BareHandAttack: 8
|
||||
E
|
||||
#6402
|
||||
book monster guardian~
|
||||
the Book Monster~
|
||||
A mound of books rise up into a human shape and tries to hit you!
|
||||
~
|
||||
Ironically enough, the book-monster's head is War and
|
||||
Peace. Hmm.
|
||||
~
|
||||
beflmnopqr dk 0 S
|
||||
14 7 1 1d1+199 2d8+2
|
||||
0 18000
|
||||
8 8 0
|
||||
#6403
|
||||
bad feeling~
|
||||
a Bad Feeling~
|
||||
A bad feeling chokes your throat.
|
||||
~
|
||||
It resembles a lot of other bad feelings you've had,
|
||||
but a lot more tangible... magic?
|
||||
~
|
||||
beflmnopqr dk 0 S
|
||||
18 3 0 1d1+249 3d8+0
|
||||
0 40000
|
||||
8 8 0
|
||||
#6404
|
||||
nightmare~
|
||||
Your Worst Nightmare~
|
||||
Your worst nightmare coalesces in front of you and attacks!
|
||||
~
|
||||
It looks like you deepest, darkest fears personified.
|
||||
Wait a minute! It IS your deepest, darkest fears
|
||||
personified!
|
||||
~
|
||||
beflmnopqr dk 0 S
|
||||
19 2 0 1d1+299 3d8+2
|
||||
0 45000
|
||||
8 8 0
|
||||
#6405
|
||||
guardian~
|
||||
the Guardian~
|
||||
A guardian guards the door. It looks at you and attacks!
|
||||
~
|
||||
The guardian guards the door. That's about all its
|
||||
brain can handle: guarding.
|
||||
~
|
||||
beflmnopr dk 0 E
|
||||
18 3 0 1d1+249 3d6+2
|
||||
0 35000
|
||||
8 8 0
|
||||
BareHandAttack: 9
|
||||
E
|
||||
$
|
||||
|
166
old-codebase/lib/world/mob/65.mob
Normal file
166
old-codebase/lib/world/mob/65.mob
Normal file
@@ -0,0 +1,166 @@
|
||||
#6500
|
||||
guard dwarf dwarven~
|
||||
the dwarf guard~
|
||||
A dwarven guard is here.
|
||||
~
|
||||
The guard looks very tough and mean. He wears his beard long, and he
|
||||
smells like he hasn't bathed in over a month.
|
||||
~
|
||||
ablm dhk 1000 S
|
||||
21 0 -1 4d20+336 2d8+9
|
||||
10000 60000
|
||||
8 8 1
|
||||
#6501
|
||||
worker dwarf dwarven~
|
||||
the dwarf worker~
|
||||
A dwarven mining worker is here.
|
||||
~
|
||||
He is very dirty, and looks extremely over-worked.
|
||||
~
|
||||
glm 0 900 S
|
||||
13 7 2 25d5+170 2d4+6
|
||||
3500 16000
|
||||
8 8 1
|
||||
#6502
|
||||
wraith~
|
||||
the wraith~
|
||||
A wraith is awaiting your first move here.
|
||||
~
|
||||
A black, almost transparent wraith.
|
||||
~
|
||||
abfnopr dfk -900 S
|
||||
25 4 -6 9d7+500 4d5+25
|
||||
45708 125000
|
||||
8 8 1
|
||||
#6503
|
||||
storekeeper~
|
||||
the Hide & Tooth storekeeper~
|
||||
The Hide & Tooth storekeeper is standing here, waiting patiently.
|
||||
~
|
||||
The storekeeper is very rotund, but looks in excellent condition.
|
||||
~
|
||||
ablm d 1000 S
|
||||
33 0 -10 1d1+30000 2d8+32
|
||||
33500 800000
|
||||
8 8 1
|
||||
#6504
|
||||
baker granite head~
|
||||
Granite Head the baker~
|
||||
Granite Head, the baker, is waiting for a customer here.
|
||||
~
|
||||
Granite Head is covered with flour and grains.
|
||||
~
|
||||
ablm d 900 S
|
||||
33 0 -10 1d1+30000 2d8+22
|
||||
55000 800000
|
||||
8 8 1
|
||||
#6505
|
||||
lizard giant~
|
||||
the giant lizard~
|
||||
A giant lizard is foraging for food along the cavern floor here.
|
||||
~
|
||||
This scaly creature looks like it is well adapted to its underground
|
||||
habitat. He looks very powerful.
|
||||
~
|
||||
g dk 100 S
|
||||
21 0 1 4d20+340 3d7+4
|
||||
200 55000
|
||||
8 8 1
|
||||
#6506
|
||||
giant~
|
||||
the giant~
|
||||
A giant is wandering around the mountainside here.
|
||||
~
|
||||
The giant is about 18 feet tall, with arms of steel, and looks in
|
||||
excellent physical condition.
|
||||
~
|
||||
gl k 600 S
|
||||
19 2 0 4d20+300 3d3+8
|
||||
2000 45000
|
||||
8 8 1
|
||||
#6507
|
||||
mineworker dwarven dwarf miner worker~
|
||||
the dwarven mineworker~
|
||||
A dwarven mineworker is here.
|
||||
~
|
||||
The mineworker is very tired, and very dirty, and he has bulging muscles.
|
||||
~
|
||||
bl k 500 S
|
||||
4 16 7 3d13+40 1d3+2
|
||||
600 700
|
||||
8 8 1
|
||||
#6508
|
||||
mineleader dwarven dwarf mine leader~
|
||||
the mine leader~
|
||||
A dwarven mine leader is here, supervising the work.
|
||||
~
|
||||
The mine leader is very big and very strong, though he must be fairly
|
||||
bright also, to have gotten this job.
|
||||
~
|
||||
bl k 700 S
|
||||
19 1 0 50d2+270 3d4+6
|
||||
18000 35000
|
||||
8 8 1
|
||||
#6509
|
||||
doctor dwarven healer~
|
||||
the dwarven doctor~
|
||||
The dwarven doctor is here, aiding the sick of his people.
|
||||
~
|
||||
He is a very skilled healer, and extremely faithful to his god.
|
||||
~
|
||||
abl dhk 999 S
|
||||
22 0 -1 9d4+375 3d8+4
|
||||
20000 60000
|
||||
8 8 1
|
||||
#6510
|
||||
peon dwarven~
|
||||
the dwarven peon~
|
||||
A dwarven peon is awaiting help here.
|
||||
~
|
||||
~
|
||||
bm k 500 S
|
||||
3 18 7 10d3+35 2d3+2
|
||||
75 350
|
||||
8 8 1
|
||||
#6511
|
||||
dwarf~
|
||||
the Dwarf~
|
||||
A dwarf is here.
|
||||
~
|
||||
~
|
||||
b k 500 S
|
||||
6 15 4 1d15+70 3d3+1
|
||||
625 1500
|
||||
8 8 1
|
||||
#6514
|
||||
guard barrack~
|
||||
the barrack guard~
|
||||
A barrack guard is here, lounging around while off duty.
|
||||
~
|
||||
~
|
||||
bm k 100 S
|
||||
14 6 1 5d10+170 2d5+4
|
||||
1300 20000
|
||||
8 8 1
|
||||
#6516
|
||||
mazekeeper keeper~
|
||||
the mazekeeper~
|
||||
A mazekeeper is here.
|
||||
~
|
||||
He looks VERY tough.
|
||||
~
|
||||
abfl dhk -1000 S
|
||||
29 0 -7 250d4+2000 4d3+5
|
||||
2000 1700000
|
||||
8 8 1
|
||||
#6517
|
||||
snake giant~
|
||||
the giant snake~
|
||||
There is a giant snake here.
|
||||
~
|
||||
~
|
||||
bf k -1000 S
|
||||
33 0 -10 300d6+600 4d4+22
|
||||
3000 800000
|
||||
8 8 1
|
||||
$
|
234
old-codebase/lib/world/mob/70.mob
Normal file
234
old-codebase/lib/world/mob/70.mob
Normal file
@@ -0,0 +1,234 @@
|
||||
#7000
|
||||
mudmonster mud monster~
|
||||
the horrifying Mudmonster~
|
||||
A horrifying Mudmonster is slowly evolving from the mud...
|
||||
~
|
||||
It sure looks like something out of a horror movie. It strongly resembles
|
||||
a huge figure made up from mud alone, and it sure looks like it had human
|
||||
flesh for breakfast and is strongly intent on having the same for dinner
|
||||
- Perhaps you?
|
||||
~
|
||||
gqr sk -250 S
|
||||
12 9 2 4d6+140 2d5+3
|
||||
100 13000
|
||||
6 8 0
|
||||
#7001
|
||||
bat small fierce~
|
||||
the small bat~
|
||||
The small fierce-looking bat is hanging from the ceiling, obviously sleeping.
|
||||
~
|
||||
You have never in your entire life seen such a mean looking small creature,
|
||||
though it looks rather peaceful, hanging there, sleeping. The thought of
|
||||
arousing this cruel creature doesn't sit well in your bones.
|
||||
~
|
||||
fgr sk -500 S
|
||||
1 20 5 5d2+6 1d5+0
|
||||
0 150
|
||||
4 8 0
|
||||
#7002
|
||||
rat sewer~
|
||||
the sewer rat~
|
||||
The huge hungry-looking sewer rat sits here.
|
||||
~
|
||||
This creature is fairly large for a rat, but not so big that it could
|
||||
be called a giant rat. Sewer water drips off of its grey fur as it
|
||||
looks at you with black glistening eyes.
|
||||
~
|
||||
f k -1000 S
|
||||
5 16 5 1d12+48 2d4+0
|
||||
30 1000
|
||||
8 8 0
|
||||
#7003
|
||||
spider small hairy~
|
||||
the small Spider~
|
||||
The small hairy Spider is here, busy with its web.
|
||||
~
|
||||
This small spider seems to pay you no attention at all as it builds
|
||||
its intricately designed web.
|
||||
~
|
||||
f sk -700 S
|
||||
1 20 3 1d12+8 1d4+0
|
||||
1 100
|
||||
8 8 0
|
||||
#7004
|
||||
beetle giant earth~
|
||||
the giant earth beetle~
|
||||
The giant, mean-looking earth beetle is here.
|
||||
~
|
||||
Now, you've seen beetles, but this one is enormous. It stretches
|
||||
perhaps two feet from head to tail. As it notices you, it waves
|
||||
its six legs about and makes some strange skittering noises at you.
|
||||
~
|
||||
0 k -300 S
|
||||
8 13 3 2d10+98 2d4+2
|
||||
1000 3750
|
||||
4 8 0
|
||||
#7005
|
||||
maggot giant~
|
||||
the maggot~
|
||||
The giant maggot is here, simply existing.
|
||||
~
|
||||
This large mound of grotesque flesh is just lying here quivering,
|
||||
almost as if it can sense your warm blood nearby.
|
||||
~
|
||||
qr k 300 S
|
||||
3 17 9 2d5+35 1d7+0
|
||||
2 350
|
||||
8 8 0
|
||||
#7006
|
||||
snake~
|
||||
the snake~
|
||||
The snake slithers towards you. It looks very mean.
|
||||
~
|
||||
This snake is of a variety that you do not recall seeing recently.
|
||||
It has near black skin with small white diamond shaped spots all
|
||||
over its head and upper body. A thin green stripe stretches along
|
||||
each side of its body.
|
||||
~
|
||||
af k -500 S
|
||||
4 16 7 2d5+40 1d9+0
|
||||
1 1000
|
||||
8 8 0
|
||||
#7007
|
||||
wanderer evil~
|
||||
the evil wanderer~
|
||||
The evil wanderer stares at you with a piercing gaze.
|
||||
~
|
||||
The evil wanderer is very thin. He is dressed in a grey cloak. He
|
||||
doesn't look like he'd be your first choice as a travelling companion.
|
||||
~
|
||||
ch f -1000 S
|
||||
10 11 2 4d10+100 2d6+1
|
||||
300 9500
|
||||
8 8 1
|
||||
#7008
|
||||
homunculus creature~
|
||||
the creature homunculus~
|
||||
The creature homunculus is here, looking at you with an evil look.
|
||||
~
|
||||
The homunculus appears in a man-like form, about eighteen inches tall,
|
||||
has a greenish, reptilian skin, leathery wings, and a batlike mouth,
|
||||
with teeth dripping with a greenish sludge.
|
||||
~
|
||||
nop df -780 S
|
||||
11 10 1 6d3+130 2d6+2
|
||||
500 11500
|
||||
8 8 0
|
||||
#7009
|
||||
morkoth shadowy~
|
||||
the shadowy morkoth~
|
||||
The morkoth are standing here, waiting for someone to KILL!
|
||||
~
|
||||
It is a five foot tall, shadow monster. This has the shape between
|
||||
a human and a rat. It breaths very heavily while staring at you.
|
||||
~
|
||||
afh f -900 S
|
||||
10 12 3 1d20+120 2d6+0
|
||||
1 9000
|
||||
8 8 0
|
||||
#7010
|
||||
chr-eff'n chreffn~
|
||||
the evil chr-eff'n~
|
||||
The chr-eff'n are crawling here, looking around with its yellow eyes.
|
||||
~
|
||||
The head and torso of a chr-eff'n is copper-covered, with yellow,
|
||||
glowing eyes. The lower body is in an orange shading.
|
||||
~
|
||||
ch dks -830 S
|
||||
12 9 2 2d26+148 2d7+1
|
||||
1500 13000
|
||||
8 8 0
|
||||
#7040
|
||||
dragon red~
|
||||
the red dragon~
|
||||
The fierce-looking red dragon stares at you angrily.
|
||||
~
|
||||
The red dragon stares at you, angrily, as it wakes when you arrive.
|
||||
It says 'Oh, human YOU woke me up... Hsssss', while it moves closer,
|
||||
'Can one NEVER sleep in peace... Hssss... '
|
||||
~
|
||||
befnoq dhkp -1000 S
|
||||
19 2 0 5d4+230 3d6+3
|
||||
16842 40000
|
||||
8 8 0
|
||||
#7041
|
||||
hag sea~
|
||||
the sea hag~
|
||||
A sea hag is here, swimming around.
|
||||
~
|
||||
The sea hag is so ghastly looking that you feel the deepest fear: Big
|
||||
yellow eyes and sharp teeth. Its ears are very big, and it has small
|
||||
sharp horns. This beast is obviously a hater of beauty.
|
||||
~
|
||||
f k -800 S
|
||||
14 7 1 1d8+172 2d8+1
|
||||
0 18000
|
||||
8 8 2
|
||||
#7042
|
||||
naga guardian~
|
||||
the guardian naga~
|
||||
The guardian naga looks kindly at you.
|
||||
~
|
||||
The naga are a snake-liked creature. She is covered in green-gold scales
|
||||
with silvery triangles along her back. Her eyes are golden. She notices
|
||||
that you are staring at her, and she says 'Watch out. This way leads to
|
||||
some evil creatures.'
|
||||
~
|
||||
b k 700 S
|
||||
12 9 2 1d18+148 2d7+1
|
||||
100 13500
|
||||
8 8 2
|
||||
#7043
|
||||
basilisk scaled~
|
||||
the scaled basilisk~
|
||||
The scaled basilisk crawls towards you slowly.
|
||||
~
|
||||
The basilisk is a reptilian monster. It has eight legs, and a strong,
|
||||
toothy jaws. It is dull brown with yellowish underbelly. Its eyes are
|
||||
glowing pale green.
|
||||
~
|
||||
c dfk -250 S
|
||||
13 11 0 1d12+160 2d7+2
|
||||
350 16000
|
||||
8 8 0
|
||||
#7044
|
||||
lemure blob~
|
||||
the lemure~
|
||||
The lemure blob slithers towards you for an attack!
|
||||
~
|
||||
This looks like a vaguely human blob. Big black yellow eyes, and a mouth
|
||||
going a little bit out from the face. The lemure does not look interested
|
||||
in you at all, but it attacks anyway. It looks like its mind has been
|
||||
burned out.
|
||||
~
|
||||
fnq k -500 S
|
||||
5 16 6 3d5+57 2d4+0
|
||||
0 1000
|
||||
8 8 0
|
||||
#7045
|
||||
jones cruncher ettin~
|
||||
Jones 'cruncher' ettin~
|
||||
Jones is standing here glaring at you.
|
||||
~
|
||||
At the first sight you thought Jones was an Orc, but when he came closer you
|
||||
see his second head. He wears an animal skin dress, filthy and moth eaten.
|
||||
Jones really stinks...
|
||||
~
|
||||
c k -480 S
|
||||
10 11 2 1d5+130 2d6+2
|
||||
60 11000
|
||||
5 5 1
|
||||
#7046
|
||||
herald mouse killer ettin~
|
||||
Herald 'the mouse-killer' ettin~
|
||||
Herald is standing here looking confused at you.
|
||||
~
|
||||
When you look at Herald, you feel pity. His clothes are really poor, and
|
||||
one of his heads hangs down. At the rope around his stomach hangs dead
|
||||
mice and rats. He does not smell good.
|
||||
~
|
||||
c k +200 S
|
||||
6 14 4 3d5+70 1d8+0
|
||||
40 1500
|
||||
5 5 1
|
||||
$
|
64
old-codebase/lib/world/mob/72.mob
Normal file
64
old-codebase/lib/world/mob/72.mob
Normal file
@@ -0,0 +1,64 @@
|
||||
#7200
|
||||
mindflayer master mind~
|
||||
the master mindflayer~
|
||||
The master mindflayer is here, looking at you with an evil look.
|
||||
~
|
||||
It is a seven foot tall humanoid dressed in a purple cloak, and swinging a
|
||||
black and purple rod above its head as if it was going to attack you any
|
||||
moment now. In the middle of its head are four tentacles with sharp points.
|
||||
~
|
||||
aceflm dfk -800 S
|
||||
14 7 0 1d10+170 3d4+4
|
||||
0 20000
|
||||
8 8 0
|
||||
#7201
|
||||
mindflayer senior mind~
|
||||
the senior mindflayer~
|
||||
The senior mindflayer walks around here, looking for something useful.
|
||||
~
|
||||
This is a horrifying monster indeed, 6'6" high. Dressed in purple and black,
|
||||
and carrying a large mace in its hand. In the center of its head are four
|
||||
large tentacles with very sharp points.
|
||||
~
|
||||
acejklm dfk -600 S
|
||||
8 13 2 1d10+100 2d4+3
|
||||
400 4500
|
||||
8 8 0
|
||||
#7202
|
||||
mindflayer junior mind~
|
||||
the junior mindflayer~
|
||||
The junior mindflayer is here, watching you carefully from the corner.
|
||||
~
|
||||
This mindflayer is six feet high. It has a small mace in its belt, and is
|
||||
dressed in purple and black cloth. It has four small tentacles in the center
|
||||
of its head.
|
||||
~
|
||||
acehlm dfk -350 S
|
||||
6 15 4 1d10+75 1d4+2
|
||||
200 1500
|
||||
8 8 0
|
||||
#7203
|
||||
wererat rat~
|
||||
the ugly wererat~
|
||||
An ugly wererat is here, looking at you with a strange flick in his eyes.
|
||||
~
|
||||
The wererat is about four feet tall. It looks very much like rat, except
|
||||
that it is standing.
|
||||
~
|
||||
cgjlk k -700 S
|
||||
6 15 3 4d6+69 2d4+2
|
||||
50 1500
|
||||
8 8 0
|
||||
#7204
|
||||
rat gigantic~
|
||||
the gigantic rat~
|
||||
There is a gigantic rat here, looking at you with a hungry look.
|
||||
~
|
||||
The gigantic rat is about ten feet long from head to tail and has claws the
|
||||
size of your head, looking very nasty.
|
||||
~
|
||||
bf k -800 S
|
||||
12 9 2 1d10+150 2d6+2
|
||||
2513 13000
|
||||
8 8 1
|
||||
$
|
40
old-codebase/lib/world/mob/79.mob
Normal file
40
old-codebase/lib/world/mob/79.mob
Normal file
@@ -0,0 +1,40 @@
|
||||
#7900
|
||||
paladin grand knight~
|
||||
the Grand Knight of Paladins~
|
||||
The Grand Knight is standing here, waiting for someone to help.
|
||||
~
|
||||
The Knight is standing here, smiling at you. He is dressed all in white,
|
||||
blue and silver. He looks VERY strong, as he stands here, ready to help
|
||||
the innocent.
|
||||
~
|
||||
abcilno dhk 1000 S
|
||||
26 0 -2 10d8+550 2d6+16
|
||||
31570 170000
|
||||
8 8 1
|
||||
#7901
|
||||
rat large~
|
||||
the large rat~
|
||||
There is a large rat here, poking through the foodstuffs lying around.
|
||||
~
|
||||
The large rat is about two feet long from head to tail and has claws the
|
||||
size of your fingers, looking very nasty. It seems to be quite occupied
|
||||
with all the chewed open foodstuffs lying about the room.
|
||||
~
|
||||
bf k -800 S
|
||||
12 9 2 1d10+150 2d6+2
|
||||
2513 13000
|
||||
8 8 0
|
||||
#7902
|
||||
cleaver~
|
||||
the Cleaver~
|
||||
The Cleaver is here eyeing you hungrily in anticipation of its next meal.
|
||||
~
|
||||
The Cleaver is a huge spidery chittinous creature with four large
|
||||
spindly arms ending in cleaverlike talons that will surely cut you
|
||||
to ribbons.
|
||||
~
|
||||
efglnopqr dhkp 0 S
|
||||
20 3 -1 5d8+340 8d4+4
|
||||
2000 65000
|
||||
8 8 0
|
||||
$
|
136
old-codebase/lib/world/mob/9.mob
Normal file
136
old-codebase/lib/world/mob/9.mob
Normal file
@@ -0,0 +1,136 @@
|
||||
#900
|
||||
homba~
|
||||
the homba~
|
||||
The homba flits about.
|
||||
~
|
||||
Part kestrel, part bear, part wolf. Parts is parts, and makes an ugly whole.
|
||||
~
|
||||
bflm bdgkp -100 S
|
||||
4 16 5 2d10+40 1d8+4
|
||||
100 1500
|
||||
8 8 0
|
||||
#901
|
||||
swordsman~
|
||||
the swordsman~
|
||||
The greatest swordsman in the land is standing here with a sneer on his face.
|
||||
~
|
||||
This is the ultimate swordsman.
|
||||
~
|
||||
bflm dkp -400 S
|
||||
7 12 3 3d10+80 2d5+2
|
||||
250 3000
|
||||
8 8 1
|
||||
#902
|
||||
mummy rabscuttle~
|
||||
the Mummy of Rabscuttle~
|
||||
The Mummy of Rabscuttle wanders here, hands aloft, walking towards you.
|
||||
~
|
||||
All bandages, no personality.
|
||||
~
|
||||
bflm dkp -780 S
|
||||
11 10 1 6d3+130 2d6+2
|
||||
750 10500
|
||||
8 8 0
|
||||
#903
|
||||
lizard giant~
|
||||
the giant lizard~
|
||||
A giant lizard is here.
|
||||
~
|
||||
This scaly creature looks like it is well adapted to its underground
|
||||
habitat. He looks very powerful.
|
||||
~
|
||||
bflm dkp 100 S
|
||||
16 6 2 10d2+220 3d4+5
|
||||
1200 26000
|
||||
8 8 1
|
||||
#904
|
||||
woundwort general demon~
|
||||
General Woundwort~
|
||||
General Woundwort, the dark demon of Minos, awaits to maul you to shreds.
|
||||
~
|
||||
He looks vaguely like a rabbit, but sure doesn't act like one.
|
||||
~
|
||||
bflm dhkp -1000 S
|
||||
25 0 -1 10d8+520 3d5+12
|
||||
10000 120000
|
||||
8 8 1
|
||||
#905
|
||||
franz henchman~
|
||||
Franz the Henchman~
|
||||
Franz, Minos' henchman, is here ready to pump you up.
|
||||
~
|
||||
Franz is no girlie man. He is very muscular and looks as if he could
|
||||
squeeze your head like a grapefruit.
|
||||
~
|
||||
bflm dhkp -300 S
|
||||
12 7 4 5d10+120 2d8+4
|
||||
1000 14000
|
||||
8 8 1
|
||||
#906
|
||||
hanz henchman~
|
||||
Hanz the Henchman~
|
||||
Hanz is here flexing his muscles and squeezing grapefruits.
|
||||
~
|
||||
Hanz is no girlie man. He is very muscular and looks as if he could
|
||||
lift a large dragon.
|
||||
~
|
||||
bflm dhkp -300 S
|
||||
12 7 4 5d10+120 2d8+4
|
||||
1000 14000
|
||||
8 8 1
|
||||
#907
|
||||
minos king minotaur~
|
||||
King Minos the Minotaur~
|
||||
King Minos the Minotaur is ready and waiting to gore you to death.
|
||||
~
|
||||
He smells something awful.
|
||||
~
|
||||
bflmnoq dfhkp -1000 S
|
||||
26 0 -2 12d8+590 4d6+10
|
||||
0 160000
|
||||
8 8 1
|
||||
#908
|
||||
turtle dragon~
|
||||
the dragon turtle~
|
||||
A large dragon turtle breaks the surface churning the water into huge waves.
|
||||
~
|
||||
The turtle's shell is the size of a small house and looks as hard as rock.
|
||||
~
|
||||
fgq dkp -200 S
|
||||
22 4 -5 12d6+350 1d20+5
|
||||
10000 80000
|
||||
8 8 1
|
||||
#909
|
||||
hag sea~
|
||||
the sea hag~
|
||||
You notice the face of an ugly hag in the sea weeds.
|
||||
~
|
||||
The sea hag is terribly fightful and has razor sharp teeth.
|
||||
~
|
||||
fg dkp -700 S
|
||||
4 16 6 4d4+35 2d5+0
|
||||
100 750
|
||||
8 8 2
|
||||
#910
|
||||
merman~
|
||||
the merman~
|
||||
There is a merman swimming here brandishing his trident at you!
|
||||
~
|
||||
The merman has a powerful tail fin instead of legs.
|
||||
~
|
||||
bflmnoq dkpst 350 S
|
||||
5 14 5 5d5+65 2d4+2
|
||||
1500 1000
|
||||
8 8 1
|
||||
#911
|
||||
crab crusty~
|
||||
the crusty crab~
|
||||
A crusty looking crab is crawling around here searching for food.
|
||||
~
|
||||
It looks like a crab... what more can be said?
|
||||
~
|
||||
hfq dkp 0 S
|
||||
2 18 4 5d2+25 1d5+0
|
||||
0 150
|
||||
8 8 0
|
||||
$
|
29
old-codebase/lib/world/mob/index
Normal file
29
old-codebase/lib/world/mob/index
Normal file
@@ -0,0 +1,29 @@
|
||||
0.mob
|
||||
9.mob
|
||||
12.mob
|
||||
15.mob
|
||||
25.mob
|
||||
30.mob
|
||||
31.mob
|
||||
33.mob
|
||||
35.mob
|
||||
36.mob
|
||||
40.mob
|
||||
50.mob
|
||||
51.mob
|
||||
52.mob
|
||||
53.mob
|
||||
54.mob
|
||||
60.mob
|
||||
61.mob
|
||||
62.mob
|
||||
63.mob
|
||||
64.mob
|
||||
65.mob
|
||||
70.mob
|
||||
72.mob
|
||||
79.mob
|
||||
120.mob
|
||||
150.mob
|
||||
186.mob
|
||||
$
|
4
old-codebase/lib/world/mob/index.mini
Normal file
4
old-codebase/lib/world/mob/index.mini
Normal file
@@ -0,0 +1,4 @@
|
||||
0.mob
|
||||
12.mob
|
||||
30.mob
|
||||
$
|
31
old-codebase/lib/world/obj/0.obj
Normal file
31
old-codebase/lib/world/obj/0.obj
Normal file
@@ -0,0 +1,31 @@
|
||||
#0
|
||||
bug~
|
||||
a bug~
|
||||
This object is BAD! If you see it, there must be a bug in the game. Please
|
||||
report it immediately using the BUG command.~
|
||||
~
|
||||
13 0 0
|
||||
0 0 0 0
|
||||
0 0 0
|
||||
#1
|
||||
wings~
|
||||
a pair of wings~
|
||||
A pair of wings is sitting here.~
|
||||
~
|
||||
9 0 17
|
||||
6 0 0 0
|
||||
0 0 200
|
||||
#10
|
||||
waybread bread~
|
||||
a waybread~
|
||||
Some waybread has been put here.~
|
||||
~
|
||||
19 g 1
|
||||
24 0 0 0
|
||||
1 50 50
|
||||
E
|
||||
waybread bread~
|
||||
The waybread is the traditional feed of elves when travelling, they
|
||||
call it lembas. It is said to refresh the weary traveler greatly.
|
||||
~
|
||||
$
|
387
old-codebase/lib/world/obj/120.obj
Normal file
387
old-codebase/lib/world/obj/120.obj
Normal file
@@ -0,0 +1,387 @@
|
||||
#12000
|
||||
ring pewter~
|
||||
a pewter ring~
|
||||
There is a pewter ring lying here.~
|
||||
~
|
||||
11 fg 3
|
||||
0 0 0 0
|
||||
5 15000 2500
|
||||
A
|
||||
13 10
|
||||
A
|
||||
2 1
|
||||
#12001
|
||||
belt bronze~
|
||||
a bronze belt~
|
||||
There is a bronze belt on the ground here.~
|
||||
~
|
||||
9 f 2049
|
||||
4 0 0 0
|
||||
5 10000 500
|
||||
A
|
||||
1 -2
|
||||
A
|
||||
18 1
|
||||
#12002
|
||||
helmet roman combat~
|
||||
a Roman combat helmet~
|
||||
A Roman combat helmet has been left here.~
|
||||
~
|
||||
9 a 17
|
||||
8 0 0 0
|
||||
25 12000 8000
|
||||
A
|
||||
2 -2
|
||||
A
|
||||
18 1
|
||||
#12003
|
||||
whistle coach~
|
||||
a coach's whistle~
|
||||
A coach's whistle has been left here.~
|
||||
~
|
||||
8 h 5
|
||||
0 0 0 0
|
||||
1 1000 200
|
||||
#12004
|
||||
stethoscope object~
|
||||
a stethoscope~
|
||||
There is an odd object laying on the ground here.~
|
||||
~
|
||||
11 i 5
|
||||
0 0 0 0
|
||||
1 15000 2000
|
||||
A
|
||||
18 4
|
||||
A
|
||||
19 -3
|
||||
#12005
|
||||
hairpin~
|
||||
a hairpin~
|
||||
A woman's hairpin is lying here.~
|
||||
~
|
||||
11 i 17
|
||||
0 0 0 0
|
||||
1 3000 500
|
||||
A
|
||||
1 -1
|
||||
A
|
||||
3 1
|
||||
#12006
|
||||
apple~
|
||||
an apple~
|
||||
A delicious looking apple has been left here.~
|
||||
~
|
||||
19 0 1
|
||||
4 0 0 0
|
||||
1 5 5
|
||||
#12007
|
||||
orange~
|
||||
an orange~
|
||||
A sun-ripened orange has been left here.~
|
||||
~
|
||||
19 0 1
|
||||
6 0 0 0
|
||||
1 6 6
|
||||
#12008
|
||||
sandals leather~
|
||||
a pair of leather sandals~
|
||||
A pair of leather sandals has been dropped here.~
|
||||
~
|
||||
9 0 65
|
||||
2 0 0 0
|
||||
2 250 41
|
||||
#12010
|
||||
hotdog frank dog~
|
||||
a hotdog~
|
||||
A hotdog loaded with chili and onions has been left here.~
|
||||
~
|
||||
19 0 1
|
||||
8 0 0 0
|
||||
1 11 11
|
||||
#12011
|
||||
bracelet silver gold~
|
||||
a silver and gold bracelet~
|
||||
A bracelet, made from silver and gold, has been carelessly left here.~
|
||||
~
|
||||
11 bh 4097
|
||||
0 0 0 0
|
||||
14 10000 8000
|
||||
A
|
||||
12 25
|
||||
A
|
||||
19 -3
|
||||
#12012
|
||||
ring sapphire~
|
||||
a sapphire ring~
|
||||
A sapphire ring has been left here.~
|
||||
~
|
||||
11 0 3
|
||||
0 0 0 0
|
||||
20 35000 5500
|
||||
A
|
||||
18 2
|
||||
A
|
||||
17 -10
|
||||
#12013
|
||||
pendant jade~
|
||||
a jade pendant~
|
||||
A beautiful jade pendant has been left here.~
|
||||
~
|
||||
11 0 5
|
||||
0 0 0 0
|
||||
30 16500 6000
|
||||
A
|
||||
3 1
|
||||
A
|
||||
4 2
|
||||
#12014
|
||||
robe froboz~
|
||||
Froboz' robe~
|
||||
Froboz' robe has been dropped here.~
|
||||
~
|
||||
11 0 1025
|
||||
0 0 0 0
|
||||
5 15000 2500
|
||||
A
|
||||
17 -6
|
||||
A
|
||||
24 -4
|
||||
#12015
|
||||
sword tempered~
|
||||
a tempered sword~
|
||||
A nasty looking tempered sword is lying here.~
|
||||
~
|
||||
5 bmn 8193
|
||||
0 3 8 3
|
||||
16 15000 5000
|
||||
A
|
||||
18 -2
|
||||
#12016
|
||||
sword quenched~
|
||||
a quenched sword~
|
||||
A very bloody, but quenched, sword has been left here.~
|
||||
~
|
||||
5 fmn 24577
|
||||
0 3 5 3
|
||||
14 10000 4000
|
||||
#12017
|
||||
bracers moorish~
|
||||
a pair of Moorish bracers~
|
||||
A pair of Moorish bracers has been dropped here.~
|
||||
~
|
||||
9 a 257
|
||||
8 0 0 0
|
||||
15 25000 10000
|
||||
A
|
||||
2 -2
|
||||
A
|
||||
19 2
|
||||
#12018
|
||||
plate breast roman combat~
|
||||
a Roman combat breast plate~
|
||||
A piece of military combat plate has been left here.~
|
||||
~
|
||||
9 a 9
|
||||
8 0 0 0
|
||||
135 50000 9500
|
||||
A
|
||||
2 1
|
||||
A
|
||||
18 -2
|
||||
#12019
|
||||
boots combat~
|
||||
a pair of Roman combat boots~
|
||||
A pair of combat boots have been left here.~
|
||||
~
|
||||
9 a 65
|
||||
8 0 0 0
|
||||
45 8750 9000
|
||||
A
|
||||
1 2
|
||||
A
|
||||
19 -1
|
||||
#12020
|
||||
thunderbolt jupiter~
|
||||
Jupiter's Thunderbolt~
|
||||
Jupiter's Thunderbolt has been left here.~
|
||||
~
|
||||
5 bgkmn 8193
|
||||
0 4 6 6
|
||||
22 100000 25000
|
||||
A
|
||||
18 3
|
||||
A
|
||||
19 3
|
||||
#12021
|
||||
loincloth red mars~
|
||||
a red loincloth~
|
||||
Mars' red loincloth is resting here.~
|
||||
~
|
||||
9 bk 2049
|
||||
15 0 0 0
|
||||
30 100000 20000
|
||||
A
|
||||
1 2
|
||||
A
|
||||
2 2
|
||||
#12022
|
||||
necklace crystal venus~
|
||||
a crystal necklace~
|
||||
Someone has left the crystal necklace of knowledge here.~
|
||||
~
|
||||
11 b 5
|
||||
0 0 0 0
|
||||
35 50000 12000
|
||||
A
|
||||
3 3
|
||||
A
|
||||
4 2
|
||||
#12023
|
||||
sandals winged mercury~
|
||||
a pair of winged sandals~
|
||||
Mercury's winged sandals have been left here.~
|
||||
~
|
||||
9 al 65
|
||||
8 0 0 0
|
||||
14 75000 13000
|
||||
A
|
||||
2 2
|
||||
A
|
||||
14 100
|
||||
#12024
|
||||
scroll dark grey~
|
||||
a dark grey scroll~
|
||||
A scroll has been carelessly left here.~
|
||||
~
|
||||
2 fp 16385
|
||||
20 4 15 1
|
||||
2 5000 2000
|
||||
#12025
|
||||
scroll ornate~
|
||||
an ornate scroll~
|
||||
An ornate scroll has been left here.~
|
||||
~
|
||||
2 p 16385
|
||||
18 10 10 16
|
||||
2 7000 3000
|
||||
#12026
|
||||
scroll plain~
|
||||
a plain scroll~
|
||||
A plain scroll is lying on the ground.~
|
||||
~
|
||||
2 p 16385
|
||||
15 7 15 1
|
||||
2 8000 2200
|
||||
#12027
|
||||
bag herbs~
|
||||
a bag of herbs~
|
||||
There is a small, sweet-smelling bag here on the ground.~
|
||||
~
|
||||
3 b 16385
|
||||
30 4 4 43
|
||||
5 15000 2000
|
||||
#12028
|
||||
staff kodarta~
|
||||
a Kodarta staff~
|
||||
A Kodarta staff has been carelessly left here.~
|
||||
~
|
||||
4 0 16385
|
||||
17 3 3 15
|
||||
6 35000 4000
|
||||
#12029
|
||||
wand prototype~
|
||||
a prototype wand~
|
||||
There is a prototype of a new magical wand lying here.~
|
||||
~
|
||||
3 jfh 16385
|
||||
30 4 3 26
|
||||
26 20000 13000
|
||||
A
|
||||
18 -3
|
||||
A
|
||||
24 8
|
||||
#12030
|
||||
flask potion blaze orange~
|
||||
a flask~
|
||||
There is a flask, containing a blaze orange potion, resting here.~
|
||||
~
|
||||
10 0 1
|
||||
9 4 17 33
|
||||
8 1000 100
|
||||
#12031
|
||||
mace executioner~
|
||||
an executioner's mace~
|
||||
An executioner's mace is lying here.~
|
||||
~
|
||||
5 hmo 8193
|
||||
0 5 1 7
|
||||
13 3000 18
|
||||
A
|
||||
2 -2
|
||||
A
|
||||
1 -2
|
||||
#12032
|
||||
mug beer~
|
||||
a mug~
|
||||
A frosty mug has been left on the ground here.~
|
||||
~
|
||||
17 0 1
|
||||
3 3 1 0
|
||||
3 10 5
|
||||
#12033
|
||||
key rusted~
|
||||
a rusted key~
|
||||
There is a rusted key here.~
|
||||
~
|
||||
18 c 1
|
||||
12033 0 0 0
|
||||
1 0 0
|
||||
#12034
|
||||
key double~
|
||||
a double sided key~
|
||||
A double sided key has been left here.~
|
||||
~
|
||||
18 c 1
|
||||
12034 0 0 0
|
||||
10 0 0
|
||||
#12035
|
||||
key diamond~
|
||||
a diamond studded key~
|
||||
A diamond studded key is sitting on the ground.~
|
||||
~
|
||||
18 c 1
|
||||
12035 0 0 0
|
||||
30 0 0
|
||||
#12036
|
||||
key pearl~
|
||||
a key with a pearl handle~
|
||||
A key with a pearl handle is sitting on the ground.~
|
||||
~
|
||||
18 c 1
|
||||
12036 0 0 0
|
||||
10 0 0
|
||||
#12037
|
||||
key aquamarine~
|
||||
an aquamarine key~
|
||||
There is an aquamarine colored key here.~
|
||||
~
|
||||
18 c 1
|
||||
12037 0 0 0
|
||||
10 0 0
|
||||
#12038
|
||||
key opal~
|
||||
an opal key~
|
||||
An opal key has been left here.~
|
||||
~
|
||||
18 c 1
|
||||
12038 0 0 0
|
||||
20 0 0
|
||||
#12039
|
||||
key steel~
|
||||
a steel key~
|
||||
A steel key is lying on the ground.~
|
||||
~
|
||||
18 c 1
|
||||
12039 0 0 0
|
||||
1 0 0
|
||||
$
|
223
old-codebase/lib/world/obj/15.obj
Normal file
223
old-codebase/lib/world/obj/15.obj
Normal file
@@ -0,0 +1,223 @@
|
||||
#1500
|
||||
scales justice scale~
|
||||
the Scales of Justice~
|
||||
Two beautiful plates shaped like scales have been left here.~
|
||||
~
|
||||
12 ak ao
|
||||
0 0 0 0
|
||||
10 15000 2200
|
||||
A
|
||||
3 1
|
||||
A
|
||||
4 2
|
||||
E
|
||||
scales justice scale~
|
||||
As you look at the scales, you notice that they seem to sway back and forth
|
||||
of their own accord, as if weighing something that is to you still unseen.
|
||||
~
|
||||
#1501
|
||||
scroll parchment~
|
||||
the Scroll of the Messenger~
|
||||
You see a solid and silver-lined scroll resting on the ground.~
|
||||
~
|
||||
12 g ao
|
||||
0 0 0 0
|
||||
1 500 500
|
||||
A
|
||||
14 15
|
||||
A
|
||||
19 -1
|
||||
E
|
||||
scroll parchment~
|
||||
It seems to be some sort of spell designed to transport its user across
|
||||
vast distances, but how to make use of it is impossible to tell.
|
||||
~
|
||||
#1502
|
||||
sword blazing~
|
||||
a blazing sword~
|
||||
You are startled by the sight of a sword that glows as you approach it.~
|
||||
~
|
||||
5 abgkn an
|
||||
0 3 4 11
|
||||
10 5000 900
|
||||
A
|
||||
13 -5
|
||||
E
|
||||
sword blazing~
|
||||
The edge of the blade is lined with writing, religious verse apparently, in
|
||||
a fine, silver-laced and flowing script.
|
||||
~
|
||||
#1503
|
||||
protector faithful shield~
|
||||
the Protector of the Faithful~
|
||||
A weighty looking shield has been abandoned by one unworthy to hold it.~
|
||||
~
|
||||
9 kn aj
|
||||
15 0 0 0
|
||||
20 5000 1500
|
||||
E
|
||||
protector faithful shield~
|
||||
It evades your attempts to focus on it, deflecting your gaze as it deflects
|
||||
the weapons that will try to kill you.
|
||||
~
|
||||
#1504
|
||||
armband band faded~
|
||||
a faded armband~
|
||||
A ragged and faded looking piece of cloth has been left here, forgotten.~
|
||||
~
|
||||
12 j ai
|
||||
0 0 0 0
|
||||
0 15 50
|
||||
A
|
||||
6 2
|
||||
A
|
||||
5 -1
|
||||
E
|
||||
armband faded band~
|
||||
It has some sort of militia insignia on it, perhaps an indication of a rank
|
||||
or award in some military order unknown to you.
|
||||
~
|
||||
#1505
|
||||
scimitar jeweled~
|
||||
a jeweled scimitar~
|
||||
A stunning curved blade glistens on the ground.~
|
||||
~
|
||||
5 akn an
|
||||
0 7 1 3
|
||||
5 5000 500
|
||||
E
|
||||
scimitar jeweled~
|
||||
The entire rim and edge of the scimitar's handle is bedecked in a gorgeous
|
||||
array of stones and precious metals.
|
||||
~
|
||||
#1506
|
||||
ember charred~
|
||||
a charred ember~
|
||||
You glance briefly at a smouldering ember that rests at your feet.~
|
||||
~
|
||||
1 ajnop ao
|
||||
0 0 -1 0
|
||||
0 5 2500
|
||||
A
|
||||
18 2
|
||||
A
|
||||
12 10
|
||||
E
|
||||
ember charred~
|
||||
It glares back at you, almost angrily.
|
||||
~
|
||||
#1507
|
||||
ethereal flame~
|
||||
an ethereal flame~
|
||||
The entire room is aglow from the flame at your feet.~
|
||||
~
|
||||
1 ajkop ao
|
||||
0 0 -1 0
|
||||
0 5 2500
|
||||
A
|
||||
12 8
|
||||
A
|
||||
13 10
|
||||
E
|
||||
ethereal flame~
|
||||
Even being near it fills you with a peaceful and comforted feeling.
|
||||
~
|
||||
#1508
|
||||
key gates~
|
||||
the Key to the Gates~
|
||||
You have found at last the Key to the Gates of eternity.~
|
||||
~
|
||||
18 aikl ao
|
||||
1508 0 0 0
|
||||
0 1000 500
|
||||
A
|
||||
3 2
|
||||
E
|
||||
key gates~
|
||||
There are no gates. They are inside of you.
|
||||
~
|
||||
#1509
|
||||
history burnt book~
|
||||
a burnt history~
|
||||
You have found a burnt book, some forgotten history lying on the ground.~
|
||||
~
|
||||
13 0 ao
|
||||
0 0 0 0
|
||||
2 10 500
|
||||
A
|
||||
4 2
|
||||
E
|
||||
history burnt book~
|
||||
So this is the jester's joke. All of our works have turned to dust,
|
||||
and will end in nothing. It is for this that he laughs.
|
||||
~
|
||||
#1510
|
||||
surah book~
|
||||
a surah of the book~
|
||||
You notice a thin parchment, with flowing script and rich decorative trim.~
|
||||
~
|
||||
1 dklmn ao
|
||||
0 0 -1 0
|
||||
0 500 8000
|
||||
A
|
||||
18 3
|
||||
A
|
||||
19 3
|
||||
E
|
||||
surah book~
|
||||
Al-Kafirun
|
||||
Say: "Oh ye that reject the Faith, I do not worship what you worship, nor
|
||||
do you worship what I worship. To you be your Way, and to me mine."
|
||||
~
|
||||
#1511
|
||||
forge unity~
|
||||
the Forge of Unity~
|
||||
It is surely the best of men who has left these gloves to aid you.~
|
||||
~
|
||||
9 iklmn ah
|
||||
5 0 0 0
|
||||
5 12000 4000
|
||||
A
|
||||
19 2
|
||||
A
|
||||
13 10
|
||||
#1512
|
||||
ankh~
|
||||
an Ankh~
|
||||
You see a beautiful pendant of ancient and noble craftsmanship.~
|
||||
~
|
||||
11 al ac
|
||||
0 0 0 0
|
||||
3 5000 2000
|
||||
A
|
||||
12 10
|
||||
A
|
||||
12 5
|
||||
E
|
||||
ankh~
|
||||
It is an even earlier version of the old Christian cross, an oval loop
|
||||
above the crossed arms of white gold.
|
||||
~
|
||||
#1513
|
||||
amulet ra~
|
||||
the Amulet of Ra~
|
||||
You have found a beautiful gleaming disc with a golden image of the sun god.~
|
||||
~
|
||||
11 ag ac
|
||||
0 0 0 0
|
||||
5 7500 1500
|
||||
A
|
||||
3 2
|
||||
A
|
||||
4 2
|
||||
#1514
|
||||
image azathoth graven~
|
||||
a graven image of Azathoth~
|
||||
You frown in disgust at the hideous icon of a false god that you have found.~
|
||||
~
|
||||
1 jlq ao
|
||||
0 0 0 0
|
||||
2 1000 500
|
||||
A
|
||||
6 2
|
||||
$
|
253
old-codebase/lib/world/obj/150.obj
Normal file
253
old-codebase/lib/world/obj/150.obj
Normal file
@@ -0,0 +1,253 @@
|
||||
#15000
|
||||
nothingness universal~
|
||||
Sapowox's Universal Nothingness~
|
||||
You are quite unable to perceive Sapowox's Universal Nothingness here.~
|
||||
~
|
||||
5 bcg 8193
|
||||
0 6 4 1
|
||||
40 0 200000
|
||||
E
|
||||
nothingness universal~
|
||||
You are not sure, but you do not seem not able to figure out what
|
||||
it isn't, because it doesn't much resemble anything you haven't
|
||||
ever seen. You feel a bit of mortal confusion, but you notice a
|
||||
small inscription on it.
|
||||
~
|
||||
E
|
||||
text writing inscription~
|
||||
It just says: ' (void *) '
|
||||
Not very enlightening, is it?
|
||||
~
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 2
|
||||
#15001
|
||||
gold coins~
|
||||
the gold~
|
||||
A lot of gold is here.~
|
||||
~
|
||||
20 0 1
|
||||
32385 0 0 0
|
||||
0 32385 0
|
||||
#15002
|
||||
sceptre royal golden~
|
||||
a golden sceptre~
|
||||
A golden Royal sceptre lies on the ground.~
|
||||
~
|
||||
12 gk 16385
|
||||
0 0 0 0
|
||||
20 15000 3000
|
||||
A
|
||||
18 2
|
||||
#15003
|
||||
crown golden~
|
||||
a golden crown~
|
||||
A magnificently jewelled golden crown has been left here.~
|
||||
~
|
||||
9 gk 17
|
||||
7 0 0 0
|
||||
40 12000 10000
|
||||
A
|
||||
12 30
|
||||
A
|
||||
3 1
|
||||
#15004
|
||||
apple golden~
|
||||
a golden apple~
|
||||
There is a golden apple here.~
|
||||
~
|
||||
1 gk 16385
|
||||
0 0 -1 0
|
||||
5 8000 400
|
||||
#15005
|
||||
telescope scope~
|
||||
a large telescope~
|
||||
There is a large telescope here, pointing at the sky.~
|
||||
~
|
||||
12 0 0
|
||||
0 0 0 0
|
||||
0 0 0
|
||||
E
|
||||
telescope scope~
|
||||
A small sign says:
|
||||
|
||||
Made in Siberia.
|
||||
|
||||
~
|
||||
#15006
|
||||
sword training~
|
||||
a training sword~
|
||||
A training sword with blunt edges is leaned against a wall.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 4 3
|
||||
7 300 5
|
||||
A
|
||||
18 -2
|
||||
#15007
|
||||
key huge~
|
||||
a huge key~
|
||||
There is a huge, heavy-looking key on the floor here.~
|
||||
~
|
||||
18 c 16385
|
||||
15007 0 0 0
|
||||
1 0 0
|
||||
#15008
|
||||
Verminator sword~
|
||||
Verminator~
|
||||
A strange looking sword is lying upon the ground here.~
|
||||
~
|
||||
5 adjmnoq 8193
|
||||
0 3 4 11
|
||||
2 1 4000
|
||||
E
|
||||
verminator sword~
|
||||
This strange sword seems to be made of black metal, an eerie green glow
|
||||
surrounds the blade.
|
||||
~
|
||||
#15009
|
||||
key butlers butler~
|
||||
the Butler's key~
|
||||
The Butler's key is here.~
|
||||
~
|
||||
18 c 16385
|
||||
15009 0 0 0
|
||||
3 0 0
|
||||
#15010
|
||||
key small~
|
||||
a small key~
|
||||
A small key lies here.~
|
||||
~
|
||||
18 c 16385
|
||||
15010 0 0 0
|
||||
1 0 100
|
||||
#15011
|
||||
chest wooden~
|
||||
a large wooden chest~
|
||||
A large wooden chest stands here in a corner.~
|
||||
~
|
||||
15 0 1
|
||||
800 13 15010 0
|
||||
450 400 100
|
||||
E
|
||||
chest~
|
||||
It is equipped with a small lock, that any self-respecting thief
|
||||
should be able to pick.
|
||||
~
|
||||
#15012
|
||||
vial large potion brown~
|
||||
a large vial~
|
||||
A large vial has been left here.~
|
||||
~
|
||||
10 g 1
|
||||
15 15 -1 -1
|
||||
14 2000 2000
|
||||
E
|
||||
vial large brown potion~
|
||||
It is filled with a disgusting brown liquid.
|
||||
~
|
||||
#15013
|
||||
banner royal~
|
||||
a royal banner~
|
||||
The royal banner has been firmly planted in the ground here.~
|
||||
~
|
||||
12 0 0
|
||||
0 0 0 0
|
||||
0 0 0
|
||||
E
|
||||
banner royal standard~
|
||||
It is large and very heavy. On top of it flutters King Welmar's flag
|
||||
proudly.
|
||||
~
|
||||
E
|
||||
flag~
|
||||
On the flag is the symbol of King Welmar's house, the rampant stag.
|
||||
~
|
||||
#15014
|
||||
key~
|
||||
a key~
|
||||
A key lies on the floor.~
|
||||
~
|
||||
18 c 1
|
||||
15014 0 0 0
|
||||
13 0 0
|
||||
E
|
||||
key~
|
||||
It has a finely carved letter 'W' inscribed on it.
|
||||
~
|
||||
#15015
|
||||
hauberk mail chain~
|
||||
a guard's chain mail hauberk~
|
||||
A chain mail hauberk lies on the floor~
|
||||
~
|
||||
9 0 9
|
||||
5 0 0 0
|
||||
60 2000 500
|
||||
#15016
|
||||
broadsword sword large~
|
||||
a large broadsword~
|
||||
There is a large broadsword lying here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 6 3
|
||||
14 1300 3000
|
||||
#15017
|
||||
key cell~
|
||||
the cell key~
|
||||
A key lies on the floor.~
|
||||
~
|
||||
18 c 1
|
||||
15017 0 0 0
|
||||
3 0 0
|
||||
E
|
||||
key cell~
|
||||
This appears to be the key for the cells of the castle.
|
||||
~
|
||||
#15018
|
||||
corpse~
|
||||
a corpse~
|
||||
There is a corpse lying in the middle of the floor of the building here.~
|
||||
~
|
||||
13 0 0
|
||||
0 0 0 0
|
||||
0 0 0
|
||||
#15019
|
||||
lobster~
|
||||
a delicious-looking lobster~
|
||||
A delicious-looking lobster is lying here, tempting your appetite.~
|
||||
~
|
||||
19 0 1
|
||||
7 0 0 0
|
||||
5 100 10
|
||||
#15020
|
||||
caviar~
|
||||
some Russian caviar~
|
||||
There is some delicious-looking Russian caviar here, making your mouth water.~
|
||||
~
|
||||
19 0 1
|
||||
2 0 0 0
|
||||
1 250 20
|
||||
#15021
|
||||
glow~
|
||||
the glow from the west~
|
||||
There is a strange glow coming from the west.~
|
||||
~
|
||||
13 0 0
|
||||
0 0 0 0
|
||||
0 0 0
|
||||
E
|
||||
glow~
|
||||
The glow from the west appears to be quite strong, but it does not
|
||||
give enough light to see by here, nor can you see the source of the
|
||||
glow.
|
||||
~
|
||||
#15022
|
||||
wail sound~
|
||||
the wailing sound from the east~
|
||||
There is an eerie wailing sound coming from the house to the east.~
|
||||
~
|
||||
13 0 0
|
||||
0 0 0 0
|
||||
0 0 0
|
||||
$
|
141
old-codebase/lib/world/obj/186.obj
Normal file
141
old-codebase/lib/world/obj/186.obj
Normal file
@@ -0,0 +1,141 @@
|
||||
#18601
|
||||
sword newbie~
|
||||
a shiny newbie sword~
|
||||
A shiny newbie sword is lying here waiting to be possessed.~
|
||||
~
|
||||
5 65 8193
|
||||
0 1 5 3
|
||||
4 0 0
|
||||
A
|
||||
19 1
|
||||
#18602
|
||||
vest newbie~
|
||||
a bright green newbie vest~
|
||||
A bright green newbie vest is lying here looking for a body to hug.~
|
||||
~
|
||||
9 0 9
|
||||
4 0 0 0
|
||||
4 0 0
|
||||
#18603
|
||||
helm helmet newbie~
|
||||
a bright newbie helm~
|
||||
A bright newbie helm is hoping a loose head will wander by.~
|
||||
~
|
||||
9 65 17
|
||||
3 0 0 0
|
||||
4 0 0
|
||||
A
|
||||
5 1
|
||||
#18604
|
||||
cloak dark newbie~
|
||||
a dark newbie cloak~
|
||||
A dark newbie cloak is lying here hoping to smother you.~
|
||||
~
|
||||
9 65 1025
|
||||
0 0 0 0
|
||||
2 100 0
|
||||
A
|
||||
17 -3
|
||||
A
|
||||
4 1
|
||||
#18605
|
||||
ring signet newbie~
|
||||
a newbie signet ring~
|
||||
A newbie signet ring is lying in the dust here.~
|
||||
~
|
||||
9 96 3
|
||||
0 0 0 0
|
||||
1 500 0
|
||||
A
|
||||
17 -2
|
||||
#18606
|
||||
dagger newbie~
|
||||
a shiny newbie dagger~
|
||||
A shiny newbie dagger is lying here looking for a back to stab.~
|
||||
~
|
||||
5 65 24577
|
||||
0 1 4 11
|
||||
1 0 0
|
||||
A
|
||||
19 1
|
||||
#18607
|
||||
collar dragon~
|
||||
a pet dragon collar~
|
||||
Someone's pet dragon has escaped and left his collar here.~
|
||||
~
|
||||
9 64 5
|
||||
0 0 0 0
|
||||
1 0 0
|
||||
A
|
||||
18 1
|
||||
A
|
||||
17 -1
|
||||
#18608
|
||||
key newbie~
|
||||
a wee little key~
|
||||
A key with the newbie crest on it is here.~
|
||||
~
|
||||
18 4 1
|
||||
1 0 0 0
|
||||
1 0 0
|
||||
#18609
|
||||
light jar~
|
||||
a brightly glowing jar~
|
||||
A jar of glowing fluid wants to brighten your day.~
|
||||
~
|
||||
1 65 1
|
||||
0 0 -1 0
|
||||
2 0 0
|
||||
A
|
||||
24 -1
|
||||
#18610
|
||||
horns horn~
|
||||
the horns of the Minotaur~
|
||||
The horns of the great Minotaur lie here.~
|
||||
~
|
||||
9 8192 17
|
||||
2 0 0 0
|
||||
8 100 0
|
||||
A
|
||||
1 1
|
||||
#18611
|
||||
hide skin~
|
||||
the smelly hide of the Minotaur~
|
||||
The hide of the great Minotaur is lying here.~
|
||||
~
|
||||
11 8192 1033
|
||||
0 0 0 0
|
||||
6 100 0
|
||||
A
|
||||
17 -6
|
||||
A
|
||||
13 15
|
||||
#18612
|
||||
leggings newbie~
|
||||
some cool newbie leggings~
|
||||
A pair of neat looking leggings are here.~
|
||||
~
|
||||
9 0 33
|
||||
4 0 0 0
|
||||
4 200 0
|
||||
#18613
|
||||
sleeves newbie~
|
||||
some cool newbie sleeves~
|
||||
A set of nifty sleeves is here.~
|
||||
~
|
||||
9 0 257
|
||||
4 0 0 0
|
||||
3 400 0
|
||||
A
|
||||
3 1
|
||||
#18614
|
||||
mace newbie~
|
||||
a glowing newbie mace~
|
||||
A finely crafted newbie mace is waiting for a worthy owner.~
|
||||
~
|
||||
5 65 8193
|
||||
0 2 6 7
|
||||
8 300 0
|
||||
A
|
||||
17 -2
|
||||
$
|
907
old-codebase/lib/world/obj/25.obj
Normal file
907
old-codebase/lib/world/obj/25.obj
Normal file
@@ -0,0 +1,907 @@
|
||||
#2500
|
||||
key diamond~
|
||||
a diamond key~
|
||||
A glinting key of diamond has been left here.~
|
||||
~
|
||||
18 cdq 16385
|
||||
2500 0 0 0
|
||||
2 0 0
|
||||
#2501
|
||||
oven black~
|
||||
an oven~
|
||||
~
|
||||
~
|
||||
15 0 0
|
||||
1000 5 -1 0
|
||||
1000 1000 1000
|
||||
#2502
|
||||
locker~
|
||||
a meat locker~
|
||||
~
|
||||
~
|
||||
15 0 0
|
||||
1000 5 -1 0
|
||||
1000 1000 1000
|
||||
E
|
||||
locker~
|
||||
You just had the horrid thought that a cadaver might be in there.
|
||||
~
|
||||
#2503
|
||||
rack spice~
|
||||
a spice rack~
|
||||
~
|
||||
~
|
||||
15 0 1
|
||||
50 0 -1 0
|
||||
10 1500 500
|
||||
#2504
|
||||
slice bread traveller~
|
||||
a slice of traveller's bread~
|
||||
A slice of traveller's bread is here looking very tasty.~
|
||||
~
|
||||
19 0 1
|
||||
15 0 0 0
|
||||
1 12 3
|
||||
#2505
|
||||
chunk meat~
|
||||
a large chunk of meat~
|
||||
A large chunk of meat is here.~
|
||||
~
|
||||
19 0 1
|
||||
24 0 0 1
|
||||
2 20 5
|
||||
#2506
|
||||
sandwich~
|
||||
a finger sandwich~
|
||||
A finger sandwich is here.~
|
||||
~
|
||||
19 q 1
|
||||
20 0 0 0
|
||||
2 15 5
|
||||
E
|
||||
sandwich finger~
|
||||
It would look quite tasty if someone had first removed the fingernails!
|
||||
~
|
||||
#2507
|
||||
broom straw~
|
||||
a straw broom~
|
||||
A straw broom is here leaning against the wall.~
|
||||
~
|
||||
22 d 16385
|
||||
0 0 0 0
|
||||
5 5 600
|
||||
E
|
||||
broom straw~
|
||||
A magical flying broomstick? Nah! Not here.
|
||||
~
|
||||
#2508
|
||||
cabinet~
|
||||
a cabinet~
|
||||
A cabinet is here.~
|
||||
~
|
||||
15 0 0
|
||||
5000 5 -1 0
|
||||
10000 10 10
|
||||
#2509
|
||||
bar silver~
|
||||
a bar of silver~
|
||||
A bar of silver has been left here.~
|
||||
~
|
||||
8 0 1
|
||||
0 0 0 0
|
||||
10 1000 500
|
||||
#2510
|
||||
bar gold~
|
||||
a bar of gold~
|
||||
A bar of gold has been left here.~
|
||||
~
|
||||
8 0 1
|
||||
0 0 0 0
|
||||
11 2000 750
|
||||
#2511
|
||||
bar mithril~
|
||||
a bar of mithril~
|
||||
A bar of mithril has been left here.~
|
||||
~
|
||||
8 0 1
|
||||
0 0 0 0
|
||||
12 3000 950
|
||||
#2512
|
||||
bar adamantite~
|
||||
a bar of adamantite~
|
||||
A bar of adamantite has been left here.~
|
||||
~
|
||||
8 0 1
|
||||
0 0 0 0
|
||||
15 5000 1000
|
||||
#2513
|
||||
hammer mithril~
|
||||
a mithril hammer~
|
||||
a mithril hammer has been left here~
|
||||
~
|
||||
5 g 8193
|
||||
0 2 6 7
|
||||
19 10000 1000
|
||||
A
|
||||
18 2
|
||||
A
|
||||
1 1
|
||||
#2514
|
||||
chest~
|
||||
a chest~
|
||||
A chest is here.~
|
||||
~
|
||||
15 a 0
|
||||
5000 15 1316 0
|
||||
1000 1000 1000
|
||||
#2515
|
||||
key~
|
||||
a small key~
|
||||
A small key has been left here.~
|
||||
~
|
||||
18 cdq 1
|
||||
2515 0 0 0
|
||||
1 0 0
|
||||
#2516
|
||||
long sword~
|
||||
a long sword~
|
||||
A long sword has been left here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 8 3
|
||||
8 10000 1000
|
||||
A
|
||||
18 1
|
||||
A
|
||||
19 2
|
||||
#2517
|
||||
dagger silver~
|
||||
a silver dagger~
|
||||
A finely crafted dagger made of silver is on the ground here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 3 3 11
|
||||
5 15000 1200
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 2
|
||||
#2518
|
||||
scimitar~
|
||||
a curved scimitar~
|
||||
A curved scimitar is here in a jewel-covered sheath.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 7 3
|
||||
10 17500 1950
|
||||
A
|
||||
13 3
|
||||
#2519
|
||||
staff wooden~
|
||||
a wooden staff~
|
||||
A wooden staff is against the wall here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 4 8
|
||||
6 10 5
|
||||
#2520
|
||||
cabinet silver~
|
||||
a silver chased cabinet~
|
||||
A large cabinet with a silver finish is here.~
|
||||
~
|
||||
15 0 0
|
||||
5000 15 2523 0
|
||||
10000 1 1
|
||||
#2521
|
||||
cabinet silver~
|
||||
a silver chased cabinet~
|
||||
A large cabinet with a silver finish is here.~
|
||||
~
|
||||
15 0 0
|
||||
5000 15 2523 0
|
||||
10000 1 1
|
||||
#2522
|
||||
key old~
|
||||
an old key~
|
||||
An old key is here~
|
||||
~
|
||||
18 cdq 1
|
||||
2522 0 0 0
|
||||
1 0 0
|
||||
#2523
|
||||
key silvery~
|
||||
a silvery key~
|
||||
A silvery key has been left here.~
|
||||
~
|
||||
18 cdq 1
|
||||
2523 0 0 0
|
||||
1 0 0
|
||||
#2524
|
||||
key silvery~
|
||||
a silvery key~
|
||||
A silvery key has been left here.~
|
||||
~
|
||||
18 cdq 1
|
||||
2524 0 0 0
|
||||
1 0 0
|
||||
#2525
|
||||
staff red white~
|
||||
a red and white staff~
|
||||
a red and white staff is leaning against the wall here~
|
||||
~
|
||||
4 0 16385
|
||||
20 3 3 28
|
||||
8 5500 500
|
||||
#2526
|
||||
staff burnt~
|
||||
a burnt staff~
|
||||
A burnt staff is leaning against the wall here.~
|
||||
~
|
||||
4 0 16385
|
||||
20 4 4 4
|
||||
6 1100 600
|
||||
#2527
|
||||
rod black~
|
||||
a black rod~
|
||||
A black rod has been left here.~
|
||||
~
|
||||
3 0 16385
|
||||
20 3 3 22
|
||||
4 1200 200
|
||||
#2528
|
||||
stick wooden wand~
|
||||
a wooden stick~
|
||||
a wooden stick is here~
|
||||
~
|
||||
3 0 16385
|
||||
20 10 10 3
|
||||
4 600 60
|
||||
#2529
|
||||
wand metal~
|
||||
a metal wand~
|
||||
A metal wand is here.~
|
||||
~
|
||||
3 0 16385
|
||||
20 20 4 25
|
||||
5 2000 350
|
||||
#2530
|
||||
cauldron black~
|
||||
a black cauldron~
|
||||
A large black cauldron is here bubbling.~
|
||||
~
|
||||
15 0 0
|
||||
1000 0 -1 0
|
||||
5000 5000 500000
|
||||
#2531
|
||||
wings bat~
|
||||
a small pair of bat wings~
|
||||
A small pair of bat wings is here.~
|
||||
~
|
||||
13 0 1
|
||||
0 0 0 0
|
||||
2 1 1
|
||||
#2532
|
||||
eyeball eye~
|
||||
an eyeball~
|
||||
An eyeball has been left here~
|
||||
~
|
||||
13 0 16385
|
||||
0 0 0 0
|
||||
1 1 1
|
||||
#2533
|
||||
book tome~
|
||||
the book of magic~
|
||||
An enormous book is lying open here~
|
||||
~
|
||||
15 ag 0
|
||||
500 0 -1 0
|
||||
5000 0 0
|
||||
#2534
|
||||
spectacles glasses~
|
||||
a pair of spectacles~
|
||||
A pair of wire-rimmed spectacles has been left here.~
|
||||
~
|
||||
9 g 17
|
||||
0 0 0 0
|
||||
4 10000 5000
|
||||
A
|
||||
3 1
|
||||
A
|
||||
4 1
|
||||
#2535
|
||||
altar~
|
||||
a golden altar~
|
||||
~
|
||||
~
|
||||
15 0 0
|
||||
1000 5 -1 0
|
||||
5000 1 1
|
||||
#2536
|
||||
medallion heart~
|
||||
a heart shaped medallion~
|
||||
A heart shaped medallion is here.~
|
||||
~
|
||||
9 bdei 5
|
||||
0 0 0 0
|
||||
3 10000 1000
|
||||
A
|
||||
4 2
|
||||
A
|
||||
5 -1
|
||||
#2537
|
||||
chest~
|
||||
a large chest~
|
||||
A large chest is here.~
|
||||
~
|
||||
15 ag 0
|
||||
2000 15 2538 0
|
||||
5000 500000 5000000
|
||||
#2538
|
||||
key intricate~
|
||||
an intricately carved key~
|
||||
An intricately carved key has been left here.~
|
||||
~
|
||||
18 acdgq 16385
|
||||
2538 0 0 0
|
||||
1 0 0
|
||||
A
|
||||
24 -1
|
||||
#2539
|
||||
a pile of coins~
|
||||
a pile of coins is here~
|
||||
A pile of coins is here.~
|
||||
~
|
||||
20 0 1
|
||||
23574 0 0 0
|
||||
23 23574 0
|
||||
#2540
|
||||
cloak brown~
|
||||
a brown cloak~
|
||||
A travel worn cloak has carelessly been left here.~
|
||||
~
|
||||
9 0 5
|
||||
0 0 0 0
|
||||
5 2000 250
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
24 -3
|
||||
#2541
|
||||
chameleon poncho cloth~
|
||||
a chameleon poncho~
|
||||
Some multicolored cloth is on the ground here~
|
||||
~
|
||||
9 g 1025
|
||||
0 0 0 0
|
||||
4 15000 5000
|
||||
A
|
||||
2 2
|
||||
A
|
||||
17 -3
|
||||
#2542
|
||||
boots worn~
|
||||
a pair of old boots~
|
||||
A pair of old boots is here, they look very comfortable.~
|
||||
~
|
||||
9 g 65
|
||||
0 0 0 0
|
||||
2 3500 900
|
||||
A
|
||||
14 15
|
||||
#2543
|
||||
ring seashell~
|
||||
a seashell ring~
|
||||
A small seashell has been left here.~
|
||||
~
|
||||
22 g 3
|
||||
0 0 0 0
|
||||
2 6500 1100
|
||||
#2544
|
||||
backpack leather~
|
||||
a leather backpack~
|
||||
A leather backpack is here.~
|
||||
~
|
||||
15 0 1025
|
||||
750 0 -1 0
|
||||
9 750 50
|
||||
#2545
|
||||
cup brew herbal tea~
|
||||
a herbal brew~
|
||||
A herbal brew is here.~
|
||||
~
|
||||
17 0 1
|
||||
5 5 11 1
|
||||
2 11 5
|
||||
#2546
|
||||
waybread~
|
||||
a waybread~
|
||||
A loaf of waybread has been left here.~
|
||||
~
|
||||
19 0 1
|
||||
32 0 0 0
|
||||
3 65 5
|
||||
#2547
|
||||
cleaver~
|
||||
a meat cleaver~
|
||||
A meat cleaver is sticking in the wall here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 3 4 1
|
||||
8 600 100
|
||||
#2548
|
||||
shackles chain~
|
||||
some chain shackles~
|
||||
Some chain shackles have been discarded here~
|
||||
~
|
||||
13 gh 2049
|
||||
0 0 0 0
|
||||
15 750 1000
|
||||
A
|
||||
12 -100
|
||||
A
|
||||
14 -82
|
||||
#2549
|
||||
dagger silvery~
|
||||
a silvery dagger~
|
||||
A long dagger that seems to be made of silver is here.~
|
||||
~
|
||||
5 g 8193
|
||||
0 2 4 11
|
||||
5 1200 500
|
||||
A
|
||||
18 1
|
||||
#2550
|
||||
scroll~
|
||||
a scroll~
|
||||
A scroll is here.~
|
||||
~
|
||||
2 0 16385
|
||||
21 4 17 38
|
||||
5 3000 1000
|
||||
#2551
|
||||
scroll bound~
|
||||
a bound scroll~
|
||||
A bound scroll is here blowing in the breeze.~
|
||||
~
|
||||
2 g 16385
|
||||
16 1 2 34
|
||||
3 9500 3000
|
||||
A
|
||||
17 -6
|
||||
#2552
|
||||
tube cylinder~
|
||||
a long cylindrical tube~
|
||||
A long cylindrical tube is rolling around here.~
|
||||
~
|
||||
15 g 1
|
||||
100 5 -1 0
|
||||
8 500 50
|
||||
#2553
|
||||
scroll old~
|
||||
an old scroll~
|
||||
An old scroll has been left here.~
|
||||
~
|
||||
2 0 16385
|
||||
10 12 -1 -1
|
||||
2 500 100
|
||||
#2554
|
||||
scroll blue~
|
||||
a scroll written on blue paper~
|
||||
A blue scroll has been left here.~
|
||||
~
|
||||
2 g 16385
|
||||
24 24 -1 -1
|
||||
5 20000 15000
|
||||
#2555
|
||||
pouch leather~
|
||||
a leather pouch~
|
||||
A leather pouch is on the ground here.~
|
||||
~
|
||||
15 g 16385
|
||||
150 0 -1 0
|
||||
2 1750 50
|
||||
#2556
|
||||
spoon silver~
|
||||
a silver stirring spoon~
|
||||
A silver stirring spoon has been left here.~
|
||||
~
|
||||
12 g 16385
|
||||
0 0 0 0
|
||||
1 5650 900
|
||||
A
|
||||
24 -1
|
||||
#2557
|
||||
potion blue~
|
||||
a blue potion~
|
||||
A blue potion is here.~
|
||||
~
|
||||
10 g 16385
|
||||
24 27 27 27
|
||||
2 9000 500
|
||||
#2558
|
||||
potion red~
|
||||
a bright red potion~
|
||||
A bright red potion is here.~
|
||||
~
|
||||
10 g 16385
|
||||
15 15 -1 -1
|
||||
2 1500 500
|
||||
#2559
|
||||
potion green~
|
||||
a green potion~
|
||||
A green potion is here.~
|
||||
~
|
||||
10 g 16385
|
||||
20 4 2 14
|
||||
2 1500 150
|
||||
#2560
|
||||
potion effervescent~
|
||||
an effervescent potion~
|
||||
An effervescent potion is bubbling away here~
|
||||
~
|
||||
10 g 16385
|
||||
16 18 19 20
|
||||
2 1000 150
|
||||
E
|
||||
potion effervescent~
|
||||
Ahh! Schwepes Sparkling Soda a refreshing drink.
|
||||
~
|
||||
#2561
|
||||
white milky potion~
|
||||
a milky white potion~
|
||||
A milky white potion is here.~
|
||||
~
|
||||
10 0 16385
|
||||
14 42 -1 -1
|
||||
2 750 50
|
||||
#2562
|
||||
staff black~
|
||||
a black staff~
|
||||
A black staff is leaning against the wall here.~
|
||||
~
|
||||
4 g 16385
|
||||
18 2 2 2
|
||||
5 500 50
|
||||
#2563
|
||||
flute golden~
|
||||
a golden flute~
|
||||
A golden flute has been left here.~
|
||||
~
|
||||
4 fg 16385
|
||||
22 1 1 7
|
||||
4 15000 5000
|
||||
A
|
||||
3 -6
|
||||
#2564
|
||||
figurine humanoid small~
|
||||
a small figurine~
|
||||
A small figurine in the shape of a humanoid is standing here.~
|
||||
~
|
||||
4 g 16385
|
||||
21 10 10 32
|
||||
4 6000 650
|
||||
#2565
|
||||
belt holster~
|
||||
a holstered belt~
|
||||
A holstered belt is here.~
|
||||
~
|
||||
15 0 2049
|
||||
20 0 -1 0
|
||||
4 290 29
|
||||
#2566
|
||||
wand~
|
||||
a blackened wand~
|
||||
A blackened wand is here.~
|
||||
~
|
||||
3 g 16385
|
||||
17 5 1 26
|
||||
4 2500 500
|
||||
#2567
|
||||
chisel runed~
|
||||
a runed chisel~
|
||||
A runed chisel is here.~
|
||||
~
|
||||
5 ag 8193
|
||||
0 2 3 11
|
||||
6 1500 500
|
||||
A
|
||||
2 1
|
||||
#2568
|
||||
pouch belt beltpouch~
|
||||
a beltpouch~
|
||||
A beltpouch is here.~
|
||||
~
|
||||
15 0 2049
|
||||
50 0 -1 0
|
||||
5 750 50
|
||||
#2569
|
||||
dust~
|
||||
some sparkling dust~
|
||||
Some sparkling dust is in a pile here.~
|
||||
~
|
||||
4 0 16385
|
||||
20 1 1 38
|
||||
2 1000 150
|
||||
#2570
|
||||
cowl dark~
|
||||
a dark cowl~
|
||||
A dark cowl is here.~
|
||||
~
|
||||
9 abgj 5
|
||||
0 0 0 0
|
||||
5 1200 400
|
||||
A
|
||||
17 -8
|
||||
A
|
||||
24 -3
|
||||
#2571
|
||||
wand ashen~
|
||||
an ashen wand~
|
||||
An ashen wand is here~
|
||||
~
|
||||
3 j 16385
|
||||
20 4 4 5
|
||||
4 2000 600
|
||||
#2572
|
||||
club spiked~
|
||||
a huge spiked club~
|
||||
A huge spiked club has been left here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 3 5 8
|
||||
29 750 200
|
||||
#2573
|
||||
robe grey~
|
||||
a grey robe~
|
||||
A pile of grey cloth has been left here.~
|
||||
~
|
||||
15 gjk 1025
|
||||
50 0 -1 0
|
||||
8 5000 750
|
||||
A
|
||||
17 -9
|
||||
A
|
||||
24 -2
|
||||
#2574
|
||||
bracelet silver~
|
||||
a glinting silver bracelet~
|
||||
A glinting hoop of silvery metal is here.~
|
||||
~
|
||||
9 gjk 4097
|
||||
0 0 0 0
|
||||
5 5000 500
|
||||
A
|
||||
17 -5
|
||||
#2575
|
||||
cloak grey~
|
||||
a long grey cloak~
|
||||
A pile of grey cloth has been left here.~
|
||||
~
|
||||
9 gjk 5
|
||||
0 0 0 0
|
||||
7 12000 1200
|
||||
A
|
||||
17 -12
|
||||
A
|
||||
24 -3
|
||||
#2576
|
||||
staff~
|
||||
an iron shod staff~
|
||||
A grey piece of wood shod in iron has been left here.~
|
||||
~
|
||||
5 gjk 8193
|
||||
0 2 7 8
|
||||
7 9000 3000
|
||||
A
|
||||
18 3
|
||||
#2577
|
||||
minor ward cube clear~
|
||||
a ward minor~
|
||||
A small clear cube is sitting here.~
|
||||
~
|
||||
9 ag 16385
|
||||
0 0 0 0
|
||||
5 5000 1000
|
||||
A
|
||||
17 -5
|
||||
#2578
|
||||
robe black~
|
||||
a black robe~
|
||||
A pile of black cloth is on the ground here.~
|
||||
~
|
||||
15 gjl 1025
|
||||
50 0 -1 0
|
||||
8 5000 750
|
||||
A
|
||||
17 -9
|
||||
A
|
||||
24 -2
|
||||
#2579
|
||||
bracelet onyx~
|
||||
an onyx bracelet~
|
||||
A hoop of black onyx is here.~
|
||||
~
|
||||
9 gjl 4097
|
||||
0 0 0 0
|
||||
6 8500 850
|
||||
A
|
||||
19 2
|
||||
#2580
|
||||
cloak black dark~
|
||||
a dark black cloak~
|
||||
A pile of black cloth is on the ground here.~
|
||||
~
|
||||
9 gjl 5
|
||||
0 0 0 0
|
||||
8 9000 950
|
||||
A
|
||||
17 -12
|
||||
A
|
||||
24 -3
|
||||
#2581
|
||||
shard black obsidian~
|
||||
a sharp shard of obsidian~
|
||||
A piece of black glass is here.~
|
||||
~
|
||||
5 gjl 8193
|
||||
0 2 7 1
|
||||
8 12000 2000
|
||||
A
|
||||
19 3
|
||||
#2582
|
||||
robe white~
|
||||
a white robe~
|
||||
A pile of white cloth is on the ground here.~
|
||||
~
|
||||
15 gkl 1025
|
||||
50 0 -1 0
|
||||
7 7500 750
|
||||
A
|
||||
17 -9
|
||||
A
|
||||
24 -2
|
||||
#2583
|
||||
bracelet white gold~
|
||||
a white gold bracelet~
|
||||
A hoop of silvery metal is here.~
|
||||
~
|
||||
9 gkl 4097
|
||||
0 0 0 0
|
||||
5 5000 1000
|
||||
A
|
||||
18 2
|
||||
#2584
|
||||
cloak white~
|
||||
a white cloak~
|
||||
A pile of white cloth is on the ground here.~
|
||||
~
|
||||
9 gikl 5
|
||||
0 0 0 0
|
||||
7 9000 1500
|
||||
A
|
||||
17 -12
|
||||
A
|
||||
24 -3
|
||||
#2585
|
||||
ivory dagger~
|
||||
an ivory hilted dagger~
|
||||
An ivory hilted dagger has been left here~
|
||||
~
|
||||
5 gikl 8193
|
||||
0 2 6 11
|
||||
8 12000 1500
|
||||
A
|
||||
18 1
|
||||
A
|
||||
19 2
|
||||
#2586
|
||||
collar spiked~
|
||||
a spiked collar~
|
||||
A small spiked collar is here.~
|
||||
~
|
||||
9 g 5
|
||||
0 0 0 0
|
||||
9 10000 5000
|
||||
A
|
||||
17 -2
|
||||
A
|
||||
19 3
|
||||
#2587
|
||||
cloak shimmering~
|
||||
a shimmering cloak of many colors~
|
||||
A multi-colored pile of cloth is here.~
|
||||
~
|
||||
15 ag 5
|
||||
100 0 -1 0
|
||||
8 25000 5500
|
||||
A
|
||||
17 -15
|
||||
A
|
||||
24 -5
|
||||
#2588
|
||||
emerald ring~
|
||||
a small emerald ring~
|
||||
A small ring with a green gemstone is here.~
|
||||
~
|
||||
9 g 3
|
||||
0 0 0 0
|
||||
5 50000 10000
|
||||
A
|
||||
12 20
|
||||
#2589
|
||||
bracelet emerald~
|
||||
an emerald bracelet~
|
||||
A beautifully crafted hoop of emerald is here.~
|
||||
~
|
||||
9 g 4097
|
||||
0 0 0 0
|
||||
5 30000 3500
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
3 1
|
||||
#2590
|
||||
ward major clear crystal~
|
||||
a ward major~
|
||||
A large clear crystal cube is here.~
|
||||
~
|
||||
9 ag 16385
|
||||
0 0 0 0
|
||||
6 20000 2000
|
||||
A
|
||||
17 -10
|
||||
A
|
||||
24 -2
|
||||
#2591
|
||||
ebony kris~
|
||||
the ebony kris~
|
||||
A wavy bladed knife made of ebony is here.~
|
||||
~
|
||||
5 g 8193
|
||||
0 3 4 11
|
||||
9 60000 5000
|
||||
A
|
||||
2 2
|
||||
A
|
||||
19 5
|
||||
#2592
|
||||
green scale shirt~
|
||||
a tight fitting green dragon scale shirt~
|
||||
Some green dragon scales which have been sewn together are here.~
|
||||
~
|
||||
9 g 9
|
||||
10 0 0 0
|
||||
9 10000 1000
|
||||
E
|
||||
green scale shirt~
|
||||
this Green dragon scale shirt was made from a poor unfortunate green dragon.
|
||||
~
|
||||
A
|
||||
2 3
|
||||
A
|
||||
17 -5
|
||||
#2593
|
||||
key grey metal~
|
||||
a grey key~
|
||||
A key made of a strange grey metal has been left here.~
|
||||
~
|
||||
18 cdq 16385
|
||||
2593 0 0 0
|
||||
2 0 0
|
||||
#2594
|
||||
key black obsidian~
|
||||
a black key~
|
||||
A key made of black obsidian has been left here.~
|
||||
~
|
||||
18 cdq 16385
|
||||
2594 0 0 0
|
||||
2 0 0
|
||||
#2595
|
||||
key white ivory~
|
||||
a white key~
|
||||
A key made of white ivory has been left here.~
|
||||
~
|
||||
18 cdq 16385
|
||||
2595 0 0 0
|
||||
2 0 0
|
||||
$
|
595
old-codebase/lib/world/obj/30.obj
Normal file
595
old-codebase/lib/world/obj/30.obj
Normal file
@@ -0,0 +1,595 @@
|
||||
#3000
|
||||
barrel beer~
|
||||
a barrel~
|
||||
A beer barrel has been left here.~
|
||||
~
|
||||
17 0 1
|
||||
50 50 1 0
|
||||
65 300 100
|
||||
#3001
|
||||
bottle beer~
|
||||
a bottle~
|
||||
A beer bottle has been left here.~
|
||||
~
|
||||
17 0 1
|
||||
8 8 1 0
|
||||
10 20 8
|
||||
#3002
|
||||
bottle dark ale~
|
||||
a bottle~
|
||||
A dark bottle of ale has been left here.~
|
||||
~
|
||||
17 0 1
|
||||
8 8 3 0
|
||||
10 10 3
|
||||
#3003
|
||||
bottle firebreather~
|
||||
a bottle~
|
||||
A bottle of firebreather has been left here.~
|
||||
~
|
||||
17 0 1
|
||||
8 8 7 0
|
||||
10 50 17
|
||||
#3004
|
||||
bottle local~
|
||||
a bottle~
|
||||
A dark bottle has been left here.~
|
||||
~
|
||||
17 0 1
|
||||
8 8 8 0
|
||||
10 20 7
|
||||
#3005
|
||||
key dull metal~
|
||||
a key of dull metal~
|
||||
A key made of a dull metal is lying on the ground here.~
|
||||
~
|
||||
18 cdq 16385
|
||||
3005 0 0 0
|
||||
1 0 0
|
||||
#3009
|
||||
waybread bread~
|
||||
a waybread~
|
||||
Some waybread has been put here.~
|
||||
~
|
||||
19 0 1
|
||||
24 0 0 0
|
||||
1 50 50
|
||||
E
|
||||
waybread bread~
|
||||
The waybread is the traditional feed of elves when travelling, they
|
||||
call it lembas. It is said to refresh the weary traveler greatly.
|
||||
~
|
||||
#3010
|
||||
bread loaf~
|
||||
a bread~
|
||||
A loaf of bread has been left here.~
|
||||
~
|
||||
19 0 1
|
||||
12 0 0 0
|
||||
1 10 10
|
||||
#3011
|
||||
danish pastry~
|
||||
a danish pastry~
|
||||
A nice looking delicious danish pastry has been placed here.~
|
||||
~
|
||||
19 0 1
|
||||
5 0 0 0
|
||||
1 5 5
|
||||
#3012
|
||||
taco mexican~
|
||||
a Mexican taco~
|
||||
A tasty looking Mexican taco has been dropped here.~
|
||||
~
|
||||
19 0 1
|
||||
15 0 0 0
|
||||
1 15 15
|
||||
#3013
|
||||
burrito hot~
|
||||
a spicy hot burrito~
|
||||
A spicy looking burrito has been set here.~
|
||||
~
|
||||
19 0 1
|
||||
10 0 0 0
|
||||
1 10 10
|
||||
#3014
|
||||
nachos nacho~
|
||||
some nachos with cheese~
|
||||
Some nachos have been left here.~
|
||||
~
|
||||
19 0 1
|
||||
5 0 0 0
|
||||
1 5 5
|
||||
E
|
||||
nachos nacho~
|
||||
They have cheese on them. Looks like one of Uncle Juan's specials.
|
||||
~
|
||||
#3015
|
||||
meat chunk~
|
||||
a piece of meat~
|
||||
A rather dubious looking piece of meat is on the ground here.~
|
||||
~
|
||||
19 0 1
|
||||
14 0 0 0
|
||||
5 24 10
|
||||
E
|
||||
meat chunk~
|
||||
It isn't so much that the meat looks poisoned or anything, but that you
|
||||
just are not sure of its origins. You doubt that a hunter would drop a
|
||||
side of venison or rabbit meat... what in the world could this meat have
|
||||
come from, you wonder...
|
||||
~
|
||||
#3020
|
||||
dagger~
|
||||
a dagger~
|
||||
A dagger with a long thin blade is here.~
|
||||
~
|
||||
5 n 8193
|
||||
0 1 4 11
|
||||
1 10 10
|
||||
#3021
|
||||
sword small~
|
||||
a small sword~
|
||||
A small sword lies here.~
|
||||
~
|
||||
5 n 8193
|
||||
0 1 6 11
|
||||
3 60 10
|
||||
E
|
||||
sword small~
|
||||
The small sword seems to have an inscription of some sort inscription...
|
||||
~
|
||||
E
|
||||
inscription~
|
||||
It says: 'May this sword be a good companion.'
|
||||
~
|
||||
#3022
|
||||
sword long~
|
||||
a long sword~
|
||||
A long sword has been left here.~
|
||||
~
|
||||
5 n 8193
|
||||
0 1 8 3
|
||||
8 600 10
|
||||
#3023
|
||||
club wooden~
|
||||
a wooden club~
|
||||
A simple looking wooden club is here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 3 7
|
||||
3 12 10
|
||||
#3024
|
||||
warhammer hammer~
|
||||
a warhammer~
|
||||
A medium sized warhammer is here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 5 7
|
||||
6 50 10
|
||||
#3025
|
||||
flail large~
|
||||
a flail~
|
||||
A large flail is here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 4 7
|
||||
6 625 10
|
||||
#3030
|
||||
torch~
|
||||
a torch~
|
||||
A large torch.~
|
||||
~
|
||||
1 0 16185
|
||||
0 0 24 0
|
||||
1 10 10
|
||||
#3031
|
||||
lantern brass~
|
||||
a lantern~
|
||||
A brass lantern is here.~
|
||||
~
|
||||
1 0 16185
|
||||
0 0 96 0
|
||||
1 50 10
|
||||
#3032
|
||||
bag~
|
||||
a bag~
|
||||
A small bag is here.~
|
||||
~
|
||||
15 0 16385
|
||||
50 0 0 0
|
||||
2 20 10
|
||||
#3033
|
||||
box~
|
||||
a box~
|
||||
A small box is here.~
|
||||
~
|
||||
15 0 16385
|
||||
10 0 0 0
|
||||
5 50 10
|
||||
#3034
|
||||
atm teller bank machine~
|
||||
an automatic teller machine~
|
||||
An automatic teller machine has been installed in the wall here.~
|
||||
~
|
||||
12 cdeg 0
|
||||
0 0 0 0
|
||||
5000 0 0
|
||||
E
|
||||
atm teller bank machine~
|
||||
There is a small note on the machine which says:
|
||||
|
||||
To use, type 'BALANCE', 'WITHDRAW <amount>', or 'DEPOSIT <amount>'.
|
||||
Please report any strange occurrences to the bank manager.
|
||||
|
||||
~
|
||||
#3035
|
||||
fountain water~
|
||||
the large fountain~
|
||||
A large fountain carved from blue-streaked marble is here, bubbling merrily.~
|
||||
~
|
||||
23 cdeg 0
|
||||
9999 9999 15 0
|
||||
9999 0 0
|
||||
E
|
||||
marble blue streaked~
|
||||
It is a well crafted fountain, carved from a single piece of very beautiful
|
||||
white marble shot through with electric blue streaks that look almost like
|
||||
lightning dancing along the sides of the fountain. It seems to be enchanted
|
||||
in some manner, as the water level seems to never lower.
|
||||
~
|
||||
#3036
|
||||
cashcard card atm~
|
||||
a cashcard~
|
||||
A handy dandy cashcard is sitting on the ground here.~
|
||||
~
|
||||
12 cdeg 16385
|
||||
0 0 0 0
|
||||
1 10000 10
|
||||
E
|
||||
cashcard card atm~
|
||||
There is some writing on the back of the card which reads:
|
||||
|
||||
To use, type 'BALANCE', 'WITHDRAW <amount>', or 'DEPOSIT <amount>'.
|
||||
Please report any strange occurrences to the bank manager.
|
||||
|
||||
~
|
||||
#3037
|
||||
candle~
|
||||
a candle~
|
||||
A candle lies here, unlit.~
|
||||
~
|
||||
1 0 16385
|
||||
0 0 4 0
|
||||
1 5 1
|
||||
E
|
||||
candle~
|
||||
A home-made candle, how quaint!
|
||||
~
|
||||
#3038
|
||||
nail~
|
||||
a nail~
|
||||
A penny nail lies in the dust.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 1 11
|
||||
1 5 1
|
||||
E
|
||||
nail~
|
||||
Its a common iron nail, used for carpentry work.
|
||||
~
|
||||
#3039
|
||||
pot~
|
||||
a pot~
|
||||
A cast-iron pot sits on the ground.~
|
||||
~
|
||||
15 0 1
|
||||
10 0 0 0
|
||||
10 100 20
|
||||
E
|
||||
pot~
|
||||
It is a nice pot. You could use it, if you ever settled down.
|
||||
~
|
||||
#3040
|
||||
plate breast~
|
||||
a breast plate~
|
||||
A breast plate is lying on the ground.~
|
||||
~
|
||||
9 0 9
|
||||
7 0 0 0
|
||||
100 18000 150
|
||||
#3041
|
||||
shirt chain mail~
|
||||
a chain mail shirt~
|
||||
A chain mail shirt is lying on the ground.~
|
||||
~
|
||||
9 0 9
|
||||
5 0 0 0
|
||||
60 2500 50
|
||||
#3042
|
||||
shield wooden~
|
||||
a shield~
|
||||
A small wooden shield is lying on the ground.~
|
||||
~
|
||||
9 0 513
|
||||
2 0 0 0
|
||||
3 100 10
|
||||
#3043
|
||||
jacket soft leather~
|
||||
a leather jacket~
|
||||
A soft leather jacket is lying on the ground.~
|
||||
~
|
||||
9 0 9
|
||||
2 0 0 0
|
||||
10 200 10
|
||||
#3044
|
||||
jacket studded leather~
|
||||
a studded leather jacket~
|
||||
A studded leather jacket is lying on the ground.~
|
||||
~
|
||||
9 0 9
|
||||
3 0 0 0
|
||||
20 500 10
|
||||
#3045
|
||||
jacket scale mail~
|
||||
a scale mail jacket~
|
||||
A scale mail jacket is lying on the ground.~
|
||||
~
|
||||
9 0 9
|
||||
4 0 0 0
|
||||
40 1000 10
|
||||
#3046
|
||||
plate bronze breast~
|
||||
a bronze breast plate~
|
||||
A bronze breast plate is lying on the ground.~
|
||||
~
|
||||
9 0 9
|
||||
6 0 0 0
|
||||
80 7000 100
|
||||
#3050
|
||||
scroll identify~
|
||||
a scroll of identify~
|
||||
A scroll has carelessly been left here.~
|
||||
~
|
||||
2 g 16385
|
||||
12 201 -1 -1
|
||||
1 2001 10
|
||||
E
|
||||
scroll identify~
|
||||
The scroll has a magic formula drawn upon it:
|
||||
|
||||
???
|
||||
? ?
|
||||
?
|
||||
?
|
||||
?
|
||||
*
|
||||
|
||||
~
|
||||
#3051
|
||||
potion yellow~
|
||||
a yellow potion of see invisible~
|
||||
A small yellow potion has carelessly been left here.~
|
||||
~
|
||||
10 g 16385
|
||||
12 19 -1 -1
|
||||
1 400 10
|
||||
E
|
||||
potion yellow~
|
||||
The potion has a small label 'Detect The Invisible'.
|
||||
~
|
||||
#3052
|
||||
scroll recall~
|
||||
a scroll of recall~
|
||||
A scroll has carelessly been left here.~
|
||||
~
|
||||
2 g 16385
|
||||
12 42 -1 -1
|
||||
4 2001 10
|
||||
E
|
||||
scroll recall~
|
||||
The scroll has written a formulae of 'Word of Recall' upon it.
|
||||
~
|
||||
#3053
|
||||
wand grey~
|
||||
a grey wand of invisibility~
|
||||
A grey wand has carelessly been left here.~
|
||||
~
|
||||
3 g 16385
|
||||
12 2 2 29
|
||||
2 4000 100
|
||||
E
|
||||
wand grey~
|
||||
The wand is an old dark grey stick. You notice a small symbol etched at
|
||||
the base of the wand. It looks like this:
|
||||
|
||||
\ /
|
||||
- O -
|
||||
/ \
|
||||
|
||||
~
|
||||
#3054
|
||||
staff gnarled~
|
||||
a gnarled staff~
|
||||
A gnarled staff has carelessly been left here.~
|
||||
~
|
||||
4 g 16385
|
||||
12 1 1 38
|
||||
17 7000 5000
|
||||
E
|
||||
staff gnarled~
|
||||
The staff is made of old oak, and is around five feet long. It fits
|
||||
perfectly into your hand. You notice a small symbol etched at the
|
||||
base of the staff, it looks like:
|
||||
|
||||
ZZZZZ
|
||||
Z
|
||||
Z
|
||||
Z
|
||||
ZZZZZ z z
|
||||
|
||||
~
|
||||
#3055
|
||||
staff metal~
|
||||
a metal staff~
|
||||
A metal staff has carelessly been left here.~
|
||||
~
|
||||
4 g 16385
|
||||
10 8 8 15
|
||||
7 8500 300
|
||||
E
|
||||
staff metal~
|
||||
The staff is made of metals unknown to you.
|
||||
~
|
||||
#3060
|
||||
raft~
|
||||
a raft~
|
||||
A raft has been left here.~
|
||||
~
|
||||
22 0 1
|
||||
0 0 0 0
|
||||
75 400 10
|
||||
E
|
||||
raft~
|
||||
The raft looks very primitive.
|
||||
~
|
||||
#3061
|
||||
canoe~
|
||||
a canoe~
|
||||
A canoe has been left here.~
|
||||
~
|
||||
22 0 1
|
||||
0 0 0 0
|
||||
32 1000 100
|
||||
E
|
||||
canoe~
|
||||
The canoe is fairly light.
|
||||
~
|
||||
#3070
|
||||
gauntlets bronze~
|
||||
a pair of bronze gauntlets~
|
||||
A pair of bronze gauntlets is lying on the ground.~
|
||||
~
|
||||
9 0 129
|
||||
6 0 0 0
|
||||
8 1750 100
|
||||
#3071
|
||||
gloves leather~
|
||||
a pair of leather gloves~
|
||||
A pair of leather gloves is lying on the ground.~
|
||||
~
|
||||
9 0 129
|
||||
3 0 0 0
|
||||
3 75 10
|
||||
#3075
|
||||
helmet bronze~
|
||||
a bronze helmet~
|
||||
A bronze helmet is lying on the ground.~
|
||||
~
|
||||
9 0 17
|
||||
6 0 0 0
|
||||
8 3500 100
|
||||
#3076
|
||||
cap leather~
|
||||
a leather cap~
|
||||
A leather cap is lying on the ground.~
|
||||
~
|
||||
9 0 17
|
||||
3 0 0 0
|
||||
3 150 10
|
||||
#3080
|
||||
leggings bronze~
|
||||
a pair of bronze leggings~
|
||||
A pair of bronze leggings is lying on the ground.~
|
||||
~
|
||||
9 0 33
|
||||
6 0 0 0
|
||||
8 3500 100
|
||||
#3081
|
||||
pants leather~
|
||||
a pair of leather pants~
|
||||
A pair of leather pants is lying on the ground.~
|
||||
~
|
||||
9 0 33
|
||||
3 0 0 0
|
||||
8 150 10
|
||||
#3085
|
||||
sleeves bronze~
|
||||
a pair of bronze sleeves~
|
||||
A pair of bronze sleeves is lying on the ground.~
|
||||
~
|
||||
9 0 257
|
||||
6 0 0 0
|
||||
8 1750 100
|
||||
#3086
|
||||
sleeves leather~
|
||||
a pair of leather sleeves~
|
||||
A pair of leather sleeves is lying on the ground.~
|
||||
~
|
||||
9 0 257
|
||||
2 0 0 0
|
||||
4 75 10
|
||||
#3096
|
||||
board social bulletin~
|
||||
a social bulletin board~
|
||||
A large, sociable bulletin board is mounted on a wall here.~
|
||||
~
|
||||
13 0 0
|
||||
0 0 0 0
|
||||
0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
social bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
#3097
|
||||
board frozen bulletin~
|
||||
a frozen bulletin board~
|
||||
A large bulletin board is here, carved from a block of ice.~
|
||||
~
|
||||
13 0 0
|
||||
0 0 0 0
|
||||
0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
freeze bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
#3098
|
||||
board holy bulletin~
|
||||
a holy bulletin board~
|
||||
A large bulletin board is mounted on a wall here. It glows with a faint aura.~
|
||||
~
|
||||
13 0 0
|
||||
0 0 0 0
|
||||
0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
holy bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
#3099
|
||||
board bulletin~
|
||||
a bulletin board~
|
||||
A large bulletin board is mounted on a wall here.~
|
||||
~
|
||||
13 0 0
|
||||
0 0 0 0
|
||||
0 0 0
|
||||
E
|
||||
board~
|
||||
If you can read this, the board is not working.
|
||||
~
|
||||
E
|
||||
bulletin~
|
||||
Use 'look board' to read the board.
|
||||
~
|
||||
$
|
225
old-codebase/lib/world/obj/31.obj
Normal file
225
old-codebase/lib/world/obj/31.obj
Normal file
@@ -0,0 +1,225 @@
|
||||
#3100
|
||||
cup tea~
|
||||
a cup~
|
||||
A cup has been set here.~
|
||||
~
|
||||
17 0 1
|
||||
8 8 11 0
|
||||
1 5 1
|
||||
E
|
||||
cup~
|
||||
It is a small simple cup.
|
||||
~
|
||||
#3101
|
||||
cup coffee~
|
||||
a cup~
|
||||
A cup has been set here.~
|
||||
~
|
||||
17 0 1
|
||||
8 8 12 0
|
||||
1 7 1
|
||||
E
|
||||
cup~
|
||||
It is a small simple cup.
|
||||
~
|
||||
#3102
|
||||
cup water~
|
||||
a cup~
|
||||
A cup has been set here.~
|
||||
~
|
||||
17 0 1
|
||||
12 12 15 0
|
||||
1 2 1
|
||||
E
|
||||
cup~
|
||||
It is a large simple cup.
|
||||
~
|
||||
#3103
|
||||
bottle water~
|
||||
a bottle~
|
||||
A bottle of Evian natural spring water is here.~
|
||||
~
|
||||
17 0 1
|
||||
24 24 15 0
|
||||
1 10 6
|
||||
E
|
||||
label~
|
||||
You've been ripped off! It says here at the bottom of the label, in really
|
||||
really small letters, 'Bottled in the Midgaard branch of Evian Inc. This
|
||||
water is from the natural, mostly clean River of Midgaard.'
|
||||
~
|
||||
E
|
||||
bottle~
|
||||
It is a large, clean bottle. There is a large label pasted on the side.
|
||||
~
|
||||
#3104
|
||||
canteen water~
|
||||
a canteen~
|
||||
A canteen has been set on the ground here.~
|
||||
~
|
||||
17 0 1
|
||||
80 80 15 0
|
||||
20 45 15
|
||||
E
|
||||
canteen~
|
||||
It is a fairly big canteen. Looks like it can hold a lot of liquid.
|
||||
~
|
||||
#3105
|
||||
key iron~
|
||||
an iron key~
|
||||
An iron key has been left here.~
|
||||
~
|
||||
18 c 1
|
||||
0 0 0 0
|
||||
1 0 10
|
||||
E
|
||||
key iron~
|
||||
The iron key is not special. In fact, it is quite boring.
|
||||
~
|
||||
#3106
|
||||
key rusty~
|
||||
a rusty key~
|
||||
A rusty key has been left here.~
|
||||
~
|
||||
18 c 1
|
||||
0 0 0 0
|
||||
1 0 10
|
||||
E
|
||||
key rusty~
|
||||
The key is a fairly large rusty key. You notice a lot of dirt it.
|
||||
~
|
||||
#3107
|
||||
key wooden~
|
||||
a wooden key~
|
||||
A wooden key has been left here.~
|
||||
~
|
||||
18 c 1
|
||||
0 0 0 0
|
||||
1 0 10
|
||||
E
|
||||
key wooden~
|
||||
The wooden key is not special. In fact it is just about the most boring
|
||||
key you've ever seen in your life.
|
||||
~
|
||||
#3108
|
||||
key brass~
|
||||
a brass key~
|
||||
A brass key has been left here.~
|
||||
~
|
||||
18 c 1
|
||||
0 0 0 0
|
||||
1 0 10
|
||||
E
|
||||
key brass~
|
||||
The brass key is small and looks like it fits a very complicated lock.
|
||||
~
|
||||
#3109
|
||||
desk drawer~
|
||||
the desk~
|
||||
A desk is set against the western wall.~
|
||||
~
|
||||
15 0 0
|
||||
34 15 3107 0
|
||||
100 0 0
|
||||
E
|
||||
desk~
|
||||
The desk looks very sparse, there is a drawer in the left side.
|
||||
~
|
||||
E
|
||||
drawer~
|
||||
You notice a keyhole in the drawer.
|
||||
~
|
||||
#3110
|
||||
safe~
|
||||
the safe~
|
||||
A safe is placed in a dark corner of the room.~
|
||||
~
|
||||
15 0 0
|
||||
34 15 3108 0
|
||||
999 0 0
|
||||
E
|
||||
safe~
|
||||
The safe is very heavy and has a keyhole.
|
||||
~
|
||||
#3111
|
||||
bench~
|
||||
the Bench~
|
||||
A white-painted wooden bench is standing here.~
|
||||
~
|
||||
12 0 0
|
||||
0 0 0 0
|
||||
100 600 200
|
||||
E
|
||||
bench~
|
||||
It is a quite heavy but very comfortable bench. It is placed with its front
|
||||
towards the river so you can sit and watch the river and the houses on the
|
||||
other side.
|
||||
~
|
||||
#3112
|
||||
key city~
|
||||
the City Key~
|
||||
The very big City Key is lying here.~
|
||||
~
|
||||
18 c 1
|
||||
0 0 0 0
|
||||
30 10000 500
|
||||
E
|
||||
key city~
|
||||
It is probably the biggest key you have seen in your life. It is made from
|
||||
polished gold and has various patterns on it along with the Midgaard Coat of
|
||||
Arms.
|
||||
~
|
||||
#3113
|
||||
fountain water~
|
||||
a fountain~
|
||||
A small white fountain is standing here, gurgling happily.~
|
||||
~
|
||||
23 0 0
|
||||
999 999 15 0
|
||||
999 0 0
|
||||
E
|
||||
fountain water~
|
||||
It is very nice. Made from fine white marble.
|
||||
~
|
||||
#3114
|
||||
coins gold~
|
||||
a small pile of gold coins~
|
||||
A small pile of gold coins lies here.~
|
||||
~
|
||||
20 0 1
|
||||
37 0 0 0
|
||||
0 0 0
|
||||
#3115
|
||||
gold coins~
|
||||
the gold~
|
||||
A lot of gold is here.~
|
||||
~
|
||||
20 0 1
|
||||
32385 0 0 0
|
||||
0 32385 0
|
||||
#3116
|
||||
candlestick candle stick pewter~
|
||||
a candlestick~
|
||||
A pewter candlestick is standing here.~
|
||||
~
|
||||
1 0 16385
|
||||
0 0 24 0
|
||||
5 150 10
|
||||
E
|
||||
candlestick~
|
||||
It is a rather old-looking three-armed candlestick made from pewter. Its
|
||||
candles are a yellowish white color.
|
||||
~
|
||||
#3117
|
||||
tree elm~
|
||||
an elm tree~
|
||||
An old elm tree grows here.~
|
||||
~
|
||||
13 0 0
|
||||
0 0 0 0
|
||||
0 0 0
|
||||
E
|
||||
elm tree~
|
||||
The fresh young leaves of the elm tree wave gently in the wind.
|
||||
~
|
||||
$
|
303
old-codebase/lib/world/obj/33.obj
Normal file
303
old-codebase/lib/world/obj/33.obj
Normal file
@@ -0,0 +1,303 @@
|
||||
#3300
|
||||
orange~
|
||||
an orange~
|
||||
An orange lies on the ground here.~
|
||||
~
|
||||
19 0 1
|
||||
8 0 0 0
|
||||
1 8 8
|
||||
E
|
||||
orange~
|
||||
You wonder how it got here, seeing how
|
||||
oranges are non-migratory.
|
||||
~
|
||||
#3301
|
||||
bale wheat~
|
||||
a bale of wheat~
|
||||
There is a bale of wheat here.~
|
||||
~
|
||||
19 0 1
|
||||
24 0 0 0
|
||||
100 1000 1000
|
||||
E
|
||||
bale wheat~
|
||||
It doesn't look appetizing to you, but
|
||||
a horse might enjoy this...
|
||||
~
|
||||
#3302
|
||||
zither~
|
||||
a big zither~
|
||||
A HUGE zither made of gold rests in the corner~
|
||||
~
|
||||
8 0 1
|
||||
0 0 0 0
|
||||
40 200000 20000
|
||||
E
|
||||
zither~
|
||||
Someone truly huge with big fingers might be
|
||||
able to play this. You can't.
|
||||
~
|
||||
#3303
|
||||
barrel perfume~
|
||||
a barrel of perfume~
|
||||
You can smell a barrel on the other side of the room from here.~
|
||||
~
|
||||
8 0 1
|
||||
0 0 0 0
|
||||
20 100000 10000
|
||||
E
|
||||
barrel perfume~
|
||||
Smells good...the label reads:
|
||||
|
||||
"Somewhere between GPA and MUD there lies...
|
||||
OBSESSION"
|
||||
~
|
||||
#3304
|
||||
statue~
|
||||
a statue~
|
||||
There is a statue of Aglandiir here, made of solid gold.~
|
||||
~
|
||||
8 0 1
|
||||
0 0 0 0
|
||||
30 150000 15000
|
||||
E
|
||||
statue~
|
||||
He's a pretty striking chap, for a dragon.
|
||||
~
|
||||
#3305
|
||||
halberd~
|
||||
a halberd~
|
||||
A runed halberd lies on the ground here.~
|
||||
~
|
||||
5 g 8193
|
||||
0 1 12 3
|
||||
16 10000 3000
|
||||
A
|
||||
18 5
|
||||
E
|
||||
halberd~
|
||||
The runes glow with a bright light, making you
|
||||
think that this might be a pretty decent weapon.
|
||||
~
|
||||
#3306
|
||||
potion protection dun vial~
|
||||
a potion of protection~
|
||||
A vial of a dun fluid is here.~
|
||||
~
|
||||
10 a 1
|
||||
20 36 1 3
|
||||
1 10000 2000
|
||||
E
|
||||
potion protection dun vial~
|
||||
Looks thick, and brownish-grey (dun). Ick!
|
||||
~
|
||||
#3307
|
||||
crown~
|
||||
a dragon's crown~
|
||||
Aglandiir's crown sits here, radiating a shield.~
|
||||
~
|
||||
8 a 0
|
||||
0 0 0 0
|
||||
400 0 0
|
||||
E
|
||||
crown~
|
||||
The shield repulses you, making you wonder how
|
||||
you're going to get your hands on this huge, valuble
|
||||
chunk of gold...
|
||||
~
|
||||
#3308
|
||||
apple~
|
||||
an apple~
|
||||
A scrawny red apple sits here.~
|
||||
~
|
||||
19 0 1
|
||||
4 0 0 0
|
||||
1 5 2
|
||||
E
|
||||
apple~
|
||||
It is not wormy... yet.
|
||||
~
|
||||
#3309
|
||||
bread loaf~
|
||||
a loaf of bread~
|
||||
A fresh loaf of bread lies here.~
|
||||
~
|
||||
19 0 1
|
||||
12 0 0 0
|
||||
1 10 5
|
||||
E
|
||||
bread loaf~
|
||||
Mmmm... Rye!
|
||||
~
|
||||
#3310
|
||||
melon~
|
||||
a melon~
|
||||
A melon sits here, discarded evidently.~
|
||||
~
|
||||
19 0 1
|
||||
8 0 0 0
|
||||
3 8 3
|
||||
E
|
||||
melon~
|
||||
Wow! Look at the size of that melon!
|
||||
~
|
||||
#3311
|
||||
knife~
|
||||
a knife~
|
||||
An exquisitely crafted knife rests here.~
|
||||
~
|
||||
5 dn 24577
|
||||
0 3 5 11
|
||||
8 1000000 20000
|
||||
E
|
||||
knife~
|
||||
The craftsmanship... it takes your breath away!
|
||||
This knife... it had to have been forged by the
|
||||
legendary smith Gabadiel. It must be worth a
|
||||
fortune!
|
||||
~
|
||||
A
|
||||
18 3
|
||||
A
|
||||
2 2
|
||||
#3312
|
||||
sword long~
|
||||
a long sword~
|
||||
A superb long sword sticks in the earth.~
|
||||
~
|
||||
5 dmn 24577
|
||||
0 2 7 3
|
||||
15 750000 15000
|
||||
E
|
||||
sword long~
|
||||
This sword is light, but the heft is perfectly
|
||||
balanced. Such an incredible weapon can only have
|
||||
be crafted by the legendary smith Gabadiel, and
|
||||
as such be worth a fortune!
|
||||
~
|
||||
A
|
||||
18 2
|
||||
A
|
||||
1 1
|
||||
#3313
|
||||
sword short~
|
||||
a short sword~
|
||||
A short sword lies here... a work of art!~
|
||||
~
|
||||
5 adimn 24577
|
||||
0 4 6 3
|
||||
10 10000000 30000
|
||||
E
|
||||
sword short~
|
||||
It brings tears to your eyes. This must have
|
||||
been Gabadiel the smith's masterpiece; his final
|
||||
work. Simply invaluble.
|
||||
~
|
||||
A
|
||||
18 4
|
||||
A
|
||||
2 3
|
||||
#3314
|
||||
corpse~
|
||||
a dismembered and burnt corpse~
|
||||
A dismembered and burnt corpse lies on the ground here.~
|
||||
~
|
||||
13 0 0
|
||||
0 0 0 0
|
||||
1 1 1
|
||||
E
|
||||
corpse~
|
||||
It is still smouldering a little; the culprits can't
|
||||
be far off!
|
||||
~
|
||||
#3315
|
||||
scimitar~
|
||||
a scimitar~
|
||||
A scimitar as long as your arm lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 7 3
|
||||
10 500 50
|
||||
E
|
||||
scimitar~
|
||||
This weapon really isn't of too high a quality.
|
||||
~
|
||||
#3316
|
||||
crate~
|
||||
a crate~
|
||||
A crate is stacked here.~
|
||||
~
|
||||
15 0 1
|
||||
200 5 0 0
|
||||
50 100 20
|
||||
E
|
||||
crate~
|
||||
It's a standard wooden crate.
|
||||
~
|
||||
#3317
|
||||
bow hunting~
|
||||
a hunting bow~
|
||||
A hunting bow lies here, unwanted~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 5 11
|
||||
6 400 40
|
||||
E
|
||||
bow hunting~
|
||||
This is the type of weapon you would use to bag
|
||||
some deer or rabbits, but not the type you'd take
|
||||
into battle...
|
||||
~
|
||||
A
|
||||
19 1
|
||||
#3318
|
||||
vest leather~
|
||||
a leather vest~
|
||||
A nice leather vest lies here.~
|
||||
~
|
||||
9 g 9
|
||||
6 0 0 0
|
||||
6 5000 500
|
||||
E
|
||||
vest leather~
|
||||
The seams are delicately sewn with a enruned thread...
|
||||
~
|
||||
#3319
|
||||
glass beer~
|
||||
a glass~
|
||||
A glass of beer sits forgotten here.~
|
||||
~
|
||||
17 0 16385
|
||||
1 1 1 0
|
||||
2 5 1
|
||||
E
|
||||
glass~
|
||||
This is a nice glass filled with homebrew. There doesn't seem to
|
||||
be too much stuff floating in it.
|
||||
~
|
||||
#3320
|
||||
glass mead ale~
|
||||
a glass~
|
||||
A big glass of mead sits here, cool and frosty.~
|
||||
~
|
||||
17 0 16385
|
||||
1 1 3 0
|
||||
2 8 3
|
||||
E
|
||||
glass mead~
|
||||
Looks good. Looks warm. Doesn't matter; it still looks good.
|
||||
~
|
||||
#3321
|
||||
shot whisky~
|
||||
a shot~
|
||||
A shot of whisky is sitting here.~
|
||||
~
|
||||
17 0 16385
|
||||
1 1 5 0
|
||||
1 10 5
|
||||
E
|
||||
shot~
|
||||
Whew! Looks like potent stuff!
|
||||
~
|
||||
$
|
||||
|
97
old-codebase/lib/world/obj/35.obj
Normal file
97
old-codebase/lib/world/obj/35.obj
Normal file
@@ -0,0 +1,97 @@
|
||||
#3500
|
||||
sword small~
|
||||
a small sword~
|
||||
A small sword lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 6 11
|
||||
3 60 10
|
||||
#3501
|
||||
sword long~
|
||||
a fine long sword~
|
||||
A long sword has been left here.~
|
||||
~
|
||||
5 an 8193
|
||||
0 1 9 3
|
||||
8 600 10
|
||||
A
|
||||
19 2
|
||||
#3502
|
||||
club wooden~
|
||||
a wooden club~
|
||||
A simple looking wooden club is here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 3 7
|
||||
3 12 10
|
||||
#3503
|
||||
jacket studded leather~
|
||||
a studded leather jacket~
|
||||
A studded leather jacket is lying on the ground.~
|
||||
~
|
||||
9 0 9
|
||||
5 0 0 0
|
||||
20 500 10
|
||||
#3504
|
||||
spear small~
|
||||
a small spear~
|
||||
A small spear lies here.~
|
||||
~
|
||||
5 m 8193
|
||||
0 5 1 11
|
||||
15 500 120
|
||||
#3505
|
||||
corpse mutilated~
|
||||
a mutilated corpse~
|
||||
A mutilated corpse has been left on the ground here.~
|
||||
~
|
||||
15 0 0
|
||||
20 0 -1 0
|
||||
25 0 0
|
||||
E
|
||||
corpse mutilated~
|
||||
Looks to be an aftermath of whatever caused this carnage.
|
||||
~
|
||||
#3506
|
||||
corpse mutilated~
|
||||
a mutilated corpse~
|
||||
A mutilated corpse has been left on the ground here.~
|
||||
~
|
||||
15 0 0
|
||||
20 0 -1 0
|
||||
25 0 0
|
||||
E
|
||||
corpse mutilated~
|
||||
Looks to be an aftermath of whatever caused this carnage.
|
||||
~
|
||||
#3507
|
||||
dagger ornate~
|
||||
an ornate dagger~
|
||||
A beautiful looking dagger is stuck in the ground.~
|
||||
~
|
||||
5 dfghkmnpq 8193
|
||||
0 3 3 11
|
||||
4 1000 500
|
||||
E
|
||||
dagger ornate~
|
||||
The hilt of this dagger looks to be two intertwined snakes. At the end of
|
||||
it, there is a small red ruby.
|
||||
~
|
||||
A
|
||||
18 5
|
||||
A
|
||||
19 -3
|
||||
#3508
|
||||
gyroscope toy~
|
||||
the gyroscope~
|
||||
A small toy is spinning about on the ground here.~
|
||||
~
|
||||
9 b 16387
|
||||
5 0 0 0
|
||||
1 25 600
|
||||
E
|
||||
gyroscope toy~
|
||||
As the gyroscope spins around and around you find yourself almost
|
||||
hypnotized by its movement.
|
||||
~
|
||||
$
|
177
old-codebase/lib/world/obj/36.obj
Normal file
177
old-codebase/lib/world/obj/36.obj
Normal file
@@ -0,0 +1,177 @@
|
||||
#3600
|
||||
armour black pawn~
|
||||
some Black Pawn Armour~
|
||||
A pile of black armour is here.~
|
||||
~
|
||||
9 j 9
|
||||
1 0 0 0
|
||||
13 300 1
|
||||
#3601
|
||||
armour white pawn~
|
||||
some White Pawn Armour~
|
||||
A pile of white armour is here.~
|
||||
~
|
||||
9 k 9
|
||||
1 0 0 0
|
||||
13 300 1
|
||||
#3602
|
||||
sword black pawn~
|
||||
a Black Pawn's Sword~
|
||||
The sword of a Black Pawn lies here.~
|
||||
~
|
||||
5 j 8193
|
||||
0 3 4 3
|
||||
10 100 1
|
||||
#3603
|
||||
sword white pawn~
|
||||
a White Pawn's Sword~
|
||||
The sword of a White Pawn lies here.~
|
||||
~
|
||||
5 k 8193
|
||||
0 3 4 3
|
||||
10 100 1
|
||||
#3604
|
||||
armour black rook~
|
||||
some Black Rook Armour~
|
||||
Some armour made from the remains of a black rook lies heaped on the floor.~
|
||||
~
|
||||
9 ahj 9
|
||||
2 0 0 0
|
||||
60 17000 5
|
||||
A
|
||||
17 2
|
||||
A
|
||||
5 1
|
||||
#3605
|
||||
armour white rook~
|
||||
some White Rook Armour~
|
||||
Some armour made from the remains of a white rook lies heaped on the floor.~
|
||||
~
|
||||
9 agk 9
|
||||
2 0 0 0
|
||||
60 17000 5
|
||||
A
|
||||
17 2
|
||||
A
|
||||
5 1
|
||||
#3606
|
||||
lance black knight~
|
||||
the Lance of the Black Knight~
|
||||
The Lance of the Black Knight lies here, waiting to rust.~
|
||||
~
|
||||
5 bgj 8193
|
||||
0 3 6 6
|
||||
18 10000 3
|
||||
A
|
||||
19 2
|
||||
A
|
||||
23 5
|
||||
#3607
|
||||
lance white knight~
|
||||
the Lance of the White Knight~
|
||||
The Lance of the White Knight lies here, waiting to rust.~
|
||||
~
|
||||
5 bgk 8193
|
||||
0 3 6 6
|
||||
18 10000 3
|
||||
A
|
||||
19 2
|
||||
A
|
||||
23 5
|
||||
#3608
|
||||
staff black bishop~
|
||||
the Staff of the Black Bishop~
|
||||
The Black Bishop's Staff is lying here.~
|
||||
~
|
||||
4 agj 16385
|
||||
20 5 5 36
|
||||
3 20000 6
|
||||
#3609
|
||||
staff white bishop~
|
||||
the Staff of the White Bishop~
|
||||
The White Bishop's Staff is lying here.~
|
||||
~
|
||||
4 agk 16385
|
||||
20 5 5 36
|
||||
3 20000 6
|
||||
#3610
|
||||
crown black queen~
|
||||
the Crown of the Black Queen~
|
||||
The Crown of the Black Queen lies here, looking neglected.~
|
||||
~
|
||||
9 bgj 17
|
||||
2 0 0 0
|
||||
4 3000 5
|
||||
A
|
||||
3 1
|
||||
A
|
||||
4 1
|
||||
#3611
|
||||
crown white queen~
|
||||
the Crown of the White Queen~
|
||||
The Crown of the White Queen lies here, looking neglected.~
|
||||
~
|
||||
9 bgk 17
|
||||
2 0 0 0
|
||||
4 3000 5
|
||||
A
|
||||
3 1
|
||||
A
|
||||
4 1
|
||||
#3612
|
||||
sceptre black king~
|
||||
the Black King's Sceptre~
|
||||
The Sceptre of the Black King lies here, collecting dust.~
|
||||
~
|
||||
8 bfgj 16385
|
||||
0 0 0 0
|
||||
200 85000 1
|
||||
A
|
||||
1 1
|
||||
A
|
||||
18 1
|
||||
#3613
|
||||
sceptre white king~
|
||||
the White King's Sceptre~
|
||||
The Sceptre of the White King lies here, collecting dust.~
|
||||
~
|
||||
8 bfgk 16385
|
||||
0 0 0 0
|
||||
300 85000 10
|
||||
A
|
||||
1 1
|
||||
A
|
||||
18 1
|
||||
#3614
|
||||
key black treasury~
|
||||
The Key to the Black Treasury~
|
||||
There is a sinister black key lying here.~
|
||||
~
|
||||
18 cdfq 16385
|
||||
3614 0 0 0
|
||||
1 1000 300
|
||||
#3615
|
||||
key white treasury~
|
||||
the Key to the White Treasury~
|
||||
There is a bright white key lying here.~
|
||||
~
|
||||
18 cdfq 16385
|
||||
3615 0 0 0
|
||||
1 1000 300
|
||||
#3616
|
||||
coins gold black royal treasure~
|
||||
the Black Royal Treasure~
|
||||
There are a LOT of coins here.~
|
||||
~
|
||||
20 0 1
|
||||
10000 0 0 0
|
||||
10 10000 0
|
||||
#3617
|
||||
coins gold white royal treasure~
|
||||
the White Royal Treasure~
|
||||
There are a LOT of coins here.~
|
||||
~
|
||||
20 0 1
|
||||
10000 0 0 0
|
||||
10 10000 0
|
||||
$
|
154
old-codebase/lib/world/obj/40.obj
Normal file
154
old-codebase/lib/world/obj/40.obj
Normal file
@@ -0,0 +1,154 @@
|
||||
#4000
|
||||
ring yellow green~
|
||||
a yellow and green ring~
|
||||
A ring is here, with yellow and green ornamentation. It looks very old.~
|
||||
~
|
||||
9 dhq 3
|
||||
0 0 0 0
|
||||
1 50 20
|
||||
E
|
||||
ring yellow green~
|
||||
It feels heavy.
|
||||
~
|
||||
A
|
||||
1 -2
|
||||
#4001
|
||||
corpse goblin~
|
||||
a goblin's corpse~
|
||||
A halfway decayed corpse of a goblin is here, giving off a foul odor.~
|
||||
~
|
||||
15 0 1
|
||||
1 0 -1 0
|
||||
20 0 500
|
||||
#4002
|
||||
coins~
|
||||
some coins~
|
||||
A small pile of coins is on the ground.~
|
||||
~
|
||||
20 0 1
|
||||
500 0 0 0
|
||||
0 0 0
|
||||
#4050
|
||||
potion purple~
|
||||
a purple potion~
|
||||
A purple potion is here.~
|
||||
~
|
||||
10 0 16385
|
||||
17 14 36 33
|
||||
1 35500 2000
|
||||
E
|
||||
potion purple~
|
||||
It looks rather strange!
|
||||
~
|
||||
#4051
|
||||
helmet metal~
|
||||
a metal helmet~
|
||||
A metal helmet in here.~
|
||||
~
|
||||
9 g 17
|
||||
-5 0 0 0
|
||||
4 3000 100
|
||||
E
|
||||
helmet metal~
|
||||
It looks somehow magical!.
|
||||
~
|
||||
A
|
||||
24 -2
|
||||
A
|
||||
23 -2
|
||||
#4052
|
||||
mushroom~
|
||||
a mushroom~
|
||||
A small mushroom is here.~
|
||||
~
|
||||
19 0 16385
|
||||
2 0 0 1
|
||||
1 9 3
|
||||
E
|
||||
mushroom~
|
||||
Let's put it this way - I wouldn't eat it!!
|
||||
~
|
||||
#4053
|
||||
dirk~
|
||||
a thieves' dirk~
|
||||
A beautifully crafted dirk is lying here.~
|
||||
~
|
||||
5 np 8193
|
||||
0 2 4 11
|
||||
2 850 500
|
||||
E
|
||||
dirk~
|
||||
It is a medium sized, beautifully crafted dirk made from some greyish alloy.
|
||||
Its blade is double-edged and very thin... this looks like a good thieves'
|
||||
weapon.
|
||||
~
|
||||
A
|
||||
18 1
|
||||
A
|
||||
19 1
|
||||
#4100
|
||||
blade black demon~
|
||||
a black demon blade~
|
||||
A black demon blade is here.~
|
||||
~
|
||||
5 mjl 8193
|
||||
0 3 4 11
|
||||
8 10000 800
|
||||
E
|
||||
blade black demon~
|
||||
You'll become as evil as the weapon, if you use it as you sense the forces
|
||||
of evil controlling the weapon...
|
||||
~
|
||||
#4101
|
||||
gloves swordmans~
|
||||
a pair of swordsmans' gloves~
|
||||
A pair of finely crafted gloves are lying on the ground here.~
|
||||
~
|
||||
9 j 129
|
||||
0 0 0 0
|
||||
1 3500 800
|
||||
E
|
||||
gloves swordsmans~
|
||||
They look like the right kind of equipment to use when fighting.
|
||||
~
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 1
|
||||
#4102
|
||||
scroll ysafg~
|
||||
a scroll which reads 'ysafg'~
|
||||
A scroll which reads 'ysafg', it looks very fragile and quite old.~
|
||||
~
|
||||
2 0 1
|
||||
1 44 -1 -1
|
||||
1 1500 10
|
||||
E
|
||||
scroll ysafg~
|
||||
It looks informative.
|
||||
~
|
||||
#4103
|
||||
slime mould green~
|
||||
a green slime mould~
|
||||
A green slime mould is here. Stinks like you wouldn't believe!~
|
||||
~
|
||||
19 0 1
|
||||
24 0 0 0
|
||||
1 20 8
|
||||
E
|
||||
smile mould~
|
||||
It wasn't meant to be food -- at least, certainly not for humans.
|
||||
~
|
||||
#4104
|
||||
slime mould green~
|
||||
a green slime mould~
|
||||
A green slime mould is here. Stinks like you wouldn't believe!~
|
||||
~
|
||||
19 0 1
|
||||
24 0 0 1
|
||||
1 20 8
|
||||
E
|
||||
smile mould~
|
||||
It wasn't meant to be food -- at least, certainly not for humans.
|
||||
~
|
||||
$
|
281
old-codebase/lib/world/obj/50.obj
Normal file
281
old-codebase/lib/world/obj/50.obj
Normal file
@@ -0,0 +1,281 @@
|
||||
#5000
|
||||
pick mining~
|
||||
a small mining pick~
|
||||
A small mining pick made of what appears to be silver lies on the ground.~
|
||||
~
|
||||
5 j 8193
|
||||
0 1 9 11
|
||||
3 600 500
|
||||
#5001
|
||||
suit mail banded~
|
||||
a glowing suit of banded mail~
|
||||
A glowing suit of banded mail lies on the ground.~
|
||||
~
|
||||
9 ag 9
|
||||
7 0 0 0
|
||||
0 75000 20000
|
||||
A
|
||||
2 2
|
||||
A
|
||||
17 -4
|
||||
#5002
|
||||
halberd~
|
||||
a halberd~
|
||||
A mighty halberd lies against the wall.~
|
||||
~
|
||||
5 gi 8193
|
||||
0 3 5 3
|
||||
16 12000 10000
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 2
|
||||
#5003
|
||||
amulet mushroom~
|
||||
a mushroom amulet~
|
||||
A mushroom-shaped amulet lies on the ground.~
|
||||
~
|
||||
9 gp 5
|
||||
0 0 0 0
|
||||
2 1500 4000
|
||||
A
|
||||
5 2
|
||||
#5005
|
||||
bone leg~
|
||||
a large leg bone~
|
||||
A large leg bone rests on the ground.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 4 7
|
||||
5 300 60
|
||||
#5006
|
||||
cactus cup water~
|
||||
a small cactus cup~
|
||||
A small cactus cup lies on the ground.~
|
||||
~
|
||||
17 0 1
|
||||
5 5 0 0
|
||||
6 30 5
|
||||
#5007
|
||||
basket wicker small~
|
||||
a small wicker basket~
|
||||
A small wicker basket sits on the ground.~
|
||||
~
|
||||
15 0 1
|
||||
100 5 -1 0
|
||||
50 5000 50
|
||||
#5008
|
||||
basket wicker small~
|
||||
a small wicker basket~
|
||||
A small wicker basket sits on the ground.~
|
||||
~
|
||||
15 0 1
|
||||
100 5 -1 0
|
||||
50 5000 50
|
||||
#5009
|
||||
basket wicker small~
|
||||
a small wicker basket~
|
||||
A small wicker basket sits on the ground.~
|
||||
~
|
||||
15 0 1
|
||||
100 5 -1 0
|
||||
50 5000 50
|
||||
#5010
|
||||
basket wicker small~
|
||||
a small wicker basket~
|
||||
A small wicker basket sits on the ground.~
|
||||
~
|
||||
15 0 0
|
||||
100 5 -1 0
|
||||
50 5000 50
|
||||
#5011
|
||||
rope coil~
|
||||
a coil of rope~
|
||||
A long coil of rope lies on the ground.~
|
||||
~
|
||||
12 0 1
|
||||
0 0 0 0
|
||||
12 450 45
|
||||
#5012
|
||||
stakes bundle bunch~
|
||||
a bunch of stakes~
|
||||
A small bundle of stakes lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 2 11
|
||||
6 250 30
|
||||
#5013
|
||||
map tattered old~
|
||||
an old, tattered map~
|
||||
An old, tattered, and much faded map lies here.~
|
||||
~
|
||||
12 0 1
|
||||
0 0 0 0
|
||||
1 300 20
|
||||
#5014
|
||||
turban padded~
|
||||
a thick padded turban~
|
||||
A thick padded turban lies here.~
|
||||
~
|
||||
9 gh 17
|
||||
0 0 0 0
|
||||
15 4300 100
|
||||
A
|
||||
17 1
|
||||
#5015
|
||||
coins treasure~
|
||||
a great pile of treasure~
|
||||
A great, gleaming pile of treasure lies at your feet.~
|
||||
~
|
||||
20 0 1
|
||||
46270 0 0 0
|
||||
0 0 0
|
||||
#5016
|
||||
sabre curved long~
|
||||
a long, curved sabre~
|
||||
A long, curved sabre stands upright in the ground.~
|
||||
~
|
||||
5 l 8193
|
||||
0 1 8 3
|
||||
7 1050 200
|
||||
A
|
||||
18 2
|
||||
#5017
|
||||
scimitar curved~
|
||||
a curved scimitar~
|
||||
A curved scimitar lies at your feet.~
|
||||
~
|
||||
5 l 8193
|
||||
0 1 7 3
|
||||
6 600 150
|
||||
A
|
||||
18 1
|
||||
#5018
|
||||
cutlass pointed long~
|
||||
a long, pointed cutlass~
|
||||
A long, pointed cutlass lies here.~
|
||||
~
|
||||
5 l 8193
|
||||
0 1 7 3
|
||||
5 550 10
|
||||
#5019
|
||||
potion pink~
|
||||
a pink potion~
|
||||
A pink potion stands here.~
|
||||
~
|
||||
10 0 1
|
||||
25 33 17 -1
|
||||
6 600 100
|
||||
#5020
|
||||
wand platinum~
|
||||
a platinum wand~
|
||||
A platinum wand lies here.~
|
||||
~
|
||||
3 b 16385
|
||||
30 10 10 32
|
||||
8 1900 1000
|
||||
#5021
|
||||
bow golden~
|
||||
a golden bow~
|
||||
A powerful golden bow lies here.~
|
||||
~
|
||||
5 abfgio 8193
|
||||
0 4 6 12
|
||||
20 150000 20000
|
||||
#5022
|
||||
scroll encrypted~
|
||||
an encrypted scroll~
|
||||
An encrypted scroll lies at your feet.~
|
||||
~
|
||||
2 0 1
|
||||
22 14 35 43
|
||||
7 1500 500
|
||||
#5023
|
||||
chest iron bound~
|
||||
an iron bound chest~
|
||||
An iron bound chest with a shiny lock sits here.~
|
||||
~
|
||||
15 0 0
|
||||
200 13 5024 0
|
||||
200 1000 0
|
||||
#5024
|
||||
key golden~
|
||||
a golden key~
|
||||
A shiny golden key lies here.~
|
||||
~
|
||||
18 c 16385
|
||||
10 0 0 0
|
||||
1 150 0
|
||||
#5025
|
||||
bracelet copper~
|
||||
a copper bracelet~
|
||||
A tarnished copper bracelet lies at your feet.~
|
||||
~
|
||||
9 gh 4097
|
||||
-5 0 0 0
|
||||
10 23000 2500
|
||||
A
|
||||
13 10
|
||||
A
|
||||
19 -4
|
||||
#5026
|
||||
ruby gem~
|
||||
a large ruby~
|
||||
A large ruby lies on the ground, collecting dust.~
|
||||
~
|
||||
8 gh 16385
|
||||
20 0 0 0
|
||||
9 4000 200
|
||||
#5027
|
||||
diamond gem~
|
||||
a glittering diamond~
|
||||
A glittering diamond lies at your feet.~
|
||||
~
|
||||
8 g 16385
|
||||
21 0 0 0
|
||||
10 9500 200
|
||||
#5028
|
||||
sapphire gem~
|
||||
a brilliant sapphire~
|
||||
A brilliant sapphire lies here, twinkling happily.~
|
||||
~
|
||||
8 g 16385
|
||||
22 0 0 0
|
||||
7 3500 200
|
||||
#5029
|
||||
lapis lazuli blue gem~
|
||||
a deep blue lapis lazuli~
|
||||
A deep blue lapis lazuli gem lies here.~
|
||||
~
|
||||
8 g 16385
|
||||
24 0 0 0
|
||||
11 8500 200
|
||||
#5030
|
||||
jewel tiger~
|
||||
the Tiger Jewel~
|
||||
The Tiger Jewel lies here blazing.~
|
||||
~
|
||||
8 256 16385
|
||||
0 0 0 0
|
||||
23 43000 1500
|
||||
A
|
||||
2 1
|
||||
#5031
|
||||
jewel red-eyed~
|
||||
the red-eyed jewel~
|
||||
The red-eyed jewel glares at you greedily.~
|
||||
~
|
||||
8 h 16385
|
||||
0 0 0 0
|
||||
30 35000 600
|
||||
A
|
||||
3 -2
|
||||
#5032
|
||||
emerald gem fiery green~
|
||||
a fiery green emerald~
|
||||
A fiery green emerald sits here.~
|
||||
~
|
||||
8 g 16385
|
||||
23 0 0 0
|
||||
7 5500 200
|
||||
$
|
185
old-codebase/lib/world/obj/51.obj
Normal file
185
old-codebase/lib/world/obj/51.obj
Normal file
@@ -0,0 +1,185 @@
|
||||
#5100
|
||||
longsword commoner~
|
||||
a commoner's longsword~
|
||||
A commoner's longsword made of adamantite has been left here.~
|
||||
~
|
||||
5 m 8193
|
||||
0 1 8 3
|
||||
12 1000 500
|
||||
A
|
||||
18 1
|
||||
A
|
||||
19 1
|
||||
#5101
|
||||
longsword noble~
|
||||
a noble's longsword~
|
||||
A drow noble's longsword, made of adamantite, lies here.~
|
||||
~
|
||||
5 m 8193
|
||||
0 1 8 3
|
||||
12 1500 800
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 2
|
||||
#5102
|
||||
whip snake twoheaded~
|
||||
a two-headed snake whip~
|
||||
A whip with two snakes heads lies here.~
|
||||
~
|
||||
5 ab 8193
|
||||
0 2 6 3
|
||||
12 1750 1500
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 2
|
||||
#5103
|
||||
whip snake threeheaded~
|
||||
a three-headed snake whip~
|
||||
A whip with three snake heads has been left here.~
|
||||
~
|
||||
5 ab 8193
|
||||
0 2 7 3
|
||||
12 5000 2300
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 2
|
||||
#5104
|
||||
whip snake fourheaded~
|
||||
a four-headed snake whip~
|
||||
A whip with four snake heads has been carelessly left here.~
|
||||
~
|
||||
5 ab 8193
|
||||
0 2 8 3
|
||||
12 10250 4000
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 2
|
||||
#5105
|
||||
longsword black~
|
||||
a black longsword~
|
||||
A black longsword has been carelessly left here.~
|
||||
~
|
||||
5 agm 8193
|
||||
0 2 8 3
|
||||
12 10250 4000
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 2
|
||||
#5106
|
||||
whip snake fiveheaded~
|
||||
a five-headed snake whip~
|
||||
A whip with 5 snake heads has been carelessly dropped here.~
|
||||
~
|
||||
5 agj 8193
|
||||
0 3 6 3
|
||||
12 12000 4500
|
||||
A
|
||||
1 -2
|
||||
A
|
||||
3 -2
|
||||
#5107
|
||||
whip snake sixheaded~
|
||||
a six-headed snake whip~
|
||||
A whip with six snake heads has been dropped here very carelessly.~
|
||||
~
|
||||
5 agj 8193
|
||||
0 4 5 3
|
||||
12 15000 8000
|
||||
A
|
||||
1 -3
|
||||
A
|
||||
3 -3
|
||||
#5108
|
||||
bracers iron~
|
||||
a pair of bracers~
|
||||
A pair of iron bracers has been dropped here.~
|
||||
~
|
||||
9 ag 257
|
||||
8 0 0 0
|
||||
3 2000 1000
|
||||
A
|
||||
18 -1
|
||||
#5109
|
||||
gauntlets~
|
||||
a pair of gauntlets~
|
||||
A pair of gauntlets is lying on the ground.~
|
||||
~
|
||||
11 a 129
|
||||
0 0 0 0
|
||||
2 10000 3000
|
||||
A
|
||||
1 2
|
||||
#5110
|
||||
wand blue silver~
|
||||
a silvery blue wand~
|
||||
A silvery blue wand has been dropped in the dirt.~
|
||||
~
|
||||
3 g 16385
|
||||
10 3 3 30
|
||||
1 4000 3000
|
||||
#5111
|
||||
helmet small~
|
||||
a small helmet~
|
||||
A small helmet lies up against a rock.~
|
||||
~
|
||||
9 g 17
|
||||
1 0 0 0
|
||||
5 6000 3000
|
||||
A
|
||||
3 3
|
||||
#5112
|
||||
ring ruby~
|
||||
a small ruby ring~
|
||||
A small ruby ring lies in the dirt.~
|
||||
~
|
||||
11 g 3
|
||||
0 0 0 0
|
||||
1 20000 8000
|
||||
A
|
||||
13 25
|
||||
#5113
|
||||
dagger sacrificial spider~
|
||||
a spider shaped dagger~
|
||||
A dagger with spider leg shaped blades lies on the ground.~
|
||||
~
|
||||
5 gjmnp 8193
|
||||
0 3 4 11
|
||||
8 12000 15000
|
||||
A
|
||||
18 3
|
||||
A
|
||||
19 3
|
||||
#5114
|
||||
hat green~
|
||||
a small bright green hat~
|
||||
A small bright green hat lies in the dirt.~
|
||||
~
|
||||
9 h 17
|
||||
10 0 0 0
|
||||
1 2000 600
|
||||
A
|
||||
9 -15
|
||||
A
|
||||
17 -2
|
||||
#5115
|
||||
key adamantite~
|
||||
an adamantite key~
|
||||
A key made of a strange metal is lying here.~
|
||||
~
|
||||
18 c 16385
|
||||
5115 0 0 0
|
||||
1 0 0
|
||||
#5116
|
||||
gold treasure coins~
|
||||
a pile of golden coins~
|
||||
A large pile of golden coins is lying here.~
|
||||
~
|
||||
20 0 1
|
||||
17645 0 0 0
|
||||
10 17645 0
|
||||
$
|
423
old-codebase/lib/world/obj/52.obj
Normal file
423
old-codebase/lib/world/obj/52.obj
Normal file
@@ -0,0 +1,423 @@
|
||||
#5200
|
||||
vest ringmail~
|
||||
a ringmail vest~
|
||||
A vest made of iron rings lies heaped on the floor.~
|
||||
~
|
||||
9 ag 9
|
||||
6 0 0 0
|
||||
60 12000 400
|
||||
A
|
||||
17 -1
|
||||
#5201
|
||||
helm iron~
|
||||
an iron helm~
|
||||
An iron helm has been left on the ground.~
|
||||
~
|
||||
9 0 17
|
||||
7 0 0 0
|
||||
10 5000 800
|
||||
A
|
||||
18 -2
|
||||
#5202
|
||||
gauntlets iron~
|
||||
a pair of iron gauntlets~
|
||||
A pair of iron gauntlets rests heavily on the ground.~
|
||||
~
|
||||
9 0 129
|
||||
7 0 0 0
|
||||
10 2200 900
|
||||
A
|
||||
18 -3
|
||||
A
|
||||
19 1
|
||||
#5203
|
||||
sleeves iron~
|
||||
a pair of iron sleeves~
|
||||
A set of iron sleeves lies on the ground.~
|
||||
~
|
||||
9 0 257
|
||||
7 0 0 0
|
||||
10 2450 500
|
||||
A
|
||||
18 -4
|
||||
A
|
||||
19 2
|
||||
#5204
|
||||
boots iron~
|
||||
a pair of iron boots~
|
||||
A pair of iron boots has been left here.~
|
||||
~
|
||||
9 0 65
|
||||
4 0 0 0
|
||||
6 800 200
|
||||
A
|
||||
18 -1
|
||||
A
|
||||
2 -2
|
||||
#5205
|
||||
greaves iron~
|
||||
a set of iron greaves~
|
||||
A set of iron greaves lie here unattended.~
|
||||
~
|
||||
9 0 33
|
||||
7 0 0 0
|
||||
10 5400 210
|
||||
A
|
||||
18 -3
|
||||
A
|
||||
2 -3
|
||||
#5206
|
||||
girth iron~
|
||||
an iron girth~
|
||||
A small iron girth lies at your feet.~
|
||||
~
|
||||
9 0 2049
|
||||
4 0 0 0
|
||||
6 4200 600
|
||||
#5207
|
||||
plate breast iron~
|
||||
a battered iron breast plate~
|
||||
A battered iron breast plate lies here.~
|
||||
~
|
||||
9 0 9
|
||||
5 0 0 0
|
||||
125 13000 150
|
||||
A
|
||||
18 -6
|
||||
#5208
|
||||
shield iron~
|
||||
a sturdy iron shield~
|
||||
A small, but sturdy, iron shield has been left here.~
|
||||
~
|
||||
9 gh 513
|
||||
5 0 0 0
|
||||
5 500 1000
|
||||
A
|
||||
23 -2
|
||||
A
|
||||
24 -2
|
||||
#5210
|
||||
potion black~
|
||||
a black potion~
|
||||
A jet black potion sits upright waiting to be taken.~
|
||||
~
|
||||
10 fg 1
|
||||
16 4 36 39
|
||||
5 6000 1000
|
||||
#5211
|
||||
potion orange~
|
||||
an orange potion~
|
||||
A small orange potion lies here.~
|
||||
~
|
||||
10 fg 1
|
||||
20 44 -1 -1
|
||||
10 7500 200
|
||||
#5213
|
||||
staff serpentine~
|
||||
a green serpentine staff~
|
||||
A green serpentine staff has been left here.~
|
||||
~
|
||||
4 fg 16385
|
||||
15 2 2 23
|
||||
12 6600 300
|
||||
#5214
|
||||
ball quartz~
|
||||
a smooth quartz ball~
|
||||
A smooth quartz ball lies here gleaming.~
|
||||
~
|
||||
1 g 16385
|
||||
0 0 72 0
|
||||
30 3050 950
|
||||
#5215
|
||||
scroll tattered~
|
||||
a tattered scroll~
|
||||
A worn and tattered scroll has been left here.~
|
||||
~
|
||||
2 g 1
|
||||
24 24 44 4
|
||||
15 11000 4000
|
||||
#5216
|
||||
scroll bound~
|
||||
a bound scroll~
|
||||
A bound scroll of detection lies at your feet.~
|
||||
~
|
||||
2 g 1
|
||||
15 18 19 20
|
||||
15 4200 100
|
||||
#5217
|
||||
flute silver~
|
||||
a silver flute~
|
||||
A brilliant silver flute glimmers from beneath a rock.~
|
||||
~
|
||||
4 fg 16385
|
||||
18 2 2 7
|
||||
3 10500 8000
|
||||
#5218
|
||||
talisman demon~
|
||||
a demon-faced talisman~
|
||||
A demon-faced talisman glares at you angrily.~
|
||||
~
|
||||
9 agh 5
|
||||
5 0 0 0
|
||||
11 2500 150
|
||||
A
|
||||
1 -10
|
||||
A
|
||||
2 -8
|
||||
#5219
|
||||
venison chunk~
|
||||
a chunk of venison~
|
||||
A large chunk of venison sits here, ready to be eaten.~
|
||||
~
|
||||
19 0 1
|
||||
24 0 0 0
|
||||
20 100 20
|
||||
#5220
|
||||
fountain blood cracked~
|
||||
a large cracked fountain~
|
||||
~
|
||||
~
|
||||
23 0 0
|
||||
10 10 13 1
|
||||
0 0 0
|
||||
E
|
||||
fountain blood cracked~
|
||||
A pool of blood lies in the bottom of the fountain.
|
||||
~
|
||||
#5221
|
||||
sword two-handed~
|
||||
a two-handed sword~
|
||||
A nice two-handed sword hangs on a hook in the wall.~
|
||||
~
|
||||
5 0 8193
|
||||
0 3 6 3
|
||||
22 55000 8000
|
||||
A
|
||||
18 -3
|
||||
A
|
||||
19 4
|
||||
#5222
|
||||
robe black silk~
|
||||
a black silk robe~
|
||||
A black silk robe lies heaped in one corner.~
|
||||
~
|
||||
9 0 1025
|
||||
1 0 0 0
|
||||
6 1300 500
|
||||
#5223
|
||||
cloak green~
|
||||
a dark green cloak~
|
||||
A beautiful dark green cloak has been dropped here by someone.~
|
||||
~
|
||||
9 ag 5
|
||||
0 0 0 0
|
||||
12 14500 4000
|
||||
A
|
||||
13 8
|
||||
A
|
||||
17 -5
|
||||
#5224
|
||||
seal ebony~
|
||||
an engraved ebony seal~
|
||||
A small, engraved ebony seal is here.~
|
||||
~
|
||||
18 c 16385
|
||||
5224 0 0 0
|
||||
2 0 0
|
||||
#5225
|
||||
desk curved~
|
||||
the desk~
|
||||
~
|
||||
~
|
||||
15 0 0
|
||||
100 13 5224 0
|
||||
0 0 0
|
||||
#5226
|
||||
seal ivory~
|
||||
an engraved ivory seal~
|
||||
A small, engraved ivory seal lies here.~
|
||||
~
|
||||
18 c 16385
|
||||
5226 0 0 0
|
||||
2 0 0
|
||||
#5227
|
||||
cabinet glass~
|
||||
the glass cabinet~
|
||||
~
|
||||
~
|
||||
15 0 0
|
||||
500 13 5226 0
|
||||
0 0 0
|
||||
#5228
|
||||
arm rotted~
|
||||
a half-rotted arm~
|
||||
A half-rotted arm floats lazily past your feet.~
|
||||
~
|
||||
19 0 1
|
||||
50 0 0 1
|
||||
20 0 10
|
||||
#5230
|
||||
stone pale blue~
|
||||
a pale blue stone~
|
||||
A pale blue stone sits here.~
|
||||
~
|
||||
8 dg 16385
|
||||
0 0 0 0
|
||||
10 5500 600
|
||||
A
|
||||
1 1
|
||||
#5231
|
||||
stone scarlet blue~
|
||||
a scarlet and blue stone~
|
||||
A pretty scarlet and blue stone has been dropped here.~
|
||||
~
|
||||
8 dg 16385
|
||||
0 0 0 0
|
||||
10 5500 600
|
||||
A
|
||||
3 1
|
||||
#5232
|
||||
stone blue incandescent~
|
||||
an incandescent blue stone~
|
||||
A small incandescent blue stone lies here.~
|
||||
~
|
||||
8 dg 16385
|
||||
0 0 0 0
|
||||
10 5500 600
|
||||
A
|
||||
4 1
|
||||
#5233
|
||||
stone red deep~
|
||||
a deep red stone~
|
||||
Someone has left a deep red stone here.~
|
||||
~
|
||||
8 dg 16385
|
||||
0 0 0 0
|
||||
10 5500 600
|
||||
A
|
||||
2 1
|
||||
#5234
|
||||
stone pink~
|
||||
a pink stone~
|
||||
A tiny pink stone lies at your feet.~
|
||||
~
|
||||
8 dg 16385
|
||||
0 0 0 0
|
||||
10 5500 600
|
||||
A
|
||||
5 1
|
||||
#5235
|
||||
stone pearly white~
|
||||
a pearly white stone~
|
||||
A lovely, pearly white stone has been carelessly left here.~
|
||||
~
|
||||
8 dg 16385
|
||||
0 0 0 0
|
||||
10 8700 600
|
||||
A
|
||||
13 1
|
||||
#5236
|
||||
stone lavender pale~
|
||||
a pale lavender stone~
|
||||
A beautiful pale lavender stone lies here.~
|
||||
~
|
||||
8 dgh 16385
|
||||
0 0 0 0
|
||||
10 4300 600
|
||||
A
|
||||
24 -2
|
||||
#5237
|
||||
stone lavender green~
|
||||
a lavender and green stone~
|
||||
A stunning lavender and green stone rests on the ground.~
|
||||
~
|
||||
8 dgh 16385
|
||||
0 0 0 0
|
||||
10 4700 600
|
||||
A
|
||||
24 -4
|
||||
#5238
|
||||
stone rose dusty~
|
||||
a dusty rose stone~
|
||||
A stone is here, sort of a dusty rose color and very pretty.~
|
||||
~
|
||||
8 dg 16385
|
||||
0 0 0 0
|
||||
10 9800 600
|
||||
A
|
||||
17 -1
|
||||
#5239
|
||||
stone grey dull~
|
||||
a dull grey stone~
|
||||
You can barely make out a dull grey stone on the ground.~
|
||||
~
|
||||
8 dg 16385
|
||||
0 0 0 0
|
||||
10 20 200
|
||||
#5240
|
||||
stone purple vibrant~
|
||||
a vibrant purple stone~
|
||||
A stunningly vibrant purple stone attracts your attention.~
|
||||
~
|
||||
8 dgh 16385
|
||||
0 0 0 0
|
||||
10 10200 1000
|
||||
A
|
||||
13 -50
|
||||
#5241
|
||||
stone pink green~
|
||||
a pink and green stone~
|
||||
A bright pink and green stone has been left here.~
|
||||
~
|
||||
8 dgh 16385
|
||||
0 0 0 0
|
||||
10 6600 1000
|
||||
A
|
||||
18 -5
|
||||
#5242
|
||||
stone green pale~
|
||||
a pale green stone~
|
||||
A pale green stone lies here collecting dust.~
|
||||
~
|
||||
8 dgh 16385
|
||||
0 0 0 0
|
||||
10 7100 1000
|
||||
A
|
||||
19 -5
|
||||
#5243
|
||||
stone clear~
|
||||
a clear stone~
|
||||
An odd clear stone lies at your feet.~
|
||||
~
|
||||
8 dgh 16385
|
||||
0 0 0 0
|
||||
10 8900 1000
|
||||
A
|
||||
17 -3
|
||||
#5244
|
||||
stone iridescent~
|
||||
an iridescent stone~
|
||||
A large iridescent stone has been left here.~
|
||||
~
|
||||
8 dgh 16385
|
||||
0 0 0 0
|
||||
10 3700 1000
|
||||
A
|
||||
13 -100
|
||||
#5250
|
||||
mandolin~
|
||||
a mandolin~
|
||||
A mandolin lies against the wall.~
|
||||
~
|
||||
4 g 16385
|
||||
13 3 3 15
|
||||
20 3000 1500
|
||||
#5251
|
||||
harp golden~
|
||||
a golden harp~
|
||||
A battered golden harp has been tipped over.~
|
||||
~
|
||||
4 g 16385
|
||||
18 1 1 6
|
||||
100 2500 800
|
||||
$
|
425
old-codebase/lib/world/obj/53.obj
Normal file
425
old-codebase/lib/world/obj/53.obj
Normal file
@@ -0,0 +1,425 @@
|
||||
#5300
|
||||
mace egyptian~
|
||||
an egyptian mace~
|
||||
A hierogylph-engraved mace has been left here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 6 7
|
||||
10 800 50
|
||||
E
|
||||
mace egyptian~
|
||||
The mace is formed from solid brass, and engraved in strange hieroglyphs.
|
||||
~
|
||||
#5301
|
||||
robe sand~
|
||||
some sand-colored robes~
|
||||
Sand-colored robes lie here.~
|
||||
~
|
||||
9 0 1025
|
||||
4 0 0 0
|
||||
5 500 40
|
||||
E
|
||||
robes sand~
|
||||
The robes are colored a sandy off-white, and are in fact caked and covered
|
||||
with sand as well. You don't seem to be able to remove all of the sand, no
|
||||
matter how much you try.
|
||||
~
|
||||
#5302
|
||||
dirk obsidian~
|
||||
an obsidian dirk~
|
||||
A flat dirk made of chipped obsidian lies here.~
|
||||
~
|
||||
5 g 8193
|
||||
0 3 3 11
|
||||
8 1000 100
|
||||
A
|
||||
2 1
|
||||
A
|
||||
18 1
|
||||
E
|
||||
dirk obsidian~
|
||||
The blade of the dirk is black, glassy obsidian, chipped razor sharp.
|
||||
~
|
||||
#5303
|
||||
turban cloth~
|
||||
a dirty cloth turban~
|
||||
A dirty cloth turban has been forgotten here.~
|
||||
~
|
||||
9 g 17
|
||||
5 0 0 0
|
||||
10 1500 250
|
||||
A
|
||||
2 1
|
||||
A
|
||||
13 5
|
||||
E
|
||||
turban cloth~
|
||||
The turban used to be white cloth, now it is covered with oil and dirt from
|
||||
the head and hair of its previous owner, who must not have bathed much.
|
||||
~
|
||||
#5304
|
||||
wrappings cloth~
|
||||
some cloth wrappings~
|
||||
Long cloth wrappings lie on the ground in a pile.~
|
||||
~
|
||||
9 0 9
|
||||
5 0 0 0
|
||||
15 1250 175
|
||||
E
|
||||
wrappings cloth~
|
||||
The cloth wrappings are old, wrinkled, and stink of embalming fluid.
|
||||
~
|
||||
#5305
|
||||
bottle fluid~
|
||||
a bottle of embalming fluid~
|
||||
A dusty bottle lies here on the ground.~
|
||||
~
|
||||
10 0 1
|
||||
5 33 -1 -1
|
||||
5 250 50
|
||||
E
|
||||
bottle fluid~
|
||||
The bottle is dusty and the fluid has a strange sickly-sweet smell to it.
|
||||
~
|
||||
#5306
|
||||
jar formaldehyde~
|
||||
a jar of formaldehyde~
|
||||
A small jar lies here on the ground.~
|
||||
~
|
||||
10 0 1
|
||||
10 16 -1 -1
|
||||
6 300 60
|
||||
E
|
||||
jar formaldehyde~
|
||||
The jar is sticky and smells really bad.
|
||||
~
|
||||
#5307
|
||||
ball fire~
|
||||
a small hot ball of fire~
|
||||
A little ball of fire hovers in the air before your eyes.~
|
||||
~
|
||||
1 agp 16385
|
||||
0 0 -1 0
|
||||
10 3500 500
|
||||
A
|
||||
13 10
|
||||
A
|
||||
14 50
|
||||
E
|
||||
ball fire~
|
||||
The ball of fire is hot to the touch and very very bright.
|
||||
~
|
||||
#5308
|
||||
scimitar stone~
|
||||
a stone scimitar~
|
||||
A curved scimitar made of stone rests on the ground.~
|
||||
~
|
||||
5 bgmno 8193
|
||||
0 4 3 3
|
||||
18 10000 750
|
||||
A
|
||||
18 2
|
||||
A
|
||||
19 3
|
||||
E
|
||||
scimitar stone~
|
||||
The scimitar is formed from solid stone, chipped and carved to perfection,
|
||||
with a sharp, cold blade that is marred only by a few nicks here and there.
|
||||
~
|
||||
#5309
|
||||
key stone~
|
||||
a stone key~
|
||||
A stone key has been dropped here.~
|
||||
~
|
||||
18 c 16385
|
||||
5309 0 0 0
|
||||
15 0 0
|
||||
E
|
||||
key stone~
|
||||
The key is made from stone, but is otherwise unremarkable.
|
||||
~
|
||||
#5310
|
||||
sarcophagus stone~
|
||||
a mighty stone sarcophagus~
|
||||
A mighty stone sarcophagus lies in the center of the tomb.~
|
||||
~
|
||||
15 0 0
|
||||
500 15 5309 0
|
||||
5000 5000 5000
|
||||
E
|
||||
sarcophagus stone~
|
||||
The sarcophagus is engraved on the sides with the images of pharoahs,
|
||||
great wars fought long ago, mighty pyramids being constructed...
|
||||
|
||||
A raised image atop the sarcophagus is formed in the visage of one of
|
||||
the mighty pharoahs, painted in gold and studded with precious gems.
|
||||
|
||||
You see a small keyhole in the side of the sarcophagus.
|
||||
~
|
||||
#5311
|
||||
dust~
|
||||
some ancient dust~
|
||||
A small pile of dust is being scattered by the breeze.~
|
||||
~
|
||||
13 0 1
|
||||
0 0 0 0
|
||||
1 1 1
|
||||
E
|
||||
dust~
|
||||
The dust is old. As you sift it through your hands you find tiny chips
|
||||
of aged bone inside -- it must be the ancient remains of something.
|
||||
~
|
||||
#5312
|
||||
scarab emerald~
|
||||
a small emerald scarab~
|
||||
A small emerald scarab lies here on the ground.~
|
||||
~
|
||||
18 c 16385
|
||||
5312 0 0 0
|
||||
5 0 0
|
||||
E
|
||||
scarab emerald~
|
||||
The scarab is intricately detailed, down to the tiny hairs on its
|
||||
insectile legs and the faceting of the emeralds in its eyes.
|
||||
~
|
||||
#5313
|
||||
lamp~
|
||||
the lamp~
|
||||
A small, tarnished, battered lamp has been dropped here.~
|
||||
~
|
||||
4 abgk 16385
|
||||
25 5 5 51
|
||||
10 25000 600
|
||||
A
|
||||
17 -5
|
||||
A
|
||||
18 1
|
||||
E
|
||||
lamp~
|
||||
The lamp is quite old and tarnished. You rub at it to get some of the
|
||||
grime off, but it doesn't seem like anybody is home.
|
||||
~
|
||||
#5314
|
||||
ankh~
|
||||
an ankh~
|
||||
A small brass ankh has been left here.~
|
||||
~
|
||||
9 ik 16385
|
||||
7 0 0 0
|
||||
9 10000 300
|
||||
A
|
||||
3 1
|
||||
A
|
||||
4 2
|
||||
E
|
||||
ankh~
|
||||
The ankh is a small brass symbol of an ancient religion. It glows
|
||||
with a soft bright light that is soothing to you.
|
||||
~
|
||||
#5315
|
||||
book riddles~
|
||||
a book of riddles~
|
||||
A medium-sized parchment book with well-worn pages lies here.~
|
||||
~
|
||||
2 0 1
|
||||
21 201 20 22
|
||||
15 7500 250
|
||||
E
|
||||
book riddles~
|
||||
The book has well-worn pages, containing many befuddling riddles
|
||||
to surprise, confuse, and amuse you. You find yourself bewildered
|
||||
by its contents and put it down to sort your head out.
|
||||
~
|
||||
#5316
|
||||
paw lion~
|
||||
a lion's paw~
|
||||
The mighty paw of a lion-like creature has been dropped here.~
|
||||
~
|
||||
5 g 8193
|
||||
0 1 14 5
|
||||
20 18000 600
|
||||
A
|
||||
5 1
|
||||
A
|
||||
18 4
|
||||
E
|
||||
paw lion~
|
||||
The massive paw has straps on it formed of bronze, so that it will
|
||||
fit snugly over your hand. As you put it on, it melds with your hand,
|
||||
becoming an extension of your arm.
|
||||
~
|
||||
#5317
|
||||
parchment answer~
|
||||
the answer~
|
||||
A small piece of parchment covered in hieroglyphics lies here.~
|
||||
~
|
||||
18 c 16385
|
||||
5317 0 0 0
|
||||
1 1 1
|
||||
E
|
||||
answer hieroglyphics parchment~
|
||||
You cannot decipher the strange hieroglyphics that cover the
|
||||
sheet of parchment.
|
||||
~
|
||||
#5318
|
||||
treasure~
|
||||
the treasure of the sphinx~
|
||||
The massive treasure of the sphinx lies here in a big pile.~
|
||||
~
|
||||
20 0 1
|
||||
23850 0 0 0
|
||||
23 23850 0
|
||||
E
|
||||
treasure~
|
||||
The treasure is incredibly large, filled with gold coins and valuables, more
|
||||
wealth than you could ever possibly imagine accumulated in one place.
|
||||
~
|
||||
#5319
|
||||
sand pile~
|
||||
a pile of sand~
|
||||
You see a small pile of sand.~
|
||||
~
|
||||
20 0 1
|
||||
12986 0 0 0
|
||||
12 12986 0
|
||||
E
|
||||
sand pile~
|
||||
You think you see some coins and valuables glinting amongst the grains of
|
||||
sand.
|
||||
~
|
||||
#5320
|
||||
curse mummy~
|
||||
the curse of the mummy~
|
||||
Some fortunate soul has escaped the mummy's curse, for now.~
|
||||
~
|
||||
13 cdfgh 16385
|
||||
0 0 0 0
|
||||
1 500 50
|
||||
A
|
||||
13 -50
|
||||
A
|
||||
14 -100
|
||||
E
|
||||
curse mummy~
|
||||
Rumor has it that whomever disturbs the grave of the mummy shall be
|
||||
cursed for all eternity, and that the descendents of that person shall
|
||||
likewise be cursed for ten generations to follow.
|
||||
~
|
||||
#5321
|
||||
elixir small glass~
|
||||
a small elixir~
|
||||
A small glass elixir lies under your feet.~
|
||||
~
|
||||
10 g 1
|
||||
30 39 1 36
|
||||
2 10000 500
|
||||
E
|
||||
elixir small glass~
|
||||
The elixir is deceptively small. Something tells you that its
|
||||
contents are truly quite potent. Perhaps too potent for ordinary
|
||||
mortals to attempt to consume.
|
||||
~
|
||||
#5322
|
||||
mask golden~
|
||||
a golden mask~
|
||||
A beautiful, intricately detailed mask has been forgotten here.~
|
||||
~
|
||||
9 g 17
|
||||
10 0 0 0
|
||||
10 15000 750
|
||||
A
|
||||
12 25
|
||||
A
|
||||
13 10
|
||||
E
|
||||
mask golden~
|
||||
This beautiful mask was shaped from solid gold and magically enchanted
|
||||
to perfectly fit the face of any who choose to wear it, its golden features
|
||||
and turquoise highlights even moving to match the expressions of the face
|
||||
of the wearer.
|
||||
~
|
||||
#5323
|
||||
diamond~
|
||||
the diamond~
|
||||
~
|
||||
~
|
||||
13 0 1
|
||||
0 0 0 0
|
||||
5 0 0
|
||||
E
|
||||
diamond~
|
||||
Aha!
|
||||
|
||||
You see a multifaceted gemstone, which strangely reflects no
|
||||
light, making it very hard to see when it lies on the ground.
|
||||
~
|
||||
#5324
|
||||
wand sun brass pipe~
|
||||
a blazing sun wand~
|
||||
A small length of brass pipe shines here with its own light.~
|
||||
~
|
||||
3 agp 16385
|
||||
25 5 5 27
|
||||
10 25000 1000
|
||||
A
|
||||
21 -5
|
||||
A
|
||||
24 -5
|
||||
E
|
||||
wand sun brass pipe~
|
||||
This small brass shaft is a holy weapon used by the ancient people of
|
||||
this land to defend against the deadliest of foes. It shines with the
|
||||
brilliant blazing light of the sun.
|
||||
~
|
||||
#5325
|
||||
ring sandy~
|
||||
a sandy-coloured ring~
|
||||
A small sandy-coloured ring has been carelessly dropped here.~
|
||||
~
|
||||
9 bg 3
|
||||
8 0 0 0
|
||||
5 20000 750
|
||||
A
|
||||
3 1
|
||||
A
|
||||
12 35
|
||||
E
|
||||
ring sandy~
|
||||
The ring is small, smooth, sandy-coloured and unremarkable, save that
|
||||
it gives off a continuous low humming noise that tickles your fingertips.
|
||||
~
|
||||
#5326
|
||||
sphinx golden~
|
||||
a small golden sphinx~
|
||||
A small golden sphinx glints in the light.~
|
||||
~
|
||||
8 g 16385
|
||||
0 0 0 0
|
||||
5 50000 750
|
||||
A
|
||||
4 2
|
||||
E
|
||||
sphinx golden~
|
||||
The golden sphinx is incredibly detailed and very small, fitting easily
|
||||
into the palm of your hand. You can even make out the expression
|
||||
of wisdom and peace on its face.
|
||||
~
|
||||
#5327
|
||||
leggings sphinxian~
|
||||
a pair of sphinxian leggings~
|
||||
Massive leggings formed from the body of a sphinx stand here.~
|
||||
~
|
||||
9 gk 33
|
||||
10 0 0 0
|
||||
20 20000 500
|
||||
A
|
||||
1 3
|
||||
A
|
||||
14 80
|
||||
E
|
||||
leggings sphinxian~
|
||||
These magically fashioned leggings impart the strength and stamina
|
||||
of the mightiest of the ancient sphinxes. You feel ancient power
|
||||
emanating from them; they seem to be almost alive.
|
||||
~
|
||||
$
|
812
old-codebase/lib/world/obj/54.obj
Normal file
812
old-codebase/lib/world/obj/54.obj
Normal file
@@ -0,0 +1,812 @@
|
||||
#5400
|
||||
palace key~
|
||||
the palace key of New Thalos~
|
||||
A large key bearing the crest of New Thalos lies here.~
|
||||
~
|
||||
18 c ao
|
||||
5400 0 0 0
|
||||
5 0 0
|
||||
#5401
|
||||
city key~
|
||||
the Key to the City of New Thalos~
|
||||
The heavy city key lies here in the dust~
|
||||
~
|
||||
18 c ao
|
||||
5401 0 0 0
|
||||
5 0 0
|
||||
#5402
|
||||
fountain water~
|
||||
the large central fountain~
|
||||
The large central fountain domintating the central square rests here.~
|
||||
~
|
||||
23 ce 0
|
||||
9999 9999 0 0
|
||||
9999 0 0
|
||||
#5403
|
||||
morningstar morning star~
|
||||
a morningstar~
|
||||
A small spiked metal ball connected to a rod by links of chain lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 5 6
|
||||
5 1200 500
|
||||
#5404
|
||||
awl-pike~
|
||||
an awl-pike~
|
||||
An awl pike lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 12 5
|
||||
3 2100 100
|
||||
#5405
|
||||
bardiche~
|
||||
a bardiche~
|
||||
A bardiche lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 6 3
|
||||
4 1900 110
|
||||
#5406
|
||||
corbin bec~
|
||||
a bec de corbin~
|
||||
A bec de corbin lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 8 3
|
||||
3 5400 50
|
||||
#5407
|
||||
guisarme bill~
|
||||
a bill-guisarme~
|
||||
A bill-guisarme lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 10 3
|
||||
3 1300 50
|
||||
#5408
|
||||
fauchard~
|
||||
a fauchard~
|
||||
A fauchard lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 8 1
|
||||
3 1250 20
|
||||
#5409
|
||||
glaive~
|
||||
a glaive~
|
||||
A glaive lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 10 5
|
||||
3 1870 20
|
||||
#5410
|
||||
guisarme~
|
||||
a guisarme~
|
||||
A guisarme lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 4 4
|
||||
4 1953 20
|
||||
#5411
|
||||
sickle~
|
||||
a sickle~
|
||||
A sickle lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 4 3
|
||||
1 500 10
|
||||
#5412
|
||||
sword bastard two-handed~
|
||||
a two-handed bastard sword~
|
||||
A two handed bastard sword lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 8 3
|
||||
18 12580 10000
|
||||
#5413
|
||||
scimitar~
|
||||
a scimitar~
|
||||
A scimitar lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 9 3
|
||||
10 1200 150
|
||||
A
|
||||
19 1
|
||||
#5414
|
||||
rapier~
|
||||
a rapier~
|
||||
A rapier lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 8 3
|
||||
10 3100 100
|
||||
A
|
||||
18 1
|
||||
#5415
|
||||
suit mail banded~
|
||||
a suit of banded mail~
|
||||
A suit of banded mail lies here.~
|
||||
~
|
||||
9 agmno 9
|
||||
8 0 0 0
|
||||
25 3400 800
|
||||
#5416
|
||||
suit brigandine~
|
||||
a suit of brigandine~
|
||||
A suit of brigandine lies here.~
|
||||
~
|
||||
9 agmo 9
|
||||
7 0 0 0
|
||||
20 2000 420
|
||||
#5417
|
||||
suit plate field~
|
||||
a suit of field plate~
|
||||
A suit of field plate lies here.~
|
||||
~
|
||||
9 agmno 9
|
||||
9 0 0 0
|
||||
28 4000 1000
|
||||
#5418
|
||||
suit ringmail ring mail~
|
||||
a suit of ringmail~
|
||||
A suit of ringmail lies here.~
|
||||
~
|
||||
9 n 9
|
||||
5 0 0 0
|
||||
6 1385 100
|
||||
#5419
|
||||
suit splintmail splint mail~
|
||||
a suit of splintmail~
|
||||
A suit of splintmail aromr lies here.~
|
||||
~
|
||||
9 m 9
|
||||
4 0 0 0
|
||||
5 2500 100
|
||||
#5420
|
||||
shield wooden~
|
||||
a wooden shield~
|
||||
A wooden shield lies here~
|
||||
~
|
||||
9 0 513
|
||||
1 0 0 0
|
||||
1 10 1
|
||||
#5421
|
||||
shield splinted~
|
||||
a splinted shield~
|
||||
A splinted shield lies here.~
|
||||
~
|
||||
9 0 513
|
||||
7 0 0 0
|
||||
8 175 17
|
||||
#5422
|
||||
buckler shield~
|
||||
a buckler~
|
||||
A buckler lies here.~
|
||||
~
|
||||
9 0 513
|
||||
1 0 0 0
|
||||
6 30 7
|
||||
#5423
|
||||
jacket leather~
|
||||
a leather jacket~
|
||||
A leather jacket lies here.~
|
||||
~
|
||||
9 0 9
|
||||
3 0 0 0
|
||||
6 600 200
|
||||
#5424
|
||||
sleeves leather~
|
||||
a pair of leather sleeves~
|
||||
A pair of leather sleeves lies here.~
|
||||
~
|
||||
9 0 257
|
||||
2 0 0 0
|
||||
2 350 200
|
||||
#5425
|
||||
cap leather~
|
||||
a leather cap~
|
||||
A leather cap lies here~
|
||||
~
|
||||
9 0 17
|
||||
1 0 0 0
|
||||
2 65 200
|
||||
#5426
|
||||
pants leather~
|
||||
a pair of leather pants~
|
||||
A pair of leather pants lies here.~
|
||||
~
|
||||
9 0 33
|
||||
2 0 0 0
|
||||
2 850 200
|
||||
#5427
|
||||
gloves leather~
|
||||
a pair of leather gloves~
|
||||
A pair of leather gloves lies here.~
|
||||
~
|
||||
9 0 129
|
||||
2 0 0 0
|
||||
2 150 200
|
||||
#5428
|
||||
boots padded leather~
|
||||
a pair of padded leather boots~
|
||||
A pair of padded leather boots lies here.~
|
||||
~
|
||||
9 0 65
|
||||
2 0 0 0
|
||||
2 410 200
|
||||
#5429
|
||||
jacket studded leather~
|
||||
a studded leather jacket~
|
||||
A studded leather jacket lies here.~
|
||||
~
|
||||
9 0 9
|
||||
3 0 0 0
|
||||
10 650 200
|
||||
#5430
|
||||
sleeves studded leather~
|
||||
a pair of studded leather sleeves~
|
||||
A pair of studded leather sleeves lie here.~
|
||||
~
|
||||
9 0 257
|
||||
3 0 0 0
|
||||
3 500 200
|
||||
#5431
|
||||
pants studded leather~
|
||||
a pair of studded leather pants~
|
||||
A pair of studded leather pants lie here.~
|
||||
~
|
||||
9 0 33
|
||||
3 0 0 0
|
||||
3 500 200
|
||||
#5432
|
||||
gloves studded leather~
|
||||
a pair of studded leather gloves~
|
||||
A pair of studded leather gloves lie here.~
|
||||
~
|
||||
9 0 129
|
||||
3 0 0 0
|
||||
3 500 200
|
||||
#5433
|
||||
shield leather~
|
||||
a leather shield~
|
||||
A leather shield lies here.~
|
||||
~
|
||||
9 0 513
|
||||
5 0 0 0
|
||||
3 50 200
|
||||
#5434
|
||||
sack~
|
||||
a sack~
|
||||
A sack lies here~
|
||||
~
|
||||
15 0 16385
|
||||
50 0 0 0
|
||||
1 20 200
|
||||
#5435
|
||||
lamp oil oillamp~
|
||||
an oil lamp~
|
||||
An oil lamp lies here~
|
||||
~
|
||||
1 0 1
|
||||
0 0 48 0
|
||||
1 100 200
|
||||
#5436
|
||||
backpack back pack~
|
||||
a backpack~
|
||||
A backpack lies here~
|
||||
~
|
||||
15 0 1025
|
||||
75 1 0 0
|
||||
8 100 100
|
||||
#5437
|
||||
basket~
|
||||
a basket~
|
||||
A basket lies here.~
|
||||
~
|
||||
15 0 1
|
||||
50 0 0 0
|
||||
4 250 50
|
||||
#5438
|
||||
pouch belt~
|
||||
a belt pouch~
|
||||
A belt pouch lies here~
|
||||
~
|
||||
15 0 2049
|
||||
25 0 0 0
|
||||
3 100 20
|
||||
#5439
|
||||
candle~
|
||||
a candle~
|
||||
A candle lies here~
|
||||
~
|
||||
1 0 16385
|
||||
0 0 50 0
|
||||
1 35 10
|
||||
#5440
|
||||
cheese~
|
||||
a hunk of cheese~
|
||||
A hunk of cheese lies here.~
|
||||
~
|
||||
19 0 1
|
||||
5 0 0 0
|
||||
1 5 10
|
||||
#5441
|
||||
bread~
|
||||
some bread~
|
||||
Some bread lies here.~
|
||||
~
|
||||
19 0 1
|
||||
3 0 0 0
|
||||
1 3 10
|
||||
#5442
|
||||
rations dry~
|
||||
some dry rations~
|
||||
Some dry rations lie here.~
|
||||
~
|
||||
19 0 1
|
||||
20 0 0 0
|
||||
2 20 30
|
||||
#5443
|
||||
rations iron~
|
||||
some iron rations~
|
||||
A tin of iron rations lies here.~
|
||||
~
|
||||
19 0 1
|
||||
25 0 0 0
|
||||
3 25 50
|
||||
#5445
|
||||
nuts~
|
||||
some nuts~
|
||||
Some nuts lie scatterd on the ground.~
|
||||
~
|
||||
19 0 1
|
||||
1 0 0 0
|
||||
1 1 10
|
||||
#5446
|
||||
belt~
|
||||
a belt~
|
||||
A nicely made belt lies here.~
|
||||
~
|
||||
9 0 2049
|
||||
0 0 0 0
|
||||
2 2 10
|
||||
#5447
|
||||
boots hiking~
|
||||
a pair of hiking boots~
|
||||
A nicely made pair of boots lies here.~
|
||||
~
|
||||
9 0 65
|
||||
0 0 0 0
|
||||
3 390 10
|
||||
#5448
|
||||
cloak fur~
|
||||
a fur cloak~
|
||||
A nicely made fur cloak lies here.~
|
||||
~
|
||||
9 0 1025
|
||||
0 0 0 0
|
||||
2 4550 50
|
||||
#5449
|
||||
girdle~
|
||||
a girdle~
|
||||
A nicely made girdle lies here.~
|
||||
~
|
||||
9 0 2049
|
||||
0 0 0 0
|
||||
1 375 10
|
||||
#5450
|
||||
hose~
|
||||
a pair of hose~
|
||||
A nicely made pair of hose lies here.~
|
||||
~
|
||||
9 0 33
|
||||
0 0 0 0
|
||||
1 120 10
|
||||
#5451
|
||||
robe common~
|
||||
a common robe~
|
||||
A nicely made robe of common cloth lies here.~
|
||||
~
|
||||
9 0 5
|
||||
0 0 0 0
|
||||
2 90 20
|
||||
#5452
|
||||
robe embroidered~
|
||||
an embroidered robe~
|
||||
A nicely made robe of embroidered cloth lies here.~
|
||||
~
|
||||
9 0 5
|
||||
0 0 0 0
|
||||
2 2500 5
|
||||
#5453
|
||||
sandals~
|
||||
a pair of sandals~
|
||||
A nicely made pair of sandals lies here.~
|
||||
~
|
||||
9 0 65
|
||||
0 0 0 0
|
||||
1 15 10
|
||||
#5454
|
||||
sash~
|
||||
a sash~
|
||||
A nicely made sash lies here.~
|
||||
~
|
||||
9 0 2049
|
||||
0 0 0 0
|
||||
1 20 10
|
||||
#5455
|
||||
jacket silk~
|
||||
a silk jacket~
|
||||
A nicely made silk jacket lies here.~
|
||||
~
|
||||
9 0 1025
|
||||
0 0 0 0
|
||||
1 3800 100
|
||||
#5456
|
||||
egg~
|
||||
an egg~
|
||||
An egg lies here.~
|
||||
~
|
||||
19 0 1
|
||||
2 0 0 0
|
||||
1 3 10
|
||||
#5457
|
||||
carrot~
|
||||
a carrot~
|
||||
A carrot lies here.~
|
||||
~
|
||||
19 0 1
|
||||
3 0 0 0
|
||||
1 4 10
|
||||
#5458
|
||||
tomato~
|
||||
a tomato~
|
||||
A tomato lies here.~
|
||||
~
|
||||
19 0 1
|
||||
2 0 0 0
|
||||
1 8 10
|
||||
#5459
|
||||
fig~
|
||||
a fig~
|
||||
A fig lies here.~
|
||||
~
|
||||
19 0 1
|
||||
1 0 0 0
|
||||
1 2 10
|
||||
#5460
|
||||
dates~
|
||||
some dates~
|
||||
A bunch of dates lies here.~
|
||||
~
|
||||
19 0 1
|
||||
2 0 0 0
|
||||
1 4 10
|
||||
#5461
|
||||
lamb leg~
|
||||
a leg of lamb~
|
||||
A leg of lamb lies here.~
|
||||
~
|
||||
19 0 1
|
||||
10 0 0 0
|
||||
2 10 20
|
||||
#5462
|
||||
beef side~
|
||||
a side of beef~
|
||||
A side of beef lies here.~
|
||||
~
|
||||
19 0 1
|
||||
15 0 0 0
|
||||
5 20 50
|
||||
#5463
|
||||
chicken whole~
|
||||
a whole chicken~
|
||||
A whole skinned chicken lies here.~
|
||||
~
|
||||
19 0 1
|
||||
12 0 0 0
|
||||
3 12 30
|
||||
#5464
|
||||
herring salted~
|
||||
a salted herring~
|
||||
A salted herring lies here.~
|
||||
~
|
||||
19 0 1
|
||||
8 0 0 0
|
||||
1 8 10
|
||||
#5465
|
||||
muscle~
|
||||
a muscle~
|
||||
A muscle lies here.~
|
||||
~
|
||||
19 0 1
|
||||
4 0 0 0
|
||||
1 4 10
|
||||
#5467
|
||||
glass liquor blue oasis whisky~
|
||||
a glass~
|
||||
A glass of blue alcohol rests here.~
|
||||
~
|
||||
17 0 1
|
||||
5 5 5 0
|
||||
1 1800 10
|
||||
#5468
|
||||
glass wine~
|
||||
a glass~
|
||||
A glass rests here.~
|
||||
~
|
||||
17 0 1
|
||||
1 1 2 0
|
||||
1 3800 10
|
||||
#5469
|
||||
bottle grog ale~
|
||||
a bottle of grog~
|
||||
A bottle lies here.~
|
||||
~
|
||||
17 0 1
|
||||
2 2 3 0
|
||||
1 8000 10
|
||||
#5470
|
||||
vial glowing blue~
|
||||
a glowing blue vial~
|
||||
A glowing blue vial lies here.~
|
||||
~
|
||||
10 ag 16385
|
||||
12 1 3 -1
|
||||
1 800 15
|
||||
E
|
||||
vial glowing blue~
|
||||
The blueish liquid inside this potion bottle is glowing with
|
||||
a strange light. There is a small label that reads 'Protection'
|
||||
~
|
||||
#5471
|
||||
potion green~
|
||||
a deep-green potion~
|
||||
A deep-green potion lies here.~
|
||||
~
|
||||
10 ag 16385
|
||||
10 15 35 -1
|
||||
1 5000 15
|
||||
E
|
||||
potion green~
|
||||
The potion inside the bottle is a greenish colour and has a
|
||||
small label which reads 'Curative'
|
||||
~
|
||||
#5472
|
||||
potion crystal clear~
|
||||
a crystal clear potion~
|
||||
A crystal clear potion lies here.~
|
||||
~
|
||||
10 g 16385
|
||||
10 50 51 35
|
||||
1 3000 15
|
||||
E
|
||||
potion crystal clear~
|
||||
This glass bottle appears to contain a clear liquid. There is a
|
||||
label on the bottle which reads 'Preparation'
|
||||
~
|
||||
#5473
|
||||
potion white~
|
||||
an off-white potion~
|
||||
An off-white potion lies here.~
|
||||
~
|
||||
10 0 16385
|
||||
15 14 28 36
|
||||
1 3000 15
|
||||
E
|
||||
potion white~
|
||||
This potion bottle contains a whitish liquid that looks rather thick.
|
||||
A small label reads 'Redemption'
|
||||
~
|
||||
#5474
|
||||
potion dark blue~
|
||||
a dark blue potion~
|
||||
A dark blue potion lies here.~
|
||||
~
|
||||
10 0 16385
|
||||
10 35 14 -1
|
||||
1 4000 15
|
||||
E
|
||||
potion dark blue~
|
||||
This dark blue potion has a small label on it reading 'Restoration'
|
||||
~
|
||||
#5475
|
||||
bottle scorpion flaming beer~
|
||||
a flaming scorpion~
|
||||
A bottle of strong beer lies here.~
|
||||
~
|
||||
17 0 1
|
||||
5 5 1 0
|
||||
1 500 10
|
||||
#5476
|
||||
barrel beer~
|
||||
a barrel~
|
||||
A barrel of beer lies here.~
|
||||
~
|
||||
17 0 1
|
||||
10 10 1 0
|
||||
15 900 50
|
||||
#5477
|
||||
shot whisky~
|
||||
a shot~
|
||||
A shot of strong liquor lies here.~
|
||||
~
|
||||
17 0 1
|
||||
1 1 5 0
|
||||
1 350 10
|
||||
#5478
|
||||
scroll recall~
|
||||
a scroll of recall~
|
||||
A scroll of recall lies here.~
|
||||
~
|
||||
2 g 16385
|
||||
12 42 -1 -1
|
||||
4 2000 25
|
||||
#5479
|
||||
wand grey silver~
|
||||
a grey-silver wand~
|
||||
A grey-silver wand lies here.~
|
||||
~
|
||||
3 gnop 16385
|
||||
15 1 1 6
|
||||
1 10000 15
|
||||
E
|
||||
wand grey silver~
|
||||
You see a small engraved storm cloud at the base of this wand.
|
||||
~
|
||||
#5480
|
||||
wand yellow~
|
||||
a wand of glinting yellow~
|
||||
A wand of glinting yellow lies here.~
|
||||
~
|
||||
3 g 16385
|
||||
1 1 1 19
|
||||
1 666 15
|
||||
E
|
||||
wand yellow~
|
||||
You see a shape slowly fading into existance at the base of this wand.
|
||||
~
|
||||
#5481
|
||||
wand oak~
|
||||
an oak wand~
|
||||
A wand of oak lies here.~
|
||||
~
|
||||
3 g 16385
|
||||
5 1 1 32
|
||||
1 500 15
|
||||
#5482
|
||||
wand pink~
|
||||
a pink wand~
|
||||
A pink wand lies here~
|
||||
~
|
||||
3 g 16385
|
||||
3 1 1 38
|
||||
1 5000 15
|
||||
#5483
|
||||
shears sewing~
|
||||
a pair of sewing shears~
|
||||
A pair of sewing shears lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 4 1
|
||||
2 100 50
|
||||
#5484
|
||||
cleaver meat~
|
||||
a meat cleaver~
|
||||
A meat cleaver lies here~
|
||||
~
|
||||
5 cd 8193
|
||||
0 1 5 0
|
||||
5 100 10
|
||||
#5485
|
||||
pen fountain~
|
||||
a fountain pen~
|
||||
A fountain pen lies here.~
|
||||
~
|
||||
5 b 8193
|
||||
0 1 3 11
|
||||
1 100 5
|
||||
#5486
|
||||
hammer sledge~
|
||||
a sledge hammer~
|
||||
A sledge hammer lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 3 6
|
||||
24 200 40
|
||||
#5487
|
||||
shoe horse~
|
||||
a horse shoe~
|
||||
A horse shoe lies here.~
|
||||
~
|
||||
9 bg 16389
|
||||
1 0 0 0
|
||||
2 1000 200
|
||||
A
|
||||
18 1
|
||||
#5488
|
||||
saddle~
|
||||
a saddle~
|
||||
A saddle lies here.~
|
||||
~
|
||||
12 0 1
|
||||
0 0 0 0
|
||||
4 100 50
|
||||
#5489
|
||||
crop riding~
|
||||
a riding crop~
|
||||
A riding crop lies here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 1 4 2
|
||||
1 50 10
|
||||
#5490
|
||||
chessboard~
|
||||
a chessboard~
|
||||
A heavy marble chessboard lies here.~
|
||||
~
|
||||
5 0 16385
|
||||
0 1 30 6
|
||||
10 100 20
|
||||
#5491
|
||||
seed sesame~
|
||||
a sesame seed~
|
||||
A sesame seed lies here.~
|
||||
~
|
||||
19 0 16385
|
||||
6 0 0 0
|
||||
1 10 0
|
||||
#5492
|
||||
spear gae bolg~
|
||||
Gae Bolg~
|
||||
A beautiful spear is lying on the ground here.~
|
||||
~
|
||||
5 agmno 8193
|
||||
0 5 3 11
|
||||
12 18000 12500
|
||||
E
|
||||
spear gae bolg~
|
||||
The beautiful, glowing spear is close to eight feet long and has
|
||||
a bright, polished silver blade that tapers at the end into what
|
||||
must be the finest point you have ever seen.
|
||||
~
|
||||
#5493
|
||||
key~
|
||||
the jail key~
|
||||
The key to the jail lies here.~
|
||||
~
|
||||
18 c 16385
|
||||
5493 0 0 0
|
||||
1 100 200
|
||||
#5494
|
||||
key~
|
||||
the dungeon key~
|
||||
The dungeon key lies here.~
|
||||
~
|
||||
18 c 16385
|
||||
5494 0 0 0
|
||||
1 100 200
|
||||
#5495
|
||||
claw wolverine~
|
||||
the wolverine claw~
|
||||
A claw from some animal lies here.~
|
||||
~
|
||||
5 bl 8193
|
||||
0 3 6 8
|
||||
2 400 50
|
||||
A
|
||||
13 -20
|
||||
#5496
|
||||
wrath allah mace~
|
||||
the wrath of Allah~
|
||||
A large ornate mace floats above the ground here.~
|
||||
~
|
||||
5 agmop 8193
|
||||
0 4 4 6
|
||||
16 25000 12500
|
||||
E
|
||||
wrath allah mace~
|
||||
This enormous weapon looks like it could pound the stuffing out of
|
||||
anything or anyone around.
|
||||
~
|
||||
$
|
285
old-codebase/lib/world/obj/60.obj
Normal file
285
old-codebase/lib/world/obj/60.obj
Normal file
@@ -0,0 +1,285 @@
|
||||
#6000
|
||||
axe lumber~
|
||||
a lumber axe~
|
||||
A heavy lumber axe lies here.~
|
||||
~
|
||||
5 d 8193
|
||||
0 2 3 3
|
||||
12 50 15
|
||||
E
|
||||
axe lumber~
|
||||
It is a heavy axe of the kind lumberjacks use to chop down trees.
|
||||
~
|
||||
A
|
||||
18 1
|
||||
#6001
|
||||
shirt chequered~
|
||||
a chequered shirt~
|
||||
A chequered shirt lies here.~
|
||||
~
|
||||
9 d 9
|
||||
1 0 0 0
|
||||
2 20 8
|
||||
E
|
||||
shirt chequered~
|
||||
It is an extra large, chequered shirt made from heavy cloth.
|
||||
~
|
||||
#6002
|
||||
boots leather~
|
||||
a pair of worn leather boots~
|
||||
A pair of worn leather boots lies here.~
|
||||
~
|
||||
9 d 65
|
||||
2 0 0 0
|
||||
4 60 10
|
||||
E
|
||||
boots~
|
||||
They are fashioned from rough leather that has been oiled frequently to make
|
||||
it stay waterproof. They look worn but quite functional.
|
||||
~
|
||||
#6003
|
||||
fireplace~
|
||||
a fireplace~
|
||||
A fireplace made from stone is set against the east wall.~
|
||||
~
|
||||
15 0 0
|
||||
200 0 0 0
|
||||
0 0 0
|
||||
E
|
||||
fireplace~
|
||||
It is fashioned from stones of various sizes that have been stacked on top of
|
||||
each other and fastened with mortar. Its chimney is constructed likewise and
|
||||
leads the smoke out through the low cabin ceiling.
|
||||
~
|
||||
#6004
|
||||
lantern brass hooded~
|
||||
a hooded brass lantern~
|
||||
A hooded brass lantern has been left here.~
|
||||
~
|
||||
1 0 16385
|
||||
0 0 100 0
|
||||
4 60 10
|
||||
E
|
||||
lantern brass hooded~
|
||||
It is a large and robust but somewhat battered oil lantern made from brass,
|
||||
and it is equipped with a handle to make it handy and a hood to protect its
|
||||
flame. Some letters have been scratched on its bottom.
|
||||
~
|
||||
E
|
||||
letters~
|
||||
The letters say:
|
||||
|
||||
Use 'hold lantern' to activate.
|
||||
|
||||
~
|
||||
#6005
|
||||
chest wooden~
|
||||
a wooden chest~
|
||||
A wooden chest stands in the corner.~
|
||||
~
|
||||
15 0 1
|
||||
100 15 6006 0
|
||||
20 100 10
|
||||
E
|
||||
chest wooden~
|
||||
It is a robust chest made from short, heavy planks that have been fastened
|
||||
together with tenons. It is equipped with a simple brass lock.
|
||||
~
|
||||
#6006
|
||||
key brass~
|
||||
a small brass key~
|
||||
A small brass key lies here.~
|
||||
~
|
||||
18 c 16385
|
||||
6006 0 0 0
|
||||
1 0 0
|
||||
E
|
||||
key brass~
|
||||
It is a small, simple brass key with no inscriptions or marks of any kind.
|
||||
~
|
||||
#6007
|
||||
coins gold~
|
||||
a heap of gold coins~
|
||||
Some gold coins lie piled up in a heap on the floor.~
|
||||
~
|
||||
20 0 1
|
||||
127 0 0 0
|
||||
1 127 0
|
||||
E
|
||||
coins gold~
|
||||
The coins seem to be gold. They are obviously valuable.
|
||||
~
|
||||
#6010
|
||||
blackberries berries~
|
||||
some blackberries~
|
||||
Some blackberries grow on a bush nearby.~
|
||||
~
|
||||
19 c 1
|
||||
3 0 0 0
|
||||
1 0 0
|
||||
E
|
||||
blackberries berries~
|
||||
They look very tasty indeed.
|
||||
~
|
||||
#6011
|
||||
mushroom~
|
||||
a mushroom~
|
||||
A small mushroom grows nearby.~
|
||||
~
|
||||
19 0 1
|
||||
6 0 0 0
|
||||
1 10 10
|
||||
E
|
||||
mushroom~
|
||||
It looks to be a tasty little thing.
|
||||
~
|
||||
#6012
|
||||
sign~
|
||||
a large sign~
|
||||
A large sign mounted on a pole is standing by the roadside.~
|
||||
~
|
||||
12 0 0
|
||||
0 0 0 0
|
||||
100 0 0
|
||||
E
|
||||
pole~
|
||||
Not the most interesting pole in the world.
|
||||
Better leave it here, though, as it holds the sign in place.
|
||||
~
|
||||
E
|
||||
sign~
|
||||
It says :-
|
||||
|
||||
Haon-Dor
|
||||
--------
|
||||
|
||||
This is the Forest of Haon-Dor. Enter at your own risk.
|
||||
Please report any strange occurrences to Furry,
|
||||
as Quifael and Derkhil are currently indisposed.
|
||||
|
||||
~
|
||||
#6013
|
||||
barrel water~
|
||||
a barrel~
|
||||
A water barrel has been left here.~
|
||||
~
|
||||
17 0 1
|
||||
40 40 15 0
|
||||
45 60 20
|
||||
#6014
|
||||
water brook~
|
||||
a small brook~
|
||||
A small brook trickles through the forest beside the path.~
|
||||
~
|
||||
23 0 0
|
||||
50000 50000 15 0
|
||||
0 0 0
|
||||
E
|
||||
water brook~
|
||||
The water looks clean and refreshing.
|
||||
~
|
||||
#6015
|
||||
water lake~
|
||||
the lake~
|
||||
~
|
||||
~
|
||||
23 0 0
|
||||
50000 50000 0 0
|
||||
0 0 0
|
||||
#6016
|
||||
cudgel oak oaken limb~
|
||||
an oaken cudgel~
|
||||
A limb has fallen here.~
|
||||
~
|
||||
5 g 8193
|
||||
0 1 7 7
|
||||
16 1 20
|
||||
A
|
||||
19 2
|
||||
A
|
||||
1 -2
|
||||
E
|
||||
cudgel oak oaken limb~
|
||||
The cudgel looks quite sturdy, and would make a nice weapon.
|
||||
~
|
||||
#6017
|
||||
corpse boar~
|
||||
the corpse of a boar~
|
||||
~
|
||||
~
|
||||
15 0 0
|
||||
100 0 0 0
|
||||
500 1 1
|
||||
#6018
|
||||
slab meat~
|
||||
a large slab of meat~
|
||||
A large piece of freshly cut boar meat is on the ground here.~
|
||||
~
|
||||
19 0 1
|
||||
24 0 0 0
|
||||
15 40 1
|
||||
E
|
||||
slab meat~
|
||||
It looks quite filling.
|
||||
~
|
||||
#6019
|
||||
tusks pair~
|
||||
a pair of boar tusks~
|
||||
A pair of large boar tusks have been dropped here.~
|
||||
~
|
||||
8 0 16385
|
||||
0 0 0 0
|
||||
10 60 1
|
||||
E
|
||||
tusks pair~
|
||||
They look like they might be worth something to a craftsman.
|
||||
~
|
||||
#6020
|
||||
log hollow floating~
|
||||
a hollow log~
|
||||
~
|
||||
~
|
||||
22 0 1
|
||||
0 0 0 0
|
||||
48 2 1
|
||||
E
|
||||
log~
|
||||
It looks like it would probably float.
|
||||
~
|
||||
#6021
|
||||
nest bird~
|
||||
the bird's nest~
|
||||
~
|
||||
~
|
||||
15 0 0
|
||||
30 0 0 0
|
||||
0 0 0
|
||||
#6022
|
||||
egg blue robin~
|
||||
a blue robin's egg~
|
||||
A small bluish egg has been left here.~
|
||||
~
|
||||
19 0 1
|
||||
6 0 0 0
|
||||
1 10 0
|
||||
E
|
||||
egg blue robin~
|
||||
It is small, but food nonetheless.
|
||||
~
|
||||
#6023
|
||||
meat rabbit~
|
||||
a piece of rabbit meat~
|
||||
A large piece of rabbit meat.~
|
||||
~
|
||||
19 0 1
|
||||
12 0 0 0
|
||||
5 29 20
|
||||
#6024
|
||||
meat deer venison~
|
||||
a piece of venison~
|
||||
A large piece of venison.~
|
||||
~
|
||||
19 0 1
|
||||
24 0 0 0
|
||||
10 80 20
|
||||
$
|
283
old-codebase/lib/world/obj/61.obj
Normal file
283
old-codebase/lib/world/obj/61.obj
Normal file
@@ -0,0 +1,283 @@
|
||||
#6101
|
||||
sign~
|
||||
a sign~
|
||||
An old, battered sign lies on the ground.~
|
||||
~
|
||||
12 0 1
|
||||
0 0 0 0
|
||||
10 2 2
|
||||
E
|
||||
sign~
|
||||
Only some of the letters are legible :-
|
||||
_
|
||||
_________| |_________
|
||||
/ | | \
|
||||
/ CAR.AX | | M.STY \
|
||||
\ M..SI.N | | SW..P /
|
||||
\_________| |_________/
|
||||
| |
|
||||
|
||||
~
|
||||
#6102
|
||||
tree opening~
|
||||
a colossal tree~
|
||||
A colossal tree blocks the way westward.~
|
||||
~
|
||||
15 0 0
|
||||
1000 0 0 0
|
||||
0 0 0
|
||||
E
|
||||
tree~
|
||||
This enormous tree must be a thousand years old. Its rough bark looks grey
|
||||
and pale and is decorated with scratches and clawmarks. On its west side is
|
||||
a small opening just above ground level.
|
||||
~
|
||||
E
|
||||
opening~
|
||||
The opening is far too narrow for you to squeeze through but it looks as if
|
||||
the tree is hollow.
|
||||
~
|
||||
#6103
|
||||
branch grey long~
|
||||
a long, grey branch~
|
||||
A long, grey branch rests heavily on the ground.~
|
||||
~
|
||||
1 0 16385
|
||||
0 0 25 0
|
||||
20 1 3
|
||||
E
|
||||
branch grey long~
|
||||
It is quite heavy and looks as if it has been dropped from great height. It
|
||||
is long dead and very dry. Could probably be lighted quite easily.
|
||||
~
|
||||
#6104
|
||||
branch grey long~
|
||||
a long, grey branch~
|
||||
A long, grey branch rests heavily on the ground.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 6 7
|
||||
18 60 20
|
||||
E
|
||||
branch grey long~
|
||||
It is very heavy and looks as if it has been dropped from great height. It
|
||||
is long and straight and the wood is very hard, still being full of sap.
|
||||
Although it does not fit very well in your hand, it could be used as a clumsy
|
||||
but very heavy weapon.
|
||||
~
|
||||
A
|
||||
18 -2
|
||||
#6105
|
||||
branch grey long~
|
||||
a long, grey branch~
|
||||
A long, grey branch rests heavily on the ground.~
|
||||
~
|
||||
13 0 1
|
||||
0 0 0 0
|
||||
40 0 0
|
||||
E
|
||||
branch grey long~
|
||||
It is very heavy and looks as if it has been dropped from great height. It
|
||||
is somewhat twisted and the hard wood is still full of sap.
|
||||
~
|
||||
#6106
|
||||
toadstool~
|
||||
a toadstool~
|
||||
A large toadstool grows nearby.~
|
||||
~
|
||||
19 0 1
|
||||
12 0 0 0
|
||||
5 20 20
|
||||
E
|
||||
toadstool~
|
||||
It is a large, brown boletus that must weigh nearly five pounds. The top
|
||||
surface is covered in a thin layer of transparent slime that emits a weak,
|
||||
musty smell. Not the most delicious thing you have seen.
|
||||
~
|
||||
#6107
|
||||
toadstool~
|
||||
a toadstool~
|
||||
A large toadstool grows nearby.~
|
||||
~
|
||||
19 0 1
|
||||
12 0 0 1
|
||||
5 20 20
|
||||
E
|
||||
toadstool~
|
||||
It is a large, brown boletus that must weigh nearly five pounds. It
|
||||
has small white spots and the top surface is covered in a thin layer
|
||||
of transparent slime that emits a weak, musty smell. Not the most
|
||||
delicious thing you have seen.
|
||||
~
|
||||
#6108
|
||||
coins gold~
|
||||
a big pile of gold coins~
|
||||
A big pile of gold coins is lying here.~
|
||||
~
|
||||
20 0 1
|
||||
15326 0 0 0
|
||||
15 15326 0
|
||||
#6109
|
||||
potion blue~
|
||||
a blue potion~
|
||||
A blue potion has been left here.~
|
||||
~
|
||||
10 g 1
|
||||
15 28 -1 -1
|
||||
2 68000 5000
|
||||
E
|
||||
potion blue~
|
||||
It has a nice deep blue color and a smell like peppermint.
|
||||
~
|
||||
#6110
|
||||
potion yellow musky~
|
||||
a musky yellow potion~
|
||||
A yellow potion has been left here.~
|
||||
~
|
||||
10 g 1
|
||||
15 39 -1 -1
|
||||
2 1000 200
|
||||
E
|
||||
potion yellow musky~
|
||||
It has a deep yellow color and and a strong spicy smell.
|
||||
~
|
||||
#6111
|
||||
shield round large~
|
||||
a large round shield~
|
||||
A large round shield has been left here.~
|
||||
~
|
||||
9 0 513
|
||||
5 0 0 0
|
||||
15 300 800
|
||||
E
|
||||
shield round large~
|
||||
It is made from hard wood that has been reinforced with heavy iron bands.
|
||||
~
|
||||
#6112
|
||||
crown iron~
|
||||
an iron crown~
|
||||
An iron crown rests on the ground.~
|
||||
~
|
||||
9 g 17
|
||||
6 0 0 0
|
||||
20 7000 500
|
||||
E
|
||||
crown iron~
|
||||
It is a heavy human-sized crown made from solid iron.
|
||||
~
|
||||
#6113
|
||||
sceptre iron~
|
||||
an iron sceptre~
|
||||
An iron sceptre lies on the ground.~
|
||||
~
|
||||
1 g 16385
|
||||
0 0 -1 0
|
||||
10 5000 700
|
||||
E
|
||||
sceptre iron~
|
||||
It is a heavy sceptre made from solid iron.
|
||||
~
|
||||
#6114
|
||||
ring iron~
|
||||
an iron ring~
|
||||
An iron ring has been left here.~
|
||||
~
|
||||
11 g 3
|
||||
0 0 0 0
|
||||
10 5000 500
|
||||
E
|
||||
ring iron~
|
||||
It is a quite heavy human-sized ring made from solid iron. It lacks
|
||||
decorations of any kind.
|
||||
~
|
||||
A
|
||||
17 -4
|
||||
A
|
||||
9 1
|
||||
#6115
|
||||
star morning-star~
|
||||
the morning star~
|
||||
the morning star is here collecting dust while it lies on the ground.~
|
||||
~
|
||||
5 g 8193
|
||||
0 2 9 7
|
||||
10 15000 2000
|
||||
A
|
||||
18 2
|
||||
#6116
|
||||
shirt scale~
|
||||
a black dragon scale shirt~
|
||||
A black dragon scale shirt has been left here.~
|
||||
~
|
||||
9 g 9
|
||||
6 0 0 0
|
||||
10 10000 100
|
||||
E
|
||||
shirt scale~
|
||||
It is a sleeveless shirt made from big, black dragon scales joined
|
||||
with silver threads. Its inside has been made from the soft skin
|
||||
on the dragon's belly, making it very comfortable to wear. The word
|
||||
'Isha' has been engraved on one of the scales.
|
||||
~
|
||||
#6117
|
||||
skirt scale~
|
||||
a black dragon scale skirt~
|
||||
A black dragon scale skirt has been left here.~
|
||||
~
|
||||
9 g 33
|
||||
6 0 0 0
|
||||
8 5000 100
|
||||
E
|
||||
skirt scale~
|
||||
It is a short skirt made from big, black dragon scales joined with
|
||||
silver threads. Its inside has been made from the soft skin on the
|
||||
dragon's belly, making it very comfortable to wear. The word 'Isha'
|
||||
has been engraved on one of the scales.
|
||||
~
|
||||
#6118
|
||||
cloak black~
|
||||
a black, hooded cloak~
|
||||
A large, hooded cloak, as dark as the night, has been left here.~
|
||||
~
|
||||
11 g 1025
|
||||
0 0 0 0
|
||||
20 8000 4000
|
||||
E
|
||||
cloak black~
|
||||
It is a heavy, black cloak with a large hood. The word 'Isha' is written
|
||||
inside it with a silver thread.
|
||||
~
|
||||
A
|
||||
17 -6
|
||||
A
|
||||
24 -4
|
||||
#6119
|
||||
belt silver~
|
||||
a broad silver belt~
|
||||
A broad silver belt has been left here.~
|
||||
~
|
||||
9 ag 2049
|
||||
6 0 0 0
|
||||
4 5000 3500
|
||||
E
|
||||
belt silver~
|
||||
It is a broad belt made from tiny silver rings woven together.
|
||||
~
|
||||
#6120
|
||||
sword long slender~
|
||||
a long, slender sword~
|
||||
A long, slender sword lies on the ground.~
|
||||
~
|
||||
5 agjl 8193
|
||||
0 3 6 3
|
||||
4 30000 6000
|
||||
E
|
||||
sword long slender~
|
||||
It is a long, slender sword that seems to be made from silver. The word
|
||||
'Isha' has been engraved on the hilt.
|
||||
~
|
||||
A
|
||||
18 4
|
||||
A
|
||||
19 2
|
||||
$
|
87
old-codebase/lib/world/obj/62.obj
Normal file
87
old-codebase/lib/world/obj/62.obj
Normal file
@@ -0,0 +1,87 @@
|
||||
#6200
|
||||
key~
|
||||
a key~
|
||||
A key sits here.~
|
||||
~
|
||||
18 cdq 16385
|
||||
6200 0 0 0
|
||||
1 20 0
|
||||
E
|
||||
key~
|
||||
It is a plain looking key.
|
||||
~
|
||||
#6201
|
||||
manacles~
|
||||
a set of manacles~
|
||||
A set of iron manacles lie here.~
|
||||
~
|
||||
9 h 129
|
||||
0 0 0 0
|
||||
20 100 20
|
||||
E
|
||||
manacles~
|
||||
They're big steel cuffs, meant to be locked around the hands.
|
||||
~
|
||||
A
|
||||
18 -20
|
||||
#6202
|
||||
shackles~
|
||||
a set of shackles~
|
||||
A set of shackles sit here, discarded.~
|
||||
~
|
||||
9 h 65
|
||||
0 0 0 0
|
||||
20 100 20
|
||||
E
|
||||
shackles~
|
||||
Big iron cuffs, meant to be locked around the ankles.
|
||||
~
|
||||
A
|
||||
14 -80
|
||||
#6203
|
||||
Runestone rune stone~
|
||||
the Runestone~
|
||||
A small stone with an inscription sits here.~
|
||||
~
|
||||
1 a 16385
|
||||
0 0 -1 0
|
||||
1 10000 2000
|
||||
E
|
||||
runestone rune stone~
|
||||
It is a small, carved stone with a strange symbol
|
||||
carved upon it. Strange...
|
||||
~
|
||||
A
|
||||
12 8
|
||||
#6204
|
||||
club~
|
||||
a club~
|
||||
A crude wooden club sits here.~
|
||||
~
|
||||
5 0 8193
|
||||
0 2 2 7
|
||||
12 10 2
|
||||
E
|
||||
club~
|
||||
It is a big, wooden club.
|
||||
~
|
||||
#6205
|
||||
Starkblade knife dagger blade~
|
||||
Starkblade~
|
||||
A knife hums with eternal energy here.~
|
||||
~
|
||||
5 bp 8193
|
||||
0 3 7 3
|
||||
1 100000 20000
|
||||
E
|
||||
starkblade knife dagger blade~
|
||||
It is an odd knife, with an inset of sapphire in the
|
||||
pommel. It hums constantly, and your hand stings a
|
||||
bit when you touch it.
|
||||
~
|
||||
A
|
||||
12 10
|
||||
A
|
||||
13 -20
|
||||
$
|
||||
|
86
old-codebase/lib/world/obj/63.obj
Normal file
86
old-codebase/lib/world/obj/63.obj
Normal file
@@ -0,0 +1,86 @@
|
||||
#6300
|
||||
key black~
|
||||
a black key~
|
||||
A somewhat plain black key has been left here.~
|
||||
~
|
||||
18 c 16385
|
||||
6300 0 0 0
|
||||
1 0 0
|
||||
#6301
|
||||
knife thief~
|
||||
a very sharp knife~
|
||||
A very sharp knife lies here.~
|
||||
~
|
||||
5 glmnp 8193
|
||||
0 8 1 11
|
||||
9 1000 2500
|
||||
E
|
||||
knife thief~
|
||||
A keen knife, very sharp -- you could cut the air in two!
|
||||
~
|
||||
A
|
||||
2 2
|
||||
A
|
||||
18 3
|
||||
#6302
|
||||
hat wizard~
|
||||
a wizard's hat~
|
||||
A blue wizard's hat lies here.~
|
||||
~
|
||||
9 fgnop 17
|
||||
6 0 0 0
|
||||
5 20000 10000
|
||||
E
|
||||
hat wizard~
|
||||
A hat made of blue cloth. It looks very comfortable.
|
||||
~
|
||||
A
|
||||
3 2
|
||||
A
|
||||
12 17
|
||||
#6303
|
||||
headress pontiff ornament cone head~
|
||||
a pontiff's headress~
|
||||
A white cone-shaped head ornament with religious symbols lies here.~
|
||||
~
|
||||
9 fgmop 17
|
||||
6 0 0 0
|
||||
5 20000 10000
|
||||
E
|
||||
headress pontiff ornament cone head~
|
||||
A starchy headress worn by powerful secular types.
|
||||
~
|
||||
A
|
||||
4 3
|
||||
A
|
||||
12 13
|
||||
#6304
|
||||
visor black knight~
|
||||
a black knight's visor~
|
||||
A black visor sits here.~
|
||||
~
|
||||
9 fgmno 17
|
||||
8 0 0 0
|
||||
5 20000 10000
|
||||
E
|
||||
visor black knight~
|
||||
A visor that protects the head, good for warriors.
|
||||
~
|
||||
A
|
||||
1 1
|
||||
A
|
||||
5 2
|
||||
#6305
|
||||
potion thick white~
|
||||
a thick white potion~
|
||||
A thick white potion has been left here.~
|
||||
~
|
||||
10 g 1
|
||||
25 15 35 19
|
||||
9 21000 1000
|
||||
E
|
||||
potion thick white~
|
||||
It is disgusting thick white gunk which looks like liquid web and smells like
|
||||
medicine.
|
||||
~
|
||||
$
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user