Moved old codebase to old-codebase/

This commit is contained in:
Gergely Polonkai (W00d5t0ck)
2012-03-07 16:24:50 +01:00
parent e2b367dd56
commit dc1a6d7a0a
377 changed files with 0 additions and 0 deletions

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Getting To Know Your "lib" Directory
------------------------------------------------------------------------------
etc/ Files maintained by the game which you should never touch while
the game is running.
house/ Crash-save files for player houses.
misc/ Miscellaneous database files such as fight messages, invalid names,
and socials.
plralias/ All of your player's aliases are stored here in the same
three letter encoding scheme as the plrobjs/ directory.
plrobjs/ The hierarchy containing player object files (i.e. crash files,
rent files, cryo-rent files, etc.).
text/ Files meant to be directly read by players such as MOTD (message of
the day), help files, and the immortal handbook. You can change
these files while the game is running, and then have the mud re-read
them using the 'reboot' command.
world/ The hierarchy of the world files (mobiles, objects, shops, rooms,
and zones).

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old-codebase/lib/etc/.gitignore vendored Normal file
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hcontrol
players
plrmail
badsites
board.immort
time

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/etc directory
-----------------------------------------------------------------------------
These files are maintained by the game; you should never try to modify them
while the game is running. If you know what you're doing, you can safely
alter them when the game is down.

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This directory is to save objects in player houses.

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* Note: all lines between records which start with '*' are comments and
* are ignored. Comments can only be between records, not within them.
*
* This file is where the damage messages go for offensive spells, and
* skills such as kick and backstab. Also, starting with Circle 3.0, these
* messages are used for failed spells, and weapon messages for misses and
* death blows.
*
* All records must start with 'M' in the first column (for 'Message').
* The next line must contain the damage number (defined in spells.h),
* then the messages (one per line):
* Death Message (damager, damagee, onlookers)
* Miss Message (damager, damagee, onlookers)
* Hit message (damager, damagee, onlookers)
* God message (damager, damagee, onlookers)
*
* All messages must be contained in one line. They will be sent through
* act(), meaning that all standard act() codes apply, and each message will
* automatically be wrapped to 79 columns when they are printed. '#' can
* be substituted for a message if none should be printed. Note however
* that, unlike the socials file, all twelve lines must be present for each
* record, regardless of any '#' fields which may be contained in it.
***************************************************************************
* Offensive Spells *
***************************************************************************
* Burning Hands
M
5
You have burned $N to death!
You have been burned to death by $n!
$n has burned $N to death!
You miss $N with your burning hands.
$n reaches for you with burning hands, but misses!
$n tries to burn $N, but $E escapes!
You burn $N with your hot little hands!
You cry out in pain as $n grabs you with burning hands!
$N cries out as $n burns $M!
Your attempt to burn $N nears BLASPHEMY!!!
The pitiful creature before you tries to burn you.
Unaware of the risks, $n tries to burn $N.
* Call Lightning
M
6
Your lightning bolt kills $N!
You are electrocuted to death by a lightning bolt sent by $n!
The dead body of $N sizzles in the heat from a lightning bolt sent by $n!
Your lightning bolt scores the ground in front of $N, a misser!
The ground before you is scored as $n misses you with lightning!
$N jumps backwards in time to avoid lightning sent by $n!
You hit $N with your lightning, bullseye!
You are hit by lightning sent by $n, OUCH!
$N screams in pain as lightning from $n penetrates $M!
$N stops your lightning with a single gesture, BEWARE!!!
You stop $n's lightning with a sure hand, no time for children's games...
$n's lightning disappears as $N makes a simple gesture.
* Chill Touch
M
8
You chill $N, remember to put flowers on $S grave...
You feel chilled by $n and then you feel no more -- R.I.P.
$n touches $N who slumps to the ground as a dead lump, rather chilly isn't it?
The atmosphere turns chilly as you miss $N!
You dodge $n and $s chill touch!
$n tries unsuccesfully to chill $N!
You chill $N!
You feel your life flowing away as $n chills you!
$n chills $N who suddenly seem less lively!
Are you trying to chill $N? -- what a joke!!
$n tries to chill you, what a laugh...
$N starts to laugh as $n turns chilly!
* Color Spray
M
10
YOU KILLED $N!!! -- don't you feel ashamed...
Your head is filled with all the colors of the rainbow before it bursts!
$n makes $N into a colorful corpse!
Your spray of color misses $N -- what a dull world...
$n unsuccesfully tries to add color to your life!
$n splashes color everywhere except $N.
Your own private rainbow hits $N in the face -- WOWIE!!
A sudden burst of colors sends you reeling!
$n throws colors at $N who in vain tries to escape!
Your spray of colors turn into butterflies as $N frowns.
Your frown is enough to turn $n's color spray into little butterflies.
The air is filled with butterflies as $N frowns at $n's color spray.
* Dispel Evil
M
22
$N is dissolved by your goodness.
$n dissolves you, you regret having been so evil, and die...
$n completely dissolves $N!
$N is unaffected by your goodness!
$n thinks that $e is really good, and tries to dispell you.
$N laughs at $n as $e tries to dispell $M!
$N shivers and suffers from $S evilness!
$n makes your soul hurt and suffer!
$n makes $N's evil spirit shiver and suffer!
Did you really expect $M to suffer?
$n unfruitfully tries to dispell you.
$n is stupid...
* Earthquake
M
23
The earth opens beneath $N's feet and swallows $M whole!
The earth opens beneath your feet and swallows you whole!
The earth opens beneath $N's feet and swallows $M whole!
$N desperately tries to keep $S balance as the earth shakes beneath $S feet!
You desperately try to keep your balance as the earth shakes beneath your feet!
$N desperately tries to keep $S balance as the earth shakes beneath $S feet!
$N falls down and hurts $Mself!
You fall down and hurt yourself!
$N falls down and hurts $Mself!
$N gracefully levitates as the earth shifts beneath $S feet under $M.
You gracefully levitate as the earth shifts underneath you.
$N gracefully levitates as the earth shifts beneath $S feet under $M.
* Energy Drain
M
25
$N crumples as you kill $M by draining $S energy!
As $n drains your last energy you look forward to the peace of the graveyard...
$n drains the energy of $N who crumples as a lifeless cocoon!
You need more draining lessons...
Luckily for you $n slept during draining-lessons!
$n fails to drain $N -- what a waste of energy!
You drain $N of some of $S energy!
You feel less energic as $n drains you!
$n drains $N -- what a waste of energy!
You waste energy trying to drain $N!
How amusing -- $n tries to drain you!
$N's eyes twinkle with laughter as $n tries to drain $M.
* Fireball
M
26
Your fireball hits $N with full force, causing an immediate death!
As you burst into flames of death $n grins evilly...
The heat from a fireball from $n turns $N into a charred corpse!
Your fireball blooms few feet before $N who claps $S hands in wonder.
$n aims a fireball at you but it blooms few feet before you; you clap your hands at the show.
A fireball from $n misses $N -- what great fireworks around here!!
You throw a fireball at $N and have the satisfaction of seeing $M enveloped in flames!
You are enveloped in flames from a fireball sent by $n -- OUCH!!
$n smirks as $s fireball explodes into the face of $N!
How shameful to throw fireballs at a GOD!!!
You choose to ignore $n's shameful attempt to fireball you.
$n's fireball is tactfully ignored by $N.
* Harm
M
27
As you finish the incantation of the spell, $N falls dead due to the amount of harm $E takes!
You feel light headed as $n completes a spell which causes you so much harm that you just snuff it.
As $n touches $M, $N takes the full brunt of a harm spell and collapses. Dead.
Swinging out at $N, you miss and your harm spell goes off harmlessly.
You duck out of the way of $n and $s harm spell misses you.
Showing remarkable dexterity, $N avoids $n's reach and subsequent harm spell.
You watch the pained expression on $N's face as you hit $M with your harm spell.
You grimace in pain as $n's harm spell strikes you.
A large grin crosses $n's face as $s harm spell causes $N grievous pain.
Harm a god? Are you serious? Of course $N avoids it casually.
$n tries to harm you. Poor sod.
What a buffoon! $n looks somewhat perturbed as $N ignores the recently cast harm spell.
* Lightning Bolt
M
30
Your lightning bolt shatters $N to pieces!
You feel enlightened by the lightning bolt $n sends, and then all is darkness -- R.I.P.!
$N recieves the full blast of a lightning bolt from $n... and is no more.
Your aim goes from bad to worse, and your lightning bolt misses $N!
$n has bad aim and $s lightning bolt misses you!
$n tries to hit $N with a lightning bolt but only hits the sky!
The lightning bolt hits $N with full impact!
YOU'RE HIT! A lightning bolt from $n has reached its goal!
$N wavers under the impact of the lightning bolt sent by $n!
Your lightning bolt is extinguished as mighty $N moves $S ears!
You move your ears to extinguish $n's lightning bolt.
$N moves $S ears and $n's lightning bolt is extinguished!
* Magic Missile
M
32
The magic missile tears away the remaining life of $N!
You only have time to notice $n uttering strange sounds before everything is dark!
The magic missile sent by $n causes $N to stagger and collaps in a lifeless heap!
The magic missile penetrates the air miles above $N.
You don't even have to duck as $n sends a magic missile way over your head.
$n tries in vain to correct the course of the magic missile meant to hit $N.
You watch with selfpride as your magic missile hits $N!
You stagger as a magic missile from $n hits you!
$n throws a magic missile at $N who staggers under the blow!
Your magic missile makes $N roar with laughter.
You can't help laughing as $n sends a magic missile at you.
$N starts to roar with laughter as $n sends a magic missile at $M.
* Shocking Grasp
M
37
$N dies while looking rather shocked!
$n shocks you. Unfortunately your heart can't stand it...
$n reveals with a shock that $N has left $S body!
$N rather shockingly evades your grasp!
You nimbly dodge a shocking grasp from $n!
$N shockingly evades the grasp of $n!
You get a good hold of the shocked $N!
You get a shock as $n gets too close to you!
$N looks shocked as $n grasps at $M!
You shockingly realize you can't shock $N...
These puny creatures are shocking at times...
The atmosphere gets loaded as $n tries to shock $N!
* Dispel Good
M
46
$N is dissolved by your evil.
$n dissolves you -- the price paid for leading a good life -- you die...
$n completely dissolves $N!
$N is unaffected by your evil!
$n thinks that $e is really evil, and tries to dispell you.
$N laughs at $n as $e tries to dispell $M!
$N shivers and suffers from $S goodness!
$n makes your soul hurt and suffer!
$n makes $N's good spirit shiver and suffer!
Did you really expect $M to suffer?
$n unfruitfully tries to dispell you.
$n is stupid...
***************************************************************************
* Offensive Skills *
***************************************************************************
* Backstab
M
131
$N makes a strange sound but is suddenly very silent as you place $p in $S back.
Suddenly $n stabs you in the back, R.I.P....
$n places $p in the back of $N, resulting in some strange noises, a lot of blood, and a corpse.
$N quickly avoids your backstab and you nearly cut your own finger!
$n tries to backstab you, but you avoid $m!
$n tries to backstab $N but nearly cuts $s own finger!
$N makes a strange sound as you place $p in $S back!
Suddenly $n stabs you in the back!
$n places $p in the back of $N, resulting in some strange noises and some blood!
$N sends you a look that makes you forget all about backstabbing.
$n tries to backstab you, but changes $s mind.
$n tries to backstab $N, but changes $s mind.
* Bash
M
132
$N doesn't recover from your bash! -- $E is dead.
As $n bashes at you, you give up living and die...
$N dies after $n has bashed $M!
As $N avoids your bash, you topple over and fall to the ground!
You dodge a bash from $n who loses $s balance and falls!
$N avoids being bashed by $n who loses $s balance and falls!
Your bash at $N sends $M sprawling!
$n sends you sprawling with a powerful bash!
$n sends $N sprawling with a powerful bash!
Your effort to bash $N sends YOU sprawling on the ground.
$n fruitlessly tries to bash you and is sent sprawling.
$n dares a bash at $N and is sent sprawling without touching $M.
* Kick
M
134
Your kick at $N's kidneys made $M die.
$n kills you by kicking your kidneys in!
$N dies from $n's last kick in $S kidneys!
Your beautiful full-circle kick misses $N by a mile.
$n makes a nice balletstep which plants $s foot a mile above your head.
$n makes a nice balletstep which plants $s foot a mile above $N's head.
Your boots need polishing again -- blood all over them...
$n wipes $s boots in your face!
$n wipes $s boots in the face of $N!
$N makes you kick at a huge stone appearing from nowhere -- OUCH!
You make $n kick a huge stone appearing from nowhere -- *giggle*
$n starts kicking a huge stone which suddenly appears.
M
134
Your kick at $N's face splits $S head open -- yummy!
$n aims a kick at your face which splits your head in two!
$n neatly kicks $N's head into pieces -- YUMMY!
You miss your kick at $N's groin, much to $S relief...
$n misses a kick at your groin, you breathe lighter now...
$n misses a kick at $N's groin, much to $N's relief...
Your kick hits $N in the solar plexus!
You're hit in solar plexus, wow, this is breathtaking!!
$n kicks $N in solar plexus, $N is rendered breathless!
You attempt to kick $N but lose your balance and fall face down in some mud that has suddenly appeared.
When $n tries to kick you, you quickly make him fall in some mud you have created.
$n falls face down in some mud created by $N.
***************************************************************************
* Weapon Attacks *
***************************************************************************
* Hit
M
300
You punch $N's head with a blow that crushes $S skull!
$n punches your head with a blow that crushes your skull!
$n punches $N's head so hard that $S skull cracks open!
You swing your fist at $N, but miss $M!
You barely avoid $n's fist as $e takes a swing at you!
$N barely avoids a blow from $n!
#
#
#
Your fist flops as your body refuses to fight the mighty $N.
$n seems to be having trouble getting $s body to fight you!!
$n's body rebels against $m when $e tries to punch $N.
M
300
You punch $N in $S kidneys resulting in $S immediate death!
You recieve a punch in your kidneys which ends your worldly misery -- R.I.P.!
$n punches $N in the kidneys causing immediate death!
You wildly punch at the air, missing $N.
$n misses a wild punch at you.
$n practices shadow-boxing while $N takes a break.
#
#
#
Instead of letting you punch $M, $N forces you to play Punch and Judy!!!
You convince $n of playing Punch and Judy instead of punching you.
$N convinces $n that no punching is necessary.
M
300
You hit $N with such force that $S neck snaps in two!
$n hits you with such force that your neck snaps in two!
$N's neck is snapped in two by a powerful blow from $n!
You try to hit $N who easily avoids the blow.
$n tries to hit you but you easily avoid the blow.
$n tries to hit $N who easily avoids the blow.
#
#
#
You try to hit $N but hit yourself instead!
$n tries to hit you but you hits $mself instead!
$n tries to hit $N but hits $mself instead!
M
300
You hit $N with a blow that breaks $S spine!
$n hits you with a blow that breaks your spine!
$n hits $N with a blow that breaks $S spine!
$N ducks under your fist as you try to hit $M.
You duck under $n's fist as $e takes a swing at you.
$N ducks under $n's fist as $e takes a swing at $M.
#
#
#
It isn't polite to swing at a GOD!
$n tries to take a swing at you -- how pathetic!
$n pathetically tries to take a swing at $N - ha!
* Sting
M
301
You drive a sting directly into the heart of $N, killing $M!
With a powerful driving force, $n's sting tears right through your chest causing instant death!
$n drives $s sting through $N's chest, killing $M!
You miss $N with your stinging blow!
$n drives $s stinging blow at you, barely missing!
You watch in fright as $n stings at $N, missing by mere inches!
#
#
#
Sting -- God... What are you thinking?
$n tries to sting you, somewhat comical to tell the truth.
$n stings at $N, then looks horrified as $N grins at $m!
M
301
You violently sting $N repeatedly, causing $S death!
You die a horrid death as $n stings you repeatedly all over your body!
As $n stings $N all over the place, $N falls lifeless to the ground.
You sting towards $N, but miss $M!
$n misses you with $s sting!
You watch on as $n stings at $N, but misses!
#
#
#
You sting at $N, and all that happens is that $E slaps himself as if a mosquito bit $M.
Was that a bee you just felt? Oh.. wait, it was just $n.
$N begins to slap at $Mself as $n tries to sting $M.
* Whip
M
302
You whip $N's head right off of $S body!
$n whips your head right off of your body!
$n whips $N's head right off of $S body!
You crack your whip at $N but it hits you in the face!
$n cracks $s whip at you and it hits $m in the face!
$n cracks $s whip at $N but only hits $mself in the face!
#
#
#
You'd better stop before $N whips your butt.
Pathetic little $n is trying to whip you... how cute.
$n tries to whip $N - isn't he cute?
M
302
Your dextrous whip messily tears $N's torso right off!
$n's whip messily tears you right in half!
With an evil grin, $n messily whips $N in half!
You try to whip $N but whip the ground instead!
$n tries to whip you but whips the ground instead!
$n tries to whip $N but whips the ground instead!
#
#
#
Don't try to whip $N.
$n is trying to whip you. Yawn.
$n tries to whip $N - yawn.
* Slash
M
303
You beautifully slash $N into two parts -- both dead.
Your upper body is disconnected from your legs as $n slashes at you -- R.I.P.!
$N is slashed in two by a masterful stroke of $n!
Your desperate slash at $N is easily avoided by $M.
You easily avoid a slash from $n.
$N nimbly avoids $n's slash.
#
#
#
Your cunning slash at $N is fruitless.
You nimbly stop a slash from $n.
$N stops a cunning slash from $n who looks disappointed.
M
303
Your slash at $N results in a pool of blood and $S immediate death!
Blood spurts all over as $n slashes at you. You die...
$n slashes at $N who colors everything red with blood from $S lethal wound.
You miss $N by an inch, curse that brat!
You manage to dodge $n's slash and laugh, HA!
$n's slash misses $N who laughs in sheer delight, HA!
#
#
#
Come on, what makes you think you can slash at a GOD?!
You barely register the puny creature before you...
The great $N seems to ignore $n's slashes.
M
303
$N cries out in agony as you slash $S ribcage open!
Your ribcage is slashed open by $n -- R.I.P.!
$n nicely dissects $N's ribcage with a single slash!
You try to slash $N but miss by a mile.
$n's slash misses you by a mile.
$n's slash at $N misses $M by a mile.
#
#
#
It's rude to try to slash a GOD, you know.
$n tries to slash you -- how rude!
$n tries to slash $N -- how rude!
M
303
Your powerful slash cleanly cuts off $N's head, which rolls away with a look of horror on it.
You briefly feel the sensation of flight as $n slices your head cleanly off!
$n cleanly slices off $N's head which rolls away with a look of horror on it!
$N is cooled by the breeze of your missed slash at $M.
$n cools you with the breeze of $s missed slash at you.
$n cools $N with the breeze of $s missed slash.
#
#
#
Yeah, right.
$n tries to slash you... yeah, right.
$n tries to slash $N... yeah, right.
* Bite
M
304
You sink your teeth deep into $N's neck -- blood sprays everywhere!
$n sinks $s teeth deep into your neck, tearing your jugular vein to bits!
$n sinks $s teeth deep into $N's neck, tearing $S jugular vein to bits!
You snap your teeth at $N but miss him.
$n snaps $s teeth at you fiercly but misses.
$n fiercly snaps $s teeth at $N but misses the mark.
#
#
#
You attempt to bite $N. Ouch! That hurt!
$n tries to bite you, how funny.
$n tries to bite $N - funny, huh?
M
304
You bite $N through $S ribcage and into $S heart -- $e falls to the ground in agony.
$n bites you right through your ribcage and into your heart -- you fall to the ground writhing in agony...
$n's powerful jaw bites through $N's ribcage into $S heart -- $E falls to the ground writhing in agony!
You try to bite $N but bite your tongue instead.
$n tries to bite you but bites $s tongue instead!
$n tries to bite $N but bites $s own tongue instead!
#
#
#
Aren't you trying to bite off more than you can chew?
$n snaps at you but realizes $e is biting off more than $e can chew.
$n stupidly tries to bite off more than $e can chew by snapping at $N.
* Bludgeon
M
305
You forcefully bludgeon $N whose head suddenly cracks open like a walnut!
$n bludgeons your head which cracks open like a walnut!
$n ruthlessly bludgeons $N whose head cracks open like a walnut!
You fruitlessly try to bludgeon $N.
You easily dodge $n's attempt to bludgeon you.
$n tries to bludgeon $N who easily avoids the blow.
#
#
#
Your attempt to bludgeon $N fails, luckily for you $N has a good sense of humor!
Your patience is tried when $n tries to clobber you.
$N restrains $Mself from zapping $n when $e attempts to bludgeon the mighty one.
M
305
Your relentless bludgeoning of $N finally results in $S broken neck!
$n's relentless bludgeoning of you finally results in your broken neck!
$n's relentless bludgeoning of $N finally results in $N's broken neck!
You try to bludgeon $N who simply laughs at you.
$n tries to bludgeon you, but you avoid $m and laugh.
$N laughs at $n's attempt to bludgeon $M.
#
#
#
Your attempt to bludgeon $N fails, luckily for you $N has a good sense of humor!
Your patience is tried when $n tries to clobber you.
$N restrains $Mself from zapping $n when $e attempts to bludgeon the mighty one.
* Crush
M
306
You crush $N right out of existence!
$n crushes you right out of existence!
$n crushes $N right out of existence!
You try to crush $N who jumps out of the way!
$n tries to crush you but you jump out of the way!
$n tries to crush $N who jumps out of the way!
#
#
#
A pox on thee and thy pitiful crush on $N!
$n seems to have a crush on you...
$n seems to have a crush on $N...
M
306
You crush $N's entire body, making a terrible mess!
$n crushes your entire body, making a terrible mess!
$n crushes $N's entire body, making a terrible mess!
You hopelessly try to crush $N.
$n hopelessly tries to crush you.
$n hopelessly tries to crush $N.
#
#
#
A pox on thee and thy pitiful crush on $N!
$n seems to have a crush on you...
$n seems to have a crush on $N...
* Pound
M
307
You pound $N right into the ground!
$n pounds you six feet under.
$n pounds $N mightily on the head, crushing $S entire body!
You pound at the air as $N nimbly steps out of the way!
You jump out of the way in a panic as $n pounds at you!
$n looks perturbed as $s pound misses $N!
#
#
#
You pound $N! And $E thanks you for it? *boggle*
$n gives you a pound. Wonder what the exchange rate is...
$n starts giving pounds to $N who begins to count the money.
M
307
You pound on $N with reckless abandon when you realize that $E is dead.
With $s reckless pounding attacks, you succomb to death.
$N falls under $n's pounding blows, yet $n continues $s attack!
You hear the air whistle as you split the air with your pound!
$n pounds in your direction, causing a whistling sound!
With a loud whistle through the air, $n misses $s pounding attack upon $N!
#
#
#
Who are you trying to kid?
Hmmm... I think you missed the joke that $n was trying to tell you.
$N looks somewhat perplexed as $n tries to pound him!
* Claw
M
308
You claw $N's face right off!
$n claws your face right off!
$n claws $N's face right off!
You try to claw at $N but miss!
$n tries to claw at you but misses by a hair!
$n tries to claw at $N, missing by a hair!
#
#
#
You dummy! Not the claw, the claw!
$n must be crazy - trying to claw at you!
$n must be crazy - trying to claw at $N!
M
308
Your razor-sharp claws rip $N wide open!
$n's razor-sharp claws rip you wide open!
$n's razor-sharp claws rip $N wide open!
You try to claw at $N but almost nick yourself instead!
$n tries to claw at you but nearly nicks $mself instead!
$n tries to claw at $N but nearly nicks $mself instead!
#
#
#
You dummy! Not the claw, the claw!
$n must be crazy - trying to claw at you!
$n must be crazy - trying to claw at $N!
* Maul
M
309
You maul $N across the chest and $E screams in pain as $E falls lifeless to the ground.
As $n mauls you in the chest, you feel a searing pain... then nothing.
With a brutal maul to the chest, $n slaughters $N!
You swing wildly with your maul, almost hitting yourself!
Phew! $n missed you with $s wild maul!
$n mauls at $N, missing wildly!
#
#
#
Mauling a God? What would your poor mother think? Of course, you probably wouldn't hesitate to maul her too.
$n tries to maul you, and as $e fails, looks quite horrified. How pleasant.
$N laughs as $n tries to maul $M. How comical.
* Thrash
M
310
You bring $N within the thrashing of $S life, and then thrash $M one last time, killing $M.
$n thrashes you violently, and you die.
With a horrible thrashing, $N falls lifeless under $n's blows!
You miss your thrash against $N!
What a stroke of luck, $n seems to have missed you with $s thrash!
$n thrashes madly at $N, missing $M!
#
#
#
Thrash a God? More likely that $N would thrash you, don't you think?
What a fool, $n tried to thrash you. *sigh*
Looking rather silly, $n tries to thrash at $N.
* Pierce
M
311
You succesfully pierce $N and $S dead body falls to the ground in a lifeless heap.
$n pierces you. You are no longer a living member of this world -- R.I.P.!
$n pierces $N whose suddenly lifeless body falls to the ground!
You try to pierce $N but pierce the air instead!
$n pierces holes in the air.
$n tries to pierce air instead of fighting $N.
#
#
#
The mighty $N begins to think you a nuisance!!!
Your patience is almost gone when you stare back at $n.
The air is loaded when $N angrily wards off a piercing attack from $n.
M
311
You pierce $N's heart, you heartbreaker you...
$n breaks your heart, goodbye cruel world...
$n pierces the heart of $N who falls to the ground clutching at the wound!
You lunge at $N without managing to pierce $M.
$n tries to pierce you but fails miserably.
$n lunges at $N but can't pierce $M.
#
#
#
The great $N sends you a piercing look, OOPS!
You return $n's pierce with a piercing look, hmmm...
$N returns $n's pierce with a piercing look, hmmm...
* Blast
M
312
You blast $N with all of your might, killing $M!
With $s powerful blast, $n tears your life from your body!
$N falls lifeless as $n's blast rips $M apart!
You blast wildly, missing $N by a mere inch or two!
You skillfully avoid $n's wild blast!
$n misses $N with $s wild blast! What luck $N seems to have!
#
#
#
Are you kidding? What do you expect your feeble blast to do to $N?
Heh. $n tried to blast you. Good thing you have blastproof armour.
$n looks afraid of the consequences as $e tries fruitlessly to blast $N.
* Punch
M
313
You punch at $N causing $S face to collapse under the blow, blood everywhere. Doesn't look like $N will recover. Ever.
$n's forceful punch causes you to see red, until you die shortly thereafter.
$n punches $N right in the face! There is blood everywhere, and $N seems to be dead!
You miss $N with your haymaker!
$n throws a haymaker at you which whistles by your ear!
$n just misses $N with a strong punch!
#
#
#
Punch a God? May be smarter to punch a wall for a bit. You might do more damage to it.
Is that a quiet whistling noise you hear as $n is swinging $s fist about?
$n looks like $e would prefer to have punched a wall rather than trying to punch $N.
* Stab
M
314
You stab $N through the heart! Instant death!
$n drives a stab at you, it pierces your heart! RIP!
$n stabs brutally at $N, killing him as $N is impaled by $n!
You stab at $N, missing!
$n misses a particularily nasty stab in your direction!
$n stabs at $N! $e misses!
#
#
#
You stab at $N! Too bad $E's a god, huh?
$n stabs at you! Lucky for you that you are immune to this kind of thing.
You watch in pity as $n stabs towards $N missing in the most futile way possible!
M
314
You stab forth towards $N, hitting $M in the abdomen causing a messy but mortal wound!
$n stabs you in the stomach, and you watch your insides fall out as you die.
Making a mess of $N, $n kills $M with a stab to the midsection.
You stab at $N, barely missing $M!
$n stabs at you, missing by a good mile or so!
$N grins at $n as the stab sent by $n goes wide!
#
#
#
Gods can't be stabbed, did noone ever teach you that? And $N just so happens to be one.
It sure is nice being a god isn't it... especially since $n can't hit you with $s stabs.
$n stabs at $N only to discover $N's immunity to stabbing weapons.
* Suffering
M
399
#
You feel wounded -- too wounded -- you die...
$N lies suffering on the ground until no blood is left in $S body.
#
suffer miss victim - should never see.
suffer miss room - should never see.
#
You lie on the ground suffering from your terrible wounds...
$N lies helplessly on the ground and suffers...
#
Suffer god victim - should never see.
Suffer god room - should never see.
M
399
#
You can only lie still as your last heartbeat ebbs...
$N suffers from bloodlack, and the lack of a beating heart...
#
suffer miss victim - should never see.
suffer miss room - should never see.
#
You lie on the ground suffering from bleeding wounds...
$N lies immobile on the ground, suffering...
#
Suffer god victim -- should never see.
Suffer god room -- should never see.
* Poison
M
33
#
Poison burns intensely in your veins... you shiver... you die.
$N has a few cramps and dies, suffering.
#
suffer miss victim - should never see.
suffer miss room - should never see.
#
You feel burning poison in your blood, and suffer.
$N looks really sick and shivers uncomfortably.
#
You have become poisoned somehow.
$N has somehow become poisioned.
***************************************************************************
* NPC Attacks *
***************************************************************************
* Fire Breath
M
202
$N is killed by fire breath.
You are burned to ash, as $n breathes on you.
$n makes $N to ash.
$N is missed by fire breath.
$n breathes fire at you, but you avoids it.
$N avoids $n's firebreath.
$N is hit by fire breath.
$n burns you.
$N is partly made ash, as $n breaths fire.
$N, being immortal, is just warmed.
$n warms you.
$n warms $N.
* Gas Breath
M
203
$N is killed by gas breath.
You die from the gas $n breathes on you.
$n kills $N with a gas breath.
$N is missed by gas breath.
$n breathes gas at you, but it has no effect.
$N avoids $n's gas.
$N is hit by gas breath.
$n gasses you.
$N is gassed by $n.
$N is immortal, so can't be gassed.
$n wants to gas you, but can't.
$n tries to gas $N, but can't.
* Frost Breath
M
204
$N is killed by frost breath.
You are frozen to ice, as $n breathes on you.
$n makes $N to ice.
$N is missed by frost breath.
$n breathes frost at you, but you avoid it.
$N avoids $n's frost breath.
$N is hit by frost breath.
$n freezes you with $s breath.
$N is partly made ice, as $n breathes frost.
$N is immortal, and thus avoids your frost breath.
$n supplies you with air conditioning.
$n supplies $N with air conditioning.
* Acid Breath
M
205
$N is killed by your acid breath.
You are corroded to nothing, as $n breathes on you.
$n corrodes $N to nothing.
$N is missed by acid.
$n breathes acid at you, but you avoids it.
$N avoids $n's acidbreath.
$N is hit by acid.
$n corrodes you.
$N is corroded as $n breaths acid.
$N is immortal, and thus is immune to acid.
$n helps you clean your hands with a little acid.
$n helps $N cleaning.
* Lightning Breath
M
206
$N is killed by your lightning breath.
You are killed by $n's lightning breath.
$n killes $N with a lightning breath.
$N is missed by your lightning breath.
$n breathes lightning at you, but you avoids it.
$N avoids $n's lightning breath.
$N is hit by your lightning breath.
$n hits you with a lightning breath.
$N is hit by $n's lightning breath.
$N is immortal and immune to lightning breath.
$n tries to breath lightning upon you.
$n tries to breath lightning upon $N.
$

View File

@@ -0,0 +1,796 @@
accuse 0 5
Accuse who??
#
You look accusingly at $M.
$n looks accusingly at $N.
$n looks accusingly at you.
Accuse somebody who's not even there??
You accuse yourself.
$n seems to have a bad conscience.
applaud 0 0
Clap, clap, clap.
$n gives a round of applause.
#
beg 0 0
You beg the gods for mercy. (No way you're gonna get it! :-))
The gods fall down laughing at $n's request for mercy.
You desperately try to squeeze a few coins from $M.
$n begs you for money. You gratiously let $m peep at your fortune.
$n begs $N for a dime or two -- or twenty!
Your money-lender seems to be out for the moment.
How? - begging yourself for money doesn't help.
#
bleed 0 0
You bleed profusely, making an awful mess...
$n bleeds profusely, making an awful mess...
#
blush 0 0
Your cheeks are burning.
$n blushes.
#
bounce 0 0
BOIINNNNNNGG!
$n bounces around.
#
bow 0 5
You bow deeply.
$n bows deeply.
You bow before $M.
$n bows before $N.
$n bows before you.
Who's that?
You kiss your toes.
$n folds up like a jacknife and kisses $s own toes.
brb 0 0
Come back soon!
$n will be right back!
#
burp 0 0
You burp loudly.
$n burps loudly.
#
cackle 0 0
You cackle gleefully.
$n throws back $s head and cackles with insane glee!
#
chuckle 0 0
You chuckle politely.
$n chuckles politely.
#
clap 0 0
You clap your small hands together.
$n shows $s approval by clapping $s small hands together.
#
comb 0 0
You comb your hair -- perfect.
$n combs $s hair, what a dashing specimen!
You patiently untangle $N's hair -- what a mess!
$n tries patiently to untangle $N's hair.
$n pulls your hair in an attempt to comb it.
That person is not here.
You pull your hair, but it will not be combed.
$n tries to comb $s tangled hair.
comfort 0 5
Do you feel uncomfortable?
#
You comfort $M.
$n comforts $N.
$n comforts you.
Comfort who?
You make a vain attempt to comfort yourself.
#
cough 0 0
Yuck, try to cover your mouth next time!
$n coughs loudly.
#
cringe 1 0
You cringe in terror.
$n cringes in terror!
You cringe away from $M.
$n cringes away from $N in mortal terror.
$n cringes away from you.
I don't see anyone by that name here.. what are you afraid of?
I beg your pardon?
#
cry 0 5
Waaaaah..
$n bursts into tears.
You cry on $S shoulder.
$n cries on $N's shoulder.
$n cries on your shoulder.
Who's that?
You cry to yourself.
$n sobs quietly to $mself.
cuddle 1 5
Who do you feel like cuddling today?
#
You cuddle $M.
$n cuddles $N.
$n cuddles you.
They aren't here.
You must feel very cuddly indeed. :)
#
curse 0 0
You swear loudly for a long time.
$n swears: #@*"*&^$$%@*&!!!!!!
#
curtsey 0 0
You curtsey to your audience.
$n curtseys gracefully.
#
dance 1 8
Feels silly, doesn't it?
$n tries to dance breakdance but nearly breaks $s neck!
You lead $M to the dancefloor.
$n sends $N across the dancefloor.
$n sends you across the dancefloor.
Eh, WHO?
You skip and dance around by yourself.
$n skips a light Fandango.
daydream 1 0
You dream of better times.
$n looks absent-minded, $s eyes staring into space.
#
drool 1 0
You start to drool.
$n starts to drool.
You drool all over $N.
$n drools all over $N.
$n drools all over you.
Pardon??
Sure, go ahead and drool...yuk!
$n drools on $mself. What a sight.
embrace 0 0
You reach but come away empty. :(
$n reaches out for an embrace, but no one is there.
You embrace $M warmly.
$n embraces $N warmly.
$n embraces you warmly.
Alas, your embracee is not here.
You embrace yourself??
$n wraps his arms around himself for a warm self-embrace.
fart 0 0
Where are your manners?
$n lets off a real rip-roarer!
#
flip 0 0
You flip head over heels.
$n flips head over heels.
#
flirt 1 5
You flirt outrageously.
$n flirts outragously.
You flirt outrageously with $N.
$n flirts outrageously with $N.
$n flirts outrageously with you.
Sorry, your dearly beloved is not around.
You flirt with yourself. Must look stupid.
$n thinks $e is the most wonderful person in the world.
fondle 0 5
Who needs to be fondled?
#
You fondly fondle $M.
$n fondly fondles $N.
$n fondly fondles you.
You fondly try to fondle someone not in the room, but who cares.
You fondly fondle yourself, feels funny doesn't it?
$n fondly fondles $mself -- this is going too far!!
french 0 0
French whom??
#
You give $N a long and passionate kiss, it seems to take forever...
$n kisses $N passionately.
$n gives you a long and passionate kiss, it seems to take forever...
Your heart is filled with despair as that person is not here.
You gather yourself in your arms and try to kiss yourself.
$n makes an attempt at kissing $mself.
frown 0 0
What's bothering you?
$n frowns.
#
fume 1 5
Take it easy now! Count to ten, very slowly.
$n grits $s teeth and fumes with rage.
You stare at $M, fuming.
$n stares at $N, fuming with rage.
$n stares at you, fuming with rage!
Fume away.. they ain't here.
That's right - hate yourself!
$n clenches $s fists and stomps his feet, fuming with anger.
gasp 0 0
You gasp in astonishment.
$n gasps in astonishment.
#
giggle 0 0
You giggle.
$n giggles.
#
glare 0 5
You glare at nothing in particular.
$n glares around $m.
You glare icily at $M.
$n glares at $N.
$n glares icily at you, you feel cold to your bones.
You try to glare at somebody who is not present.
You glare icily at your feet, they are suddenly very cold.
$n glares at $s feet, what is bothering $m?
greet 0 0
Greet Who?
#
You greet $m with a light kiss on his cheek.
$n greets $N with a light kiss on its cheek.
$n greets you with a light kiss on your cheek.
Please -- try someone who is here?
So, you've finally discovered yourself!
$n greets $mself.. $e always was a strange one.
grin 0 0
You grin evilly.
$n grins evilly.
#
groan 0 0
You groan loudly.
$n groans loudly.
#
grope 0 5
Whom do you wish to grope??
#
Well, what sort of noise do you expect here?
$n gropes $N.
$n gropes you.
Try someone who's here.
You grope yourself -- YUCK.
$n gropes $mself -- YUCK.
grovel 1 0
You grovel in the dirt.
$n grovels in the dirt.
You grovel before $M
$n grovels in the dirt before $N.
$n grovels in the dirt before you.
Who?
That seems a little silly to me..
#
growl 0 0
Grrrrrrrrrr...
$n growls.
#
hiccup 0 0
*HIC*
$n hiccups.
#
hug 1 5
Hug who?
#
You hug $M.
$n hugs $N.
$n hugs you.
Sorry, friend, I can't see that person here.
You hug yourself.
$n hugs $mself.
kiss 0 0
Isn't there someone you want to kiss?
#
You kiss $M.
$n kisses $N.
$n kisses you.
Never around when required.
All the lonely people :(
#
laugh 0 0
You fall down laughing.
$n falls down laughing.
#
lick 0 0
You lick your mouth and smile.
$n licks $s mouth and smiles.
You lick $M.
$n licks $N.
$n licks you.
Lick away, nobody's here with that name.
You lick yourself.
$n licks $mself -- YUCK.
love 0 0
You love the whole world.
$n loves everybody in the world.
You tell your true feelings to $N.
$n whispers softly to $N.
$n whispers to you sweet words of love.
Alas, your love is not present...
Well, we already know you love yourself (lucky someone does!)
$n loves $mself, can you believe it?
massage 0 0
Massage what, thin air?
#
You gently massage $N's shoulders.
$n massages $N's shoulders.
$n gently massages your shoulders...ahhhhhhhhhh...
You can only massage someone in the same room as you.
You practice yoga as you try to massage yourself.
$n gives a show on yoga-positions, trying to massage $mself.
moan 0 0
You start to moan.
$n starts moaning.
#
nibble 0 0
Nibble on who?
#
You nibble on $N's ear.
$n nibbles on $N's ear.
$n nibbles on your ear.
Sorry, not here, better go back to dreaming about it.
You nibble on your OWN ear???????????????????
$n nibbles on $s OWN ear (I wonder how it is done!!).
nod 1 0
You nod solemnly.
$n nods solemnly.
#
nudge 0 0
Nudge? Nudge??? The HELL you say!!!!
#
You nudge $M with your elbow.
$n nudges $N suggestively with $s elbow.
$n nudges you suggestively. You two have an understanding.
Eh? That person isn't here, you know.
Well, just nudge yourself, but how do you get your elbow in that position?
$n nudges $mself with $s elbows, making $m look like a large chicken.
nuzzle 1 5
Nuzzle who??
#
You nuzzle $S neck softly.
$n softly nuzzles $N's neck.
$n softly nuzzles your neck.
No.. they aren't here..
I'm sorry, friend, but that's impossible.
#
pat 0 0
Pat who??
#
You pat $N on $S head.
$n pats $N on $S head.
$n pats you on your head.
Who, where, what??
You pat yourself on your head, very reassuring.
$n pats $mself on the head.
peer 1 0
You peer around you, uncertain that what you see is actually true.
$n peers around, looking as if $e has trouble seeing everything clearly.
#
point 1 0
You point whereto?
$n points in all directions, seemingly confused.
You point at $M -- $E DOES look funny.
$n muffles a laugh, pointing at $N.
$n points at you... how rude!
You must have a VERY long index-finger...
You point at yourself. Insinuating something?
$n points at $mself, suggesting that the center of matters is $e.
poke 0 0
Poke who??
#
You poke $M in the ribs.
$n pokes $N in the ribs.
$n pokes you in the ribs.
You can't poke someone who's not here!
You poke yourself in the ribs, feeling very silly.
$n pokes $mself in the ribs, looking very sheepish.
ponder 1 0
You ponder over matters as they appear to you at this moment.
$n sinks deeply into $s own thoughts.
#
pout 0 0
Ah, don't take it so hard.
$n pouts.
#
pray 0 0
You feel righteous, and maybe a little foolish.
$n begs and grovels to the powers that be.
You crawl in the dust before $M.
$n falls down and grovels in the dirt before $N.
$n kisses the dirt at your feet.
No such person around; your prayers vanish into the endless voids.
Talk about narcissism...
$n performs some strange yoga-exercises and mumbles a prayer to $mself.
puke 0 0
You puke.
$n pukes.
You puke on $M.
$n pukes on $N.
$n pukes on your clothes!
Once again?
You puke on yourself.
$n pukes on $s clothes.
punch 0 0
Punch the air? Sure, go ahead, fine by me...
$n starts shadow-boxing.
You punch $M right in the face! Yuck, the BLOOD!
$n punches weakly at $N, missing by miles.
$n tries a punch at you but misses by a good quarter-mile...
Punch who?
You punch yourself in the face resulting in your own nose being bloodied.
$n punches $mself in the face, looking kind of stupid.
purr 0 0
MMMMEEEEEEEEOOOOOOOOOWWWWWWWWWWWW.
$n purrs contentedly.
#
roll 1 0
You roll your eyes in disgust.
$n rolls $s eyes in disgust.
You look at $M and roll your eyes in disgust.
$n looks at $N in contempt and rolls $s eyes with disgust.
$n stares at you and rolls $s eyes in digust.
Um... who?
You roll your eyes, disgusted with your own incompetence.
$n rolls $s eyes, disgusted with $mself.
ruffle 0 0
You've got to ruffle SOMEONE.
#
You ruffle $N's hair playfully.
$n ruffles $N's hair playfully.
$n ruffles your hair playfully.
Might be a bit difficult.
You ruffle your hair, wondering how far you can go before the rest think you're crazy.
$n ruffles $s hair -- weirdo!
scream 0 0
ARRRRRRRRRRGH!!!!!
$n screams loudly!
#
shake 0 5
You shake your head.
$n shakes $s head.
You shake $S hand.
$n shakes $N's hand.
$n shakes your hand.
Sorry good buddy, but that person doesn't seem to be here.
You are shaken by yourself.
$n shakes and quivers like a bowlful of jelly.
shiver 0 0
Brrrrrrrrr.
$n shivers uncomfortably.
#
shrug 0 0
You shrug.
$n shrugs helplessly.
#
sigh 0 0
You sigh.
$n sighs loudly.
#
sing 0 0
You raise your clear (?) voice towards the sky.
SEEK SHELTER AT ONCE! $n has begun to sing.
#
slap 0 0
Normally you slap SOMEBODY.
#
You slap $N.
$n slaps $N.
You are slapped by $n.
How about slapping someone in the same room as you??
You slap yourself, silly you.
$n slaps $mself, really strange...
smile 1 0
You smile happily.
$n smiles happily.
You smile at $M.
$n beams a smile at $N.
$n smiles at you.
There's no one by that name around.
You smile at yourself.
$n smiles at $mself.
smirk 0 0
You smirk.
$n smirks.
#
snap 0 0
PRONTO! You snap your fingers.
$n snaps $s fingers.
#
snarl 0 0
You snarl like a viscious animal.
$n snarls like a cornered, viscious animal.
You snarl at $M angrily. Control yourself!
$n snarls angrily at $N. $e$u seems incapable of controlling $mself.
$n snarls viciously at you. $U$s self-control seems to have gone bananas.
Eh? Who? Not here, my friend.
You snarl at yourself, obviously suffering from schizophrenia.
$n snarls at $mself, and suddenly looks very frightened.
sneeze 0 0
Gesundheit!
$n sneezes.
#
snicker 0 0
You snicker softly.
$n snickers softly.
#
sniff 0 0
You sniff sadly. *SNIFF*
$n sniffs sadly.
#
snore 0 0
Zzzzzzzzzzzzzzzzz.
$n snores loudly.
#
snowball 0 0
Who do you want to throw a snowball at??
#
You throw a snowball in $N's face.
$n conjures a snowball from thin air and throws it at $N.
$n conjures a snowball from thin air and throws it at you.
You stand with the snowball in your hand because your victim is not here.
You conjure a snowball from thin air and throw it at yourself.
$n conjures a snowball out of the thin air and throws it at $mself.
snuggle 1 5
Who?
#
you snuggle $M.
$n snuggles up to $N.
$n snuggles up to you.
They aren't here.
Hmmm...
#
spank 0 8
You spank WHO? Eh? How? Naaah, you'd never.
$n spanks the thin air with a flat hand.
You spank $M vigorously, long and hard. Your hand hurts.
$n spanks $N over $s knee. It hurts to even watch.
$n spanks you long and hard. You feel like a naughty child.
Are you sure about this? I mean, that person isn't even here!
Hmm, not likely.
#
spit 0 0
You spit over your left shoulder.
$n spits over $s left shoulder.
You spit on $M.
$n spits in $N's face.
$n spits in your face.
Can you spit that far?
You drool down your front.
$n drools down $s front.
squeeze 0 0
Where, what, how, WHO???
#
You squeeze $M fondly.
$n squeezes $N fondly.
$n squeezes you fondly.
Where, what, how, WHO???
You squeeze yourself -- try to relax a little!
$n squeezes $mself.
stare 0 5
You stare at the sky.
$n stares at the sky.
You stare dreamily at $N, completely lost in $S eyes..
$n stares dreamily at $N.
$n stares dreamily at you, completely lost in your eyes.
You stare and stare but can't see that person anywhere...
You stare dreamily at yourself - enough narcissism for now.
$n stares dreamily at $mself - NARCISSIST!
steam 0 0
You let out some steam, much to the others' relief (and your own!)
$n lets out a lot of steam, much to your relief.
#
stroke 0 0
Whose thigh would you like to stroke?
#
You gently stroke $S inner thigh.
$n gently strokes $N's inner thigh... hmm...
$n gently strokes your inner thigh with feathery touches.
That person is not within reach.
You are about to do something you would rather not be caught doing.
$n starts to do something disgusting and then stops.
strut 0 0
Strut your stuff.
$n struts proudly.
#
sulk 1 0
You sulk.
$n sulks in the corner.
#
tackle 0 5
You tackle the air. It stands not a chance.
$n starts running around $mself in a desparate attempt to tackle the air.
You ruthlessly tackle $M to the ground.
$n ruthlessly tackles $N, pinning $M to the ground.
$n suddenly lunges at you and tackles you to the ground!
That person isn't here (luck for them, it would seem...)
Tackle yourself? Yeah, right....
$n makes a dextrous move and kicks $s left leg away with $s right.
tango 0 8
With whom would you like to tango?
$n puts a rose between $s teeth, but takes out it since noone joins $m.
You put a rose between your teeth and tango with $M seductively.
$n puts a rose between $s teeth and tangos with $N seductively.
$n puts a rose between $s teeth and tangos with you seductively.
That person isn't around. Better sit this one out.
Feels rather stupid, doesn't it?
$n puts a rose between $s teeth and tries to tango with $mself.
taunt 0 0
You taunt the nothing in front of you.
$n taunts something that seems to be right in front of $m.
You taunt $M, to your own delight.
$n taunts $N rather insultingly. $U$n seems to enjoy it tremendously.
$n taunts you. It really hurts your feelings.
Hmmmmmmm.....nope, no one by that name here.
You taunt yourself, almost making you cry...:(
$n taunts $mself to tears.
thank 0 5
Thank you too.
#
You thank $N heartily.
$n thanks $N heartily.
$n thanks you heartily.
No one answers to that name here.
You thank yourself since nobody else wants to!
$n thanks $mself since you won't.
think 1 0
You think about life, the universe and everything.
$n sinks deeply into thought about the meaning of life.
You think about what purpose $E has in relation to your part of life.
$n stops and thinks about $N, completely lost in thought.
Your ears burn as $n thinks about you.. you wonder what about.
You'd better think harder, if you hope to make contact!
You think about yourself (for once).
$n thinks about $mself for a change.....(?)
tickle 0 0
Who do you want to tickle??
#
You tickle $N.
$n tickles $N.
$n tickles you - hee hee hee.
Who is that??
You tickle yourself, how funny!
$n tickles $mself.
twiddle 0 0
You patiently twiddle your thumbs.
$n patiently twiddles $s thumbs.
#
wave 0 0
You wave.
$n waves happily.
You wave goodbye to $N.
$n waves goodbye to $N.
$n waves goodbye to you. Have a good journey.
They didn't wait for you to wave goodbye.
Are you going on adventures as well??
$n waves goodbye to $mself.
whine 0 0
You whine pitifully.
$n whines pitifully about the whole situation.
#
whistle 0 0
You whistle appreciatively.
$n whistles appreciatively.
#
wiggle 0 0
Your wiggle your bottom.
$n wiggles $s bottom.
#
wink 0 5
Have you got something in your eye?
$n winks suggestively.
You wink suggestively at $N.
$n winks at $N.
$n winks suggestively at you.
No one with that name is present.
You wink at yourself?? -- what are you up to?
$n winks at $mself -- something strange is going on...
worship 0 5
You find yourself head-down in the dirt, worshipping.
$n starts worshipping nothing at all.
You fall to your knees and worship $M deeply.
$n falls to $s knees, worshipping $N with uncanny dedication.
$n kneels before you in solemn worship.
Uh.. who? They're not here, pal.
You seem sure to have found a true deity.....
$n falls to $s knees and humbly worships $mself.
yawn 0 0
Gosh, will you trade those teeth for mine?? -- you get my glasseyes in the bargain too!
$n yawns.
#
yodel 0 0
You start yodelling loudly and rather beautifully in your own ears.
$n starts a yodelling session that goes right to the bone.
#
$

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asshole
balls
bastard
basterd
basturd
bitch
cock
crap
cum
cunt
dick
fag
fuck
fuk
lick
orgasm
penis
piss
prick
pussy
shit
suck
twat
whore

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1
old-codebase/lib/plrobjs/.gitignore vendored Normal file
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*.objs

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#!/bin/sh
echo "Purging $1"
cd $1
date >> deleted
../../../bin/delobjs ../../etc/players *.objs >> ../deleted
cd ..

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#!/bin/sh
echo "Purging old rent files, please wait..."
purgedir A-E
purgedir F-J
purgedir K-O
purgedir P-T
purgedir U-Z
rm -f ZZZ/*
echo "Done."

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#!/bin/sh
../../bin/listrent A-E/* | fgrep -i $1
../../bin/listrent F-J/* | fgrep -i $1
../../bin/listrent K-O/* | fgrep -i $1
../../bin/listrent P-T/* | fgrep -i $1
../../bin/listrent U-Z/* | fgrep -i $1

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(lib/text/background)
There once was a guy who played MUDs
But the MUDs that he played were all duds
"I'll write one," said he.
And he brushed off his C.
And soon played his game with his buds.

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(lib/text/credits)
C I R C L E M U D 3 . 0
CircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy "Ras" Elson at
Johns Hopkins University's Department of Computer Science. All code unique
to CircleMUD is protected under a copyright by the Trustees of the Johns
Hopkins University. Additional development coordinated by Alex Fletcher,
George Greer, and Daniel Koepke with feedback from CircleMUD mailing list.
CircleMUD is freeware and can be downloaded via anonymous FTP from
ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD. Its developers
can be contacted at cdev@circlemud.org.
Type HELP CIRCLEMUD for more information.
============================================================================
Original game idea, concept, and design:
Katja Nyboe [Superwoman] (katz@freja.diku.dk)
Tom Madsen [Stormbringer] (noop@freja.diku.dk)
Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk)
Michael Seifert [Papi] (seifert@freja.diku.dk)
Sebastian Hammer [Quinn] (quinn@freja.diku.dk)
------------------------------------------------------------------------------
Additional contributions from Michael Curran, Bill Wisner, Mads Haar, and
Stephan Dahl.
Originally developed at:
DIKU - The Department of Computer Science at the University of Copenhagen.

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Your MUD Name Here
lib/text/greetings
Based on CircleMUD 3.1,
Created by Jeremy Elson
A derivative of DikuMUD (GAMMA 0.0),
created by Hans-Henrik Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
By what name do you wish to be known?

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(lib/text/handbook)
This is the immortal handbook.
Right now it doesn't say anything particularly useful -- bug the higher-ups
to write their policies here.

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commands.hlp
info.hlp
socials.hlp
spells.hlp
wizhelp.hlp
$

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commands.hlp
info.hlp
socials.hlp
spells.hlp
wizhelp.hlp
$

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AC
"AC" is your armor class. It is a number from -10 to 10, roughly
defined as follows:
AC Roughly equivalent to
-----------------------------------------------------------
10 Naked person
0 Very Heavily armored (Plate mail, and "two shields")
-10 Armored battle tank
The score command displays your armor class as a number such as 78/10;
this means 78 on a scale from -100 to 100 (i.e., 7.8 on the scale from
-10 to 10.)
See also: SCORE
#
AREAS
This is a listing of the areas available for exploration on this
CircleMUD.
Limbo -- DikuMud
River Island Of Minos -- Mahatma of HexOynx
God Simplex -- CircleMUD, modified by Taz of Tazmania
The Straight Path -- Steppin of ChicagoMUD
The High Tower Of Magic -- Skylar of SillyMUD*
Midgaard -- DikuMud
The Three Of Swords -- C.A.W.
Miden'Nir -- Copper II, modified by VampLestat of MercMUD*
The Chessboard -- Exxon of SillyMUD
Mount Moria -- Redferne of DikuMud*
The Great Eastern Desert -- Rorschach
The Drow City -- Rorschach
The City Of Thalos -- Rorschach
The Great Pyramid -- Andersen of HexOynx*
New Thalos -- Duke Of SillyMUD*
The Haon-Dor Forest -- Quifael of DikuMud, extended by by Derkhil
of CircleMUD
The Orc Enclave -- C.A.W.
Arachnos -- Mahatma of HexOynx
Rand's Tower -- C.A.W.
The Dwarven Kingdom -- Depeche of DikuMud
The Sewers -- Redferne of DikuMud
Redferne's Residence -- DikuMud, modified by Cyron of VieMud
Rome -- Onivel of JediMUD
King Welmar's Castle -- CircleMUD*
Newbie Zone -- Maynard of StrangeMUD
All those marked with * have been heavily modified by Furry of VieMud
C.A.W. stands for the Curious Areas Workshop. For more information
mail <fletchra@qsilver.queensu.ca>.
See also: CREDITS
#
BOARDS
Bulletin boards are the forum of inter-player communication on the MUD.
There are different bulletin boards for different purposes -- for example,
a standard mortal board, a board for immortals, a board for fun "social"
messages, etc. Naturally, not all players may be allowed to read all
types of boards.
Type "LOOK BOARD" to see the messages already posted on a board. Type
"WRITE <subject>" to post a message to a board; terminate a message with
a '@' as the first character on a line. Type "READ <number>" to read a
post. Type "REMOVE <number>" to remove your own messages.
Example:
> look at board
> write Am I using these boards correctly?
[writes the message; terminates with a '@']
> look at board
> read 6
> remove 6
See also: MAIL, READ, WRITE
#
CLERIC
Clerics have an ancient belief in not carrying sharp weapons. Hence, they can
only wield bludgeoning weapons. This class gives you the wisdom of peace,
blessing and healing, though it is possible to learn more violent spells.
You can improve your spells by using the practice command.
See 'help spells' for a list of spells available.
See also: PRACTICE, SPELLS
#
EXPERIENCE XP
Whenever you kill a monster or a player, you earn experience points. When
enough experience points are earned, you raise a level.
Things you should know about experience points:
* When damaging a monster, you get experience points.
* If you kill a monster of higher level than yourself, you get bonus
experience points. If killing a monster of lower level you'll gain
less experience points
See also: GROUP, SCORE
#
FLAGS
Players sometimes have FLAGS after their names in the WHO list. These
flags are always in parentheses, not brackets or braces.
FLAG MEANING
----------- ---------------------------------------------------------
(KILLER) Player is trying to kill other players. That means you
can try to kill him/her without being flagged.
(THIEF) Player is trying to steal from other players. Fire away.
(invis) Player is invisible; you can see him/her because you are
sensitive to the presence of invisible things.
(writing) Player is writing on the board; do not disturb.
(mailing) Player is writing mail; do not disturb.
(deaf) Player has chosen not to hear shouts.
(notell) Player has chosen not to accept tells.
(quest) Player is participating in a quest currently being run by
the Gods.
See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE
#
GUILD
The Guildhouse is the place where mortals may go to escape the troubles and
perils of a cruel world. Each guild is heavily guarded, so that only members
may enter the building. Guilds are also the places where people come to
learn and practice the skills of their trade.
See also: PRACTICE
#
HOUSES
Houses have been implemented as of CircleMUD 3.0. A house entails two things:
access control and crash protection. Only you and your guests will be allowed
to enter the house. Your house will be crash-saved every five minutes. You
can force your house to save by typing 'save' while standing in your house.
In the event of a crash, the objects in your house as of the last crash-save
will be loaded back into your house when the MUD reboots. Also, if you own
a house, and quit from the game while standing in your house, you will be
loaded into your house next time you enter the game.
Guests of your house can be defined using the HOUSE command. See HOUSE for
more information.
Houses are an alternative to renting. You can simply enter your house and
quit; your objects will drop to the ground and be crash-saved for when you
return. There is currently no limit to the number of objects which can be
stored in your house. Of course, players must expect to pay a much higher
premium for the convenience of houses; contact your local Implementor for
a fee schedule.
See also: HOUSE
#
IMPLEMENTOR
The most powerful being in existence.
#
INN INNS CRYOGENIC CRYO RECEPTION
Inns are places where the weary traveler may rest while the innkeeper looks
after his equipment and treasure.
Specifically, the game will save your equipment while you are logged out.
There is a daily cost for renting, based on your equipment. Each item has
a per diem charge. The per diem charge is calculated to the nearest second,
however -- if you rent at the rate of 2400 coins per day, and you come back
39 hours later, you will be charged 3900 coins.
A CRYOGENIC CENTER will store your items for a one-time charge of four
days rent.
Rent files are deleted if you run out of money to pay the per diem charges
or after 30 days. Cryogenic-rent files are deleted after 60 days.
See also: OFFER, RENT
#
LINK
A lot of players have problems with their links to the game. This can be
very hazardous to your health in the middle of a battle, of course.
I. If your link is broken, you will automatically attempt to flee each
time someone attempts to hit you. If you manage to flee, then you
will be saved by divine forces, and put in a safe place until you
reconnect to the game.
II. If your link jams (freezes), you have a problem. The only solution we
can give is that you break your link as quickly as possible. By
breaking the link you can hope that the above procedure is initiated.
Do not try to get out of a fight by breaking link. You will be not
reimbursed for any experience or equipment if you purposefully
cut your link.
#
"MAGIC USER" WIZARD MAGE
This is the class of powerful and violent magic, but the magic user do not
control the nature, and can therefore not bless and such.
You can improve your spells by using the practice command.
See 'help spells' for a list of spells available.
See also: PRACTICE, SPELLS
#
MANA
Mana is used when casting spells. You must have a certain amount of mana
in order to cast any particular spell. If you do not have enough mana to
cast the spell you must rest until you gain enough points to cast.
See also: SPELLS
#
MIDGAARD MAP
Temple Altar
|
|
Reading -- Temple -- Donations
Room of
Midgaard Post Reception
| Office /
Cleric | | /
Guild----Temple Square----Grunting---Bar
(Fountain) Boar Inn
Magic |
Shop Bakery | Grocer Weaponsmith
| | | | | East
<---West-----+------+----Market----+--------+--------Gate--->
Gate | | Square | | |
| Mage Armory | Pet Warrior Wally's
(Wall Guild | Shop Guild World of Water
Road) |
| | Uncle Juans's
| | |
+-(Poor-Alley)-+----Square----+(Dark-Alley)-------+
| | | | | |
| Grubby | Thieves Levee Warehouse
| Inn | Guild |
(Wall Dump |
Road) Sewers/ |
| |
| Midgaard
<=== [Bridge] =============================== River =============>
|
|
+(Concourse)+------------+-------------+----------+
| | | | |
| + +----Cafe +---Penny |
| | Park--v | | Lane |
| City | +--+--+ | |
| Guard----+----+----+--o--+-----+----+---City |
| HQ | | Hall |
| + +--(Emerald)--+ |
(Concourse) | | (Concourse)
| +------(Park-+-Road)-------+ |
| | | |
| +--(Emerald)-+ +---Elm |
| | | Street |
| + + |
| | | |
+-----------+------(Concourse)---------+----------+
|
Graveyard
Entrance
#
SHOPS
Shops are places where the adventurer may purchase equipment for his quests,
and where he may sell his treasure if he should manage to survive the perils
with his life and sanity intact. Many shops trade only in a specific type of
merchandise. Thus, a baker may well refuse to buy your armor, even if it is
of high quality!
To some people, the prospect of obtaining the entire inventory of a shop by
murdering the keeper may appear tempting - but beware: The shopkeepers are
often rugged, capable men; roughened by years of trading and, indeed, surviving
in a world where the only safe prospect is death in the end.
See also: BUY, SELL, LIST, VALUE
#
SPELL SPELLS
Magic User Cleric
(1) Magic Missile (1) Armor
(1) - (1) Cure Light
(2) Detect Magic (2) Create Water
(2) Detect Invisible (2) Create Food
(3) Chill Touch (3) Detect Poison
(3) Infravision (3) -
(4) Invisibility (4) Cure Blindness
(4) Armor (4) Detect Evil
(4) - (4) Detect Alignment
(5) Burning Hands (5) Bless
(6) Locate Object (6) Blindness
(6) Strength (6) Detect Invisible
(7) Shocking Grasp (7) Infravision
(8) Sleep (8) Protection From Evil
(8) - (8) Poison
(9) Lightning Bolt (9) Cure Critical
(9) Blindness (9) Group Armor
(10) Detect Poison (10) Summon
(10) - (10) Remove Poison
(11) Color Spray (11) -
(12) - (12) Earthquake
(12) - (12) Word of Recall
(13) Energy Drain (13) -
(14) Curse (14) Detect Evil
(14) Poison (14) Detect Good
(14) - (14) Dispel Evil
(14) - (14) Dispel Good
(15) Fireball (15) Call Lightning
(15) - (15) Sanctuary
(16) Charm Person (16) Heal
(17) Sense Life (17) Control Weather
(19) - (19) Harm
(22) - (22) Group Heal
(26) Enchant Weapon (26) Remove Curse
#
THIEF THIEVES
Thieves are known to have very special qualities, that no other class offers.
Their specialty tends to be in the darker, sneakier art. Many of these
qualities can come in handy in many situations, such as picking locks.
You can improve you skills by using the practice command.
Skills available to thieves:
sneak, hide, steal, backstab, pick lock, track
See the help on each skill for more information.
See also: PRACTICE
#
WARRIOR FIGHTER
Warriors are known to have more strength than the average player. This makes
them better at hand-to-hand-combat, as they possess skills of violence and
fighting unequaled by the members of any other class. However, they lack the
ability to use magic of any sort.
You can improve your skills by using the practice command.
Skills available to warriors:
kick, rescue, track, bash
See also: PRACTICE
#
CIRCLE CIRCLEMUD CREDITS
C I R C L E M U D 3 . 0
CircleMUD was developed from DikuMud (Gamma 0.0) by Jeremy "Ras" Elson at
Johns Hopkins University's Department of Computer Science. All code unique
to CircleMUD is protected under a copyright by the Trustees of the Johns
Hopkins University.
Many, many people contributed to CircleMUD in one way or another throughout
the course of its development. Although it's impossible for me to remember
them all, I'd like to extend special thanks to certain people:
-- Jeff Fink and George Greer, for submitting a veritable mountain of
excellent code.
-- Chris Epler and Chris Herringshaw for extensive beta-testing and bug
reporting.
-- Furry (Alex Fletcher), for single-handedly managing Circle's world files.
-- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other
code and area submissions.
-- Jean-Jack Riethoven for porting the code to the Amiga, David Carver
for porting it to OS/2, and Jack Patton and Steffen Haeuser for the
Amiga port.
-- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
-- The DikuMud folk, and the good old WhatMUD implementors Dave & Justin,
for starting the ball rolling.
-- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being
there in the very early days of Circle's development.
-- Sharon, Ben, Erica, Aly, and Josh, for keeping me sane.
-- Jules (hamotek sheli) for being the greatest.
...plus everyone else in the Circle community who has submitted material!
Thanks everyone!
Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD
To report bugs: bugs@circlemud.org
To get help: help@circlemud.org
URL: http://www.circlemud.org/
Mailing List: listserv@post.queensu.ca
(write "subscribe circle <first name> <last name>")
--Jeremy Elson (jelson@circlemud.org)
See also: AREAS
#
$

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-------------------------------------------------------------------------------
Movement: | Communication:
NORTH SOUTH EAST WEST UP DOWN | SAY GSAY SHOUT HOLLER TELL ASK WHISPER
LOOK EXITS ENTER LEAVE | MAIL RECEIVE CHECK GOSSIP GRATS AUCTION
SLEEP WAKE REST SIT STAND | NOTELL NOSHOUT NOGOSSIP NOGRATS NOAUCTION
(LOCK UNLOCK OPEN CLOSE) |
-------------------------------------------------------------------------------
Objects: | Information:
GET DROP JUNK DONATE PUT GIVE WEAR | SCORE HELP INFO WHO NEWS TIME WEATHER
GRAB INVENTORY EQUIPMENT REMOVE | WHERE CONSIDER LEVELS WIZLIST IMMLIST
EXAMINE EAT DRINK TASTE SIP POUR | CREDITS TOGGLE FLAGS WIZHELP
-------------------------------------------------------------------------------
Combat: | Utility:
KILL WIELD FLEE ASSIST TRACK | ! BUG IDEA TYPO QUIT SAVE BRIEF COMPACT
(KICK BASH RESCUE BACKSTAB CAST) | TITLE NOSUMMON COMMANDS SOCIALS DISPLAY
-------------------------------------------------------------------------------
Further information available by HELP <keyword>, keyword being a command or
(for example) one of the following:
SOCIAL SHOPS INNS CLERIC WARRIOR THIEF MAGIC SPELLS LINK
-------------------------------------------------------------------------------

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FRENCH
Don't you know how they kiss in France?? -- try it!
#
KISS
Well can't you guess?
#
SMILE
Whenever you feel like smiling...
#
SOCIALS
Usage: <social> [<victim>]
Socials are commands used to show your affective state to others. The
actor, victim and bystanders may receive different messages. Generally,
social commands are used only to express emotion and not to take action,
but it is possible that some mobs (or players) will take action based on
the social. (Slap a dragon lately?)
Example:
> shake homer
> applaud marge
> stare
The SOCIALS command generates a canonical listing of all available socials.
> socials
See also: EMOTE
#
$

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ARMOR
Usage : cast 'armor' [target]
Accumulative: No
Duration : 24 Hours
Level : Mage level 4, Cleric level 1.
The Armor spell will improve your AC by 2.
See also: AC
#
BLESS
Usage : cast 'bless' <victim | object>
Accumulative: No
Duration : 6 Hours, permanent for objects.
Level : Cleric level 5.
Bless on a victim will improve the victims saving throw versus spells
by 1, and furthermore improve the hitroll by 2.
Bless on an item currently has no defined action. It is only possible
to bless non-evil items, and the object blessed may weigh no more
than five pounds per level of caster.
#
BLINDNESS
Usage : cast 'blindness' <victim>
Accumulative: No
Duration : 2 hours.
Level : Mage level 9, Cleric level 6.
Blindness will blind a victim failing its saving throw.
A blinded person will have -4 penalty to both hitroll and AC.
See also: AC
#
"BURNING HANDS"
Usage : cast 'burning hands' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 5.
Save : Versus spell for half damage.
This spell is more powerful than the chill touch spell.
See also: "CHILL TOUCH"
#
"CALL LIGHTNING"
Usage : cast 'call lightning' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 15.
Save : Versus spell for half damage.
This spell will use the "force of nature" to make a lightning
strike the victim. It is therefore only possible to call lightning
outside, and it has to be raining (or worse).
See also: "CONTROL WEATHER", WEATHER
#
CAST
Usage: cast '<spell name>' [target]
For "magical" people. If you want to throw a spell at someone or something.
Example:
> cast 'burning hands' <player>
Note that the name of the spell must be enclosed by "'"s.
See also: help on each individual spell:
Examples:
> help cure ligh
> help ventri
> help energy drain
#
"CHARM PERSON"
Usage : cast 'charm person' <victim>
Accumulative: No
Duration : (432/Intelligence points of person) hours
Level : Mage level 16.
Is is not possible to charm anyone that is already charmed, if
you're charmed yourself, or if the person is higher level than
yourself. The person will get a saving throw versus "paralysation".
A charmed person will follow you, and not be able to attack you, you
can order the charmed person using the order command.
See also: FOLLOW, ORDER
#
"CHILL TOUCH"
Usage : cast 'chill touch' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 3.
Save : Versus spell for half damage.
This spell is more powerful than the magic missile spell.
A victim failing its saving throw will get its strength
reduced by one.
See also: "MAGIC MISSILE"
#
COLORSPRAY "COLOR SPRAY"
Usage : cast 'color spray' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 11.
Save : Versus spell for half damage.
This spell is more powerful than the lightning bolt spell.
See also: "LIGHTNING BOLT"
For help on actual color, see: ANSI
#
"CONTROL WEATHER"
Usage : cast 'control weather' <'better' | 'worse'>
Accumulative: Yes
Duration : -
Level : Cleric level 17.
This spell will change the "course" of the current weather.
Example:
> cast 'control wea' worse
#
"CREATE FOOD"
Usage : cast 'create food'
Accumulative: -
Duration : Instantaneous
Level : Cleric level 2.
This spell instantly creates a fresh waybread. The waybread will be
filling for the next (5+level) hours, up to a maximum of 24 hours.
See also: "CREATE WATER"
#
"CREATE WATER"
Usage : cast 'create water' <drink container>
Accumulative: No
Duration : Instantaneous
Level : Cleric level 2.
Expect disastrous results if cast upon a drink container which contains
another liquid than water. Empty or water containers will be filled
depending on the level of the caster.
Double amount of water will be created if it is raining (or worse).
See also: "CREATE FOOD"
#
"CURE BLIND"
Usage : cast 'cure blind' <victim>
Accumulative: No
Duration : Instantaneous
Level : Cleric level 4.
This spell will cure a person blinded by the "blindness" spell, it
can not remove blindness caused by for example cursed items.
#
"CURE CRITIC"
Usage : cast 'cure critic' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 9.
This spell cures 3d8+3 hitpoints of damage.
#
"CURE LIGHT"
Usage : cast 'cure light' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 1.
Cures minor wounds and scratches.
#
CURSE
Usage : cast 'curse' <victim | object>
Accumulative: Yes
Duration : 7 Days, permanent on objects.
Level : Mage level 14.
Curse cast on a person that fails the saving throw, will reduce their
hitroll and damage roll both by one. It will also reduce the saving
throw versus paralysation by one.
When cast upon an object, the object will become undropable.
#
"DETECT ALIGNMENT"
Usage : cast 'detect alignment'
Accumulative: Yes (Duration)
Duration : 12 hours + level
Level : Cleric level 4.
Allows the caster to detect the alignment of those around them.
Evil will show as a red aura, good in a blue aura.
See also: "DETECT INVISIBILITY"
#
"DETECT INVISIBILITY"
Usage : cast 'detect invisibility' [self]
Accumulative: Yes (Duration)
Duration : 12 hours + level/4
Level : Mage level 2, Cleric level 6.
This spell enables you to see invisible items and players.
#
"DETECT MAGIC"
Usage : cast 'detect magic' [self]
Accumulative: Yes (Duration)
Duration : 12 hours + level
Level : Mage level 2.
This spell will let you see the magical aura surrounding magical
objects.
#
"DETECT POISON"
Usage : cast 'detect poison' <victim | food | drink>
Accumulative: No
Duration : Instantaneous
Level : Mage level 10, Cleric level 3.
Cast on food or drinks (drink containers) you will be able to
sense if it is poisoned.
Cast on a person you will be able to see if that person is
poisoned.
#
"DISPEL EVIL"
Usage : cast 'dispel evil' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 14.
Save : Special
This spell will only affect evil creatures. An evil person of level
equal or less than caster will suffer 100 damage points.
If the victim is higher level than caster, the spell will inflict
(caster_level)d4 damage points, saving throw versus half damage.
See also: DISPEL GOOD
#
"DISPEL GOOD"
Usage : cast 'dispel good' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 14.
Save : Special
This spell will only affect good creatures. A good person of level
equal or less than caster will suffer 100 damage points.
If the victim is higher level than caster, the spell will inflict
(caster_level)d4 damage points, saving throw versus half damage.
See also: DISPEL EVIL
#
EARTHQUAKE
Usage : cast 'earthquake'
Accumulative: -
Duration : Instantaneous
Level : Cleric level 12.
Save : -
This spell will damage everybody except the caster by
1d8+level_of_caster hitpoints.
#
"ENCHANT WEAPON"
Usage : cast 'enchant weapon' <weapon>
Accumulative: No
Duration : Permanent
Level : Mage level 26.
This spell will enchant non-magical (non-modifying) weapons only.
By non-modifying weapons we refer to weapons that might alter any
ability such as for example damage. The only way to know if a weapon
is suitable for enchantment is to fully identify it.
The enchantment will modify the weapon as:
Level Hit Roll Damage
0..17 +1 +1
18..19 +2 +1
20..20+ +2 +2
#
"ENERGY DRAIN"
Usage : cast 'energy drain' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 13.
Save : Versus spell for half damage.
This spell does not give much damage, but victims failing their
saving throws will loose up to 40,000 XP points. You will gain
a quarter of this XP.
Beware that this spell is evil.
#
FIREBALL
Usage : cast 'fireball' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 15.
Save : Versus spell for half damage.
This spell is the most powerful spell a magic user can cast.
See also: "COLOR SPRAY"
#
HARM
Usage : cast 'harm' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 19.
Save : Versus spell for half damage.
This spell removes all but 1d4 hitpoints from the victim. The
maximum number of damage points are 100. It is not possible to
kill using this spell (but almost).
#
HEAL
Usage : cast 'heal' <victim>
Accumulative: No
Duration : Instantaneous
Level : Cleric level 16.
Heal will heal all the hitpoints from a person, except 1d4 points.
Maximum 100 points can be healed. A victim who is blinded will also
be cured by the heal spell.
See also: "CURE BLINDNESS"
#
INFRAVISION
Usage : cast 'infravision'
Accumulative: Yes (Duration)
Duration : 12 hours + level
Level : Mage level 3, Cleric level 7.
Allows the caster to detect the heat given off by objects giving them
the ability to have much better vision in dark conditions.
See also: "DETECT INVISIBILITY"
#
INVISIBILITY
Usage : cast 'invisibility' <victim | object>
Accumulative: Yes (Duration)
Duration : 24 hours, permanent on objects.
Level : Mage level 4.
Makes the target of the spell invisible to everyone except those who have
the "detect invisibility" spell.
Attacking while invisible will immediately break the spell.
See also: "DETECT INVISIBILITY"
#
"LIGHTNING BOLT"
Usage : cast 'lightning bolt' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 9.
Save : Versus spell for half damage.
This spell is more powerful than the shocking grasp spell.
See also: "SHOCKING GRASP"
#
"LOCATE OBJECT"
Usage : cast 'locate object' <object>
Accumulative: -
Duration : Instantaneous
Level : Mage level 6.
If possible you will know exactly where an object is, or the
name of the person using it. If more than one object by the
same name exists, you will get a listing of several objects.
The maximum number of objects you can simultaneously locate is
your level divided by 2.
#
"MAGIC MISSILE"
Usage : cast 'magic missile' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 1.
Save : Versus spell for half damage.
Causes a bolt of magical energy to be thrown from the casters hands at the
victim.
#
POISON
Usage : cast 'poison' <victim | food | drink>
Accumulative: Yes on persons.
Duration : Level hours, or permanent on food and drinks.
Level : Cleric Level 8, Mage level 14.
Casting poison on food or drink (containers) will poison it. Eating
poisoned food/drinks will poison the person eating or drinking.
A person who is poisoned will suffer damage every hour, lose strength, and
gain less points than usual.
See also: "REMOVE POISON", "DETECT POISON"
#
"PROTECTION FROM EVIL"
Usage : cast 'protection from evil' [self]
Accumulative: Yes (Duration)
Duration : 24 hours
Level : Cleric level 8.
The meaning of this spell is not yet fully defined.
#
"REMOVE CURSE"
Usage : cast 'remove curse' <victim | object>
Accumulative: No
Duration : Instantaneous
Level : Cleric level 26.
Will remove a curse on carried objects or any persons in the room.
#
"REMOVE POISON"
Usage : cast 'remove poison' <victim | food | drink>
Accumulative: No
Duration : Instantaneous
Level : Cleric level 10.
Will remove the affects of poison from a victim or an object.
See also: POISON
#
SANCTUARY
Usage : cast 'sanctuary' [self]
Accumulative: Yes (Duration)
Duration : 4 hours
Level : Cleric level 15.
When protected by sanctuary you will only receive 1/2 the normal damage
caused by a particular blow.
See also: ARMOR, BLESS
#
"SHOCKING GRASP"
Usage : cast 'shocking grasp' <victim>
Accumulative: -
Duration : Instantaneous
Level : Mage level 7.
Save : Versus spell for half damage.
This spell is more powerful than the burning hands spell.
See also: "BURNING HANDS"
#
"SENSE LIFE"
Usage : cast 'sense life'
Accumulative: Yes (Duration)
Duration : Level hours.
Level : Cleric level 5, Mage level 17.
Allows the caster to sense the presence of a player or monster in the
room which is hiding. The true identity will remain hidden however.
Invisible persons are also considered hidden.
See also: HIDE
#
STRENGTH
Usage : cast 'strength' <victim>
Accumulative: Yes
Duration : Level/2 + 4
Level : Mage level 6.
A person will gain 1 strength point per spell (2 points if level of
caster is greater than 18). Maximum strength is 18/100.
#
SUMMON
Usage : cast 'summon' <victim>
Accumulative: -
Duration : Instantaneous
Level : Cleric level 10.
Will summon a person of the name spoken. It is not possible to
summon someone of three or more levels above yourself.
If you attempt to summon a monster, it will get a saving throw.
See also: NOSUMMON
#
VENTRILOQUATE
Usage : cast 'ventriloquate' <victim | object> <text>
Accumulative: -
Duration : Instantaneous
Level : Mage level 1.
Save : Versus spell victim only sees attempted cast.
For all people in the same room as the caster that fail a saving throw, the
spell will make the object or victim appear to say the text written.
Example:
> cast 'vent' Mirlen I got 399,823 coins, don't even consider killing me!
#
"WORD OF RECALL"
Usage : cast 'word of recall'
Accumulative: -
Duration : Instantaneous
Level : Cleric level 12.
The caster will be transferred back to his hometown sanctuary (usually the
Temple of Midgaard).
#
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ADVANCE
Usage: advance <victim> <level>
ADVANCE moves a player to a new level. If used to promote a player to an
immortal level, and if you have the autowiz program installed, the wizlist and
immlist will automatically be recreated.
Example:
> advance rasmussen 34
See also: SET
#
WIZAT
Usage: at <room VNUM | item | mob | player name> <command> <arguments>
AT can be used to perform an action in a location other than where you are
standing. The first argument can be a virtual room number or the name of a
character or object. The remainder of the line is passed to the command
interpreter.
Examples:
> at 3001 look
> at fido kill fido
> at 3.corpse get all corpse
> at catje wave catje
See also: GOTO
#
BAN UNBAN
Usage: ban [<all | new | select> <site>]
unban <site>
These commands prevent anyone from a site with a hostname containing the
site substring from logging in to the game. You may ban a site to ALL, NEW
or SELECT players. Banning a site to NEW players prevents any new players
from registering. Banning a site to ALL players disallows ANY connections
from that site. Banning a site SELECTively allows only players with site-ok
flags to log in from that site. Ban with no argument returns a list of
currently banned sites.
Unban removes the ban.
Examples:
> ban all whitehouse.gov
> unban ai.mit.edu
See also: WIZLOCK
#
DATE
Shows the current real time. (Not a social)
#
DC
Usage: dc <descriptor number>
DC (DisConnect) is used to disconnect a socket. If used on a playing socket,
the player will lose his/her link, but, unlike PURGE, will not extract the
player or dump the player's inventory on the ground.
DC is also useful for disconnecting people who have accidentally left
themselves at the main menu, or connections sitting in the "Get name" state.
See also: USERS
#
ECHO GECHO QECHO SEND
Usage: echo <message>
gecho <message>
send <victim> <message>
qecho <message>
ECHO displays a string to everyone in your room.
GECHO displays the string to everyone in the game.
QECHO displays the string to everyone with the QUEST flag.
SEND displays the string to a particular person.
Examples:
> echo Hi, everyone in the room.
> gecho Hi, everyone in the game, isn't this annoying?
> send rasmussen You are being watched.
#
FORCE
Usage: force <victim | all> <command> <arguments>
FORCE forces a character, either monster or player, to perform a certain
action. FORCE ALL forces everyone in the game; FORCE ROOM forces everyone in
your room.
Example:
> force fido drop meat
> force all save
> force room look fido
If you are invisible to the one being forced, the force will be performed
silently.
#
FREEZE THAW
Usage: freeze <victim>
thaw <victim>
FREEZE, originally invented here at CircleMUD (we think), is used to prevent
a player from playing. If frozen, the game will ignore all commands entered
by the player, including QUIT, until the player is unfrozen with THAW.
Obviously, this command should only be used in extreme disciplinary
circumstances.
See also: SET -> FROZEN
#
GOTO TRANS WIZTELEPORT
Usage: goto <location>
trans <victim>
teleport <victim> <location>
These commands are used to transports yourself and others to different rooms.
GOTO allows you to go to other rooms; TRANS transports a person from wherever
they are to the room YOU are in; TELEPORT transports your victim to some other
location.
For both GOTO and TELEPORT, the location specifier can be either a virtual
room number, or the name of a character or object.
Examples:
> goto 3001
> goto rasmussen
> trans fido
> teleport fido 3001
> teleport fido 2.fido
See also: POOFIN, POOFOUT, SET -> ROOM, WIZAT
#
HANDBOOK
Usage: handbook
Guidelines for having an Immortal character -- you should read it.
#
HCONTROL
Usage: hcontrol build <house vnum> <exit dir> <player name>
hcontrol destroy <house vnum>
hcontrol pay <house vnum>
hcontrol show
House control, controls the addition, removal, and payments of houses.
Hcontrol show will show all the houses currently defined in the game
along with their last 'rent' payment date.
See also: HOUSE, HOUSES
#
HOLYLIGHT
Usage: holylight
A toggle which allows you to see:
Invisible people and objects, even if you don't have 'detect invisibility'
Hidden people, even if you don't have 'sense life'
Dark rooms, even if you don't have a light
It is expected most immortals will keep HOLYLIGHT on most of the time;
it exists so that you have the ability to see what mortals see for
debugging purposes.
#
IMOTD
Usage: imotd
Displays the Immortal message of the day. This file usually contains
new information on commands recently added, new features and other
important information that immortals should be aware of.
See also: MOTD
#
INVIS
Usage: invis [level]
INVIS sets your invisibility level. With no argument, invis toggles between
making you fully visible and fully invisible. If you specify a level, only
people at and above the level you specify will be able to see you.
Examples:
> invis
> invis 31
See also: VISIBLE
#
LAST
Usage: last <player_name>
For checking the last time a person logged on, their sitename, and their
ID number.
Example:
> last ras
[ 24] [14 Cl] Ras : somesite.edu : Tue May 16 22:07:09 1995
See also: STAT
#
LOAD
Usage: load <mob | obj> <virtual number>
LOAD is used to create mobiles and objects. The first argument specifies if
you are trying to load a mobile or an object; the second is the virtual
number.
Example:
> load obj 3099
You create a bulletin board.
> load mob 3005
You create the receptionist.
See also: VNUM
#
MUTE
Usage: mute <victim>
MUTE is used to shut a player up. When muted, a player will not be able to
use most communication channels until he/she is unmuted.
See also: FLAGS
#
NOHASSLE
Usage: nohassle
Toggles a flag to prevent aggressive monsters from attacking.
#
NOTITLE
Usage: notitle <vicitim>
Prevent players from being able to set their own titles; i.e., if the
player consistently has an offensive title. The definition of offensive
is left as an exercise for the reader.
See also: TITLE
#
NOWIZ
Usage: nowiz
Allows you to hear or ignore messages coming over the wiznet.
See also: WIZNET
#
OLC
Usage: olc { . | set | show | obj | mob | room} [args]
.: Repeat last modification command
set: Set OLC characteristics
show: Show OLC characteristics
obj: Modify an object
mob: Modify a mob
room: Modify a room
OnLine Creation. A feature which will eventually allow the creation
of areas ONLINE, without having to reboot the system.
See also: SHOW->ZONES, ZRESET
#
PAGE
Usage: page <player | all> <message>
PAGE is used to send a message, along with a beep, to another player. Use
PAGE ALL to send a message and a beep to everyone in the game.
Examples:
> page rasmussen Hey, are you still at the keyboard?
> page all GAME WILL BE SHUTTING DOWN IN 10 MINUTES
Do not abuse this command.
#
PARDON
Usage: pardon <victim>
Removes killer and thief flags from a player.
#
POOFIN POOFOUT
Usage: poofin <message>
poofout <message>
Sets the message seen by players when you use GOTO to move to a different
room. POOFIN with no argument resets your poofin to the default "appears with
an ear-splitting bang"; POOFOUT with no argument defaults to "disappears in
a puff of smoke."
See also: GOTO
#
PURGE
Usage: purge [name]
Purge destroys things. If used with no arguments, it will clear a room of all
mobiles and objects, but will not harm players. If the argument is an object,
that object (and all of its contents, if any) will be destroyed. If the
argument is a mobile, the mobile will be destroyed, leaving its inventory and
equipment lying on the ground.
If the argument is the name of a player, the player's inventory and equipment
will drop on the ground and the player will lose his/her connection. For this
reason, PURGE should only be used on players in disciplinary situations.
Examples:
> purge
> purge Pom
> purge sword
> purge dragon
See also: DC
#
RELOAD
Usage: reload < '*' | all | file >
Reload is used to reload text files such as the MOTD from disk into memory.
reload * reloads all the text files below.
Valid files are:
background (/mud_dir/lib/text/background)
credits (/mud_dir/lib/text/credits)
greetings (/mud_dir/lib/text/greetings)
handbook (/mud_dir/lib/text/handbook)
help (/mud_dir/lib/text/help)
immlist (/mud_dir/lib/text/immlist)
imotd (/mud_dir/lib/text/imotd)
news (/mud_dir/lib/text/news)
motd (/mud_dir/lib/text/motd)
info (/mud_dir/lib/text/info)
policy (/mud_dir/lib/text/policies)
wizlist (/mud_dir/lib/text/wizlist)
xhelp (/mud_dir/lib/text/help/*)
#
REROLL
Usage: reroll <player>
REROLL gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha)
See also: STAT
#
RESTORE
Usage: restore <player | mobile>
RESTORE restores a player or mobile to full hit, mana, and movement points.
If used on immortals, it also sets all skill levels to 100%.
#
RETURN
Usage: return
RETURN returns you to your regular body if you are switched into a mob.
See also: SWITCH
#
ROOMFLAGS
Usage: roomflags
Toggles a flag which causes the virtual room number and room flags, if any,
to be displayed next to room names.
#
SET
Usage: set [ file | player ] <character> <field> <value>
SET is an extremely powerful command, capable of setting dozens of aspects of
characters, both players and mobiles.
SET PLAYER forces set to look for a player and not a mobile; useful for
players with names such as 'guard'.
SET FILE lets you change players who are not logged on. If you use SET FILE
on a player who IS logged on, your change will be lost. If you wish to set
a player who is in the game but is linkless, use set twice -- once with the
FILE argument, and once without -- to make sure that the change takes.
For toggled fields (BINARY), the value must be ON, OFF, YES, or NO.
The following are valid fields:
Field Level Required Who Value Type Decription
-----------------------------------------------------------------------------
age LVL_GRGOD BOTH NUMBER Character's age
brief LVL_GOD PC BINARY Brief mode
invstart LVL_GOD PC BINARY Invisible @ Start
title LVL_GOD PC MISC Player's title
nosummon LVL_GRGOD PC BINARY NOSUMMON flag
maxhit LVL_GRGOD BOTH NUMBER Max HP
maxmana LVL_GRGOD BOTH NUMBER Max mana
maxmove LVL_GRGOD BOTH NUMBER Max movement
hit LVL_GRGOD BOTH NUMBER Current HP
mana LVL_GRGOD BOTH NUMBER Current mana
move LVL_GRGOD BOTH NUMBER Current movement
align LVL_GOD BOTH NUMBER Alignment
str LVL_GRGOD BOTH NUMBER Strength
stradd LVL_GRGOD BOTH NUMBER Additional STR (18/xx)
int LVL_GRGOD BOTH NUMBER Inteligence
wis LVL_GRGOD BOTH NUMBER Wisdom
dex LVL_GRGOD BOTH NUMBER Dexterity
con LVL_GRGOD BOTH NUMBER Constitution
cha LVL_GRGOD BOTH NUMBER Charisma
sex LVL_GRGOD BOTH MISC Sex
ac LVL_GRGOD BOTH NUMBER Armor class
gold LVL_GOD BOTH NUMBER Gold (On hand)
bank LVL_GOD PC NUMBER Gold in bank
exp LVL_GRGOD BOTH NUMBER Experience points
hitroll LVL_GRGOD BOTH NUMBER To-Hit modifier
damroll LVL_GRGOD BOTH NUMBER Damage modifier
invis LVL_IMPL PC NUMBER Invisible (level)
nohassle LVL_GRGOD PC BINARY NOHASSLE flag
frozen LVL_FREEZE PC BINARY FROZEN flag
practices LVL_GRGOD PC NUMBER # of practices
lessons LVL_GRGOD PC NUMBER # of practices
drunk LVL_GRGOD BOTH MISC Drunkeness
hunger LVL_GRGOD BOTH MISC Hrs to hunger
thirst LVL_GRGOD BOTH MISC Hrs to thirst
killer LVL_GOD PC BINARY KILLER flag
thief LVL_GOD PC BINARY THIEF flag
level LVL_IMPL BOTH NUMBER Level
room LVL_IMPL BOTH NUMBER Move to room
roomflag LVL_GRGOD PC BINARY ROOMFLAGS flag
siteok LVL_GRGOD PC BINARY SITEOK flag
deleted LVL_IMPL PC BINARY DELETED flag
class LVL_GRGOD BOTH MISC Class (W/T/C/M)
nowizlist LVL_GOD PC BINARY Not Wizlistable flag
quest LVL_GOD PC BINARY QUESTING flag
loadroom LVL_GRGOD PC MISC Room to load in (#/off)
color LVL_GOD PC BINARY COLOR flag
idnum LVL_IMPL PC NUMBER ID Number
passwd LVL_IMPL PC MISC Player password
nodelete LVL_GOD PC BINARY Undeletable flag
See also: STAT
#
SHOW
Usage: show <mode> [argument]
Valid Modes:
death errors godrooms houses
player rent shops stats
zones
The SHOW command displays information. Some modes of show require additional
information, such as a player name.
death: Shows all death traps in the game.
errors: Shows errant rooms.
godrooms: Shows the rooms in the 'god zone'.
houses: Shows the houses that are currently defined.
player: Shows player summary information, simply provide a player name.
rent: Shows the filename and path to a players rent file.
shops: Shows all the shops in the game and their buy/sell parameters.
stats: Shows game status information including players in game, mobs etc.
zones: Shows all the zones in the game and their current reset status.
An age of -1 means it is in the 'to be reset next' queue.
See also: STAT, ZRESET
#
SHUTDOWN
Usage: shutdown [reboot | die | pause]
SHUTDOWN shuts the MUD down. The SHUTDOWN command works in conjunction with
CircleMUD's 'autorun' script. If you are not using autorun, the arguments are
meaningless. If you are using autorun, the following arguments are available:
REBOOT Pause only 5 seconds instead of the normal 40 before trying to
restart the MUD.
DIE Kill the autorun script; the MUD will not reboot until autorun is
explicitly run again.
PAUSE Create a file called 'paused' in Circle's root directory; do not
try to restart the MUD until 'paused' is removed.
#
SKILLSET
Usage: skillset <name> '<skill>' <value>
Sets the specified skill to the specified value.
See also: SET
#
SLOWNS
Usage: slowns
Toggles whether or not IP addresses are resolved into readable site names.
If slow nameserver is enabled, USERS will show only IP addresses.
(128.123.222.111 etc).
See also: USERS
#
SNOOP
Usage: snoop [player]
Snoop allows you to listen in on another player's session; everything the
player sees or types will be displayed on your terminal preceded by a '%'.
Obviously, there are many ethical considerations to the use of this command;
snoop should be used minimally, and only for disciplinary purposes.
Type snoop <your name> or just snoop to stop snooping.
#
SNOWBALL
Snowball is just a social -- it prints a funny message, and nothing more.
#
STAT
Usage: stat [player | object | mobile | file] <name>
Gives information about players, monsters, and objects in the game. The type
argument is optional.
STAT PLAYER will search only for players; useful for statting people with
names such as Red or Cityguard.
STAT OBJECT will search only for objects.
STAT MOBILE will search only for monsters.
STAT FILE is used to stat players who are not logged in; the information
displayed comes from the playerfile.
Examples:
> stat fido
> stat player red
> stat mobile red
> stat file niandra
> stat object thunderbolt
See also: VSTAT
#
STRING
Usage: string <type> <name> <field> [<string> | <keyword>]
For changing the text-strings associated with objects and characters. The
format is:
Type is either 'obj' or 'char'.
Field is one of the following(the names may be abbreviated):
Name (the call-name of an obj/char - kill giant)
Short (for inventory lists (obj's) and actions (char's))
Long (for when obj/character is seen in room)
Title (for players)
Description (For look at. For obj's, must be followed by a keyword)
Delete-description (only for obj's. Must be followed by keyword)
Where a string is expected as the last argument, a newline will make you enter
a string mode, and the game will prompt you for new lines to the string until
you exceed the maximum length for the string or you end a line with a '@'.
Mobiles and objects currently cannot be strung.
#
SWITCH
Usage: switch <monster>
SWITCH is used to take over the body of mobiles; useful for interactive
adventures. If the monster in which you are switched is killed you will be
returned to your own body.
See also: RETURN
#
SYSLOG
Usage: syslog [off | brief | normal | complete]
The SYSLOG command controls how detailed of an on-line system log you see.
Messages surrounded by '[' and ']' are syslog messages and are in green
if you have color on.
The messages you receive are level dependent.
Examples:
> syslog complete
> syslog off
See also: COLOR
#
UNAFFECT
Usage: unaffect <victim>
Removes all affections (i.e., spell effects) from a player.
See also: STAT
#
UPTIME
Usage: uptime
Displays when the game was booted and calculates how long ago that was.
#
USERS
Usage: users [switches]
USERS gives a list of all sockets (i.e., connections) currently active on the
MUD. The multi-column display shows the socket number (used by DC), class,
level, and name of the player connected, connection state, idle time, and
hostname.
The following switches are available:
-k or -o Show only outlaws (killers and thieves).
-p Show only sockets in the playing sockets.
-d Show only non-playing (deadweight) sockets.
-l min-max Show only sockets whose characters are from level min to max.
-n <name> Show the socket with <name> associated with it.
-h <host> Show all sockets from <host>.
-c list Show only sockets whose characters' classes are in list.
See also: DC, SLOWNS
#
VNUM
Usage: vnum <mob | obj> <name>
Gives a list of the virtual numbers of objects or mobiles which have the
specified name.
Examples:
> vnum obj ring
1. [ 904] a platinum ring
2. [ 2543] a seashell ring
3. [ 2588] a small emerald ring
> vnum mob dragon
1. [ 1] Puff
2. [ 908] the dragon turtle
3. [ 2548] the Master of Illusions
#
VSTAT
Usage: vstat < mob | obj > <virtual number>
Used to stat a prototypical mobile or object by virtual number.
Examples:
> vstat obj 3000
> vstat mob 3001
See also: LOAD, STAT, VNUM
#
WIZHELP
Usage: wizhelp
Gives a list of the special commands available at your level.
#
WIZLOCK
Usage: wizlock [value]
WIZLOCK allows you to restrict the game. WIZLOCK 1 prevents new characters
from being created. WIZLOCK n, 2 <= n <= 34, prevents new characters and
allows only characters level n and above to log on. WIZLOCK with no argument
displays the current WIZLOCK level.
See also: BAN
#
WIZNET ;
The immortal communication channel.
Usage: wiznet [ '@' | '+' | '-' | '#' ] [<text>]
Examples:
>; <text> - just sends text
>; @ - shows all gods that are on and visible to you
- also shows if the gods who are visible to you are writing
This code was provided by Gnort.
See also: NOWIZ
#
ZRESET
Usage: zreset < zone | '*' | '.' >
Used to force a zone to reset. '*' forces all zones to reset. '.' forces
the zone you are in to reset.
See also: SHOW -> ZONES
#
$

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*************************************************************************
* The following people have reached immortality on CircleMUD. They are *
* to be treated with respect and awe. Occasional prayers to them are *
* advisable. Annoying them is not recommended. Stealing from them is *
* punishable by immediate death. *
*************************************************************************
Immortals
~~~~~~~~~

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(lib/text/imotd)
Welcome to the long-awaited, oft-belated, highly-rated CircleMUD 3.1!
This is the immortal MOTD -- the file that immortals will see when they
log in to the game. You should change it to something more interesting
when you get a chance (as well as most of the other files in lib/text.)
If you need help with CircleMUD, please write to help@circlemud.org
If you would like to report a bug, please write to bugs@circlemud.org
For all other general discussion, you might want to join the CircleMUD
Mailing List. If you wish to subscribe to the mailing list, send mail
to <listserv@post.queensu.ca> with:
subscribe circle <first name> <last name>
in the body of the message.

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(lib/text/info)
[Note: Further information can be gained on the capitalized words by using the
HELP-command]
Classes, skills, and guilds:
When you enter the game the first time, you are asked to select a class; either
THIEF, WARRIOR, CLERIC, or MAGIC user. Characters belonging to each of these
classes have their own qualities, abilities, and handicaps.
It is not unusual that people belonging to different classes, by joining
their efforts and combining their skills, find their chances of survival and
progress greatly improved. Indeed, a team consisting of members from all four
classes can be an extremely powerful unit; capable of opening doors without
keys, creating food supplies out of nothing, and destroying an enemy in
several different ways. It is not advisable for a new player to offend the
members of such a group!
In order to learn the tricks of your specific trade, you need to find your
GUILD, which may take a little exploring. However, you can usually find a
guild in any reasonably populated city. Once you've found it, you need to
look up your guildmaster and PRACTICE.
Equipment:
It is never wise to travel without the proper equipment. You may purchase this
in the SHOPS found in any larger city, or you may be lucky and find some left
around, dropped by someone who doesn't need it anymore, for one reason or
another.
About Staying Fit - Eating and Drinking:
At one time or another, you'll see the message "You are hungry". This means
that it's time to find something edible before too long. People don't starve
to death in this world, so have no fear. However, when you are hungry, you do
not build up lost energy, so eventually you'll be unable to do anything but sit
around and feel sorry for yourself, until someone comes by. Then, you can only
hope that it's a benevolent person, rather than a greedy thief or a warrior
lusting for blood.
General hints:
See help on the group command.
See help on the consider command.
See help on resting.
See help on your class (magic user, cleric, warrior or thief).

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(lib/text/motd)
Welcome to
C I R C L E M U D 3 . 1
"We addict players for their own enjoyment."
Created by Jeremy Elson (jelson@circlemud.org)

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(lib/text/news)
THE CIRCLEMUD HERALD
"We addict players for their own enjoyment."
September 19, 1993
NEW COMMANDS AND NEW MUD BEHAVIOR:
---------------------------------
** Your character no longer gains move points with age. However, age
does still affect your HMV gains. Also, move point modifier objects
now work correctly.
** You can now use "all" and "all.x" very generally with the get, put,
drop, junk, donate, give, wear and remove commands. Type HELP GET
for more info.
** The "track" function will show you the first step on the shortest
path to anyone in the game.
** If you drop your link for more than 1 hour, you will be force-rented
at 25% greater than normal rent prices. If you don't have enough
money to rent with, your most valuable items will be junked until
the money you have can cover your items.
** You can now remove your own messages from the board. Also, if you
put someone else's name in parentheses in the message header, they
will be able to remove the message too.
** The MIDGAARD MAIL SYSTEM is now complete. The Post Office is north
of the entrance to the Grunting Boar inn. Stamps cost 150 coins.
** Fountains have now been implemented. You can drink from fountains
or fill containers from fountains using the FILL command.
** The SHOUT command, as always, only reaches people in your zone (you
can see who these people are by typing WHERE). The HOLLER command
reaches everyone in the game but costs 10 movement points.
** When you are writing a message, you will now not be interrupted
by tells, shouts, emotes, socials, and even people talking in the
same room.
** The WIMPY command has been upgraded so you can set at how many hit
points you flee. Type HELP WIMPY for more info.
*****************************************************************************
IF YOU LEAVE THE GAME FOR MORE THAN AN HOUR, either by renting or plain
quitting, your hit points, move points, and mana will be fully restored
when you come back! This doesn't work if you're poisoned.
*****************************************************************************
** Use the ASSIST command to engage in mortal combat with someone in the
room who is getting pummeled.
** Use the SPLIT command to split gold among the members of your group
(including yourself) who are in the room. i.e. If you are in a group
with 4 other people who are in the room with you, type "SPLIT 100"
to give each of them 20 coins.
** You can use the VISIBLE command to break a spell of invisibility before
it expires.

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(lib/text/policies)
This file should list, in no uncertain terms, the policies you must abide
by on this MUD.
Bug the higher-ups to make some policies and write them in this file, lest
a political disaster ensue...

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*************************************************************************
* The following people have reached immortality on CircleMUD. They are *
* to be treated with respect and awe. Occasional prayers to them are *
* advisable. Annoying them is not recommended. Stealing from them is *
* punishable by immediate death. *
*************************************************************************
Implementors
~~~~~~~~~~~~
Greater Gods
~~~~~~~~~~~~
Gods
~~~~

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CircleMUD - World Files
Contained in this lovely archive is the present shape of the world
for Circle. Everything should be in the form of ASCII flags for easy
addition and removal of flags. All of the shop files are in the
CircleMUD style (and they make good examples since there is a bit of
everything, from wandering shops through to shops that dislike certain
alignments or classes).
Feedback on the world is more than welcome. This includes
listing things that people like and things that people do not
like. Why do you like it or dislike it?
The zone files have been formatted into a consistent format
with comments and ordering. This allows readers of the files to
have a much quicker grasp of what is going on in the file. All
of the world files have been indented with three (3) characters
to begin all paragraphs. This makes the overall format of the
world much more similar.
If you are comparing the world to the CircleMUD 2.x world, you
will notice that some areas have been removed, others have been
added, and some have been shifted about a little bit.
Also, please note the 'zone.lst' file in this directory, which
shows all of the zone numbers that are currently in use, and what
is using them. Finally, full credit should be in all of the zone
files (please leave it there in case you ever release your mud code
and world), and can also be found in 'info.hlp' under 'AREAS ZONES'
which gives a current list of zones used in CircleMUD. Please ensure
that all credits in there remain, and if you add new areas, please
credit them properly.
Furry/Alex Fletcher
<furry@circlemud.org>

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C.A.W.
The Curious Area Workshop was created for the creation and
distribution of DikuMud areas to the public.
Why?
The individuals involved in the initial creation of C.A.W. were tired
of seeing their work disappear on muds that come and go as quickly as
a summer rain. C.A.W. gives them, and others, the chance to
distribute their efforts to the general community -- a chance to give
back to the mudding community in a small way.
Would you like to see us personally on your mud? You won't. We don't
want free wizzes/favors for our work here. In fact, we will state
categorically that if anyone comes on your mud claiming to be
associated with us, they aren't.
There is one exception, one only. Caw exists as an entity on VieMud
mud, our pre-release testing grounds. If you need to get in contact
with us for any reason, you can reach us on VieMud, directly at
<fletchra@qsilver.queensu.ca>, or at our web page at:
http://qsilver.queensu.ca/~fletchra/Caw/
We welcome criticism, ideas, challenges, bug/typo reports, and advice.
If you use one of our areas in your mud, and want to be put on our
mailing list for updates, announcements, and errata, drop us a line!
-------------------------------------------------
Legal Matters
All files mentioned in the section, 'Manifest', have been copyrighted
as per United States copyright laws.
Permission is given to modify, change, and otherwise make use of these
files in any manner desired, as long as proper credit for the original
concept, design, and work is given to the Curious Area Workshop
(C.A.W.) and C.A.W. is notified of such use. Redistribution of the
files must contain at least this file however, and C.A.W. must be
notified if this occurs.
-------------------------------------------------

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#1
Puff dragon fractal~
Puff~
Puff the Fractal Dragon is here, contemplating a higher reality.
~
Is that some type of differential curve involving some strange, and
unknown calculus that she seems to be made out of?
~
anopqr dkp 1000 E
26 1 -1 5d10+550 4d6+3
10000 155000
8 8 2
BareHandAttack: 12
E
#10
clone~
the clone~
A boring old clone is standing here.
~
This clone is nothing to look at. No, really, it is quite boring.
~
b 0 0 S
1 0 0 1d1+1 1d1+1
0 0
8 8 0
#11
zombie undead humanoid~
the zombie~
A strange humanoid is here. How odd, its flesh seems to be falling off!
~
This strange humanoid is moving rather slowly, and appears to be
a corpse, a walking corpse! It must be a zombie or something of
the sort.
~
b 0 0 E
1 0 0 1d1+1 1d1+1
0 0
8 8 0
BareHandAttack: 7
E
#19
aerial servant shape~
the aerial servant~
An amorphous shape is floating in the air.
~
As you stare at this amorphous shape, it begins to appear to take
the shape of a cloud-like humanoid.
~
b 0 0 S
1 0 0 1d1+1 1d1+1
0 0
8 8 0
#20
elemental~
the elemental~
An elemental is standing patiently here.
~
This creature is the essence of the elements, and appears to be
waiting patiently for something to occur.
~
b 0 0 S
1 0 0 1d1+1 1d1+1
0 0
8 8 0
$

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#1200
innkeeper~
the Immortal Innkeeper~
The Immortal Innkeeper is organizing her books here.
~
She appears to be having no problem tallying things up.
~
ab p 0 S
30 0 -10 1d49+901 4d8+5
0 0
8 8 2
#1201
postmaster master post~
the Immortal Postmaster~
The Immortal Postmaster is hard at work here.
~
Scary... a postal worker... working?
~
ab p 0 S
30 0 -10 1d49+901 4d8+5
0 0
8 8 2
#1202
being amorphous spirit wandering~
the wandering spirit~
A strange amorphous being wanders these halls eternally cleaning.
~
This spirit, having lived out its days in the mortal world, now
works off its final sins by doing menial labour in this realm's
purgatory. In this case, those chores seem to be cleaning up
after the immortals of the land.
~
acgq dkps 0 S
30 0 -10 1d49+901 4d8+5
0 0
8 8 0
$

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#12000
judge adjudicator~
the adjudicator~
An adjudicator is watching the games intently.
~
The adjudicator is a retired gladiator and scars cover all exposed parts of
his body. Although he is getting on in years, he remains healthy and fit.
~
bl h 100 S
12 9 2 3d7+140 1d7+4
2000 13000
8 8 1
#12001
scorekeeper~
the scorekeeper~
A scorekeeper has one eye on his stopwatch and the other on a clipboard.
~
The scorekeeper is a young man of about 25 years of age and is very intently
studying his clipboard.
~
bl 0 100 S
7 14 4 3d5+80 1d4+3
500 2250
8 8 1
#12003
spectator fan~
the spectator~
A spectator is here watching the games.
~
The spectator is filthy, half drunk and screaming his head off.
~
b 0 -100 S
5 16 5 2d6+65 2d4+0
100 900
6 6 0
#12004
noble nobleman~
the nobleman~
A nobleman stands here looking aloof.
~
The nobleman is dressed in fine clothes and jewelry and has a very snobbish
attitude. While he is getting old and his hair and beard are streaked with
gray, he is by no means an easy target.
~
bhl d 500 S
12 9 2 4d6+140 1d7+5
3500 13000
8 8 1
#12005
slave~
the slave~
A slave stands here, wishing that she was free.
~
A very pretty young woman who was captured instead of being killed when
the Roman legions subjugated her land.
~
b 0 0 S
3 18 7 3d6+30 1d7+0
10 350
8 8 2
#12006
gladiator~
the gladiator~
There is a gladiator standing here.
~
A well muscled man who is very heavily armored and armed to the teeth. He
lives for combat.
~
b 0 -250 S
14 5 0 4d7+150 1d8+6
700 19500
8 8 1
#12007
driver~
the chariot driver~
There is a chariot driver here.
~
You see a very slight and small individual whose whole life is centered around
nothing but horses and speed.
~
b 0 100 S
10 11 2 3d7+120 2d6+1
1200 9000
8 8 1
#12008
coach trainer~
the coach~
There is a coach standing here, going over last minute strategy.
~
As you try to look over his shoulder and listen in on his mumbling,
he looks up at you and gives you a glare that chills you to the
bone.
~
bl 0 0 S
11 10 2 4d5+130 2d6+1
500 11000
8 8 1
#12009
healer~
the healer~
A healer is standing here.
~
You see a young man, still learning about magical healing, wearing a white
coat and using a stethoscope.
~
abel d 900 S
14 7 1 2d7+170 1d7+6
1500 18000
8 8 1
#12010
herbalist young lady beautiful~
the herbalist~
There is a beautiful young lady here, carrying herbs to help the healer with.
~
The herbalist is a very beautiful young lady who is about 22 years old. She
has deep brown eyes and shoulder-length chestnut hair. Her body is perfectly
proportioned and she stands about 5' 5" tall.
~
bhl d 1000 S
10 11 2 3d4+110 1d7+4
500 8000
8 8 2
#12011
shopkeeper~
Titus' shopkeeper~
Titus' shopkeeper is here, minding the store.
~
The shopkeeper is an older man in his middle to late fifties and looks like
he enjoys the quiet life. There is a long scar running from the edge of his
mouth to his right ear, making it look like he is always smiling.
~
bl hd 750 S
23 0 -2 4d10+400 3d8+12
5000 80000
8 8 1
#12012
peddler~
the peddler~
A poor peddler is standing here, trying to support his meager existence.
~
You see a small, dirty man who doesn't look very healthy.
~
bghn 0 250 S
4 17 6 3d4+40 1d8+0
100 600
8 8 1
#12013
page~
the page~
A page stands here, waiting to run an errand.
~
You see a young boy who looks very strong and very fast. He has the look of
a scholar about him.
~
b 0 0 S
6 15 4 3d6+75 2d4+1
0 1600
8 8 1
#12014
plaintiff~
the plaintiff~
The plaintiff stands here, pleading his case.
~
He looks pitiful. Absolutely pitiful.
~
b 0 0 S
11 10 2 3d6+140 2d6+3
1000 12000
8 8 1
#12015
master~
the ticket master~
A ticket master is here, looking at you expectantly.
~
He seems to be waiting for you to either buy a ticket or to get out
of his way so that he can sell tickets to people that actually want
them.
~
bl 0 100 S
17 4 1 4d8+210 1d6+11
4000 28000
8 8 1
#12016
vendor~
the stadium vendor~
A stadium vendor is walking here, selling overpriced hotdogs and beer.
~
The vendor is a scruffy looking man who isn't afraid of a fight and looks
like he has had just about enough of smart-mouthed spectators.
~
g 0 -150 S
8 13 3 2d4+13000 2d5+15
500 3700
8 8 1
#12017
citizen~
the citizen~
A citizen of Rome is standing here.
~
It appears to be your ordinary citizen going about his business.
~
gl 0 900 S
5 16 5 1d4+85 1d8+1
100 1000
8 8 1
#12018
gateguard guard~
the gateguard~
A gateguard stands here, tending the gate.
~
You see a strong, loyal public defender.
~
abcel 0 1000 S
11 10 2 3d6+130 1d6+5
500 11000
8 8 1
#12019
soldier~
the soldier~
A soldier on leave is walking around looking for entertainment.
~
You see a member of one of the Emperor's elite legions. He looks VERY strong.
You have this vague feeling that his entertainment isn't going to be a very
wholesome activity.
~
gl 0 300 S
17 4 -1 3d5+220 1d6+9
1281 28000
8 8 1
#12020
emperor julius caesar~
Julius Caesar~
Julius Caesar, the Emperor of Rome, is sitting here.
~
You see a man who is dressed in the finest of clothes, has eaten the best of
foods and lived in the most opulent palace that Rome has ever known.
~
abl dhp 990 S
27 0 -7 10d5+650 3d7+15
24763 150000
8 8 1
#12021
guard royal bodyguard~
the royal bodyguard~
There is a royal bodyguard here, ready to die for the Emperor, if necessary.
~
The bodyguard is dressed in the finest of armor and wields only the
deadliest of weapons. He is very strong and would put up one hell
of a fight. He has been trained to be suspicious of all but the
most innocent visitors, and likely to take offense of anyone with
less than pure intentions.
~
abikl d 990 E
18 2 0 3d6+220 1d6+6
5000 35000
8 8 1
BareHandAttack: 6
Str: 18
StrAdd: 90
E
#12022
judge justice~
the judge~
A judge is standing here, reading a case.
~
He seems to be quite interested in the case, perhaps you shouldn't
disturb him now, later would probably be a better time.
~
bl 0 990 S
21 0 -1 20d5+260 1d7+11
5000 50000
6 6 1
#12023
master scheduler~
the master scheduler~
The master scheduler is here, writing in an appointment book.
~
As you look at him, he looks up at you and asks, 'Do you have an
appointment?' He waits for a few seconds and then asks, 'Would
you like one?'
~
bl 0 900 S
17 3 0 4d4+210 1d6+9
3000 28000
8 8 1
#12024
slimeball slime ball green~
the slimeball~
A green ball of slime is hanging over you, oozing downward.
~
There is a green 'ball' of slime oozing from the coating on the walls.
~
bcfqr dfk -500 E
12 9 2 3d4+145 2d6+2
0 13000
8 8 0
BareHandAttack: 9
Int: 1
E
#12025
froboz wizard~
Froboz~
Froboz the wizard is standing here, working on a new spell.
~
You see a middle-aged man whose knowledge of magic, both offensive and
defensive, is legendary. He literally glows with a pink aura.
~
abelno dh 300 S
23 0 -3 5d10+425 1d8+14
32000 95000
8 8 1
#12026
titus andronicus~
Titus Andronicus~
Titus Andronicus is standing here, polishing a few swords.
~
As you look at him, he suddenly swings a newly sharpened sword
at you! Watch out!
~
beflno dh 500 E
24 0 -5 1d5+450 1d8+14
31000 85000
8 8 1
BareHandAttack: 3
E
#12027
senator~
the senator~
A senator is here, waiting for debate to begin.
~
He seems to be quite bored and is playing with the edge of his toga.
~
bl 0 350 S
10 11 2 3d5+120 2d6+1
500 9000
8 8 1
#12028
bailiff~
the bailiff~
The bailiff stands here, keeping order in the courtroom.
~
He is a very stern man and insists on absolute quiet in his courtroom
unless the judge has given someone permisson to speak.
~
bl d 900 S
16 5 1 1d5+200 2d7+4
1000 24000
8 8 1
#12029
defendant~
the defendant~
The defendant stands here, pleading her case.
~
She looks to be well organized and full of confidence.
~
bl 0 200 S
11 9 1 3d6+130 2d7+1
500 11000
8 8 2
#12030
jupiter king god~
Jupiter~
Jupiter, King of the Gods, is watching over his realm here.
~
He is the strongest of the Gods, and certainly no easy mark! His powers
transcend the plane of the physical, and could easily kill an unprepared
mortal.
~
abeilnopqr dhkp 1000 E
34 0 -10 20d15+950 8d6+50
250000 550000
8 8 1
BareHandAttack: 10
Str: 25
Int: 25
Wis: 25
Dex: 25
Con: 25
Cha: 25
E
#12031
venus goddess~
Venus~
Venus, the Goddess of Beauty and Knowledge, is resting here.
~
Venus is probably one of the most beautiful women you have ever seen
if not THE most beautiful. She is very powerful and tough under that
outer image of beauty.
~
abelnopqr dhkp 1000 E
28 0 -6 5d10+650 6d6+12
80000 310000
5 5 2
BareHandAttack: 12
Str: 20
Int: 20
Wis: 20
Dex: 20
Con: 20
Cha: 25
E
#12032
mars god~
Mars~
Mars, the God of War and State, is sitting down here.
~
Mars is a tall God with burning, hateful eyes and a large scowl on
his face.
~
abelnopqr dhkp 1000 E
27 0 -9 15d10+630 8d6+14
60000 200000
6 6 1
BareHandAttack: 7
Str: 25
Int: 20
Wis: 20
Dex: 20
Con: 20
Cha: 20
E
#12033
mercury messenger god~
Mercury~
Mercury, the messenger of the Gods, is standing here.
~
Mercury is a handsome, youthful God and wears a large grin on his face.
~
belnopqr dkp 1000 E
26 0 -10 5d10+550 4d6+8
25000 155000
8 8 1
BareHandAttack: 13
Str: 20
Int: 20
Wis: 20
Dex: 25
Con: 20
Cha: 23
E
#12034
shopkeeper~
Froboz' shopkeeper~
Froboz' shopkeeper is here, minding the store.
~
The shopkeeper is an older man in his middle to late fifties and looks like
he enjoys the quiet life. There is a long scar running from the edge of his
mouth to his right ear, making it look like he is always smiling.
~
blno dh 650 S
23 0 -2 4d10+400 1d8+14
5000 80000
8 8 1
#12035
executioner~
the executioner~
The executioner stands here, waiting to torture some sorry soul.
~
You see a burly man who is wearing a black hood that obscures his face. He
has a very sadistic attitude and clearly loves his work.
~
bcfno d -1000 S
20 1 0 2d6+260 2d2+14
1000 40000
8 8 1
#12036
baker~
the baker~
The baker looks at you calmly, wiping flour from his face with one hand.
~
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
bl d 900 S
33 0 -10 6d10+30000 2d8+22
2000 80000
8 8 1
#12037
grocer~
the grocer~
A grocer stands at the counter, with a slightly impatient look on his face.
~
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
bl d 900 S
33 0 -10 1d1+30000 2d8+22
20000 80000
8 8 1
$

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@@ -0,0 +1,309 @@
#1500
allah god yahweh~
Allah~
You resist the urge to avert your eyes from the sight of the one true God.
~
The sight is for each man a different, a mirror into the true nature of
each person's body and soul. At first a proud, bitter old man, but just
as easily a gentle extended hand, a smile, and gardens... gardens.
~
beilnopqr h 1000 S
30 -10 -10 1d1+2999 8d8+9
0 400000
8 8 1
#1501
michael angel archangel~
Michael~
The archangel Michael turns and begins to look you over.
~
At first you see nothing but a bright and comforting glow; then the
image sharpens suddenly, and you see a face, eyes, hands, but then
that too fades, and you see nothing.
~
bl h 1000 S
29 -6 -7 1d100+1900 6d7+7
0 280000
8 8 1
#1502
gabriel angel archangel~
Gabriel~
The archangel Gabriel smiles, and begins to tell you something.
~
Known as the Messenger, it is this angel that has brought the Divine Word
to the chosen prophets, and in turn brought the Seal of the Prophets on a
miraculous journey to the holy city of Jerusalem.
~
bl h 1000 S
29 -6 -7 1d100+1900 6d7+7
0 280000
8 8 1
#1503
raphael angel archangel~
Raphael~
The archangel Raphael looks up and frowns at you in disapproval.
~
It is impossible to get a solid glance at the archangel. He is nothing
that is human, and with a mere whisper, he dispels every image that you
attempt to create in your mind.
~
bl h 1000 S
29 -6 -7 1d100+1900 6d7+7
0 280000
8 8 1
#1504
uriel angel archangel~
Uriel~
Uriel, the angel of darkness, stands here guarding the way forward.
~
After the Fall of the bringer of light, the Lord had need for the
service of a fourth, and it was this angel, Uriel, that rose to the
highest ranks.
~
bl h 1000 S
29 -6 -7 1d100+1900 6d7+7
0 280000
8 8 1
#1505
cherub cherubin cherubim~
the cherubin~
The cherubin of the blazing sword looks at you and begins to chuckle.
~
The monster before you seems to be nothing more than a baby or young
child, wrapped in a glowing white cloth, but as you try to walk past,
the beast grins and cackles, drawing its sword and blocking the way.
~
bf h 0 S
17 1 0 10d5+260 3d6+4
0 40000
8 8 0
#1506
jester~
the jester~
A mad, drunken jester is sitting here, lost in his deepening stupor.
~
He is dimly aware of your gaze. Chuckling softly, you hear him mutter
something obscure: dragons, the temple, the falling of great empires.
He laughs at you and takes another drink.
~
b 0 -300 S
13 6 1 10d2+180 2d8+2
3450 21000
6 6 1
#1507
jinn sprite~
the jinn~
One of the jinn dances in and out of the air before your eyes, taunting you.
~
You have heard legends of these creatures, the mischievous little demons
said to be trapped in lamps and bottles, capable of granting all kinds of
powerful wishes. To you, it looks like nothing more than an annoying little
sprite.
~
cg b 0 S
23 0 -2 25d2+400 3d9+3
0 70000
8 8 0
#1508
man old~
the slumped old man~
A slumped, shaking old man stands up and begins to yell at the world.
~
He wears a faded uniform, decorated with honors of his own creation,
slackened jaws and pasty white bags sagging under his ugly, hating eyes.
A tuft of reckless dark hair scatters across his forehead, and his right
hand shakes and shakes.
~
bf dk -1000 S
26 -4 -5 4d10+840 4d9+6
34000 180000
8 8 1
#1509
caliph hakim al-hakim~
al-Hakim~
The mad Caliph al-Hakim is here, dissecting a young boy.
~
The darkest skin, and eyes so white. Covered only in a shoddy woolen
tunic, he has not bathed in months nor eaten in days, and yet his smile,
so charming.
~
bf dk -1000 S
26 -4 -5 4d10+840 4d9+6
34000 180000
8 8 1
#1510
judas escariot apostle~
Judas Escariot~
The wayward apostle approaches slowly, extending his arms in a hug.
~
You see nothing but the sadness of a man who would sell his own God.
~
bc dk -1000 S
25 -3 -4 5d10+650 4d6+5
1 145000
8 8 1
#1511
pharoah~
Pharoah~
Pharoah has been sent here in retribution for a lifetime of evils.
~
Richly clothed and postured in arrogance and love of power, he looks at
you with nothing more than a smirk of contempt.
~
b dk -1000 S
25 -3 -4 5d10+650 4d6+5
25000 145000
8 8 1
#1512
abu bakr first caliph~
Abu Bakr~
Abu Bakr, first of the Rashidun, mourns over the death of the Prophet.
~
You see a simple man, dressed in dark and unadorned robes, bent over and
pensive, reliving the memories of a man he never thought would die.
~
b dk 1000 S
25 -3 -4 5d10+650 4d6+5
25000 145000
8 8 1
#1513
umar second caliph~
Umar~
You see Umar, second of the Rashidun, the successors of the Prophet.
~
You are amazed at the piety of the man. He looks at you in sadness,
saying: "I do not wish to fight you, but if you refuse the truth of
the Word, then I must."
~
b dk 1000 S
25 -3 -4 5d10+650 4d6+5
25000 145000
8 8 1
#1514
uthman third caliph~
Uthman~
The third of the rightly-guided Caliphs, Uthman, stands before you.
~
He was chosen as leader by a clique of jealous rivals who could agree
upon no other. The memory of the Prophet fading quickly from the minds
of the faithful, he could do little, and was in the end killed by his
enemies.
~
bf dk 1000 S
26 -4 -5 4d10+840 4d9+6
34000 180000
8 8 1
#1515
ali fourth last caliph~
Ali~
You have come before Ali, fourth and last of the Rashidun.
~
Some view him as the closest to God among all of the Caliphs, the one
most deserving of our respect and reverence. Still others saw him as
a schismatic, a heretic, one to be killed and forgotten. To look at
him now is for you to decide for yourself.
~
bf dk 1000 S
26 -4 -5 4d10+840 4d9+6
34000 180000
8 8 1
#1516
angel beautiful iblis~
Iblis~
You gaze in awe at the most beautiful of all angels, Iblis, the Fallen.
~
He smiles calmly, and begins to tell you of the time when he would not
kneel, would not prostrate himself before the first human beings. And
then he gestures at you, smiling, and conjures an image of all the
temptations that will be yours if you in turn but follow him.
~
bcf dk -1000 S
25 -3 -4 10d5+650 4d6+5
25000 145000
8 8 1
#1517
iblis satan devil voice~
the Temptation~
You pause nervously as a voice whispers at you from over your shoulder.
~
There is no physical figure attached to the presence that dominates this
place, just tormented laughter, moaning, screaming, and begging.
~
bcf dk -1000 S
25 -3 -4 10d5+650 4d6+5
25000 145000
8 8 1
#1518
serpent dragon devil iblis~
the raging dragon~
A raging dragon turns to you in violent lust for your soul.
~
The serpent of babylon, the aged and violet hued monster that has
watched all of mankind succumb before its power, turns to you as
its last victim.
~
bcf dk -1000 S
27 -4 -5 75d2+825 4d8+5
40000 180000
8 8 1
#1519
demon fire~
the demon~
The hell-fire around you is dominated by a massive, burning demon.
~
You see nothing but the inexorably red and burning anger of the
lord of the underworld that you fear to be your fate.
~
bcf dk -1000 S
27 -4 -5 75d2+825 4d8+5
40000 180000
8 8 1
#1520
baby innocent~
the innocent baby~
Lying on the ground wrapped in blankets is the most innocent of babies.
~
The baby is barely aware of your presence, lost in a sleepy and
contented yawn.
~
b dk 1000 S
22 -3 -4 5d10+150 4d6+4
20000 145000
4 4 1
#1521
boy teenage~
the teenage boy~
You stop in surprise at the sight of a teenage boy staring off to the distance.
~
He is young, and has not yet seen the bloodiness of this world. You follow
his gaze and notice that he is gazing in wonderment at the fullness of the
moon.
~
b dk 1000 S
24 -3 -4 5d10+680 4d6+5
22000 145000
8 8 1
#1522
man~
the man~
A middle-aged man is here, kneeling in prayer.
~
He is tired, the lines of age marking his face, but in his robe,
kneeling, he is the image of perfect contentment.
~
bl dk 1000 S
26 -4 -5 75d2+820 4d8+5
40000 180000
5 5 1
#1523
soul~
the bodyless soul~
You are overwhelmed by the presence of a soul that has transcended its body.
~
You sense certain tastes and smells, the winds through the gardens.
Nothing can explain or describe this perfection, this utter bliss.
~
bf dk 1000 S
28 -4 -5 100d2+820 4d8+5
0 190000
8 8 1
$

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@@ -0,0 +1,424 @@
#15000
gwydion guard royal~
Gwydion~
Gwydion the Royal Guard is here on duty.
~
As all members of the Guard, Gwydion wears the chain mail required
of them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
abg 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
8 8 1
#15001
king welmar~
King Welmar~
The wise King Welmar sits here in his throne.
~
In his later middle-age, with his beard starting to grey, King Welmar
is still very powerfully built, and wouldn't take kindly to an attack.
Despite that, you know he is well-loved throughout the land, and has
a reputation as a wise and just ruler.
~
ab dh 1000 S
33 0 -10 3d60+1480 4d8+16
35000 1000000
6 8 1
#15002
ghost horrible~
the horrible ghost~
You hear a frightening wail, and see a horrible ghost approaching.
~
The ghost is almost translucent, and looks really SCARY!
~
bcefnopqr dks -700 S
15 6 -6 9d6+150 2d8+2
3000 22000
8 8 0
#15003
jim guard royal~
Jim~
Jim the Royal Guard is here on duty.
~
As all members of the Guard, Jim wears the chain mail required of
them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
ag 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
8 8 1
#15004
brian guard royal~
Brian~
Brian the Royal Guard is here, training with the Master.
~
As all members of the Guard, Brian wears the chain mail required of
them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
abg 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
8 8 1
#15005
mick guard royal~
Mick~
Mick the Royal Guard is here, training with the Master.
~
As all members of the Guard, Mick wears the chain mail required of
them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
abg 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
8 8 1
#15006
matt guard royal~
Matt~
Matt the Royal Guard is here on duty.
~
As all members of the Guard, Matt wears the chain mail required of
them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
ag 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
8 8 1
#15007
jochem guard royal~
Jochem~
Jochem the Royal Guard sits here, off duty.
~
As all members of the Guard, Jochem wears the chain mail required of
them as uniform. He seems very well trained, and moves like a fighter
who has seen more than one battle, and longs to see the next!
~
ag 0 900 S
13 7 2 3d6+150 1d8+5
400 16000
6 6 1
#15008
anne guard royal~
Anne~
Anne the Royal Guard is here on duty.
~
As all members of the Guard, Anne wears the chain mail required of
them as uniform. She seems very well trained, and moves like a fighter
who has seen more than one battle, and longs to see the next!
~
ag 0 900 S
13 7 2 3d6+150 1d8+5
400 16000
8 8 2
#15009
andrew guard royal~
Andrew~
Andrew the Royal Guard is here on duty.
~
As all members of the Guard, Andrew wears the chain mail required of
them as uniform. He seems very well trained, and moves like a fighter
who has seen more than one battle, and longs to see the next!
~
ag 0 900 S
13 7 2 3d6+150 1d8+5
400 16000
8 8 1
#15010
bertram bert guard royal~
Bertram~
Bertram the Royal Guard is here on duty.
~
As all members of the Guard, Bertram wears the chain mail required of
them as uniform. He seems very well trained, and carries his scars
with pride. This guy seems tough...
~
ag 0 900 S
15 5 1 3d6+175 1d8+7
400 21000
8 8 1
#15011
jeanette guard royal~
Jeanette~
Jeanette the Royal Guard is here on duty.
~
As all members of the Guard, Jeanette wears the chain mail required of
them as uniform. She seems very well trained, and carries her scars
with pride. This girl could be nasty if she wanted to...
~
ag 0 900 S
15 5 1 3d6+175 1d8+7
400 21000
8 8 2
#15012
peter captain guard royal~
Peter, the Captain of the Royal Guard~
Peter, the Captain of the Royal Guard, walks around inspecting.
~
As all members of the Guard, Peter wears the chain mail required of
them as uniform. Even though all the other guards seem well trained,
you realise none of them would stand a chance against this man in a
fight. He stands at least two metres tall, but still moves with an
almost feline grace. He actually radiates strength and confidence,
and you have to fight a sudden urge to come to attention as you see
him.
~
ag 0 900 S
19 1 -1 3d6+240 2d6+8
1000 35000
8 8 1
#15013
master trainingmaster~
the Training Master~
The Training Master is here, supervising.
~
Aged, but experienced, the Training Master is skilled in the use
of virtually every weapon type invented by Man.
~
abg 0 950 S
18 1 1 2d6+220 1d8+8
1000 30000
8 8 1
#15014
herald royal~
the Royal Herald~
The Royal Herald is standing here.
~
This is a young, powerfully built man, whose primary function
is to make Royal Announcements.
~
0 0 800 S
18 1 -1 3d6+220 1d8+9
500 30000
8 8 1
#15015
ergan murderer~
Ergan the Murderer~
Slumped in a corner you see Ergan, aka the Murderer of Townsbridge.
~
You remember a time almost a decade ago, when the news of the day
was how this man had slaughtered the entire population of the little
village of Townsbridge. He was imprisoned, and here he is - a shadow
of the undoubtedly great warrior he once was, but still to be reckoned
with.
~
acefhno sp -1000 S
13 8 2 3d6+155 2d8+2
0 18000
6 6 1
#15016
butler james~
James the Butler~
James the Butler is standing here, looking pompous.
~
The typical perfect butler: upper middle age, a bit bald and with
an impressive belly.
~
ag 0 500 S
8 13 3 1d6+100 1d9+2
200 3750
8 8 1
#15017
woman cleaning~
the Cleaning Woman~
There is a Cleaning Woman here, trying not be noticed.
~
Although she has a menial job, she seems to like it.
~
ag 0 800 S
1 20 9 4d6+1 1d5+0
10 100
8 8 2
#15018
cockroach roach~
the cockroach~
A large cockroach is crawling by the wall.
~
Very large indeed, and they say cockroaches are hard to kill...
~
eqr 0 -250 S
4 20 3 2d6+120 1d3+0
5 750
8 8 0
#15019
astrologer~
the Astrologer~
The Astrologer is sitting here, studying a book.
~
He is old and white-haired, with a long beard. As you see him,
you can almost believe the rumours about stars deciding Fate,
and that astrology is capable of seeing the future.
~
abelno 0 900 S
23 0 -2 1d1+30000 3d8+30
2000 80000
6 6 1
#15020
tim guard lifeguard~
Tim, the King's Lifeguard~
Tim, the King's Lifeguard, is standing here.
~
This guy looks just like his twin, Tom. There seems to be no
doubt that he is completely prepared to give his life for the
King, if necessary.
~
ab d 900 S
17 4 1 3d6+205 1d8+8
1000 28000
8 8 1
#15021
tom guard lifeguard~
Tom, the King's Lifeguard~
Tom, the King's Lifeguard, is standing here.
~
This guy looks just like his twin, Tim. There seems to be no
doubt that he is completely prepared to give his life for the
King, if necessary.
~
ab d 900 S
17 4 1 3d6+205 1d8+8
1000 28000
8 8 1
#15022
chef cook~
the Chef~
The Chef is here, shouting orders to the other cooks.
~
It seems he has been tasting his own food a bit too enthusiastically.
He is, in other words, a bit fat.
~
behlno 0 500 S
19 4 -1 2d6+1283 4d4+14
1000 40000
8 8 1
#15023
cook~
the cook~
There is a cook here, making himself busy with a pot.
~
A junior cook, eager to do the Chef's bidding.
~
bh 0 300 S
4 17 6 2d7+46 1d8+0
50 600
8 8 1
#15024
david man guard~
David~
David, a big, mean-looking man, stands here, guarding the door.
~
He really is big, and you get the feeling he wouldn't take kindly
to an attempt to get past him.
~
ab d 250 S
19 2 0 2d6+235 1d7+10
2000 35000
8 8 1
#15025
dick man guard~
Dick~
Dick, a big, mean-looking man, stands here, guarding the door.
~
He really is big, and you get the feeling he wouldn't take kindly
to an attempt to get past him.
~
ab d 250 S
19 2 0 2d6+235 1d7+10
2000 35000
8 8 1
#15026
jerry guard royal~
Jerry~
Jerry the Royal Guard is here off duty, playing dice.
~
As all members of the Guard, Jerry wears the chain mail required
of them as uniform. He seems very well trained, and moves like
an experienced fighter.
~
ag 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
5 5 1
#15027
michael guard royal~
Michael~
Michael the Royal Guard is here off duty, playing dice.
~
As all members of the Guard, Michael wears the chain mail required
of them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
ag 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
5 5 1
#15028
hans guard royal~
Hans~
Hans the Royal Guard is here on duty.
~
As all members of the Guard, Hans wears the chain mail required
of them as uniform. He seems very well trained, and moves like
a fighter who has seen more than one battle, and longs to see
the next!
~
ag 0 900 S
13 7 2 3d6+150 1d8+5
400 16000
8 8 1
#15029
boris guard royal~
Boris~
Boris the Royal Guard is here on duty.
~
As all members of the Guard, Boris wears the chain mail required of
them as uniform. He seems very well trained, and carries his scars
with pride. This guy seems tough...
~
ag 0 900 S
15 5 1 3d6+175 1d8+7
400 21000
8 8 1
#15030
zombie villager~
the zombie~
A zombie is shambling over some corpses here, moving quite silently.
~
It is entirely possible that this zombie was once one of the villagers
of Townsbridge who has been brought to an undead life by a fuelling
desire for revenge.
~
befnpr dfks 0 S
11 6 3 4d4+95 2d4+8
0 10000
8 8 0
#15031
skeleton villager~
the skeleton~
A skeleton is moving about with a loud clatter here, climbing over corpses.
~
It is entirely possible that this skeleton was once one of the villagers
of Townsbridge who has been brought to an undead life by a fuelling desire
for revenge.
~
befnpr dfk 0 S
10 8 3 4d4+80 2d3+6
0 8000
8 8 0
#15032
pit fiend demon~
the pit fiend~
A large demon surrounded by flames rises out of the dark pool.
~
It is a horrifying thing, this demonic creature from the depths of the
Abyss. It glares down at you through blood-red eyes, and bares its huge
white fangs and its razor-sharp talons.
~
abeflnopqr dfhk 1000 S
33 0 -10 3d60+1480 4d8+16
35000 1000000
6 8 1
$

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@@ -0,0 +1,192 @@
#18601
pitbeast pit-beast~
the pit beast~
The big, ugly pit-beast is standing here sizing you up.
~
Ick... what a disgusting creature! It is black and green and slimy
and it is drooling everywhere... looks mean too.
~
6 0 -750 S
5 17 5 4d6+42 1d5+1
100 1200
8 8 0
#18602
newbie monster~
the newbie monster~
The newbie monster stands here looking confused. Kill him! Kill him!
~
What an odd looking little beast. He looks harmless, but you never can
tell. He is only about 4 feet tall, but he pretty muscular looking...
maybe you should ask if he needs help? Nah... kill him.
~
68 0 0 S
2 19 9 2d4+16 1d4+1
250 400
8 8 1
#18603
dragon baby~
the baby dragon~
Someone's little pet dragon has gotten loose, and is sniffing about here.
~
Awwww... how cute! A little baby dragon. He's about 3 feet long and you
just want to cuddle him to death... no, you really want to kill him to tell
the truth. But, remember, even a little dragon can be a big problem.
~
0 0 100 S
4 17 6 1d4+50 1d6+1
0 1000
8 8 1
#18604
keeper guard monster~
the Newbie Guard~
The Newbie Guard is here wondering where that dragon went.
~
The Guard also had the job of taking care of the Alchemist's pet dragon,
but he doesn't seem to be doing a good job of it. He looks at you and
says, 'Have you seen that dragon? Master will have my head if I don't find
him.'
~
2 0 0 S
3 18 7 2d6+34 1d7+0
500 800
8 8 1
#18605
alchemist newbie~
the Newbie Alchemist~
The Newbie Alchemist is here trying to make something.
~
He is a funny looking, furry little dude. He looks really busy trying to
mix up a batch of something or other.
~
2 0 0 S
5 16 5 4d6+38 2d4+0
1000 1200
8 8 0
#18606
crawler creepy bug thing~
the creepy crawler~
A creepy little crawling thing is scuttling along the floor at your feet.
~
Yuck! If they'd ever clean this place maybe it wouldn't attract vermin
like this disgusting, little, six-legged, brown bug.
~
64 0 -250 S
1 20 10 1d4+8 1d4+0
0 100
8 8 0
#18607
newbie zombie~
the zombiefied newbie~
A VERY gaunt looking newbie... it looks like a zombie!
~
This guy has been lost in here too long... it is more zombie than man
now. You would feel sorry for it, but it is moving in to attack!
~
100 0 -500 S
4 17 5 1d8+46 2d4+0
300 600
8 8 0
#18608
quasit imp thing~
the quasit~
A funny little imp-like thing (a quasit perhaps?) is sneaking about here.
~
Little green, vaguely humoniod shaped creature, with a long pointed tail.
It is hard to say because before you ever get a good look at it, it darts
back into the shadows.
~
228 0 -800 S
3 19 7 1d10+30 1d4+1
0 300
8 8 1
#18609
minotaur~
the massive Minotaur~
The Great Minotaur is wondering just what you'll taste like.
~
A massive man, with the head of a bull. He looks as strong as bull too,
but not nearly as smart. Actually, now that you consider it... he looks
a heck of a lot meaner than any bull you have ever seen... and he is
coming this way!
~
1600 0 -1000 S
7 15 5 3d5+85 2d4+1
1000 3000
8 8 1
#18610
spectre ghost~
the dark spectre~
The dark spectre is lurking in the shadows.
~
The soul of a long since passed on adventurer... it lurks here waiting for
a chance to bring death to any who cross its path.
~
2122 524298 -850 S
6 16 3 3d5+62 2d4+0
0 1600
8 8 0
#18611
newbie annoying jerk~
the annoying newbie~
A newbie is here annoying the hell out of you.
~
What a jerk! He won't shut up, and he keeps making the most irritating
comments about everything. Better silence him with cold, tempered steel
MUHAHAHAHAHAHAHAHAHAHA!
~
68 0 -500 S
2 18 10 2d4+20 1d3+1
250 500
8 8 1
#18612
newbie clueless moron~
the clueless newbie~
A newbie is here looking terribly confused.
~
What a moron! Every question that is answered in the help files, he will
ask and he will probably ask 2 or 3 times too. This guy just doesn't get
it, best put him out of his misery.
~
68 0 0 S
1 20 10 1d1+19 1d3+1
50 220
8 8 1
#18613
newbie talkative~
the talkative newbie~
A newbie is here talking a lot.
~
Well, at least this gal seems pretty cool. Talks a lot, but she's a
friendly, interesting sort. Seems to have a clue what she's doing also,
unlike some others you might see.
~
64 0 100 S
3 18 8 6d5+22 1d7+1
700 600
8 8 2
#18614
newbie lost~
the lost newbie~
A newbie is here wandering about aimlessly.
~
Hmmm... looks like he has been around a while, but he wandered a little
too far from home this time. Don't think he knows quite where he is,
maybe you should help him out?
~
64 0 300 S
4 17 6 8d5+20 1d6+1
250 500
8 8 1
#18615
newbie smart~
the smart newbie~
A newbie is here, and he looks quite sure of himself.
~
Here is a guy who has it all together. Nice equipment too, must have read
the help files, Eh?
~
68 0 500 S
5 15 9 10d5+20 2d3+2
1100 1000
8 8 1
$

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#2500
shadow guardian~
the shadow guardian~
A shadow guardian screams a challenge and attacks.
~
It seems to be made of nothing more than darkness...
~
cfglmnopqr dfks -350 S
9 10 1 9d9+90 2d5+5
100 4000
8 8 0
#2501
adventurer~
the lost adventurer~
An emaciated adventurer is here looking lost and hopeless.
~
He looks haggard and sickly; no doubt he's been lost here for quite some time.
~
ah k 400 S
8 12 6 10d10+10 2d4+4
286 1500
6 8 1
#2502
edgar~
Edgar~
Edgar the Human Swordpupil is standing here, looking quite lost.
~
Edgar says 'pardon me, can you tell me where to buy cups?'
You see before you, one of Midgaard's finest fighting elite, the mighty
bunny slayer himself, Edgar the Horrible!
~
ch k 1000 S
1 20 10 3d9+10 1d8+1
23 100
8 8 1
#2503
diamond golem~
the diamond golem~
A huge diamond golem is standing guard here.
~
It looks quite strong.
~
beglnopqr dk 500 S
23 5 -10 23d23+230 3d6+15
985 15000
8 8 0
#2504
mage young~
the mage~
A young mage wanders about, oblivious to all.
~
He seems to be contemplating life, love and the mysteries of the universe.
Then again, he may just have a headache.
~
agh dk 450 S
10 10 -1 10d10+100 1d8+8
436 3500
8 8 1
#2505
strick bartender~
Strick the bartender~
Strick is here levitating drinks to his customers.
~
He looks rather harmless, but then again so does a sleeping dragon.
~
b dk 750 S
25 1 -6 1d1+30000 3d7+20
2000 20000
8 8 1
#2506
tatorious wizard~
Tatorious~
Tatorious the wizard is here counting his earnings.
~
Tatorious winks at you mischievously.
~
b dk 900 S
25 0 -8 1d1+30000 3d7+21
5000 24000
8 8 1
#2507
ezmerelda cook~
Ezmerelda~
Ezmerelda the cook is here stirring a large pot of something.
~
She does not look like the typical cook you would find in a kitchen,
but she certainly fits what you would expect in a tower fulls of
mages.
~
ab dk -500 S
20 6 -1 20d20+200 3d4+8
1092 31300
8 8 2
#2508
assistant mage cook~
the cook's assistant~
The cook's assistant is here assisting the cook.
~
This young man is busy adding strange ingredients to the large pot.
~
abghm dk -200 S
11 8 1 11d11+110 3d4+4
116 4600
8 8 1
#2509
prisoner~
the prisoner~
A prisoner is chained to the wall here.
~
Though his clothes are all in rags, you can see that at one time they
must have been fine garments. A metal muzzle has been fitted over the
poor wretch's mouth, whether to keep him from screaming, or to silence
his spell casting you cannot tell.
He looks quite mad, no doubt he has been mistreated horribly.
~
bgh 0 100 S
16 6 2 3d30+30 2d4+9
0 1800
8 8 1
#2510
jailor mage~
the Jailor~
The Jailor is here enjoying a comfortable nap.
~
He looks rather dirty.
~
ab dk 100 S
17 5 -3 17d17+170 3d5+10
1326 12000
4 4 1
#2511
broom~
the broom~
A straw broom is here leaning against the wall.
~
The broom screams 'Take that you lout!'
~
abefgnopqr dfk 50 S
7 10 2 7d7+70 2d4+4
0 1600
8 8 0
#2512
lesser guardian hands~
the pair of disembodied hands~
A pair of disembodied hands floats in the air here.
~
The hands twitch with anticipation of strangling someone.
~
fgpqr dfk -400 S
9 7 -5 9d9+90 2d4+5
0 3100
8 8 0
#2513
guardian greater eyes~
the pair of disembodied eyes~
A pair of disembodied eyes floats here glaring at you.
~
The eyes smoulder with hatred.
~
fgpq dfk -600 S
15 5 -9 15d15+150 3d4+8
0 9100
8 8 0
#2514
mage visitor~
the mage~
A visiting mage is here snoring away in peaceful slumber.
~
He looks quite sleepy.
~
abcgh dk 250 S
12 8 -2 12d12+120 2d4+5
726 6200
4 4 1
#2515
apprentice young~
the young apprentice magic user~
A young apprentice magic user is here doing magical studies.
~
She looks quite intent on her studies.
~
abcgh dk 400 S
7 7 2 7d6+25 2d4+5
369 2950
6 6 2
#2516
apprentice young~
the young apprentice~
A young apprentice is here mumbling words of magic to himself.
~
He looks to be oblivious to all but the spell he is memorizing.
~
abcgh dk 380 S
7 6 2 7d6+25 2d4+5
487 2750
8 8 1
#2517
apprentice young~
the young apprentice~
A young apprentice is sleeping here.
~
He seems to be dreaming.
~
abcgh dk 350 S
7 7 2 7d6+25 2d4+4
211 2650
4 4 1
#2518
apprentice young~
the young apprentice~
A young apprentice is here teasing a cornered kitten.
~
He looks like a mischievous youth.
~
abcgh dk -200 S
7 7 1 7d6+25 2d4+5
382 2300
8 8 1
#2519
kitten~
the small kitten~
A small kitten is here meowing in terror.
~
The little ball of fur looks very unhappy. Singed fur and a few minor
burns mark its mottled coat.
~
bcgh dk 500 S
1 20 1 1d1+10 1d4+1
0 11
8 8 2
#2520
student~
the student~
A student of spells is here looking quite bored.
~
The student yawns.
~
abcgh dk 350 S
8 9 1 8d8+80 2d4+6
263 3000
6 6 1
#2521
instructor teacher mage~
the instructor of magic~
The instructor screams at your interruption and attacks you.
~
He looks quite angry at your interruption.
~
abfh dk 300 S
14 6 -2 14d14+140 3d4+8
880 18500
8 8 1
#2522
student~
the student of spells~
A student of spells is here trying to master invisibility.
~
He blinks in and out of existence, trying to master the spell.
~
abcgh bdk 400 S
8 8 -2 8d8+80 2d4+6
198 2200
8 8 1
#2523
teacher mage~
the spell teacher~
A spell teacher screams at your interruption and attacks.
~
The teacher is quite fierce and rather frightening.
~
abfh dk 300 S
15 5 -4 15d15+150 3d4+9
1256 20500
8 8 1
#2524
student~
the student of spells~
A student of spells has fallen asleep at her desk here.
~
She looks to have collapsed from sheer boredom.
~
abcgh dk 400 S
9 11 -2 9d9+90 2d4+7
567 3800
4 4 2
#2525
wizard speaker mage~
the wizard~
An old wizard is here making a speech here.
~
This wizzened old man looks like he could easily pass for the oldest
living man. Of course, having heard stories about some of the magic
available to the people living here, and what toll the magic draws...
this man might be as young as you.
~
abcgh dk 400 S
18 4 -5 18d18+180 3d4+8
2468 31000
8 8 1
#2526
mage young~
the young mage~
A young mage is here learning hand to hand combat.
~
This young fellow looks quite confident in his abilities to defend
himself.
~
abcgh dk 300 S
9 11 -1 9d9+90 2d4+8
695 3800
8 8 1
#2527
mistress battle~
the battle mistress~
The battle mistress is here teaching the fine uses of a dagger.
~
She looks quite rugged. In fact, she more resembles a warrior than a magic
user.
~
abfhlq dk 200 S
17 2 -2 17d17+170 3d5+8
3211 23050
8 8 2
#2528
mage teacher~
the spell teacher~
A spell teacher is here relaxing.
~
The teacher looks to be worn out by a long day of magic working, difficult
spells, and inattentive students.
~
abg dk 200 S
15 5 1 15d15+150 3d4+4
1002 15800
5 5 1
#2529
wizard~
the aged wizard~
An aged wizard is sleeping here.
~
Dreams of magic and power are probably flowing through his head right
now, better not wake him up.
~
afgh dk 350 S
20 5 -5 20d20+200 3d4+9
1567 37500
4 8 1
#2530
scribe mage~
the scribe~
A scribe is here working on some manuscripts.
~
He appears to be copying out some spell ingredients or components right
now.
~
abcgh dk 400 S
14 6 -1 14d14+140 3d4+4
312 14850
8 8 1
#2531
scribe mage~
the scribe~
A scribe is here working diligently on some translations.
~
She is quite cute. Too bad her only interest seems to be the words of
lore she is translating.
~
abcgh dk 500 S
15 6 -1 15d15+150 2d4+10
684 16550
8 8 2
#2532
master scribe~
the Master Scribe~
The Master Scribe is here looking a little upset
~
He seems to be so old, his skin has become nothing but a giant wrinkle.
The master scribe screams 'How dare you interrupt my important work???'
~
abfgh dk 100 S
22 4 -5 22d22+220 3d5+8
5634 29500
8 8 1
#2533
assistant scribe~
the scribe's assistant~
The scribe's assistant is here folding parchments.
~
You can tell that he isn't trusted with the more important documents,
since those ones are rolled and sealed with wax.
~
abfgh dk 100 S
16 6 -2 16d16+160 3d4+6
1050 21300
8 8 1
#2534
master enchanter mage~
the Enchanter~
The Enchanter is here placing a dweomer upon well made sword.
~
The Enchanter is hard at work, concentrating on a spell which could
either destroy the weapon or make it many times more powerful than
it already is.
~
abfh dk -200 S
23 4 -5 23d23+230 3d5+6
6812 30500
8 8 1
#2535
sword dancing~
the dancing sword~
A well crafted sword lies on the work table here.
~
It looks quite sharp.
~
bfhlnopqr dk -500 S
10 1 -10 10d10+100 3d5+5
0 4000
8 8 0
#2536
alchemist~
the Mad Alchemist~
The Mad Alchemist babbles something incomprehensible and attacks.
~
He looks like he has been quaffing too many potions. His eyes dart
around wildly, and he starts to drool.
The Mad Alchemist throws back his head and cackles with insane glee!
~
abfgh dk 150 S
24 4 -4 24d24+240 3d5+10
2346 31500
8 8 1
#2537
master summoner~
the Master Summoner~
The Master Summoner is here holding gateways open to other planes.
~
The Summoner looks to be hard at work, concentrating on keeping control
over the gateway before he loses his soul to the creatures on the other
side of it.
~
abfgh dk -200 S
22 5 -2 22d22+220 3d5+6
1019 27050
8 8 1
#2538
master charmer~
the Master Charmer~
The Master Charmer utters the words, 'uuuzzldctz'.
~
The Master Charmer sizes you up, always looking for a new pet.
~
abf dk -400 S
23 4 -4 23d23+230 3d5+10
4672 31050
8 8 1
#2539
golem wooden~
the wooden golem~
A wooden golem stands a silent vigil here, guarding the stairs.
~
He looks flammable.
~
bfgmnopqr dk 100 S
16 7 -5 16d16+160 1d10+10
1000 17500
8 8 0
#2540
master spellbinder~
the Master Spellbinder~
The Master Spellbinder is here re-charging a blackened wand.
~
The Master Spellbinder snarls at you and attacks.
~
abfgh dk -500 S
23 5 -4 23d23+230 3d5+8
2315 30500
8 8 1
#2541
master maker~
the Golem Maker~
The Golem Maker is here chiseling some stone.
~
The Golem Master appears to be very meticulous about his work, to
the point of fussing over it.
~
abfh dk 300 S
21 6 -2 21d21+210 3d5+5
2678 26850
8 8 1
#2542
golem granite~
the granite golem~
A granite golem stands here waiting to do its master's bidding.
~
It looks like a statue, until you see it shamble towards you.
~
bfgmnopqr dk 300 S
20 7 -6 20d20+200 4d5+10
0 25600
8 8 0
#2543
golem bronze~
the bronze golem~
A bronze golem stands here shining in the light.
~
He looks rather dim witted.
~
bfgmnopqr dk 350 S
18 8 -3 18d18+180 4d5+5
0 22350
8 8 0
#2544
golem flesh~
the flesh golem~
A flesh golem stands guard here
~
It looks to be made of a potpourri of different body parts; some don't
even resemble anything human.
~
bfgmnopqr dk 200 S
12 9 -1 12d12+120 4d4+4
0 8520
8 8 0
#2545
golem cloth~
the cloth golem~
A cloth golem wanders around here.
~
It looks like a bunch of old rags, quite surprising it can actually walk.
~
bfgmnopqr dk 350 S
8 10 1 8d8+80 3d4+1
0 2100
8 8 0
#2546
golem adamantite~
the adamantite golem~
An adamantite golem stands here looking very dangerous.
~
It seems to be forged of dark metal. It looks strong and durable,
but somewhat un-intelligent.
~
bfgmnopqr dk 350 S
25 0 -10 25d25+250 3d7+3
10000 35650
8 8 0
#2547
golem clay~
the clay golem~
A clay golem stands guard here.
~
This large golem almost looks like it is made of dirt.
~
bfgmnopqr dk 200 S
15 5 -1 15d15+150 4d5+3
0 18320
8 8 0
#2548
master illusionist mage dragon~
the Master of Illusions~
An enormous multi-colored three-headed dragon growls at you.
~
The image of an ugly dragon flickers slightly, and where the dragon
was now stands a small harmless looking old man.
~
abcgh dk 150 S
21 6 -4 21d21+210 3d5+5
2345 26450
8 8 1
#2549
necromancer master~
the Necromancer~
The Necromancer is here raising undead servants.
~
Attired all in black, the Necromancer is tall and gangly, but still quite
an imposing figure. A dark cowl shrouds most of his face, but two blazing
embers which serve as eyes can be seen through the shadow.
The Necromancer shrieks some obscenities and orders his minions to attack.
~
abfgh dk -950 S
25 0 -8 25d25+250 3d7+7
11684 35250
8 8 1
#2550
skeleton undead~
the animated skeleton~
An animated skeleton screams silently and attacks.
~
It feels no pain, and hacks at you ruthlessly.
~
bfhnopr dk -500 S
15 5 -2 15d15+150 3d4+10
0 16500
8 8 0
#2551
undead giant~
the undead giant~
An undead giant lumbers towards you.
~
This thing seems to be the reanimated corpse of a giant, creating an
enormous zombie.
~
cfgnopr dk -500 S
18 5 -4 18d18+180 3d5+10
0 22000
8 8 0
#2552
witch hag~
the ugly witch~
An ugly witch is here scrying out secrets.
~
She has no face at all, just blank skin, rather disturbing. From about
where her mouth should be, comes a disgusting giggling sound that makes
your skin crawl with revulsion.
~
acfg dk -450 S
20 5 -2 20d20+200 3d6+5
2150 26850
8 8 2
#2553
librarian mage~
the Librarian~
The Librarian has fallen asleep at his desk here.
~
He looks like a rather peaceful old man.
~
abfgh dk 450 S
23 3 -6 23d23+230 3d6+5
1287 29500
4 8 1
#2554
apprentice~
the Master's apprentice~
The Master's apprentice leaps to halt your passage.
~
A powerful wizard in his own right, the apprentice of the master of balance
has given up his station in the mage guild hierarchy in order to serve the
Great Master in hopes of gleaning secrets one could never hope to uncover
alone.
~
abcfg dhk 0 S
24 -3 -12 24d24+240 3d6+6
6723 30750
8 8 1
#2555
cat grey familiar~
the grey cat~
A grey cat is lounging lazily here.
~
The grey cat cocks an ear towards you, sensing your scrutiny, then purrs
contentedly. It looks rather harmless, until you notice its very large
claws.
~
bg dks 0 S
15 5 -5 15d15+150 5d5+5
0 18750
8 8 2
#2556
master guildmaster grey~
the Master of Neutrality~
The Master of Neutrality is here contemplating the balance of the Universe.
~
He looks quite peaceful.
~
abcgijl dkh 0 S
30 -10 -20 30d30+300 2d5+20
15350 150000
8 8 1
#2557
apprentice black~
the black robed apprentice~
A black robed apprentice jumps from the shadows and attacks.
~
She bears a wicked looking scar down the side of her face, though once
she must have been beautiful, now the scar combined with what seems to
be a permanent scowl make her looks quite fearsome.
~
abcfg dk -750 S
20 2 -6 20d20+200 3d6+6
13876 27800
8 8 2
#2558
cat black familiar~
the black cat~
A black cat with its fur up hisses at you.
~
It looks both mean and dangerous. Petting seems to be completely out of
the question.
~
bg dks -800 S
16 5 -4 16d16+160 3d7+3
0 19950
8 8 0
#2559
master guildmaster black~
the Master of the Black Robes~
The Master of the Black Robes is here plotting vile deeds.
~
The Master glares at you.
~
abcgjkl dkh -1000 S
30 -10 -20 30d30+300 2d5+20
22100 150000
8 8 1
#2560
apprentice white~
the white robed apprentice~
A white robed apprentice screams at your desecration of goodness.
~
He looks like a fanatic.
The white robed apprentice screams 'Thou art unworthy of this honour!'
~
abcfh dk 750 S
20 2 -6 20d20+200 3d6+6
7400 27850
8 8 1
#2561
cat white familiar~
the white cat~
A white cat is here preening its fur.
~
It seems to be nothing more than a large ball of fluff with claws.
~
bg dks 800 S
15 4 -4 15d8+10 3d7+3
0 7950
8 8 0
#2562
master guildmaster white~
the Master of Goodness~
The Master of Goodness is here frowning at your intrusion.
~
He looks like a self-righteous bastard.
~
abcgikl dkh 1000 S
30 -10 -20 30d30+300 2d5+20
21900 150000
8 8 1
#2563
cat calico familiar~
the calico cat~
A large calico cat is lounging about here.
~
It looks incredibly large for a cat, no doubt a giant of its species.
A beautiful jewel encrusted collar about its neck is its only adornment.
~
bg dks 0 S
25 1 -9 25d25+250 5d5+10
0 30000
8 8 0
#2564
guildmaster grand mistress~
the Grand Mistress~
The Grand Mistress of Magic is sitting here.
~
She looks quite comfortable on her emerald throne. Amazingly young and
pretty for one of such stature in the guild, no doubt she has kept her
youthful appearance through the use of strong magics.
The Grand Mistress pets her familiar and smiles at you in confidence.
~
abcgl dkh 0 S
50 -20 -30 50d50+500 3d4+20
50000 500000
8 8 2
$

View File

@@ -0,0 +1,528 @@
#3000
wizard~
the wizard~
A wizard walks around behind the counter, talking to himself.
~
The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
ablno d 900 S
33 2 2 1d1+30000 2d8+18
30000 160000
8 8 1
#3001
baker~
the baker~
The baker looks at you calmly, wiping flour from his face with one hand.
~
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
ablno d 900 S
33 0 -10 1d1+30000 2d8+18
100 160000
8 8 1
#3002
grocer~
the grocer~
A grocer stands at the counter, with a slightly impatient look on his face.
~
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
ablno d 900 S
33 0 -10 1d1+30000 2d8+18
30000 160000
8 8 1
#3003
weaponsmith~
the weaponsmith~
A weaponsmith is standing here.
~
He is a young weaponsmith, who still has lots to learn but he is still
eager to sell you his latest implements of carnage and destruction.
~
ablno d 900 S
33 0 -10 1d1+30000 2d8+18
30000 160000
8 8 1
#3004
armourer~
the armourer~
An armourer stands here displaying his new (and previously owned) armours.
~
An old but very strong armourer. He has made more suits of armour in his
life than you have ever seen.
~
ablno d 900 S
33 0 -10 1d1+30000 2d8+18
28500 160000
8 8 1
#3005
receptionist~
the receptionist~
A receptionist is standing behind the counter here, smiling at you.
~
You notice a tired look in her face. She looks like she isn't paid well
enough to put up with any crap from mud players with attitudes.
~
abelnop dfp 900 S
33 0 -10 1d1+30000 2d8+32
0 0
8 8 2
#3006
captain stolar~
Captain Stolar~
A retired captain stands here, selling boats.
~
This captain has eaten more sharks than you have killed peas.
~
ablno d 900 S
33 2 2 1d1+30000 2d8+12
2000 160000
8 8 1
#3007
sailor~
the sailor~
A sailor stands here, waiting to help you.
~
He looks like a strong, fit sailor.
~
blno 0 900 S
33 0 -10 1d1+30000 2d8+12
2000 160000
8 8 1
#3008
uncle juan~
Uncle Juan~
Uncle Juan is here ready to take your order.
~
He looks like he may or may not have a green card.
~
ablno 0 900 S
33 0 -10 1d1+30000 2d8+18
2000 160000
8 8 1
#3009
wally watermaster~
Wally the Watermaster~
Wally the Watermaster is standing behind the counter.
~
Wally is a bit pudgy but looks very strong. He has a glass of Midgaard
Natural Spring Water in his hand. When he notices you, he proudly
displays his fine collection of contemporary waters.
~
ablno d 800 S
33 0 -10 1d1+30000 1d8+18
1000 160000
8 8 1
#3010
postmaster post master~
the postmaster~
The head postmaster is standing here, waiting to help you with your mail.
~
The Postmaster seems like a happy old man, though a bit sluggish. He
worries about the reputation of the MMS (Midgaard Mail Service), as many
people seem to think that it is slow. Perhaps if he were to brush the
cobwebs from his uniform it would help to make a better impression.
~
ablnopr dp 1000 S
33 0 -10 1d1+30000 1d8+18
2000 0
8 8 1
#3020
guildmaster master mage~
the mages' guildmaster~
Your guildmaster is studying a spellbook while preparing to cast a spell.
~
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
abelnop dh 1000 S
34 0 -10 6d10+640 1d8+24
18794 100000
8 8 2
#3021
guildmaster master priest~
the priests' guildmaster~
Your guildmaster is prayer to your God here.
~
You are in no doubt that this guildmaster is truly close to your God; he
has a peaceful, loving look. You notice that he is surrounded by a white
aura.
~
abelnop dh 1000 S
34 0 -10 6d10+640 1d8+24
18794 100000
8 8 1
#3022
guildmaster master beggar thief~
the thieves' guildmaster~
A beggar is sitting here, could she be a guildmaster?
~
You realize that whenever your guildmaster moves, you fail to notice it -
the way of the true thief. She is to be dressed in poor clothing, having
the appearance of a beggar.
~
abelnop dh 1000 S
34 0 -10 6d10+640 1d8+34
18794 100000
8 8 2
#3023
guildmaster master~
the fighters' guildmaster~
Your guildmaster is standing here sharpening an axe.
~
This is your master. Big and strong with bulging muscles. Several scars
across his body proves that he was using arms before you were born. He
has a calm look on his face.
~
abelnop 0 1000 S
34 0 -10 6d10+740 1d8+34
18794 100000
8 8 1
#3024
sorcerer~
the sorcerer~
A sorcerer is guarding the entrance.
~
He is an experienced mage who has specialized in the field of Combat Magic.
He is here to guard the Mage's Guild and his superior knowledge of offensive
as well as defensive spells make him a deadly opponent.
~
ablnop dh 900 S
33 0 -5 6d10+990 1d8+22
2000 60000
8 8 1
#3025
knight templar~
the knight templar~
A knight templar is guarding the entrance.
~
He is a specially trained warrior belonging to the military order of the
Faith. His duty is to protect the faithful from persecution and infidel
attacks and his religious devotion combined with his superior skill makes
him a deadly opponent.
~
ablnop dh 1000 S
33 0 -5 6d10+990 1d8+22
2000 160000
8 8 1
#3026
assassin~
the assassin~
An assassin is guarding the entrance.
~
He is a thief who has specialized in killing others as effectively as
possible, using all sorts of weapons. His superior knowledge of how
and where to use them combined with his extraordinary stealth makes
him a deadly opponent.
~
ablnop dfhst 400 S
33 0 -10 6d10+990 1d8+25
2000 160000
8 8 1
#3027
knight~
the knight~
A knight is guarding the entrance.
~
He is an expert warrior who has attained knighthood through countless
chivalrous deeds. His duty is to protect the Guild of Swordsmen and his
extreme skill combined with his experience in warfare makes him a deadly
opponent.
~
ablnop dh 800 S
33 0 -8 6d10+990 1d8+40
2000 160000
8 8 1
#3040
bartender~
the bartender~
A bartender watches you calmly, while he skillfully mixes a drink.
~
A tired looking Bartender who hates trouble in his bar.
~
bno 0 900 S
24 2 2 6d10+390 1d8+12
2000 80000
8 8 1
#3041
waiter~
the waiter~
A waiter is going around from one place to another.
~
A tired looking waiter.
~
bno 0 900 S
23 2 2 6d10+390 1d8+12
2000 80000
8 8 1
#3042
waiter~
the waiter~
A man now leads a quiet, peaceful life as a waiter is standing here.
~
This man was obviously a famous sorcerer in his younger days as you
instantly recognize his face.
~
bno 0 600 S
23 1 2 6d10+390 1d8+12
2000 80000
8 8 1
#3043
waiter~
the waiter~
A waiter who seems to have reached contact with his God is standing here.
~
This waiter almost makes you feel like you should drop to your knees
and begin to worship your God. Naaah.
~
bno 0 600 S
23 1 2 6d10+390 1d8+12
2000 80000
8 8 1
#3044
waiter~
the waiter~
A waiter who knows where all his customers keep their money is standing here.
~
Hmmm... wonder where he got that coin he is playing with.
~
bno 0 600 S
23 1 2 6d10+390 1d8+12
2000 80000
8 8 1
#3045
waiter~
the waiter~
A waiter is here.
~
This guy looks like he could easily kill you while still carrying
quite a few firebreathers.
~
bno 0 600 S
23 1 2 6d10+390 1d8+12
2000 80000
8 8 1
#3046
filthy~
Filthy~
Filthy is standing here, eager to serve you a special drink.
~
Filthy looks real, ehm, dirty. He likes to keep his customers happy,
but do not mess with him or else he'll get upset.
~
belno d 600 S
33 1 -10 1d1+30000 1d8+22
2000 80000
8 8 1
#3059
keeper peacekeeper~
the Peacekeeper~
A Peacekeeper is standing here, ready to jump in at the first sign of trouble.
~
He looks very strong and wise. Looks like he doesn't answer to ANYONE.
~
aeglm d 1000 E
17 3 0 5d6+225 3d3+13
2500 30000
8 8 1
BareHandAttack: 10
E
#3060
cityguard guard~
the cityguard~
A cityguard stands here.
~
A big, strong, helpful, trustworthy guard.
~
aglm d 1000 S
10 10 1 1d12+123 1d8+5
500 9000
8 8 1
#3061
janitor~
the janitor~
A janitor is walking around, cleaning up.
~
What a tough job he has.
~
agl 0 800 S
1 20 9 2d6+10 1d5+0
34 100
8 8 1
#3062
fido dog~
the beastly fido~
A beastly fido is mucking through the garbage looking for food here.
~
The fido is a small dog that has a foul smell and pieces of rotted meat
hanging around his teeth.
~
afghq p -200 E
0 20 10 1d6+4 1d4+0
0 25
8 8 1
BareHandAttack: 4
E
#3063
mercenary~
the mercenary~
A mercenary is waiting for a job here.
~
He looks pretty mean, and you imagine he'd do anything for money.
~
bl 0 -330 S
5 15 5 2d6+60 1d6+1
87 900
8 8 1
#3064
drunk~
the drunk~
A singing, happy Drunk.
~
A drunk who seems to be too happy, and to carry too much money.
~
b 0 400 S
2 19 8 2d6+22 1d6+0
53 200
8 8 1
#3065
beggar~
the beggar~
A beggar is here, asking for a few coins.
~
The beggar looks like she is fed up with life.
~
b 0 400 S
1 20 9 2d6+10 1d5+0
0 100
8 8 2
#3066
odif yltsaeb~
the odif yltsaeb~
An odif yltsaeb is here, walking backwards.
~
The odif is a small god that has been reversed by some dog.
~
afghq p -200 E
0 20 10 1d6+4 1d4+0
0 25
8 8 1
BareHandAttack: 4
E
#3067
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate.
~
A big, strong, helpful, trustworthy guard.
~
abglm 0 1000 S
10 10 1 1d12+123 1d8+5
500 9000
8 8 1
#3068
green gelatinous blob~
the green gelatinous blob~
An oozing green gelatinous blob is here, sucking in bits of debris.
~
A horrid looking thing; it is huge, greenish, and looks like the blob.
~
aeghlnopqr d 0 E
20 0 0 1d11+325 3d6+5
1000 40000
8 8 0
BareHandAttack: 6
E
#3089
pet shop boy~
the Pet Shop Boy~
There is a Pet Shop Boy standing here cuddleing something furry in his hands.
~
As you look at him, he opens his hands to reveal a rat!
~
blno 0 1000 S
10 10 1 1d1+30000 20d4+10
500 9000
8 8 1
#3090
kitten~
the kitten~
A small loyal kitten is here.
~
The kitten looks like a cute, little, fierce fighter.
~
bco 0 0 E
1 20 9 1d6+11 1d4+0
0 100
8 8 0
BareHandAttack: 8
E
#3091
puppy~
the puppy~
A small loyal puppy is here.
~
The puppy looks like a cute, little, fierce fighter.
~
bco 0 0 E
1 20 9 1d6+13 1d4+0
0 125
8 8 0
BareHandAttack: 8
E
#3092
beagle~
the beagle~
A small, quick, loyal beagle is here.
~
The beagle looks like a fierce fighter.
~
bco 0 0 E
2 19 8 1d12+22 1d6+0
0 200
8 8 0
BareHandAttack: 4
E
#3093
rottweiler~
the rottweiler~
A large, loyal rottweiler is here.
~
The rottweiler looks like a strong, fierce fighter.
~
bco 0 0 E
3 18 7 1d12+35 1d7+0
0 800
8 8 0
BareHandAttack: 4
E
#3094
wolf~
the wolf~
A large, trained wolf is here.
~
The wolf looks like a strong, fearless fighter.
~
bco 0 0 E
4 17 6 1d12+47 1d8+0
0 1600
8 8 0
BareHandAttack: 4
E
#3095
cryogenicist cryo~
the cryogenicist~
The cryogenicist is here, playing with a canister of liquid nitrogen.
~
You notice a tired look in her face. She looks like she isn't paid well
enough to put up with any crap from mud players with attitudes.
~
ablno dfp 900 S
33 0 -10 1d1+30000 2d8+32
0 0
8 8 2
$

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@@ -0,0 +1,126 @@
#3100
maid~
the Maid~
The Maid is waiting for your order.
~
She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often, you think to yourself.
~
ablno d 1000 S
33 0 -10 1d1+30000 1d8+22
2000 80000
8 8 2
#3101
sexton~
the Sexton~
A Sexton is sitting here, drinking hot tea.
~
The Sexton looks like he is relaxing after another gravedigging job.
~
b 0 800 S
3 18 7 2d6+35 1d7+0
13 300
6 6 1
#3102
chief guard~
the Chief Guard~
The Chief Guard is looking very upset.
~
A very angry chief.
~
bcf d 800 S
17 3 1 1d12+210 1d8+18
0 28000
8 8 1
#3103
cityguard guard~
the upset cityguard~
A cityguard stands here, looking very upset.
~
A big, strong, angry guard.
~
bcf 0 1000 S
10 10 2 1d12+123 1d8+3
0 9000
8 8 1
#3104
secretary~
the Secretary~
A secretary is sitting at the desk, typing away on the typewriter.
~
She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today.'
The Secretary says 'Please sit down and have a seat in the meantime.'
~
b 0 900 S
12 9 2 1d12+148 2d7+1
100 13000
8 8 2
#3105
mayor~
the Mayor~
The Mayor is sitting in his huge chair, snoring loudly.
~
He is a stocky, middle-aged man with thin, grey hair.
~
ablno d 1000 S
24 0 -4 6d10+790 1d8+18
1000 130000
4 4 1
#3106
crier~
the Town Crier~
The Town Crier is here, weeping quietly.
~
He is very good at his job - completely dissolved in tears.
~
h 0 900 S
1 20 9 2d6+10 1d5+0
34 100
8 8 1
#3120
swan~
the swan~
A swan is swimming around in the pond.
~
The white swan is very elegant.
~
b 0 1000 S
1 20 9 2d6+10 1d5+0
0 100
8 8 0
#3121
duckling~
the duckling~
A duckling is swimming around in the pond.
~
The duckling is adorable, it looks most of all like a tiny furball.
~
b 0 1000 S
0 20 10 1d1+0 1d1+0
0 1
8 8 0
#3122
sparrow~
the sparrow~
A sparrow is flapping around on the ground.
~
The sparrow looks like it is enjoying life.
~
gh 0 1000 S
0 20 10 2d6+0 1d3+0
0 25
8 8 0
#3123
duck~
the duck~
A duck is here, quacking happily.
~
The duck is quite fat. It looks like it is enjoying life.
~
g 0 1000 S
1 20 10 2d6+5 1d4+0
0 75
8 8 0
$

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@@ -0,0 +1,278 @@
#3300
farmer~
the farmer~
A farmer walks around, looking for something to do.
~
This farmer is a resident of Stanneg by the Mountains,
and as such, is one of the most boring people on earth.
~
cgh 0 500 S
7 14 4 3d5+83 2d4+1
1000 2250
8 8 1
#3301
storekeeper~
the storekeeper~
A bored storekeeper waits for you to do something.
~
The bored storekeeper keeps a lazy eye on you as he
waits for you to buy something. Whee.
~
b 0 750 S
20 1 -40 3d5+245 3d6+6
10000 40000
8 8 1
#3302
cowgirl~
the cowgirl~
A cowgirl stand here ready to defend her horses...
~
This woman seems ready for anything you might do...
she is truly a woman to be reckoned with...
~
blm dst 750 S
20 1 -60 3d5+245 3d6+4
8000 40000
8 8 2
#3303
horse~
the horse~
A horse does horsely things here.
~
This horse looks like a nice horse. It looks at you
with soft brown eyes and you want to give it a carrot.
~
b 0 250 E
5 16 5 1d10+60 2d4+0
0 1000
8 8 1
BareHandAttack: 4
E
#3304
farmer's wife~
the farmer's wife~
A farmer's wife offers you some vegetables.
~
This woman has many different types of fruits and
vegetables for you to buy. She looks bored, though.
~
b 0 500 S
20 1 -40 3d5+245 3d6+6
10000 40000
8 8 2
#3305
aglandiir dragon~
Aglandiir~
The Dragon Prince, Aglandiir, sits here looking at you curiously.
~
Aglandiir is a prince of his kind, and he didn't get where
he is today by letting people steal from his horde!
~
beflnopqr dh 750 E
30 0 -100 1d1+1499 8d5+5
500000 1000000
8 8 1
BareHandAttack: 8
Str: 25
Int: 25
Wis: 25
Dex: 25
Con: 25
Cha: 16
E
#3306
cyclops~
the Cyclops~
A Cyclops is here, trying to judge range with no depth perception.
~
This Cyclops throws rocks real good. With one eye though,
hitting the target is another matter. He looks at you and
growls as he misses again!
~
bcflnq 0 -500 E
16 8 0 3d5+295 2d8+2
10000 24000
8 8 1
BareHandAttack: 13
E
#3307
salle woman~
Salle~
A woman ignores you completely, so intent is she upon her sword.
~
She is a stunning woman, all hair and eyes, it seems.
Her clothing is of the same tawny brown of her skin and
hair. Her blue eyes look at you appraisingly, seemingly
to show great intelligence. Her mouth twitches into a
sneer...
~
bm 0 -600 S
15 6 -30 3d5+200 2d6+6
6500 24000
8 8 2
#3308
duwick man~
Duwick~
A truly immense man laughs at you, and draws his knife!
~
This has to be one of the biggest men you've ever seen. He is
a full seven feet toe to head, and weighs a good three hundred
pounds -- mostly on his biceps and pectorals it appears. An
ornate scabbard slaps by his side, with the pommel of a silvered
dagger sticking out... a tiny weapon for such a large man!
~
bm 0 -900 S
22 0 -70 3d5+400 3d6+10
15000 70000
8 8 1
#3309
receptionist~
the Receptionist~
A receptionist offers you a room.
~
He looks like a retired farmer now making an honest living in an inn.
More power to him!
~
b 0 400 S
12 9 -30 3d5+140 2d7+1
8000 8000
8 8 1
#3310
innkeeper~
the innkeeper~
An aged innkeeper greets you as you enter.
~
He is old and greying, but seems to have been able to
keep his mental faculties through the years. A large
woolen sweater is wrapped about him for warmth. His
blue eyes dance with amusement as he notices your weapons,
but he doesn't seem too terribly startled.
~
b 0 750 S
10 11 20 3d5+120 2d6+1
2000 9000
8 8 1
#3311
hunter~
the hunter~
A hunter walks through the town streets on his own time.
~
He looks mean, as if the very personality of the mountains
had infected him with hardness. His stride is purposeful,
his face weathered, his eyes cold and dark. Others are
standing out of his way as he walks on by.
~
cgm 0 500 S
11 10 -20 3d5+133 2d6+2
1200 11000
8 8 1
#3312
waiter~
a waiter~
A waiter rushes by, intent on his business.
~
He looks harried from the way he hastily takes orders and
rushes in the back to get food, and to the bar for drinks.
He doesn't even spare you a glance as he passes by.
~
b 0 0 S
5 16 70 3d5+60 2d4+0
500 850
8 8 1
#3313
waitress~
a waitress~
A waitress rushes by, intent on her business.
~
She looks harried from the way she hastily takes orders and rushes
in the back to get food, and to the bar for drinks. She doesn't
even spare you a glance as she passes by.
~
b 0 0 S
5 16 70 3d5+60 2d4+0
500 850
8 8 2
#3314
bartender~
a bartender~
A bartender washes a glass idly here.
~
He nods, smiles, and asks you what you would like to drink.
As you decide, he slowly polishes a glass with an old bar
rag. The glass is completely clean, but he polishes it anyway.
Go figure.
~
b 0 200 S
15 6 10 3d5+180 2d8+2
10000 21000
8 8 1
#3315
bandit~
the bandit~
A bandit springs into action upon seeing you.
~
Whew! Has this guy ever seen a bath? His face, hands, arms...
nearly every bit of him is covered with grime, dust, dirt and
decay. His sword is polished and cleaned though...
~
chjk 0 -500 S
16 5 -20 3d5+195 2d8+3
1000 25000
8 8 1
#3316
bandit guard~
the bandit guard~
A bandit guard stands at attention here.
~
He may be a bandit, but he's no slacker. You wonder
who would be able to keep these bandits in line enough
to pull a good guard duty...
(boy is this guy DIRTY!!!)
~
bjk 0 -500 S
18 3 -30 3d5+220 3d6+2
2400 32000
8 8 1
#3317
miner worker slave~
the slave~
A slave here is mining out a new passageway.
~
The slave looks up at you with pleading eyes. He
wants his freedom. The chains around his ankles are
tight, and you wonder if you should set him free, and
if you even can.
~
bh 0 1000 S
6 15 100 3d5+70 1d8+1
0 1500
8 8 1
#3318
farmer~
the farmer~
A farmer walks around, looking for something to do.
~
This farmer is a resident of Stanneg by the Mountains,
and as such, is one of the most boring people on earth.
~
bcgh 0 500 S
7 14 4 3d5+83 2d4+1
1000 2250
8 8 1
#3319
hunter~
the hunter~
A hunter walks through the town streets on his own time.
~
He looks mean, as if the very personality of the mountains
had infected him with hardness. His stride is purposeful,
his face weathered, his eyes cold and dark. Others are
standing out of his way as he walks on by.
~
bcgm 0 500 S
11 10 -20 3d5+133 2d6+2
1200 11000
8 8 1
$

View File

@@ -0,0 +1,98 @@
#3500
wyvern~
the wyvern~
A monstrous wyvern slowly circles just above your head.
~
This huge winged creature looks really menacing as it circles only inches
above your head, flapping its wings and squawking very loudly.
~
bgjq 0 -700 S
8 13 3 2d10+90 2d6+1
0 3575
8 8 0
#3501
goblin mountain~
the goblin~
A mountain goblin is wandering around mumbling to himself...
~
You see before you a small and twisted creature with knotted muscles and
disgustingly green skin. Doesn't look like the type you'd invite to dinner.
~
fglm k -250 S
4 17 6 1d1+55 1d8+0
50 600
8 8 1
#3502
goblin lieutenant~
the goblin lieutenant~
A goblin lieutenant stands here, attempting to get his men in order.
~
The goblin lieutenant is rather angry, and looking for one of his men to
beat up upon, but maybe you will do just fine...
~
gjlm dk -600 S
7 15 3 1d12+100 2d5+1
300 2000
8 8 1
#3503
goblin leader~
the goblin leader~
The goblin leader surveys the room.
~
The leader doesn't look too happy that you have found him here. He grabs
for his shortsword and lunges for your neck.
~
bcjlm dk -900 S
9 10 1 1d12+120 2d5+3
1000 8000
8 8 1
#3504
boy small~
the small boy~
A small boy sits here, licking his wounds.
~
The poor boy has numerous cuts and scratches, but appears to be all right.
He is apparently the only survivor of the ambush.
~
bh 0 500 S
4 17 6 1d12+47 1d8+0
0 600
5 5 1
#3505
innkeeper~
the Innkeeper~
The Innkeeper stands here, cleaning glasses.
~
The Innkeeper now spends most of his days waiting for customers, while the
nights are spent watching out for goblins. His inn is no longer the happy
place that is used to be in days past.
~
bglm 0 400 S
10 8 1 1d12+200 2d8+1
1500 7000
8 8 1
#3506
bard~
the bard~
A sullen bard is here, drinking away his problems.
~
You can smell the alcohol on his breath from across the room. This poor
bard has been sitting here quite a while, drinking himself into oblivion.
~
bglm d 600 S
8 13 3 1d12+110 2d6+0
1500 3750
6 6 1
#3507
horseman dark~
the dark horseman~
A dark horseman is here, mounted on his black steed.
~
The man is obviously an outlaw, and has no qualms about slashing you into
little bits.
~
ghm sp -900 S
8 12 4 1d12+97 1d5+7
1000 4000
8 8 1
$

View File

@@ -0,0 +1,149 @@
#3600
black pawn~
the Pawn of the Black Court~
You see a pawn standing here waiting for orders.
~
The Black Pawn looks quite like a small knight without his powerful steed.
His armor is shiny and black. He stands ready to give his life for the
Crown.
~
bcgh d -400 S
6 2 5 5d4+50 2d4+2
500 1000
8 8 1
#3601
white pawn~
the Pawn of the White Court~
You see a pawn standing here waiting for orders.
~
The White Pawn looks quite like a small knight without his powerful steed.
His armor is spotless and white. He stands ready to give his life for the
Crown.
~
bcgh d 400 S
6 2 5 5d4+50 2d4+2
500 1000
8 8 1
#3602
black rook castle~
the Black Rook~
In the corner you see a large, black, stone castle on wheels.
~
The Black Rook is a very large man-made tomb on wheels. Just
from the looks of it, it will probably be YOUR tomb.
~
bpqr d -600 S
27 11 1 2d6+500 3d8+5
5000 85000
8 8 0
#3603
white rook castle~
the White Rook~
In the corner you see a large, white, stone castle on wheels.
~
The White Rook is a very large man-made tomb on wheels. Just
from the looks of it, it will probably be YOUR tomb.
~
bpqr d 600 S
27 11 1 2d6+500 3d8+5
5000 85000
8 8 0
#3604
black knight~
the Black Knight~
Here stands a magnificent knight of the dark realm.
~
The Black Knight is here, riding his ebony black war horse. His eyes
flash behind his visor in vengence.
~
bf d -400 S
18 8 0 4d8+350 2d8+1
3000 22500
8 8 0
#3605
white knight~
the White Knight~
Here stands a magnificent knight of the light realm.
~
The White Knight is here, riding his ivory white war horse. His eyes
gleam behind his visor in joy.
~
bf d 400 S
18 8 0 4d8+350 2d8+1
3000 22500
8 8 0
#3606
black bishop priest~
the Black Bishop~
A dark priest stands here.
~
The Black Bishop seems willing to help you straight into your grave so
he can bless you properly.
~
b d -500 S
24 11 1 2d5+350 3d6+13
4000 43500
8 8 0
#3607
white bishop priest~
the White Bishop~
A light priest stands here.
~
The White Bishop seems willing to help you in any possible so that he can
attain a higher spirituality.
~
b d 500 S
24 11 1 2d5+350 3d6+13
4000 43500
8 8 0
#3608
black queen~
the Black Queen~
The Black Queen stands here.
~
The Black Queen is a strikingly beautiful woman with pale skin and a
mass of dark hair that crowns her head like a black cloud. If looks
could kill, you would already be dead.
~
bcfl dh -750 S
32 11 -3 5d10+900 4d6+13
10000 200000
8 8 0
#3609
white queen~
the White Queen~
The White Queen stands here.
~
The White Queen is a stunningly beautiful woman with dark skin and a mass
of light hair that frames her head like the sun. This is surely love at
first sight for you.
~
bcfl dh 750 S
32 11 -3 5d10+900 4d6+13
10000 200000
8 8 0
#3610
black king~
the Black King~
The Black King stands here.
~
The Black King is a menacing figure. You can easily understand why he
is the king and you are not.
~
bcefl dh -999 S
36 14 -6 10d10+2000 5d8+20
20000 300000
8 8 0
#3611
white king~
the White King~
The White King stands here.
~
The White King is a stately figure. You can easily understand why he
is the king and you are not.
~
bcefl dh 999 S
36 14 -6 10d10+2000 5d8+20
20000 300000
8 8 0
$

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@@ -0,0 +1,257 @@
#4000
snake large~
the snake~
A large dreadful snake is at your feet, hissing at you.
~
It looks hungry.
~
abf dk -200 S
11 7 4 5d10+50 3d6+0
0 12000
8 8 0
#4001
snake green~
the green snake~
A small green snake is here, and it doesn't look too friendly...
~
It looks harmless.
~
ab 0 -100 S
7 12 4 3d10+30 2d6+1
0 2500
8 8 0
#4002
centipede~
the centipede~
A small centipede is here, making its way across the floor.
~
It looks completely harmless.
~
b 0 100 S
3 20 6 2d10+20 1d6+0
0 400
8 8 0
#4003
kobold~
the kobold~
An ugly kobold is here, searching for dinner.
~
It looks ugly.
~
cg k -100 S
4 16 5 2d10+40 1d8+1
50 800
8 8 0
#4004
orc~
the orc~
The orc walks around, looking for someone to kill.
~
You notice an evil look in its eyes...
~
cfg k -400 S
5 15 5 2d10+60 2d4+0
100 900
8 8 0
#4005
orc large~
the orc~
A large orc is here, looking really mean.
~
He looks dreadful.
~
cg k -500 S
7 11 2 3d20+75 2d6+2
200 3000
8 8 1
#4050
warrior~
the warrior~
A tall warrior is here. He has more scars than anyone you have ever seen.
~
He seems to be a strong, brainless fighter.
~
bcfg k -300 S
12 8 4 10d10+50 2d8+1
1000 12000
8 8 1
#4051
warrior~
the warrior~
A tall warrior is here.
~
He seems to know his way with weapons.
~
cfg k -400 S
7 13 5 3d10+80 2d5+0
200 2500
8 8 1
#4052
hobgoblin~
the hobgoblin~
A small hobgoblin stands here.
~
The hobgoblin looks quite lost.
~
cg k -300 S
6 12 6 3d8+70 2d4+0
100 1500
8 8 1
#4053
snake~
the snake~
A brown snake watches you.
~
The snake looks quite mean.
~
abf k -600 S
10 10 4 4d10+60 3d5+1
0 12000
8 8 0
#4054
centipede~
the centipede~
A white centipede is here.
~
The centipede doesn't really seem to notice you.
~
b 0 -100 S
5 17 5 1d10+50 1d7+0
0 1000
8 8 0
#4055
hobgoblin~
the hobgoblin~
A large hobgoblin is here.
~
The hobgoblin looks quite dangerous.
~
cg k -500 S
10 8 2 1d16+120 2d6+3
300 10000
8 8 1
#4056
orc~
the orc~
An orc is here, looking for something (or perhaps someone?) to eat.
~
Well, he doesn't seem to be friendly.
~
cfg k -800 S
8 13 2 3d10+100 2d5+2
150 4000
8 8 1
#4057
lion mountain~
the mountain lion~
A mountain lion is here, growling at you viciously.
~
The lion looks very nasty with huge claws and big teeth.
~
fg k -100 S
5 16 5 1d10+60 2d4+0
0 900
8 8 1
#4058
giant hill~
the hill giant~
A hill giant is here, tossing some rocks around.
~
The hill giant looks like he's about 9 feet tall. By his actions you
quickly come to the conclusion that he isn't very intelligent.
~
gq k 0 S
13 8 2 1d10+160 2d10+0
1000 16500
8 8 1
#4100
mage~
the mage~
A small intelligent looking mage is standing here.
~
His IQ makes almost any normal person look stupid...
It looks like he knows his way with magic.
~
abcf dk -100 S
13 10 2 3d20+100 2d6+0
2500 21000
8 8 1
#4101
troll~
the troll~
A large mean-looking troll is here.
~
Well, it looks dangerous!
~
bcf k -800 S
12 8 1 2d10+100 2d7+1
500 13000
8 8 1
#4102
snake~
the snake~
A large green snake is here, looks like a guardian for an evil force.
~
You see a evil creature.
~
abcf k -700 S
10 8 5 6d10+50 3d5+2
0 9000
8 8 1
#4103
thief~
the thief~
A thief is here, all dressed in black.
~
He seems to be counting a handful of coins. Maybe you ought to count YOUR
gold too...
~
acg dkst -400 S
8 13 3 1d10+100 2d5+2
100 4000
8 8 1
#4104
orc ugly~
the orc~
A ugly orc is standing here.
~
It is quite disgusting to look at.
~
cfgh dkp -200 S
7 14 4 1d5+90 2d4+1
200 2250
8 8 1
#4105
centipede~
the centipede~
A small harmless centipede is here.
~
Well it doesn't seem to pay any attention to you.
~
b 0 300 S
6 15 4 3d10+50 1d8+1
0 1500
8 8 0
#4106
warrior~
the warrior~
A human warrior is here. He has a evil grin in his face.
~
He doesn't look friendly at all...
~
cfg k -300 S
9 10 3 3d10+100 2d6+2
500 9000
8 8 1
#4107
kobold~
the kobold~
A green kobold is here.
~
It looks slimy..
~
cfg k -100 S
7 14 4 4d10+25 1d9+1
20 3000
8 8 1
$

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@@ -0,0 +1,198 @@
#5000
dervish raggity~
the dervish~
A raggity dervish walks on aimlessly.
~
Dressed in loose fitting rags, this man looks like he could use some rest.
~
cgh st 900 S
5 15 5 1d10+60 2d4+0
70 1000
8 8 1
#5001
dervish large~
the dervish~
A large dervish watches for signs of trouble.
~
Dressed in loose fitting rags, this man looks like he could use LOTS of
rest.
~
fg st 650 S
8 12 3 2d6+100 2d6+1
150 7000
8 8 1
#5002
snake coral~
the coral snake~
A brightly colored snake slithers along the sands.
~
This relatively harmless snake has bright alternating bands of red, yellow
and black.
~
g 0 -10 S
4 17 4 1d6+40 1d9+0
0 600
8 8 0
#5003
scorpion small~
the small scorpion~
A small, red scorpion scuttles away at your approach.
~
The little tail is mighty dangerous for such a small creature.
~
g 0 -50 S
3 17 1 1d6+40 1d8+0
0 500
8 8 0
#5004
worm giant purple~
the sand worm~
A giant, purple sand worm thrusts up out of the sand and attacks!
~
He's big, mean, and purple. Watch out!
~
abeflpr dfk -300 S
21 0 3 2d10+320 3d7+14
2540 65000
8 8 0
#5005
dragon brass~
the brass dragon~
A very large brass dragon steps out of the darkness and says 'Hello.'
~
Then adds to it, 'Prepare to die, have a nice day!'
~
abefq dhkp 950 S
20 1 0 2d6+500 3d6+4
1500 45000
8 8 2
#5006
nomad leader~
the nomad leader~
The nomad leader sits silently in prayer.
~
He is clad in silk robes lined with gold thread. At his side is a large,
engraved cutlass. He has an especially haughty air about him.
~
bhl d 950 S
14 7 0 2d6+170 2d8+5
1000 18000
6 6 1
#5007
nomad commander~
the nomad commander~
The nomad commander stands here staring at you suspiciously.
~
This is the nomad leader's second in command. His clothes are richly woven
of silk and gold thread. A nasty cutlass hangs at his side.
~
bhl 0 900 S
12 8 1 2d6+135 2d5+3
600 14000
8 8 1
#5008
nomad warrior~
the nomad warrior~
A proud nomad warrior stands here.
~
This warrior is dressed in typical nomad clothing and looks quite mean.
~
b 0 700 S
10 11 2 1d6+105 2d6+1
300 7000
8 8 1
#5009
slave young~
the slave~
A young slave sits here staring at you with pleading eyes.
~
She looks quite thin and weak.
~
bh 0 1000 S
3 18 9 1d4+25 1d5+0
0 300
5 5 2
#5010
dracolich lich~
the dracolich~
A pile of bones rises up to form a skeletal dracolich.
~
The dracolich is now only bone with pieces of flesh hanging from it.
Obviously it no longer fears death.
~
abeflnopq bdfhkp -1000 S
24 0 -6 1d12+520 3d5+35
75000 125000
8 8 0
#5011
drider~
the drider~
The drider looks at you viciously while it draws its sword.
~
This half-spider, half-drow creature is a formidable opponent.
~
fg dkp -1000 S
8 12 2 1d6+95 2d6+2
200 4000
8 8 0
#5012
duergar dark dwarf~
the dark dwarf~
A duergar is here mining precious stones with his pick.
~
The duergar could probably crush your head as easily as he does those
rocks.
~
fg dkp -850 S
5 16 3 1d11+60 2d5+1
170 1250
8 8 1
#5013
myconoid~
the myconoid~
A myconoid lumbers along peacefully.
~
The myconoid looks something like a giant mushroom (and probably has the
same effect).
~
gh dk 850 S
6 15 4 1d12+68 2d7+0
50 600
8 8 1
#5014
myconoid shaman~
the myconoid shaman~
A rather large myconoid stands here chanting in a strange tongue.
~
The shaman shoots spores into the air.
~
acil dhk 950 S
14 7 1 1d12+173 2d7+2
2500 18000
8 8 1
#5015
dustdigger oasis~
the dustdigger~
A small oasis invites you to dive in.
~
Looking a little closer at this oasis, you begin to wonder why
it seems to be moving about...
~
bcfqr 0 -200 S
7 10 1 1d6+85 3d4+0
450 2250
8 8 0
#5017
camel~
the camel~
A very dangerous creature, a camel, snorts at you.
~
It is advisable not to mess with this creature. After all, you
have heard many a horror story about experiences with camels.
Bad experiences.
~
bfq 0 -351 S
5 12 6 1d6+60 2d4+3
270 900
8 8 0
$

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@@ -0,0 +1,133 @@
#5100
goblin slave~
the goblin slave~
A goblin slave lies here asleep.
~
The defenseless goblin begs for mercy.
~
bh 0 350 S
1 20 9 1d11+11 1d5+0
0 100
4 4 1
#5101
drow commoner~
the Drow commoner~
A drow commoner is here, walking around on guard duty.
~
I doubt he is the type to give directions.
~
fglm dk -1000 S
10 12 0 1d10+130 13d1+3
300 10750
8 8 1
#5102
drow noble warrior~
the drow warrior~
A drow warrior stands here guarding his home.
~
He looks kind of annoyed!
~
bflm dk -1000 S
12 9 0 1d5+160 14d1+7
1000 15000
8 8 1
#5103
drow noble mage~
the drow mage~
A drow mage is here protecting his home.
~
The mage prepares to cast a spell... at you!!
~
abflm dk -1000 S
15 8 2 1d12+190 8d2+2
2000 21000
8 8 1
#5104
drow priestess~
the drow priestess~
A drow priestess is here shouting orders.
~
I wouldn't want go get on her bad side!
~
abflm dk -1000 S
17 5 0 1d11+205 14d1+4
4000 28000
8 8 2
#5105
drow master~
the drow master~
A drow master stares at you angrily.
~
The drow master is ALWAYS ready for a fight.
~
bflm dk -1000 S
21 0 0 1d12+248 18d1+4
10000 60000
8 8 1
#5106
drow weaponsmaster~
the weaponsmaster~
A drow weaponsmaster is here shadow boxing.
~
He definitely know his way around in combat.
~
bflm dkp -1000 S
23 0 -2 1d25+405 12d2+4
15000 80000
8 8 1
#5107
drow matron mother~
the Matron Mother~
The Matron Mother of the house is standing here.
~
She looks really and truly annoyed that you have found your way here.
~
abfl dhkp -1000 S
24 0 -3 1d50+450 15d2+4
30000 130000
8 8 2
#5108
drow matron mother~
the Matron Mother~
The Matron Mother of the first house is waiting for you.
~
She looks like she is about to rip your head of and eat it.
~
abfl dhkp -1000 S
25 0 -4 5d10+350 12d2+24
40000 150000
8 8 2
#5109
drider~
the drider~
The drider looks at you viciously while it draws its sword.
~
This half-spider, half-drow creature is a formidable opponent.
~
fgno dkp -1000 S
8 12 2 1d6+195 2d6+2
200 4000
8 8 0
#5110
drider~
the drider~
The drider looks at you viciously while it draws its sword.
~
This half-spider, half-drow creature is a formidable opponent.
~
bfgno dhkp -1000 S
11 10 0 1d6+295 3d6+8
0 7000
8 8 0
#5111
yochlol~
the yochlol~
A yochlol forms out of a swirling mist...
~
The yochlol is not in a good mood.
~
beflnoqr dfhkp -1000 S
23 0 -6 25d2+450 15d2+30
60000 80000
8 8 2
$

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@@ -0,0 +1,123 @@
#5200
beholder~
the mighty beholder~
You meet a beholder's deadly gaze!
~
It has a large central eye that projects an anti-magic ray and ten
eyestalks atop the round body which can do anything from charm you
to disintegrate you. Beholders are not known for their personality.
~
abflnoq dhkp -870 S
25 6 0 1d14+450 6d9+5
28560 134000
8 8 0
#5201
lamia beast~
the lamia~
A strange lamia stands here waiting for her next meal.
~
This is a creature with the upper torso of a beautiful woman, but the lower
body of a four-legged beast. She licks her lips as she looks at you greedily.
~
acgj 0 -1000 S
12 12 3 1d10+120 2d5+1
1500 10500
8 8 2
#5202
mimic chest~
the mimic~
A strong chest lies in one corner of the room.
~
A strong, wooden chest bound with iron straps and a heavy padlock on the
front.
~
bqr 0 10 S
11 10 1 1d20+130 2d7+0
0 13000
8 8 0
#5203
mimic boulder skeleton skeletons~
the mimic~
Two skeletons lie crushed under a large boulder.
~
This large boulder seems to have been dropped here at some point, since
there aren't any boulders native to this area. The two skeletons beneath
it are simply that, bones... no rags or anything else appears to be
attached to them.
~
bqr 0 -10 S
14 7 1 3d15+150 3d5+1
0 20000
8 8 0
#5204
mimic floor~
the mimic~
The stone floor of this house has been ripped apart.
~
What a mess, you wonder to yourself what could have caused this rampant
destruction.
~
bqr 0 -140 S
11 11 3 2d6+110 2d6+0
0 10500
8 8 0
#5205
mimic pottery shards~
the mimic~
Some broken shards of pottery lie strewn about the floor.
~
The pottery shards appear to have been part of a large vase at one point,
probably before the city fell.
~
bqr 0 200 S
11 14 0 1d8+100 2d5+3
0 9800
8 8 0
#5206
mimic planks wooden~
the mimic~
A few wooden planks lie stacked on a low shelf.
~
The fact that these planks still rest on this shelf leads you to believe
that someone has been here before you...
~
bqr 0 0 S
11 9 0 1d12+110 4d3+1
0 12000
8 8 0
#5207
lizard horned~
the horned lizard~
A small horned lizard flicks his tongue and slithers away.
~
A cute little lizard -- that is, if you like reptiles!
~
h 0 300 S
3 17 4 1d14+30 2d4+0
0 500
8 8 0
#5208
golem stone~
the stone golem~
In the corner you see a large, stone golem faithfully standing watch.
~
It is a big chunk of rock that has been magically formed into a giant stone
creature. He stands here still guarding the city.
~
bilnopqr dfk 800 S
25 0 -5 6d6+500 4d7+3
4250 145000
8 8 0
#5209
lamia beast~
the lamia~
A strange lamia stands here waiting for her next meal.
~
This is a creature with the upper torso of a beautiful woman, but the lower
body of a four-legged beast. She licks her lips as she looks at you greedily.
~
abfg f -500 S
9 10 3 1d12+120 1d4+5
1500 7000
8 8 2
$

View File

@@ -0,0 +1,236 @@
#5300
asp snake~
the horrible asp~
A small, poisonous asp slithers over your feet.
~
The asp is a small, smooth-scaled snake the color of worn pottery.
The poison bite of this snake has felled many a mighty pharoah.
~
afg 0 0 S
5 14 8 5d5+50 1d6+1
10 1000
8 8 0
#5301
cobra snake~
the hooded cobra snake~
A cobra snake rears up and opens its fearsome hood.
~
The cobra snake waves back and forth before you, its hood displaying brilliant
colors designed to serve notice to its prey that it is about to strike.
~
afg 0 0 S
7 13 7 7d7+70 2d4+2
25 2000
8 8 0
#5302
mongoose~
the wily little mongoose~
A small mongoose slinks along the ground, hunting snakes.
~
The mongoose is a wily rodent, a quick hunter of nasty poisonous snakes.
She sniffs you and appears to be looking for food in your hand.
~
fg k 10 S
11 10 6 11d11+110 3d5+3
100 10000
8 8 2
#5303
pyramid watcher~
the pyramid watcher~
The pyramid watcher protects the tombs from intruders.
~
The pyramid watcher has made a pledge to destroy any would-be looters of
the tombs of the pharoahs. He is clad from head to foot in utilitarian
sand-colored clothing.
~
bem p 250 S
8 12 5 8d8+80 2d6+2
200 3750
8 8 1
#5304
thief tomb~
the tomb thief~
A sneaky tomb thief moves about in search of treasure.
~
The thief brushes against you briefly, then slinks back into the shadows.
~
agh pst -250 S
10 10 5 10d10+100 2d6+3
500 9000
8 8 1
#5305
ali baba thief~
Ali Baba~
Ali Baba is here, hunting for the pharoah's tomb.
~
You see a tall, full-bearded man with a mischevious glint in his eye. Ali Baba
has made his life from stealing things from others, including many items stolen
recently from under the nose of the hapless guardians of this pyramid. Someday
he might get caught, but not today...
~
acegl ps -300 S
18 2 0 18d18+180 3d8+2
1000 30000
8 8 1
#5306
magic carpet~
the magic carpet~
A small woven carpet lies under your feet.
~
The carpet is simply beautiful, made from intricately woven silken material.
It seems to rise up at the touch of your feet. Wait, it is rising, a few feet
above the ground! In fact, it seems to be ALIVE!
~
belnopqr dkp 500 S
9 11 7 9d9+90 2d5+2
250 6000
8 8 0
#5307
mummy corpse~
the mummy~
A mummy reaches for you, disturbed by your presence.
~
You only see the disfigured, rotting features of decaying human flesh,
animated by the distempered spirit of a long-deceased person.
~
fgnopr dfkp -600 S
12 8 4 12d12+120 1d6+6
750 15000
8 8 0
#5308
sand man sandman~
the sandman~
A sandman rises up from the desert floor.
~
The sandman is exactly that -- some sort of strange being formed from the sands
of the desert floor. It seems quite large and strong and at home in the heat
and sandy winds.
~
efglnopr dkp 0 S
14 6 2 14d14+140 2d7+4
1500 18000
8 8 1
#5309
efreeti efreet~
the efreeti~
The efreeti stands here, sheathed in a column of fire.
~
The efreeti is a mighty being formed from living fire. He gazes down at
you with disdain and scorn, arms folded across his mighty chest.
~
abeflnopqr dkp -600 S
20 0 -1 20d20+200 4d6+4
11000 40000
8 8 1
#5310
caryatid column~
the caryatid~
A sandstone column stands here, carved into a feminine figure.
~
The column has been carved into a set of four shapely women, each facing
outward into the room. The sandstone of the caryatid is smooth with age,
but you can still make out a deadly stone sword in the hands of each figure.
~
belmnopqr kp 0 S
24 -4 -3 24d24+240 4d6+8
35000 100000
8 8 2
#5311
djinn genie~
the djinn~
The djinn issues forth from the confines of a small lamp.
~
The djinn is a mighty being formed from the air itself and frequently
imprisoned in a small lamp, used to do the bidding of those who find him.
He smiles down at you congenially, arms folded across his blue-tinged
skin, and strokes his goatee.
~
abelnopqr dkp 600 S
28 -8 -6 28d28+280 6d6+12
60000 310000
8 8 1
#5312
hieracosphinx sphinx~
the hieracosphinx~
A hieracosphinx looks at you cunningly.
~
The hieracosphinx are cunning, small, but nasty creatures, having the heads
of birds, mighty wingspans, and a full set of four paws to rend their victims
to pieces. They tend to be quite jealous of the sharper wits of their older
cousins.
~
efglnoq kkp -200 S
15 5 3 15d15+150 1d10+5
7500 21000
8 8 0
#5313
gynosphinx sphinx~
the gynosphinx~
A gynosphinx sits here, befuddled by a riddle.
~
The gynosphinx is a crafty but gentle creature, having the body of a
beautiful dark-skinned woman from the waist up, a feathery set of wings
and the hind legs of a mighty cat. Right now she is confused, having
just heard a puzzling riddle from a cousin criosphinx.
~
abelnoq dkp 100 S
19 1 0 19d19+190 2d10+10
10000 35000
8 8 2
#5314
criosphinx sphinx~
the criosphinx~
A criosphinx calmly watches you.
~
The criosphinx is a calm and friendly creature, having the head of a ram atop
the body of a well-furred feline with eagle-like wings. He delights in riddles,
and in poking occasional fun at his easily confused lesser cousins.
~
abelnoq dkp 300 S
23 -3 -2 23d23+230 3d10+15
25000 80000
8 8 1
#5315
androsphinx sphinx~
the androsphinx~
A mighty androsphinx tosses its lion-like mane.
~
The mighty androsphinx is a huge creature, with the body of a lion whose
face is quite man-like, perhaps even handsome, and a massive pair of feathered
wings. Tales are told of pharoahs that were rendered permanently deaf by the
mighty roar of this sphinx.
~
abelnoq dkp 400 S
27 -7 -6 27d27+270 4d10+20
50000 200000
8 8 0
#5316
great sphinx~
the great sphinx~
A mighty sphinx rests here in the sand, dormant now for centuries.
~
The great sphinx towers tens of feet above you, resting here in a state of
dormancy. It has become almost indistinguishable from the sand that surrounds
it, although you can still make out the features of the handsome face that once
advised many rulers.
~
abelnopqr dhkp 500 S
41 -21 -20 41d41+410 5d10+25
125000 1500000
8 8 0
#5317
ramses mummy~
Ramses the Damned~
You have awakened the mighty servant to the pharoahs, Ramses.
~
As your light spills over his face and body, you can see his features
begin to fill out, swell, and harden, until an apparently healthy man
stands before you, clad only in the raiments he was left in when he last
slept. His hair is a soft black, his skin a deep chocolate, and his
tall frame is totally still, his chest not even moving to breathe.
~
abelnopr dhkp 150 S
38 -18 -18 38d38+380 8d5+40
88000 1000000
8 8 1
$

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@@ -0,0 +1,238 @@
#6000
john lumberjack~
John the Lumberjack~
John the Lumberjack is here, looking for some trees to chop down.
~
He is six feet tall and looks quite strong, muscles bulging under his heavy,
chequered shirt. His features are worn with hard work and his expression is
one of a peaceful man leading a simple life.
~
cglm f 370 S
5 15 6 1d12+60 1d4+3
100 1050
8 8 1
#6001
rabbit small~
the rabbit~
A small rabbit is foraging in the bushes here.
~
It is a small, furry creature with long ears and big feet.
~
g 0 0 S
0 20 6 1d4+1 1d4+0
0 60
8 8 0
#6002
bear brown~
the brown bear~
A big, brown, angry-looking bear is here.
~
The bear is a big, brown, furry animal with very large claws and very sharp
teeth. It doesn't resemble those cute little dolls from toy shops at all.
~
fg 0 -50 S
8 13 3 1d12+98 2d6+2
0 4000
4 8 0
#6003
rabbit ferocious~
the ferocious rabbit~
A ferocious rabbit is here, glaring hungrily at you.
~
This small, furry creature with long ears and big feet has been attacked
by the dreaded rabbit rabies, a horrible disease that turns helpless and
innocent rabbits into ferocious and bloodthirsty monsters.
~
fg 0 -150 S
3 17 6 1d4+26 1d8+0
0 350
4 8 0
#6004
deer fallow~
the fallow deer~
A fallow deer is grazing peacefully here.
~
She is a graceful creature on long, slender legs, and with large, brown eyes
looking back at you with an air of watchful interest.
~
gh d 350 S
2 19 5 2d8+8 1d6+0
0 230
8 8 2
#6005
fox brown~
the brown fox~
A brown fox is stalking rabbits through the underbrush here.
~
It is a large fox with beautiful, red-brown fur and a long, thick bushy tail.
~
g 0 -50 S
2 18 6 1d4+18 1d6+0
0 225
8 8 0
#6006
bird large~
the bird~
A large bird with a broken wing has been cornered here.
~
The bird isn't going to live much longer, by the looks of it.
~
b 0 0 S
0 17 10 2d3+1 1d2+1
0 25
8 8 0
#6007
bobcat cat~
the bobcat~
A medium sized bobcat is stalking a bird here.
~
The bobcat has sharp claws and teeth, and will probably eat you instead of
the bird if you give it the chance.
~
bf dk -150 S
5 15 5 1d12+60 2d4+3
0 1100
8 8 0
#6008
sparrow~
the sparrow~
A sparrow is flapping around by the ground.
~
The sparrow looks like it is enjoying life.
~
g 0 200 S
0 20 9 3d3+1 1d4+0
0 25
8 8 0
#6009
robin~
the robin~
A robin is hopping around looking for bugs to eat.
~
The robin looks quite intent on finding a bug or worm to eat.
~
g 0 200 S
0 20 9 3d3+1 1d4+0
0 25
8 8 0
#6010
squirrel~
the squirrel~
A squirrel is here seeking refuge in its nest.
~
It peers out of its nest at you anxiously, seeming to plead silently with
you to leave it alone.
~
b st 200 S
1 20 8 1d7+9 1d5+0
0 120
8 8 0
#6011
badger~
the sleepy badger~
A furry brown badger is curled up under a log here.
~
The badger is slowly awakening and peering up at you from its burrow. You
know that it won't be moving this slow for long. Its sharp claws and teeth
catch your attention when you consider killing it.
~
b t 50 S
4 17 5 1d5+48 2d3+2
0 650
8 8 0
#6012
grey squirrel~
the grey squirrel~
A grey squirrel with a bushy tail is foraging for nuts here.
~
This happy creature seems to pay you no heed as it goes about its search for
nuts among the leaves and twigs on the ground here.
~
g s 150 S
2 19 8 1d12+22 1d6+0
0 200
8 8 0
#6013
chipmunk~
the small chipmunk~
A small brown-red chipmunk dashes from tree to tree here.
~
The absolute zenith of hyperactivity, this small rodent seems to never tire
of running up, down, and around the trees in this area. If you could ever
catch it, you imagine it would make an easy meal.
~
g s 170 S
0 20 5 2d5+3 1d4+0
0 40
8 8 0
#6014
crow black bird~
the large black crow~
A large black bird flits about here, picking at bits of carrion.
~
The bird eyes you warily, but continues with its meal.
~
bch 0 -20 S
2 19 8 1d12+22 1d5+1
3 200
8 8 0
#6015
grotesque vulture~
the grotesque vulture~
A grotesque vulture covered in blood and gore is here feeding madly.
~
It sickens you to even look at this foul bird. Bits of dried gore stick to
its beak, and unidentifiable organs hang from its talons and feathers.
It sees you and attacks, protecting its horrible feast!
~
bcf dhk -700 S
6 15 4 1d12+68 2d3+2
14 1750
8 8 0
#6016
buck deer~
the young buck~
A young 5-point buck is drinking from the lake here.
~
This young male deer is drinking from the edge of the lake and watching you
warily. His antlers are not full size yet, and will no doubt be quite
impressive in a few years.
~
bg d 350 S
4 17 4 1d12+48 1d5+3
0 750
8 8 1
#6017
fish~
the fish~
A fish is swimming about here.
~
The fish looks about the right size for a meal.
~
b g 100 S
0 20 10 2d5+0 1d3+0
0 30
8 8 0
#6018
duckling~
the duckling~
A duckling is swimming around in the pond.
~
The duckling is adorable, it looks most of all like a tiny furball.
~
b 0 1000 S
0 20 10 1d1+0 1d1+0
0 1
8 8 0
#6019
duck~
the duck~
A duck is here, quacking happily.
~
The duck is quite fat. It looks like it is enjoying life.
~
g 0 1000 S
1 20 10 2d6+5 1d4+0
0 75
8 8 0
$

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@@ -0,0 +1,156 @@
#6100
warg vicious~
the vicious warg~
A vicious warg is here, snarling angrily at you.
~
It is an exceptionally large wolf with thick, black fur. Saliva is dripping
quickly from its long, white fangs. It looks quite dangerous and very angry.
~
fg k -350 S
5 16 5 1d12+60 2d4+0
0 1000
8 8 0
#6101
warg ferocious~
the ferocious warg~
A ferocious warg is here, snarling angrily at you.
~
It is an exceptionally large wolf with thick, black fur. Saliva is dripping
quickly from its long, white fangs. It looks quite dangerous and very angry.
~
fg k -350 S
5 16 5 1d12+80 2d4+4
0 1000
8 8 0
#6102
wolf grey~
the large, grey wolf~
A large, grey wolf is here, glaring hungrily at you.
~
The large, grey wolf eyes you with interest while licking its lips.
~
fg k -150 S
3 18 7 1d12+35 1d7+0
0 450
8 8 0
#6103
wolf black~
the large, black wolf~
A large, black wolf is here, glaring hungrily at you.
~
The large, black wolf eyes you with interest while licking its lips.
~
fg k -150 S
3 18 7 1d12+45 1d7+3
0 450
8 8 0
#6110
tree ancient~
the ancient tree~
A huge, ancient tree towers above you.
~
Its roots are extremely big and large parts of them are above ground.
Something about it makes you think that this is not a normal oak tree.
The enormous grey trunk shivers slightly, as if sighing deeply.
~
glnopqr dfkstp 0 S
30 0 -10 1d1+1299 4d4+22
0 500000
8 8 0
#6111
tree ancient~
the ancient tree~
A huge, ancient tree towers above you.
~
Its roots are extremely big and large parts of them are above ground.
Something about it makes you think that this is not a normal oak tree.
The enormous grey trunk emits a deep, moaning sound.
~
glnopqr dfkstp 0 S
30 0 -10 1d1+999 4d4+18
0 400000
8 8 0
#6112
dragon green~
the green dragon~
A huge green dragon is here, its narrow yellow eyes glowing with rage.
~
This enormous winged serpent has dark green scales covering most of its
colossal body. Numerous holes in its heavy wings tell of many fights as
does the nicks in the horns on its head. It smells as disgusting as only
dragons do.
~
afgnoq dk -1000 S
20 1 0 1d12+248 2d6+9
0 40000
8 8 0
#6113
spider poisonous~
the huge, poisonous spider~
A huge, poisonous spider is here.
~
This disgusting creature is at the size of a human crawling on all four. It
has eight hairy legs that gives it a tremendous speed on almost any surface
and sharp poisonous fangs to paralyze or kill its prey.
~
abfg dk -350 S
8 13 2 1d12+98 2d5+1
0 4000
8 8 0
#6114
queen spider~
the Queen spider~
The huge, bulky Queen spider is here.
~
This disgusting creature is at the size of a small elephant. It has eight
huge, hairy legs that would give it a tremendous speed on almost any surface
if it wasn't so immensely fat. Its large, bulbous eyes stare back at you.
~
abgjl dfkp -1000 S
15 6 1 1d12+185 2d8+3
0 31000
8 8 2
#6115
shargugh brownie~
Shargugh~
Shargugh the Forest Brownie is here, grinning broadly at you.
~
This little fellow is only three foot tall with wild matted brown hair and
long tangled brown beard. He wears ragged brown and green clothing and looks
as if he is having great fun.
~
acghl bdfgkstp 1000 S
10 1 -10 1d12+47 1d8+0
1000 11000
8 8 1
#6116
elder druid~
the Elder druid~
The Elder druid is here. He looks very upset about your presence in his home.
~
The druid looks quite old. You would think of him as venerable but yet you
know he would be a tough foe.
~
abij dfk 0 S
19 2 0 1d12+236 3d6+4
5000 45000
8 8 1
#6117
isha elf~
Isha the Dark Elf~
Isha the Dark Elf is here, observing you silently.
~
She is no less than beautiful, skin as dark as the night and hair
shining like silver in the moonlight. Her slender body is adorned
with a sleeveless shirt and a short skirt made from black scales
joined with silver threads. Her back is covered by a large, hooded
cloak as black as her skin and in her broad silver belt hangs a long,
slender sword in a silver scabbard.
~
abml dks -1000 S
20 1 0 1d12+245 3d6+4
5000 40000
8 8 2
$

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@@ -0,0 +1,170 @@
#6200
deer~
the deer~
A deer looks at you with fear in its eyes.
~
That is one nice looking deer!
~
h 0 0 S
3 18 10 3d5+33 1d7+0
0 350
8 8 0
#6201
rabbit~
the rabbit~
A small rabbit nibbles at a leaf here.
~
It is a small, furry rodent with big ears.
~
h 0 0 S
0 20 30 1d5+3 1d3+0
0 25
8 8 0
#6202
squirrel~
the squirrel~
A squirrel spots you and runs around a tree!
~
It is a small, brown squirrel. Kind of like a
fuzzy high-tension spring.
~
h 0 0 S
0 20 -10 1d3+0 1d1+1
0 10
8 8 0
#6203
orc hunter~
the orc hunter~
An orc hunter looks at you with hateful eyes.
~
He looks angry, desperate, and maybe a little sick.
His green skin is definitely mottled, and he seems to
limp a little bit...
~
fm k -350 S
7 14 50 3d5+83 2d3+2
0 2250
8 8 1
#6204
orc chief~
the orc chief~
An orc chief growls at you!
~
He wears a crown of oak leaves to show he is a leader. He
carries a club to show he is a warrior. You wonder how good
he is at both.
~
bflm k -600 S
10 11 20 3d5+120 2d7+2
17 9000
8 8 1
#6205
orc woman~
the orc woman~
An orc woman stands here, frightened of you.
~
As you stare her down, she raises her hands slowly, as if to
say, 'Don't kill me'.
~
h k -50 S
5 16 70 3d5+58 2d4+0
0 900
8 8 2
#6206
orc child~
the orc child~
An orc child frantically searches for her mother.
~
She is raggedy, and seems to be covered with sores.
~
h k 50 S
3 18 90 3d5+30 1d7+0
0 350
8 8 2
#6207
orc woman~
the orc woman~
A pregnant orc woman tries to stand to flee from you.
~
She is too far gone to move very quickly. You could
kill her easily.
~
bh k -50 S
5 16 100 3d5+58 1d4+0
0 750
6 6 2
#6208
orc mutant mutated~
the mutant orc~
A mutant orc lies here, barely alive.
~
Its body has been twisted beyond all hope. It is dying, and
nothing will stop that.
~
0 k 0 S
6 20 100 1d1+0 1d1+0
0 1
5 5 0
#6209
orc mutant mutated~
the mutant orc~
A horribly mutated orc stands here, gibbering.
~
It doesn't even appear to have registered your arrival... it is
just talking to itself. Its body is a twisted wreck of orc, man,
beast, and what-not.
~
0 k 0 S
6 20 100 3d5+60 1d1+0
0 10
8 8 0
#6210
wizard elf elven Elstar~
Elstar~
An elven wizard is here. He looks angry.
~
He looks at you archly as he wonders why you have
invaded his domain. No matter... it shouldn't be
too hard for him to destroy you, no?
~
bfl dk -1000 S
15 6 -75 3d5+183 2d8+2
10000 21000
8 8 1
#6211
child elf elven apprentice~
the elven child~
An elven child casts his fishing pole into the river.
~
He looks young and innocent. You wonder what he is doing here.
~
b k 600 S
3 18 60 3d5+35 2d4+0
0 400
8 8 1
#6212
mutant thing~
the mutant thing~
A mutant... thing rushes at you!
~
It might've been an orc, once. Now it is a living terror,
pushing everything out of its way to get at you.
~
fl k -800 S
12 9 -20 3d5+170 2d7+4
0 15000
8 8 0
#6213
mutant thing~
the mutant thing~
A mutant... thing tries to get you, but cannot move into range!
~
It might have been an orc, once. Now it is a living terror,
pushing everything out of its way to get at you.
~
bl k -800 S
12 9 -20 3d5+170 2d7+4
0 15000
8 8 0
$

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@@ -0,0 +1,204 @@
#6301
spider young~
the young spider~
The young spider is ballooning by you.
~
He looks freshly hatched and sprightly. His young fangs are just
growing in as of late.
~
cg dk 0 S
3 18 7 1d12+40 1d7+0
80 350
8 8 1
#6302
yevaud dragon usurper~
Yevaud~
Yevaud, the Usurper of Midgaard is here, grinning evilly at you.
~
Old, scaly, but still with a lot of bite in him left.
~
abcjkl dk -1000 S
24 0 -3 5d4+450 4d7+7
20000 120000
8 8 1
#6303
spider wolf~
the wolf spider~
The wolf spider is here, licking its bloody fangs.
~
The wolf spider is hairy, very hairy.
~
bf 0 -300 S
6 12 6 3d8+70 2d5+3
1250 6000
8 8 2
#6304
orc~
the orc~
The orc is stuck in the web and he can't get out.
~
You notice an evil look in his eyes, but he seems quite drained of life,
and all he can do is glare at you while he's stuck in this web.
~
b 0 -400 S
2 19 8 2d10+10 2d3+0
10 300
6 6 1
#6305
wasp queen~
the queen wasp~
The queen wasp is here, thinking how tasty you look.
~
You notice a glazed look in her eyes.
~
bf 0 -800 S
14 7 1 1d12+172 2d8+1
2000 18000
8 8 2
#6306
spider drone~
the drone spider~
A drone spider walks around doing its master's bidding.
~
An ordinary drone spider.
~
cg 0 -200 S
6 14 4 3d8+70 2d4+1
200 1600
8 8 0
#6307
spider ethereal~
the ethereal spider~
An ethereal spider strides here, traveling to different worlds.
~
She winks in and out of reality. It looks like it'd be difficult to hit her
without a magical weapon.
~
cg bcfgs 300 S
13 9 -2 1d12+163 2d4+4
1250 16000
8 8 2
#6308
slave human~
the slave~
A human slave of Arachnos works here relentlessly.
~
The slave does not mind you, but will fight like a warrior if attacked.
He serves the spider Empress, Arachnos, though whether it is by choice
or because he was beguiled, you are not fully certain.
~
cgl 0 -50 S
11 8 4 1d12+130 2d7+1
1000 13500
8 8 1
#6309
quasit~
the quasit~
A quasit blinks in and out, grinning at you.
~
Demoniac in nature, but more mischievous. He twiddles his thumbs
and creates a magical treasure!
~
acgh bdfs -300 S
10 1 -10 1d12+47 1d8+0
1500 11000
8 8 1
#6310
spider bird~
the bird spider~
The bird spider snaps its powerful jaws.
~
The Bird Spider has very powerful jaws.
~
bf dk -800 S
14 7 1 1d8+100 2d9+2
1750 18000
8 8 2
#6311
hermit~
the hermit~
The hermit sits here and warns, 'Go back before it is too late!'
~
A dishevelled veteran warrior in disguise is what he is, but he
means well.
~
bcl dk 750 S
7 13 4 3d10+90 2d5+2
750 2500
8 8 1
#6312
donjonkeeper keeper~
the Donjonkeeper~
The Donjonkeeper eyes you and wonders how pure your soul is.
~
He delves deeper into you as you stare at him. Only those free of taint
will be allowed to remain here safely.
~
abcil dk 1000 S
25 0 -1 1d12+600 2d8+8
16000 125000
8 8 1
#6313
guardian~
the guardian~
The guardian is obviously not doing his job.
~
He looks like a lazy bum who sleeps half the time.
~
fg dks 250 S
17 4 1 1d12+200 2d8+8
1000 24000
4 4 1
#6314
arachnos spider empress~
Arachnos~
Arachnos the Empress of Spiders welcomes you with an evil smile.
~
She is a very attractive spider with an ornate gown. She tempts you
into being one of her many slaves. She does not possess the venomous
fangs of normal spiders, but then, as you realize, she does not need
them.
~
abcjnolq dfhkp -1000 S
26 0 -2 6d10+650 1d8+25
30000 155000
8 8 2
#6315
ki-rin~
the Ki-Rin~
The Ki-Rin smiles good-naturedly to you.
~
She is the last bastion of good in this realm. Her mission is to
someday free the slaves of the Empress. She has been trapped here for
time eternal, and now the evil power of Arachnos feeds upon her intense
magical energies. She will never give up here fight against evil,
though, and will continue her work in whatever manner presents itself.
~
abcilno dk 1000 S
26 0 -4 10d8+2500 4d4+22
15000 170000
8 8 2
#6316
dragon wormkin young~
the young wormkin~
A wormkin with no teeth plays here.
~
It is a rather small dragon, and you almost feel sad about killing it.
~
b dk 50 S
9 12 3 5d4+110 2d5+2
1000 6500
8 8 1
#6317
dragon wormkin elder~
the elder wormkin~
A wormkin that has grown a bit stares at you inquisitively.
~
A medium-sized dragon -- seems it hasn't killed anything yet by itself,
though there is a first time for everything...
~
b dk -300 S
16 5 1 5d4+210 2d6+4
5000 24000
8 8 1
$

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@@ -0,0 +1,81 @@
#6400
goat mountain~
the mountain goat~
A mountain goat nibbles at a piece of grass here.
~
This goat is acclimated to the rugged terrain of the
mountains. It looks at you and shies away a little.
~
gh k 0 E
8 13 3 3d5+95 2d5+1
0 4000
8 8 1
BareHandAttack: 4
E
#6401
demon decay~
the Demon of Decay~
A cloaked and clawed demon of decay comes at you viciously!
~
This demon has pure malevolence for anything living.
Oops! You're living! I guess that means you!
~
beflmnopr dk -1000 E
12 9 2 3d5+145 2d7+1
0 10000
8 8 0
BareHandAttack: 8
E
#6402
book monster guardian~
the Book Monster~
A mound of books rise up into a human shape and tries to hit you!
~
Ironically enough, the book-monster's head is War and
Peace. Hmm.
~
beflmnopqr dk 0 S
14 7 1 1d1+199 2d8+2
0 18000
8 8 0
#6403
bad feeling~
a Bad Feeling~
A bad feeling chokes your throat.
~
It resembles a lot of other bad feelings you've had,
but a lot more tangible... magic?
~
beflmnopqr dk 0 S
18 3 0 1d1+249 3d8+0
0 40000
8 8 0
#6404
nightmare~
Your Worst Nightmare~
Your worst nightmare coalesces in front of you and attacks!
~
It looks like you deepest, darkest fears personified.
Wait a minute! It IS your deepest, darkest fears
personified!
~
beflmnopqr dk 0 S
19 2 0 1d1+299 3d8+2
0 45000
8 8 0
#6405
guardian~
the Guardian~
A guardian guards the door. It looks at you and attacks!
~
The guardian guards the door. That's about all its
brain can handle: guarding.
~
beflmnopr dk 0 E
18 3 0 1d1+249 3d6+2
0 35000
8 8 0
BareHandAttack: 9
E
$

View File

@@ -0,0 +1,166 @@
#6500
guard dwarf dwarven~
the dwarf guard~
A dwarven guard is here.
~
The guard looks very tough and mean. He wears his beard long, and he
smells like he hasn't bathed in over a month.
~
ablm dhk 1000 S
21 0 -1 4d20+336 2d8+9
10000 60000
8 8 1
#6501
worker dwarf dwarven~
the dwarf worker~
A dwarven mining worker is here.
~
He is very dirty, and looks extremely over-worked.
~
glm 0 900 S
13 7 2 25d5+170 2d4+6
3500 16000
8 8 1
#6502
wraith~
the wraith~
A wraith is awaiting your first move here.
~
A black, almost transparent wraith.
~
abfnopr dfk -900 S
25 4 -6 9d7+500 4d5+25
45708 125000
8 8 1
#6503
storekeeper~
the Hide & Tooth storekeeper~
The Hide & Tooth storekeeper is standing here, waiting patiently.
~
The storekeeper is very rotund, but looks in excellent condition.
~
ablm d 1000 S
33 0 -10 1d1+30000 2d8+32
33500 800000
8 8 1
#6504
baker granite head~
Granite Head the baker~
Granite Head, the baker, is waiting for a customer here.
~
Granite Head is covered with flour and grains.
~
ablm d 900 S
33 0 -10 1d1+30000 2d8+22
55000 800000
8 8 1
#6505
lizard giant~
the giant lizard~
A giant lizard is foraging for food along the cavern floor here.
~
This scaly creature looks like it is well adapted to its underground
habitat. He looks very powerful.
~
g dk 100 S
21 0 1 4d20+340 3d7+4
200 55000
8 8 1
#6506
giant~
the giant~
A giant is wandering around the mountainside here.
~
The giant is about 18 feet tall, with arms of steel, and looks in
excellent physical condition.
~
gl k 600 S
19 2 0 4d20+300 3d3+8
2000 45000
8 8 1
#6507
mineworker dwarven dwarf miner worker~
the dwarven mineworker~
A dwarven mineworker is here.
~
The mineworker is very tired, and very dirty, and he has bulging muscles.
~
bl k 500 S
4 16 7 3d13+40 1d3+2
600 700
8 8 1
#6508
mineleader dwarven dwarf mine leader~
the mine leader~
A dwarven mine leader is here, supervising the work.
~
The mine leader is very big and very strong, though he must be fairly
bright also, to have gotten this job.
~
bl k 700 S
19 1 0 50d2+270 3d4+6
18000 35000
8 8 1
#6509
doctor dwarven healer~
the dwarven doctor~
The dwarven doctor is here, aiding the sick of his people.
~
He is a very skilled healer, and extremely faithful to his god.
~
abl dhk 999 S
22 0 -1 9d4+375 3d8+4
20000 60000
8 8 1
#6510
peon dwarven~
the dwarven peon~
A dwarven peon is awaiting help here.
~
~
bm k 500 S
3 18 7 10d3+35 2d3+2
75 350
8 8 1
#6511
dwarf~
the Dwarf~
A dwarf is here.
~
~
b k 500 S
6 15 4 1d15+70 3d3+1
625 1500
8 8 1
#6514
guard barrack~
the barrack guard~
A barrack guard is here, lounging around while off duty.
~
~
bm k 100 S
14 6 1 5d10+170 2d5+4
1300 20000
8 8 1
#6516
mazekeeper keeper~
the mazekeeper~
A mazekeeper is here.
~
He looks VERY tough.
~
abfl dhk -1000 S
29 0 -7 250d4+2000 4d3+5
2000 1700000
8 8 1
#6517
snake giant~
the giant snake~
There is a giant snake here.
~
~
bf k -1000 S
33 0 -10 300d6+600 4d4+22
3000 800000
8 8 1
$

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@@ -0,0 +1,234 @@
#7000
mudmonster mud monster~
the horrifying Mudmonster~
A horrifying Mudmonster is slowly evolving from the mud...
~
It sure looks like something out of a horror movie. It strongly resembles
a huge figure made up from mud alone, and it sure looks like it had human
flesh for breakfast and is strongly intent on having the same for dinner
- Perhaps you?
~
gqr sk -250 S
12 9 2 4d6+140 2d5+3
100 13000
6 8 0
#7001
bat small fierce~
the small bat~
The small fierce-looking bat is hanging from the ceiling, obviously sleeping.
~
You have never in your entire life seen such a mean looking small creature,
though it looks rather peaceful, hanging there, sleeping. The thought of
arousing this cruel creature doesn't sit well in your bones.
~
fgr sk -500 S
1 20 5 5d2+6 1d5+0
0 150
4 8 0
#7002
rat sewer~
the sewer rat~
The huge hungry-looking sewer rat sits here.
~
This creature is fairly large for a rat, but not so big that it could
be called a giant rat. Sewer water drips off of its grey fur as it
looks at you with black glistening eyes.
~
f k -1000 S
5 16 5 1d12+48 2d4+0
30 1000
8 8 0
#7003
spider small hairy~
the small Spider~
The small hairy Spider is here, busy with its web.
~
This small spider seems to pay you no attention at all as it builds
its intricately designed web.
~
f sk -700 S
1 20 3 1d12+8 1d4+0
1 100
8 8 0
#7004
beetle giant earth~
the giant earth beetle~
The giant, mean-looking earth beetle is here.
~
Now, you've seen beetles, but this one is enormous. It stretches
perhaps two feet from head to tail. As it notices you, it waves
its six legs about and makes some strange skittering noises at you.
~
0 k -300 S
8 13 3 2d10+98 2d4+2
1000 3750
4 8 0
#7005
maggot giant~
the maggot~
The giant maggot is here, simply existing.
~
This large mound of grotesque flesh is just lying here quivering,
almost as if it can sense your warm blood nearby.
~
qr k 300 S
3 17 9 2d5+35 1d7+0
2 350
8 8 0
#7006
snake~
the snake~
The snake slithers towards you. It looks very mean.
~
This snake is of a variety that you do not recall seeing recently.
It has near black skin with small white diamond shaped spots all
over its head and upper body. A thin green stripe stretches along
each side of its body.
~
af k -500 S
4 16 7 2d5+40 1d9+0
1 1000
8 8 0
#7007
wanderer evil~
the evil wanderer~
The evil wanderer stares at you with a piercing gaze.
~
The evil wanderer is very thin. He is dressed in a grey cloak. He
doesn't look like he'd be your first choice as a travelling companion.
~
ch f -1000 S
10 11 2 4d10+100 2d6+1
300 9500
8 8 1
#7008
homunculus creature~
the creature homunculus~
The creature homunculus is here, looking at you with an evil look.
~
The homunculus appears in a man-like form, about eighteen inches tall,
has a greenish, reptilian skin, leathery wings, and a batlike mouth,
with teeth dripping with a greenish sludge.
~
nop df -780 S
11 10 1 6d3+130 2d6+2
500 11500
8 8 0
#7009
morkoth shadowy~
the shadowy morkoth~
The morkoth are standing here, waiting for someone to KILL!
~
It is a five foot tall, shadow monster. This has the shape between
a human and a rat. It breaths very heavily while staring at you.
~
afh f -900 S
10 12 3 1d20+120 2d6+0
1 9000
8 8 0
#7010
chr-eff'n chreffn~
the evil chr-eff'n~
The chr-eff'n are crawling here, looking around with its yellow eyes.
~
The head and torso of a chr-eff'n is copper-covered, with yellow,
glowing eyes. The lower body is in an orange shading.
~
ch dks -830 S
12 9 2 2d26+148 2d7+1
1500 13000
8 8 0
#7040
dragon red~
the red dragon~
The fierce-looking red dragon stares at you angrily.
~
The red dragon stares at you, angrily, as it wakes when you arrive.
It says 'Oh, human YOU woke me up... Hsssss', while it moves closer,
'Can one NEVER sleep in peace... Hssss... '
~
befnoq dhkp -1000 S
19 2 0 5d4+230 3d6+3
16842 40000
8 8 0
#7041
hag sea~
the sea hag~
A sea hag is here, swimming around.
~
The sea hag is so ghastly looking that you feel the deepest fear: Big
yellow eyes and sharp teeth. Its ears are very big, and it has small
sharp horns. This beast is obviously a hater of beauty.
~
f k -800 S
14 7 1 1d8+172 2d8+1
0 18000
8 8 2
#7042
naga guardian~
the guardian naga~
The guardian naga looks kindly at you.
~
The naga are a snake-liked creature. She is covered in green-gold scales
with silvery triangles along her back. Her eyes are golden. She notices
that you are staring at her, and she says 'Watch out. This way leads to
some evil creatures.'
~
b k 700 S
12 9 2 1d18+148 2d7+1
100 13500
8 8 2
#7043
basilisk scaled~
the scaled basilisk~
The scaled basilisk crawls towards you slowly.
~
The basilisk is a reptilian monster. It has eight legs, and a strong,
toothy jaws. It is dull brown with yellowish underbelly. Its eyes are
glowing pale green.
~
c dfk -250 S
13 11 0 1d12+160 2d7+2
350 16000
8 8 0
#7044
lemure blob~
the lemure~
The lemure blob slithers towards you for an attack!
~
This looks like a vaguely human blob. Big black yellow eyes, and a mouth
going a little bit out from the face. The lemure does not look interested
in you at all, but it attacks anyway. It looks like its mind has been
burned out.
~
fnq k -500 S
5 16 6 3d5+57 2d4+0
0 1000
8 8 0
#7045
jones cruncher ettin~
Jones 'cruncher' ettin~
Jones is standing here glaring at you.
~
At the first sight you thought Jones was an Orc, but when he came closer you
see his second head. He wears an animal skin dress, filthy and moth eaten.
Jones really stinks...
~
c k -480 S
10 11 2 1d5+130 2d6+2
60 11000
5 5 1
#7046
herald mouse killer ettin~
Herald 'the mouse-killer' ettin~
Herald is standing here looking confused at you.
~
When you look at Herald, you feel pity. His clothes are really poor, and
one of his heads hangs down. At the rope around his stomach hangs dead
mice and rats. He does not smell good.
~
c k +200 S
6 14 4 3d5+70 1d8+0
40 1500
5 5 1
$

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#7200
mindflayer master mind~
the master mindflayer~
The master mindflayer is here, looking at you with an evil look.
~
It is a seven foot tall humanoid dressed in a purple cloak, and swinging a
black and purple rod above its head as if it was going to attack you any
moment now. In the middle of its head are four tentacles with sharp points.
~
aceflm dfk -800 S
14 7 0 1d10+170 3d4+4
0 20000
8 8 0
#7201
mindflayer senior mind~
the senior mindflayer~
The senior mindflayer walks around here, looking for something useful.
~
This is a horrifying monster indeed, 6'6" high. Dressed in purple and black,
and carrying a large mace in its hand. In the center of its head are four
large tentacles with very sharp points.
~
acejklm dfk -600 S
8 13 2 1d10+100 2d4+3
400 4500
8 8 0
#7202
mindflayer junior mind~
the junior mindflayer~
The junior mindflayer is here, watching you carefully from the corner.
~
This mindflayer is six feet high. It has a small mace in its belt, and is
dressed in purple and black cloth. It has four small tentacles in the center
of its head.
~
acehlm dfk -350 S
6 15 4 1d10+75 1d4+2
200 1500
8 8 0
#7203
wererat rat~
the ugly wererat~
An ugly wererat is here, looking at you with a strange flick in his eyes.
~
The wererat is about four feet tall. It looks very much like rat, except
that it is standing.
~
cgjlk k -700 S
6 15 3 4d6+69 2d4+2
50 1500
8 8 0
#7204
rat gigantic~
the gigantic rat~
There is a gigantic rat here, looking at you with a hungry look.
~
The gigantic rat is about ten feet long from head to tail and has claws the
size of your head, looking very nasty.
~
bf k -800 S
12 9 2 1d10+150 2d6+2
2513 13000
8 8 1
$

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#7900
paladin grand knight~
the Grand Knight of Paladins~
The Grand Knight is standing here, waiting for someone to help.
~
The Knight is standing here, smiling at you. He is dressed all in white,
blue and silver. He looks VERY strong, as he stands here, ready to help
the innocent.
~
abcilno dhk 1000 S
26 0 -2 10d8+550 2d6+16
31570 170000
8 8 1
#7901
rat large~
the large rat~
There is a large rat here, poking through the foodstuffs lying around.
~
The large rat is about two feet long from head to tail and has claws the
size of your fingers, looking very nasty. It seems to be quite occupied
with all the chewed open foodstuffs lying about the room.
~
bf k -800 S
12 9 2 1d10+150 2d6+2
2513 13000
8 8 0
#7902
cleaver~
the Cleaver~
The Cleaver is here eyeing you hungrily in anticipation of its next meal.
~
The Cleaver is a huge spidery chittinous creature with four large
spindly arms ending in cleaverlike talons that will surely cut you
to ribbons.
~
efglnopqr dhkp 0 S
20 3 -1 5d8+340 8d4+4
2000 65000
8 8 0
$

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#900
homba~
the homba~
The homba flits about.
~
Part kestrel, part bear, part wolf. Parts is parts, and makes an ugly whole.
~
bflm bdgkp -100 S
4 16 5 2d10+40 1d8+4
100 1500
8 8 0
#901
swordsman~
the swordsman~
The greatest swordsman in the land is standing here with a sneer on his face.
~
This is the ultimate swordsman.
~
bflm dkp -400 S
7 12 3 3d10+80 2d5+2
250 3000
8 8 1
#902
mummy rabscuttle~
the Mummy of Rabscuttle~
The Mummy of Rabscuttle wanders here, hands aloft, walking towards you.
~
All bandages, no personality.
~
bflm dkp -780 S
11 10 1 6d3+130 2d6+2
750 10500
8 8 0
#903
lizard giant~
the giant lizard~
A giant lizard is here.
~
This scaly creature looks like it is well adapted to its underground
habitat. He looks very powerful.
~
bflm dkp 100 S
16 6 2 10d2+220 3d4+5
1200 26000
8 8 1
#904
woundwort general demon~
General Woundwort~
General Woundwort, the dark demon of Minos, awaits to maul you to shreds.
~
He looks vaguely like a rabbit, but sure doesn't act like one.
~
bflm dhkp -1000 S
25 0 -1 10d8+520 3d5+12
10000 120000
8 8 1
#905
franz henchman~
Franz the Henchman~
Franz, Minos' henchman, is here ready to pump you up.
~
Franz is no girlie man. He is very muscular and looks as if he could
squeeze your head like a grapefruit.
~
bflm dhkp -300 S
12 7 4 5d10+120 2d8+4
1000 14000
8 8 1
#906
hanz henchman~
Hanz the Henchman~
Hanz is here flexing his muscles and squeezing grapefruits.
~
Hanz is no girlie man. He is very muscular and looks as if he could
lift a large dragon.
~
bflm dhkp -300 S
12 7 4 5d10+120 2d8+4
1000 14000
8 8 1
#907
minos king minotaur~
King Minos the Minotaur~
King Minos the Minotaur is ready and waiting to gore you to death.
~
He smells something awful.
~
bflmnoq dfhkp -1000 S
26 0 -2 12d8+590 4d6+10
0 160000
8 8 1
#908
turtle dragon~
the dragon turtle~
A large dragon turtle breaks the surface churning the water into huge waves.
~
The turtle's shell is the size of a small house and looks as hard as rock.
~
fgq dkp -200 S
22 4 -5 12d6+350 1d20+5
10000 80000
8 8 1
#909
hag sea~
the sea hag~
You notice the face of an ugly hag in the sea weeds.
~
The sea hag is terribly fightful and has razor sharp teeth.
~
fg dkp -700 S
4 16 6 4d4+35 2d5+0
100 750
8 8 2
#910
merman~
the merman~
There is a merman swimming here brandishing his trident at you!
~
The merman has a powerful tail fin instead of legs.
~
bflmnoq dkpst 350 S
5 14 5 5d5+65 2d4+2
1500 1000
8 8 1
#911
crab crusty~
the crusty crab~
A crusty looking crab is crawling around here searching for food.
~
It looks like a crab... what more can be said?
~
hfq dkp 0 S
2 18 4 5d2+25 1d5+0
0 150
8 8 0
$

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0.mob
9.mob
12.mob
15.mob
25.mob
30.mob
31.mob
33.mob
35.mob
36.mob
40.mob
50.mob
51.mob
52.mob
53.mob
54.mob
60.mob
61.mob
62.mob
63.mob
64.mob
65.mob
70.mob
72.mob
79.mob
120.mob
150.mob
186.mob
$

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0.mob
12.mob
30.mob
$

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#0
bug~
a bug~
This object is BAD! If you see it, there must be a bug in the game. Please
report it immediately using the BUG command.~
~
13 0 0
0 0 0 0
0 0 0
#1
wings~
a pair of wings~
A pair of wings is sitting here.~
~
9 0 17
6 0 0 0
0 0 200
#10
waybread bread~
a waybread~
Some waybread has been put here.~
~
19 g 1
24 0 0 0
1 50 50
E
waybread bread~
The waybread is the traditional feed of elves when travelling, they
call it lembas. It is said to refresh the weary traveler greatly.
~
$

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#12000
ring pewter~
a pewter ring~
There is a pewter ring lying here.~
~
11 fg 3
0 0 0 0
5 15000 2500
A
13 10
A
2 1
#12001
belt bronze~
a bronze belt~
There is a bronze belt on the ground here.~
~
9 f 2049
4 0 0 0
5 10000 500
A
1 -2
A
18 1
#12002
helmet roman combat~
a Roman combat helmet~
A Roman combat helmet has been left here.~
~
9 a 17
8 0 0 0
25 12000 8000
A
2 -2
A
18 1
#12003
whistle coach~
a coach's whistle~
A coach's whistle has been left here.~
~
8 h 5
0 0 0 0
1 1000 200
#12004
stethoscope object~
a stethoscope~
There is an odd object laying on the ground here.~
~
11 i 5
0 0 0 0
1 15000 2000
A
18 4
A
19 -3
#12005
hairpin~
a hairpin~
A woman's hairpin is lying here.~
~
11 i 17
0 0 0 0
1 3000 500
A
1 -1
A
3 1
#12006
apple~
an apple~
A delicious looking apple has been left here.~
~
19 0 1
4 0 0 0
1 5 5
#12007
orange~
an orange~
A sun-ripened orange has been left here.~
~
19 0 1
6 0 0 0
1 6 6
#12008
sandals leather~
a pair of leather sandals~
A pair of leather sandals has been dropped here.~
~
9 0 65
2 0 0 0
2 250 41
#12010
hotdog frank dog~
a hotdog~
A hotdog loaded with chili and onions has been left here.~
~
19 0 1
8 0 0 0
1 11 11
#12011
bracelet silver gold~
a silver and gold bracelet~
A bracelet, made from silver and gold, has been carelessly left here.~
~
11 bh 4097
0 0 0 0
14 10000 8000
A
12 25
A
19 -3
#12012
ring sapphire~
a sapphire ring~
A sapphire ring has been left here.~
~
11 0 3
0 0 0 0
20 35000 5500
A
18 2
A
17 -10
#12013
pendant jade~
a jade pendant~
A beautiful jade pendant has been left here.~
~
11 0 5
0 0 0 0
30 16500 6000
A
3 1
A
4 2
#12014
robe froboz~
Froboz' robe~
Froboz' robe has been dropped here.~
~
11 0 1025
0 0 0 0
5 15000 2500
A
17 -6
A
24 -4
#12015
sword tempered~
a tempered sword~
A nasty looking tempered sword is lying here.~
~
5 bmn 8193
0 3 8 3
16 15000 5000
A
18 -2
#12016
sword quenched~
a quenched sword~
A very bloody, but quenched, sword has been left here.~
~
5 fmn 24577
0 3 5 3
14 10000 4000
#12017
bracers moorish~
a pair of Moorish bracers~
A pair of Moorish bracers has been dropped here.~
~
9 a 257
8 0 0 0
15 25000 10000
A
2 -2
A
19 2
#12018
plate breast roman combat~
a Roman combat breast plate~
A piece of military combat plate has been left here.~
~
9 a 9
8 0 0 0
135 50000 9500
A
2 1
A
18 -2
#12019
boots combat~
a pair of Roman combat boots~
A pair of combat boots have been left here.~
~
9 a 65
8 0 0 0
45 8750 9000
A
1 2
A
19 -1
#12020
thunderbolt jupiter~
Jupiter's Thunderbolt~
Jupiter's Thunderbolt has been left here.~
~
5 bgkmn 8193
0 4 6 6
22 100000 25000
A
18 3
A
19 3
#12021
loincloth red mars~
a red loincloth~
Mars' red loincloth is resting here.~
~
9 bk 2049
15 0 0 0
30 100000 20000
A
1 2
A
2 2
#12022
necklace crystal venus~
a crystal necklace~
Someone has left the crystal necklace of knowledge here.~
~
11 b 5
0 0 0 0
35 50000 12000
A
3 3
A
4 2
#12023
sandals winged mercury~
a pair of winged sandals~
Mercury's winged sandals have been left here.~
~
9 al 65
8 0 0 0
14 75000 13000
A
2 2
A
14 100
#12024
scroll dark grey~
a dark grey scroll~
A scroll has been carelessly left here.~
~
2 fp 16385
20 4 15 1
2 5000 2000
#12025
scroll ornate~
an ornate scroll~
An ornate scroll has been left here.~
~
2 p 16385
18 10 10 16
2 7000 3000
#12026
scroll plain~
a plain scroll~
A plain scroll is lying on the ground.~
~
2 p 16385
15 7 15 1
2 8000 2200
#12027
bag herbs~
a bag of herbs~
There is a small, sweet-smelling bag here on the ground.~
~
3 b 16385
30 4 4 43
5 15000 2000
#12028
staff kodarta~
a Kodarta staff~
A Kodarta staff has been carelessly left here.~
~
4 0 16385
17 3 3 15
6 35000 4000
#12029
wand prototype~
a prototype wand~
There is a prototype of a new magical wand lying here.~
~
3 jfh 16385
30 4 3 26
26 20000 13000
A
18 -3
A
24 8
#12030
flask potion blaze orange~
a flask~
There is a flask, containing a blaze orange potion, resting here.~
~
10 0 1
9 4 17 33
8 1000 100
#12031
mace executioner~
an executioner's mace~
An executioner's mace is lying here.~
~
5 hmo 8193
0 5 1 7
13 3000 18
A
2 -2
A
1 -2
#12032
mug beer~
a mug~
A frosty mug has been left on the ground here.~
~
17 0 1
3 3 1 0
3 10 5
#12033
key rusted~
a rusted key~
There is a rusted key here.~
~
18 c 1
12033 0 0 0
1 0 0
#12034
key double~
a double sided key~
A double sided key has been left here.~
~
18 c 1
12034 0 0 0
10 0 0
#12035
key diamond~
a diamond studded key~
A diamond studded key is sitting on the ground.~
~
18 c 1
12035 0 0 0
30 0 0
#12036
key pearl~
a key with a pearl handle~
A key with a pearl handle is sitting on the ground.~
~
18 c 1
12036 0 0 0
10 0 0
#12037
key aquamarine~
an aquamarine key~
There is an aquamarine colored key here.~
~
18 c 1
12037 0 0 0
10 0 0
#12038
key opal~
an opal key~
An opal key has been left here.~
~
18 c 1
12038 0 0 0
20 0 0
#12039
key steel~
a steel key~
A steel key is lying on the ground.~
~
18 c 1
12039 0 0 0
1 0 0
$

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@@ -0,0 +1,223 @@
#1500
scales justice scale~
the Scales of Justice~
Two beautiful plates shaped like scales have been left here.~
~
12 ak ao
0 0 0 0
10 15000 2200
A
3 1
A
4 2
E
scales justice scale~
As you look at the scales, you notice that they seem to sway back and forth
of their own accord, as if weighing something that is to you still unseen.
~
#1501
scroll parchment~
the Scroll of the Messenger~
You see a solid and silver-lined scroll resting on the ground.~
~
12 g ao
0 0 0 0
1 500 500
A
14 15
A
19 -1
E
scroll parchment~
It seems to be some sort of spell designed to transport its user across
vast distances, but how to make use of it is impossible to tell.
~
#1502
sword blazing~
a blazing sword~
You are startled by the sight of a sword that glows as you approach it.~
~
5 abgkn an
0 3 4 11
10 5000 900
A
13 -5
E
sword blazing~
The edge of the blade is lined with writing, religious verse apparently, in
a fine, silver-laced and flowing script.
~
#1503
protector faithful shield~
the Protector of the Faithful~
A weighty looking shield has been abandoned by one unworthy to hold it.~
~
9 kn aj
15 0 0 0
20 5000 1500
E
protector faithful shield~
It evades your attempts to focus on it, deflecting your gaze as it deflects
the weapons that will try to kill you.
~
#1504
armband band faded~
a faded armband~
A ragged and faded looking piece of cloth has been left here, forgotten.~
~
12 j ai
0 0 0 0
0 15 50
A
6 2
A
5 -1
E
armband faded band~
It has some sort of militia insignia on it, perhaps an indication of a rank
or award in some military order unknown to you.
~
#1505
scimitar jeweled~
a jeweled scimitar~
A stunning curved blade glistens on the ground.~
~
5 akn an
0 7 1 3
5 5000 500
E
scimitar jeweled~
The entire rim and edge of the scimitar's handle is bedecked in a gorgeous
array of stones and precious metals.
~
#1506
ember charred~
a charred ember~
You glance briefly at a smouldering ember that rests at your feet.~
~
1 ajnop ao
0 0 -1 0
0 5 2500
A
18 2
A
12 10
E
ember charred~
It glares back at you, almost angrily.
~
#1507
ethereal flame~
an ethereal flame~
The entire room is aglow from the flame at your feet.~
~
1 ajkop ao
0 0 -1 0
0 5 2500
A
12 8
A
13 10
E
ethereal flame~
Even being near it fills you with a peaceful and comforted feeling.
~
#1508
key gates~
the Key to the Gates~
You have found at last the Key to the Gates of eternity.~
~
18 aikl ao
1508 0 0 0
0 1000 500
A
3 2
E
key gates~
There are no gates. They are inside of you.
~
#1509
history burnt book~
a burnt history~
You have found a burnt book, some forgotten history lying on the ground.~
~
13 0 ao
0 0 0 0
2 10 500
A
4 2
E
history burnt book~
So this is the jester's joke. All of our works have turned to dust,
and will end in nothing. It is for this that he laughs.
~
#1510
surah book~
a surah of the book~
You notice a thin parchment, with flowing script and rich decorative trim.~
~
1 dklmn ao
0 0 -1 0
0 500 8000
A
18 3
A
19 3
E
surah book~
Al-Kafirun
Say: "Oh ye that reject the Faith, I do not worship what you worship, nor
do you worship what I worship. To you be your Way, and to me mine."
~
#1511
forge unity~
the Forge of Unity~
It is surely the best of men who has left these gloves to aid you.~
~
9 iklmn ah
5 0 0 0
5 12000 4000
A
19 2
A
13 10
#1512
ankh~
an Ankh~
You see a beautiful pendant of ancient and noble craftsmanship.~
~
11 al ac
0 0 0 0
3 5000 2000
A
12 10
A
12 5
E
ankh~
It is an even earlier version of the old Christian cross, an oval loop
above the crossed arms of white gold.
~
#1513
amulet ra~
the Amulet of Ra~
You have found a beautiful gleaming disc with a golden image of the sun god.~
~
11 ag ac
0 0 0 0
5 7500 1500
A
3 2
A
4 2
#1514
image azathoth graven~
a graven image of Azathoth~
You frown in disgust at the hideous icon of a false god that you have found.~
~
1 jlq ao
0 0 0 0
2 1000 500
A
6 2
$

View File

@@ -0,0 +1,253 @@
#15000
nothingness universal~
Sapowox's Universal Nothingness~
You are quite unable to perceive Sapowox's Universal Nothingness here.~
~
5 bcg 8193
0 6 4 1
40 0 200000
E
nothingness universal~
You are not sure, but you do not seem not able to figure out what
it isn't, because it doesn't much resemble anything you haven't
ever seen. You feel a bit of mortal confusion, but you notice a
small inscription on it.
~
E
text writing inscription~
It just says: ' (void *) '
Not very enlightening, is it?
~
A
18 2
A
19 2
#15001
gold coins~
the gold~
A lot of gold is here.~
~
20 0 1
32385 0 0 0
0 32385 0
#15002
sceptre royal golden~
a golden sceptre~
A golden Royal sceptre lies on the ground.~
~
12 gk 16385
0 0 0 0
20 15000 3000
A
18 2
#15003
crown golden~
a golden crown~
A magnificently jewelled golden crown has been left here.~
~
9 gk 17
7 0 0 0
40 12000 10000
A
12 30
A
3 1
#15004
apple golden~
a golden apple~
There is a golden apple here.~
~
1 gk 16385
0 0 -1 0
5 8000 400
#15005
telescope scope~
a large telescope~
There is a large telescope here, pointing at the sky.~
~
12 0 0
0 0 0 0
0 0 0
E
telescope scope~
A small sign says:
Made in Siberia.
~
#15006
sword training~
a training sword~
A training sword with blunt edges is leaned against a wall.~
~
5 0 8193
0 1 4 3
7 300 5
A
18 -2
#15007
key huge~
a huge key~
There is a huge, heavy-looking key on the floor here.~
~
18 c 16385
15007 0 0 0
1 0 0
#15008
Verminator sword~
Verminator~
A strange looking sword is lying upon the ground here.~
~
5 adjmnoq 8193
0 3 4 11
2 1 4000
E
verminator sword~
This strange sword seems to be made of black metal, an eerie green glow
surrounds the blade.
~
#15009
key butlers butler~
the Butler's key~
The Butler's key is here.~
~
18 c 16385
15009 0 0 0
3 0 0
#15010
key small~
a small key~
A small key lies here.~
~
18 c 16385
15010 0 0 0
1 0 100
#15011
chest wooden~
a large wooden chest~
A large wooden chest stands here in a corner.~
~
15 0 1
800 13 15010 0
450 400 100
E
chest~
It is equipped with a small lock, that any self-respecting thief
should be able to pick.
~
#15012
vial large potion brown~
a large vial~
A large vial has been left here.~
~
10 g 1
15 15 -1 -1
14 2000 2000
E
vial large brown potion~
It is filled with a disgusting brown liquid.
~
#15013
banner royal~
a royal banner~
The royal banner has been firmly planted in the ground here.~
~
12 0 0
0 0 0 0
0 0 0
E
banner royal standard~
It is large and very heavy. On top of it flutters King Welmar's flag
proudly.
~
E
flag~
On the flag is the symbol of King Welmar's house, the rampant stag.
~
#15014
key~
a key~
A key lies on the floor.~
~
18 c 1
15014 0 0 0
13 0 0
E
key~
It has a finely carved letter 'W' inscribed on it.
~
#15015
hauberk mail chain~
a guard's chain mail hauberk~
A chain mail hauberk lies on the floor~
~
9 0 9
5 0 0 0
60 2000 500
#15016
broadsword sword large~
a large broadsword~
There is a large broadsword lying here.~
~
5 0 8193
0 2 6 3
14 1300 3000
#15017
key cell~
the cell key~
A key lies on the floor.~
~
18 c 1
15017 0 0 0
3 0 0
E
key cell~
This appears to be the key for the cells of the castle.
~
#15018
corpse~
a corpse~
There is a corpse lying in the middle of the floor of the building here.~
~
13 0 0
0 0 0 0
0 0 0
#15019
lobster~
a delicious-looking lobster~
A delicious-looking lobster is lying here, tempting your appetite.~
~
19 0 1
7 0 0 0
5 100 10
#15020
caviar~
some Russian caviar~
There is some delicious-looking Russian caviar here, making your mouth water.~
~
19 0 1
2 0 0 0
1 250 20
#15021
glow~
the glow from the west~
There is a strange glow coming from the west.~
~
13 0 0
0 0 0 0
0 0 0
E
glow~
The glow from the west appears to be quite strong, but it does not
give enough light to see by here, nor can you see the source of the
glow.
~
#15022
wail sound~
the wailing sound from the east~
There is an eerie wailing sound coming from the house to the east.~
~
13 0 0
0 0 0 0
0 0 0
$

View File

@@ -0,0 +1,141 @@
#18601
sword newbie~
a shiny newbie sword~
A shiny newbie sword is lying here waiting to be possessed.~
~
5 65 8193
0 1 5 3
4 0 0
A
19 1
#18602
vest newbie~
a bright green newbie vest~
A bright green newbie vest is lying here looking for a body to hug.~
~
9 0 9
4 0 0 0
4 0 0
#18603
helm helmet newbie~
a bright newbie helm~
A bright newbie helm is hoping a loose head will wander by.~
~
9 65 17
3 0 0 0
4 0 0
A
5 1
#18604
cloak dark newbie~
a dark newbie cloak~
A dark newbie cloak is lying here hoping to smother you.~
~
9 65 1025
0 0 0 0
2 100 0
A
17 -3
A
4 1
#18605
ring signet newbie~
a newbie signet ring~
A newbie signet ring is lying in the dust here.~
~
9 96 3
0 0 0 0
1 500 0
A
17 -2
#18606
dagger newbie~
a shiny newbie dagger~
A shiny newbie dagger is lying here looking for a back to stab.~
~
5 65 24577
0 1 4 11
1 0 0
A
19 1
#18607
collar dragon~
a pet dragon collar~
Someone's pet dragon has escaped and left his collar here.~
~
9 64 5
0 0 0 0
1 0 0
A
18 1
A
17 -1
#18608
key newbie~
a wee little key~
A key with the newbie crest on it is here.~
~
18 4 1
1 0 0 0
1 0 0
#18609
light jar~
a brightly glowing jar~
A jar of glowing fluid wants to brighten your day.~
~
1 65 1
0 0 -1 0
2 0 0
A
24 -1
#18610
horns horn~
the horns of the Minotaur~
The horns of the great Minotaur lie here.~
~
9 8192 17
2 0 0 0
8 100 0
A
1 1
#18611
hide skin~
the smelly hide of the Minotaur~
The hide of the great Minotaur is lying here.~
~
11 8192 1033
0 0 0 0
6 100 0
A
17 -6
A
13 15
#18612
leggings newbie~
some cool newbie leggings~
A pair of neat looking leggings are here.~
~
9 0 33
4 0 0 0
4 200 0
#18613
sleeves newbie~
some cool newbie sleeves~
A set of nifty sleeves is here.~
~
9 0 257
4 0 0 0
3 400 0
A
3 1
#18614
mace newbie~
a glowing newbie mace~
A finely crafted newbie mace is waiting for a worthy owner.~
~
5 65 8193
0 2 6 7
8 300 0
A
17 -2
$

View File

@@ -0,0 +1,907 @@
#2500
key diamond~
a diamond key~
A glinting key of diamond has been left here.~
~
18 cdq 16385
2500 0 0 0
2 0 0
#2501
oven black~
an oven~
~
~
15 0 0
1000 5 -1 0
1000 1000 1000
#2502
locker~
a meat locker~
~
~
15 0 0
1000 5 -1 0
1000 1000 1000
E
locker~
You just had the horrid thought that a cadaver might be in there.
~
#2503
rack spice~
a spice rack~
~
~
15 0 1
50 0 -1 0
10 1500 500
#2504
slice bread traveller~
a slice of traveller's bread~
A slice of traveller's bread is here looking very tasty.~
~
19 0 1
15 0 0 0
1 12 3
#2505
chunk meat~
a large chunk of meat~
A large chunk of meat is here.~
~
19 0 1
24 0 0 1
2 20 5
#2506
sandwich~
a finger sandwich~
A finger sandwich is here.~
~
19 q 1
20 0 0 0
2 15 5
E
sandwich finger~
It would look quite tasty if someone had first removed the fingernails!
~
#2507
broom straw~
a straw broom~
A straw broom is here leaning against the wall.~
~
22 d 16385
0 0 0 0
5 5 600
E
broom straw~
A magical flying broomstick? Nah! Not here.
~
#2508
cabinet~
a cabinet~
A cabinet is here.~
~
15 0 0
5000 5 -1 0
10000 10 10
#2509
bar silver~
a bar of silver~
A bar of silver has been left here.~
~
8 0 1
0 0 0 0
10 1000 500
#2510
bar gold~
a bar of gold~
A bar of gold has been left here.~
~
8 0 1
0 0 0 0
11 2000 750
#2511
bar mithril~
a bar of mithril~
A bar of mithril has been left here.~
~
8 0 1
0 0 0 0
12 3000 950
#2512
bar adamantite~
a bar of adamantite~
A bar of adamantite has been left here.~
~
8 0 1
0 0 0 0
15 5000 1000
#2513
hammer mithril~
a mithril hammer~
a mithril hammer has been left here~
~
5 g 8193
0 2 6 7
19 10000 1000
A
18 2
A
1 1
#2514
chest~
a chest~
A chest is here.~
~
15 a 0
5000 15 1316 0
1000 1000 1000
#2515
key~
a small key~
A small key has been left here.~
~
18 cdq 1
2515 0 0 0
1 0 0
#2516
long sword~
a long sword~
A long sword has been left here.~
~
5 0 8193
0 1 8 3
8 10000 1000
A
18 1
A
19 2
#2517
dagger silver~
a silver dagger~
A finely crafted dagger made of silver is on the ground here.~
~
5 0 8193
0 3 3 11
5 15000 1200
A
18 2
A
19 2
#2518
scimitar~
a curved scimitar~
A curved scimitar is here in a jewel-covered sheath.~
~
5 0 8193
0 2 7 3
10 17500 1950
A
13 3
#2519
staff wooden~
a wooden staff~
A wooden staff is against the wall here.~
~
5 0 8193
0 1 4 8
6 10 5
#2520
cabinet silver~
a silver chased cabinet~
A large cabinet with a silver finish is here.~
~
15 0 0
5000 15 2523 0
10000 1 1
#2521
cabinet silver~
a silver chased cabinet~
A large cabinet with a silver finish is here.~
~
15 0 0
5000 15 2523 0
10000 1 1
#2522
key old~
an old key~
An old key is here~
~
18 cdq 1
2522 0 0 0
1 0 0
#2523
key silvery~
a silvery key~
A silvery key has been left here.~
~
18 cdq 1
2523 0 0 0
1 0 0
#2524
key silvery~
a silvery key~
A silvery key has been left here.~
~
18 cdq 1
2524 0 0 0
1 0 0
#2525
staff red white~
a red and white staff~
a red and white staff is leaning against the wall here~
~
4 0 16385
20 3 3 28
8 5500 500
#2526
staff burnt~
a burnt staff~
A burnt staff is leaning against the wall here.~
~
4 0 16385
20 4 4 4
6 1100 600
#2527
rod black~
a black rod~
A black rod has been left here.~
~
3 0 16385
20 3 3 22
4 1200 200
#2528
stick wooden wand~
a wooden stick~
a wooden stick is here~
~
3 0 16385
20 10 10 3
4 600 60
#2529
wand metal~
a metal wand~
A metal wand is here.~
~
3 0 16385
20 20 4 25
5 2000 350
#2530
cauldron black~
a black cauldron~
A large black cauldron is here bubbling.~
~
15 0 0
1000 0 -1 0
5000 5000 500000
#2531
wings bat~
a small pair of bat wings~
A small pair of bat wings is here.~
~
13 0 1
0 0 0 0
2 1 1
#2532
eyeball eye~
an eyeball~
An eyeball has been left here~
~
13 0 16385
0 0 0 0
1 1 1
#2533
book tome~
the book of magic~
An enormous book is lying open here~
~
15 ag 0
500 0 -1 0
5000 0 0
#2534
spectacles glasses~
a pair of spectacles~
A pair of wire-rimmed spectacles has been left here.~
~
9 g 17
0 0 0 0
4 10000 5000
A
3 1
A
4 1
#2535
altar~
a golden altar~
~
~
15 0 0
1000 5 -1 0
5000 1 1
#2536
medallion heart~
a heart shaped medallion~
A heart shaped medallion is here.~
~
9 bdei 5
0 0 0 0
3 10000 1000
A
4 2
A
5 -1
#2537
chest~
a large chest~
A large chest is here.~
~
15 ag 0
2000 15 2538 0
5000 500000 5000000
#2538
key intricate~
an intricately carved key~
An intricately carved key has been left here.~
~
18 acdgq 16385
2538 0 0 0
1 0 0
A
24 -1
#2539
a pile of coins~
a pile of coins is here~
A pile of coins is here.~
~
20 0 1
23574 0 0 0
23 23574 0
#2540
cloak brown~
a brown cloak~
A travel worn cloak has carelessly been left here.~
~
9 0 5
0 0 0 0
5 2000 250
A
17 -5
A
24 -3
#2541
chameleon poncho cloth~
a chameleon poncho~
Some multicolored cloth is on the ground here~
~
9 g 1025
0 0 0 0
4 15000 5000
A
2 2
A
17 -3
#2542
boots worn~
a pair of old boots~
A pair of old boots is here, they look very comfortable.~
~
9 g 65
0 0 0 0
2 3500 900
A
14 15
#2543
ring seashell~
a seashell ring~
A small seashell has been left here.~
~
22 g 3
0 0 0 0
2 6500 1100
#2544
backpack leather~
a leather backpack~
A leather backpack is here.~
~
15 0 1025
750 0 -1 0
9 750 50
#2545
cup brew herbal tea~
a herbal brew~
A herbal brew is here.~
~
17 0 1
5 5 11 1
2 11 5
#2546
waybread~
a waybread~
A loaf of waybread has been left here.~
~
19 0 1
32 0 0 0
3 65 5
#2547
cleaver~
a meat cleaver~
A meat cleaver is sticking in the wall here.~
~
5 0 8193
0 3 4 1
8 600 100
#2548
shackles chain~
some chain shackles~
Some chain shackles have been discarded here~
~
13 gh 2049
0 0 0 0
15 750 1000
A
12 -100
A
14 -82
#2549
dagger silvery~
a silvery dagger~
A long dagger that seems to be made of silver is here.~
~
5 g 8193
0 2 4 11
5 1200 500
A
18 1
#2550
scroll~
a scroll~
A scroll is here.~
~
2 0 16385
21 4 17 38
5 3000 1000
#2551
scroll bound~
a bound scroll~
A bound scroll is here blowing in the breeze.~
~
2 g 16385
16 1 2 34
3 9500 3000
A
17 -6
#2552
tube cylinder~
a long cylindrical tube~
A long cylindrical tube is rolling around here.~
~
15 g 1
100 5 -1 0
8 500 50
#2553
scroll old~
an old scroll~
An old scroll has been left here.~
~
2 0 16385
10 12 -1 -1
2 500 100
#2554
scroll blue~
a scroll written on blue paper~
A blue scroll has been left here.~
~
2 g 16385
24 24 -1 -1
5 20000 15000
#2555
pouch leather~
a leather pouch~
A leather pouch is on the ground here.~
~
15 g 16385
150 0 -1 0
2 1750 50
#2556
spoon silver~
a silver stirring spoon~
A silver stirring spoon has been left here.~
~
12 g 16385
0 0 0 0
1 5650 900
A
24 -1
#2557
potion blue~
a blue potion~
A blue potion is here.~
~
10 g 16385
24 27 27 27
2 9000 500
#2558
potion red~
a bright red potion~
A bright red potion is here.~
~
10 g 16385
15 15 -1 -1
2 1500 500
#2559
potion green~
a green potion~
A green potion is here.~
~
10 g 16385
20 4 2 14
2 1500 150
#2560
potion effervescent~
an effervescent potion~
An effervescent potion is bubbling away here~
~
10 g 16385
16 18 19 20
2 1000 150
E
potion effervescent~
Ahh! Schwepes Sparkling Soda a refreshing drink.
~
#2561
white milky potion~
a milky white potion~
A milky white potion is here.~
~
10 0 16385
14 42 -1 -1
2 750 50
#2562
staff black~
a black staff~
A black staff is leaning against the wall here.~
~
4 g 16385
18 2 2 2
5 500 50
#2563
flute golden~
a golden flute~
A golden flute has been left here.~
~
4 fg 16385
22 1 1 7
4 15000 5000
A
3 -6
#2564
figurine humanoid small~
a small figurine~
A small figurine in the shape of a humanoid is standing here.~
~
4 g 16385
21 10 10 32
4 6000 650
#2565
belt holster~
a holstered belt~
A holstered belt is here.~
~
15 0 2049
20 0 -1 0
4 290 29
#2566
wand~
a blackened wand~
A blackened wand is here.~
~
3 g 16385
17 5 1 26
4 2500 500
#2567
chisel runed~
a runed chisel~
A runed chisel is here.~
~
5 ag 8193
0 2 3 11
6 1500 500
A
2 1
#2568
pouch belt beltpouch~
a beltpouch~
A beltpouch is here.~
~
15 0 2049
50 0 -1 0
5 750 50
#2569
dust~
some sparkling dust~
Some sparkling dust is in a pile here.~
~
4 0 16385
20 1 1 38
2 1000 150
#2570
cowl dark~
a dark cowl~
A dark cowl is here.~
~
9 abgj 5
0 0 0 0
5 1200 400
A
17 -8
A
24 -3
#2571
wand ashen~
an ashen wand~
An ashen wand is here~
~
3 j 16385
20 4 4 5
4 2000 600
#2572
club spiked~
a huge spiked club~
A huge spiked club has been left here.~
~
5 0 8193
0 3 5 8
29 750 200
#2573
robe grey~
a grey robe~
A pile of grey cloth has been left here.~
~
15 gjk 1025
50 0 -1 0
8 5000 750
A
17 -9
A
24 -2
#2574
bracelet silver~
a glinting silver bracelet~
A glinting hoop of silvery metal is here.~
~
9 gjk 4097
0 0 0 0
5 5000 500
A
17 -5
#2575
cloak grey~
a long grey cloak~
A pile of grey cloth has been left here.~
~
9 gjk 5
0 0 0 0
7 12000 1200
A
17 -12
A
24 -3
#2576
staff~
an iron shod staff~
A grey piece of wood shod in iron has been left here.~
~
5 gjk 8193
0 2 7 8
7 9000 3000
A
18 3
#2577
minor ward cube clear~
a ward minor~
A small clear cube is sitting here.~
~
9 ag 16385
0 0 0 0
5 5000 1000
A
17 -5
#2578
robe black~
a black robe~
A pile of black cloth is on the ground here.~
~
15 gjl 1025
50 0 -1 0
8 5000 750
A
17 -9
A
24 -2
#2579
bracelet onyx~
an onyx bracelet~
A hoop of black onyx is here.~
~
9 gjl 4097
0 0 0 0
6 8500 850
A
19 2
#2580
cloak black dark~
a dark black cloak~
A pile of black cloth is on the ground here.~
~
9 gjl 5
0 0 0 0
8 9000 950
A
17 -12
A
24 -3
#2581
shard black obsidian~
a sharp shard of obsidian~
A piece of black glass is here.~
~
5 gjl 8193
0 2 7 1
8 12000 2000
A
19 3
#2582
robe white~
a white robe~
A pile of white cloth is on the ground here.~
~
15 gkl 1025
50 0 -1 0
7 7500 750
A
17 -9
A
24 -2
#2583
bracelet white gold~
a white gold bracelet~
A hoop of silvery metal is here.~
~
9 gkl 4097
0 0 0 0
5 5000 1000
A
18 2
#2584
cloak white~
a white cloak~
A pile of white cloth is on the ground here.~
~
9 gikl 5
0 0 0 0
7 9000 1500
A
17 -12
A
24 -3
#2585
ivory dagger~
an ivory hilted dagger~
An ivory hilted dagger has been left here~
~
5 gikl 8193
0 2 6 11
8 12000 1500
A
18 1
A
19 2
#2586
collar spiked~
a spiked collar~
A small spiked collar is here.~
~
9 g 5
0 0 0 0
9 10000 5000
A
17 -2
A
19 3
#2587
cloak shimmering~
a shimmering cloak of many colors~
A multi-colored pile of cloth is here.~
~
15 ag 5
100 0 -1 0
8 25000 5500
A
17 -15
A
24 -5
#2588
emerald ring~
a small emerald ring~
A small ring with a green gemstone is here.~
~
9 g 3
0 0 0 0
5 50000 10000
A
12 20
#2589
bracelet emerald~
an emerald bracelet~
A beautifully crafted hoop of emerald is here.~
~
9 g 4097
0 0 0 0
5 30000 3500
A
17 -5
A
3 1
#2590
ward major clear crystal~
a ward major~
A large clear crystal cube is here.~
~
9 ag 16385
0 0 0 0
6 20000 2000
A
17 -10
A
24 -2
#2591
ebony kris~
the ebony kris~
A wavy bladed knife made of ebony is here.~
~
5 g 8193
0 3 4 11
9 60000 5000
A
2 2
A
19 5
#2592
green scale shirt~
a tight fitting green dragon scale shirt~
Some green dragon scales which have been sewn together are here.~
~
9 g 9
10 0 0 0
9 10000 1000
E
green scale shirt~
this Green dragon scale shirt was made from a poor unfortunate green dragon.
~
A
2 3
A
17 -5
#2593
key grey metal~
a grey key~
A key made of a strange grey metal has been left here.~
~
18 cdq 16385
2593 0 0 0
2 0 0
#2594
key black obsidian~
a black key~
A key made of black obsidian has been left here.~
~
18 cdq 16385
2594 0 0 0
2 0 0
#2595
key white ivory~
a white key~
A key made of white ivory has been left here.~
~
18 cdq 16385
2595 0 0 0
2 0 0
$

View File

@@ -0,0 +1,595 @@
#3000
barrel beer~
a barrel~
A beer barrel has been left here.~
~
17 0 1
50 50 1 0
65 300 100
#3001
bottle beer~
a bottle~
A beer bottle has been left here.~
~
17 0 1
8 8 1 0
10 20 8
#3002
bottle dark ale~
a bottle~
A dark bottle of ale has been left here.~
~
17 0 1
8 8 3 0
10 10 3
#3003
bottle firebreather~
a bottle~
A bottle of firebreather has been left here.~
~
17 0 1
8 8 7 0
10 50 17
#3004
bottle local~
a bottle~
A dark bottle has been left here.~
~
17 0 1
8 8 8 0
10 20 7
#3005
key dull metal~
a key of dull metal~
A key made of a dull metal is lying on the ground here.~
~
18 cdq 16385
3005 0 0 0
1 0 0
#3009
waybread bread~
a waybread~
Some waybread has been put here.~
~
19 0 1
24 0 0 0
1 50 50
E
waybread bread~
The waybread is the traditional feed of elves when travelling, they
call it lembas. It is said to refresh the weary traveler greatly.
~
#3010
bread loaf~
a bread~
A loaf of bread has been left here.~
~
19 0 1
12 0 0 0
1 10 10
#3011
danish pastry~
a danish pastry~
A nice looking delicious danish pastry has been placed here.~
~
19 0 1
5 0 0 0
1 5 5
#3012
taco mexican~
a Mexican taco~
A tasty looking Mexican taco has been dropped here.~
~
19 0 1
15 0 0 0
1 15 15
#3013
burrito hot~
a spicy hot burrito~
A spicy looking burrito has been set here.~
~
19 0 1
10 0 0 0
1 10 10
#3014
nachos nacho~
some nachos with cheese~
Some nachos have been left here.~
~
19 0 1
5 0 0 0
1 5 5
E
nachos nacho~
They have cheese on them. Looks like one of Uncle Juan's specials.
~
#3015
meat chunk~
a piece of meat~
A rather dubious looking piece of meat is on the ground here.~
~
19 0 1
14 0 0 0
5 24 10
E
meat chunk~
It isn't so much that the meat looks poisoned or anything, but that you
just are not sure of its origins. You doubt that a hunter would drop a
side of venison or rabbit meat... what in the world could this meat have
come from, you wonder...
~
#3020
dagger~
a dagger~
A dagger with a long thin blade is here.~
~
5 n 8193
0 1 4 11
1 10 10
#3021
sword small~
a small sword~
A small sword lies here.~
~
5 n 8193
0 1 6 11
3 60 10
E
sword small~
The small sword seems to have an inscription of some sort inscription...
~
E
inscription~
It says: 'May this sword be a good companion.'
~
#3022
sword long~
a long sword~
A long sword has been left here.~
~
5 n 8193
0 1 8 3
8 600 10
#3023
club wooden~
a wooden club~
A simple looking wooden club is here.~
~
5 0 8193
0 1 3 7
3 12 10
#3024
warhammer hammer~
a warhammer~
A medium sized warhammer is here.~
~
5 0 8193
0 1 5 7
6 50 10
#3025
flail large~
a flail~
A large flail is here.~
~
5 0 8193
0 2 4 7
6 625 10
#3030
torch~
a torch~
A large torch.~
~
1 0 16185
0 0 24 0
1 10 10
#3031
lantern brass~
a lantern~
A brass lantern is here.~
~
1 0 16185
0 0 96 0
1 50 10
#3032
bag~
a bag~
A small bag is here.~
~
15 0 16385
50 0 0 0
2 20 10
#3033
box~
a box~
A small box is here.~
~
15 0 16385
10 0 0 0
5 50 10
#3034
atm teller bank machine~
an automatic teller machine~
An automatic teller machine has been installed in the wall here.~
~
12 cdeg 0
0 0 0 0
5000 0 0
E
atm teller bank machine~
There is a small note on the machine which says:
To use, type 'BALANCE', 'WITHDRAW <amount>', or 'DEPOSIT <amount>'.
Please report any strange occurrences to the bank manager.
~
#3035
fountain water~
the large fountain~
A large fountain carved from blue-streaked marble is here, bubbling merrily.~
~
23 cdeg 0
9999 9999 15 0
9999 0 0
E
marble blue streaked~
It is a well crafted fountain, carved from a single piece of very beautiful
white marble shot through with electric blue streaks that look almost like
lightning dancing along the sides of the fountain. It seems to be enchanted
in some manner, as the water level seems to never lower.
~
#3036
cashcard card atm~
a cashcard~
A handy dandy cashcard is sitting on the ground here.~
~
12 cdeg 16385
0 0 0 0
1 10000 10
E
cashcard card atm~
There is some writing on the back of the card which reads:
To use, type 'BALANCE', 'WITHDRAW <amount>', or 'DEPOSIT <amount>'.
Please report any strange occurrences to the bank manager.
~
#3037
candle~
a candle~
A candle lies here, unlit.~
~
1 0 16385
0 0 4 0
1 5 1
E
candle~
A home-made candle, how quaint!
~
#3038
nail~
a nail~
A penny nail lies in the dust.~
~
5 0 8193
0 1 1 11
1 5 1
E
nail~
Its a common iron nail, used for carpentry work.
~
#3039
pot~
a pot~
A cast-iron pot sits on the ground.~
~
15 0 1
10 0 0 0
10 100 20
E
pot~
It is a nice pot. You could use it, if you ever settled down.
~
#3040
plate breast~
a breast plate~
A breast plate is lying on the ground.~
~
9 0 9
7 0 0 0
100 18000 150
#3041
shirt chain mail~
a chain mail shirt~
A chain mail shirt is lying on the ground.~
~
9 0 9
5 0 0 0
60 2500 50
#3042
shield wooden~
a shield~
A small wooden shield is lying on the ground.~
~
9 0 513
2 0 0 0
3 100 10
#3043
jacket soft leather~
a leather jacket~
A soft leather jacket is lying on the ground.~
~
9 0 9
2 0 0 0
10 200 10
#3044
jacket studded leather~
a studded leather jacket~
A studded leather jacket is lying on the ground.~
~
9 0 9
3 0 0 0
20 500 10
#3045
jacket scale mail~
a scale mail jacket~
A scale mail jacket is lying on the ground.~
~
9 0 9
4 0 0 0
40 1000 10
#3046
plate bronze breast~
a bronze breast plate~
A bronze breast plate is lying on the ground.~
~
9 0 9
6 0 0 0
80 7000 100
#3050
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
~
2 g 16385
12 201 -1 -1
1 2001 10
E
scroll identify~
The scroll has a magic formula drawn upon it:
???
? ?
?
?
?
*
~
#3051
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
~
10 g 16385
12 19 -1 -1
1 400 10
E
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
#3052
scroll recall~
a scroll of recall~
A scroll has carelessly been left here.~
~
2 g 16385
12 42 -1 -1
4 2001 10
E
scroll recall~
The scroll has written a formulae of 'Word of Recall' upon it.
~
#3053
wand grey~
a grey wand of invisibility~
A grey wand has carelessly been left here.~
~
3 g 16385
12 2 2 29
2 4000 100
E
wand grey~
The wand is an old dark grey stick. You notice a small symbol etched at
the base of the wand. It looks like this:
\ /
- O -
/ \
~
#3054
staff gnarled~
a gnarled staff~
A gnarled staff has carelessly been left here.~
~
4 g 16385
12 1 1 38
17 7000 5000
E
staff gnarled~
The staff is made of old oak, and is around five feet long. It fits
perfectly into your hand. You notice a small symbol etched at the
base of the staff, it looks like:
ZZZZZ
Z
Z
Z
ZZZZZ z z
~
#3055
staff metal~
a metal staff~
A metal staff has carelessly been left here.~
~
4 g 16385
10 8 8 15
7 8500 300
E
staff metal~
The staff is made of metals unknown to you.
~
#3060
raft~
a raft~
A raft has been left here.~
~
22 0 1
0 0 0 0
75 400 10
E
raft~
The raft looks very primitive.
~
#3061
canoe~
a canoe~
A canoe has been left here.~
~
22 0 1
0 0 0 0
32 1000 100
E
canoe~
The canoe is fairly light.
~
#3070
gauntlets bronze~
a pair of bronze gauntlets~
A pair of bronze gauntlets is lying on the ground.~
~
9 0 129
6 0 0 0
8 1750 100
#3071
gloves leather~
a pair of leather gloves~
A pair of leather gloves is lying on the ground.~
~
9 0 129
3 0 0 0
3 75 10
#3075
helmet bronze~
a bronze helmet~
A bronze helmet is lying on the ground.~
~
9 0 17
6 0 0 0
8 3500 100
#3076
cap leather~
a leather cap~
A leather cap is lying on the ground.~
~
9 0 17
3 0 0 0
3 150 10
#3080
leggings bronze~
a pair of bronze leggings~
A pair of bronze leggings is lying on the ground.~
~
9 0 33
6 0 0 0
8 3500 100
#3081
pants leather~
a pair of leather pants~
A pair of leather pants is lying on the ground.~
~
9 0 33
3 0 0 0
8 150 10
#3085
sleeves bronze~
a pair of bronze sleeves~
A pair of bronze sleeves is lying on the ground.~
~
9 0 257
6 0 0 0
8 1750 100
#3086
sleeves leather~
a pair of leather sleeves~
A pair of leather sleeves is lying on the ground.~
~
9 0 257
2 0 0 0
4 75 10
#3096
board social bulletin~
a social bulletin board~
A large, sociable bulletin board is mounted on a wall here.~
~
13 0 0
0 0 0 0
0 0 0
E
board~
If you can read this, the board is not working.
~
E
social bulletin~
Use 'look board' to read the board.
~
#3097
board frozen bulletin~
a frozen bulletin board~
A large bulletin board is here, carved from a block of ice.~
~
13 0 0
0 0 0 0
0 0 0
E
board~
If you can read this, the board is not working.
~
E
freeze bulletin~
Use 'look board' to read the board.
~
#3098
board holy bulletin~
a holy bulletin board~
A large bulletin board is mounted on a wall here. It glows with a faint aura.~
~
13 0 0
0 0 0 0
0 0 0
E
board~
If you can read this, the board is not working.
~
E
holy bulletin~
Use 'look board' to read the board.
~
#3099
board bulletin~
a bulletin board~
A large bulletin board is mounted on a wall here.~
~
13 0 0
0 0 0 0
0 0 0
E
board~
If you can read this, the board is not working.
~
E
bulletin~
Use 'look board' to read the board.
~
$

View File

@@ -0,0 +1,225 @@
#3100
cup tea~
a cup~
A cup has been set here.~
~
17 0 1
8 8 11 0
1 5 1
E
cup~
It is a small simple cup.
~
#3101
cup coffee~
a cup~
A cup has been set here.~
~
17 0 1
8 8 12 0
1 7 1
E
cup~
It is a small simple cup.
~
#3102
cup water~
a cup~
A cup has been set here.~
~
17 0 1
12 12 15 0
1 2 1
E
cup~
It is a large simple cup.
~
#3103
bottle water~
a bottle~
A bottle of Evian natural spring water is here.~
~
17 0 1
24 24 15 0
1 10 6
E
label~
You've been ripped off! It says here at the bottom of the label, in really
really small letters, 'Bottled in the Midgaard branch of Evian Inc. This
water is from the natural, mostly clean River of Midgaard.'
~
E
bottle~
It is a large, clean bottle. There is a large label pasted on the side.
~
#3104
canteen water~
a canteen~
A canteen has been set on the ground here.~
~
17 0 1
80 80 15 0
20 45 15
E
canteen~
It is a fairly big canteen. Looks like it can hold a lot of liquid.
~
#3105
key iron~
an iron key~
An iron key has been left here.~
~
18 c 1
0 0 0 0
1 0 10
E
key iron~
The iron key is not special. In fact, it is quite boring.
~
#3106
key rusty~
a rusty key~
A rusty key has been left here.~
~
18 c 1
0 0 0 0
1 0 10
E
key rusty~
The key is a fairly large rusty key. You notice a lot of dirt it.
~
#3107
key wooden~
a wooden key~
A wooden key has been left here.~
~
18 c 1
0 0 0 0
1 0 10
E
key wooden~
The wooden key is not special. In fact it is just about the most boring
key you've ever seen in your life.
~
#3108
key brass~
a brass key~
A brass key has been left here.~
~
18 c 1
0 0 0 0
1 0 10
E
key brass~
The brass key is small and looks like it fits a very complicated lock.
~
#3109
desk drawer~
the desk~
A desk is set against the western wall.~
~
15 0 0
34 15 3107 0
100 0 0
E
desk~
The desk looks very sparse, there is a drawer in the left side.
~
E
drawer~
You notice a keyhole in the drawer.
~
#3110
safe~
the safe~
A safe is placed in a dark corner of the room.~
~
15 0 0
34 15 3108 0
999 0 0
E
safe~
The safe is very heavy and has a keyhole.
~
#3111
bench~
the Bench~
A white-painted wooden bench is standing here.~
~
12 0 0
0 0 0 0
100 600 200
E
bench~
It is a quite heavy but very comfortable bench. It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
#3112
key city~
the City Key~
The very big City Key is lying here.~
~
18 c 1
0 0 0 0
30 10000 500
E
key city~
It is probably the biggest key you have seen in your life. It is made from
polished gold and has various patterns on it along with the Midgaard Coat of
Arms.
~
#3113
fountain water~
a fountain~
A small white fountain is standing here, gurgling happily.~
~
23 0 0
999 999 15 0
999 0 0
E
fountain water~
It is very nice. Made from fine white marble.
~
#3114
coins gold~
a small pile of gold coins~
A small pile of gold coins lies here.~
~
20 0 1
37 0 0 0
0 0 0
#3115
gold coins~
the gold~
A lot of gold is here.~
~
20 0 1
32385 0 0 0
0 32385 0
#3116
candlestick candle stick pewter~
a candlestick~
A pewter candlestick is standing here.~
~
1 0 16385
0 0 24 0
5 150 10
E
candlestick~
It is a rather old-looking three-armed candlestick made from pewter. Its
candles are a yellowish white color.
~
#3117
tree elm~
an elm tree~
An old elm tree grows here.~
~
13 0 0
0 0 0 0
0 0 0
E
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
$

View File

@@ -0,0 +1,303 @@
#3300
orange~
an orange~
An orange lies on the ground here.~
~
19 0 1
8 0 0 0
1 8 8
E
orange~
You wonder how it got here, seeing how
oranges are non-migratory.
~
#3301
bale wheat~
a bale of wheat~
There is a bale of wheat here.~
~
19 0 1
24 0 0 0
100 1000 1000
E
bale wheat~
It doesn't look appetizing to you, but
a horse might enjoy this...
~
#3302
zither~
a big zither~
A HUGE zither made of gold rests in the corner~
~
8 0 1
0 0 0 0
40 200000 20000
E
zither~
Someone truly huge with big fingers might be
able to play this. You can't.
~
#3303
barrel perfume~
a barrel of perfume~
You can smell a barrel on the other side of the room from here.~
~
8 0 1
0 0 0 0
20 100000 10000
E
barrel perfume~
Smells good...the label reads:
"Somewhere between GPA and MUD there lies...
OBSESSION"
~
#3304
statue~
a statue~
There is a statue of Aglandiir here, made of solid gold.~
~
8 0 1
0 0 0 0
30 150000 15000
E
statue~
He's a pretty striking chap, for a dragon.
~
#3305
halberd~
a halberd~
A runed halberd lies on the ground here.~
~
5 g 8193
0 1 12 3
16 10000 3000
A
18 5
E
halberd~
The runes glow with a bright light, making you
think that this might be a pretty decent weapon.
~
#3306
potion protection dun vial~
a potion of protection~
A vial of a dun fluid is here.~
~
10 a 1
20 36 1 3
1 10000 2000
E
potion protection dun vial~
Looks thick, and brownish-grey (dun). Ick!
~
#3307
crown~
a dragon's crown~
Aglandiir's crown sits here, radiating a shield.~
~
8 a 0
0 0 0 0
400 0 0
E
crown~
The shield repulses you, making you wonder how
you're going to get your hands on this huge, valuble
chunk of gold...
~
#3308
apple~
an apple~
A scrawny red apple sits here.~
~
19 0 1
4 0 0 0
1 5 2
E
apple~
It is not wormy... yet.
~
#3309
bread loaf~
a loaf of bread~
A fresh loaf of bread lies here.~
~
19 0 1
12 0 0 0
1 10 5
E
bread loaf~
Mmmm... Rye!
~
#3310
melon~
a melon~
A melon sits here, discarded evidently.~
~
19 0 1
8 0 0 0
3 8 3
E
melon~
Wow! Look at the size of that melon!
~
#3311
knife~
a knife~
An exquisitely crafted knife rests here.~
~
5 dn 24577
0 3 5 11
8 1000000 20000
E
knife~
The craftsmanship... it takes your breath away!
This knife... it had to have been forged by the
legendary smith Gabadiel. It must be worth a
fortune!
~
A
18 3
A
2 2
#3312
sword long~
a long sword~
A superb long sword sticks in the earth.~
~
5 dmn 24577
0 2 7 3
15 750000 15000
E
sword long~
This sword is light, but the heft is perfectly
balanced. Such an incredible weapon can only have
be crafted by the legendary smith Gabadiel, and
as such be worth a fortune!
~
A
18 2
A
1 1
#3313
sword short~
a short sword~
A short sword lies here... a work of art!~
~
5 adimn 24577
0 4 6 3
10 10000000 30000
E
sword short~
It brings tears to your eyes. This must have
been Gabadiel the smith's masterpiece; his final
work. Simply invaluble.
~
A
18 4
A
2 3
#3314
corpse~
a dismembered and burnt corpse~
A dismembered and burnt corpse lies on the ground here.~
~
13 0 0
0 0 0 0
1 1 1
E
corpse~
It is still smouldering a little; the culprits can't
be far off!
~
#3315
scimitar~
a scimitar~
A scimitar as long as your arm lies here.~
~
5 0 8193
0 1 7 3
10 500 50
E
scimitar~
This weapon really isn't of too high a quality.
~
#3316
crate~
a crate~
A crate is stacked here.~
~
15 0 1
200 5 0 0
50 100 20
E
crate~
It's a standard wooden crate.
~
#3317
bow hunting~
a hunting bow~
A hunting bow lies here, unwanted~
~
5 0 8193
0 1 5 11
6 400 40
E
bow hunting~
This is the type of weapon you would use to bag
some deer or rabbits, but not the type you'd take
into battle...
~
A
19 1
#3318
vest leather~
a leather vest~
A nice leather vest lies here.~
~
9 g 9
6 0 0 0
6 5000 500
E
vest leather~
The seams are delicately sewn with a enruned thread...
~
#3319
glass beer~
a glass~
A glass of beer sits forgotten here.~
~
17 0 16385
1 1 1 0
2 5 1
E
glass~
This is a nice glass filled with homebrew. There doesn't seem to
be too much stuff floating in it.
~
#3320
glass mead ale~
a glass~
A big glass of mead sits here, cool and frosty.~
~
17 0 16385
1 1 3 0
2 8 3
E
glass mead~
Looks good. Looks warm. Doesn't matter; it still looks good.
~
#3321
shot whisky~
a shot~
A shot of whisky is sitting here.~
~
17 0 16385
1 1 5 0
1 10 5
E
shot~
Whew! Looks like potent stuff!
~
$

View File

@@ -0,0 +1,97 @@
#3500
sword small~
a small sword~
A small sword lies here.~
~
5 0 8193
0 1 6 11
3 60 10
#3501
sword long~
a fine long sword~
A long sword has been left here.~
~
5 an 8193
0 1 9 3
8 600 10
A
19 2
#3502
club wooden~
a wooden club~
A simple looking wooden club is here.~
~
5 0 8193
0 1 3 7
3 12 10
#3503
jacket studded leather~
a studded leather jacket~
A studded leather jacket is lying on the ground.~
~
9 0 9
5 0 0 0
20 500 10
#3504
spear small~
a small spear~
A small spear lies here.~
~
5 m 8193
0 5 1 11
15 500 120
#3505
corpse mutilated~
a mutilated corpse~
A mutilated corpse has been left on the ground here.~
~
15 0 0
20 0 -1 0
25 0 0
E
corpse mutilated~
Looks to be an aftermath of whatever caused this carnage.
~
#3506
corpse mutilated~
a mutilated corpse~
A mutilated corpse has been left on the ground here.~
~
15 0 0
20 0 -1 0
25 0 0
E
corpse mutilated~
Looks to be an aftermath of whatever caused this carnage.
~
#3507
dagger ornate~
an ornate dagger~
A beautiful looking dagger is stuck in the ground.~
~
5 dfghkmnpq 8193
0 3 3 11
4 1000 500
E
dagger ornate~
The hilt of this dagger looks to be two intertwined snakes. At the end of
it, there is a small red ruby.
~
A
18 5
A
19 -3
#3508
gyroscope toy~
the gyroscope~
A small toy is spinning about on the ground here.~
~
9 b 16387
5 0 0 0
1 25 600
E
gyroscope toy~
As the gyroscope spins around and around you find yourself almost
hypnotized by its movement.
~
$

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@@ -0,0 +1,177 @@
#3600
armour black pawn~
some Black Pawn Armour~
A pile of black armour is here.~
~
9 j 9
1 0 0 0
13 300 1
#3601
armour white pawn~
some White Pawn Armour~
A pile of white armour is here.~
~
9 k 9
1 0 0 0
13 300 1
#3602
sword black pawn~
a Black Pawn's Sword~
The sword of a Black Pawn lies here.~
~
5 j 8193
0 3 4 3
10 100 1
#3603
sword white pawn~
a White Pawn's Sword~
The sword of a White Pawn lies here.~
~
5 k 8193
0 3 4 3
10 100 1
#3604
armour black rook~
some Black Rook Armour~
Some armour made from the remains of a black rook lies heaped on the floor.~
~
9 ahj 9
2 0 0 0
60 17000 5
A
17 2
A
5 1
#3605
armour white rook~
some White Rook Armour~
Some armour made from the remains of a white rook lies heaped on the floor.~
~
9 agk 9
2 0 0 0
60 17000 5
A
17 2
A
5 1
#3606
lance black knight~
the Lance of the Black Knight~
The Lance of the Black Knight lies here, waiting to rust.~
~
5 bgj 8193
0 3 6 6
18 10000 3
A
19 2
A
23 5
#3607
lance white knight~
the Lance of the White Knight~
The Lance of the White Knight lies here, waiting to rust.~
~
5 bgk 8193
0 3 6 6
18 10000 3
A
19 2
A
23 5
#3608
staff black bishop~
the Staff of the Black Bishop~
The Black Bishop's Staff is lying here.~
~
4 agj 16385
20 5 5 36
3 20000 6
#3609
staff white bishop~
the Staff of the White Bishop~
The White Bishop's Staff is lying here.~
~
4 agk 16385
20 5 5 36
3 20000 6
#3610
crown black queen~
the Crown of the Black Queen~
The Crown of the Black Queen lies here, looking neglected.~
~
9 bgj 17
2 0 0 0
4 3000 5
A
3 1
A
4 1
#3611
crown white queen~
the Crown of the White Queen~
The Crown of the White Queen lies here, looking neglected.~
~
9 bgk 17
2 0 0 0
4 3000 5
A
3 1
A
4 1
#3612
sceptre black king~
the Black King's Sceptre~
The Sceptre of the Black King lies here, collecting dust.~
~
8 bfgj 16385
0 0 0 0
200 85000 1
A
1 1
A
18 1
#3613
sceptre white king~
the White King's Sceptre~
The Sceptre of the White King lies here, collecting dust.~
~
8 bfgk 16385
0 0 0 0
300 85000 10
A
1 1
A
18 1
#3614
key black treasury~
The Key to the Black Treasury~
There is a sinister black key lying here.~
~
18 cdfq 16385
3614 0 0 0
1 1000 300
#3615
key white treasury~
the Key to the White Treasury~
There is a bright white key lying here.~
~
18 cdfq 16385
3615 0 0 0
1 1000 300
#3616
coins gold black royal treasure~
the Black Royal Treasure~
There are a LOT of coins here.~
~
20 0 1
10000 0 0 0
10 10000 0
#3617
coins gold white royal treasure~
the White Royal Treasure~
There are a LOT of coins here.~
~
20 0 1
10000 0 0 0
10 10000 0
$

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@@ -0,0 +1,154 @@
#4000
ring yellow green~
a yellow and green ring~
A ring is here, with yellow and green ornamentation. It looks very old.~
~
9 dhq 3
0 0 0 0
1 50 20
E
ring yellow green~
It feels heavy.
~
A
1 -2
#4001
corpse goblin~
a goblin's corpse~
A halfway decayed corpse of a goblin is here, giving off a foul odor.~
~
15 0 1
1 0 -1 0
20 0 500
#4002
coins~
some coins~
A small pile of coins is on the ground.~
~
20 0 1
500 0 0 0
0 0 0
#4050
potion purple~
a purple potion~
A purple potion is here.~
~
10 0 16385
17 14 36 33
1 35500 2000
E
potion purple~
It looks rather strange!
~
#4051
helmet metal~
a metal helmet~
A metal helmet in here.~
~
9 g 17
-5 0 0 0
4 3000 100
E
helmet metal~
It looks somehow magical!.
~
A
24 -2
A
23 -2
#4052
mushroom~
a mushroom~
A small mushroom is here.~
~
19 0 16385
2 0 0 1
1 9 3
E
mushroom~
Let's put it this way - I wouldn't eat it!!
~
#4053
dirk~
a thieves' dirk~
A beautifully crafted dirk is lying here.~
~
5 np 8193
0 2 4 11
2 850 500
E
dirk~
It is a medium sized, beautifully crafted dirk made from some greyish alloy.
Its blade is double-edged and very thin... this looks like a good thieves'
weapon.
~
A
18 1
A
19 1
#4100
blade black demon~
a black demon blade~
A black demon blade is here.~
~
5 mjl 8193
0 3 4 11
8 10000 800
E
blade black demon~
You'll become as evil as the weapon, if you use it as you sense the forces
of evil controlling the weapon...
~
#4101
gloves swordmans~
a pair of swordsmans' gloves~
A pair of finely crafted gloves are lying on the ground here.~
~
9 j 129
0 0 0 0
1 3500 800
E
gloves swordsmans~
They look like the right kind of equipment to use when fighting.
~
A
18 2
A
19 1
#4102
scroll ysafg~
a scroll which reads 'ysafg'~
A scroll which reads 'ysafg', it looks very fragile and quite old.~
~
2 0 1
1 44 -1 -1
1 1500 10
E
scroll ysafg~
It looks informative.
~
#4103
slime mould green~
a green slime mould~
A green slime mould is here. Stinks like you wouldn't believe!~
~
19 0 1
24 0 0 0
1 20 8
E
smile mould~
It wasn't meant to be food -- at least, certainly not for humans.
~
#4104
slime mould green~
a green slime mould~
A green slime mould is here. Stinks like you wouldn't believe!~
~
19 0 1
24 0 0 1
1 20 8
E
smile mould~
It wasn't meant to be food -- at least, certainly not for humans.
~
$

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@@ -0,0 +1,281 @@
#5000
pick mining~
a small mining pick~
A small mining pick made of what appears to be silver lies on the ground.~
~
5 j 8193
0 1 9 11
3 600 500
#5001
suit mail banded~
a glowing suit of banded mail~
A glowing suit of banded mail lies on the ground.~
~
9 ag 9
7 0 0 0
0 75000 20000
A
2 2
A
17 -4
#5002
halberd~
a halberd~
A mighty halberd lies against the wall.~
~
5 gi 8193
0 3 5 3
16 12000 10000
A
18 2
A
19 2
#5003
amulet mushroom~
a mushroom amulet~
A mushroom-shaped amulet lies on the ground.~
~
9 gp 5
0 0 0 0
2 1500 4000
A
5 2
#5005
bone leg~
a large leg bone~
A large leg bone rests on the ground.~
~
5 0 8193
0 1 4 7
5 300 60
#5006
cactus cup water~
a small cactus cup~
A small cactus cup lies on the ground.~
~
17 0 1
5 5 0 0
6 30 5
#5007
basket wicker small~
a small wicker basket~
A small wicker basket sits on the ground.~
~
15 0 1
100 5 -1 0
50 5000 50
#5008
basket wicker small~
a small wicker basket~
A small wicker basket sits on the ground.~
~
15 0 1
100 5 -1 0
50 5000 50
#5009
basket wicker small~
a small wicker basket~
A small wicker basket sits on the ground.~
~
15 0 1
100 5 -1 0
50 5000 50
#5010
basket wicker small~
a small wicker basket~
A small wicker basket sits on the ground.~
~
15 0 0
100 5 -1 0
50 5000 50
#5011
rope coil~
a coil of rope~
A long coil of rope lies on the ground.~
~
12 0 1
0 0 0 0
12 450 45
#5012
stakes bundle bunch~
a bunch of stakes~
A small bundle of stakes lies here.~
~
5 0 8193
0 1 2 11
6 250 30
#5013
map tattered old~
an old, tattered map~
An old, tattered, and much faded map lies here.~
~
12 0 1
0 0 0 0
1 300 20
#5014
turban padded~
a thick padded turban~
A thick padded turban lies here.~
~
9 gh 17
0 0 0 0
15 4300 100
A
17 1
#5015
coins treasure~
a great pile of treasure~
A great, gleaming pile of treasure lies at your feet.~
~
20 0 1
46270 0 0 0
0 0 0
#5016
sabre curved long~
a long, curved sabre~
A long, curved sabre stands upright in the ground.~
~
5 l 8193
0 1 8 3
7 1050 200
A
18 2
#5017
scimitar curved~
a curved scimitar~
A curved scimitar lies at your feet.~
~
5 l 8193
0 1 7 3
6 600 150
A
18 1
#5018
cutlass pointed long~
a long, pointed cutlass~
A long, pointed cutlass lies here.~
~
5 l 8193
0 1 7 3
5 550 10
#5019
potion pink~
a pink potion~
A pink potion stands here.~
~
10 0 1
25 33 17 -1
6 600 100
#5020
wand platinum~
a platinum wand~
A platinum wand lies here.~
~
3 b 16385
30 10 10 32
8 1900 1000
#5021
bow golden~
a golden bow~
A powerful golden bow lies here.~
~
5 abfgio 8193
0 4 6 12
20 150000 20000
#5022
scroll encrypted~
an encrypted scroll~
An encrypted scroll lies at your feet.~
~
2 0 1
22 14 35 43
7 1500 500
#5023
chest iron bound~
an iron bound chest~
An iron bound chest with a shiny lock sits here.~
~
15 0 0
200 13 5024 0
200 1000 0
#5024
key golden~
a golden key~
A shiny golden key lies here.~
~
18 c 16385
10 0 0 0
1 150 0
#5025
bracelet copper~
a copper bracelet~
A tarnished copper bracelet lies at your feet.~
~
9 gh 4097
-5 0 0 0
10 23000 2500
A
13 10
A
19 -4
#5026
ruby gem~
a large ruby~
A large ruby lies on the ground, collecting dust.~
~
8 gh 16385
20 0 0 0
9 4000 200
#5027
diamond gem~
a glittering diamond~
A glittering diamond lies at your feet.~
~
8 g 16385
21 0 0 0
10 9500 200
#5028
sapphire gem~
a brilliant sapphire~
A brilliant sapphire lies here, twinkling happily.~
~
8 g 16385
22 0 0 0
7 3500 200
#5029
lapis lazuli blue gem~
a deep blue lapis lazuli~
A deep blue lapis lazuli gem lies here.~
~
8 g 16385
24 0 0 0
11 8500 200
#5030
jewel tiger~
the Tiger Jewel~
The Tiger Jewel lies here blazing.~
~
8 256 16385
0 0 0 0
23 43000 1500
A
2 1
#5031
jewel red-eyed~
the red-eyed jewel~
The red-eyed jewel glares at you greedily.~
~
8 h 16385
0 0 0 0
30 35000 600
A
3 -2
#5032
emerald gem fiery green~
a fiery green emerald~
A fiery green emerald sits here.~
~
8 g 16385
23 0 0 0
7 5500 200
$

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@@ -0,0 +1,185 @@
#5100
longsword commoner~
a commoner's longsword~
A commoner's longsword made of adamantite has been left here.~
~
5 m 8193
0 1 8 3
12 1000 500
A
18 1
A
19 1
#5101
longsword noble~
a noble's longsword~
A drow noble's longsword, made of adamantite, lies here.~
~
5 m 8193
0 1 8 3
12 1500 800
A
18 2
A
19 2
#5102
whip snake twoheaded~
a two-headed snake whip~
A whip with two snakes heads lies here.~
~
5 ab 8193
0 2 6 3
12 1750 1500
A
18 2
A
19 2
#5103
whip snake threeheaded~
a three-headed snake whip~
A whip with three snake heads has been left here.~
~
5 ab 8193
0 2 7 3
12 5000 2300
A
18 2
A
19 2
#5104
whip snake fourheaded~
a four-headed snake whip~
A whip with four snake heads has been carelessly left here.~
~
5 ab 8193
0 2 8 3
12 10250 4000
A
18 2
A
19 2
#5105
longsword black~
a black longsword~
A black longsword has been carelessly left here.~
~
5 agm 8193
0 2 8 3
12 10250 4000
A
18 2
A
19 2
#5106
whip snake fiveheaded~
a five-headed snake whip~
A whip with 5 snake heads has been carelessly dropped here.~
~
5 agj 8193
0 3 6 3
12 12000 4500
A
1 -2
A
3 -2
#5107
whip snake sixheaded~
a six-headed snake whip~
A whip with six snake heads has been dropped here very carelessly.~
~
5 agj 8193
0 4 5 3
12 15000 8000
A
1 -3
A
3 -3
#5108
bracers iron~
a pair of bracers~
A pair of iron bracers has been dropped here.~
~
9 ag 257
8 0 0 0
3 2000 1000
A
18 -1
#5109
gauntlets~
a pair of gauntlets~
A pair of gauntlets is lying on the ground.~
~
11 a 129
0 0 0 0
2 10000 3000
A
1 2
#5110
wand blue silver~
a silvery blue wand~
A silvery blue wand has been dropped in the dirt.~
~
3 g 16385
10 3 3 30
1 4000 3000
#5111
helmet small~
a small helmet~
A small helmet lies up against a rock.~
~
9 g 17
1 0 0 0
5 6000 3000
A
3 3
#5112
ring ruby~
a small ruby ring~
A small ruby ring lies in the dirt.~
~
11 g 3
0 0 0 0
1 20000 8000
A
13 25
#5113
dagger sacrificial spider~
a spider shaped dagger~
A dagger with spider leg shaped blades lies on the ground.~
~
5 gjmnp 8193
0 3 4 11
8 12000 15000
A
18 3
A
19 3
#5114
hat green~
a small bright green hat~
A small bright green hat lies in the dirt.~
~
9 h 17
10 0 0 0
1 2000 600
A
9 -15
A
17 -2
#5115
key adamantite~
an adamantite key~
A key made of a strange metal is lying here.~
~
18 c 16385
5115 0 0 0
1 0 0
#5116
gold treasure coins~
a pile of golden coins~
A large pile of golden coins is lying here.~
~
20 0 1
17645 0 0 0
10 17645 0
$

View File

@@ -0,0 +1,423 @@
#5200
vest ringmail~
a ringmail vest~
A vest made of iron rings lies heaped on the floor.~
~
9 ag 9
6 0 0 0
60 12000 400
A
17 -1
#5201
helm iron~
an iron helm~
An iron helm has been left on the ground.~
~
9 0 17
7 0 0 0
10 5000 800
A
18 -2
#5202
gauntlets iron~
a pair of iron gauntlets~
A pair of iron gauntlets rests heavily on the ground.~
~
9 0 129
7 0 0 0
10 2200 900
A
18 -3
A
19 1
#5203
sleeves iron~
a pair of iron sleeves~
A set of iron sleeves lies on the ground.~
~
9 0 257
7 0 0 0
10 2450 500
A
18 -4
A
19 2
#5204
boots iron~
a pair of iron boots~
A pair of iron boots has been left here.~
~
9 0 65
4 0 0 0
6 800 200
A
18 -1
A
2 -2
#5205
greaves iron~
a set of iron greaves~
A set of iron greaves lie here unattended.~
~
9 0 33
7 0 0 0
10 5400 210
A
18 -3
A
2 -3
#5206
girth iron~
an iron girth~
A small iron girth lies at your feet.~
~
9 0 2049
4 0 0 0
6 4200 600
#5207
plate breast iron~
a battered iron breast plate~
A battered iron breast plate lies here.~
~
9 0 9
5 0 0 0
125 13000 150
A
18 -6
#5208
shield iron~
a sturdy iron shield~
A small, but sturdy, iron shield has been left here.~
~
9 gh 513
5 0 0 0
5 500 1000
A
23 -2
A
24 -2
#5210
potion black~
a black potion~
A jet black potion sits upright waiting to be taken.~
~
10 fg 1
16 4 36 39
5 6000 1000
#5211
potion orange~
an orange potion~
A small orange potion lies here.~
~
10 fg 1
20 44 -1 -1
10 7500 200
#5213
staff serpentine~
a green serpentine staff~
A green serpentine staff has been left here.~
~
4 fg 16385
15 2 2 23
12 6600 300
#5214
ball quartz~
a smooth quartz ball~
A smooth quartz ball lies here gleaming.~
~
1 g 16385
0 0 72 0
30 3050 950
#5215
scroll tattered~
a tattered scroll~
A worn and tattered scroll has been left here.~
~
2 g 1
24 24 44 4
15 11000 4000
#5216
scroll bound~
a bound scroll~
A bound scroll of detection lies at your feet.~
~
2 g 1
15 18 19 20
15 4200 100
#5217
flute silver~
a silver flute~
A brilliant silver flute glimmers from beneath a rock.~
~
4 fg 16385
18 2 2 7
3 10500 8000
#5218
talisman demon~
a demon-faced talisman~
A demon-faced talisman glares at you angrily.~
~
9 agh 5
5 0 0 0
11 2500 150
A
1 -10
A
2 -8
#5219
venison chunk~
a chunk of venison~
A large chunk of venison sits here, ready to be eaten.~
~
19 0 1
24 0 0 0
20 100 20
#5220
fountain blood cracked~
a large cracked fountain~
~
~
23 0 0
10 10 13 1
0 0 0
E
fountain blood cracked~
A pool of blood lies in the bottom of the fountain.
~
#5221
sword two-handed~
a two-handed sword~
A nice two-handed sword hangs on a hook in the wall.~
~
5 0 8193
0 3 6 3
22 55000 8000
A
18 -3
A
19 4
#5222
robe black silk~
a black silk robe~
A black silk robe lies heaped in one corner.~
~
9 0 1025
1 0 0 0
6 1300 500
#5223
cloak green~
a dark green cloak~
A beautiful dark green cloak has been dropped here by someone.~
~
9 ag 5
0 0 0 0
12 14500 4000
A
13 8
A
17 -5
#5224
seal ebony~
an engraved ebony seal~
A small, engraved ebony seal is here.~
~
18 c 16385
5224 0 0 0
2 0 0
#5225
desk curved~
the desk~
~
~
15 0 0
100 13 5224 0
0 0 0
#5226
seal ivory~
an engraved ivory seal~
A small, engraved ivory seal lies here.~
~
18 c 16385
5226 0 0 0
2 0 0
#5227
cabinet glass~
the glass cabinet~
~
~
15 0 0
500 13 5226 0
0 0 0
#5228
arm rotted~
a half-rotted arm~
A half-rotted arm floats lazily past your feet.~
~
19 0 1
50 0 0 1
20 0 10
#5230
stone pale blue~
a pale blue stone~
A pale blue stone sits here.~
~
8 dg 16385
0 0 0 0
10 5500 600
A
1 1
#5231
stone scarlet blue~
a scarlet and blue stone~
A pretty scarlet and blue stone has been dropped here.~
~
8 dg 16385
0 0 0 0
10 5500 600
A
3 1
#5232
stone blue incandescent~
an incandescent blue stone~
A small incandescent blue stone lies here.~
~
8 dg 16385
0 0 0 0
10 5500 600
A
4 1
#5233
stone red deep~
a deep red stone~
Someone has left a deep red stone here.~
~
8 dg 16385
0 0 0 0
10 5500 600
A
2 1
#5234
stone pink~
a pink stone~
A tiny pink stone lies at your feet.~
~
8 dg 16385
0 0 0 0
10 5500 600
A
5 1
#5235
stone pearly white~
a pearly white stone~
A lovely, pearly white stone has been carelessly left here.~
~
8 dg 16385
0 0 0 0
10 8700 600
A
13 1
#5236
stone lavender pale~
a pale lavender stone~
A beautiful pale lavender stone lies here.~
~
8 dgh 16385
0 0 0 0
10 4300 600
A
24 -2
#5237
stone lavender green~
a lavender and green stone~
A stunning lavender and green stone rests on the ground.~
~
8 dgh 16385
0 0 0 0
10 4700 600
A
24 -4
#5238
stone rose dusty~
a dusty rose stone~
A stone is here, sort of a dusty rose color and very pretty.~
~
8 dg 16385
0 0 0 0
10 9800 600
A
17 -1
#5239
stone grey dull~
a dull grey stone~
You can barely make out a dull grey stone on the ground.~
~
8 dg 16385
0 0 0 0
10 20 200
#5240
stone purple vibrant~
a vibrant purple stone~
A stunningly vibrant purple stone attracts your attention.~
~
8 dgh 16385
0 0 0 0
10 10200 1000
A
13 -50
#5241
stone pink green~
a pink and green stone~
A bright pink and green stone has been left here.~
~
8 dgh 16385
0 0 0 0
10 6600 1000
A
18 -5
#5242
stone green pale~
a pale green stone~
A pale green stone lies here collecting dust.~
~
8 dgh 16385
0 0 0 0
10 7100 1000
A
19 -5
#5243
stone clear~
a clear stone~
An odd clear stone lies at your feet.~
~
8 dgh 16385
0 0 0 0
10 8900 1000
A
17 -3
#5244
stone iridescent~
an iridescent stone~
A large iridescent stone has been left here.~
~
8 dgh 16385
0 0 0 0
10 3700 1000
A
13 -100
#5250
mandolin~
a mandolin~
A mandolin lies against the wall.~
~
4 g 16385
13 3 3 15
20 3000 1500
#5251
harp golden~
a golden harp~
A battered golden harp has been tipped over.~
~
4 g 16385
18 1 1 6
100 2500 800
$

View File

@@ -0,0 +1,425 @@
#5300
mace egyptian~
an egyptian mace~
A hierogylph-engraved mace has been left here.~
~
5 0 8193
0 2 6 7
10 800 50
E
mace egyptian~
The mace is formed from solid brass, and engraved in strange hieroglyphs.
~
#5301
robe sand~
some sand-colored robes~
Sand-colored robes lie here.~
~
9 0 1025
4 0 0 0
5 500 40
E
robes sand~
The robes are colored a sandy off-white, and are in fact caked and covered
with sand as well. You don't seem to be able to remove all of the sand, no
matter how much you try.
~
#5302
dirk obsidian~
an obsidian dirk~
A flat dirk made of chipped obsidian lies here.~
~
5 g 8193
0 3 3 11
8 1000 100
A
2 1
A
18 1
E
dirk obsidian~
The blade of the dirk is black, glassy obsidian, chipped razor sharp.
~
#5303
turban cloth~
a dirty cloth turban~
A dirty cloth turban has been forgotten here.~
~
9 g 17
5 0 0 0
10 1500 250
A
2 1
A
13 5
E
turban cloth~
The turban used to be white cloth, now it is covered with oil and dirt from
the head and hair of its previous owner, who must not have bathed much.
~
#5304
wrappings cloth~
some cloth wrappings~
Long cloth wrappings lie on the ground in a pile.~
~
9 0 9
5 0 0 0
15 1250 175
E
wrappings cloth~
The cloth wrappings are old, wrinkled, and stink of embalming fluid.
~
#5305
bottle fluid~
a bottle of embalming fluid~
A dusty bottle lies here on the ground.~
~
10 0 1
5 33 -1 -1
5 250 50
E
bottle fluid~
The bottle is dusty and the fluid has a strange sickly-sweet smell to it.
~
#5306
jar formaldehyde~
a jar of formaldehyde~
A small jar lies here on the ground.~
~
10 0 1
10 16 -1 -1
6 300 60
E
jar formaldehyde~
The jar is sticky and smells really bad.
~
#5307
ball fire~
a small hot ball of fire~
A little ball of fire hovers in the air before your eyes.~
~
1 agp 16385
0 0 -1 0
10 3500 500
A
13 10
A
14 50
E
ball fire~
The ball of fire is hot to the touch and very very bright.
~
#5308
scimitar stone~
a stone scimitar~
A curved scimitar made of stone rests on the ground.~
~
5 bgmno 8193
0 4 3 3
18 10000 750
A
18 2
A
19 3
E
scimitar stone~
The scimitar is formed from solid stone, chipped and carved to perfection,
with a sharp, cold blade that is marred only by a few nicks here and there.
~
#5309
key stone~
a stone key~
A stone key has been dropped here.~
~
18 c 16385
5309 0 0 0
15 0 0
E
key stone~
The key is made from stone, but is otherwise unremarkable.
~
#5310
sarcophagus stone~
a mighty stone sarcophagus~
A mighty stone sarcophagus lies in the center of the tomb.~
~
15 0 0
500 15 5309 0
5000 5000 5000
E
sarcophagus stone~
The sarcophagus is engraved on the sides with the images of pharoahs,
great wars fought long ago, mighty pyramids being constructed...
A raised image atop the sarcophagus is formed in the visage of one of
the mighty pharoahs, painted in gold and studded with precious gems.
You see a small keyhole in the side of the sarcophagus.
~
#5311
dust~
some ancient dust~
A small pile of dust is being scattered by the breeze.~
~
13 0 1
0 0 0 0
1 1 1
E
dust~
The dust is old. As you sift it through your hands you find tiny chips
of aged bone inside -- it must be the ancient remains of something.
~
#5312
scarab emerald~
a small emerald scarab~
A small emerald scarab lies here on the ground.~
~
18 c 16385
5312 0 0 0
5 0 0
E
scarab emerald~
The scarab is intricately detailed, down to the tiny hairs on its
insectile legs and the faceting of the emeralds in its eyes.
~
#5313
lamp~
the lamp~
A small, tarnished, battered lamp has been dropped here.~
~
4 abgk 16385
25 5 5 51
10 25000 600
A
17 -5
A
18 1
E
lamp~
The lamp is quite old and tarnished. You rub at it to get some of the
grime off, but it doesn't seem like anybody is home.
~
#5314
ankh~
an ankh~
A small brass ankh has been left here.~
~
9 ik 16385
7 0 0 0
9 10000 300
A
3 1
A
4 2
E
ankh~
The ankh is a small brass symbol of an ancient religion. It glows
with a soft bright light that is soothing to you.
~
#5315
book riddles~
a book of riddles~
A medium-sized parchment book with well-worn pages lies here.~
~
2 0 1
21 201 20 22
15 7500 250
E
book riddles~
The book has well-worn pages, containing many befuddling riddles
to surprise, confuse, and amuse you. You find yourself bewildered
by its contents and put it down to sort your head out.
~
#5316
paw lion~
a lion's paw~
The mighty paw of a lion-like creature has been dropped here.~
~
5 g 8193
0 1 14 5
20 18000 600
A
5 1
A
18 4
E
paw lion~
The massive paw has straps on it formed of bronze, so that it will
fit snugly over your hand. As you put it on, it melds with your hand,
becoming an extension of your arm.
~
#5317
parchment answer~
the answer~
A small piece of parchment covered in hieroglyphics lies here.~
~
18 c 16385
5317 0 0 0
1 1 1
E
answer hieroglyphics parchment~
You cannot decipher the strange hieroglyphics that cover the
sheet of parchment.
~
#5318
treasure~
the treasure of the sphinx~
The massive treasure of the sphinx lies here in a big pile.~
~
20 0 1
23850 0 0 0
23 23850 0
E
treasure~
The treasure is incredibly large, filled with gold coins and valuables, more
wealth than you could ever possibly imagine accumulated in one place.
~
#5319
sand pile~
a pile of sand~
You see a small pile of sand.~
~
20 0 1
12986 0 0 0
12 12986 0
E
sand pile~
You think you see some coins and valuables glinting amongst the grains of
sand.
~
#5320
curse mummy~
the curse of the mummy~
Some fortunate soul has escaped the mummy's curse, for now.~
~
13 cdfgh 16385
0 0 0 0
1 500 50
A
13 -50
A
14 -100
E
curse mummy~
Rumor has it that whomever disturbs the grave of the mummy shall be
cursed for all eternity, and that the descendents of that person shall
likewise be cursed for ten generations to follow.
~
#5321
elixir small glass~
a small elixir~
A small glass elixir lies under your feet.~
~
10 g 1
30 39 1 36
2 10000 500
E
elixir small glass~
The elixir is deceptively small. Something tells you that its
contents are truly quite potent. Perhaps too potent for ordinary
mortals to attempt to consume.
~
#5322
mask golden~
a golden mask~
A beautiful, intricately detailed mask has been forgotten here.~
~
9 g 17
10 0 0 0
10 15000 750
A
12 25
A
13 10
E
mask golden~
This beautiful mask was shaped from solid gold and magically enchanted
to perfectly fit the face of any who choose to wear it, its golden features
and turquoise highlights even moving to match the expressions of the face
of the wearer.
~
#5323
diamond~
the diamond~
~
~
13 0 1
0 0 0 0
5 0 0
E
diamond~
Aha!
You see a multifaceted gemstone, which strangely reflects no
light, making it very hard to see when it lies on the ground.
~
#5324
wand sun brass pipe~
a blazing sun wand~
A small length of brass pipe shines here with its own light.~
~
3 agp 16385
25 5 5 27
10 25000 1000
A
21 -5
A
24 -5
E
wand sun brass pipe~
This small brass shaft is a holy weapon used by the ancient people of
this land to defend against the deadliest of foes. It shines with the
brilliant blazing light of the sun.
~
#5325
ring sandy~
a sandy-coloured ring~
A small sandy-coloured ring has been carelessly dropped here.~
~
9 bg 3
8 0 0 0
5 20000 750
A
3 1
A
12 35
E
ring sandy~
The ring is small, smooth, sandy-coloured and unremarkable, save that
it gives off a continuous low humming noise that tickles your fingertips.
~
#5326
sphinx golden~
a small golden sphinx~
A small golden sphinx glints in the light.~
~
8 g 16385
0 0 0 0
5 50000 750
A
4 2
E
sphinx golden~
The golden sphinx is incredibly detailed and very small, fitting easily
into the palm of your hand. You can even make out the expression
of wisdom and peace on its face.
~
#5327
leggings sphinxian~
a pair of sphinxian leggings~
Massive leggings formed from the body of a sphinx stand here.~
~
9 gk 33
10 0 0 0
20 20000 500
A
1 3
A
14 80
E
leggings sphinxian~
These magically fashioned leggings impart the strength and stamina
of the mightiest of the ancient sphinxes. You feel ancient power
emanating from them; they seem to be almost alive.
~
$

View File

@@ -0,0 +1,812 @@
#5400
palace key~
the palace key of New Thalos~
A large key bearing the crest of New Thalos lies here.~
~
18 c ao
5400 0 0 0
5 0 0
#5401
city key~
the Key to the City of New Thalos~
The heavy city key lies here in the dust~
~
18 c ao
5401 0 0 0
5 0 0
#5402
fountain water~
the large central fountain~
The large central fountain domintating the central square rests here.~
~
23 ce 0
9999 9999 0 0
9999 0 0
#5403
morningstar morning star~
a morningstar~
A small spiked metal ball connected to a rod by links of chain lies here.~
~
5 0 8193
0 2 5 6
5 1200 500
#5404
awl-pike~
an awl-pike~
An awl pike lies here.~
~
5 0 8193
0 1 12 5
3 2100 100
#5405
bardiche~
a bardiche~
A bardiche lies here.~
~
5 0 8193
0 2 6 3
4 1900 110
#5406
corbin bec~
a bec de corbin~
A bec de corbin lies here.~
~
5 0 8193
0 1 8 3
3 5400 50
#5407
guisarme bill~
a bill-guisarme~
A bill-guisarme lies here.~
~
5 0 8193
0 1 10 3
3 1300 50
#5408
fauchard~
a fauchard~
A fauchard lies here.~
~
5 0 8193
0 1 8 1
3 1250 20
#5409
glaive~
a glaive~
A glaive lies here.~
~
5 0 8193
0 1 10 5
3 1870 20
#5410
guisarme~
a guisarme~
A guisarme lies here.~
~
5 0 8193
0 2 4 4
4 1953 20
#5411
sickle~
a sickle~
A sickle lies here.~
~
5 0 8193
0 2 4 3
1 500 10
#5412
sword bastard two-handed~
a two-handed bastard sword~
A two handed bastard sword lies here.~
~
5 0 8193
0 2 8 3
18 12580 10000
#5413
scimitar~
a scimitar~
A scimitar lies here.~
~
5 0 8193
0 1 9 3
10 1200 150
A
19 1
#5414
rapier~
a rapier~
A rapier lies here.~
~
5 0 8193
0 1 8 3
10 3100 100
A
18 1
#5415
suit mail banded~
a suit of banded mail~
A suit of banded mail lies here.~
~
9 agmno 9
8 0 0 0
25 3400 800
#5416
suit brigandine~
a suit of brigandine~
A suit of brigandine lies here.~
~
9 agmo 9
7 0 0 0
20 2000 420
#5417
suit plate field~
a suit of field plate~
A suit of field plate lies here.~
~
9 agmno 9
9 0 0 0
28 4000 1000
#5418
suit ringmail ring mail~
a suit of ringmail~
A suit of ringmail lies here.~
~
9 n 9
5 0 0 0
6 1385 100
#5419
suit splintmail splint mail~
a suit of splintmail~
A suit of splintmail aromr lies here.~
~
9 m 9
4 0 0 0
5 2500 100
#5420
shield wooden~
a wooden shield~
A wooden shield lies here~
~
9 0 513
1 0 0 0
1 10 1
#5421
shield splinted~
a splinted shield~
A splinted shield lies here.~
~
9 0 513
7 0 0 0
8 175 17
#5422
buckler shield~
a buckler~
A buckler lies here.~
~
9 0 513
1 0 0 0
6 30 7
#5423
jacket leather~
a leather jacket~
A leather jacket lies here.~
~
9 0 9
3 0 0 0
6 600 200
#5424
sleeves leather~
a pair of leather sleeves~
A pair of leather sleeves lies here.~
~
9 0 257
2 0 0 0
2 350 200
#5425
cap leather~
a leather cap~
A leather cap lies here~
~
9 0 17
1 0 0 0
2 65 200
#5426
pants leather~
a pair of leather pants~
A pair of leather pants lies here.~
~
9 0 33
2 0 0 0
2 850 200
#5427
gloves leather~
a pair of leather gloves~
A pair of leather gloves lies here.~
~
9 0 129
2 0 0 0
2 150 200
#5428
boots padded leather~
a pair of padded leather boots~
A pair of padded leather boots lies here.~
~
9 0 65
2 0 0 0
2 410 200
#5429
jacket studded leather~
a studded leather jacket~
A studded leather jacket lies here.~
~
9 0 9
3 0 0 0
10 650 200
#5430
sleeves studded leather~
a pair of studded leather sleeves~
A pair of studded leather sleeves lie here.~
~
9 0 257
3 0 0 0
3 500 200
#5431
pants studded leather~
a pair of studded leather pants~
A pair of studded leather pants lie here.~
~
9 0 33
3 0 0 0
3 500 200
#5432
gloves studded leather~
a pair of studded leather gloves~
A pair of studded leather gloves lie here.~
~
9 0 129
3 0 0 0
3 500 200
#5433
shield leather~
a leather shield~
A leather shield lies here.~
~
9 0 513
5 0 0 0
3 50 200
#5434
sack~
a sack~
A sack lies here~
~
15 0 16385
50 0 0 0
1 20 200
#5435
lamp oil oillamp~
an oil lamp~
An oil lamp lies here~
~
1 0 1
0 0 48 0
1 100 200
#5436
backpack back pack~
a backpack~
A backpack lies here~
~
15 0 1025
75 1 0 0
8 100 100
#5437
basket~
a basket~
A basket lies here.~
~
15 0 1
50 0 0 0
4 250 50
#5438
pouch belt~
a belt pouch~
A belt pouch lies here~
~
15 0 2049
25 0 0 0
3 100 20
#5439
candle~
a candle~
A candle lies here~
~
1 0 16385
0 0 50 0
1 35 10
#5440
cheese~
a hunk of cheese~
A hunk of cheese lies here.~
~
19 0 1
5 0 0 0
1 5 10
#5441
bread~
some bread~
Some bread lies here.~
~
19 0 1
3 0 0 0
1 3 10
#5442
rations dry~
some dry rations~
Some dry rations lie here.~
~
19 0 1
20 0 0 0
2 20 30
#5443
rations iron~
some iron rations~
A tin of iron rations lies here.~
~
19 0 1
25 0 0 0
3 25 50
#5445
nuts~
some nuts~
Some nuts lie scatterd on the ground.~
~
19 0 1
1 0 0 0
1 1 10
#5446
belt~
a belt~
A nicely made belt lies here.~
~
9 0 2049
0 0 0 0
2 2 10
#5447
boots hiking~
a pair of hiking boots~
A nicely made pair of boots lies here.~
~
9 0 65
0 0 0 0
3 390 10
#5448
cloak fur~
a fur cloak~
A nicely made fur cloak lies here.~
~
9 0 1025
0 0 0 0
2 4550 50
#5449
girdle~
a girdle~
A nicely made girdle lies here.~
~
9 0 2049
0 0 0 0
1 375 10
#5450
hose~
a pair of hose~
A nicely made pair of hose lies here.~
~
9 0 33
0 0 0 0
1 120 10
#5451
robe common~
a common robe~
A nicely made robe of common cloth lies here.~
~
9 0 5
0 0 0 0
2 90 20
#5452
robe embroidered~
an embroidered robe~
A nicely made robe of embroidered cloth lies here.~
~
9 0 5
0 0 0 0
2 2500 5
#5453
sandals~
a pair of sandals~
A nicely made pair of sandals lies here.~
~
9 0 65
0 0 0 0
1 15 10
#5454
sash~
a sash~
A nicely made sash lies here.~
~
9 0 2049
0 0 0 0
1 20 10
#5455
jacket silk~
a silk jacket~
A nicely made silk jacket lies here.~
~
9 0 1025
0 0 0 0
1 3800 100
#5456
egg~
an egg~
An egg lies here.~
~
19 0 1
2 0 0 0
1 3 10
#5457
carrot~
a carrot~
A carrot lies here.~
~
19 0 1
3 0 0 0
1 4 10
#5458
tomato~
a tomato~
A tomato lies here.~
~
19 0 1
2 0 0 0
1 8 10
#5459
fig~
a fig~
A fig lies here.~
~
19 0 1
1 0 0 0
1 2 10
#5460
dates~
some dates~
A bunch of dates lies here.~
~
19 0 1
2 0 0 0
1 4 10
#5461
lamb leg~
a leg of lamb~
A leg of lamb lies here.~
~
19 0 1
10 0 0 0
2 10 20
#5462
beef side~
a side of beef~
A side of beef lies here.~
~
19 0 1
15 0 0 0
5 20 50
#5463
chicken whole~
a whole chicken~
A whole skinned chicken lies here.~
~
19 0 1
12 0 0 0
3 12 30
#5464
herring salted~
a salted herring~
A salted herring lies here.~
~
19 0 1
8 0 0 0
1 8 10
#5465
muscle~
a muscle~
A muscle lies here.~
~
19 0 1
4 0 0 0
1 4 10
#5467
glass liquor blue oasis whisky~
a glass~
A glass of blue alcohol rests here.~
~
17 0 1
5 5 5 0
1 1800 10
#5468
glass wine~
a glass~
A glass rests here.~
~
17 0 1
1 1 2 0
1 3800 10
#5469
bottle grog ale~
a bottle of grog~
A bottle lies here.~
~
17 0 1
2 2 3 0
1 8000 10
#5470
vial glowing blue~
a glowing blue vial~
A glowing blue vial lies here.~
~
10 ag 16385
12 1 3 -1
1 800 15
E
vial glowing blue~
The blueish liquid inside this potion bottle is glowing with
a strange light. There is a small label that reads 'Protection'
~
#5471
potion green~
a deep-green potion~
A deep-green potion lies here.~
~
10 ag 16385
10 15 35 -1
1 5000 15
E
potion green~
The potion inside the bottle is a greenish colour and has a
small label which reads 'Curative'
~
#5472
potion crystal clear~
a crystal clear potion~
A crystal clear potion lies here.~
~
10 g 16385
10 50 51 35
1 3000 15
E
potion crystal clear~
This glass bottle appears to contain a clear liquid. There is a
label on the bottle which reads 'Preparation'
~
#5473
potion white~
an off-white potion~
An off-white potion lies here.~
~
10 0 16385
15 14 28 36
1 3000 15
E
potion white~
This potion bottle contains a whitish liquid that looks rather thick.
A small label reads 'Redemption'
~
#5474
potion dark blue~
a dark blue potion~
A dark blue potion lies here.~
~
10 0 16385
10 35 14 -1
1 4000 15
E
potion dark blue~
This dark blue potion has a small label on it reading 'Restoration'
~
#5475
bottle scorpion flaming beer~
a flaming scorpion~
A bottle of strong beer lies here.~
~
17 0 1
5 5 1 0
1 500 10
#5476
barrel beer~
a barrel~
A barrel of beer lies here.~
~
17 0 1
10 10 1 0
15 900 50
#5477
shot whisky~
a shot~
A shot of strong liquor lies here.~
~
17 0 1
1 1 5 0
1 350 10
#5478
scroll recall~
a scroll of recall~
A scroll of recall lies here.~
~
2 g 16385
12 42 -1 -1
4 2000 25
#5479
wand grey silver~
a grey-silver wand~
A grey-silver wand lies here.~
~
3 gnop 16385
15 1 1 6
1 10000 15
E
wand grey silver~
You see a small engraved storm cloud at the base of this wand.
~
#5480
wand yellow~
a wand of glinting yellow~
A wand of glinting yellow lies here.~
~
3 g 16385
1 1 1 19
1 666 15
E
wand yellow~
You see a shape slowly fading into existance at the base of this wand.
~
#5481
wand oak~
an oak wand~
A wand of oak lies here.~
~
3 g 16385
5 1 1 32
1 500 15
#5482
wand pink~
a pink wand~
A pink wand lies here~
~
3 g 16385
3 1 1 38
1 5000 15
#5483
shears sewing~
a pair of sewing shears~
A pair of sewing shears lies here.~
~
5 0 8193
0 1 4 1
2 100 50
#5484
cleaver meat~
a meat cleaver~
A meat cleaver lies here~
~
5 cd 8193
0 1 5 0
5 100 10
#5485
pen fountain~
a fountain pen~
A fountain pen lies here.~
~
5 b 8193
0 1 3 11
1 100 5
#5486
hammer sledge~
a sledge hammer~
A sledge hammer lies here.~
~
5 0 8193
0 2 3 6
24 200 40
#5487
shoe horse~
a horse shoe~
A horse shoe lies here.~
~
9 bg 16389
1 0 0 0
2 1000 200
A
18 1
#5488
saddle~
a saddle~
A saddle lies here.~
~
12 0 1
0 0 0 0
4 100 50
#5489
crop riding~
a riding crop~
A riding crop lies here.~
~
5 0 8193
0 1 4 2
1 50 10
#5490
chessboard~
a chessboard~
A heavy marble chessboard lies here.~
~
5 0 16385
0 1 30 6
10 100 20
#5491
seed sesame~
a sesame seed~
A sesame seed lies here.~
~
19 0 16385
6 0 0 0
1 10 0
#5492
spear gae bolg~
Gae Bolg~
A beautiful spear is lying on the ground here.~
~
5 agmno 8193
0 5 3 11
12 18000 12500
E
spear gae bolg~
The beautiful, glowing spear is close to eight feet long and has
a bright, polished silver blade that tapers at the end into what
must be the finest point you have ever seen.
~
#5493
key~
the jail key~
The key to the jail lies here.~
~
18 c 16385
5493 0 0 0
1 100 200
#5494
key~
the dungeon key~
The dungeon key lies here.~
~
18 c 16385
5494 0 0 0
1 100 200
#5495
claw wolverine~
the wolverine claw~
A claw from some animal lies here.~
~
5 bl 8193
0 3 6 8
2 400 50
A
13 -20
#5496
wrath allah mace~
the wrath of Allah~
A large ornate mace floats above the ground here.~
~
5 agmop 8193
0 4 4 6
16 25000 12500
E
wrath allah mace~
This enormous weapon looks like it could pound the stuffing out of
anything or anyone around.
~
$

View File

@@ -0,0 +1,285 @@
#6000
axe lumber~
a lumber axe~
A heavy lumber axe lies here.~
~
5 d 8193
0 2 3 3
12 50 15
E
axe lumber~
It is a heavy axe of the kind lumberjacks use to chop down trees.
~
A
18 1
#6001
shirt chequered~
a chequered shirt~
A chequered shirt lies here.~
~
9 d 9
1 0 0 0
2 20 8
E
shirt chequered~
It is an extra large, chequered shirt made from heavy cloth.
~
#6002
boots leather~
a pair of worn leather boots~
A pair of worn leather boots lies here.~
~
9 d 65
2 0 0 0
4 60 10
E
boots~
They are fashioned from rough leather that has been oiled frequently to make
it stay waterproof. They look worn but quite functional.
~
#6003
fireplace~
a fireplace~
A fireplace made from stone is set against the east wall.~
~
15 0 0
200 0 0 0
0 0 0
E
fireplace~
It is fashioned from stones of various sizes that have been stacked on top of
each other and fastened with mortar. Its chimney is constructed likewise and
leads the smoke out through the low cabin ceiling.
~
#6004
lantern brass hooded~
a hooded brass lantern~
A hooded brass lantern has been left here.~
~
1 0 16385
0 0 100 0
4 60 10
E
lantern brass hooded~
It is a large and robust but somewhat battered oil lantern made from brass,
and it is equipped with a handle to make it handy and a hood to protect its
flame. Some letters have been scratched on its bottom.
~
E
letters~
The letters say:
Use 'hold lantern' to activate.
~
#6005
chest wooden~
a wooden chest~
A wooden chest stands in the corner.~
~
15 0 1
100 15 6006 0
20 100 10
E
chest wooden~
It is a robust chest made from short, heavy planks that have been fastened
together with tenons. It is equipped with a simple brass lock.
~
#6006
key brass~
a small brass key~
A small brass key lies here.~
~
18 c 16385
6006 0 0 0
1 0 0
E
key brass~
It is a small, simple brass key with no inscriptions or marks of any kind.
~
#6007
coins gold~
a heap of gold coins~
Some gold coins lie piled up in a heap on the floor.~
~
20 0 1
127 0 0 0
1 127 0
E
coins gold~
The coins seem to be gold. They are obviously valuable.
~
#6010
blackberries berries~
some blackberries~
Some blackberries grow on a bush nearby.~
~
19 c 1
3 0 0 0
1 0 0
E
blackberries berries~
They look very tasty indeed.
~
#6011
mushroom~
a mushroom~
A small mushroom grows nearby.~
~
19 0 1
6 0 0 0
1 10 10
E
mushroom~
It looks to be a tasty little thing.
~
#6012
sign~
a large sign~
A large sign mounted on a pole is standing by the roadside.~
~
12 0 0
0 0 0 0
100 0 0
E
pole~
Not the most interesting pole in the world.
Better leave it here, though, as it holds the sign in place.
~
E
sign~
It says :-
Haon-Dor
--------
This is the Forest of Haon-Dor. Enter at your own risk.
Please report any strange occurrences to Furry,
as Quifael and Derkhil are currently indisposed.
~
#6013
barrel water~
a barrel~
A water barrel has been left here.~
~
17 0 1
40 40 15 0
45 60 20
#6014
water brook~
a small brook~
A small brook trickles through the forest beside the path.~
~
23 0 0
50000 50000 15 0
0 0 0
E
water brook~
The water looks clean and refreshing.
~
#6015
water lake~
the lake~
~
~
23 0 0
50000 50000 0 0
0 0 0
#6016
cudgel oak oaken limb~
an oaken cudgel~
A limb has fallen here.~
~
5 g 8193
0 1 7 7
16 1 20
A
19 2
A
1 -2
E
cudgel oak oaken limb~
The cudgel looks quite sturdy, and would make a nice weapon.
~
#6017
corpse boar~
the corpse of a boar~
~
~
15 0 0
100 0 0 0
500 1 1
#6018
slab meat~
a large slab of meat~
A large piece of freshly cut boar meat is on the ground here.~
~
19 0 1
24 0 0 0
15 40 1
E
slab meat~
It looks quite filling.
~
#6019
tusks pair~
a pair of boar tusks~
A pair of large boar tusks have been dropped here.~
~
8 0 16385
0 0 0 0
10 60 1
E
tusks pair~
They look like they might be worth something to a craftsman.
~
#6020
log hollow floating~
a hollow log~
~
~
22 0 1
0 0 0 0
48 2 1
E
log~
It looks like it would probably float.
~
#6021
nest bird~
the bird's nest~
~
~
15 0 0
30 0 0 0
0 0 0
#6022
egg blue robin~
a blue robin's egg~
A small bluish egg has been left here.~
~
19 0 1
6 0 0 0
1 10 0
E
egg blue robin~
It is small, but food nonetheless.
~
#6023
meat rabbit~
a piece of rabbit meat~
A large piece of rabbit meat.~
~
19 0 1
12 0 0 0
5 29 20
#6024
meat deer venison~
a piece of venison~
A large piece of venison.~
~
19 0 1
24 0 0 0
10 80 20
$

View File

@@ -0,0 +1,283 @@
#6101
sign~
a sign~
An old, battered sign lies on the ground.~
~
12 0 1
0 0 0 0
10 2 2
E
sign~
Only some of the letters are legible :-
_
_________| |_________
/ | | \
/ CAR.AX | | M.STY \
\ M..SI.N | | SW..P /
\_________| |_________/
| |
~
#6102
tree opening~
a colossal tree~
A colossal tree blocks the way westward.~
~
15 0 0
1000 0 0 0
0 0 0
E
tree~
This enormous tree must be a thousand years old. Its rough bark looks grey
and pale and is decorated with scratches and clawmarks. On its west side is
a small opening just above ground level.
~
E
opening~
The opening is far too narrow for you to squeeze through but it looks as if
the tree is hollow.
~
#6103
branch grey long~
a long, grey branch~
A long, grey branch rests heavily on the ground.~
~
1 0 16385
0 0 25 0
20 1 3
E
branch grey long~
It is quite heavy and looks as if it has been dropped from great height. It
is long dead and very dry. Could probably be lighted quite easily.
~
#6104
branch grey long~
a long, grey branch~
A long, grey branch rests heavily on the ground.~
~
5 0 8193
0 2 6 7
18 60 20
E
branch grey long~
It is very heavy and looks as if it has been dropped from great height. It
is long and straight and the wood is very hard, still being full of sap.
Although it does not fit very well in your hand, it could be used as a clumsy
but very heavy weapon.
~
A
18 -2
#6105
branch grey long~
a long, grey branch~
A long, grey branch rests heavily on the ground.~
~
13 0 1
0 0 0 0
40 0 0
E
branch grey long~
It is very heavy and looks as if it has been dropped from great height. It
is somewhat twisted and the hard wood is still full of sap.
~
#6106
toadstool~
a toadstool~
A large toadstool grows nearby.~
~
19 0 1
12 0 0 0
5 20 20
E
toadstool~
It is a large, brown boletus that must weigh nearly five pounds. The top
surface is covered in a thin layer of transparent slime that emits a weak,
musty smell. Not the most delicious thing you have seen.
~
#6107
toadstool~
a toadstool~
A large toadstool grows nearby.~
~
19 0 1
12 0 0 1
5 20 20
E
toadstool~
It is a large, brown boletus that must weigh nearly five pounds. It
has small white spots and the top surface is covered in a thin layer
of transparent slime that emits a weak, musty smell. Not the most
delicious thing you have seen.
~
#6108
coins gold~
a big pile of gold coins~
A big pile of gold coins is lying here.~
~
20 0 1
15326 0 0 0
15 15326 0
#6109
potion blue~
a blue potion~
A blue potion has been left here.~
~
10 g 1
15 28 -1 -1
2 68000 5000
E
potion blue~
It has a nice deep blue color and a smell like peppermint.
~
#6110
potion yellow musky~
a musky yellow potion~
A yellow potion has been left here.~
~
10 g 1
15 39 -1 -1
2 1000 200
E
potion yellow musky~
It has a deep yellow color and and a strong spicy smell.
~
#6111
shield round large~
a large round shield~
A large round shield has been left here.~
~
9 0 513
5 0 0 0
15 300 800
E
shield round large~
It is made from hard wood that has been reinforced with heavy iron bands.
~
#6112
crown iron~
an iron crown~
An iron crown rests on the ground.~
~
9 g 17
6 0 0 0
20 7000 500
E
crown iron~
It is a heavy human-sized crown made from solid iron.
~
#6113
sceptre iron~
an iron sceptre~
An iron sceptre lies on the ground.~
~
1 g 16385
0 0 -1 0
10 5000 700
E
sceptre iron~
It is a heavy sceptre made from solid iron.
~
#6114
ring iron~
an iron ring~
An iron ring has been left here.~
~
11 g 3
0 0 0 0
10 5000 500
E
ring iron~
It is a quite heavy human-sized ring made from solid iron. It lacks
decorations of any kind.
~
A
17 -4
A
9 1
#6115
star morning-star~
the morning star~
the morning star is here collecting dust while it lies on the ground.~
~
5 g 8193
0 2 9 7
10 15000 2000
A
18 2
#6116
shirt scale~
a black dragon scale shirt~
A black dragon scale shirt has been left here.~
~
9 g 9
6 0 0 0
10 10000 100
E
shirt scale~
It is a sleeveless shirt made from big, black dragon scales joined
with silver threads. Its inside has been made from the soft skin
on the dragon's belly, making it very comfortable to wear. The word
'Isha' has been engraved on one of the scales.
~
#6117
skirt scale~
a black dragon scale skirt~
A black dragon scale skirt has been left here.~
~
9 g 33
6 0 0 0
8 5000 100
E
skirt scale~
It is a short skirt made from big, black dragon scales joined with
silver threads. Its inside has been made from the soft skin on the
dragon's belly, making it very comfortable to wear. The word 'Isha'
has been engraved on one of the scales.
~
#6118
cloak black~
a black, hooded cloak~
A large, hooded cloak, as dark as the night, has been left here.~
~
11 g 1025
0 0 0 0
20 8000 4000
E
cloak black~
It is a heavy, black cloak with a large hood. The word 'Isha' is written
inside it with a silver thread.
~
A
17 -6
A
24 -4
#6119
belt silver~
a broad silver belt~
A broad silver belt has been left here.~
~
9 ag 2049
6 0 0 0
4 5000 3500
E
belt silver~
It is a broad belt made from tiny silver rings woven together.
~
#6120
sword long slender~
a long, slender sword~
A long, slender sword lies on the ground.~
~
5 agjl 8193
0 3 6 3
4 30000 6000
E
sword long slender~
It is a long, slender sword that seems to be made from silver. The word
'Isha' has been engraved on the hilt.
~
A
18 4
A
19 2
$

View File

@@ -0,0 +1,87 @@
#6200
key~
a key~
A key sits here.~
~
18 cdq 16385
6200 0 0 0
1 20 0
E
key~
It is a plain looking key.
~
#6201
manacles~
a set of manacles~
A set of iron manacles lie here.~
~
9 h 129
0 0 0 0
20 100 20
E
manacles~
They're big steel cuffs, meant to be locked around the hands.
~
A
18 -20
#6202
shackles~
a set of shackles~
A set of shackles sit here, discarded.~
~
9 h 65
0 0 0 0
20 100 20
E
shackles~
Big iron cuffs, meant to be locked around the ankles.
~
A
14 -80
#6203
Runestone rune stone~
the Runestone~
A small stone with an inscription sits here.~
~
1 a 16385
0 0 -1 0
1 10000 2000
E
runestone rune stone~
It is a small, carved stone with a strange symbol
carved upon it. Strange...
~
A
12 8
#6204
club~
a club~
A crude wooden club sits here.~
~
5 0 8193
0 2 2 7
12 10 2
E
club~
It is a big, wooden club.
~
#6205
Starkblade knife dagger blade~
Starkblade~
A knife hums with eternal energy here.~
~
5 bp 8193
0 3 7 3
1 100000 20000
E
starkblade knife dagger blade~
It is an odd knife, with an inset of sapphire in the
pommel. It hums constantly, and your hand stings a
bit when you touch it.
~
A
12 10
A
13 -20
$

View File

@@ -0,0 +1,86 @@
#6300
key black~
a black key~
A somewhat plain black key has been left here.~
~
18 c 16385
6300 0 0 0
1 0 0
#6301
knife thief~
a very sharp knife~
A very sharp knife lies here.~
~
5 glmnp 8193
0 8 1 11
9 1000 2500
E
knife thief~
A keen knife, very sharp -- you could cut the air in two!
~
A
2 2
A
18 3
#6302
hat wizard~
a wizard's hat~
A blue wizard's hat lies here.~
~
9 fgnop 17
6 0 0 0
5 20000 10000
E
hat wizard~
A hat made of blue cloth. It looks very comfortable.
~
A
3 2
A
12 17
#6303
headress pontiff ornament cone head~
a pontiff's headress~
A white cone-shaped head ornament with religious symbols lies here.~
~
9 fgmop 17
6 0 0 0
5 20000 10000
E
headress pontiff ornament cone head~
A starchy headress worn by powerful secular types.
~
A
4 3
A
12 13
#6304
visor black knight~
a black knight's visor~
A black visor sits here.~
~
9 fgmno 17
8 0 0 0
5 20000 10000
E
visor black knight~
A visor that protects the head, good for warriors.
~
A
1 1
A
5 2
#6305
potion thick white~
a thick white potion~
A thick white potion has been left here.~
~
10 g 1
25 15 35 19
9 21000 1000
E
potion thick white~
It is disgusting thick white gunk which looks like liquid web and smells like
medicine.
~
$

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