Added basic maintenance code, with lots of hurtful debug log

This commit is contained in:
Polonkai Gergely 2012-03-23 10:04:53 +00:00
parent 0302c84815
commit c082fc4f3c
2 changed files with 102 additions and 3 deletions

View File

@ -7,6 +7,14 @@ AM_INIT_AUTOMAKE([wMUD], [0.1.0])
AC_PROG_CC AC_PROG_CC
PKG_PROG_PKG_CONFIG PKG_PROG_PKG_CONFIG
AC_CHECK_HEADERS([crypt.h])
AC_SEARCH_LIBS([crypt], [crypt])
AC_CHECK_FUNC([crypt], ac_have_crypt=yes, ac_have_crypt=no)
if test "$ac_have_crypt" != "yes"; then
echo "The crypt() function call can not be found."
exit 1
fi
AC_ARG_ENABLE([debug], AS_HELP_STRING([--enable-debug], [Enable debugging support (default: disabled)]), [enable_debug=yes; CFLAGS="$CFLAGS -g -Wall"], [enable_debug=no]) AC_ARG_ENABLE([debug], AS_HELP_STRING([--enable-debug], [Enable debugging support (default: disabled)]), [enable_debug=yes; CFLAGS="$CFLAGS -g -Wall"], [enable_debug=no])
AM_CONDITIONAL([ENABLE_DEBUG], [test "$enable_debug" = "yes"]) AM_CONDITIONAL([ENABLE_DEBUG], [test "$enable_debug" = "yes"])
if test "$enable_debug" = "yes"; then if test "$enable_debug" = "yes"; then

View File

@ -1,14 +1,19 @@
#include <glib.h>
#include <gio/gio.h>
#ifdef HAVE_CONFIG_H #ifdef HAVE_CONFIG_H
#include "config.h" #include "config.h"
#endif #endif
#include <glib.h>
#include <gio/gio.h>
#ifdef HAVE_CRYPT_H
#include <crypt.h>
#endif
#include "wmud_types.h" #include "wmud_types.h"
#include "main.h" #include "main.h"
#include "networking.h" #include "networking.h"
#include "interpreter.h" #include "interpreter.h"
#include "db.h" #include "db.h"
#include "players.h"
struct { struct {
char *file; char *file;
@ -48,6 +53,68 @@ rl_sec_elapsed(gpointer user_data)
return TRUE; return TRUE;
} }
gchar *
wmud_random_string(gint len)
{
gchar *ret = g_malloc0(len + 1);
gint i;
for (i = 0; i < len; i++)
{
gchar c = 0;
/* Include only printable characters, but exclude $ because of
* salt generation */
while (!g_ascii_isprint(c) || (c == '$'))
c = random_number(1, 127);
ret[i] = c;
}
return ret;
}
void
wmud_maintenance_check_new_players(wmudPlayer *player, gpointer user_data)
{
if (player->cpassword == NULL)
{
gchar *pw,
*salt,
*cpw;
GString *full_salt;
pw = wmud_random_string(8);
salt = wmud_random_string(8);
full_salt = g_string_new("$1$");
g_string_append(full_salt, salt);
cpw = g_strdup(crypt(pw, full_salt->str));
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Player %s has no"
" password set", player->player_name);
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "New password will be %s", pw);
player->cpassword = cpw;
/* TODO: Send e-mail about the new password. Upon completion,
* set it in the database */
g_free(pw);
g_free(salt);
g_string_free(full_salt, TRUE);
}
}
gboolean
wmud_maintenance(gpointer user_data)
{
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Starting maintenance...");
/* Run through the player list, and generate a random password for each
* newly registered player */
g_slist_foreach(players, (GFunc)wmud_maintenance_check_new_players, NULL);
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Finished maintenance...");
return TRUE;
}
#ifdef DEBUG #ifdef DEBUG
void void
/* debug_context() /* debug_context()
@ -164,6 +231,14 @@ game_thread_func(GMainLoop *game_loop)
return NULL; return NULL;
} }
gpointer
maint_thread_func(GMainLoop *maint_loop)
{
g_main_loop_run(maint_loop);
return NULL;
}
int int
main(int argc, char **argv) main(int argc, char **argv)
{ {
@ -171,7 +246,10 @@ main(int argc, char **argv)
GSource *timeout_source; GSource *timeout_source;
guint timeout_id; guint timeout_id;
GError *err = NULL; GError *err = NULL;
GThread *game_thread; GThread *game_thread,
*maint_thread;
GMainContext *maint_context;
GMainLoop *maint_loop;
/* Initialize the thread and type system */ /* Initialize the thread and type system */
g_thread_init(NULL); g_thread_init(NULL);
@ -187,6 +265,10 @@ main(int argc, char **argv)
game_context = g_main_context_new(); game_context = g_main_context_new();
game_loop = g_main_loop_new(game_context, FALSE); game_loop = g_main_loop_new(game_context, FALSE);
/* Create the maintenance context and main loop */
maint_context = g_main_context_new();
maint_loop = g_main_loop_new(maint_context, FALSE);
/* Create the timeout source which keeps track of elapsed real-world /* Create the timeout source which keeps track of elapsed real-world
* time */ * time */
timeout_source = g_timeout_source_new(1000); timeout_source = g_timeout_source_new(1000);
@ -194,6 +276,12 @@ main(int argc, char **argv)
timeout_id = g_source_attach(timeout_source, game_context); timeout_id = g_source_attach(timeout_source, game_context);
g_source_unref(timeout_source); g_source_unref(timeout_source);
/* Create the timeout source which will do the maintenance tasks */
timeout_source = g_timeout_source_new_seconds(3);
g_source_set_callback(timeout_source, wmud_maintenance, NULL, NULL);
timeout_id = g_source_attach(timeout_source, maint_context);
g_source_unref(timeout_source);
/* TODO: Create signal handlers! */ /* TODO: Create signal handlers! */
if (!wmud_config_init(&err)) if (!wmud_config_init(&err))
@ -250,6 +338,9 @@ main(int argc, char **argv)
g_clear_error(&err); g_clear_error(&err);
game_thread = g_thread_create((GThreadFunc)game_thread_func, game_loop, TRUE, &err); game_thread = g_thread_create((GThreadFunc)game_thread_func, game_loop, TRUE, &err);
g_clear_error(&err);
maint_thread = g_thread_create((GThreadFunc)maint_thread_func, maint_loop, FALSE, &err);
/* Initialize other threads here */ /* Initialize other threads here */
g_thread_join(game_thread); g_thread_join(game_thread);