Refactored huge switch() in wmud_client_callback()
This commit is contained in:
parent
78b21fdb1a
commit
b2ac190284
@ -63,6 +63,12 @@ static GRegex *email_regex = NULL;
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void wmud_client_interpret_newplayer_email(wmudClient *client);
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void wmud_client_interpret_newplayer_email(wmudClient *client);
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void wmud_client_interpret_newplayer_mailconfirm(wmudClient *client);
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void wmud_client_interpret_newplayer_mailconfirm(wmudClient *client);
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static void state_fresh(wmudClient *client);
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static void state_passwait(wmudClient *client);
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static void state_menu(wmudClient *client);
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static void state_yesno(wmudClient *client);
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static void state_registering(wmudClient *client);
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static void state_regemail_confirm(wmudClient *client);
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/**
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/**
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* wmud_client_close:
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* wmud_client_close:
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@ -176,162 +182,25 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
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switch (client->state)
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switch (client->state)
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{
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{
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case WMUD_CLIENT_STATE_FRESH:
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case WMUD_CLIENT_STATE_FRESH:
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if (*(client->buffer->str))
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state_fresh(client);
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{
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wmudPlayer *player;
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if ((player = wmud_player_exists(client->buffer->str)) != NULL)
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{
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Trying to login with playername '%s'", client->buffer->str);
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if (player->cpassword == NULL)
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{
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wmud_client_send(client, "Your registration is not finished yet.\r\n");
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wmud_client_close(client, TRUE);
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}
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else
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{
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client->state = WMUD_CLIENT_STATE_PASSWAIT;
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client->player = player;
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client->player->registered = TRUE;
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wmud_client_send(client, "Please provide us your password: %c%c%c", TELNET_IAC, TELNET_WILL, TELNET_ECHO);
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}
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}
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else
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{
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client->player = g_new0(wmudPlayer, 1);
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client->player->player_name = g_strdup(client->buffer->str);
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client->state = WMUD_CLIENT_STATE_YESNO;
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client->yesNoCallback = wmud_client_newchar_answer;
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wmud_client_send(client, "Is %s new to this game? [Y/N] ", client->buffer->str);
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}
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}
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break;
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break;
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case WMUD_CLIENT_STATE_PASSWAIT:
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case WMUD_CLIENT_STATE_PASSWAIT:
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if (*(client->buffer->str))
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state_passwait(client);
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{
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if (wmud_player_auth(client))
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{
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wmud_client_send(client, "%c%c%c\r\nLogin"
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" successful.\r\n", TELNET_IAC,
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TELNET_WONT, TELNET_ECHO);
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client->authenticated = TRUE;
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if (client->player->fail_count > 0)
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{
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wmud_client_send(client, "There %s %d failed login attempt%s with your account since your last visit\r\n", (client->player->fail_count == 1) ? "was" : "were", client->player->fail_count, (client->player->fail_count == 1) ? "" : "s");
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}
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/* TODO: send MOTD */
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wmud_text_send_to_client("motd", client);
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/* TODO: send menu items */
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g_slist_foreach(game_menu, (GFunc)send_menu_item, client);
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client->state = WMUD_CLIENT_STATE_MENU;
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/* TODO: send menu prologue */
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}
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else
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{
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wmud_client_send(client, "%c%c%cThis"
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" password doesn't seem to be valid."
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" Let's try it again...\r\nBy what"
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" name would you like to be called? ",
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TELNET_IAC, TELNET_WONT, TELNET_ECHO);
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client->state = WMUD_CLIENT_STATE_FRESH;
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client->player->fail_count++;
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client->login_try_count++;
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if (client->login_try_count == 3)
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{
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wmud_client_send(client, "You are"
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" trying these bad passwords for"
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" too many times. Please stop"
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" that!\r\n");
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wmud_client_close(client, TRUE);
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/* TODO: Increase IP fail count, and ban IP if it's too high */
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}
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/* TODO: Increase and save login fail count */
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client->player = NULL;
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}
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}
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else
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{
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wmud_client_send(client, "\r\nEmpty passwords are"
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" not valid.\r\nTry again: ");
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}
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break;
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break;
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case WMUD_CLIENT_STATE_MENU:
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case WMUD_CLIENT_STATE_MENU:
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{
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state_menu(client);
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gchar *menu_command;
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if ((menu_command = wmud_menu_get_command_by_menuchar(*(client->buffer->str), game_menu)) != NULL)
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{
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wmud_menu_execute_command(client, menu_command);
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}
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else
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{
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wmud_client_send(client, "Unknown menu command.\r\n");
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}
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}
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break;
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break;
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case WMUD_CLIENT_STATE_INGAME:
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case WMUD_CLIENT_STATE_INGAME:
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wmud_interpret_game_command(client);
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wmud_interpret_game_command(client);
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break;
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break;
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case WMUD_CLIENT_STATE_YESNO:
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case WMUD_CLIENT_STATE_YESNO:
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if (g_ascii_strcasecmp(client->buffer->str, "y") == 0)
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state_yesno(client);
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{
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(client->yesNoCallback)(client, TRUE);
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}
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else if (g_ascii_strcasecmp(client->buffer->str, "n") == 0)
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{
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(client->yesNoCallback)(client, FALSE);
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}
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else
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{
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wmud_client_send(client, "Please enter a 'Y' or 'N' character: ");
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}
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break;
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break;
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case WMUD_CLIENT_STATE_REGISTERING:
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case WMUD_CLIENT_STATE_REGISTERING:
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if (!*(client->buffer->str))
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state_registering(client);
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{
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if (client->bademail)
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{
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wmud_client_close(client, TRUE);
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}
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}
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if (g_regex_match(email_regex, client->buffer->str, 0, NULL))
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{
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client->player->email = g_strdup(client->buffer->str);
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client->state = WMUD_CLIENT_STATE_REGEMAIL_CONFIRM;
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wmud_client_send(client, "It seems to be a valid address to me, but could you write it again? ");
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}
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else
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{
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wmud_client_send(client, "\r\nSorry, but this e-mail address doesn't seem to be valid to me.\r\n\r\nIf you think this is a valid address, simply press enter to quit, and send an e-mail to %s from that address, so we can fix our e-mail validation code.\r\n\r\nIf you just mistyped your address, type it now: ", active_config->admin_email);
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if (*(client->buffer->str))
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client->bademail = TRUE;
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}
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break;
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break;
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case WMUD_CLIENT_STATE_REGEMAIL_CONFIRM:
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case WMUD_CLIENT_STATE_REGEMAIL_CONFIRM:
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if (g_ascii_strcasecmp(client->player->email, client->buffer->str) == 0)
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state_regemail_confirm(client);
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{
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g_clear_error(&err);
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if (wmud_db_save_player(client->player, &err))
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{
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wmud_client_send(client, "Good. We will generate the password for this player name, and send it to you\r\nvia e-mail. Please come back to us, if you get that code, so you can log\r\nin.\r\n");
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players = g_slist_prepend(players, wmud_player_dup(client->player));
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}
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else
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{
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g_critical("wmud_db_save_player() error: %s", err->message);
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wmud_client_send(client, "There was an error during the database update. Please try again later!\r\n");
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}
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wmud_client_close(client, TRUE);
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}
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else
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{
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g_free(client->player->email);
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client->player->email = NULL;
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wmud_client_send(client, "This is not the same as you entered before.\r\nLet's just try it again: ");
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client->state = WMUD_CLIENT_STATE_REGISTERING;
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}
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break;
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break;
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}
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}
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g_string_erase(client->buffer, 0, -1);
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g_string_erase(client->buffer, 0, -1);
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@ -585,3 +454,166 @@ wmud_client_newchar_answer(wmudClient *client, gboolean answer)
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}
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}
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}
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}
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static void
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state_fresh(wmudClient *client)
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{
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if (*(client->buffer->str)) {
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wmudPlayer *player;
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if ((player = wmud_player_exists(client->buffer->str)) != NULL) {
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Trying to"
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" login with playername '%s'",
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client->buffer->str);
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if (player->cpassword == NULL) {
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wmud_client_send(client, "Your registration is"
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" not finished yet.\r\n");
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wmud_client_close(client, TRUE);
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} else {
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client->state = WMUD_CLIENT_STATE_PASSWAIT;
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client->player = player;
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client->player->registered = TRUE;
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wmud_client_send(client, "Please provide us your password: %c%c%c", TELNET_IAC, TELNET_WILL, TELNET_ECHO);
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}
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} else {
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client->player = g_new0(wmudPlayer, 1);
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client->player->player_name = g_strdup(client->buffer->str);
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client->state = WMUD_CLIENT_STATE_YESNO;
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client->yesNoCallback = wmud_client_newchar_answer;
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wmud_client_send(client, "Is %s new to this game? [Y/N] ", client->buffer->str);
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}
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}
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}
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static void
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state_passwait(wmudClient *client)
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{
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if (*(client->buffer->str)) {
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if (wmud_player_auth(client)) {
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wmud_client_send(client, "%c%c%c\r\nLogin successful."
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"\r\n", TELNET_IAC, TELNET_WONT,
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TELNET_ECHO);
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client->authenticated = TRUE;
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if (client->player->fail_count > 0)
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wmud_client_send(client, "There %s %d failed"
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" login attempt%s with your"
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" account since your last"
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" visit\r\n", (client->player->fail_count == 1) ? "was" : "were", client->player->fail_count, (client->player->fail_count == 1) ? "" : "s");
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/* TODO: send MOTD */
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wmud_text_send_to_client("motd", client);
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/* TODO: send menu items */
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g_slist_foreach(game_menu, (GFunc)send_menu_item, client);
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client->state = WMUD_CLIENT_STATE_MENU;
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/* TODO: send menu prologue */
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} else {
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wmud_client_send(client, "%c%c%cThis password doesn't"
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" seem to be valid. Let's try it again..."
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" \r\nBy what name would you like to be"
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" be called? ", TELNET_IAC,
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TELNET_WONT, TELNET_ECHO);
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client->state = WMUD_CLIENT_STATE_FRESH;
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client->player->fail_count++;
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client->login_try_count++;
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if (client->login_try_count == 3) {
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wmud_client_send(client, "You are trying "
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" these bad passwords for"
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" too many times. Please"
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" stop that!\r\n");
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wmud_client_close(client, TRUE);
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/* TODO: Increase IP fail count, and ban IP if it's too high */
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}
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/* TODO: Increase and save login fail count */
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client->player = NULL;
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}
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} else {
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wmud_client_send(client, "\r\nEmpty passwords are"
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" not valid.\r\nTry again: ");
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}
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}
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static void
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state_menu(wmudClient *client)
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{
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gchar *menu_command;
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if ((menu_command = wmud_menu_get_command_by_menuchar(*(client->buffer->str), game_menu)) != NULL)
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wmud_menu_execute_command(client, menu_command);
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else
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wmud_client_send(client, "Unknown menu command.\r\n");
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}
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static void
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state_yesno(wmudClient *client)
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{
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if (g_ascii_strcasecmp(client->buffer->str, "y") == 0)
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(client->yesNoCallback)(client, TRUE);
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else if (g_ascii_strcasecmp(client->buffer->str, "n") == 0)
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(client->yesNoCallback)(client, FALSE);
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else
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wmud_client_send(client, "Please enter a 'Y' or 'N'"
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" character: ");
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}
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static void
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state_registering(wmudClient *client)
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{
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if (!*(client->buffer->str) && (client->bademail))
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wmud_client_close(client, TRUE);
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if (g_regex_match(email_regex, client->buffer->str, 0, NULL)) {
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client->player->email = g_strdup(client->buffer->str);
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client->state = WMUD_CLIENT_STATE_REGEMAIL_CONFIRM;
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wmud_client_send(client, "It seems to be a valid"
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" address to me, but could you"
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" write it again? ");
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} else {
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wmud_client_send(client, "\r\nSorry, but this"
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"e-mail address doesn't seem to be"
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" valid to me.\r\n\r\nIf you think"
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" this is a valid address, simply"
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" press enter to quit, and send an"
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" e-mail to %s from that address,"
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" so we can fix our e-mail"
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" validation code.\r\n\r\nIf you"
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" just mistyped your address, type"
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" it now: ",
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active_config->admin_email);
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if (*(client->buffer->str))
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client->bademail = TRUE;
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}
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}
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static void
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state_regemail_confirm(wmudClient *client)
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{
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GError *err = NULL;
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if (g_ascii_strcasecmp(client->player->email, client->buffer->str) == 0) {
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if (wmud_db_save_player(client->player, &err)) {
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wmud_client_send(client, "Good. We will generate the password for this player name, and send it to you\r\nvia e-mail. Please come back to us, if you get that code, so you can log\r\nin.\r\n");
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players = g_slist_prepend(players, wmud_player_dup(client->player));
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} else {
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g_critical("wmud_db_save_player() error: %s", err->message);
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wmud_client_send(client, "There was an error during the database update. Please try again later!\r\n");
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}
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wmud_client_close(client, TRUE);
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} else {
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g_free(client->player->email);
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client->player->email = NULL;
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wmud_client_send(client, "This is not the same as you entered before.\r\nLet's just try it again: ");
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client->state = WMUD_CLIENT_STATE_REGISTERING;
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}
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}
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