Add default values for config values
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@ -10,10 +10,41 @@ typedef struct _WmudConfigurationPrivate {
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guint *minimum_deities;
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gboolean *clan_wars;
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guint *maximum_group_size;
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guint *trainable_abilities;
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gboolean *trainable_abilities;
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gboolean *reborn;
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} WmudConfigurationPrivate;
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// The following defines are the default values for configurable
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// items. These can be changed in run time!
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// If there is only one race, should the race changing step be hidden?
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#define DEFAULT_HIDE_SINGLE_RACE FALSE
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// If there is only one class, should the class changing step be hidden?
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#define DEFAULT_HIDE_SINGLE_CLASS FALSE
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// If the owner of the house is not present to this many (real world)
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// days, their house can be occupied (traps and the like may still
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// trigger, though! If this is set to 0, houses cannot be occupied.
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#define DEFAULT_HOUSE_OCCUPY_TIME 0
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// The minimum number of deities that must be choosen during character
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// generation. If the number of available deities is less than this,
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// it will be decremented runtime!
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#define DEFAULT_MINIMUM_DEITIES 0
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// TRUE if clans can declare war on each other (ie. PvP)
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#define DEFAULT_CLAN_WARS FALSE
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// The maximum size of a group
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#define DEFAULT_MAXIMUM_GROUP_SIZE 5
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// If TRUE, abilities (Strength, Intelligence, etc.) are trainable
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#define DEFAULT_TRAINABLE_ABILITIES FALSE
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// If TRUE, characters can choose to reborn (ie. reroll)
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#define DEFAULT_REBORN FALSE
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G_DEFINE_TYPE_WITH_PRIVATE(WmudConfiguration,
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wmud_configuration,
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G_TYPE_OBJECT);
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@ -115,6 +146,10 @@ wmud_configuration_update_from_file(WmudConfiguration *configuration,
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}
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}
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#define wmud_new(type, var, value) \
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var = g_new(type, 1); \
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*(var) = value;
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WmudConfiguration *
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wmud_configuration_new(void)
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{
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@ -123,10 +158,14 @@ wmud_configuration_new(void)
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WmudConfigurationPrivate *priv = wmud_configuration_get_instance_private(
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configuration);
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priv->maximum_group_size = g_new(gint, 1);
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*(priv->maximum_group_size) = 5;
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priv->reborn = g_new(gboolean, 1);
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*(priv->reborn) = TRUE;
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wmud_new(gboolean, priv->hide_single_race, DEFAULT_HIDE_SINGLE_RACE);
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wmud_new(gboolean, priv->hide_single_class, DEFAULT_HIDE_SINGLE_CLASS);
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wmud_new(guint, priv->house_occupy_time, DEFAULT_HOUSE_OCCUPY_TIME);
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wmud_new(guint, priv->minimum_deities, DEFAULT_MINIMUM_DEITIES);
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wmud_new(gboolean, priv->clan_wars, DEFAULT_CLAN_WARS);
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wmud_new(guint, priv->maximum_group_size, DEFAULT_MAXIMUM_GROUP_SIZE);
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wmud_new(gboolean, priv->trainable_abilities, DEFAULT_TRAINABLE_ABILITIES);
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wmud_new(gboolean, priv->reborn, DEFAULT_REBORN);
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return configuration;
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}
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