Merge branch 'new-codebase' of /home/polesz/repos/wmud into new-codebase
This commit is contained in:
commit
ac98135221
@ -18,24 +18,28 @@
|
|||||||
<title>wMUD hackers' guide</title>
|
<title>wMUD hackers' guide</title>
|
||||||
<xi:include href="xml/types.xml"/>
|
<xi:include href="xml/types.xml"/>
|
||||||
<xi:include href="xml/utils.xml"/>
|
<xi:include href="xml/utils.xml"/>
|
||||||
<xi:include href="xml/networking.xml"/>
|
<xi:include href="xml/configuration.xml"/>
|
||||||
|
<xi:include href="xml/maintenance-thread.xml"/>
|
||||||
|
<xi:include href="xml/game-thread.xml"/>
|
||||||
|
<xi:include href="xml/game-networking.xml"/>
|
||||||
<xi:include href="xml/interpreter.xml"/>
|
<xi:include href="xml/interpreter.xml"/>
|
||||||
<xi:include href="xml/db.xml"/>
|
<xi:include href="xml/db.xml"/>
|
||||||
<xi:include href="xml/player.xml"/>
|
<xi:include href="xml/player.xml"/>
|
||||||
|
<xi:include href="xml/world.xml"/>
|
||||||
|
|
||||||
</chapter>
|
</chapter>
|
||||||
<chapter id="object-tree">
|
<!--chapter id="object-tree">
|
||||||
<title>Object Hierarchy</title>
|
<title>Object Hierarchy</title>
|
||||||
<xi:include href="xml/tree_index.sgml"/>
|
<xi:include href="xml/tree_index.sgml"/>
|
||||||
</chapter>
|
</chapter-->
|
||||||
<index id="api-index-full">
|
<index id="api-index-full">
|
||||||
<title>API Index</title>
|
<title>API Index</title>
|
||||||
<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
|
<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
|
||||||
</index>
|
</index>
|
||||||
<index id="deprecated-api-index" role="deprecated">
|
<!--index id="deprecated-api-index" role="deprecated">
|
||||||
<title>Index of deprecated API</title>
|
<title>Index of deprecated API</title>
|
||||||
<xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include>
|
<xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include>
|
||||||
</index>
|
</index-->
|
||||||
|
|
||||||
<xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include>
|
<xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include>
|
||||||
</book>
|
</book>
|
||||||
|
@ -1,21 +1,45 @@
|
|||||||
<SECTION>
|
<SECTION>
|
||||||
<TITLE>Data types</TITLE>
|
<TITLE>wMUD's Data Types</TITLE>
|
||||||
<FILE>types</FILE>
|
<FILE>types</FILE>
|
||||||
wmudClientState
|
|
||||||
wmudClient
|
|
||||||
wmudPlayer
|
|
||||||
</SECTION>
|
</SECTION>
|
||||||
|
|
||||||
<SECTION>
|
<SECTION>
|
||||||
<TITLE>Utilities and uncategorized functions</TITLE>
|
<TITLE></TITLE>
|
||||||
<FILE>utils</FILE>
|
<FILE>utils</FILE>
|
||||||
random_number
|
random_number
|
||||||
wmud_random_string
|
wmud_random_string
|
||||||
</SECTION>
|
</SECTION>
|
||||||
|
|
||||||
<SECTION>
|
<SECTION>
|
||||||
<TITLE>Networking</TITLE>
|
<TITLE></TITLE>
|
||||||
<FILE>networking</FILE>
|
<FILE>configuration</FILE>
|
||||||
|
WMUD_CONFIG_ERROR
|
||||||
|
wmudConfigError
|
||||||
|
ConfigData
|
||||||
|
active_config
|
||||||
|
wmud_config_init
|
||||||
|
</SECTION>
|
||||||
|
|
||||||
|
<SECTION>
|
||||||
|
<TITLE></TITLE>
|
||||||
|
<FILE>maintenance-thread</FILE>
|
||||||
|
wmud_maintenance_init
|
||||||
|
</SECTION>
|
||||||
|
|
||||||
|
<SECTION>
|
||||||
|
<TITLE></TITLE>
|
||||||
|
<FILE>game-thread</FILE>
|
||||||
|
wmudClientState
|
||||||
|
wmudClient
|
||||||
|
elapsed_seconds
|
||||||
|
elapsed_cycle
|
||||||
|
game_context
|
||||||
|
wmud_game_init
|
||||||
|
</SECTION>
|
||||||
|
|
||||||
|
<SECTION>
|
||||||
|
<TITLE></TITLE>
|
||||||
|
<FILE>game-networking</FILE>
|
||||||
TELNET_IAC
|
TELNET_IAC
|
||||||
TELNET_WILL
|
TELNET_WILL
|
||||||
TELNET_WONT
|
TELNET_WONT
|
||||||
@ -26,7 +50,7 @@ wmud_client_send
|
|||||||
</SECTION>
|
</SECTION>
|
||||||
|
|
||||||
<SECTION>
|
<SECTION>
|
||||||
<TITLE>Command interpreter</TITLE>
|
<TITLE></TITLE>
|
||||||
<FILE>interpreter</FILE>
|
<FILE>interpreter</FILE>
|
||||||
wmudCommandFunc
|
wmudCommandFunc
|
||||||
wmudCommand
|
wmudCommand
|
||||||
@ -35,7 +59,7 @@ wmud_interpret_game_command
|
|||||||
</SECTION>
|
</SECTION>
|
||||||
|
|
||||||
<SECTION>
|
<SECTION>
|
||||||
<TITLE>Database handling</TITLE>
|
<TITLE></TITLE>
|
||||||
<FILE>db</FILE>
|
<FILE>db</FILE>
|
||||||
WMUD_DB_ERROR
|
WMUD_DB_ERROR
|
||||||
wmudDbError
|
wmudDbError
|
||||||
@ -45,12 +69,17 @@ wmud_db_save_player
|
|||||||
</SECTION>
|
</SECTION>
|
||||||
|
|
||||||
<SECTION>
|
<SECTION>
|
||||||
<TITLE>Player handling</TITLE>
|
<TITLE></TITLE>
|
||||||
<FILE>player</FILE>
|
<FILE>player</FILE>
|
||||||
|
wmudPlayer
|
||||||
players
|
players
|
||||||
wmud_player_dup
|
wmud_player_dup
|
||||||
wmud_player_free
|
wmud_player_free
|
||||||
wmud_player_exists
|
|
||||||
wmud_player_auth
|
wmud_player_auth
|
||||||
|
wmud_player_exists
|
||||||
</SECTION>
|
</SECTION>
|
||||||
|
|
||||||
|
<SECTION>
|
||||||
|
<TITLE></TITLE>
|
||||||
|
<FILE>world</FILE>
|
||||||
|
</SECTION>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
bin_PROGRAMS = wmud
|
bin_PROGRAMS = wmud
|
||||||
AM_CPPFLAGS = -DWMUD_STATEDIR=\""$(localstatedir)"\" -DWMUD_CONFDIR=\""$(sysconfdir)"\" $(MEMCACHED_CFLAGS) $(GLIB_CFLAGS) $(GIO_CFLAGS) $(GTHREAD_CFLAGS) $(SQLITE3_CFLAGS)
|
AM_CPPFLAGS = -DWMUD_STATEDIR=\""$(localstatedir)"\" -DWMUD_CONFDIR=\""$(sysconfdir)"\" $(MEMCACHED_CFLAGS) $(GLIB_CFLAGS) $(GIO_CFLAGS) $(GTHREAD_CFLAGS) $(SQLITE3_CFLAGS)
|
||||||
|
|
||||||
wmud_SOURCES = main.c game-networking.c interpreter.c db.c players.c maintenance.c
|
wmud_SOURCES = main.c game-networking.c interpreter.c db.c players.c maintenance.c game.c configuration.c world.c
|
||||||
wmud_LDADD = $(MEMCACHED_LIBS) $(GLIB_LIBS) $(GIO_LIBS) $(GTHREAD_LIBS) $(SQLITE3_LIBS)
|
wmud_LDADD = $(MEMCACHED_LIBS) $(GLIB_LIBS) $(GIO_LIBS) $(GTHREAD_LIBS) $(SQLITE3_LIBS)
|
||||||
|
169
src/configuration.c
Normal file
169
src/configuration.c
Normal file
@ -0,0 +1,169 @@
|
|||||||
|
/* wMUD - Yet another MUD codebase by W00d5t0ck
|
||||||
|
* Copyright (C) 2012 - Gergely POLONKAI
|
||||||
|
*
|
||||||
|
* configuration.c: configuration file related functions
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifdef HAVE_CONFIG_H
|
||||||
|
#include "config.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <glib.h>
|
||||||
|
|
||||||
|
#include "wmud-types.h"
|
||||||
|
#include "configuration.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* SECTION:configuration
|
||||||
|
* @short_description: Configuration file handling functions
|
||||||
|
* @title: Configuration file handling functions
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* WMUD_CONFIG_ERROR:
|
||||||
|
*
|
||||||
|
* the GQuark for the config error GError
|
||||||
|
*/
|
||||||
|
GQuark WMUD_CONFIG_ERROR = 0;
|
||||||
|
/**
|
||||||
|
* active_config:
|
||||||
|
*
|
||||||
|
* the currently active configuration directives
|
||||||
|
*/
|
||||||
|
ConfigData *active_config = NULL;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* wmud_configdata_free:
|
||||||
|
* @config_data: pointer to the ConfigData struct to free
|
||||||
|
*
|
||||||
|
* Correctly free a ConfigData struct with all its members
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
wmud_configdata_free(ConfigData **config_data)
|
||||||
|
{
|
||||||
|
if ((*config_data)->admin_email)
|
||||||
|
g_free((*config_data)->admin_email);
|
||||||
|
|
||||||
|
if ((*config_data)->database_file)
|
||||||
|
g_free((*config_data)->database_file);
|
||||||
|
|
||||||
|
g_free(*config_data);
|
||||||
|
*config_data = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* wmud_config_init:
|
||||||
|
* @config_data: a pointer to a ConfigData struct. This will be filled with the
|
||||||
|
* configuration file's data
|
||||||
|
* @err: The GError in which the config handling status should be returned
|
||||||
|
*
|
||||||
|
* Parses the default configuration file, and sets different variables
|
||||||
|
* according to it.
|
||||||
|
*
|
||||||
|
* Return value: %TRUE if parsing was successful. %FALSE otherwise.
|
||||||
|
*/
|
||||||
|
gboolean
|
||||||
|
wmud_config_init(ConfigData **config_data, GError **err)
|
||||||
|
{
|
||||||
|
GString *config_file = g_string_new(WMUD_CONFDIR);
|
||||||
|
GKeyFile *config;
|
||||||
|
GError *in_err = NULL;
|
||||||
|
|
||||||
|
if (!config_data)
|
||||||
|
return FALSE;
|
||||||
|
|
||||||
|
if (!*config_data)
|
||||||
|
{
|
||||||
|
g_clear_error(err);
|
||||||
|
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_REUSE, "Configuration pointer reuse. Please file a bug report!");
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
*config_data = g_new0(ConfigData, 1);
|
||||||
|
|
||||||
|
g_string_append(config_file, "/wmud.conf");
|
||||||
|
|
||||||
|
config = g_key_file_new();
|
||||||
|
/* TODO: Error checking */
|
||||||
|
g_key_file_load_from_file(config, config_file->str, 0, &in_err);
|
||||||
|
|
||||||
|
if (!g_key_file_has_group(config, "global"))
|
||||||
|
{
|
||||||
|
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOGLOBAL, "Config file (%s) does not contain a [global] group", config_file->str);
|
||||||
|
g_key_file_free(config);
|
||||||
|
g_string_free(config_file, TRUE);
|
||||||
|
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
(*config_data)->port = g_key_file_get_integer(config, "global", "port", &in_err);
|
||||||
|
if (in_err)
|
||||||
|
{
|
||||||
|
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
|
||||||
|
{
|
||||||
|
(*config_data)->port = DEFAULT_PORT;
|
||||||
|
}
|
||||||
|
else if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_INVALID_VALUE))
|
||||||
|
{
|
||||||
|
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_BADPORT, "Config file (%s) contains an invalid port number", config_file->str);
|
||||||
|
g_key_file_free(config);
|
||||||
|
g_string_free(config_file, TRUE);
|
||||||
|
(*config_data)->port = 0;
|
||||||
|
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
(*config_data)->database_file = g_key_file_get_string(config, "global", "world file", &in_err);
|
||||||
|
if (in_err)
|
||||||
|
{
|
||||||
|
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
|
||||||
|
{
|
||||||
|
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOWORLD, "Config file (%s) does not contain a world file path", config_file->str);
|
||||||
|
g_key_file_free(config);
|
||||||
|
g_string_free(config_file, TRUE);
|
||||||
|
wmud_configdata_free(config_data);
|
||||||
|
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
(*config_data)->admin_email = g_key_file_get_string(config, "global", "admin email", &in_err);
|
||||||
|
if (in_err)
|
||||||
|
{
|
||||||
|
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
|
||||||
|
{
|
||||||
|
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOEMAIL, "Config file (%s) does not contain an admin e-mail address", config_file->str);
|
||||||
|
g_key_file_free(config);
|
||||||
|
g_string_free(config_file, TRUE);
|
||||||
|
wmud_configdata_free(config_data);
|
||||||
|
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
g_key_file_free(config);
|
||||||
|
g_string_free(config_file, TRUE);
|
||||||
|
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
48
src/configuration.h
Normal file
48
src/configuration.h
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
#ifndef __WMUD_CONFIGURATION_H__
|
||||||
|
#define __WMUD_CONFIGURATION_H__
|
||||||
|
|
||||||
|
#include <glib.h>
|
||||||
|
|
||||||
|
extern GQuark WMUD_CONFIG_ERROR;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* wmudConfigError:
|
||||||
|
* @WMUD_CONFIG_ERROR_NOGLOBAL: Indicates that the config file read doesn't
|
||||||
|
* contain a [global] section
|
||||||
|
* @WMUD_CONFIG_ERROR_BADPORT: Indicates that the config file contains and
|
||||||
|
* invalid port number
|
||||||
|
* @WMUD_CONFIG_ERROR_NOWORLD: Indicates that the config file doesn't contain a
|
||||||
|
* world database file
|
||||||
|
* @WMUD_CONFIG_ERROR_NOEMAIL: Indicates that the config file doesn't contain
|
||||||
|
* an administrator e-mail address
|
||||||
|
* @WMUD_CONFIG_ERROR_REUSE: configuration data is reused (non-NULL)
|
||||||
|
*
|
||||||
|
* Error codes returned by configuration file parsing functions.
|
||||||
|
*/
|
||||||
|
typedef enum {
|
||||||
|
WMUD_CONFIG_ERROR_NOGLOBAL,
|
||||||
|
WMUD_CONFIG_ERROR_BADPORT,
|
||||||
|
WMUD_CONFIG_ERROR_NOWORLD,
|
||||||
|
WMUD_CONFIG_ERROR_NOEMAIL,
|
||||||
|
WMUD_CONFIG_ERROR_REUSE
|
||||||
|
} wmudConfigError;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ConfigData:
|
||||||
|
* @port: the port number of the game interface to listen on
|
||||||
|
* @database_file: the database file of the world associated with this
|
||||||
|
* configuration
|
||||||
|
* @admin_email: the world administrator's e-mail address
|
||||||
|
*/
|
||||||
|
typedef struct _ConfigData {
|
||||||
|
guint port;
|
||||||
|
gchar *database_file;
|
||||||
|
gchar *admin_email;
|
||||||
|
} ConfigData;
|
||||||
|
|
||||||
|
extern ConfigData *active_config;
|
||||||
|
|
||||||
|
gboolean wmud_config_init(ConfigData **config_data, GError **err);
|
||||||
|
|
||||||
|
#endif /* __WMUD_CONFIGURATION_H__ */
|
||||||
|
|
48
src/db.c
48
src/db.c
@ -16,12 +16,14 @@
|
|||||||
* You should have received a copy of the GNU General Public License
|
* You should have received a copy of the GNU General Public License
|
||||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <glib.h>
|
#include <glib.h>
|
||||||
#include <sqlite3.h>
|
#include <sqlite3.h>
|
||||||
|
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
#include "players.h"
|
#include "players.h"
|
||||||
|
#include "configuration.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* SECTION:db
|
* SECTION:db
|
||||||
@ -30,7 +32,13 @@
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
sqlite3 *dbh = NULL;
|
/**
|
||||||
|
* WMUD_DB_ERROR:
|
||||||
|
*
|
||||||
|
* the GQuark for the database error GError
|
||||||
|
*/
|
||||||
|
GQuark WMUD_DB_ERROR = 0;
|
||||||
|
static sqlite3 *dbh = NULL;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* wmud_db_init:
|
* wmud_db_init:
|
||||||
@ -44,7 +52,7 @@ wmud_db_init(GError **err)
|
|||||||
GString *db_file = g_string_new(WMUD_STATEDIR);
|
GString *db_file = g_string_new(WMUD_STATEDIR);
|
||||||
int sqlite_code;
|
int sqlite_code;
|
||||||
|
|
||||||
g_string_append_printf(db_file, "/%s", database_file);
|
g_string_append_printf(db_file, "/%s", active_config->database_file);
|
||||||
|
|
||||||
if ((sqlite_code = sqlite3_open(db_file->str, &dbh)) != SQLITE_OK)
|
if ((sqlite_code = sqlite3_open(db_file->str, &dbh)) != SQLITE_OK)
|
||||||
{
|
{
|
||||||
@ -170,3 +178,39 @@ wmud_db_save_player(wmudPlayer *player, GError **err)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_db_load_planes(GSList **planes, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_db_load_planets(GSList **planets, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_db_load_directions(GSList **directions, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_db_load_areas(GSList **areas, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_db_load_rooms(GSList **rooms, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_db_load_exits(GSList **exits, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
8
src/db.h
8
src/db.h
@ -23,9 +23,17 @@
|
|||||||
|
|
||||||
#include "wmud-types.h"
|
#include "wmud-types.h"
|
||||||
|
|
||||||
|
extern GQuark WMUD_DB_ERROR;
|
||||||
|
|
||||||
gboolean wmud_db_init(GError **err);
|
gboolean wmud_db_init(GError **err);
|
||||||
gboolean wmud_db_players_load(GError **err);
|
gboolean wmud_db_players_load(GError **err);
|
||||||
gboolean wmud_db_save_player(wmudPlayer *player, GError **err);
|
gboolean wmud_db_save_player(wmudPlayer *player, GError **err);
|
||||||
|
gboolean wmud_db_load_planes(GSList **planes, GError **err);
|
||||||
|
gboolean wmud_db_load_planets(GSList **planets, GError **err);
|
||||||
|
gboolean wmud_db_load_directions(GSList **directions, GError **err);
|
||||||
|
gboolean wmud_db_load_areas(GSList **areas, GError **err);
|
||||||
|
gboolean wmud_db_load_rooms(GSList **rooms, GError **err);
|
||||||
|
gboolean wmud_db_load_exits(GSList **exits, GError **err);
|
||||||
|
|
||||||
#endif /* __WMUD__DB_H__ */
|
#endif /* __WMUD__DB_H__ */
|
||||||
|
|
||||||
|
@ -30,9 +30,10 @@
|
|||||||
#include "interpreter.h"
|
#include "interpreter.h"
|
||||||
#include "players.h"
|
#include "players.h"
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
|
#include "configuration.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* SECTION:networking
|
* SECTION:game-networking
|
||||||
* @short_description: Game related networking code
|
* @short_description: Game related networking code
|
||||||
*
|
*
|
||||||
* Functions to handle game connections
|
* Functions to handle game connections
|
||||||
@ -85,6 +86,8 @@ static gboolean
|
|||||||
wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient *client)
|
wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient *client)
|
||||||
{
|
{
|
||||||
GError *err = NULL;
|
GError *err = NULL;
|
||||||
|
/* TODO: Error checking */
|
||||||
|
GRegex *email_regex = g_regex_new("^[A-Z0-9._%+-]+@[A-Z0-9.-]+\\.[A-Z]{2,4}$", G_REGEX_CASELESS, 0, NULL);
|
||||||
|
|
||||||
if (condition & G_IO_HUP)
|
if (condition & G_IO_HUP)
|
||||||
{
|
{
|
||||||
@ -135,7 +138,32 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
|
|||||||
{
|
{
|
||||||
case WMUD_CLIENT_STATE_FRESH:
|
case WMUD_CLIENT_STATE_FRESH:
|
||||||
if (*(client->buffer->str))
|
if (*(client->buffer->str))
|
||||||
wmud_client_start_login(client);
|
{
|
||||||
|
wmudPlayer *player;
|
||||||
|
|
||||||
|
if ((player = wmud_player_exists(client->buffer->str)) != NULL)
|
||||||
|
{
|
||||||
|
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Trying to login with playername '%s'\n", client->buffer->str);
|
||||||
|
if (player->cpassword == NULL)
|
||||||
|
{
|
||||||
|
wmud_client_send(client, "Your registration is not finished yet.\r\n");
|
||||||
|
wmud_client_close(client, TRUE);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
client->state = WMUD_CLIENT_STATE_PASSWAIT;
|
||||||
|
client->player = player;
|
||||||
|
wmud_client_send(client, "Please provide us your password: %c%c%c", TELNET_IAC, TELNET_WILL, TELNET_ECHO);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
client->player = g_new0(wmudPlayer, 1);
|
||||||
|
client->player->player_name = g_strdup(client->buffer->str);
|
||||||
|
client->state = WMUD_CLIENT_STATE_NEWCHAR;
|
||||||
|
wmud_client_send(client, "Is %s new to this game? [Y/N] ", client->buffer->str);
|
||||||
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case WMUD_CLIENT_STATE_PASSWAIT:
|
case WMUD_CLIENT_STATE_PASSWAIT:
|
||||||
if (*(client->buffer->str))
|
if (*(client->buffer->str))
|
||||||
@ -144,7 +172,7 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
|
|||||||
{
|
{
|
||||||
wmud_client_send(client, "%c%c%cLogin"
|
wmud_client_send(client, "%c%c%cLogin"
|
||||||
" successful.\r\n", TELNET_IAC,
|
" successful.\r\n", TELNET_IAC,
|
||||||
TELNET_WILL, TELNET_ECHO);
|
TELNET_WONT, TELNET_ECHO);
|
||||||
client->authenticated = TRUE;
|
client->authenticated = TRUE;
|
||||||
/* TODO: Send fail count if non-zero */
|
/* TODO: Send fail count if non-zero */
|
||||||
client->state = WMUD_CLIENT_STATE_MENU;
|
client->state = WMUD_CLIENT_STATE_MENU;
|
||||||
@ -158,7 +186,7 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
|
|||||||
" password doesn't seem to be valid."
|
" password doesn't seem to be valid."
|
||||||
" Let's try it again...\r\nBy what"
|
" Let's try it again...\r\nBy what"
|
||||||
" name would you like to be called? ",
|
" name would you like to be called? ",
|
||||||
TELNET_IAC, TELNET_WILL, TELNET_ECHO);
|
TELNET_IAC, TELNET_WONT, TELNET_ECHO);
|
||||||
client->state = WMUD_CLIENT_STATE_FRESH;
|
client->state = WMUD_CLIENT_STATE_FRESH;
|
||||||
client->login_try_count++;
|
client->login_try_count++;
|
||||||
if (client->login_try_count == 3)
|
if (client->login_try_count == 3)
|
||||||
@ -170,7 +198,7 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
|
|||||||
wmud_client_close(client, TRUE);
|
wmud_client_close(client, TRUE);
|
||||||
/* TODO: Increase IP fail count, and ban IP if it's too high */
|
/* TODO: Increase IP fail count, and ban IP if it's too high */
|
||||||
}
|
}
|
||||||
/* TODO: Increase and save player fail count */
|
/* TODO: Increase and save login fail count */
|
||||||
client->player = NULL;
|
client->player = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -190,13 +218,68 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
|
|||||||
//wmud_interpret_quit_answer(client);
|
//wmud_interpret_quit_answer(client);
|
||||||
break;
|
break;
|
||||||
case WMUD_CLIENT_STATE_NEWCHAR:
|
case WMUD_CLIENT_STATE_NEWCHAR:
|
||||||
wmud_client_interpret_newplayer_answer(client);
|
if (g_ascii_strcasecmp(client->buffer->str, "n") == 0)
|
||||||
|
{
|
||||||
|
wmud_client_send(client, "What is your player-name, then? ");
|
||||||
|
client->state = WMUD_CLIENT_STATE_FRESH;
|
||||||
|
}
|
||||||
|
else if (g_ascii_strcasecmp(client->buffer->str, "y") == 0)
|
||||||
|
{
|
||||||
|
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Creating new player\n");
|
||||||
|
wmud_client_send(client, "Welcome to this MUD!\r\nPlease enter your e-mail address: ");
|
||||||
|
client->state = WMUD_CLIENT_STATE_REGISTERING;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
wmud_client_send(client, "Sorry, but for this question I only understand 'Y' or 'N'.\r\nIs %s a new player here? [Y/N] ", client->player->player_name);
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case WMUD_CLIENT_STATE_REGISTERING:
|
case WMUD_CLIENT_STATE_REGISTERING:
|
||||||
wmud_client_interpret_newplayer_email(client);
|
if (!*(client->buffer->str))
|
||||||
|
{
|
||||||
|
if (client->bademail)
|
||||||
|
{
|
||||||
|
wmud_client_close(client, TRUE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (g_regex_match(email_regex, client->buffer->str, 0, NULL))
|
||||||
|
{
|
||||||
|
client->player->email = g_strdup(client->buffer->str);
|
||||||
|
client->state = WMUD_CLIENT_STATE_REGEMAIL_CONFIRM;
|
||||||
|
wmud_client_send(client, "It seems to be a valid address to me, but could you write it again? ");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
wmud_client_send(client, "\r\nSorry, but this e-mail address doesn't seem to be valid to me.\r\n\r\nIf you think this is a valid address, simply press enter to quit, and send an e-mail to %s from that address, so we can fix our e-mail validation code.\r\n\r\nIf you just mistyped your address, type it now: ", active_config->admin_email);
|
||||||
|
if (*(client->buffer->str))
|
||||||
|
client->bademail = TRUE;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case WMUD_CLIENT_STATE_REGEMAIL_CONFIRM:
|
case WMUD_CLIENT_STATE_REGEMAIL_CONFIRM:
|
||||||
wmud_client_interpret_newplayer_mailconfirm(client);
|
if (g_ascii_strcasecmp(client->player->email, client->buffer->str) == 0)
|
||||||
|
{
|
||||||
|
g_clear_error(&err);
|
||||||
|
if (wmud_db_save_player(client->player, &err))
|
||||||
|
{
|
||||||
|
wmud_client_send(client, "Good. We will generate the password for this player name, and send it to you\r\nvia e-mail. Please come back to us, if you get that code, so you can log\r\nin.\r\n");
|
||||||
|
players = g_slist_prepend(players, wmud_player_dup(client->player));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
g_critical("wmud_db_save_player() error: %s", err->message);
|
||||||
|
wmud_client_send(client, "There was an error during the database update. Please try again later!\r\n");
|
||||||
|
}
|
||||||
|
wmud_client_close(client, TRUE);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
g_free(client->player->email);
|
||||||
|
client->player->email = NULL;
|
||||||
|
|
||||||
|
wmud_client_send(client, "This is not the same as you entered before.\r\nLet's just try it again: ");
|
||||||
|
client->state = WMUD_CLIENT_STATE_REGISTERING;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
g_string_erase(client->buffer, 0, -1);
|
g_string_erase(client->buffer, 0, -1);
|
||||||
@ -263,6 +346,7 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
|
|||||||
/**
|
/**
|
||||||
* wmud_networking_init:
|
* wmud_networking_init:
|
||||||
* @port_number: the port number on which the game listener should listen
|
* @port_number: the port number on which the game listener should listen
|
||||||
|
* @game_context: the #GMainContext of the game thread
|
||||||
* @err: the GError in which possible errors will be reported
|
* @err: the GError in which possible errors will be reported
|
||||||
*
|
*
|
||||||
* Initializes the game network listener
|
* Initializes the game network listener
|
||||||
@ -271,7 +355,7 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
|
|||||||
* err is set accordingly (if not NULL)
|
* err is set accordingly (if not NULL)
|
||||||
*/
|
*/
|
||||||
gboolean
|
gboolean
|
||||||
wmud_networking_init(guint port_number, GError **err)
|
wmud_networking_init(guint port_number, GMainContext *game_context, GError **err)
|
||||||
{
|
{
|
||||||
struct AcceptData *accept_data;
|
struct AcceptData *accept_data;
|
||||||
GSocketListener *game_listener;
|
GSocketListener *game_listener;
|
||||||
@ -405,136 +489,3 @@ wmud_client_send(wmudClient *client, const gchar *fmt, ...)
|
|||||||
g_string_free(buf, TRUE);
|
g_string_free(buf, TRUE);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* wmud_client_start_login:
|
|
||||||
* @client: the client from which the login name came from
|
|
||||||
*
|
|
||||||
* This function is currently called when the freshly connected client sends a
|
|
||||||
* non-empty string (a player name).
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
wmud_client_start_login(wmudClient *client)
|
|
||||||
{
|
|
||||||
wmudPlayer *player;
|
|
||||||
|
|
||||||
if ((player = wmud_player_exists(client->buffer->str)) != NULL)
|
|
||||||
{
|
|
||||||
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Trying to login with playername '%s'\n", client->buffer->str);
|
|
||||||
if (player->cpassword == NULL)
|
|
||||||
{
|
|
||||||
wmud_client_send(client, "Your registration is not finished yet.\r\n");
|
|
||||||
wmud_client_close(client, TRUE);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
client->state = WMUD_CLIENT_STATE_PASSWAIT;
|
|
||||||
client->player = player;
|
|
||||||
wmud_client_send(client, "Please provide us your password: %c%c%c", TELNET_IAC, TELNET_WONT, TELNET_ECHO);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
client->player = g_new0(wmudPlayer, 1);
|
|
||||||
client->player->player_name = g_strdup(client->buffer->str);
|
|
||||||
client->state = WMUD_CLIENT_STATE_NEWCHAR;
|
|
||||||
wmud_client_send(client, "Is %s new to this game? [Y/N] ", client->buffer->str);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* wmud_client_interpret_newplayer_answer:
|
|
||||||
* @client: the client from which the answer came from
|
|
||||||
*
|
|
||||||
* Interprets a yes/no answer from the client to the question if they are new
|
|
||||||
* to the game.
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
wmud_client_interpret_newplayer_answer(wmudClient *client)
|
|
||||||
{
|
|
||||||
if (g_ascii_strcasecmp(client->buffer->str, "n") == 0)
|
|
||||||
{
|
|
||||||
wmud_client_send(client, "What is your player-name, then? ");
|
|
||||||
client->state = WMUD_CLIENT_STATE_FRESH;
|
|
||||||
}
|
|
||||||
else if (g_ascii_strcasecmp(client->buffer->str, "y") == 0)
|
|
||||||
{
|
|
||||||
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Creating new player\n");
|
|
||||||
wmud_client_send(client, "Welcome to this MUD!\r\nPlease enter your e-mail address: ");
|
|
||||||
client->state = WMUD_CLIENT_STATE_REGISTERING;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
wmud_client_send(client, "Sorry, but for this question I only understand 'Y' or 'N'.\r\nIs %s a new player here? [Y/N] ", client->player->player_name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* wmud_client_interpret_newplayer_email:
|
|
||||||
* @client: the client from which the e-mail address arrived from
|
|
||||||
*
|
|
||||||
* Checks for the validity of the new player's e-mail address
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
wmud_client_interpret_newplayer_email(wmudClient *client)
|
|
||||||
{
|
|
||||||
/* TODO: Error checking */
|
|
||||||
GRegex *email_regex = g_regex_new("^[A-Z0-9._%+-]+@[A-Z0-9.-]+\\.[A-Z]{2,4}$", G_REGEX_CASELESS, 0, NULL);
|
|
||||||
|
|
||||||
if (!*(client->buffer->str))
|
|
||||||
{
|
|
||||||
if (client->bademail)
|
|
||||||
{
|
|
||||||
wmud_client_close(client, TRUE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (g_regex_match(email_regex, client->buffer->str, 0, NULL))
|
|
||||||
{
|
|
||||||
client->player->email = g_strdup(client->buffer->str);
|
|
||||||
client->state = WMUD_CLIENT_STATE_REGEMAIL_CONFIRM;
|
|
||||||
wmud_client_send(client, "It seems to be a valid address to me, but could you write it again? ");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
wmud_client_send(client, "\r\nSorry, but this e-mail address doesn't seem to be valid to me.\r\n\r\nIf you think this is a valid address, simply press enter to quit, and send an e-mail to %s from that address, so we can fix our e-mail validation code.\r\n\r\nIf you just mistyped your address, type it now: ", admin_email);
|
|
||||||
if (*(client->buffer->str))
|
|
||||||
client->bademail = TRUE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* wmud_client_interpret_newplayer_mailconfirm:
|
|
||||||
* @client: the client from which the confirmation e-mail arrived
|
|
||||||
*
|
|
||||||
* Check if the confirmed e-mail address is the same as the previously entered
|
|
||||||
* one.
|
|
||||||
*/
|
|
||||||
void
|
|
||||||
wmud_client_interpret_newplayer_mailconfirm(wmudClient *client)
|
|
||||||
{
|
|
||||||
GError *err = NULL;
|
|
||||||
|
|
||||||
if (g_ascii_strcasecmp(client->player->email, client->buffer->str) == 0)
|
|
||||||
{
|
|
||||||
if (wmud_db_save_player(client->player, &err))
|
|
||||||
{
|
|
||||||
wmud_client_send(client, "Good. We will generate the password for this player name, and send it to you\r\nvia e-mail. Please come back to us, if you get that code, so you can log\r\nin.\r\n");
|
|
||||||
players = g_slist_prepend(players, wmud_player_dup(client->player));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
g_critical("wmud_db_save_player() error: %s", err->message);
|
|
||||||
wmud_client_send(client, "There was an error during the database update. Please try again later!\r\n");
|
|
||||||
}
|
|
||||||
wmud_client_close(client, TRUE);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
g_free(client->player->email);
|
|
||||||
client->player->email = NULL;
|
|
||||||
|
|
||||||
wmud_client_send(client, "This is not the same as you entered before.\r\nLet's just try it again: ");
|
|
||||||
client->state = WMUD_CLIENT_STATE_REGISTERING;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
@ -50,10 +50,7 @@
|
|||||||
|
|
||||||
extern GSList *clients;
|
extern GSList *clients;
|
||||||
|
|
||||||
gboolean wmud_networking_init(guint port_number, GError **err);
|
gboolean wmud_networking_init(guint port_number, GMainContext *game_context, GError **err);
|
||||||
void wmud_client_send(wmudClient *client, const gchar *fmt, ...);
|
void wmud_client_send(wmudClient *client, const gchar *fmt, ...);
|
||||||
void wmud_client_start_login(wmudClient *client);
|
|
||||||
void wmud_client_interpret_newplayer_answer(wmudClient *client);
|
|
||||||
void wmud_client_interpret_newplayer_email(wmudClient *client);
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
123
src/game.c
Normal file
123
src/game.c
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
/* wMUD - Yet another MUD codebase by W00d5t0ck
|
||||||
|
* Copyright (C) 2012 - Gergely POLONKAI
|
||||||
|
*
|
||||||
|
* game.c: Game Thread related functions
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <glib.h>
|
||||||
|
|
||||||
|
#include "main.h"
|
||||||
|
#include "game.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* SECTION:game-thread
|
||||||
|
* @short_description: Game related functions
|
||||||
|
* @title: The Game Thread
|
||||||
|
*
|
||||||
|
* The game thread is supposed to serve game client connections. Also,
|
||||||
|
* maintaining the loaded game world is the objective ot this thread.
|
||||||
|
*
|
||||||
|
* This thread has to serve all the game clients after a connection is
|
||||||
|
* estabilished. Player login, menu interaction and play are both the tasks of
|
||||||
|
* this thread.
|
||||||
|
*
|
||||||
|
* The other main objective is to maintain the loaded world. Moving and
|
||||||
|
* resetting the mobs, cleaning up areas and many other things belong here.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* elapsed_seconds:
|
||||||
|
*
|
||||||
|
* the number of seconds elapsed since game boot. May be inaccurate, as it
|
||||||
|
* simply gets updated by a timeout function which should run every second
|
||||||
|
*/
|
||||||
|
guint32 elapsed_seconds = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* elapsed_cycle:
|
||||||
|
*
|
||||||
|
* yes, I'm optimistic. This counter is increased if, for some reason,
|
||||||
|
* #elapsed_seconds reaches the maximum value
|
||||||
|
*/
|
||||||
|
guint32 elapsed_cycle = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
* rl_sec_elapsed:
|
||||||
|
* @user_data: non-used pointer to callback's user data
|
||||||
|
*
|
||||||
|
* Keeps track of elapsed real-world time. It is inaccurate by design, but it
|
||||||
|
* doesn't actually matter.
|
||||||
|
*/
|
||||||
|
gboolean
|
||||||
|
rl_sec_elapsed(gpointer user_data)
|
||||||
|
{
|
||||||
|
elapsed_seconds++;
|
||||||
|
if (elapsed_seconds == G_MAXUINT32)
|
||||||
|
{
|
||||||
|
elapsed_seconds = 0;
|
||||||
|
elapsed_cycle++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (elapsed_seconds % 30 == 0)
|
||||||
|
{
|
||||||
|
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, "Heartbeat");
|
||||||
|
}
|
||||||
|
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* game_thread_func:
|
||||||
|
* @game_loop: the main loop to be associated with the game thread
|
||||||
|
*
|
||||||
|
* The game thread's main function.
|
||||||
|
*
|
||||||
|
* Return value: This function always returns %NULL.
|
||||||
|
*/
|
||||||
|
gpointer
|
||||||
|
game_thread_func(GMainLoop *game_loop)
|
||||||
|
{
|
||||||
|
/* Run the game loop */
|
||||||
|
g_main_loop_run(game_loop);
|
||||||
|
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_game_init(GThread **game_thread, GMainContext **game_context)
|
||||||
|
{
|
||||||
|
GMainLoop *game_loop;
|
||||||
|
GSource *timeout_source;
|
||||||
|
GError *err = NULL;
|
||||||
|
|
||||||
|
/* Create the game context and main loop */
|
||||||
|
*game_context = g_main_context_new();
|
||||||
|
game_loop = g_main_loop_new(*game_context, FALSE);
|
||||||
|
|
||||||
|
/* Create the timeout source which keeps track of elapsed real-world
|
||||||
|
* time */
|
||||||
|
timeout_source = g_timeout_source_new(1000);
|
||||||
|
g_source_set_callback(timeout_source, rl_sec_elapsed, NULL, NULL);
|
||||||
|
g_source_attach(timeout_source, *game_context);
|
||||||
|
g_source_unref(timeout_source);
|
||||||
|
|
||||||
|
g_clear_error(&err);
|
||||||
|
*game_thread = g_thread_create((GThreadFunc)game_thread_func, game_loop, TRUE, &err);
|
||||||
|
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
25
src/game.h
Normal file
25
src/game.h
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
/* wMUD - Yet another MUD codebase by W00d5t0ck
|
||||||
|
* Copyright (C) 2012 - Gergely POLONKAI
|
||||||
|
*
|
||||||
|
* game.h: Game Thread related functions
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
#ifndef __WMUD_GAME_H__
|
||||||
|
#define __WMUD_GAME_H__
|
||||||
|
|
||||||
|
gboolean wmud_game_init(GThread **game_thread, GMainContext **game_context);
|
||||||
|
|
||||||
|
#endif /* __WMUD_GAME_H__ */
|
||||||
|
|
242
src/main.c
242
src/main.c
@ -33,6 +33,8 @@
|
|||||||
#include "db.h"
|
#include "db.h"
|
||||||
#include "players.h"
|
#include "players.h"
|
||||||
#include "maintenance.h"
|
#include "maintenance.h"
|
||||||
|
#include "game.h"
|
||||||
|
#include "configuration.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* SECTION:utils
|
* SECTION:utils
|
||||||
@ -51,88 +53,6 @@ struct {
|
|||||||
int line;
|
int line;
|
||||||
} debug_context_loc = {NULL, 0};
|
} debug_context_loc = {NULL, 0};
|
||||||
|
|
||||||
/**
|
|
||||||
* game_context:
|
|
||||||
*
|
|
||||||
* the game thread's main context
|
|
||||||
*/
|
|
||||||
GMainContext *game_context;
|
|
||||||
/**
|
|
||||||
* elapsed_seconds:
|
|
||||||
*
|
|
||||||
* the number of seconds elapsed since game boot. May be inaccurate, as it
|
|
||||||
* simply gets updated by a timeout function which should run every second
|
|
||||||
*/
|
|
||||||
guint32 elapsed_seconds = 0;
|
|
||||||
/**
|
|
||||||
* elapsed_cycle:
|
|
||||||
*
|
|
||||||
* yes, I'm optimistic. This counter is increased if, for some reason,
|
|
||||||
* #elapsed_seconds reaches the maximum value
|
|
||||||
*/
|
|
||||||
guint32 elapsed_cycle = 0;
|
|
||||||
/**
|
|
||||||
* main_rand:
|
|
||||||
*
|
|
||||||
* the main random generator
|
|
||||||
*/
|
|
||||||
GRand *main_rand = NULL;
|
|
||||||
/**
|
|
||||||
* WMUD_CONFIG_ERROR:
|
|
||||||
*
|
|
||||||
* the GQuark for the config error GError
|
|
||||||
*/
|
|
||||||
GQuark WMUD_CONFIG_ERROR = 0;
|
|
||||||
/**
|
|
||||||
* WMUD_DB_ERROR:
|
|
||||||
*
|
|
||||||
* the GQuark for the database error GError
|
|
||||||
*/
|
|
||||||
GQuark WMUD_DB_ERROR = 0;
|
|
||||||
/**
|
|
||||||
* port:
|
|
||||||
*
|
|
||||||
* the port number to listen on
|
|
||||||
*/
|
|
||||||
guint port = 0;
|
|
||||||
/**
|
|
||||||
* database_file:
|
|
||||||
*
|
|
||||||
* the filename of the world database
|
|
||||||
*/
|
|
||||||
gchar *database_file = NULL;
|
|
||||||
/**
|
|
||||||
* admin_email:
|
|
||||||
*
|
|
||||||
* e-mail address of the MUD's administrator
|
|
||||||
*/
|
|
||||||
gchar *admin_email = NULL;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* rl_sec_elapsed:
|
|
||||||
* @user_data: non-used pointer to callback's user data
|
|
||||||
*
|
|
||||||
* Keeps track of elapsed real-world time. It is inaccurate by design, but it
|
|
||||||
* doesn't actually matter.
|
|
||||||
*/
|
|
||||||
gboolean
|
|
||||||
rl_sec_elapsed(gpointer user_data)
|
|
||||||
{
|
|
||||||
elapsed_seconds++;
|
|
||||||
if (elapsed_seconds == G_MAXUINT32)
|
|
||||||
{
|
|
||||||
elapsed_seconds = 0;
|
|
||||||
elapsed_cycle++;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (elapsed_seconds % 30 == 0)
|
|
||||||
{
|
|
||||||
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, "Heartbeat");
|
|
||||||
}
|
|
||||||
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* wmud_random_string:
|
* wmud_random_string:
|
||||||
* @len: the desired length of the generated random string
|
* @len: the desired length of the generated random string
|
||||||
@ -203,111 +123,6 @@ wmud_type_init(void)
|
|||||||
WMUD_DB_ERROR = g_quark_from_string("wmud_db_error");
|
WMUD_DB_ERROR = g_quark_from_string("wmud_db_error");
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* wmud_config_init:
|
|
||||||
* @err: The GError in which the config handling status should be returned
|
|
||||||
*
|
|
||||||
* Parses the default configuration file, and sets different variables
|
|
||||||
* according to it.
|
|
||||||
*
|
|
||||||
* Return value: %TRUE if parsing was successful. %FALSE otherwise.
|
|
||||||
*/
|
|
||||||
gboolean
|
|
||||||
wmud_config_init(GError **err)
|
|
||||||
{
|
|
||||||
GString *config_file = g_string_new(WMUD_CONFDIR);
|
|
||||||
GKeyFile *config;
|
|
||||||
GError *in_err = NULL;
|
|
||||||
|
|
||||||
g_string_append(config_file, "/wmud.conf");
|
|
||||||
|
|
||||||
config = g_key_file_new();
|
|
||||||
/* TODO: Error checking */
|
|
||||||
g_key_file_load_from_file(config, config_file->str, 0, &in_err);
|
|
||||||
|
|
||||||
if (!g_key_file_has_group(config, "global"))
|
|
||||||
{
|
|
||||||
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOGLOBAL, "Config file (%s) does not contain a [global] group", config_file->str);
|
|
||||||
g_key_file_free(config);
|
|
||||||
g_string_free(config_file, TRUE);
|
|
||||||
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_clear_error(&in_err);
|
|
||||||
port = g_key_file_get_integer(config, "global", "port", &in_err);
|
|
||||||
if (in_err)
|
|
||||||
{
|
|
||||||
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
|
|
||||||
{
|
|
||||||
port = DEFAULT_PORT;
|
|
||||||
}
|
|
||||||
else if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_INVALID_VALUE))
|
|
||||||
{
|
|
||||||
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_BADPORT, "Config file (%s) contains an invalid port number", config_file->str);
|
|
||||||
g_key_file_free(config);
|
|
||||||
g_string_free(config_file, TRUE);
|
|
||||||
port = 0;
|
|
||||||
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_clear_error(&in_err);
|
|
||||||
database_file = g_key_file_get_string(config, "global", "world file", &in_err);
|
|
||||||
if (in_err)
|
|
||||||
{
|
|
||||||
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
|
|
||||||
{
|
|
||||||
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOWORLD, "Config file (%s) does not contain a world file path", config_file->str);
|
|
||||||
g_key_file_free(config);
|
|
||||||
g_string_free(config_file, TRUE);
|
|
||||||
database_file = NULL;
|
|
||||||
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
g_clear_error(&in_err);
|
|
||||||
admin_email = g_key_file_get_string(config, "global", "admin email", &in_err);
|
|
||||||
if (in_err)
|
|
||||||
{
|
|
||||||
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
|
|
||||||
{
|
|
||||||
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOEMAIL, "Config file (%s) does not contain an admin e-mail address", config_file->str);
|
|
||||||
g_key_file_free(config);
|
|
||||||
g_string_free(config_file, TRUE);
|
|
||||||
admin_email = NULL;
|
|
||||||
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
g_key_file_free(config);
|
|
||||||
g_string_free(config_file, TRUE);
|
|
||||||
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* game_thread_func:
|
|
||||||
* @game_loop: the main loop to be associated with the game thread
|
|
||||||
*
|
|
||||||
* The game thread's main function.
|
|
||||||
*
|
|
||||||
* Return value: This function always returns %NULL.
|
|
||||||
*/
|
|
||||||
gpointer
|
|
||||||
game_thread_func(GMainLoop *game_loop)
|
|
||||||
{
|
|
||||||
/* Run the game loop */
|
|
||||||
g_main_loop_run(game_loop);
|
|
||||||
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* main:
|
* main:
|
||||||
* @argc: The number of arguments on the command line
|
* @argc: The number of arguments on the command line
|
||||||
@ -318,10 +133,9 @@ game_thread_func(GMainLoop *game_loop)
|
|||||||
int
|
int
|
||||||
main(int argc, char **argv)
|
main(int argc, char **argv)
|
||||||
{
|
{
|
||||||
GMainLoop *game_loop;
|
|
||||||
GSource *timeout_source;
|
|
||||||
GError *err = NULL;
|
GError *err = NULL;
|
||||||
GThread *game_thread;
|
GThread *game_thread;
|
||||||
|
GMainContext *game_context;
|
||||||
|
|
||||||
/* Initialize the thread and type system */
|
/* Initialize the thread and type system */
|
||||||
g_thread_init(NULL);
|
g_thread_init(NULL);
|
||||||
@ -329,24 +143,9 @@ main(int argc, char **argv)
|
|||||||
wmud_type_init();
|
wmud_type_init();
|
||||||
|
|
||||||
/* TODO: Command line parsing */
|
/* TODO: Command line parsing */
|
||||||
|
|
||||||
/* Initialize random number generator */
|
|
||||||
main_rand = g_rand_new();
|
|
||||||
|
|
||||||
/* Create the game context and main loop */
|
|
||||||
game_context = g_main_context_new();
|
|
||||||
game_loop = g_main_loop_new(game_context, FALSE);
|
|
||||||
|
|
||||||
/* Create the timeout source which keeps track of elapsed real-world
|
|
||||||
* time */
|
|
||||||
timeout_source = g_timeout_source_new(1000);
|
|
||||||
g_source_set_callback(timeout_source, rl_sec_elapsed, NULL, NULL);
|
|
||||||
g_source_attach(timeout_source, game_context);
|
|
||||||
g_source_unref(timeout_source);
|
|
||||||
|
|
||||||
/* TODO: Create signal handlers! */
|
/* TODO: Create signal handlers! */
|
||||||
|
|
||||||
if (!wmud_config_init(&err))
|
if (!wmud_config_init(&active_config, &err))
|
||||||
{
|
{
|
||||||
if (err)
|
if (err)
|
||||||
{
|
{
|
||||||
@ -360,9 +159,6 @@ main(int argc, char **argv)
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
g_assert(port != 0);
|
|
||||||
g_assert(database_file != NULL);
|
|
||||||
|
|
||||||
g_clear_error(&err);
|
g_clear_error(&err);
|
||||||
if (!wmud_db_init(&err))
|
if (!wmud_db_init(&err))
|
||||||
{
|
{
|
||||||
@ -377,28 +173,28 @@ main(int argc, char **argv)
|
|||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
g_clear_error(&err);
|
|
||||||
if (!wmud_networking_init(port, &err))
|
|
||||||
{
|
|
||||||
if (err)
|
|
||||||
{
|
|
||||||
g_critical("Database initialization error: %s", err->message);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
g_critical("Database initialization error!");
|
|
||||||
}
|
|
||||||
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
g_clear_error(&err);
|
g_clear_error(&err);
|
||||||
wmud_db_players_load(&err);
|
wmud_db_players_load(&err);
|
||||||
|
|
||||||
/* Initialization ends here */
|
/* Initialization ends here */
|
||||||
|
|
||||||
|
wmud_game_init(&game_thread, &game_context);
|
||||||
|
|
||||||
g_clear_error(&err);
|
g_clear_error(&err);
|
||||||
game_thread = g_thread_create((GThreadFunc)game_thread_func, game_loop, TRUE, &err);
|
if (!wmud_networking_init(active_config->port, game_context, &err))
|
||||||
|
{
|
||||||
|
if (err)
|
||||||
|
{
|
||||||
|
g_critical("Database initialization error: %s", err->message);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
g_critical("Database initialization error!");
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
wmud_maintenance_init();
|
wmud_maintenance_init();
|
||||||
|
|
||||||
|
@ -5,10 +5,6 @@
|
|||||||
|
|
||||||
extern GMainContext *game_context;
|
extern GMainContext *game_context;
|
||||||
extern guint32 elapsed_seconds;
|
extern guint32 elapsed_seconds;
|
||||||
extern GRand *main_rand;
|
|
||||||
extern gchar *database_file;
|
|
||||||
extern GQuark WMUD_DB_ERROR;
|
|
||||||
extern gchar *admin_email;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* random_number:
|
* random_number:
|
||||||
@ -17,7 +13,7 @@ extern gchar *admin_email;
|
|||||||
*
|
*
|
||||||
* Generates a random number between min and max
|
* Generates a random number between min and max
|
||||||
*/
|
*/
|
||||||
#define random_number(min, max) g_rand_int_range(main_rand, (min), (max) + 1)
|
#define random_number(min, max) g_random_int_range((min), (max) + 1)
|
||||||
|
|
||||||
gchar *wmud_random_string(gint len);
|
gchar *wmud_random_string(gint len);
|
||||||
|
|
||||||
|
@ -30,6 +30,13 @@
|
|||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "players.h"
|
#include "players.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* SECTION:maintenance-thread
|
||||||
|
* @short_description: Runtime maintenance functions
|
||||||
|
* @title: Runtime maintenance functions
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* wmud_maintenance_check_new_players:
|
* wmud_maintenance_check_new_players:
|
||||||
* @player: #wmudPLayer structure of the player record to check
|
* @player: #wmudPLayer structure of the player record to check
|
||||||
|
@ -40,7 +40,7 @@
|
|||||||
* @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now
|
* @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now
|
||||||
* in-game
|
* in-game
|
||||||
* @WMUD_CLIENT_STATE_QUITWAIT: Player entered the in-game QUIT command, and we
|
* @WMUD_CLIENT_STATE_QUITWAIT: Player entered the in-game QUIT command, and we
|
||||||
* are now waiting for an answer if they reallz want to quit
|
* are now waiting for an answer if they really want to quit
|
||||||
* Will be removed soon, this should work totally different (TODO)
|
* Will be removed soon, this should work totally different (TODO)
|
||||||
* @WMUD_CLIENT_STATE_NEWCHAR: Player name entered on the login screen was
|
* @WMUD_CLIENT_STATE_NEWCHAR: Player name entered on the login screen was
|
||||||
* invalid. Waiting for answer if this is a new player
|
* invalid. Waiting for answer if this is a new player
|
||||||
@ -66,7 +66,7 @@ typedef enum {
|
|||||||
* wmudPlayer:
|
* wmudPlayer:
|
||||||
* @id: Player's database ID
|
* @id: Player's database ID
|
||||||
* @player_name: Player's login name
|
* @player_name: Player's login name
|
||||||
* @cpassword: crzpt()ed password of the player. This is NULL for newly
|
* @cpassword: crypt()ed password of the player. This is NULL for newly
|
||||||
* registered players, who have no password generated for them by the
|
* registered players, who have no password generated for them by the
|
||||||
* maintenance loop
|
* maintenance loop
|
||||||
* @email: E-mail address of the player
|
* @email: E-mail address of the player
|
||||||
@ -109,26 +109,6 @@ typedef struct _wmudClient {
|
|||||||
gint login_try_count;
|
gint login_try_count;
|
||||||
} wmudClient;
|
} wmudClient;
|
||||||
|
|
||||||
/**
|
|
||||||
* wmudConfigError:
|
|
||||||
* @WMUD_CONFIG_ERROR_NOGLOBAL: Indicates that the config file read doesn't
|
|
||||||
* contain a [global] section
|
|
||||||
* @WMUD_CONFIG_ERROR_BADPORT: Indicates that the config file contains and
|
|
||||||
* invalid port number
|
|
||||||
* @WMUD_CONFIG_ERROR_NOWORLD: Indicates that the config file doesn't contain a
|
|
||||||
* world database file
|
|
||||||
* @WMUD_CONFIG_ERROR_NOEMAIL: Indicates that the config file doesn't contain
|
|
||||||
* an administrator e-mail address
|
|
||||||
*
|
|
||||||
* Error codes returned by configuration file parsing functions.
|
|
||||||
*/
|
|
||||||
typedef enum {
|
|
||||||
WMUD_CONFIG_ERROR_NOGLOBAL,
|
|
||||||
WMUD_CONFIG_ERROR_BADPORT,
|
|
||||||
WMUD_CONFIG_ERROR_NOWORLD,
|
|
||||||
WMUD_CONFIG_ERROR_NOEMAIL
|
|
||||||
} wmudConfigError;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* wmudDbError:
|
* wmudDbError:
|
||||||
* @WMUD_DB_ERROR_CANTOPEN: Database file cannot be opened
|
* @WMUD_DB_ERROR_CANTOPEN: Database file cannot be opened
|
||||||
|
155
src/world.c
Normal file
155
src/world.c
Normal file
@ -0,0 +1,155 @@
|
|||||||
|
/* wMUD - Yet another MUD codebase by W00d5t0ck
|
||||||
|
* Copyright (C) 2012 - Gergely POLONKAI
|
||||||
|
*
|
||||||
|
* world.c: world loading and building functions
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <glib.h>
|
||||||
|
|
||||||
|
#include "world.h"
|
||||||
|
#include "db.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* SECTION:world
|
||||||
|
* @short_description: World loading and building functions
|
||||||
|
* @title: Game world manipulation
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_world_check_planes(GSList *planes, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_world_check_planets(GSList *planets, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_world_check_areas(GSList *areas, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_world_check_exits(GSList *exits, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_world_assoc_planets_planes(GSList *planets, GSList *planes, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_world_assoc_rooms_areas(GSList *rooms, GSList *areas, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_world_assoc_rooms_planets(GSList *rooms, GSList *planets, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
gboolean
|
||||||
|
wmud_world_assoc_exits_rooms(GSList *exits, GSList *rooms, GError **err)
|
||||||
|
{
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* wmud_world_load:
|
||||||
|
* @err: a #GError to put error messages into
|
||||||
|
*
|
||||||
|
* Load the world from the database backend without activating it.
|
||||||
|
*/
|
||||||
|
gboolean
|
||||||
|
wmud_world_load(GError **err)
|
||||||
|
{
|
||||||
|
GSList *planes = NULL,
|
||||||
|
*planets = NULL,
|
||||||
|
*directions = NULL,
|
||||||
|
*areas = NULL,
|
||||||
|
*rooms = NULL,
|
||||||
|
*exits = NULL;
|
||||||
|
GError *in_err = NULL;
|
||||||
|
|
||||||
|
/* Load directions from the database */
|
||||||
|
wmud_db_load_directions(&directions, &in_err);
|
||||||
|
|
||||||
|
/* Load planes from the database */
|
||||||
|
wmud_db_load_planes(&planes, &in_err);
|
||||||
|
|
||||||
|
/* Check if the loaded planes conform to the rules */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_world_check_planes(planes, &in_err);
|
||||||
|
|
||||||
|
/* Load planets from the database */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_db_load_planets(&planets, &in_err);
|
||||||
|
|
||||||
|
/* Check if the planets conform to the rules */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_world_check_planets(planets, &in_err);
|
||||||
|
|
||||||
|
/* Put the planets on the planes */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_world_assoc_planets_planes(planets, planes, &in_err);
|
||||||
|
|
||||||
|
/* Load areas from the database */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_db_load_areas(&areas, &in_err);
|
||||||
|
|
||||||
|
/* Check if the areas conform to the rules */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_world_check_areas(areas, &in_err);
|
||||||
|
|
||||||
|
/* Load rooms from the database */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_db_load_rooms(&rooms, &in_err);
|
||||||
|
|
||||||
|
/* Associate rooms with the areas */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_world_assoc_rooms_areas(rooms, areas, &in_err);
|
||||||
|
|
||||||
|
/* Associate rooms with planets */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_world_assoc_rooms_planets(rooms, planets, &in_err);
|
||||||
|
|
||||||
|
/* Load room exits from the database */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_db_load_exits(&exits, &in_err);
|
||||||
|
|
||||||
|
/* Check if the exits conform to the rules */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_world_check_exits(exits, &in_err);
|
||||||
|
|
||||||
|
/* Associate exits with rooms */
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
wmud_world_assoc_exits_rooms(exits, rooms, &in_err);
|
||||||
|
|
||||||
|
g_clear_error(&in_err);
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
33
src/world.h
Normal file
33
src/world.h
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
/* wMUD - Yet another MUD codebase by W00d5t0ck
|
||||||
|
* Copyright (C) 2012 - Gergely POLONKAI
|
||||||
|
*
|
||||||
|
* world.h: world loading and building functions
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
#ifndef __WMUD_WORLD_H__
|
||||||
|
#define __WMUD_WORLD_H__
|
||||||
|
|
||||||
|
gboolean wmud_world_check_planes(GSList *planes, GError **err);
|
||||||
|
gboolean wmud_world_check_planets(GSList *planets, GError **err);
|
||||||
|
gboolean wmud_world_check_areas(GSList *areas, GError **err);
|
||||||
|
gboolean wmud_world_check_exits(GSList *exits, GError **err);
|
||||||
|
|
||||||
|
gboolean wmud_world_assoc_planets_planes(GSList *planets, GSList *planes, GError **err);
|
||||||
|
gboolean wmud_world_assoc_rooms_areas(GSList *rooms, GSList *areas, GError **err);
|
||||||
|
gboolean wmud_world_assoc_rooms_planets(GSList *rooms, GSList *planets, GError **err);
|
||||||
|
gboolean wmud_world_assoc_exits_rooms(GSList *exits, GSList *rooms, GError **err);
|
||||||
|
|
||||||
|
#endif /* __WMUD_WORLD_H__ */
|
||||||
|
|
Loading…
Reference in New Issue
Block a user