Merge branch 'new-codebase' of /home/polesz/repos/wmud into new-codebase

This commit is contained in:
Polonkai Gergely 2012-03-26 16:08:15 +00:00
commit ac98135221
17 changed files with 780 additions and 415 deletions

View File

@ -18,24 +18,28 @@
<title>wMUD hackers' guide</title> <title>wMUD hackers' guide</title>
<xi:include href="xml/types.xml"/> <xi:include href="xml/types.xml"/>
<xi:include href="xml/utils.xml"/> <xi:include href="xml/utils.xml"/>
<xi:include href="xml/networking.xml"/> <xi:include href="xml/configuration.xml"/>
<xi:include href="xml/maintenance-thread.xml"/>
<xi:include href="xml/game-thread.xml"/>
<xi:include href="xml/game-networking.xml"/>
<xi:include href="xml/interpreter.xml"/> <xi:include href="xml/interpreter.xml"/>
<xi:include href="xml/db.xml"/> <xi:include href="xml/db.xml"/>
<xi:include href="xml/player.xml"/> <xi:include href="xml/player.xml"/>
<xi:include href="xml/world.xml"/>
</chapter> </chapter>
<chapter id="object-tree"> <!--chapter id="object-tree">
<title>Object Hierarchy</title> <title>Object Hierarchy</title>
<xi:include href="xml/tree_index.sgml"/> <xi:include href="xml/tree_index.sgml"/>
</chapter> </chapter-->
<index id="api-index-full"> <index id="api-index-full">
<title>API Index</title> <title>API Index</title>
<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include> <xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
</index> </index>
<index id="deprecated-api-index" role="deprecated"> <!--index id="deprecated-api-index" role="deprecated">
<title>Index of deprecated API</title> <title>Index of deprecated API</title>
<xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include> <xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include>
</index> </index-->
<xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include> <xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include>
</book> </book>

View File

@ -1,21 +1,45 @@
<SECTION> <SECTION>
<TITLE>Data types</TITLE> <TITLE>wMUD's Data Types</TITLE>
<FILE>types</FILE> <FILE>types</FILE>
wmudClientState
wmudClient
wmudPlayer
</SECTION> </SECTION>
<SECTION> <SECTION>
<TITLE>Utilities and uncategorized functions</TITLE> <TITLE></TITLE>
<FILE>utils</FILE> <FILE>utils</FILE>
random_number random_number
wmud_random_string wmud_random_string
</SECTION> </SECTION>
<SECTION> <SECTION>
<TITLE>Networking</TITLE> <TITLE></TITLE>
<FILE>networking</FILE> <FILE>configuration</FILE>
WMUD_CONFIG_ERROR
wmudConfigError
ConfigData
active_config
wmud_config_init
</SECTION>
<SECTION>
<TITLE></TITLE>
<FILE>maintenance-thread</FILE>
wmud_maintenance_init
</SECTION>
<SECTION>
<TITLE></TITLE>
<FILE>game-thread</FILE>
wmudClientState
wmudClient
elapsed_seconds
elapsed_cycle
game_context
wmud_game_init
</SECTION>
<SECTION>
<TITLE></TITLE>
<FILE>game-networking</FILE>
TELNET_IAC TELNET_IAC
TELNET_WILL TELNET_WILL
TELNET_WONT TELNET_WONT
@ -26,7 +50,7 @@ wmud_client_send
</SECTION> </SECTION>
<SECTION> <SECTION>
<TITLE>Command interpreter</TITLE> <TITLE></TITLE>
<FILE>interpreter</FILE> <FILE>interpreter</FILE>
wmudCommandFunc wmudCommandFunc
wmudCommand wmudCommand
@ -35,7 +59,7 @@ wmud_interpret_game_command
</SECTION> </SECTION>
<SECTION> <SECTION>
<TITLE>Database handling</TITLE> <TITLE></TITLE>
<FILE>db</FILE> <FILE>db</FILE>
WMUD_DB_ERROR WMUD_DB_ERROR
wmudDbError wmudDbError
@ -45,12 +69,17 @@ wmud_db_save_player
</SECTION> </SECTION>
<SECTION> <SECTION>
<TITLE>Player handling</TITLE> <TITLE></TITLE>
<FILE>player</FILE> <FILE>player</FILE>
wmudPlayer
players players
wmud_player_dup wmud_player_dup
wmud_player_free wmud_player_free
wmud_player_exists
wmud_player_auth wmud_player_auth
wmud_player_exists
</SECTION> </SECTION>
<SECTION>
<TITLE></TITLE>
<FILE>world</FILE>
</SECTION>

View File

@ -1,5 +1,5 @@
bin_PROGRAMS = wmud bin_PROGRAMS = wmud
AM_CPPFLAGS = -DWMUD_STATEDIR=\""$(localstatedir)"\" -DWMUD_CONFDIR=\""$(sysconfdir)"\" $(MEMCACHED_CFLAGS) $(GLIB_CFLAGS) $(GIO_CFLAGS) $(GTHREAD_CFLAGS) $(SQLITE3_CFLAGS) AM_CPPFLAGS = -DWMUD_STATEDIR=\""$(localstatedir)"\" -DWMUD_CONFDIR=\""$(sysconfdir)"\" $(MEMCACHED_CFLAGS) $(GLIB_CFLAGS) $(GIO_CFLAGS) $(GTHREAD_CFLAGS) $(SQLITE3_CFLAGS)
wmud_SOURCES = main.c game-networking.c interpreter.c db.c players.c maintenance.c wmud_SOURCES = main.c game-networking.c interpreter.c db.c players.c maintenance.c game.c configuration.c world.c
wmud_LDADD = $(MEMCACHED_LIBS) $(GLIB_LIBS) $(GIO_LIBS) $(GTHREAD_LIBS) $(SQLITE3_LIBS) wmud_LDADD = $(MEMCACHED_LIBS) $(GLIB_LIBS) $(GIO_LIBS) $(GTHREAD_LIBS) $(SQLITE3_LIBS)

169
src/configuration.c Normal file
View File

@ -0,0 +1,169 @@
/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* configuration.c: configuration file related functions
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <glib.h>
#include "wmud-types.h"
#include "configuration.h"
/**
* SECTION:configuration
* @short_description: Configuration file handling functions
* @title: Configuration file handling functions
*
*/
/**
* WMUD_CONFIG_ERROR:
*
* the GQuark for the config error GError
*/
GQuark WMUD_CONFIG_ERROR = 0;
/**
* active_config:
*
* the currently active configuration directives
*/
ConfigData *active_config = NULL;
/**
* wmud_configdata_free:
* @config_data: pointer to the ConfigData struct to free
*
* Correctly free a ConfigData struct with all its members
*/
void
wmud_configdata_free(ConfigData **config_data)
{
if ((*config_data)->admin_email)
g_free((*config_data)->admin_email);
if ((*config_data)->database_file)
g_free((*config_data)->database_file);
g_free(*config_data);
*config_data = NULL;
}
/**
* wmud_config_init:
* @config_data: a pointer to a ConfigData struct. This will be filled with the
* configuration file's data
* @err: The GError in which the config handling status should be returned
*
* Parses the default configuration file, and sets different variables
* according to it.
*
* Return value: %TRUE if parsing was successful. %FALSE otherwise.
*/
gboolean
wmud_config_init(ConfigData **config_data, GError **err)
{
GString *config_file = g_string_new(WMUD_CONFDIR);
GKeyFile *config;
GError *in_err = NULL;
if (!config_data)
return FALSE;
if (!*config_data)
{
g_clear_error(err);
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_REUSE, "Configuration pointer reuse. Please file a bug report!");
return FALSE;
}
*config_data = g_new0(ConfigData, 1);
g_string_append(config_file, "/wmud.conf");
config = g_key_file_new();
/* TODO: Error checking */
g_key_file_load_from_file(config, config_file->str, 0, &in_err);
if (!g_key_file_has_group(config, "global"))
{
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOGLOBAL, "Config file (%s) does not contain a [global] group", config_file->str);
g_key_file_free(config);
g_string_free(config_file, TRUE);
return FALSE;
}
g_clear_error(&in_err);
(*config_data)->port = g_key_file_get_integer(config, "global", "port", &in_err);
if (in_err)
{
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
{
(*config_data)->port = DEFAULT_PORT;
}
else if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_INVALID_VALUE))
{
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_BADPORT, "Config file (%s) contains an invalid port number", config_file->str);
g_key_file_free(config);
g_string_free(config_file, TRUE);
(*config_data)->port = 0;
return FALSE;
}
return FALSE;
}
g_clear_error(&in_err);
(*config_data)->database_file = g_key_file_get_string(config, "global", "world file", &in_err);
if (in_err)
{
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
{
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOWORLD, "Config file (%s) does not contain a world file path", config_file->str);
g_key_file_free(config);
g_string_free(config_file, TRUE);
wmud_configdata_free(config_data);
return FALSE;
}
}
g_clear_error(&in_err);
(*config_data)->admin_email = g_key_file_get_string(config, "global", "admin email", &in_err);
if (in_err)
{
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
{
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOEMAIL, "Config file (%s) does not contain an admin e-mail address", config_file->str);
g_key_file_free(config);
g_string_free(config_file, TRUE);
wmud_configdata_free(config_data);
return FALSE;
}
}
g_key_file_free(config);
g_string_free(config_file, TRUE);
return TRUE;
}

48
src/configuration.h Normal file
View File

@ -0,0 +1,48 @@
#ifndef __WMUD_CONFIGURATION_H__
#define __WMUD_CONFIGURATION_H__
#include <glib.h>
extern GQuark WMUD_CONFIG_ERROR;
/**
* wmudConfigError:
* @WMUD_CONFIG_ERROR_NOGLOBAL: Indicates that the config file read doesn't
* contain a [global] section
* @WMUD_CONFIG_ERROR_BADPORT: Indicates that the config file contains and
* invalid port number
* @WMUD_CONFIG_ERROR_NOWORLD: Indicates that the config file doesn't contain a
* world database file
* @WMUD_CONFIG_ERROR_NOEMAIL: Indicates that the config file doesn't contain
* an administrator e-mail address
* @WMUD_CONFIG_ERROR_REUSE: configuration data is reused (non-NULL)
*
* Error codes returned by configuration file parsing functions.
*/
typedef enum {
WMUD_CONFIG_ERROR_NOGLOBAL,
WMUD_CONFIG_ERROR_BADPORT,
WMUD_CONFIG_ERROR_NOWORLD,
WMUD_CONFIG_ERROR_NOEMAIL,
WMUD_CONFIG_ERROR_REUSE
} wmudConfigError;
/**
* ConfigData:
* @port: the port number of the game interface to listen on
* @database_file: the database file of the world associated with this
* configuration
* @admin_email: the world administrator's e-mail address
*/
typedef struct _ConfigData {
guint port;
gchar *database_file;
gchar *admin_email;
} ConfigData;
extern ConfigData *active_config;
gboolean wmud_config_init(ConfigData **config_data, GError **err);
#endif /* __WMUD_CONFIGURATION_H__ */

View File

@ -16,12 +16,14 @@
* You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>. * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include <glib.h> #include <glib.h>
#include <sqlite3.h> #include <sqlite3.h>
#include "main.h" #include "main.h"
#include "db.h" #include "db.h"
#include "players.h" #include "players.h"
#include "configuration.h"
/** /**
* SECTION:db * SECTION:db
@ -30,7 +32,13 @@
* *
*/ */
sqlite3 *dbh = NULL; /**
* WMUD_DB_ERROR:
*
* the GQuark for the database error GError
*/
GQuark WMUD_DB_ERROR = 0;
static sqlite3 *dbh = NULL;
/** /**
* wmud_db_init: * wmud_db_init:
@ -44,7 +52,7 @@ wmud_db_init(GError **err)
GString *db_file = g_string_new(WMUD_STATEDIR); GString *db_file = g_string_new(WMUD_STATEDIR);
int sqlite_code; int sqlite_code;
g_string_append_printf(db_file, "/%s", database_file); g_string_append_printf(db_file, "/%s", active_config->database_file);
if ((sqlite_code = sqlite3_open(db_file->str, &dbh)) != SQLITE_OK) if ((sqlite_code = sqlite3_open(db_file->str, &dbh)) != SQLITE_OK)
{ {
@ -170,3 +178,39 @@ wmud_db_save_player(wmudPlayer *player, GError **err)
return TRUE; return TRUE;
} }
gboolean
wmud_db_load_planes(GSList **planes, GError **err)
{
return FALSE;
}
gboolean
wmud_db_load_planets(GSList **planets, GError **err)
{
return FALSE;
}
gboolean
wmud_db_load_directions(GSList **directions, GError **err)
{
return FALSE;
}
gboolean
wmud_db_load_areas(GSList **areas, GError **err)
{
return FALSE;
}
gboolean
wmud_db_load_rooms(GSList **rooms, GError **err)
{
return FALSE;
}
gboolean
wmud_db_load_exits(GSList **exits, GError **err)
{
return FALSE;
}

View File

@ -23,9 +23,17 @@
#include "wmud-types.h" #include "wmud-types.h"
extern GQuark WMUD_DB_ERROR;
gboolean wmud_db_init(GError **err); gboolean wmud_db_init(GError **err);
gboolean wmud_db_players_load(GError **err); gboolean wmud_db_players_load(GError **err);
gboolean wmud_db_save_player(wmudPlayer *player, GError **err); gboolean wmud_db_save_player(wmudPlayer *player, GError **err);
gboolean wmud_db_load_planes(GSList **planes, GError **err);
gboolean wmud_db_load_planets(GSList **planets, GError **err);
gboolean wmud_db_load_directions(GSList **directions, GError **err);
gboolean wmud_db_load_areas(GSList **areas, GError **err);
gboolean wmud_db_load_rooms(GSList **rooms, GError **err);
gboolean wmud_db_load_exits(GSList **exits, GError **err);
#endif /* __WMUD__DB_H__ */ #endif /* __WMUD__DB_H__ */

View File

@ -30,9 +30,10 @@
#include "interpreter.h" #include "interpreter.h"
#include "players.h" #include "players.h"
#include "db.h" #include "db.h"
#include "configuration.h"
/** /**
* SECTION:networking * SECTION:game-networking
* @short_description: Game related networking code * @short_description: Game related networking code
* *
* Functions to handle game connections * Functions to handle game connections
@ -85,6 +86,8 @@ static gboolean
wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient *client) wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient *client)
{ {
GError *err = NULL; GError *err = NULL;
/* TODO: Error checking */
GRegex *email_regex = g_regex_new("^[A-Z0-9._%+-]+@[A-Z0-9.-]+\\.[A-Z]{2,4}$", G_REGEX_CASELESS, 0, NULL);
if (condition & G_IO_HUP) if (condition & G_IO_HUP)
{ {
@ -135,7 +138,32 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
{ {
case WMUD_CLIENT_STATE_FRESH: case WMUD_CLIENT_STATE_FRESH:
if (*(client->buffer->str)) if (*(client->buffer->str))
wmud_client_start_login(client); {
wmudPlayer *player;
if ((player = wmud_player_exists(client->buffer->str)) != NULL)
{
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Trying to login with playername '%s'\n", client->buffer->str);
if (player->cpassword == NULL)
{
wmud_client_send(client, "Your registration is not finished yet.\r\n");
wmud_client_close(client, TRUE);
}
else
{
client->state = WMUD_CLIENT_STATE_PASSWAIT;
client->player = player;
wmud_client_send(client, "Please provide us your password: %c%c%c", TELNET_IAC, TELNET_WILL, TELNET_ECHO);
}
}
else
{
client->player = g_new0(wmudPlayer, 1);
client->player->player_name = g_strdup(client->buffer->str);
client->state = WMUD_CLIENT_STATE_NEWCHAR;
wmud_client_send(client, "Is %s new to this game? [Y/N] ", client->buffer->str);
}
}
break; break;
case WMUD_CLIENT_STATE_PASSWAIT: case WMUD_CLIENT_STATE_PASSWAIT:
if (*(client->buffer->str)) if (*(client->buffer->str))
@ -144,7 +172,7 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
{ {
wmud_client_send(client, "%c%c%cLogin" wmud_client_send(client, "%c%c%cLogin"
" successful.\r\n", TELNET_IAC, " successful.\r\n", TELNET_IAC,
TELNET_WILL, TELNET_ECHO); TELNET_WONT, TELNET_ECHO);
client->authenticated = TRUE; client->authenticated = TRUE;
/* TODO: Send fail count if non-zero */ /* TODO: Send fail count if non-zero */
client->state = WMUD_CLIENT_STATE_MENU; client->state = WMUD_CLIENT_STATE_MENU;
@ -158,7 +186,7 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
" password doesn't seem to be valid." " password doesn't seem to be valid."
" Let's try it again...\r\nBy what" " Let's try it again...\r\nBy what"
" name would you like to be called? ", " name would you like to be called? ",
TELNET_IAC, TELNET_WILL, TELNET_ECHO); TELNET_IAC, TELNET_WONT, TELNET_ECHO);
client->state = WMUD_CLIENT_STATE_FRESH; client->state = WMUD_CLIENT_STATE_FRESH;
client->login_try_count++; client->login_try_count++;
if (client->login_try_count == 3) if (client->login_try_count == 3)
@ -170,7 +198,7 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
wmud_client_close(client, TRUE); wmud_client_close(client, TRUE);
/* TODO: Increase IP fail count, and ban IP if it's too high */ /* TODO: Increase IP fail count, and ban IP if it's too high */
} }
/* TODO: Increase and save player fail count */ /* TODO: Increase and save login fail count */
client->player = NULL; client->player = NULL;
} }
} }
@ -190,13 +218,68 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
//wmud_interpret_quit_answer(client); //wmud_interpret_quit_answer(client);
break; break;
case WMUD_CLIENT_STATE_NEWCHAR: case WMUD_CLIENT_STATE_NEWCHAR:
wmud_client_interpret_newplayer_answer(client); if (g_ascii_strcasecmp(client->buffer->str, "n") == 0)
{
wmud_client_send(client, "What is your player-name, then? ");
client->state = WMUD_CLIENT_STATE_FRESH;
}
else if (g_ascii_strcasecmp(client->buffer->str, "y") == 0)
{
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Creating new player\n");
wmud_client_send(client, "Welcome to this MUD!\r\nPlease enter your e-mail address: ");
client->state = WMUD_CLIENT_STATE_REGISTERING;
}
else
{
wmud_client_send(client, "Sorry, but for this question I only understand 'Y' or 'N'.\r\nIs %s a new player here? [Y/N] ", client->player->player_name);
}
break; break;
case WMUD_CLIENT_STATE_REGISTERING: case WMUD_CLIENT_STATE_REGISTERING:
wmud_client_interpret_newplayer_email(client); if (!*(client->buffer->str))
{
if (client->bademail)
{
wmud_client_close(client, TRUE);
}
}
if (g_regex_match(email_regex, client->buffer->str, 0, NULL))
{
client->player->email = g_strdup(client->buffer->str);
client->state = WMUD_CLIENT_STATE_REGEMAIL_CONFIRM;
wmud_client_send(client, "It seems to be a valid address to me, but could you write it again? ");
}
else
{
wmud_client_send(client, "\r\nSorry, but this e-mail address doesn't seem to be valid to me.\r\n\r\nIf you think this is a valid address, simply press enter to quit, and send an e-mail to %s from that address, so we can fix our e-mail validation code.\r\n\r\nIf you just mistyped your address, type it now: ", active_config->admin_email);
if (*(client->buffer->str))
client->bademail = TRUE;
}
break; break;
case WMUD_CLIENT_STATE_REGEMAIL_CONFIRM: case WMUD_CLIENT_STATE_REGEMAIL_CONFIRM:
wmud_client_interpret_newplayer_mailconfirm(client); if (g_ascii_strcasecmp(client->player->email, client->buffer->str) == 0)
{
g_clear_error(&err);
if (wmud_db_save_player(client->player, &err))
{
wmud_client_send(client, "Good. We will generate the password for this player name, and send it to you\r\nvia e-mail. Please come back to us, if you get that code, so you can log\r\nin.\r\n");
players = g_slist_prepend(players, wmud_player_dup(client->player));
}
else
{
g_critical("wmud_db_save_player() error: %s", err->message);
wmud_client_send(client, "There was an error during the database update. Please try again later!\r\n");
}
wmud_client_close(client, TRUE);
}
else
{
g_free(client->player->email);
client->player->email = NULL;
wmud_client_send(client, "This is not the same as you entered before.\r\nLet's just try it again: ");
client->state = WMUD_CLIENT_STATE_REGISTERING;
}
break; break;
} }
g_string_erase(client->buffer, 0, -1); g_string_erase(client->buffer, 0, -1);
@ -263,6 +346,7 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
/** /**
* wmud_networking_init: * wmud_networking_init:
* @port_number: the port number on which the game listener should listen * @port_number: the port number on which the game listener should listen
* @game_context: the #GMainContext of the game thread
* @err: the GError in which possible errors will be reported * @err: the GError in which possible errors will be reported
* *
* Initializes the game network listener * Initializes the game network listener
@ -271,7 +355,7 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
* err is set accordingly (if not NULL) * err is set accordingly (if not NULL)
*/ */
gboolean gboolean
wmud_networking_init(guint port_number, GError **err) wmud_networking_init(guint port_number, GMainContext *game_context, GError **err)
{ {
struct AcceptData *accept_data; struct AcceptData *accept_data;
GSocketListener *game_listener; GSocketListener *game_listener;
@ -405,136 +489,3 @@ wmud_client_send(wmudClient *client, const gchar *fmt, ...)
g_string_free(buf, TRUE); g_string_free(buf, TRUE);
} }
/**
* wmud_client_start_login:
* @client: the client from which the login name came from
*
* This function is currently called when the freshly connected client sends a
* non-empty string (a player name).
*/
void
wmud_client_start_login(wmudClient *client)
{
wmudPlayer *player;
if ((player = wmud_player_exists(client->buffer->str)) != NULL)
{
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Trying to login with playername '%s'\n", client->buffer->str);
if (player->cpassword == NULL)
{
wmud_client_send(client, "Your registration is not finished yet.\r\n");
wmud_client_close(client, TRUE);
}
else
{
client->state = WMUD_CLIENT_STATE_PASSWAIT;
client->player = player;
wmud_client_send(client, "Please provide us your password: %c%c%c", TELNET_IAC, TELNET_WONT, TELNET_ECHO);
}
}
else
{
client->player = g_new0(wmudPlayer, 1);
client->player->player_name = g_strdup(client->buffer->str);
client->state = WMUD_CLIENT_STATE_NEWCHAR;
wmud_client_send(client, "Is %s new to this game? [Y/N] ", client->buffer->str);
}
}
/**
* wmud_client_interpret_newplayer_answer:
* @client: the client from which the answer came from
*
* Interprets a yes/no answer from the client to the question if they are new
* to the game.
*/
void
wmud_client_interpret_newplayer_answer(wmudClient *client)
{
if (g_ascii_strcasecmp(client->buffer->str, "n") == 0)
{
wmud_client_send(client, "What is your player-name, then? ");
client->state = WMUD_CLIENT_STATE_FRESH;
}
else if (g_ascii_strcasecmp(client->buffer->str, "y") == 0)
{
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Creating new player\n");
wmud_client_send(client, "Welcome to this MUD!\r\nPlease enter your e-mail address: ");
client->state = WMUD_CLIENT_STATE_REGISTERING;
}
else
{
wmud_client_send(client, "Sorry, but for this question I only understand 'Y' or 'N'.\r\nIs %s a new player here? [Y/N] ", client->player->player_name);
}
}
/**
* wmud_client_interpret_newplayer_email:
* @client: the client from which the e-mail address arrived from
*
* Checks for the validity of the new player's e-mail address
*/
void
wmud_client_interpret_newplayer_email(wmudClient *client)
{
/* TODO: Error checking */
GRegex *email_regex = g_regex_new("^[A-Z0-9._%+-]+@[A-Z0-9.-]+\\.[A-Z]{2,4}$", G_REGEX_CASELESS, 0, NULL);
if (!*(client->buffer->str))
{
if (client->bademail)
{
wmud_client_close(client, TRUE);
}
}
if (g_regex_match(email_regex, client->buffer->str, 0, NULL))
{
client->player->email = g_strdup(client->buffer->str);
client->state = WMUD_CLIENT_STATE_REGEMAIL_CONFIRM;
wmud_client_send(client, "It seems to be a valid address to me, but could you write it again? ");
}
else
{
wmud_client_send(client, "\r\nSorry, but this e-mail address doesn't seem to be valid to me.\r\n\r\nIf you think this is a valid address, simply press enter to quit, and send an e-mail to %s from that address, so we can fix our e-mail validation code.\r\n\r\nIf you just mistyped your address, type it now: ", admin_email);
if (*(client->buffer->str))
client->bademail = TRUE;
}
}
/**
* wmud_client_interpret_newplayer_mailconfirm:
* @client: the client from which the confirmation e-mail arrived
*
* Check if the confirmed e-mail address is the same as the previously entered
* one.
*/
void
wmud_client_interpret_newplayer_mailconfirm(wmudClient *client)
{
GError *err = NULL;
if (g_ascii_strcasecmp(client->player->email, client->buffer->str) == 0)
{
if (wmud_db_save_player(client->player, &err))
{
wmud_client_send(client, "Good. We will generate the password for this player name, and send it to you\r\nvia e-mail. Please come back to us, if you get that code, so you can log\r\nin.\r\n");
players = g_slist_prepend(players, wmud_player_dup(client->player));
}
else
{
g_critical("wmud_db_save_player() error: %s", err->message);
wmud_client_send(client, "There was an error during the database update. Please try again later!\r\n");
}
wmud_client_close(client, TRUE);
}
else
{
g_free(client->player->email);
client->player->email = NULL;
wmud_client_send(client, "This is not the same as you entered before.\r\nLet's just try it again: ");
client->state = WMUD_CLIENT_STATE_REGISTERING;
}
}

View File

@ -50,10 +50,7 @@
extern GSList *clients; extern GSList *clients;
gboolean wmud_networking_init(guint port_number, GError **err); gboolean wmud_networking_init(guint port_number, GMainContext *game_context, GError **err);
void wmud_client_send(wmudClient *client, const gchar *fmt, ...); void wmud_client_send(wmudClient *client, const gchar *fmt, ...);
void wmud_client_start_login(wmudClient *client);
void wmud_client_interpret_newplayer_answer(wmudClient *client);
void wmud_client_interpret_newplayer_email(wmudClient *client);
#endif #endif

123
src/game.c Normal file
View File

@ -0,0 +1,123 @@
/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* game.c: Game Thread related functions
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <glib.h>
#include "main.h"
#include "game.h"
/**
* SECTION:game-thread
* @short_description: Game related functions
* @title: The Game Thread
*
* The game thread is supposed to serve game client connections. Also,
* maintaining the loaded game world is the objective ot this thread.
*
* This thread has to serve all the game clients after a connection is
* estabilished. Player login, menu interaction and play are both the tasks of
* this thread.
*
* The other main objective is to maintain the loaded world. Moving and
* resetting the mobs, cleaning up areas and many other things belong here.
*/
/**
* elapsed_seconds:
*
* the number of seconds elapsed since game boot. May be inaccurate, as it
* simply gets updated by a timeout function which should run every second
*/
guint32 elapsed_seconds = 0;
/**
* elapsed_cycle:
*
* yes, I'm optimistic. This counter is increased if, for some reason,
* #elapsed_seconds reaches the maximum value
*/
guint32 elapsed_cycle = 0;
/**
*
* rl_sec_elapsed:
* @user_data: non-used pointer to callback's user data
*
* Keeps track of elapsed real-world time. It is inaccurate by design, but it
* doesn't actually matter.
*/
gboolean
rl_sec_elapsed(gpointer user_data)
{
elapsed_seconds++;
if (elapsed_seconds == G_MAXUINT32)
{
elapsed_seconds = 0;
elapsed_cycle++;
}
if (elapsed_seconds % 30 == 0)
{
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, "Heartbeat");
}
return TRUE;
}
/**
* game_thread_func:
* @game_loop: the main loop to be associated with the game thread
*
* The game thread's main function.
*
* Return value: This function always returns %NULL.
*/
gpointer
game_thread_func(GMainLoop *game_loop)
{
/* Run the game loop */
g_main_loop_run(game_loop);
return NULL;
}
gboolean
wmud_game_init(GThread **game_thread, GMainContext **game_context)
{
GMainLoop *game_loop;
GSource *timeout_source;
GError *err = NULL;
/* Create the game context and main loop */
*game_context = g_main_context_new();
game_loop = g_main_loop_new(*game_context, FALSE);
/* Create the timeout source which keeps track of elapsed real-world
* time */
timeout_source = g_timeout_source_new(1000);
g_source_set_callback(timeout_source, rl_sec_elapsed, NULL, NULL);
g_source_attach(timeout_source, *game_context);
g_source_unref(timeout_source);
g_clear_error(&err);
*game_thread = g_thread_create((GThreadFunc)game_thread_func, game_loop, TRUE, &err);
return TRUE;
}

25
src/game.h Normal file
View File

@ -0,0 +1,25 @@
/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* game.h: Game Thread related functions
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __WMUD_GAME_H__
#define __WMUD_GAME_H__
gboolean wmud_game_init(GThread **game_thread, GMainContext **game_context);
#endif /* __WMUD_GAME_H__ */

View File

@ -33,6 +33,8 @@
#include "db.h" #include "db.h"
#include "players.h" #include "players.h"
#include "maintenance.h" #include "maintenance.h"
#include "game.h"
#include "configuration.h"
/** /**
* SECTION:utils * SECTION:utils
@ -51,88 +53,6 @@ struct {
int line; int line;
} debug_context_loc = {NULL, 0}; } debug_context_loc = {NULL, 0};
/**
* game_context:
*
* the game thread's main context
*/
GMainContext *game_context;
/**
* elapsed_seconds:
*
* the number of seconds elapsed since game boot. May be inaccurate, as it
* simply gets updated by a timeout function which should run every second
*/
guint32 elapsed_seconds = 0;
/**
* elapsed_cycle:
*
* yes, I'm optimistic. This counter is increased if, for some reason,
* #elapsed_seconds reaches the maximum value
*/
guint32 elapsed_cycle = 0;
/**
* main_rand:
*
* the main random generator
*/
GRand *main_rand = NULL;
/**
* WMUD_CONFIG_ERROR:
*
* the GQuark for the config error GError
*/
GQuark WMUD_CONFIG_ERROR = 0;
/**
* WMUD_DB_ERROR:
*
* the GQuark for the database error GError
*/
GQuark WMUD_DB_ERROR = 0;
/**
* port:
*
* the port number to listen on
*/
guint port = 0;
/**
* database_file:
*
* the filename of the world database
*/
gchar *database_file = NULL;
/**
* admin_email:
*
* e-mail address of the MUD's administrator
*/
gchar *admin_email = NULL;
/**
* rl_sec_elapsed:
* @user_data: non-used pointer to callback's user data
*
* Keeps track of elapsed real-world time. It is inaccurate by design, but it
* doesn't actually matter.
*/
gboolean
rl_sec_elapsed(gpointer user_data)
{
elapsed_seconds++;
if (elapsed_seconds == G_MAXUINT32)
{
elapsed_seconds = 0;
elapsed_cycle++;
}
if (elapsed_seconds % 30 == 0)
{
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, "Heartbeat");
}
return TRUE;
}
/** /**
* wmud_random_string: * wmud_random_string:
* @len: the desired length of the generated random string * @len: the desired length of the generated random string
@ -203,111 +123,6 @@ wmud_type_init(void)
WMUD_DB_ERROR = g_quark_from_string("wmud_db_error"); WMUD_DB_ERROR = g_quark_from_string("wmud_db_error");
} }
/**
* wmud_config_init:
* @err: The GError in which the config handling status should be returned
*
* Parses the default configuration file, and sets different variables
* according to it.
*
* Return value: %TRUE if parsing was successful. %FALSE otherwise.
*/
gboolean
wmud_config_init(GError **err)
{
GString *config_file = g_string_new(WMUD_CONFDIR);
GKeyFile *config;
GError *in_err = NULL;
g_string_append(config_file, "/wmud.conf");
config = g_key_file_new();
/* TODO: Error checking */
g_key_file_load_from_file(config, config_file->str, 0, &in_err);
if (!g_key_file_has_group(config, "global"))
{
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOGLOBAL, "Config file (%s) does not contain a [global] group", config_file->str);
g_key_file_free(config);
g_string_free(config_file, TRUE);
return FALSE;
}
g_clear_error(&in_err);
port = g_key_file_get_integer(config, "global", "port", &in_err);
if (in_err)
{
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
{
port = DEFAULT_PORT;
}
else if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_INVALID_VALUE))
{
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_BADPORT, "Config file (%s) contains an invalid port number", config_file->str);
g_key_file_free(config);
g_string_free(config_file, TRUE);
port = 0;
return FALSE;
}
return FALSE;
}
g_clear_error(&in_err);
database_file = g_key_file_get_string(config, "global", "world file", &in_err);
if (in_err)
{
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
{
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOWORLD, "Config file (%s) does not contain a world file path", config_file->str);
g_key_file_free(config);
g_string_free(config_file, TRUE);
database_file = NULL;
return FALSE;
}
}
g_clear_error(&in_err);
admin_email = g_key_file_get_string(config, "global", "admin email", &in_err);
if (in_err)
{
if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
{
g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOEMAIL, "Config file (%s) does not contain an admin e-mail address", config_file->str);
g_key_file_free(config);
g_string_free(config_file, TRUE);
admin_email = NULL;
return FALSE;
}
}
g_key_file_free(config);
g_string_free(config_file, TRUE);
return TRUE;
}
/**
* game_thread_func:
* @game_loop: the main loop to be associated with the game thread
*
* The game thread's main function.
*
* Return value: This function always returns %NULL.
*/
gpointer
game_thread_func(GMainLoop *game_loop)
{
/* Run the game loop */
g_main_loop_run(game_loop);
return NULL;
}
/** /**
* main: * main:
* @argc: The number of arguments on the command line * @argc: The number of arguments on the command line
@ -318,10 +133,9 @@ game_thread_func(GMainLoop *game_loop)
int int
main(int argc, char **argv) main(int argc, char **argv)
{ {
GMainLoop *game_loop;
GSource *timeout_source;
GError *err = NULL; GError *err = NULL;
GThread *game_thread; GThread *game_thread;
GMainContext *game_context;
/* Initialize the thread and type system */ /* Initialize the thread and type system */
g_thread_init(NULL); g_thread_init(NULL);
@ -329,24 +143,9 @@ main(int argc, char **argv)
wmud_type_init(); wmud_type_init();
/* TODO: Command line parsing */ /* TODO: Command line parsing */
/* Initialize random number generator */
main_rand = g_rand_new();
/* Create the game context and main loop */
game_context = g_main_context_new();
game_loop = g_main_loop_new(game_context, FALSE);
/* Create the timeout source which keeps track of elapsed real-world
* time */
timeout_source = g_timeout_source_new(1000);
g_source_set_callback(timeout_source, rl_sec_elapsed, NULL, NULL);
g_source_attach(timeout_source, game_context);
g_source_unref(timeout_source);
/* TODO: Create signal handlers! */ /* TODO: Create signal handlers! */
if (!wmud_config_init(&err)) if (!wmud_config_init(&active_config, &err))
{ {
if (err) if (err)
{ {
@ -360,9 +159,6 @@ main(int argc, char **argv)
return 1; return 1;
} }
g_assert(port != 0);
g_assert(database_file != NULL);
g_clear_error(&err); g_clear_error(&err);
if (!wmud_db_init(&err)) if (!wmud_db_init(&err))
{ {
@ -377,28 +173,28 @@ main(int argc, char **argv)
return 1; return 1;
} }
g_clear_error(&err);
if (!wmud_networking_init(port, &err))
{
if (err)
{
g_critical("Database initialization error: %s", err->message);
}
else
{
g_critical("Database initialization error!");
}
return 1;
}
g_clear_error(&err); g_clear_error(&err);
wmud_db_players_load(&err); wmud_db_players_load(&err);
/* Initialization ends here */ /* Initialization ends here */
wmud_game_init(&game_thread, &game_context);
g_clear_error(&err); g_clear_error(&err);
game_thread = g_thread_create((GThreadFunc)game_thread_func, game_loop, TRUE, &err); if (!wmud_networking_init(active_config->port, game_context, &err))
{
if (err)
{
g_critical("Database initialization error: %s", err->message);
}
else
{
g_critical("Database initialization error!");
}
return 1;
}
wmud_maintenance_init(); wmud_maintenance_init();

View File

@ -5,10 +5,6 @@
extern GMainContext *game_context; extern GMainContext *game_context;
extern guint32 elapsed_seconds; extern guint32 elapsed_seconds;
extern GRand *main_rand;
extern gchar *database_file;
extern GQuark WMUD_DB_ERROR;
extern gchar *admin_email;
/** /**
* random_number: * random_number:
@ -17,7 +13,7 @@ extern gchar *admin_email;
* *
* Generates a random number between min and max * Generates a random number between min and max
*/ */
#define random_number(min, max) g_rand_int_range(main_rand, (min), (max) + 1) #define random_number(min, max) g_random_int_range((min), (max) + 1)
gchar *wmud_random_string(gint len); gchar *wmud_random_string(gint len);

View File

@ -30,6 +30,13 @@
#include "main.h" #include "main.h"
#include "players.h" #include "players.h"
/**
* SECTION:maintenance-thread
* @short_description: Runtime maintenance functions
* @title: Runtime maintenance functions
*
*/
/** /**
* wmud_maintenance_check_new_players: * wmud_maintenance_check_new_players:
* @player: #wmudPLayer structure of the player record to check * @player: #wmudPLayer structure of the player record to check

View File

@ -40,7 +40,7 @@
* @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now * @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now
* in-game * in-game
* @WMUD_CLIENT_STATE_QUITWAIT: Player entered the in-game QUIT command, and we * @WMUD_CLIENT_STATE_QUITWAIT: Player entered the in-game QUIT command, and we
* are now waiting for an answer if they reallz want to quit * are now waiting for an answer if they really want to quit
* Will be removed soon, this should work totally different (TODO) * Will be removed soon, this should work totally different (TODO)
* @WMUD_CLIENT_STATE_NEWCHAR: Player name entered on the login screen was * @WMUD_CLIENT_STATE_NEWCHAR: Player name entered on the login screen was
* invalid. Waiting for answer if this is a new player * invalid. Waiting for answer if this is a new player
@ -66,7 +66,7 @@ typedef enum {
* wmudPlayer: * wmudPlayer:
* @id: Player's database ID * @id: Player's database ID
* @player_name: Player's login name * @player_name: Player's login name
* @cpassword: crzpt()ed password of the player. This is NULL for newly * @cpassword: crypt()ed password of the player. This is NULL for newly
* registered players, who have no password generated for them by the * registered players, who have no password generated for them by the
* maintenance loop * maintenance loop
* @email: E-mail address of the player * @email: E-mail address of the player
@ -109,26 +109,6 @@ typedef struct _wmudClient {
gint login_try_count; gint login_try_count;
} wmudClient; } wmudClient;
/**
* wmudConfigError:
* @WMUD_CONFIG_ERROR_NOGLOBAL: Indicates that the config file read doesn't
* contain a [global] section
* @WMUD_CONFIG_ERROR_BADPORT: Indicates that the config file contains and
* invalid port number
* @WMUD_CONFIG_ERROR_NOWORLD: Indicates that the config file doesn't contain a
* world database file
* @WMUD_CONFIG_ERROR_NOEMAIL: Indicates that the config file doesn't contain
* an administrator e-mail address
*
* Error codes returned by configuration file parsing functions.
*/
typedef enum {
WMUD_CONFIG_ERROR_NOGLOBAL,
WMUD_CONFIG_ERROR_BADPORT,
WMUD_CONFIG_ERROR_NOWORLD,
WMUD_CONFIG_ERROR_NOEMAIL
} wmudConfigError;
/** /**
* wmudDbError: * wmudDbError:
* @WMUD_DB_ERROR_CANTOPEN: Database file cannot be opened * @WMUD_DB_ERROR_CANTOPEN: Database file cannot be opened

155
src/world.c Normal file
View File

@ -0,0 +1,155 @@
/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* world.c: world loading and building functions
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <glib.h>
#include "world.h"
#include "db.h"
/**
* SECTION:world
* @short_description: World loading and building functions
* @title: Game world manipulation
*
*/
gboolean
wmud_world_check_planes(GSList *planes, GError **err)
{
return FALSE;
}
gboolean
wmud_world_check_planets(GSList *planets, GError **err)
{
return FALSE;
}
gboolean
wmud_world_check_areas(GSList *areas, GError **err)
{
return FALSE;
}
gboolean
wmud_world_check_exits(GSList *exits, GError **err)
{
return FALSE;
}
gboolean
wmud_world_assoc_planets_planes(GSList *planets, GSList *planes, GError **err)
{
return FALSE;
}
gboolean
wmud_world_assoc_rooms_areas(GSList *rooms, GSList *areas, GError **err)
{
return FALSE;
}
gboolean
wmud_world_assoc_rooms_planets(GSList *rooms, GSList *planets, GError **err)
{
return FALSE;
}
gboolean
wmud_world_assoc_exits_rooms(GSList *exits, GSList *rooms, GError **err)
{
return FALSE;
}
/**
* wmud_world_load:
* @err: a #GError to put error messages into
*
* Load the world from the database backend without activating it.
*/
gboolean
wmud_world_load(GError **err)
{
GSList *planes = NULL,
*planets = NULL,
*directions = NULL,
*areas = NULL,
*rooms = NULL,
*exits = NULL;
GError *in_err = NULL;
/* Load directions from the database */
wmud_db_load_directions(&directions, &in_err);
/* Load planes from the database */
wmud_db_load_planes(&planes, &in_err);
/* Check if the loaded planes conform to the rules */
g_clear_error(&in_err);
wmud_world_check_planes(planes, &in_err);
/* Load planets from the database */
g_clear_error(&in_err);
wmud_db_load_planets(&planets, &in_err);
/* Check if the planets conform to the rules */
g_clear_error(&in_err);
wmud_world_check_planets(planets, &in_err);
/* Put the planets on the planes */
g_clear_error(&in_err);
wmud_world_assoc_planets_planes(planets, planes, &in_err);
/* Load areas from the database */
g_clear_error(&in_err);
wmud_db_load_areas(&areas, &in_err);
/* Check if the areas conform to the rules */
g_clear_error(&in_err);
wmud_world_check_areas(areas, &in_err);
/* Load rooms from the database */
g_clear_error(&in_err);
wmud_db_load_rooms(&rooms, &in_err);
/* Associate rooms with the areas */
g_clear_error(&in_err);
wmud_world_assoc_rooms_areas(rooms, areas, &in_err);
/* Associate rooms with planets */
g_clear_error(&in_err);
wmud_world_assoc_rooms_planets(rooms, planets, &in_err);
/* Load room exits from the database */
g_clear_error(&in_err);
wmud_db_load_exits(&exits, &in_err);
/* Check if the exits conform to the rules */
g_clear_error(&in_err);
wmud_world_check_exits(exits, &in_err);
/* Associate exits with rooms */
g_clear_error(&in_err);
wmud_world_assoc_exits_rooms(exits, rooms, &in_err);
g_clear_error(&in_err);
return TRUE;
}

33
src/world.h Normal file
View File

@ -0,0 +1,33 @@
/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* world.h: world loading and building functions
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __WMUD_WORLD_H__
#define __WMUD_WORLD_H__
gboolean wmud_world_check_planes(GSList *planes, GError **err);
gboolean wmud_world_check_planets(GSList *planets, GError **err);
gboolean wmud_world_check_areas(GSList *areas, GError **err);
gboolean wmud_world_check_exits(GSList *exits, GError **err);
gboolean wmud_world_assoc_planets_planes(GSList *planets, GSList *planes, GError **err);
gboolean wmud_world_assoc_rooms_areas(GSList *rooms, GSList *areas, GError **err);
gboolean wmud_world_assoc_rooms_planets(GSList *rooms, GSList *planets, GError **err);
gboolean wmud_world_assoc_exits_rooms(GSList *exits, GSList *rooms, GError **err);
#endif /* __WMUD_WORLD_H__ */