Added CircleMUD 3.1 as initial commit

This commit is contained in:
Polonkai Gergely
2012-03-03 21:35:30 +01:00
commit 9e36096953
368 changed files with 132435 additions and 0 deletions

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CircleMUD - World Files
Contained in this lovely archive is the present shape of the world
for Circle. Everything should be in the form of ASCII flags for easy
addition and removal of flags. All of the shop files are in the
CircleMUD style (and they make good examples since there is a bit of
everything, from wandering shops through to shops that dislike certain
alignments or classes).
Feedback on the world is more than welcome. This includes
listing things that people like and things that people do not
like. Why do you like it or dislike it?
The zone files have been formatted into a consistent format
with comments and ordering. This allows readers of the files to
have a much quicker grasp of what is going on in the file. All
of the world files have been indented with three (3) characters
to begin all paragraphs. This makes the overall format of the
world much more similar.
If you are comparing the world to the CircleMUD 2.x world, you
will notice that some areas have been removed, others have been
added, and some have been shifted about a little bit.
Also, please note the 'zone.lst' file in this directory, which
shows all of the zone numbers that are currently in use, and what
is using them. Finally, full credit should be in all of the zone
files (please leave it there in case you ever release your mud code
and world), and can also be found in 'info.hlp' under 'AREAS ZONES'
which gives a current list of zones used in CircleMUD. Please ensure
that all credits in there remain, and if you add new areas, please
credit them properly.
Furry/Alex Fletcher
<furry@circlemud.org>

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C.A.W.
The Curious Area Workshop was created for the creation and
distribution of DikuMud areas to the public.
Why?
The individuals involved in the initial creation of C.A.W. were tired
of seeing their work disappear on muds that come and go as quickly as
a summer rain. C.A.W. gives them, and others, the chance to
distribute their efforts to the general community -- a chance to give
back to the mudding community in a small way.
Would you like to see us personally on your mud? You won't. We don't
want free wizzes/favors for our work here. In fact, we will state
categorically that if anyone comes on your mud claiming to be
associated with us, they aren't.
There is one exception, one only. Caw exists as an entity on VieMud
mud, our pre-release testing grounds. If you need to get in contact
with us for any reason, you can reach us on VieMud, directly at
<fletchra@qsilver.queensu.ca>, or at our web page at:
http://qsilver.queensu.ca/~fletchra/Caw/
We welcome criticism, ideas, challenges, bug/typo reports, and advice.
If you use one of our areas in your mud, and want to be put on our
mailing list for updates, announcements, and errata, drop us a line!
-------------------------------------------------
Legal Matters
All files mentioned in the section, 'Manifest', have been copyrighted
as per United States copyright laws.
Permission is given to modify, change, and otherwise make use of these
files in any manner desired, as long as proper credit for the original
concept, design, and work is given to the Curious Area Workshop
(C.A.W.) and C.A.W. is notified of such use. Redistribution of the
files must contain at least this file however, and C.A.W. must be
notified if this occurs.
-------------------------------------------------

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#1
Puff dragon fractal~
Puff~
Puff the Fractal Dragon is here, contemplating a higher reality.
~
Is that some type of differential curve involving some strange, and
unknown calculus that she seems to be made out of?
~
anopqr dkp 1000 E
26 1 -1 5d10+550 4d6+3
10000 155000
8 8 2
BareHandAttack: 12
E
#10
clone~
the clone~
A boring old clone is standing here.
~
This clone is nothing to look at. No, really, it is quite boring.
~
b 0 0 S
1 0 0 1d1+1 1d1+1
0 0
8 8 0
#11
zombie undead humanoid~
the zombie~
A strange humanoid is here. How odd, its flesh seems to be falling off!
~
This strange humanoid is moving rather slowly, and appears to be
a corpse, a walking corpse! It must be a zombie or something of
the sort.
~
b 0 0 E
1 0 0 1d1+1 1d1+1
0 0
8 8 0
BareHandAttack: 7
E
#19
aerial servant shape~
the aerial servant~
An amorphous shape is floating in the air.
~
As you stare at this amorphous shape, it begins to appear to take
the shape of a cloud-like humanoid.
~
b 0 0 S
1 0 0 1d1+1 1d1+1
0 0
8 8 0
#20
elemental~
the elemental~
An elemental is standing patiently here.
~
This creature is the essence of the elements, and appears to be
waiting patiently for something to occur.
~
b 0 0 S
1 0 0 1d1+1 1d1+1
0 0
8 8 0
$

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#1200
innkeeper~
the Immortal Innkeeper~
The Immortal Innkeeper is organizing her books here.
~
She appears to be having no problem tallying things up.
~
ab p 0 S
30 0 -10 1d49+901 4d8+5
0 0
8 8 2
#1201
postmaster master post~
the Immortal Postmaster~
The Immortal Postmaster is hard at work here.
~
Scary... a postal worker... working?
~
ab p 0 S
30 0 -10 1d49+901 4d8+5
0 0
8 8 2
#1202
being amorphous spirit wandering~
the wandering spirit~
A strange amorphous being wanders these halls eternally cleaning.
~
This spirit, having lived out its days in the mortal world, now
works off its final sins by doing menial labour in this realm's
purgatory. In this case, those chores seem to be cleaning up
after the immortals of the land.
~
acgq dkps 0 S
30 0 -10 1d49+901 4d8+5
0 0
8 8 0
$

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#12000
judge adjudicator~
the adjudicator~
An adjudicator is watching the games intently.
~
The adjudicator is a retired gladiator and scars cover all exposed parts of
his body. Although he is getting on in years, he remains healthy and fit.
~
bl h 100 S
12 9 2 3d7+140 1d7+4
2000 13000
8 8 1
#12001
scorekeeper~
the scorekeeper~
A scorekeeper has one eye on his stopwatch and the other on a clipboard.
~
The scorekeeper is a young man of about 25 years of age and is very intently
studying his clipboard.
~
bl 0 100 S
7 14 4 3d5+80 1d4+3
500 2250
8 8 1
#12003
spectator fan~
the spectator~
A spectator is here watching the games.
~
The spectator is filthy, half drunk and screaming his head off.
~
b 0 -100 S
5 16 5 2d6+65 2d4+0
100 900
6 6 0
#12004
noble nobleman~
the nobleman~
A nobleman stands here looking aloof.
~
The nobleman is dressed in fine clothes and jewelry and has a very snobbish
attitude. While he is getting old and his hair and beard are streaked with
gray, he is by no means an easy target.
~
bhl d 500 S
12 9 2 4d6+140 1d7+5
3500 13000
8 8 1
#12005
slave~
the slave~
A slave stands here, wishing that she was free.
~
A very pretty young woman who was captured instead of being killed when
the Roman legions subjugated her land.
~
b 0 0 S
3 18 7 3d6+30 1d7+0
10 350
8 8 2
#12006
gladiator~
the gladiator~
There is a gladiator standing here.
~
A well muscled man who is very heavily armored and armed to the teeth. He
lives for combat.
~
b 0 -250 S
14 5 0 4d7+150 1d8+6
700 19500
8 8 1
#12007
driver~
the chariot driver~
There is a chariot driver here.
~
You see a very slight and small individual whose whole life is centered around
nothing but horses and speed.
~
b 0 100 S
10 11 2 3d7+120 2d6+1
1200 9000
8 8 1
#12008
coach trainer~
the coach~
There is a coach standing here, going over last minute strategy.
~
As you try to look over his shoulder and listen in on his mumbling,
he looks up at you and gives you a glare that chills you to the
bone.
~
bl 0 0 S
11 10 2 4d5+130 2d6+1
500 11000
8 8 1
#12009
healer~
the healer~
A healer is standing here.
~
You see a young man, still learning about magical healing, wearing a white
coat and using a stethoscope.
~
abel d 900 S
14 7 1 2d7+170 1d7+6
1500 18000
8 8 1
#12010
herbalist young lady beautiful~
the herbalist~
There is a beautiful young lady here, carrying herbs to help the healer with.
~
The herbalist is a very beautiful young lady who is about 22 years old. She
has deep brown eyes and shoulder-length chestnut hair. Her body is perfectly
proportioned and she stands about 5' 5" tall.
~
bhl d 1000 S
10 11 2 3d4+110 1d7+4
500 8000
8 8 2
#12011
shopkeeper~
Titus' shopkeeper~
Titus' shopkeeper is here, minding the store.
~
The shopkeeper is an older man in his middle to late fifties and looks like
he enjoys the quiet life. There is a long scar running from the edge of his
mouth to his right ear, making it look like he is always smiling.
~
bl hd 750 S
23 0 -2 4d10+400 3d8+12
5000 80000
8 8 1
#12012
peddler~
the peddler~
A poor peddler is standing here, trying to support his meager existence.
~
You see a small, dirty man who doesn't look very healthy.
~
bghn 0 250 S
4 17 6 3d4+40 1d8+0
100 600
8 8 1
#12013
page~
the page~
A page stands here, waiting to run an errand.
~
You see a young boy who looks very strong and very fast. He has the look of
a scholar about him.
~
b 0 0 S
6 15 4 3d6+75 2d4+1
0 1600
8 8 1
#12014
plaintiff~
the plaintiff~
The plaintiff stands here, pleading his case.
~
He looks pitiful. Absolutely pitiful.
~
b 0 0 S
11 10 2 3d6+140 2d6+3
1000 12000
8 8 1
#12015
master~
the ticket master~
A ticket master is here, looking at you expectantly.
~
He seems to be waiting for you to either buy a ticket or to get out
of his way so that he can sell tickets to people that actually want
them.
~
bl 0 100 S
17 4 1 4d8+210 1d6+11
4000 28000
8 8 1
#12016
vendor~
the stadium vendor~
A stadium vendor is walking here, selling overpriced hotdogs and beer.
~
The vendor is a scruffy looking man who isn't afraid of a fight and looks
like he has had just about enough of smart-mouthed spectators.
~
g 0 -150 S
8 13 3 2d4+13000 2d5+15
500 3700
8 8 1
#12017
citizen~
the citizen~
A citizen of Rome is standing here.
~
It appears to be your ordinary citizen going about his business.
~
gl 0 900 S
5 16 5 1d4+85 1d8+1
100 1000
8 8 1
#12018
gateguard guard~
the gateguard~
A gateguard stands here, tending the gate.
~
You see a strong, loyal public defender.
~
abcel 0 1000 S
11 10 2 3d6+130 1d6+5
500 11000
8 8 1
#12019
soldier~
the soldier~
A soldier on leave is walking around looking for entertainment.
~
You see a member of one of the Emperor's elite legions. He looks VERY strong.
You have this vague feeling that his entertainment isn't going to be a very
wholesome activity.
~
gl 0 300 S
17 4 -1 3d5+220 1d6+9
1281 28000
8 8 1
#12020
emperor julius caesar~
Julius Caesar~
Julius Caesar, the Emperor of Rome, is sitting here.
~
You see a man who is dressed in the finest of clothes, has eaten the best of
foods and lived in the most opulent palace that Rome has ever known.
~
abl dhp 990 S
27 0 -7 10d5+650 3d7+15
24763 150000
8 8 1
#12021
guard royal bodyguard~
the royal bodyguard~
There is a royal bodyguard here, ready to die for the Emperor, if necessary.
~
The bodyguard is dressed in the finest of armor and wields only the
deadliest of weapons. He is very strong and would put up one hell
of a fight. He has been trained to be suspicious of all but the
most innocent visitors, and likely to take offense of anyone with
less than pure intentions.
~
abikl d 990 E
18 2 0 3d6+220 1d6+6
5000 35000
8 8 1
BareHandAttack: 6
Str: 18
StrAdd: 90
E
#12022
judge justice~
the judge~
A judge is standing here, reading a case.
~
He seems to be quite interested in the case, perhaps you shouldn't
disturb him now, later would probably be a better time.
~
bl 0 990 S
21 0 -1 20d5+260 1d7+11
5000 50000
6 6 1
#12023
master scheduler~
the master scheduler~
The master scheduler is here, writing in an appointment book.
~
As you look at him, he looks up at you and asks, 'Do you have an
appointment?' He waits for a few seconds and then asks, 'Would
you like one?'
~
bl 0 900 S
17 3 0 4d4+210 1d6+9
3000 28000
8 8 1
#12024
slimeball slime ball green~
the slimeball~
A green ball of slime is hanging over you, oozing downward.
~
There is a green 'ball' of slime oozing from the coating on the walls.
~
bcfqr dfk -500 E
12 9 2 3d4+145 2d6+2
0 13000
8 8 0
BareHandAttack: 9
Int: 1
E
#12025
froboz wizard~
Froboz~
Froboz the wizard is standing here, working on a new spell.
~
You see a middle-aged man whose knowledge of magic, both offensive and
defensive, is legendary. He literally glows with a pink aura.
~
abelno dh 300 S
23 0 -3 5d10+425 1d8+14
32000 95000
8 8 1
#12026
titus andronicus~
Titus Andronicus~
Titus Andronicus is standing here, polishing a few swords.
~
As you look at him, he suddenly swings a newly sharpened sword
at you! Watch out!
~
beflno dh 500 E
24 0 -5 1d5+450 1d8+14
31000 85000
8 8 1
BareHandAttack: 3
E
#12027
senator~
the senator~
A senator is here, waiting for debate to begin.
~
He seems to be quite bored and is playing with the edge of his toga.
~
bl 0 350 S
10 11 2 3d5+120 2d6+1
500 9000
8 8 1
#12028
bailiff~
the bailiff~
The bailiff stands here, keeping order in the courtroom.
~
He is a very stern man and insists on absolute quiet in his courtroom
unless the judge has given someone permisson to speak.
~
bl d 900 S
16 5 1 1d5+200 2d7+4
1000 24000
8 8 1
#12029
defendant~
the defendant~
The defendant stands here, pleading her case.
~
She looks to be well organized and full of confidence.
~
bl 0 200 S
11 9 1 3d6+130 2d7+1
500 11000
8 8 2
#12030
jupiter king god~
Jupiter~
Jupiter, King of the Gods, is watching over his realm here.
~
He is the strongest of the Gods, and certainly no easy mark! His powers
transcend the plane of the physical, and could easily kill an unprepared
mortal.
~
abeilnopqr dhkp 1000 E
34 0 -10 20d15+950 8d6+50
250000 550000
8 8 1
BareHandAttack: 10
Str: 25
Int: 25
Wis: 25
Dex: 25
Con: 25
Cha: 25
E
#12031
venus goddess~
Venus~
Venus, the Goddess of Beauty and Knowledge, is resting here.
~
Venus is probably one of the most beautiful women you have ever seen
if not THE most beautiful. She is very powerful and tough under that
outer image of beauty.
~
abelnopqr dhkp 1000 E
28 0 -6 5d10+650 6d6+12
80000 310000
5 5 2
BareHandAttack: 12
Str: 20
Int: 20
Wis: 20
Dex: 20
Con: 20
Cha: 25
E
#12032
mars god~
Mars~
Mars, the God of War and State, is sitting down here.
~
Mars is a tall God with burning, hateful eyes and a large scowl on
his face.
~
abelnopqr dhkp 1000 E
27 0 -9 15d10+630 8d6+14
60000 200000
6 6 1
BareHandAttack: 7
Str: 25
Int: 20
Wis: 20
Dex: 20
Con: 20
Cha: 20
E
#12033
mercury messenger god~
Mercury~
Mercury, the messenger of the Gods, is standing here.
~
Mercury is a handsome, youthful God and wears a large grin on his face.
~
belnopqr dkp 1000 E
26 0 -10 5d10+550 4d6+8
25000 155000
8 8 1
BareHandAttack: 13
Str: 20
Int: 20
Wis: 20
Dex: 25
Con: 20
Cha: 23
E
#12034
shopkeeper~
Froboz' shopkeeper~
Froboz' shopkeeper is here, minding the store.
~
The shopkeeper is an older man in his middle to late fifties and looks like
he enjoys the quiet life. There is a long scar running from the edge of his
mouth to his right ear, making it look like he is always smiling.
~
blno dh 650 S
23 0 -2 4d10+400 1d8+14
5000 80000
8 8 1
#12035
executioner~
the executioner~
The executioner stands here, waiting to torture some sorry soul.
~
You see a burly man who is wearing a black hood that obscures his face. He
has a very sadistic attitude and clearly loves his work.
~
bcfno d -1000 S
20 1 0 2d6+260 2d2+14
1000 40000
8 8 1
#12036
baker~
the baker~
The baker looks at you calmly, wiping flour from his face with one hand.
~
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
bl d 900 S
33 0 -10 6d10+30000 2d8+22
2000 80000
8 8 1
#12037
grocer~
the grocer~
A grocer stands at the counter, with a slightly impatient look on his face.
~
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
bl d 900 S
33 0 -10 1d1+30000 2d8+22
20000 80000
8 8 1
$

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#1500
allah god yahweh~
Allah~
You resist the urge to avert your eyes from the sight of the one true God.
~
The sight is for each man a different, a mirror into the true nature of
each person's body and soul. At first a proud, bitter old man, but just
as easily a gentle extended hand, a smile, and gardens... gardens.
~
beilnopqr h 1000 S
30 -10 -10 1d1+2999 8d8+9
0 400000
8 8 1
#1501
michael angel archangel~
Michael~
The archangel Michael turns and begins to look you over.
~
At first you see nothing but a bright and comforting glow; then the
image sharpens suddenly, and you see a face, eyes, hands, but then
that too fades, and you see nothing.
~
bl h 1000 S
29 -6 -7 1d100+1900 6d7+7
0 280000
8 8 1
#1502
gabriel angel archangel~
Gabriel~
The archangel Gabriel smiles, and begins to tell you something.
~
Known as the Messenger, it is this angel that has brought the Divine Word
to the chosen prophets, and in turn brought the Seal of the Prophets on a
miraculous journey to the holy city of Jerusalem.
~
bl h 1000 S
29 -6 -7 1d100+1900 6d7+7
0 280000
8 8 1
#1503
raphael angel archangel~
Raphael~
The archangel Raphael looks up and frowns at you in disapproval.
~
It is impossible to get a solid glance at the archangel. He is nothing
that is human, and with a mere whisper, he dispels every image that you
attempt to create in your mind.
~
bl h 1000 S
29 -6 -7 1d100+1900 6d7+7
0 280000
8 8 1
#1504
uriel angel archangel~
Uriel~
Uriel, the angel of darkness, stands here guarding the way forward.
~
After the Fall of the bringer of light, the Lord had need for the
service of a fourth, and it was this angel, Uriel, that rose to the
highest ranks.
~
bl h 1000 S
29 -6 -7 1d100+1900 6d7+7
0 280000
8 8 1
#1505
cherub cherubin cherubim~
the cherubin~
The cherubin of the blazing sword looks at you and begins to chuckle.
~
The monster before you seems to be nothing more than a baby or young
child, wrapped in a glowing white cloth, but as you try to walk past,
the beast grins and cackles, drawing its sword and blocking the way.
~
bf h 0 S
17 1 0 10d5+260 3d6+4
0 40000
8 8 0
#1506
jester~
the jester~
A mad, drunken jester is sitting here, lost in his deepening stupor.
~
He is dimly aware of your gaze. Chuckling softly, you hear him mutter
something obscure: dragons, the temple, the falling of great empires.
He laughs at you and takes another drink.
~
b 0 -300 S
13 6 1 10d2+180 2d8+2
3450 21000
6 6 1
#1507
jinn sprite~
the jinn~
One of the jinn dances in and out of the air before your eyes, taunting you.
~
You have heard legends of these creatures, the mischievous little demons
said to be trapped in lamps and bottles, capable of granting all kinds of
powerful wishes. To you, it looks like nothing more than an annoying little
sprite.
~
cg b 0 S
23 0 -2 25d2+400 3d9+3
0 70000
8 8 0
#1508
man old~
the slumped old man~
A slumped, shaking old man stands up and begins to yell at the world.
~
He wears a faded uniform, decorated with honors of his own creation,
slackened jaws and pasty white bags sagging under his ugly, hating eyes.
A tuft of reckless dark hair scatters across his forehead, and his right
hand shakes and shakes.
~
bf dk -1000 S
26 -4 -5 4d10+840 4d9+6
34000 180000
8 8 1
#1509
caliph hakim al-hakim~
al-Hakim~
The mad Caliph al-Hakim is here, dissecting a young boy.
~
The darkest skin, and eyes so white. Covered only in a shoddy woolen
tunic, he has not bathed in months nor eaten in days, and yet his smile,
so charming.
~
bf dk -1000 S
26 -4 -5 4d10+840 4d9+6
34000 180000
8 8 1
#1510
judas escariot apostle~
Judas Escariot~
The wayward apostle approaches slowly, extending his arms in a hug.
~
You see nothing but the sadness of a man who would sell his own God.
~
bc dk -1000 S
25 -3 -4 5d10+650 4d6+5
1 145000
8 8 1
#1511
pharoah~
Pharoah~
Pharoah has been sent here in retribution for a lifetime of evils.
~
Richly clothed and postured in arrogance and love of power, he looks at
you with nothing more than a smirk of contempt.
~
b dk -1000 S
25 -3 -4 5d10+650 4d6+5
25000 145000
8 8 1
#1512
abu bakr first caliph~
Abu Bakr~
Abu Bakr, first of the Rashidun, mourns over the death of the Prophet.
~
You see a simple man, dressed in dark and unadorned robes, bent over and
pensive, reliving the memories of a man he never thought would die.
~
b dk 1000 S
25 -3 -4 5d10+650 4d6+5
25000 145000
8 8 1
#1513
umar second caliph~
Umar~
You see Umar, second of the Rashidun, the successors of the Prophet.
~
You are amazed at the piety of the man. He looks at you in sadness,
saying: "I do not wish to fight you, but if you refuse the truth of
the Word, then I must."
~
b dk 1000 S
25 -3 -4 5d10+650 4d6+5
25000 145000
8 8 1
#1514
uthman third caliph~
Uthman~
The third of the rightly-guided Caliphs, Uthman, stands before you.
~
He was chosen as leader by a clique of jealous rivals who could agree
upon no other. The memory of the Prophet fading quickly from the minds
of the faithful, he could do little, and was in the end killed by his
enemies.
~
bf dk 1000 S
26 -4 -5 4d10+840 4d9+6
34000 180000
8 8 1
#1515
ali fourth last caliph~
Ali~
You have come before Ali, fourth and last of the Rashidun.
~
Some view him as the closest to God among all of the Caliphs, the one
most deserving of our respect and reverence. Still others saw him as
a schismatic, a heretic, one to be killed and forgotten. To look at
him now is for you to decide for yourself.
~
bf dk 1000 S
26 -4 -5 4d10+840 4d9+6
34000 180000
8 8 1
#1516
angel beautiful iblis~
Iblis~
You gaze in awe at the most beautiful of all angels, Iblis, the Fallen.
~
He smiles calmly, and begins to tell you of the time when he would not
kneel, would not prostrate himself before the first human beings. And
then he gestures at you, smiling, and conjures an image of all the
temptations that will be yours if you in turn but follow him.
~
bcf dk -1000 S
25 -3 -4 10d5+650 4d6+5
25000 145000
8 8 1
#1517
iblis satan devil voice~
the Temptation~
You pause nervously as a voice whispers at you from over your shoulder.
~
There is no physical figure attached to the presence that dominates this
place, just tormented laughter, moaning, screaming, and begging.
~
bcf dk -1000 S
25 -3 -4 10d5+650 4d6+5
25000 145000
8 8 1
#1518
serpent dragon devil iblis~
the raging dragon~
A raging dragon turns to you in violent lust for your soul.
~
The serpent of babylon, the aged and violet hued monster that has
watched all of mankind succumb before its power, turns to you as
its last victim.
~
bcf dk -1000 S
27 -4 -5 75d2+825 4d8+5
40000 180000
8 8 1
#1519
demon fire~
the demon~
The hell-fire around you is dominated by a massive, burning demon.
~
You see nothing but the inexorably red and burning anger of the
lord of the underworld that you fear to be your fate.
~
bcf dk -1000 S
27 -4 -5 75d2+825 4d8+5
40000 180000
8 8 1
#1520
baby innocent~
the innocent baby~
Lying on the ground wrapped in blankets is the most innocent of babies.
~
The baby is barely aware of your presence, lost in a sleepy and
contented yawn.
~
b dk 1000 S
22 -3 -4 5d10+150 4d6+4
20000 145000
4 4 1
#1521
boy teenage~
the teenage boy~
You stop in surprise at the sight of a teenage boy staring off to the distance.
~
He is young, and has not yet seen the bloodiness of this world. You follow
his gaze and notice that he is gazing in wonderment at the fullness of the
moon.
~
b dk 1000 S
24 -3 -4 5d10+680 4d6+5
22000 145000
8 8 1
#1522
man~
the man~
A middle-aged man is here, kneeling in prayer.
~
He is tired, the lines of age marking his face, but in his robe,
kneeling, he is the image of perfect contentment.
~
bl dk 1000 S
26 -4 -5 75d2+820 4d8+5
40000 180000
5 5 1
#1523
soul~
the bodyless soul~
You are overwhelmed by the presence of a soul that has transcended its body.
~
You sense certain tastes and smells, the winds through the gardens.
Nothing can explain or describe this perfection, this utter bliss.
~
bf dk 1000 S
28 -4 -5 100d2+820 4d8+5
0 190000
8 8 1
$

424
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@@ -0,0 +1,424 @@
#15000
gwydion guard royal~
Gwydion~
Gwydion the Royal Guard is here on duty.
~
As all members of the Guard, Gwydion wears the chain mail required
of them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
abg 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
8 8 1
#15001
king welmar~
King Welmar~
The wise King Welmar sits here in his throne.
~
In his later middle-age, with his beard starting to grey, King Welmar
is still very powerfully built, and wouldn't take kindly to an attack.
Despite that, you know he is well-loved throughout the land, and has
a reputation as a wise and just ruler.
~
ab dh 1000 S
33 0 -10 3d60+1480 4d8+16
35000 1000000
6 8 1
#15002
ghost horrible~
the horrible ghost~
You hear a frightening wail, and see a horrible ghost approaching.
~
The ghost is almost translucent, and looks really SCARY!
~
bcefnopqr dks -700 S
15 6 -6 9d6+150 2d8+2
3000 22000
8 8 0
#15003
jim guard royal~
Jim~
Jim the Royal Guard is here on duty.
~
As all members of the Guard, Jim wears the chain mail required of
them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
ag 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
8 8 1
#15004
brian guard royal~
Brian~
Brian the Royal Guard is here, training with the Master.
~
As all members of the Guard, Brian wears the chain mail required of
them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
abg 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
8 8 1
#15005
mick guard royal~
Mick~
Mick the Royal Guard is here, training with the Master.
~
As all members of the Guard, Mick wears the chain mail required of
them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
abg 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
8 8 1
#15006
matt guard royal~
Matt~
Matt the Royal Guard is here on duty.
~
As all members of the Guard, Matt wears the chain mail required of
them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
ag 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
8 8 1
#15007
jochem guard royal~
Jochem~
Jochem the Royal Guard sits here, off duty.
~
As all members of the Guard, Jochem wears the chain mail required of
them as uniform. He seems very well trained, and moves like a fighter
who has seen more than one battle, and longs to see the next!
~
ag 0 900 S
13 7 2 3d6+150 1d8+5
400 16000
6 6 1
#15008
anne guard royal~
Anne~
Anne the Royal Guard is here on duty.
~
As all members of the Guard, Anne wears the chain mail required of
them as uniform. She seems very well trained, and moves like a fighter
who has seen more than one battle, and longs to see the next!
~
ag 0 900 S
13 7 2 3d6+150 1d8+5
400 16000
8 8 2
#15009
andrew guard royal~
Andrew~
Andrew the Royal Guard is here on duty.
~
As all members of the Guard, Andrew wears the chain mail required of
them as uniform. He seems very well trained, and moves like a fighter
who has seen more than one battle, and longs to see the next!
~
ag 0 900 S
13 7 2 3d6+150 1d8+5
400 16000
8 8 1
#15010
bertram bert guard royal~
Bertram~
Bertram the Royal Guard is here on duty.
~
As all members of the Guard, Bertram wears the chain mail required of
them as uniform. He seems very well trained, and carries his scars
with pride. This guy seems tough...
~
ag 0 900 S
15 5 1 3d6+175 1d8+7
400 21000
8 8 1
#15011
jeanette guard royal~
Jeanette~
Jeanette the Royal Guard is here on duty.
~
As all members of the Guard, Jeanette wears the chain mail required of
them as uniform. She seems very well trained, and carries her scars
with pride. This girl could be nasty if she wanted to...
~
ag 0 900 S
15 5 1 3d6+175 1d8+7
400 21000
8 8 2
#15012
peter captain guard royal~
Peter, the Captain of the Royal Guard~
Peter, the Captain of the Royal Guard, walks around inspecting.
~
As all members of the Guard, Peter wears the chain mail required of
them as uniform. Even though all the other guards seem well trained,
you realise none of them would stand a chance against this man in a
fight. He stands at least two metres tall, but still moves with an
almost feline grace. He actually radiates strength and confidence,
and you have to fight a sudden urge to come to attention as you see
him.
~
ag 0 900 S
19 1 -1 3d6+240 2d6+8
1000 35000
8 8 1
#15013
master trainingmaster~
the Training Master~
The Training Master is here, supervising.
~
Aged, but experienced, the Training Master is skilled in the use
of virtually every weapon type invented by Man.
~
abg 0 950 S
18 1 1 2d6+220 1d8+8
1000 30000
8 8 1
#15014
herald royal~
the Royal Herald~
The Royal Herald is standing here.
~
This is a young, powerfully built man, whose primary function
is to make Royal Announcements.
~
0 0 800 S
18 1 -1 3d6+220 1d8+9
500 30000
8 8 1
#15015
ergan murderer~
Ergan the Murderer~
Slumped in a corner you see Ergan, aka the Murderer of Townsbridge.
~
You remember a time almost a decade ago, when the news of the day
was how this man had slaughtered the entire population of the little
village of Townsbridge. He was imprisoned, and here he is - a shadow
of the undoubtedly great warrior he once was, but still to be reckoned
with.
~
acefhno sp -1000 S
13 8 2 3d6+155 2d8+2
0 18000
6 6 1
#15016
butler james~
James the Butler~
James the Butler is standing here, looking pompous.
~
The typical perfect butler: upper middle age, a bit bald and with
an impressive belly.
~
ag 0 500 S
8 13 3 1d6+100 1d9+2
200 3750
8 8 1
#15017
woman cleaning~
the Cleaning Woman~
There is a Cleaning Woman here, trying not be noticed.
~
Although she has a menial job, she seems to like it.
~
ag 0 800 S
1 20 9 4d6+1 1d5+0
10 100
8 8 2
#15018
cockroach roach~
the cockroach~
A large cockroach is crawling by the wall.
~
Very large indeed, and they say cockroaches are hard to kill...
~
eqr 0 -250 S
4 20 3 2d6+120 1d3+0
5 750
8 8 0
#15019
astrologer~
the Astrologer~
The Astrologer is sitting here, studying a book.
~
He is old and white-haired, with a long beard. As you see him,
you can almost believe the rumours about stars deciding Fate,
and that astrology is capable of seeing the future.
~
abelno 0 900 S
23 0 -2 1d1+30000 3d8+30
2000 80000
6 6 1
#15020
tim guard lifeguard~
Tim, the King's Lifeguard~
Tim, the King's Lifeguard, is standing here.
~
This guy looks just like his twin, Tom. There seems to be no
doubt that he is completely prepared to give his life for the
King, if necessary.
~
ab d 900 S
17 4 1 3d6+205 1d8+8
1000 28000
8 8 1
#15021
tom guard lifeguard~
Tom, the King's Lifeguard~
Tom, the King's Lifeguard, is standing here.
~
This guy looks just like his twin, Tim. There seems to be no
doubt that he is completely prepared to give his life for the
King, if necessary.
~
ab d 900 S
17 4 1 3d6+205 1d8+8
1000 28000
8 8 1
#15022
chef cook~
the Chef~
The Chef is here, shouting orders to the other cooks.
~
It seems he has been tasting his own food a bit too enthusiastically.
He is, in other words, a bit fat.
~
behlno 0 500 S
19 4 -1 2d6+1283 4d4+14
1000 40000
8 8 1
#15023
cook~
the cook~
There is a cook here, making himself busy with a pot.
~
A junior cook, eager to do the Chef's bidding.
~
bh 0 300 S
4 17 6 2d7+46 1d8+0
50 600
8 8 1
#15024
david man guard~
David~
David, a big, mean-looking man, stands here, guarding the door.
~
He really is big, and you get the feeling he wouldn't take kindly
to an attempt to get past him.
~
ab d 250 S
19 2 0 2d6+235 1d7+10
2000 35000
8 8 1
#15025
dick man guard~
Dick~
Dick, a big, mean-looking man, stands here, guarding the door.
~
He really is big, and you get the feeling he wouldn't take kindly
to an attempt to get past him.
~
ab d 250 S
19 2 0 2d6+235 1d7+10
2000 35000
8 8 1
#15026
jerry guard royal~
Jerry~
Jerry the Royal Guard is here off duty, playing dice.
~
As all members of the Guard, Jerry wears the chain mail required
of them as uniform. He seems very well trained, and moves like
an experienced fighter.
~
ag 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
5 5 1
#15027
michael guard royal~
Michael~
Michael the Royal Guard is here off duty, playing dice.
~
As all members of the Guard, Michael wears the chain mail required
of them as uniform. He seems very well trained, and moves like an
experienced fighter.
~
ag 0 800 S
11 9 2 3d6+130 1d8+4
400 11000
5 5 1
#15028
hans guard royal~
Hans~
Hans the Royal Guard is here on duty.
~
As all members of the Guard, Hans wears the chain mail required
of them as uniform. He seems very well trained, and moves like
a fighter who has seen more than one battle, and longs to see
the next!
~
ag 0 900 S
13 7 2 3d6+150 1d8+5
400 16000
8 8 1
#15029
boris guard royal~
Boris~
Boris the Royal Guard is here on duty.
~
As all members of the Guard, Boris wears the chain mail required of
them as uniform. He seems very well trained, and carries his scars
with pride. This guy seems tough...
~
ag 0 900 S
15 5 1 3d6+175 1d8+7
400 21000
8 8 1
#15030
zombie villager~
the zombie~
A zombie is shambling over some corpses here, moving quite silently.
~
It is entirely possible that this zombie was once one of the villagers
of Townsbridge who has been brought to an undead life by a fuelling
desire for revenge.
~
befnpr dfks 0 S
11 6 3 4d4+95 2d4+8
0 10000
8 8 0
#15031
skeleton villager~
the skeleton~
A skeleton is moving about with a loud clatter here, climbing over corpses.
~
It is entirely possible that this skeleton was once one of the villagers
of Townsbridge who has been brought to an undead life by a fuelling desire
for revenge.
~
befnpr dfk 0 S
10 8 3 4d4+80 2d3+6
0 8000
8 8 0
#15032
pit fiend demon~
the pit fiend~
A large demon surrounded by flames rises out of the dark pool.
~
It is a horrifying thing, this demonic creature from the depths of the
Abyss. It glares down at you through blood-red eyes, and bares its huge
white fangs and its razor-sharp talons.
~
abeflnopqr dfhk 1000 S
33 0 -10 3d60+1480 4d8+16
35000 1000000
6 8 1
$

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@@ -0,0 +1,192 @@
#18601
pitbeast pit-beast~
the pit beast~
The big, ugly pit-beast is standing here sizing you up.
~
Ick... what a disgusting creature! It is black and green and slimy
and it is drooling everywhere... looks mean too.
~
6 0 -750 S
5 17 5 4d6+42 1d5+1
100 1200
8 8 0
#18602
newbie monster~
the newbie monster~
The newbie monster stands here looking confused. Kill him! Kill him!
~
What an odd looking little beast. He looks harmless, but you never can
tell. He is only about 4 feet tall, but he pretty muscular looking...
maybe you should ask if he needs help? Nah... kill him.
~
68 0 0 S
2 19 9 2d4+16 1d4+1
250 400
8 8 1
#18603
dragon baby~
the baby dragon~
Someone's little pet dragon has gotten loose, and is sniffing about here.
~
Awwww... how cute! A little baby dragon. He's about 3 feet long and you
just want to cuddle him to death... no, you really want to kill him to tell
the truth. But, remember, even a little dragon can be a big problem.
~
0 0 100 S
4 17 6 1d4+50 1d6+1
0 1000
8 8 1
#18604
keeper guard monster~
the Newbie Guard~
The Newbie Guard is here wondering where that dragon went.
~
The Guard also had the job of taking care of the Alchemist's pet dragon,
but he doesn't seem to be doing a good job of it. He looks at you and
says, 'Have you seen that dragon? Master will have my head if I don't find
him.'
~
2 0 0 S
3 18 7 2d6+34 1d7+0
500 800
8 8 1
#18605
alchemist newbie~
the Newbie Alchemist~
The Newbie Alchemist is here trying to make something.
~
He is a funny looking, furry little dude. He looks really busy trying to
mix up a batch of something or other.
~
2 0 0 S
5 16 5 4d6+38 2d4+0
1000 1200
8 8 0
#18606
crawler creepy bug thing~
the creepy crawler~
A creepy little crawling thing is scuttling along the floor at your feet.
~
Yuck! If they'd ever clean this place maybe it wouldn't attract vermin
like this disgusting, little, six-legged, brown bug.
~
64 0 -250 S
1 20 10 1d4+8 1d4+0
0 100
8 8 0
#18607
newbie zombie~
the zombiefied newbie~
A VERY gaunt looking newbie... it looks like a zombie!
~
This guy has been lost in here too long... it is more zombie than man
now. You would feel sorry for it, but it is moving in to attack!
~
100 0 -500 S
4 17 5 1d8+46 2d4+0
300 600
8 8 0
#18608
quasit imp thing~
the quasit~
A funny little imp-like thing (a quasit perhaps?) is sneaking about here.
~
Little green, vaguely humoniod shaped creature, with a long pointed tail.
It is hard to say because before you ever get a good look at it, it darts
back into the shadows.
~
228 0 -800 S
3 19 7 1d10+30 1d4+1
0 300
8 8 1
#18609
minotaur~
the massive Minotaur~
The Great Minotaur is wondering just what you'll taste like.
~
A massive man, with the head of a bull. He looks as strong as bull too,
but not nearly as smart. Actually, now that you consider it... he looks
a heck of a lot meaner than any bull you have ever seen... and he is
coming this way!
~
1600 0 -1000 S
7 15 5 3d5+85 2d4+1
1000 3000
8 8 1
#18610
spectre ghost~
the dark spectre~
The dark spectre is lurking in the shadows.
~
The soul of a long since passed on adventurer... it lurks here waiting for
a chance to bring death to any who cross its path.
~
2122 524298 -850 S
6 16 3 3d5+62 2d4+0
0 1600
8 8 0
#18611
newbie annoying jerk~
the annoying newbie~
A newbie is here annoying the hell out of you.
~
What a jerk! He won't shut up, and he keeps making the most irritating
comments about everything. Better silence him with cold, tempered steel
MUHAHAHAHAHAHAHAHAHAHA!
~
68 0 -500 S
2 18 10 2d4+20 1d3+1
250 500
8 8 1
#18612
newbie clueless moron~
the clueless newbie~
A newbie is here looking terribly confused.
~
What a moron! Every question that is answered in the help files, he will
ask and he will probably ask 2 or 3 times too. This guy just doesn't get
it, best put him out of his misery.
~
68 0 0 S
1 20 10 1d1+19 1d3+1
50 220
8 8 1
#18613
newbie talkative~
the talkative newbie~
A newbie is here talking a lot.
~
Well, at least this gal seems pretty cool. Talks a lot, but she's a
friendly, interesting sort. Seems to have a clue what she's doing also,
unlike some others you might see.
~
64 0 100 S
3 18 8 6d5+22 1d7+1
700 600
8 8 2
#18614
newbie lost~
the lost newbie~
A newbie is here wandering about aimlessly.
~
Hmmm... looks like he has been around a while, but he wandered a little
too far from home this time. Don't think he knows quite where he is,
maybe you should help him out?
~
64 0 300 S
4 17 6 8d5+20 1d6+1
250 500
8 8 1
#18615
newbie smart~
the smart newbie~
A newbie is here, and he looks quite sure of himself.
~
Here is a guy who has it all together. Nice equipment too, must have read
the help files, Eh?
~
68 0 500 S
5 15 9 10d5+20 2d3+2
1100 1000
8 8 1
$

769
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#2500
shadow guardian~
the shadow guardian~
A shadow guardian screams a challenge and attacks.
~
It seems to be made of nothing more than darkness...
~
cfglmnopqr dfks -350 S
9 10 1 9d9+90 2d5+5
100 4000
8 8 0
#2501
adventurer~
the lost adventurer~
An emaciated adventurer is here looking lost and hopeless.
~
He looks haggard and sickly; no doubt he's been lost here for quite some time.
~
ah k 400 S
8 12 6 10d10+10 2d4+4
286 1500
6 8 1
#2502
edgar~
Edgar~
Edgar the Human Swordpupil is standing here, looking quite lost.
~
Edgar says 'pardon me, can you tell me where to buy cups?'
You see before you, one of Midgaard's finest fighting elite, the mighty
bunny slayer himself, Edgar the Horrible!
~
ch k 1000 S
1 20 10 3d9+10 1d8+1
23 100
8 8 1
#2503
diamond golem~
the diamond golem~
A huge diamond golem is standing guard here.
~
It looks quite strong.
~
beglnopqr dk 500 S
23 5 -10 23d23+230 3d6+15
985 15000
8 8 0
#2504
mage young~
the mage~
A young mage wanders about, oblivious to all.
~
He seems to be contemplating life, love and the mysteries of the universe.
Then again, he may just have a headache.
~
agh dk 450 S
10 10 -1 10d10+100 1d8+8
436 3500
8 8 1
#2505
strick bartender~
Strick the bartender~
Strick is here levitating drinks to his customers.
~
He looks rather harmless, but then again so does a sleeping dragon.
~
b dk 750 S
25 1 -6 1d1+30000 3d7+20
2000 20000
8 8 1
#2506
tatorious wizard~
Tatorious~
Tatorious the wizard is here counting his earnings.
~
Tatorious winks at you mischievously.
~
b dk 900 S
25 0 -8 1d1+30000 3d7+21
5000 24000
8 8 1
#2507
ezmerelda cook~
Ezmerelda~
Ezmerelda the cook is here stirring a large pot of something.
~
She does not look like the typical cook you would find in a kitchen,
but she certainly fits what you would expect in a tower fulls of
mages.
~
ab dk -500 S
20 6 -1 20d20+200 3d4+8
1092 31300
8 8 2
#2508
assistant mage cook~
the cook's assistant~
The cook's assistant is here assisting the cook.
~
This young man is busy adding strange ingredients to the large pot.
~
abghm dk -200 S
11 8 1 11d11+110 3d4+4
116 4600
8 8 1
#2509
prisoner~
the prisoner~
A prisoner is chained to the wall here.
~
Though his clothes are all in rags, you can see that at one time they
must have been fine garments. A metal muzzle has been fitted over the
poor wretch's mouth, whether to keep him from screaming, or to silence
his spell casting you cannot tell.
He looks quite mad, no doubt he has been mistreated horribly.
~
bgh 0 100 S
16 6 2 3d30+30 2d4+9
0 1800
8 8 1
#2510
jailor mage~
the Jailor~
The Jailor is here enjoying a comfortable nap.
~
He looks rather dirty.
~
ab dk 100 S
17 5 -3 17d17+170 3d5+10
1326 12000
4 4 1
#2511
broom~
the broom~
A straw broom is here leaning against the wall.
~
The broom screams 'Take that you lout!'
~
abefgnopqr dfk 50 S
7 10 2 7d7+70 2d4+4
0 1600
8 8 0
#2512
lesser guardian hands~
the pair of disembodied hands~
A pair of disembodied hands floats in the air here.
~
The hands twitch with anticipation of strangling someone.
~
fgpqr dfk -400 S
9 7 -5 9d9+90 2d4+5
0 3100
8 8 0
#2513
guardian greater eyes~
the pair of disembodied eyes~
A pair of disembodied eyes floats here glaring at you.
~
The eyes smoulder with hatred.
~
fgpq dfk -600 S
15 5 -9 15d15+150 3d4+8
0 9100
8 8 0
#2514
mage visitor~
the mage~
A visiting mage is here snoring away in peaceful slumber.
~
He looks quite sleepy.
~
abcgh dk 250 S
12 8 -2 12d12+120 2d4+5
726 6200
4 4 1
#2515
apprentice young~
the young apprentice magic user~
A young apprentice magic user is here doing magical studies.
~
She looks quite intent on her studies.
~
abcgh dk 400 S
7 7 2 7d6+25 2d4+5
369 2950
6 6 2
#2516
apprentice young~
the young apprentice~
A young apprentice is here mumbling words of magic to himself.
~
He looks to be oblivious to all but the spell he is memorizing.
~
abcgh dk 380 S
7 6 2 7d6+25 2d4+5
487 2750
8 8 1
#2517
apprentice young~
the young apprentice~
A young apprentice is sleeping here.
~
He seems to be dreaming.
~
abcgh dk 350 S
7 7 2 7d6+25 2d4+4
211 2650
4 4 1
#2518
apprentice young~
the young apprentice~
A young apprentice is here teasing a cornered kitten.
~
He looks like a mischievous youth.
~
abcgh dk -200 S
7 7 1 7d6+25 2d4+5
382 2300
8 8 1
#2519
kitten~
the small kitten~
A small kitten is here meowing in terror.
~
The little ball of fur looks very unhappy. Singed fur and a few minor
burns mark its mottled coat.
~
bcgh dk 500 S
1 20 1 1d1+10 1d4+1
0 11
8 8 2
#2520
student~
the student~
A student of spells is here looking quite bored.
~
The student yawns.
~
abcgh dk 350 S
8 9 1 8d8+80 2d4+6
263 3000
6 6 1
#2521
instructor teacher mage~
the instructor of magic~
The instructor screams at your interruption and attacks you.
~
He looks quite angry at your interruption.
~
abfh dk 300 S
14 6 -2 14d14+140 3d4+8
880 18500
8 8 1
#2522
student~
the student of spells~
A student of spells is here trying to master invisibility.
~
He blinks in and out of existence, trying to master the spell.
~
abcgh bdk 400 S
8 8 -2 8d8+80 2d4+6
198 2200
8 8 1
#2523
teacher mage~
the spell teacher~
A spell teacher screams at your interruption and attacks.
~
The teacher is quite fierce and rather frightening.
~
abfh dk 300 S
15 5 -4 15d15+150 3d4+9
1256 20500
8 8 1
#2524
student~
the student of spells~
A student of spells has fallen asleep at her desk here.
~
She looks to have collapsed from sheer boredom.
~
abcgh dk 400 S
9 11 -2 9d9+90 2d4+7
567 3800
4 4 2
#2525
wizard speaker mage~
the wizard~
An old wizard is here making a speech here.
~
This wizzened old man looks like he could easily pass for the oldest
living man. Of course, having heard stories about some of the magic
available to the people living here, and what toll the magic draws...
this man might be as young as you.
~
abcgh dk 400 S
18 4 -5 18d18+180 3d4+8
2468 31000
8 8 1
#2526
mage young~
the young mage~
A young mage is here learning hand to hand combat.
~
This young fellow looks quite confident in his abilities to defend
himself.
~
abcgh dk 300 S
9 11 -1 9d9+90 2d4+8
695 3800
8 8 1
#2527
mistress battle~
the battle mistress~
The battle mistress is here teaching the fine uses of a dagger.
~
She looks quite rugged. In fact, she more resembles a warrior than a magic
user.
~
abfhlq dk 200 S
17 2 -2 17d17+170 3d5+8
3211 23050
8 8 2
#2528
mage teacher~
the spell teacher~
A spell teacher is here relaxing.
~
The teacher looks to be worn out by a long day of magic working, difficult
spells, and inattentive students.
~
abg dk 200 S
15 5 1 15d15+150 3d4+4
1002 15800
5 5 1
#2529
wizard~
the aged wizard~
An aged wizard is sleeping here.
~
Dreams of magic and power are probably flowing through his head right
now, better not wake him up.
~
afgh dk 350 S
20 5 -5 20d20+200 3d4+9
1567 37500
4 8 1
#2530
scribe mage~
the scribe~
A scribe is here working on some manuscripts.
~
He appears to be copying out some spell ingredients or components right
now.
~
abcgh dk 400 S
14 6 -1 14d14+140 3d4+4
312 14850
8 8 1
#2531
scribe mage~
the scribe~
A scribe is here working diligently on some translations.
~
She is quite cute. Too bad her only interest seems to be the words of
lore she is translating.
~
abcgh dk 500 S
15 6 -1 15d15+150 2d4+10
684 16550
8 8 2
#2532
master scribe~
the Master Scribe~
The Master Scribe is here looking a little upset
~
He seems to be so old, his skin has become nothing but a giant wrinkle.
The master scribe screams 'How dare you interrupt my important work???'
~
abfgh dk 100 S
22 4 -5 22d22+220 3d5+8
5634 29500
8 8 1
#2533
assistant scribe~
the scribe's assistant~
The scribe's assistant is here folding parchments.
~
You can tell that he isn't trusted with the more important documents,
since those ones are rolled and sealed with wax.
~
abfgh dk 100 S
16 6 -2 16d16+160 3d4+6
1050 21300
8 8 1
#2534
master enchanter mage~
the Enchanter~
The Enchanter is here placing a dweomer upon well made sword.
~
The Enchanter is hard at work, concentrating on a spell which could
either destroy the weapon or make it many times more powerful than
it already is.
~
abfh dk -200 S
23 4 -5 23d23+230 3d5+6
6812 30500
8 8 1
#2535
sword dancing~
the dancing sword~
A well crafted sword lies on the work table here.
~
It looks quite sharp.
~
bfhlnopqr dk -500 S
10 1 -10 10d10+100 3d5+5
0 4000
8 8 0
#2536
alchemist~
the Mad Alchemist~
The Mad Alchemist babbles something incomprehensible and attacks.
~
He looks like he has been quaffing too many potions. His eyes dart
around wildly, and he starts to drool.
The Mad Alchemist throws back his head and cackles with insane glee!
~
abfgh dk 150 S
24 4 -4 24d24+240 3d5+10
2346 31500
8 8 1
#2537
master summoner~
the Master Summoner~
The Master Summoner is here holding gateways open to other planes.
~
The Summoner looks to be hard at work, concentrating on keeping control
over the gateway before he loses his soul to the creatures on the other
side of it.
~
abfgh dk -200 S
22 5 -2 22d22+220 3d5+6
1019 27050
8 8 1
#2538
master charmer~
the Master Charmer~
The Master Charmer utters the words, 'uuuzzldctz'.
~
The Master Charmer sizes you up, always looking for a new pet.
~
abf dk -400 S
23 4 -4 23d23+230 3d5+10
4672 31050
8 8 1
#2539
golem wooden~
the wooden golem~
A wooden golem stands a silent vigil here, guarding the stairs.
~
He looks flammable.
~
bfgmnopqr dk 100 S
16 7 -5 16d16+160 1d10+10
1000 17500
8 8 0
#2540
master spellbinder~
the Master Spellbinder~
The Master Spellbinder is here re-charging a blackened wand.
~
The Master Spellbinder snarls at you and attacks.
~
abfgh dk -500 S
23 5 -4 23d23+230 3d5+8
2315 30500
8 8 1
#2541
master maker~
the Golem Maker~
The Golem Maker is here chiseling some stone.
~
The Golem Master appears to be very meticulous about his work, to
the point of fussing over it.
~
abfh dk 300 S
21 6 -2 21d21+210 3d5+5
2678 26850
8 8 1
#2542
golem granite~
the granite golem~
A granite golem stands here waiting to do its master's bidding.
~
It looks like a statue, until you see it shamble towards you.
~
bfgmnopqr dk 300 S
20 7 -6 20d20+200 4d5+10
0 25600
8 8 0
#2543
golem bronze~
the bronze golem~
A bronze golem stands here shining in the light.
~
He looks rather dim witted.
~
bfgmnopqr dk 350 S
18 8 -3 18d18+180 4d5+5
0 22350
8 8 0
#2544
golem flesh~
the flesh golem~
A flesh golem stands guard here
~
It looks to be made of a potpourri of different body parts; some don't
even resemble anything human.
~
bfgmnopqr dk 200 S
12 9 -1 12d12+120 4d4+4
0 8520
8 8 0
#2545
golem cloth~
the cloth golem~
A cloth golem wanders around here.
~
It looks like a bunch of old rags, quite surprising it can actually walk.
~
bfgmnopqr dk 350 S
8 10 1 8d8+80 3d4+1
0 2100
8 8 0
#2546
golem adamantite~
the adamantite golem~
An adamantite golem stands here looking very dangerous.
~
It seems to be forged of dark metal. It looks strong and durable,
but somewhat un-intelligent.
~
bfgmnopqr dk 350 S
25 0 -10 25d25+250 3d7+3
10000 35650
8 8 0
#2547
golem clay~
the clay golem~
A clay golem stands guard here.
~
This large golem almost looks like it is made of dirt.
~
bfgmnopqr dk 200 S
15 5 -1 15d15+150 4d5+3
0 18320
8 8 0
#2548
master illusionist mage dragon~
the Master of Illusions~
An enormous multi-colored three-headed dragon growls at you.
~
The image of an ugly dragon flickers slightly, and where the dragon
was now stands a small harmless looking old man.
~
abcgh dk 150 S
21 6 -4 21d21+210 3d5+5
2345 26450
8 8 1
#2549
necromancer master~
the Necromancer~
The Necromancer is here raising undead servants.
~
Attired all in black, the Necromancer is tall and gangly, but still quite
an imposing figure. A dark cowl shrouds most of his face, but two blazing
embers which serve as eyes can be seen through the shadow.
The Necromancer shrieks some obscenities and orders his minions to attack.
~
abfgh dk -950 S
25 0 -8 25d25+250 3d7+7
11684 35250
8 8 1
#2550
skeleton undead~
the animated skeleton~
An animated skeleton screams silently and attacks.
~
It feels no pain, and hacks at you ruthlessly.
~
bfhnopr dk -500 S
15 5 -2 15d15+150 3d4+10
0 16500
8 8 0
#2551
undead giant~
the undead giant~
An undead giant lumbers towards you.
~
This thing seems to be the reanimated corpse of a giant, creating an
enormous zombie.
~
cfgnopr dk -500 S
18 5 -4 18d18+180 3d5+10
0 22000
8 8 0
#2552
witch hag~
the ugly witch~
An ugly witch is here scrying out secrets.
~
She has no face at all, just blank skin, rather disturbing. From about
where her mouth should be, comes a disgusting giggling sound that makes
your skin crawl with revulsion.
~
acfg dk -450 S
20 5 -2 20d20+200 3d6+5
2150 26850
8 8 2
#2553
librarian mage~
the Librarian~
The Librarian has fallen asleep at his desk here.
~
He looks like a rather peaceful old man.
~
abfgh dk 450 S
23 3 -6 23d23+230 3d6+5
1287 29500
4 8 1
#2554
apprentice~
the Master's apprentice~
The Master's apprentice leaps to halt your passage.
~
A powerful wizard in his own right, the apprentice of the master of balance
has given up his station in the mage guild hierarchy in order to serve the
Great Master in hopes of gleaning secrets one could never hope to uncover
alone.
~
abcfg dhk 0 S
24 -3 -12 24d24+240 3d6+6
6723 30750
8 8 1
#2555
cat grey familiar~
the grey cat~
A grey cat is lounging lazily here.
~
The grey cat cocks an ear towards you, sensing your scrutiny, then purrs
contentedly. It looks rather harmless, until you notice its very large
claws.
~
bg dks 0 S
15 5 -5 15d15+150 5d5+5
0 18750
8 8 2
#2556
master guildmaster grey~
the Master of Neutrality~
The Master of Neutrality is here contemplating the balance of the Universe.
~
He looks quite peaceful.
~
abcgijl dkh 0 S
30 -10 -20 30d30+300 2d5+20
15350 150000
8 8 1
#2557
apprentice black~
the black robed apprentice~
A black robed apprentice jumps from the shadows and attacks.
~
She bears a wicked looking scar down the side of her face, though once
she must have been beautiful, now the scar combined with what seems to
be a permanent scowl make her looks quite fearsome.
~
abcfg dk -750 S
20 2 -6 20d20+200 3d6+6
13876 27800
8 8 2
#2558
cat black familiar~
the black cat~
A black cat with its fur up hisses at you.
~
It looks both mean and dangerous. Petting seems to be completely out of
the question.
~
bg dks -800 S
16 5 -4 16d16+160 3d7+3
0 19950
8 8 0
#2559
master guildmaster black~
the Master of the Black Robes~
The Master of the Black Robes is here plotting vile deeds.
~
The Master glares at you.
~
abcgjkl dkh -1000 S
30 -10 -20 30d30+300 2d5+20
22100 150000
8 8 1
#2560
apprentice white~
the white robed apprentice~
A white robed apprentice screams at your desecration of goodness.
~
He looks like a fanatic.
The white robed apprentice screams 'Thou art unworthy of this honour!'
~
abcfh dk 750 S
20 2 -6 20d20+200 3d6+6
7400 27850
8 8 1
#2561
cat white familiar~
the white cat~
A white cat is here preening its fur.
~
It seems to be nothing more than a large ball of fluff with claws.
~
bg dks 800 S
15 4 -4 15d8+10 3d7+3
0 7950
8 8 0
#2562
master guildmaster white~
the Master of Goodness~
The Master of Goodness is here frowning at your intrusion.
~
He looks like a self-righteous bastard.
~
abcgikl dkh 1000 S
30 -10 -20 30d30+300 2d5+20
21900 150000
8 8 1
#2563
cat calico familiar~
the calico cat~
A large calico cat is lounging about here.
~
It looks incredibly large for a cat, no doubt a giant of its species.
A beautiful jewel encrusted collar about its neck is its only adornment.
~
bg dks 0 S
25 1 -9 25d25+250 5d5+10
0 30000
8 8 0
#2564
guildmaster grand mistress~
the Grand Mistress~
The Grand Mistress of Magic is sitting here.
~
She looks quite comfortable on her emerald throne. Amazingly young and
pretty for one of such stature in the guild, no doubt she has kept her
youthful appearance through the use of strong magics.
The Grand Mistress pets her familiar and smiles at you in confidence.
~
abcgl dkh 0 S
50 -20 -30 50d50+500 3d4+20
50000 500000
8 8 2
$

528
lib/world/mob/30.mob Normal file
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@@ -0,0 +1,528 @@
#3000
wizard~
the wizard~
A wizard walks around behind the counter, talking to himself.
~
The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
ablno d 900 S
33 2 2 1d1+30000 2d8+18
30000 160000
8 8 1
#3001
baker~
the baker~
The baker looks at you calmly, wiping flour from his face with one hand.
~
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
ablno d 900 S
33 0 -10 1d1+30000 2d8+18
100 160000
8 8 1
#3002
grocer~
the grocer~
A grocer stands at the counter, with a slightly impatient look on his face.
~
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
ablno d 900 S
33 0 -10 1d1+30000 2d8+18
30000 160000
8 8 1
#3003
weaponsmith~
the weaponsmith~
A weaponsmith is standing here.
~
He is a young weaponsmith, who still has lots to learn but he is still
eager to sell you his latest implements of carnage and destruction.
~
ablno d 900 S
33 0 -10 1d1+30000 2d8+18
30000 160000
8 8 1
#3004
armourer~
the armourer~
An armourer stands here displaying his new (and previously owned) armours.
~
An old but very strong armourer. He has made more suits of armour in his
life than you have ever seen.
~
ablno d 900 S
33 0 -10 1d1+30000 2d8+18
28500 160000
8 8 1
#3005
receptionist~
the receptionist~
A receptionist is standing behind the counter here, smiling at you.
~
You notice a tired look in her face. She looks like she isn't paid well
enough to put up with any crap from mud players with attitudes.
~
abelnop dfp 900 S
33 0 -10 1d1+30000 2d8+32
0 0
8 8 2
#3006
captain stolar~
Captain Stolar~
A retired captain stands here, selling boats.
~
This captain has eaten more sharks than you have killed peas.
~
ablno d 900 S
33 2 2 1d1+30000 2d8+12
2000 160000
8 8 1
#3007
sailor~
the sailor~
A sailor stands here, waiting to help you.
~
He looks like a strong, fit sailor.
~
blno 0 900 S
33 0 -10 1d1+30000 2d8+12
2000 160000
8 8 1
#3008
uncle juan~
Uncle Juan~
Uncle Juan is here ready to take your order.
~
He looks like he may or may not have a green card.
~
ablno 0 900 S
33 0 -10 1d1+30000 2d8+18
2000 160000
8 8 1
#3009
wally watermaster~
Wally the Watermaster~
Wally the Watermaster is standing behind the counter.
~
Wally is a bit pudgy but looks very strong. He has a glass of Midgaard
Natural Spring Water in his hand. When he notices you, he proudly
displays his fine collection of contemporary waters.
~
ablno d 800 S
33 0 -10 1d1+30000 1d8+18
1000 160000
8 8 1
#3010
postmaster post master~
the postmaster~
The head postmaster is standing here, waiting to help you with your mail.
~
The Postmaster seems like a happy old man, though a bit sluggish. He
worries about the reputation of the MMS (Midgaard Mail Service), as many
people seem to think that it is slow. Perhaps if he were to brush the
cobwebs from his uniform it would help to make a better impression.
~
ablnopr dp 1000 S
33 0 -10 1d1+30000 1d8+18
2000 0
8 8 1
#3020
guildmaster master mage~
the mages' guildmaster~
Your guildmaster is studying a spellbook while preparing to cast a spell.
~
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
abelnop dh 1000 S
34 0 -10 6d10+640 1d8+24
18794 100000
8 8 2
#3021
guildmaster master priest~
the priests' guildmaster~
Your guildmaster is prayer to your God here.
~
You are in no doubt that this guildmaster is truly close to your God; he
has a peaceful, loving look. You notice that he is surrounded by a white
aura.
~
abelnop dh 1000 S
34 0 -10 6d10+640 1d8+24
18794 100000
8 8 1
#3022
guildmaster master beggar thief~
the thieves' guildmaster~
A beggar is sitting here, could she be a guildmaster?
~
You realize that whenever your guildmaster moves, you fail to notice it -
the way of the true thief. She is to be dressed in poor clothing, having
the appearance of a beggar.
~
abelnop dh 1000 S
34 0 -10 6d10+640 1d8+34
18794 100000
8 8 2
#3023
guildmaster master~
the fighters' guildmaster~
Your guildmaster is standing here sharpening an axe.
~
This is your master. Big and strong with bulging muscles. Several scars
across his body proves that he was using arms before you were born. He
has a calm look on his face.
~
abelnop 0 1000 S
34 0 -10 6d10+740 1d8+34
18794 100000
8 8 1
#3024
sorcerer~
the sorcerer~
A sorcerer is guarding the entrance.
~
He is an experienced mage who has specialized in the field of Combat Magic.
He is here to guard the Mage's Guild and his superior knowledge of offensive
as well as defensive spells make him a deadly opponent.
~
ablnop dh 900 S
33 0 -5 6d10+990 1d8+22
2000 60000
8 8 1
#3025
knight templar~
the knight templar~
A knight templar is guarding the entrance.
~
He is a specially trained warrior belonging to the military order of the
Faith. His duty is to protect the faithful from persecution and infidel
attacks and his religious devotion combined with his superior skill makes
him a deadly opponent.
~
ablnop dh 1000 S
33 0 -5 6d10+990 1d8+22
2000 160000
8 8 1
#3026
assassin~
the assassin~
An assassin is guarding the entrance.
~
He is a thief who has specialized in killing others as effectively as
possible, using all sorts of weapons. His superior knowledge of how
and where to use them combined with his extraordinary stealth makes
him a deadly opponent.
~
ablnop dfhst 400 S
33 0 -10 6d10+990 1d8+25
2000 160000
8 8 1
#3027
knight~
the knight~
A knight is guarding the entrance.
~
He is an expert warrior who has attained knighthood through countless
chivalrous deeds. His duty is to protect the Guild of Swordsmen and his
extreme skill combined with his experience in warfare makes him a deadly
opponent.
~
ablnop dh 800 S
33 0 -8 6d10+990 1d8+40
2000 160000
8 8 1
#3040
bartender~
the bartender~
A bartender watches you calmly, while he skillfully mixes a drink.
~
A tired looking Bartender who hates trouble in his bar.
~
bno 0 900 S
24 2 2 6d10+390 1d8+12
2000 80000
8 8 1
#3041
waiter~
the waiter~
A waiter is going around from one place to another.
~
A tired looking waiter.
~
bno 0 900 S
23 2 2 6d10+390 1d8+12
2000 80000
8 8 1
#3042
waiter~
the waiter~
A man now leads a quiet, peaceful life as a waiter is standing here.
~
This man was obviously a famous sorcerer in his younger days as you
instantly recognize his face.
~
bno 0 600 S
23 1 2 6d10+390 1d8+12
2000 80000
8 8 1
#3043
waiter~
the waiter~
A waiter who seems to have reached contact with his God is standing here.
~
This waiter almost makes you feel like you should drop to your knees
and begin to worship your God. Naaah.
~
bno 0 600 S
23 1 2 6d10+390 1d8+12
2000 80000
8 8 1
#3044
waiter~
the waiter~
A waiter who knows where all his customers keep their money is standing here.
~
Hmmm... wonder where he got that coin he is playing with.
~
bno 0 600 S
23 1 2 6d10+390 1d8+12
2000 80000
8 8 1
#3045
waiter~
the waiter~
A waiter is here.
~
This guy looks like he could easily kill you while still carrying
quite a few firebreathers.
~
bno 0 600 S
23 1 2 6d10+390 1d8+12
2000 80000
8 8 1
#3046
filthy~
Filthy~
Filthy is standing here, eager to serve you a special drink.
~
Filthy looks real, ehm, dirty. He likes to keep his customers happy,
but do not mess with him or else he'll get upset.
~
belno d 600 S
33 1 -10 1d1+30000 1d8+22
2000 80000
8 8 1
#3059
keeper peacekeeper~
the Peacekeeper~
A Peacekeeper is standing here, ready to jump in at the first sign of trouble.
~
He looks very strong and wise. Looks like he doesn't answer to ANYONE.
~
aeglm d 1000 E
17 3 0 5d6+225 3d3+13
2500 30000
8 8 1
BareHandAttack: 10
E
#3060
cityguard guard~
the cityguard~
A cityguard stands here.
~
A big, strong, helpful, trustworthy guard.
~
aglm d 1000 S
10 10 1 1d12+123 1d8+5
500 9000
8 8 1
#3061
janitor~
the janitor~
A janitor is walking around, cleaning up.
~
What a tough job he has.
~
agl 0 800 S
1 20 9 2d6+10 1d5+0
34 100
8 8 1
#3062
fido dog~
the beastly fido~
A beastly fido is mucking through the garbage looking for food here.
~
The fido is a small dog that has a foul smell and pieces of rotted meat
hanging around his teeth.
~
afghq p -200 E
0 20 10 1d6+4 1d4+0
0 25
8 8 1
BareHandAttack: 4
E
#3063
mercenary~
the mercenary~
A mercenary is waiting for a job here.
~
He looks pretty mean, and you imagine he'd do anything for money.
~
bl 0 -330 S
5 15 5 2d6+60 1d6+1
87 900
8 8 1
#3064
drunk~
the drunk~
A singing, happy Drunk.
~
A drunk who seems to be too happy, and to carry too much money.
~
b 0 400 S
2 19 8 2d6+22 1d6+0
53 200
8 8 1
#3065
beggar~
the beggar~
A beggar is here, asking for a few coins.
~
The beggar looks like she is fed up with life.
~
b 0 400 S
1 20 9 2d6+10 1d5+0
0 100
8 8 2
#3066
odif yltsaeb~
the odif yltsaeb~
An odif yltsaeb is here, walking backwards.
~
The odif is a small god that has been reversed by some dog.
~
afghq p -200 E
0 20 10 1d6+4 1d4+0
0 25
8 8 1
BareHandAttack: 4
E
#3067
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate.
~
A big, strong, helpful, trustworthy guard.
~
abglm 0 1000 S
10 10 1 1d12+123 1d8+5
500 9000
8 8 1
#3068
green gelatinous blob~
the green gelatinous blob~
An oozing green gelatinous blob is here, sucking in bits of debris.
~
A horrid looking thing; it is huge, greenish, and looks like the blob.
~
aeghlnopqr d 0 E
20 0 0 1d11+325 3d6+5
1000 40000
8 8 0
BareHandAttack: 6
E
#3089
pet shop boy~
the Pet Shop Boy~
There is a Pet Shop Boy standing here cuddleing something furry in his hands.
~
As you look at him, he opens his hands to reveal a rat!
~
blno 0 1000 S
10 10 1 1d1+30000 20d4+10
500 9000
8 8 1
#3090
kitten~
the kitten~
A small loyal kitten is here.
~
The kitten looks like a cute, little, fierce fighter.
~
bco 0 0 E
1 20 9 1d6+11 1d4+0
0 100
8 8 0
BareHandAttack: 8
E
#3091
puppy~
the puppy~
A small loyal puppy is here.
~
The puppy looks like a cute, little, fierce fighter.
~
bco 0 0 E
1 20 9 1d6+13 1d4+0
0 125
8 8 0
BareHandAttack: 8
E
#3092
beagle~
the beagle~
A small, quick, loyal beagle is here.
~
The beagle looks like a fierce fighter.
~
bco 0 0 E
2 19 8 1d12+22 1d6+0
0 200
8 8 0
BareHandAttack: 4
E
#3093
rottweiler~
the rottweiler~
A large, loyal rottweiler is here.
~
The rottweiler looks like a strong, fierce fighter.
~
bco 0 0 E
3 18 7 1d12+35 1d7+0
0 800
8 8 0
BareHandAttack: 4
E
#3094
wolf~
the wolf~
A large, trained wolf is here.
~
The wolf looks like a strong, fearless fighter.
~
bco 0 0 E
4 17 6 1d12+47 1d8+0
0 1600
8 8 0
BareHandAttack: 4
E
#3095
cryogenicist cryo~
the cryogenicist~
The cryogenicist is here, playing with a canister of liquid nitrogen.
~
You notice a tired look in her face. She looks like she isn't paid well
enough to put up with any crap from mud players with attitudes.
~
ablno dfp 900 S
33 0 -10 1d1+30000 2d8+32
0 0
8 8 2
$

126
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@@ -0,0 +1,126 @@
#3100
maid~
the Maid~
The Maid is waiting for your order.
~
She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often, you think to yourself.
~
ablno d 1000 S
33 0 -10 1d1+30000 1d8+22
2000 80000
8 8 2
#3101
sexton~
the Sexton~
A Sexton is sitting here, drinking hot tea.
~
The Sexton looks like he is relaxing after another gravedigging job.
~
b 0 800 S
3 18 7 2d6+35 1d7+0
13 300
6 6 1
#3102
chief guard~
the Chief Guard~
The Chief Guard is looking very upset.
~
A very angry chief.
~
bcf d 800 S
17 3 1 1d12+210 1d8+18
0 28000
8 8 1
#3103
cityguard guard~
the upset cityguard~
A cityguard stands here, looking very upset.
~
A big, strong, angry guard.
~
bcf 0 1000 S
10 10 2 1d12+123 1d8+3
0 9000
8 8 1
#3104
secretary~
the Secretary~
A secretary is sitting at the desk, typing away on the typewriter.
~
She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today.'
The Secretary says 'Please sit down and have a seat in the meantime.'
~
b 0 900 S
12 9 2 1d12+148 2d7+1
100 13000
8 8 2
#3105
mayor~
the Mayor~
The Mayor is sitting in his huge chair, snoring loudly.
~
He is a stocky, middle-aged man with thin, grey hair.
~
ablno d 1000 S
24 0 -4 6d10+790 1d8+18
1000 130000
4 4 1
#3106
crier~
the Town Crier~
The Town Crier is here, weeping quietly.
~
He is very good at his job - completely dissolved in tears.
~
h 0 900 S
1 20 9 2d6+10 1d5+0
34 100
8 8 1
#3120
swan~
the swan~
A swan is swimming around in the pond.
~
The white swan is very elegant.
~
b 0 1000 S
1 20 9 2d6+10 1d5+0
0 100
8 8 0
#3121
duckling~
the duckling~
A duckling is swimming around in the pond.
~
The duckling is adorable, it looks most of all like a tiny furball.
~
b 0 1000 S
0 20 10 1d1+0 1d1+0
0 1
8 8 0
#3122
sparrow~
the sparrow~
A sparrow is flapping around on the ground.
~
The sparrow looks like it is enjoying life.
~
gh 0 1000 S
0 20 10 2d6+0 1d3+0
0 25
8 8 0
#3123
duck~
the duck~
A duck is here, quacking happily.
~
The duck is quite fat. It looks like it is enjoying life.
~
g 0 1000 S
1 20 10 2d6+5 1d4+0
0 75
8 8 0
$

278
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@@ -0,0 +1,278 @@
#3300
farmer~
the farmer~
A farmer walks around, looking for something to do.
~
This farmer is a resident of Stanneg by the Mountains,
and as such, is one of the most boring people on earth.
~
cgh 0 500 S
7 14 4 3d5+83 2d4+1
1000 2250
8 8 1
#3301
storekeeper~
the storekeeper~
A bored storekeeper waits for you to do something.
~
The bored storekeeper keeps a lazy eye on you as he
waits for you to buy something. Whee.
~
b 0 750 S
20 1 -40 3d5+245 3d6+6
10000 40000
8 8 1
#3302
cowgirl~
the cowgirl~
A cowgirl stand here ready to defend her horses...
~
This woman seems ready for anything you might do...
she is truly a woman to be reckoned with...
~
blm dst 750 S
20 1 -60 3d5+245 3d6+4
8000 40000
8 8 2
#3303
horse~
the horse~
A horse does horsely things here.
~
This horse looks like a nice horse. It looks at you
with soft brown eyes and you want to give it a carrot.
~
b 0 250 E
5 16 5 1d10+60 2d4+0
0 1000
8 8 1
BareHandAttack: 4
E
#3304
farmer's wife~
the farmer's wife~
A farmer's wife offers you some vegetables.
~
This woman has many different types of fruits and
vegetables for you to buy. She looks bored, though.
~
b 0 500 S
20 1 -40 3d5+245 3d6+6
10000 40000
8 8 2
#3305
aglandiir dragon~
Aglandiir~
The Dragon Prince, Aglandiir, sits here looking at you curiously.
~
Aglandiir is a prince of his kind, and he didn't get where
he is today by letting people steal from his horde!
~
beflnopqr dh 750 E
30 0 -100 1d1+1499 8d5+5
500000 1000000
8 8 1
BareHandAttack: 8
Str: 25
Int: 25
Wis: 25
Dex: 25
Con: 25
Cha: 16
E
#3306
cyclops~
the Cyclops~
A Cyclops is here, trying to judge range with no depth perception.
~
This Cyclops throws rocks real good. With one eye though,
hitting the target is another matter. He looks at you and
growls as he misses again!
~
bcflnq 0 -500 E
16 8 0 3d5+295 2d8+2
10000 24000
8 8 1
BareHandAttack: 13
E
#3307
salle woman~
Salle~
A woman ignores you completely, so intent is she upon her sword.
~
She is a stunning woman, all hair and eyes, it seems.
Her clothing is of the same tawny brown of her skin and
hair. Her blue eyes look at you appraisingly, seemingly
to show great intelligence. Her mouth twitches into a
sneer...
~
bm 0 -600 S
15 6 -30 3d5+200 2d6+6
6500 24000
8 8 2
#3308
duwick man~
Duwick~
A truly immense man laughs at you, and draws his knife!
~
This has to be one of the biggest men you've ever seen. He is
a full seven feet toe to head, and weighs a good three hundred
pounds -- mostly on his biceps and pectorals it appears. An
ornate scabbard slaps by his side, with the pommel of a silvered
dagger sticking out... a tiny weapon for such a large man!
~
bm 0 -900 S
22 0 -70 3d5+400 3d6+10
15000 70000
8 8 1
#3309
receptionist~
the Receptionist~
A receptionist offers you a room.
~
He looks like a retired farmer now making an honest living in an inn.
More power to him!
~
b 0 400 S
12 9 -30 3d5+140 2d7+1
8000 8000
8 8 1
#3310
innkeeper~
the innkeeper~
An aged innkeeper greets you as you enter.
~
He is old and greying, but seems to have been able to
keep his mental faculties through the years. A large
woolen sweater is wrapped about him for warmth. His
blue eyes dance with amusement as he notices your weapons,
but he doesn't seem too terribly startled.
~
b 0 750 S
10 11 20 3d5+120 2d6+1
2000 9000
8 8 1
#3311
hunter~
the hunter~
A hunter walks through the town streets on his own time.
~
He looks mean, as if the very personality of the mountains
had infected him with hardness. His stride is purposeful,
his face weathered, his eyes cold and dark. Others are
standing out of his way as he walks on by.
~
cgm 0 500 S
11 10 -20 3d5+133 2d6+2
1200 11000
8 8 1
#3312
waiter~
a waiter~
A waiter rushes by, intent on his business.
~
He looks harried from the way he hastily takes orders and
rushes in the back to get food, and to the bar for drinks.
He doesn't even spare you a glance as he passes by.
~
b 0 0 S
5 16 70 3d5+60 2d4+0
500 850
8 8 1
#3313
waitress~
a waitress~
A waitress rushes by, intent on her business.
~
She looks harried from the way she hastily takes orders and rushes
in the back to get food, and to the bar for drinks. She doesn't
even spare you a glance as she passes by.
~
b 0 0 S
5 16 70 3d5+60 2d4+0
500 850
8 8 2
#3314
bartender~
a bartender~
A bartender washes a glass idly here.
~
He nods, smiles, and asks you what you would like to drink.
As you decide, he slowly polishes a glass with an old bar
rag. The glass is completely clean, but he polishes it anyway.
Go figure.
~
b 0 200 S
15 6 10 3d5+180 2d8+2
10000 21000
8 8 1
#3315
bandit~
the bandit~
A bandit springs into action upon seeing you.
~
Whew! Has this guy ever seen a bath? His face, hands, arms...
nearly every bit of him is covered with grime, dust, dirt and
decay. His sword is polished and cleaned though...
~
chjk 0 -500 S
16 5 -20 3d5+195 2d8+3
1000 25000
8 8 1
#3316
bandit guard~
the bandit guard~
A bandit guard stands at attention here.
~
He may be a bandit, but he's no slacker. You wonder
who would be able to keep these bandits in line enough
to pull a good guard duty...
(boy is this guy DIRTY!!!)
~
bjk 0 -500 S
18 3 -30 3d5+220 3d6+2
2400 32000
8 8 1
#3317
miner worker slave~
the slave~
A slave here is mining out a new passageway.
~
The slave looks up at you with pleading eyes. He
wants his freedom. The chains around his ankles are
tight, and you wonder if you should set him free, and
if you even can.
~
bh 0 1000 S
6 15 100 3d5+70 1d8+1
0 1500
8 8 1
#3318
farmer~
the farmer~
A farmer walks around, looking for something to do.
~
This farmer is a resident of Stanneg by the Mountains,
and as such, is one of the most boring people on earth.
~
bcgh 0 500 S
7 14 4 3d5+83 2d4+1
1000 2250
8 8 1
#3319
hunter~
the hunter~
A hunter walks through the town streets on his own time.
~
He looks mean, as if the very personality of the mountains
had infected him with hardness. His stride is purposeful,
his face weathered, his eyes cold and dark. Others are
standing out of his way as he walks on by.
~
bcgm 0 500 S
11 10 -20 3d5+133 2d6+2
1200 11000
8 8 1
$

98
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@@ -0,0 +1,98 @@
#3500
wyvern~
the wyvern~
A monstrous wyvern slowly circles just above your head.
~
This huge winged creature looks really menacing as it circles only inches
above your head, flapping its wings and squawking very loudly.
~
bgjq 0 -700 S
8 13 3 2d10+90 2d6+1
0 3575
8 8 0
#3501
goblin mountain~
the goblin~
A mountain goblin is wandering around mumbling to himself...
~
You see before you a small and twisted creature with knotted muscles and
disgustingly green skin. Doesn't look like the type you'd invite to dinner.
~
fglm k -250 S
4 17 6 1d1+55 1d8+0
50 600
8 8 1
#3502
goblin lieutenant~
the goblin lieutenant~
A goblin lieutenant stands here, attempting to get his men in order.
~
The goblin lieutenant is rather angry, and looking for one of his men to
beat up upon, but maybe you will do just fine...
~
gjlm dk -600 S
7 15 3 1d12+100 2d5+1
300 2000
8 8 1
#3503
goblin leader~
the goblin leader~
The goblin leader surveys the room.
~
The leader doesn't look too happy that you have found him here. He grabs
for his shortsword and lunges for your neck.
~
bcjlm dk -900 S
9 10 1 1d12+120 2d5+3
1000 8000
8 8 1
#3504
boy small~
the small boy~
A small boy sits here, licking his wounds.
~
The poor boy has numerous cuts and scratches, but appears to be all right.
He is apparently the only survivor of the ambush.
~
bh 0 500 S
4 17 6 1d12+47 1d8+0
0 600
5 5 1
#3505
innkeeper~
the Innkeeper~
The Innkeeper stands here, cleaning glasses.
~
The Innkeeper now spends most of his days waiting for customers, while the
nights are spent watching out for goblins. His inn is no longer the happy
place that is used to be in days past.
~
bglm 0 400 S
10 8 1 1d12+200 2d8+1
1500 7000
8 8 1
#3506
bard~
the bard~
A sullen bard is here, drinking away his problems.
~
You can smell the alcohol on his breath from across the room. This poor
bard has been sitting here quite a while, drinking himself into oblivion.
~
bglm d 600 S
8 13 3 1d12+110 2d6+0
1500 3750
6 6 1
#3507
horseman dark~
the dark horseman~
A dark horseman is here, mounted on his black steed.
~
The man is obviously an outlaw, and has no qualms about slashing you into
little bits.
~
ghm sp -900 S
8 12 4 1d12+97 1d5+7
1000 4000
8 8 1
$

149
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@@ -0,0 +1,149 @@
#3600
black pawn~
the Pawn of the Black Court~
You see a pawn standing here waiting for orders.
~
The Black Pawn looks quite like a small knight without his powerful steed.
His armor is shiny and black. He stands ready to give his life for the
Crown.
~
bcgh d -400 S
6 2 5 5d4+50 2d4+2
500 1000
8 8 1
#3601
white pawn~
the Pawn of the White Court~
You see a pawn standing here waiting for orders.
~
The White Pawn looks quite like a small knight without his powerful steed.
His armor is spotless and white. He stands ready to give his life for the
Crown.
~
bcgh d 400 S
6 2 5 5d4+50 2d4+2
500 1000
8 8 1
#3602
black rook castle~
the Black Rook~
In the corner you see a large, black, stone castle on wheels.
~
The Black Rook is a very large man-made tomb on wheels. Just
from the looks of it, it will probably be YOUR tomb.
~
bpqr d -600 S
27 11 1 2d6+500 3d8+5
5000 85000
8 8 0
#3603
white rook castle~
the White Rook~
In the corner you see a large, white, stone castle on wheels.
~
The White Rook is a very large man-made tomb on wheels. Just
from the looks of it, it will probably be YOUR tomb.
~
bpqr d 600 S
27 11 1 2d6+500 3d8+5
5000 85000
8 8 0
#3604
black knight~
the Black Knight~
Here stands a magnificent knight of the dark realm.
~
The Black Knight is here, riding his ebony black war horse. His eyes
flash behind his visor in vengence.
~
bf d -400 S
18 8 0 4d8+350 2d8+1
3000 22500
8 8 0
#3605
white knight~
the White Knight~
Here stands a magnificent knight of the light realm.
~
The White Knight is here, riding his ivory white war horse. His eyes
gleam behind his visor in joy.
~
bf d 400 S
18 8 0 4d8+350 2d8+1
3000 22500
8 8 0
#3606
black bishop priest~
the Black Bishop~
A dark priest stands here.
~
The Black Bishop seems willing to help you straight into your grave so
he can bless you properly.
~
b d -500 S
24 11 1 2d5+350 3d6+13
4000 43500
8 8 0
#3607
white bishop priest~
the White Bishop~
A light priest stands here.
~
The White Bishop seems willing to help you in any possible so that he can
attain a higher spirituality.
~
b d 500 S
24 11 1 2d5+350 3d6+13
4000 43500
8 8 0
#3608
black queen~
the Black Queen~
The Black Queen stands here.
~
The Black Queen is a strikingly beautiful woman with pale skin and a
mass of dark hair that crowns her head like a black cloud. If looks
could kill, you would already be dead.
~
bcfl dh -750 S
32 11 -3 5d10+900 4d6+13
10000 200000
8 8 0
#3609
white queen~
the White Queen~
The White Queen stands here.
~
The White Queen is a stunningly beautiful woman with dark skin and a mass
of light hair that frames her head like the sun. This is surely love at
first sight for you.
~
bcfl dh 750 S
32 11 -3 5d10+900 4d6+13
10000 200000
8 8 0
#3610
black king~
the Black King~
The Black King stands here.
~
The Black King is a menacing figure. You can easily understand why he
is the king and you are not.
~
bcefl dh -999 S
36 14 -6 10d10+2000 5d8+20
20000 300000
8 8 0
#3611
white king~
the White King~
The White King stands here.
~
The White King is a stately figure. You can easily understand why he
is the king and you are not.
~
bcefl dh 999 S
36 14 -6 10d10+2000 5d8+20
20000 300000
8 8 0
$

257
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@@ -0,0 +1,257 @@
#4000
snake large~
the snake~
A large dreadful snake is at your feet, hissing at you.
~
It looks hungry.
~
abf dk -200 S
11 7 4 5d10+50 3d6+0
0 12000
8 8 0
#4001
snake green~
the green snake~
A small green snake is here, and it doesn't look too friendly...
~
It looks harmless.
~
ab 0 -100 S
7 12 4 3d10+30 2d6+1
0 2500
8 8 0
#4002
centipede~
the centipede~
A small centipede is here, making its way across the floor.
~
It looks completely harmless.
~
b 0 100 S
3 20 6 2d10+20 1d6+0
0 400
8 8 0
#4003
kobold~
the kobold~
An ugly kobold is here, searching for dinner.
~
It looks ugly.
~
cg k -100 S
4 16 5 2d10+40 1d8+1
50 800
8 8 0
#4004
orc~
the orc~
The orc walks around, looking for someone to kill.
~
You notice an evil look in its eyes...
~
cfg k -400 S
5 15 5 2d10+60 2d4+0
100 900
8 8 0
#4005
orc large~
the orc~
A large orc is here, looking really mean.
~
He looks dreadful.
~
cg k -500 S
7 11 2 3d20+75 2d6+2
200 3000
8 8 1
#4050
warrior~
the warrior~
A tall warrior is here. He has more scars than anyone you have ever seen.
~
He seems to be a strong, brainless fighter.
~
bcfg k -300 S
12 8 4 10d10+50 2d8+1
1000 12000
8 8 1
#4051
warrior~
the warrior~
A tall warrior is here.
~
He seems to know his way with weapons.
~
cfg k -400 S
7 13 5 3d10+80 2d5+0
200 2500
8 8 1
#4052
hobgoblin~
the hobgoblin~
A small hobgoblin stands here.
~
The hobgoblin looks quite lost.
~
cg k -300 S
6 12 6 3d8+70 2d4+0
100 1500
8 8 1
#4053
snake~
the snake~
A brown snake watches you.
~
The snake looks quite mean.
~
abf k -600 S
10 10 4 4d10+60 3d5+1
0 12000
8 8 0
#4054
centipede~
the centipede~
A white centipede is here.
~
The centipede doesn't really seem to notice you.
~
b 0 -100 S
5 17 5 1d10+50 1d7+0
0 1000
8 8 0
#4055
hobgoblin~
the hobgoblin~
A large hobgoblin is here.
~
The hobgoblin looks quite dangerous.
~
cg k -500 S
10 8 2 1d16+120 2d6+3
300 10000
8 8 1
#4056
orc~
the orc~
An orc is here, looking for something (or perhaps someone?) to eat.
~
Well, he doesn't seem to be friendly.
~
cfg k -800 S
8 13 2 3d10+100 2d5+2
150 4000
8 8 1
#4057
lion mountain~
the mountain lion~
A mountain lion is here, growling at you viciously.
~
The lion looks very nasty with huge claws and big teeth.
~
fg k -100 S
5 16 5 1d10+60 2d4+0
0 900
8 8 1
#4058
giant hill~
the hill giant~
A hill giant is here, tossing some rocks around.
~
The hill giant looks like he's about 9 feet tall. By his actions you
quickly come to the conclusion that he isn't very intelligent.
~
gq k 0 S
13 8 2 1d10+160 2d10+0
1000 16500
8 8 1
#4100
mage~
the mage~
A small intelligent looking mage is standing here.
~
His IQ makes almost any normal person look stupid...
It looks like he knows his way with magic.
~
abcf dk -100 S
13 10 2 3d20+100 2d6+0
2500 21000
8 8 1
#4101
troll~
the troll~
A large mean-looking troll is here.
~
Well, it looks dangerous!
~
bcf k -800 S
12 8 1 2d10+100 2d7+1
500 13000
8 8 1
#4102
snake~
the snake~
A large green snake is here, looks like a guardian for an evil force.
~
You see a evil creature.
~
abcf k -700 S
10 8 5 6d10+50 3d5+2
0 9000
8 8 1
#4103
thief~
the thief~
A thief is here, all dressed in black.
~
He seems to be counting a handful of coins. Maybe you ought to count YOUR
gold too...
~
acg dkst -400 S
8 13 3 1d10+100 2d5+2
100 4000
8 8 1
#4104
orc ugly~
the orc~
A ugly orc is standing here.
~
It is quite disgusting to look at.
~
cfgh dkp -200 S
7 14 4 1d5+90 2d4+1
200 2250
8 8 1
#4105
centipede~
the centipede~
A small harmless centipede is here.
~
Well it doesn't seem to pay any attention to you.
~
b 0 300 S
6 15 4 3d10+50 1d8+1
0 1500
8 8 0
#4106
warrior~
the warrior~
A human warrior is here. He has a evil grin in his face.
~
He doesn't look friendly at all...
~
cfg k -300 S
9 10 3 3d10+100 2d6+2
500 9000
8 8 1
#4107
kobold~
the kobold~
A green kobold is here.
~
It looks slimy..
~
cfg k -100 S
7 14 4 4d10+25 1d9+1
20 3000
8 8 1
$

198
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@@ -0,0 +1,198 @@
#5000
dervish raggity~
the dervish~
A raggity dervish walks on aimlessly.
~
Dressed in loose fitting rags, this man looks like he could use some rest.
~
cgh st 900 S
5 15 5 1d10+60 2d4+0
70 1000
8 8 1
#5001
dervish large~
the dervish~
A large dervish watches for signs of trouble.
~
Dressed in loose fitting rags, this man looks like he could use LOTS of
rest.
~
fg st 650 S
8 12 3 2d6+100 2d6+1
150 7000
8 8 1
#5002
snake coral~
the coral snake~
A brightly colored snake slithers along the sands.
~
This relatively harmless snake has bright alternating bands of red, yellow
and black.
~
g 0 -10 S
4 17 4 1d6+40 1d9+0
0 600
8 8 0
#5003
scorpion small~
the small scorpion~
A small, red scorpion scuttles away at your approach.
~
The little tail is mighty dangerous for such a small creature.
~
g 0 -50 S
3 17 1 1d6+40 1d8+0
0 500
8 8 0
#5004
worm giant purple~
the sand worm~
A giant, purple sand worm thrusts up out of the sand and attacks!
~
He's big, mean, and purple. Watch out!
~
abeflpr dfk -300 S
21 0 3 2d10+320 3d7+14
2540 65000
8 8 0
#5005
dragon brass~
the brass dragon~
A very large brass dragon steps out of the darkness and says 'Hello.'
~
Then adds to it, 'Prepare to die, have a nice day!'
~
abefq dhkp 950 S
20 1 0 2d6+500 3d6+4
1500 45000
8 8 2
#5006
nomad leader~
the nomad leader~
The nomad leader sits silently in prayer.
~
He is clad in silk robes lined with gold thread. At his side is a large,
engraved cutlass. He has an especially haughty air about him.
~
bhl d 950 S
14 7 0 2d6+170 2d8+5
1000 18000
6 6 1
#5007
nomad commander~
the nomad commander~
The nomad commander stands here staring at you suspiciously.
~
This is the nomad leader's second in command. His clothes are richly woven
of silk and gold thread. A nasty cutlass hangs at his side.
~
bhl 0 900 S
12 8 1 2d6+135 2d5+3
600 14000
8 8 1
#5008
nomad warrior~
the nomad warrior~
A proud nomad warrior stands here.
~
This warrior is dressed in typical nomad clothing and looks quite mean.
~
b 0 700 S
10 11 2 1d6+105 2d6+1
300 7000
8 8 1
#5009
slave young~
the slave~
A young slave sits here staring at you with pleading eyes.
~
She looks quite thin and weak.
~
bh 0 1000 S
3 18 9 1d4+25 1d5+0
0 300
5 5 2
#5010
dracolich lich~
the dracolich~
A pile of bones rises up to form a skeletal dracolich.
~
The dracolich is now only bone with pieces of flesh hanging from it.
Obviously it no longer fears death.
~
abeflnopq bdfhkp -1000 S
24 0 -6 1d12+520 3d5+35
75000 125000
8 8 0
#5011
drider~
the drider~
The drider looks at you viciously while it draws its sword.
~
This half-spider, half-drow creature is a formidable opponent.
~
fg dkp -1000 S
8 12 2 1d6+95 2d6+2
200 4000
8 8 0
#5012
duergar dark dwarf~
the dark dwarf~
A duergar is here mining precious stones with his pick.
~
The duergar could probably crush your head as easily as he does those
rocks.
~
fg dkp -850 S
5 16 3 1d11+60 2d5+1
170 1250
8 8 1
#5013
myconoid~
the myconoid~
A myconoid lumbers along peacefully.
~
The myconoid looks something like a giant mushroom (and probably has the
same effect).
~
gh dk 850 S
6 15 4 1d12+68 2d7+0
50 600
8 8 1
#5014
myconoid shaman~
the myconoid shaman~
A rather large myconoid stands here chanting in a strange tongue.
~
The shaman shoots spores into the air.
~
acil dhk 950 S
14 7 1 1d12+173 2d7+2
2500 18000
8 8 1
#5015
dustdigger oasis~
the dustdigger~
A small oasis invites you to dive in.
~
Looking a little closer at this oasis, you begin to wonder why
it seems to be moving about...
~
bcfqr 0 -200 S
7 10 1 1d6+85 3d4+0
450 2250
8 8 0
#5017
camel~
the camel~
A very dangerous creature, a camel, snorts at you.
~
It is advisable not to mess with this creature. After all, you
have heard many a horror story about experiences with camels.
Bad experiences.
~
bfq 0 -351 S
5 12 6 1d6+60 2d4+3
270 900
8 8 0
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#5100
goblin slave~
the goblin slave~
A goblin slave lies here asleep.
~
The defenseless goblin begs for mercy.
~
bh 0 350 S
1 20 9 1d11+11 1d5+0
0 100
4 4 1
#5101
drow commoner~
the Drow commoner~
A drow commoner is here, walking around on guard duty.
~
I doubt he is the type to give directions.
~
fglm dk -1000 S
10 12 0 1d10+130 13d1+3
300 10750
8 8 1
#5102
drow noble warrior~
the drow warrior~
A drow warrior stands here guarding his home.
~
He looks kind of annoyed!
~
bflm dk -1000 S
12 9 0 1d5+160 14d1+7
1000 15000
8 8 1
#5103
drow noble mage~
the drow mage~
A drow mage is here protecting his home.
~
The mage prepares to cast a spell... at you!!
~
abflm dk -1000 S
15 8 2 1d12+190 8d2+2
2000 21000
8 8 1
#5104
drow priestess~
the drow priestess~
A drow priestess is here shouting orders.
~
I wouldn't want go get on her bad side!
~
abflm dk -1000 S
17 5 0 1d11+205 14d1+4
4000 28000
8 8 2
#5105
drow master~
the drow master~
A drow master stares at you angrily.
~
The drow master is ALWAYS ready for a fight.
~
bflm dk -1000 S
21 0 0 1d12+248 18d1+4
10000 60000
8 8 1
#5106
drow weaponsmaster~
the weaponsmaster~
A drow weaponsmaster is here shadow boxing.
~
He definitely know his way around in combat.
~
bflm dkp -1000 S
23 0 -2 1d25+405 12d2+4
15000 80000
8 8 1
#5107
drow matron mother~
the Matron Mother~
The Matron Mother of the house is standing here.
~
She looks really and truly annoyed that you have found your way here.
~
abfl dhkp -1000 S
24 0 -3 1d50+450 15d2+4
30000 130000
8 8 2
#5108
drow matron mother~
the Matron Mother~
The Matron Mother of the first house is waiting for you.
~
She looks like she is about to rip your head of and eat it.
~
abfl dhkp -1000 S
25 0 -4 5d10+350 12d2+24
40000 150000
8 8 2
#5109
drider~
the drider~
The drider looks at you viciously while it draws its sword.
~
This half-spider, half-drow creature is a formidable opponent.
~
fgno dkp -1000 S
8 12 2 1d6+195 2d6+2
200 4000
8 8 0
#5110
drider~
the drider~
The drider looks at you viciously while it draws its sword.
~
This half-spider, half-drow creature is a formidable opponent.
~
bfgno dhkp -1000 S
11 10 0 1d6+295 3d6+8
0 7000
8 8 0
#5111
yochlol~
the yochlol~
A yochlol forms out of a swirling mist...
~
The yochlol is not in a good mood.
~
beflnoqr dfhkp -1000 S
23 0 -6 25d2+450 15d2+30
60000 80000
8 8 2
$

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#5200
beholder~
the mighty beholder~
You meet a beholder's deadly gaze!
~
It has a large central eye that projects an anti-magic ray and ten
eyestalks atop the round body which can do anything from charm you
to disintegrate you. Beholders are not known for their personality.
~
abflnoq dhkp -870 S
25 6 0 1d14+450 6d9+5
28560 134000
8 8 0
#5201
lamia beast~
the lamia~
A strange lamia stands here waiting for her next meal.
~
This is a creature with the upper torso of a beautiful woman, but the lower
body of a four-legged beast. She licks her lips as she looks at you greedily.
~
acgj 0 -1000 S
12 12 3 1d10+120 2d5+1
1500 10500
8 8 2
#5202
mimic chest~
the mimic~
A strong chest lies in one corner of the room.
~
A strong, wooden chest bound with iron straps and a heavy padlock on the
front.
~
bqr 0 10 S
11 10 1 1d20+130 2d7+0
0 13000
8 8 0
#5203
mimic boulder skeleton skeletons~
the mimic~
Two skeletons lie crushed under a large boulder.
~
This large boulder seems to have been dropped here at some point, since
there aren't any boulders native to this area. The two skeletons beneath
it are simply that, bones... no rags or anything else appears to be
attached to them.
~
bqr 0 -10 S
14 7 1 3d15+150 3d5+1
0 20000
8 8 0
#5204
mimic floor~
the mimic~
The stone floor of this house has been ripped apart.
~
What a mess, you wonder to yourself what could have caused this rampant
destruction.
~
bqr 0 -140 S
11 11 3 2d6+110 2d6+0
0 10500
8 8 0
#5205
mimic pottery shards~
the mimic~
Some broken shards of pottery lie strewn about the floor.
~
The pottery shards appear to have been part of a large vase at one point,
probably before the city fell.
~
bqr 0 200 S
11 14 0 1d8+100 2d5+3
0 9800
8 8 0
#5206
mimic planks wooden~
the mimic~
A few wooden planks lie stacked on a low shelf.
~
The fact that these planks still rest on this shelf leads you to believe
that someone has been here before you...
~
bqr 0 0 S
11 9 0 1d12+110 4d3+1
0 12000
8 8 0
#5207
lizard horned~
the horned lizard~
A small horned lizard flicks his tongue and slithers away.
~
A cute little lizard -- that is, if you like reptiles!
~
h 0 300 S
3 17 4 1d14+30 2d4+0
0 500
8 8 0
#5208
golem stone~
the stone golem~
In the corner you see a large, stone golem faithfully standing watch.
~
It is a big chunk of rock that has been magically formed into a giant stone
creature. He stands here still guarding the city.
~
bilnopqr dfk 800 S
25 0 -5 6d6+500 4d7+3
4250 145000
8 8 0
#5209
lamia beast~
the lamia~
A strange lamia stands here waiting for her next meal.
~
This is a creature with the upper torso of a beautiful woman, but the lower
body of a four-legged beast. She licks her lips as she looks at you greedily.
~
abfg f -500 S
9 10 3 1d12+120 1d4+5
1500 7000
8 8 2
$

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#5300
asp snake~
the horrible asp~
A small, poisonous asp slithers over your feet.
~
The asp is a small, smooth-scaled snake the color of worn pottery.
The poison bite of this snake has felled many a mighty pharoah.
~
afg 0 0 S
5 14 8 5d5+50 1d6+1
10 1000
8 8 0
#5301
cobra snake~
the hooded cobra snake~
A cobra snake rears up and opens its fearsome hood.
~
The cobra snake waves back and forth before you, its hood displaying brilliant
colors designed to serve notice to its prey that it is about to strike.
~
afg 0 0 S
7 13 7 7d7+70 2d4+2
25 2000
8 8 0
#5302
mongoose~
the wily little mongoose~
A small mongoose slinks along the ground, hunting snakes.
~
The mongoose is a wily rodent, a quick hunter of nasty poisonous snakes.
She sniffs you and appears to be looking for food in your hand.
~
fg k 10 S
11 10 6 11d11+110 3d5+3
100 10000
8 8 2
#5303
pyramid watcher~
the pyramid watcher~
The pyramid watcher protects the tombs from intruders.
~
The pyramid watcher has made a pledge to destroy any would-be looters of
the tombs of the pharoahs. He is clad from head to foot in utilitarian
sand-colored clothing.
~
bem p 250 S
8 12 5 8d8+80 2d6+2
200 3750
8 8 1
#5304
thief tomb~
the tomb thief~
A sneaky tomb thief moves about in search of treasure.
~
The thief brushes against you briefly, then slinks back into the shadows.
~
agh pst -250 S
10 10 5 10d10+100 2d6+3
500 9000
8 8 1
#5305
ali baba thief~
Ali Baba~
Ali Baba is here, hunting for the pharoah's tomb.
~
You see a tall, full-bearded man with a mischevious glint in his eye. Ali Baba
has made his life from stealing things from others, including many items stolen
recently from under the nose of the hapless guardians of this pyramid. Someday
he might get caught, but not today...
~
acegl ps -300 S
18 2 0 18d18+180 3d8+2
1000 30000
8 8 1
#5306
magic carpet~
the magic carpet~
A small woven carpet lies under your feet.
~
The carpet is simply beautiful, made from intricately woven silken material.
It seems to rise up at the touch of your feet. Wait, it is rising, a few feet
above the ground! In fact, it seems to be ALIVE!
~
belnopqr dkp 500 S
9 11 7 9d9+90 2d5+2
250 6000
8 8 0
#5307
mummy corpse~
the mummy~
A mummy reaches for you, disturbed by your presence.
~
You only see the disfigured, rotting features of decaying human flesh,
animated by the distempered spirit of a long-deceased person.
~
fgnopr dfkp -600 S
12 8 4 12d12+120 1d6+6
750 15000
8 8 0
#5308
sand man sandman~
the sandman~
A sandman rises up from the desert floor.
~
The sandman is exactly that -- some sort of strange being formed from the sands
of the desert floor. It seems quite large and strong and at home in the heat
and sandy winds.
~
efglnopr dkp 0 S
14 6 2 14d14+140 2d7+4
1500 18000
8 8 1
#5309
efreeti efreet~
the efreeti~
The efreeti stands here, sheathed in a column of fire.
~
The efreeti is a mighty being formed from living fire. He gazes down at
you with disdain and scorn, arms folded across his mighty chest.
~
abeflnopqr dkp -600 S
20 0 -1 20d20+200 4d6+4
11000 40000
8 8 1
#5310
caryatid column~
the caryatid~
A sandstone column stands here, carved into a feminine figure.
~
The column has been carved into a set of four shapely women, each facing
outward into the room. The sandstone of the caryatid is smooth with age,
but you can still make out a deadly stone sword in the hands of each figure.
~
belmnopqr kp 0 S
24 -4 -3 24d24+240 4d6+8
35000 100000
8 8 2
#5311
djinn genie~
the djinn~
The djinn issues forth from the confines of a small lamp.
~
The djinn is a mighty being formed from the air itself and frequently
imprisoned in a small lamp, used to do the bidding of those who find him.
He smiles down at you congenially, arms folded across his blue-tinged
skin, and strokes his goatee.
~
abelnopqr dkp 600 S
28 -8 -6 28d28+280 6d6+12
60000 310000
8 8 1
#5312
hieracosphinx sphinx~
the hieracosphinx~
A hieracosphinx looks at you cunningly.
~
The hieracosphinx are cunning, small, but nasty creatures, having the heads
of birds, mighty wingspans, and a full set of four paws to rend their victims
to pieces. They tend to be quite jealous of the sharper wits of their older
cousins.
~
efglnoq kkp -200 S
15 5 3 15d15+150 1d10+5
7500 21000
8 8 0
#5313
gynosphinx sphinx~
the gynosphinx~
A gynosphinx sits here, befuddled by a riddle.
~
The gynosphinx is a crafty but gentle creature, having the body of a
beautiful dark-skinned woman from the waist up, a feathery set of wings
and the hind legs of a mighty cat. Right now she is confused, having
just heard a puzzling riddle from a cousin criosphinx.
~
abelnoq dkp 100 S
19 1 0 19d19+190 2d10+10
10000 35000
8 8 2
#5314
criosphinx sphinx~
the criosphinx~
A criosphinx calmly watches you.
~
The criosphinx is a calm and friendly creature, having the head of a ram atop
the body of a well-furred feline with eagle-like wings. He delights in riddles,
and in poking occasional fun at his easily confused lesser cousins.
~
abelnoq dkp 300 S
23 -3 -2 23d23+230 3d10+15
25000 80000
8 8 1
#5315
androsphinx sphinx~
the androsphinx~
A mighty androsphinx tosses its lion-like mane.
~
The mighty androsphinx is a huge creature, with the body of a lion whose
face is quite man-like, perhaps even handsome, and a massive pair of feathered
wings. Tales are told of pharoahs that were rendered permanently deaf by the
mighty roar of this sphinx.
~
abelnoq dkp 400 S
27 -7 -6 27d27+270 4d10+20
50000 200000
8 8 0
#5316
great sphinx~
the great sphinx~
A mighty sphinx rests here in the sand, dormant now for centuries.
~
The great sphinx towers tens of feet above you, resting here in a state of
dormancy. It has become almost indistinguishable from the sand that surrounds
it, although you can still make out the features of the handsome face that once
advised many rulers.
~
abelnopqr dhkp 500 S
41 -21 -20 41d41+410 5d10+25
125000 1500000
8 8 0
#5317
ramses mummy~
Ramses the Damned~
You have awakened the mighty servant to the pharoahs, Ramses.
~
As your light spills over his face and body, you can see his features
begin to fill out, swell, and harden, until an apparently healthy man
stands before you, clad only in the raiments he was left in when he last
slept. His hair is a soft black, his skin a deep chocolate, and his
tall frame is totally still, his chest not even moving to breathe.
~
abelnopr dhkp 150 S
38 -18 -18 38d38+380 8d5+40
88000 1000000
8 8 1
$

1047
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#6000
john lumberjack~
John the Lumberjack~
John the Lumberjack is here, looking for some trees to chop down.
~
He is six feet tall and looks quite strong, muscles bulging under his heavy,
chequered shirt. His features are worn with hard work and his expression is
one of a peaceful man leading a simple life.
~
cglm f 370 S
5 15 6 1d12+60 1d4+3
100 1050
8 8 1
#6001
rabbit small~
the rabbit~
A small rabbit is foraging in the bushes here.
~
It is a small, furry creature with long ears and big feet.
~
g 0 0 S
0 20 6 1d4+1 1d4+0
0 60
8 8 0
#6002
bear brown~
the brown bear~
A big, brown, angry-looking bear is here.
~
The bear is a big, brown, furry animal with very large claws and very sharp
teeth. It doesn't resemble those cute little dolls from toy shops at all.
~
fg 0 -50 S
8 13 3 1d12+98 2d6+2
0 4000
4 8 0
#6003
rabbit ferocious~
the ferocious rabbit~
A ferocious rabbit is here, glaring hungrily at you.
~
This small, furry creature with long ears and big feet has been attacked
by the dreaded rabbit rabies, a horrible disease that turns helpless and
innocent rabbits into ferocious and bloodthirsty monsters.
~
fg 0 -150 S
3 17 6 1d4+26 1d8+0
0 350
4 8 0
#6004
deer fallow~
the fallow deer~
A fallow deer is grazing peacefully here.
~
She is a graceful creature on long, slender legs, and with large, brown eyes
looking back at you with an air of watchful interest.
~
gh d 350 S
2 19 5 2d8+8 1d6+0
0 230
8 8 2
#6005
fox brown~
the brown fox~
A brown fox is stalking rabbits through the underbrush here.
~
It is a large fox with beautiful, red-brown fur and a long, thick bushy tail.
~
g 0 -50 S
2 18 6 1d4+18 1d6+0
0 225
8 8 0
#6006
bird large~
the bird~
A large bird with a broken wing has been cornered here.
~
The bird isn't going to live much longer, by the looks of it.
~
b 0 0 S
0 17 10 2d3+1 1d2+1
0 25
8 8 0
#6007
bobcat cat~
the bobcat~
A medium sized bobcat is stalking a bird here.
~
The bobcat has sharp claws and teeth, and will probably eat you instead of
the bird if you give it the chance.
~
bf dk -150 S
5 15 5 1d12+60 2d4+3
0 1100
8 8 0
#6008
sparrow~
the sparrow~
A sparrow is flapping around by the ground.
~
The sparrow looks like it is enjoying life.
~
g 0 200 S
0 20 9 3d3+1 1d4+0
0 25
8 8 0
#6009
robin~
the robin~
A robin is hopping around looking for bugs to eat.
~
The robin looks quite intent on finding a bug or worm to eat.
~
g 0 200 S
0 20 9 3d3+1 1d4+0
0 25
8 8 0
#6010
squirrel~
the squirrel~
A squirrel is here seeking refuge in its nest.
~
It peers out of its nest at you anxiously, seeming to plead silently with
you to leave it alone.
~
b st 200 S
1 20 8 1d7+9 1d5+0
0 120
8 8 0
#6011
badger~
the sleepy badger~
A furry brown badger is curled up under a log here.
~
The badger is slowly awakening and peering up at you from its burrow. You
know that it won't be moving this slow for long. Its sharp claws and teeth
catch your attention when you consider killing it.
~
b t 50 S
4 17 5 1d5+48 2d3+2
0 650
8 8 0
#6012
grey squirrel~
the grey squirrel~
A grey squirrel with a bushy tail is foraging for nuts here.
~
This happy creature seems to pay you no heed as it goes about its search for
nuts among the leaves and twigs on the ground here.
~
g s 150 S
2 19 8 1d12+22 1d6+0
0 200
8 8 0
#6013
chipmunk~
the small chipmunk~
A small brown-red chipmunk dashes from tree to tree here.
~
The absolute zenith of hyperactivity, this small rodent seems to never tire
of running up, down, and around the trees in this area. If you could ever
catch it, you imagine it would make an easy meal.
~
g s 170 S
0 20 5 2d5+3 1d4+0
0 40
8 8 0
#6014
crow black bird~
the large black crow~
A large black bird flits about here, picking at bits of carrion.
~
The bird eyes you warily, but continues with its meal.
~
bch 0 -20 S
2 19 8 1d12+22 1d5+1
3 200
8 8 0
#6015
grotesque vulture~
the grotesque vulture~
A grotesque vulture covered in blood and gore is here feeding madly.
~
It sickens you to even look at this foul bird. Bits of dried gore stick to
its beak, and unidentifiable organs hang from its talons and feathers.
It sees you and attacks, protecting its horrible feast!
~
bcf dhk -700 S
6 15 4 1d12+68 2d3+2
14 1750
8 8 0
#6016
buck deer~
the young buck~
A young 5-point buck is drinking from the lake here.
~
This young male deer is drinking from the edge of the lake and watching you
warily. His antlers are not full size yet, and will no doubt be quite
impressive in a few years.
~
bg d 350 S
4 17 4 1d12+48 1d5+3
0 750
8 8 1
#6017
fish~
the fish~
A fish is swimming about here.
~
The fish looks about the right size for a meal.
~
b g 100 S
0 20 10 2d5+0 1d3+0
0 30
8 8 0
#6018
duckling~
the duckling~
A duckling is swimming around in the pond.
~
The duckling is adorable, it looks most of all like a tiny furball.
~
b 0 1000 S
0 20 10 1d1+0 1d1+0
0 1
8 8 0
#6019
duck~
the duck~
A duck is here, quacking happily.
~
The duck is quite fat. It looks like it is enjoying life.
~
g 0 1000 S
1 20 10 2d6+5 1d4+0
0 75
8 8 0
$

156
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@@ -0,0 +1,156 @@
#6100
warg vicious~
the vicious warg~
A vicious warg is here, snarling angrily at you.
~
It is an exceptionally large wolf with thick, black fur. Saliva is dripping
quickly from its long, white fangs. It looks quite dangerous and very angry.
~
fg k -350 S
5 16 5 1d12+60 2d4+0
0 1000
8 8 0
#6101
warg ferocious~
the ferocious warg~
A ferocious warg is here, snarling angrily at you.
~
It is an exceptionally large wolf with thick, black fur. Saliva is dripping
quickly from its long, white fangs. It looks quite dangerous and very angry.
~
fg k -350 S
5 16 5 1d12+80 2d4+4
0 1000
8 8 0
#6102
wolf grey~
the large, grey wolf~
A large, grey wolf is here, glaring hungrily at you.
~
The large, grey wolf eyes you with interest while licking its lips.
~
fg k -150 S
3 18 7 1d12+35 1d7+0
0 450
8 8 0
#6103
wolf black~
the large, black wolf~
A large, black wolf is here, glaring hungrily at you.
~
The large, black wolf eyes you with interest while licking its lips.
~
fg k -150 S
3 18 7 1d12+45 1d7+3
0 450
8 8 0
#6110
tree ancient~
the ancient tree~
A huge, ancient tree towers above you.
~
Its roots are extremely big and large parts of them are above ground.
Something about it makes you think that this is not a normal oak tree.
The enormous grey trunk shivers slightly, as if sighing deeply.
~
glnopqr dfkstp 0 S
30 0 -10 1d1+1299 4d4+22
0 500000
8 8 0
#6111
tree ancient~
the ancient tree~
A huge, ancient tree towers above you.
~
Its roots are extremely big and large parts of them are above ground.
Something about it makes you think that this is not a normal oak tree.
The enormous grey trunk emits a deep, moaning sound.
~
glnopqr dfkstp 0 S
30 0 -10 1d1+999 4d4+18
0 400000
8 8 0
#6112
dragon green~
the green dragon~
A huge green dragon is here, its narrow yellow eyes glowing with rage.
~
This enormous winged serpent has dark green scales covering most of its
colossal body. Numerous holes in its heavy wings tell of many fights as
does the nicks in the horns on its head. It smells as disgusting as only
dragons do.
~
afgnoq dk -1000 S
20 1 0 1d12+248 2d6+9
0 40000
8 8 0
#6113
spider poisonous~
the huge, poisonous spider~
A huge, poisonous spider is here.
~
This disgusting creature is at the size of a human crawling on all four. It
has eight hairy legs that gives it a tremendous speed on almost any surface
and sharp poisonous fangs to paralyze or kill its prey.
~
abfg dk -350 S
8 13 2 1d12+98 2d5+1
0 4000
8 8 0
#6114
queen spider~
the Queen spider~
The huge, bulky Queen spider is here.
~
This disgusting creature is at the size of a small elephant. It has eight
huge, hairy legs that would give it a tremendous speed on almost any surface
if it wasn't so immensely fat. Its large, bulbous eyes stare back at you.
~
abgjl dfkp -1000 S
15 6 1 1d12+185 2d8+3
0 31000
8 8 2
#6115
shargugh brownie~
Shargugh~
Shargugh the Forest Brownie is here, grinning broadly at you.
~
This little fellow is only three foot tall with wild matted brown hair and
long tangled brown beard. He wears ragged brown and green clothing and looks
as if he is having great fun.
~
acghl bdfgkstp 1000 S
10 1 -10 1d12+47 1d8+0
1000 11000
8 8 1
#6116
elder druid~
the Elder druid~
The Elder druid is here. He looks very upset about your presence in his home.
~
The druid looks quite old. You would think of him as venerable but yet you
know he would be a tough foe.
~
abij dfk 0 S
19 2 0 1d12+236 3d6+4
5000 45000
8 8 1
#6117
isha elf~
Isha the Dark Elf~
Isha the Dark Elf is here, observing you silently.
~
She is no less than beautiful, skin as dark as the night and hair
shining like silver in the moonlight. Her slender body is adorned
with a sleeveless shirt and a short skirt made from black scales
joined with silver threads. Her back is covered by a large, hooded
cloak as black as her skin and in her broad silver belt hangs a long,
slender sword in a silver scabbard.
~
abml dks -1000 S
20 1 0 1d12+245 3d6+4
5000 40000
8 8 2
$

170
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@@ -0,0 +1,170 @@
#6200
deer~
the deer~
A deer looks at you with fear in its eyes.
~
That is one nice looking deer!
~
h 0 0 S
3 18 10 3d5+33 1d7+0
0 350
8 8 0
#6201
rabbit~
the rabbit~
A small rabbit nibbles at a leaf here.
~
It is a small, furry rodent with big ears.
~
h 0 0 S
0 20 30 1d5+3 1d3+0
0 25
8 8 0
#6202
squirrel~
the squirrel~
A squirrel spots you and runs around a tree!
~
It is a small, brown squirrel. Kind of like a
fuzzy high-tension spring.
~
h 0 0 S
0 20 -10 1d3+0 1d1+1
0 10
8 8 0
#6203
orc hunter~
the orc hunter~
An orc hunter looks at you with hateful eyes.
~
He looks angry, desperate, and maybe a little sick.
His green skin is definitely mottled, and he seems to
limp a little bit...
~
fm k -350 S
7 14 50 3d5+83 2d3+2
0 2250
8 8 1
#6204
orc chief~
the orc chief~
An orc chief growls at you!
~
He wears a crown of oak leaves to show he is a leader. He
carries a club to show he is a warrior. You wonder how good
he is at both.
~
bflm k -600 S
10 11 20 3d5+120 2d7+2
17 9000
8 8 1
#6205
orc woman~
the orc woman~
An orc woman stands here, frightened of you.
~
As you stare her down, she raises her hands slowly, as if to
say, 'Don't kill me'.
~
h k -50 S
5 16 70 3d5+58 2d4+0
0 900
8 8 2
#6206
orc child~
the orc child~
An orc child frantically searches for her mother.
~
She is raggedy, and seems to be covered with sores.
~
h k 50 S
3 18 90 3d5+30 1d7+0
0 350
8 8 2
#6207
orc woman~
the orc woman~
A pregnant orc woman tries to stand to flee from you.
~
She is too far gone to move very quickly. You could
kill her easily.
~
bh k -50 S
5 16 100 3d5+58 1d4+0
0 750
6 6 2
#6208
orc mutant mutated~
the mutant orc~
A mutant orc lies here, barely alive.
~
Its body has been twisted beyond all hope. It is dying, and
nothing will stop that.
~
0 k 0 S
6 20 100 1d1+0 1d1+0
0 1
5 5 0
#6209
orc mutant mutated~
the mutant orc~
A horribly mutated orc stands here, gibbering.
~
It doesn't even appear to have registered your arrival... it is
just talking to itself. Its body is a twisted wreck of orc, man,
beast, and what-not.
~
0 k 0 S
6 20 100 3d5+60 1d1+0
0 10
8 8 0
#6210
wizard elf elven Elstar~
Elstar~
An elven wizard is here. He looks angry.
~
He looks at you archly as he wonders why you have
invaded his domain. No matter... it shouldn't be
too hard for him to destroy you, no?
~
bfl dk -1000 S
15 6 -75 3d5+183 2d8+2
10000 21000
8 8 1
#6211
child elf elven apprentice~
the elven child~
An elven child casts his fishing pole into the river.
~
He looks young and innocent. You wonder what he is doing here.
~
b k 600 S
3 18 60 3d5+35 2d4+0
0 400
8 8 1
#6212
mutant thing~
the mutant thing~
A mutant... thing rushes at you!
~
It might've been an orc, once. Now it is a living terror,
pushing everything out of its way to get at you.
~
fl k -800 S
12 9 -20 3d5+170 2d7+4
0 15000
8 8 0
#6213
mutant thing~
the mutant thing~
A mutant... thing tries to get you, but cannot move into range!
~
It might have been an orc, once. Now it is a living terror,
pushing everything out of its way to get at you.
~
bl k -800 S
12 9 -20 3d5+170 2d7+4
0 15000
8 8 0
$

204
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#6301
spider young~
the young spider~
The young spider is ballooning by you.
~
He looks freshly hatched and sprightly. His young fangs are just
growing in as of late.
~
cg dk 0 S
3 18 7 1d12+40 1d7+0
80 350
8 8 1
#6302
yevaud dragon usurper~
Yevaud~
Yevaud, the Usurper of Midgaard is here, grinning evilly at you.
~
Old, scaly, but still with a lot of bite in him left.
~
abcjkl dk -1000 S
24 0 -3 5d4+450 4d7+7
20000 120000
8 8 1
#6303
spider wolf~
the wolf spider~
The wolf spider is here, licking its bloody fangs.
~
The wolf spider is hairy, very hairy.
~
bf 0 -300 S
6 12 6 3d8+70 2d5+3
1250 6000
8 8 2
#6304
orc~
the orc~
The orc is stuck in the web and he can't get out.
~
You notice an evil look in his eyes, but he seems quite drained of life,
and all he can do is glare at you while he's stuck in this web.
~
b 0 -400 S
2 19 8 2d10+10 2d3+0
10 300
6 6 1
#6305
wasp queen~
the queen wasp~
The queen wasp is here, thinking how tasty you look.
~
You notice a glazed look in her eyes.
~
bf 0 -800 S
14 7 1 1d12+172 2d8+1
2000 18000
8 8 2
#6306
spider drone~
the drone spider~
A drone spider walks around doing its master's bidding.
~
An ordinary drone spider.
~
cg 0 -200 S
6 14 4 3d8+70 2d4+1
200 1600
8 8 0
#6307
spider ethereal~
the ethereal spider~
An ethereal spider strides here, traveling to different worlds.
~
She winks in and out of reality. It looks like it'd be difficult to hit her
without a magical weapon.
~
cg bcfgs 300 S
13 9 -2 1d12+163 2d4+4
1250 16000
8 8 2
#6308
slave human~
the slave~
A human slave of Arachnos works here relentlessly.
~
The slave does not mind you, but will fight like a warrior if attacked.
He serves the spider Empress, Arachnos, though whether it is by choice
or because he was beguiled, you are not fully certain.
~
cgl 0 -50 S
11 8 4 1d12+130 2d7+1
1000 13500
8 8 1
#6309
quasit~
the quasit~
A quasit blinks in and out, grinning at you.
~
Demoniac in nature, but more mischievous. He twiddles his thumbs
and creates a magical treasure!
~
acgh bdfs -300 S
10 1 -10 1d12+47 1d8+0
1500 11000
8 8 1
#6310
spider bird~
the bird spider~
The bird spider snaps its powerful jaws.
~
The Bird Spider has very powerful jaws.
~
bf dk -800 S
14 7 1 1d8+100 2d9+2
1750 18000
8 8 2
#6311
hermit~
the hermit~
The hermit sits here and warns, 'Go back before it is too late!'
~
A dishevelled veteran warrior in disguise is what he is, but he
means well.
~
bcl dk 750 S
7 13 4 3d10+90 2d5+2
750 2500
8 8 1
#6312
donjonkeeper keeper~
the Donjonkeeper~
The Donjonkeeper eyes you and wonders how pure your soul is.
~
He delves deeper into you as you stare at him. Only those free of taint
will be allowed to remain here safely.
~
abcil dk 1000 S
25 0 -1 1d12+600 2d8+8
16000 125000
8 8 1
#6313
guardian~
the guardian~
The guardian is obviously not doing his job.
~
He looks like a lazy bum who sleeps half the time.
~
fg dks 250 S
17 4 1 1d12+200 2d8+8
1000 24000
4 4 1
#6314
arachnos spider empress~
Arachnos~
Arachnos the Empress of Spiders welcomes you with an evil smile.
~
She is a very attractive spider with an ornate gown. She tempts you
into being one of her many slaves. She does not possess the venomous
fangs of normal spiders, but then, as you realize, she does not need
them.
~
abcjnolq dfhkp -1000 S
26 0 -2 6d10+650 1d8+25
30000 155000
8 8 2
#6315
ki-rin~
the Ki-Rin~
The Ki-Rin smiles good-naturedly to you.
~
She is the last bastion of good in this realm. Her mission is to
someday free the slaves of the Empress. She has been trapped here for
time eternal, and now the evil power of Arachnos feeds upon her intense
magical energies. She will never give up here fight against evil,
though, and will continue her work in whatever manner presents itself.
~
abcilno dk 1000 S
26 0 -4 10d8+2500 4d4+22
15000 170000
8 8 2
#6316
dragon wormkin young~
the young wormkin~
A wormkin with no teeth plays here.
~
It is a rather small dragon, and you almost feel sad about killing it.
~
b dk 50 S
9 12 3 5d4+110 2d5+2
1000 6500
8 8 1
#6317
dragon wormkin elder~
the elder wormkin~
A wormkin that has grown a bit stares at you inquisitively.
~
A medium-sized dragon -- seems it hasn't killed anything yet by itself,
though there is a first time for everything...
~
b dk -300 S
16 5 1 5d4+210 2d6+4
5000 24000
8 8 1
$

81
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#6400
goat mountain~
the mountain goat~
A mountain goat nibbles at a piece of grass here.
~
This goat is acclimated to the rugged terrain of the
mountains. It looks at you and shies away a little.
~
gh k 0 E
8 13 3 3d5+95 2d5+1
0 4000
8 8 1
BareHandAttack: 4
E
#6401
demon decay~
the Demon of Decay~
A cloaked and clawed demon of decay comes at you viciously!
~
This demon has pure malevolence for anything living.
Oops! You're living! I guess that means you!
~
beflmnopr dk -1000 E
12 9 2 3d5+145 2d7+1
0 10000
8 8 0
BareHandAttack: 8
E
#6402
book monster guardian~
the Book Monster~
A mound of books rise up into a human shape and tries to hit you!
~
Ironically enough, the book-monster's head is War and
Peace. Hmm.
~
beflmnopqr dk 0 S
14 7 1 1d1+199 2d8+2
0 18000
8 8 0
#6403
bad feeling~
a Bad Feeling~
A bad feeling chokes your throat.
~
It resembles a lot of other bad feelings you've had,
but a lot more tangible... magic?
~
beflmnopqr dk 0 S
18 3 0 1d1+249 3d8+0
0 40000
8 8 0
#6404
nightmare~
Your Worst Nightmare~
Your worst nightmare coalesces in front of you and attacks!
~
It looks like you deepest, darkest fears personified.
Wait a minute! It IS your deepest, darkest fears
personified!
~
beflmnopqr dk 0 S
19 2 0 1d1+299 3d8+2
0 45000
8 8 0
#6405
guardian~
the Guardian~
A guardian guards the door. It looks at you and attacks!
~
The guardian guards the door. That's about all its
brain can handle: guarding.
~
beflmnopr dk 0 E
18 3 0 1d1+249 3d6+2
0 35000
8 8 0
BareHandAttack: 9
E
$

166
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@@ -0,0 +1,166 @@
#6500
guard dwarf dwarven~
the dwarf guard~
A dwarven guard is here.
~
The guard looks very tough and mean. He wears his beard long, and he
smells like he hasn't bathed in over a month.
~
ablm dhk 1000 S
21 0 -1 4d20+336 2d8+9
10000 60000
8 8 1
#6501
worker dwarf dwarven~
the dwarf worker~
A dwarven mining worker is here.
~
He is very dirty, and looks extremely over-worked.
~
glm 0 900 S
13 7 2 25d5+170 2d4+6
3500 16000
8 8 1
#6502
wraith~
the wraith~
A wraith is awaiting your first move here.
~
A black, almost transparent wraith.
~
abfnopr dfk -900 S
25 4 -6 9d7+500 4d5+25
45708 125000
8 8 1
#6503
storekeeper~
the Hide & Tooth storekeeper~
The Hide & Tooth storekeeper is standing here, waiting patiently.
~
The storekeeper is very rotund, but looks in excellent condition.
~
ablm d 1000 S
33 0 -10 1d1+30000 2d8+32
33500 800000
8 8 1
#6504
baker granite head~
Granite Head the baker~
Granite Head, the baker, is waiting for a customer here.
~
Granite Head is covered with flour and grains.
~
ablm d 900 S
33 0 -10 1d1+30000 2d8+22
55000 800000
8 8 1
#6505
lizard giant~
the giant lizard~
A giant lizard is foraging for food along the cavern floor here.
~
This scaly creature looks like it is well adapted to its underground
habitat. He looks very powerful.
~
g dk 100 S
21 0 1 4d20+340 3d7+4
200 55000
8 8 1
#6506
giant~
the giant~
A giant is wandering around the mountainside here.
~
The giant is about 18 feet tall, with arms of steel, and looks in
excellent physical condition.
~
gl k 600 S
19 2 0 4d20+300 3d3+8
2000 45000
8 8 1
#6507
mineworker dwarven dwarf miner worker~
the dwarven mineworker~
A dwarven mineworker is here.
~
The mineworker is very tired, and very dirty, and he has bulging muscles.
~
bl k 500 S
4 16 7 3d13+40 1d3+2
600 700
8 8 1
#6508
mineleader dwarven dwarf mine leader~
the mine leader~
A dwarven mine leader is here, supervising the work.
~
The mine leader is very big and very strong, though he must be fairly
bright also, to have gotten this job.
~
bl k 700 S
19 1 0 50d2+270 3d4+6
18000 35000
8 8 1
#6509
doctor dwarven healer~
the dwarven doctor~
The dwarven doctor is here, aiding the sick of his people.
~
He is a very skilled healer, and extremely faithful to his god.
~
abl dhk 999 S
22 0 -1 9d4+375 3d8+4
20000 60000
8 8 1
#6510
peon dwarven~
the dwarven peon~
A dwarven peon is awaiting help here.
~
~
bm k 500 S
3 18 7 10d3+35 2d3+2
75 350
8 8 1
#6511
dwarf~
the Dwarf~
A dwarf is here.
~
~
b k 500 S
6 15 4 1d15+70 3d3+1
625 1500
8 8 1
#6514
guard barrack~
the barrack guard~
A barrack guard is here, lounging around while off duty.
~
~
bm k 100 S
14 6 1 5d10+170 2d5+4
1300 20000
8 8 1
#6516
mazekeeper keeper~
the mazekeeper~
A mazekeeper is here.
~
He looks VERY tough.
~
abfl dhk -1000 S
29 0 -7 250d4+2000 4d3+5
2000 1700000
8 8 1
#6517
snake giant~
the giant snake~
There is a giant snake here.
~
~
bf k -1000 S
33 0 -10 300d6+600 4d4+22
3000 800000
8 8 1
$

234
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@@ -0,0 +1,234 @@
#7000
mudmonster mud monster~
the horrifying Mudmonster~
A horrifying Mudmonster is slowly evolving from the mud...
~
It sure looks like something out of a horror movie. It strongly resembles
a huge figure made up from mud alone, and it sure looks like it had human
flesh for breakfast and is strongly intent on having the same for dinner
- Perhaps you?
~
gqr sk -250 S
12 9 2 4d6+140 2d5+3
100 13000
6 8 0
#7001
bat small fierce~
the small bat~
The small fierce-looking bat is hanging from the ceiling, obviously sleeping.
~
You have never in your entire life seen such a mean looking small creature,
though it looks rather peaceful, hanging there, sleeping. The thought of
arousing this cruel creature doesn't sit well in your bones.
~
fgr sk -500 S
1 20 5 5d2+6 1d5+0
0 150
4 8 0
#7002
rat sewer~
the sewer rat~
The huge hungry-looking sewer rat sits here.
~
This creature is fairly large for a rat, but not so big that it could
be called a giant rat. Sewer water drips off of its grey fur as it
looks at you with black glistening eyes.
~
f k -1000 S
5 16 5 1d12+48 2d4+0
30 1000
8 8 0
#7003
spider small hairy~
the small Spider~
The small hairy Spider is here, busy with its web.
~
This small spider seems to pay you no attention at all as it builds
its intricately designed web.
~
f sk -700 S
1 20 3 1d12+8 1d4+0
1 100
8 8 0
#7004
beetle giant earth~
the giant earth beetle~
The giant, mean-looking earth beetle is here.
~
Now, you've seen beetles, but this one is enormous. It stretches
perhaps two feet from head to tail. As it notices you, it waves
its six legs about and makes some strange skittering noises at you.
~
0 k -300 S
8 13 3 2d10+98 2d4+2
1000 3750
4 8 0
#7005
maggot giant~
the maggot~
The giant maggot is here, simply existing.
~
This large mound of grotesque flesh is just lying here quivering,
almost as if it can sense your warm blood nearby.
~
qr k 300 S
3 17 9 2d5+35 1d7+0
2 350
8 8 0
#7006
snake~
the snake~
The snake slithers towards you. It looks very mean.
~
This snake is of a variety that you do not recall seeing recently.
It has near black skin with small white diamond shaped spots all
over its head and upper body. A thin green stripe stretches along
each side of its body.
~
af k -500 S
4 16 7 2d5+40 1d9+0
1 1000
8 8 0
#7007
wanderer evil~
the evil wanderer~
The evil wanderer stares at you with a piercing gaze.
~
The evil wanderer is very thin. He is dressed in a grey cloak. He
doesn't look like he'd be your first choice as a travelling companion.
~
ch f -1000 S
10 11 2 4d10+100 2d6+1
300 9500
8 8 1
#7008
homunculus creature~
the creature homunculus~
The creature homunculus is here, looking at you with an evil look.
~
The homunculus appears in a man-like form, about eighteen inches tall,
has a greenish, reptilian skin, leathery wings, and a batlike mouth,
with teeth dripping with a greenish sludge.
~
nop df -780 S
11 10 1 6d3+130 2d6+2
500 11500
8 8 0
#7009
morkoth shadowy~
the shadowy morkoth~
The morkoth are standing here, waiting for someone to KILL!
~
It is a five foot tall, shadow monster. This has the shape between
a human and a rat. It breaths very heavily while staring at you.
~
afh f -900 S
10 12 3 1d20+120 2d6+0
1 9000
8 8 0
#7010
chr-eff'n chreffn~
the evil chr-eff'n~
The chr-eff'n are crawling here, looking around with its yellow eyes.
~
The head and torso of a chr-eff'n is copper-covered, with yellow,
glowing eyes. The lower body is in an orange shading.
~
ch dks -830 S
12 9 2 2d26+148 2d7+1
1500 13000
8 8 0
#7040
dragon red~
the red dragon~
The fierce-looking red dragon stares at you angrily.
~
The red dragon stares at you, angrily, as it wakes when you arrive.
It says 'Oh, human YOU woke me up... Hsssss', while it moves closer,
'Can one NEVER sleep in peace... Hssss... '
~
befnoq dhkp -1000 S
19 2 0 5d4+230 3d6+3
16842 40000
8 8 0
#7041
hag sea~
the sea hag~
A sea hag is here, swimming around.
~
The sea hag is so ghastly looking that you feel the deepest fear: Big
yellow eyes and sharp teeth. Its ears are very big, and it has small
sharp horns. This beast is obviously a hater of beauty.
~
f k -800 S
14 7 1 1d8+172 2d8+1
0 18000
8 8 2
#7042
naga guardian~
the guardian naga~
The guardian naga looks kindly at you.
~
The naga are a snake-liked creature. She is covered in green-gold scales
with silvery triangles along her back. Her eyes are golden. She notices
that you are staring at her, and she says 'Watch out. This way leads to
some evil creatures.'
~
b k 700 S
12 9 2 1d18+148 2d7+1
100 13500
8 8 2
#7043
basilisk scaled~
the scaled basilisk~
The scaled basilisk crawls towards you slowly.
~
The basilisk is a reptilian monster. It has eight legs, and a strong,
toothy jaws. It is dull brown with yellowish underbelly. Its eyes are
glowing pale green.
~
c dfk -250 S
13 11 0 1d12+160 2d7+2
350 16000
8 8 0
#7044
lemure blob~
the lemure~
The lemure blob slithers towards you for an attack!
~
This looks like a vaguely human blob. Big black yellow eyes, and a mouth
going a little bit out from the face. The lemure does not look interested
in you at all, but it attacks anyway. It looks like its mind has been
burned out.
~
fnq k -500 S
5 16 6 3d5+57 2d4+0
0 1000
8 8 0
#7045
jones cruncher ettin~
Jones 'cruncher' ettin~
Jones is standing here glaring at you.
~
At the first sight you thought Jones was an Orc, but when he came closer you
see his second head. He wears an animal skin dress, filthy and moth eaten.
Jones really stinks...
~
c k -480 S
10 11 2 1d5+130 2d6+2
60 11000
5 5 1
#7046
herald mouse killer ettin~
Herald 'the mouse-killer' ettin~
Herald is standing here looking confused at you.
~
When you look at Herald, you feel pity. His clothes are really poor, and
one of his heads hangs down. At the rope around his stomach hangs dead
mice and rats. He does not smell good.
~
c k +200 S
6 14 4 3d5+70 1d8+0
40 1500
5 5 1
$

64
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#7200
mindflayer master mind~
the master mindflayer~
The master mindflayer is here, looking at you with an evil look.
~
It is a seven foot tall humanoid dressed in a purple cloak, and swinging a
black and purple rod above its head as if it was going to attack you any
moment now. In the middle of its head are four tentacles with sharp points.
~
aceflm dfk -800 S
14 7 0 1d10+170 3d4+4
0 20000
8 8 0
#7201
mindflayer senior mind~
the senior mindflayer~
The senior mindflayer walks around here, looking for something useful.
~
This is a horrifying monster indeed, 6'6" high. Dressed in purple and black,
and carrying a large mace in its hand. In the center of its head are four
large tentacles with very sharp points.
~
acejklm dfk -600 S
8 13 2 1d10+100 2d4+3
400 4500
8 8 0
#7202
mindflayer junior mind~
the junior mindflayer~
The junior mindflayer is here, watching you carefully from the corner.
~
This mindflayer is six feet high. It has a small mace in its belt, and is
dressed in purple and black cloth. It has four small tentacles in the center
of its head.
~
acehlm dfk -350 S
6 15 4 1d10+75 1d4+2
200 1500
8 8 0
#7203
wererat rat~
the ugly wererat~
An ugly wererat is here, looking at you with a strange flick in his eyes.
~
The wererat is about four feet tall. It looks very much like rat, except
that it is standing.
~
cgjlk k -700 S
6 15 3 4d6+69 2d4+2
50 1500
8 8 0
#7204
rat gigantic~
the gigantic rat~
There is a gigantic rat here, looking at you with a hungry look.
~
The gigantic rat is about ten feet long from head to tail and has claws the
size of your head, looking very nasty.
~
bf k -800 S
12 9 2 1d10+150 2d6+2
2513 13000
8 8 1
$

40
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#7900
paladin grand knight~
the Grand Knight of Paladins~
The Grand Knight is standing here, waiting for someone to help.
~
The Knight is standing here, smiling at you. He is dressed all in white,
blue and silver. He looks VERY strong, as he stands here, ready to help
the innocent.
~
abcilno dhk 1000 S
26 0 -2 10d8+550 2d6+16
31570 170000
8 8 1
#7901
rat large~
the large rat~
There is a large rat here, poking through the foodstuffs lying around.
~
The large rat is about two feet long from head to tail and has claws the
size of your fingers, looking very nasty. It seems to be quite occupied
with all the chewed open foodstuffs lying about the room.
~
bf k -800 S
12 9 2 1d10+150 2d6+2
2513 13000
8 8 0
#7902
cleaver~
the Cleaver~
The Cleaver is here eyeing you hungrily in anticipation of its next meal.
~
The Cleaver is a huge spidery chittinous creature with four large
spindly arms ending in cleaverlike talons that will surely cut you
to ribbons.
~
efglnopqr dhkp 0 S
20 3 -1 5d8+340 8d4+4
2000 65000
8 8 0
$

136
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#900
homba~
the homba~
The homba flits about.
~
Part kestrel, part bear, part wolf. Parts is parts, and makes an ugly whole.
~
bflm bdgkp -100 S
4 16 5 2d10+40 1d8+4
100 1500
8 8 0
#901
swordsman~
the swordsman~
The greatest swordsman in the land is standing here with a sneer on his face.
~
This is the ultimate swordsman.
~
bflm dkp -400 S
7 12 3 3d10+80 2d5+2
250 3000
8 8 1
#902
mummy rabscuttle~
the Mummy of Rabscuttle~
The Mummy of Rabscuttle wanders here, hands aloft, walking towards you.
~
All bandages, no personality.
~
bflm dkp -780 S
11 10 1 6d3+130 2d6+2
750 10500
8 8 0
#903
lizard giant~
the giant lizard~
A giant lizard is here.
~
This scaly creature looks like it is well adapted to its underground
habitat. He looks very powerful.
~
bflm dkp 100 S
16 6 2 10d2+220 3d4+5
1200 26000
8 8 1
#904
woundwort general demon~
General Woundwort~
General Woundwort, the dark demon of Minos, awaits to maul you to shreds.
~
He looks vaguely like a rabbit, but sure doesn't act like one.
~
bflm dhkp -1000 S
25 0 -1 10d8+520 3d5+12
10000 120000
8 8 1
#905
franz henchman~
Franz the Henchman~
Franz, Minos' henchman, is here ready to pump you up.
~
Franz is no girlie man. He is very muscular and looks as if he could
squeeze your head like a grapefruit.
~
bflm dhkp -300 S
12 7 4 5d10+120 2d8+4
1000 14000
8 8 1
#906
hanz henchman~
Hanz the Henchman~
Hanz is here flexing his muscles and squeezing grapefruits.
~
Hanz is no girlie man. He is very muscular and looks as if he could
lift a large dragon.
~
bflm dhkp -300 S
12 7 4 5d10+120 2d8+4
1000 14000
8 8 1
#907
minos king minotaur~
King Minos the Minotaur~
King Minos the Minotaur is ready and waiting to gore you to death.
~
He smells something awful.
~
bflmnoq dfhkp -1000 S
26 0 -2 12d8+590 4d6+10
0 160000
8 8 1
#908
turtle dragon~
the dragon turtle~
A large dragon turtle breaks the surface churning the water into huge waves.
~
The turtle's shell is the size of a small house and looks as hard as rock.
~
fgq dkp -200 S
22 4 -5 12d6+350 1d20+5
10000 80000
8 8 1
#909
hag sea~
the sea hag~
You notice the face of an ugly hag in the sea weeds.
~
The sea hag is terribly fightful and has razor sharp teeth.
~
fg dkp -700 S
4 16 6 4d4+35 2d5+0
100 750
8 8 2
#910
merman~
the merman~
There is a merman swimming here brandishing his trident at you!
~
The merman has a powerful tail fin instead of legs.
~
bflmnoq dkpst 350 S
5 14 5 5d5+65 2d4+2
1500 1000
8 8 1
#911
crab crusty~
the crusty crab~
A crusty looking crab is crawling around here searching for food.
~
It looks like a crab... what more can be said?
~
hfq dkp 0 S
2 18 4 5d2+25 1d5+0
0 150
8 8 0
$

29
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0.mob
9.mob
12.mob
15.mob
25.mob
30.mob
31.mob
33.mob
35.mob
36.mob
40.mob
50.mob
51.mob
52.mob
53.mob
54.mob
60.mob
61.mob
62.mob
63.mob
64.mob
65.mob
70.mob
72.mob
79.mob
120.mob
150.mob
186.mob
$

4
lib/world/mob/index.mini Normal file
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@@ -0,0 +1,4 @@
0.mob
12.mob
30.mob
$

31
lib/world/obj/0.obj Normal file
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@@ -0,0 +1,31 @@
#0
bug~
a bug~
This object is BAD! If you see it, there must be a bug in the game. Please
report it immediately using the BUG command.~
~
13 0 0
0 0 0 0
0 0 0
#1
wings~
a pair of wings~
A pair of wings is sitting here.~
~
9 0 17
6 0 0 0
0 0 200
#10
waybread bread~
a waybread~
Some waybread has been put here.~
~
19 g 1
24 0 0 0
1 50 50
E
waybread bread~
The waybread is the traditional feed of elves when travelling, they
call it lembas. It is said to refresh the weary traveler greatly.
~
$

387
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@@ -0,0 +1,387 @@
#12000
ring pewter~
a pewter ring~
There is a pewter ring lying here.~
~
11 fg 3
0 0 0 0
5 15000 2500
A
13 10
A
2 1
#12001
belt bronze~
a bronze belt~
There is a bronze belt on the ground here.~
~
9 f 2049
4 0 0 0
5 10000 500
A
1 -2
A
18 1
#12002
helmet roman combat~
a Roman combat helmet~
A Roman combat helmet has been left here.~
~
9 a 17
8 0 0 0
25 12000 8000
A
2 -2
A
18 1
#12003
whistle coach~
a coach's whistle~
A coach's whistle has been left here.~
~
8 h 5
0 0 0 0
1 1000 200
#12004
stethoscope object~
a stethoscope~
There is an odd object laying on the ground here.~
~
11 i 5
0 0 0 0
1 15000 2000
A
18 4
A
19 -3
#12005
hairpin~
a hairpin~
A woman's hairpin is lying here.~
~
11 i 17
0 0 0 0
1 3000 500
A
1 -1
A
3 1
#12006
apple~
an apple~
A delicious looking apple has been left here.~
~
19 0 1
4 0 0 0
1 5 5
#12007
orange~
an orange~
A sun-ripened orange has been left here.~
~
19 0 1
6 0 0 0
1 6 6
#12008
sandals leather~
a pair of leather sandals~
A pair of leather sandals has been dropped here.~
~
9 0 65
2 0 0 0
2 250 41
#12010
hotdog frank dog~
a hotdog~
A hotdog loaded with chili and onions has been left here.~
~
19 0 1
8 0 0 0
1 11 11
#12011
bracelet silver gold~
a silver and gold bracelet~
A bracelet, made from silver and gold, has been carelessly left here.~
~
11 bh 4097
0 0 0 0
14 10000 8000
A
12 25
A
19 -3
#12012
ring sapphire~
a sapphire ring~
A sapphire ring has been left here.~
~
11 0 3
0 0 0 0
20 35000 5500
A
18 2
A
17 -10
#12013
pendant jade~
a jade pendant~
A beautiful jade pendant has been left here.~
~
11 0 5
0 0 0 0
30 16500 6000
A
3 1
A
4 2
#12014
robe froboz~
Froboz' robe~
Froboz' robe has been dropped here.~
~
11 0 1024
0 0 0 0
5 15000 2500
A
17 -6
A
24 -4
#12015
sword tempered~
a tempered sword~
A nasty looking tempered sword is lying here.~
~
5 bmn 8193
0 3 8 3
16 15000 5000
A
18 -2
#12016
sword quenched~
a quenched sword~
A very bloody, but quenched, sword has been left here.~
~
5 fmn 24577
0 3 5 3
14 10000 4000
#12017
bracers moorish~
a pair of Moorish bracers~
A pair of Moorish bracers has been dropped here.~
~
9 a 257
8 0 0 0
15 25000 10000
A
2 -2
A
19 2
#12018
plate breast roman combat~
a Roman combat breast plate~
A piece of military combat plate has been left here.~
~
9 a 9
8 0 0 0
135 50000 9500
A
2 1
A
18 -2
#12019
boots combat~
a pair of Roman combat boots~
A pair of combat boots have been left here.~
~
9 a 65
8 0 0 0
45 8750 9000
A
1 2
A
19 -1
#12020
thunderbolt jupiter~
Jupiter's Thunderbolt~
Jupiter's Thunderbolt has been left here.~
~
5 bgkmn 8193
0 4 6 6
22 100000 25000
A
18 3
A
19 3
#12021
loincloth red mars~
a red loincloth~
Mars' red loincloth is resting here.~
~
9 bk 2049
15 0 0 0
30 100000 20000
A
1 2
A
2 2
#12022
necklace crystal venus~
a crystal necklace~
Someone has left the crystal necklace of knowledge here.~
~
11 b 5
0 0 0 0
35 50000 12000
A
3 3
A
4 2
#12023
sandals winged mercury~
a pair of winged sandals~
Mercury's winged sandals have been left here.~
~
9 al 65
8 0 0 0
14 75000 13000
A
2 2
A
14 100
#12024
scroll dark grey~
a dark grey scroll~
A scroll has been carelessly left here.~
~
2 fp 16385
20 4 15 1
2 5000 2000
#12025
scroll ornate~
an ornate scroll~
An ornate scroll has been left here.~
~
2 p 16385
18 10 10 16
2 7000 3000
#12026
scroll plain~
a plain scroll~
A plain scroll is lying on the ground.~
~
2 p 16385
15 7 15 1
2 8000 2200
#12027
bag herbs~
a bag of herbs~
There is a small, sweet-smelling bag here on the ground.~
~
3 b 16385
30 4 4 43
5 15000 2000
#12028
staff kodarta~
a Kodarta staff~
A Kodarta staff has been carelessly left here.~
~
4 0 16385
17 3 3 15
6 35000 4000
#12029
wand prototype~
a prototype wand~
There is a prototype of a new magical wand lying here.~
~
3 jfh 16385
30 4 3 26
26 20000 13000
A
18 -3
A
24 8
#12030
flask potion blaze orange~
a flask~
There is a flask, containing a blaze orange potion, resting here.~
~
10 0 1
9 4 17 33
8 1000 100
#12031
mace executioner~
an executioner's mace~
An executioner's mace is lying here.~
~
5 hmo 8193
0 5 1 7
13 3000 18
A
2 -2
A
1 -2
#12032
mug beer~
a mug~
A frosty mug has been left on the ground here.~
~
17 0 1
3 3 1 0
3 10 5
#12033
key rusted~
a rusted key~
There is a rusted key here.~
~
18 c 1
12033 0 0 0
1 0 0
#12034
key double~
a double sided key~
A double sided key has been left here.~
~
18 c 1
12034 0 0 0
10 0 0
#12035
key diamond~
a diamond studded key~
A diamond studded key is sitting on the ground.~
~
18 c 1
12035 0 0 0
30 0 0
#12036
key pearl~
a key with a pearl handle~
A key with a pearl handle is sitting on the ground.~
~
18 c 1
12036 0 0 0
10 0 0
#12037
key aquamarine~
an aquamarine key~
There is an aquamarine colored key here.~
~
18 c 1
12037 0 0 0
10 0 0
#12038
key opal~
an opal key~
An opal key has been left here.~
~
18 c 1
12038 0 0 0
20 0 0
#12039
key steel~
a steel key~
A steel key is lying on the ground.~
~
18 c 1
12039 0 0 0
1 0 0
$

223
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#1500
scales justice scale~
the Scales of Justice~
Two beautiful plates shaped like scales have been left here.~
~
12 ak ao
0 0 0 0
10 15000 2200
A
3 1
A
4 2
E
scales justice scale~
As you look at the scales, you notice that they seem to sway back and forth
of their own accord, as if weighing something that is to you still unseen.
~
#1501
scroll parchment~
the Scroll of the Messenger~
You see a solid and silver-lined scroll resting on the ground.~
~
12 g ao
0 0 0 0
1 500 500
A
14 15
A
19 -1
E
scroll parchment~
It seems to be some sort of spell designed to transport its user across
vast distances, but how to make use of it is impossible to tell.
~
#1502
sword blazing~
a blazing sword~
You are startled by the sight of a sword that glows as you approach it.~
~
5 abgkn an
0 3 4 11
10 5000 900
A
13 -5
E
sword blazing~
The edge of the blade is lined with writing, religious verse apparently, in
a fine, silver-laced and flowing script.
~
#1503
protector faithful shield~
the Protector of the Faithful~
A weighty looking shield has been abandoned by one unworthy to hold it.~
~
9 kn aj
15 0 0 0
20 5000 1500
E
protector faithful shield~
It evades your attempts to focus on it, deflecting your gaze as it deflects
the weapons that will try to kill you.
~
#1504
armband band faded~
a faded armband~
A ragged and faded looking piece of cloth has been left here, forgotten.~
~
12 j ai
0 0 0 0
0 15 50
A
6 2
A
5 -1
E
armband faded band~
It has some sort of militia insignia on it, perhaps an indication of a rank
or award in some military order unknown to you.
~
#1505
scimitar jeweled~
a jeweled scimitar~
A stunning curved blade glistens on the ground.~
~
5 akn an
0 7 1 3
5 5000 500
E
scimitar jeweled~
The entire rim and edge of the scimitar's handle is bedecked in a gorgeous
array of stones and precious metals.
~
#1506
ember charred~
a charred ember~
You glance briefly at a smouldering ember that rests at your feet.~
~
1 ajnop ao
0 0 -1 0
0 5 2500
A
18 2
A
12 10
E
ember charred~
It glares back at you, almost angrily.
~
#1507
ethereal flame~
an ethereal flame~
The entire room is aglow from the flame at your feet.~
~
1 ajkop ao
0 0 -1 0
0 5 2500
A
12 8
A
13 10
E
ethereal flame~
Even being near it fills you with a peaceful and comforted feeling.
~
#1508
key gates~
the Key to the Gates~
You have found at last the Key to the Gates of eternity.~
~
18 aikl ao
1508 0 0 0
0 1000 500
A
3 2
E
key gates~
There are no gates. They are inside of you.
~
#1509
history burnt book~
a burnt history~
You have found a burnt book, some forgotten history lying on the ground.~
~
13 0 ao
0 0 0 0
2 10 500
A
4 2
E
history burnt book~
So this is the jester's joke. All of our works have turned to dust,
and will end in nothing. It is for this that he laughs.
~
#1510
surah book~
a surah of the book~
You notice a thin parchment, with flowing script and rich decorative trim.~
~
1 dklmn ao
0 0 -1 0
0 500 8000
A
18 3
A
19 3
E
surah book~
Al-Kafirun
Say: "Oh ye that reject the Faith, I do not worship what you worship, nor
do you worship what I worship. To you be your Way, and to me mine."
~
#1511
forge unity~
the Forge of Unity~
It is surely the best of men who has left these gloves to aid you.~
~
9 iklmn ah
5 0 0 0
5 12000 4000
A
19 2
A
13 10
#1512
ankh~
an Ankh~
You see a beautiful pendant of ancient and noble craftsmanship.~
~
11 al ac
0 0 0 0
3 5000 2000
A
12 10
A
12 5
E
ankh~
It is an even earlier version of the old Christian cross, an oval loop
above the crossed arms of white gold.
~
#1513
amulet ra~
the Amulet of Ra~
You have found a beautiful gleaming disc with a golden image of the sun god.~
~
11 ag ac
0 0 0 0
5 7500 1500
A
3 2
A
4 2
#1514
image azathoth graven~
a graven image of Azathoth~
You frown in disgust at the hideous icon of a false god that you have found.~
~
1 jlq ao
0 0 0 0
2 1000 500
A
6 2
$

253
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#15000
nothingness universal~
Sapowox's Universal Nothingness~
You are quite unable to perceive Sapowox's Universal Nothingness here.~
~
5 bcg 8193
0 6 4 1
40 0 200000
E
nothingness universal~
You are not sure, but you do not seem not able to figure out what
it isn't, because it doesn't much resemble anything you haven't
ever seen. You feel a bit of mortal confusion, but you notice a
small inscription on it.
~
E
text writing inscription~
It just says: ' (void *) '
Not very enlightening, is it?
~
A
18 2
A
19 2
#15001
gold coins~
the gold~
A lot of gold is here.~
~
20 0 1
32385 0 0 0
0 32385 0
#15002
sceptre royal golden~
a golden sceptre~
A golden Royal sceptre lies on the ground.~
~
12 gk 16385
0 0 0 0
20 15000 3000
A
18 2
#15003
crown golden~
a golden crown~
A magnificently jewelled golden crown has been left here.~
~
9 gk 17
7 0 0 0
40 12000 10000
A
12 30
A
3 1
#15004
apple golden~
a golden apple~
There is a golden apple here.~
~
1 gk 16385
0 0 -1 0
5 8000 400
#15005
telescope scope~
a large telescope~
There is a large telescope here, pointing at the sky.~
~
12 0 0
0 0 0 0
0 0 0
E
telescope scope~
A small sign says:
Made in Siberia.
~
#15006
sword training~
a training sword~
A training sword with blunt edges is leaned against a wall.~
~
5 0 8193
0 1 4 3
7 300 5
A
18 -2
#15007
key huge~
a huge key~
There is a huge, heavy-looking key on the floor here.~
~
18 c 16385
15007 0 0 0
1 0 0
#15008
Verminator sword~
Verminator~
A strange looking sword is lying upon the ground here.~
~
5 adjmnoq 8193
0 3 4 11
2 1 4000
E
verminator sword~
This strange sword seems to be made of black metal, an eerie green glow
surrounds the blade.
~
#15009
key butlers butler~
the Butler's key~
The Butler's key is here.~
~
18 c 16385
15009 0 0 0
3 0 0
#15010
key small~
a small key~
A small key lies here.~
~
18 c 16385
15010 0 0 0
1 0 100
#15011
chest wooden~
a large wooden chest~
A large wooden chest stands here in a corner.~
~
15 0 1
800 13 15010 0
450 400 100
E
chest~
It is equipped with a small lock, that any self-respecting thief
should be able to pick.
~
#15012
vial large potion brown~
a large vial~
A large vial has been left here.~
~
10 g 1
15 15 -1 -1
14 2000 2000
E
vial large brown potion~
It is filled with a disgusting brown liquid.
~
#15013
banner royal~
a royal banner~
The royal banner has been firmly planted in the ground here.~
~
12 0 0
0 0 0 0
0 0 0
E
banner royal standard~
It is large and very heavy. On top of it flutters King Welmar's flag
proudly.
~
E
flag~
On the flag is the symbol of King Welmar's house, the rampant stag.
~
#15014
key~
a key~
A key lies on the floor.~
~
18 c 1
15014 0 0 0
13 0 0
E
key~
It has a finely carved letter 'W' inscribed on it.
~
#15015
hauberk mail chain~
a guard's chain mail hauberk~
A chain mail hauberk lies on the floor~
~
9 0 9
5 0 0 0
60 2000 500
#15016
broadsword sword large~
a large broadsword~
There is a large broadsword lying here.~
~
5 0 8193
0 2 6 3
14 1300 3000
#15017
key cell~
the cell key~
A key lies on the floor.~
~
18 c 1
15017 0 0 0
3 0 0
E
key cell~
This appears to be the key for the cells of the castle.
~
#15018
corpse~
a corpse~
There is a corpse lying in the middle of the floor of the building here.~
~
13 0 0
0 0 0 0
0 0 0
#15019
lobster~
a delicious-looking lobster~
A delicious-looking lobster is lying here, tempting your appetite.~
~
19 0 1
7 0 0 0
5 100 10
#15020
caviar~
some Russian caviar~
There is some delicious-looking Russian caviar here, making your mouth water.~
~
19 0 1
2 0 0 0
1 250 20
#15021
glow~
the glow from the west~
There is a strange glow coming from the west.~
~
13 0 0
0 0 0 0
0 0 0
E
glow~
The glow from the west appears to be quite strong, but it does not
give enough light to see by here, nor can you see the source of the
glow.
~
#15022
wail sound~
the wailing sound from the east~
There is an eerie wailing sound coming from the house to the east.~
~
13 0 0
0 0 0 0
0 0 0
$

141
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View File

@@ -0,0 +1,141 @@
#18601
sword newbie~
a shiny newbie sword~
A shiny newbie sword is lying here waiting to be possessed.~
~
5 65 8193
0 1 5 3
4 0 0
A
19 1
#18602
vest newbie~
a bright green newbie vest~
A bright green newbie vest is lying here looking for a body to hug.~
~
9 0 9
4 0 0 0
4 0 0
#18603
helm helmet newbie~
a bright newbie helm~
A bright newbie helm is hoping a loose head will wander by.~
~
9 65 17
3 0 0 0
4 0 0
A
5 1
#18604
cloak dark newbie~
a dark newbie cloak~
A dark newbie cloak is lying here hoping to smother you.~
~
9 65 1025
0 0 0 0
2 100 0
A
17 -3
A
4 1
#18605
ring signet newbie~
a newbie signet ring~
A newbie signet ring is lying in the dust here.~
~
9 96 3
0 0 0 0
1 500 0
A
17 -2
#18606
dagger newbie~
a shiny newbie dagger~
A shiny newbie dagger is lying here looking for a back to stab.~
~
5 65 24577
0 1 4 11
1 0 0
A
19 1
#18607
collar dragon~
a pet dragon collar~
Someone's pet dragon has escaped and left his collar here.~
~
9 64 5
0 0 0 0
1 0 0
A
18 1
A
17 -1
#18608
key newbie~
a wee little key~
A key with the newbie crest on it is here.~
~
18 4 1
1 0 0 0
1 0 0
#18609
light jar~
a brightly glowing jar~
A jar of glowing fluid wants to brighten your day.~
~
1 65 1
0 0 -1 0
2 0 0
A
24 -1
#18610
horns horn~
the horns of the Minotaur~
The horns of the great Minotaur lie here.~
~
9 8192 17
2 0 0 0
8 100 0
A
1 1
#18611
hide skin~
the smelly hide of the Minotaur~
The hide of the great Minotaur is lying here.~
~
11 8192 1033
0 0 0 0
6 100 0
A
17 -6
A
13 15
#18612
leggings newbie~
some cool newbie leggings~
A pair of neat looking leggings are here.~
~
9 0 33
4 0 0 0
4 200 0
#18613
sleeves newbie~
some cool newbie sleeves~
A set of nifty sleeves is here.~
~
9 0 257
4 0 0 0
3 400 0
A
3 1
#18614
mace newbie~
a glowing newbie mace~
A finely crafted newbie mace is waiting for a worthy owner.~
~
5 65 8193
0 2 6 7
8 300 0
A
17 -2
$

907
lib/world/obj/25.obj Normal file
View File

@@ -0,0 +1,907 @@
#2500
key diamond~
a diamond key~
A glinting key of diamond has been left here.~
~
18 cdq 16385
2500 0 0 0
2 0 0
#2501
oven black~
an oven~
~
~
15 0 0
1000 5 -1 0
1000 1000 1000
#2502
locker~
a meat locker~
~
~
15 0 0
1000 5 -1 0
1000 1000 1000
E
locker~
You just had the horrid thought that a cadaver might be in there.
~
#2503
rack spice~
a spice rack~
~
~
15 0 1
50 0 -1 0
10 1500 500
#2504
slice bread traveller~
a slice of traveller's bread~
A slice of traveller's bread is here looking very tasty.~
~
19 0 1
15 0 0 0
1 12 3
#2505
chunk meat~
a large chunk of meat~
A large chunk of meat is here.~
~
19 0 1
24 0 0 1
2 20 5
#2506
sandwich~
a finger sandwich~
A finger sandwich is here.~
~
19 q 1
20 0 0 0
2 15 5
E
sandwich finger~
It would look quite tasty if someone had first removed the fingernails!
~
#2507
broom straw~
a straw broom~
A straw broom is here leaning against the wall.~
~
22 d 16385
0 0 0 0
5 5 600
E
broom straw~
A magical flying broomstick? Nah! Not here.
~
#2508
cabinet~
a cabinet~
A cabinet is here.~
~
15 0 0
5000 5 -1 0
10000 10 10
#2509
bar silver~
a bar of silver~
A bar of silver has been left here.~
~
8 0 1
0 0 0 0
10 1000 500
#2510
bar gold~
a bar of gold~
A bar of gold has been left here.~
~
8 0 1
0 0 0 0
11 2000 750
#2511
bar mithril~
a bar of mithril~
A bar of mithril has been left here.~
~
8 0 1
0 0 0 0
12 3000 950
#2512
bar adamantite~
a bar of adamantite~
A bar of adamantite has been left here.~
~
8 0 1
0 0 0 0
15 5000 1000
#2513
hammer mithril~
a mithril hammer~
a mithril hammer has been left here~
~
5 g 8193
0 2 6 7
19 10000 1000
A
18 2
A
1 1
#2514
chest~
a chest~
A chest is here.~
~
15 a 0
5000 15 1316 0
1000 1000 1000
#2515
key~
a small key~
A small key has been left here.~
~
18 cdq 1
2515 0 0 0
1 0 0
#2516
long sword~
a long sword~
A long sword has been left here.~
~
5 0 8193
0 1 8 3
8 10000 1000
A
18 1
A
19 2
#2517
dagger silver~
a silver dagger~
A finely crafted dagger made of silver is on the ground here.~
~
5 0 8193
0 3 3 11
5 15000 1200
A
18 2
A
19 2
#2518
scimitar~
a curved scimitar~
A curved scimitar is here in a jewel-covered sheath.~
~
5 0 8193
0 2 7 3
10 17500 1950
A
13 3
#2519
staff wooden~
a wooden staff~
A wooden staff is against the wall here.~
~
5 0 8193
0 1 4 8
6 10 5
#2520
cabinet silver~
a silver chased cabinet~
A large cabinet with a silver finish is here.~
~
15 0 0
5000 15 2523 0
10000 1 1
#2521
cabinet silver~
a silver chased cabinet~
A large cabinet with a silver finish is here.~
~
15 0 0
5000 15 2523 0
10000 1 1
#2522
key old~
an old key~
An old key is here~
~
18 cdq 1
2522 0 0 0
1 0 0
#2523
key silvery~
a silvery key~
A silvery key has been left here.~
~
18 cdq 1
2523 0 0 0
1 0 0
#2524
key silvery~
a silvery key~
A silvery key has been left here.~
~
18 cdq 1
2524 0 0 0
1 0 0
#2525
staff red white~
a red and white staff~
a red and white staff is leaning against the wall here~
~
4 0 16385
20 3 3 28
8 5500 500
#2526
staff burnt~
a burnt staff~
A burnt staff is leaning against the wall here.~
~
4 0 16385
20 4 4 4
6 1100 600
#2527
rod black~
a black rod~
A black rod has been left here.~
~
3 0 16385
20 3 3 22
4 1200 200
#2528
wand wooden~
a wooden stick~
a wooden stick is here~
~
3 0 16385
20 10 10 3
4 600 60
#2529
wand metal~
a metal wand~
A metal wand is here.~
~
3 0 16385
20 20 4 25
5 2000 350
#2530
cauldron black~
a black cauldron~
A large black cauldron is here bubbling.~
~
15 0 0
1000 0 -1 0
5000 5000 500000
#2531
wings bat~
a small pair of bat wings~
A small pair of bat wings is here.~
~
13 0 1
0 0 0 0
2 1 1
#2532
eyeball eye~
an eyeball~
An eyeball has been left here~
~
13 0 16385
0 0 0 0
1 1 1
#2533
book tome~
the book of magic~
An enormous book is lying open here~
~
15 ag 0
500 0 -1 0
5000 0 0
#2534
spectacles glasses~
a pair of spectacles~
A pair of wire-rimmed spectacles has been left here.~
~
9 g 17
0 0 0 0
4 10000 5000
A
3 1
A
4 1
#2535
altar~
a golden altar~
~
~
15 0 0
1000 5 -1 0
5000 1 1
#2536
medallion heart~
a heart shaped medallion~
A heart shaped medallion is here.~
~
9 bdei 5
0 0 0 0
3 10000 1000
A
4 2
A
5 -1
#2537
chest~
a large chest~
A large chest is here.~
~
15 ag 0
2000 15 2538 0
5000 500000 5000000
#2538
key intricate~
an intricately carved key~
An intricately carved key has been left here.~
~
18 acdgq 16385
2538 0 0 0
1 0 0
A
24 -1
#2539
a pile of coins~
a pile of coins is here~
A pile of coins is here.~
~
20 0 1
23574 0 0 0
23 23574 0
#2540
cloak brown~
a brown cloak~
A travel worn cloak has carelessly been left here.~
~
9 0 5
0 0 0 0
5 2000 250
A
17 -5
A
24 -3
#2541
chameleon poncho cloth~
a chameleon poncho~
Some multicolored cloth is on the ground here~
~
9 g 1025
0 0 0 0
4 15000 5000
A
2 2
A
17 -3
#2542
boots worn~
a pair of old boots~
A pair of old boots is here, they look very comfortable.~
~
9 g 65
0 0 0 0
2 3500 900
A
14 15
#2543
ring seashell~
a seashell ring~
A small seashell has been left here.~
~
22 g 3
0 0 0 0
2 6500 1100
#2544
backpack leather~
a leather backpack~
A leather backpack is here.~
~
15 0 1025
750 0 -1 0
9 750 50
#2545
cup brew herbal tea~
a herbal brew~
A herbal brew is here.~
~
17 0 1
5 5 11 1
2 11 5
#2546
waybread~
a waybread~
A loaf of waybread has been left here.~
~
19 0 1
32 0 0 0
3 65 5
#2547
cleaver~
a meat cleaver~
A meat cleaver is sticking in the wall here.~
~
5 0 8193
0 3 4 1
8 600 100
#2548
shackles chain~
some chain shackles~
Some chain shackles have been discarded here~
~
13 gh 2049
0 0 0 0
15 750 1000
A
12 -100
A
14 -82
#2549
dagger silvery~
a silvery dagger~
A long dagger that seems to be made of silver is here.~
~
5 g 8193
0 2 4 11
5 1200 500
A
18 1
#2550
scroll~
a scroll~
A scroll is here.~
~
2 0 16385
21 4 17 38
5 3000 1000
#2551
scroll bound~
a bound scroll~
A bound scroll is here blowing in the breeze.~
~
2 g 16385
16 1 2 34
3 9500 3000
A
17 -6
#2552
tube cylinder~
a long cylindrical tube~
A long cylindrical tube is rolling around here.~
~
15 g 1
100 5 -1 0
8 500 50
#2553
scroll old~
an old scroll~
An old scroll has been left here.~
~
2 0 16385
10 12 -1 -1
2 500 100
#2554
scroll blue~
a scroll written on blue paper~
A blue scroll has been left here.~
~
2 g 16385
24 24 -1 -1
5 20000 15000
#2555
pouch leather~
a leather pouch~
A leather pouch is on the ground here.~
~
15 g 16385
150 0 -1 0
2 1750 50
#2556
spoon silver~
a silver stirring spoon~
A silver stirring spoon has been left here.~
~
12 g 16385
0 0 0 0
1 5650 900
A
24 -1
#2557
potion blue~
a blue potion~
A blue potion is here.~
~
10 g 16385
24 27 27 27
2 9000 500
#2558
potion red~
a bright red potion~
A bright red potion is here.~
~
10 g 16385
15 15 -1 -1
2 1500 500
#2559
potion green~
a green potion~
A green potion is here.~
~
10 g 16385
20 4 2 14
2 1500 150
#2560
potion effervescent~
an effervescent potion~
An effervescent potion is bubbling away here~
~
10 g 16385
16 18 19 20
2 1000 150
E
potion effervescent~
Ahh! Schwepes Sparkling Soda a refreshing drink.
~
#2561
white milky potion~
a milky white potion~
A milky white potion is here.~
~
10 0 16385
14 42 -1 -1
2 750 50
#2562
staff black~
a black staff~
A black staff is leaning against the wall here.~
~
4 g 16385
18 2 2 2
5 500 50
#2563
flute golden~
a golden flute~
A golden flute has been left here.~
~
4 fg 16385
22 1 1 7
4 15000 5000
A
3 -6
#2564
figurine humanoid small~
a small figurine~
A small figurine in the shape of a humanoid is standing here.~
~
4 g 16385
21 10 10 32
4 6000 650
#2565
belt holster~
a holstered belt~
A holstered belt is here.~
~
15 0 2049
20 0 -1 0
4 290 29
#2566
wand~
a blackened wand~
A blackened wand is here.~
~
3 g 16385
17 5 1 26
4 2500 500
#2567
chisel runed~
a runed chisel~
A runed chisel is here.~
~
5 ag 8193
0 2 3 11
6 1500 500
A
2 1
#2568
pouch belt beltpouch~
a beltpouch~
A beltpouch is here.~
~
15 0 2049
50 0 -1 0
5 750 50
#2569
dust~
some sparkling dust~
Some sparkling dust is in a pile here.~
~
4 0 16385
20 1 1 38
2 1000 150
#2570
cowl dark~
a dark cowl~
A dark cowl is here.~
~
9 abgj 5
0 0 0 0
5 1200 400
A
17 -8
A
24 -3
#2571
wand ashen~
an ashen wand~
An ashen wand is here~
~
3 j 16385
20 4 4 5
4 2000 600
#2572
club spiked~
a huge spiked club~
A huge spiked club has been left here.~
~
5 0 8193
0 3 5 8
29 750 200
#2573
robe grey~
a grey robe~
A pile of grey cloth has been left here.~
~
15 gjk 1025
50 0 -1 0
8 5000 750
A
17 -9
A
24 -2
#2574
bracelet silver~
a glinting silver bracelet~
A glinting hoop of silvery metal is here.~
~
9 gjk 4097
0 0 0 0
5 5000 500
A
17 -5
#2575
cloak grey~
a long grey cloak~
A pile of grey cloth has been left here.~
~
9 gjk 5
0 0 0 0
7 12000 1200
A
17 -12
A
24 -3
#2576
staff~
an iron shod staff~
A grey piece of wood shod in iron has been left here.~
~
5 gjk 8193
0 2 7 8
7 9000 3000
A
18 3
#2577
minor ward cube clear~
a ward minor~
A small clear cube is sitting here.~
~
9 ag 16385
0 0 0 0
5 5000 1000
A
17 -5
#2578
robe black~
a black robe~
A pile of black cloth is on the ground here.~
~
15 gjl 1025
50 0 -1 0
8 5000 750
A
17 -9
A
24 -2
#2579
bracelet onyx~
an onyx bracelet~
A hoop of black onyx is here.~
~
9 gjl 4097
0 0 0 0
6 8500 850
A
19 2
#2580
cloak black dark~
a dark black cloak~
A pile of black cloth is on the ground here.~
~
9 gjl 5
0 0 0 0
8 9000 950
A
17 -12
A
24 -3
#2581
shard black obsidian~
a sharp shard of obsidian~
A piece of black glass is here.~
~
5 gjl 8193
0 2 7 1
8 12000 2000
A
19 3
#2582
robe white~
a white robe~
A pile of white cloth is on the ground here.~
~
15 gkl 1025
50 0 -1 0
7 7500 750
A
17 -9
A
24 -2
#2583
bracelet white gold~
a white gold bracelet~
A hoop of silvery metal is here.~
~
9 gkl 4097
0 0 0 0
5 5000 1000
A
18 2
#2584
cloak white~
a white cloak~
A pile of white cloth is on the ground here.~
~
9 gikl 5
0 0 0 0
7 9000 1500
A
17 -12
A
24 -3
#2585
ivory dagger~
an ivory hilted dagger~
An ivory hilted dagger has been left here~
~
5 gikl 8193
0 2 6 11
8 12000 1500
A
18 1
A
19 2
#2586
collar spiked~
a spiked collar~
A small spiked collar is here.~
~
9 g 5
0 0 0 0
9 10000 5000
A
17 -2
A
19 3
#2587
cloak shimmering~
a shimmering cloak of many colors~
A multi-colored pile of cloth is here.~
~
15 ag 5
100 0 -1 0
8 25000 5500
A
17 -15
A
24 -5
#2588
emerald ring~
a small emerald ring~
A small ring with a green gemstone is here.~
~
9 g 3
0 0 0 0
5 50000 10000
A
12 20
#2589
bracelet emerald~
an emerald bracelet~
A beautifully crafted hoop of emerald is here.~
~
9 g 4097
0 0 0 0
5 30000 3500
A
17 -5
A
3 1
#2590
ward major clear crystal~
a ward major~
A large clear crystal cube is here.~
~
9 ag 16385
0 0 0 0
6 20000 2000
A
17 -10
A
24 -2
#2591
ebony kris~
the ebony kris~
A wavy bladed knife made of ebony is here.~
~
5 g 8193
0 3 4 11
9 60000 5000
A
2 2
A
19 5
#2592
green scale shirt~
a tight fitting green dragon scale shirt~
Some green dragon scales which have been sewn together are here.~
~
9 g 9
10 0 0 0
9 10000 1000
E
green scale shirt~
this Green dragon scale shirt was made from a poor unfortunate green dragon.
~
A
2 3
A
17 -5
#2593
key grey metal~
a grey key~
A key made of a strange grey metal has been left here.~
~
18 cdq 16385
2593 0 0 0
2 0 0
#2594
key black obsidian~
a black key~
A key made of black obsidian has been left here.~
~
18 cdq 16385
2594 0 0 0
2 0 0
#2595
key white ivory~
a white key~
A key made of white ivory has been left here.~
~
18 cdq 16385
2595 0 0 0
2 0 0
$

595
lib/world/obj/30.obj Normal file
View File

@@ -0,0 +1,595 @@
#3000
barrel beer~
a barrel~
A beer barrel has been left here.~
~
17 0 1
50 50 1 0
65 300 100
#3001
bottle beer~
a bottle~
A beer bottle has been left here.~
~
17 0 1
8 8 1 0
10 20 8
#3002
bottle dark ale~
a bottle~
A dark bottle of ale has been left here.~
~
17 0 1
8 8 3 0
10 10 3
#3003
bottle firebreather~
a bottle~
A bottle of firebreather has been left here.~
~
17 0 1
8 8 7 0
10 50 17
#3004
bottle local~
a bottle~
A dark bottle has been left here.~
~
17 0 1
8 8 8 0
10 20 7
#3005
key dull metal~
a key of dull metal~
A key made of a dull metal is lying on the ground here.~
~
18 cdq 16385
3005 0 0 0
1 0 0
#3009
waybread bread~
a waybread~
Some waybread has been put here.~
~
19 0 1
24 0 0 0
1 50 50
E
waybread bread~
The waybread is the traditional feed of elves when travelling, they
call it lembas. It is said to refresh the weary traveler greatly.
~
#3010
bread loaf~
a bread~
A loaf of bread has been left here.~
~
19 0 1
12 0 0 0
1 10 10
#3011
danish pastry~
a danish pastry~
A nice looking delicious danish pastry has been placed here.~
~
19 0 1
5 0 0 0
1 5 5
#3012
taco mexican~
a Mexican taco~
A tasty looking Mexican taco has been dropped here.~
~
19 0 1
15 0 0 0
1 15 15
#3013
burrito hot~
a spicy hot burrito~
A spicy looking burrito has been set here.~
~
19 0 1
10 0 0 0
1 10 10
#3014
nachos nacho~
some nachos with cheese~
Some nachos have been left here.~
~
19 0 1
5 0 0 0
1 5 5
E
nachos nacho~
They have cheese on them. Looks like one of Uncle Juan's specials.
~
#3015
meat chunk~
a piece of meat~
A rather dubious looking piece of meat is on the ground here.~
~
19 0 1
14 0 0 0
5 24 10
E
meat chunk~
It isn't so much that the meat looks poisoned or anything, but that you
just are not sure of its origins. You doubt that a hunter would drop a
side of venison or rabbit meat... what in the world could this meat have
come from, you wonder...
~
#3020
dagger~
a dagger~
A dagger with a long thin blade is here.~
~
5 n 8193
0 1 4 11
1 10 10
#3021
sword small~
a small sword~
A small sword lies here.~
~
5 n 8193
0 1 6 11
3 60 10
E
sword small~
The small sword seems to have an inscription of some sort inscription...
~
E
inscription~
It says: 'May this sword be a good companion.'
~
#3022
sword long~
a long sword~
A long sword has been left here.~
~
5 n 8193
0 1 8 3
8 600 10
#3023
club wooden~
a wooden club~
A simple looking wooden club is here.~
~
5 0 8193
0 1 3 7
3 12 10
#3024
warhammer hammer~
a warhammer~
A medium sized warhammer is here.~
~
5 0 8193
0 1 5 7
6 50 10
#3025
flail large~
a flail~
A large flail is here.~
~
5 0 8193
0 2 4 7
6 625 10
#3030
torch~
a torch~
A large torch.~
~
1 0 16185
0 0 24 0
1 10 10
#3031
lantern brass~
a lantern~
A brass lantern is here.~
~
1 0 16185
0 0 96 0
1 50 10
#3032
bag~
a bag~
A small bag is here.~
~
15 0 16385
50 0 0 0
2 20 10
#3033
box~
a box~
A small box is here.~
~
15 0 16385
10 0 0 0
5 50 10
#3034
atm teller bank machine~
an automatic teller machine~
An automatic teller machine has been installed in the wall here.~
~
12 cdeg 0
0 0 0 0
5000 0 0
E
atm teller bank machine~
There is a small note on the machine which says:
To use, type 'BALANCE', 'WITHDRAW <amount>', or 'DEPOSIT <amount>'.
Please report any strange occurrences to the bank manager.
~
#3035
fountain water~
the large fountain~
A large fountain carved from blue-streaked marble is here, bubbling merrily.~
~
23 cdeg 0
9999 9999 15 0
9999 0 0
E
marble blue streaked~
It is a well crafted fountain, carved from a single piece of very beautiful
white marble shot through with electric blue streaks that look almost like
lightning dancing along the sides of the fountain. It seems to be enchanted
in some manner, as the water level seems to never lower.
~
#3036
cashcard card atm~
a cashcard~
A handy dandy cashcard is sitting on the ground here.~
~
12 cdeg 16385
0 0 0 0
1 10000 10
E
cashcard card atm~
There is some writing on the back of the card which reads:
To use, type 'BALANCE', 'WITHDRAW <amount>', or 'DEPOSIT <amount>'.
Please report any strange occurrences to the bank manager.
~
#3037
candle~
a candle~
A candle lies here, unlit.~
~
1 0 16385
0 0 4 0
1 5 1
E
candle~
A home-made candle, how quaint!
~
#3038
nail~
a nail~
A penny nail lies in the dust.~
~
5 0 8193
0 1 1 11
1 5 1
E
nail~
Its a common iron nail, used for carpentry work.
~
#3039
pot~
a pot~
A cast-iron pot sits on the ground.~
~
15 0 1
10 0 0 0
10 100 20
E
pot~
It is a nice pot. You could use it, if you ever settled down.
~
#3040
plate breast~
a breast plate~
A breast plate is lying on the ground.~
~
9 0 9
7 0 0 0
100 18000 150
#3041
shirt chain mail~
a chain mail shirt~
A chain mail shirt is lying on the ground.~
~
9 0 9
5 0 0 0
60 2500 50
#3042
shield wooden~
a shield~
A small wooden shield is lying on the ground.~
~
9 0 513
2 0 0 0
3 100 10
#3043
jacket soft leather~
a leather jacket~
A soft leather jacket is lying on the ground.~
~
9 0 9
2 0 0 0
10 200 10
#3044
jacket studded leather~
a studded leather jacket~
A studded leather jacket is lying on the ground.~
~
9 0 9
3 0 0 0
20 500 10
#3045
jacket scale mail~
a scale mail jacket~
A scale mail jacket is lying on the ground.~
~
9 0 9
4 0 0 0
40 1000 10
#3046
plate bronze breast~
a bronze breast plate~
A bronze breast plate is lying on the ground.~
~
9 0 9
6 0 0 0
80 7000 100
#3050
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
~
2 g 16385
12 201 -1 -1
1 2001 10
E
scroll identify~
The scroll has a magic formula drawn upon it:
???
? ?
?
?
?
*
~
#3051
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
~
10 g 16385
12 19 -1 -1
1 400 10
E
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
#3052
scroll recall~
a scroll of recall~
A scroll has carelessly been left here.~
~
2 g 16385
12 42 -1 -1
4 2001 10
E
scroll recall~
The scroll has written a formulae of 'Word of Recall' upon it.
~
#3053
wand grey~
a grey wand of invisibility~
A grey wand has carelessly been left here.~
~
3 g 16385
12 2 2 29
2 4000 100
E
wand grey~
The wand is an old dark grey stick. You notice a small symbol etched at
the base of the wand. It looks like this:
\ /
- O -
/ \
~
#3054
staff gnarled~
a gnarled staff~
A gnarled staff has carelessly been left here.~
~
4 g 16385
12 1 1 38
17 7000 5000
E
staff gnarled~
The staff is made of old oak, and is around five feet long. It fits
perfectly into your hand. You notice a small symbol etched at the
base of the staff, it looks like:
ZZZZZ
Z
Z
Z
ZZZZZ z z
~
#3055
staff metal~
a metal staff~
A metal staff has carelessly been left here.~
~
4 g 16385
10 8 8 15
7 8500 300
E
staff metal~
The staff is made of metals unknown to you.
~
#3060
raft~
a raft~
A raft has been left here.~
~
22 0 1
0 0 0 0
75 400 10
E
raft~
The raft looks very primitive.
~
#3061
canoe~
a canoe~
A canoe has been left here.~
~
22 0 1
0 0 0 0
32 1000 100
E
canoe~
The canoe is fairly light.
~
#3070
gauntlets bronze~
a pair of bronze gauntlets~
A pair of bronze gauntlets is lying on the ground.~
~
9 0 129
6 0 0 0
8 1750 100
#3071
gloves leather~
a pair of leather gloves~
A pair of leather gloves is lying on the ground.~
~
9 0 129
3 0 0 0
3 75 10
#3075
helmet bronze~
a bronze helmet~
A bronze helmet is lying on the ground.~
~
9 0 17
6 0 0 0
8 3500 100
#3076
cap leather~
a leather cap~
A leather cap is lying on the ground.~
~
9 0 17
3 0 0 0
3 150 10
#3080
leggings bronze~
a pair of bronze leggings~
A pair of bronze leggings is lying on the ground.~
~
9 0 33
6 0 0 0
8 3500 100
#3081
pants leather~
a pair of leather pants~
A pair of leather pants is lying on the ground.~
~
9 0 33
3 0 0 0
8 150 10
#3085
sleeves bronze~
a pair of bronze sleeves~
A pair of bronze sleeves is lying on the ground.~
~
9 0 257
6 0 0 0
8 1750 100
#3086
sleeves leather~
a pair of leather sleeves~
A pair of leather sleeves is lying on the ground.~
~
9 0 257
2 0 0 0
4 75 10
#3096
board social bulletin~
a social bulletin board~
A large, sociable bulletin board is mounted on a wall here.~
~
13 0 0
0 0 0 0
0 0 0
E
board~
If you can read this, the board is not working.
~
E
social bulletin~
Use 'look board' to read the board.
~
#3097
board frozen bulletin~
a frozen bulletin board~
A large bulletin board is here, carved from a block of ice.~
~
13 0 0
0 0 0 0
0 0 0
E
board~
If you can read this, the board is not working.
~
E
freeze bulletin~
Use 'look board' to read the board.
~
#3098
board holy bulletin~
a holy bulletin board~
A large bulletin board is mounted on a wall here. It glows with a faint aura.~
~
13 0 0
0 0 0 0
0 0 0
E
board~
If you can read this, the board is not working.
~
E
holy bulletin~
Use 'look board' to read the board.
~
#3099
board bulletin~
a bulletin board~
A large bulletin board is mounted on a wall here.~
~
13 0 0
0 0 0 0
0 0 0
E
board~
If you can read this, the board is not working.
~
E
bulletin~
Use 'look board' to read the board.
~
$

225
lib/world/obj/31.obj Normal file
View File

@@ -0,0 +1,225 @@
#3100
cup tea~
a cup~
A cup has been set here.~
~
17 0 1
8 8 11 0
1 5 1
E
cup~
It is a small simple cup.
~
#3101
cup coffee~
a cup~
A cup has been set here.~
~
17 0 1
8 8 12 0
1 7 1
E
cup~
It is a small simple cup.
~
#3102
cup water~
a cup~
A cup has been set here.~
~
17 0 1
12 12 15 0
1 2 1
E
cup~
It is a large simple cup.
~
#3103
bottle water~
a bottle~
A bottle of Evian natural spring water is here.~
~
17 0 1
24 24 15 0
1 10 6
E
label~
You've been ripped off! It says here at the bottom of the label, in really
really small letters, 'Bottled in the Midgaard branch of Evian Inc. This
water is from the natural, mostly clean River of Midgaard.'
~
E
bottle~
It is a large, clean bottle. There is a large label pasted on the side.
~
#3104
canteen water~
a canteen~
A canteen has been set on the ground here.~
~
17 0 1
80 80 15 0
20 45 15
E
canteen~
It is a fairly big canteen. Looks like it can hold a lot of liquid.
~
#3105
key iron~
an iron key~
An iron key has been left here.~
~
18 c 1
0 0 0 0
1 0 10
E
key iron~
The iron key is not special. In fact, it is quite boring.
~
#3106
key rusty~
a rusty key~
A rusty key has been left here.~
~
18 c 1
0 0 0 0
1 0 10
E
key rusty~
The key is a fairly large rusty key. You notice a lot of dirt it.
~
#3107
key wooden~
a wooden key~
A wooden key has been left here.~
~
18 c 1
0 0 0 0
1 0 10
E
key wooden~
The wooden key is not special. In fact it is just about the most boring
key you've ever seen in your life.
~
#3108
key brass~
a brass key~
A brass key has been left here.~
~
18 c 1
0 0 0 0
1 0 10
E
key brass~
The brass key is small and looks like it fits a very complicated lock.
~
#3109
desk drawer~
the desk~
A desk is set against the western wall.~
~
15 0 0
34 15 3107 0
100 0 0
E
desk~
The desk looks very sparse, there is a drawer in the left side.
~
E
drawer~
You notice a keyhole in the drawer.
~
#3110
safe~
the safe~
A safe is placed in a dark corner of the room.~
~
15 0 0
34 15 3108 0
999 0 0
E
safe~
The safe is very heavy and has a keyhole.
~
#3111
bench~
the Bench~
A white-painted wooden bench is standing here.~
~
12 0 0
0 0 0 0
100 600 200
E
bench~
It is a quite heavy but very comfortable bench. It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
#3112
key city~
the City Key~
The very big City Key is lying here.~
~
18 c 1
0 0 0 0
30 10000 500
E
key city~
It is probably the biggest key you have seen in your life. It is made from
polished gold and has various patterns on it along with the Midgaard Coat of
Arms.
~
#3113
fountain water~
a fountain~
A small white fountain is standing here, gurgling happily.~
~
23 0 0
999 999 15 0
999 0 0
E
fountain water~
It is very nice. Made from fine white marble.
~
#3114
coins gold~
a small pile of gold coins~
A small pile of gold coins lies here.~
~
20 0 1
37 0 0 0
0 0 0
#3115
gold coins~
the gold~
A lot of gold is here.~
~
20 0 1
32385 0 0 0
0 32385 0
#3116
candlestick candle stick pewter~
a candlestick~
A pewter candlestick is standing here.~
~
1 0 16385
0 0 24 0
5 150 10
E
candlestick~
It is a rather old-looking three-armed candlestick made from pewter. Its
candles are a yellowish white color.
~
#3117
tree elm~
an elm tree~
An old elm tree grows here.~
~
13 0 0
0 0 0 0
0 0 0
E
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
$

303
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View File

@@ -0,0 +1,303 @@
#3300
orange~
an orange~
An orange lies on the ground here.~
~
19 0 1
8 0 0 0
1 8 8
E
orange~
You wonder how it got here, seeing how
oranges are non-migratory.
~
#3301
bale wheat~
a bale of wheat~
There is a bale of wheat here.~
~
19 0 1
24 0 0 0
100 1000 1000
E
bale wheat~
It doesn't look appetizing to you, but
a horse might enjoy this...
~
#3302
zither~
a big zither~
A HUGE zither made of gold rests in the corner~
~
8 0 1
0 0 0 0
40 200000 20000
E
zither~
Someone truly huge with big fingers might be
able to play this. You can't.
~
#3303
barrel perfume~
a barrel of perfume~
You can smell a barrel on the other side of the room from here.~
~
8 0 1
0 0 0 0
20 100000 10000
E
barrel perfume~
Smells good...the label reads:
"Somewhere between GPA and MUD there lies...
OBSESSION"
~
#3304
statue~
a statue~
There is a statue of Aglandiir here, made of solid gold.~
~
8 0 1
0 0 0 0
30 150000 15000
E
statue~
He's a pretty striking chap, for a dragon.
~
#3305
halberd~
a halberd~
A runed halberd lies on the ground here.~
~
5 g 8193
0 1 12 3
16 10000 3000
A
18 5
E
halberd~
The runes glow with a bright light, making you
think that this might be a pretty decent weapon.
~
#3306
potion protection dun vial~
a potion of protection~
A vial of a dun fluid is here.~
~
10 a 1
20 36 1 3
1 10000 2000
E
potion protection dun vial~
Looks thick, and brownish-grey (dun). Ick!
~
#3307
crown~
a dragon's crown~
Aglandiir's crown sits here, radiating a shield.~
~
8 a 0
0 0 0 0
400 0 0
E
crown~
The shield repulses you, making you wonder how
you're going to get your hands on this huge, valuble
chunk of gold...
~
#3308
apple~
an apple~
A scrawny red apple sits here.~
~
19 0 1
4 0 0 0
1 5 2
E
apple~
It is not wormy... yet.
~
#3309
bread loaf~
a loaf of bread~
A fresh loaf of bread lies here.~
~
19 0 1
12 0 0 0
1 10 5
E
bread loaf~
Mmmm... Rye!
~
#3310
melon~
a melon~
A melon sits here, discarded evidently.~
~
19 0 1
8 0 0 0
3 8 3
E
melon~
Wow! Look at the size of that melon!
~
#3311
knife~
a knife~
An exquisitely crafted knife rests here.~
~
5 dn 24577
0 3 5 11
8 1000000 20000
E
knife~
The craftsmanship... it takes your breath away!
This knife... it had to have been forged by the
legendary smith Gabadiel. It must be worth a
fortune!
~
A
18 3
A
2 2
#3312
sword long~
a long sword~
A superb long sword sticks in the earth.~
~
5 dmn 24577
0 2 7 3
15 750000 15000
E
sword long~
This sword is light, but the heft is perfectly
balanced. Such an incredible weapon can only have
be crafted by the legendary smith Gabadiel, and
as such be worth a fortune!
~
A
18 2
A
1 1
#3313
sword short~
a short sword~
A short sword lies here... a work of art!~
~
5 adimn 24577
0 4 6 3
10 10000000 30000
E
sword short~
It brings tears to your eyes. This must have
been Gabadiel the smith's masterpiece; his final
work. Simply invaluble.
~
A
18 4
A
2 3
#3314
corpse~
a dismembered and burnt corpse~
A dismembered and burnt corpse lies on the ground here.~
~
13 0 0
0 0 0 0
1 1 1
E
corpse~
It is still smouldering a little; the culprits can't
be far off!
~
#3315
scimitar~
a scimitar~
A scimitar as long as your arm lies here.~
~
5 0 8193
0 1 7 3
10 500 50
E
scimitar~
This weapon really isn't of too high a quality.
~
#3316
crate~
a crate~
A crate is stacked here.~
~
15 0 1
200 5 0 0
50 100 20
E
crate~
It's a standard wooden crate.
~
#3317
bow hunting~
a hunting bow~
A hunting bow lies here, unwanted~
~
5 0 8193
0 1 5 11
6 400 40
E
bow hunting~
This is the type of weapon you would use to bag
some deer or rabbits, but not the type you'd take
into battle...
~
A
19 1
#3318
vest leather~
a leather vest~
A nice leather vest lies here.~
~
9 g 9
6 0 0 0
6 5000 500
E
vest leather~
The seams are delicately sewn with a enruned thread...
~
#3319
glass beer~
a glass~
A glass of beer sits forgotten here.~
~
17 0 16385
1 1 1 0
2 5 1
E
glass~
This is a nice glass filled with homebrew. There doesn't seem to
be too much stuff floating in it.
~
#3320
glass mead ale~
a glass~
A big glass of mead sits here, cool and frosty.~
~
17 0 16385
1 1 3 0
2 8 3
E
glass mead~
Looks good. Looks warm. Doesn't matter; it still looks good.
~
#3321
shot whisky~
a shot~
A shot of whisky is sitting here.~
~
17 0 16385
1 1 5 0
1 10 5
E
shot~
Whew! Looks like potent stuff!
~
$

97
lib/world/obj/35.obj Normal file
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@@ -0,0 +1,97 @@
#3500
sword small~
a small sword~
A small sword lies here.~
~
5 0 8193
0 1 6 11
3 60 10
#3501
sword long~
a fine long sword~
A long sword has been left here.~
~
5 an 8193
0 1 9 3
8 600 10
A
19 2
#3502
club wooden~
a wooden club~
A simple looking wooden club is here.~
~
5 0 8193
0 1 3 7
3 12 10
#3503
jacket studded leather~
a studded leather jacket~
A studded leather jacket is lying on the ground.~
~
9 0 9
5 0 0 0
20 500 10
#3504
spear small~
a small spear~
A small spear lies here.~
~
5 m 8193
0 5 1 11
15 500 120
#3505
corpse mutilated~
a mutilated corpse~
A mutilated corpse has been left on the ground here.~
~
15 0 0
20 0 -1 0
25 0 0
E
corpse mutilated~
Looks to be an aftermath of whatever caused this carnage.
~
#3506
corpse mutilated~
a mutilated corpse~
A mutilated corpse has been left on the ground here.~
~
15 0 0
20 0 -1 0
25 0 0
E
corpse mutilated~
Looks to be an aftermath of whatever caused this carnage.
~
#3507
dagger ornate~
an ornate dagger~
A beautiful looking dagger is stuck in the ground.~
~
5 dfghkmnpq 8193
0 3 3 11
4 1000 500
E
dagger ornate~
The hilt of this dagger looks to be two intertwined snakes. At the end of
it, there is a small red ruby.
~
A
18 5
A
19 -3
#3508
gyroscope toy~
the gyroscope~
A small toy is spinning about on the ground here.~
~
9 b 16387
5 0 0 0
1 25 600
E
gyroscope toy~
As the gyroscope spins around and around you find yourself almost
hypnotized by its movement.
~
$

177
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@@ -0,0 +1,177 @@
#3600
armour black pawn~
some Black Pawn Armour~
A pile of black armour is here.~
~
9 j 9
1 0 0 0
13 300 1
#3601
armour white pawn~
some White Pawn Armour~
A pile of white armour is here.~
~
9 k 9
1 0 0 0
13 300 1
#3602
sword black pawn~
a Black Pawn's Sword~
The sword of a Black Pawn lies here.~
~
5 j 8193
0 3 4 3
10 100 1
#3603
sword white pawn~
a White Pawn's Sword~
The sword of a White Pawn lies here.~
~
5 k 8193
0 3 4 3
10 100 1
#3604
armour black rook~
some Black Rook Armour~
Some armour made from the remains of a black rook lies heaped on the floor.~
~
9 ahj 9
2 0 0 0
60 17000 5
A
17 2
A
5 1
#3605
armour white rook~
some White Rook Armour~
Some armour made from the remains of a white rook lies heaped on the floor.~
~
9 agk 9
2 0 0 0
60 17000 5
A
17 2
A
5 1
#3606
lance black knight~
the Lance of the Black Knight~
The Lance of the Black Knight lies here, waiting to rust.~
~
5 bgj 8193
0 3 6 6
18 10000 3
A
19 2
A
23 5
#3607
lance white knight~
the Lance of the White Knight~
The Lance of the White Knight lies here, waiting to rust.~
~
5 bgk 8193
0 3 6 6
18 10000 3
A
19 2
A
23 5
#3608
staff black bishop~
the Staff of the Black Bishop~
The Black Bishop's Staff is lying here.~
~
4 agj 16385
20 5 5 36
3 20000 6
#3609
staff white bishop~
the Staff of the White Bishop~
The White Bishop's Staff is lying here.~
~
4 agk 16385
20 5 5 36
3 20000 6
#3610
crown black queen~
the Crown of the Black Queen~
The Crown of the Black Queen lies here, looking neglected.~
~
9 bgj 17
2 0 0 0
4 3000 5
A
3 1
A
4 1
#3611
crown white queen~
the Crown of the White Queen~
The Crown of the White Queen lies here, looking neglected.~
~
9 bgk 17
2 0 0 0
4 3000 5
A
3 1
A
4 1
#3612
sceptre black king~
the Black King's Sceptre~
The Sceptre of the Black King lies here, collecting dust.~
~
8 bfgj 16385
0 0 0 0
200 85000 1
A
1 1
A
18 1
#3613
sceptre white king~
the White King's Sceptre~
The Sceptre of the White King lies here, collecting dust.~
~
8 bfgk 16385
0 0 0 0
300 85000 10
A
1 1
A
18 1
#3614
key black treasury~
The Key to the Black Treasury~
There is a sinister black key lying here.~
~
18 cdfq 16385
3614 0 0 0
1 1000 300
#3615
key white treasury~
the Key to the White Treasury~
There is a bright white key lying here.~
~
18 cdfq 16385
3615 0 0 0
1 1000 300
#3616
coins gold black royal treasure~
the Black Royal Treasure~
There are a LOT of coins here.~
~
20 0 1
10000 0 0 0
10 10000 0
#3617
coins gold white royal treasure~
the White Royal Treasure~
There are a LOT of coins here.~
~
20 0 1
10000 0 0 0
10 10000 0
$

154
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@@ -0,0 +1,154 @@
#4000
ring yellow green~
a yellow and green ring~
A ring is here, with yellow and green ornamentation. It looks very old.~
~
9 dhq 3
0 0 0 0
1 50 20
E
ring yellow green~
It feels heavy.
~
A
1 -2
#4001
corpse goblin~
a goblin's corpse~
A halfway decayed corpse of a goblin is here, giving off a foul odor.~
~
15 0 1
1 0 -1 0
20 0 500
#4002
coins~
some coins~
A small pile of coins is on the ground.~
~
20 0 1
500 0 0 0
0 0 0
#4050
potion purple~
a purple potion~
A purple potion is here.~
~
10 0 16385
17 14 36 33
1 35500 2000
E
potion purple~
It looks rather strange!
~
#4051
helmet metal~
a metal helmet~
A metal helmet in here.~
~
9 g 17
-5 0 0 0
4 3000 100
E
helmet metal~
It looks somehow magical!.
~
A
24 -2
A
23 -2
#4052
mushroom~
a mushroom~
A small mushroom is here.~
~
19 0 16385
2 0 0 1
1 9 3
E
mushroom~
Let's put it this way - I wouldn't eat it!!
~
#4053
dirk~
a thieves' dirk~
A beautifully crafted dirk is lying here.~
~
5 np 8193
0 2 4 11
2 850 500
E
dirk~
It is a medium sized, beautifully crafted dirk made from some greyish alloy.
Its blade is double-edged and very thin... this looks like a good thieves'
weapon.
~
A
18 1
A
19 1
#4100
blade black demon~
a black demon blade~
A black demon blade is here.~
~
5 mjl 8193
0 3 4 11
8 10000 800
E
blade black demon~
You'll become as evil as the weapon, if you use it as you sense the forces
of evil controlling the weapon...
~
#4101
gloves swordmans~
a pair of swordsmans' gloves~
A pair of finely crafted gloves are lying on the ground here.~
~
9 j 129
0 0 0 0
1 3500 800
E
gloves swordsmans~
They look like the right kind of equipment to use when fighting.
~
A
18 2
A
19 1
#4102
scroll ysafg~
a scroll which reads 'ysafg'~
A scroll which reads 'ysafg', it looks very fragile and quite old.~
~
2 0 1
1 44 -1 -1
1 1500 10
E
scroll ysafg~
It looks informative.
~
#4103
slime mould green~
a green slime mould~
A green slime mould is here. Stinks like you wouldn't believe!~
~
19 0 1
24 0 0 0
1 20 8
E
smile mould~
It wasn't meant to be food -- at least, certainly not for humans.
~
#4104
slime mould green~
a green slime mould~
A green slime mould is here. Stinks like you wouldn't believe!~
~
19 0 1
24 0 0 1
1 20 8
E
smile mould~
It wasn't meant to be food -- at least, certainly not for humans.
~
$

281
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#5000
pick mining~
a small mining pick~
A small mining pick made of what appears to be silver lies on the ground.~
~
5 j 8193
0 1 9 11
3 600 500
#5001
suit mail banded~
a glowing suit of banded mail~
A glowing suit of banded mail lies on the ground.~
~
9 ag 9
7 0 0 0
0 75000 20000
A
2 2
A
17 -4
#5002
halberd~
a halberd~
A mighty halberd lies against the wall.~
~
5 gi 8193
0 3 5 3
16 12000 10000
A
18 2
A
19 2
#5003
amulet mushroom~
a mushroom amulet~
A mushroom-shaped amulet lies on the ground.~
~
9 gp 5
0 0 0 0
2 1500 4000
A
5 2
#5005
bone leg~
a large leg bone~
A large leg bone rests on the ground.~
~
5 0 8193
0 1 4 7
5 300 60
#5006
cactus cup water~
a small cactus cup~
A small cactus cup lies on the ground.~
~
17 0 1
5 5 0 0
6 30 5
#5007
basket wicker small~
a small wicker basket~
A small wicker basket sits on the ground.~
~
15 0 1
100 5 -1 0
50 5000 50
#5008
basket wicker small~
a small wicker basket~
A small wicker basket sits on the ground.~
~
15 0 1
100 5 -1 0
50 5000 50
#5009
basket wicker small~
a small wicker basket~
A small wicker basket sits on the ground.~
~
15 0 1
100 5 -1 0
50 5000 50
#5010
basket wicker small~
a small wicker basket~
A small wicker basket sits on the ground.~
~
15 0 0
100 5 -1 0
50 5000 50
#5011
rope coil~
a coil of rope~
A long coil of rope lies on the ground.~
~
12 0 1
0 0 0 0
12 450 45
#5012
stakes bundle bunch~
a bunch of stakes~
A small bundle of stakes lies here.~
~
5 0 8193
0 1 2 11
6 250 30
#5013
map tattered old~
an old, tattered map~
An old, tattered, and much faded map lies here.~
~
12 0 1
0 0 0 0
1 300 20
#5014
turban padded~
a thick padded turban~
A thick padded turban lies here.~
~
9 gh 17
0 0 0 0
15 4300 100
A
17 1
#5015
coins treasure~
a great pile of treasure~
A great, gleaming pile of treasure lies at your feet.~
~
20 0 1
46270 0 0 0
0 0 0
#5016
sabre curved long~
a long, curved sabre~
A long, curved sabre stands upright in the ground.~
~
5 l 8193
0 1 8 3
7 1050 200
A
18 2
#5017
scimitar curved~
a curved scimitar~
A curved scimitar lies at your feet.~
~
5 l 8193
0 1 7 3
6 600 150
A
18 1
#5018
cutlass pointed long~
a long, pointed cutlass~
A long, pointed cutlass lies here.~
~
5 l 8193
0 1 7 3
5 550 10
#5019
potion pink~
a pink potion~
A pink potion stands here.~
~
10 0 1
25 33 17 -1
6 600 100
#5020
wand platinum~
a platinum wand~
A platinum wand lies here.~
~
3 b 16385
30 10 10 32
8 1900 1000
#5021
bow golden~
a golden bow~
A powerful golden bow lies here.~
~
5 abfgio 8193
0 4 6 12
20 150000 20000
#5022
scroll encrypted~
an encrypted scroll~
An encrypted scroll lies at your feet.~
~
2 0 1
22 14 35 43
7 1500 500
#5023
chest iron bound~
an iron bound chest~
An iron bound chest with a shiny lock sits here.~
~
15 0 0
200 13 5024 0
200 1000 0
#5024
key golden~
a golden key~
A shiny golden key lies here.~
~
18 c 16385
10 0 0 0
1 150 0
#5025
bracelet copper~
a copper bracelet~
A tarnished copper bracelet lies at your feet.~
~
9 gh 4097
-5 0 0 0
10 23000 2500
A
13 10
A
19 -4
#5026
ruby gem~
a large ruby~
A large ruby lies on the ground, collecting dust.~
~
8 gh 16385
20 0 0 0
9 4000 200
#5027
diamond gem~
a glittering diamond~
A glittering diamond lies at your feet.~
~
8 g 16385
21 0 0 0
10 9500 200
#5028
sapphire gem~
a brilliant sapphire~
A brilliant sapphire lies here, twinkling happily.~
~
8 g 16385
22 0 0 0
7 3500 200
#5029
lapis lazuli blue gem~
a deep blue lapis lazuli~
A deep blue lapis lazuli gem lies here.~
~
8 g 16385
24 0 0 0
11 8500 200
#5030
jewel tiger~
the Tiger Jewel~
The Tiger Jewel lies here blazing.~
~
8 256 16385
0 0 0 0
23 43000 1500
A
2 1
#5031
jewel red-eyed~
the red-eyed jewel~
The red-eyed jewel glares at you greedily.~
~
8 h 16385
0 0 0 0
30 35000 600
A
3 -2
#5032
emerald gem fiery green~
a fiery green emerald~
A fiery green emerald sits here.~
~
8 g 16385
23 0 0 0
7 5500 200
$

185
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#5100
longsword commoner~
a commoner's longsword~
A commoner's longsword made of adamantite has been left here.~
~
5 m 8193
0 1 8 3
12 1000 500
A
18 1
A
19 1
#5101
longsword noble~
a noble's longsword~
A drow noble's longsword, made of adamantite, lies here.~
~
5 m 8193
0 1 8 3
12 1500 800
A
18 2
A
19 2
#5102
whip snake twoheaded~
a two-headed snake whip~
A whip with two snakes heads lies here.~
~
5 ab 8193
0 2 6 3
12 1750 1500
A
18 2
A
19 2
#5103
whip snake threeheaded~
a three-headed snake whip~
A whip with three snake heads has been left here.~
~
5 ab 8193
0 2 7 3
12 5000 2300
A
18 2
A
19 2
#5104
whip snake fourheaded~
a four-headed snake whip~
A whip with four snake heads has been carelessly left here.~
~
5 ab 8193
0 2 8 3
12 10250 4000
A
18 2
A
19 2
#5105
longsword black~
a black longsword~
A black longsword has been carelessly left here.~
~
5 agm 8193
0 2 8 3
12 10250 4000
A
18 2
A
19 2
#5106
whip snake fiveheaded~
a five-headed snake whip~
A whip with 5 snake heads has been carelessly dropped here.~
~
5 agj 8193
0 3 6 3
12 12000 4500
A
1 -2
A
3 -2
#5107
whip snake sixheaded~
a six-headed snake whip~
A whip with six snake heads has been dropped here very carelessly.~
~
5 agj 8193
0 4 5 3
12 15000 8000
A
1 -3
A
3 -3
#5108
bracers iron~
a pair of bracers~
A pair of iron bracers has been dropped here.~
~
9 ag 257
8 0 0 0
3 2000 1000
A
18 -1
#5109
gauntlets~
a pair of gauntlets~
A pair of gauntlets is lying on the ground.~
~
11 a 129
0 0 0 0
2 10000 3000
A
1 2
#5110
wand blue silver~
a silvery blue wand~
A silvery blue wand has been dropped in the dirt.~
~
3 g 16385
10 3 3 30
1 4000 3000
#5111
helmet small~
a small helmet~
A small helmet lies up against a rock.~
~
9 g 17
1 0 0 0
5 6000 3000
A
3 3
#5112
ring ruby~
a small ruby ring~
A small ruby ring lies in the dirt.~
~
11 g 3
0 0 0 0
1 20000 8000
A
13 25
#5113
dagger sacrificial spider~
a spider shaped dagger~
A dagger with spider leg shaped blades lies on the ground.~
~
5 gjmnp 8193
0 3 4 11
8 12000 15000
A
18 3
A
19 3
#5114
hat green~
a small bright green hat~
A small bright green hat lies in the dirt.~
~
9 h 17
10 0 0 0
1 2000 600
A
9 -15
A
17 -2
#5115
key adamantite~
an adamantite key~
A key made of a strange metal is lying here.~
~
18 c 16385
5115 0 0 0
1 0 0
#5116
gold treasure coins~
a pile of golden coins~
A large pile of golden coins is lying here.~
~
20 0 1
17645 0 0 0
10 17645 0
$

423
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@@ -0,0 +1,423 @@
#5200
vest ringmail~
a ringmail vest~
A vest made of iron rings lies heaped on the floor.~
~
9 ag 9
6 0 0 0
60 12000 400
A
17 -1
#5201
helm iron~
an iron helm~
An iron helm has been left on the ground.~
~
9 0 17
7 0 0 0
10 5000 800
A
18 -2
#5202
gauntlets iron~
a pair of iron gauntlets~
A pair of iron gauntlets rests heavily on the ground.~
~
9 0 129
7 0 0 0
10 2200 900
A
18 -3
A
19 1
#5203
sleeves iron~
a pair of iron sleeves~
A set of iron sleeves lies on the ground.~
~
9 0 257
7 0 0 0
10 2450 500
A
18 -4
A
19 2
#5204
boots iron~
a pair of iron boots~
A pair of iron boots has been left here.~
~
9 0 65
4 0 0 0
6 800 200
A
18 -1
A
2 -2
#5205
greaves iron~
a set of iron greaves~
A set of iron greaves lie here unattended.~
~
9 0 33
7 0 0 0
10 5400 210
A
18 -3
A
2 -3
#5206
girth iron~
an iron girth~
A small iron girth lies at your feet.~
~
9 0 2049
4 0 0 0
6 4200 600
#5207
plate breast iron~
a battered iron breast plate~
A battered iron breast plate lies here.~
~
9 0 9
5 0 0 0
125 13000 150
A
18 -6
#5208
shield iron~
a sturdy iron shield~
A small, but sturdy, iron shield has been left here.~
~
9 gh 513
5 0 0 0
5 500 1000
A
23 -2
A
24 -2
#5210
potion black~
a black potion~
A jet black potion sits upright waiting to be taken.~
~
10 fg 1
16 4 36 39
5 6000 1000
#5211
potion orange~
an orange potion~
A small orange potion lies here.~
~
10 fg 1
20 44 -1 -1
10 7500 200
#5213
staff serpentine~
a green serpentine staff~
A green serpentine staff has been left here.~
~
4 fg 16385
15 2 2 23
12 6600 300
#5214
ball quartz~
a smooth quartz ball~
A smooth quartz ball lies here gleaming.~
~
1 g 16385
0 0 72 0
30 3050 950
#5215
scroll tattered~
a tattered scroll~
A worn and tattered scroll has been left here.~
~
2 g 1
24 24 44 4
15 11000 4000
#5216
scroll bound~
a bound scroll~
A bound scroll of detection lies at your feet.~
~
2 g 1
15 18 19 20
15 4200 100
#5217
flute silver~
a silver flute~
A brilliant silver flute glimmers from beneath a rock.~
~
4 fg 16385
18 2 2 7
3 10500 8000
#5218
talisman demon~
a demon-faced talisman~
A demon-faced talisman glares at you angrily.~
~
9 agh 5
5 0 0 0
11 2500 150
A
1 -10
A
2 -8
#5219
venison chunk~
a chunk of venison~
A large chunk of venison sits here, ready to be eaten.~
~
19 0 1
24 0 0 0
20 100 20
#5220
fountain blood cracked~
a large cracked fountain~
~
~
23 0 0
10 10 13 1
0 0 0
E
fountain blood cracked~
A pool of blood lies in the bottom of the fountain.
~
#5221
sword two-handed~
a two-handed sword~
A nice two-handed sword hangs on a hook in the wall.~
~
5 0 8193
0 3 6 3
22 55000 8000
A
18 -3
A
19 4
#5222
robe black silk~
a black silk robe~
A black silk robe lies heaped in one corner.~
~
9 0 1025
1 0 0 0
6 1300 500
#5223
cloak green~
a dark green cloak~
A beautiful dark green cloak has been dropped here by someone.~
~
9 ag 5
0 0 0 0
12 14500 4000
A
13 8
A
17 -5
#5224
seal ebony~
an engraved ebony seal~
A small, engraved ebony seal is here.~
~
18 c 16385
5224 0 0 0
2 0 0
#5225
desk curved~
the desk~
~
~
15 0 0
100 13 5224 0
0 0 0
#5226
seal ivory~
an engraved ivory seal~
A small, engraved ivory seal lies here.~
~
18 c 16385
5226 0 0 0
2 0 0
#5227
cabinet glass~
the glass cabinet~
~
~
15 0 0
500 13 5226 0
0 0 0
#5228
arm rotted~
a half-rotted arm~
A half-rotted arm floats lazily past your feet.~
~
19 0 1
50 0 0 1
20 0 10
#5230
stone pale blue~
a pale blue stone~
A pale blue stone sits here.~
~
8 dg 16385
0 0 0 0
10 5500 600
A
1 1
#5231
stone scarlet blue~
a scarlet and blue stone~
A pretty scarlet and blue stone has been dropped here.~
~
8 dg 16385
0 0 0 0
10 5500 600
A
3 1
#5232
stone blue incandescent~
an incandescent blue stone~
A small incandescent blue stone lies here.~
~
8 dg 16385
0 0 0 0
10 5500 600
A
4 1
#5233
stone red deep~
a deep red stone~
Someone has left a deep red stone here.~
~
8 dg 16385
0 0 0 0
10 5500 600
A
2 1
#5234
stone pink~
a pink stone~
A tiny pink stone lies at your feet.~
~
8 dg 16385
0 0 0 0
10 5500 600
A
5 1
#5235
stone pearly white~
a pearly white stone~
A lovely, pearly white stone has been carelessly left here.~
~
8 dg 16385
0 0 0 0
10 8700 600
A
13 1
#5236
stone lavender pale~
a pale lavender stone~
A beautiful pale lavender stone lies here.~
~
8 dgh 16385
0 0 0 0
10 4300 600
A
24 -2
#5237
stone lavender green~
a lavender and green stone~
A stunning lavender and green stone rests on the ground.~
~
8 dgh 16385
0 0 0 0
10 4700 600
A
24 -4
#5238
stone rose dusty~
a dusty rose stone~
A stone is here, sort of a dusty rose color and very pretty.~
~
8 dg 16385
0 0 0 0
10 9800 600
A
17 -1
#5239
stone grey dull~
a dull grey stone~
You can barely make out a dull grey stone on the ground.~
~
8 dg 16385
0 0 0 0
10 20 200
#5240
stone purple vibrant~
a vibrant purple stone~
A stunningly vibrant purple stone attracts your attention.~
~
8 dgh 16385
0 0 0 0
10 10200 1000
A
13 -50
#5241
stone pink green~
a pink and green stone~
A bright pink and green stone has been left here.~
~
8 dgh 16385
0 0 0 0
10 6600 1000
A
18 -5
#5242
stone green pale~
a pale green stone~
A pale green stone lies here collecting dust.~
~
8 dgh 16385
0 0 0 0
10 7100 1000
A
19 -5
#5243
stone clear~
a clear stone~
An odd clear stone lies at your feet.~
~
8 dgh 16385
0 0 0 0
10 8900 1000
A
17 -3
#5244
stone iridescent~
an iridescent stone~
A large iridescent stone has been left here.~
~
8 dgh 16385
0 0 0 0
10 3700 1000
A
13 -100
#5250
mandolin~
a mandolin~
A mandolin lies against the wall.~
~
4 g 16385
13 3 3 15
20 3000 1500
#5251
harp golden~
a golden harp~
A battered golden harp has been tipped over.~
~
4 g 16385
18 1 1 6
100 2500 800
$

425
lib/world/obj/53.obj Normal file
View File

@@ -0,0 +1,425 @@
#5300
mace egyptian~
an egyptian mace~
A hierogylph-engraved mace has been left here.~
~
5 0 8193
0 2 6 7
10 800 50
E
mace egyptian~
The mace is formed from solid brass, and engraved in strange hieroglyphs.
~
#5301
robe sand~
some sand-colored robes~
Sand-colored robes lie here.~
~
9 0 1025
4 0 0 0
5 500 40
E
robes sand~
The robes are colored a sandy off-white, and are in fact caked and covered
with sand as well. You don't seem to be able to remove all of the sand, no
matter how much you try.
~
#5302
dirk obsidian~
an obsidian dirk~
A flat dirk made of chipped obsidian lies here.~
~
5 g 8193
0 3 3 11
8 1000 100
A
2 1
A
18 1
E
dirk obsidian~
The blade of the dirk is black, glassy obsidian, chipped razor sharp.
~
#5303
turban cloth~
a dirty cloth turban~
A dirty cloth turban has been forgotten here.~
~
9 g 17
5 0 0 0
10 1500 250
A
2 1
A
13 5
E
turban cloth~
The turban used to be white cloth, now it is covered with oil and dirt from
the head and hair of its previous owner, who must not have bathed much.
~
#5304
wrappings cloth~
some cloth wrappings~
Long cloth wrappings lie on the ground in a pile.~
~
9 0 9
5 0 0 0
15 1250 175
E
wrappings cloth~
The cloth wrappings are old, wrinkled, and stink of embalming fluid.
~
#5305
bottle fluid~
a bottle of embalming fluid~
A dusty bottle lies here on the ground.~
~
10 0 1
5 33 -1 -1
5 250 50
E
bottle fluid~
The bottle is dusty and the fluid has a strange sickly-sweet smell to it.
~
#5306
jar formaldehyde~
a jar of formaldehyde~
A small jar lies here on the ground.~
~
10 0 1
10 16 -1 -1
6 300 60
E
jar formaldehyde~
The jar is sticky and smells really bad.
~
#5307
ball fire~
a small hot ball of fire~
A little ball of fire hovers in the air before your eyes.~
~
1 agp 16385
0 0 -1 0
10 3500 500
A
13 10
A
14 50
E
ball fire~
The ball of fire is hot to the touch and very very bright.
~
#5308
scimitar stone~
a stone scimitar~
A curved scimitar made of stone rests on the ground.~
~
5 bgmno 8193
0 4 3 3
18 10000 750
A
18 2
A
19 3
E
scimitar stone~
The scimitar is formed from solid stone, chipped and carved to perfection,
with a sharp, cold blade that is marred only by a few nicks here and there.
~
#5309
key stone~
a stone key~
A stone key has been dropped here.~
~
18 c 16385
5309 0 0 0
15 0 0
E
key stone~
The key is made from stone, but is otherwise unremarkable.
~
#5310
sarcophagus stone~
a mighty stone sarcophagus~
A mighty stone sarcophagus lies in the center of the tomb.~
~
15 0 0
500 15 5309 0
5000 5000 5000
E
sarcophagus stone~
The sarcophagus is engraved on the sides with the images of pharoahs,
great wars fought long ago, mighty pyramids being constructed...
A raised image atop the sarcophagus is formed in the visage of one of
the mighty pharoahs, painted in gold and studded with precious gems.
You see a small keyhole in the side of the sarcophagus.
~
#5311
dust~
some ancient dust~
A small pile of dust is being scattered by the breeze.~
~
13 0 1
0 0 0 0
1 1 1
E
dust~
The dust is old. As you sift it through your hands you find tiny chips
of aged bone inside -- it must be the ancient remains of something.
~
#5312
scarab emerald~
a small emerald scarab~
A small emerald scarab lies here on the ground.~
~
18 c 16385
5312 0 0 0
5 0 0
E
scarab emerald~
The scarab is intricately detailed, down to the tiny hairs on its
insectile legs and the faceting of the emeralds in its eyes.
~
#5313
lamp~
the lamp~
A small, tarnished, battered lamp has been dropped here.~
~
4 abgk 16385
25 5 5 51
10 25000 600
A
17 -5
A
18 1
E
lamp~
The lamp is quite old and tarnished. You rub at it to get some of the
grime off, but it doesn't seem like anybody is home.
~
#5314
ankh~
an ankh~
A small brass ankh has been left here.~
~
9 ik 16385
7 0 0 0
9 10000 300
A
3 1
A
4 2
E
ankh~
The ankh is a small brass symbol of an ancient religion. It glows
with a soft bright light that is soothing to you.
~
#5315
book riddles~
a book of riddles~
A medium-sized parchment book with well-worn pages lies here.~
~
2 0 1
21 201 20 22
15 7500 250
E
book riddles~
The book has well-worn pages, containing many befuddling riddles
to surprise, confuse, and amuse you. You find yourself bewildered
by its contents and put it down to sort your head out.
~
#5316
paw lion~
a lion's paw~
The mighty paw of a lion-like creature has been dropped here.~
~
5 g 8193
0 1 14 5
20 18000 600
A
5 1
A
18 4
E
paw lion~
The massive paw has straps on it formed of bronze, so that it will
fit snugly over your hand. As you put it on, it melds with your hand,
becoming an extension of your arm.
~
#5317
parchment answer~
the answer~
A small piece of parchment covered in hieroglyphics lies here.~
~
18 c 16385
5317 0 0 0
1 1 1
E
answer hieroglyphics parchment~
You cannot decipher the strange hieroglyphics that cover the
sheet of parchment.
~
#5318
treasure~
the treasure of the sphinx~
The massive treasure of the sphinx lies here in a big pile.~
~
20 0 1
23850 0 0 0
23 23850 0
E
treasure~
The treasure is incredibly large, filled with gold coins and valuables, more
wealth than you could ever possibly imagine accumulated in one place.
~
#5319
sand pile~
a pile of sand~
You see a small pile of sand.~
~
20 0 1
12986 0 0 0
12 12986 0
E
sand pile~
You think you see some coins and valuables glinting amongst the grains of
sand.
~
#5320
curse mummy~
the curse of the mummy~
Some fortunate soul has escaped the mummy's curse, for now.~
~
13 cdfgh 16385
0 0 0 0
1 500 50
A
13 -50
A
14 -100
E
curse mummy~
Rumor has it that whomever disturbs the grave of the mummy shall be
cursed for all eternity, and that the descendents of that person shall
likewise be cursed for ten generations to follow.
~
#5321
elixir small glass~
a small elixir~
A small glass elixir lies under your feet.~
~
10 g 1
30 39 1 36
2 10000 500
E
elixir small glass~
The elixir is deceptively small. Something tells you that its
contents are truly quite potent. Perhaps too potent for ordinary
mortals to attempt to consume.
~
#5322
mask golden~
a golden mask~
A beautiful, intricately detailed mask has been forgotten here.~
~
9 g 17
10 0 0 0
10 15000 750
A
12 25
A
13 10
E
mask golden~
This beautiful mask was shaped from solid gold and magically enchanted
to perfectly fit the face of any who choose to wear it, its golden features
and turquoise highlights even moving to match the expressions of the face
of the wearer.
~
#5323
diamond~
the diamond~
~
~
13 0 1
0 0 0 0
5 0 0
E
diamond~
Aha!
You see a multifaceted gemstone, which strangely reflects no
light, making it very hard to see when it lies on the ground.
~
#5324
wand sun brass pipe~
a blazing sun wand~
A small length of brass pipe shines here with its own light.~
~
3 agp 16385
25 5 5 27
10 25000 1000
A
21 -5
A
24 -5
E
wand sun brass pipe~
This small brass shaft is a holy weapon used by the ancient people of
this land to defend against the deadliest of foes. It shines with the
brilliant blazing light of the sun.
~
#5325
ring sandy~
a sandy-coloured ring~
A small sandy-coloured ring has been carelessly dropped here.~
~
9 bg 3
8 0 0 0
5 20000 750
A
3 1
A
12 35
E
ring sandy~
The ring is small, smooth, sandy-coloured and unremarkable, save that
it gives off a continuous low humming noise that tickles your fingertips.
~
#5326
sphinx golden~
a small golden sphinx~
A small golden sphinx glints in the light.~
~
8 g 16385
0 0 0 0
5 50000 750
A
4 2
E
sphinx golden~
The golden sphinx is incredibly detailed and very small, fitting easily
into the palm of your hand. You can even make out the expression
of wisdom and peace on its face.
~
#5327
leggings sphinxian~
a pair of sphinxian leggings~
Massive leggings formed from the body of a sphinx stand here.~
~
9 gk 33
10 0 0 0
20 20000 500
A
1 3
A
14 80
E
leggings sphinxian~
These magically fashioned leggings impart the strength and stamina
of the mightiest of the ancient sphinxes. You feel ancient power
emanating from them; they seem to be almost alive.
~
$

812
lib/world/obj/54.obj Normal file
View File

@@ -0,0 +1,812 @@
#5400
palace key~
the palace key of New Thalos~
A large key bearing the crest of New Thalos lies here.~
~
18 c ao
5400 0 0 0
5 0 0
#5401
city key~
the Key to the City of New Thalos~
The heavy city key lies here in the dust~
~
18 c ao
5401 0 0 0
5 0 0
#5402
fountain water~
the large central fountain~
The large central fountain domintating the central square rests here.~
~
23 ce 0
9999 9999 0 0
9999 0 0
#5403
morningstar morning star~
a morningstar~
A small spiked metal ball connected to a rod by links of chain lies here.~
~
5 0 8193
0 2 5 6
5 1200 500
#5404
awl-pike~
an awl-pike~
An awl pike lies here.~
~
5 0 8193
0 1 12 5
3 2100 100
#5405
bardiche~
a bardiche~
A bardiche lies here.~
~
5 0 8193
0 2 6 3
4 1900 110
#5406
corbin bec~
a bec de corbin~
A bec de corbin lies here.~
~
5 0 8193
0 1 8 3
3 5400 50
#5407
guisarme bill~
a bill-guisarme~
A bill-guisarme lies here.~
~
5 0 8193
0 1 10 3
3 1300 50
#5408
fauchard~
a fauchard~
A fauchard lies here.~
~
5 0 8193
0 1 8 1
3 1250 20
#5409
glaive~
a glaive~
A glaive lies here.~
~
5 0 8193
0 1 10 5
3 1870 20
#5410
guisarme~
a guisarme~
A guisarme lies here.~
~
5 0 8193
0 2 4 4
4 1953 20
#5411
sickle~
a sickle~
A sickle lies here.~
~
5 0 8193
0 2 4 3
1 500 10
#5412
sword bastard two-handed~
a two-handed bastard sword~
A two handed bastard sword lies here.~
~
5 0 8193
0 2 8 3
18 12580 10000
#5413
scimitar~
a scimitar~
A scimitar lies here.~
~
5 0 8193
0 1 9 3
10 1200 150
A
19 1
#5414
rapier~
a rapier~
A rapier lies here.~
~
5 0 8193
0 1 8 3
10 3100 100
A
18 1
#5415
suit mail banded~
a suit of banded mail~
A suit of banded mail lies here.~
~
9 agmno 9
8 0 0 0
25 3400 800
#5416
suit brigandine~
a suit of brigandine~
A suit of brigandine lies here.~
~
9 agmo 9
7 0 0 0
20 2000 420
#5417
suit plate field~
a suit of field plate~
A suit of field plate lies here.~
~
9 agmno 9
9 0 0 0
28 4000 1000
#5418
suit ringmail ring mail~
a suit of ringmail~
A suit of ringmail lies here.~
~
9 n 9
5 0 0 0
6 1385 100
#5419
suit splintmail splint mail~
a suit of splintmail~
A suit of splintmail aromr lies here.~
~
9 m 9
4 0 0 0
5 2500 100
#5420
shield wooden~
a wooden shield~
A wooden shield lies here~
~
9 0 513
1 0 0 0
1 10 1
#5421
shield splinted~
a splinted shield~
A splinted shield lies here.~
~
9 0 513
7 0 0 0
8 175 17
#5422
buckler shield~
a buckler~
A buckler lies here.~
~
9 0 513
1 0 0 0
6 30 7
#5423
jacket leather~
a leather jacket~
A leather jacket lies here.~
~
9 0 9
3 0 0 0
6 600 200
#5424
sleeves leather~
a pair of leather sleeves~
A pair of leather sleeves lies here.~
~
9 0 257
2 0 0 0
2 350 200
#5425
cap leather~
a leather cap~
A leather cap lies here~
~
9 0 17
1 0 0 0
2 65 200
#5426
pants leather~
a pair of leather pants~
A pair of leather pants lies here.~
~
9 0 33
2 0 0 0
2 850 200
#5427
gloves leather~
a pair of leather gloves~
A pair of leather gloves lies here.~
~
9 0 129
2 0 0 0
2 150 200
#5428
boots padded leather~
a pair of padded leather boots~
A pair of padded leather boots lies here.~
~
9 0 65
2 0 0 0
2 410 200
#5429
jacket studded leather~
a studded leather jacket~
A studded leather jacket lies here.~
~
9 0 9
3 0 0 0
10 650 200
#5430
sleeves studded leather~
a pair of studded leather sleeves~
A pair of studded leather sleeves lie here.~
~
9 0 257
3 0 0 0
3 500 200
#5431
pants studded leather~
a pair of studded leather pants~
A pair of studded leather pants lie here.~
~
9 0 33
3 0 0 0
3 500 200
#5432
gloves studded leather~
a pair of studded leather gloves~
A pair of studded leather gloves lie here.~
~
9 0 129
3 0 0 0
3 500 200
#5433
shield leather~
a leather shield~
A leather shield lies here.~
~
9 0 513
5 0 0 0
3 50 200
#5434
sack~
a sack~
A sack lies here~
~
15 0 16385
50 0 0 0
1 20 200
#5435
lamp oil oillamp~
an oil lamp~
An oil lamp lies here~
~
1 0 1
0 0 48 0
1 100 200
#5436
backpack back pack~
a backpack~
A backpack lies here~
~
15 0 1025
75 1 0 0
8 100 100
#5437
basket~
a basket~
A basket lies here.~
~
15 0 1
50 0 0 0
4 250 50
#5438
pouch belt~
a belt pouch~
A belt pouch lies here~
~
15 0 2049
25 0 0 0
3 100 20
#5439
candle~
a candle~
A candle lies here~
~
1 0 16385
0 0 50 0
1 35 10
#5440
cheese~
a hunk of cheese~
A hunk of cheese lies here.~
~
19 0 1
5 0 0 0
1 5 10
#5441
bread~
some bread~
Some bread lies here.~
~
19 0 1
3 0 0 0
1 3 10
#5442
rations dry~
some dry rations~
Some dry rations lie here.~
~
19 0 1
20 0 0 0
2 20 30
#5443
rations iron~
some iron rations~
A tin of iron rations lies here.~
~
19 0 1
25 0 0 0
3 25 50
#5445
nuts~
some nuts~
Some nuts lie scatterd on the ground.~
~
19 0 1
1 0 0 0
1 1 10
#5446
belt~
a belt~
A nicely made belt lies here.~
~
9 0 2049
0 0 0 0
2 2 10
#5447
boots hiking~
a pair of hiking boots~
A nicely made pair of boots lies here.~
~
9 0 65
0 0 0 0
3 390 10
#5448
cloak fur~
a fur cloak~
A nicely made fur cloak lies here.~
~
9 0 1025
0 0 0 0
2 4550 50
#5449
girdle~
a girdle~
A nicely made girdle lies here.~
~
9 0 2049
0 0 0 0
1 375 10
#5450
hose~
a pair of hose~
A nicely made pair of hose lies here.~
~
9 0 33
0 0 0 0
1 120 10
#5451
robe common~
a common robe~
A nicely made robe of common cloth lies here.~
~
9 0 5
0 0 0 0
2 90 20
#5452
robe embroidered~
an embroidered robe~
A nicely made robe of embroidered cloth lies here.~
~
9 0 5
0 0 0 0
2 2500 5
#5453
sandals~
a pair of sandals~
A nicely made pair of sandals lies here.~
~
9 0 65
0 0 0 0
1 15 10
#5454
sash~
a sash~
A nicely made sash lies here.~
~
9 0 2049
0 0 0 0
1 20 10
#5455
jacket silk~
a silk jacket~
A nicely made silk jacket lies here.~
~
9 0 1025
0 0 0 0
1 3800 100
#5456
egg~
an egg~
An egg lies here.~
~
19 0 1
2 0 0 0
1 3 10
#5457
carrot~
a carrot~
A carrot lies here.~
~
19 0 1
3 0 0 0
1 4 10
#5458
tomato~
a tomato~
A tomato lies here.~
~
19 0 1
2 0 0 0
1 8 10
#5459
fig~
a fig~
A fig lies here.~
~
19 0 1
1 0 0 0
1 2 10
#5460
dates~
some dates~
A bunch of dates lies here.~
~
19 0 1
2 0 0 0
1 4 10
#5461
lamb leg~
a leg of lamb~
A leg of lamb lies here.~
~
19 0 1
10 0 0 0
2 10 20
#5462
beef side~
a side of beef~
A side of beef lies here.~
~
19 0 1
15 0 0 0
5 20 50
#5463
chicken whole~
a whole chicken~
A whole skinned chicken lies here.~
~
19 0 1
12 0 0 0
3 12 30
#5464
herring salted~
a salted herring~
A salted herring lies here.~
~
19 0 1
8 0 0 0
1 8 10
#5465
muscle~
a muscle~
A muscle lies here.~
~
19 0 1
4 0 0 0
1 4 10
#5467
glass liquor blue oasis whisky~
a glass~
A glass of blue alcohol rests here.~
~
17 0 1
5 5 5 0
1 1800 10
#5468
glass wine~
a glass~
A glass rests here.~
~
17 0 1
1 1 2 0
1 3800 10
#5469
bottle grog ale~
a bottle of grog~
A bottle lies here.~
~
17 0 1
2 2 3 0
1 8000 10
#5470
vial glowing blue~
a glowing blue vial~
A glowing blue vial lies here.~
~
10 ag 16385
12 1 3 -1
1 800 15
E
vial glowing blue~
The blueish liquid inside this potion bottle is glowing with
a strange light. There is a small label that reads 'Protection'
~
#5471
potion green~
a deep-green potion~
A deep-green potion lies here.~
~
10 ag 16385
10 15 35 -1
1 5000 15
E
potion green~
The potion inside the bottle is a greenish colour and has a
small label which reads 'Curative'
~
#5472
potion crystal clear~
a crystal clear potion~
A crystal clear potion lies here.~
~
10 g 16385
10 50 51 35
1 3000 15
E
potion crystal clear~
This glass bottle appears to contain a clear liquid. There is a
label on the bottle which reads 'Preparation'
~
#5473
potion white~
an off-white potion~
An off-white potion lies here.~
~
10 0 16385
15 14 28 36
1 3000 15
E
potion white~
This potion bottle contains a whitish liquid that looks rather thick.
A small label reads 'Redemption'
~
#5474
potion dark blue~
a dark blue potion~
A dark blue potion lies here.~
~
10 0 16385
10 35 14 -1
1 4000 15
E
potion dark blue~
This dark blue potion has a small label on it reading 'Restoration'
~
#5475
bottle scorpion flaming beer~
a flaming scorpion~
A bottle of strong beer lies here.~
~
17 0 1
5 5 1 0
1 500 10
#5476
barrel beer~
a barrel~
A barrel of beer lies here.~
~
17 0 1
10 10 1 0
15 900 50
#5477
shot whisky~
a shot~
A shot of strong liquor lies here.~
~
17 0 1
1 1 5 0
1 350 10
#5478
scroll recall~
a scroll of recall~
A scroll of recall lies here.~
~
2 g 16385
12 42 -1 -1
4 2000 25
#5479
wand grey silver~
a grey-silver wand~
A grey-silver wand lies here.~
~
3 gnop 16385
15 1 1 6
1 10000 15
E
wand grey silver~
You see a small engraved storm cloud at the base of this wand.
~
#5480
wand yellow~
a wand of glinting yellow~
A wand of glinting yellow lies here.~
~
3 g 16385
1 1 1 19
1 666 15
E
wand yellow~
You see a shape slowly fading into existance at the base of this wand.
~
#5481
wand oak~
an oak wand~
A wand of oak lies here.~
~
3 g 16385
5 1 1 32
1 500 15
#5482
wand pink~
a pink wand~
A pink wand lies here~
~
3 g 16385
3 1 1 38
1 5000 15
#5483
shears sewing~
a pair of sewing shears~
A pair of sewing shears lies here.~
~
5 0 8193
0 1 4 1
2 100 50
#5484
cleaver meat~
a meat cleaver~
A meat cleaver lies here~
~
5 cd 8193
0 1 5 0
5 100 10
#5485
pen fountain~
a fountain pen~
A fountain pen lies here.~
~
5 b 8193
0 1 3 11
1 100 5
#5486
hammer sledge~
a sledge hammer~
A sledge hammer lies here.~
~
5 0 8193
0 2 3 6
24 200 40
#5487
shoe horse~
a horse shoe~
A horse shoe lies here.~
~
9 bg 16389
1 0 0 0
2 1000 200
A
18 1
#5488
saddle~
a saddle~
A saddle lies here.~
~
12 0 1
0 0 0 0
4 100 50
#5489
crop riding~
a riding crop~
A riding crop lies here.~
~
5 0 8193
0 1 4 2
1 50 10
#5490
chessboard~
a chessboard~
A heavy marble chessboard lies here.~
~
5 0 16385
0 1 30 6
10 100 20
#5491
seed sesame~
a sesame seed~
A sesame seed lies here.~
~
19 0 16385
6 0 0 0
1 10 0
#5492
spear gae bolg~
Gae Bolg~
A beautiful spear is lying on the ground here.~
~
5 agmno 8193
0 5 3 11
12 18000 12500
E
spear gae bolg~
The beautiful, glowing spear is close to eight feet long and has
a bright, polished silver blade that tapers at the end into what
must be the finest point you have ever seen.
~
#5493
key~
the jail key~
The key to the jail lies here.~
~
18 c 16385
5493 0 0 0
1 100 200
#5494
key~
the dungeon key~
The dungeon key lies here.~
~
18 c 16385
5494 0 0 0
1 100 200
#5495
claw wolverine~
the wolverine claw~
A claw from some animal lies here.~
~
5 bl 8193
0 3 6 8
2 400 50
A
13 -20
#5496
wrath allah mace~
the wrath of Allah~
A large ornate mace floats above the ground here.~
~
5 agmop 8193
0 4 4 6
16 25000 12500
E
wrath allah mace~
This enormous weapon looks like it could pound the stuffing out of
anything or anyone around.
~
$

285
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@@ -0,0 +1,285 @@
#6000
axe lumber~
a lumber axe~
A heavy lumber axe lies here.~
~
5 d 8193
0 2 3 3
12 50 15
E
axe lumber~
It is a heavy axe of the kind lumberjacks use to chop down trees.
~
A
18 1
#6001
shirt chequered~
a chequered shirt~
A chequered shirt lies here.~
~
9 d 9
1 0 0 0
2 20 8
E
shirt chequered~
It is an extra large, chequered shirt made from heavy cloth.
~
#6002
boots leather~
a pair of worn leather boots~
A pair of worn leather boots lies here.~
~
9 d 65
2 0 0 0
4 60 10
E
boots~
They are fashioned from rough leather that has been oiled frequently to make
it stay waterproof. They look worn but quite functional.
~
#6003
fireplace~
a fireplace~
A fireplace made from stone is set against the east wall.~
~
15 0 0
200 0 0 0
0 0 0
E
fireplace~
It is fashioned from stones of various sizes that have been stacked on top of
each other and fastened with mortar. Its chimney is constructed likewise and
leads the smoke out through the low cabin ceiling.
~
#6004
lantern brass hooded~
a hooded brass lantern~
A hooded brass lantern has been left here.~
~
1 0 16385
0 0 100 0
4 60 10
E
lantern brass hooded~
It is a large and robust but somewhat battered oil lantern made from brass,
and it is equipped with a handle to make it handy and a hood to protect its
flame. Some letters have been scratched on its bottom.
~
E
letters~
The letters say:
Use 'hold lantern' to activate.
~
#6005
chest wooden~
a wooden chest~
A wooden chest stands in the corner.~
~
15 0 1
100 15 6006 0
20 100 10
E
chest wooden~
It is a robust chest made from short, heavy planks that have been fastened
together with tenons. It is equipped with a simple brass lock.
~
#6006
key brass~
a small brass key~
A small brass key lies here.~
~
18 c 16385
6006 0 0 0
1 0 0
E
key brass~
It is a small, simple brass key with no inscriptions or marks of any kind.
~
#6007
coins gold~
a heap of gold coins~
Some gold coins lie piled up in a heap on the floor.~
~
20 0 1
127 0 0 0
1 127 0
E
coins gold~
The coins seem to be gold. They are obviously valuable.
~
#6010
blackberries berries~
some blackberries~
Some blackberries grow on a bush nearby.~
~
19 c 1
3 0 0 0
1 0 0
E
blackberries berries~
They look very tasty indeed.
~
#6011
mushroom~
a mushroom~
A small mushroom grows nearby.~
~
19 0 1
6 0 0 0
1 10 10
E
mushroom~
It looks to be a tasty little thing.
~
#6012
sign~
a large sign~
A large sign mounted on a pole is standing by the roadside.~
~
12 0 0
0 0 0 0
100 0 0
E
pole~
Not the most interesting pole in the world.
Better leave it here, though, as it holds the sign in place.
~
E
sign~
It says :-
Haon-Dor
--------
This is the Forest of Haon-Dor. Enter at your own risk.
Please report any strange occurrences to Furry,
as Quifael and Derkhil are currently indisposed.
~
#6013
barrel water~
a barrel~
A water barrel has been left here.~
~
17 0 1
40 40 15 0
45 60 20
#6014
water brook~
a small brook~
A small brook trickles through the forest beside the path.~
~
23 0 0
50000 50000 15 0
0 0 0
E
water brook~
The water looks clean and refreshing.
~
#6015
water lake~
the lake~
~
~
23 0 0
50000 50000 0 0
0 0 0
#6016
cudgel oak oaken limb~
an oaken cudgel~
A limb has fallen here.~
~
5 g 8193
0 1 7 7
16 1 20
A
19 2
A
1 -2
E
cudgel oak oaken limb~
The cudgel looks quite sturdy, and would make a nice weapon.
~
#6017
corpse boar~
the corpse of a boar~
~
~
15 0 0
100 0 0 0
500 1 1
#6018
slab meat~
a large slab of meat~
A large piece of freshly cut boar meat is on the ground here.~
~
19 0 1
24 0 0 0
15 40 1
E
slab meat~
It looks quite filling.
~
#6019
tusks pair~
a pair of boar tusks~
A pair of large boar tusks have been dropped here.~
~
8 0 16385
0 0 0 0
10 60 1
E
tusks pair~
They look like they might be worth something to a craftsman.
~
#6020
log hollow floating~
a hollow log~
~
~
22 0 1
0 0 0 0
48 2 1
E
log~
It looks like it would probably float.
~
#6021
nest bird~
the bird's nest~
~
~
15 0 0
30 0 0 0
0 0 0
#6022
egg blue robin~
a blue robin's egg~
A small bluish egg has been left here.~
~
19 0 1
6 0 0 0
1 10 0
E
egg blue robin~
It is small, but food nonetheless.
~
#6023
meat rabbit~
a piece of rabbit meat~
A large piece of rabbit meat.~
~
19 0 1
12 0 0 0
5 29 20
#6024
meat deer venison~
a piece of venison~
A large piece of venison.~
~
19 0 1
24 0 0 0
10 80 20
$

283
lib/world/obj/61.obj Normal file
View File

@@ -0,0 +1,283 @@
#6101
sign~
a sign~
An old, battered sign lies on the ground.~
~
12 0 1
0 0 0 0
10 2 2
E
sign~
Only some of the letters are legible :-
_
_________| |_________
/ | | \
/ CAR.AX | | M.STY \
\ M..SI.N | | SW..P /
\_________| |_________/
| |
~
#6102
tree opening~
a colossal tree~
A colossal tree blocks the way westward.~
~
15 0 0
1000 0 0 0
0 0 0
E
tree~
This enormous tree must be a thousand years old. Its rough bark looks grey
and pale and is decorated with scratches and clawmarks. On its west side is
a small opening just above ground level.
~
E
opening~
The opening is far too narrow for you to squeeze through but it looks as if
the tree is hollow.
~
#6103
branch grey long~
a long, grey branch~
A long, grey branch rests heavily on the ground.~
~
1 0 16385
0 0 25 0
20 1 3
E
branch grey long~
It is quite heavy and looks as if it has been dropped from great height. It
is long dead and very dry. Could probably be lighted quite easily.
~
#6104
branch grey long~
a long, grey branch~
A long, grey branch rests heavily on the ground.~
~
5 0 8193
0 2 6 7
18 60 20
E
branch grey long~
It is very heavy and looks as if it has been dropped from great height. It
is long and straight and the wood is very hard, still being full of sap.
Although it does not fit very well in your hand, it could be used as a clumsy
but very heavy weapon.
~
A
18 -2
#6105
branch grey long~
a long, grey branch~
A long, grey branch rests heavily on the ground.~
~
13 0 1
0 0 0 0
40 0 0
E
branch grey long~
It is very heavy and looks as if it has been dropped from great height. It
is somewhat twisted and the hard wood is still full of sap.
~
#6106
toadstool~
a toadstool~
A large toadstool grows nearby.~
~
19 0 1
12 0 0 0
5 20 20
E
toadstool~
It is a large, brown boletus that must weigh nearly five pounds. The top
surface is covered in a thin layer of transparent slime that emits a weak,
musty smell. Not the most delicious thing you have seen.
~
#6107
toadstool~
a toadstool~
A large toadstool grows nearby.~
~
19 0 1
12 0 0 1
5 20 20
E
toadstool~
It is a large, brown boletus that must weigh nearly five pounds. It
has small white spots and the top surface is covered in a thin layer
of transparent slime that emits a weak, musty smell. Not the most
delicious thing you have seen.
~
#6108
coins gold~
a big pile of gold coins~
A big pile of gold coins is lying here.~
~
20 0 1
15326 0 0 0
15 15326 0
#6109
potion blue~
a blue potion~
A blue potion has been left here.~
~
10 g 1
15 28 -1 -1
2 68000 5000
E
potion blue~
It has a nice deep blue color and a smell like peppermint.
~
#6110
potion yellow musky~
a musky yellow potion~
A yellow potion has been left here.~
~
10 g 1
15 39 -1 -1
2 1000 200
E
potion yellow musky~
It has a deep yellow color and and a strong spicy smell.
~
#6111
shield round large~
a large round shield~
A large round shield has been left here.~
~
9 0 513
5 0 0 0
15 300 800
E
shield round large~
It is made from hard wood that has been reinforced with heavy iron bands.
~
#6112
crown iron~
an iron crown~
An iron crown rests on the ground.~
~
9 g 17
6 0 0 0
20 7000 500
E
crown iron~
It is a heavy human-sized crown made from solid iron.
~
#6113
sceptre iron~
an iron sceptre~
An iron sceptre lies on the ground.~
~
1 g 16385
0 0 -1 0
10 5000 700
E
sceptre iron~
It is a heavy sceptre made from solid iron.
~
#6114
ring iron~
an iron ring~
An iron ring has been left here.~
~
11 g 3
0 0 0 0
10 5000 500
E
ring iron~
It is a quite heavy human-sized ring made from solid iron. It lacks
decorations of any kind.
~
A
17 -4
A
9 1
#6115
star morning-star~
the morning star~
the morning star is here collecting dust while it lies on the ground.~
~
5 g 8193
0 2 9 7
10 15000 2000
A
18 2
#6116
shirt scale~
a black dragon scale shirt~
A black dragon scale shirt has been left here.~
~
9 g 9
6 0 0 0
10 10000 100
E
shirt scale~
It is a sleeveless shirt made from big, black dragon scales joined
with silver threads. Its inside has been made from the soft skin
on the dragon's belly, making it very comfortable to wear. The word
'Isha' has been engraved on one of the scales.
~
#6117
skirt scale~
a black dragon scale skirt~
A black dragon scale skirt has been left here.~
~
9 g 33
6 0 0 0
8 5000 100
E
skirt scale~
It is a short skirt made from big, black dragon scales joined with
silver threads. Its inside has been made from the soft skin on the
dragon's belly, making it very comfortable to wear. The word 'Isha'
has been engraved on one of the scales.
~
#6118
cloak black~
a black, hooded cloak~
A large, hooded cloak, as dark as the night, has been left here.~
~
11 g 1025
0 0 0 0
20 8000 4000
E
cloak black~
It is a heavy, black cloak with a large hood. The word 'Isha' is written
inside it with a silver thread.
~
A
17 -6
A
24 -4
#6119
belt silver~
a broad silver belt~
A broad silver belt has been left here.~
~
9 ag 2049
6 0 0 0
4 5000 3500
E
belt silver~
It is a broad belt made from tiny silver rings woven together.
~
#6120
sword long slender~
a long, slender sword~
A long, slender sword lies on the ground.~
~
5 agjl 8193
0 3 6 3
4 30000 6000
E
sword long slender~
It is a long, slender sword that seems to be made from silver. The word
'Isha' has been engraved on the hilt.
~
A
18 4
A
19 2
$

87
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#6200
key~
a key~
A key sits here.~
~
18 cdq 16385
6200 0 0 0
1 20 0
E
key~
It is a plain looking key.
~
#6201
manacles~
a set of manacles~
A set of iron manacles lie here.~
~
9 h 129
0 0 0 0
20 100 20
E
manacles~
They're big steel cuffs, meant to be locked around the hands.
~
A
18 -20
#6202
shackles~
a set of shackles~
A set of shackles sit here, discarded.~
~
9 h 65
0 0 0 0
20 100 20
E
shackles~
Big iron cuffs, meant to be locked around the ankles.
~
A
14 -80
#6203
Runestone rune stone~
the Runestone~
A small stone with an inscription sits here.~
~
1 a 16385
0 0 -1 0
1 10000 2000
E
runestone rune stone~
It is a small, carved stone with a strange symbol
carved upon it. Strange...
~
A
12 8
#6204
club~
a club~
A crude wooden club sits here.~
~
5 0 8193
0 2 2 7
12 10 2
E
club~
It is a big, wooden club.
~
#6205
Starkblade knife dagger blade~
Starkblade~
A knife hums with eternal energy here.~
~
5 bp 8193
0 3 7 3
1 100000 20000
E
starkblade knife dagger blade~
It is an odd knife, with an inset of sapphire in the
pommel. It hums constantly, and your hand stings a
bit when you touch it.
~
A
12 10
A
13 -20
$

86
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@@ -0,0 +1,86 @@
#6300
key black~
a black key~
A somewhat plain black key has been left here.~
~
18 c 16385
6300 0 0 0
1 0 0
#6301
knife thief~
a very sharp knife~
A very sharp knife lies here.~
~
5 glmnp 8193
0 8 1 11
9 1000 2500
E
knife thief~
A keen knife, very sharp -- you could cut the air in two!
~
A
2 2
A
18 3
#6302
hat wizard~
a wizard's hat~
A blue wizard's hat lies here.~
~
9 fgnop 17
6 0 0 0
5 20000 10000
E
hat wizard~
A hat made of blue cloth. It looks very comfortable.
~
A
3 2
A
12 17
#6303
headress pontiff ornament cone head~
a pontiff's headress~
A white cone-shaped head ornament with religious symbols lies here.~
~
9 fgmop 17
6 0 0 0
5 20000 10000
E
headress pontiff ornament cone head~
A starchy headress worn by powerful secular types.
~
A
4 3
A
12 13
#6304
visor black knight~
a black knight's visor~
A black visor sits here.~
~
9 fgmno 17
8 0 0 0
5 20000 10000
E
visor black knight~
A visor that protects the head, good for warriors.
~
A
1 1
A
5 2
#6305
potion thick white~
a thick white potion~
A thick white potion has been left here.~
~
10 g 1
25 15 35 19
9 21000 1000
E
potion thick white~
It is disgusting thick white gunk which looks like liquid web and smells like
medicine.
~
$

202
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View File

@@ -0,0 +1,202 @@
#6400
dagger glowing~
a glowing dagger~
A glowing dagger glows here.~
~
5 ag 8193
0 1 4 11
1 1000 300
A
18 3
#6401
platemail glowing plate mail~
the glowing platemail~
Some glowing platemail lies in a heap here.~
~
9 ag 9
15 0 0 0
150 30000 10000
#6402
agate gem~
an agate~
A small gem lies here.~
~
8 0 1
0 0 0 0
1 5000 500
#6403
jade jewel~
a piece of jade~
A small jewel gleams here.~
~
8 0 1
0 0 0 0
1 10000 1000
#6404
sculpture~
a piece of sculpture~
A nice piece of sculpture is here.~
~
8 0 1
0 0 0 0
75 20000 2000
E
sculpture~
It is of a beautiful woman, straining
beneath a heavy weight. She looks
tired, with chiseled tears staining
her cheeks. It makes you sad.
~
#6405
vial dragons blood~
a vial of dragon's blood~
A small vial filled with a red fluid lies in the dust here.~
~
10 0 1
7 39 39 39
5 48000 20500
#6406
amulet~
an amulet~
An odd looking amulet has been discarded here.~
~
9 ag 5
0 0 0 0
3 20000 3000
A
2 3
#6407
pole tent~
a tent pole~
A tent pole has been tossed away here.~
~
3 ag 16385
25 5 5 38
10 25000 5000
#6408
bag powder wealth~
a bag of powder of wealth~
A small bag filled with powder of wealth lies here.~
~
20 ag 1
100000 0 0 0
1 100000 0
#6409
desk~
a desk~
There is an ebony desk here.~
~
15 0 0
100 13 0 0
800 0 0
#6410
book chaos~
the Book of Chaos~
A book with a title written in moving letters rests here.~
~
3 abgh 16385
20 1 1 26
25 100000 25000
#6411
book elder~
the Book of the Elder~
A grey-bound book lies here.~
~
3 abg 16385
30 1 1 28
25 300000 50000
#6412
lens occluded~
the Occluded Lens~
A smoky lens about a foot around has been scuffled in the dirt here.~
~
1 aghjk 16385
0 0 0 0
20 200000 50000
A
12 20
A
4 1
#6413
mevais herb leaf~
a leaf of mevais~
A small black leaf of a mevais plant lies here, well preserved.~
~
10 0 1
30 27 33 4
1 0 0
E
mevais herb leaf~
Quaffing this down might provide interesting effects.
~
#6414
bottle peska~
a bottle of peska~
There is a bottle of a milky fluid here.~
~
10 0 1
30 28 3 1
12 15000 3000
E
bottle peska~
It is a milky concoction, with strange motes floating in it.
~
#6415
staff rand~
Rand's staff~
There is a metal-shod staff here.~
~
9 agnop 16385
8 0 0 0
7 100000 25000
A
12 5
A
17 5
#6416
chest wooden~
a wooden chest~
There is a wooden chest here.~
~
15 0 0
500 13 0 0
0 0 0
#6417
chest wooden~
a wooden chest~
There is a wooden chest here.~
~
15 0 0
500 13 0 0
0 0 0
#6418
chest wooden~
a wooden chest~
There is a wooden chest here.~
~
15 0 0
500 13 0 0
0 0 0
#6419
basin water~
a water basin~
A basin filled with crisp, clean water is here.~
~
17 a 0
100 100 0 0
100 0 0
#6420
food~
some food~
There's some food lying here.~
~
19 0 1
8 0 0 0
3 20 10
E
food~
It is just random and assorted food.
Don't ask questions. It is only a game.
~
$

153
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@@ -0,0 +1,153 @@
#6500
key treasury~
a treasury key~
There is a key for the treasury lying here.~
~
18 c 16385
6500 0 0 0
1 0 0
#6501
gold treasure coins~
the Queen's treasure~
A large pile of treasure has been left here, it must be the Queen's.~
~
20 0 1
65000 0 0 0
20 65000 0
#6502
key mine~
a mine key~
There is a key to the mines lying here.~
~
18 c 16385
6502 0 0 0
1 0 0
#6503
key bright gold~
a bright golden key~
There is a bright golden key lying here.~
~
18 c 16385
6503 0 0 0
1 0 0
#6504
hammer dwarven~
a dwarven hammer~
There is a dwarven hammer lying here.~
~
5 0 8193
0 2 6 7
13 5500 1000
#6505
plate dwarven mail~
the dwarven plate mail~
There is dwarven plate mail lying here.~
~
9 0 9
6 0 0 0
80 4500 300
#6506
stick black long~
a long, black stick~
There is a long, black stick lying here.~
~
4 q 16385
4 2 2 28
1 100 6000
#6507
stick black long~
a long, black stick~
There is a long, black stick here.~
~
1 q 16385
0 0 0 0
1 100 6000
#6508
club dwarven~
a dwarven club~
There is a dwarven club lying here.~
~
5 0 8193
0 2 3 3
12 3000 300
#6509
axe two-handed dwarven~
a two-handed dwarven axe~
A two-handed dwarven axe is here.~
~
5 g 8193
0 2 7 3
14 5000 3000
A
18 2
A
1 2
#6510
helmet dwarven~
a dwarven helmet~
A dwarven helmet is here.~
~
9 0 17
4 0 0 0
4 2500 500
#6511
ring gold dwarven~
a golden dwarven ring~
A golden dwarven ring is lying here.~
~
11 g 3
0 0 0 0
1 10000 10000
A
18 1
A
19 1
#6512
gloves dwarven~
a pair of dwarven gloves~
A pair of thick dwarven gloves lay here.~
~
9 0 129
1 0 0 0
2 4000 200
A
5 1
A
2 1
#6513
coal chunk~
a chunk of coal~
There is a chunk of coal here.~
~
13 0 16385
0 0 0 0
100 0 0
#6514
pick mining~
a mining pick~
There is a mining pick here.~
~
5 i 8193
0 2 3 11
9 300 10
E
pick mining~
It looks almost blessed!
~
#6515
key deep green~
a deep green key~
There is a deep green key lying here.~
~
18 c 16385
6515 0 0 0
10 0 0
#6516
key old~
an old key~
Someone seems to have dropped an old key.~
~
18 c 16385
6516 0 0 0
1 0 0
$

13
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@@ -0,0 +1,13 @@
#7190
ring silver~
a glinting silver ring~
A lovely silver ring has been left here.~
~
11 g 3
0 0 10 0
9 16000 5000
A
17 -10
A
18 2
$

180
lib/world/obj/72.obj Normal file
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@@ -0,0 +1,180 @@
#7200
rod devil~
the devil rod~
The mysterious devil rod lies on the floor.~
~
5 gj 8193
0 2 5 3
6 16000 800
E
devil rod~
This is indeed a mysterious rod. It is dark black at the base but has four
very sharp purple tentacles at the end.
~
A
18 3
A
1 -1
#7201
mace large~
the large mace~
A large mace lies here.~
~
5 g 8193
0 1 6 7
10 1000 400
E
large mace~
The mace is pretty large with a weight of 10 lbs. The head is actually four
purple tentacles tied together.
~
A
19 2
#7202
mace small~
the small mace~
a small mace has been left here.~
~
5 g 8193
0 1 6 7
6 600 200
E
small mace~
This weapon does look like it does a lot of damage, but then you never know.
It consists of a black handle and a purple head.
~
A
19 1
#7203
cloak purple~
a purple cloak~
A purple cloak lies on the floor.~
~
11 g 5
0 0 0 0
20 5000 6000
E
cloak purple~
This is a very fine made cloak from an unknown material, in a nice purple
color.
~
A
24 2
A
17 -10
#7204
potion blue neon~
a neon blue potion~
A neon blue potion stands on the floor.~
~
10 g 1
14 6 15 16
4 100 1000
E
potion blue~
In the flask is a transparent electric blue liquid.
~
#7205
key black~
a black key~
A black key has been left on the floor.~
~
18 c 16385
0 0 0 0
2 0 0
E
black key~
This little key is made from a black metal of unknown origin.
~
#7206
skull white~
a strange white skull~
A strange white skull lies on the floor looking at you.~
~
9 abh 17
1 0 0 0
30 0 250
E
white skull~
The skull has two small horns in the forehead. You notice some writing on
the inside.
~
E
writing text~
You read the number '666'.
~
A
2 -4
#7207
gauntlets muddy~
a pair of muddy gauntlets~
A pair of muddy gauntlets have been thrown away here.~
~
9 g 129
6 0 0 0
10 6000 1500
E
muddy gauntlets~
These gauntlets are muddy indeed, however they look very effective.
~
A
1 1
#7208
stick small~
a small stick~
A small stick lies here.~
~
1 0 16385
0 0 -1 0
4 200 200
E
small stick~
The small stick does not look interesting at all. But just as you are going
to throw it away you notice some small letters.
~
E
letters letter~
They read:
Hold me
~
#7209
boots muddy~
a pair of muddy boots~
A pair of muddy boots has been dropped here.~
~
9 g 65
4 0 0 0
10 75 500
E
boots muddy~
The boots are muddy and they look well worn, but also very comfortable.
~
A
14 15
#7210
treasure coins~
a huge treasure~
There is a huge treasure here, looking very valuable.~
~
20 0 1
6522 0 0 0
5 6522 0
E
treasure coins~
This looks like a whole lot of coins.
~
#7211
sword short~
a short sword~
A short sword is lying here.~
~
5 0 8193
0 2 3 3
4 100 300
E
short sword~
This is a very nice little weapon.
~
$

285
lib/world/obj/79.obj Normal file
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@@ -0,0 +1,285 @@
#7900
key steel~
a large key~
A large steel key has been left here.~
~
18 c 16385
7900 0 0 0
2 0 0
E
steel key~
This huge key is made from solid steel.
~
#7901
key copper~
a copper key~
A copper key has been left on the floor.~
~
18 c 16385
7901 0 0 0
2 0 0
E
copper key~
This little key is made from copper.
~
#7902
key brass~
a small brass key~
A small brass key lies here.~
~
18 c 16385
7902 0 0 0
1 10 4
E
key brass~
It is a small, simple brass key with no inscriptions or marks of any kind.
~
#7903
treasure coins~
a huge treasure~
There is a huge treasure here, looking moderately valuable.~
~
20 0 1
7734 0 0 0
5 7734 0
E
treasure~
This looks like a whole lot of coins, though not as many as you expected.
~
#7904
chest wooden~
a wooden chest~
A wooden chest stands in the corner.~
~
15 0 0
100 15 7902 0
0 0 0
E
chest wooden~
It is a robust chest made from short, heavy planks that have been fastened
together with tenons. It is equipped with a simple brass lock.
~
#7905
chest~
a chest~
A heavy iron chest sits in one corner of the room.~
~
15 f 0
15 15 7902 0
0 0 0
#7906
dagger plain black~
a plain dagger~
A long black, but very plain, dagger rests here.~
~
5 dfhn 8193
0 5 3 11
3 6500 15000
A
18 -3
A
19 -1
#7907
bracelet spiked~
a large spiked bracelet~
A large spiked bracelet has been left here.~
~
11 g 4097
0 0 0 0
1 1200 2000
A
17 -4
#7908
waybread bread~
a waybread~
Some waybread has been put here.~
~
19 0 1
24 0 0 0
1 50 50
E
waybread bread~
The waybread is the traditional feed of elves when travelling, they
call it lembas. It is said to refresh the weary traveler greatly.
~
#7909
ring gold goldring~
a golden ring~
A shiny goldring has been abandoned here.~
~
11 dfmpq 3
0 0 0 0
20 3500 2000
A
3 2
#7910
sword bastard~
a huge bastard sword~
There is a huge bastard sword here.~
~
5 gklmn 8193
0 2 8 3
18 1700 800
E
bastard sword~
Quite a heavy weapon, with a pure white hilt.
~
A
19 3
#7911
helmet large~
a large helmet~
There is a large helmet on the floor.~
~
9 g 17
7 0 0 0
5 4500 1500
E
large helmet~
This looks like some heavy protection, for the head of course.
~
#7912
helmet chaos~
a chaos helmet~
On the floor is a grand evil-looking chaos helmet.~
~
9 fgj 17
8 0 0 0
8 2300 1000
E
chaos helmet~
This helmet has mounted some mean looking spikes on the front,
moreover it looks like good protection.
~
A
19 2
A
24 -2
#7913
sword two-handed~
a two-handed sword~
On the floor rests a enormous two-handed sword.~
~
5 gjkm 8193
0 3 6 3
22 3500 3500
E
two-handed sword~
You notice that there has been inscribed some runes and a sort of
pattern, which resembles flames running along the edge.
~
E
runes~
On the blade you can read 'Flame And Strength United Are My Soul Power'.
~
A
17 10
A
19 3
#7914
plate breast silvery silver~
a silvery breast plate~
There is a silvery breast plate on the floor.~
~
9 gkl 9
10 7000 0 0
70 20000 5000
E
plate breast silvery silver~
On the breast plate you notice a relief of large rose. The metal seems
to be some kind of silver or platinum.
~
#7915
plates leg silvery~
some silvery leg plates~
On the floor you see some leg plates.~
~
9 gkl 33
7 7000 0 0
40 12500 5000
E
leg plates silvery silver~
They seem to be made from silver or platinum. You see the outline of a
rose.
~
#7916
gloves silvery silver~
a pair of silvery gloves~
You can see a pair of gloves on the floor.~
~
9 gkl 129
5 7000 0 0
14 2500 2000
E
gloves silvery silver~
The gloves are made of silver threads.
~
A
18 1
#7917
helmet silvery silver~
a silvery helmet~
The silvery helmet lies here.~
~
9 gkl 17
8 7000 0 0
35 9000 5000
E
helmet silvery silver~
The helmet is made from platinum or silver and has a white fur brush
attached on the top.
~
#7918
shield rose~
the shield of the rose~
The shield of the rose rests on the floor.~
~
9 gkl 513
12 7000 0 0
60 15000 7500
E
shield rose~
On the shield you see a clear and perfect painting of a dark red rose
on a white background. You also notice an inscription.
~
E
inscription~
The inscription reads:
Pax Est Sanctuum
~
#7919
boots heavy plated~
a pair of heavy plated boots~
A pair of heavy plated boots stand on the floor.~
~
9 gkl 65
5 7000 0 0
40 3500 3500
E
boots heavy plated~
The boots are made from a silvery metal.
~
#7920
plates arm silvery silver~
some silvery arm plates~
On the floor you see some arm plates.~
~
9 gkl 257
7 7000 0 0
40 12500 5000
E
plates arm silvery silver~
They seem to be made from silver or platinum. You see the outline of a
rose.
~
#7921
barrel water~
a barrel~
A water barrel has been left here.~
~
17 0 1
40 40 15 0
45 60 20
$

118
lib/world/obj/9.obj Normal file
View File

@@ -0,0 +1,118 @@
#900
key golden heavy~
a golden key~
A heavy golden key lies here.~
~
18 c 16385
900 0 0 0
1 0 0
#901
shield minotaur~
a dark minotaur shield~
A dark minotaur shield has been left here.~
~
9 dgh 513
12 0 0 0
12 5000 1350
E
shield minotaur~
A strong, sturdy shield. It brings to mind legends of a shield that
provided protection from poisonous gases.
~
A
23 -4
#902
potion speckled~
a speckled potion~
A speckled potion speckles here.~
~
10 g 1
15 15 15 15
2 1300 500
#903
gauntlets troll~
a pair of troll gauntlets~
A pair of gauntlets made from troll skin lie on the ground.~
~
9 g 129
5 0 0 0
8 2000 1350
#904
ring platinum~
a platinum ring~
A shining ring of platinum lies here. It has a tiny inscription.~
~
1 agh 16387
0 0 -1 0
1 2000 5500
E
ring platinum inscription~
The inscription on the ring reads:
Cursed be the gods that supply coins to mortals!
And cursed be the mortal that accepts valuable gifts from the gods!
Especially cursed are those who do not leave the toilet seat up!
~
A
17 10
A
18 2
#905
flail~
a flail~
A flail has been carelessly left here.~
~
5 fgh 8193
0 3 4 7
8 5000 3500
A
19 2
#906
coins gold treasure~
a great pile of treasure~
A great, gleaming pile of treasure lies at your feet.~
~
20 0 1
43500 0 0 0
20 43500 0
#907
spear heavy~
a heavy spear~
A heavy spear has been tossed on the ground here.~
~
5 0 8193
0 1 7 11
8 450 200
A
19 1
#908
trident~
a trident~
There is a warrior's trident here.~
~
5 0 8193
0 2 4 11
8 350 200
E
trident~
This is a common trident, often used by gladiators or mermen. It has
three sharp prongs jutting from the business end and a smooth wooden
handle with two comfortable grip points.
~
#909
boots boat~
a pair of boots~
A pair of boots sit here in a puddle of water.~
~
22 deq 65
0 0 0 0
1 5000 1850
E
boots boat~
The boots are made of a strange lightweight hide and float in a puddle
of water.
~
A
14 -20
$

28
lib/world/obj/index Normal file
View File

@@ -0,0 +1,28 @@
0.obj
9.obj
15.obj
25.obj
30.obj
31.obj
33.obj
35.obj
36.obj
40.obj
50.obj
51.obj
52.obj
53.obj
54.obj
60.obj
61.obj
62.obj
63.obj
64.obj
65.obj
71.obj
72.obj
79.obj
120.obj
150.obj
186.obj
$

3
lib/world/obj/index.mini Normal file
View File

@@ -0,0 +1,3 @@
0.obj
30.obj
$

171
lib/world/shp/120.shp Normal file
View File

@@ -0,0 +1,171 @@
CircleMUD v3.0 Shop File~
#12011~
3020
3021
3022
3023
3024
3025
12008
-1
2.25
0.6
WEAPON
ARMOR
-1
%s We are out of that item right now.~
%s You don't have that. Stop wasting my time!~
%s This is a weapon and armour shop! Go someplace else!~
%s A fine weapon indeed, but more than I can afford.~
%s NO CREDIT!~
%s Here you go. That will be %d coins. Don't get hurt!~
%s You'll get %d for that.~
0
0
12011
0
12006
-1
0
28
0
0
#12012~
12006
12007
-1
1.2
0.6
-1
%s I don't have anything like that. Sorry.~
%s I don't think you have that.~
%s I don't stock that stuff. Try another shop.~
%s I can't afford to buy anything, I'm only a poor peddler.~
%s No cash, no goods!~
%s Here you go. That'll be... %d coins.~
%s Thank-you very much. Here are your %d coins as payment.~
1
0
12012
0
12032
-1
7
13
14
19
#12016~
-1
1.6
0.3
-1
%s We don't sell that.~
%s I don't think you have that.~
%s I don't stock that stuff. Try another shop.~
%s I can't afford to buy anything, I'm only a poor peddler.~
%s No cash, no goods!~
%s Here you go. That'll be... %d coins.~
%s Thank-you very much. Here are your %d coins as payment.~
1
0
12016
0
12003
12004
12008
12015
12022
12023
-1
9
17
18
22
#12034~
3050
3051
3052
3053
3054
12030
-1
1.85
0.5
SCROLL
WAND
-1
%s We don't carry that item.~
%s You don't have that.~
%s I can't buy that. See another shop.~
%s We are low on cash. Come back later.~
%s Sorry, but you can't afford that.~
%s Here you go. That will cost you %d.~
%s I will give you %d coins for that.~
2
2
12034
96
12042
-1
8
18
0
0
#12036~
3000
3001
3009
3010
3011
12006
12007
-1
1.1
0.8
-1
%s We don't have that item in stock right now.~
%s I don't think you have that item.~
%s Hmmmm... if I was in a good mood, I'd consider it. But I'm not.~
%s The Emperor's tax collector just came. I don't have the cash. Sorry.~
%s NO CREDIT! We don't even take the Renaissance Express card!~
%s That will be %d coins. Enjoy!~
%s You'll get %d coins for that.~
2
2
12036
0
12062
-1
0
28
0
0
#12037~
3030
3031
3032
3033
3036
12003
-1
1.75
0.6
-1
%s We don't have that item on stock.~
%s I don't think you have that.~
%s I don't stock that stuff. Try another shop.~
%s I can't afford it right now. Come back tomorrow.~
%s No cash, no goods!~
%s Here you go. That'll be... %d coins.~
%s Thank-you very much. Here are your %d coins as payment.~
2
2
12037
0
12063
-1
6
20
0
0
$~

55
lib/world/shp/150.shp Normal file
View File

@@ -0,0 +1,55 @@
CircleMUD v3.0 Shop File~
#15019~
15012
3050
3052
-1
1.2
0.3
SCROLL
WAND
STAFF
POTION
-1
%s But I have no such thing for sale.~
%s But you do not have this item.~
%s I have no interest in that.~
%s I am sorry, but I can not afford such a valuable item.~
%s But you can not afford that item.~
%s It will cost you %d coins.~
%s Here, you shall have %d coins for it.~
2
2
15019
40
15052
-1
2
8
20
28
#15022~
15019
15020
-1
1.1
1.0
-1
%s Je suis tres desole, mais je n'ai pas ca.~
%s Mais, je n'achete pas!~
%s Mais, je n'achete pas!~
%s Mais, je n'achete pas!~
%s Si vous n'avez d'argent, vous ne pouvez p'acheter!~
%s Ca coute %d piece d'or, s'il vous plait.~
%s Oops - %d, a minor bug - please report!~
0
2
15022
0
15005
-1
6
23
0
0
$~

62
lib/world/shp/25.shp Normal file
View File

@@ -0,0 +1,62 @@
CircleMUD v3.0 Shop File~
#2505~
2504
2545
2546
3010
3100
3101
-1
2.1
0.5
FOOD
LIQ CONTAINER
-1
%s Haven't got that in storage, try LIST!~
%s You can't sell what you don't HAVE!~
%s Sorry, I'm not a fence.~
%s I'd love to buy it, I just can't spare the coinage~
%s Bah, come back when you can pay!~
%s That'll be %d coins -- thank you.~
%s I'll give ya %d coins for that!~
0
2
2505
112
2518
-1
0
28
0
0
#2506~
3050
3051
3053
-1
2.5
0.3
SCROLL
WAND
STAFF
POTION
-1
%s Say again?~
%s You don't have that, try INVENTORY!~
%s What do I look like, a fence?~
%s Sorry, I just can't afford such a costly item.~
%s You can't afford it!~
%s You're getting a bargain for that at only %d!~
%s I guess I could give ya %d for that.~
0
2
2506
112
2519
-1
0
28
0
0
$~

375
lib/world/shp/30.shp Normal file
View File

@@ -0,0 +1,375 @@
CircleMUD v3.0 Shop File~
#3000~
3050
3051
3052
3053
3054
-1
1.15
0.15
SCROLL
WAND
STAFF
POTION
-1
%s Sorry, I haven't got exactly that item.~
%s You don't seem to have that.~
%s I don't buy such items.~
%s That is too expensive for me!~
%s You can't afford it!~
%s That'll be %d coins, please.~
%s You'll get %d coins for it!~
0
2
3000
2
3033
-1
0
28
0
0
#3001~
3009
3010
3011
-1
1.4
1.0
-1
%s Haven't got that on storage - try list!~
%s I don't buy!~
%s I don't buy!~
%s I don't buy!~
%s If you have no money, you'll have to go!~
%s That'll be %d coins.~
%s Oops - %d a minor bug - please report!~
0
2
3001
0
3009
-1
0
28
0
0
#3002~
3030
3031
3032
3033
3036
-1
1.5
0.4
LIGHT
TREASURE
CONTAINER
-1
%s Haven't got that on storage - try list!~
%s You don't seem to have that.~
%s I don't buy THAT... Try another shop.~
%s I can't afford such a treasure.~
%s You can't afford it!~
%s That'll be %d coins, please.~
%s You'll get %d coins for it!~
0
2
3002
0
3010
-1
0
28
0
0
#3003~
3020
3021
3022
3023
3024
3025
-1
1.3
0.4
WEAPON
-1
%s I haven't got that kind of a weapon!~
%s You don't carry that weapon!~
%s I only buy weapons.~
%s I can't afford such a great weapon!~
%s sorry, but NO CREDIT!~
%s That costs just %d coins.~
%s Here, you can have %d coins for that.~
0
2
3003
0
3011
-1
0
28
0
0
#3004~
3040
3041
3042
3043
3044
3045
3046
3070
3071
3075
3076
3080
3081
3085
3086
-1
1.0
0.5
ARMOR
-1
%s Haven't got that on storage - try list!~
%s You don't seem to have that.~
%s I only buy armors.. Go away!~
%s That is too expensive for me - Try a wizard!~
%s You can't afford it!~
%s That'll be %d coins, please.~
%s You'll get %d coins for it!~
0
2
3004
0
3020
-1
0
28
0
0
#3006~
3060
3061
-1
1.2
0.9
BOAT
-1
%s Sorry pal, I have not got that kind of ship.~
%s Ok, but let me see it first.~
%s I only trade ships.~
%s I can't afford such a nice ship.~
%s This ship is too expensive for you.~
%s Here is your ship, I'll take %d gold coins.~
%s What a fine deal, you get %d gold coins.~
0
2
3006
0
3049
-1
6
22
0
0
#3007~
-1
1.0
1.0
-1
%s Sorry, you aren't on my list of people I can sell to.~
%s Sorry, I don't buy from outsiders.~
%s Sorry, I don't buy from outsiders.~
%s Sorry, I don't buy from outsiders.~
%s Sorry, but here, no money means no goods!~
%s That will be %d coins, please. Thank you.~
%s Oops - %d a minor bug - please report.~
2
2
3007
1
3050
-1
0
28
0
0
#3009~
3102
3103
3104
-1
1.0
1.0
-1
%s Sorry, I don't have that -- try list!~
%s Sorry, I don't buy waters from outsiders.~
%s Sorry, I don't buy waters from outsiders.~
%s Sorry, I don't buy waters from outsiders.~
%s Sorry, but here, no money means no water!~
%s That will be %d coins, please. Thank you.~
%s Oops - %d a minor bug - please report.~
0
2
3009
0
3058
-1
0
28
0
0
#3040~
3000
3001
3002
3003
3004
-1
1.1
1.0
-1
%s It's very noisy in here, what did you say you wanted to buy?~
%s I don't buy!~
%s I don't buy!~
%s I don't buy!~
%s Are you drunk or what?? - NO CREDIT!~
%s That'll be - say %d coins.~
%s Oops - %d a minor bug - please report!~
0
2
3040
0
3007
-1
0
28
0
0
#3042~
3002
3003
-1
1.0
1.0
-1
%s Haven't got that on storage - try list!~
%s I don't buy!~
%s I don't buy!~
%s I don't buy!~
%s If you have no money, you'll have to go!~
%s That'll be %d coins.~
%s Oops - %d a minor bug - please report!~
0
2
3042
112
3018
-1
0
28
0
0
#3043~
3002
3004
-1
1.1
1.0
-1
%s Haven't got that on storage - try list!~
%s I don't buy!~
%s I don't buy!~
%s I don't buy!~
%s If you have no money, you'll have to go!~
%s That'll be %d coins.~
%s Oops - %d a minor bug - please report!~
0
2
3043
104
3003
-1
0
28
0
0
#3044~
3003
3004
-1
1.7
1.0
-1
%s Haven't got that on storage - try list!~
%s I don't buy!~
%s I don't buy!~
%s I don't buy!~
%s If you have no money, you'll have to go!~
%s That'll be %d coins.~
%s Oops - %d a minor bug - please report!~
0
2
3044
88
3028
-1
0
28
0
0
#3045~
3002
3003
3004
-1
1.5
1.0
-1
%s Haven't got that on storage - try list!~
%s I don't buy!~
%s I don't buy!~
%s I don't buy!~
%s If you have no money, you'll have to go!~
%s That'll be %d coins.~
%s Oops - %d a minor bug - please report!~
0
2
3045
56
3022
-1
0
28
0
0
#3046~
3004
3003
-1
1.0
1.0
-1
%s It's very noisy in here, what did you say you wanted to buy?~
%s I don't buy!~
%s I don't buy!~
%s I don't buy!~
%s Oh, bugger off, NO CREDIT!~
%s That'll be - say %d coins.~
%s Oops - %d a minor bug - please report!~
0
2
3046
0
3048
-1
0
28
0
0
$~

27
lib/world/shp/31.shp Normal file
View File

@@ -0,0 +1,27 @@
CircleMUD v3.0 Shop File~
#3100~
3100
3101
3102
-1
1.1
0.9
-1
%s I haven't got such a drink.~
%s I see no such thing.~
%s I do not buy, would you like a drink?~
%s BUG, Please report.~
%s You can't afford such a fine drink, try the Grubby Inn.~
%s Fine, that'll be %d gold pieces.~
%s Bug, please report (%d).~
0
0
3100
0
3106
-1
6
22
23
24
$~

80
lib/world/shp/33.shp Normal file
View File

@@ -0,0 +1,80 @@
CircleMUD v3.0 Shop File~
#3301~
3300
3301
3308
3309
3310
-1
1.1
0.9
-1
%s We didn't grow any of those this year.~
%s You don't have that!~
%s I won't buy that!~
%s I can't buy that!~
%s You can't buy that!~
%s Ok, %d coins please!~
%s Ok, %d coins please!~
2
2
3304
0
3350
-1
8
22
0
0
#3302~
3032
3037
3038
3039
-1
1.1
0.9
-1
%s Could you repeat that please?~
%s I don't buy!~
%s I don't buy!~
%s I don't buy!~
%s But you haven't the money!~
%s Ok, %d gold please.~
%s Ok, %d gold please.~
2
0
3301
0
3345
-1
8
22
0
0
#3303~
3319
3320
3321
-1
1.2
1.0
-1
%s I don't know how to make one of those!~
%s We don't *buy* drinks... we sell 'em!~
%s We don't *buy* drinks... we sell 'em!~
%s We don't *buy* drinks... we sell 'em!~
%s I don't give 'em away free, you know!~
%s That's %d gold.~
%s We don't *buy* drinks... we sell 'em!~
2
0
3314
0
3357
-1
20
2
11
18
$~

510
lib/world/shp/54.shp Normal file
View File

@@ -0,0 +1,510 @@
CircleMUD v3.0 Shop File~
#5405~
5467
5468
5469
-1
1.1
1.0
LIQ CONTAINER
-1
%s I don't know how to make one of those!~
%s I don't *buy* drinks... we sell 'em!~
%s I don't *buy* drinks... we sell 'em!~
%s I don't *buy* drinks... we sell 'em!~
%s I don't give 'em away free, you know!~
%s That's %d gold.~
%s I don't *buy* drinks... we sell 'em!~
1
2
5405
0
5402
-1
0
28
0
0
#5410~
5440
5441
5442
5443
5445
5491
-1
1.1
1.0
-1
%s Haven't got that on storage - try list!~
%s I don't buy!~
%s I don't buy!~
%s I don't buy!~
%s If you have no money, you'll have to go!~
%s That'll be %d coins.~
%s Oops - %d a minor bug - please report!~
0
2
5410
0
5535
-1
0
28
0
0
#5411~
5434
5435
5436
5437
5438
5439
-1
1.5
0.4
LIGHT
CONTAINER
FOOD
TRASH
TREASURE
-1
%s Haven't got that on storage - try list!~
%s You don't seem to have that.~
%s I don't buy THAT... Try another shop.~
%s I can't afford such a treasure.~
%s You can't afford it!~
%s That'll be %d coins, please.~
%s You'll get %d coins for it!~
0
2
5411
0
5528
-1
0
28
0
0
#5413~
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
-1
1.05
0.15
-1
%s Sorry, I haven't got exactly that item.~
%s You don't seem to have that.~
%s I don't buy such items.~
%s That is too expensive for me!~
%s You can't afford it!~
%s That'll be %d coins, please.~
%s You'll get %d coins for it!~
0
2
5413
0
5514
-1
0
28
0
0
#5414~
5456
5457
5458
5459
5460
-1
1.3
1.0
-1
%s I've never heard of that... what kind of vegetable is it?~
%s I don't buy.~
%s I don't buy.~
%s I don't buy.~
%s If you come back with more money, I may consider selling it.~
%s That's %d coins... can I wrap it up for you?~
%s I don't buy.~
0
2
5414
0
5515
-1
0
28
0
0
#5415~
5461
5462
5463
-1
1.1
1.0
FOOD
-1
%s I didn't kill any of those this season, sorry.~
%s I don't buy that.~
%s I don't buy that.~
%s I don't buy that when I don't have the money.~
%s That costs money. Something you don't have... sorry.~
%s That costs %d coins.~
%s Here are %d coins, thank you for your business.~
0
2
5415
0
5522
-1
0
28
0
0
#5416~
5415
5416
5417
5418
5419
5420
5421
-1
1.3
0.5
ARMOR
-1
%s Haven't got that on storage - try list!~
%s You don't seem to have that.~
%s I only buy armours.. Go away!~
%s That is too expensive for me - Try a wizard!~
%s You can't afford it!~
%s That'll be %d coins, please.~
%s You'll get %d coins for it!~
2
2
5416
40
5529
-1
0
28
0
0
#5417~
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
-1
1.3
0.4
WEAPON
-1
%s I haven't got that kind of a weapon~
%s You don't carry that weapon~
%s I only buy weapons.~
%s I can't afford such a great weapon~
%s Sorry, but NO CREDIT~
%s That just costs %d coins.~
%s Here is %d coins for that.~
0
2
5417
0
5536
-1
0
28
0
0
#5418~
-1
2.0
0.5
FOOD
-1
%s Sorry buddy, I don't sell that.~
%s Why don't you sell something you own?~
%s I don't buy such items!~
%s That is much to valuable for you to let go!~
%s No money. Off with ya then!~
%s That will be %d gold.~
%s Here is %d gold for that.~
0
2
5418
0
5432
-1
6
12
13
20
#5433~
-1
1.1
1.0
SCROLL
WAND
STAFF
TREASURE
-1
%s Don't have one, but I think I might be able to find one...~
%s You have one? Really? Let me see!~
%s I'm not interested. Anything else?~
%s Too rich for my blood!~
%s Perhaps you should go visit the bank first...~
%s That's just %d coins, cash in advance.~
%s I'll take that for %d coins, thank you!~
2
2
5433
8
5403
5404
5405
5406
5407
5408
5409
5410
5414
5415
5416
5417
5418
5419
5420
5421
5422
5424
5425
5426
5427
5428
5429
5430
5434
5435
5436
5437
5438
5439
5440
5441
5442
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5460
5461
5462
5463
5464
-1
0
28
0
0
#5465~
3060
3061
-1
1.2
0.9
BOAT
-1
%s Sorry pal, I have not got that kind of ship.~
%s Ok, but let me see it first.~
%s I only trade ships.~
%s I can't afford such a nice ship.~
%s This ship is too expensive for you.~
%s Here is your ship, I'll take %d gold coins.~
%s What a fine deal, you get %d gold coins.~
0
2
5465
0
5542
-1
6
22
0
0
#5466~
5487
5488
5489
-1
1.2
0.5
ARMOR
WEAPON
-1
%s Havn't got that in storage, try LIST!~
%s You can't sell what you dont HAVE!~
%s Sorry, I'm not a fence.~
%s I'd love to buy it, I just can't spare the coinage~
%s Bah, come back when you can pay!~
%s That'll be %d coins -- thank you.~
%s I'll give ya %d coins for that!~
0
2
5466
0
5544
-1
0
28
0
0
#5479~
5470
5471
5472
5473
5474
-1
1.2
1.0
POTION
-1
%s We don't have any of those, Sugar.~
%s Are you sure you have one, handsome?~
%s I don't buy those, darling.~
%s I'm a little strapped -- how about a gift?~
%s Perhaps later, when you've more cash, honey.~
%s That's %d coins, love.~
%s Here's %d coins, friend.~
0
2
5479
0
5523
-1
7
17
0
0
#5480~
5478
5479
5480
5481
5482
-1
1.8
0.5
WORN
OTHER
WAND
STAFF
-1
%s Sorry buddy, I don't sell that.~
%s Why don't you sell something you own?~
%s I don't buy that kind of crap!~
%s That is much to valuable for you to let go!~
%s No money. I killed my mother for less.~
%s That will be %d gold.~
%s Here is %d gold for that.~
0
2
5480
0
5524
-1
0
12
13
20
#5483~
5475
5476
5477
-1
1.3
1.0
-1
%s It's very noisy in here, what did you say you wanted to buy?~
%s I don't buy!~
%s I don't buy!~
%s I don't buy!~
%s Are you drunk or what ?? - NO CREDIT!~
%s That'll be - say %d coins.~
%s Oops - %d a minor bug - please report!~
0
2
5483
0
5538
-1
0
28
0
0
#5484~
5422
5423
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
-1
1.1
0.5
ARMOR
-1
%s Havn't got that in storage, try LIST!~
%s You can't sell what you dont HAVE!~
%s Sorry, I'm not a fence.~
%s I'd love to buy it, I just can't spare the coinage~
%s Bah, come back when you can pay!~
%s That'll be %d coins -- thank you.~
%s I'll give ya %d coins for that!~
0
2
5484
0
5537
-1
0
28
0
0
$~

63
lib/world/shp/65.shp Normal file
View File

@@ -0,0 +1,63 @@
CircleMUD v3.0 Shop File~
#6503~
3022
6504
6505
6510
6512
-1
1.9
0.3
ARMOR
WEAPON
-1
%s We don't have any in storage, sorry!~
%s Check your possessions, you don't have that.~
%s I don't care for those types of goods.~
%s I can't afford something that great!~
%s You can't afford it, and don't ask a God for the money!~
%s That'll cost you %d coins, please.~
%s You'll get %d coins for that.~
1
2
6503
0
6516
-1
1
22
23
28
#6504~
3000
3003
3010
3011
3031
6013
-1
1.9
0.2
LIGHT
CONTAINER
LIQ CONTAINER
FOOD
-1
%s Haven't got that on storage!~
%s You don't seem to have that!~
%s I don't buy those types, try another shop.~
%s I cannot afford such a great treasure!~
%s You can't afford that!~
%s That'll be %d coins, please.~
%s You'll get %d coins for that!~
0
2
6504
0
6535
-1
6
18
20
28
$~

10
lib/world/shp/index Normal file
View File

@@ -0,0 +1,10 @@
25.shp
30.shp
31.shp
33.shp
54.shp
65.shp
120.shp
150.shp
$

2
lib/world/shp/index.mini Normal file
View File

@@ -0,0 +1,2 @@
30.shp
$

73
lib/world/shp/shop-convert.pl Executable file
View File

@@ -0,0 +1,73 @@
#!/usr/bin/perl -w
# This quick and dirty perl script was written to convert v3 shop files from
# using hard-coded numbers to using keywords. The keywords are stored in
# the @item_types array found immediately after these comments. Ensure that
# the order and contents of this array match the item types in your source
# code (defines found in structs.h, keywords in constant.c).
#
# Please note that this is not a supported script and is merely provided in
# an attempt to ease your life if you choose to use keywords rather than
# hard-coded values in the same fashion.
#
# ** IMPORTANT ** Back up your shop files before using this script, and verify
# the changes before booting up your mud. This may make your mud unbootable
# if you do not verify the changes.
#
# ** IMPORTANT ** This only works on v3 shops (ie, ones that conform to the
# v3 format, and begin with the line 'CircleMUD v3.0 Shop File~'. This will
# destroy v2 shop files.
#
# Usage: shop-convert.pl [old shop file] > [new shop file]
# Example: shop-convert.pl 1.shp > 1.shp.new
#
my @item_types = (
"UNDEFINED",
"LIGHT",
"SCROLL",
"WAND",
"STAFF",
"WEAPON",
"FIRE WEAPON",
"MISSILE",
"TREASURE",
"ARMOR",
"POTION",
"WORN",
"OTHER",
"TRASH",
"TRAP",
"CONTAINER",
"NOTE",
"LIQ CONTAINER",
"KEY",
"FOOD",
"MONEY",
"PEN",
"BOAT",
"FOUNTAIN",
);
my $state = 0;
my $vthree = 0;
while (<>) {
chomp;
$vthree = 1 if (/^CircleMUD v3.0 Shop File~/);
die "Use only on v3 format shop files.\n" unless ($vthree);
if (/^#/) {
$state = 1;
} elsif ($state == 1) {
$state++ if ($_ eq '-1');
} elsif ($state == 2 || $state == 3) {
$state++;
} elsif ($state == 4) {
if ($_ eq '-1') {
$state++;
} else {
$_ = $item_types[$_]; # add 'lc' before '$item' to lower case.
}
}
print "$_\n";
}

37
lib/world/wld/0.wld Normal file
View File

@@ -0,0 +1,37 @@
#0
The Void~
You don't think that you are not floating in nothing. You can see
a strange portal located above you.
~
0 d 1
D4
The Temple of Midgaard floats above you.
~
~
0 -1 3001
S
#1
Limbo~
You are floating in a formless void, detached from all sensation of physical
matter, surrounded by swirling glowing light, which fades into the relative
darkness around you without any trace of edges or shadow.
There is a "No Tipping" notice pinned to the darkness.
~
0 d 1
S
#3
A Totally Empty Room~
The walls are completely bare... nothing at all in the room.
How... utterly bizarre and completely weird. There is a strange
portal just above you, and it almost looks as if there is some
sort of room above you.
~
1 dj 0
D4
You notice that the portal above you looks almost like glass,
albeit very dirty glass.
~
~
0 -1 3048
S
$

119
lib/world/wld/12.wld Normal file
View File

@@ -0,0 +1,119 @@
#1200
The Meeting Room Of The Gods~
The meeting room is plain and very simple. A circular table sits
in the middle of the room, lit by some unseen light source. There
are many chairs around the table, all empty. The Immortal Board Room
is to the north.
~
12 d 0
D0
The Immortal Board Room can be seen to the north.
~
~
0 -1 1204
S
#1201
The Inn Of The Gods~
The Inn of the Gods is a small room, holding only a shelf with many
small precious stones on it. When a God comes to rent his belongings,
his essence is stored in the stones. The Immortal Board Room is to
the south.
~
12 dj 0
D2
The Immortal Board Room can be seen to the south.
~
~
0 -1 1204
S
#1202
The Ice Box Of The Gods~
The Ice Box is for little boys and girls that cannot play nice. Be good
and maybe someone will come and get you.
~
12 defh 0
S
#1203
The Gods' Mortal Board Room~
Here the Gods have magically created an exact copy of the mortal board
room. Any God can easily post and read messages from the mortal board room
without being seen by any mortals. The Immortal Board Room is to the west.
~
12 d 0
D3
The Immortal Board Room can be seen to the west.
~
~
0 -1 1204
S
#1204
The Immortal Board Room~
The main hang out of the Gods, the Immortal Board Room is the place to
be. Gods exchange messages here most every day. The mortal board room is
to the east and the meeting room for the gods is to the south. To the north
is the Gods' Inn and to the west is a post office for Gods. There is a large
staircase leading down to the main temple in the city of Midgaard. In the
northeast corner you spot a small staircase leading upwards.
~
12 d 0
D0
The Gods' Inn can be seen just to the north.
~
~
0 -1 1201
D1
The Mortal Board Room can be seen just to the east.
~
~
0 -1 1203
D2
The Gods' Meeting Room is located to the south.
~
~
0 -1 1200
D3
The Gods' Post Office is just to the west.
~
~
0 -1 1205
D4
There is a small stair in the corner leading up to the social room of
the Gods.
~
~
0 -1 1206
D5
You see the hustle and bustle of the Temple of Midgaard at the bottom of
the stairs.
~
~
0 -1 3001
S
#1205
The Post Office Of The Gods~
The Post Office Of The Gods is the same as most Post Offices except that
it is not as slow. Even the Postal service knows not to anger the Gods.
Piles of junk mail line the walls. I guess even Gods get on mailing lists.
The Immortal Board Room is to the east.
~
12 d 0
D1
The Immortal Board Room is just to the east.
~
~
0 -1 1204
S
#1206
The Social Gathering Room~
This elegantly decorated room has one simple purpose. To socialize with
everyone else around in one central location.
~
12 d 0
D5
The Immortal Board Room is just down through the floor. Funny how you
didn't notice that exit before isn't it?
~
~
0 -1 1204
S
$

1770
lib/world/wld/120.wld Normal file

File diff suppressed because it is too large Load Diff

742
lib/world/wld/15.wld Normal file
View File

@@ -0,0 +1,742 @@
#1500
A Road Leading From The Bank~
You find yourself on a small road leading away from the edge
of the River of Lost Souls. The dark waters of the River can
be seen and heard just south of here. Looking to the east and
west, you see only the walls of the rocky cliffs. Off to the
north a strange path seems to lead straight into the depths of
the mountain.
~
15 c 4
D0
A strange path leads northwards.
~
~
0 -1 1501
D2
The River of Lost Souls flows just to the south of here.
~
~
0 -1 5619
S
#1501
A Long Road~
You stand here in spiritual emptiness, beginning a long and dangerous
path. Your honest submission has already been made, but the truth of your
heart has yet to be told. Leave here now, and do not come back until
you have grown.
~
15 d 0
D0
~
~
0 -1 1502
D2
~
~
0 -1 1500
S
#1502
A Long Road~
You stop for a moment, screaming in frustration. Surely it was that one
sin that was avoidable, of all that you regret. The hitting and the hurting
flash briefly before you. Moments later the pain passes, and the straight
path reveals itself before you.
~
15 d 0
D2
~
~
0 -1 1501
D0
~
~
0 -1 1503
S
#1503
A Long Road~
The road clears, the fog and pain of the first few steps left behind
you. Despite the sudden clarity, your mind is still haunted, images of
an old woman kneeling in prayer, eyes closing, smiling and crying.
~
15 d 0
D0
~
~
0 -1 1504
D2
~
~
0 -1 1502
S
#1504
A Long Road~
Looking ahead, you can see that the path you have been following will
soon come to an end, but something in the cold and the breeze tells you
that that will be only the beginning of the journey.
~
15 d 0
D0
~
~
0 -1 1505
D2
~
~
0 -1 1503
S
#1505
A Test for the Faithful~
It is here finally that decisions must be made. The first one that
confronts you is simple enough, to walk in the darkness, or to walk in
the light. Only the depths of your soul can decide, but remember this
much: the same truth lies at the end of both paths.
~
15 d 0
D4
~
~
0 -1 1507
D5
~
~
0 -1 1506
S
#1506
Halls of the Forgotten~
Even the darkest have a place on the road to the truth. It is in this
place, so empty and forgotten, that God has chosen the worst, and brought
them close to Him for one last time.
~
15 d 0
D1
~
~
0 -1 1513
D3
~
~
0 -1 1508
D4
~
~
0 -1 1505
S
#1507
Shahadah~
It was written once, on an ancient parchment in a curious and flowing
script, that there is in fact no god but Allah, and that Muhammad was
the last of His Prophets. With this recognition, all else became empty
and meaningless.
~
15 d 0
D1
~
~
0 -1 1523
D3
~
~
0 -1 1518
D5
~
~
0 -1 1505
S
#1508
Earthly Evil~
Whatever it carries, that rage converts into a weapon. Wrath supplies
all with arms. When an angry man thirsts for blood anything will serve
him for a spear. Fury turns a stick into a cudgel.
~
15 ad 0
D0
~
~
0 -1 1509
D1
~
~
0 -1 1506
S
#1509
Misguidance~
Some have been brought here not for what they did, but what they
failed to do. It is these, the poor souls that were presented the
fair evidence and rejected it with an honest mind, that deserve our
pity the most of all.
~
15 ad 0
D2
~
~
0 -1 1508
D0
~
~
0 -1 1510
S
#1510
Temptation~
Old tales tell of a conversation between the devil and the Prophet
Jesus: the devil offered him a kingdom, vast riches, the temptation of
a glorious near-death saved by his angels. Even this Messenger of God
was forced to stop and think. Imagine how hard it could be for the rest.
~
15 ad 0
D0
~
~
0 -1 1511
D2
~
~
0 -1 1509
S
#1511
Hypocrisy~
He called the populace to strict religious purity, rigidly enforcing
the times of prayer and the most correct forms of the words of the Muezzin.
All of this he strengthened by his most impeccable example, shunning all
riches and riding in tattered rags through his capital on the back of a
donkey. Despite all this, remember. Behind closed doors, all men are
hypocrites.
~
15 ad 0
D0
~
~
0 -1 1512
D2
~
~
0 -1 1510
S
#1512
Hate~
There is little in life much easier, and truthfully, little that is a
quicker ticket to damnation. You give brief thanks that you have come to
the end of these trials, but your words are drowned out by something
much louder, a mechanical preaching that drowns your ears in anger. You
hear a steady, repetitive litany of the same phrase, over and over again:
"I go the way history dictates with the blind assurance of a sleep-walker."
~
15 ad 0
D2
~
~
0 -1 1511
D0
~
~
0 -1 1528
S
#1513
Spiritual Danger~
Some evils are tangible, solid, so evident that they spit you right in
the face. Others are more clever, more subtle, and it is these that present
the greatest danger. Looking down the hall before you, a great fear fills
your heart, and a great, heavy longing.
~
15 ad 0
D0
~
~
0 -1 1514
D3
~
~
0 -1 1506
S
#1514
The Fall~
In the beginning, he was the best, the most beautiful of all the angels,
and God's most loved creation. Look at your own beauty, human, and do what
he could not. Look at your beauty, and learn to kneel!
~
15 ad 0
D2
~
~
0 -1 1513
D0
~
~
0 -1 1515
S
#1515
Temptation~
Temptation is the IF, the wondering, the second-guessing, the "I will
be a better man... if..." And that if is usually taken, sitting alone,
listening to that voice, calling you, offering such an easy way, but such
a crooked one.
~
15 ad 0
D0
~
~
0 -1 1516
D2
~
~
0 -1 1514
S
#1516
The Last Day~
The din of a great battle shakes these halls, the moans of the earth
erupting at the shakings of the End Time. Be ready for that day, be very
ready, for if you are not, he will claim you for one of his own.
~
15 ad 0
D2
~
~
0 -1 1515
D0
~
~
0 -1 1517
S
#1517
Flame~
Undescribable horror and pain, a blackness drowned out only by the
burning anguish, the inextinguishable fire coming not from some burning
wood or molten lava but from the brightness and pain of the horrible,
tortured souls that surround, everywhere you turn.
~
15 ad 0
D0
~
~
0 -1 1530
D2
~
~
0 -1 1516
S
#1518
Earthly Light~
To slip into evil is easy, but walking this path is the hardest of
all. Even the four you will find here today have strayed from the line
at least once in their lives, and there are still some living who curse
the very sound of their names. Despite all this, confront them now, and
let their actions serve as your example.
~
15 d 0
D0
~
~
0 -1 1519
D1
~
~
0 -1 1507
S
#1519
The Light of the Rashidun~
Many believed that the Prophet would never die, but when the stark
evidence of his body confronted them, it soon became necessary to provide
for the future. The four that came after are called the Rashidun, the
rightly-guided Caliphs that would spread the word and the light, and with
it forge one of history's greatest empires.
~
15 d 0
D0
~
~
0 -1 1520
D2
~
~
0 -1 1518
S
#1520
The Light of the Rashidun~
The first Caliphs were chosen by consultation with a noble council
of elders, each of whom, hoping to lead the world of Islam alone, voted
to elect the one amongst them they thought was the weakest. Each time,
they were wrong. Each one was more noble, more upright than the one
before.
~
15 d 0
D0
~
~
0 -1 1521
D2
~
~
0 -1 1519
S
#1521
The Light of the Rashidun~
Every majestic and happy tale must end, usually all too soon, and thus
it was with the golden age of the Caliphate. The Rashidun were pure men,
good men, true to the path, but their followers soon began to bicker, and
civil war was on the horizon.
~
15 d 0
D2
~
~
0 -1 1520
D0
~
~
0 -1 1522
S
#1522
The Light of the Rashidun~
The end of the Rashidun was the beginning of Schism. The memories
of the Prophet and the living example of the Caliphs proved to be
insufficient example to the faithful. Ali died, and some say that
with him the Caliphate died too, a martyr, his blood still flowing in
the nameless river.
~
15 d 0
D0
~
~
0 -1 1531
D2
~
~
0 -1 1521
S
#1523
Spritual Reward~
Behold, Allah is the Provider, the most Generous. He would not suffer
his believers to walk the path of light without guidance. He provided the
Prophets, may peace be upon them, and in the examples of their own growth,
we shall find the truth of our own.
~
15 d 0
D0
~
~
0 -1 1524
D3
~
~
0 -1 1507
S
#1524
Creation~
In the creation of the heavens and the earth, and in the alternation of
night and day, there are signs for men of sense; those that remember Allah
say: "Lord, You have not created this in vain!"
~
15 d 0
D0
~
~
0 -1 1525
D2
~
~
0 -1 1523
S
#1525
Revelation~
The Angel Gabriel came to him and said: "Read!" He replied: "But I
cannot!" The order was repeated three times, until the Angel himself
said: "Read, in the name of your Lord who created man from clots of blood.
Praise be to God, Lord of the Universe."
~
15 d 0
D2
~
~
0 -1 1524
D0
~
~
0 -1 1526
S
#1526
Conversion~
Unbelievers, I do not worship what you worship, nor do you worship
what I worship. I shall never worship what you worship, nor will you
ever worship what I worship. You have your own religion, and I have
mine.
~
15 d 0
D0
~
~
0 -1 1527
D2
~
~
0 -1 1525
S
#1527
Deliverance~
The balance had been made, the soul placed in readiness, and the final
measurement taken. For those that have come this far, surely this is the
day of immortality!
~
15 d 0
D0
~
~
0 -1 1533
D2
~
~
0 -1 1526
S
#1528
Repentance~
God forgives those who commit evil in ignorance, for He is all-knowing
and wise. But He will not forgive those who do evil, and when death comes
to them, say: "Now we repent!" For those We have prepared a woeful scourge.
~
15 ad 0
D4
~
~
0 -1 1534
D1
~
~
0 -1 1529
D2
~
~
0 -1 1512
S
#1529
Pilgrimage~
It is incumbent upon all Muslims to make the pilgrimage to Mecca once
in their lifetime, if they are able, and for those unfortunate enough to
follow the lives of the lower evils, such a pilgrimage with an open and
contrite heart shall absolve them of all.
~
15 ad 0
D4
~
~
0 -1 1535
D1
~
~
0 -1 1530
D3
~
~
0 -1 1528
S
#1530
Intercession~
It is written that no one may intercede with God on behalf of another.
No prayers from another may save the soul of a doomed man; his only hope
is prayers of his own.
~
15 ad 0
D4
~
~
0 -1 1536
D2
~
~
0 -1 1517
D3
~
~
0 -1 1529
S
#1531
The Upper Reaches~
You have traveled the righteous path, and you have faced the examples
of the true models of the Prophet. Only the final journey awaits you;
live like this and you shall live forever.
~
15 d 0
D2
~
~
0 -1 1522
D1
~
~
0 -1 1532
D5
~
~
0 -1 1534
S
#1532
The Upper Reaches~
When the records of men's deeds are laid open, and heaven is stripped
bare; when Hell burns fiercely and Paradise is brought near: then each
soul shall know what it has done.
~
15 d 0
D1
~
~
0 -1 1533
D3
~
~
0 -1 1531
D5
~
~
0 -1 1535
S
#1533
The Upper Reaches~
You have traveled the righteous path, and your own journey has
imitated the evolution of the most perfect soul. Only one final
path awaits you; die as the one in the room before, and your death
will mean nothing.
~
15 d 0
D2
~
~
0 -1 1527
D3
~
~
0 -1 1532
D5
~
~
0 -1 1536
S
#1534
The Final Facing~
The last of the darkness lies behind you; only the straight path
remains. Go forth with a clean heart. Only the penitent shall find
what they seek.
~
15 cd 0
D1
~
~
0 -1 1535
D4
~
~
0 -1 1531
D5
~
~
0 -1 1528
S
#1535
The Final Facing~
The last of the darkness lies behind you; only the straight path
remains. Go forth with a clean heart. Only the penitent shall find
what they seek.
~
15 cd 0
D0
~
~
0 -1 1537
D3
~
~
0 -1 1534
D1
~
~
0 -1 1536
D4
~
~
0 -1 1532
D5
~
~
0 -1 1529
S
#1536
The Final Facing~
The last of the darkness lies behind you; only the straight path
remains. Go forth with a clean heart. Only the penitent shall find
what they seek.
~
15 cd 0
D3
~
~
0 -1 1535
D4
~
~
0 -1 1533
D5
~
~
0 -1 1530
S
#1537
A Straight Path~
The Compassionate, the Merciful, Sovereign of the Day of Judgment!
You alone we worship, and to You alone we turn for help. Guide us to
the Straight Path, the path of those whom You have favored, not of
those who have gone astray.
~
15 d 0
D2
~
~
0 -1 1535
D0
~
~
0 -1 1538
S
#1538
Progression~
Were We worn out by the First Creation? Yet they are in doubt about
a new creation. WE created man. We know the promptings of his soul,
and are closer to him than his jugular vein.
~
15 d 0
D0
~
~
0 -1 1539
D2
~
~
0 -1 1537
S
#1539
Judgment~
Undoubtedly the shortest path is the straightest one. Only one more
step awaits before a final decision is made and a home given to you for
all eternity.
~
15 d 0
D0
~
~
0 -1 1540
D2
~
~
0 -1 1538
S
#1540
The Utmost Throne~
You have come at last to the resting place of the most holy. Startling
crystal clarity of vision has been granted to you; seven guardians rim
the periphery of the throne and all is bathed in a warm and clean light.
It is here that the final choice is to be made, and no defiance of yours
can change the outcome.
~
15 d 0
D2
~
~
0 -1 1539
S
$

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#18600
The Entrance To The Newbie Zone~
Ahhh... the entrance to the newbie zone! Just the place you have
been looking for. Well, when you've readied yourself you can enter
to the north.
~
186 c 1
D0
You see the start of the newbie zone.
~
~
0 -1 18601
D3
Back to the road that way... chickening out already?
~
~
0 -1 3061
S
#18601
The Beginning Of The Passage~
You find yourself entering a long corridor. You can hear the sound
of creatures roaming about, but you can't tell where the sound emanates
from exactly.
Exits lead to the east along the hallway, and south back to the
entrance.
~
186 d 0
D1
More of the hallway there... how exciting!
~
~
0 -1 18602
D2
The entrance to the newbie zone... how dull
~
~
0 -1 18600
S
#18602
The Dirty Hallway~
You continue wandering down the hallway. Nothing much different here,
but you are positive you here noises behind the door to the south, and
coming from the east. The walls are a bit slimy and moldy here... yeech,
couldn't they hire someone to clean this place? What will the newbies
think? Oh well, you can continue along the hallway to the east or west.
~
186 d 0
D1
More of the hallway there... how exciting!
~
~
0 -1 18603
D2
A small room lies to the south... you hear something moving about inside.
~
door~
1 -1 18606
D3
More of the hallway there... how exciting!
~
~
0 -1 18601
S
#18603
A Nexus~
Well... you've reached an intersection of two passages, to the north
and east, the passage brightens, while the darker hallway continues to
the south.
~
186 d 0
D0
A brighter hallway leads off that way.
~
door~
1 -1 18644
D1
A brighter hallway leads off that way.
~
door~
1 -1 18646
D2
More of the hallway there... how exciting!
~
~
0 -1 18607
D3
More of the hallway there... how exciting!
~
~
0 -1 18602
S
#18604
A Narrow Passage~
The thin passage is plain and undecorated, but still clean. It
ends abruptly to the south at a small oak door, behind which you here
movement...
~
186 ad 0
D0
A large domed room.
~
~
0 -1 18647
D2
A small cluttered room.
~
door~
1 -1 18612
S
#18605
The Dark Pit~
Ick... a dark damp dirty pit. Even worse, what is that dark damp
dirty thing looking at you from the corner? Ewww... maybe you should
go back up where it is a bit safer, unless you think you can tackle
that thing in the corner.
~
186 ad 0
D4
You see a ladder leading up
~
grate~
1 18608 18606
S
#18606
A Small Room~
Hmmm... this is an interesting little room. Ack, and there is
an interesting little creature staring at you too. He looks a bit
surprised at your intrusion. You can leave via the doors north or
east, or you can stay and annoy him a bit more. There also appears
to be some type of well down here also, but it has a rather secure
grate covering it.
~
186 d 0
D0
More of the hallway there... how exciting!
~
door~
1 -1 18602
D1
More of the hallway there... how exciting!
~
door~
1 -1 18607
D5
A ladder leads down into darkness.
~
grate~
1 18608 18605
S
#18607
More Of The Hallway~
Oh joy! More of this annoying passage. Perhaps there is something
more exciting through that door to the west? Or you can keep searching
the hallways to the north or south.
~
186 d 0
D0
More of the hallway there... how exciting!
~
~
0 -1 18603
D2
More of the hallway there... how exciting!
~
~
0 -1 18611
D3
~
door~
1 -1 18606
S
#18608
An Open Field By The Great Field~
Finally, you are in an open field... it is so nice to breathe fresh air
again! You can return to that dank, smelly place to the east, or take the
exit to the north which appears to lead into a large field.
~
186 c 0
D0
There appears to be a field road to the north.
~
~
0 -1 3061
D1
The end of that darn hallway lies back to the east.
~
~
0 -1 18609
S
#18609
The End Of The Passage~
Ahhh... at last, the end of the hallway... you can exit into open
air to the west,or return to the east and make sure you didn't miss
anything.
~
186 d 0
D1
More of the hallway there... how exciting!
~
~
0 -1 18610
D3
An open field near The Great Field of Midgaard can be seen.
~
~
0 -1 18608
S
#18610
A Brighter Hallway~
The hallway continues on in a east-west direction... and it seems to
be brightening up to the west.
~
186 d 0
D1
A corner in the passage lies to the east.
~
~
0 -1 18611
D3
More of the hallway there... how exciting!
~
~
0 -1 18609
S
#18611
Another Corner~
Another corner of the passage, and just as untidy as the rest of
this place (maybe more so?). There is a door to the east though...
wonder where that leads? Oh, and the hallway continues west and
north.
~
186 d 0
D0
More of the hallway there... how exciting!
~
~
0 -1 18607
D1
You peer into a cluttered little room to the east.
~
door~
1 -1 18612
D3
More of the hallway there... how exciting!
~
~
0 -1 18610
S
#18612
The Alchemist's Room~
Lots of bottles and flasks lie about this room, but it all looks like
worthless clutter. It appears whatever alchemist has been working here
is really very adept at his art. There are a lot of formulae and spells
written on the walls too... couldn't he buy some paper? There is a door
to the north, and also a dark stairway in the corner leading down, with a
large sign next to it that you probably should read...
~
186 d 0
D0
A nice shiny hallway!
~
door~
1 -1 18604
D3
A corner in the passage lies to the west.
~
door~
1 -1 18611
D5
A shadowed stairway leading down.
~
~
0 -1 18632
E
sign stairs stairway~
The sign next to the stairs says:
If you are below level 7 and alone, or below level 4 then bugger off!
Or else don't blame me if you die...
~
S
#18620
A Turn In The Passage~
This corner is much like all the others... except you see a strange
glow coming from the south. Could be an exit... you hope.
~
186 ad 0
D1
The passage continues east quite a ways.
~
~
0 -1 18621
D2
You see an odd red glow from that direction.
~
~
0 -1 18629
S
#18621
A T-Intersection In The Passage~
This is an intersection of a long east-west passage with a corridor
leading south. The air seems a bit clearer here though, as if you were
approaching an exit.
~
186 ad 0
D1
~
~
0 -1 18622
D2
~
~
0 -1 18633
D3
~
~
0 -1 18620
S
#18622
Another Corner~
The passage turns from north to west here. The walls are still
covered with the same disgusting green fungus you have seen all
along, and you hear sounds of creatures moving all around you...
~
186 ad 0
D2
~
~
0 -1 18628
D3
~
~
0 -1 18621
S
#18623
A Corner In The Hallway~
You can hear creatures moving all around you... and it is not
a comforting sound at all. The furnishing is nothing to speak of
either, plain grey brick walls with green fungus (or something)
growing on them.
~
186 ad 0
D1
~
~
0 -1 18624
D2
~
~
0 -1 18627
S
#18624
Another Turn~
Hmmm... the passage turns south here. You beginning to realize you
can easily lose your bearings if you aren't careful, and you don't think
you would like spending too much time here...
~
186 ad 0
D2
~
~
0 -1 18630
D3
~
~
0 -1 18623
S
#18625
A Large Room~
The passage opens into a large oval room. There really isn't much of
interest here though.
~
186 ad 0
D1
~
~
0 -1 18626
D2
~
~
0 -1 18631
S
#18626
A Long East-West Passage~
This is a long, narrow passage leading east and west. The walls are
damp and covered with mildew and fungus. There is a very unhealthy air
about this place and you're beginning to want out of here... soon.
~
186 ad 0
D1
~
~
0 -1 18627
D3
~
~
0 -1 18625
S
#18627
A Crossing Of Corridors~
Here a narrow east-west passage crosses with a wider passage to the
north and south. The air is dank, and has an odor of decay and debris.
Not a nice place at all really...
~
186 ad 0
D0
~
~
0 -1 18623
D1
~
~
0 -1 18628
D2
~
~
0 -1 18632
D3
~
~
0 -1 18626
S
#18628
A Corner Room~
This room is hardly more than a crossing of passages. You do sense a
slight breeze wafting down the passage to the north though, but it smells
altogether bad...
~
186 ad 0
D0
~
~
0 -1 18622
D3
~
~
0 -1 18627
S
#18629
The Red Room~
It takes you a moment to realize that the red glow here is coming
from a round portal on the floor. It looks almost as if someone had
painted a picture of a dirt running through a field on the floor of
this room. Oddly enough, it is so realistic you can feel the wind in
the field coming out of the picture.
~
186 ad 0
D0
~
~
0 -1 18620
D1
~
~
0 -1 18630
D5
~
~
0 -1 3061
E
portal floor~
It looks as if you could go down into it... but you can't be sure of where
you will end up, or if you can get back.
~
S
#18630
A Branching Passage~
The north-south passage branches to the east here. There is a queer red
glow coming from that way as well, along with a faint breeze.
~
186 ad 0
D0
~
~
0 -1 18624
D2
~
~
0 -1 18634
D3
A very odd red glow emanates from that direction.
~
~
0 -1 18629
S
#18631
A Passage~
Ick... this place is just disgusting. You try and stay clear of the
walls, but the passage is so narrow you keep bumping them anyway. You
are almost convinced that the fungus coating the walls is grabbing at
you too.
~
186 ad 0
D0
~
~
0 -1 18625
D1
~
~
0 -1 18632
D2
~
~
0 -1 18638
S
#18632
The Entrance~
It is dark, dank, disgusting and cold up here. Plus you here the
sounds of creatures all around you... and somehow they don't sound
friendly. It is probably wise to exercise some degree of caution
here... no telling what you may run into here.
~
186 ad 0
D0
~
~
0 -1 18627
D2
~
~
0 -1 18635
D3
~
~
0 -1 18631
D4
~
~
0 -1 18612
S
#18633
Another Corner~
Well... what is there to say. More fungus, more weird sounds, and a
slight breeze from the north. Bet you want to sign a lease, don't ya...
~
186 ad 0
D0
~
~
0 -1 18621
D1
~
~
0 -1 18634
S
#18634
An Intersection Of Passages~
Cold, smelly, and coated with green fungus... just like last week's
left-overs. Furthermore you want nothing to do with either, you just
want out right now.
~
186 ad 0
D0
~
~
0 -1 18630
D2
~
~
0 -1 18637
D3
~
~
0 -1 18633
S
#18635
A Turn In The Passage~
This place is just plain nauseating... it certainly smells as if
something (or someone) died in here. You hope you aren't next, but
from the sounds you hear all around you, it seems as if something has
other ideas about that.
~
186 ad 0
D0
~
~
0 -1 18632
D1
~
~
0 -1 18636
S
#18636
A Branch To The South~
The east-west passage branches of to the south here. All around you
is the odour of death. Actually, the mold and fungus on the walls is
doing great, but otherwise... well... you don't want to think about what
else lives here.
~
186 ad 0
D1
~
~
0 -1 18637
D2
~
~
0 -1 18639
D3
~
~
0 -1 18635
S
#18637
Yet Another Corner~
The passage turns here and heads north. You sense something up ahead
that way, but you aren't sure what. You aren't sure if you want to know
what either at this point.
~
186 ad 0
D0
~
~
0 -1 18634
D3
~
~
0 -1 18636
S
#18638
A Large Room~
You almost stumble as you enter this room... the sudden feeling of no
walls on either side of you makes you a bit nervous. Suddenly you are
vulnerable on all sides. You can't even tell how big a room this is,
because it extends to the east farther than you light will reach...
~
186 ad 0
D0
~
~
0 -1 18631
D1
The room extends into shadows...
~
~
0 -1 18639
S
#18639
A Large Room~
As you enter, you light glints of the wall to the east. There appears
to be words scrawled on the wall, and a crude picture. To the west the
room extends beyond the reach of your light, and the dark shadows make you
paranoid... anything could be hiding there. You are painfully aware of
how exposed you are without walls around you.
~
186 ad 0
D0
~
~
0 -1 18636
D3
The room extends as far as (and farther than) you can see...
~
~
0 -1 18638
E
writing words~
The writing appears to says 'beware the Minotaur...'
~
E
wall~
There is a crude picture of a man with the head of a bull with some writing
next to it.
~
S
#18640
The Statue's Room~
Here, the passage enters a small room. Exits lead to the east and south,
and you notice a wonderful, large (and tastefully done) statue to the north.
~
186 ad 0
D1
A long hallway, ending in a set of steps.
~
~
0 -1 18641
D2
The hall extends to the south where it seems to lighten somewhat.
~
~
0 -1 18644
E
statue~
Upon closer inspection you see that the statue has a small plaque affixed
to it. The face looks remarkably familiar also.
~
E
plaque nameplate name~
It says:
Maynard, Death Jester of the Harlequins
~
S
#18641
The Hallway~
As you continue wandering down the hallway, you notice banners,
pictures, and other fine decorations adorning the walls all along
this passage. It seems very different from the dismal passage where
you entered.
~
186 ad 0
D1
The hallway ends at a grand marble staircase.
~
~
0 -1 18642
D3
The passage leads into a small room.
~
~
0 -1 18640
S
#18642
The North Stairs~
Here, the hall opens into a wide room, with a high domed roof. Now that
that you have come clear of the enclosed passage, you can see that the stair
leads upward to an open air balcony overlooking the area. To the south the
room continues, and another stair is visible matching the one in front of
you.
~
186 ad 0
D2
You see another staircase and two passages leading west and south.
~
~
0 -1 18647
D3
An entrance to a bright passage.
~
~
0 -1 18641
D4
An open air balcony.
~
~
0 -1 18643
E
staircase stair stairs~
They are constructed of smooth, beautiful marble
~
S
#18643
The Balcony~
Here you can look out and observe the world around. Constructed in a
semi-circle around the dome of the room, the balcony allows you to look
out in almost any direction. Wandering to the north end, you can see that
the Great Fields north of Midgaard continue off towards the Dragonhelm
Mountains to the north.
~
186 ad 0
D2
The south end of the balcony.
~
~
0 -1 18645
D5
Down the stairs to a large, domed room.
~
~
0 -1 18642
E
staircase stair stairs~
They are constructed of smooth, beautiful marble
~
S
#18644
A Bright Hallway~
Wow! What a change from the dismal passage to the south. Whoever
keeps this room up must really like newbies. The walls and floor are
clean, and tastefully decorated. You also notice an interesting design
on the floor.
~
186 ad 0
D0
A small room with a statue in it.
~
~
0 -1 18640
D2
A intersection of passages.
~
door~
1 -1 18603
E
floor design~
It appears to be the Crest of the Harlequin Guild.
~
S
#18645
The Balcony~
Here you can look out and observe the world around. Constructed in a
semi-circle around the dome of the room, the balcony allows you to look out
in almost any direction. Wandering to the south end, you can see the great
city of Midgaard off to the south-west.
~
186 ad 0
D0
The north end of the balcony.
~
~
0 -1 18643
D5
Back down the south staircase.
~
~
0 -1 18647
E
staircase stair stairs~
They are constructed of smooth, beautiful marble.
~
S
#18646
A Bright Hallway~
Wow! What a change from the dismal passage to the west. Whoever keeps
this room up must really like newbies. The walls and floor are clean, and
tastefully decorated. You also notice an interesting design on the floor.
~
186 ad 0
D1
The passage opens into a domed room with a grand marble staircase.
~
~
0 -1 18647
D3
A dark intersection of passages.
~
door~
1 -1 18603
E
floor design~
It appears to be the crest of the Harlequin Guild.
~
S
#18647
The South Stairs~
Here, the hall opens into a wide room, with a high domed roof. Now that
that you have come clear of the enclosed passage, you can see that the stair
leads upward to an open air balcony overlooking the area. to the north the
room continues, and another stair is visible matching the one in front of
you.
~
186 ad 0
D0
Another stairway is to the north, as well as a passage to the west.
~
~
0 -1 18642
D2
A narrow passage to the south, ending in a wood door.
~
~
0 -1 18604
D3
Back down the bright hallway.
~
~
0 -1 18646
D4
An open air balcony.
~
~
0 -1 18645
E
staircase stair stairs~
They are constructed of smooth, beautiful marble.
~
S
$

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#3500
The Plains~
You are standing on the plains. This is a vast desolate place where
the wind can howl undisturbed since nothing but you bars its way. However
you are not the first to wander here. Before you somebody has left a small
path. The path looks rather bewildered and is not the kind of path to lead
to anywhere significant or important but it seems to have made up its mind
to enter the hills far away north. A narrow trail scars its way off to the
east as it leads up towards a hillside.
~
35 0 1
D0
~
~
0 -1 4000
D1
~
~
0 -1 3300
D2
~
~
0 -1 3501
S
#3501
The Lane~
You are strolling along a pleasant, shady lane. The road is lined on both
sides by tall, stately trees which lend the scene with a sense of quiet
serenity.
You can follow the road north or south.
~
35 0 1
D0
~
~
0 -1 3500
D2
~
~
0 -1 3502
S
#3502
The Laneway~
The trees stand close here, and the tall, bushy undergrowth prevents you
from seeing far in any direction save east, where a broad lane continues off
into the distance; and west, where the same lane continues towards what looks
like a fairly large city. The muted sounds of city commotion reach your ears
from a distance; stray dogs barking, children crying, and street salesmen
shouting.
A steep path leads down from here to the northeast towards the Dwarven
Village, and a small trail leads through the trees towards the hills to the
north.
~
35 0 1
D0
~
~
0 -1 3501
D1
You see a fairly large road leading towards a grand castle in the distance.
~
~
0 -1 15000
D3
~
~
0 -1 3503
D5
The well trodden path leads down to the northeast towards a small bustling
village.
~
~
0 -1 6500
S
#3503
The City Entrance~
You stand on the outskirts of a large city - Midgaard; the capital of
this land. The road leads east into the peace and quiet - and dangers -
of the forest; and to the west it becomes the main street of the town;
surrounded by a confusion of shops, bars, and market places.
~
35 c 1
D1
~
~
0 -1 3502
D3
~
~
0 -1 3053
S
#3504
The South Gate~
You are standing on a small, dusty path leading away from the south
gate of Midgaard, to the forest of Miden'Nir (Goblinic for 'Green Blood').
You can still see the city to the east, but if you go south, there is
fresh air and greenery.
~
35 0 3
D1
You can see the walls of the South Gate.
~
~
0 -1 3127
D2
If you go south, you will enter the Miden'Nir.
~
~
0 -1 3505
S
#3505
The Trail To Miden'Nir~
You are in a light forest. A path leads south, but the passage to
the east is easy enough. To the west, smoke can be seen rising above
the treetops. The sprawl of Midgaard lies north of here.
~
35 c 3
D0
To the north, you see the South Gate of Midgaard.
~
~
0 -1 3504
D1
More light forest.
~
~
0 -1 3506
D2
This path cuts through the darkness of the Miden'Nir.
~
~
0 -1 3507
D3
The Woodsman's Inn can be seen a short distance to the west, it appears
to be the source of the smoke.
~
~
0 -1 3570
S
#3506
The Miden'nir~
You are in a dark forest. To the east, mountains block passage. From
here, only the lighter forest to the west or south offer a way to travel.
~
35 0 3
D1
The mountains can be seen jutting up to the east.
~
~
0 -1 3550
D2
The forest is darker to the south.
~
~
0 -1 3509
D3
The forest gets lighter as you go west.
~
~
0 -1 3505
S
#3507
The Miden'nir~
The forest is deep here and the wind blows through the trees and
through your hair. To the north, the forest gets lighter. However,
the southern and western paths place you even deeper in the wood.
~
35 0 3
D0
The forest is lighter in this direction.
~
~
0 -1 3505
D2
More and darker woods.
~
~
0 -1 3510
D3
There is a small path leading west.
~
~
0 -1 3508
S
#3508
On a Small Path~
A path is here, leading east and south through the dark woods of
Miden'nir. Mountains slash the scenery to the west of here.
~
35 0 3
D1
Wind-swept forest.
~
~
0 -1 3507
D2
To the south, the trail continues.
~
~
0 -1 3511
S
#3509
The Miden'nir~
The trees of Miden'nir are lush and green, hiding the evil that lurks
in these woods. The trees become too thick to the west, but you may go
north, south or travel toward the mountains that lie east of here.
~
35 0 3
D0
The trees lighten up a bit this way.
~
~
0 -1 3506
D1
Huge grey mountains lie in this direction.
~
~
0 -1 3512
D2
The forest continues.
~
~
0 -1 3514
S
#3510
A Crossroads~
Here footworn paths meet leading north, south and east. The trees
seem to be closing in on you at this point, and you can barely see
the sky through the thick branches above your head.
~
35 0 3
D0
Trees as far as the eye can see.
~
~
0 -1 3507
D1
There is an especially dark part of the forest this way.
~
~
0 -1 3514
D2
There is an especially dark section of forest this way.
~
~
0 -1 3516
S
#3511
The Trail~
You are on a north-south trail through the woods. To the west,
impassable mountains glare at you, and the thick woods and undergrowth
prevent any movement westward.
~
35 0 3
D0
The trail bends to the north.
~
~
0 -1 3508
D2
To the south, the path re-enters the forest.
~
~
0 -1 3515
S
#3512
The Miden'nir~
The trees of Miden'nir are lush and green, hiding the evil that lurks
in these woods. You can go north toward the mountains, or west to the
forest, but the steep mountains prevent any movement east.
~
35 0 3
D0
The mountains can be seen to the north.
~
~
0 -1 3550
D2
A light section of forest.
~
~
0 -1 3513
D3
The forest continues here.
~
~
0 -1 3509
S
#3513
The Miden'nir~
The forest is dark, and becomes even darker west. You sense
that there is something evil hidden in these woods. The forest
gets lighter to the north. The wind kicks up as you ponder your
options.
~
35 0 3
D0
There is a small clearing to the north.
~
~
0 -1 3512
D3
It gets darker and thicker this way.
~
~
0 -1 3514
S
#3514
The Deep Forest~
It is quite dark here, forest surrounds you. With each step, the
forest seems to close around you, and get darker and more foreboding.
It might just be time to head back to somewhere safe.
~
35 0 3
D0
More forest.
~
~
0 -1 3509
D1
Lighter forest and mountains in the distance.
~
~
0 -1 3513
D2
More trees.
~
~
0 -1 3517
D3
The forest continues.
~
~
0 -1 3510
S
#3515
The Light Forest~
The forest is light here and you can easily pick your way through the
trail. To the east, the forest becomes thick and darker. South, the
trail continues.
~
35 0 3
D0
A trail leading north-south.
~
~
0 -1 3511
D1
The trees get thicker as you go east.
~
~
0 -1 3516
D2
More trees and some small hills.
~
~
0 -1 3518
S
#3516
Some Muddy Ground~
The ground is quite muddy here and puddles are all around. Your
boots make a disgusting SQUISH as you walk here. You can go in any
of the four cardinal directions from here. Hopefully, it will be
dryer.
~
35 0 3
D0
The Miden'nir continues.
~
~
0 -1 3510
D1
More trees.
~
~
0 -1 3517
D2
The trees get VERY thick to the south. You can barely see...
~
~
0 -1 3519
D3
Some light trees and daylight.
~
~
0 -1 3515
S
#3517
Near The Mountains~
The most prominent feature here is the mountains that lie to the
east. You can only go north and west from here as the rocks stop all
other movement.
~
35 0 3
D0
Many trees to the north.
~
~
0 -1 3514
D3
There is a bit of a slope downward to the west.
~
~
0 -1 3516
S
#3518
The Fading Trail~
The trail becomes nearly unpassable here. You can go north
as the forest is relatively light. To the south, you can see a
path.
~
35 0 3
D0
You can see a trail this way.
~
~
0 -1 3515
D1
The trees are nearly trunk-to-trunk this way.
~
~
0 -1 -1
D2
Dark forests.
~
~
0 -1 3522
S
#3519
The Dark Path~
You are hemmed in by trees on either side of you. The path
continues north and south, and while is much to thick to explore
west, you can head off into the woods to the west.
~
35 0 3
D0
The forest gets lighter this way.
~
~
0 -1 3516
D1
The forest continues.
~
~
0 -1 3520
D2
There is a strong stench coming from this direction.
~
~
0 -1 3521
D3
The trees are nearly trunk-to-trunk this way.
~
~
0 -1 -1
S
#3520
The Dark Forest~
You stomp your way through the underbrush. The dark forest of
Miden'nir get pretty thick here, and the branches high above your
head are so thick that they block out all direct sunlight. While
it is much too thick to go further east, you might be able to make
your way though the forest to the south and west.
~
35 0 3
D2
The thick forest continues.
~
~
0 -1 3523
D3
The thick forest continues.
~
~
0 -1 3519
S
#3521
The Carnage~
Here, you see a gruesome sight. Blood is everywhere... on the trees and
soaked into the ground. Two carcasses lie in front of you, seeming to look
up at you. The forest is impassible to the south, but the other directions
look ok.
~
35 1 3
D0
Darkness...
~
~
0 -1 3519
D1
Your light does not extend that far.
~
~
0 -1 3523
D3
More dark forest.
~
~
0 -1 3522
E
carcass body corpse carcasses bodies corpses~
The corpses looked as if they have been pierced by a large, jagged
spear. The damage these people sustained is simply amazing. Worse,
the lips on the bodies are a light shade of blue, hinting at poison
in their systems.
~
S
#3522
Deep In The Forest Of Miden'nir~
There is a sickening stench here. It smells of blood and death.
To the north, you catch glimpses of daylight. To the east, you
simply cannot see. The trees are close and stifling.
~
35 0 3
D0
You see daylight and a trail to follow.
~
~
0 -1 3518
D1
The stench seems to becoming from this direction.
~
~
0 -1 3521
S
#3523
The Dark Forest~
The branches above you block out all direct sunlight, making the forest
in this area rather dark. The forest continues east, where it meets the
mountains. The air is still and stuffy - a stench comes from the west and
an ugly feeling causes the hair to rise on the back of your neck!
~
35 0 3
D0
It appears to get much darker that direction.
~
~
0 -1 3520
D1
The forest appears to get much darker in this direction.
~
~
0 -1 3551
D3
The sky becomes lighter in this direction.
~
~
0 -1 3521
S
#3550
At The Foot Of The Mountains~
You find yourself at the foot of the mountains, where it is much
to steep to continue north or east. You see the lush, green forest
of Miden'nir to the south and west.
~
35 0 5
D2
The forest of Miden'nir spreads out before you.
~
~
0 -1 3512
D3
The forest of Miden'nir spreads out before you.
~
~
0 -1 3506
S
#3551
Deep In The Forest Of Miden'nir~
The branches above you block out all direct sunlight, making
the forest in this area very dark. The forest continues west,
but mountains block further exploration in all other directions,
except south, where you notice a small tunnel dug into the
mountainside.
~
35 a 3
D2
The tunnel leads into the mountainside.
~
~
0 -1 3552
D3
The forest continues, but appears to be getting lighter.
~
~
0 -1 3523
S
#3552
A Tunnel In The Mountains~
The walls of this tunnel were carved out many years ago by the goblins
of this forest. The floor is well worn, and continues south, into the
mountain, or back north out into the forest.
~
35 a 1
D0
Outside, you see the forest of Miden'nir.
~
~
0 -1 3551
D2
The tunnel continues to the south.
~
~
0 -1 3553
S
#3553
A Tunnel In The Mountains~
The tunnel gets lighter to the north, presumably leading out, while to
the south the passage gets smaller and smaller. A small alcove has been
carved into the east wall.
~
35 a 1
D0
The tunnel gets wider in this direction.
~
~
0 -1 3552
D1
You see a small alcove.
~
~
0 -1 3554
D2
The tunnel gets smaller in this direction.
~
~
0 -1 3555
S
#3554
A Small Alcove~
A small alcove has been carved out here. There are a bunch of twigs
and leaves thrown into a pile here, probably serving as a bed.
~
35 a 1
D3
You see the main passageway.
~
~
0 -1 3553
E
twigs leaves bead~
The twigs and leaves have all been piled together as a makeshift bed for
some small humanoid.
~
S
#3555
A Tunnel In The Mountains~
As you explore further into the mountainside, the tunnel gets smaller
and smaller to the south. You almost have to hunch over to make your way
through this area. A small archway to the south leads into a large chamber.
~
35 a 1
D0
The tunnel continues north.
~
~
0 -1 3553
D2
You see a small cavern.
~
~
0 -1 3556
S
#3556
The Goblin HeadQuarters~
The tunnel widens into a large (well, large for goblins) cavern that
serves as the living quarters for the goblins of Miden'nir. The bones of
numbers woodland creatures are strewn about the room, the remanents of a
recent meal.
~
35 a 1
D0
The tunnel heads north.
~
~
0 -1 3555
S
#3570
The Front Of The Inn~
You are standing on a well-worn path which opens into a clearing.
An old, wooden building is here with smoke billowing from its
chimney. A painted sign is visible on the porch to the west. You
could go north or south around the building or leave this place and
return to the forest.
~
35 0 3
D0
You can go north around the Inn.
~
~
0 -1 3571
D1
Back through the trees to the Miden'nir.
~
~
0 -1 3505
D2
You can go south around the Inn.
~
~
0 -1 3572
D3
The front door of the Inn beckons.
~
~
0 -1 3574
E
sign~
The sign reads:
The Woodsman
~
S
#3571
North Of The Inn~
You are standing north of the Inn. Things don't look much different
from this angle. The air here is filled with smells of smoke and cooking.
South, the front porch is waiting for you... or you can see if there is
a back door.
~
4 0 3
D2
You see the front of the Inn.
~
~
0 -1 3570
S
#3572
South Of The Inn~
You are standing south of the Inn. You could easily go north and enter
through the front door, or west and to the rear of the establishment. You
here some muffled cries from a tiny trail leading south of here.
~
35 0 3
D0
This way leads to the front of the Inn.
~
~
0 -1 3570
D2
The trail heads south.
~
~
0 -1 3575
D3
This way leads to the back of the Inn.
~
~
0 -1 3573
S
#3573
Behind The Inn~
You now stand behind the Inn. The smell here is not so pleasant as
the keeper and his help throw a good deal of garbage here. A couple of
piles of rubbish are to the west, but you will smell the worse for
meddling there. As a clean alternative, you can go north or east around
the Inn.
~
35 0 3
D1
You can go around the Inn this way.
~
~
0 -1 3572
D3
Only rats and fool adventurers play in garbage.
~
~
0 -1 3578
S
#3574
The Woodsman Inn~
You are in the common room of the Woodsman Inn. A thin haze of smoke
sits in the air here. The Inn is often empty, as the forest has become
overrun by goblins as of late, and it is no longer safe in these parts.
The bar is just north of here. If you'd rather have your own table, one
is empty to the south.
~
35 cd 1
D0
The bar is here, manned by the Innkeeper.
~
~
0 -1 3576
D1
You can leave now and return to fresher air.
~
~
0 -1 3570
D2
An empty table is a rare commodity.
~
~
0 -1 3579
D3
There is a table to the south occupied by a heavy drinker.
~
~
0 -1 3577
S
#3575
The Ambush Point~
This is a overgrown foot-trail south of the Inn. It leads west, but you
would be hard pressed to follow it far. A number of bushes are trampled on
and some medium sized branches have been knocked down. Obviously there has
been a battle here rather recently.
~
35 0 3
D0
The Inn lies to the north.
~
~
0 -1 3572
D3
A trail through the woods.
~
~
0 -1 3581
S
#3576
The Bar~
This is where people use to come and enjoy the food, drink and
hospitality of the Innkeeper, but as of late, he only serves the
few adventurers that manage to survive a trip through the forest.
You can leave south and return to the common room.
~
35 df 1
D2
You may retreat south back to the common room.
~
~
0 -1 3574
S
#3577
The Bard's Table~
You are in a darker corner in the Inn. A large round table with a few
wooden chairs sits here. There is a large stain on the table, the remnants
of a spilled drink.
~
35 d 1
D1
You see the main floor of the Inn to the east.
~
~
0 -1 3574
S
#3578
The Garbage Dump~
You stand knee deep in garbage. YECCH!!! It smells terrible and who knows
what vermin live in these piles of filth...
~
35 0 3
D1
You can return to cleaner lands this way.
~
~
0 -1 3573
S
#3579
A Quieter Section Of The Inn~
There seems to be no one in this end of the Woodsman, probably a safe place
to rest and lick your wounds...
~
35 d 0
D0
You see the common room.
~
~
0 -1 3574
S
#3581
On The Trail Of The Horsemen~
The path continues east and west of here. You notice fresh tracks in
the soft ground that show the horsemen fled to the west.
~
35 0 3
D1
Back to ambush point.
~
~
0 -1 3575
D3
The trail continues.
~
~
0 -1 3582
S
#3582
On The Trail Of The Horsemen~
The path continues east and south. You notice fresh tracks in the
soft ground that show the horsemen turned, and fled south.
~
35 0 3
D1
The trail continues.
~
~
0 -1 3581
D2
The tracks lead south.
~
~
0 -1 3583
S
#3583
On The Trail Of The Horsemen~
The trail of the horsemen continues east and north along this path
through the forest. The tracks are still fresh, so they must be near.
~
35 0 3
D0
The trail continues.
~
~
0 -1 3582
D3
The tracks lead east.
~
~
0 -1 3584
S
#3584
A Dead End Trail~
The path comes to an abrupt end here, as the trees close around you and
make any further exploration impossible. Fresh tracks cover the ground, and
end right here. The horsemen must be nearby.
~
35 0 3
D1
Back to along the trail.
~
~
0 -1 3583
S
$

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#5100
The City Entrance~
You are at the entrance to a small underground city. A great adamantite
gate lies open to the west allowing entrance into the city.
~
51 acd 0
D3
A huge gate opens to the west allowing entrance into the city.
~
gate~
1 -1 5101
D4
A passageway opens up into a fairly large cave above.
~
~
0 -1 5011
E
gate~
A large adamantite gate with giant spider shaped emblems stands here.
~
S
#5101
A City Street~
You walk along a highly ornate street going north-south. A large gate
lies to the east while a building lies to the west.
~
51 ad 0
D0
~
~
0 -1 5123
D1
~
gate~
1 -1 5100
D2
~
~
0 -1 5102
D3
~
~
0 -1 5122
S
#5102
A City Street~
You walk along a highly ornate city street going north and west.
~
51 ad 0
D0
~
~
0 -1 5101
D3
~
~
0 -1 5103
S
#5103
A City Street~
You walk along a highly ornate city street going east-west. A large house
stands to the south.
~
51 ad 0
D1
~
~
0 -1 5102
D2
~
~
0 -1 5104
D3
~
~
0 -1 5106
S
#5104
The 3rd House~
You stand inside the 3rd house of the city; it is fairly well decorated
by drow standards having a few statues, murals and such. A door leads to the
south.
~
51 ad 0
D0
~
~
0 -1 5103
D2
~
door~
1 -1 5105
S
#5105
The Throne Room~
The throne room of the 3rd house is about as decorated as the inner
courtyard except with a blood covered altar in the center of the room.
~
51 ad 0
D0
~
door~
1 -1 5104
S
#5106
A City Street~
You walk along a highly ornate city street going east-west. To the north
is a large building.
~
51 ad 0
D0
~
~
0 -1 5118
D1
~
~
0 -1 5103
D3
~
~
0 -1 5107
S
#5107
A City Street~
You walk along a highly ornate city street leading north and east. To the
south is an extremely large house.
~
51 ad 0
D0
~
~
0 -1 5110
D1
~
~
0 -1 5106
D2
~
~
0 -1 5108
S
#5108
The 2nd House~
You stand inside the 2nd house of the city. The room is highly decorated
with statues of spiders and murals everywhere.
~
51 ad 0
D0
~
~
0 -1 5107
D3
~
door~
1 -1 5109
S
#5109
The Throne Room~
The throne room of the 2nd house is just a little more decorative than
the inner courtyard having an altar in the center of the room.
~
51 ad 0
D1
~
door~
1 -1 5108
S
#5110
The Main Gate~
You are at the entrance to the 1st house of the city. A large gate,
almost as big and elegant as the one at the entrance to the city, stands
here.
~
51 ad 0
D0
~
~
0 -1 5114
D2
~
~
0 -1 5107
D3
A large gate lies to the west.
~
gate~
1 -1 5111
S
#5111
The 1st House~
You stand in the inner courtyard of the 1st and largest house in the city.
The room is extremely large and decorative. Mural and paintings hang on the
walls depicting some battles and a spider queen.
~
51 ad 0
D1
~
gate~
1 -1 5110
D3
~
~
0 -1 5112
S
#5112
The Throne Room~
The throne room of the 1st house is in one word...awesome. It is so
horrifying it is almost beautiful.
~
51 ad 0
D0
~
door~
1 -1 5113
D1
~
~
0 -1 5111
S
#5113
The Main Chamber~
This is the council chamber for the Matron Mother herself. A huge table
and chairs surrounding it sits in the center of the room.
~
51 ad 0
D2
~
door~
1 -1 5112
S
#5114
A City Street~
You walk along a highly ornate city street leading north-south and east.
~
51 ad 0
D0
~
~
0 -1 5115
D1
~
~
0 -1 5117
D2
~
~
0 -1 5110
S
#5115
A City Street~
You walk along a highly ornate city street leading south. A building is
to the west.
~
51 ad 0
D2
~
~
0 -1 5114
D3
~
~
0 -1 5116
S
#5116
The Clerics' Academy~
This is the most lavish of the academies being that it is for the clerics.
~
51 ad 0
D1
~
~
0 -1 5115
S
#5117
A City Street~
You walk along a highly ornate city street going east-west. To the north
is a giant temple.
~
51 ad 0
D0
The entrance to the temple of Lloth is blocked by large ornamental gates.
~
gates gate~
1 -1 5119
D1
~
~
0 -1 5121
D3
~
~
0 -1 5114
S
#5118
The Warriors' Academy~
This looks more like a barracks than a school.
~
51 ad 0
D2
~
~
0 -1 5106
S
#5119
The Entrance To The Temple Of Lloth~
The temple is the largest building in the city. Even its doors are beyond
imagination. Inside of the temple entrance, the walls are made of gold and
adamantite.
~
51 ad 0
D2
~
gates gate~
1 -1 5117
D5
~
~
0 -1 5126
S
#5120
The Mages' Academy~
The Mages' Academy is fairly well decorated and you can see that the
drow prefer magic over physical power greatly.
~
51 ad 0
D2
~
~
0 -1 5121
S
#5121
A City Street~
You walk along a highly ornate city street going eastward. To the north
is a building.
~
51 ad 0
D0
~
~
0 -1 5120
D1
~
~
0 -1 5123
D3
~
~
0 -1 5117
S
#5122
The Slave Chamber~
The room is in shambles. Straw is strewn all about the room as beds for
the unfortunate creatures who have fallen prey to drow imperialism.
~
51 ad 0
D1
~
~
0 -1 5101
S
#5123
A City Street~
You walk along a highly ornate city street leading west and south. To
the north is a relatively small house.
~
51 ad 0
D0
~
gate~
1 -1 5124
D2
~
~
0 -1 5101
D3
~
~
0 -1 5121
S
#5124
The 4th House~
You stand inside the 4th house of the city. Its inner courtyard is rather
dull by drow standards and rather small as well.
~
51 ad 0
D1
~
~
0 -1 5125
D2
~
gate~
1 -1 5123
S
#5125
The Throne Room~
The throne room is basically similar to the inner courtyard in regards
to decor. there is a small throne behind the altar but that is about it.
~
51 ad 0
D3
~
~
0 -1 5124
S
#5126
The Entrance Hall~
You stand in the entrance way to the temple which opens up to the north
into a large hallway going east and west. Small statues os spiders line the
entrance way's walls.
~
51 ad 0
D0
~
~
0 -1 5127
D4
~
~
0 -1 5119
S
#5127
A Hallway~
You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As
you look down the hallway you can make out one or two figures moving away from
you.
To the north is a obsidian stairway.
~
51 ad 0
D0
~
~
0 -1 5135
D2
~
~
0 -1 5126
D1
~
~
0 -1 5128
D3
~
~
0 -1 5131
S
#5128
A Long Hallway~
You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As
you look down the hallway you can make out one or two figures moving away from
you.
~
51 ad 0
D1
~
~
0 -1 5129
D3
~
~
0 -1 5127
S
#5129
A Long Hallway~
You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As
you look down the hallway you can make out one or two figures moving away from
you.
To the north is a door.
~
51 ad 0
D0
~
door~
1 -1 5150
D1
~
~
0 -1 5130
D3
~
~
0 -1 5128
S
#5130
A Long Hallway~
You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As
you look down the hallway you can make out one or two figures moving away from
you.
~
51 ad 0
D1
~
~
0 -1 5134
D3
~
~
0 -1 5129
S
#5131
A Long Hallway~
You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As
you look down the hallway you can make out one or two figures moving away from
you.
~
51 ad 0
D1
~
~
0 -1 5127
D3
~
~
0 -1 5132
S
#5132
A Long Hallway~
You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As
you look down the hallway you can make out one or two figures moving away from
you.
To the south is a door.
~
51 ad 0
D1
~
~
0 -1 5131
D2
~
door~
1 -1 5133
D3
~
~
0 -1 5134
S
#5133
The Warriors' Barracks~
The room is a complete mess. None of the beds are made, clothes and other
items have been left all about the room. Well drow warriors never were known
for neatness.
~
51 ad 0
D0
~
door~
1 -1 5131
S
#5134
A Long Hallway~
You are in a long hallway lined with adamantite. The walls are engraved
with pictures of elves and spiders. The hallway continues east and west. As
you look down the hallway you can make out one or two figures moving away from
you.
~
51 ad 0
D1
~
~
0 -1 5132
D3
~
~
0 -1 5130
S
#5135
The Grand Stairway~
You are standing at the bottom of a giant obsidian and adamantite
stairway. The edges are trimmed with gold.
~
51 ad 0
D2
~
~
0 -1 5127
D4
~
~
0 -1 5136
S
#5136
The Grand Hallway~
You are standing in the middle of a grand hallway. The walls are
of the purest adamantite with gold trim. Mosaics line the walls.
~
51 ad 0
D0
~
~
0 -1 5138
D1
~
door~
1 -1 5137
D5
~
~
0 -1 5135
S
#5137
The Mages' Barracks~
The mage's living quarters is rather clean with the exception of a few
used component containers. It is rather well decorated as well. Cots line
the floor for the mages to sleep on. The only door is to the west.
~
51 ad 0
D3
~
door~
1 -1 5136
S
#5138
The Grand Hallway~
You are walking down a grand hallway, heavily decorated with adamantite
and gold. To the north the hall goes down a flight of stairs while a door is
to the west.
~
51 ad 0
D2
~
~
0 -1 5136
D3
~
door~
1 -1 5139
D5
~
~
0 -1 5140
S
#5139
The Clerics' Barracks~
The bed chamber is brightly decorated with spider shaped statues, murals
and the like. Large beds line the floor making this a comfortable room to
live in.
~
51 ad 0
D1
~
door~
1 -1 5138
S
#5140
The Grand Stairway~
You are climbing a set of obsidian stairs surrounded by adamantite walls.
To the north are a set of large golden doors.
~
51 ad 0
D0
~
doors door golden gold~
1 -1 5141
D4
~
~
0 -1 5138
S
#5141
The Main Chamber~
This is the south side of a large auditorium used for services by the
drow priestesses. In the center is a large sacrificial pit and beyond that
is an altar.
~
51 ad 0
D1
~
~
0 -1 5142
D2
~
doors door golden gold~
1 -1 5140
D3
~
~
0 -1 5144
S
#5142
The Eastern Side Of The Main Chamber~
You are on the eastern side of the chamber overlooking the pit. To the
east is a door while to the north is an altar.
~
51 ad 0
D0
~
~
0 -1 5145
D1
~
door~
1 -1 5146
D2
~
~
0 -1 5141
S
#5143
The Sacrificial Pit~
As you climb down into the pit, thousands of spiders cover you, tearing
your fragile body to shreds.
Lloth thanks you for your sacrifice.
~
51 bd 0
S
#5144
The Western Side Of The Main Chamber~
You are on the western side of the main chamber overlooking a sacrificial
pit. To the north is an altar.
~
51 ad 0
D0
~
~
0 -1 5145
D2
~
~
0 -1 5141
S
#5145
The Altar~
You are standing in front of a highly and freshly bloodstained altar.
Engraved on the top of the altar is a giant spider with a human head. Looking
down from the altar you see a large sacrificial pit with thousands of swarming
spiders looking for their next meal!
~
51 ad 0
D0
~
~
0 -1 5148
D1
~
~
0 -1 5142
D3
~
~
0 -1 5144
D5
Thousands of spiders eye you with undisguised hunger.
~
~
0 -1 5143
S
#5146
The Slave Cells~
This is the main room to the cell chambers for the slaves to be
sacrificed. You notice there are no guards around.
~
51 ad 0
D0
~
cell~
1 -1 5147
D3
~
door~
1 -1 5142
S
#5147
The Slave Pen~
Rotten meat and breads lie about the floor while shackles hang from the
walls. The room reeks of death. You almost become nauseous and decide to
leave the room since you were obviously too late to save the slave.
~
51 ad 0
D2
~
cell~
1 -1 5146
S
#5148
The Dias~
You stand upon a dias behind the altar. Above you is a enormous illusion
of a female drow turning into a giant spider and back again. There is a door
to the west.
~
51 ad 0
D2
~
~
0 -1 5145
D3
~
door~
2 5115 5149
S
#5149
The Treasury~
This is obviously only a temporary storage place for the collected
treasure being rather bare.
~
51 ad 0
D1
~
door~
2 5115 5148
S
#5150
The Weaponsmaster's Chamber~
This one-person bedchamber is very elegant. The owner must be held in
high regard to get this kind of treatment.
~
51 ad 0
D2
~
door~
1 -1 5129
S
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#6301
The Webbed Entrance~
Sticky, sticky, sticky! The ground is cluttered with leaves,
decayed remains of webbed crickets, beetle, rats, dogs, and even
humans. You begin to wonder about what lies ahead. The air is
damp here, and even the little light that shines through the
canopy seems to be absorbed into the webbing.
~
63 c 1
D0
~
~
0 -1 6302
D2
~
~
0 -1 6132
S
#6302
The Webby Passage~
You find that footing here is very good, almost too good. The
limbs are coated with cobwebs and seem unusually strong for tree
branches. Paths lead in four directions. The eastward path goes
down a bit.
~
63 0 2
D0
~
~
0 -1 6304
D1
~
~
0 -1 6305
D2
~
~
0 -1 6301
D3
~
~
0 -1 6303
S
#6303
The Wasp Hive~
Drones scuttle about in this room. The cells on the walls are
honeycomb in shape and many of the maggots and wasps you see have
fang-marks on their bodies. You sense some order in their markings.
~
63 0 2
D1
~
~
0 -1 6302
S
#6304
The Webby Passage~
Another webby passage, all sticky and wet. Tiny ballooning
spiders fill the air. It seems that these young ones are newborns.
~
63 0 2
D1
~
~
0 -1 6305
D2
~
~
0 -1 6302
S
#6305
Beneath The Busy Path~
You here the sounds of crawling arachnids above. The rhythms of
the footsteps suggest a primitive order in there movement. The light
seems brighter upwards.
~
63 0 2
D3
~
~
0 -1 6304
D4
~
~
0 -1 6306
S
#6306
On The Busy Path~
Spiders, spiders, everywhere! It is almost ant-like in efficiency
with one big difference. The spiders here are carrying ant-corpses,
as well as rats, wolves, and humans.
~
63 0 2
D2
~
~
0 -1 6307
D5
~
~
0 -1 6305
S
#6307
On The Busy Path~
Spiders, spiders, everywhere! It is almost ant-like in efficiency
with one big difference. The spiders here are carrying ant-corpses,
as well as cats, wolves, and humans.
~
63 0 2
D0
~
~
0 -1 6306
D1
~
~
0 -1 6308
S
#6308
On The Busy Path~
Spiders, spiders, everywhere! It is almost ant-like in efficiency
with one big difference. The spiders here are carrying ant-corpses,
as well as cats, dogs, and humans.
~
63 0 2
D0
~
~
0 -1 6307
D1
~
~
0 -1 6306
D2
~
~
0 -1 6305
D3
~
~
0 -1 6309
S
#6309
A Split In The Path~
As always, there is a split in the road. One road is strewn with
cricket feelers. The other is well-kept and suitable for smooth
travelling. The webbing that was prevalent in earlier rooms is almost
non-existant now.
~
63 0 2
D0
~
~
0 -1 6310
D1
~
~
0 -1 6308
D2
~
~
0 -1 6320
S
#6310
A Fuzzy Tree Limb~
You are on a 'fuzzy' tree limb. Interesting, since the branches
seem to have 'hairs' sprouting from its bark. As you look closer
you see millions of aphids covering each limb.
~
63 0 2
D2
~
~
0 -1 6309
D3
~
~
0 -1 6311
S
#6311
The Tree Trunk~
You feel that you can rest here safely. There is evidence of
webbing here, but it is of a finer quality.
~
63 c 2
D1
~
~
0 -1 6310
D2
~
~
0 -1 6312
S
#6312
The Tree Lair Entrance~
It seems the inhabitant of this place does not web her victims,
as evidenced by the remains before you. The area is cluttered with
desiccated corpses, apparently bitten but unwebbed, and drained of
their life juices.
~
63 0 2
D0
~
~
0 -1 6311
D3
~
~
0 -1 6313
S
#6313
The Wolf Spider Lair~
Very dark, as all lairs of spiders are. Not much of furnishings
save an exit. The wolf spider keeps no corpses here, but rather
throws them out at her leisure.
~
63 0 2
D1
~
~
0 -1 6312
S
#6320
The Webless Path~
Strange. No webbing here. In fact, no sounds whatsoever.
The path continues northward, where you find that you may have
to tightrope your way across a ravine.
~
63 0 2
D0
~
~
0 -1 6309
D3
~
~
0 -1 6321
S
#6321
Above The Ravine~
Stranger still. Your feet get a real firm grip on the spiderline.
You are above a deep ravine. This line connects you between two trees.
Below you can see a prismatic web with lots of animal bones caught in it:
some bear and small deer bones in fact. No human skeletons are visible
(yet).
~
63 0 2
D1
~
~
0 -1 6320
D2
~
~
0 -1 6323
D5
~
~
0 -1 6322
S
#6322
The Rainbow Web~
This is the rainbow web -- each strand, each link, a hue of violently
sharp colors and contrasts. The resident here seems to have a command
of light as well.
~
63 0 2
D4
~
~
0 -1 6321
S
#6323
The Web Forest~
The trees here take on a different appearance -- they are not trees
anymore, but disjointed make-shift silken made shafts, sticky to the
touch, and webby in texture. This is another world it would appear.
~
63 0 2
D0
~
~
0 -1 6321
D5
~
~
0 -1 6324
S
#6324
The Slave Pit~
You have entered the slave pit. A voice blares in the distance,
'Get back to work, maggots!' Rails upon rails of mined gold and silver
clutter the trail beneath you.
~
63 0 2
D0
~
~
0 -1 6325
D4
~
~
0 -1 6323
S
#6325
The Tether Path~
Another tether path just like the rest of them. Surprisingly
well-lit by the golden orbs that hang from the sides, you can see
the paths become finer and finer in quality.
~
63 0 2
D1
~
~
0 -1 6326
D3
~
~
0 -1 6324
S
#6326
A Road Crossing~
Another shifty little strand of webs, almost ethereal in nature.
~
63 0 2
D3
~
~
0 -1 6325
D4
~
~
0 -1 6327
S
#6327
A Leader Strand~
This strand is weightier, more sturdy. It shimmers as you step on
it. You are definitely not in the Midgaardian realms anymore. Just
where you are you can't tell. It feels like you're moving through
ether. You can still get back down to more surer lands.
~
63 0 2
D0
~
~
0 -1 6328
D5
~
~
0 -1 6326
S
#6328
The Entrance Of The Ethereal Web~
You are at the entrance to ethereal web. Flickering in and out,
in and out, each strand reveals a different hue from black to green
to blue.
~
63 0 2
D2
~
~
0 -1 6331
S
#6330
The Young Wormkin's Crib~
A playpen of sorts, with maggots of wasps and other baby
vermin lying about. You feel that humans have been played with
here too, and eaten later. You sense that the maker of this
place has an appetite for dragon meat, and uses this room as a
breeding area.
~
63 0 2
D4
~
~
0 -1 6331
S
#6331
The Base Of The Web~
Large strands connect at this point. The node shimmers and
flickers within the ether. You see many flying creatures --
insects, pegasi, and dragon wormkins -- navigate the dangerous
passages of the web. Exits go in many directions.
~
63 0 2
D0
~
~
0 -1 6330
D1
~
~
0 -1 6332
D2
~
~
0 -1 6333
D3
~
~
0 -1 6334
S
#6332
Through The Trees~
This part of the web intersects through the branches of some
trees. Various leaves and other debris that the many drones have
not picked up yet lie here.
~
63 0 2
D1
~
~
0 -1 6331
D2
~
~
0 -1 6335
D3
~
~
0 -1 6333
S
#6333
Above The Clouds~
You can see all of Midgaard in this ethereal web. Many
of the larger dragons that do wish to fly seem to fly away
from the sticky strands of the web.
~
63 0 2
D1
~
~
0 -1 6331
D2
~
~
0 -1 6334
D3
~
~
0 -1 6335
S
#6334
On A Cloud~
This cloud is rather thick in consistency. You suddenly realize
this is not a typical cloud, but it might be the nest of an aerial
creature.
~
63 0 2
D5
~
~
0 -1 6331
S
#6335
A Link In The Ethereal Web~
This is another link in the ethereal web. Various creatures seem
to get caught (or hypnotized) by its sticky strands.
~
63 0 2
D1
~
~
0 -1 6336
D3
~
~
0 -1 6331
S
#6336
The Tenuous Strand~
Very windy here since it goes up into the sky somewhat. Still, it
is safe enough to move around.
~
63 0 2
D2
~
~
0 -1 6340
D3
~
~
0 -1 6341
D5
~
~
0 -1 6331
S
#6340
The Elder Wormkin's Room~
A more mature wormkin it seems resides here. Various tomes
of arcane lore clutter the area, along with shards of armor and
weaponry.
~
63 0 2
D5
~
~
0 -1 6331
S
#6341
Another Tree Limb~
Once again the web crosses another tree limb. To the side you
see the possible entrance to another creature's lair.
~
63 0 2
D1
~
~
0 -1 6342
D2
~
~
0 -1 6334
D3
~
~
0 -1 6345
S
#6342
The Bird Spider's Lair~
This is a big game hunter among most spiders. Crushed
jewels and weapons suggest the inhabitant must have powerful
jaws. Beware!
~
63 0 2
D5
~
~
0 -1 6331
S
#6345
A Link In The Ethereal Web~
This is another link in the ethereal web. Various creatures
seem to get caught (or hypnotized) by its sticky strands.
~
63 0 2
D2
~
~
0 -1 6350
D3
~
~
0 -1 6346
D4
~
~
0 -1 6345
S
#6346
The Quiet Tree Top~
This is a quiet tree top. Downwards you can see a familiar path
that may lead back to Midgaard.
~
63 0 2
D1
~
~
0 -1 6345
D3
~
~
0 -1 6347
D5
~
~
0 -1 6132
S
#6347
On The Web~
RRRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAAAAAARR! You hear the roar
of a powerful beast. Dragon, you think. You shiver in your boots
as you tiptoe along this section of the web.
~
63 0 2
D1
~
~
0 -1 6346
D2
~
~
0 -1 6355
D5
~
~
0 -1 6331
S
#6350
The Ki-Rin Chamber~
A wise ki-rin was entrapped here many years ago. It is from her
that the ruler of this realm draws magical strength.
~
63 0 2
D0
~
~
0 -1 6347
S
#6355
A Link In The Ethereal Web~
This is another link in the ethereal web. Various creatures
seem to get caught (or hypnotized) by its sticky strands. To
the north you sense the heavy breathing of a fiery animal.
~
63 0 2
D0
~
~
0 -1 6360
D2
~
~
0 -1 6365
S
#6360
Yevaud's Lair~
Yevaud, the Usurper of Midgaard, resides here. A voice cries
out, 'BEWARE, the Usurper of Midgaard lives here! FLEE while you can!'
But even Yevaud has his master... or so you deduce.
~
63 0 2
D2
~
~
0 -1 6355
S
#6365
A Link In The Ethereal Web~
This is another link in the ethereal web. Various creatures
seem to get caught (or hypnotized) by its sticky strands. A
single spider line lies to the north, while ghastly seemings are
due southward. The grim entrance of Arachnos' Lair is downward.
~
63 0 2
D0
~
~
0 -1 6371
D1
~
~
0 -1 6331
D2
~
~
0 -1 6366
D5
~
~
0 -1 6390
S
#6366
The Entrance To The Donjonkeep~
A dark path at the end of the web strand, you see ahead
a torch lit chamber where the souls of unavenged adventurers
come and gnash their teeth. The howls and screams of many
echo through the hall ways. You see one definite path ahead.
~
63 0 2
D0
~
~
0 -1 6367
S
#6367
The Guardian's Room~
A chair sits here for a tireless guardian who ensures that no
soul escapes. Other than that, the room is undecorated.
~
63 0 2
D0
~
~
0 -1 6368
E
chair~
An ordinary chair, well used, glued to the ground by spiderweb.
~
S
#6368
The Realm Of The Hopeless~
Here you see many misguided souls who think they still live.
They search for those who killed them without warrant, and seek
the free souls of living beings to inhabit and perhaps adventure
once more.
~
63 0 2
D0
~
~
0 -1 6369
S
#6369
The Realm Of The Hopeless~
Here you see many misguided souls who think they still live.
They search for those who killed them without warrant, and seek
the free souls of living beings to inhabit and perhaps adventure
once more.
~
63 0 2
D0
~
~
0 -1 6368
D2
~
~
0 -1 6370
S
#6370
The Donjonkeep~
No souls have ever lived in this place. The wails of slaves and
the howls of wolves are the only way you can describe the sounds you
hear. The walls are thin and wispy. The only light you receive is
the shimmering from the strand of the ethereal web you used to get
here.
~
63 0 2
D1
~
~
0 -1 6371
S
#6371
The Single Spider Line~
A single spider line supports you once more. As you look across
the ether you seen a single shack up ahead with a light in the window.
You sense a great evil coming from the north and feel inclined to go
back on the ethereal web and take your chances there.
~
63 0 2
D0
~
~
0 -1 6331
D2
~
~
0 -1 6372
S
#6372
The Single Spider Line~
A single spider line supports you once more. The shack comes
closer into view and you are even more inclined to go back now.
~
63 0 2
D0
~
~
0 -1 6371
D2
~
~
0 -1 6373
S
#6373
The Hermit's Corner~
Here you see evidence of a vagrant's abode. The shack is to the
north, if you dare enter it. You get the sneaking feeling you should
go back now. The skies above you darken and roar with the laughter
of thunder.
~
63 0 2
D0
~
~
0 -1 6372
D2
~
~
0 -1 6380
S
#6380
Mahatma's Inescapable Trap~
Mahatma, that silly thief, is here, and he steals everything you
have. He says 'Here, have a quick trip to the Temple of Midgaard.'
He plunges a black dagger into your back...
~
63 bd 0
S
#6390
The Entrance To The Arachnos' Lair~
All strands inevitably lead here, the center of the web, the
entrance to Arachnos' Lair.
~
63 0 2
D1
~
~
0 -1 6391
S
#6391
The Sticky Chamber~
You can still bail out since your knees are shaking from the
anticipation (or is it fear?). The sky is clear on this strand of
web, surprisingly unsticky. The strand does not vibrate like the
others. A few ballooning spiders pass by, cackling 'You're gonna
die, you're gonna fry. Good bye!'
~
63 0 2
D1
~
~
0 -1 6392
D5
~
~
0 -1 6331
S
#6392
The Great Door~
Before you you see a large, web-like door. Various designs
of ancient runes and names of Midgaard heroes are etched into
the webwork. Perhaps lists of victims? You can't tell.
~
63 d 2
D0
~
door~
2 6300 6399
D3
~
~
0 -1 6391
S
#6399
The Lair Of Arachnos~
This is the lair of the Empress Spider, Arachnos. You can
see a lavishly adorned rainbow web, her lair allows her to move
to any universe she wishes by using her magical strands to the
Prime Material Plane. Coffers upon coffers of gold, magical
jewels and gems await. Unfortunately Arachnos is a baggy spider
too, and webs all her treasures to her beautiful silken body.
~
63 g 2
D2
~
door~
2 6300 6392
S
$

845
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View File

@@ -0,0 +1,845 @@
#6400
A Mountain Trail~
This trail leads up, up, up into the mountains. You
hope you don't fall down, because that would hurt, hurt,
hurt! The trail continues to the east, and you can go
back down to the small hidden valley to the west.
~
64 0 5
D1
~
~
0 -1 6401
D3
~
~
0 -1 4078
S
#6401
A Mountain Trail~
You're really high up now. You can keep going even
farther up into the mountains to the east, or go back
down to the west.
~
64 0 5
D1
~
~
0 -1 6402
D3
~
~
0 -1 6400
S
#6402
A Mountain Trail~
Wispy clouds are beginning to surround you now, and
your ears pop due to the altitude. To the east, you see
the summit of the mountain, and from the way the nearby
mountains are arranged behind it, you believe you're
on your way to a big valley. You can also go down
to the west.
~
64 0 5
D1
~
~
0 -1 6403
D3
~
~
0 -1 6401
S
#6403
Near The Mountain's Peak~
The peak of this mountain is another couple hundred
feet above you, but here is where the trail leads down
into the valley... What an odd valley!
The valley seems to have been filled up by a hundreds
of feet of lava many years ago. It gives the valley an
odd, 'flat' look and darkish ground. The path leads
down east into the valley, and west back to civilization.
~
64 0 5
D1
~
~
0 -1 6404
D3
~
~
0 -1 6402
S
#6404
The Trail To The Valley~
The trail leads down into the valley, where, by judging
by the height of the trees, the lava had cooled tens
of decades ago. Down below you see the path lead into
the small forest in the valley, and disappear out of
sight. East leads into the valley, West back to civilization.
~
64 0 5
D1
~
~
0 -1 6405
D3
~
~
0 -1 6403
S
#6405
In The Valley~
The ground has taken on the texture of dirt on the top,
but this valley is far too flat and too rocky to disguise
the catastrophe that happened here so long ago. Looking
up to the mountains ringing this area, you notice several
mountains look as if they had 'exploded', which is strange,
considering that they are not volcanos.
The path leads into the woods to the east, and back up
the mountain to the west.
~
64 0 3
D1
~
~
0 -1 6406
D3
~
~
0 -1 6404
S
#6406
In A Clearing~
You come to a small clearing now, after walking for several
minutes through the silent woods. An odd block sticks up
here and there in the ground... wait a minute. These
stones seem a little too regular, and from the circle
formation and size you could almost swear that they were...
crenellations? Could some sort of building been buried
by the lava here? A rusty ring sticks out of the earth
in the center... a trapdoor? This is almost too good to
be true!
~
64 0 3
D3
~
~
0 -1 6405
D5
An ancient trapdoor, grimed with earth and age.
~
trapdoor trap~
1 -1 6407
S
#6407
A Stairwell~
This small room is the top of a stairwell leading down
deep into the tower. A small trapdoor overhead leaks
the light of day around its edges. To the south is a
wooden door, preserved through the ages by means
unknown. To the west is a short hall.
~
64 ad 0
D2
~
door~
1 -1 6408
D3
~
~
0 -1 6409
D4
An ancient trapdoor, grimed with earth and age.
~
trapdoor trap~
1 -1 6406
D5
~
~
0 -1 6413
S
#6408
A Linen Closet~
This small room holds many types of linen on shelves
along the walls. They are undoubtedly preserved by
magic against the toil of the ages, since they seem
freshly washed and folded. You wonder what sort of
mage could wield so much power to waste on such little
things.
~
64 ad 0
D0
~
door~
1 -1 6407
E
linen shelf shelves~
White sheets, pillow-cases, etc. Not really anything that
you need, but interesting.
~
S
#6409
A Corridor~
This is only a clean corridor, that leads back to the
stairwell to the east, and has doors leading to other
rooms to the north and south.
~
64 ad 0
D0
~
door~
1 -1 6411
D1
~
~
0 -1 6407
D2
~
door~
1 -1 6410
S
#6410
A Bathroom~
This is some sort of bathroom, like you've never seen
before... Water appliances leading from nowhere deliver
hot and cold running water to basins that drain to...
where? How strange!
~
64 ad 0
D0
~
door~
1 -1 6409
S
#6411
The Master Bedroom~
This is an opulent room, decorated in silks and gold.
There is an ebony desk against one wall, cooled lava rock
spilling over its surface from the window it once looked
out at. A nice, spacious closet is filled with clothes
just cleaned and pressed.
~
64 ad 0
D2
~
door~
1 -1 6409
E
desk~
The desk is basically uninteresting, as are the papers
on top of it...
~
E
closet~
Nice clothes, but not your size at all.
~
S
#6412
The Library~
A great mages' library is contained on this floor of
the tower. You feel you could learn anything you wanted
to if you only looked and read long enough. A door
opens up back on the stairwell to the east.
~
64 ad 0
D1
~
door~
1 -1 6413
D3
A big bookcase, that looks rather odd.
~
bookcase~
1 -1 6414
E
book books~
There are lots of books about everything here!
~
S
#6413
The Stairwell~
This stairwell continues up and down, and there is
a door to the west.
~
64 ad 0
D3
~
door~
1 -1 6412
D4
~
~
0 -1 6407
D5
~
~
0 -1 6415
S
#6414
A Hidden Hall~
This is a small hidden hall with a secret entrance to the
library on the north end of the west wall, and a trapdoor
on the south end.
~
64 ad 0
D1
The backside of a movable bookcase.
~
book bookcase~
1 -1 6412
D5
~
trapdoor trap~
1 -1 6416
S
#6415
A Stairwell~
This stairwell continues up and down, and there is a door
to the west opening up onto this level.
~
64 ad 0
D3
~
door~
1 -1 6417
D4
~
~
0 -1 6413
D5
~
~
0 -1 6422
S
#6416
The Hidden Treasure Room~
Jackpot! A small room filled with treasure chests! Go get them!
~
64 ad 0
D4
~
trapdoor trap~
1 -1 6414
S
#6417
A Hallway~
This hall runs through the tower. There's more hall to
the west, and doors to your north and south. A door to
the east leads back to the stairwell.
~
64 ad 0
D0
~
door~
1 -1 6419
D1
~
door~
1 -1 6415
D2
~
door~
1 -1 6418
D3
~
~
0 -1 6420
S
#6418
A Servant's Room~
This seems to be a small servant's bedroom, sparsely
decorated and outfitted with a bed, nightstand, chair
and table, etc. Nothing real important here.
~
64 ad 0
D0
~
door~
1 -1 6417
S
#6419
A Servant's Room~
This seems to be a small servant's bedroom, sparsely
decorated and outfitted with a bed, nightstand, chair
and table, etc. Nothing real important here.
~
64 ad 0
D2
~
door~
1 -1 6417
S
#6420
A Hallway~
This hallway continues to the east, and has a door to
the north. You could swear that the way this level is
arranged... nah, couldn't be.
~
64 ad 0
D0
~
door~
1 -1 6421
D1
~
~
0 -1 6417
S
#6421
A Servant's Room~
This seems to be a small servant's bedroom, sparsely
decorated and outfitted with a bed, nightstand, chair
and a table, etc. Nothing real important here.
~
64 ad 0
D2
~
door~
1 -1 6420
S
#6422
The Stairwell~
This stairwell leads up and down, and there is a big
open room to your west.
~
64 ad 0
D3
~
~
0 -1 6423
D4
~
~
0 -1 6415
D5
~
~
0 -1 6425
S
#6423
The Dining Hall~
This is a large dining hall, with a long table that runs
down the length of it. Chairs are set up along the sides
to accomodate approximately 10 people. There are paintings
and tapestries on the walls, adding color to the stonework,
The cooled lava that had poured in the windows makes the place
seem eerie somehow . There is a door to the north, and
the stairwell is to the east.
~
64 ad 0
D0
~
door~
1 -1 6424
D1
~
~
0 -1 6422
E
tapestry tapestries painting paintings~
Many of these show scenes of high magic and heroism.
Just like almost every tapestry and painting you've seen.
~
S
#6424
The Kitchen Area~
This is a well-stocked kitchen, the larders still fresh
and full as if by magic. Perhaps this would be a good
place to take a break.
~
64 ad 0
D2
~
door~
1 -1 6423
S
#6425
The Stairwell~
The stairwell leads up and down here, and there is a hall
you can enter to the west.
~
64 ad 0
D3
~
~
0 -1 6426
D4
~
~
0 -1 6422
D5
~
~
0 -1 6429
S
#6426
A Hall~
This area of the tower seems dank and oppressive. The
hall runs north-south, and there is an empty cell to your
west. The stairwell is to your east.
~
64 ad 0
D0
~
~
0 -1 6427
D1
~
~
0 -1 6425
D2
~
~
0 -1 6428
E
cell cells~
It is open, empty, and uninteresting.
~
S
#6427
A Hall~
This is the northern end of the hall. There are cells to
your right and left, empty and awaiting occupants.
~
64 ad 0
D2
~
~
0 -1 6426
E
cell cells~
It is open, empty, and uninteresting.
~
S
#6428
A Hall~
This is the southern end of the hall. There are cells to
your right and left, empty and awaiting occupants.
~
64 ad 0
D0
~
~
0 -1 6426
E
cell cells~
It is open, empty, and uninteresting.
~
S
#6429
A Stairwell~
The stairwell continues up and down here. A large room
opens up to the west.
~
64 ad 0
D3
~
~
0 -1 6430
D4
~
~
0 -1 6425
D5
~
~
0 -1 6431
S
#6430
A Mage's Office~
A small desk here is cluttered with magically preserved
papers and documents. None seem of value, except perhaps
to a historian. This place seems vaguely uninteresting...
~
64 ad 0
D1
~
~
0 -1 6429
E
paper papers documents document~
Well, one of the papers relate a story about how the mage
of this tower, Rand, angered many kings, and relates how
they set his armies on him. You wonder if the lava
outside was a failed attempt to destroy the armies...
~
E
desk~
It is cluttered with all sorts of papers. Some look
half interesting, actually.
~
S
#6431
The Stairwell~
The stairs go up and down here, and there is a room to the
west...
~
64 ad 0
D3
~
~
0 -1 6432
D4
~
~
0 -1 6429
D5
~
~
0 -1 6433
S
#6432
A Sitting Room~
This is a simply furnished room, with chairs all about.
A fireplace is inset into an inner wall, the chimney
undoubtedly directed by magic...
This would be a nice place to rest awhile...
~
64 cd 0
D1
~
~
0 -1 6431
S
#6433
The Stairwell~
This is where the stairwell finally ends. There is a hall
to your west.
~
64 ad 0
D3
~
~
0 -1 6434
D4
~
~
0 -1 6431
S
#6434
A Hallway~
This small hallway on the former 'ground floor' ran north-
south. To the east is the stairwell that leads up into
the shadowy recesses of the tower. To the west is the
entrance way to the tower. The north is completely blocked
off by lava, and the way south is still clear.
~
64 ad 0
D1
~
~
0 -1 6433
D2
~
~
0 -1 6437
D3
~
~
0 -1 6435
S
#6435
The Entranceway~
This is a grand chamber with giant double-doors to the
west. To the east is the main floor of the tower. This
room is arranged highly attractively and very impressively,
with sculptures and tapistries everywhere. The doors seem
impenetrable... you don't think you'd be able to get through
them if you really had to...
~
64 ad 0
D1
~
~
0 -1 6434
D3
These doors seem incredible. Unfortunately, they're locked.
~
door double~
1 0 6436
E
sculpture tapestry sculptures tapestries~
They look nice, but aren't very valuable.
~
S
#6436
The Doorway~
This was the entrance to the tower. Now lava has blocked
it up completely. However:
It seems when the lava came down a man was outside the
doors. He was blasted into the doors, and died instantly,
but his skeleton still clutches a staff in perfect
condition...
~
64 ad 0
D1
These double doors have the outline of a man blasted into them...
~
double doors~
1 0 6435
S
#6437
The Hallway~
This is the southern part of the hallway. There is
a door to the west, barred with gleaming bands of lights.
To the north is more hallway.
~
64 ad 0
D0
~
~
0 -1 6434
D3
~
door~
1 -1 6438
S
#6438
The Stairs~
Stairs lead down here into the tower's basement, or you
can head east into the main floor of the tower.
~
64 ad 0
D1
~
door~
1 -1 6437
D5
~
~
0 -1 6439
S
#6439
The Stairs~
Stairs lead up here to the main level, or you can go east
to the basement of the tower.
~
64 ad 0
D1
~
~
0 -1 6440
D4
~
~
0 -1 6438
S
#6440
An Alcove~
This alcove leads into a huge room to your north, and
to stairs leading down to the east, and stairs going
up to your west.
~
64 ad 0
D0
~
~
0 -1 6441
D1
~
~
0 -1 6442
D3
~
~
0 -1 6439
S
#6441
The Laboratory~
This laboratory has lots of stuff in it. Beakers,
flasks, burners, tongs, mortars and pestles, jars filled
with normal things, jars filled with abnormal things, jars
filled with things you'd rather not think about...
A search could reveal many things...
~
64 ad 0
D2
~
~
0 -1 6440
E
beaker beakers flask flasks burner burners tong tongs~
Looks like normal, fragile lab equipment to you.
~
E
mortar mortars pestle pestles jar jars~
Looks like normal, fragile lab equipment to you.
~
S
#6442
The Stairs~
Stairs lead down here to the second level of the basement,
or back west to the alcove.
~
64 ad 0
D3
~
~
0 -1 6440
D5
~
~
0 -1 6443
S
#6443
The Stairs~
Stairs lead up here to the first level of the basement, or
you can go east to another big room.
~
64 ad 0
D1
~
~
0 -1 6444
D4
~
~
0 -1 6442
S
#6444
The Summoning Room~
This room is darkly lit by a giant glowing pentagram in
the center of the room. Bands of force encircle some
sort of being trapped inside. You think that going
inside would be an EXTREMELY BAD idea...
~
64 d 0
D0
~
~
0 -1 6445
D3
~
~
0 -1 6443
E
pentagram~
It is centuries old. You don't think standing close by
would be a good idea.
~
E
being~
You can't see it clearly through the energy field of the
pentagram, but you sense that whatever it is, it is very,
very, very, very angry.
~
S
#6445
Inside A Pentagram~
The small god entrapped by the wizard looks at you with
an insane expression. Four hundred years of imprisonment
doesn't do much for one's...
OOPS!
He killed you!
You are dead, R.I.P.
~
64 bd 0
D2
~
~
0 -1 6444
S
$

856
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View File

@@ -0,0 +1,856 @@
#6500
The Path To The Dwarven Village~
You are walking down a path that leads to the dwarven village. Above
you, you can see the Turning Point, and to the north the path continues
toward the mountains.
~
65 c 2
D0
The path continues.
~
~
0 -1 6501
D4
You can see the city of Midgaard.
~
~
0 -1 3502
S
#6501
The Path At The Base Of The Mountain~
Now you are at the bottom of a rugged mountain. The forest around you
is very dense, and it seems very dark to the north.
~
65 0 4
D0
The path coninues up the mountain.
~
~
0 -1 6502
D2
The path heads toward the main city of Midgaard.
~
~
0 -1 6500
S
#6502
The Path At The Middle Of The Mountain~
Standing on the middle of the mountain, you can easily see the city to
the south, and the top of the mountain is very near to the north.
~
65 0 5
D0
The top of the mountain is easily seen from here.
~
~
0 -1 6503
D2
The base of the mountain is near.
~
~
0 -1 6501
S
#6503
The Top Of The Mountain~
You are now on the top of the mountain. To the south you see a path
leading down the mountain. To the east and west you see entrances to
what seems like mines.
~
65 0 4
D1
An entrance to the mountain which seems to lead underground.
~
~
0 -1 6540
D2
The path leads down the mountain to the main city of Midgaard.
~
~
0 -1 6502
D3
There is an entrance to the mountain.
~
~
0 -1 6505
S
#6504
The Narrow Path~
This is a narrow path leading to the Dwarven Kingdom. It looks less
travelled than the others, and it is very creepy. The path opens up to
the south, and continues to the north.
~
65 d 0
D0
~
~
0 -1 6506
D2
~
~
0 -1 6540
S
#6505
The Entrance To The Mountain~
Here is an entrance to the mountain. The door looks very well built,
and you can hear noise coming from within.
~
65 0 2
D1
~
~
0 -1 6503
D3
~
door~
2 6515 6513
S
#6506
A Bend In The Narrow Path~
This is a narrow path that bends to the east here. The trees hang
over the path, and it is very overgrown. The narrow path continues to
the south and to the east.
~
65 d 0
D1
~
~
0 -1 6507
D2
~
~
0 -1 6504
E
tree trees~
They hang over the road in the most ominous of ways.
~
S
#6507
The Narrow Path~
This path is very narrow, and it continues to the north and west.
~
65 d 0
D0
~
~
0 -1 6508
D3
~
~
0 -1 6506
S
#6508
The Narrow North-South Path~
This path leads to the north and south. To the north you can see a
door, and to the south the path continues.
~
65 d 0
D0
~
~
0 -1 6509
D2
~
~
0 -1 6507
S
#6509
The Door To The Kingdom~
Here the path turns to the west. You can see a door in front of you,
and the path continues to the west and south.
~
65 d 0
D0
~
door~
2 6503 6510
D2
~
~
0 -1 6508
D3
~
~
0 -1 6522
S
#6510
On The Path To The Castle~
You are on a path that will eventually lead to the castle. It
continues north to the castle, and there is a door in the southern
wall.
~
65 d 0
D0
~
~
0 -1 6511
D2
~
door~
2 6503 6509
S
#6511
Still On The Path To The Castle~
You are still on the path to the castle, or back to the Dwarven
village, whichever way you wish to go. The path continues to the
north and south.
~
65 d 0
D0
~
~
0 -1 6512
D2
~
~
0 -1 6510
S
#6512
The Door To The Castle~
Here there is a door to the castle to the east. The castle is
elegantly designed, and looks much like a roll of toilet paper
standing on its end. There is a sign which says:
******************************************
* WELCOME TO THE CASTLE OF STRANGELOVE *
* Here, celibacy is uninvited *
******************************************
~
65 d 0
D1
~
door~
2 6503 6525
D2
~
~
0 -1 6511
S
#6513
Inside The Entrance~
Everything here is covered in soot and very grimy. The path continues
to the east and north, and there is a door to the west.
~
65 d 0
D0
The little underground path continues to the north.
~
~
0 -1 6514
D1
The path leads outside the entrance.
~
door~
2 6515 6505
D3
This looks like an entrance to some type of store room.
~
~
0 -1 6526
S
#6514
The Path~
You are on a path in the dwarven village which leads north to the shops
and south to the corner of the area.
~
65 d 0
D0
~
~
0 -1 6515
D2
~
~
0 -1 6513
S
#6515
A Turn In The Road~
You are on a path that leads to the Hide & Tooth shop to the west, and
the path continues to the south.
~
65 d 0
D2
~
~
0 -1 6514
D3
The Hide & Tooth shop can be seen to the west.
~
~
0 -1 6516
S
#6516
The Hide & Tooth Shop~
You are in the Hide & Tooth shop. Here you may buy the finest in Dwarven
weapons and armors. The path continues to the north and east.
~
65 df 0
D0
~
~
0 -1 6517
D1
~
~
0 -1 6515
S
#6517
The Path To The North Of The Shop~
You are on a path to the north of the Hide & Tooth shop. The path
continues to the north, and there is Granite Head's bakery to the west.
~
65 d 0
D0
~
~
0 -1 6518
D2
~
~
0 -1 6516
D3
~
~
0 -1 6535
S
#6518
North Of The Shops~
Here the path bends to the east towards the barracks. To the south
you can see the shops.
~
65 d 0
D1
~
~
0 -1 6519
D2
~
~
0 -1 6517
S
#6519
A Path By The Hospital~
Here the path passes by the Hospital to the north. It continues
to the east to the barracks, and to the west.
~
65 d 0
D0
~
~
0 -1 6534
D1
~
~
0 -1 6520
D3
~
~
0 -1 6518
S
#6520
A Path Next To The Barracks~
Here the path continues west, and east to the barracks.
~
65 d 0
D1
~
~
0 -1 6521
D3
~
~
0 -1 6519
S
#6521
The Entrance To The Barracks~
Here there is an entrance to the barracks to the south, and the path
continues to the west.
~
65 d 0
D2
~
door~
1 -1 6523
D3
~
~
0 -1 6520
S
#6522
A Guard House~
You are in the guard house to the west of the entrance to the castle.
There are nudie posters covering the walls.
~
65 d 0
D1
~
~
0 -1 6509
E
poster~
There is a wall poster of a nude Minne Pearl.
~
S
#6523
The First Barrack Room~
Here is the first of two main rooms of barracks. The barracks
continue to the south, and you can leave the room to the north.
~
65 d 0
D0
~
door~
1 -1 6521
D2
~
~
0 -1 6524
S
#6524
The Back Of The Barracks~
Here is the back of the dwarven barracks. There are rows of beds
here, and there is a stench that is unbearable.
~
65 d 0
D0
~
~
0 -1 6523
S
#6525
Inside Of Castle Strangelove~
You are just inside the castle. It is very tubular in shape,
and it is very featureless. There is a set of stairs that lead
up, and the door leads out of the castle to the west.
~
65 d 0
D3
~
door~
2 6514 6512
D4
~
~
0 -1 6528
S
#6526
A Store Room~
There is a layer of dust on the floor at least 3 inches thick! It is
probable that not many people have been in here for many months.
~
65 ad 0
D1
A lighted area that looks like a well worn path.
~
~
0 -1 6513
D5
After blowing all the dust off the floor, you notice a trapdoor!
~
trapdoor~
1 -1 6527
E
floor dust~
After blowing all the dust off the floor, you notice a trapdoor!
~
S
#6527
The Wine Cellar~
This room smells like wine, and you can only assume it used to be
a wine cellar at one time.
~
65 ad 0
D4
~
trapdoor~
1 -1 6526
S
#6528
On The Stairs In Castle Strangelove~
The stairs continue to circle up and down here.
~
65 d 0
D4
~
~
0 -1 6529
D5
~
~
0 -1 6525
S
#6529
On The Stairs~
You are still circling around on the stairs. You are starting to
get dizzy from going around and around and around and around and
around. The stairs continue up and down.
~
65 d 0
D4
~
~
0 -1 6530
D5
~
~
0 -1 6528
S
#6530
At The Top Of The Stairs~
You are at the top of the stairs in the castle. There is an exit
to the east, and the stairs lead down.
~
65 d 0
D1
~
~
0 -1 6531
D5
~
~
0 -1 6529
S
#6531
The Queen's Waiting Room~
This is the Queen's waiting room. Here the men literally
'wait' for the queen. You've heard that the queen really
likes to get to 'know' her people, in the biblical sense.
The Queen's bedroom is to the north, and you can see stairs
to the west.
~
65 d 0
D0
~
door~
1 -1 6532
D3
~
~
0 -1 6530
S
#6532
The Queen's Bedroom~
This is the Queen's bedroom. The bed is all ruffled, and there
is a stack of dirty sheets piled in the corner. There is a ladder
that leads down, out of the castle, and you can leave the room
to the south. There is also a small wooden door to the west.
There is a sign that says:
-------------------------
| I'm busy right now, |
| and don't know when |
| Ill be back, but if |
| there is a key here |
| take it and PLEASE, |
| try to get my birth |
| control pills back! |
| I've heard they can |
| be found somewhere, |
| deep in the mines.. |
-------------------------
~
65 d 0
D2
~
door~
1 -1 6531
D3
~
door wooden~
2 6500 6554
D5
~
~
0 -1 6533
S
#6533
The North Side Of Castle Strangelove~
You are standing on the north side of Castle Strangelove. You
notice that you are no longer inside the mountain anymore either.
Along the southern horizon you see towering mountains.
The only exit, however, is back up the ladder into the Queen's
Bedroom.
~
65 0 0
D4
~
~
0 -1 6532
S
#6534
The Hospital~
You are inside the Dwarven Hospital. It smells like rubbing
alcohol, and there is blood all over the walls.
~
65 d 0
D2
~
~
0 -1 6519
S
#6535
Granite Head's Bakery~
The aroma coming from this room is astonishing. You can almost taste
the pastries dissolving in your mouth.
~
65 dh 0
D1
~
~
0 -1 6517
S
#6540
The Dark Path~
This path is very well worn, and there is an entrance to the mines to the
east, while the path continues to the north and west.
~
65 d 0
D0
~
~
0 -1 6504
D1
~
door~
1 6502 6541
D3
~
~
0 -1 6503
S
#6541
The Mine Entrance~
The little path here leads down toward the mines, while the worn path
continues to the west.
~
65 d 0
D3
~
door~
1 6502 6540
D5
~
~
0 -1 6542
S
#6542
At The Bottom Of The Mineshaft~
You are at the bottom of the mineshaft. The air here is very sooty, and
it is very hard to breath. The mineshaft leads up and east.
~
65 ad 0
D1
~
~
0 -1 6543
D4
~
~
0 -1 6541
S
#6543
On The Path Inside The Mine~
You are deep inside the mine, and you feel very uncomfortable. The
path continues to the east, and leads to the mineshaft to the west.
~
65 ad 0
D1
~
~
0 -1 6544
D3
~
~
0 -1 6542
S
#6544
The Mine Crossroad~
You are at a crossroad in the mine. There is a door to the north,
and the path continues to the south, east, and west.
~
65 ad 0
D0
~
door~
2 6516 6546
D1
~
~
0 -1 6545
D2
~
~
0 -1 6551
D3
~
~
0 -1 6543
S
#6545
The Coal Room~
You are inside the storage area for the raw materials that are
found down here. The room is very unsturdy as the supports are
very rickety.
~
54 ad 0
D3
~
~
0 -1 6544
S
#6546
The Mine Maze~
You have entered the maze of the mines. To the east you can see
some inscriptions, and you can exit to the south.
~
65 ad 0
D1
~
~
0 -1 6547
D2
~
door~
2 6516 6544
S
#6547
At The Maze Inscription~
You are inside the maze, but not far enough in that you could
get lost. There is an enscription on the wall which says:
1 3 2 4
N W N S
This isn't too tough, so don't take it so rough.
~
65 ad 0
D0
~
~
0 -1 6548
D1
~
~
0 -1 6544
D3
~
~
0 -1 6546
S
#6548
The Maze~
You are in a maze.
~
65 ad 0
D0
~
~
0 -1 6549
D2
~
~
0 -1 6547
D3
~
~
0 -1 6548
S
#6549
The Maze~
You are in a maze.
~
65 ad 0
D0
~
~
0 -1 6548
D2
~
~
0 -1 6548
D3
~
~
0 -1 6550
S
#6550
The Maze~
You are in a maze.
~
65 ad 0
D0
~
~
0 -1 6549
D1
~
~
0 -1 6549
D2
~
~
0 -1 6552
D3
~
~
0 -1 6548
S
#6551
The Mining Equipment Room~
This is the storage room for equipment used by the Dwarven miners.
It is very small, and you can tell that not many miners actually use
equipment.
~
65 ad 0
D0
~
~
0 -1 6544
S
#6552
The End Of The Maze~
You have solved the maze. You can tell by the last few moves
that there is no way that a dumb worker could have figured that
out. It seems pretty desolate here. To the south is a bleak
room. To the north, you see the maze. There is a sign above
the south exit:
THOSE WHO ENTER, PLAN ON A TIMELY DEATH.
(ESPECIALLY IF YOU'RE LOYAL TO THE QUEEN)
~
65 ad 0
D0
~
~
0 -1 6550
D2
~
~
0 -1 6553
S
#6553
The Mazekeeper's Room~
You have entered the Mazekeeper's room. There are pictures of
the Queen with darts thrown at it. Spraypainted on the wall are
things like 'the queen shall suffer' and 'Catholics Rule'.
~
65 ad 0
D0
~
~
0 -1 6552
S
#6554
The Treasury~
This room appears to be the Queen's Treasury. There is one
exit, back to the east.
~
65 dj 1
D1
~
door~
2 6500 6532
S
$

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#7100
The Edge Of The Water~
The pool side is dimly lit up by your light. You can see absolutely
nothing else nearby. The darkness her seems enormously oppressive here.
The air is damp and the rock on which you stand is slippery. The pool
seems too dark to make anything clear. The pool seems to extend to the
east. The rock can be climbed upwards from here.
~
71 acd 5
D1
The pool extends eastwards, but you cannot find enough room to move in that
direction.
~
~
0 -1 -1
D4
~
~
0 -1 7000
S
#7101
Under The Mudhole~
You stand in a small room with a great big opening in the ceiling. From
this opening there is mud dripping down in large lumps. >YUCK<. You can
smell the foul stench of the slimy sediment as you try not to get covered
by the falling sludge. To the east there is an entryway leading out from
here and it seems absolutely impossible to force the muddy descent.
~
71 acd 5
D1
East. You see nothing of interest.
~
~
0 -1 7103
E
mud~
You never saw such disgusting matter before, it nearly makes you puke.
~
S
#7102
Under The Dark Pit~
Nice place you found yourself in. You stand in the middle of a room
with only two exits, up and east. A tall ladder has been left here so
that you can climb up through the pit without the use of a rope.
~
71 ad 1
D1
~
~
0 -1 7104
D4
Up. You can't see a thing up there, it is way too dark.
~
~
0 -1 7004
D5
~
trapdoor~
1 -1 7300
E
ladder~
This is funny enough a wooden ladder and, after closer inspection, you
discover it is magically held to the wall! You can't, even with your
greatest effort, move it at ALL!
~
S
#7103
A Muddy Bend In The Sewer System~
You are standing in what looks like a bend in the pipe system of the
sewer. The 'floor' is covered completely by mud! This includes covering
your legs up to your knees as well. The pipe leads west and south.
~
71 ad 4
D2
To the south there is less mud than here! It actually seems to end there!
You have a felling it would be nice to have your feet free from mud again.
~
~
0 -1 7104
D3
You can see a room in which mud drips from the roof onto the floor in
great cakes of sludge. There doesn't seem to be any exits from that room
apart from in you direction.
~
~
0 -1 7101
E
mud~
You never saw such disgusting matter before, it nearly makes you puke.
~
S
#7104
A Junction In The Sewer Pipes~
You stand in the middle of what looks like a triple junction of pipes
going east, west and north.
~
71 ad 1
D0
You can see a mud area starting in that direction.
~
~
0 -1 7103
D1
East. You can't even make out what it might look like, it is just too dark.
~
~
0 -1 7112
D3
West. There is a room with a ladder leading up.
~
~
0 -1 7102
S
#7105
Down The Old Well~
You are dangling on the slippery sides of the old well leading down and
up. The only secure point here is the metal bars that are cemented into the
sides, the ones that you cling frantically to so that you don't fall. Who
knows how deep this well is? The bars lead down and up and nowhere else.
~
71 ad 5
D4
There is a slight, dim light from above, or maybe it is just your imagination.
Anyway it SEEMS darker down here than up there, if that is possible.
~
~
0 -1 7015
D5
Down there nothing at all can be spotted. The darkness that engulfs this
decent seems utterly impossible in a mortal world. It is so thick that a
torch down there would be utterly useless... or so it seems to you. Not
the kind of thing to cheer you up on this voyage, Eh?
~
~
0 -1 -1
E
bars~
These look like they're pretty slippery, and not very safe, but perhaps safe
enough for you to climb down, WITH both hands on them.
~
S
#7106
The Northwestern Corner Of The Ledge~
You stand, swaying out from the ledge, with only a couple of inches of
safe, solid ledge under your feet. The ledge continues to the east but not
back south. It seems that the ledge is too narrow to turn on so you'll have
to continue forward.
~
71 acd 5
D1
The ledge continues east.
~
~
0 -1 7113
D2
The ledge continues south.
~
~
0 -1 7107
D5
The Abyss lies down there. Who knows what might lurk down there?
~
rock step edge~
1 -1 7279
E
edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there
leading to seemingly total destruction.
~
E
step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
SPLAT!!!
~
E
rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead
the way down.
~
S
#7107
The Narrow Ledge~
You are in the process of walking all the way around the ledge since
there is no way of turning around on this all too narrow path. There IS
another exit from here but that leads right into mid-air and with high
probability of a free fall session afterwards.
~
71 acd 5
D0
North. The ledge leads into a corner and turns eastward.
~
~
0 -1 7106
D1
You stare into mid-air, and right under there is absolutely nothing but
darkness. You shiver by the thought of falling an utterly unknown distance.
~
~
0 -1 7190
D2
South. The ledge leads further south into utter darkness.
~
~
0 -1 7108
S
#7108
The Narrow Ledge~
You are in the process of walking all the way around the ledge since
there is no way of turning around on this all too narrow path. There IS
another exit from here but that leads right into mid-air and with high
probability of a free fall session afterwards.
~
71 acd 5
D0
North. The ledge leads further north.
~
~
0 -1 7107
D1
You stare into mid-air, and right under there is absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
D2
The ledge continues further south into darkness.
~
~
0 -1 7109
S
#7109
The Narrow Ledge~
You are in the process of walking all the way around the ledge since
there is no way of turning around on this all too narrow path. There IS
another exit from here but that leads right into mid-air and with high
probability of a free fall session afterwards.
~
71 acd 5
D0
North. The ledge leads further north.
~
~
0 -1 7108
D1
You stare into mid-air, and right under there is absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
D2
The ledge continues south into darkness.
~
~
0 -1 7110
S
#7110
The Narrow Ledge~
You are in the process of walking all the way around the ledge since
there is no way of turning around on this all too narrow path. There IS
another exit from here but that leads right into mid-air and with high
probability of a free fall session afterwards.
~
71 acd 5
D0
North. The ledge leads further north.
~
~
0 -1 7107
D1
You stare into mid-air, and right under there is absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
D2
South. You can just make out the south-western corner of this ledge.
~
~
0 -1 7111
S
#7111
The Southwestern Corner Of The Ledge~
This seems like a ledge that is a little broader than the one just to
the north of here. The ledge seems to lead around some sort of Abyss of
total darkness. The ledge seems to have an odd-looking edge here.
~
71 acd 5
D0
North. The ledge leads further north.
~
~
0 -1 7110
D1
You see a broad ledge leading eastward.
~
~
0 -1 7115
D2
South of here is the exit from the ledge.
~
~
0 -1 7112
D5
The Abyss lies down there. Who knows what might lurk down there?
~
rock step edge~
1 -1 7279
E
edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there
leading to seemingly total destruction.
~
E
step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
SPLAT!!!
~
E
rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead
the way down.
~
S
#7112
An Odd Intersection~
You stand in a rather odd intersection of pipes. The pipes actually
don't resemble pipes anymore. They look more like a real stone tunnel,
or a passageway hewn directly into the rock. The ways from here lead
north, east and west.
~
71 ad 1
D0
North. You see a ledge to something that looks like an abyss.
~
~
0 -1 7111
D1
~
~
0 -1 7122
D3
~
~
0 -1 7104
S
#7113
The Narrow Ledge Going East To West~
You are in the process of walking all the way around the ledge since
there is no way of turning around on this all too narrow path. There IS
another exit from here but that leads right into mid-air and with high
probability of a free fall session afterwards.
~
71 acd 5
D1
The ledge leads further east.
~
~
0 -1 7116
D2
You stare into mid-air, and right under there is absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7190
S
#7114
Mid-Air~
You've just stepped into the most unlucky position in the whole of
CircleMUD. The result of such a foolish act should be punished with
death, you know. With an acceleration of approximately 9.82 meters
per second squared, you are now descending the Abyss. What awaits you
at the bottom will continue to be a mystery. Good-bye cruel world.
~
71 bd 0
D0
~
~
0 -1 7119
D1
~
~
0 -1 7118
D2
~
~
0 -1 7120
D3
~
~
0 -1 7117
D4
~
~
0 -1 7115
S
#7115
The Broad Ledge~
You are standing on a ledge that seems quite a lot larger than the
rest of the ledges. This one leads to the west and the east, plus it
has an exit going to the south. Though you could jump into mid-air,
but it probably wouldn't be such a good idea. The way south is in
utter darkness.
~
71 acd 4
D0
~
~
0 -1 7114
D1
~
~
0 -1 7121
D2
~
~
0 -1 7129
D3
~
~
0 -1 7111
S
#7116
The Northeastern Corner Of The Ledge~
You stand, swaying out from the ledge, with only a couple of inches of
safe, solid ledge under your feet. The ledge continues to the west and
leads south from here into darkness.
~
71 acd 5
D2
~
~
0 -1 7117
D3
The ledge continues west.
~
~
0 -1 7113
D5
You can just make out the outline of a trapdoor here in the soil. The earth
is probably there to conceal a secret entrance. This looks as if it leads
down into the seemingly solid rock face of the ledge.
~
trapdoor secret entrance~
1 -1 7280
E
ground ledge rock~
The ground here seems a little different from all the other ledges along the
Abyss. There is a kind of soft soil on this ledge, maybe you should look
carefully at this. It seems to be of some interest.
~
E
soil soft earth~
You can just make out the outline of a trapdoor here in the soil. The earth
is probably there to conceal a secret entrance. This looks as if it leads
down into the seemingly solid rock face of the ledge.
~
S
#7117
The Narrow Eastern Ledge~
You are in the process of walking all the way around the ledge since
there is no way of turning around on this all too narrow path. There IS
another exit from here but that leads right into mid-air and with high
probability of a free fall session afterwards. And THAT is west of here
so watch your step.
~
71 acd 5
D2
The ledge leads further south.
~
~
0 -1 7118
D3
You stare into mid-air, and right under there is absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
S
#7118
The Narrow Eastern Ledge~
You are in the process of walking all the way around the ledge since
there is no way of turning around on this all too narrow path. There IS
another exit from here but that leads right into mid-air and with high
probability of a free fall session afterwards. And THAT is west of here
so watch your step.
~
71 acd 5
D2
The ledge leads further south.
~
~
0 -1 7119
D3
You stare into mid-air, and right under there is absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
S
#7119
The Narrow Eastern Ledge~
You are in the process of walking all the way around the ledge since
there is no way of turning around on this all too narrow path. There IS
another exit from here but that leads right into mid-air and with high
probability of a free fall session afterwards. And THAT is west of here
so watch your step.
~
71 acd 5
D2
The ledge leads further south.
~
~
0 -1 7120
D3
You stare into mid-air, and right under there is absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
S
#7120
The Narrow Eastern Ledge~
You are in the process of walking all the way around the ledge since
there is no way of turning around on this all too narrow path. There IS
another exit from here but that leads right into mid-air and with high
probability of a free fall session afterwards. And THAT is west of here
so watch your step. You also see a small opening to the east.
~
71 acd 5
D1
East. You stare into darkness.
~
~
0 -1 7123
D2
The ledge leads further south.
~
~
0 -1 7121
D3
You stare into mid-air, and right under there is absolutely nothing but
darkness. You shiver by the thought of falling that distance.
~
~
0 -1 7114
S
#7121
The Southeastern Corner Of The Ledge~
This seems like a ledge that is a little broader than the one just to the
north of here. The ledge seems to lead around some sort of abyss of total
darkness.
~
71 acd 5
D0
North of here you can see a ledge.
~
~
0 -1 7120
D3
The ledge leads further west.
~
~
0 -1 7115
D5
The Abyss lies down there. Who knows what might lurk down there?
~
rock step edge~
2 -1 7279
E
edge odd-looking~
This is truly a weird piece of craftsmanship in your eyes. The edge seems to
form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there
leading to seemingly total destruction.
~
E
step~
A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and
SPLAT!!!
~
E
rock~
It looks as if it can be opened in a door-like fashion. Maybe this will lead
the way down.
~
S
#7122
Under The Pit~
You stand in a completely dark cavern leading west. The wall looks
weird here.
~
71 ad 0
D3
~
~
0 -1 7112
E
wall~
There is a crack here that looks like it has been made recently.
~
S
#7123
Under The Shaft~
A ladder leads up from here to the Shaft. A small opening leads west
from here.
~
71 ad 5
D3
You can see a narrow ledge going north and south.
~
~
0 -1 7120
D4
It is too dark up there.
~
~
0 -1 7041
S
#7129
The Sewer Line~
You are in a narrow part of the sewer. Down the sewer continues and to
the north is the ledge.
~
72 9 3
D0
You can see the southern part of the ledge.
~
~
0 -1 7115
D5
You look deeper down into the drain.
~
~
0 -1 7221
S
#7190
Mid-Air~
You've just stepped into the most unlucky position in the whole of
CircleMUD. The result of such a foolish act should be punished with
death, you know. With an acceleration of approximately 9.82 meters
per second squared, you are now descending the Abyss. What awaits you
at the bottom will continue to be a mystery. Good-bye cruel world.
~
71 bd 0
D0
~
~
0 -1 7109
D1
~
~
0 -1 7108
D2
~
~
0 -1 7110
D3
~
~
0 -1 7107
D4
~
~
0 -1 7113
S
$

1834
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#7900
Outside Redferne's Residence~
A huge cloud forms the plateau on which you are now standing. The
wind here is absolutely quiet and the sun is shining warmly upon you.
From under the cloud you can hear the faint sounds of Midgaard. Right
before you to the north lies the grand Mansion of Naris.
~
79 cj 0
D0
You see an enormous arched gate leading into this magnificent building.
~
gate huge arched~
2 7901 7901
D5
You see a Huge Chain that anchors the Mansion of Naris to the ground.
~
~
0 -1 7918
S
#7901
The Southern End Of The Hall~
You are standing in a vast hall that is dimly lit, but wherever the
light comes from, is a mystery. The walls seem to radiate warmth and
give the pleasent feeling of being welcome here. A large portrait is
hanging on one of the walls. A large wooden staircase leads up into
the tower. To the east there is a high passage away from the hall.
This ends shortly after by a tall oak door. The enormous hall extends
further north from here. To the south you can see a huge, and VERY
heavy-looking iron-wrought door. It looks like this is the only exit
from this magnificent old house.
~
79 cdj 0
D0
The hallway continues that way. You can see more doorways under the
wooden staircase in that direction.
~
~
0 -1 7904
D1
You see a tall oak door there. It looks quite tightly closed to you.
On it little runes are chiselled into the wood.
~
door oak tall~
1 -1 7910
D2
Here you see a REAL door. It would be more proper to call this a
'GATE', rather than a 'door'. It is really HUGE! On it hangs a
large sign with very large letters spelling:
EMERGENCY EXIT
~
gate iron huge~
2 7901 7900
D3
This looks like a 'door' in the meaning of the word. The ashen wood
is painted in a peculiar yellow color. Small letters are written
with black on it.
~
door ashen ash yellow~
1 -1 7902
D4
You see the staircase extending upwards into the very high tower.
It ends in what seems like a large bedroom up there.
~
~
0 -1 7909
E
runes~
These runes are utterly strange to you, but you are in luck today:
Under the runes you can just make out a sentence in Common. It
reads:
Stay out, if you treasure your life. That is if you are mortal.
~
E
letters~
They read:
LIBRARY
~
S
#7902
Redferne's Library~
This is truly a magnificent place! Books and scrolls lie together
on every shelf. A large globe, with the map of the world upon it,
stands in the dimly lit north-western corner of the room. Two large
and comfortable looking leather armchairs adorn the center of the
library together with a huge oak desk. Dim light radiates from an
enormous crystal chandelier hanging down from the ceiling approximately
10 feet off the floor. To the east there is a great old ashen door. A
large glass window is set in the west wall.
~
79 cdj 0
D1
You can see an old ashen door, painted in a peculiar yellow color.
~
door ash ashen~
1 -1 7901
E
globe world map~
You see a large world map stretch out on the enormous globe. It has towns
drawn in every spot available for such. In the middle of the map you can
spot a large town with the name 'MIDGAARD' written over it. The rest is
mountains, woods, plains and water.
~
E
midgaard town city~
You see a small speck with woods on the west from it, plains to the east
from it and mountains to the north from it. To the east of it you can
see a thin trail lead to a large castle. Finally you notice a rather
large river pour in from the east and go through Midgaard in the middle.
~
E
chairs leather armchairs chair armchair~
These two chairs are exactly alike one another. They look incredibly
comfortable. They are both made from old leather, and yet they seem
so worn that they can be nothing but a perfect place for a long needed
rest.
~
E
window glass~
These windows are really BIG! They reach from about 20 inches above the
floor to approximately 10 inches under the ceiling. If you try and
'look out', you might see what might lie beyond these windows.
~
E
out outside beyond~
The clouds muster and form the ground on which this entire building is set.
Through the thinnest of the clouds you can just make out Midgaard with all
of its magnificent activity.
~
E
river~
You see a large and winding river cut through the landscape, starting at an
enormous inland lake, it seeps through Midgaard and finally ends up in the
Grand Sea on the west coast of the land.
~
S
#7903
The Artifact Room Of Naris~
This is gloomy and dark room with only a faint light radiating from the
walls. A bunch of funny-looking items fill the center of the room. There
is no furniture here what-so-ever. The only way out seems to be west,
through the low steel door.
~
79 cdj 0
D3
You see only the back of a safe's steel door.
~
door steel safe~
2 7900 7910
S
#7904
The Northern End Of The Hall~
You are standing in the northern end of the huge hall. This part is
under the grand wooden staircase so the light seems to be a little less
bright here, but this doesn't affect your sight at all. To the north
lies the kitchen. To the south lies the southern end of the hall. To
the east there is a huge metal door. To the west there is a large
aspenwood door.
~
79 cdj 0
D0
~
~
0 -1 7906
D1
You see a huge metal door. From it a foul stench emanates. The smell is
the most awful experience in your entire life. A thought seeps through this
terrible stench and into your mind: 'Monsters', you feel BAD about opening
that door.
~
door metal huge~
2 -1 7913
D2
The rest of the hall lies in that direction, and so does the exit.
~
~
0 -1 7901
D3
The door has 'SITTING ROOM' written on it. It is made from Aspenwood and
is beautifully carved with small elves as main issue of sculpture.
~
door aspen wood~
1 -1 7905
S
#7905
The Sitting Room Of Naris~
You are standing in the middle of a really comfortable place. The
walls are decorated with paintings of smiling Kings and Queens. The
most attractive picture is one of a Prince in shining armour. By one
of the walls there is an old armchair. The only exit is through the
aspenwood door to the east.
~
79 cdj 0
D1
The door seems to be a very HEAVY door, carved completely from the trunk of
an Aspen tree.
~
door aspen heavy~
1 -1 7904
E
chair armchair~
This is truly a wonderful relic of the past. In it is a large cushion.
~
S
#7906
The Kitchen Of Naris~
This must be the place of food and drink. You can hear the faint noise
of rats feasting on meat and bread from somewhere undeterminable. The sound
makes you feel the agony of HUNGER. The only visible exit is south to the
Northern end of the hall.
~
79 cdj 0
D0
It is dark in there. But the sounds from there are unmistakable. The rats
are here for your information.
~
larder wooden cupboard~
1 -1 7907
D1
You can see the fridge from here. There are drinks all over the place.
~
fridge~
1 -1 7908
D2
You can see the northern end of the hall.
~
~
0 -1 7904
S
#7907
The Larder~
You can see food all over. Among the heaps of food you notice HUGE rats
scuttling around, nibbling pieces off the heaps here and there.
~
79 cdj 0
D2
~
door wooden larder~
1 -1 7906
S
#7908
The Fridge~
This place is LOADED with drink, water and booze.
~
79 cdj 0
D3
~
door fridge~
1 -1 7906
S
#7909
On The Stairs~
You can see up and down the stairway. It seems to take forever, either
going up OR down. It is just a seemingly insurmountable climb, either way.
Up is the bedroom of Redferne, and down leads to the southern end of the
hall.
~
79 cdj 0
D4
~
~
0 -1 7911
D5
~
~
0 -1 7901
S
#7910
The Treasure Room~
This place is gloomy. A HUGE safe is cemented into the west wall. The
only visible exit is west, through the oak door.
~
79 cdj 0
D1
~
safe steel~
2 7900 7903
D3
You see a tall oak door.
~
door oak tall~
1 -1 7901
S
#7911
Redferne's Bedroom~
This is a snugly set bedroom with all the necessities for a romantic
evening. A large fireplace adorns the east wall, and sizzling away is
the wood that is ablaze within. The bed is enormous, covering at least
HALF of this great room. The room stretches at least 140 feet, so can
you imagine the BED? A large staircase leads down to the hall. A couple
of doors open up to a broad balcony to the south.
~
79 cdj 0
D2
The sun seems to shine out there, warmly and comforting.
~
doors~
1 -1 7912
D5
~
~
0 -1 7909
S
#7912
Redferne's Balcony~
You see a splendid of the most of this world. The valleys stretch as
far as the eye reaches to the south from here. Down below you can see
the entrance of this magnificent building. To the north are the doors
to Redferne's bedroom.
~
79 cj 0
D0
You see the comfortable bedroom of Naris.
~
doors~
1 -1 7911
D5
You see the ground on which this castle is set. Funnily it seems to you
that it is no more than clouds.
~
~
0 -1 -1
S
#7913
The Monster Pen~
This looks like the cage in which a large carnivore is being kept.
Judging by the state the walls are in, this could very well be a large
AGGRESSIVE animal. This makes you pretty insecure, this stating your
feeling about the place quite mildly.
~
79 dj 0
D3
This looks like the only exit from here.
~
door cage metal pen~
1 -1 7904
S
#7914
On The Huge Chain~
This place has quite a good view over Midgaard. Your possibilities of
movement seem to extend only to the up and down directions. Unless you
want to let go of the secure and seemingly unmovable chain, then those are
the directions you should take from here.
~
79 c 5
D4
Upwards, you see the chain disappearing into the clouds above.
~
~
0 -1 7915
D5
Down below, you see the huge chain anchored to the ground at the Road
Crossing of southern Midgaard.
~
~
0 -1 3120
S
#7915
The Chain Where It Is Too Windy~
Hanging on to the chain you figure out that there is no way of leaving
down from here. The wind pulls you from left to right and back. This
seems like a totally impossible task. The ascend is the only way ahead
for you. Otherwise you would risk death by falling to the hard ground
below. DO NOT DESCEND NOW OR YOU WILL SURELY DIE!!!!
~
79 c 5
D4
That way seems to be the only way away from here.
~
~
0 -1 7916
D5
THAT WAY IS CERTAIN DEATH!!!! You can see the wind tearing at the chain
down below you. It swings like a furious serpent from side to side! The
descent is ABSOLUTELY out of the QUESTION.
~
~
0 -1 7920
S
#7916
On The Great Chain Of Naris~
You are approximately on the middle of the treacherous Chain. One false
step and death will come and collect you quickly. The chain leads upwards
and down. No way are you going to descend now... You've only just begun
your climb. Besides it could cost you your life. Look down and you'll
see why.
~
79 c 5
D4
There seems to be only one way from here and that's up.
~
~
0 -1 7918
D5
The chain down there is swinging wildly back and forth. Going down there
will be pretty risky!
~
~
0 -1 7915
S
#7917
The Chain~
As you descend, the chain seems to absorb all weather around it, making
it swing less and less in the very powerful wind tearing at it. The Chain
seems to chuckle quietly, and as you descend further you hear a soft whisper
originating from within the Chain *ITSELF*. It says 'Welcome back some
other time, stranger. Your company is always... hmmm... interesting. God
Speed.' The chain extends further down through the now spreading clouds.
~
79 c 5
D4
It seems to you that the Chain is dissolving again. Maybe it is just an
illusion, but still...
~
~
0 -1 -1
D5
That way seems safe enough... now.
~
~
0 -1 7914
S
#7918
The Mighty Chain Of Naris~
This place truly a splendid view of the WHOLE COUNTRY SIDE! A magnificent
light shines upon you and the way up through the clouds is opened. Up there
you can now see the Mansion of Naris, Residence of the Greater God Redferne.
The chain beneath you seems to evaporate in the mustering clouds that
surround you by now.
~
79 c 5
D4
You see the sunny top of the clouds. Beyond these, the Mansion towers before
your eyes. Beautiful!!
~
~
0 -1 7900
D5
You see nothing but the thick clouds. They've closed completely around the
Chain.
~
~
0 -1 7917
S
#7920
The Free Fall From The Chain~
This is probably the third worst place to be in this entire MUD right
now. You fall
.
.
.
and fall
.
.
.
and fall
.
.
.
and HIT THE GROUND WITH SUCH A *SPLUTCH* that you die horribly, but instantly.
Good-bye cruel world.
~
79 bd 0
D0
~
~
0 -1 7914
D1
~
~
0 -1 7915
D2
~
~
0 -1 7916
D3
~
~
0 -1 7917
D4
~
~
0 -1 7918
D5
~
~
0 -1 3120
S
$

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