Added CircleMUD 3.1 as initial commit
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Compiling CircleMUD
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under Microsoft Windows 95 or Windows NT
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using Borland C++
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Written by Mundi King <kingmundi@yahoo.com>
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Here are some instructions on compiling circlemud using Borland C++ 5.01.
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These instructions will not work using Turbo C++, or the 4.0 versions of
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Borland C++ as those two products were geared twoards DOS and Windows 3.xx.
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It will most likely work with versions 5.00, 5.02, and 5.5 of the Borland
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C++ compilers.
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Boot up your Windows 95 machine.
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Unzip your CircleMUD package.
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Goto a DOS prompt, and change to the circle \src directory.
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(Type) rename conf.h.win conf.h (Enter)
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** BORLAND 5.5 **
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If you are using Borland C++ 5.5, a couple of extra changes need to be
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made at this time. First you have to make sure the bin directory of the
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tools is in your path. You can add the following line to your autoexec.bat
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to have it automatically added to your path or you can type it at a DOS
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prompt:
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path = %path%;c:\borland\bcc55\bin
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(Type) make -fmakefile.bcc55 (Enter)
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** BORLAND 5.1 **
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(Type) make -fmakefile.bcc (Enter)
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** End Version Specifics **
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Something to note here is that these makefile
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assume that you have installed Borland C++ 5.x
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to the C: drive. If you have installed it to
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another drive you will have to open up the correct
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Makefile in a text editor and find and replace
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all C:\ references to the drive letter it has
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been installed to.
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(Type) move circle.exe ..\ (Enter)
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(Type) cd .. (Enter)
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(Type) circle (Enter)
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The game should start loading the zones and database. You will no longer be
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able to type in this DOS box.
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Click on START and then on RUN.
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(Type) telnet localhost 4000 (Enter)
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The first one to logon becomes the Implentor.
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Also remember that you are using Windows95's
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built-in telnet program which is very basic.
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Pat yourself on the back.
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---
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Mundi King 1998-07-03
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Updated for 5.5: 2000-06-28
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