Fixed GTK-DOC related errors
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07aadad43f
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@ -16,7 +16,7 @@
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<chapter>
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<chapter>
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<title>wMUD hackers' guide</title>
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<title>wMUD hackers' guide</title>
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<xi:include href="xml/types.xml"/>
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<!--xi:include href="xml/types.xml"/-->
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<xi:include href="xml/utils.xml"/>
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<xi:include href="xml/utils.xml"/>
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<xi:include href="xml/configuration.xml"/>
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<xi:include href="xml/configuration.xml"/>
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<xi:include href="xml/maintenance-thread.xml"/>
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<xi:include href="xml/maintenance-thread.xml"/>
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@ -25,9 +25,8 @@
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<xi:include href="xml/interpreter.xml"/>
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<xi:include href="xml/interpreter.xml"/>
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<xi:include href="xml/db.xml"/>
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<xi:include href="xml/db.xml"/>
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<xi:include href="xml/player.xml"/>
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<xi:include href="xml/player.xml"/>
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<xi:include href="xml/menu.xml"/>
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<!--xi:include href="xml/menu.xml"/-->
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<xi:include href="xml/world.xml"/>
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<!--xi:include href="xml/world.xml"/-->
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</chapter>
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</chapter>
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<!--chapter id="object-tree">
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<!--chapter id="object-tree">
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<title>Object Hierarchy</title>
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<title>Object Hierarchy</title>
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@ -1,6 +1,14 @@
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<SECTION>
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<SECTION>
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<TITLE>wMUD's Data Types</TITLE>
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<TITLE>WmudClient</TITLE>
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<FILE>types</FILE>
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<FILE>wmudclient</FILE>
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WmudClient
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WmudClientState
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</SECTION>
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<SECTION>
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<TITLE>WmudPlayer</TITLE>
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<FILE>wmudplayer</FILE>
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WmudPlayer
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</SECTION>
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</SECTION>
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<SECTION>
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<SECTION>
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@ -29,8 +37,6 @@ wmud_maintenance_init
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<SECTION>
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<SECTION>
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<TITLE></TITLE>
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<TITLE></TITLE>
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<FILE>game-thread</FILE>
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<FILE>game-thread</FILE>
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wmudClientState
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wmudClient
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elapsed_seconds
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elapsed_seconds
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elapsed_cycle
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elapsed_cycle
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game_context
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game_context
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@ -71,7 +77,6 @@ wmud_db_save_player
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<SECTION>
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<SECTION>
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<TITLE></TITLE>
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<TITLE></TITLE>
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<FILE>player</FILE>
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<FILE>player</FILE>
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wmudPlayer
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players
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players
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wmud_player_dup
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wmud_player_dup
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wmud_player_free
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wmud_player_free
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@ -18,6 +18,14 @@ GQuark wmud_config_error_quark();
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* @WMUD_CONFIG_ERROR_NOEMAIL: Indicates that the config file doesn't contain
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* @WMUD_CONFIG_ERROR_NOEMAIL: Indicates that the config file doesn't contain
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* an administrator e-mail address
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* an administrator e-mail address
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* @WMUD_CONFIG_ERROR_REUSE: configuration data is reused (non-NULL)
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* @WMUD_CONFIG_ERROR_REUSE: configuration data is reused (non-NULL)
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* @WMUD_CONFIG_ERROR_NOSMTP: Indicates that the config file read doesn't
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* contain an [SMTP] section
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* @WMUD_CONFIG_ERROR_NOSMTPSERVER: Indicates that the config file read doesn't
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* contain an SMTP server address
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* @WMUD_CONFIG_ERROR_NOSMTPSENDER: Indicates that the config file read doesn't
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* contain an SMTP sender address
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* @WMUD_CONFIG_ERROR_NODATABASE: Indicates that the config file read doesn't
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* contain a [database] section
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*
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*
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* Error codes returned by configuration file parsing functions.
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* Error codes returned by configuration file parsing functions.
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*/
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*/
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@ -36,9 +44,15 @@ typedef enum {
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/**
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/**
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* ConfigData:
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* ConfigData:
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* @port: the port number of the game interface to listen on
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* @port: the port number of the game interface to listen on
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* @database_file: the database file of the world associated with this
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* @database_dsn: the data source name for the world associated with this
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* configuration
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* configuration
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* @admin_email: the world administrator's e-mail address
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* @admin_email: the world administrator's e-mail address
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* @smtp_server: the SMTP server address to send mails through
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* @smtp_tls: defines wether a TLS connection should be used for the SMTP
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* server
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* @smtp_username: the username to use while authenticating to the SMTP server
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* @smtp_password: the password to use while authenticating to the SMTP server
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* @smtp_sender: the sender address who sends the outgoing mails
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*/
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*/
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typedef struct _ConfigData {
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typedef struct _ConfigData {
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guint port;
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guint port;
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@ -51,6 +51,7 @@ struct AcceptData {
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/**
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/**
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* clients:
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* clients:
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*
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* The full #GSList of the currently connected #WmudClient objects.
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* The full #GSList of the currently connected #WmudClient objects.
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*/
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*/
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GSList *clients = NULL;
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GSList *clients = NULL;
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@ -249,6 +250,7 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
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* wmud_networking_init:
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* wmud_networking_init:
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* @port_number: the port number on which the game listener should listen
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* @port_number: the port number on which the game listener should listen
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* @game_context: the #GMainContext of the game thread
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* @game_context: the #GMainContext of the game thread
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* @menu_items: a #GSList of menu items to present to the client
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* @err: the GError in which possible errors will be reported
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* @err: the GError in which possible errors will be reported
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*
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*
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* Initializes the game network listener
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* Initializes the game network listener
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@ -38,6 +38,7 @@ GHashTable *mcmd_table = NULL;
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/**
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/**
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* game_menu:
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* game_menu:
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*
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* The list of menu items to display after a successful login
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* The list of menu items to display after a successful login
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*/
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*/
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GSList *game_menu = NULL;
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GSList *game_menu = NULL;
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@ -19,6 +19,14 @@
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#ifndef __WMUD_WMUDCLIENT_H__
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#ifndef __WMUD_WMUDCLIENT_H__
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#define __WMUD_WMUDCLIENT_H__
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#define __WMUD_WMUDCLIENT_H__
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/**
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* SECTION:wmudclient
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* @short_description: wMUD Client
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* @inclide: wmudclient.h
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*
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* #WmudClient is for storing an active client connection
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**/
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#include <glib-object.h>
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#include <glib-object.h>
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#include <glib.h>
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#include <glib.h>
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#include <gio/gio.h>
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#include <gio/gio.h>
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@ -34,6 +42,7 @@
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/**
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/**
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* WmudClient:
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* WmudClient:
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* @parent_instance: the parent GObject instance
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*
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*
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* A connected game client
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* A connected game client
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*/
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*/
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