Added the menu function quit
Signed-off-by: Gergely POLONKAI (W00d5t0ck) <polesz@w00d5t0ck.info>
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@ -591,3 +591,17 @@ wmud_client_send(wmudClient *client, const gchar *fmt, ...)
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g_string_free(buf, TRUE);
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g_string_free(buf, TRUE);
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}
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}
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void
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wmud_client_quitanswer(wmudClient *client, gboolean answer)
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{
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if (answer)
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{
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wmud_client_send(client, "Borgo sad... :(\r\n");
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wmud_client_close(client, TRUE);
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}
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else
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{
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wmud_client_send(client, "Good boy!\r\n");
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client->state = WMUD_CLIENT_STATE_MENU;
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}
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}
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@ -64,5 +64,6 @@ extern GSList *clients;
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gboolean wmud_networking_init(guint port_number, GMainContext *game_context, GSList *menu_items, GError **err);
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gboolean wmud_networking_init(guint port_number, GMainContext *game_context, GSList *menu_items, GError **err);
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void wmud_client_send(wmudClient *client, const gchar *fmt, ...);
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void wmud_client_send(wmudClient *client, const gchar *fmt, ...);
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void wmud_client_quitanswer(wmudClient *client, gboolean answer);
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#endif
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#endif
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@ -302,6 +302,7 @@ wmud_interpret_game_command(wmudClient *client)
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WMUD_COMMAND(quit)
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WMUD_COMMAND(quit)
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{
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{
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wmud_client_send(client, "Are you sure you want to get back to that freaky other reality? [y/N] ");
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wmud_client_send(client, "Are you sure you want to get back to that freaky other reality? [y/N] ");
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client->state = WMUD_CLIENT_STATE_QUITWAIT;
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client->state = WMUD_CLIENT_STATE_YESNO;
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client->yesNoCallback = wmud_client_quitanswer;
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}
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}
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@ -183,7 +183,9 @@ WMUD_MENU_COMMAND(change_name)
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WMUD_MENU_COMMAND(quit)
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WMUD_MENU_COMMAND(quit)
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{
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{
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client->state = WMUD_CLIENT_STATE_YESNO;
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wmud_client_send(client, "Are you sure you want to get back to the real world? [y/N] ");
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wmud_client_send(client, "Are you sure you want to get back to the real world? [y/N] ");
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client->yesNoCallback = wmud_client_quitanswer;
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}
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}
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WMUD_MENU_COMMAND(redisplay_menu)
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WMUD_MENU_COMMAND(redisplay_menu)
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