Re-organized to-do list
TODO list is a bit messy, so I'm trying to reorganize it over time; this is the first step.
This commit is contained in:
		
							
								
								
									
										501
									
								
								TODO
									
									
									
									
									
								
							
							
						
						
									
										501
									
								
								TODO
									
									
									
									
									
								
							@@ -1,4 +1,11 @@
 | 
			
		||||
wMUD TODO file
 | 
			
		||||
==============
 | 
			
		||||
 | 
			
		||||
This file is continuously migrated into the Zim wiki (later it will become
 | 
			
		||||
media or dokuwiki).
 | 
			
		||||
 | 
			
		||||
Data storage and code flow
 | 
			
		||||
--------------------------
 | 
			
		||||
 | 
			
		||||
* Store EVERYTHING in an SQLite3 database
 | 
			
		||||
 | 
			
		||||
@@ -9,118 +16,99 @@ wMUD TODO file
 | 
			
		||||
* All descriptions should be written in a markup language to support bold,
 | 
			
		||||
  underline, colours, and such
 | 
			
		||||
 | 
			
		||||
Game world
 | 
			
		||||
----------
 | 
			
		||||
 | 
			
		||||
* Movement
 | 
			
		||||
  o 10 directions (N, E, S, W, NE, NW, SE, SW, U, D)
 | 
			
		||||
  o Also, some rooms may have other exits, like portals, which can be ENTER'ed.
 | 
			
		||||
  o Doors can be locked or hidden
 | 
			
		||||
  - 10 directions (N, E, S, W, NE, NW, SE, SW, U, D)
 | 
			
		||||
  - Also, some rooms may have other exits, like portals, which can be ENTER'ed.
 | 
			
		||||
  - Doors can be locked or hidden
 | 
			
		||||
 | 
			
		||||
* Planets/Planes
 | 
			
		||||
  o Rooms are connected to Planets
 | 
			
		||||
  o Planets are connected to Planes
 | 
			
		||||
  o Rooms may have different descriptions depending on the Plane the Character
 | 
			
		||||
  - Rooms are connected to Planets
 | 
			
		||||
  - Planets are connected to Planes
 | 
			
		||||
  - Rooms may have different descriptions depending on the Plane the Character
 | 
			
		||||
    is active on
 | 
			
		||||
 | 
			
		||||
* Commands already defined in Zim Wiki:
 | 
			
		||||
  o DROP
 | 
			
		||||
  o GET
 | 
			
		||||
  o PRACISE/PRACTICE
 | 
			
		||||
  o PRAY
 | 
			
		||||
  o RECALL should take back the character to their house, or the Inn room they
 | 
			
		||||
    have rented. Specific rooms may have a flag so there must be no recall from
 | 
			
		||||
    them (this should also mean that upon logout/login, the character will get
 | 
			
		||||
    back to this room)
 | 
			
		||||
  o SURVEY
 | 
			
		||||
  o TALE
 | 
			
		||||
 | 
			
		||||
* Commands that should be present
 | 
			
		||||
  o AFFECTS to show all the spells that affects the character (spell name,
 | 
			
		||||
    apply count, duration, applier name)
 | 
			
		||||
  o SCORE to show the player's statistics
 | 
			
		||||
  o INVENTORY to show the character's inventory
 | 
			
		||||
  o EQUIPMENT to show the equipped items
 | 
			
		||||
  o AUTOEXIT to toggle exit display on LOOK
 | 
			
		||||
  o LOOK
 | 
			
		||||
  o EXITS
 | 
			
		||||
  o EXAMINE should be an alias to LOOK, except it should work only on objects
 | 
			
		||||
  o CONSIDER
 | 
			
		||||
  o SET
 | 
			
		||||
    . AUTOLOOT    [OFF]
 | 
			
		||||
    . AUTOSKIN    [OFF]
 | 
			
		||||
    . AUTODRAIN   [OFF]
 | 
			
		||||
    . AUTOSPLIT   [OFF]
 | 
			
		||||
    . COLOR       [ON ]
 | 
			
		||||
    . AUTOLOOK    [ON ]
 | 
			
		||||
    . WIMPY       [OFF]
 | 
			
		||||
    . AUTOCONSUME [OFF] (To automatically consume food and drink when
 | 
			
		||||
                         hungry/thirsty)
 | 
			
		||||
    . GROUPINV    [ON ]
 | 
			
		||||
    . PAGELENGTH  [30 ]
 | 
			
		||||
  o BURY/DIG
 | 
			
		||||
  o EQUIP/WIELD
 | 
			
		||||
  o IGNORE/UNIGNORE
 | 
			
		||||
  o WHO/WHOIS
 | 
			
		||||
  o QUIT should exit the game
 | 
			
		||||
  o LOGOUT should go back to intro menu
 | 
			
		||||
  o USE may use objects in hand (map, weapons with spells, etc.), or in room
 | 
			
		||||
    (buttons, levers, etc.)
 | 
			
		||||
 | 
			
		||||
* Player grouping (AKA Party)
 | 
			
		||||
 | 
			
		||||
* People start in a well-defined start location (randomly selected during
 | 
			
		||||
    character generation)
 | 
			
		||||
  - All Races have at least one possible start locations
 | 
			
		||||
  - The whole world should have one fallback start location (Tree of Memories?)
 | 
			
		||||
 | 
			
		||||
* Housing system should automatically expand towns (this will be fun to write).
 | 
			
		||||
    Maybe a better alternative is to check for free housing and if the amount
 | 
			
		||||
    goes too low, manually create some new one.
 | 
			
		||||
  o Housing should be decorated with different objects.
 | 
			
		||||
  - Housing should be decorated with different objects.
 | 
			
		||||
  - Houses get untidy over time, so they need to be cleaned
 | 
			
		||||
  - House maids
 | 
			
		||||
 | 
			
		||||
* The whole world should have one fallback start location (Tree of Memories?)
 | 
			
		||||
* Inn and Tavern system
 | 
			
		||||
  - Characters can set their hometown in an Inn; however, Inns have only a
 | 
			
		||||
      limited amount of rooms. Inn rooms cost some amount of gold per day,
 | 
			
		||||
      which is pre-paid. If the rent is over, the character's start location is
 | 
			
		||||
      set to one of the racial defaults. If the character is online when the
 | 
			
		||||
      rent is over, they should get a warning message about this. If the player
 | 
			
		||||
      gets an own house, their home location should be automatically set to it
 | 
			
		||||
  - Tavern system
 | 
			
		||||
    . Tables and chairs
 | 
			
		||||
    . Tables are private chat rooms with a maximum number of members
 | 
			
		||||
    . Each tavern has a fixed amount of tables and chairs
 | 
			
		||||
    . Chairs can be moved from one table to another
 | 
			
		||||
    . Tables have a maximum number of chairs (which may vary depending on the
 | 
			
		||||
        table's size)
 | 
			
		||||
 | 
			
		||||
* All Races have at least one possible start locations
 | 
			
		||||
* Item disposal methods
 | 
			
		||||
  - Drop
 | 
			
		||||
      Dropped items don't generate points, nor money. They also get the dropped
 | 
			
		||||
      flag, so they loose some (most) of their property bonuses unless their
 | 
			
		||||
      original owner picks them up
 | 
			
		||||
  - Donation
 | 
			
		||||
      Donated items automatically appear in the nearest donation room (or
 | 
			
		||||
      random, maybe). Donations are recorded, and the characters who donate in
 | 
			
		||||
      larger amounts and/or more valuable items may get rewards
 | 
			
		||||
  - Sacrifice
 | 
			
		||||
      Sacrificed items become energy, which the Gods retun as Sacrifice Points.
 | 
			
		||||
  - Salvage
 | 
			
		||||
      Most items can be salvaged to get some raw materials back
 | 
			
		||||
  - Auction
 | 
			
		||||
      Items can be auctioned at the Market Squares
 | 
			
		||||
 | 
			
		||||
* People start in a well-defined start location (randomly selected during
 | 
			
		||||
  character generation)
 | 
			
		||||
 | 
			
		||||
* Characters can set their hometown in an Inn; however, Inns have only a
 | 
			
		||||
  limited amount of rooms. Inn rooms cost some amount of gold per day, which is
 | 
			
		||||
  pre-paid. If the rent is over, the character's start location is set to one
 | 
			
		||||
  of the racial defaults. If the character is online when the rent is over,
 | 
			
		||||
  they should get a warning message about this. If the player gets an own
 | 
			
		||||
  house, their home location should be automatically set to it
 | 
			
		||||
 | 
			
		||||
* Item creation (AKA combining or Professions, like Blacksmithing and Alchemy)
 | 
			
		||||
  o Trainers, who know only specific recipes
 | 
			
		||||
  o Recipe scrolls (e.g to be dropped by mobs and such)
 | 
			
		||||
  o Corpse skinning (only specific corpses)
 | 
			
		||||
  o Corpse butching (only specific corpses)
 | 
			
		||||
  o Fishing
 | 
			
		||||
  o Mining
 | 
			
		||||
  o Foraging
 | 
			
		||||
 | 
			
		||||
* Container items (bags)
 | 
			
		||||
* Item creation (AKA combining or Professions)
 | 
			
		||||
  - Trainers, who know only specific recipes
 | 
			
		||||
  - Recipe scrolls (e.g to be dropped by mobs and such)
 | 
			
		||||
  - Corpse skinning (only specific corpses)
 | 
			
		||||
  - Corpse butching (only specific corpses)
 | 
			
		||||
  - Fishing
 | 
			
		||||
  - Mining
 | 
			
		||||
  - Foraging
 | 
			
		||||
  - Blacksmithing
 | 
			
		||||
  - Alchemy
 | 
			
		||||
 | 
			
		||||
* Companions
 | 
			
		||||
  o Combat/Pack animals
 | 
			
		||||
  o Mounts (may also act as combat/pack animals)
 | 
			
		||||
  o Charming
 | 
			
		||||
 | 
			
		||||
* Auction system
 | 
			
		||||
 | 
			
		||||
* Item donation
 | 
			
		||||
  - Combat/Pack animals
 | 
			
		||||
  - Mounts (may also act as combat/pack animals)
 | 
			
		||||
  - Charming
 | 
			
		||||
  - Servants, pages
 | 
			
		||||
 | 
			
		||||
* Gods
 | 
			
		||||
  o Gods may be chosen upon character creation (for wMUD, a character MUST have
 | 
			
		||||
  - Gods may be chosen upon character creation (for wMUD, a character MUST have
 | 
			
		||||
    at least two Gods)
 | 
			
		||||
  - Sacrifices
 | 
			
		||||
  - Prayers
 | 
			
		||||
 | 
			
		||||
* Reputation system
 | 
			
		||||
 | 
			
		||||
* Player Guilds
 | 
			
		||||
 | 
			
		||||
* Sacrifices
 | 
			
		||||
 | 
			
		||||
* Prayers
 | 
			
		||||
* Player Clans
 | 
			
		||||
  o Clan bank
 | 
			
		||||
  o Clan wars (Players from a Guild may PK players from another Guild if the
 | 
			
		||||
      two Guilds are in war with each other)
 | 
			
		||||
 | 
			
		||||
* Item types
 | 
			
		||||
  o Armour/Clothing
 | 
			
		||||
  - Armour/Clothing
 | 
			
		||||
    . Shields
 | 
			
		||||
  o Weapon
 | 
			
		||||
  - Weapon
 | 
			
		||||
    . Ballista
 | 
			
		||||
    . Bashing
 | 
			
		||||
    . Bow
 | 
			
		||||
@@ -132,31 +120,33 @@ wMUD TODO file
 | 
			
		||||
    . Piercing
 | 
			
		||||
    . Slashing
 | 
			
		||||
    . Whip
 | 
			
		||||
  o Potion
 | 
			
		||||
  o Poison (appliable to weapons)
 | 
			
		||||
  o Food/Water/Alcohol/Sugar
 | 
			
		||||
  o Light
 | 
			
		||||
  - Potion
 | 
			
		||||
  - Poison (appliable to weapons)
 | 
			
		||||
  - Food/Water/Alcohol/Sugar
 | 
			
		||||
  - Light
 | 
			
		||||
    . Maybe these objects (or some of them) should be seen in the dark
 | 
			
		||||
  o Spell reagent
 | 
			
		||||
  o Material
 | 
			
		||||
  o Artifacts
 | 
			
		||||
  - Spell reagent
 | 
			
		||||
  - Material
 | 
			
		||||
  - Artifacts
 | 
			
		||||
  - Containers
 | 
			
		||||
    . Bags
 | 
			
		||||
 | 
			
		||||
* Death system, Rebirth
 | 
			
		||||
 | 
			
		||||
* War Machines
 | 
			
		||||
 | 
			
		||||
* Shops
 | 
			
		||||
  o Most shops should open/close depending on the in-game time
 | 
			
		||||
  - Most shops should open/close depending on the in-game time
 | 
			
		||||
 | 
			
		||||
* Skills/Spells/Talents granted by the Gods
 | 
			
		||||
  o Fear
 | 
			
		||||
  - Fear
 | 
			
		||||
 | 
			
		||||
* Magic Profession
 | 
			
		||||
 | 
			
		||||
* Fighting Professions with practicing
 | 
			
		||||
  o Disarm
 | 
			
		||||
  o Dual Wield
 | 
			
		||||
  o Stun
 | 
			
		||||
  - Disarm
 | 
			
		||||
  - Dual Wield
 | 
			
		||||
  - Stun
 | 
			
		||||
 | 
			
		||||
* The whole system should be built with class support, although wMUD will
 | 
			
		||||
  technically have only one "Adventurer" class. Also, multiclassing should be
 | 
			
		||||
@@ -169,9 +159,11 @@ wMUD TODO file
 | 
			
		||||
  Reborn characters have the possibility to regain all their old powers after a
 | 
			
		||||
  few years
 | 
			
		||||
 | 
			
		||||
* Quests given by NPCs
 | 
			
		||||
 | 
			
		||||
* Player creatable quests
 | 
			
		||||
* Quests
 | 
			
		||||
  o Quests given by NPCs
 | 
			
		||||
  o Player creatable quests
 | 
			
		||||
  o Character bounty, which can be placed by other characters for a fee (should
 | 
			
		||||
      be enabled per world), or NPCs.
 | 
			
		||||
 | 
			
		||||
* In-game chat (whisper, say, shout, emotes, group/party, guild). Guild chat
 | 
			
		||||
    should be accessible without entering the game (from the Circle-like main
 | 
			
		||||
@@ -181,8 +173,6 @@ wMUD TODO file
 | 
			
		||||
 | 
			
		||||
* Arenas
 | 
			
		||||
 | 
			
		||||
* Player killing/thieving should be enabled/disabled per world
 | 
			
		||||
 | 
			
		||||
* Mercy mob flag: mobs will stop attacking if their enemy is unable to fight
 | 
			
		||||
    any more
 | 
			
		||||
 | 
			
		||||
@@ -190,41 +180,39 @@ wMUD TODO file
 | 
			
		||||
    Spells and Talents
 | 
			
		||||
 | 
			
		||||
* Sneaking, thieving, robbery
 | 
			
		||||
  o A mob may steal stuff from you, you may detect it, and maybe able to catch
 | 
			
		||||
  - A mob may steal stuff from you, you may detect it, and maybe able to catch
 | 
			
		||||
      it and get your stuff back. However, killing them in a city may result in
 | 
			
		||||
      punishment by the guards.
 | 
			
		||||
  - Player killing/thieving should be enabled/disabled per world
 | 
			
		||||
 | 
			
		||||
* Gossips
 | 
			
		||||
 | 
			
		||||
* Bragging NPCs: if a character gets killed by a specific NPCs, those NPCs will
 | 
			
		||||
  humiliate that character for a while
 | 
			
		||||
  - Bragging NPCs: if a character gets killed by a specific NPCs, those NPCs
 | 
			
		||||
      will humiliate that character for a while
 | 
			
		||||
 | 
			
		||||
* Weapon USE: wielded weapons may do something (like cast spells or such) if a
 | 
			
		||||
    specific attribute is set. The item spell should recharge over time, or
 | 
			
		||||
    recharge upon a specific condition
 | 
			
		||||
 | 
			
		||||
* Money (with the possibility to create several money types, like different
 | 
			
		||||
  currencies for different Races)
 | 
			
		||||
    currencies for different Races or Countries)
 | 
			
		||||
 | 
			
		||||
* Banks
 | 
			
		||||
  o Money deposit (with interest in some banks)
 | 
			
		||||
  o Storage, for a fee
 | 
			
		||||
  o Loans
 | 
			
		||||
 | 
			
		||||
* Guild bank
 | 
			
		||||
  - Money deposit (with interest in some banks)
 | 
			
		||||
  - Storage, for a fee
 | 
			
		||||
  - Loans
 | 
			
		||||
 | 
			
		||||
* All looted items should be used in some way or another. Sacrifice is a common
 | 
			
		||||
  way, but some items may be milled (e.g bones and herbs) or disassembled (e.g
 | 
			
		||||
  Mechanics objects or armour), others may be used as raw materials. Extracted
 | 
			
		||||
  body parts (e.g blood or meat) should decompose over time, even in an
 | 
			
		||||
  inventory, unless put in a special container
 | 
			
		||||
    way, but some items may be milled (e.g bones and herbs) or disassembled
 | 
			
		||||
    (e.g Mechanics objects or armour), others may be used as raw materials.
 | 
			
		||||
    Extracted body parts (e.g blood or meat) should decompose over time, even
 | 
			
		||||
    in an inventory, unless put in a special container
 | 
			
		||||
 | 
			
		||||
* Object affects and attribute modifiers, like an earring which make the
 | 
			
		||||
    character deaf. These affects may be hidden, and even delayed (e.g the
 | 
			
		||||
  character puts on the earring that gives a high amount of charisma, but after
 | 
			
		||||
  wearing it for a specific time, they will become deaf, and they will have no
 | 
			
		||||
  idea what caused it. The same object can also be cursed, so it cannot be
 | 
			
		||||
  removed except by some professional magicians
 | 
			
		||||
    character puts on the earring that gives a high amount of charisma, but
 | 
			
		||||
    after wearing it for a specific time, they will become deaf, and they will
 | 
			
		||||
    have no idea what caused it. The same object can also be cursed, so it
 | 
			
		||||
    cannot be removed except by some professional magicians
 | 
			
		||||
 | 
			
		||||
* Item modifiers, like sharpening stones
 | 
			
		||||
 | 
			
		||||
@@ -233,12 +221,6 @@ wMUD TODO file
 | 
			
		||||
 | 
			
		||||
* <mob> arrives from <direction>
 | 
			
		||||
 | 
			
		||||
* Character bounty, which can be placed by other characters for a fee (should
 | 
			
		||||
  be enabled per world), or NPCs.
 | 
			
		||||
 | 
			
		||||
* Guild wars (Players from a Guild may PK players from another Guild if the two
 | 
			
		||||
  Guilds are in war with each other)
 | 
			
		||||
 | 
			
		||||
* Mob glowing (e.g they will be unable to sneak)
 | 
			
		||||
 | 
			
		||||
* Polls
 | 
			
		||||
@@ -251,17 +233,16 @@ wMUD TODO file
 | 
			
		||||
    amount of money
 | 
			
		||||
 | 
			
		||||
* Spirit world
 | 
			
		||||
  o Some rooms (at least one) should be marked as Spirit World. Upon death,
 | 
			
		||||
  - Some rooms (at least one) should be marked as Spirit World. Upon death,
 | 
			
		||||
      characters get the DEAD flag, and get to this room. They must find their
 | 
			
		||||
      way to remove the DEAD flag, and/or find a way back to the real world.
 | 
			
		||||
 | 
			
		||||
* Blood may remain on the floor during a fight (even without a kill)
 | 
			
		||||
 | 
			
		||||
* Death trap rooms
 | 
			
		||||
 | 
			
		||||
* Regeneration rooms
 | 
			
		||||
 | 
			
		||||
* Teleportation objects (portal machines) and rooms (elevators)
 | 
			
		||||
* Special rooms
 | 
			
		||||
  o Death trap rooms
 | 
			
		||||
  o Regeneration rooms
 | 
			
		||||
  o Teleportation objects (portal machines) and rooms (elevators)
 | 
			
		||||
 | 
			
		||||
* Languages
 | 
			
		||||
 | 
			
		||||
@@ -275,198 +256,92 @@ wMUD TODO file
 | 
			
		||||
* Guides that can be payed for. E.g in a big city, a guide can lead you to the
 | 
			
		||||
    Inn, or something like that for a small fee.
 | 
			
		||||
 | 
			
		||||
* Automatically hiding/appearing exits (e.g to created mazes to hide stuff)
 | 
			
		||||
* Automatically hiding/appearing exits (e.g to create mazes or to hide stuff)
 | 
			
		||||
 | 
			
		||||
* Mailing
 | 
			
		||||
 | 
			
		||||
* Abilities
 | 
			
		||||
  o Rolled upon character creation
 | 
			
		||||
  o May be trained
 | 
			
		||||
  o There should be a racial maximum
 | 
			
		||||
  o May be modified by affections and worn items
 | 
			
		||||
  o May increase/decrease with age
 | 
			
		||||
  - Rolled upon character creation
 | 
			
		||||
  - May be trained (ability training may be enabled/disabled system wide)
 | 
			
		||||
  - There should be a racial maximum
 | 
			
		||||
  - May be modified by affections and worn items
 | 
			
		||||
  - May increase/decrease with age
 | 
			
		||||
 | 
			
		||||
* Tattoes, scars, piercings, etc.
 | 
			
		||||
 | 
			
		||||
Commands
 | 
			
		||||
--------
 | 
			
		||||
 | 
			
		||||
* Commands already defined in Zim Wiki:
 | 
			
		||||
  - DROP
 | 
			
		||||
  - GET
 | 
			
		||||
  - PRACISE/PRACTICE
 | 
			
		||||
  - PRAY
 | 
			
		||||
  - RECALL should take back the character to their house, or the Inn room they
 | 
			
		||||
    have rented. Specific rooms may have a flag so there must be no recall from
 | 
			
		||||
    them (this should also mean that upon logout/login, the character will get
 | 
			
		||||
    back to this room)
 | 
			
		||||
  - SURVEY
 | 
			
		||||
  - TALE
 | 
			
		||||
 | 
			
		||||
* Commands that should be present
 | 
			
		||||
  - AFFECTS to show all the spells that affects the character (spell name,
 | 
			
		||||
    apply count, duration, applier name)
 | 
			
		||||
  - SCORE to show the player's statistics
 | 
			
		||||
  - INVENTORY to show the character's inventory
 | 
			
		||||
  - EQUIPMENT to show the equipped items
 | 
			
		||||
  - AUTOEXIT to toggle exit display on LOOK
 | 
			
		||||
  - LOOK
 | 
			
		||||
  - EXITS
 | 
			
		||||
  - EXAMINE should be an alias to LOOK, except it should work only on objects
 | 
			
		||||
  - CONSIDER
 | 
			
		||||
  - SET
 | 
			
		||||
    . AUTOLOOT    [OFF]
 | 
			
		||||
    . AUTOSKIN    [OFF]
 | 
			
		||||
    . AUTODRAIN   [OFF]
 | 
			
		||||
    . AUTOSPLIT   [OFF]
 | 
			
		||||
    . COLOR       [ON ]
 | 
			
		||||
    . AUTOLOOK    [ON ]
 | 
			
		||||
    . WIMPY       [OFF]
 | 
			
		||||
    . AUTOCONSUME [OFF] (To automatically consume food and drink when
 | 
			
		||||
                         hungry/thirsty)
 | 
			
		||||
    . GROUPINV    [ON ]
 | 
			
		||||
    . PAGELENGTH  [30 ]
 | 
			
		||||
  - BURY/DIG
 | 
			
		||||
  - EQUIP/WIELD
 | 
			
		||||
  - IGNORE/UNIGNORE
 | 
			
		||||
  - WHO/WHOIS
 | 
			
		||||
  - QUIT should exit the game
 | 
			
		||||
  - LOGOUT should go back to intro menu
 | 
			
		||||
  - USE may use objects in hand (map, weapons with spells, etc.), or in room
 | 
			
		||||
    (buttons, levers, etc.)
 | 
			
		||||
 | 
			
		||||
Materia Magica command list
 | 
			
		||||
===========================
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
$ = gold
 | 
			
		||||
. = shout
 | 
			
		||||
/ = chat
 | 
			
		||||
; = formtalk
 | 
			
		||||
? = help
 | 
			
		||||
away
 | 
			
		||||
affects
 | 
			
		||||
affected
 | 
			
		||||
auction
 | 
			
		||||
align
 | 
			
		||||
alias
 | 
			
		||||
alliance
 | 
			
		||||
bury
 | 
			
		||||
build
 | 
			
		||||
backstab
 | 
			
		||||
bash
 | 
			
		||||
breathe
 | 
			
		||||
bank
 | 
			
		||||
cast
 | 
			
		||||
channels
 | 
			
		||||
combat
 | 
			
		||||
ctf
 | 
			
		||||
clear
 | 
			
		||||
cls
 | 
			
		||||
commands
 | 
			
		||||
consider
 | 
			
		||||
chat
 | 
			
		||||
clan
 | 
			
		||||
clantalk
 | 
			
		||||
ct
 | 
			
		||||
close
 | 
			
		||||
charge
 | 
			
		||||
chess
 | 
			
		||||
changes
 | 
			
		||||
credits
 | 
			
		||||
class
 | 
			
		||||
challenge
 | 
			
		||||
description
 | 
			
		||||
donate
 | 
			
		||||
dream
 | 
			
		||||
dig
 | 
			
		||||
drink
 | 
			
		||||
drop
 | 
			
		||||
disarm
 | 
			
		||||
dismount
 | 
			
		||||
effects
 | 
			
		||||
evoke
 | 
			
		||||
equipment
 | 
			
		||||
examine
 | 
			
		||||
enter
 | 
			
		||||
extinguish
 | 
			
		||||
emote
 | 
			
		||||
eat
 | 
			
		||||
empty
 | 
			
		||||
equip
 | 
			
		||||
fill
 | 
			
		||||
feed
 | 
			
		||||
flee
 | 
			
		||||
friends
 | 
			
		||||
faction
 | 
			
		||||
formation
 | 
			
		||||
ft
 | 
			
		||||
feign
 | 
			
		||||
get
 | 
			
		||||
gold
 | 
			
		||||
give
 | 
			
		||||
grab
 | 
			
		||||
grapple
 | 
			
		||||
guide
 | 
			
		||||
gohome
 | 
			
		||||
hitch
 | 
			
		||||
help
 | 
			
		||||
hold
 | 
			
		||||
herald
 | 
			
		||||
hint
 | 
			
		||||
hide
 | 
			
		||||
history
 | 
			
		||||
home
 | 
			
		||||
inventory
 | 
			
		||||
invoke
 | 
			
		||||
ignore
 | 
			
		||||
kill
 | 
			
		||||
kick
 | 
			
		||||
knock
 | 
			
		||||
look
 | 
			
		||||
light
 | 
			
		||||
levels
 | 
			
		||||
lock
 | 
			
		||||
locker
 | 
			
		||||
lay
 | 
			
		||||
mix
 | 
			
		||||
memorize
 | 
			
		||||
mail
 | 
			
		||||
marks
 | 
			
		||||
mount
 | 
			
		||||
news
 | 
			
		||||
novice
 | 
			
		||||
notify
 | 
			
		||||
order
 | 
			
		||||
open
 | 
			
		||||
practice
 | 
			
		||||
pktalk
 | 
			
		||||
pray
 | 
			
		||||
pick
 | 
			
		||||
put
 | 
			
		||||
pull
 | 
			
		||||
push
 | 
			
		||||
play
 | 
			
		||||
protocols
 | 
			
		||||
page
 | 
			
		||||
quest
 | 
			
		||||
quit
 | 
			
		||||
rest
 | 
			
		||||
read
 | 
			
		||||
report
 | 
			
		||||
rules
 | 
			
		||||
relay
 | 
			
		||||
reply
 | 
			
		||||
remove
 | 
			
		||||
run
 | 
			
		||||
recall
 | 
			
		||||
rewardunit
 | 
			
		||||
religion
 | 
			
		||||
raise
 | 
			
		||||
snare
 | 
			
		||||
sit
 | 
			
		||||
stand
 | 
			
		||||
sweep
 | 
			
		||||
score
 | 
			
		||||
socials
 | 
			
		||||
skills
 | 
			
		||||
scan
 | 
			
		||||
survey
 | 
			
		||||
say
 | 
			
		||||
sayto
 | 
			
		||||
shop
 | 
			
		||||
shout
 | 
			
		||||
search
 | 
			
		||||
sacrifice
 | 
			
		||||
set
 | 
			
		||||
sleep
 | 
			
		||||
sneak
 | 
			
		||||
ship
 | 
			
		||||
steal
 | 
			
		||||
shift
 | 
			
		||||
slit
 | 
			
		||||
strike
 | 
			
		||||
tell
 | 
			
		||||
tag
 | 
			
		||||
time
 | 
			
		||||
termreset
 | 
			
		||||
typo
 | 
			
		||||
title
 | 
			
		||||
turn
 | 
			
		||||
take
 | 
			
		||||
throw
 | 
			
		||||
track
 | 
			
		||||
train
 | 
			
		||||
unhitch
 | 
			
		||||
use
 | 
			
		||||
unequip
 | 
			
		||||
unlock
 | 
			
		||||
vendor
 | 
			
		||||
visible
 | 
			
		||||
version
 | 
			
		||||
wield
 | 
			
		||||
who
 | 
			
		||||
whisper
 | 
			
		||||
weather
 | 
			
		||||
wimpy
 | 
			
		||||
wear
 | 
			
		||||
write
 | 
			
		||||
wake
 | 
			
		||||
where
 | 
			
		||||
yell
 | 
			
		||||
 | 
			
		||||
away affects affected auction align alias alliance bury build backstab bash
 | 
			
		||||
breathe bank cast channels combat ctf clear cls commands consider chat clan
 | 
			
		||||
clantalk ct close charge chess changes credits class challenge description
 | 
			
		||||
donate dream dig drink drop disarm dismount effects evoke equipment examine
 | 
			
		||||
enter extinguish emote eat empty equip fill feed flee friends faction formation
 | 
			
		||||
ft feign get gold give grab grapple guide gohome hitch help hold herald hint
 | 
			
		||||
hide history home inventory invoke ignore kill kick knock look light levels
 | 
			
		||||
lock locker lay mix memorize mail marks mount news novice notify order open
 | 
			
		||||
practice pktalk pray pick put pull push play protocols page quest quit rest
 | 
			
		||||
read report rules relay reply remove run recall rewardunit religion raise snare
 | 
			
		||||
sit stand sweep score socials skills scan survey say sayto shop shout search
 | 
			
		||||
sacrifice set sleep sneak ship steal shift slit strike tell tag time termreset
 | 
			
		||||
typo title turn take throw track train unhitch use unequip unlock vendor
 | 
			
		||||
visible version wield who whisper weather wimpy wear write wake where yell
 | 
			
		||||
 | 
			
		||||
CircleMUD commands
 | 
			
		||||
==================
 | 
			
		||||
------------------
 | 
			
		||||
 | 
			
		||||
{ "north"    , POS_STANDING, do_move     , 0, SCMD_NORTH },
 | 
			
		||||
{ "east"     , POS_STANDING, do_move     , 0, SCMD_EAST },
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user