Re-organized to-do list
TODO list is a bit messy, so I'm trying to reorganize it over time; this is the first step.
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TODO
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TODO
@ -1,4 +1,11 @@
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wMUD TODO file
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wMUD TODO file
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==============
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This file is continuously migrated into the Zim wiki (later it will become
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media or dokuwiki).
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Data storage and code flow
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--------------------------
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* Store EVERYTHING in an SQLite3 database
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* Store EVERYTHING in an SQLite3 database
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@ -9,118 +16,99 @@ wMUD TODO file
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* All descriptions should be written in a markup language to support bold,
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* All descriptions should be written in a markup language to support bold,
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underline, colours, and such
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underline, colours, and such
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Game world
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----------
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* Movement
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* Movement
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o 10 directions (N, E, S, W, NE, NW, SE, SW, U, D)
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- 10 directions (N, E, S, W, NE, NW, SE, SW, U, D)
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o Also, some rooms may have other exits, like portals, which can be ENTER'ed.
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- Also, some rooms may have other exits, like portals, which can be ENTER'ed.
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o Doors can be locked or hidden
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- Doors can be locked or hidden
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* Planets/Planes
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* Planets/Planes
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o Rooms are connected to Planets
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- Rooms are connected to Planets
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o Planets are connected to Planes
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- Planets are connected to Planes
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o Rooms may have different descriptions depending on the Plane the Character
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- Rooms may have different descriptions depending on the Plane the Character
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is active on
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is active on
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* Commands already defined in Zim Wiki:
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o DROP
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o GET
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o PRACISE/PRACTICE
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o PRAY
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o RECALL should take back the character to their house, or the Inn room they
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have rented. Specific rooms may have a flag so there must be no recall from
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them (this should also mean that upon logout/login, the character will get
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back to this room)
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o SURVEY
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o TALE
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* Commands that should be present
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o AFFECTS to show all the spells that affects the character (spell name,
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apply count, duration, applier name)
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o SCORE to show the player's statistics
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o INVENTORY to show the character's inventory
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o EQUIPMENT to show the equipped items
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o AUTOEXIT to toggle exit display on LOOK
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o LOOK
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o EXITS
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o EXAMINE should be an alias to LOOK, except it should work only on objects
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o CONSIDER
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o SET
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. AUTOLOOT [OFF]
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. AUTOSKIN [OFF]
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. AUTODRAIN [OFF]
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. AUTOSPLIT [OFF]
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. COLOR [ON ]
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. AUTOLOOK [ON ]
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. WIMPY [OFF]
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. AUTOCONSUME [OFF] (To automatically consume food and drink when
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hungry/thirsty)
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. GROUPINV [ON ]
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. PAGELENGTH [30 ]
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o BURY/DIG
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o EQUIP/WIELD
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o IGNORE/UNIGNORE
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o WHO/WHOIS
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o QUIT should exit the game
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o LOGOUT should go back to intro menu
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o USE may use objects in hand (map, weapons with spells, etc.), or in room
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(buttons, levers, etc.)
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* Player grouping (AKA Party)
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* Player grouping (AKA Party)
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* People start in a well-defined start location (randomly selected during
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character generation)
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- All Races have at least one possible start locations
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- The whole world should have one fallback start location (Tree of Memories?)
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* Housing system should automatically expand towns (this will be fun to write).
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* Housing system should automatically expand towns (this will be fun to write).
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Maybe a better alternative is to check for free housing and if the amount
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Maybe a better alternative is to check for free housing and if the amount
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goes too low, manually create some new one.
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goes too low, manually create some new one.
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o Housing should be decorated with different objects.
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- Housing should be decorated with different objects.
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- Houses get untidy over time, so they need to be cleaned
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- House maids
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* The whole world should have one fallback start location (Tree of Memories?)
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* Inn and Tavern system
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- Characters can set their hometown in an Inn; however, Inns have only a
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limited amount of rooms. Inn rooms cost some amount of gold per day,
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which is pre-paid. If the rent is over, the character's start location is
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set to one of the racial defaults. If the character is online when the
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rent is over, they should get a warning message about this. If the player
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gets an own house, their home location should be automatically set to it
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- Tavern system
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. Tables and chairs
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. Tables are private chat rooms with a maximum number of members
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. Each tavern has a fixed amount of tables and chairs
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. Chairs can be moved from one table to another
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. Tables have a maximum number of chairs (which may vary depending on the
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table's size)
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* All Races have at least one possible start locations
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* Item disposal methods
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- Drop
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Dropped items don't generate points, nor money. They also get the dropped
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flag, so they loose some (most) of their property bonuses unless their
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original owner picks them up
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- Donation
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Donated items automatically appear in the nearest donation room (or
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random, maybe). Donations are recorded, and the characters who donate in
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larger amounts and/or more valuable items may get rewards
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- Sacrifice
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Sacrificed items become energy, which the Gods retun as Sacrifice Points.
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- Salvage
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Most items can be salvaged to get some raw materials back
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- Auction
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Items can be auctioned at the Market Squares
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* People start in a well-defined start location (randomly selected during
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* Item creation (AKA combining or Professions)
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character generation)
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- Trainers, who know only specific recipes
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- Recipe scrolls (e.g to be dropped by mobs and such)
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* Characters can set their hometown in an Inn; however, Inns have only a
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- Corpse skinning (only specific corpses)
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limited amount of rooms. Inn rooms cost some amount of gold per day, which is
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- Corpse butching (only specific corpses)
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pre-paid. If the rent is over, the character's start location is set to one
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- Fishing
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of the racial defaults. If the character is online when the rent is over,
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- Mining
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they should get a warning message about this. If the player gets an own
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- Foraging
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house, their home location should be automatically set to it
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- Blacksmithing
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- Alchemy
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* Item creation (AKA combining or Professions, like Blacksmithing and Alchemy)
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o Trainers, who know only specific recipes
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o Recipe scrolls (e.g to be dropped by mobs and such)
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o Corpse skinning (only specific corpses)
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o Corpse butching (only specific corpses)
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o Fishing
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o Mining
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o Foraging
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* Container items (bags)
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* Companions
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* Companions
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o Combat/Pack animals
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- Combat/Pack animals
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o Mounts (may also act as combat/pack animals)
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- Mounts (may also act as combat/pack animals)
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o Charming
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- Charming
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- Servants, pages
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* Auction system
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* Item donation
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* Gods
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* Gods
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o Gods may be chosen upon character creation (for wMUD, a character MUST have
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- Gods may be chosen upon character creation (for wMUD, a character MUST have
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at least two Gods)
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at least two Gods)
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- Sacrifices
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- Prayers
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* Reputation system
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* Reputation system
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* Player Guilds
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* Player Clans
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o Clan bank
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* Sacrifices
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o Clan wars (Players from a Guild may PK players from another Guild if the
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two Guilds are in war with each other)
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* Prayers
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* Item types
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* Item types
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o Armour/Clothing
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- Armour/Clothing
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. Shields
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. Shields
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o Weapon
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- Weapon
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. Ballista
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. Ballista
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. Bashing
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. Bashing
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. Bow
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. Bow
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@ -132,31 +120,33 @@ wMUD TODO file
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. Piercing
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. Piercing
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. Slashing
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. Slashing
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. Whip
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. Whip
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o Potion
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- Potion
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o Poison (appliable to weapons)
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- Poison (appliable to weapons)
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o Food/Water/Alcohol/Sugar
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- Food/Water/Alcohol/Sugar
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o Light
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- Light
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. Maybe these objects (or some of them) should be seen in the dark
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. Maybe these objects (or some of them) should be seen in the dark
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o Spell reagent
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- Spell reagent
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o Material
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- Material
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o Artifacts
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- Artifacts
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- Containers
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. Bags
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* Death system, Rebirth
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* Death system, Rebirth
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* War Machines
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* War Machines
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* Shops
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* Shops
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o Most shops should open/close depending on the in-game time
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- Most shops should open/close depending on the in-game time
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* Skills/Spells/Talents granted by the Gods
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* Skills/Spells/Talents granted by the Gods
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o Fear
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- Fear
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* Magic Profession
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* Magic Profession
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* Fighting Professions with practicing
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* Fighting Professions with practicing
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o Disarm
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- Disarm
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o Dual Wield
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- Dual Wield
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o Stun
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- Stun
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* The whole system should be built with class support, although wMUD will
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* The whole system should be built with class support, although wMUD will
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technically have only one "Adventurer" class. Also, multiclassing should be
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technically have only one "Adventurer" class. Also, multiclassing should be
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@ -169,9 +159,11 @@ wMUD TODO file
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Reborn characters have the possibility to regain all their old powers after a
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Reborn characters have the possibility to regain all their old powers after a
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few years
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few years
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* Quests given by NPCs
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* Quests
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o Quests given by NPCs
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* Player creatable quests
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o Player creatable quests
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o Character bounty, which can be placed by other characters for a fee (should
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be enabled per world), or NPCs.
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* In-game chat (whisper, say, shout, emotes, group/party, guild). Guild chat
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* In-game chat (whisper, say, shout, emotes, group/party, guild). Guild chat
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should be accessible without entering the game (from the Circle-like main
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should be accessible without entering the game (from the Circle-like main
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@ -181,8 +173,6 @@ wMUD TODO file
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* Arenas
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* Arenas
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* Player killing/thieving should be enabled/disabled per world
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* Mercy mob flag: mobs will stop attacking if their enemy is unable to fight
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* Mercy mob flag: mobs will stop attacking if their enemy is unable to fight
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any more
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any more
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@ -190,41 +180,39 @@ wMUD TODO file
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Spells and Talents
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Spells and Talents
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* Sneaking, thieving, robbery
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* Sneaking, thieving, robbery
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o A mob may steal stuff from you, you may detect it, and maybe able to catch
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- A mob may steal stuff from you, you may detect it, and maybe able to catch
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it and get your stuff back. However, killing them in a city may result in
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it and get your stuff back. However, killing them in a city may result in
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punishment by the guards.
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punishment by the guards.
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- Player killing/thieving should be enabled/disabled per world
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* Gossips
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* Gossips
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- Bragging NPCs: if a character gets killed by a specific NPCs, those NPCs
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* Bragging NPCs: if a character gets killed by a specific NPCs, those NPCs will
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will humiliate that character for a while
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humiliate that character for a while
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* Weapon USE: wielded weapons may do something (like cast spells or such) if a
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* Weapon USE: wielded weapons may do something (like cast spells or such) if a
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specific attribute is set. The item spell should recharge over time, or
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specific attribute is set. The item spell should recharge over time, or
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recharge upon a specific condition
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recharge upon a specific condition
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* Money (with the possibility to create several money types, like different
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* Money (with the possibility to create several money types, like different
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currencies for different Races)
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currencies for different Races or Countries)
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* Banks
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* Banks
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o Money deposit (with interest in some banks)
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- Money deposit (with interest in some banks)
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o Storage, for a fee
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- Storage, for a fee
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o Loans
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- Loans
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* Guild bank
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* All looted items should be used in some way or another. Sacrifice is a common
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* All looted items should be used in some way or another. Sacrifice is a common
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way, but some items may be milled (e.g bones and herbs) or disassembled (e.g
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way, but some items may be milled (e.g bones and herbs) or disassembled
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Mechanics objects or armour), others may be used as raw materials. Extracted
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(e.g Mechanics objects or armour), others may be used as raw materials.
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body parts (e.g blood or meat) should decompose over time, even in an
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Extracted body parts (e.g blood or meat) should decompose over time, even
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inventory, unless put in a special container
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in an inventory, unless put in a special container
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* Object affects and attribute modifiers, like an earring which make the
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* Object affects and attribute modifiers, like an earring which make the
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character deaf. These affects may be hidden, and even delayed (e.g the
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character deaf. These affects may be hidden, and even delayed (e.g the
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character puts on the earring that gives a high amount of charisma, but after
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character puts on the earring that gives a high amount of charisma, but
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wearing it for a specific time, they will become deaf, and they will have no
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after wearing it for a specific time, they will become deaf, and they will
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idea what caused it. The same object can also be cursed, so it cannot be
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have no idea what caused it. The same object can also be cursed, so it
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removed except by some professional magicians
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cannot be removed except by some professional magicians
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* Item modifiers, like sharpening stones
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* Item modifiers, like sharpening stones
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@ -233,12 +221,6 @@ wMUD TODO file
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* <mob> arrives from <direction>
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* <mob> arrives from <direction>
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* Character bounty, which can be placed by other characters for a fee (should
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be enabled per world), or NPCs.
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* Guild wars (Players from a Guild may PK players from another Guild if the two
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Guilds are in war with each other)
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* Mob glowing (e.g they will be unable to sneak)
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* Mob glowing (e.g they will be unable to sneak)
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* Polls
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* Polls
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@ -251,17 +233,16 @@ wMUD TODO file
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amount of money
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amount of money
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* Spirit world
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* Spirit world
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o Some rooms (at least one) should be marked as Spirit World. Upon death,
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- Some rooms (at least one) should be marked as Spirit World. Upon death,
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characters get the DEAD flag, and get to this room. They must find their
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characters get the DEAD flag, and get to this room. They must find their
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way to remove the DEAD flag, and/or find a way back to the real world.
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way to remove the DEAD flag, and/or find a way back to the real world.
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* Blood may remain on the floor during a fight (even without a kill)
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* Blood may remain on the floor during a fight (even without a kill)
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* Death trap rooms
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* Special rooms
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o Death trap rooms
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* Regeneration rooms
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o Regeneration rooms
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o Teleportation objects (portal machines) and rooms (elevators)
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* Teleportation objects (portal machines) and rooms (elevators)
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* Languages
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* Languages
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@ -275,198 +256,92 @@ wMUD TODO file
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* Guides that can be payed for. E.g in a big city, a guide can lead you to the
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* Guides that can be payed for. E.g in a big city, a guide can lead you to the
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Inn, or something like that for a small fee.
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Inn, or something like that for a small fee.
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* Automatically hiding/appearing exits (e.g to created mazes to hide stuff)
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* Automatically hiding/appearing exits (e.g to create mazes or to hide stuff)
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* Mailing
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* Mailing
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* Abilities
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* Abilities
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o Rolled upon character creation
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- Rolled upon character creation
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o May be trained
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- May be trained (ability training may be enabled/disabled system wide)
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o There should be a racial maximum
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- There should be a racial maximum
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o May be modified by affections and worn items
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- May be modified by affections and worn items
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o May increase/decrease with age
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- May increase/decrease with age
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* Tattoes, scars, piercings, etc.
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Commands
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--------
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* Commands already defined in Zim Wiki:
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- DROP
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- GET
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- PRACISE/PRACTICE
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- PRAY
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- RECALL should take back the character to their house, or the Inn room they
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have rented. Specific rooms may have a flag so there must be no recall from
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them (this should also mean that upon logout/login, the character will get
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back to this room)
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- SURVEY
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- TALE
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||||||
|
* Commands that should be present
|
||||||
|
- AFFECTS to show all the spells that affects the character (spell name,
|
||||||
|
apply count, duration, applier name)
|
||||||
|
- SCORE to show the player's statistics
|
||||||
|
- INVENTORY to show the character's inventory
|
||||||
|
- EQUIPMENT to show the equipped items
|
||||||
|
- AUTOEXIT to toggle exit display on LOOK
|
||||||
|
- LOOK
|
||||||
|
- EXITS
|
||||||
|
- EXAMINE should be an alias to LOOK, except it should work only on objects
|
||||||
|
- CONSIDER
|
||||||
|
- SET
|
||||||
|
. AUTOLOOT [OFF]
|
||||||
|
. AUTOSKIN [OFF]
|
||||||
|
. AUTODRAIN [OFF]
|
||||||
|
. AUTOSPLIT [OFF]
|
||||||
|
. COLOR [ON ]
|
||||||
|
. AUTOLOOK [ON ]
|
||||||
|
. WIMPY [OFF]
|
||||||
|
. AUTOCONSUME [OFF] (To automatically consume food and drink when
|
||||||
|
hungry/thirsty)
|
||||||
|
. GROUPINV [ON ]
|
||||||
|
. PAGELENGTH [30 ]
|
||||||
|
- BURY/DIG
|
||||||
|
- EQUIP/WIELD
|
||||||
|
- IGNORE/UNIGNORE
|
||||||
|
- WHO/WHOIS
|
||||||
|
- QUIT should exit the game
|
||||||
|
- LOGOUT should go back to intro menu
|
||||||
|
- USE may use objects in hand (map, weapons with spells, etc.), or in room
|
||||||
|
(buttons, levers, etc.)
|
||||||
|
|
||||||
Materia Magica command list
|
Materia Magica command list
|
||||||
===========================
|
---------------------------
|
||||||
|
|
||||||
$ = gold
|
$ = gold
|
||||||
. = shout
|
. = shout
|
||||||
/ = chat
|
/ = chat
|
||||||
; = formtalk
|
; = formtalk
|
||||||
? = help
|
? = help
|
||||||
away
|
|
||||||
affects
|
away affects affected auction align alias alliance bury build backstab bash
|
||||||
affected
|
breathe bank cast channels combat ctf clear cls commands consider chat clan
|
||||||
auction
|
clantalk ct close charge chess changes credits class challenge description
|
||||||
align
|
donate dream dig drink drop disarm dismount effects evoke equipment examine
|
||||||
alias
|
enter extinguish emote eat empty equip fill feed flee friends faction formation
|
||||||
alliance
|
ft feign get gold give grab grapple guide gohome hitch help hold herald hint
|
||||||
bury
|
hide history home inventory invoke ignore kill kick knock look light levels
|
||||||
build
|
lock locker lay mix memorize mail marks mount news novice notify order open
|
||||||
backstab
|
practice pktalk pray pick put pull push play protocols page quest quit rest
|
||||||
bash
|
read report rules relay reply remove run recall rewardunit religion raise snare
|
||||||
breathe
|
sit stand sweep score socials skills scan survey say sayto shop shout search
|
||||||
bank
|
sacrifice set sleep sneak ship steal shift slit strike tell tag time termreset
|
||||||
cast
|
typo title turn take throw track train unhitch use unequip unlock vendor
|
||||||
channels
|
visible version wield who whisper weather wimpy wear write wake where yell
|
||||||
combat
|
|
||||||
ctf
|
|
||||||
clear
|
|
||||||
cls
|
|
||||||
commands
|
|
||||||
consider
|
|
||||||
chat
|
|
||||||
clan
|
|
||||||
clantalk
|
|
||||||
ct
|
|
||||||
close
|
|
||||||
charge
|
|
||||||
chess
|
|
||||||
changes
|
|
||||||
credits
|
|
||||||
class
|
|
||||||
challenge
|
|
||||||
description
|
|
||||||
donate
|
|
||||||
dream
|
|
||||||
dig
|
|
||||||
drink
|
|
||||||
drop
|
|
||||||
disarm
|
|
||||||
dismount
|
|
||||||
effects
|
|
||||||
evoke
|
|
||||||
equipment
|
|
||||||
examine
|
|
||||||
enter
|
|
||||||
extinguish
|
|
||||||
emote
|
|
||||||
eat
|
|
||||||
empty
|
|
||||||
equip
|
|
||||||
fill
|
|
||||||
feed
|
|
||||||
flee
|
|
||||||
friends
|
|
||||||
faction
|
|
||||||
formation
|
|
||||||
ft
|
|
||||||
feign
|
|
||||||
get
|
|
||||||
gold
|
|
||||||
give
|
|
||||||
grab
|
|
||||||
grapple
|
|
||||||
guide
|
|
||||||
gohome
|
|
||||||
hitch
|
|
||||||
help
|
|
||||||
hold
|
|
||||||
herald
|
|
||||||
hint
|
|
||||||
hide
|
|
||||||
history
|
|
||||||
home
|
|
||||||
inventory
|
|
||||||
invoke
|
|
||||||
ignore
|
|
||||||
kill
|
|
||||||
kick
|
|
||||||
knock
|
|
||||||
look
|
|
||||||
light
|
|
||||||
levels
|
|
||||||
lock
|
|
||||||
locker
|
|
||||||
lay
|
|
||||||
mix
|
|
||||||
memorize
|
|
||||||
mail
|
|
||||||
marks
|
|
||||||
mount
|
|
||||||
news
|
|
||||||
novice
|
|
||||||
notify
|
|
||||||
order
|
|
||||||
open
|
|
||||||
practice
|
|
||||||
pktalk
|
|
||||||
pray
|
|
||||||
pick
|
|
||||||
put
|
|
||||||
pull
|
|
||||||
push
|
|
||||||
play
|
|
||||||
protocols
|
|
||||||
page
|
|
||||||
quest
|
|
||||||
quit
|
|
||||||
rest
|
|
||||||
read
|
|
||||||
report
|
|
||||||
rules
|
|
||||||
relay
|
|
||||||
reply
|
|
||||||
remove
|
|
||||||
run
|
|
||||||
recall
|
|
||||||
rewardunit
|
|
||||||
religion
|
|
||||||
raise
|
|
||||||
snare
|
|
||||||
sit
|
|
||||||
stand
|
|
||||||
sweep
|
|
||||||
score
|
|
||||||
socials
|
|
||||||
skills
|
|
||||||
scan
|
|
||||||
survey
|
|
||||||
say
|
|
||||||
sayto
|
|
||||||
shop
|
|
||||||
shout
|
|
||||||
search
|
|
||||||
sacrifice
|
|
||||||
set
|
|
||||||
sleep
|
|
||||||
sneak
|
|
||||||
ship
|
|
||||||
steal
|
|
||||||
shift
|
|
||||||
slit
|
|
||||||
strike
|
|
||||||
tell
|
|
||||||
tag
|
|
||||||
time
|
|
||||||
termreset
|
|
||||||
typo
|
|
||||||
title
|
|
||||||
turn
|
|
||||||
take
|
|
||||||
throw
|
|
||||||
track
|
|
||||||
train
|
|
||||||
unhitch
|
|
||||||
use
|
|
||||||
unequip
|
|
||||||
unlock
|
|
||||||
vendor
|
|
||||||
visible
|
|
||||||
version
|
|
||||||
wield
|
|
||||||
who
|
|
||||||
whisper
|
|
||||||
weather
|
|
||||||
wimpy
|
|
||||||
wear
|
|
||||||
write
|
|
||||||
wake
|
|
||||||
where
|
|
||||||
yell
|
|
||||||
|
|
||||||
CircleMUD commands
|
CircleMUD commands
|
||||||
==================
|
------------------
|
||||||
|
|
||||||
{ "north" , POS_STANDING, do_move , 0, SCMD_NORTH },
|
{ "north" , POS_STANDING, do_move , 0, SCMD_NORTH },
|
||||||
{ "east" , POS_STANDING, do_move , 0, SCMD_EAST },
|
{ "east" , POS_STANDING, do_move , 0, SCMD_EAST },
|
||||||
|
Loading…
Reference in New Issue
Block a user