Player data processing, minor changes
* Added .anjuta and tags file to .gitignore * Added new client states * Moved client connection closing to a separate function * Added conditional processing of client buffer depending on client state * Created the basic player structure Signed-off-by: Gergely POLONKAI <polesz@w00d5t0ck.info>
This commit is contained in:
parent
98967395c4
commit
71ffb83626
2
.gitignore
vendored
2
.gitignore
vendored
@ -15,3 +15,5 @@ stamp-h1
|
||||
*~
|
||||
*.exe
|
||||
*.db
|
||||
*.anjuta
|
||||
tags
|
||||
|
@ -1,5 +1,5 @@
|
||||
bin_PROGRAMS = wmud
|
||||
AM_CFLAGS = $(MEMCACHED_CFLAGS) $(GLIB_CFLAGS) $(GIO_CFLAGS) $(GTHREAD_CFLAGS) $(SQLITE3_CFLAGS)
|
||||
AM_CPPFLAGS = -DWMUD_STATEDIR=\""$(localstatedir)"\" -DWMUD_CONFDIR=\""$(sysconfdir)"\" $(MEMCACHED_CFLAGS) $(GLIB_CFLAGS) $(GIO_CFLAGS) $(GTHREAD_CFLAGS) $(SQLITE3_CFLAGS)
|
||||
|
||||
wmud_SOURCES = main.c networking.c interpreter.c db.c
|
||||
wmud_SOURCES = main.c networking.c interpreter.c db.c players.c
|
||||
wmud_LDADD = $(MEMCACHED_LIBS) $(GLIB_LIBS) $(GIO_LIBS) $(GTHREAD_LIBS) $(SQLITE3_LIBS)
|
||||
|
@ -167,5 +167,6 @@ wmud_interpreter_init(void)
|
||||
WMUD_COMMAND(gcmd_quit)
|
||||
{
|
||||
wmud_client_send(client, "Are you sure you want to get back to that freaky other reality? [y/N] ");
|
||||
client->state = WMUD_CLIENT_STATE_QUITWAIT;
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "main.h"
|
||||
#include "networking.h"
|
||||
#include "interpreter.h"
|
||||
#include "players.h"
|
||||
|
||||
#define MAX_RECV_LEN 1024
|
||||
|
||||
@ -16,6 +17,24 @@ struct AcceptData {
|
||||
|
||||
GSList *clients;
|
||||
|
||||
void
|
||||
client_close(wmudClient *client, gboolean send_goodbye)
|
||||
{
|
||||
GError *err = NULL;
|
||||
if (send_goodbye)
|
||||
{
|
||||
/* TODO: Send some goodbye text */
|
||||
}
|
||||
|
||||
g_print("Connection closed.\n");
|
||||
/* TODO: Error checking */
|
||||
g_socket_close(client->socket, &err);
|
||||
clients = g_slist_remove(clients, client);
|
||||
if (client->buffer)
|
||||
g_string_free(client->buffer, TRUE);
|
||||
g_free(client);
|
||||
}
|
||||
|
||||
gboolean
|
||||
client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data)
|
||||
{
|
||||
@ -23,13 +42,7 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
|
||||
|
||||
if (condition & G_IO_HUP)
|
||||
{
|
||||
g_print("Connection closed.\n");
|
||||
/* TODO: Error checking */
|
||||
g_socket_close(client, &err);
|
||||
clients = g_slist_remove(clients, client_data);
|
||||
if (client_data->buffer)
|
||||
g_string_free(client_data->buffer, TRUE);
|
||||
|
||||
client_close(client_data, FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
else if ((condition & G_IO_IN) || (condition & G_IO_PRI))
|
||||
@ -41,13 +54,8 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
|
||||
/* TODO: Error checking */
|
||||
if ((len = g_socket_receive(client, buf, MAX_RECV_LEN, NULL, &err)) == 0)
|
||||
{
|
||||
g_print("Connection closed.\n");
|
||||
/* TODO: Error checking */
|
||||
g_socket_close(client, &err);
|
||||
g_free(buf);
|
||||
clients = g_slist_remove(clients, client_data);
|
||||
if (client_data->buffer)
|
||||
g_string_free(client_data->buffer, TRUE);
|
||||
client_close(client_data, FALSE);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@ -76,7 +84,24 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
|
||||
buf2 = n;
|
||||
}
|
||||
|
||||
switch (client_data->state)
|
||||
{
|
||||
case WMUD_CLIENT_STATE_FRESH:
|
||||
wmud_client_start_login(client_data);
|
||||
break;
|
||||
case WMUD_CLIENT_STATE_PASSWAIT:
|
||||
wmud_player_auth(client_data);
|
||||
break;
|
||||
case WMUD_CLIENT_STATE_MENU:
|
||||
//wmud_client_interpret_menu_command(client_data);
|
||||
break;
|
||||
case WMUD_CLIENT_STATE_INGAME:
|
||||
wmud_interpret_game_command(client_data);
|
||||
break;
|
||||
case WMUD_CLIENT_STATE_QUITWAIT:
|
||||
//wmud_interpret_quit_answer(client_data);
|
||||
break;
|
||||
}
|
||||
g_string_erase(client_data->buffer, 0, -1);
|
||||
|
||||
for (; ((*buf2 == '\r') || (*buf2 == '\n')) && *buf2; buf2++);
|
||||
@ -100,6 +125,10 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* game_source_callback()
|
||||
*
|
||||
* This function is called whenever a new connection is available on the game socket
|
||||
*/
|
||||
gboolean
|
||||
game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData *accept_data)
|
||||
{
|
||||
@ -114,7 +143,7 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
|
||||
client_data = g_new0(wmudClient, 1);
|
||||
client_data->socket = client_socket;
|
||||
client_data->buffer = g_string_new("");
|
||||
client_data->state = WMUD_CLIENT_STATE_MENU;
|
||||
client_data->state = WMUD_CLIENT_STATE_FRESH;
|
||||
clients = g_slist_prepend(clients, client_data);
|
||||
|
||||
client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
|
||||
|
@ -5,18 +5,28 @@
|
||||
#include <gio/gio.h>
|
||||
|
||||
typedef enum {
|
||||
WMUD_CLIENT_STATE_MENU
|
||||
WMUD_CLIENT_STATE_FRESH, /* Newly connected clients. We are waiting for
|
||||
* a player name */
|
||||
WMUD_CLIENT_STATE_PASSWAIT, /* Player name entered, waiting for password */
|
||||
WMUD_CLIENT_STATE_MENU, /* Logged in players, waiting in the main menu.
|
||||
* We are waiting for a menu item to be
|
||||
* chosen.*/
|
||||
WMUD_CLIENT_STATE_INGAME, /* Player is in-game */
|
||||
WMUD_CLIENT_STATE_QUITWAIT /* Waiting for answer for the quit question */
|
||||
} wmudClientState;
|
||||
|
||||
typedef struct _wmudClient {
|
||||
GSocket *socket;
|
||||
GString *buffer;
|
||||
wmudClientState state;
|
||||
gboolean authenticated;
|
||||
wmudPlayer *player;
|
||||
} wmudClient;
|
||||
|
||||
extern GSList *clients;
|
||||
|
||||
gboolean wmud_networking_init(guint port_number);
|
||||
void wmud_client_send(wmudClient *client, const gchar *fmt, ...);
|
||||
void wmud_client_start_login(wmudClient *client);
|
||||
|
||||
#endif
|
||||
|
28
src/players.c
Normal file
28
src/players.c
Normal file
@ -0,0 +1,28 @@
|
||||
/*
|
||||
* players.c
|
||||
*
|
||||
* Copyright (C) 2012 - Gergely POLONKAI
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#include <glib.h>
|
||||
|
||||
#include "networking.h"
|
||||
#include "players.h"
|
||||
|
||||
gboolean
|
||||
wmud_player_auth(wmudClient *client)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
34
src/players.h
Normal file
34
src/players.h
Normal file
@ -0,0 +1,34 @@
|
||||
/*
|
||||
* players.h
|
||||
*
|
||||
* Copyright (C) 2012 - Gergely POLONKAI
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#ifndef __WMUD_PLAYERS_H__
|
||||
#define __WMUD_PLAYERS_H__
|
||||
|
||||
#include <glib.h>
|
||||
|
||||
#include "networking.h"
|
||||
|
||||
typedef struct _wmudPlayer {
|
||||
guint32 id; /* User ID */
|
||||
gchar *player_name; /* Player login name */
|
||||
gchar *cpassword; /* Crypted password */
|
||||
} wmudPlayer;
|
||||
|
||||
gboolean wmud_player_auth(wmudClient *client);
|
||||
|
||||
#endif /* __WMUD_PLAYERS_H__ */
|
Loading…
Reference in New Issue
Block a user