Player data processing, minor changes

* Added .anjuta and tags file to .gitignore
* Added new client states
* Moved client connection closing to a separate function
* Added conditional processing of client buffer depending on client state
* Created the basic player structure

Signed-off-by: Gergely POLONKAI <polesz@w00d5t0ck.info>
This commit is contained in:
Gergely POLONKAI
2012-03-21 16:07:02 +01:00
parent 98967395c4
commit 71ffb83626
7 changed files with 123 additions and 19 deletions

View File

@@ -6,6 +6,7 @@
#include "main.h"
#include "networking.h"
#include "interpreter.h"
#include "players.h"
#define MAX_RECV_LEN 1024
@@ -16,6 +17,24 @@ struct AcceptData {
GSList *clients;
void
client_close(wmudClient *client, gboolean send_goodbye)
{
GError *err = NULL;
if (send_goodbye)
{
/* TODO: Send some goodbye text */
}
g_print("Connection closed.\n");
/* TODO: Error checking */
g_socket_close(client->socket, &err);
clients = g_slist_remove(clients, client);
if (client->buffer)
g_string_free(client->buffer, TRUE);
g_free(client);
}
gboolean
client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data)
{
@@ -23,13 +42,7 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
if (condition & G_IO_HUP)
{
g_print("Connection closed.\n");
/* TODO: Error checking */
g_socket_close(client, &err);
clients = g_slist_remove(clients, client_data);
if (client_data->buffer)
g_string_free(client_data->buffer, TRUE);
client_close(client_data, FALSE);
return FALSE;
}
else if ((condition & G_IO_IN) || (condition & G_IO_PRI))
@@ -41,13 +54,8 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
/* TODO: Error checking */
if ((len = g_socket_receive(client, buf, MAX_RECV_LEN, NULL, &err)) == 0)
{
g_print("Connection closed.\n");
/* TODO: Error checking */
g_socket_close(client, &err);
g_free(buf);
clients = g_slist_remove(clients, client_data);
if (client_data->buffer)
g_string_free(client_data->buffer, TRUE);
client_close(client_data, FALSE);
return FALSE;
}
@@ -76,7 +84,24 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
buf2 = n;
}
wmud_interpret_game_command(client_data);
switch (client_data->state)
{
case WMUD_CLIENT_STATE_FRESH:
wmud_client_start_login(client_data);
break;
case WMUD_CLIENT_STATE_PASSWAIT:
wmud_player_auth(client_data);
break;
case WMUD_CLIENT_STATE_MENU:
//wmud_client_interpret_menu_command(client_data);
break;
case WMUD_CLIENT_STATE_INGAME:
wmud_interpret_game_command(client_data);
break;
case WMUD_CLIENT_STATE_QUITWAIT:
//wmud_interpret_quit_answer(client_data);
break;
}
g_string_erase(client_data->buffer, 0, -1);
for (; ((*buf2 == '\r') || (*buf2 == '\n')) && *buf2; buf2++);
@@ -100,6 +125,10 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
return TRUE;
}
/* game_source_callback()
*
* This function is called whenever a new connection is available on the game socket
*/
gboolean
game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData *accept_data)
{
@@ -114,7 +143,7 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
client_data = g_new0(wmudClient, 1);
client_data->socket = client_socket;
client_data->buffer = g_string_new("");
client_data->state = WMUD_CLIENT_STATE_MENU;
client_data->state = WMUD_CLIENT_STATE_FRESH;
clients = g_slist_prepend(clients, client_data);
client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);