Reformatted TODO's command list, and fixed some space mismatches

Signed-off-by: Gergely POLONKAI (W00d5t0ck) <polesz@w00d5t0ck.info>
This commit is contained in:
Gergely POLONKAI 2012-03-27 23:07:38 +02:00
parent 2952502eaa
commit 6be776044d

410
TODO
View File

@ -31,9 +31,8 @@ Game world
----------
[ ] * Movement
[ i] - 10 directions (N, E, S, W, NE, NW, SE, SW, U, D)
[ ] - Also, some rooms may have other exits, like portals, which can be
ENTER'ed.
[ i] - Directions are loaded from the database
[ ] - Rooms may have other exits, like portals, which can be ENTER'ed.
[ ] - Doors can be locked or hidden
[ ] - <mob> arrives from <direction>
@ -50,13 +49,17 @@ Game world
[ ] * People start in a well-defined start location (randomly selected during
character generation)
[ ] - All Races have at least one possible start locations
[ ] - Races may have at least one possible start locations, so different
races can start at different locations
[ ] - The whole world should have one fallback start location (Tree of
Memories?)
Memories?). Characters with no specified starting locations will
start the game here.
[ ] * Housing system should automatically expand towns (this will be fun to
write). Maybe a better alternative is to check for free housing and
if the amount goes too low, manually create some new one.
[ ] - To make the decision if a town actually needs new houses, some
statistics are required.
[ ] - Housing can be decorated with different objects ('decoration' item
flag; can not exceed a maximum number, depending on house size).
[ ] - Houses get untidy over time, so they need to be cleaned
@ -71,10 +74,9 @@ Game world
[ ] . Fixing the lock requires Mechanics after a given amount of condition
loss, otherwise a small amount of oil helps
[ ] . Unowned houses' locks are maintained regularly
[ ] . Houses must be bought, players can't just occupy an abandoned one
(or can they? Funny decision to make, maybe it will be
configurable instead). Abandoned houses instead get occupied by
town guards, and are sold again after a given time.
[ ] . Players may occupy an abandoned house if the world is configured to
enable it. Otherwise abandoned houses get occupied by town guards,
and are sold again after a given time.
[ ] * Inn and Tavern system
[ ] - Characters can set their hometown in an Inn; however, Inns have only a
@ -132,7 +134,7 @@ Game world
[ ] * Gods
[ ] - Gods may be chosen upon character creation (for wMUD, a character MUST
have at least two Gods in Iminiru. Amount should be configurable)
have at least two Gods in Iminiru. Amount is configurable)
[ ] - Sacrifices
[ ] - Prayers
@ -391,342 +393,56 @@ visible version wield who whisper weather wimpy wear write wake where yell
CircleMUD commands
------------------
{ "north" , POS_STANDING, do_move , 0, SCMD_NORTH },
{ "east" , POS_STANDING, do_move , 0, SCMD_EAST },
{ "south" , POS_STANDING, do_move , 0, SCMD_SOUTH },
{ "west" , POS_STANDING, do_move , 0, SCMD_WEST },
{ "up" , POS_STANDING, do_move , 0, SCMD_UP },
{ "down" , POS_STANDING, do_move , 0, SCMD_DOWN },
{ "at" , POS_DEAD , do_at , LVL_IMMORT, 0 },
{ "advance" , POS_DEAD , do_advance , LVL_IMPL, 0 },
{ "alias" , POS_DEAD , do_alias , 0, 0 },
{ "accuse" , POS_SITTING , do_action , 0, 0 },
{ "applaud" , POS_RESTING , do_action , 0, 0 },
{ "assist" , POS_FIGHTING, do_assist , 1, 0 },
{ "ask" , POS_RESTING , do_spec_comm, 0, SCMD_ASK },
{ "auction" , POS_SLEEPING, do_gen_comm , 0, SCMD_AUCTION },
{ "autoexit" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOEXIT },
{ "autoloot" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOLOOT },
{ "autodrain", POS_DEAD , do_gen_tog , 0, SCMD_AUTODRAIN },
{ "bounce" , POS_STANDING, do_action , 0, 0 },
{ "backstab" , POS_STANDING, do_backstab , 1, 0 },
{ "ban" , POS_DEAD , do_ban , LVL_GRGOD, 0 },
{ "balance" , POS_STANDING, do_not_here , 1, 0 },
{ "bash" , POS_FIGHTING, do_bash , 1, 0 },
{ "beg" , POS_RESTING , do_action , 0, 0 },
{ "bleed" , POS_RESTING , do_action , 0, 0 },
{ "blush" , POS_RESTING , do_action , 0, 0 },
{ "bow" , POS_STANDING, do_action , 0, 0 },
{ "brb" , POS_RESTING , do_action , 0, 0 },
{ "brief" , POS_DEAD , do_gen_tog , 0, SCMD_BRIEF },
{ "burp" , POS_RESTING , do_action , 0, 0 },
{ "bury" , POS_STANDING, do_bury , 0, 0 },
{ "buy" , POS_STANDING, do_not_here , 0, 0 },
{ "bug" , POS_DEAD , do_gen_write, 0, SCMD_BUG },
{ "cast" , POS_SITTING , do_cast , 1, 0 },
{ "cackle" , POS_RESTING , do_action , 0, 0 },
{ "check" , POS_STANDING, do_not_here , 1, 0 },
{ "chuckle" , POS_RESTING , do_action , 0, 0 },
{ "clap" , POS_RESTING , do_action , 0, 0 },
{ "clear" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
{ "close" , POS_SITTING , do_gen_door , 0, SCMD_CLOSE },
{ "cls" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
{ "consider" , POS_RESTING , do_consider , 0, 0 },
{ "color" , POS_DEAD , do_color , 0, 0 },
{ "comfort" , POS_RESTING , do_action , 0, 0 },
{ "comb" , POS_RESTING , do_action , 0, 0 },
{ "commands" , POS_DEAD , do_commands , 0, SCMD_COMMANDS },
{ "compact" , POS_DEAD , do_gen_tog , 0, SCMD_COMPACT },
{ "cough" , POS_RESTING , do_action , 0, 0 },
{ "credits" , POS_DEAD , do_gen_ps , 0, SCMD_CREDITS },
{ "cringe" , POS_RESTING , do_action , 0, 0 },
{ "cry" , POS_RESTING , do_action , 0, 0 },
{ "cuddle" , POS_RESTING , do_action , 0, 0 },
{ "curse" , POS_RESTING , do_action , 0, 0 },
{ "curtsey" , POS_STANDING, do_action , 0, 0 },
{ "dance" , POS_STANDING, do_action , 0, 0 },
{ "date" , POS_DEAD , do_date , LVL_IMMORT, SCMD_DATE },
{ "daydream" , POS_SLEEPING, do_action , 0, 0 },
{ "dc" , POS_DEAD , do_dc , LVL_GOD, 0 },
{ "deposit" , POS_STANDING, do_not_here , 1, 0 },
{ "diagnose" , POS_RESTING , do_diagnose , 0, 0 },
{ "dig" , POS_STANDING, do_dig , 0, 0 },
{ "display" , POS_DEAD , do_display , 0, 0 },
{ "donate" , POS_RESTING , do_drop , 0, SCMD_DONATE },
{ "drain" , POS_STANDING, do_drain , 0, 0 },
{ "drink" , POS_RESTING , do_drink , 0, SCMD_DRINK },
{ "drop" , POS_RESTING , do_drop , 0, SCMD_DROP },
{ "drool" , POS_RESTING , do_action , 0, 0 },
{ "eat" , POS_RESTING , do_eat , 0, SCMD_EAT },
{ "echo" , POS_SLEEPING, do_echo , LVL_IMMORT, SCMD_ECHO },
{ "emote" , POS_RESTING , do_echo , 1, SCMD_EMOTE },
{ ":" , POS_RESTING, do_echo , 1, SCMD_EMOTE },
{ "embrace" , POS_STANDING, do_action , 0, 0 },
{ "enter" , POS_STANDING, do_enter , 0, 0 },
{ "equipment", POS_SLEEPING, do_equipment, 0, 0 },
{ "exits" , POS_RESTING , do_exits , 0, 0 },
{ "examine" , POS_SITTING , do_examine , 0, 0 },
{ "force" , POS_SLEEPING, do_force , LVL_GOD, 0 },
{ "fart" , POS_RESTING , do_action , 0, 0 },
{ "fill" , POS_STANDING, do_pour , 0, SCMD_FILL },
{ "flee" , POS_FIGHTING, do_flee , 1, 0 },
{ "flip" , POS_STANDING, do_action , 0, 0 },
{ "flirt" , POS_RESTING , do_action , 0, 0 },
{ "follow" , POS_RESTING , do_follow , 0, 0 },
{ "fondle" , POS_RESTING , do_action , 0, 0 },
{ "freeze" , POS_DEAD , do_wizutil , LVL_FREEZE, SCMD_FREEZE },
{ "french" , POS_RESTING , do_action , 0, 0 },
{ "frown" , POS_RESTING , do_action , 0, 0 },
{ "fume" , POS_RESTING , do_action , 0, 0 },
{ "get" , POS_RESTING , do_get , 0, 0 },
{ "gasp" , POS_RESTING , do_action , 0, 0 },
{ "gecho" , POS_DEAD , do_gecho , LVL_GOD, 0 },
{ "give" , POS_RESTING , do_give , 0, 0 },
{ "giggle" , POS_RESTING , do_action , 0, 0 },
{ "glare" , POS_RESTING , do_action , 0, 0 },
{ "goto" , POS_SLEEPING, do_goto , LVL_IMMORT, 0 },
{ "gold" , POS_RESTING , do_gold , 0, 0 },
{ "gossip" , POS_SLEEPING, do_gen_comm , 0, SCMD_GOSSIP },
{ "group" , POS_RESTING , do_group , 1, 0 },
{ "grab" , POS_RESTING , do_grab , 0, 0 },
{ "grats" , POS_SLEEPING, do_gen_comm , 0, SCMD_GRATZ },
{ "greet" , POS_RESTING , do_action , 0, 0 },
{ "grin" , POS_RESTING , do_action , 0, 0 },
{ "groan" , POS_RESTING , do_action , 0, 0 },
{ "grope" , POS_RESTING , do_action , 0, 0 },
{ "grovel" , POS_RESTING , do_action , 0, 0 },
{ "growl" , POS_RESTING , do_action , 0, 0 },
{ "gsay" , POS_SLEEPING, do_gsay , 0, 0 },
{ "gtell" , POS_SLEEPING, do_gsay , 0, 0 },
{ "help" , POS_DEAD , do_help , 0, 0 },
{ "handbook" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_HANDBOOK },
{ "hcontrol" , POS_DEAD , do_hcontrol , LVL_GRGOD, 0 },
{ "hiccup" , POS_RESTING , do_action , 0, 0 },
{ "hide" , POS_RESTING , do_hide , 1, 0 },
{ "hit" , POS_FIGHTING, do_hit , 0, SCMD_HIT },
{ "hold" , POS_RESTING , do_grab , 1, 0 },
{ "holler" , POS_RESTING , do_gen_comm , 1, SCMD_HOLLER },
{ "holylight", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_HOLYLIGHT },
{ "hop" , POS_RESTING , do_action , 0, 0 },
{ "house" , POS_RESTING , do_house , 0, 0 },
{ "hug" , POS_RESTING , do_action , 0, 0 },
{ "inventory", POS_DEAD , do_inventory, 0, 0 },
{ "idea" , POS_DEAD , do_gen_write, 0, SCMD_IDEA },
{ "imotd" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_IMOTD },
{ "immlist" , POS_DEAD , do_gen_ps , 0, SCMD_IMMLIST },
{ "info" , POS_SLEEPING, do_gen_ps , 0, SCMD_INFO },
{ "insult" , POS_RESTING , do_insult , 0, 0 },
{ "invis" , POS_DEAD , do_invis , LVL_IMMORT, 0 },
{ "junk" , POS_RESTING , do_drop , 0, SCMD_JUNK },
{ "kill" , POS_FIGHTING, do_kill , 0, 0 },
{ "kick" , POS_FIGHTING, do_kick , 1, 0 },
{ "kiss" , POS_RESTING , do_action , 0, 0 },
{ "look" , POS_RESTING , do_look , 0, SCMD_LOOK },
{ "laugh" , POS_RESTING , do_action , 0, 0 },
{ "last" , POS_DEAD , do_last , LVL_GOD, 0 },
{ "leave" , POS_STANDING, do_leave , 0, 0 },
{ "levels" , POS_DEAD , do_levels , 0, 0 },
{ "list" , POS_STANDING, do_not_here , 0, 0 },
{ "lick" , POS_RESTING , do_action , 0, 0 },
{ "lock" , POS_SITTING , do_gen_door , 0, SCMD_LOCK },
{ "load" , POS_DEAD , do_load , LVL_GOD, 0 },
{ "love" , POS_RESTING , do_action , 0, 0 },
{ "moan" , POS_RESTING , do_action , 0, 0 },
{ "motd" , POS_DEAD , do_gen_ps , 0, SCMD_MOTD },
{ "mail" , POS_STANDING, do_not_here , 1, 0 },
{ "massage" , POS_RESTING , do_action , 0, 0 },
{ "mute" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_SQUELCH },
{ "murder" , POS_FIGHTING, do_hit , 0, SCMD_MURDER },
{ "news" , POS_SLEEPING, do_gen_ps , 0, SCMD_NEWS },
{ "nibble" , POS_RESTING , do_action , 0, 0 },
{ "nod" , POS_RESTING , do_action , 0, 0 },
{ "noauction", POS_DEAD , do_gen_tog , 0, SCMD_NOAUCTION },
{ "nogossip" , POS_DEAD , do_gen_tog , 0, SCMD_NOGOSSIP },
{ "nograts" , POS_DEAD , do_gen_tog , 0, SCMD_NOGRATZ },
{ "nohassle" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOHASSLE },
{ "norepeat" , POS_DEAD , do_gen_tog , 0, SCMD_NOREPEAT },
{ "noshout" , POS_SLEEPING, do_gen_tog , 1, SCMD_DEAF },
{ "nosummon" , POS_DEAD , do_gen_tog , 1, SCMD_NOSUMMON },
{ "notell" , POS_DEAD , do_gen_tog , 1, SCMD_NOTELL },
{ "notitle" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_NOTITLE },
{ "nowiz" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOWIZ },
{ "nudge" , POS_RESTING , do_action , 0, 0 },
{ "nuzzle" , POS_RESTING , do_action , 0, 0 },
{ "olc" , POS_DEAD , do_olc , LVL_IMPL, 0 },
{ "order" , POS_RESTING , do_order , 1, 0 },
{ "offer" , POS_STANDING, do_not_here , 1, 0 },
{ "open" , POS_SITTING , do_gen_door , 0, SCMD_OPEN },
{ "put" , POS_RESTING , do_put , 0, 0 },
{ "pat" , POS_RESTING , do_action , 0, 0 },
{ "page" , POS_DEAD , do_page , LVL_GOD, 0 },
{ "pardon" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_PARDON },
{ "peer" , POS_RESTING , do_action , 0, 0 },
{ "pick" , POS_STANDING, do_gen_door , 1, SCMD_PICK },
{ "point" , POS_RESTING , do_action , 0, 0 },
{ "poke" , POS_RESTING , do_action , 0, 0 },
{ "policy" , POS_DEAD , do_gen_ps , 0, SCMD_POLICIES },
{ "ponder" , POS_RESTING , do_action , 0, 0 },
{ "poofin" , POS_DEAD , do_poofset , LVL_IMMORT, SCMD_POOFIN },
{ "poofout" , POS_DEAD , do_poofset , LVL_IMMORT, SCMD_POOFOUT },
{ "pour" , POS_STANDING, do_pour , 0, SCMD_POUR },
{ "pout" , POS_RESTING , do_action , 0, 0 },
{ "prompt" , POS_DEAD , do_display , 0, 0 },
{ "practice" , POS_RESTING , do_practice , 1, 0 },
{ "pray" , POS_SITTING , do_action , 0, 0 },
{ "puke" , POS_RESTING , do_action , 0, 0 },
{ "punch" , POS_RESTING , do_action , 0, 0 },
{ "purr" , POS_RESTING , do_action , 0, 0 },
{ "purge" , POS_DEAD , do_purge , LVL_GOD, 0 },
{ "quaff" , POS_RESTING , do_use , 0, SCMD_QUAFF },
{ "qecho" , POS_DEAD , do_qcomm , LVL_IMMORT, SCMD_QECHO },
{ "quest" , POS_DEAD , do_gen_tog , 0, SCMD_QUEST },
{ "qui" , POS_DEAD , do_quit , 0, 0 },
{ "quit" , POS_DEAD , do_quit , 0, SCMD_QUIT },
{ "qsay" , POS_RESTING , do_qcomm , 0, SCMD_QSAY },
{ "reply" , POS_SLEEPING, do_reply , 0, 0 },
{ "rest" , POS_RESTING , do_rest , 0, 0 },
{ "read" , POS_RESTING , do_look , 0, SCMD_READ },
{ "reload" , POS_DEAD , do_reboot , LVL_IMPL, 0 },
{ "recite" , POS_RESTING , do_use , 0, SCMD_RECITE },
{ "receive" , POS_STANDING, do_not_here , 1, 0 },
{ "remove" , POS_RESTING , do_remove , 0, 0 },
{ "rent" , POS_STANDING, do_not_here , 1, 0 },
{ "report" , POS_RESTING , do_report , 0, 0 },
{ "reroll" , POS_DEAD , do_wizutil , LVL_GRGOD, SCMD_REROLL },
{ "rescue" , POS_FIGHTING, do_rescue , 1, 0 },
{ "restore" , POS_DEAD , do_restore , LVL_GOD, 0 },
{ "return" , POS_DEAD , do_return , 0, 0 },
{ "roll" , POS_RESTING , do_action , 0, 0 },
{ "roomflags", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_ROOMFLAGS },
{ "ruffle" , POS_STANDING, do_action , 0, 0 },
{ "say" , POS_RESTING , do_say , 0, 0 },
{ "'" , POS_RESTING , do_say , 0, 0 },
{ "save" , POS_SLEEPING, do_save , 0, 0 },
{ "score" , POS_DEAD , do_score , 0, 0 },
{ "scream" , POS_RESTING , do_action , 0, 0 },
{ "sell" , POS_STANDING, do_not_here , 0, 0 },
{ "send" , POS_SLEEPING, do_send , LVL_GOD, 0 },
{ "set" , POS_DEAD , do_set , LVL_GOD, 0 },
{ "shout" , POS_RESTING , do_gen_comm , 0, SCMD_SHOUT },
{ "shake" , POS_RESTING , do_action , 0, 0 },
{ "shiver" , POS_RESTING , do_action , 0, 0 },
{ "show" , POS_DEAD , do_show , LVL_IMMORT, 0 },
{ "shrug" , POS_RESTING , do_action , 0, 0 },
{ "shutdow" , POS_DEAD , do_shutdown , LVL_IMPL, 0 },
{ "shutdown" , POS_DEAD , do_shutdown , LVL_IMPL, SCMD_SHUTDOWN },
{ "sigh" , POS_RESTING , do_action , 0, 0 },
{ "sing" , POS_RESTING , do_action , 0, 0 },
{ "sip" , POS_RESTING , do_drink , 0, SCMD_SIP },
{ "sit" , POS_RESTING , do_sit , 0, 0 },
{ "skillset" , POS_SLEEPING, do_skillset , LVL_GRGOD, 0 },
{ "sleep" , POS_SLEEPING, do_sleep , 0, 0 },
{ "slap" , POS_RESTING , do_action , 0, 0 },
{ "slowns" , POS_DEAD , do_gen_tog , LVL_IMPL, SCMD_SLOWNS },
{ "smile" , POS_RESTING , do_action , 0, 0 },
{ "smirk" , POS_RESTING , do_action , 0, 0 },
{ "snicker" , POS_RESTING , do_action , 0, 0 },
{ "snap" , POS_RESTING , do_action , 0, 0 },
{ "snarl" , POS_RESTING , do_action , 0, 0 },
{ "sneeze" , POS_RESTING , do_action , 0, 0 },
{ "sneak" , POS_STANDING, do_sneak , 1, 0 },
{ "sniff" , POS_RESTING , do_action , 0, 0 },
{ "snore" , POS_SLEEPING, do_action , 0, 0 },
{ "snowball" , POS_STANDING, do_action , LVL_IMMORT, 0 },
{ "snoop" , POS_DEAD , do_snoop , LVL_GOD, 0 },
{ "snuggle" , POS_RESTING , do_action , 0, 0 },
{ "socials" , POS_DEAD , do_commands , 0, SCMD_SOCIALS },
{ "split" , POS_SITTING , do_split , 1, 0 },
{ "spank" , POS_RESTING , do_action , 0, 0 },
{ "spit" , POS_STANDING, do_action , 0, 0 },
{ "squeeze" , POS_RESTING , do_action , 0, 0 },
{ "stand" , POS_RESTING , do_stand , 0, 0 },
{ "stare" , POS_RESTING , do_action , 0, 0 },
{ "stat" , POS_DEAD , do_stat , LVL_IMMORT, 0 },
{ "steal" , POS_STANDING, do_steal , 1, 0 },
{ "steam" , POS_RESTING , do_action , 0, 0 },
{ "stroke" , POS_RESTING , do_action , 0, 0 },
{ "strut" , POS_STANDING, do_action , 0, 0 },
{ "sulk" , POS_RESTING , do_action , 0, 0 },
{ "switch" , POS_DEAD , do_switch , LVL_GRGOD, 0 },
{ "syslog" , POS_DEAD , do_syslog , LVL_IMMORT, 0 },
{ "tell" , POS_DEAD , do_tell , 0, 0 },
{ "tackle" , POS_RESTING , do_action , 0, 0 },
{ "take" , POS_RESTING , do_get , 0, 0 },
{ "tango" , POS_STANDING, do_action , 0, 0 },
{ "taunt" , POS_RESTING , do_action , 0, 0 },
{ "taste" , POS_RESTING , do_eat , 0, SCMD_TASTE },
{ "teleport" , POS_DEAD , do_teleport , LVL_GOD, 0 },
{ "thank" , POS_RESTING , do_action , 0, 0 },
{ "think" , POS_RESTING , do_action , 0, 0 },
{ "thaw" , POS_DEAD , do_wizutil , LVL_FREEZE, SCMD_THAW },
{ "title" , POS_DEAD , do_title , 0, 0 },
{ "tickle" , POS_RESTING , do_action , 0, 0 },
{ "time" , POS_DEAD , do_time , 0, 0 },
{ "toggle" , POS_DEAD , do_toggle , 0, 0 },
{ "track" , POS_STANDING, do_track , 0, 0 },
{ "trackthru", POS_DEAD , do_gen_tog , LVL_IMPL, SCMD_TRACK },
{ "transfer" , POS_SLEEPING, do_trans , LVL_GOD, 0 },
{ "twiddle" , POS_RESTING , do_action , 0, 0 },
{ "typo" , POS_DEAD , do_gen_write, 0, SCMD_TYPO },
{ "unlock" , POS_SITTING , do_gen_door , 0, SCMD_UNLOCK },
{ "ungroup" , POS_DEAD , do_ungroup , 0, 0 },
{ "unban" , POS_DEAD , do_unban , LVL_GRGOD, 0 },
{ "unaffect" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_UNAFFECT },
{ "uptime" , POS_DEAD , do_date , LVL_IMMORT, SCMD_UPTIME },
{ "use" , POS_SITTING , do_use , 1, SCMD_USE },
{ "users" , POS_DEAD , do_users , LVL_IMMORT, 0 },
{ "value" , POS_STANDING, do_not_here , 0, 0 },
{ "version" , POS_DEAD , do_gen_ps , 0, SCMD_VERSION },
{ "visible" , POS_RESTING , do_visible , 1, 0 },
{ "vnum" , POS_DEAD , do_vnum , LVL_IMMORT, 0 },
{ "vstat" , POS_DEAD , do_vstat , LVL_IMMORT, 0 },
{ "wake" , POS_SLEEPING, do_wake , 0, 0 },
{ "wave" , POS_RESTING , do_action , 0, 0 },
{ "wear" , POS_RESTING , do_wear , 0, 0 },
{ "weather" , POS_RESTING , do_weather , 0, 0 },
{ "who" , POS_DEAD , do_who , 0, 0 },
{ "whoami" , POS_DEAD , do_gen_ps , 0, SCMD_WHOAMI },
{ "where" , POS_RESTING , do_where , 1, 0 },
{ "whisper" , POS_RESTING , do_spec_comm, 0, SCMD_WHISPER },
{ "whine" , POS_RESTING , do_action , 0, 0 },
{ "whistle" , POS_RESTING , do_action , 0, 0 },
{ "wield" , POS_RESTING , do_wield , 0, 0 },
{ "wiggle" , POS_STANDING, do_action , 0, 0 },
{ "wimpy" , POS_DEAD , do_wimpy , 0, 0 },
{ "wink" , POS_RESTING , do_action , 0, 0 },
{ "withdraw" , POS_STANDING, do_not_here , 1, 0 },
{ "wiznet" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
{ ";" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
{ "wizhelp" , POS_SLEEPING, do_commands , LVL_IMMORT, SCMD_WIZHELP },
{ "wizlist" , POS_DEAD , do_gen_ps , 0, SCMD_WIZLIST },
{ "wizlock" , POS_DEAD , do_wizlock , LVL_IMPL, 0 },
{ "worship" , POS_RESTING , do_action , 0, 0 },
{ "write" , POS_STANDING, do_write , 1, 0 },
{ "yawn" , POS_RESTING , do_action , 0, 0 },
{ "yodel" , POS_RESTING , do_action , 0, 0 },
{ "zreset" , POS_DEAD , do_zreset , LVL_GRGOD, 0 },
POS_DEAD
const char *fill[] =
{
"in",
"from",
"with",
"the",
"on",
"at",
"to",
"\n"
};
; advance alias at autodrain autoexit autoloot ban brief bug clear cls color
commands compact credits date dc display freeze gecho handbook hcontrol help
holylight idea immlist imotd inventory invis last levels load motd mute
noauction nogossip nograts nohassle norepeat nosummon notell notitle nowiz olc
page pardon policy poofin poofout prompt purge qecho quest qui quit reload
reroll restore return roomflags score set show shutdow shutdown slowns snoop
socials stat switch syslog teleport tell thaw time title toggle trackthru typo
unaffect unban ungroup uptime users version vnum vstat who whoami wimpy wizlist
wizlock wiznet zreset
const char *reserved[] =
{
"a",
"an",
"self",
"me",
"all",
"room",
"someone",
"something",
"\n"
};
POS_FIGHTING
assist bash flee hit kick kill murder rescue
POS_RESTING
: ' applaud ask beg bleed blush brb burp cackle chuckle clap comb comfort
consider cough cringe cry cuddle curse diagnose donate drink drool drop eat
emote exits fart flirt follow fondle french frown fume gasp get giggle give
glare gold grab greet grin groan grope group grovel growl hiccup hide hold
holler hop house hug insult junk kiss laugh lick look love massage moan nibble
nod nudge nuzzle order pat peer point poke ponder pout practice puke punch purr
put qsay quaff read recite remove report rest roll say scream shake shiver
shout shrug sigh sing sip sit slap smile smirk snap snarl sneeze snicker sniff
snuggle spank squeeze stand stare steam stroke sulk tackle take taste taunt
thank think tickle twiddle visible wave wear weather where whine whisper
whistle wield wink worship yawn yodel
POS_SITTING
accuse cast close examine lock open pray split unlock use
POS_SLEEPING
auction daydream echo equipment force gossip goto grats gsay gtell info news
noshout reply save send skillset sleep snore transfer wake wizhelp
POS_STANDING
backstab balance bounce bow bury buy check curtsey dance deposit dig down drain
east embrace enter fill flip leave list mail north offer pick pour receive rent
ruffle sell sneak snowball south spit steal strut tango track up value west
wiggle withdraw write
Fill-in words:
in from with the on at to
Reserved words:
a an self me all room someone something