Reformatted TODO's command list, and fixed some space mismatches
Signed-off-by: Gergely POLONKAI (W00d5t0ck) <polesz@w00d5t0ck.info>
This commit is contained in:
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416
TODO
416
TODO
@ -31,17 +31,16 @@ Game world
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----------
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----------
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[ ] * Movement
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[ ] * Movement
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[ i] - 10 directions (N, E, S, W, NE, NW, SE, SW, U, D)
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[ i] - Directions are loaded from the database
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[ ] - Also, some rooms may have other exits, like portals, which can be
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[ ] - Rooms may have other exits, like portals, which can be ENTER'ed.
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ENTER'ed.
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[ ] - Doors can be locked or hidden
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[ ] - Doors can be locked or hidden
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[ ] - <mob> arrives from <direction>
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[ ] - <mob> arrives from <direction>
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[ i] * Planets/Planes
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[ i] * Planets/Planes
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[ i] - Rooms are connected to Planets
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[ i] - Rooms are connected to Planets
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[ i] - Planets are connected to Planes
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[ i] - Planets are connected to Planes
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[ ] - Rooms may have different descriptions depending on the Plane the
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[ ] - Rooms may have different descriptions depending on the Plane the
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Character is active on
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Character is active on
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[ ] * Player grouping (AKA Party or formations)
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[ ] * Player grouping (AKA Party or formations)
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[ ] - Group leader (can promote others, demoting themselves)
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[ ] - Group leader (can promote others, demoting themselves)
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@ -50,13 +49,17 @@ Game world
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[ ] * People start in a well-defined start location (randomly selected during
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[ ] * People start in a well-defined start location (randomly selected during
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character generation)
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character generation)
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[ ] - All Races have at least one possible start locations
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[ ] - Races may have at least one possible start locations, so different
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races can start at different locations
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[ ] - The whole world should have one fallback start location (Tree of
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[ ] - The whole world should have one fallback start location (Tree of
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Memories?)
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Memories?). Characters with no specified starting locations will
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start the game here.
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[ ] * Housing system should automatically expand towns (this will be fun to
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[ ] * Housing system should automatically expand towns (this will be fun to
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write). Maybe a better alternative is to check for free housing and
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write). Maybe a better alternative is to check for free housing and
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if the amount goes too low, manually create some new one.
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if the amount goes too low, manually create some new one.
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[ ] - To make the decision if a town actually needs new houses, some
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statistics are required.
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[ ] - Housing can be decorated with different objects ('decoration' item
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[ ] - Housing can be decorated with different objects ('decoration' item
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flag; can not exceed a maximum number, depending on house size).
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flag; can not exceed a maximum number, depending on house size).
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[ ] - Houses get untidy over time, so they need to be cleaned
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[ ] - Houses get untidy over time, so they need to be cleaned
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@ -64,17 +67,16 @@ Game world
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[ ] - Houses have a fix price
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[ ] - Houses have a fix price
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[ ] - Locks
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[ ] - Locks
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[ ] . Locks of houses not visited occasionally get more and more rusty,
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[ ] . Locks of houses not visited occasionally get more and more rusty,
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making it easier to break into them. Burglars can take whatever
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making it easier to break into them. Burglars can take whatever
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they want!
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they want!
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[ ] . Locks decompose after a given time, making the house door openable
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[ ] . Locks decompose after a given time, making the house door openable
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and the house accessible to anyone
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and the house accessible to anyone
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[ ] . Fixing the lock requires Mechanics after a given amount of condition
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[ ] . Fixing the lock requires Mechanics after a given amount of condition
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loss, otherwise a small amount of oil helps
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loss, otherwise a small amount of oil helps
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[ ] . Unowned houses' locks are maintained regularly
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[ ] . Unowned houses' locks are maintained regularly
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[ ] . Houses must be bought, players can't just occupy an abandoned one
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[ ] . Players may occupy an abandoned house if the world is configured to
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(or can they? Funny decision to make, maybe it will be
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enable it. Otherwise abandoned houses get occupied by town guards,
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configurable instead). Abandoned houses instead get occupied by
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and are sold again after a given time.
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town guards, and are sold again after a given time.
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[ ] * Inn and Tavern system
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[ ] * Inn and Tavern system
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[ ] - Characters can set their hometown in an Inn; however, Inns have only a
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[ ] - Characters can set their hometown in an Inn; however, Inns have only a
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@ -132,7 +134,7 @@ Game world
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[ ] * Gods
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[ ] * Gods
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[ ] - Gods may be chosen upon character creation (for wMUD, a character MUST
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[ ] - Gods may be chosen upon character creation (for wMUD, a character MUST
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have at least two Gods in Iminiru. Amount should be configurable)
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have at least two Gods in Iminiru. Amount is configurable)
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[ ] - Sacrifices
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[ ] - Sacrifices
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[ ] - Prayers
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[ ] - Prayers
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@ -391,342 +393,56 @@ visible version wield who whisper weather wimpy wear write wake where yell
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CircleMUD commands
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CircleMUD commands
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------------------
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------------------
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{ "north" , POS_STANDING, do_move , 0, SCMD_NORTH },
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POS_DEAD
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{ "east" , POS_STANDING, do_move , 0, SCMD_EAST },
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{ "south" , POS_STANDING, do_move , 0, SCMD_SOUTH },
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{ "west" , POS_STANDING, do_move , 0, SCMD_WEST },
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{ "up" , POS_STANDING, do_move , 0, SCMD_UP },
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{ "down" , POS_STANDING, do_move , 0, SCMD_DOWN },
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{ "at" , POS_DEAD , do_at , LVL_IMMORT, 0 },
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{ "advance" , POS_DEAD , do_advance , LVL_IMPL, 0 },
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{ "alias" , POS_DEAD , do_alias , 0, 0 },
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{ "accuse" , POS_SITTING , do_action , 0, 0 },
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{ "applaud" , POS_RESTING , do_action , 0, 0 },
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{ "assist" , POS_FIGHTING, do_assist , 1, 0 },
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{ "ask" , POS_RESTING , do_spec_comm, 0, SCMD_ASK },
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{ "auction" , POS_SLEEPING, do_gen_comm , 0, SCMD_AUCTION },
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{ "autoexit" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOEXIT },
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{ "autoloot" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOLOOT },
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{ "autodrain", POS_DEAD , do_gen_tog , 0, SCMD_AUTODRAIN },
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{ "bounce" , POS_STANDING, do_action , 0, 0 },
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{ "backstab" , POS_STANDING, do_backstab , 1, 0 },
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{ "ban" , POS_DEAD , do_ban , LVL_GRGOD, 0 },
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{ "balance" , POS_STANDING, do_not_here , 1, 0 },
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{ "bash" , POS_FIGHTING, do_bash , 1, 0 },
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{ "beg" , POS_RESTING , do_action , 0, 0 },
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{ "bleed" , POS_RESTING , do_action , 0, 0 },
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{ "blush" , POS_RESTING , do_action , 0, 0 },
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{ "bow" , POS_STANDING, do_action , 0, 0 },
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{ "brb" , POS_RESTING , do_action , 0, 0 },
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{ "brief" , POS_DEAD , do_gen_tog , 0, SCMD_BRIEF },
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{ "burp" , POS_RESTING , do_action , 0, 0 },
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{ "bury" , POS_STANDING, do_bury , 0, 0 },
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{ "buy" , POS_STANDING, do_not_here , 0, 0 },
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{ "bug" , POS_DEAD , do_gen_write, 0, SCMD_BUG },
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{ "cast" , POS_SITTING , do_cast , 1, 0 },
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{ "cackle" , POS_RESTING , do_action , 0, 0 },
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{ "check" , POS_STANDING, do_not_here , 1, 0 },
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{ "chuckle" , POS_RESTING , do_action , 0, 0 },
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{ "clap" , POS_RESTING , do_action , 0, 0 },
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{ "clear" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
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{ "close" , POS_SITTING , do_gen_door , 0, SCMD_CLOSE },
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{ "cls" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
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{ "consider" , POS_RESTING , do_consider , 0, 0 },
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{ "color" , POS_DEAD , do_color , 0, 0 },
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{ "comfort" , POS_RESTING , do_action , 0, 0 },
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{ "comb" , POS_RESTING , do_action , 0, 0 },
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{ "commands" , POS_DEAD , do_commands , 0, SCMD_COMMANDS },
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{ "compact" , POS_DEAD , do_gen_tog , 0, SCMD_COMPACT },
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{ "cough" , POS_RESTING , do_action , 0, 0 },
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{ "credits" , POS_DEAD , do_gen_ps , 0, SCMD_CREDITS },
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{ "cringe" , POS_RESTING , do_action , 0, 0 },
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{ "cry" , POS_RESTING , do_action , 0, 0 },
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{ "cuddle" , POS_RESTING , do_action , 0, 0 },
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{ "curse" , POS_RESTING , do_action , 0, 0 },
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{ "curtsey" , POS_STANDING, do_action , 0, 0 },
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{ "dance" , POS_STANDING, do_action , 0, 0 },
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{ "date" , POS_DEAD , do_date , LVL_IMMORT, SCMD_DATE },
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{ "daydream" , POS_SLEEPING, do_action , 0, 0 },
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{ "dc" , POS_DEAD , do_dc , LVL_GOD, 0 },
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{ "deposit" , POS_STANDING, do_not_here , 1, 0 },
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{ "diagnose" , POS_RESTING , do_diagnose , 0, 0 },
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{ "dig" , POS_STANDING, do_dig , 0, 0 },
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{ "display" , POS_DEAD , do_display , 0, 0 },
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{ "donate" , POS_RESTING , do_drop , 0, SCMD_DONATE },
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{ "drain" , POS_STANDING, do_drain , 0, 0 },
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{ "drink" , POS_RESTING , do_drink , 0, SCMD_DRINK },
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{ "drop" , POS_RESTING , do_drop , 0, SCMD_DROP },
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{ "drool" , POS_RESTING , do_action , 0, 0 },
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{ "eat" , POS_RESTING , do_eat , 0, SCMD_EAT },
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{ "echo" , POS_SLEEPING, do_echo , LVL_IMMORT, SCMD_ECHO },
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{ "emote" , POS_RESTING , do_echo , 1, SCMD_EMOTE },
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{ ":" , POS_RESTING, do_echo , 1, SCMD_EMOTE },
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{ "embrace" , POS_STANDING, do_action , 0, 0 },
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{ "enter" , POS_STANDING, do_enter , 0, 0 },
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{ "equipment", POS_SLEEPING, do_equipment, 0, 0 },
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{ "exits" , POS_RESTING , do_exits , 0, 0 },
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{ "examine" , POS_SITTING , do_examine , 0, 0 },
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{ "force" , POS_SLEEPING, do_force , LVL_GOD, 0 },
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{ "fart" , POS_RESTING , do_action , 0, 0 },
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{ "fill" , POS_STANDING, do_pour , 0, SCMD_FILL },
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{ "flee" , POS_FIGHTING, do_flee , 1, 0 },
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{ "flip" , POS_STANDING, do_action , 0, 0 },
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{ "flirt" , POS_RESTING , do_action , 0, 0 },
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{ "follow" , POS_RESTING , do_follow , 0, 0 },
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{ "fondle" , POS_RESTING , do_action , 0, 0 },
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{ "freeze" , POS_DEAD , do_wizutil , LVL_FREEZE, SCMD_FREEZE },
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{ "french" , POS_RESTING , do_action , 0, 0 },
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{ "frown" , POS_RESTING , do_action , 0, 0 },
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{ "fume" , POS_RESTING , do_action , 0, 0 },
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{ "get" , POS_RESTING , do_get , 0, 0 },
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{ "gasp" , POS_RESTING , do_action , 0, 0 },
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{ "gecho" , POS_DEAD , do_gecho , LVL_GOD, 0 },
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{ "give" , POS_RESTING , do_give , 0, 0 },
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{ "giggle" , POS_RESTING , do_action , 0, 0 },
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{ "glare" , POS_RESTING , do_action , 0, 0 },
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{ "goto" , POS_SLEEPING, do_goto , LVL_IMMORT, 0 },
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{ "gold" , POS_RESTING , do_gold , 0, 0 },
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{ "gossip" , POS_SLEEPING, do_gen_comm , 0, SCMD_GOSSIP },
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{ "group" , POS_RESTING , do_group , 1, 0 },
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{ "grab" , POS_RESTING , do_grab , 0, 0 },
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{ "grats" , POS_SLEEPING, do_gen_comm , 0, SCMD_GRATZ },
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{ "greet" , POS_RESTING , do_action , 0, 0 },
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{ "grin" , POS_RESTING , do_action , 0, 0 },
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{ "groan" , POS_RESTING , do_action , 0, 0 },
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{ "grope" , POS_RESTING , do_action , 0, 0 },
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{ "grovel" , POS_RESTING , do_action , 0, 0 },
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{ "growl" , POS_RESTING , do_action , 0, 0 },
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{ "gsay" , POS_SLEEPING, do_gsay , 0, 0 },
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{ "gtell" , POS_SLEEPING, do_gsay , 0, 0 },
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{ "help" , POS_DEAD , do_help , 0, 0 },
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{ "handbook" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_HANDBOOK },
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{ "hcontrol" , POS_DEAD , do_hcontrol , LVL_GRGOD, 0 },
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{ "hiccup" , POS_RESTING , do_action , 0, 0 },
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{ "hide" , POS_RESTING , do_hide , 1, 0 },
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{ "hit" , POS_FIGHTING, do_hit , 0, SCMD_HIT },
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{ "hold" , POS_RESTING , do_grab , 1, 0 },
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{ "holler" , POS_RESTING , do_gen_comm , 1, SCMD_HOLLER },
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{ "holylight", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_HOLYLIGHT },
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{ "hop" , POS_RESTING , do_action , 0, 0 },
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{ "house" , POS_RESTING , do_house , 0, 0 },
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{ "hug" , POS_RESTING , do_action , 0, 0 },
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{ "inventory", POS_DEAD , do_inventory, 0, 0 },
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{ "idea" , POS_DEAD , do_gen_write, 0, SCMD_IDEA },
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{ "imotd" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_IMOTD },
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{ "immlist" , POS_DEAD , do_gen_ps , 0, SCMD_IMMLIST },
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{ "info" , POS_SLEEPING, do_gen_ps , 0, SCMD_INFO },
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{ "insult" , POS_RESTING , do_insult , 0, 0 },
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{ "invis" , POS_DEAD , do_invis , LVL_IMMORT, 0 },
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{ "junk" , POS_RESTING , do_drop , 0, SCMD_JUNK },
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{ "kill" , POS_FIGHTING, do_kill , 0, 0 },
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{ "kick" , POS_FIGHTING, do_kick , 1, 0 },
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{ "kiss" , POS_RESTING , do_action , 0, 0 },
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{ "look" , POS_RESTING , do_look , 0, SCMD_LOOK },
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{ "laugh" , POS_RESTING , do_action , 0, 0 },
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{ "last" , POS_DEAD , do_last , LVL_GOD, 0 },
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{ "leave" , POS_STANDING, do_leave , 0, 0 },
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{ "levels" , POS_DEAD , do_levels , 0, 0 },
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{ "list" , POS_STANDING, do_not_here , 0, 0 },
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{ "lick" , POS_RESTING , do_action , 0, 0 },
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{ "lock" , POS_SITTING , do_gen_door , 0, SCMD_LOCK },
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{ "load" , POS_DEAD , do_load , LVL_GOD, 0 },
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{ "love" , POS_RESTING , do_action , 0, 0 },
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{ "moan" , POS_RESTING , do_action , 0, 0 },
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{ "motd" , POS_DEAD , do_gen_ps , 0, SCMD_MOTD },
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{ "mail" , POS_STANDING, do_not_here , 1, 0 },
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{ "massage" , POS_RESTING , do_action , 0, 0 },
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{ "mute" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_SQUELCH },
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{ "murder" , POS_FIGHTING, do_hit , 0, SCMD_MURDER },
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{ "news" , POS_SLEEPING, do_gen_ps , 0, SCMD_NEWS },
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{ "nibble" , POS_RESTING , do_action , 0, 0 },
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{ "nod" , POS_RESTING , do_action , 0, 0 },
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{ "noauction", POS_DEAD , do_gen_tog , 0, SCMD_NOAUCTION },
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{ "nogossip" , POS_DEAD , do_gen_tog , 0, SCMD_NOGOSSIP },
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{ "nograts" , POS_DEAD , do_gen_tog , 0, SCMD_NOGRATZ },
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{ "nohassle" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOHASSLE },
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{ "norepeat" , POS_DEAD , do_gen_tog , 0, SCMD_NOREPEAT },
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{ "noshout" , POS_SLEEPING, do_gen_tog , 1, SCMD_DEAF },
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{ "nosummon" , POS_DEAD , do_gen_tog , 1, SCMD_NOSUMMON },
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{ "notell" , POS_DEAD , do_gen_tog , 1, SCMD_NOTELL },
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{ "notitle" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_NOTITLE },
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{ "nowiz" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOWIZ },
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{ "nudge" , POS_RESTING , do_action , 0, 0 },
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{ "nuzzle" , POS_RESTING , do_action , 0, 0 },
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{ "olc" , POS_DEAD , do_olc , LVL_IMPL, 0 },
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{ "order" , POS_RESTING , do_order , 1, 0 },
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{ "offer" , POS_STANDING, do_not_here , 1, 0 },
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{ "open" , POS_SITTING , do_gen_door , 0, SCMD_OPEN },
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{ "put" , POS_RESTING , do_put , 0, 0 },
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{ "pat" , POS_RESTING , do_action , 0, 0 },
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{ "page" , POS_DEAD , do_page , LVL_GOD, 0 },
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{ "pardon" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_PARDON },
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{ "peer" , POS_RESTING , do_action , 0, 0 },
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{ "pick" , POS_STANDING, do_gen_door , 1, SCMD_PICK },
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{ "point" , POS_RESTING , do_action , 0, 0 },
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{ "poke" , POS_RESTING , do_action , 0, 0 },
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|
||||||
{ "policy" , POS_DEAD , do_gen_ps , 0, SCMD_POLICIES },
|
|
||||||
{ "ponder" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "poofin" , POS_DEAD , do_poofset , LVL_IMMORT, SCMD_POOFIN },
|
|
||||||
{ "poofout" , POS_DEAD , do_poofset , LVL_IMMORT, SCMD_POOFOUT },
|
|
||||||
{ "pour" , POS_STANDING, do_pour , 0, SCMD_POUR },
|
|
||||||
{ "pout" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "prompt" , POS_DEAD , do_display , 0, 0 },
|
|
||||||
{ "practice" , POS_RESTING , do_practice , 1, 0 },
|
|
||||||
{ "pray" , POS_SITTING , do_action , 0, 0 },
|
|
||||||
{ "puke" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "punch" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "purr" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "purge" , POS_DEAD , do_purge , LVL_GOD, 0 },
|
|
||||||
{ "quaff" , POS_RESTING , do_use , 0, SCMD_QUAFF },
|
|
||||||
{ "qecho" , POS_DEAD , do_qcomm , LVL_IMMORT, SCMD_QECHO },
|
|
||||||
{ "quest" , POS_DEAD , do_gen_tog , 0, SCMD_QUEST },
|
|
||||||
{ "qui" , POS_DEAD , do_quit , 0, 0 },
|
|
||||||
{ "quit" , POS_DEAD , do_quit , 0, SCMD_QUIT },
|
|
||||||
{ "qsay" , POS_RESTING , do_qcomm , 0, SCMD_QSAY },
|
|
||||||
{ "reply" , POS_SLEEPING, do_reply , 0, 0 },
|
|
||||||
{ "rest" , POS_RESTING , do_rest , 0, 0 },
|
|
||||||
{ "read" , POS_RESTING , do_look , 0, SCMD_READ },
|
|
||||||
{ "reload" , POS_DEAD , do_reboot , LVL_IMPL, 0 },
|
|
||||||
{ "recite" , POS_RESTING , do_use , 0, SCMD_RECITE },
|
|
||||||
{ "receive" , POS_STANDING, do_not_here , 1, 0 },
|
|
||||||
{ "remove" , POS_RESTING , do_remove , 0, 0 },
|
|
||||||
{ "rent" , POS_STANDING, do_not_here , 1, 0 },
|
|
||||||
{ "report" , POS_RESTING , do_report , 0, 0 },
|
|
||||||
{ "reroll" , POS_DEAD , do_wizutil , LVL_GRGOD, SCMD_REROLL },
|
|
||||||
{ "rescue" , POS_FIGHTING, do_rescue , 1, 0 },
|
|
||||||
{ "restore" , POS_DEAD , do_restore , LVL_GOD, 0 },
|
|
||||||
{ "return" , POS_DEAD , do_return , 0, 0 },
|
|
||||||
{ "roll" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "roomflags", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_ROOMFLAGS },
|
|
||||||
{ "ruffle" , POS_STANDING, do_action , 0, 0 },
|
|
||||||
{ "say" , POS_RESTING , do_say , 0, 0 },
|
|
||||||
{ "'" , POS_RESTING , do_say , 0, 0 },
|
|
||||||
{ "save" , POS_SLEEPING, do_save , 0, 0 },
|
|
||||||
{ "score" , POS_DEAD , do_score , 0, 0 },
|
|
||||||
{ "scream" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "sell" , POS_STANDING, do_not_here , 0, 0 },
|
|
||||||
{ "send" , POS_SLEEPING, do_send , LVL_GOD, 0 },
|
|
||||||
{ "set" , POS_DEAD , do_set , LVL_GOD, 0 },
|
|
||||||
{ "shout" , POS_RESTING , do_gen_comm , 0, SCMD_SHOUT },
|
|
||||||
{ "shake" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "shiver" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "show" , POS_DEAD , do_show , LVL_IMMORT, 0 },
|
|
||||||
{ "shrug" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "shutdow" , POS_DEAD , do_shutdown , LVL_IMPL, 0 },
|
|
||||||
{ "shutdown" , POS_DEAD , do_shutdown , LVL_IMPL, SCMD_SHUTDOWN },
|
|
||||||
{ "sigh" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "sing" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "sip" , POS_RESTING , do_drink , 0, SCMD_SIP },
|
|
||||||
{ "sit" , POS_RESTING , do_sit , 0, 0 },
|
|
||||||
{ "skillset" , POS_SLEEPING, do_skillset , LVL_GRGOD, 0 },
|
|
||||||
{ "sleep" , POS_SLEEPING, do_sleep , 0, 0 },
|
|
||||||
{ "slap" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "slowns" , POS_DEAD , do_gen_tog , LVL_IMPL, SCMD_SLOWNS },
|
|
||||||
{ "smile" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "smirk" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "snicker" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "snap" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "snarl" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "sneeze" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "sneak" , POS_STANDING, do_sneak , 1, 0 },
|
|
||||||
{ "sniff" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "snore" , POS_SLEEPING, do_action , 0, 0 },
|
|
||||||
{ "snowball" , POS_STANDING, do_action , LVL_IMMORT, 0 },
|
|
||||||
{ "snoop" , POS_DEAD , do_snoop , LVL_GOD, 0 },
|
|
||||||
{ "snuggle" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "socials" , POS_DEAD , do_commands , 0, SCMD_SOCIALS },
|
|
||||||
{ "split" , POS_SITTING , do_split , 1, 0 },
|
|
||||||
{ "spank" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "spit" , POS_STANDING, do_action , 0, 0 },
|
|
||||||
{ "squeeze" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "stand" , POS_RESTING , do_stand , 0, 0 },
|
|
||||||
{ "stare" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "stat" , POS_DEAD , do_stat , LVL_IMMORT, 0 },
|
|
||||||
{ "steal" , POS_STANDING, do_steal , 1, 0 },
|
|
||||||
{ "steam" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "stroke" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "strut" , POS_STANDING, do_action , 0, 0 },
|
|
||||||
{ "sulk" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "switch" , POS_DEAD , do_switch , LVL_GRGOD, 0 },
|
|
||||||
{ "syslog" , POS_DEAD , do_syslog , LVL_IMMORT, 0 },
|
|
||||||
{ "tell" , POS_DEAD , do_tell , 0, 0 },
|
|
||||||
{ "tackle" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "take" , POS_RESTING , do_get , 0, 0 },
|
|
||||||
{ "tango" , POS_STANDING, do_action , 0, 0 },
|
|
||||||
{ "taunt" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "taste" , POS_RESTING , do_eat , 0, SCMD_TASTE },
|
|
||||||
{ "teleport" , POS_DEAD , do_teleport , LVL_GOD, 0 },
|
|
||||||
{ "thank" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "think" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "thaw" , POS_DEAD , do_wizutil , LVL_FREEZE, SCMD_THAW },
|
|
||||||
{ "title" , POS_DEAD , do_title , 0, 0 },
|
|
||||||
{ "tickle" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "time" , POS_DEAD , do_time , 0, 0 },
|
|
||||||
{ "toggle" , POS_DEAD , do_toggle , 0, 0 },
|
|
||||||
{ "track" , POS_STANDING, do_track , 0, 0 },
|
|
||||||
{ "trackthru", POS_DEAD , do_gen_tog , LVL_IMPL, SCMD_TRACK },
|
|
||||||
{ "transfer" , POS_SLEEPING, do_trans , LVL_GOD, 0 },
|
|
||||||
{ "twiddle" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "typo" , POS_DEAD , do_gen_write, 0, SCMD_TYPO },
|
|
||||||
{ "unlock" , POS_SITTING , do_gen_door , 0, SCMD_UNLOCK },
|
|
||||||
{ "ungroup" , POS_DEAD , do_ungroup , 0, 0 },
|
|
||||||
{ "unban" , POS_DEAD , do_unban , LVL_GRGOD, 0 },
|
|
||||||
{ "unaffect" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_UNAFFECT },
|
|
||||||
{ "uptime" , POS_DEAD , do_date , LVL_IMMORT, SCMD_UPTIME },
|
|
||||||
{ "use" , POS_SITTING , do_use , 1, SCMD_USE },
|
|
||||||
{ "users" , POS_DEAD , do_users , LVL_IMMORT, 0 },
|
|
||||||
{ "value" , POS_STANDING, do_not_here , 0, 0 },
|
|
||||||
{ "version" , POS_DEAD , do_gen_ps , 0, SCMD_VERSION },
|
|
||||||
{ "visible" , POS_RESTING , do_visible , 1, 0 },
|
|
||||||
{ "vnum" , POS_DEAD , do_vnum , LVL_IMMORT, 0 },
|
|
||||||
{ "vstat" , POS_DEAD , do_vstat , LVL_IMMORT, 0 },
|
|
||||||
{ "wake" , POS_SLEEPING, do_wake , 0, 0 },
|
|
||||||
{ "wave" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "wear" , POS_RESTING , do_wear , 0, 0 },
|
|
||||||
{ "weather" , POS_RESTING , do_weather , 0, 0 },
|
|
||||||
{ "who" , POS_DEAD , do_who , 0, 0 },
|
|
||||||
{ "whoami" , POS_DEAD , do_gen_ps , 0, SCMD_WHOAMI },
|
|
||||||
{ "where" , POS_RESTING , do_where , 1, 0 },
|
|
||||||
{ "whisper" , POS_RESTING , do_spec_comm, 0, SCMD_WHISPER },
|
|
||||||
{ "whine" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "whistle" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "wield" , POS_RESTING , do_wield , 0, 0 },
|
|
||||||
{ "wiggle" , POS_STANDING, do_action , 0, 0 },
|
|
||||||
{ "wimpy" , POS_DEAD , do_wimpy , 0, 0 },
|
|
||||||
{ "wink" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "withdraw" , POS_STANDING, do_not_here , 1, 0 },
|
|
||||||
{ "wiznet" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
|
|
||||||
{ ";" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
|
|
||||||
{ "wizhelp" , POS_SLEEPING, do_commands , LVL_IMMORT, SCMD_WIZHELP },
|
|
||||||
{ "wizlist" , POS_DEAD , do_gen_ps , 0, SCMD_WIZLIST },
|
|
||||||
{ "wizlock" , POS_DEAD , do_wizlock , LVL_IMPL, 0 },
|
|
||||||
{ "worship" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "write" , POS_STANDING, do_write , 1, 0 },
|
|
||||||
{ "yawn" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "yodel" , POS_RESTING , do_action , 0, 0 },
|
|
||||||
{ "zreset" , POS_DEAD , do_zreset , LVL_GRGOD, 0 },
|
|
||||||
|
|
||||||
const char *fill[] =
|
; advance alias at autodrain autoexit autoloot ban brief bug clear cls color
|
||||||
{
|
commands compact credits date dc display freeze gecho handbook hcontrol help
|
||||||
"in",
|
holylight idea immlist imotd inventory invis last levels load motd mute
|
||||||
"from",
|
noauction nogossip nograts nohassle norepeat nosummon notell notitle nowiz olc
|
||||||
"with",
|
page pardon policy poofin poofout prompt purge qecho quest qui quit reload
|
||||||
"the",
|
reroll restore return roomflags score set show shutdow shutdown slowns snoop
|
||||||
"on",
|
socials stat switch syslog teleport tell thaw time title toggle trackthru typo
|
||||||
"at",
|
unaffect unban ungroup uptime users version vnum vstat who whoami wimpy wizlist
|
||||||
"to",
|
wizlock wiznet zreset
|
||||||
"\n"
|
|
||||||
};
|
|
||||||
|
|
||||||
const char *reserved[] =
|
POS_FIGHTING
|
||||||
{
|
|
||||||
"a",
|
assist bash flee hit kick kill murder rescue
|
||||||
"an",
|
|
||||||
"self",
|
POS_RESTING
|
||||||
"me",
|
|
||||||
"all",
|
: ' applaud ask beg bleed blush brb burp cackle chuckle clap comb comfort
|
||||||
"room",
|
consider cough cringe cry cuddle curse diagnose donate drink drool drop eat
|
||||||
"someone",
|
emote exits fart flirt follow fondle french frown fume gasp get giggle give
|
||||||
"something",
|
glare gold grab greet grin groan grope group grovel growl hiccup hide hold
|
||||||
"\n"
|
holler hop house hug insult junk kiss laugh lick look love massage moan nibble
|
||||||
};
|
nod nudge nuzzle order pat peer point poke ponder pout practice puke punch purr
|
||||||
|
put qsay quaff read recite remove report rest roll say scream shake shiver
|
||||||
|
shout shrug sigh sing sip sit slap smile smirk snap snarl sneeze snicker sniff
|
||||||
|
snuggle spank squeeze stand stare steam stroke sulk tackle take taste taunt
|
||||||
|
thank think tickle twiddle visible wave wear weather where whine whisper
|
||||||
|
whistle wield wink worship yawn yodel
|
||||||
|
|
||||||
|
POS_SITTING
|
||||||
|
|
||||||
|
accuse cast close examine lock open pray split unlock use
|
||||||
|
|
||||||
|
POS_SLEEPING
|
||||||
|
|
||||||
|
auction daydream echo equipment force gossip goto grats gsay gtell info news
|
||||||
|
noshout reply save send skillset sleep snore transfer wake wizhelp
|
||||||
|
|
||||||
|
POS_STANDING
|
||||||
|
|
||||||
|
backstab balance bounce bow bury buy check curtsey dance deposit dig down drain
|
||||||
|
east embrace enter fill flip leave list mail north offer pick pour receive rent
|
||||||
|
ruffle sell sneak snowball south spit steal strut tango track up value west
|
||||||
|
wiggle withdraw write
|
||||||
|
|
||||||
|
Fill-in words:
|
||||||
|
|
||||||
|
in from with the on at to
|
||||||
|
|
||||||
|
Reserved words:
|
||||||
|
|
||||||
|
a an self me all room someone something
|
||||||
|
Loading…
Reference in New Issue
Block a user