Added some more text to game-networking.c documentation block.
Signed-off-by: Gergely Polonkai (W00d5t0ck) <polesz@w00d5t0ck.info>
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@ -36,7 +36,8 @@
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* SECTION:game-networking
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* SECTION:game-networking
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* @short_description: Game related networking code
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* @short_description: Game related networking code
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*
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*
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* Functions to handle game connections
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* Functions to handle game connections. Each connection has a #GSocket and a
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* #GSource, associated with the game thread's #GMainContext.
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*/
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*/
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struct AcceptData {
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struct AcceptData {
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@ -44,7 +45,11 @@ struct AcceptData {
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GSocketListener *listener;
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GSocketListener *listener;
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};
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};
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GSList *clients;
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/**
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* clients:
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* The full #GSList of the currently connected #wmudClient structs.
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*/
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GSList *clients = NULL;
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void wmud_client_interpret_newplayer_email(wmudClient *client);
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void wmud_client_interpret_newplayer_email(wmudClient *client);
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void wmud_client_interpret_newplayer_mailconfirm(wmudClient *client);
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void wmud_client_interpret_newplayer_mailconfirm(wmudClient *client);
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