Made this commit on a wrong branch...
added basic player handling method (no login yet)
This commit is contained in:
		@@ -1,3 +1,4 @@
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[global]
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					[global]
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world file = iminiru.db
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					world file = iminiru.db
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port = 4000
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					port = 4000
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					admin email = polesz@w00d5t0ck.info
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			|||||||
							
								
								
									
										113
									
								
								src/db.c
									
									
									
									
									
								
							
							
						
						
									
										113
									
								
								src/db.c
									
									
									
									
									
								
							@@ -1,13 +1,126 @@
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#include <glib.h>
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					#include <glib.h>
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#include <sqlite3.h>
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					#include <sqlite3.h>
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					#include "main.h"
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#include "db.h"
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					#include "db.h"
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					#include "players.h"
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sqlite3 *dbh = NULL;
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					sqlite3 *dbh = NULL;
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gboolean
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					gboolean
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wmud_db_init(GError **err)
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					wmud_db_init(GError **err)
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{
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					{
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						GString *db_file = g_string_new(WMUD_STATEDIR);
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						int sqlite_code;
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						g_string_append_printf(db_file, "/%s", database_file);
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						if ((sqlite_code = sqlite3_open(db_file->str, &dbh)) != SQLITE_OK)
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						{
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							g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_CANTOPEN, "Can not open databsae file (%s): %s", db_file->str, sqlite3_errmsg(dbh));
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							return FALSE;
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						}
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						return TRUE;
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					}
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					gboolean
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					wmud_db_players_load(GError **err)
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					{
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						sqlite3_stmt *sth = NULL;
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						int sqlite_code;
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						if (dbh == NULL)
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						{
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							if (err)
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								g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_NOINIT, "Database backend not initialized");
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							return FALSE;
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						}
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						if ((sqlite_code = sqlite3_prepare_v2(dbh, "SELECT id, login, password, email FROM players", -1, &sth, NULL)) != SQLITE_OK)
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						{
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							g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Bad query in wmud_db_players_load(): %s", sqlite3_errmsg(dbh));
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							return FALSE;
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						}
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						while (1)
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						{
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							sqlite_code = sqlite3_step(sth);
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							if (sqlite_code == SQLITE_ROW)
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							{
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								wmudPlayer *player = g_new0(wmudPlayer, 1);
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								player->id = sqlite3_column_int(sth, 0);
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								player->player_name = g_strdup((gchar *)sqlite3_column_text(sth, 1));
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								player->cpassword = g_strdup((gchar *)sqlite3_column_text(sth, 2));
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								player->email = g_strdup((gchar *)sqlite3_column_text(sth, 3));
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								player->registering = (player->cpassword == NULL);
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								g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Loaded player _%s_", player->player_name);
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								players = g_slist_prepend(players, player);
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							}
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							else if (sqlite_code == SQLITE_DONE)
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							{
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								break;
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							}
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							else
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							{
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								g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Query error in wmud_db_players_load(): %s", sqlite3_errmsg(dbh));
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								return FALSE;
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							}
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						}
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						sqlite3_finalize(sth);
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	return FALSE;
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						return FALSE;
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}
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					}
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 | 
					gboolean
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			||||||
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					wmud_db_save_player(wmudPlayer *player, GError **err)
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					{
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						sqlite3_stmt *sth = NULL;
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 | 
						int sqlite_code;
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 | 
					
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			||||||
 | 
						if (dbh == NULL)
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			||||||
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						{
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 | 
							if (err)
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								g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_NOINIT, "Database backend not initialized");
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							return FALSE;
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						}
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 | 
						if ((sqlite_code = sqlite3_prepare_v2(dbh, "INSERT INTO players (id, login, password, email) VALUES (NULL, ?, NULL, ?)", -1, &sth, NULL)) != SQLITE_OK)
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						{
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							g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Bad query in wmud_db_player_save(): %s", sqlite3_errmsg(dbh));
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							return FALSE;
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						}
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						if ((sqlite_code = sqlite3_bind_text(sth, 1, player->player_name, -1, SQLITE_STATIC)) != SQLITE_OK)
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						{
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							g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Bad parameter in wmud_db_player_save(): %s", sqlite3_errmsg(dbh));
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							return FALSE;
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						}
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						if ((sqlite_code = sqlite3_bind_text(sth, 2, player->email, -1, SQLITE_STATIC)) != SQLITE_OK)
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						{
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			||||||
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							g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Bad parameter in wmud_db_player_save(): %s", sqlite3_errmsg(dbh));
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							return FALSE;
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			||||||
 | 
						}
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			||||||
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 | 
						if ((sqlite_code = sqlite3_step(sth)) != SQLITE_DONE)
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 | 
						{
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 | 
							g_set_error(err, WMUD_DB_ERROR, WMUD_DB_ERROR_BADQUERY, "Statement cannot be executed in wmud_db_player_save(): %s", sqlite3_errmsg(dbh));
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							return FALSE;
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 | 
						}
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 | 
						g_clear_error(err);
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						return TRUE;
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 | 
					}
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			||||||
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			||||||
 
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			|||||||
							
								
								
									
										4
									
								
								src/db.h
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								src/db.h
									
									
									
									
									
								
							@@ -6,8 +6,8 @@
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#include "wmud_types.h"
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					#include "wmud_types.h"
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gboolean wmud_db_init(GError **err);
 | 
					gboolean wmud_db_init(GError **err);
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gboolean wmud_load_players(GError **err);
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					gboolean wmud_db_players_load(GError **err);
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gboolean wmud_save_player(wmudPlayer *player, GError **err);
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					gboolean wmud_db_save_player(wmudPlayer *player, GError **err);
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#endif /* __WMUD__DB_H__ */
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					#endif /* __WMUD__DB_H__ */
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			||||||
 
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			|||||||
							
								
								
									
										71
									
								
								src/main.c
									
									
									
									
									
								
							
							
						
						
									
										71
									
								
								src/main.c
									
									
									
									
									
								
							@@ -8,6 +8,7 @@
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#include "main.h"
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					#include "main.h"
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#include "networking.h"
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					#include "networking.h"
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#include "interpreter.h"
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					#include "interpreter.h"
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					#include "db.h"
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#define MAX_RECV_LEN 1024
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					#define MAX_RECV_LEN 1024
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@@ -21,8 +22,10 @@ guint32 elapsed_seconds = 0;
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			|||||||
guint32 elapsed_cycle = 0;
 | 
					guint32 elapsed_cycle = 0;
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			||||||
GRand *main_rand = NULL;
 | 
					GRand *main_rand = NULL;
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GQuark WMUD_CONFIG_ERROR = 0;
 | 
					GQuark WMUD_CONFIG_ERROR = 0;
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 | 
					GQuark WMUD_DB_ERROR = 0;
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guint port = 0;
 | 
					guint port = 0;
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gchar *database_file = NULL;
 | 
					gchar *database_file = NULL;
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 | 
					gchar *admin_email = NULL;
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			||||||
 | 
					
 | 
				
			||||||
/* rl_sec_elapsed()
 | 
					/* rl_sec_elapsed()
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			||||||
 *
 | 
					 *
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			||||||
@@ -39,6 +42,11 @@ rl_sec_elapsed(gpointer user_data)
 | 
				
			|||||||
		elapsed_cycle++;
 | 
							elapsed_cycle++;
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			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (elapsed_seconds % 30 == 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							g_log(G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, "Heartbeat");
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return TRUE;
 | 
						return TRUE;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -67,6 +75,7 @@ void
 | 
				
			|||||||
wmud_type_init(void)
 | 
					wmud_type_init(void)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	WMUD_CONFIG_ERROR = g_quark_from_string("wmud_config_error");
 | 
						WMUD_CONFIG_ERROR = g_quark_from_string("wmud_config_error");
 | 
				
			||||||
 | 
						WMUD_DB_ERROR = g_quark_from_string("wmud_db_error");
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
gboolean
 | 
					gboolean
 | 
				
			||||||
@@ -74,7 +83,7 @@ wmud_config_init(GError **err)
 | 
				
			|||||||
{
 | 
					{
 | 
				
			||||||
	GString *config_file = g_string_new(WMUD_CONFDIR);
 | 
						GString *config_file = g_string_new(WMUD_CONFDIR);
 | 
				
			||||||
	GKeyFile *config;
 | 
						GKeyFile *config;
 | 
				
			||||||
	GError *in_err;
 | 
						GError *in_err = NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	g_string_append(config_file, "/wmud.conf");
 | 
						g_string_append(config_file, "/wmud.conf");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -91,6 +100,7 @@ wmud_config_init(GError **err)
 | 
				
			|||||||
		return FALSE;
 | 
							return FALSE;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						g_clear_error(&in_err);
 | 
				
			||||||
	port = g_key_file_get_integer(config, "global", "port", &in_err);
 | 
						port = g_key_file_get_integer(config, "global", "port", &in_err);
 | 
				
			||||||
	if (in_err)
 | 
						if (in_err)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
@@ -107,16 +117,18 @@ wmud_config_init(GError **err)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
			return FALSE;
 | 
								return FALSE;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
					 | 
				
			||||||
	g_clear_error(&in_err);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							return FALSE;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						g_clear_error(&in_err);
 | 
				
			||||||
	database_file = g_key_file_get_string(config, "global", "world file", &in_err);
 | 
						database_file = g_key_file_get_string(config, "global", "world file", &in_err);
 | 
				
			||||||
	if (in_err)
 | 
						if (in_err)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
 | 
							if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOWORLD, "Config file (%s) does not contain a world file path", config_file->str);
 | 
								g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOWORLD, "Config file (%s) does not contain a world file path", config_file->str);
 | 
				
			||||||
			g_string_free(config_file, TRUE);
 | 
								g_key_file_free(config);
 | 
				
			||||||
			g_string_free(config_file, TRUE);
 | 
								g_string_free(config_file, TRUE);
 | 
				
			||||||
			database_file = NULL;
 | 
								database_file = NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -124,6 +136,24 @@ wmud_config_init(GError **err)
 | 
				
			|||||||
		}
 | 
							}
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						g_clear_error(&in_err);
 | 
				
			||||||
 | 
						admin_email = g_key_file_get_string(config, "global", "admin email", &in_err);
 | 
				
			||||||
 | 
						if (in_err)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (g_error_matches(in_err, G_KEY_FILE_ERROR, G_KEY_FILE_ERROR_KEY_NOT_FOUND))
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								g_set_error(err, WMUD_CONFIG_ERROR, WMUD_CONFIG_ERROR_NOEMAIL, "Config file (%s) does not contain an admin e-mail address", config_file->str);
 | 
				
			||||||
 | 
								g_key_file_free(config);
 | 
				
			||||||
 | 
								g_string_free(config_file, TRUE);
 | 
				
			||||||
 | 
								admin_email = NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
								return FALSE;
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						g_key_file_free(config);
 | 
				
			||||||
 | 
						g_string_free(config_file, TRUE);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return TRUE;
 | 
						return TRUE;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -174,7 +204,38 @@ main(int argc, char **argv)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	g_assert(port != 0);
 | 
						g_assert(port != 0);
 | 
				
			||||||
	g_assert(database_file != NULL);
 | 
						g_assert(database_file != NULL);
 | 
				
			||||||
	wmud_networking_init(port);
 | 
					
 | 
				
			||||||
 | 
						g_clear_error(&err);
 | 
				
			||||||
 | 
						if (!wmud_db_init(&err))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (err)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								g_critical("Database initialization error: %s", err->message);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								g_critical("Database initialization error!");
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						g_clear_error(&err);
 | 
				
			||||||
 | 
						if (!wmud_networking_init(port, &err))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (err)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								g_critical("Database initialization error: %s", err->message);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								g_critical("Database initialization error!");
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							return 1;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						g_clear_error(&err);
 | 
				
			||||||
 | 
						wmud_db_players_load(&err);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	/* Run the game loop */
 | 
						/* Run the game loop */
 | 
				
			||||||
	g_main_loop_run(game_loop);
 | 
						g_main_loop_run(game_loop);
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -6,6 +6,9 @@
 | 
				
			|||||||
extern GMainContext *game_context;
 | 
					extern GMainContext *game_context;
 | 
				
			||||||
extern guint32 elapsed_seconds;
 | 
					extern guint32 elapsed_seconds;
 | 
				
			||||||
extern GRand *main_rand;
 | 
					extern GRand *main_rand;
 | 
				
			||||||
 | 
					extern gchar *database_file;
 | 
				
			||||||
 | 
					extern GQuark WMUD_DB_ERROR;
 | 
				
			||||||
 | 
					extern gchar *admin_email;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define random_number(a, b) g_rand_int_range(main_rand, (a), (b) + 1)
 | 
					#define random_number(a, b) g_rand_int_range(main_rand, (a), (b) + 1)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										148
									
								
								src/networking.c
									
									
									
									
									
								
							
							
						
						
									
										148
									
								
								src/networking.c
									
									
									
									
									
								
							@@ -7,6 +7,7 @@
 | 
				
			|||||||
#include "networking.h"
 | 
					#include "networking.h"
 | 
				
			||||||
#include "interpreter.h"
 | 
					#include "interpreter.h"
 | 
				
			||||||
#include "players.h"
 | 
					#include "players.h"
 | 
				
			||||||
 | 
					#include "db.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define MAX_RECV_LEN 1024
 | 
					#define MAX_RECV_LEN 1024
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -17,19 +18,23 @@ struct AcceptData {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
GSList *clients;
 | 
					GSList *clients;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void wmud_client_interpret_newplayer_email(wmudClient *client);
 | 
				
			||||||
 | 
					void wmud_client_interpret_newplayer_mailconfirm(wmudClient *client_data);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void
 | 
					void
 | 
				
			||||||
client_close(wmudClient *client, gboolean send_goodbye)
 | 
					wmud_client_close(wmudClient *client, gboolean send_goodbye)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	GError *err = NULL;
 | 
						GError *err = NULL;
 | 
				
			||||||
	if (send_goodbye)
 | 
						if (send_goodbye)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		/* TODO: Send some goodbye text */
 | 
							wmud_client_send(client, "\r\nHave a nice real-world day!\r\n\r\n");
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	g_print("Connection closed.\n");
 | 
						g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Connection closed.");
 | 
				
			||||||
	/* TODO: Error checking */
 | 
						/* TODO: Error checking */
 | 
				
			||||||
	g_socket_close(client->socket, &err);
 | 
						g_socket_close(client->socket, &err);
 | 
				
			||||||
	clients = g_slist_remove(clients, client);
 | 
						clients = g_slist_remove(clients, client);
 | 
				
			||||||
 | 
						wmud_player_free(&(client->player));
 | 
				
			||||||
	if (client->buffer)
 | 
						if (client->buffer)
 | 
				
			||||||
		g_string_free(client->buffer, TRUE);
 | 
							g_string_free(client->buffer, TRUE);
 | 
				
			||||||
	g_free(client);
 | 
						g_free(client);
 | 
				
			||||||
@@ -42,7 +47,7 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
	if (condition & G_IO_HUP)
 | 
						if (condition & G_IO_HUP)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		client_close(client_data, FALSE);
 | 
							wmud_client_close(client_data, FALSE);
 | 
				
			||||||
		return FALSE;
 | 
							return FALSE;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else if ((condition & G_IO_IN) || (condition & G_IO_PRI))
 | 
						else if ((condition & G_IO_IN) || (condition & G_IO_PRI))
 | 
				
			||||||
@@ -55,7 +60,7 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
 | 
				
			|||||||
		if ((len = g_socket_receive(client, buf, MAX_RECV_LEN, NULL, &err)) == 0)
 | 
							if ((len = g_socket_receive(client, buf, MAX_RECV_LEN, NULL, &err)) == 0)
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			g_free(buf);
 | 
								g_free(buf);
 | 
				
			||||||
			client_close(client_data, FALSE);
 | 
								wmud_client_close(client_data, FALSE);
 | 
				
			||||||
			return FALSE;
 | 
								return FALSE;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -87,9 +92,11 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
 | 
				
			|||||||
				switch (client_data->state)
 | 
									switch (client_data->state)
 | 
				
			||||||
				{
 | 
									{
 | 
				
			||||||
					case WMUD_CLIENT_STATE_FRESH:
 | 
										case WMUD_CLIENT_STATE_FRESH:
 | 
				
			||||||
 | 
											if (*(client_data->buffer->str))
 | 
				
			||||||
							wmud_client_start_login(client_data);
 | 
												wmud_client_start_login(client_data);
 | 
				
			||||||
						break;
 | 
											break;
 | 
				
			||||||
					case WMUD_CLIENT_STATE_PASSWAIT:
 | 
										case WMUD_CLIENT_STATE_PASSWAIT:
 | 
				
			||||||
 | 
											if (*(client_data->buffer->str))
 | 
				
			||||||
							wmud_player_auth(client_data);
 | 
												wmud_player_auth(client_data);
 | 
				
			||||||
						break;
 | 
											break;
 | 
				
			||||||
					case WMUD_CLIENT_STATE_MENU:
 | 
										case WMUD_CLIENT_STATE_MENU:
 | 
				
			||||||
@@ -101,6 +108,15 @@ client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data
 | 
				
			|||||||
					case WMUD_CLIENT_STATE_QUITWAIT:
 | 
										case WMUD_CLIENT_STATE_QUITWAIT:
 | 
				
			||||||
						//wmud_interpret_quit_answer(client_data);
 | 
											//wmud_interpret_quit_answer(client_data);
 | 
				
			||||||
						break;
 | 
											break;
 | 
				
			||||||
 | 
										case WMUD_CLIENT_STATE_NEWCHAR:
 | 
				
			||||||
 | 
											wmud_client_interpret_newplayer_answer(client_data);
 | 
				
			||||||
 | 
											break;
 | 
				
			||||||
 | 
										case WMUD_CLIENT_STATE_REGISTERING:
 | 
				
			||||||
 | 
											wmud_client_interpret_newplayer_email(client_data);
 | 
				
			||||||
 | 
											break;
 | 
				
			||||||
 | 
										case WMUD_CLIENT_STATE_REGEMAIL_CONFIRM:
 | 
				
			||||||
 | 
											wmud_client_interpret_newplayer_mailconfirm(client_data);
 | 
				
			||||||
 | 
											break;
 | 
				
			||||||
				}
 | 
									}
 | 
				
			||||||
				g_string_erase(client_data->buffer, 0, -1);
 | 
									g_string_erase(client_data->buffer, 0, -1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -149,20 +165,21 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
 | 
				
			|||||||
	client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
 | 
						client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
 | 
				
			||||||
	g_source_set_callback(client_source, (GSourceFunc)client_callback, client_data, NULL);
 | 
						g_source_set_callback(client_source, (GSourceFunc)client_callback, client_data, NULL);
 | 
				
			||||||
	g_source_attach(client_source, accept_data->context);
 | 
						g_source_attach(client_source, accept_data->context);
 | 
				
			||||||
	g_print("New connection.\n");
 | 
						g_log(G_LOG_DOMAIN, G_LOG_LEVEL_INFO, "New connection.");
 | 
				
			||||||
 | 
						wmud_client_send(client_data, "By what name shall we call you? ");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	return TRUE;
 | 
						return TRUE;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
gboolean
 | 
					gboolean
 | 
				
			||||||
wmud_networking_init(guint port_number)
 | 
					wmud_networking_init(guint port_number, GError **err)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	struct AcceptData *accept_data;
 | 
						struct AcceptData *accept_data;
 | 
				
			||||||
	GSocketListener *game_listener;
 | 
						GSocketListener *game_listener;
 | 
				
			||||||
	gboolean need_ipv4_socket = TRUE;
 | 
						gboolean need_ipv4_socket = TRUE;
 | 
				
			||||||
	GSocket *game_socket6,
 | 
						GSocket *game_socket6,
 | 
				
			||||||
		*game_socket4;
 | 
							*game_socket4;
 | 
				
			||||||
	GError *err = NULL;
 | 
						GError *in_err = NULL;
 | 
				
			||||||
	GSource *game_net_source4 = NULL,
 | 
						GSource *game_net_source4 = NULL,
 | 
				
			||||||
		*game_net_source6 = NULL;
 | 
							*game_net_source6 = NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -172,7 +189,7 @@ wmud_networking_init(guint port_number)
 | 
				
			|||||||
	/* The following snippet is borrowed from GLib 2.30's gsocketlistener.c
 | 
						/* The following snippet is borrowed from GLib 2.30's gsocketlistener.c
 | 
				
			||||||
	 * code, to create the necessary sockets to listen on both IPv4 and
 | 
						 * code, to create the necessary sockets to listen on both IPv4 and
 | 
				
			||||||
	 * IPv6 address */
 | 
						 * IPv6 address */
 | 
				
			||||||
	if ((game_socket6 = g_socket_new(G_SOCKET_FAMILY_IPV6, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, &err)) != NULL)
 | 
						if ((game_socket6 = g_socket_new(G_SOCKET_FAMILY_IPV6, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, &in_err)) != NULL)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		GInetAddress *inet_address;
 | 
							GInetAddress *inet_address;
 | 
				
			||||||
		GSocketAddress *address;
 | 
							GSocketAddress *address;
 | 
				
			||||||
@@ -184,15 +201,15 @@ wmud_networking_init(guint port_number)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
		g_socket_set_listen_backlog(game_socket6, 10);
 | 
							g_socket_set_listen_backlog(game_socket6, 10);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		result = g_socket_bind(game_socket6, address, TRUE, &err)
 | 
							result = g_socket_bind(game_socket6, address, TRUE, &in_err)
 | 
				
			||||||
			&& g_socket_listen(game_socket6, &err);
 | 
								&& g_socket_listen(game_socket6, &in_err);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		g_object_unref(address);
 | 
							g_object_unref(address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		if (!result)
 | 
							if (!result)
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			g_object_unref(game_socket6);
 | 
								g_object_unref(game_socket6);
 | 
				
			||||||
			g_print("Unable to create listener IPv6 socket!\n");
 | 
								g_log(G_LOG_DOMAIN, G_LOG_LEVEL_WARNING, "Unable to create listener IPv6 socket");
 | 
				
			||||||
			return FALSE;
 | 
								return FALSE;
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -201,13 +218,13 @@ wmud_networking_init(guint port_number)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
		game_net_source6 = g_socket_create_source(game_socket6, G_IO_IN, NULL);
 | 
							game_net_source6 = g_socket_create_source(game_socket6, G_IO_IN, NULL);
 | 
				
			||||||
		/* TODO: error checking */
 | 
							/* TODO: error checking */
 | 
				
			||||||
		g_socket_listener_add_socket(game_listener, game_socket6, NULL, &err);
 | 
							g_socket_listener_add_socket(game_listener, game_socket6, NULL, &in_err);
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	/* TODO: else { error checking } */
 | 
						/* TODO: else { error checking } */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	if (need_ipv4_socket)
 | 
						if (need_ipv4_socket)
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		if ((game_socket4 = g_socket_new(G_SOCKET_FAMILY_IPV4, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, &err)) != NULL)
 | 
							if ((game_socket4 = g_socket_new(G_SOCKET_FAMILY_IPV4, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, &in_err)) != NULL)
 | 
				
			||||||
		{
 | 
							{
 | 
				
			||||||
			GInetAddress *inet_address;
 | 
								GInetAddress *inet_address;
 | 
				
			||||||
			GSocketAddress *address;
 | 
								GSocketAddress *address;
 | 
				
			||||||
@@ -219,8 +236,8 @@ wmud_networking_init(guint port_number)
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
			g_socket_set_listen_backlog(game_socket4, 10);
 | 
								g_socket_set_listen_backlog(game_socket4, 10);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			result = g_socket_bind(game_socket4, address, TRUE, &err)
 | 
								result = g_socket_bind(game_socket4, address, TRUE, &in_err)
 | 
				
			||||||
				&& g_socket_listen(game_socket4, &err);
 | 
									&& g_socket_listen(game_socket4, &in_err);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			g_object_unref(address);
 | 
								g_object_unref(address);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -230,20 +247,20 @@ wmud_networking_init(guint port_number)
 | 
				
			|||||||
				if (!game_socket6)
 | 
									if (!game_socket6)
 | 
				
			||||||
					g_object_unref(game_socket6);
 | 
										g_object_unref(game_socket6);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
				g_print("Unable to create listener IPv4 socket!\n");
 | 
									g_log(G_LOG_DOMAIN, G_LOG_LEVEL_WARNING, "Unable to create listener IPv4 socket!\n");
 | 
				
			||||||
				return FALSE;
 | 
									return FALSE;
 | 
				
			||||||
			}
 | 
								}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
			game_net_source4 = g_socket_create_source(game_socket4, G_IO_IN, NULL);
 | 
								game_net_source4 = g_socket_create_source(game_socket4, G_IO_IN, NULL);
 | 
				
			||||||
			/* TODO: error checking */
 | 
								/* TODO: error checking */
 | 
				
			||||||
			g_socket_listener_add_socket(game_listener, game_socket4, NULL, &err);
 | 
								g_socket_listener_add_socket(game_listener, game_socket4, NULL, &in_err);
 | 
				
			||||||
		}
 | 
							}
 | 
				
			||||||
		/* TODO: else { error checking } */
 | 
							/* TODO: else { error checking } */
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
	else
 | 
						else
 | 
				
			||||||
	{
 | 
						{
 | 
				
			||||||
		if (game_socket6 != NULL)
 | 
							if (game_socket6 != NULL)
 | 
				
			||||||
			g_clear_error(&err);
 | 
								g_clear_error(&in_err);
 | 
				
			||||||
		else
 | 
							else
 | 
				
			||||||
			return FALSE;
 | 
								return FALSE;
 | 
				
			||||||
	}
 | 
						}
 | 
				
			||||||
@@ -284,6 +301,97 @@ wmud_client_send(wmudClient *client, const gchar *fmt, ...)
 | 
				
			|||||||
void
 | 
					void
 | 
				
			||||||
wmud_client_start_login(wmudClient *client)
 | 
					wmud_client_start_login(wmudClient *client)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	g_print("Trying to login with playername '%s'\n", client->buffer->str);
 | 
						wmudPlayer *player;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if ((player = wmud_player_exists(client->buffer->str)) != NULL)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Trying to login with playername '%s'\n", client->buffer->str);
 | 
				
			||||||
 | 
							if (player->cpassword == NULL)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								wmud_client_send(client, "Your registration is not finished yet.\r\n");
 | 
				
			||||||
 | 
								wmud_client_close(client, TRUE);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							client->player = g_new0(wmudPlayer, 1);
 | 
				
			||||||
 | 
							client->player->player_name = g_strdup(client->buffer->str);
 | 
				
			||||||
 | 
							client->state = WMUD_CLIENT_STATE_NEWCHAR;
 | 
				
			||||||
 | 
							wmud_client_send(client, "Is %s new to this game? [Y/N] ", client->buffer->str);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void
 | 
				
			||||||
 | 
					wmud_client_interpret_newplayer_answer(wmudClient *client)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (g_ascii_strcasecmp(client->buffer->str, "n") == 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							wmud_client_send(client, "What is your player-name, then? ");
 | 
				
			||||||
 | 
							client->state = WMUD_CLIENT_STATE_FRESH;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else if (g_ascii_strcasecmp(client->buffer->str, "y") == 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Creating new player\n");
 | 
				
			||||||
 | 
							wmud_client_send(client, "Welcome to this MUD!\r\nPlease enter your e-mail address: ");
 | 
				
			||||||
 | 
							client->state = WMUD_CLIENT_STATE_REGISTERING;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							wmud_client_send(client, "Sorry, but for this question I only understand 'Y' or 'N'.\r\nIs %s a new player here? [Y/N] ", client->player->player_name);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void
 | 
				
			||||||
 | 
					wmud_client_interpret_newplayer_email(wmudClient *client)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						/* TODO: Error checking */
 | 
				
			||||||
 | 
						GRegex *email_regex = g_regex_new("^[A-Z0-9._%+-]+@[A-Z0-9.-]+\\.[A-Z]{2,4}$", G_REGEX_CASELESS, 0, NULL);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (!*(client->buffer->str))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (client->bademail)
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								wmud_client_close(client, TRUE);
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (g_regex_match(email_regex, client->buffer->str, 0, NULL))
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							client->player->email = g_strdup(client->buffer->str);
 | 
				
			||||||
 | 
							client->state = WMUD_CLIENT_STATE_REGEMAIL_CONFIRM;
 | 
				
			||||||
 | 
							wmud_client_send(client, "It seems to be a valid address to me, but could you write it again? ");
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							wmud_client_send(client, "\r\nSorry, but this e-mail address doesn't seem to be valid to me.\r\n\r\nIf you think this is a valid address, simply press enter to quit, and send an e-mail to %s from that address, so we can fix our e-mail validation code.\r\n\r\nIf you just mistyped your address, type it now: ", admin_email);
 | 
				
			||||||
 | 
							if (*(client->buffer->str))
 | 
				
			||||||
 | 
								client->bademail = TRUE;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void
 | 
				
			||||||
 | 
					wmud_client_interpret_newplayer_mailconfirm(wmudClient *client)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						GError *err = NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if (g_ascii_strcasecmp(client->player->email, client->buffer->str) == 0)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							if (wmud_db_save_player(client->player, &err))
 | 
				
			||||||
 | 
								wmud_client_send(client, "Good. We will generate the password for this player name, and send it to you\r\nvia e-mail. Please come back to us, if you get that code, so you can log\r\nin.\r\n");
 | 
				
			||||||
 | 
							else
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								g_critical("wmud_db_save_player() error: %s", err->message);
 | 
				
			||||||
 | 
								wmud_client_send(client, "There was an error during the database update. Please try again later!\r\n");
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
							wmud_client_close(client, TRUE);
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
						else
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							g_free(client->player->email);
 | 
				
			||||||
 | 
							client->player->email = NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							wmud_client_send(client, "This is not the same as you entered before.\r\nLet's just try it again: ");
 | 
				
			||||||
 | 
							client->state = WMUD_CLIENT_STATE_REGISTERING;
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -7,8 +7,10 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
extern GSList *clients;
 | 
					extern GSList *clients;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
gboolean wmud_networking_init(guint port_number);
 | 
					gboolean wmud_networking_init(guint port_number, GError **err);
 | 
				
			||||||
void wmud_client_send(wmudClient *client, const gchar *fmt, ...);
 | 
					void wmud_client_send(wmudClient *client, const gchar *fmt, ...);
 | 
				
			||||||
void wmud_client_start_login(wmudClient *client);
 | 
					void wmud_client_start_login(wmudClient *client);
 | 
				
			||||||
 | 
					void wmud_client_interpret_newplayer_answer(wmudClient *client);
 | 
				
			||||||
 | 
					void wmud_client_interpret_newplayer_email(wmudClient *client);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -21,8 +21,44 @@
 | 
				
			|||||||
#include "networking.h"
 | 
					#include "networking.h"
 | 
				
			||||||
#include "players.h"
 | 
					#include "players.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					GSList *players = NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
gboolean
 | 
					gboolean
 | 
				
			||||||
wmud_player_auth(wmudClient *client)
 | 
					wmud_player_auth(wmudClient *client)
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
	return FALSE;
 | 
						return FALSE;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static gint
 | 
				
			||||||
 | 
					find_player_by_name(wmudPlayer *player, gchar *player_name)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						return g_ascii_strcasecmp(player->player_name, player_name);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					wmudPlayer *
 | 
				
			||||||
 | 
					wmud_player_exists(gchar *player_name)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						GSList *player_elem;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						if ((player_elem = g_slist_find_custom(players, player_name, (GCompareFunc)find_player_by_name)) == NULL)
 | 
				
			||||||
 | 
							return NULL;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						return player_elem->data;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void
 | 
				
			||||||
 | 
					wmud_player_free(wmudPlayer **player)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						if (!*player)
 | 
				
			||||||
 | 
							return;
 | 
				
			||||||
 | 
						if ((*player)->player_name)
 | 
				
			||||||
 | 
							g_free((*player)->player_name);
 | 
				
			||||||
 | 
						if ((*player)->cpassword)
 | 
				
			||||||
 | 
							g_free((*player)->cpassword);
 | 
				
			||||||
 | 
						if ((*player)->email)
 | 
				
			||||||
 | 
							g_free((*player)->email);
 | 
				
			||||||
 | 
						g_free(*player);
 | 
				
			||||||
 | 
						*player = NULL;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -23,6 +23,10 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#include "wmud_types.h"
 | 
					#include "wmud_types.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extern GSList *players;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
gboolean wmud_player_auth(wmudClient *client);
 | 
					gboolean wmud_player_auth(wmudClient *client);
 | 
				
			||||||
 | 
					wmudPlayer *wmud_player_exists(gchar *player_name);
 | 
				
			||||||
 | 
					void wmud_player_free(wmudPlayer **player);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif /* __WMUD_PLAYERS_H__ */
 | 
					#endif /* __WMUD_PLAYERS_H__ */
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -12,13 +12,19 @@ typedef enum {
 | 
				
			|||||||
	                                      * We are waiting for a menu item to be
 | 
						                                      * We are waiting for a menu item to be
 | 
				
			||||||
	                                      * chosen.*/
 | 
						                                      * chosen.*/
 | 
				
			||||||
	WMUD_CLIENT_STATE_INGAME,            /* Player is in-game */
 | 
						WMUD_CLIENT_STATE_INGAME,            /* Player is in-game */
 | 
				
			||||||
	WMUD_CLIENT_STATE_QUITWAIT   /* Waiting for answer for the quit question */
 | 
						WMUD_CLIENT_STATE_QUITWAIT,          /* Waiting for answer for the quit question */
 | 
				
			||||||
 | 
						WMUD_CLIENT_STATE_NEWCHAR,           /* Waiting for answer for the new
 | 
				
			||||||
 | 
										      * character question */
 | 
				
			||||||
 | 
						WMUD_CLIENT_STATE_REGISTERING,       /* Player registration starts */
 | 
				
			||||||
 | 
						WMUD_CLIENT_STATE_REGEMAIL_CONFIRM   /* Waiting for e-mail address confirmation */
 | 
				
			||||||
} wmudClientState;
 | 
					} wmudClientState;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef struct _wmudPlayer {
 | 
					typedef struct _wmudPlayer {
 | 
				
			||||||
	guint32 id;           /* User ID */
 | 
						guint32 id;           /* User ID */
 | 
				
			||||||
	gchar *player_name;   /* Player login name */
 | 
						gchar *player_name;   /* Player login name */
 | 
				
			||||||
	gchar *cpassword;     /* Crypted password */
 | 
						gchar *cpassword;     /* Crypted password */
 | 
				
			||||||
 | 
						gchar *email;         /* E-mail address */
 | 
				
			||||||
 | 
						gboolean registering; /* Player is currently registering */
 | 
				
			||||||
} wmudPlayer;
 | 
					} wmudPlayer;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
typedef struct _wmudClient {
 | 
					typedef struct _wmudClient {
 | 
				
			||||||
@@ -27,13 +33,23 @@ typedef struct _wmudClient {
 | 
				
			|||||||
	wmudClientState state;
 | 
						wmudClientState state;
 | 
				
			||||||
	gboolean authenticated;
 | 
						gboolean authenticated;
 | 
				
			||||||
	wmudPlayer *player;
 | 
						wmudPlayer *player;
 | 
				
			||||||
 | 
						gboolean bademail;
 | 
				
			||||||
} wmudClient;
 | 
					} wmudClient;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
enum {
 | 
					enum {
 | 
				
			||||||
	WMUD_CONFIG_ERROR_SUCCESS,
 | 
						WMUD_CONFIG_ERROR_SUCCESS,
 | 
				
			||||||
	WMUD_CONFIG_ERROR_NOGLOBAL,
 | 
						WMUD_CONFIG_ERROR_NOGLOBAL,
 | 
				
			||||||
	WMUD_CONFIG_ERROR_BADPORT,
 | 
						WMUD_CONFIG_ERROR_BADPORT,
 | 
				
			||||||
	WMUD_CONFIG_ERROR_NOWORLD
 | 
						WMUD_CONFIG_ERROR_NOWORLD,
 | 
				
			||||||
 | 
						WMUD_CONFIG_ERROR_NOEMAIL
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					enum {
 | 
				
			||||||
 | 
						WMUD_DB_ERROR_SUCCESS,
 | 
				
			||||||
 | 
						WMUD_DB_ERROR_CANTOPEN,
 | 
				
			||||||
 | 
						WMUD_DB_ERROR_NOINIT,
 | 
				
			||||||
 | 
						WMUD_DB_ERROR_BADQUERY
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#endif /* __WMUD_TYPES_H__ */
 | 
					#endif /* __WMUD_TYPES_H__ */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user