Merge branch 'master' of ssh://snoopy/home/polesz/repos/wmud
This commit is contained in:
commit
525aff7a00
3
.gitignore
vendored
3
.gitignore
vendored
@ -1,3 +1,6 @@
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config.log
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config.log
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config.cache
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config.cache
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config.status
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config.status
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syslog
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syslog.CRASH
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*.swp
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1
lib/etc/.gitignore
vendored
1
lib/etc/.gitignore
vendored
@ -3,3 +3,4 @@ players
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plrmail
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plrmail
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badsites
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badsites
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board.immort
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board.immort
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time
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1
lib/plrobjs/.gitignore
vendored
Normal file
1
lib/plrobjs/.gitignore
vendored
Normal file
@ -0,0 +1 @@
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*.objs
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12
log/.gitignore
vendored
Normal file
12
log/.gitignore
vendored
Normal file
@ -0,0 +1,12 @@
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syslog*
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badpws
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delete
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dts
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errors
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godcmds
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levels
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newplayers
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rentgone
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restarts
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rip
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usage
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@ -173,6 +173,9 @@ void show_obj_modifiers(struct obj_data *obj, struct char_data *ch)
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if (OBJ_FLAGGED(obj, ITEM_HUM))
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if (OBJ_FLAGGED(obj, ITEM_HUM))
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send_to_char(ch, " ..It emits a faint humming sound!");
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send_to_char(ch, " ..It emits a faint humming sound!");
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if (IS_BURIED(obj))
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send_to_char(ch, " ... It is buried!");
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}
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}
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@ -1608,10 +1611,12 @@ ACMD(do_toggle)
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" Deaf: %-3s "
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" Deaf: %-3s "
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" Wimp Level: %-3s\r\n"
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" Wimp Level: %-3s\r\n"
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" Gossip Channel: %-3s "
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" Auto Loot: %-3s "
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"Auction Channel: %-3s "
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" Auto Drain: %-3s "
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" Grats Channel: %-3s\r\n"
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" Gossip Channel: %-3s\r\n"
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"Auction Channel: %-3s "
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" Grats Channel: %-3s "
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" Color Level: %s\r\n",
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" Color Level: %s\r\n",
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ONOFF(PRF_FLAGGED(ch, PRF_DISPHP)),
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ONOFF(PRF_FLAGGED(ch, PRF_DISPHP)),
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@ -1629,6 +1634,8 @@ ACMD(do_toggle)
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ONOFF(PRF_FLAGGED(ch, PRF_AUTOEXIT)),
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ONOFF(PRF_FLAGGED(ch, PRF_AUTOEXIT)),
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YESNO(PRF_FLAGGED(ch, PRF_DEAF)),
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YESNO(PRF_FLAGGED(ch, PRF_DEAF)),
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buf2,
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buf2,
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ONOFF(PRF_FLAGGED(ch, PRF_AUTOLOOT)),
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ONOFF(PRF_FLAGGED(ch, PRF_AUTODRAIN)),
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ONOFF(!PRF_FLAGGED(ch, PRF_NOGOSS)),
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ONOFF(!PRF_FLAGGED(ch, PRF_NOGOSS)),
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ONOFF(!PRF_FLAGGED(ch, PRF_NOAUCT)),
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ONOFF(!PRF_FLAGGED(ch, PRF_NOAUCT)),
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@ -913,7 +913,11 @@ ACMD(do_gen_tog)
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{"Autoexits disabled.\r\n",
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{"Autoexits disabled.\r\n",
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"Autoexits enabled.\r\n"},
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"Autoexits enabled.\r\n"},
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{"Will no longer track through doors.\r\n",
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{"Will no longer track through doors.\r\n",
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"Will now track through doors.\r\n"}
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"Will now track through doors.\r\n"},
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{"AutoLoot disabled.\r\n",
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"AutoLoot enabled.\r\n"},
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{"AutoDrain disabled.\r\n",
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"AutoDrain enabled.\r\n"}
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};
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};
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@ -969,6 +973,12 @@ ACMD(do_gen_tog)
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case SCMD_AUTOEXIT:
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case SCMD_AUTOEXIT:
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result = PRF_TOG_CHK(ch, PRF_AUTOEXIT);
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result = PRF_TOG_CHK(ch, PRF_AUTOEXIT);
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break;
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break;
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case SCMD_AUTOLOOT:
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result = PRF_TOG_CHK(ch, PRF_AUTOLOOT);
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break;
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case SCMD_AUTODRAIN:
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result = PRF_TOG_CHK(ch, PRF_AUTODRAIN);
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break;
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case SCMD_TRACK:
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case SCMD_TRACK:
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result = (track_through_doors = !track_through_doors);
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result = (track_through_doors = !track_through_doors);
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break;
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break;
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@ -1091,16 +1101,14 @@ ACMD(do_dig)
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/*
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/*
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** search for an object in the room that has a ITEM_BURIED flag
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** search for an object in the room that has a ITEM_BURIED flag
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*/
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*/
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obj = world[IN_ROOM(ch)].contents;
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for (obj = world[IN_ROOM(ch)].contents; obj; obj = obj->next)
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while (obj != NULL)
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{
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{
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if (IS_BURIED(obj))
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if (IS_BURIED(obj))
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{
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{
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/* Remove the buried bit so the player can see it. */
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/* Remove the buried bit so the player can see it. */
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REMOVE_BIT(GET_OBJ_EXTRA(obj), ITEM_BURIED);
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REMOVE_BIT(GET_OBJ_EXTRA(obj), ITEM_BURIED);
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if(CAN_SEE_OBJ(ch, obj))
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if (CAN_SEE_OBJ(ch, obj))
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{
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{
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found_item = 1; /* player found something */
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found_item = 1; /* player found something */
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@ -1113,13 +1121,10 @@ ACMD(do_dig)
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else
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else
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{
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{
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/* add the bit back becuase the player can't unbury what
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/* add the bit back becuase the player can't unbury what
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** what he can't find... */
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** he can't find... */
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SET_BIT(GET_OBJ_EXTRA(obj), ITEM_BURIED);
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SET_BIT(GET_OBJ_EXTRA(obj), ITEM_BURIED);
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}
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}
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}
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}
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/* go to the next obj */
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obj = obj->next;
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}
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}
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/* if the player didn't find anything */
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/* if the player didn't find anything */
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@ -1133,7 +1138,8 @@ ACMD(do_drain)
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struct obj_data *obj;
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struct obj_data *obj;
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int HIT = 0,
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int HIT = 0,
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MANA = 0,
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MANA = 0,
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MOVE = 0;
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MOVE = 0,
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reward;
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one_argument(argument, arg);
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one_argument(argument, arg);
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@ -1150,14 +1156,31 @@ ACMD(do_drain)
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}
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}
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act("$n bends down and touches $p which slowly disappears.\r\n", FALSE, ch, obj, NULL, TO_ROOM);
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act("$n bends down and touches $p which slowly disappears.\r\n", FALSE, ch, obj, NULL, TO_ROOM);
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act("You bend down and drain $p.\r\n", FALSE, ch, obj, NULL, TO_ROOM);
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act("You bend down and drain $p.\r\n", FALSE, ch, obj, NULL, TO_CHAR);
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HIT = rand() % GET_LEVEL(ch) * 2 + 1;
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if ((reward = rand_number(1, 2)) == 1)
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MANA = rand() % GET_LEVEL(ch) + 1;
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{
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MOVE = rand() % 15 + 1;
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HIT = rand_number(1, GET_LEVEL(ch) * 2);
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GET_HIT(ch) = GET_HIT(ch) + HIT;
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MANA = rand_number(1, GET_LEVEL(ch));
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GET_MANA(ch) = GET_MANA(ch) + MANA;
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MOVE = rand_number(1, 15);
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GET_MOVE(ch) = GET_MOVE(ch) + MOVE;
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GET_HIT(ch) += HIT;
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GET_MANA(ch) += MANA;
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GET_MOVE(ch) += MOVE;
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send_to_char(ch, "The Gods rewarded you with %dH %dM %dV\r\n", HIT, MANA, MOVE);
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}
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else if (reward == 2)
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{
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int amount = rand_number(1, 5);
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GET_GOLD(ch) += amount;
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send_to_char(ch, "The Gods rewarded you with %d gold coin%s\r\n", amount, (amount > 1) ? "s" : "");
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}
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else
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{
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int amount = rand_number(1, GET_LEVEL(ch) * 5);
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gain_exp(ch, amount);
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send_to_char(ch, "The Gods rewarded you with %d experience point%s.\r\n", amount, (amount >1) ? "s" : "");
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}
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extract_obj(obj);
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extract_obj(obj);
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}
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}
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@ -58,7 +58,7 @@ int pk_allowed = NO;
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int pt_allowed = NO;
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int pt_allowed = NO;
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/* minimum level a player must be to shout/holler/gossip/auction */
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/* minimum level a player must be to shout/holler/gossip/auction */
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int level_can_shout = 1;
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int level_can_shout = 2;
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/* number of movement points it costs to holler */
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/* number of movement points it costs to holler */
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int holler_move_cost = 20;
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int holler_move_cost = 20;
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@ -93,7 +93,7 @@ int dts_are_dumps = YES;
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* able to carry around things like boards. That's not necessarily a bad
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* able to carry around things like boards. That's not necessarily a bad
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* thing, but this will be left at a default of 'NO' for historic reasons.
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* thing, but this will be left at a default of 'NO' for historic reasons.
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*/
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*/
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int load_into_inventory = NO;
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int load_into_inventory = YES;
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/* "okay" etc. */
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/* "okay" etc. */
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const char *OK = "Okay.\r\n";
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const char *OK = "Okay.\r\n";
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@ -184,6 +184,8 @@ const char *preference_bits[] = {
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"NO_GOS",
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"NO_GOS",
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"NO_GTZ",
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"NO_GTZ",
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"RMFLG",
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"RMFLG",
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"AUTOLOOT",
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"AUTODRAIN",
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"\n"
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"\n"
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};
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};
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11
src/fight.c
11
src/fight.c
@ -36,6 +36,8 @@ extern int max_npc_corpse_time, max_pc_corpse_time;
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/* External procedures */
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/* External procedures */
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char *fread_action(FILE *fl, int nr);
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char *fread_action(FILE *fl, int nr);
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ACMD(do_flee);
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ACMD(do_flee);
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ACMD(do_get);
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ACMD(do_drain);
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int backstab_mult(int level);
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int backstab_mult(int level);
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int thaco(int ch_class, int level);
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int thaco(int ch_class, int level);
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int ok_damage_shopkeeper(struct char_data *ch, struct char_data *victim);
|
int ok_damage_shopkeeper(struct char_data *ch, struct char_data *victim);
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@ -832,6 +834,15 @@ int damage(struct char_data *ch, struct char_data *victim, int dam, int attackty
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forget(ch, victim);
|
forget(ch, victim);
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}
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}
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die(victim);
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die(victim);
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/* If AUTOLOOT is enabled, loot everything from corpse */
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if (IS_NPC(victim) && !IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOLOOT))
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do_get(ch, "all corpse", 0, 0);
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/* IF AUTODRAIN is enabled, drain corpse */
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if (IS_NPC(victim) && !IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTODRAIN))
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do_drain(ch, "corpse", 0, 0);
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return (-1);
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return (-1);
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}
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}
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return (dam);
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return (dam);
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|
@ -223,6 +223,8 @@ cpp_extern const struct command_info cmd_info[] = {
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{ "ask" , POS_RESTING , do_spec_comm, 0, SCMD_ASK },
|
{ "ask" , POS_RESTING , do_spec_comm, 0, SCMD_ASK },
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{ "auction" , POS_SLEEPING, do_gen_comm , 0, SCMD_AUCTION },
|
{ "auction" , POS_SLEEPING, do_gen_comm , 0, SCMD_AUCTION },
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{ "autoexit" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOEXIT },
|
{ "autoexit" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOEXIT },
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|
{ "autoloot" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOLOOT },
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{ "autodrain", POS_DEAD , do_gen_tog , 0, SCMD_AUTODRAIN },
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|
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{ "bounce" , POS_STANDING, do_action , 0, 0 },
|
{ "bounce" , POS_STANDING, do_action , 0, 0 },
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{ "backstab" , POS_STANDING, do_backstab , 1, 0 },
|
{ "backstab" , POS_STANDING, do_backstab , 1, 0 },
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||||||
|
@ -119,6 +119,8 @@ struct alias_data {
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|||||||
#define SCMD_SLOWNS 14
|
#define SCMD_SLOWNS 14
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#define SCMD_AUTOEXIT 15
|
#define SCMD_AUTOEXIT 15
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||||||
#define SCMD_TRACK 16
|
#define SCMD_TRACK 16
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||||||
|
#define SCMD_AUTOLOOT 17
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||||||
|
#define SCMD_AUTODRAIN 18
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||||||
|
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||||||
/* do_wizutil */
|
/* do_wizutil */
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||||||
#define SCMD_REROLL 0
|
#define SCMD_REROLL 0
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||||||
|
@ -215,6 +215,8 @@
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|||||||
#define PRF_NOGRATZ (1 << 20) /* Can't hear grats channel */
|
#define PRF_NOGRATZ (1 << 20) /* Can't hear grats channel */
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||||||
#define PRF_ROOMFLAGS (1 << 21) /* Can see room flags (ROOM_x) */
|
#define PRF_ROOMFLAGS (1 << 21) /* Can see room flags (ROOM_x) */
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||||||
#define PRF_DISPAUTO (1 << 22) /* Show prompt HP, MP, MV when < 30%. */
|
#define PRF_DISPAUTO (1 << 22) /* Show prompt HP, MP, MV when < 30%. */
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||||||
|
#define PRF_AUTOLOOT (1 << 23) /* Automatically loot corpses */
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||||||
|
#define PRF_AUTODRAIN (1 << 24) /* Automatically drain corpses */
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||||||
|
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||||||
/* Affect bits: used in char_data.char_specials.saved.affected_by */
|
/* Affect bits: used in char_data.char_specials.saved.affected_by */
|
||||||
/* WARNING: In the world files, NEVER set the bits marked "R" ("Reserved") */
|
/* WARNING: In the world files, NEVER set the bits marked "R" ("Reserved") */
|
||||||
@ -314,7 +316,6 @@
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|||||||
#define ITEM_PEN 21 /* Item is a pen */
|
#define ITEM_PEN 21 /* Item is a pen */
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||||||
#define ITEM_BOAT 22 /* Item is a boat */
|
#define ITEM_BOAT 22 /* Item is a boat */
|
||||||
#define ITEM_FOUNTAIN 23 /* Item is a fountain */
|
#define ITEM_FOUNTAIN 23 /* Item is a fountain */
|
||||||
#define ITEM_BURIED 24 /* Item is buried */
|
|
||||||
|
|
||||||
|
|
||||||
/* Take/Wear flags: used by obj_data.obj_flags.wear_flags */
|
/* Take/Wear flags: used by obj_data.obj_flags.wear_flags */
|
||||||
@ -353,6 +354,7 @@
|
|||||||
#define ITEM_ANTI_THIEF (1 << 14) /* Not usable by thieves */
|
#define ITEM_ANTI_THIEF (1 << 14) /* Not usable by thieves */
|
||||||
#define ITEM_ANTI_WARRIOR (1 << 15) /* Not usable by warriors */
|
#define ITEM_ANTI_WARRIOR (1 << 15) /* Not usable by warriors */
|
||||||
#define ITEM_NOSELL (1 << 16) /* Shopkeepers won't touch it */
|
#define ITEM_NOSELL (1 << 16) /* Shopkeepers won't touch it */
|
||||||
|
#define ITEM_BURIED (1 << 17) /* Item is buried */
|
||||||
|
|
||||||
|
|
||||||
/* Modifier constants used with obj affects ('A' fields) */
|
/* Modifier constants used with obj affects ('A' fields) */
|
||||||
|
Loading…
Reference in New Issue
Block a user