Added some TODO items to game-networking
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@ -148,6 +148,9 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
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client->authenticated = TRUE;
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/* TODO: Send fail count if non-zero */
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client->state = WMUD_CLIENT_STATE_MENU;
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/* TODO: send MOTD */
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/* TODO: send menu items */
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/* TODO: send menu prologue */
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}
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else
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{
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