Removed some unnecessary functions from game-networking.c
Signed-off-by: Gergely POLONKAI <polesz@w00d5t0ck.info>
This commit is contained in:
parent
f8b5feb361
commit
46f3d39917
@ -85,6 +85,8 @@ static gboolean
|
||||
wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient *client)
|
||||
{
|
||||
GError *err = NULL;
|
||||
/* TODO: Error checking */
|
||||
GRegex *email_regex = g_regex_new("^[A-Z0-9._%+-]+@[A-Z0-9.-]+\\.[A-Z]{2,4}$", G_REGEX_CASELESS, 0, NULL);
|
||||
|
||||
if (condition & G_IO_HUP)
|
||||
{
|
||||
@ -135,7 +137,32 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
|
||||
{
|
||||
case WMUD_CLIENT_STATE_FRESH:
|
||||
if (*(client->buffer->str))
|
||||
wmud_client_start_login(client);
|
||||
{
|
||||
wmudPlayer *player;
|
||||
|
||||
if ((player = wmud_player_exists(client->buffer->str)) != NULL)
|
||||
{
|
||||
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Trying to login with playername '%s'\n", client->buffer->str);
|
||||
if (player->cpassword == NULL)
|
||||
{
|
||||
wmud_client_send(client, "Your registration is not finished yet.\r\n");
|
||||
wmud_client_close(client, TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
client->state = WMUD_CLIENT_STATE_PASSWAIT;
|
||||
client->player = player;
|
||||
wmud_client_send(client, "Please provide us your password: %c%c%c", TELNET_IAC, TELNET_WILL, TELNET_ECHO);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
client->player = g_new0(wmudPlayer, 1);
|
||||
client->player->player_name = g_strdup(client->buffer->str);
|
||||
client->state = WMUD_CLIENT_STATE_NEWCHAR;
|
||||
wmud_client_send(client, "Is %s new to this game? [Y/N] ", client->buffer->str);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case WMUD_CLIENT_STATE_PASSWAIT:
|
||||
if (*(client->buffer->str))
|
||||
@ -144,7 +171,7 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
|
||||
{
|
||||
wmud_client_send(client, "%c%c%cLogin"
|
||||
" successful.\r\n", TELNET_IAC,
|
||||
TELNET_WILL, TELNET_ECHO);
|
||||
TELNET_WONT, TELNET_ECHO);
|
||||
client->authenticated = TRUE;
|
||||
/* TODO: Send fail count if non-zero */
|
||||
client->state = WMUD_CLIENT_STATE_MENU;
|
||||
@ -155,7 +182,7 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
|
||||
" password doesn't seem to be valid."
|
||||
" Let's try it again...\r\nBy what"
|
||||
" name would you like to be called? ",
|
||||
TELNET_IAC, TELNET_WILL, TELNET_ECHO);
|
||||
TELNET_IAC, TELNET_WONT, TELNET_ECHO);
|
||||
client->state = WMUD_CLIENT_STATE_FRESH;
|
||||
client->login_try_count++;
|
||||
if (client->login_try_count == 3)
|
||||
@ -167,7 +194,7 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
|
||||
wmud_client_close(client, TRUE);
|
||||
/* TODO: Increase IP fail count, and ban IP if it's too high */
|
||||
}
|
||||
/* TODO: Increase and save player fail count */
|
||||
/* TODO: Increase and save login fail count */
|
||||
client->player = NULL;
|
||||
}
|
||||
}
|
||||
@ -187,13 +214,68 @@ wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient
|
||||
//wmud_interpret_quit_answer(client);
|
||||
break;
|
||||
case WMUD_CLIENT_STATE_NEWCHAR:
|
||||
wmud_client_interpret_newplayer_answer(client);
|
||||
if (g_ascii_strcasecmp(client->buffer->str, "n") == 0)
|
||||
{
|
||||
wmud_client_send(client, "What is your player-name, then? ");
|
||||
client->state = WMUD_CLIENT_STATE_FRESH;
|
||||
}
|
||||
else if (g_ascii_strcasecmp(client->buffer->str, "y") == 0)
|
||||
{
|
||||
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Creating new player\n");
|
||||
wmud_client_send(client, "Welcome to this MUD!\r\nPlease enter your e-mail address: ");
|
||||
client->state = WMUD_CLIENT_STATE_REGISTERING;
|
||||
}
|
||||
else
|
||||
{
|
||||
wmud_client_send(client, "Sorry, but for this question I only understand 'Y' or 'N'.\r\nIs %s a new player here? [Y/N] ", client->player->player_name);
|
||||
}
|
||||
break;
|
||||
case WMUD_CLIENT_STATE_REGISTERING:
|
||||
wmud_client_interpret_newplayer_email(client);
|
||||
if (!*(client->buffer->str))
|
||||
{
|
||||
if (client->bademail)
|
||||
{
|
||||
wmud_client_close(client, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
if (g_regex_match(email_regex, client->buffer->str, 0, NULL))
|
||||
{
|
||||
client->player->email = g_strdup(client->buffer->str);
|
||||
client->state = WMUD_CLIENT_STATE_REGEMAIL_CONFIRM;
|
||||
wmud_client_send(client, "It seems to be a valid address to me, but could you write it again? ");
|
||||
}
|
||||
else
|
||||
{
|
||||
wmud_client_send(client, "\r\nSorry, but this e-mail address doesn't seem to be valid to me.\r\n\r\nIf you think this is a valid address, simply press enter to quit, and send an e-mail to %s from that address, so we can fix our e-mail validation code.\r\n\r\nIf you just mistyped your address, type it now: ", admin_email);
|
||||
if (*(client->buffer->str))
|
||||
client->bademail = TRUE;
|
||||
}
|
||||
break;
|
||||
case WMUD_CLIENT_STATE_REGEMAIL_CONFIRM:
|
||||
wmud_client_interpret_newplayer_mailconfirm(client);
|
||||
if (g_ascii_strcasecmp(client->player->email, client->buffer->str) == 0)
|
||||
{
|
||||
g_clear_error(&err);
|
||||
if (wmud_db_save_player(client->player, &err))
|
||||
{
|
||||
wmud_client_send(client, "Good. We will generate the password for this player name, and send it to you\r\nvia e-mail. Please come back to us, if you get that code, so you can log\r\nin.\r\n");
|
||||
players = g_slist_prepend(players, wmud_player_dup(client->player));
|
||||
}
|
||||
else
|
||||
{
|
||||
g_critical("wmud_db_save_player() error: %s", err->message);
|
||||
wmud_client_send(client, "There was an error during the database update. Please try again later!\r\n");
|
||||
}
|
||||
wmud_client_close(client, TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_free(client->player->email);
|
||||
client->player->email = NULL;
|
||||
|
||||
wmud_client_send(client, "This is not the same as you entered before.\r\nLet's just try it again: ");
|
||||
client->state = WMUD_CLIENT_STATE_REGISTERING;
|
||||
}
|
||||
break;
|
||||
}
|
||||
g_string_erase(client->buffer, 0, -1);
|
||||
@ -402,136 +484,3 @@ wmud_client_send(wmudClient *client, const gchar *fmt, ...)
|
||||
g_string_free(buf, TRUE);
|
||||
}
|
||||
|
||||
/**
|
||||
* wmud_client_start_login:
|
||||
* @client: the client from which the login name came from
|
||||
*
|
||||
* This function is currently called when the freshly connected client sends a
|
||||
* non-empty string (a player name).
|
||||
*/
|
||||
void
|
||||
wmud_client_start_login(wmudClient *client)
|
||||
{
|
||||
wmudPlayer *player;
|
||||
|
||||
if ((player = wmud_player_exists(client->buffer->str)) != NULL)
|
||||
{
|
||||
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Trying to login with playername '%s'\n", client->buffer->str);
|
||||
if (player->cpassword == NULL)
|
||||
{
|
||||
wmud_client_send(client, "Your registration is not finished yet.\r\n");
|
||||
wmud_client_close(client, TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
client->state = WMUD_CLIENT_STATE_PASSWAIT;
|
||||
client->player = player;
|
||||
wmud_client_send(client, "Please provide us your password: %c%c%c", TELNET_IAC, TELNET_WONT, TELNET_ECHO);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
client->player = g_new0(wmudPlayer, 1);
|
||||
client->player->player_name = g_strdup(client->buffer->str);
|
||||
client->state = WMUD_CLIENT_STATE_NEWCHAR;
|
||||
wmud_client_send(client, "Is %s new to this game? [Y/N] ", client->buffer->str);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* wmud_client_interpret_newplayer_answer:
|
||||
* @client: the client from which the answer came from
|
||||
*
|
||||
* Interprets a yes/no answer from the client to the question if they are new
|
||||
* to the game.
|
||||
*/
|
||||
void
|
||||
wmud_client_interpret_newplayer_answer(wmudClient *client)
|
||||
{
|
||||
if (g_ascii_strcasecmp(client->buffer->str, "n") == 0)
|
||||
{
|
||||
wmud_client_send(client, "What is your player-name, then? ");
|
||||
client->state = WMUD_CLIENT_STATE_FRESH;
|
||||
}
|
||||
else if (g_ascii_strcasecmp(client->buffer->str, "y") == 0)
|
||||
{
|
||||
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Creating new player\n");
|
||||
wmud_client_send(client, "Welcome to this MUD!\r\nPlease enter your e-mail address: ");
|
||||
client->state = WMUD_CLIENT_STATE_REGISTERING;
|
||||
}
|
||||
else
|
||||
{
|
||||
wmud_client_send(client, "Sorry, but for this question I only understand 'Y' or 'N'.\r\nIs %s a new player here? [Y/N] ", client->player->player_name);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* wmud_client_interpret_newplayer_email:
|
||||
* @client: the client from which the e-mail address arrived from
|
||||
*
|
||||
* Checks for the validity of the new player's e-mail address
|
||||
*/
|
||||
void
|
||||
wmud_client_interpret_newplayer_email(wmudClient *client)
|
||||
{
|
||||
/* TODO: Error checking */
|
||||
GRegex *email_regex = g_regex_new("^[A-Z0-9._%+-]+@[A-Z0-9.-]+\\.[A-Z]{2,4}$", G_REGEX_CASELESS, 0, NULL);
|
||||
|
||||
if (!*(client->buffer->str))
|
||||
{
|
||||
if (client->bademail)
|
||||
{
|
||||
wmud_client_close(client, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
if (g_regex_match(email_regex, client->buffer->str, 0, NULL))
|
||||
{
|
||||
client->player->email = g_strdup(client->buffer->str);
|
||||
client->state = WMUD_CLIENT_STATE_REGEMAIL_CONFIRM;
|
||||
wmud_client_send(client, "It seems to be a valid address to me, but could you write it again? ");
|
||||
}
|
||||
else
|
||||
{
|
||||
wmud_client_send(client, "\r\nSorry, but this e-mail address doesn't seem to be valid to me.\r\n\r\nIf you think this is a valid address, simply press enter to quit, and send an e-mail to %s from that address, so we can fix our e-mail validation code.\r\n\r\nIf you just mistyped your address, type it now: ", admin_email);
|
||||
if (*(client->buffer->str))
|
||||
client->bademail = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* wmud_client_interpret_newplayer_mailconfirm:
|
||||
* @client: the client from which the confirmation e-mail arrived
|
||||
*
|
||||
* Check if the confirmed e-mail address is the same as the previously entered
|
||||
* one.
|
||||
*/
|
||||
void
|
||||
wmud_client_interpret_newplayer_mailconfirm(wmudClient *client)
|
||||
{
|
||||
GError *err = NULL;
|
||||
|
||||
if (g_ascii_strcasecmp(client->player->email, client->buffer->str) == 0)
|
||||
{
|
||||
if (wmud_db_save_player(client->player, &err))
|
||||
{
|
||||
wmud_client_send(client, "Good. We will generate the password for this player name, and send it to you\r\nvia e-mail. Please come back to us, if you get that code, so you can log\r\nin.\r\n");
|
||||
players = g_slist_prepend(players, wmud_player_dup(client->player));
|
||||
}
|
||||
else
|
||||
{
|
||||
g_critical("wmud_db_save_player() error: %s", err->message);
|
||||
wmud_client_send(client, "There was an error during the database update. Please try again later!\r\n");
|
||||
}
|
||||
wmud_client_close(client, TRUE);
|
||||
}
|
||||
else
|
||||
{
|
||||
g_free(client->player->email);
|
||||
client->player->email = NULL;
|
||||
|
||||
wmud_client_send(client, "This is not the same as you entered before.\r\nLet's just try it again: ");
|
||||
client->state = WMUD_CLIENT_STATE_REGISTERING;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -52,8 +52,5 @@ extern GSList *clients;
|
||||
|
||||
gboolean wmud_networking_init(guint port_number, GMainContext *game_context, GError **err);
|
||||
void wmud_client_send(wmudClient *client, const gchar *fmt, ...);
|
||||
void wmud_client_start_login(wmudClient *client);
|
||||
void wmud_client_interpret_newplayer_answer(wmudClient *client);
|
||||
void wmud_client_interpret_newplayer_email(wmudClient *client);
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user