Documentation fix for WmudPlayer
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@ -19,6 +19,7 @@
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<!--xi:include href="xml/types.xml"/-->
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<!--xi:include href="xml/types.xml"/-->
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<xi:include href="xml/utils.xml"/>
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<xi:include href="xml/utils.xml"/>
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<xi:include href="xml/wmudclient.xml"/>
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<xi:include href="xml/wmudclient.xml"/>
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<xi:include href="xml/wmudplayer.xml"/>
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<xi:include href="xml/configuration.xml"/>
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<xi:include href="xml/configuration.xml"/>
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<xi:include href="xml/maintenance-thread.xml"/>
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<xi:include href="xml/maintenance-thread.xml"/>
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<xi:include href="xml/game-thread.xml"/>
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<xi:include href="xml/game-thread.xml"/>
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@ -42,6 +42,29 @@ wmud_client_state_get_type
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<TITLE>WmudPlayer</TITLE>
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<TITLE>WmudPlayer</TITLE>
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<FILE>wmudplayer</FILE>
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<FILE>wmudplayer</FILE>
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WmudPlayer
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WmudPlayer
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WmudPlayerPrivate
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WMUD_IS_PLAYER
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WMUD_IS_PLAYER_CLASS
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WMUD_PLAYER
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WMUD_PLAYER_CLASS
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WMUD_PLAYER_GET_CLASS
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WMUD_TYPE_PLAYER
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wmud_player_get_cpassword
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wmud_player_get_email
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wmud_player_get_fail_count
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wmud_player_get_id
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wmud_player_get_player_name
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wmud_player_get_registered
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wmud_player_get_type
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wmud_player_increase_fail_count
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wmud_player_new
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wmud_player_password_valid
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wmud_player_reset_fail_count
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wmud_player_set_cpassword
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wmud_player_set_email
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wmud_player_set_id
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wmud_player_set_player_name
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wmud_player_set_registered
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</SECTION>
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</SECTION>
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<SECTION>
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<SECTION>
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@ -195,7 +195,7 @@ wmud_player_dup(WmudPlayer *self)
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/**
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/**
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* wmud_player_password_valid:
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* wmud_player_password_valid:
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* @client: The client to be authenticated
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* @player: The client to be authenticated
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* @password: The password in clear text
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* @password: The password in clear text
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*
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*
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* Tries to authenticate a client with the name stored in the player object,
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* Tries to authenticate a client with the name stored in the player object,
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@ -204,8 +204,8 @@ wmud_player_dup(WmudPlayer *self)
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* Return value: %TRUE if the password is valid, %FALSE otherwise.
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* Return value: %TRUE if the password is valid, %FALSE otherwise.
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*/
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*/
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gboolean
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gboolean
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wmud_player_password_valid(WmudPlayer *self, const gchar *password)
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wmud_player_password_valid(WmudPlayer *player, const gchar *password)
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{
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{
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return (g_strcmp0(crypt(password, self->priv->cpassword), self->priv->cpassword) == 0);
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return (g_strcmp0(crypt(password, player->priv->cpassword), player->priv->cpassword) == 0);
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}
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}
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@ -36,6 +36,7 @@ typedef struct _WmudPlayerPrivate WmudPlayerPrivate;
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struct _WmudPlayer
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struct _WmudPlayer
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{
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{
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/*< private >*/
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GObject parent_instance;
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GObject parent_instance;
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/*< private >*/
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/*< private >*/
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@ -63,7 +64,7 @@ gchar *wmud_player_get_email(WmudPlayer *player);
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void wmud_player_set_id(WmudPlayer *player, guint32 id);
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void wmud_player_set_id(WmudPlayer *player, guint32 id);
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guint32 wmud_player_get_id(WmudPlayer *player);
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guint32 wmud_player_get_id(WmudPlayer *player);
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WmudPlayer *wmud_player_dup(WmudPlayer *player);
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WmudPlayer *wmud_player_dup(WmudPlayer *player);
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gboolean wmud_player_password_valid(WmudPlayer *self, const gchar *password);
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gboolean wmud_player_password_valid(WmudPlayer *player, const gchar *password);
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#endif /* __WMUD_WMUDPLAYER_H__ */
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#endif /* __WMUD_WMUDPLAYER_H__ */
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