diff --git a/old-codebase/ChangeLog b/old-codebase/ChangeLog deleted file mode 100644 index 7a1c7ac..0000000 --- a/old-codebase/ChangeLog +++ /dev/null @@ -1,79 +0,0 @@ -Release history: - -Version 3.1 (yes, no beta pl): November 18, 2002 - -For older releases and Changelog entries, see the Changelog-3.0 file in -the doc/ directory. - - -Legend ------- -JE = Jeremy Elson (jelson@circlemud.org) Since Jul 16, 1993 -AE = Alex Fletcher (furry@circlemud.org) Since Feb 23, 1995 -GG = George Greer (greerga@circlemud.org) Since Oct 14, 1997 -DK = Daniel A. Koepke (dkoepke@circlemud.org) Since Jul 11, 1999 - - New applicants must have a last name alphabetically after -'Koepke' and will only be accepted on December 2, 2001. - ---- CircleMUD 3.1 - -11/19/2002 - --- ae - act.informative.c, act.item.c, act.social.c, act.wizard.c, act.other.c, - alias.c, castle.c: - Began adding descriptions of each SYSERR in comments following - the actually log lines in the code. These are marked with a - 'SYSERR_DESC:' tag, in the hopes that we can write a program - that will automatically collect the log message and descriptive - comments and compile a single document containing all of the - information. - --- ae - alias.c: Changed double log entries (with 'perror()' statements) to - put strerror() statements at the end of the single log line - rather than on a separate line. - -12/02/2002 - --- ae - utils.h: Changed core_dump_real() prototype. If we're going to fully - prototype everything else, why isn't this one? Pointed out - by Jesper R.jest.l - -01/06/2003 - --- dk - interpreter.c: one_word() no longer ignores fill words, which caused - some keywords to be ignored in help file loading (the only - thing this function is used for in stock). Run into by - Thomas Arp . - -01/15/2003 - --- gg - comm.c: free_bufpool(); mail.c: free_mail_index(): New. - Idea (not code) from Thomas Arp - --- gg - db.c: destroy_db(): Don't leak memory from followers list. - Only matters (briefly) when using 'shutdown' command. - --- gg - house.c: hcontrol_list_houses(): Correct a sizeof() in strlcpy(). - -03/31/2003 - --- ae - act.movement.c: do_rest() had people going into the SITTING position - if they had a previously undefined position. Discovered by - Thomas Arp . - -04/09/2003 - --- ae - boards.c: Board_clear_board() has a memory clearing "bug" that can - cause issue on some systems. Found by Burkhard Knopf - - -04/19/2003 - --- ae - 25.obj, 120.obj, 72.wld: some typos fixed courtesy of Ken Ray - - -05/29/2003 - --- ae - spells.c: fixed an output type in locate_object courtesy of - Edward Glamkowski diff --git a/old-codebase/FAQ b/old-codebase/FAQ deleted file mode 100644 index 5398119..0000000 --- a/old-codebase/FAQ +++ /dev/null @@ -1,1431 +0,0 @@ -WARNING: THIS FAQ IS OUT OF DATE - Please reference the FAQ in the doc/ directory of the distribution - instead. It is significantly more current. - - -Frequently Asked Questions (FAQ) for Circle DikuMud with Answers -Alex Fletcher, furry@circlemud.org - -This file is intended to cover common questions related to the CircleMUD -distributon source by Jeremy Elson (http://www.circlemud.org/~jelson/) and -not general DikuMUD questions. Any contributions and corrections are more -than welcome. It is currently maintained by Alex Fletcher (aka Furry) -. Please direct corrections to this address. The -original author was Ryan Watkins (aka VampLestat). More information about -CircleMUD, including up-to-date versions of this documentation in ASCII and -Postscript, can be found at the CircleMUD Home Page -(http://www.circlemud.org/) or FTP site -(ftp://ftp.circlemud.org/pub/CircleMUD/). - -______________________________________________________________________ - -Table of Contents - -1. Introduction - - 1.1 I've never played a MUD before. What should I do? - - 1.2 I'm new to C and/or coding. What do I do? - - 1.3 I want to build my own MUD. Where do I start? - - 1.4 What is CircleMUD? - - 1.5 What is the history of CircleMUD? - - 1.6 Where is the original CircleMUD so I can check it out? - - 1.7 Will the CircleMUD creators visit my mud? - - 1.8 What is UNIX? - - -2. Resources - - 2.1 Where do I find the source code for CircleMUD? - - 2.2 Where do I find areas, etc. for CircleMUD? - - 2.3 I have questions about CircleMUD. Where should I go? - - 2.4 How do I subscribe/unsubscribe to the Mailing List? - - 2.5 To what platforms has CircleMUD been ported? - - 2.6 How can I submit code or areas for use with CircleMUD? - - 2.7 How do I use a patch file and how can I make one? - - -3. Compiling CircleMUD - - 3.1 Why do I get many syntax errors with Sun's ``cc'' compiler? - - 3.2 Why do I get all sorts of errors with ``crypt'' functions and header files? - - 3.3 When I try to compile, why do I get a lot of undefined symbols - referenced in comm.o for functions like socket, accept, and bind? - - 3.4 Every time I try to compile Circle (or any other piece of software) - under Linux, it gives me errors and says it cannot find include header - files in the linux/ and asm/ directories. What can I do? - - 3.5 I'm getting compilation errors from a header file, and I didn't even - change it? - - 3.6 I'm trying to compile the MUD on Windows '95 and am having problems, - what can I do? - - 3.7 How can I do a ``grep'' on Windows 95? - - 3.8 While compiling the MUD, why do I get errors like ``foo.c:1231: - Undefined symbol `_whereamI' referenced from text segment'' - - 3.9 What is a parse error and how do I fix it? - - 3.10 I have this piece of code that calls bcopy(), bzero(), and bcmp() - and it won't compile, so what can I do? - - 3.11 My compiler doesn't have ``strdup()'', what can I do? - - 3.12 I am having trouble with my ``makefile'', what could be the problem? - - 3.13 How can I handle directories in C? - - -4. Running CircleMUD - - 4.1 I typed ``autorun'' but then my terminal just froze. - - 4.2 I typed ``bin/circle'' and got lots of boot messages, but then it - said ``Entering game loop'' and froze. - - 4.3 Okay, I think the MUD is running but why don't I get a login prompt? - - 4.4 How come I get this error when running my MUD: ``Error reading board: - No such file or directory'' - - 4.5 I just got this SIGPIPE, what is it and what Can I Do About It? - - 4.6 When I run Circle under Linux, it tells me ``gethostbyaddr: - connection refused'' when the MUD boots, and then dies. Why? - - 4.7 When I run Circle under Windows 95, it tells me ``Winsock error - #10047'' when the MUD boots, and then dies. Why? - - 4.8 When I run Circle under Windows 95, players can't rent---their - equipment is just dropped on the ground, syslogs don't work, so what - is the problem? - - 4.9 When someone logs on to my Windows 95 MUD, the console screen gives: - ``gethostbyaddr: No such file or directory'' - - 4.10 My MUD crashed and my connection got closed. What can I do? - - 4.11 Ok, so how do I use ``gdb''? - - 4.12 How can I hunt bugs more effectively? - - 4.13 I just added n levels to my MUD (from the stock 34). How do I set - my imps up to level n without a pfile wipe? - - 4.14 I decided to wipe my pfile away anyway. What steps should I take to - do this? - - 4.15 I want to expand the ability to pk in my MUD, allowing ASSASSINS - that'll be able to PK without getting flagged. How can I do this? - - 4.16 Why does it say ``Connection closed by foreign host.'' and not - display the ``Byebye!'' message I'm trying to send before cutting - someone off? - - 4.17 I run my MUD on a unix system and the pfile/rent file works great, - but on my home system it's all screwed up. What gives? - - 4.18 How do I get the CircleMUD to autoload when the Linux server is - restarted? - - 4.19 My server shuts down my MUD everytime I logoff. How do I keep the - MUD running when I logoff? - - -5. Code Changes for CircleMUD 2.20 - - 5.1 How do I fix the bug where people can junk more coins than available? - - 5.2 How do I fix the ``vstat'' bug that crashes the MUD? - - 5.3 How do I fix the ``wizlock'' bug that lets lower immortals lock out - higher immortals? - - 5.4 How do I fix the ``mudlog'' bug that lets people see me log in, even - if I'm wizinvis? - - -6. CircleMUD 3.0 Questions - - 6.1 Are there any bugs in patch level 19? - - 6.2 How do I access Online Creation? - - 6.3 How does the new bitvector system work? - - 6.4 When will the production release of Circle 3.0 be? - - 6.5 If someone logs in and just sits at the password prompt, the MUD - hangs (i.e., no one else can connect or do anything) until the person - enters their password. - - 6.6 Why does CircleMUD use BUF switches all through the code, what's - happening here? - - 6.7 How do I add a new class? How do I add more levels? - - 6.8 Is there a complete ``coding.doc''? - -______________________________________________________________________ - -1. Introduction - - -1.1. I've never played a MUD before. What should I do? - -Don't try to use your own copy of CircleMUD! There are two levels of MUD -users: players and administrators. Administrators do what you're trying to -do now -- get a copy of a MUD's source code, compile it, and run it. -Players use MUDs that are being administered by someone else. If you try to -actually run a MUD before you've ever played one, you'll get very confused -indeed! Your best bet for now is to play someone else's MUD first. There -are a large number of excellent MUDs out there already, some of which are -based on CircleMUD code. A good place to start looking is the MUD Connector -at: - -http://www.mudconnect.com/ - -The CircleMUD web server also has a smaller CircleMUD Site List at: - -http://www.circlemud.org/sites.html - - -1.2. I'm new to C and/or coding. What do I do? - -First, a MUD is not a learning project. It has thousands of lines to it, -many of which are obscure and unclear to even moderately skilled -programmers. Those little, ``Hello, world,'' programs are for learning, -maybe little math tests, etc. A MUD is a pretty ambitous project to start -with. That's like trying to run before you can walk, and while there's more -difficult things than a MUD to start with, there's a ton of easier things -you should start with. Second, if you are persistent, get a good C -reference book and read the code, try to comprehend what everything is doing -(to some small extent). You should probably avoid comm.c as it is home to -the socket functions which general C books don't cover and are usually -explained in other books on network programming. Then try small projects, -something similar to what already exists. This way, you can get away with a -cut-and-paste job and changing some of the code. Adding a simple version of -races isn't all that difficult, just examine the class code in class.c and -the CON_QCLASS block in interpreter.c, cut, paste, and modify. Also look at -structs.h, for "#define CLASS_" You'll begin understanding more and more of -the code as you copy and change it, eventually you'll be able to write a -whole function by yourself. Spend time learning, going with haste will hurt -you more than it will help you. - - -1.3. I want to build my own MUD. Where do I start? - -Many common questions arise from new MUD admins. It is a good idea to pay -attention to them and take their answers to heart. These include things -like the following: - -I don't have any coding experience with MUDs, but do have a lot of ideas for -my own. I have played many MUDs for a LONG time, though. - -Read the FAQ. MUD Experience doesn't help a huge amount. Code experience -does. - -I am interested in having a level system of 1-50 mortal and 51-60 imms. I -am also interested in adding races and classes. How can I accomplish these -things? - -By checking the FTP Site under contrib. -(ftp://ftp.circlemud.org/pub/CircleMUD/contrib). Learn a lot from there. -Learn from the Snippets page (http://developer.circlemud.org/snippets/), and -*know* the FAQ. - -Also, is there anything that I should know about CircleMUD being a "newbie" -to it? - -See the above comment. - - -1.4. What is CircleMUD? - -CircleMUD is a DikuMUD derivitave, developed by Jeremy Elson - and is from the Gamma v0.0 of DikuMUD created by Hans -Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert and Sebastian -Hammer at DIKU (Computer Science Instutute at Copenhagen University). Note -that CircleMUD is a Diku derivative, so its users must follow the DIKU -license agreement---most notably it cannot be used to make money in ANY way, -the original developers' names must be in the login screen and that the -credits command always presents the same information, etc. - -Quoting from CircleMUD's release.doc: - - "CircleMUD is highly developed from the programming side, but highly - UNdeveloped on the game-playing side. So, if you're looking for a huge - MUD with billions of spells, skills, classes, races, and areas, Circle - will probably disappoint you severely. Circle still has only the 4 - original Diku classes, the original spells, the original skills, and - about a couple dozen areas. On the other hand, if you're looking for a - highly stable, well-developed, well-organized "blank slate" MUD on - which you can put your OWN ideas for spells, skills, classes, and - areas, then Circle might be just what you're looking for." - - -The latest full release of Circle is 2.20, released on November 17, 1993. -Currently 3.0 is in beta, at patch level 19, released on August 14, 2001. - - -1.5. What is the history of CircleMUD? - -o Version 2.00: July 16, 1993 -o Version 2.01: July 20, 1993 -o Version 2.02: Early August -o Version 2.10: September 1, 1993 -o Version 2.11: September 19, 1993 -o Version 2.20: November 17, 1993 - -Version 3.00 is currently in beta right now and is up to patchlevel 19. The -final release is due out Real Soon Now(tm). Don't bother posting requests -for it. It will be out when Jeremy gets it done, and it will be announced -on the mailing list and the newsgroup rec.games.mud.diku. - - -1.6. Where is the original CircleMUD so I can check it out? - -CircleMUD is a public code base, freely distributable, but the author of -Circle doesn't actually run one personally. There used to be CircleMUD, and -while Jeremy Elson continues to develop it, there is no original CircleMUD -any more. To see other MUDs that are using the CircleMUD code base, check -out this Site List: http://www.circlemud.org/sites.html - - -1.7 Will the CircleMUD creators visit my mud? - -While there is a possibility that one (or more) of the CircleMUD creators -will drop by your MUD for a visit, to play, or to simply look around, there -is a slim chance that they will even identify themselves. - -Would you like to see us on your MUD? You won't. We don't want free wizzes -or favours for our work here. In fact, we will state categorically that if -anyone comes on your MUD claiming to be associated with us, they aren't. - -If you want to check whether or not someone on your MUD really is one of us, -we can all be contacted by email for verification: - Jeremy Elson - Chris Epler - Alex Fletcher - George Greer - Daniel Koepke - Tony Robbins - -As an interesting side note, there are two interesting things about the -order of the addresses mentioned above: -* They are in alphabetical order by last name. -* They are in chronological order of when each person joined the - CircleMUD team. - - -1.8. What is UNIX? - -UNIX is not an operating system of itself, it's a type (flavour, if you -will) of operating systems. Many different kinds of UNIXes exist. Some of -them are free, some of them are not. How to tell if you have a UNIX -operating system? Well, UNIXes have the `ps' command, tend to have a `%' or -`#' prompt, give you a home directory, `who' will show who else is on the -system, etc. Many UNIX systems (such as Linux) strive to be POSIX -compatible, so you'll probably see POSIX mentioned, too. POSIX is, roughly, -the standards which UNIX operating systems go by. It says what makes an -operating system part of the UNIX family and so forth. Some UNIX operating -systems are not 100% POSIX compatible, actually, most aren't. The following -are types of UNIX (but not all the existing flavours): Linux, FreeBSD, BSD, -BSDi, Solaris. There are others. UNIX operating systems are command-based -and Microsoft does not make a variant. - - - -2. Resources - -2.1. Where do I find the source code for CircleMUD? - -Circle's complete source code and areas are available for anonymous FTP at -the CircleMUD FTP site: - -ftp://ftp.circlemud.org/pub/CircleMUD/ - -There is also a CircleMUD Home Page: - -http://www.circlemud.org/ - -for additional CircleMUD links and information. - - -2.2. Where do I find areas, etc. for CircleMUD? - -A number of CircleMUD based Implementors have submitted areas to the public -and they are archived at: - -ftp://ftp.circlemud.org/pub/CircleMUD/contrib/areas/ (California, USA) - -Or you can use one of the CircleMUD mirrors: - -ftp://ftp2.circlemud.org/pub/CircleMUD/ (Ohio, USA) -ftp://ftp.stormhaven.org/pub/CircleMUD/ (Virginia, USA) -ftp://ftp.mono.org/pub/mud/CircleMUD/ (London, UK) - -If you cannot use FTP, you can contact one of the site maintainers and -request a file. The maintainers are: - -Alex Fletcher -Chris Epler -George Greer - -If the FTP site is down, please try one of the mirrors and then contact Alex -at his alternate address since he will be -able to find out the situation. There is also a code snippets site at: - -http://developer.circlemud.org/snippets/ - -Where a number of code suggestions and hints are located. - - -2.3. I have questions about CircleMUD. Where should I go? - -If you have general questions about the MUD such as how to get it running, -how to add new spells, how to add new skills, etc., the first place you -should look is the documentation. `coding.doc' will have information about -how to add new spells, skills, commands, etc. `building.doc' has information -about how to create new worlds, how to read the database files, etc. There -are many other documents in the doc directory with useful information. - -There is also a new project, started in June of 1996, called the CircleMUD -Documentation Project (http://www.circlemud.org/~jelson/circle/cdp/) which -will eventually be a repository for all Circle-related information. It's -still being built as of this writing, but hopefully will become a valuable -resource as more documentation is added. - -If you still have questions after reading the doucmentation, you can try -asking on the CircleMUD mailing list (see next section). - -If you have a question you think is too "newbie" for the mailing list, try -the help database . Previous questions are accessible -though the bugs database (http://bugs.circlemud.org/). That is also, -incidently, where you should go to report bugs. - -You can also contact the author, Jeremy Elson . -George Greer can also be contacted for most -problems. - - -2.4. How do I subscribe/unsubscribe to the Mailing List? - -There is a CircleMUD mailing list for coders, builders, and administrators. -To subscribe, send a message to the list server -with a message body of subscribe circle . To -unsubscribe from the list send a message to with -the words unsubscribe circle as the message body. DO NOT send subscription -or unsubscription requests to the list in general. There are hundreds of -people on the list, and it will only irritate a ton of people who have no -power to remove you from the list. Read the Mailing List FAQ -(http://qsilver.queensu.ca/~fletchra/Circle/list_faq.html) for more -information. - - -2.5. To what platforms has CircleMUD been ported? - -Version 3.0, although still officially in beta-testing, is very portable -because it uses the GNU autoconf system, meaning you only need to type -``configure'' to have it automatically determine various features of your -system and configure the code accordingly. 3.0 compiles without changes -under most BSD and SVR4 systems, including SunOS, Solaris, Ultrix, IRIX, -AIX, Linux, BSD/OS, HP/UX, and others. - -Version 3.0 is also being ported to various non-UNIX platforms. As of -patchlevel 14, you can compile Circle under OS/2 2.x and 3.x with the OS/2 -port of gcc, Windows 95/NT using Microsoft Visual C++ version 4.0 or 5.0, -Borland (now Inprise) C++ 4.5, Watcom v.11, Cygnus GNU-WIN32, LCC, Macintosh -with CodeWarrior, Amiga, and Acorn RiscOS. - -The older version of the code, Version 2.20, compiles mainly on BSD UNIX -systems but has trouble under SVR4-based systems such as Solaris. The author -has personally compiled and tested v2.20 under Ultrix 4.0, IRIX 4.0.1, 4.0.4 -and 4.0.5, SunOS 4.1.1 and 4.1.3, AIX 3.2, Linux 0.99.x and 1.0.x, and -ConvexOS V10.2. Users have reported that v2.20 compiles with relatively -minor changes under NeXTStep 2.1 and 3.0, and HP/UX 9.0. - -Jean-Jack Riethoven ported CircleMUD version -2.20 to the Amiga and has contributed his code for version 3.0 of CircleMUD. -Questions about the Amiga source should be directed to Jean-Jack Riethoven, -not Jeremy Elson or George Greer. - - -2.6. How can I submit code or areas for use with CircleMUD? - -There is a special uploads area: - -ftp://upload.circlemud.org/pub/CircleMUD/incoming/ - -..in the CircleMUD domain for submissions of code, areas, utilities, -scripts, and anything else that might be of use to Circle users. Please -make sure only to upload to upload.circlemud.org and not any of the -CircleMUD mirrors. These portions of code or areas will probably not be -added to the full release of CircleMUD unless you make specific arrangements -with Jeremy for code items, or with Alex for area/lib files. - - -2.7. How do I use a patch file and how can I make one? - -Patch files are created and used using the ``diff'' and ``patch'' utilities, -respectively. They can both be downloaded from the GNU FTP Site -(ftp://ftp.gnu.org/pub/gnu/) under the name ``diffutils- xxx.tar.gz''. If -you happen to be using a DOS or Windows machine, you should get patch for -DOS (ftp://204.119.24.14/pub/patch/patch12.zip). This does not support long -filenames (but can be used with short filenames). There is also a set of -Windows 95 Utilities now available from the Cygnus Gnu-Win32 Project -(http://www.cygnus.com/misc/gnu-win32/). - -These are the various parameters to use with diff (all work in general on -unix based systems, but check out the help entries to be certain. - -diff -uN [original_src_directory] [altered_src_directory] > Patch - --u is the unified output. ie. it tells diff to output the text what is -called ``patch'' style. On some systems, you will have to use -c but it -generates much larger and harder to follow patches. - --N Tells diff to treat files that are in one directory and not there in the -other as being empty in the one they are not there. It allows entire files -to be included into the patch. - --r recursive, add r to the uN above if you want it to recursively add in -any subdirectories. (be careful with this one) - --p Tells diff to indicate what function is being ``patched'' in each -section. This may not be supported by all versions of ``diff.'' - -If you download a patch file and would like to add it to your code, first -make sure to read any instructions that the patch author might have written. -The command used to add the patch may vary depending on how the patch was -created. This should given in the first line of the patch or in the -instructions. Normally, if using GNU patch with a unified diff, the command -should be: - - patch -u < [patchfile] - -If the patch was created with a SYSV patcher (i.e. not a unified diff), the -patch should be added with: - - patch -c < [patchfile] - -Of course, if the instructions state otherwise, ignore any instruc- tions -given here and follow the instructions given with the patchfile instead. - -Finally, in modern patches, there are three characters of interest to note: - -o ! :: The line changes between new and old. -o + :: This line is added to the old to make the new. -o - :: This line is removed from the old to make the new. -o The rest of the lines are just there to give you an idea of where - to change. - - -3. Compiling CircleMUD - -3.1. Why do I get many syntax errors with Sun's ``cc'' compiler? - -Because Circle is written in ANSI C, and Sun's standard cc compiler isn't -capable of compiling ANSI C code. You can try acc, Sun's ANSI C compiler, -but it costs extra money to get it from Sun so your sysadmin may not have -installed it. Most don't. The best solution is to get the GCC compiler -from the GNU FTP site (ftp://ftp.gnu.org/pub/gnu) and install it, if you -have enough time and space. - - -3.2. Why do I get all sorts of errors with ``crypt'' functions and - header files? - -(This information applies ONLY to Version 3.0 of the code.) CircleMUD -normally uses the UNIX crypt() function to enrypt players' passwords. -Because of export restrictions imposed by the U.S., some systems do not have -the crypt() function. ``configure'' will usually be able to figure out -whether or not your system has crypt(), but if it guesses incorrectly and -you see problems with the crypt() function or headers, you can manually -disable password encryption by going into the sysdep.h source file and -uncommenting the line that reads: - - #define NOCRYPT - -Be warned, however, that doing this causes the MUD to store players' -passwords in plaintext rather than as encrypted strings. Also, if you move -from a system which has crypt to one that doesn't, players won't be able to -log in with their old passwords! - - -3.3. When I try to compile, why do I get a lot of undefined symbols - referenced in comm.o for functions like socket, accept, and bind? - -SVR4 systems require the socket and nsl libraries for network programs. You -shouldn't see this error any more with version 3.0 because ``configure'' -should automatically use those libraries for you; however, if you still have -problems, try adding ``-lsocket -lnsl'' to the line in the Makefile that -links all the object files together into the 'circle' binary. - -If you're using V2.20 and you have this error, the best thing to do is -simply to use V3.0 instead. If you insist on using 2.20, go into the -Makefile and search for the comment next to ``SVR4''. - -3.4. Every time I try to compile Circle (or any other piece of soft- ware) - under Linux, it gives me errors and says it cannot find include header - files in the linux/ and asm/ directories. What can I do? - -Under Linux, you cannot compile any program unless you install the kernel -source code because the kernel source includes the ANSI C header files. You -need the files in /usr/include/linux, which are distributed separately from -the rest of /usr/include. - -The easiest way to do this if you're using the Slackware Linux distribution -is simply to install the 'K' series of disks which is the kernel source. - -Otherwise, you'll have to set up your include files manually. The easiest -way to get these is to download kernel source from: - -http://www.kernel.org/mirrors/ - -Get the kernel source that matches the kernel you're running (type `uname --a' to find your kernel version). Then unpack the kernel into the usr/src -/directory. It's about 13 megabytes compressed and 54 megabytes -uncompressed (For the 2.2.9 kernel). - -Read the README file that comes with the kernel, and make the symbolic links -you need for /usr/include/asm and /usr/include/linux. - -Now compile the MUD. This will take care of most of the errors. You may -have to do `make config' and `make dep' in /usr/src/linux as well, in order -to make linux/config.h and other files that get generated by these steps. - -You can remove the whole kernel source tree except for include/ at -this point and get most of your 48.5 megs back. - -(Thanks to Michael Chastain for providing this answer.) - - -3.5. I'm getting compilation errors from a header file, and I didn't even - change it? - -Okay, if you really didn't change ``structs.h'' then the error isn't in -``structs.h''. I think I've seen 2 cases where this has happened, the -first, is that the header file you included right before the header file -messing has an error in it. I can't really say much beyond that, but look -for a missing semicolon, are any other errors you can find. - -If you include files out of order, it can mess things up. For example, B.h -has stuff in it that is defined in A.h, and if you include B.h before A.h, -you can get errors, your best bet here is to mess with the order of the -headers, making sure you put ``conf.h'' and ``sysdep.h'' at the top, -followed by ``structs.h'', ``utils.h'', etc. Any file specific headers -should be the last one included just for coding style. - - -3.6. I'm trying to compile the mud on Windows '95 and am having prob- lems, - what can I do? - -The first thing to do is to make sure you are compiling a recent version of -the source code. Patch Level 11 and onwards all support Windows '95 winsock -sockets now. Second, you should ensure that you have carefully read the -README.WIN file for instructions on what to include. Next, ensure that you -are using a C compiler that supports long filenames (for example, MSVC 4.0 -does, MSVC 1.0 does not). If you happen to be trying to patch something -into your code, you should use patch for DOS -(ftp://204.119.24.14/pub/patch/patch12.zip). This does not support long -filenames (but can be used with short filenames). - - -3.7. How can I do a ``grep'' on Windows 95? - -1. Select ``start menu''->``find''->``files or folders'' -2. Enter the files/dirs to search in. -3. Select ``Advanced'' -4. In the ``Containing Text'' input box, type in the text you want. -5. Double click on a match to bring up the file that matched. - Even better is to use MSVC's find command (if you have it). - - -3.8. While compiling the mud, why do I get errors like ``foo.c:1231: - Undefined symbol `_whereamI' referenced from text segment'' - -You forgot to include a source file into the make. Go edit your Makefile -and make sure all the necessary *.c files are in there, in particular, -whichever C file defines the function that the compiler is complaining is -undefined. If all else fails, try deleting all the *.o files and -recompiling from scratch. - - -3.9. What is a parse error and how do I fix it? - -A parsing error is often a missing or extra semicolon, parenthesis, or -bracket ({). - -If the parse error is before a semicolon at the end of a line of code, it is -something on that line. - -If it is at the beginning of a line within a function, it is usually a -missing semicolon on the previous line. - -If it is at the beginning of a function, count your brackets (especially the -{} ones) in the previous function. - -I can't think of any other parse errors. These are the ones I commonly see. -With a bit of practice, they are very easy to locate and fix. For a more -detailed explanation, check out the C Language FAQ. - - -3.10. I have this piece of code that calls bcopy(), bzero(), and bcmp() and - it won't compile, so what can I do? - -All three of these functions are fairly standard on BSD systems. However, -they are not considered to be very portable, and thus should be redefined. -For example, the equivalents for SYSV are: - - -#define bcopy(from,to,len) memmove(to,from,len) -#define bzero(mem,len) memset(mem,0,len) -#define bcmp(a,b,len) memcmp(a,b,len) - - -3.11. My compiler doesn't have ``strdup()'', what can I do? - -Use Circle's built-in str_dup() function instead. - - -3.12. I am having trouble with my ``makefile'', what could be the problem? - -If you used cut and paste to insert items into your makefile, it is likely -that you accidentally put spaces at the beginning of lines where tabs are -needed. This is how the makefile must be constructed: - -foo.o: foo.c conf.h sysdep.h structs.h utils.h interpreter.h \ - handler.h db.h -{TAB}$(CC) -c $(CFLAGS) - -To add these lines properly, you can use gcc to assist you with the -following shell script (from Daniel Koepke): - -#!/bin/sh -gcc -MM $1 >> Makefile -echo "{TAB}\$(CC) -c \$(CFLAGS) $1" >> Makefile - -To use this script, replace {TAB} with a tab, and then run the script -like: add_file foo.c - - -3.13. How can I handle directories in C? - -Note that this seems only to be valid for UNIX OSes. Handling of -directories is accomplished through the dirent.h and sys/types.h files. The -function opendir() returns a ``DIR*'' pointer (it's like but not the same as -the ``FILE *'' pointer) when you pass it the name of a directory to open or -NULL if it can't open the dir. After the directory has been opened, you can -step through the files or search for particular files, etc. using readdir(), -seekdir(), and scandir(). When you reach the end of the directory list, you -can either go back to the start with rewinddir() or close the directory with -closedir(). The following code (which has not been tested) should open a -directory and go through it one by one and prints the filenames: - - struct dirent * ffile; - DIR * my_dir; - - if (!(my_dir = opendir("foo"))) - return; - - while (1) { - if (!(dirent = readdir(my_dir))) - break; - printf("%s\n", dirent->d_name); - } - - closedir(my_dir); - -The dirent structure contains only two useful elements, the file's name -(d_name) and the files length (d_reclen). - -Thanks to Daniel Koepke for the above. - - -4. Running CircleMUD - -4.1. I typed ``autorun'' but then my terminal just froze. - -autorun is a script which automatically runs, logs, and reboots the game for -long-term runs. You should run autorun in the background by typing -``./autorun &'' -- the MUD will start running in the background and you'll -get the normal UNIX prompt back immediately (see section 4.3). The game will -then run unattended until you explicitly shut it down. - -On some systems, you may need to prepend ``nohup'' to the autorun command -since some systems will kill off any processes left running when you leave -the shell. - - -4.2. I typed ``bin/circle'' and got lots of boot messages, but then it said - ``Entering game loop'' and froze. - -It is not frozen, it is just waiting for people to connect. You have to run -the MUD in the background by typing ``bin/circle &'' and then use telnet to -connect to the game (see next section). - - -4.3. Okay, I think the MUD is running but why don't I get a login prompt? - -In order to play the MUD, you must connect to it using the telnet command, -i.e. ``telnet localhost 4000''. - - -4.4. How come I get this error when running my mud: ``Error reading board: - No such file or directory'' - -This is not a bad thing, all it means is that you have some boards on the -mud and that it can't find the file for them. Since it can't find the file, -the mud will just create the file on the fly and use that, so the next time -something is posted to the board, the files will exist. However, if you did -have files for the boards and you are suddenly getting this error, it means -that the board files have been deleted or something similar. - - -4.5. I just got this SIGPIPE, what is it and what Can I Do About It? - -Often it appears that other people send your system SIGPIPEs when their -connection is closed, in fact, it is not the person sending the SIGPIPE, it -is your system. The SIGPIPE is generated when your program attempts to -write to descriptor which has no one listening to it. This occurs if the -character is sent a message by the mud after connecting, but before the -socket is flagged with an exception or reads 0 bytes. By default, CircleMUD -ignores these SIGPIPEs, with the line my_signal(SIGPIPE, SIG_IGN) in -signal_setup(). Where most people see the problems with SIGPIPE is while -debugging with GDB. By default, GDB responds to a SIGPIPE by stoping the -program, printing that a SIGPIPE was received, and passing it to the -program. You can change the action taken by GDB by using the `handle' -command. To stop the program from stoping at SIGPIPE, you would give GDB the -command `handle SIGPIPE nostop' - - -4.6. When I run Circle under Linux, it tells me ``gethostbyaddr: con- - nection refused'' when the MUD boots, and then dies. Why? - -You need to make sure you have Networking and TCP/IP support compiled into -your Linux kernel, even if you aren't actually connected to the Internet. -The easiest way to do this if you're using Slackware is to install one of -Slackware's precompiled networking kernels. Also, make sure to install -Slackware's `N' series of disks which contains other networking support -files. - -If Slackware's precompiled kernel isn't available you'll have to compile the -kernel yourself. First make sure the kernel source is installed in -/usr/src/linux (see section 3.1.4) and follow the instructions in -/usr/src/linux/README. When you do `make config' it will ask you a series of -questions about which kernel features you want; make sure to answer ``Y'' to -``Networking support'' and ``TCP/IP support''. - - -4.7. When I run Circle under Windows 95, it tells me ``Winsock error - #10047'' when the MUD boots, and then dies. Why? - -You need to configure TCP/IP networking from the Network Control Panel, even -if you are not connected to the Internet. From the Network Control Panel, -select ``Add Protocol'', and under the vendor ``Microsoft'', choose -``TCP/IP''. It may ask you to insert the Windows 95 CDROM in order to copy -the drivers onto your hard drive. - - -4.8. When I run Circle under Windows 95, players can't rent---their - equipment is just dropped on the ground, syslogs don't work, so what - is the problem? - -The reason that objects aren't saved when your players quit is that certain -unzip programs are buggy and don't completely recreate the MUD's directory -structure (in particular, it doesn't create directories which have no files -in them.) This is fixed in Circle 3.0 patchlevel 12 and above. Before -patchlevel 12, you can fix it simply by manually creating the needed -directories: - - CD \Circle30bpl11 - cd lib\plrobjs - mkdir A-E - mkdir F-J - mkdir K-O - mkdir P-T - mkdir U-Z - mkdir ZZZ - -Object saving should then work. The syslogs are a different story; no data -is written to the system logs because the code currently is configured -simply to write all errors to the standard error file descriptor (stderr), -and Windows doesn't seem to let you redirect stderr to a file the same way -UNIX does. pl12 allows you to direct logs to a specific file instead. - - -4.9. When someone logs on to my Windows 95 MUD, the console screen -gives: ``gethostbyaddr: No such file or directory'' - -This means the MUD can't resolve the IP address of the connecting player's -source site innto a hostname. You probably don't have DNS correctly -configured in the Windows Network Control Panel menu (under configuration of -the TCP protocol). Make sure you have the IP address of your ISP's DNS -server listed. - - -4.10. My MUD crashed and my connection got closed. What can I do? - -Just because your connection got closed from the MUD (for example, if you -get too much information sent to you and the telnet session gets closed), -this doesn't always mean that the game itself crashed. Before reporting -something as a crash bug, make sure that the game itself crashed, and above -all, try to duplicate the circumstances before reporting it as a crash bug. -You can also try using gdb to find out why the MUD is crashing if it gives -you a core dump. - - -4.11. Ok, so how do I use ``gdb''? - -GDB has some online help, though it is not the best. It does at least give -a summary of commands and what they're supposed to do. What follows is -Sammy's short intro to gdb with some bughunting notes following it: - -If you've got a core file, go to your top circle directory and type: - -> gdb bin/circle lib/core - -If you want to hunt bugs in real time (causing bugs to find the cause as -opposed to checking a core to see why the MUD crashed earlier) use: - -> gdb bin/circle - -If you're working with a core, gdb should show you where the crash occurred. -If you get an actual line that failed, you've got it made. If not, the -included message should help. If you're working in real time, now's the -time to crash the MUD so you can see what gdb catches. - -When you've got the crash info, you can type ``where'' to see which function -called the crash function, which function called that one, and so on all the -way up to ``main()''. - -I should explain about ``context'' You may type ``print ch'' which you -would expect to show you the ch variable, but if you're in a function that -doesn't get a ch passed to it (real_mobile, etc), you can't see ch because -it's not in that context. To change contexts (the function levels you saw -with where) type ``up'' to go up. You start at the bottom, but once you go -up, and up, and up, you can always go back ``down''. You may be able to go -up a couple functions to see a function with ch in it, if finding out who -caused the crash is useful (it normally isn't). - -The ``print'' command is probably the single most useful command, and lets -you print any variable, and arithmetic expressions (makes a nice calculator -if you know C math). Any of the following are valid and sometimes useful: - -print ch (fast way to see if ch is a valid pointer, 0 if it's not) -print *ch (prints the contents of ch, rather than the pointer address) -print ch->player.name (same as GET_NAME(ch)) -print world[ch->in_room].number (vnum of the room the char is in) - -etc.. - -Note that you can't use macros (all those handy psuedo functions like -GET_NAME and GET_MAX_HIT), so you'll have to look up the full structure path -of variables you need. - -Type ``list'' to see the source before and after the line you're currently -looking at. There are other list options but I'm unfamiliar with them. - -(From Sammy ) - -For more information, you can try checking out the GDB Debugger -(http://www.dgii.com/people/robertl/skunk/gdb/gdb_toc.html) - - -4.12. How can I hunt bugs more effectively? - -There are only a couple of commands to use in gdb, though with some patience -they can be very powerful. The only commands I've ever used are: - -run well, duh. -print [variable] also duh, though it does more than you might think -list shows you the source code in context -break [function] set a breakpoint at a function -clear [function] remove a breakpoint -step execute one line of code -cont continue running after a break or ctrl-c - -I've run into nasty problems quite a few times. The cause is often a memory -problem, usually with pointers, pointers to nonexistent memory. If you free -a structure, or a string or something, the pointer isn't always set to NULL, -so you may have code that checks for a NULL pointer that thinks the pointer -is ok since it's not NULL. You should make sure you always set pointers to -NULL after freeing them. - -Ok, now for the hard part. If you know where the problem is, you should be -able to duplicate it with a specific sequence of actions. That makes things -much easier. What you'll have to do is pick a function to ``break'' at. -The ideal place to break is immediately before the crash. For example, if -the crash occurred when you tried to save a mob with medit, you might be -able to ``break mobs_to_file''. Try that one first. - -When you `medit save', the MUD will hang. GDB will either give you segfault -info, or it will be stopped at the beginning of mobs_to_file. If it -segfaulted, pick an earlier function, like copy_mobile, or even do_medit. - -When you hit a breakpoint, print the variables that are passed to the -function to make sure they look ok. Note that printing the contents of -pointers is possible with a little playing around. For example, if you -print ch, you get a hex number that shows you the memory location where ch -is at. It's a little helpful, but try print *ch and you'll notice that it -prints the contents of the ch structure, which is usually more useful. -print ch->player will give you the name of the person who entered the -command you're looking at, and some other info. If you get a no ch in this -context it is because the ch variable wasn't passed to the function you're -currently looking at. - -Ok, so now you're ready to start stepping. When GDB hit your breakpoint, it -showed you the first line of executable code in your function, which will -sometimes be in your variable declarations if you initialized any variables -(ex: int i = 0). As you're stepping through lines of code, you'll see one -line at a time. Note that the line you see hasn't been run yet. It's -actually the _next_ line to be executed. So if the line is a = b + c;, -printing a will show you what a was before this line, not the sum of b and -c. If you have an idea of where the crash is occurring, you can keep -stepping till you get to that part of the code (tip: pressing return will -repeat the last GDB command, so you can type step once, then keep pressing -return to step quickly). If you have no idea where the problem is, the -quick and dirty way to find your crash is to keep pressing return rapidly -(don't hold the eturn key or you'll probably miss it). When you get the seg -fault, you can't step any more, so it should be obvious when that happens. - -Now that you've found the exact line where you get the crash, you should -start the MUD over and step more slowly this time. What I've found that -works really well to save time is to create a dummy function. This one will -work just fine: - -void dummy(void){} - -Put that somewhere in the file you're working on. Then, right before the -crash, put a call to dummy in the code (ex: dummy();). Then set your -breakpoint at dummy, andwhen you hit the breakpoint, step once to get back -to the crashing code. - -Now you're in total control. You should be looking at the exact line that -gave you the crash last time. Print *every* variable on this line. Chances -are one of them will be a pointer to an unaccessable memory location. For -example, printing ch->player.name may give you an error. If it does, work -your way back and print ch->player to make sure that one's valid, and if it -isn't, try printing ch. - -Somewhere in there you're going to have an invalid pointer. Once you know -which one it is, it's up to you to figure out why it's invalid. You may have -to move dummy() up higher in the code and step slowly, checking your pointer -all the way to see where it changes from valid to invalid. You may just -need to NULL a free'd pointer, or you may have to add a check for a NULL -pointer, or you may have screwed up a loop. I've done all that and more :) - -Well, that's it in a nutshell. There's a lot more to GDB that I haven't -even begun to learn, but if you get comfortable with print and stepping you -can fix just about any bug. I spent hours on the above procedure trying to -get my ascii object and mail saving working right, but it could have taken -weeks without gdb. The only other suggestion I have is to check out the -online gdb help. It's not very helpful for learning, but you can see what -commands are available and play around with them to see if you can find any -new tools. - -(From Sammy ) - - -4.13. I just added n levels to my MUD (from the stock 34). How do I set my - imps up to level n without a pfile wipe? - -You can write a quick and nasty function that will advance your imp (and imp -only) to the max level (LVL_IMPL). This can be done with a quick idnum -check so that only the original player (the first imp, he with id 1) can use -the command to get to maximum level. - -ACMD(do_upme) -{ - if (GET_IDNUM(ch) != 1) { - send_to_char("You think IMP positions are that easy to come by? Go Figure...\r\n", ch); - } else { - GET_LEVEL(ch) = LVL_IMPL; - send_to_char("Advanced.\r\n", ch); - } -} - - -4.14. I decided to wipe my pfile away anyway. What steps should I take to - do this? - -In order: -1. Shutdown the MUD with ``shutdown die'' so that it won't restart. -2. Remove the player file, lib/etc/players -3. Restart the MUD and login to recreate your imp character. - -You should probably also remove files in plrobjs, unless you want the -recreated characters to come back with the same equipment they had when they -were deleted. - - -4.15. I want to expand the ability to pk in my MUD, allowing ASSASSINS - that'll be able to PK without getting flagged. How can I do this? - -The simple way to do this is to find all the ``pk_allowed'' checks and -replace them with a can_murder(ch, vict) function call. Prototype the -function in utils.h. Then, in utils.c, create a can_murder() function -something like this: - -int can_murder(struct char_data *ch, struct char_data *victim) { - if (pk_allowed == TRUE) - return TRUE; - if (IS_NPC(ch) || IS_NPC(victim)) - return TRUE; /* you can always kill these */ - if (PLR_FLAGGED(ch, PLR_ASSASSIN)) - return TRUE; /* they can kill anyone */ - /* Add further checks here */ -} - - -4.16. Why does it say ``Connection closed by foreign host.'' and not - display the ``Byebye!'' message I'm trying to send before cutting - someone off? - -This usually happens if you are doing something like this: - - send_to_char("Bye bye. Come back soon, ya hear?", ch); - close_socket(ch->desc); - -The close_socket immediately dispatches/closes the connection, while -send_to_char puts the message on the output queue to be dispatched next -game_loop cycle. Therefore, the socket is gone. On some systems (ie old -linux), this can even cause a infinite loop attempting to write to a closed -socket. The proper way of doing this and other ``Byebye'' messages is to set -the CON state of the player to CLOSE, like this: - - send_to_char("Bye bye. Come back soon, ya hear?", ch); - STATE(ch->desc) = CON_CLOSED; - -This will then cycle to the next game_loop, dispatch the output queues -(therefore sending the byebye message) and then close the socket. Further -note, in some bizarre cases, this only seems to send about 40 characters and -no escape codes. Sending more than 40 characters or escape codes (like the -clear screen sequence) will crash the process reporting a problem similar to -writing to a closed socket. - - -4.17. I run my MUD on a unix system and the pfile/rent file works great, - but on my home system it's all screwed up. What gives? - -Some operating systems write binary data least-signifigant-digit- first, -while others write it most-significant-first (big endian vs. little endian). -Moving player files, rent files, mail files, and board files from one of -these systems to the other will result in corrupted files. The solutions to -this problem include: - -o Don't bother trying to move those files. -o Edit your code to always write in one format. -o Develop a binary to ascii conversion tool (and ascii to binary) for - all binary files. -o Develop an ascii read/write system to allow portability. - - -4.18. How do I get the CircleMUD to autoload when the Linux server is - restarted? - -In /etc/rc.d/rc.local find where things like sendmail and (maybe) gpm -are started. Add something like: - -cd /home/mudlogin/circlebpl19/ -su mudlogin -c ./autorun & -cd - -Of course, change the "mudlogin" to whatever the name of the account is that -normally has control of the MUD, and change the path in the first cd to -whereever the MUD is run from. - -For more info: man su - - -4.19. My server shuts down my MUD everytime I logoff. How do I keep the MUD - running when I logoff? - -Instead of typing "autorun &" to start the autorun script (which starts and -keeps the MUD running), type "nohup autorun &". Running the autorun via -nohup will keep the script and the MUD running when you logoff of the -server. For more information type "man nohup" at the prompt on your server. - - -5. Code Changes for CircleMUD 2.20 - -5.1. How do I fix the bug where people can junk more coins than available? - -Apprently in Circle 2.2, you can drop any amount of coins, and then be -rewarded with more coins than you had in the first place. Here is the fix -from Jeremy Elson: - -Around line 480 of act.obj1.c, you will find the code: - - if (!str_cmp("coins", arg) || !str_cmp("coin", arg)) - perform_drop_gold(ch, amount, mode, RDR); - else { - /* code to drop multiple items. anyone want to write it? -je */ - send_to_char("Sorry, you can't do that (yet)...\n\r", ch); ---> return; - } - } else { - .... - -It should be changed to: - - if (!str_cmp("coins", arg) || !str_cmp("coin", arg)) - perform_drop_gold(ch, amount, mode, RDR); - else { - /* code to drop multiple items. anyone want to write it? -je */ - send_to_char("Sorry, you can't do that (yet)...\n\r", ch); - } ---> return; - } else { - .... - - -5.2. How do I fix the ``vstat'' bug that crashes the MUD? - -To the fix for the vstat bug, from Jeremy Elson: - -In the file act.wizard.c, in the function do_vstat, in the mobile section of -the switch (around line 1150), you'll find the code: - - mob = read_mobile(r_num, REAL); - do_stat_character(ch, mob); - extract_char(mob); - -Add the line char_to_room(mob, 0) before extract_char(), like this: - - mob = read_mobile(r_num, REAL); - do_stat_character(ch, mob); - char_to_room(mob, 0); - extract_char(mob); - - -5.3. How do I fix the ``wizlock'' bug that lets lower immortals lock - out higher immortals? - -Simple, insert this code into 'do_wizlock()' in 'act.wizard.c': - - if (value < 0 || value > LEVEL_IMPL) { - send_to_char("Invalid wizlock value.\n\r", ch); - return; - } - -+ /* Do not allow people to wizlock above their level. -+ * This bug came with Circle 2.20 source -- VampLestat -+ */ -+ if (value > GET_LEVEL(ch)) { -+ send_to_char("You may only wizlock below your level.\n\r", ch); -+ return; -+ } - restrict = value; - - -5.4. How do I fix the ``mudlog'' bug that lets people see me log in, -even if I'm wizinvis? - -For all the mudlog calls for entering the game, quitting, and so -forth, you must change - - mudlog(MAX(LEVEL_IMMORT, ... - -to - - mudlog(MAX(GET_LEVEL(i), ... - -where ``i'' is either ``ch'' or ``d->character'' depending on the -call. - - -6. CircleMUD 3.0 Questions - -6.1. Are there any bugs in patch level 19? - -There are no bugs. Only features. Seriously though, if perchance you find -a bug, please mail it (along with a possible fix) to the bugs database - and the CircleMUD list. Once in the bug database, it -will be routed to the correct person. Note that no confirmation is sent -back automatically. You can view the status of the bug at the bugs database -(http://bugs.circlemud.org/). - - -6.2. How do I access Online Creation? - -Online Creation is not yet part of the Circle beta release. When it does -become part of the release, it'll be accessed through a command called olc. -Update: OLC will probably be in release 3.10 now, instead of 3.0. In the -mean time, check out the CircleMUD FTP Server: - -ftp://ftp.circlemud.org/pub/CircleMUD/contrib/olc/ - - -6.3. How does the new bitvector system work? - -The new bitvector system in CircleMUD 3.0 is an ascii based one. The old -numeric values can still be used, but the new system should make sorting -flags out substantially easier. The system uses an ``a'' as the value for -1, ``b'' for 2, ``c'' for 4, ``d'' for 8, etc. Once ``z'' is reached, the -next letter in sequence is ``A''. Detailed information about how to use -bitvectors with CircleMUD can be found in the CircleMUD Builder's Manual -(http://www.circlemud.org/~jelson/cdp/building/). - - -6.4. When will the production release of Circle 3.0 be? - -I don't know. Don't ask again. Same for the next patch level. If you must -have bleeding edge stuff, check out the CVS Snapshot -(ftp://ftp.circlemud.org/pub/CircleMUD/cvs/) until we get an online -anonymous CVS. And don't ask when the next CVS snapshot will be, we'll do -it when we have some changes worth it. - - -6.5. If someone logs in and just sits at the password prompt, the MUD hangs - (i.e., no one else can connect or do anything) until the person enters - their password. - -Your system's POSIX non-blocking I/O might be broken. Look in the source -file sysdep.h at the comment above the line that says ``#define -POSIX_NONBLOCK_BROKEN" for a possible fix. Once this is done, recompile the -MUD and try again. If you use the POSIX_NONBLOCK_BROKEN constant and it -fixes your problem, please send mail to the bugs database - and let us know exactly what kind of system you are -using and what you had to do to fix it. - - -6.6. Why does CircleMUD use BUF switches all through the code, what's - happening here? - -From Jeremy: - -This code is the new output buffering system that I wrote for Circle in the -early (non-released) beta versions of 3.0. The old Diku code for queueing -output (which stayed with Circle until version 2.20) was memory- and -time-inefficient in many cases (and, in my opinion, was inefficient for the -normal behavior of most MUDs). - -First, I should explain what output queueing is and why it is necessary. On -each pass through the game_loop(), the MUD performs a number of steps: check -to see if there are any new players connecting, kick out people with bad -links, read input over the network for all players, then process the input -for each player that has sent a complete line over the net. The processing -step is usually where output is generated because it is where MUD commands -are processed (e.g., ``kill'' might generate output of ``Kill who?'') When -output is generated, it is not immediately sent out to the player, but -instead queued for output in a buffer. After all players' commands are -processed (and each command generates the appropriate output for various -players), the next step of the game_loop() is to send all the queued output -out over the network. - -The new output system that Circle now uses allocates a small, fixed size -buffer (1024 bytes) for each descriptor in which output can be queued. When -output is generated (via such functions as send_to_char(), act(), etc.), it -is written to the fixed size buffer until the buffer fills. When the buffer -fills, we switch over to a larger (12K) buffer instead. A ``buffer -switch'', therefore, is when the 1024-byte fixed buffer overflows. - -When a large (12K) buffer is needed, it is taken from a pool of 12K buffers -that already been created. It is used for the duration of that pass through -the game_loop() and then returned to the pool immediately afterwards, when -the output is sent to the descriptor. If a large buffer is needed but none -are in the pool, one is created (thereby increasing the size of the pool); -the ``buf_largecount'' variable records the current pool size. - -If a player has already gone from their small to large buffer, and so much -output is generated that it fills even the large buffer, the descriptor is -changed to the overflow state, meaning that all future output for the -duration of the current pass through the game loop is discarded. This is a -buffer overflow, and the only state in which output is lost. - -Now that I've described how the system works, I'll describe the rationale. -The main purpose for the two-tiered buffer system is to save memory and -reduce CPU usage. From a memory standpoint: Allocating a fixed 12K buffer -for each socket is a simple scheme (and very easy to code), but on a large -MUD, 100 12K buffers can add up to a lot of wasted memory. (1.2 megs of -memory used for buffering on a 100-player MUD may not seem like very much, -but keep in mind that one of Circle's big selling points several years ago, -when memory was expensive, was that it had a very small memory footprint (3 -or 4 megs total!) And from a CPU standpoint: the original Diku used a -dynamically allocated buffer scheme to queue output, which unfortunately -meant that for each player, on each pass through the game loop, dozens of -tiny buffers (often one for every line of output, depending on the code to -execute the command) were allocated with malloc(), individually written to -the system using individual calls to write(), and then free()'d. My system -saves hundreds or thousands of calls per second to malloc() and free(), and -reduces the number of system calls *drastically* (to at most one per player -per pass through the game loop). - -The trick is to choose the size of the small and large buffers correctly in -order to find the optimal behavior. I consider ``optimal'' to mean that 90% -of the time, most players stay within the limits of their small buffer (for -example, when wandering through town or mindlessly killing some monster -while watching damage messages go by). Hopefully, a large buffer switch is -only necessary when a player executes a special command that generates an -unusually large amount of output, such as ``who'', ``read board'', or -``where sword''. This critically depends on the fact that not everyone will -be executing such a special large-output command at the same instant. - -For example, imagine you have 10 players on your MUD. They are all -wandering around town, and every once in a while one of them types ``who'', -or reads the board, meaning that they are seeing more than 1024 bytes of -output at a time. On such a MUD, I would hope that there would only be a -single 12K buffer allocated which gets passed around among all the 10 -players as needed. Now, all players think they can queue up to 12K of -output per command without getting truncated even though only one 12K buffer -actually exists -- they are all sharing it. - -But - there's a problem with this. There are certain cases when many -players have to see a lot of output at the same instant (i.e. on the same -pass through the game_loop()), all of them will need a large buffer at the -same time and the pool will get very big. For example, if an evil god types -``force all who''; or if the MUD lags for several seconds, then suddenly -gets unlagged causing many commands to be processed at the same moment; or -if 20 people are all trying to kill the same MOB and are all seeing 20 -damage messages (more than 1024 bytes) on the same pass through the -game_loop(). - -Unfortunately, the current patchlevel of Circle has no way to destroy large -buffers so such cases are pathological and cause wasted memory. -Unfortunately since I don't run a MUD I can't actually tell how often this -happens on a real MUD. (If there are any IMPs out there who run large MUDs -(say, >= 30-50 players on regularly), and you've read this far, please send -me the output of ``show stats'' after your MUD has been played for at least -several hours.) - -Hopefully this clears up the way buffers work. - - -6.7. How do I add a new class? How do I add more levels? - -Adding a new class is fairly easy in 3.0, in fact, someone has taken the -time to put together a fairly complete document on adding a class, in this -case a Knight class. The class.doc is available on the FTP site: - -ftp://ftp.circlemud.org/pub/CircleMUD/contrib/docs/3.x/class.txt - -The same applies for levels, in the file levels.doc -(ftp://ftp.circlemud.org/pub/CircleMUD/contrib/docs/3.x/levels.txt) -which can be found in the same place. - - -6.8. Is there a complete ``coding.doc''? - -No. Look at the README.NOW in the docs directory. It isn't complete, nor -does anyone have the entire thing. It is being worked upon. - -RTFM diff --git a/old-codebase/README b/old-codebase/README deleted file mode 100644 index 3d538b7..0000000 --- a/old-codebase/README +++ /dev/null @@ -1,209 +0,0 @@ - - CircleMUD README File - --------------------- - -Welcome to CircleMUD 3.1! I hope you enjoy your stay. - -More information about CircleMUD can be found at the CircleMUD Home Page: -http://www.circlemud.org. That site has the latest source distributions, -code contributions, areas, and documentation (online in HTML form, and -downloadable in ASCII or Postscript). CircleMUD's official FTP site is -ftp://ftp.circlemud.org. - -There is a mailing list for CircleMUD administrators and coders available. -To subscribe, write mail to listserv@post.queensu.ca with a message body -of "subscribe circle". Write to listserv@post.queensu.ca to send mail to -the list. We also now have email addresses for getting help -(help@circlemud.org), and reporting bugs (bugs@circlemud.org). - -Use of this software in any capacity implies that you have read, understood, -and agreed to abide by the terms and conditions set down by the CircleMUD -license contained in the file license.doc. - -Also, out of courtesy if nothing else, please keep the 'credits' file -intact. You can add your own credits on top of the existing file, but I'd -appreciate it if you would not simply remove it and all references to the -word "Circle" everywhere in the MUD. - -Jeremy Elson -jelson@circlemud.org - ----------------------------------------------------------------------------- - -Downloading CircleMUD ---------------------- - -You can find version 3.1 of CircleMUD at the following anonymous FTP sites: - - ftp.circlemud.org:/pub/CircleMUD/3.x - ftp2.circlemud.org:/pub/CircleMUD/3.x - ftp.stormhaven.org:/pub/CircleMUD/3.x - -You can also find information at the WWW site: - - http://www.circlemud.org/ - -The archive is offered in several formats -- for example, one that ends in -.tar.gz, one that ends in .bz2, and one that ends in .zip. All of these -archives have the exact same contents, but have been compressed using -different compression programs. UNIX users usually use the .tar.gz or .bz2 -versions; Windows and OS/2 users typically use the .zip version. - -The archive will be called something like "circleXXXX.tar.gz" (where -"XXXX" is the version number). - -Once you download the archive, you must decompress it. If you have the -.tar.gz version, uncompress it using gzip (GNU unzip) and the tar -archiver. (Both of these utilities can be downloaded from -ftp.gnu.ai.mit.edu:/pub/gnu if you don't have them.) To unpack the -archive on a UNIX system, type: - - gzip -dc circle30xxxx.tar.gz | tar xvf - - -If you have the .zip version, make sure to use an UNZIP program capable -of handling long filenames and which preserves the original directory -structure of the archive (PKUNZIP 2.04 does NOT do either of these things -by default). The best unzip program is the one made by the Info-Zip -team; it is compatible with all UNIX variants, Windows, OS/2, the Amiga, -and every other computer on the planet. For more information, see the -URL http://www.cdrom.com/pub/infozip/UnZip.html. If you have Windows -95, another good choice is WinZip (http://www.winzip.com/). - - -Compiling CircleMUD -------------------- - -CircleMUD compiles under a large number of operating systems; instructions -for compiling on each platform is in a different file. - -From here, read: - -doc/README.UNIX - If you have any type UNIX system, including Linux, - MkLinux, Ultrix, HP/UX, Solaris, SunOS, IRIX, FreeBSD, - OpenBSD, NetBSD, BSDi, Macintosh OS X, etc. - -doc/README.WIN - If you have Windows 95 or NT. - -doc/README.OS2 - If you are using OS/2 Warp Connect v3.0 or OS/2 v2.x. - -doc/README.AMIGA - If you are using an Amiga running AmigaDOS. (If you're - running NetBSD or Linux on an Amiga, use README.UNIX - instead.) - -doc/README.ARC - If you are using an Acorn running RiscOS. - -doc/README.VMS - If you happen to be on OpenVMS. - - -If you are interested in porting CircleMUD to a new platform, see the -file doc/porting.txt for some tips. - -Version 3.1 source currently does NOT compile under DOS, Windows 3.x, or -Windows for Workgroups. Also, we currently do not distribute binaries, -although the FTP site does have a very old Amiga binary of CircleMUD 2.20. - -For a small, private MUD, or a MUD used only for testing and development, -about 10 megs of disk space and 16 megs of memory should be sufficient. -For large, public MUDs with a large player base, 30 megs to 50 megs of -disk space and at least 32 megs of memory are recommended. Free memory -is much more important than CPU speed; CircleMUD uses virtually no CPU -time. - - -Other Documentation -------------------- - -If this information isn't enough to get you running, there's a lot more -information available. All documentation (other than this file) is in -the "doc" directory and available on-line at http://www.circlemud.org/. - -The README file in the doc directory describes each documentation file -in detail, but there are several main files which should be of interest: - -"The CircleMUD Administrator's Guide" (admin.pdf) - A good place to start after reading this README file, admin.txt gives -an overall description of how Circle works, how to get it to compile and -run for the first time, information about customizing and configuration -options and command-line arguments, and tips on maintenance and day-to-day -MUD administration. - -"The CircleMUD Builder's Manual" (building.pdf) - For the builders in your group, this documents the world-file format -and describes how to create new rooms, objects, and monsters. Also, it -describes how to add new areas to the MUD and gives some tips about game -balance and world-file debugging. - -"The CircleMUD Coder's Manual" (coding.pdf) - For the coders in your group, a technical reference describing some of -the more basic coding tasks such as how to add new commands, spells, -skills, socials, and classes. Note that it assumes the reader already has -an excellent knowledge of C; the manual is not a C tutorial. - -"The CircleMUD SYSERR List" (syserr.txt, syserr.ps) - A comprehensive list of all the possible SYSERR messages CircleMUD -can generate, and a description of what can cause each problem and how to -solve it. An excellent guide for troubleshooting and area debugging. -[NOTE: This document is not complete at this time] - - -Getting Help ------------- - -If you have strange problems -- and you can't figure out the answer by -reading the documentation -- fear not, there are many other resources -available. The best is probably our email alias specifically for newbie -questions: help@circlemud.org. Write to that address for basic questions -about getting Circle up and running. - -For more advanced discussion, you can use the CircleMUD Mailing List. -You can subscribe by writing mail to "listserv@post.queensu.ca" with a -message body of "subscribe circle". If you want to write mail to the -list, address it to "circle@post.queensu.ca". Over 400 CircleMUD imps -read that list regularly. - -If that doesn't work, you can always contact me directly by writing to -jelson@circlemud.org. Or, take a look at the CircleMUD Home Page which is -at http://www.circlemud.org which has extensive, up-to-date documentation -and patches on-line. - -Finally, if you have USENET access and are very brave, you can try posting -to the newsgroups rec.games.mud.diku or rec.games.mud.admin. - -No matter how you choose to get help, make sure to always include the -following information in your mail: - - -- The exact version of CircleMUD you're using (e.g., "CircleMUD 2.20", - "CircleMUD 3.0 beta patchlevel 12", etc.). - -- The EXACT text of any error messages, compiler errors, link errors, - or any other errors you're getting. - -- The exact type of hardware, operating system name and version, and - compiler you're using. - -- A description of ANY changes you've made, no matter how small, that - might have contributed to the error. - -- If you are having trouble getting Circle running for the very first - time, also be sure to include the output of 'configure' and the file - 'config.log'. - -Remember, I get dozens of pieces of email every day. If you don't bother to -give me an excellent description of your problem, I will be somewhat annoyed -and will not be able to help you. For example, this email that I received: - - hi I need some help with CircleMUD....i tried compiling it on my system - but I got all sorts of errors, and when i type bin/circle like it says - in the manual it doesn't work. Can you help???? you can log into my - system if you want, the password is mud5. - -Letters like that are always ignored. I get a lot of them. - - -Good luck, and have fun! - -Jeremy Elson -aka Ras/Rasmussen -jelson@circlemud.org - - -USE OF THIS SOFTWARE IN ANY CAPACITY IMPLIES THAT YOU HAVE READ, UNDERSTOOD, -AND AGREED TO ABIDE BY THE TERMS AND CONDITIONS SET DOWN BY THE CIRCLEMUD -LICENSE. - diff --git a/old-codebase/automaint b/old-codebase/automaint deleted file mode 100755 index b70cd26..0000000 --- a/old-codebase/automaint +++ /dev/null @@ -1,37 +0,0 @@ -#!/bin/sh - -cat << EOF -This script will purge your playerfile, and then delete the object files -of all players not in the playerfile. A log of all deleted players, and -the reason for their deletion, will be kept in lib/etc/DELETED. If you -would like to adjust the allowable idle times before players are deleted, -edit src/util/purgeplay.c and recompile it. - -*************************************************************************** -Note, you should NEVER run this script while the MUD is running. Also, you -may wish to make a backup of your playerfile and/or object files before -purging them. -*************************************************************************** - -Press return to continue with the purge, Ctrl-C to quit... -EOF -read dummy -echo "Last chance to bail out. Press return now to purge old players." -read dummy - -echo "Purging playerfile, please wait..." -cd lib/etc -echo `date` >> DELETED -../../bin/purgeplay players >> DELETED - -if [ ! -z players.new ]; then - mv players players.old - mv players.new players -fi - -echo "Done." - -cd ../plrobjs -purgeobjs -cd ../.. -exit diff --git a/old-codebase/autorun b/old-codebase/autorun deleted file mode 100755 index 70ee8bf..0000000 --- a/old-codebase/autorun +++ /dev/null @@ -1,166 +0,0 @@ -#!/bin/sh -# -# CircleMUD autorun script -# Contributions by Fred Merkel, Stuart Lamble, and Jeremy Elson -# New log rotating code contributed by Peter Ajamian -# Copyright (c) 1996 The Trustees of The Johns Hopkins University -# All Rights Reserved -# See license.doc for more information -# -############################################################################# -# -# This script can be used to run CircleMUD over and over again (i.e., have it -# automatically reboot if it crashes). It will run the game, and copy some -# of the more useful information from the system logs to the 'log' directory -# for safe keeping. -# -# You can control the operation of this script by creating and deleting files -# in Circle's root directory, either manually or by using the 'shutdown' -# command from within the MUD. -# -# Creating a file called .fastboot makes the script wait only 5 seconds -# between reboot attempts instead of the usual 60. If you want a quick -# reboot, use the "shutdown reboot" command from within the MUD. -# -# Creating a file called .killscript makes the script terminate (i.e., stop -# rebooting the MUD). If you want to shut down the MUD and make it stay -# shut down, use the "shutdown die" command from within the MUD. -# -# Finally, if a file called pause exists, the script will not reboot the MUD -# again until pause is removed. This is useful if you want to turn the MUD -# off for a couple of minutes and then bring it back up without killing the -# script. Type "shutdown pause" from within the MUD to activate this feature. -# - -# The port on which to run the MUD -PORT=4000 - -# Default flags to pass to the MUD server (see admin.txt for a description -# of all flags). -FLAGS='-q' - -# Number of syslog.# files to keep in the log directory. -BACKLOGS=6 - -# Each record in the following variable contains information for one log file. -# The fields are filename:maxlines:pattern where filename is the name of the -# log file, maxlines is the maximum number of lines in the file (0 for -# unlimited) and pattern is a pattern which must be matched for a line to get -# copied from syslog to this log file. -LOGFILES=' -delete:0:self-delete -dts:0:death trap -rip:0:killed -restarts:0:Running -levels:0:advanced -rentgone:0:equipment lost -usage:0:usage -newplayers:0:new player -errors:0:SYSERR -godcmds:0:(GC) -badpws:0:Bad PW -' - -# The following is the number of lines in syslog.CRASH. Set to 0 to disable -# crashlogs. -LEN_CRASHLOG=30 - -############################################################################# - -############# -# Functions # -############# - -# The proc_syslog function will grep the logs for the various different info -# and rotate the logs in the log directory. -proc_syslog () { - # Return if there's no syslog - if ! [ -s syslog ]; then return; fi - - # Create the crashlog - if [ -n "$LEN_CRASHLOG" -a "$LEN_CRASHLOG" -gt 0 ]; then - tail -n $LEN_CRASHLOG syslog > syslog.CRASH - fi - - # Append to the specialty logfiles and truncate to maximum length if - # applicable - OLD_IFS=$IFS - IFS=' -' - for rec in $LOGFILES; do - name=log/`echo $rec|cut -f 1 -d:` - len=`echo $rec|cut -f 2 -d:` - pattern=`echo $rec|cut -f 3- -d:` - - fgrep $pattern syslog >> $name - if [ $len -gt 0 ]; then - temp=`mktemp $name.XXXXXX` - tail -n $len $name > $temp - mv -f $temp $name - fi - done - IFS=$OLD_IFS - - # Find the # to set the new log file to. - if [ -s log/syslog.$BACKLOGS ]; then - declare -i newlog=$BACKLOGS+1 - else - declare -i newlog=1 - while [ -s log/syslog.$newlog ]; do newlog=$newlog+1; done - fi - - # Rotate the logs. - declare -i y=2 - while [ $y -lt $newlog ]; do - declare -i x=$y-1 - mv -f log/syslog.$y log/syslog.$x - y=$y+1 - done - mv -f syslog log/syslog.$newlog -} - - -######## -# Main # -######## - -# Check to see if there is a syslog which would indicate that autorun -# was improperly killed (ie maybe the system was rebooted or ?). -if [ -s syslog ]; then - echo Improper shutdown of autorun detected, rotating syslogs before startup. >> syslog - proc_syslog -fi - -# The main loop -while ( : ) do - - DATE=`date` - echo "autorun starting game $DATE" > syslog - echo "running bin/circle $FLAGS $PORT" >> syslog - - # On Cygwin, you may need to precede this next line with './' for - # './bin/circle' as the command. - bin/circle $FLAGS $PORT >> syslog 2>&1 - - if [ -r .killscript ]; then - DATE=`date`; - echo "autoscript killed $DATE" >> syslog - rm .killscript - proc_syslog - exit - fi - - if [ ! -r .fastboot ]; then - sleep 60 - else - rm .fastboot - fi - - while [ -r pause ]; do - sleep 60 - done - - proc_syslog - sleep 5 - -done diff --git a/old-codebase/autorun.README b/old-codebase/autorun.README deleted file mode 100644 index 857cb02..0000000 --- a/old-codebase/autorun.README +++ /dev/null @@ -1,29 +0,0 @@ -From: Peter Ajamian - -This is something I did a few weeks ago but didn't get around to -submitting it until now. Basically There have always been a few things -about the autorun script which have always irked me, this "improved" -version is my attempt to correct those deficiencies as well as to add a -little bit of extra functionality to the script. The script addresses -the following deficiencies: -- syslog rotation: When a new MUD is started an error is produced - during the syslog rotation after the first 6 times the MUD is run. This - is because there is no check for the existance of the files being - rotated. -- autorun crashes append to log instead of rotating: If autorun crashes, - or is manually killed, or a server reboot is done without first shutting - down the MUD then the new syslog will continue to append to the old one - instead of rotating the syslogs and starting a fresh one. This is - because the syslogs are currently rotated only _after_ the mud is - properly shut down. To correct for this I have allowed for syslog - rotation before the MUD boots as well. Also this script will detect - improper shutdown of autorun and make a note in the syslog before - rotating them. -- Better customization of grep-generated logs: Various options have been - added to the autorun script to allow for easy customization of - grep-generated logs. See the comments in the script for details. - -You may want to do some compatibility testing on varying platforms -because this uses various commands that were are not present in the -current autorun (cut, mktemp, and maybe others I can't think of now). -This script also uses functions. diff --git a/old-codebase/autorun.amiga b/old-codebase/autorun.amiga deleted file mode 100755 index 96c468e..0000000 --- a/old-codebase/autorun.amiga +++ /dev/null @@ -1,33 +0,0 @@ -LAB runloop - - if exists .killscript then - delete .killscript quiet - SKIP the_end - endif - - if exists .fastboot then - wait 3 - delete .fastboot quiet - else - wait 5 - endif - - bin/Circle - - search nonum log/syslog "self-delete" >> log/delete - search nonum log/syslog "death trap" >> log/dts - search nonum log/syslog "killed" >> log/rip - search nonum log/syslog "Running" >> log/restarts - search nonum log/syslog "advanced" >> log/levels - search nonum log/syslog "equipment lost" >> log/rentgone - search nonum log/syslog "usage" >> log/usage - search nonum log/syslog "new player" >> log/newplayers - search nonum log/syslog "SYSERR" >> log/errors - search nonum log/syslog "(GC)" >> log/godcmds - search nonum log/syslog "Bad PW" >> log/badpws - - delete log/syslog quiet - - SKIP runloop BACK - -LAB the_end \ No newline at end of file diff --git a/old-codebase/autorun.cmd b/old-codebase/autorun.cmd deleted file mode 100644 index 29199e5..0000000 --- a/old-codebase/autorun.cmd +++ /dev/null @@ -1,75 +0,0 @@ -/* REXX */ -/* Note: This is an example Autorun REXX Script for use with OS/2 and - CircleMUD. You may use it as is, or as the basis for your own - script. - April 18, 1996 - David A. Carver */ - -/* CircleMUD autorun script - * Originally by Fred C. Merkel - * Copyright (c) 1993 The Trustees of The Johns Hopkins University - * All Rights Reserved - * See license.doc for more information - * - * If .fastboot exists, the script will sleep for only 5 seconds between - * reboot attempts. If .killscript exists, the script commit suicide (and - * remove .killscript). If pause exists, the script will repeatedly sleep for - * 60 seconds and will not restart the mud until pause is removed. - */ - -'echo off' - -PORT=4000 -FLAGS='' - -call RxFuncAdd "SysLoadFuncs", "RexxUtil", "SysLoadFuncs" -call SysLoadFuncs - -Do forever - call SysCls - say center('CrapWeasel MUD',79) - say center('AutoRun Procedure',79) - 'del syslog' - Say "AutoRun starting game " || DATE() - "set EMXOPT=-h150" - - "bin\circle " FLAGS PORT || " >> syslog" - - - say 'Extracting little log information' - 'del log\*.* /n' - 'fgrep -w "self-delete" syslog >> log/delete' - 'fgrep -w "death trap" syslog >> log/dts' - 'fgrep -w "killed" syslog >> log/rip' - 'fgrep -w "Running" syslog >> log/restarts' - 'fgrep -w "advanced" syslog >> log/levels' - 'fgrep -w "equipment lost" syslog >> log/rentgone' - 'fgrep -w "usage" syslog >> log/usage' - 'fgrep -w "olc" syslog >> log/olc' - 'fgrep -w "new player" syslog >> log/newplayers' - 'fgrep -w "SYSERR" syslog >> log/errors' - 'fgrep -w "(GC)" syslog >> log/godcmds' - 'fgrep -w "Bad PW" syslog >> log/badpws' - 'fgrep -w "has connected" syslog >> log/whocon' - - Do while stream("pause","c","query exists")<>"" - Say "Pausing..." - Call SysSleep(10) - end - - if (stream("fastboot","c","query exists")="") then do - Say "Waiting 40 seconds to reboot" - Call SysSleep(40) - end - else do - "del fastboot" - Say "Waiting 5 seconds to reboot" - Call SysSleep(5) - end - - if (stream("killscr","c","query exists")<>"") then do - Say "Exiting autorun" - "echo autoscript killed "DATE() ">> syslog" - "del killscr" - exit - end -end diff --git a/old-codebase/autorun.pl b/old-codebase/autorun.pl deleted file mode 100755 index 5895af8..0000000 --- a/old-codebase/autorun.pl +++ /dev/null @@ -1,107 +0,0 @@ -#!/usr/bin/perl -# autorun -- maintain a Circle mud server -# Copyright (c)1995 Vi'Rage Studios - -# This program is free software; you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation; either version 2, or (at your option) -# any later version. - -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. - -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software -# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - -# csh original by Fred C. Merkel, PERL conversion by D. Hall - -# .fastboot sleep for only 5 seconds, instead of the default 20 -# .killscript script will exit, and mud will not reboot -# .pause pause (sleep 1 minute intervals) until .pause it removed - -$port = 4000; -$flags = "-q"; - -$home = "."; -$bin = "$home/bin"; -$lib = "$home/lib"; -$log = "$home/log"; - -chdir $home; - -while (1) { - - # Open SYSLOG and dup STDERR into SYSLOG - open (SYSLOG, ">> syslog"); - open (STDERR, ">& SYSLOG"); - - print SYSLOG "autoscript starting game ", `date`; - open (SERVER, "bin/circle $flags $port |"); - - while () { - print SYSLOG; - } - - # First we open everything - open (SYSLOG, ">log/delete"); - open (DTRAPS, ">>log/dtraps"); - open (DEATHS, ">>log/deaths"); - open (REBOOT, ">>log/reboots"); - open (LEVELS, ">>log/levels"); - open (NORENT, ">>log/norent"); - open (USAGE, ">>log/usage"); - open (NEWPLR, ">>log/newplrs"); - open (SYSERR, ">>log/errors"); - open (GODCMD, ">>log/godcmds"); - open (BADPWS, ">>log/badpws"); - - # Then we stash everything - while () { - print DELETE if /self-delete/; - print DTRAPS if /death trap/; - print DEATHS if /killed/; - print REBOOT if /Running/; - print LEVELS if /advanced/; - print NORENT if /equipment lost/; - print USAGE if /usage/; - print NEWPLR if /new player/; - print SYSERR if /SYSERR/; - print GODCMD if /\(GC\)/; - print BADPWs if /Bad PW/; - } - close (SYSLOG); - - # Rotate SYSLOG files - unlink ('log/syslog.6'); - rename ('log/syslog.5', 'log/syslog.6'); - rename ('log/syslog.4', 'log/syslog.5'); - rename ('log/syslog.3', 'log/syslog.4'); - rename ('log/syslog.2', 'log/syslog.3'); - rename ('log/syslog.1', 'log/syslog.2'); - rename ('syslog' , 'log/syslog.1'); - - # should we stay dead? - if (-r '.killscript') { - unlink '.killscript'; - open (SYSLOG, '>> log/syslog.1'); - print SYSLOG "autoscript killed ", `date`; - exit; - } - - # or just play dead? - while (-r '.pause') { - sleep 60; - } - - # or reboot as soon as possible? - if (-r '.fastboot') { - unlink '.fastboot'; - sleep 5; - } else { - sleep 20 - } -} diff --git a/old-codebase/autorun.sh b/old-codebase/autorun.sh deleted file mode 100755 index 74980ec..0000000 --- a/old-codebase/autorun.sh +++ /dev/null @@ -1,92 +0,0 @@ -#!/bin/sh -# -# CircleMUD autorun script -# Contributions by Fred Merkel, Stuart Lamble, and Jeremy Elson -# Copyright (c) 1996 The Trustees of The Johns Hopkins University -# All Rights Reserved -# See license.doc for more information -# -############################################################################# -# -# This script can be used to run CircleMUD over and over again (i.e., have it -# automatically reboot if it crashes). It will run the game, and copy some -# of the more useful information from the system logs to the 'log' directory -# for safe keeping. -# -# You can control the operation of this script by creating and deleting files -# in Circle's root directory, either manually or by using the 'shutdown' -# command from within the MUD. -# -# Creating a file called .fastboot makes the script wait only 5 seconds -# between reboot attempts instead of the usual 60. If you want a quick -# reboot, use the "shutdown reboot" command from within the MUD. -# -# Creating a file called .killscript makes the script terminate (i.e., stop -# rebooting the MUD). If you want to shut down the MUD and make it stay -# shut down, use the "shutdown die" command from within the MUD. -# -# Finally, if a file called pause exists, the script will not reboot the MUD -# again until pause is removed. This is useful if you want to turn the MUD -# off for a couple of minutes and then bring it back up without killing the -# script. Type "shutdown pause" from within the MUD to activate this feature. -# - -# The port on which to run the MUD -PORT=4000 - -# Default flags to pass to the MUD server (see admin.txt for a description -# of all flags). -FLAGS='-q' - -############################################################################# - -while ( : ) do - - DATE=`date` - echo "autorun starting game $DATE" >> syslog - echo "running bin/circle $FLAGS $PORT" >> syslog - - bin/circle $FLAGS $PORT >> syslog 2>&1 - - tail -30 syslog > syslog.CRASH - - fgrep "self-delete" syslog >> log/delete - fgrep "death trap" syslog >> log/dts - fgrep "killed" syslog >> log/rip - fgrep "Running" syslog >> log/restarts - fgrep "advanced" syslog >> log/levels - fgrep "equipment lost" syslog >> log/rentgone - fgrep "usage" syslog >> log/usage - fgrep "new player" syslog >> log/newplayers - fgrep "SYSERR" syslog >> log/errors - fgrep "(GC)" syslog >> log/godcmds - fgrep "Bad PW" syslog >> log/badpws - - rm log/syslog.1 - mv log/syslog.2 log/syslog.1 - mv log/syslog.3 log/syslog.2 - mv log/syslog.4 log/syslog.3 - mv log/syslog.5 log/syslog.4 - mv log/syslog.6 log/syslog.5 - mv syslog log/syslog.6 - touch syslog - - if [ -r .killscript ]; then - DATE=`date`; - echo "autoscript killed $DATE" >> syslog - rm .killscript - exit - fi - - if [ ! -r .fastboot ]; then - sleep 60 - else - rm .fastboot - sleep 5 - fi - - while [ -r pause ]; do - sleep 60 - done - -done diff --git a/old-codebase/bin/.gitignore b/old-codebase/bin/.gitignore deleted file mode 100644 index ee26c68..0000000 --- a/old-codebase/bin/.gitignore +++ /dev/null @@ -1,12 +0,0 @@ -autowiz -delobjs -listrent -mudpasswd -play2to3 -purgeplay -shopconv -showplay -sign -split -wld2html -circle diff --git a/old-codebase/bin/README b/old-codebase/bin/README deleted file mode 100644 index 5da5ca5..0000000 --- a/old-codebase/bin/README +++ /dev/null @@ -1 +0,0 @@ -This is the directory for compiled binaries. diff --git a/old-codebase/bin/vms_circlemud.com b/old-codebase/bin/vms_circlemud.com deleted file mode 100644 index 8bd47e0..0000000 --- a/old-codebase/bin/vms_circlemud.com +++ /dev/null @@ -1,48 +0,0 @@ -$! -$! VMS_CIRCLEMUD.COM -$! Written By: Robert Alan Byer -$! byer@mail.ourservers.net -$! -$! This command procedure is called from [-]VMS_AUTORUN.COM to run CIRCLE.EXE -$! as a standalone detached process. -$! -$! The CIRCLE.EXE accepts the following parameters. -$! -$! -m Mini-Mud Mode. Mini-mud will be one of your most powerful -$! debugging tools; it causes Circle to boot with an abridged -$! world, cutting the boot time down to several seconds. It -$! is useful for testing features with are not world-related. -$! (i.e. new commands or spells) -$! -$! -q Quick boot. Prevents checking of times out object files. -$! Every time Circle boots, it checks every object file to -$! see if it has timed out; if so, it is deleted. This is -$! done primarily to save disk space. If time is more important -$! to you than disk space, use the -q option. "-q" is -$! automatically activated when you use "-m" -$! -$! -d Data directory. Useful as a debugging and development tool, -$! if you want to keep one or more sets of game data in addition -$! to the standard set, and choose which set is to be used at -$! run-time. Example, you can copy the entire world into a -$! seperate directory so you can test additions without -$! messing up the existing world files. The default directory -$! is "lib". Any core dumps (may they never happen to you!) -$! will take place in the selected data directory. -$! -$! port Port selection. Allows you to choose on which port the -$! game is to listen for connections. The default is 4000, -$! which is historically the port used by most DikuMUDs. -$! -$! -$! Define The Symbol For CIRCLE.EXE -$! -$ CIRCLE :== $CIRCLEMUD_ROOT:[BIN]CIRCLE.EXE -$! -$! Run CircleMUD. -$! -$ CIRCLE -$! -$! Time To Exit This Procedure. -$! -$ EXIT diff --git a/old-codebase/bin/vms_circlemud_utils.com b/old-codebase/bin/vms_circlemud_utils.com deleted file mode 100644 index 9ead68f..0000000 --- a/old-codebase/bin/vms_circlemud_utils.com +++ /dev/null @@ -1,16 +0,0 @@ -$! -$! VMS_CIRCLEMUD_UTILS.COM -$! Written By: Robert Alan Byer -$! byer@mail.ourservers.net -$! -$! Define The CircleMUD Symbols. -$! -$ DELOBJS :== $CIRCLEMUD_BIN:DELOBJS.EXE -$ LISTRENT :== $CIRCLEMUD_BIN:LISTRENT.EXE -$ MUDPASSWD :== $CIRCLEMUD_BIN:MUDPASSWD.EXE -$ PLAY2TO3 :== $CIRCLEMUD_BIN:PLAY2TO3.EXE -$ PURGEPLAY :== $CIRCLEMUD_BIN:PURGEPLAY.EXE -$ SHOPCONV :== $CIRCLEMUD_BIN:SHOPCONV.EXE -$ SHOWPLAY :== $CIRCLEMUD_BIN:SHOWPLAY.EXE -$ SPLIT :== $CIRCLEMUD_BIN:SPLIT.EXE -$ WLD2HTML :== $CIRCLEMUD_BIN:WLD2HTML.EXE diff --git a/old-codebase/cnf/.gitignore b/old-codebase/cnf/.gitignore deleted file mode 100644 index d899218..0000000 --- a/old-codebase/cnf/.gitignore +++ /dev/null @@ -1 +0,0 @@ -autom4te.cache diff --git a/old-codebase/cnf/README b/old-codebase/cnf/README deleted file mode 100644 index a2af237..0000000 --- a/old-codebase/cnf/README +++ /dev/null @@ -1,2 +0,0 @@ -These files are for generating the 'configure' script. They are useless -to everyone except for hackers who know how to use GNU autoconf. JE 28 Oct 97 diff --git a/old-codebase/cnf/acconfig.h b/old-codebase/cnf/acconfig.h deleted file mode 100644 index e07f499..0000000 --- a/old-codebase/cnf/acconfig.h +++ /dev/null @@ -1,17 +0,0 @@ -/* Define if we're compiling CircleMUD under any type of UNIX system. */ -#undef CIRCLE_UNIX - -/* Define if the system is capable of using crypt() to encrypt. */ -#undef CIRCLE_CRYPT - -/* Define if we don't have proper support for the system's crypt(). */ -#undef HAVE_UNSAFE_CRYPT - -/* Define is the system has struct in_addr. */ -#undef HAVE_STRUCT_IN_ADDR - -/* Define to `int' if doesn't define. */ -#undef socklen_t - -/* Define to `int' if doesn't define. */ -#undef ssize_t diff --git a/old-codebase/cnf/aclocal.m4 b/old-codebase/cnf/aclocal.m4 deleted file mode 100644 index 69debd6..0000000 --- a/old-codebase/cnf/aclocal.m4 +++ /dev/null @@ -1,174 +0,0 @@ -# generated automatically by aclocal 1.11.1 -*- Autoconf -*- - -# Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, -# 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc. -# This file is free software; the Free Software Foundation -# gives unlimited permission to copy and/or distribute it, -# with or without modifications, as long as this notice is preserved. - -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY, to the extent permitted by law; without -# even the implied warranty of MERCHANTABILITY or FITNESS FOR A -# PARTICULAR PURPOSE. - -# pkg.m4 - Macros to locate and utilise pkg-config. -*- Autoconf -*- -# serial 1 (pkg-config-0.24) -# -# Copyright © 2004 Scott James Remnant . -# -# This program is free software; you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation; either version 2 of the License, or -# (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, but -# WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -# General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -# -# As a special exception to the GNU General Public License, if you -# distribute this file as part of a program that contains a -# configuration script generated by Autoconf, you may include it under -# the same distribution terms that you use for the rest of that program. - -# PKG_PROG_PKG_CONFIG([MIN-VERSION]) -# ---------------------------------- -AC_DEFUN([PKG_PROG_PKG_CONFIG], -[m4_pattern_forbid([^_?PKG_[A-Z_]+$]) -m4_pattern_allow([^PKG_CONFIG(_(PATH|LIBDIR|SYSROOT_DIR|ALLOW_SYSTEM_(CFLAGS|LIBS)))?$]) -m4_pattern_allow([^PKG_CONFIG_(DISABLE_UNINSTALLED|TOP_BUILD_DIR|DEBUG_SPEW)$]) -AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility]) -AC_ARG_VAR([PKG_CONFIG_PATH], [directories to add to pkg-config's search path]) -AC_ARG_VAR([PKG_CONFIG_LIBDIR], [path overriding pkg-config's built-in search path]) - -if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then - AC_PATH_TOOL([PKG_CONFIG], [pkg-config]) -fi -if test -n "$PKG_CONFIG"; then - _pkg_min_version=m4_default([$1], [0.9.0]) - AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version]) - if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then - AC_MSG_RESULT([yes]) - else - AC_MSG_RESULT([no]) - PKG_CONFIG="" - fi -fi[]dnl -])# PKG_PROG_PKG_CONFIG - -# PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND]) -# -# Check to see whether a particular set of modules exists. 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Make sure it -is in your PATH or set the PKG_CONFIG environment variable to the full -path to pkg-config. - -_PKG_TEXT - -To get pkg-config, see .])[]dnl - ]) -else - $1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS - $1[]_LIBS=$pkg_cv_[]$1[]_LIBS - AC_MSG_RESULT([yes]) - $3 -fi[]dnl -])# PKG_CHECK_MODULES - -m4_include([local.m4]) diff --git a/old-codebase/cnf/autogen.sh b/old-codebase/cnf/autogen.sh deleted file mode 100755 index f0dc138..0000000 --- a/old-codebase/cnf/autogen.sh +++ /dev/null @@ -1,2 +0,0 @@ -aclocal -I . -autoconf diff --git a/old-codebase/cnf/configure.in b/old-codebase/cnf/configure.in deleted file mode 100644 index 51f9e3e..0000000 --- a/old-codebase/cnf/configure.in +++ /dev/null @@ -1,220 +0,0 @@ -dnl Process this file with autoconf to produce a configure script. -AC_INIT(src/act.comm.c) -AC_CONFIG_MACRO_DIR([.]) -AC_SUBST(MYFLAGS) -AC_SUBST(NETLIB) -AC_SUBST(CRYPTLIB) - -AC_CONFIG_HEADER(src/conf.h) -AC_DEFINE(CIRCLE_UNIX) - -dnl Find the 'more' program -AC_CHECK_PROGS(MORE, less most more cat) - -dnl Checks for programs. -AC_PROG_CC - -dnl If we're using gcc, use gcc options. -dnl If not, test for various common switches to make a 'cc' compiler -dnl compile ANSI C code. -if test $ac_cv_prog_gcc = yes; then - - dnl Determine if gcc -Wall causes warnings on isascii(), etc. - AC_CACHE_CHECK(whether ${CC-cc} -Wall also needs -Wno-char-subscripts, - ac_cv_char_warn, - [ - OLDCFLAGS=$CFLAGS - CFLAGS="$CFLAGS -Wall -Werror" - AC_TRY_COMPILE([#include ], - [ int i; char c = '0'; - i = isascii(c); - i = isdigit(c); - i = isprint(c); - ], ac_cv_char_warn=no, ac_cv_char_warn=yes) - CFLAGS=$OLDCFLAGS - ]) - - dnl If Determine if gcc can accept -Wno-char-subscripts - AC_CACHE_CHECK(whether ${CC-cc} accepts -Wno-char-subscripts, ac_cv_gcc_ncs, - [ - OLDCFLAGS=$CFLAGS - CFLAGS="$CFLAGS -Wno-char-subscripts" - AC_TRY_COMPILE(, , ac_cv_gcc_ncs=yes, ac_cv_gcc_ncs=no) - CFLAGS=$OLDCFLAGS - ]) - - dnl If Determine if gcc can accept -fno-builtin - AC_CACHE_CHECK(whether ${CC-cc} accepts -fno-builtin, ac_cv_gcc_fnb, - [ - OLDCFLAGS=$CFLAGS - CFLAGS="$CFLAGS -fno-builtin" - AC_TRY_COMPILE(, , ac_cv_gcc_fnb=yes, ac_cv_gcc_fnb=no) - CFLAGS=$OLDCFLAGS - ]) - - dnl If gcc -Wall gives no warnings with isascii(), use "-Wall"; - dnl Otherwise, if gcc -Wall gives isascii warnings: - dnl If we can use -Wno-char-subscripts, use "-Wall -Wno-char-subscripts" - dnl If can't use -Wno-char-subscripts, use no flags at all. - - if test ${ac_cv_char_warn:-ERROR} = no; then - MYFLAGS="-Wall" - else - if test ${ac_cv_gcc_ncs:-ERROR} = yes; then - MYFLAGS="-Wall -Wno-char-subscripts" - else - MYFLAGS="" - fi - fi - -else - dnl We aren't using gcc so we can't assume any special flags. - MYFLAGS="" - -fi - -dnl Checks for libraries. 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To compile, type: cd src; make" diff --git a/old-codebase/log/.gitignore b/old-codebase/log/.gitignore deleted file mode 100644 index c263b72..0000000 --- a/old-codebase/log/.gitignore +++ /dev/null @@ -1,12 +0,0 @@ -syslog* -badpws -delete -dts -errors -godcmds -levels -newplayers -rentgone -restarts -rip -usage diff --git a/old-codebase/log/README b/old-codebase/log/README deleted file mode 100644 index 94a75ce..0000000 --- a/old-codebase/log/README +++ /dev/null @@ -1 +0,0 @@ -This directory is for log files. diff --git a/old-codebase/macrun.pl b/old-codebase/macrun.pl deleted file mode 100644 index d44793f..0000000 --- a/old-codebase/macrun.pl +++ /dev/null @@ -1,136 +0,0 @@ -#!perl - -############################################################################## -# Portions of this script are Copyright 1998 by dean takemori. -# -# This is a MacPerl script which attempts to impliment autorun functionality -# for MacOS. It's a bit of a bastardisation of MacPerl and "standard" unix -# style perl. I won't claim that it's pretty. Parts of it come from the -# Autorun perl script for unix that is distributed with CircleMUD and it is -# therefore subject to the following. - -# Copyright (c)1995 Vi'Rage Studios - -# This program is free software; you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation; either version 2, or (at your option) -# any later version. - -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. - -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software -# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - -# csh original by Fred C. Merkel, PERL conversion by D. Hall - -# .fastboot sleep for only 5 seconds, instead of the default 20 -# .killscript script will exit, and mud will not reboot -# .pause pause (sleep 1 minute intervals) until .pause it removed -############################################################################## - -use 5.004; -use Mac::MoreFiles; -use Mac::Processes; - -# launchContinue() must be set or MacPerl will quit after LaunchApplication(). -# The creator code "dtCM" is registered with Apple Computer for CircleMUD. -# However, if you have multiple copies of Circle on disk (a production MUD -# and a testing MUD for example), you may wish to specify by FULL PATH, -# which application to run. - -$spec = $Application{'dtCM'}; -#$spec = "volume:apps:myapp"; - -my($app); -$app = new LaunchParam( - 'launchControlFlags' => launchContinue(), - 'launchAppSpec' => $spec - ) or die ($^E); - -my($psn, $spec_found); -while (1) - { - LaunchApplication($app) or die($^E); - do - { - # Now, every 60 seconds, scan the running processes for one whose - # AppSpec matches the one we set up earlier. - sleep(60); - $spec_found = 0; - foreach $psn (keys(%Process)) - { - if ( $spec eq $Process{$psn}->processAppSpec() ) - { - $spec_found = 1; - break; # out of the foreach - } - } - } while ($spec_found == 1); - - # If we're here, then the App is no longer running. - # First we open everything - open (SYSLOG, ":syslog") or die($^E); - open (DELETE, ">>:log:delete"); - open (DTRAPS, ">>:log:dtraps"); - open (DEATHS, ">>:log:deaths"); - open (REBOOT, ">>:log:reboots"); - open (LEVELS, ">>:log:levels"); - open (NORENT, ">>:log:norent"); - open (USAGE, ">>:log:usage"); - open (NEWPLR, ">>:log:newplrs"); - open (SYSERR, ">>:log:errors"); - open (GODCMD, ">>:log:godcmds"); - open (BADPWS, ">>:log:badpws"); - - # Then we stash everything - while () - { - print DELETE if /self-delete/; - print DTRAPS if /death trap/; - print DEATHS if /killed/; - print REBOOT if /Running/; - print LEVELS if /advanced/; - print NORENT if /equipment lost/; - print USAGE if /usage/; - print NEWPLR if /new player/; - print SYSERR if /SYSERR/; - print GODCMD if /\(GC\)/; - print BADPWs if /Bad PW/; - } - close (SYSLOG); - - # Rotate SYSLOG files - if (-e ":log:syslog.6") { unlink (":log:syslog.6"); } - if (-e ":log:syslog.6") { rename (":log:syslog.5", ":log:syslog.6"); } - if (-e ":log:syslog.6") { rename (":log:syslog.4", ":log:syslog.5"); } - if (-e ":log:syslog.6") { rename (":log:syslog.3", ":log:syslog.4"); } - if (-e ":log:syslog.6") { rename (":log:syslog.2", ":log:syslog.3"); } - if (-e ":log:syslog.6") { rename (":log:syslog.1", ":log:syslog.2"); } - rename (":syslog" , ":log:syslog.1"); - - # should we stay dead? - if (-r ".killscript") - { - unlink(".killscript"); - open (SYSLOG, ">>:log:syslog.1"); - print (SYSLOG "autoscript killed ", localtime()); #seconds since epoch - exit; - } - - # or just play dead? - while (-r ".pause") - { sleep(60); } - - # or reboot as soon as possible? - if (-r ".fastboot") - { - unlink(".fastboot"); - sleep(5); - } - else - { sleep(20); } - } diff --git a/old-codebase/vms_autorun.com b/old-codebase/vms_autorun.com deleted file mode 100644 index 824bdcf..0000000 --- a/old-codebase/vms_autorun.com +++ /dev/null @@ -1,37 +0,0 @@ -$! -$! VMS_AUTORUN.COM -$! Written By: Robert Alan Byer -$! Vice-President -$! A-Com Computing, Inc. -$! ByerRA@aol.com -$! byer@mail.all-net.net -$! -$! This script is used to run the CircleMUD executable as a detached -$! process. -$! -$! This ONLY runs the CircleMUD CIRCLE executable, it does NOT do anything -$! else extra that the Unix "autorun" script does. -$! -$! To have the CIRCLE executable execute under a different UIC, change the -$! variable UIC below. -$! -$! To customize the CIRCLE startup, edit the [.BIN]VMS_CIRCLEMUD.COM file. -$! -$! -$! Define The UIC The CIRCLE.EXE Is To Execute Under. -$! -$ UIC = "SYSTEM" -$! -$! Run [.BIN]VMS_CIRCLEMUD.COM As A Detached Process. -$! -$ RUN/DETACHED - - /PROCESS_NAME= "CircleMUD" - - /UIC=['UIC'] - - /INPUT=CIRCLEMUD_BIN:VMS_CIRCLEMUD.COM - - /OUTPUT=SYSLOG.LOG - - /ERROR=SYSLOG.ERROR - - SYS$SYSTEM:LOGINOUT.EXE -$! -$! Time To Exit. -$! -$ EXIT