Finished GtkDoc style code documenting.
Added full GtkDoc support Fixed code comment blocks Signed-off-by: Gergely POLONKAI <polesz@w00d5t0ck.info>
This commit is contained in:
parent
d17203f2a3
commit
3163ad4783
2
.gitignore
vendored
2
.gitignore
vendored
@ -17,3 +17,5 @@ stamp-h1
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*.db
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*.db
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*.anjuta
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*.anjuta
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tags
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tags
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gtk-doc.make
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m4
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@ -1 +1,2 @@
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SUBDIRS = src
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SUBDIRS = src docs/reference/wmud
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DISTCHECK_CONFIGURE_FLAGS = --enable-gtk-doc
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11
autogen.sh
11
autogen.sh
@ -1,6 +1,9 @@
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#! /bin/sh
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#! /bin/sh
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autoheader
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mkdir m4 &> /dev/null
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aclocal
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gtkdocize || exit 1
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autoconf
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autoheader || exit 1
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automake --add-missing --copy
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aclocal || exit 1
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autoconf || exit 1
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automake --add-missing --copy || exit 1
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@ -1,6 +1,7 @@
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AC_INIT([wMUD], [0.1.0])
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AC_INIT([wMUD], [0.1.0])
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AC_CONFIG_HEADER([config.h])
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AC_CONFIG_HEADER([config.h])
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AC_CONFIG_SRCDIR([configure.ac])
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AC_CONFIG_SRCDIR([configure.ac])
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AC_CONFIG_MACRO_DIR([m4])
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AM_INIT_AUTOMAKE([wMUD], [0.1.0])
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AM_INIT_AUTOMAKE([wMUD], [0.1.0])
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@ -21,6 +22,12 @@ if test "$enable_debug" = "yes"; then
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AC_DEFINE([DEBUG], [1], [Define to compile with debugging support])
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AC_DEFINE([DEBUG], [1], [Define to compile with debugging support])
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fi
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fi
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m4_ifdef([GTK_DOC_CHECK], [
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GTK_DOC_CHECK([1.14], [--flavour no-tmpl])
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],[
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AM_CONDITIONAL([ENABLE_GTK_DOC], false)
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])
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AC_ARG_ENABLE([memcached], AS_HELP_STRING([--disable-memcached], [Disable Memcached support (default: enabled)]), [], [enable_memcached=yes])
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AC_ARG_ENABLE([memcached], AS_HELP_STRING([--disable-memcached], [Disable Memcached support (default: enabled)]), [], [enable_memcached=yes])
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AM_CONDITIONAL([ENABLE_MEMCACHED], [test "$enable_memcached" = "yes"])
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AM_CONDITIONAL([ENABLE_MEMCACHED], [test "$enable_memcached" = "yes"])
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if test "$enable_memcached" = "yes"; then
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if test "$enable_memcached" = "yes"; then
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@ -36,4 +43,4 @@ PKG_CHECK_MODULES([GLIB], glib-2.0)
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PKG_CHECK_MODULES([GTHREAD], gthread-2.0)
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PKG_CHECK_MODULES([GTHREAD], gthread-2.0)
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PKG_CHECK_MODULES([SQLITE3], sqlite3)
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PKG_CHECK_MODULES([SQLITE3], sqlite3)
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AC_OUTPUT(Makefile src/Makefile)
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AC_OUTPUT(Makefile src/Makefile docs/reference/wmud/Makefile)
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14
docs/reference/wmud/.gitignore
vendored
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14
docs/reference/wmud/.gitignore
vendored
Normal file
@ -0,0 +1,14 @@
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*.stamp
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*.args
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*.hierarchy
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*.interfaces
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*.prerequisites
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*.signals
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*-decl-list.txt
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*-decl.txt
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*-overrides.txt
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*-undeclared.txt
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*-undocumented.txt
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*-unused.txt
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html
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xml
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105
docs/reference/wmud/Makefile.am
Normal file
105
docs/reference/wmud/Makefile.am
Normal file
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## Process this file with automake to produce Makefile.in
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# We require automake 1.6 at least.
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AUTOMAKE_OPTIONS = 1.6
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# This is a blank Makefile.am for using gtk-doc.
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# Copy this to your project's API docs directory and modify the variables to
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# suit your project. See the GTK+ Makefiles in gtk+/docs/reference for examples
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# of using the various options.
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# The name of the module, e.g. 'glib'.
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DOC_MODULE=wmud
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# Uncomment for versioned docs and specify the version of the module, e.g. '2'.
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#DOC_MODULE_VERSION=2
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# The top-level SGML file. You can change this if you want to.
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DOC_MAIN_SGML_FILE=$(DOC_MODULE)-docs.sgml
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# Directories containing the source code.
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# gtk-doc will search all .c and .h files beneath these paths
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# for inline comments documenting functions and macros.
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# e.g. DOC_SOURCE_DIR=$(top_srcdir)/gtk $(top_srcdir)/gdk
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DOC_SOURCE_DIR=$(top_srcdir)/src
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# Extra options to pass to gtkdoc-scangobj. Not normally needed.
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SCANGOBJ_OPTIONS=
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# Extra options to supply to gtkdoc-scan.
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# e.g. SCAN_OPTIONS=--deprecated-guards="GTK_DISABLE_DEPRECATED"
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SCAN_OPTIONS=
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# Extra options to supply to gtkdoc-mkdb.
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# e.g. MKDB_OPTIONS=--xml-mode --output-format=xml
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MKDB_OPTIONS=--xml-mode --output-format=xml
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# Extra options to supply to gtkdoc-mktmpl
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# e.g. MKTMPL_OPTIONS=--only-section-tmpl
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MKTMPL_OPTIONS=
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# Extra options to supply to gtkdoc-mkhtml
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MKHTML_OPTIONS=
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# Extra options to supply to gtkdoc-fixref. Not normally needed.
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# e.g. FIXXREF_OPTIONS=--extra-dir=../gdk-pixbuf/html --extra-dir=../gdk/html
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FIXXREF_OPTIONS=
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# Used for dependencies. The docs will be rebuilt if any of these change.
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# e.g. HFILE_GLOB=$(top_srcdir)/gtk/*.h
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# e.g. CFILE_GLOB=$(top_srcdir)/gtk/*.c
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HFILE_GLOB=
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CFILE_GLOB=
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# Extra header to include when scanning, which are not under DOC_SOURCE_DIR
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# e.g. EXTRA_HFILES=$(top_srcdir}/contrib/extra.h
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EXTRA_HFILES=
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# Header files or dirs to ignore when scanning. Use base file/dir names
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# e.g. IGNORE_HFILES=gtkdebug.h gtkintl.h private_code
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IGNORE_HFILES=
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# Images to copy into HTML directory.
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# e.g. HTML_IMAGES=$(top_srcdir)/gtk/stock-icons/stock_about_24.png
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HTML_IMAGES=
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# Extra SGML files that are included by $(DOC_MAIN_SGML_FILE).
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# e.g. content_files=running.sgml building.sgml changes-2.0.sgml
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content_files=
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# SGML files where gtk-doc abbrevations (#GtkWidget) are expanded
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# These files must be listed here *and* in content_files
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# e.g. expand_content_files=running.sgml
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expand_content_files=
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# CFLAGS and LDFLAGS for compiling gtkdoc-scangobj with your library.
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# Only needed if you are using gtkdoc-scangobj to dynamically query widget
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# signals and properties.
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# e.g. GTKDOC_CFLAGS=-I$(top_srcdir) -I$(top_builddir) $(GTK_DEBUG_FLAGS)
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# e.g. GTKDOC_LIBS=$(top_builddir)/gtk/$(gtktargetlib)
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GTKDOC_CFLAGS=
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GTKDOC_LIBS=
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# This includes the standard gtk-doc make rules, copied by gtkdocize.
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include $(top_srcdir)/gtk-doc.make
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# Other files to distribute
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# e.g. EXTRA_DIST += version.xml.in
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EXTRA_DIST +=
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# Files not to distribute
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# for --rebuild-types in $(SCAN_OPTIONS), e.g. $(DOC_MODULE).types
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# for --rebuild-sections in $(SCAN_OPTIONS) e.g. $(DOC_MODULE)-sections.txt
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#DISTCLEANFILES +=
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# Comment this out if you want 'make check' to test you doc status
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# and run some sanity checks
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if ENABLE_GTK_DOC
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TESTS_ENVIRONMENT = cd $(srcdir) && \
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DOC_MODULE=$(DOC_MODULE) DOC_MAIN_SGML_FILE=$(DOC_MAIN_SGML_FILE) \
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SRCDIR=$(abs_srcdir) BUILDDIR=$(abs_builddir)
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#TESTS = $(GTKDOC_CHECK)
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endif
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-include $(top_srcdir)/git.mk
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41
docs/reference/wmud/wmud-docs.sgml
Normal file
41
docs/reference/wmud/wmud-docs.sgml
Normal file
@ -0,0 +1,41 @@
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<?xml version="1.0"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd"
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[
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<!ENTITY % local.common.attrib "xmlns:xi CDATA #FIXED 'http://www.w3.org/2003/XInclude'">
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]>
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<book id="index">
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<bookinfo>
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<title>wmud Reference Manual</title>
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<releaseinfo>
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for wMUD 0.1.
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The latest version of this documentation can be found on-line at
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<ulink role="online-location" url="http://w00d5t0ck.info/wmud/index.html">http://w00d5t0ck.info/wmud/</ulink>.
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</releaseinfo>
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</bookinfo>
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<chapter>
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<title>wMUD hackers' guide</title>
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<xi:include href="xml/types.xml"/>
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<xi:include href="xml/utils.xml"/>
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<xi:include href="xml/networking.xml"/>
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<xi:include href="xml/interpreter.xml"/>
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<xi:include href="xml/db.xml"/>
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<xi:include href="xml/player.xml"/>
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</chapter>
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<chapter id="object-tree">
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<title>Object Hierarchy</title>
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<xi:include href="xml/tree_index.sgml"/>
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</chapter>
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<index id="api-index-full">
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<title>API Index</title>
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<xi:include href="xml/api-index-full.xml"><xi:fallback /></xi:include>
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|
</index>
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<index id="deprecated-api-index" role="deprecated">
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|
<title>Index of deprecated API</title>
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|
<xi:include href="xml/api-index-deprecated.xml"><xi:fallback /></xi:include>
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|
</index>
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|
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|
<xi:include href="xml/annotation-glossary.xml"><xi:fallback /></xi:include>
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</book>
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56
docs/reference/wmud/wmud-sections.txt
Normal file
56
docs/reference/wmud/wmud-sections.txt
Normal file
@ -0,0 +1,56 @@
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|
<SECTION>
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<TITLE>Data types</TITLE>
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<FILE>types</FILE>
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wmudClientState
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|
wmudClient
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wmudPlayer
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</SECTION>
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|
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||||||
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<SECTION>
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||||||
|
<TITLE>Utilities and uncategorized functions</TITLE>
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<FILE>utils</FILE>
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||||||
|
random_number
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||||||
|
wmud_random_string
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|
</SECTION>
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||||||
|
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||||||
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<SECTION>
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||||||
|
<TITLE>Networking</TITLE>
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||||||
|
<FILE>networking</FILE>
|
||||||
|
TELNET_IAC
|
||||||
|
TELNET_WILL
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||||||
|
TELNET_WONT
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||||||
|
TELNET_ECHO
|
||||||
|
clients
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||||||
|
wmud_networking_init
|
||||||
|
wmud_client_send
|
||||||
|
</SECTION>
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|
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||||||
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<SECTION>
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||||||
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<TITLE>Command interpreter</TITLE>
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||||||
|
<FILE>interpreter</FILE>
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||||||
|
wmudCommandFunc
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|
wmudCommand
|
||||||
|
WMUD_COMMAND
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||||||
|
wmud_interpret_game_command
|
||||||
|
</SECTION>
|
||||||
|
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||||||
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<SECTION>
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||||||
|
<TITLE>Database handling</TITLE>
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<FILE>db</FILE>
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||||||
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WMUD_DB_ERROR
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|
wmudDbError
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||||||
|
wmud_db_init
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||||||
|
wmud_db_players_load
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||||||
|
wmud_db_save_player
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||||||
|
</SECTION>
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||||||
|
|
||||||
|
<SECTION>
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||||||
|
<TITLE>Player handling</TITLE>
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||||||
|
<FILE>player</FILE>
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||||||
|
players
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||||||
|
wmud_player_dup
|
||||||
|
wmud_player_free
|
||||||
|
wmud_player_exists
|
||||||
|
wmud_player_auth
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||||||
|
</SECTION>
|
||||||
|
|
13
src/db.c
13
src/db.c
@ -23,11 +23,18 @@
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|||||||
#include "db.h"
|
#include "db.h"
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#include "players.h"
|
#include "players.h"
|
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|
|
||||||
|
/**
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||||||
|
* SECTION:db
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||||||
|
* @short_description: Database handling
|
||||||
|
* @title: Database handling routines
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
sqlite3 *dbh = NULL;
|
sqlite3 *dbh = NULL;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* wmud_db_init:
|
* wmud_db_init:
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||||||
* @error: a GError to put error messages in it
|
* @err: a GError to put error messages in it
|
||||||
*
|
*
|
||||||
* Initializes the wMUD database system. Checks and opens database files.
|
* Initializes the wMUD database system. Checks and opens database files.
|
||||||
*/
|
*/
|
||||||
@ -51,7 +58,7 @@ wmud_db_init(GError **err)
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|||||||
|
|
||||||
/**
|
/**
|
||||||
* wmud_db_players_load:
|
* wmud_db_players_load:
|
||||||
* @error: a GError to put error messages in it
|
* @err: a GError to put error messages in it
|
||||||
*
|
*
|
||||||
* Loads all player records from the database
|
* Loads all player records from the database
|
||||||
*/
|
*/
|
||||||
@ -110,7 +117,7 @@ wmud_db_players_load(GError **err)
|
|||||||
/**
|
/**
|
||||||
* wmud_db_save_player:
|
* wmud_db_save_player:
|
||||||
* @player: the player record to save
|
* @player: the player record to save
|
||||||
* @error: a GError to put error messages in it
|
* @err: a GError to put error messages in it
|
||||||
*
|
*
|
||||||
* Saves a player record to the database backend.
|
* Saves a player record to the database backend.
|
||||||
*
|
*
|
||||||
|
@ -24,6 +24,13 @@
|
|||||||
#include "networking.h"
|
#include "networking.h"
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* SECTION:interpreter
|
||||||
|
* @short_description: Game command interpreter
|
||||||
|
*
|
||||||
|
* Functions to interpret and execute in-game commands
|
||||||
|
*/
|
||||||
|
|
||||||
WMUD_COMMAND(quit);
|
WMUD_COMMAND(quit);
|
||||||
|
|
||||||
static wmudCommand command_list[] = {
|
static wmudCommand command_list[] = {
|
||||||
|
64
src/main.c
64
src/main.c
@ -34,6 +34,13 @@
|
|||||||
#include "players.h"
|
#include "players.h"
|
||||||
#include "maintenance.h"
|
#include "maintenance.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* SECTION:utils
|
||||||
|
* @short_description: Utilities and uncategorized functions
|
||||||
|
* @title: Utility and uncategorized functions
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* debug_context_loc:
|
* debug_context_loc:
|
||||||
*
|
*
|
||||||
@ -45,27 +52,60 @@ struct {
|
|||||||
} debug_context_loc = {NULL, 0};
|
} debug_context_loc = {NULL, 0};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @game_context: the game thread's main context
|
* game_context:
|
||||||
* @elapsed_seconds: the number of seconds elapsed since game boot. May be
|
*
|
||||||
* inaccurate, as it simply gets updated by a timeout
|
* the game thread's main context
|
||||||
* function which should run every second
|
|
||||||
* @elapsed_cycle: yes, I'm optimistic. This counter is increased if, for some
|
|
||||||
* reason, #elapsed_seconds reaches the maximum value
|
|
||||||
* @main_rand: the main random generator
|
|
||||||
* @WMUD_CONFIG_ERROR: the GQuark for the config error GError
|
|
||||||
* @WMUD_DB_ERROR: the GQuark for the database error GError
|
|
||||||
* @port: the port number to listen on
|
|
||||||
* @database_file: the filename of the world database
|
|
||||||
* @admin_email: e-mail address of the MUD's administrator
|
|
||||||
*/
|
*/
|
||||||
GMainContext *game_context;
|
GMainContext *game_context;
|
||||||
|
/**
|
||||||
|
* elapsed_seconds:
|
||||||
|
*
|
||||||
|
* the number of seconds elapsed since game boot. May be inaccurate, as it
|
||||||
|
* simply gets updated by a timeout function which should run every second
|
||||||
|
*/
|
||||||
guint32 elapsed_seconds = 0;
|
guint32 elapsed_seconds = 0;
|
||||||
|
/**
|
||||||
|
* elapsed_cycle:
|
||||||
|
*
|
||||||
|
* yes, I'm optimistic. This counter is increased if, for some reason,
|
||||||
|
* #elapsed_seconds reaches the maximum value
|
||||||
|
*/
|
||||||
guint32 elapsed_cycle = 0;
|
guint32 elapsed_cycle = 0;
|
||||||
|
/**
|
||||||
|
* main_rand:
|
||||||
|
*
|
||||||
|
* the main random generator
|
||||||
|
*/
|
||||||
GRand *main_rand = NULL;
|
GRand *main_rand = NULL;
|
||||||
|
/**
|
||||||
|
* WMUD_CONFIG_ERROR:
|
||||||
|
*
|
||||||
|
* the GQuark for the config error GError
|
||||||
|
*/
|
||||||
GQuark WMUD_CONFIG_ERROR = 0;
|
GQuark WMUD_CONFIG_ERROR = 0;
|
||||||
|
/**
|
||||||
|
* WMUD_DB_ERROR:
|
||||||
|
*
|
||||||
|
* the GQuark for the database error GError
|
||||||
|
*/
|
||||||
GQuark WMUD_DB_ERROR = 0;
|
GQuark WMUD_DB_ERROR = 0;
|
||||||
|
/**
|
||||||
|
* port:
|
||||||
|
*
|
||||||
|
* the port number to listen on
|
||||||
|
*/
|
||||||
guint port = 0;
|
guint port = 0;
|
||||||
|
/**
|
||||||
|
* database_file:
|
||||||
|
*
|
||||||
|
* the filename of the world database
|
||||||
|
*/
|
||||||
gchar *database_file = NULL;
|
gchar *database_file = NULL;
|
||||||
|
/**
|
||||||
|
* admin_email:
|
||||||
|
*
|
||||||
|
* e-mail address of the MUD's administrator
|
||||||
|
*/
|
||||||
gchar *admin_email = NULL;
|
gchar *admin_email = NULL;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -31,6 +31,13 @@
|
|||||||
#include "players.h"
|
#include "players.h"
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* SECTION:networking
|
||||||
|
* @short_description: Game related networking code
|
||||||
|
*
|
||||||
|
* Functions to handle game connections
|
||||||
|
*/
|
||||||
|
|
||||||
struct AcceptData {
|
struct AcceptData {
|
||||||
GMainContext *context;
|
GMainContext *context;
|
||||||
GSocketListener *listener;
|
GSocketListener *listener;
|
||||||
|
@ -23,9 +23,29 @@
|
|||||||
|
|
||||||
#include "wmud_types.h"
|
#include "wmud_types.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* TELNET_IAC:
|
||||||
|
*
|
||||||
|
* Telnet IAC code
|
||||||
|
*/
|
||||||
#define TELNET_IAC '\xff'
|
#define TELNET_IAC '\xff'
|
||||||
|
/**
|
||||||
|
* TELNET_WONT:
|
||||||
|
*
|
||||||
|
* Telnet WON'T code
|
||||||
|
*/
|
||||||
#define TELNET_WONT '\xfc'
|
#define TELNET_WONT '\xfc'
|
||||||
|
/**
|
||||||
|
* TELNET_WILL:
|
||||||
|
*
|
||||||
|
* Telnet WILL code
|
||||||
|
*/
|
||||||
#define TELNET_WILL '\xfb'
|
#define TELNET_WILL '\xfb'
|
||||||
|
/**
|
||||||
|
* TELNET_ECHO:
|
||||||
|
*
|
||||||
|
* Telnet ECHO code
|
||||||
|
*/
|
||||||
#define TELNET_ECHO '\x01'
|
#define TELNET_ECHO '\x01'
|
||||||
|
|
||||||
extern GSList *clients;
|
extern GSList *clients;
|
||||||
|
@ -29,7 +29,16 @@
|
|||||||
#include "players.h"
|
#include "players.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @players: GSList of all loaded players. Stores #wmudPlayer structures.
|
* SECTION:player
|
||||||
|
* @short_description: Player database handling
|
||||||
|
*
|
||||||
|
* Functions to handle player database records
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* players:
|
||||||
|
*
|
||||||
|
* GSList of all loaded players. Stores #wmudPlayer structures.
|
||||||
*/
|
*/
|
||||||
GSList *players = NULL;
|
GSList *players = NULL;
|
||||||
|
|
||||||
|
@ -22,6 +22,13 @@
|
|||||||
#include <glib.h>
|
#include <glib.h>
|
||||||
#include <gio/gio.h>
|
#include <gio/gio.h>
|
||||||
|
|
||||||
|
/**
|
||||||
|
* SECTION:types
|
||||||
|
* @short_description: wMUD Data Types
|
||||||
|
* @title: wMUD's Data Types
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* wmudClientState:
|
* wmudClientState:
|
||||||
* @WMUD_CLIENT_STATE_FRESH: Client is newly connected. Waiting for a login
|
* @WMUD_CLIENT_STATE_FRESH: Client is newly connected. Waiting for a login
|
||||||
@ -64,7 +71,7 @@ typedef enum {
|
|||||||
* maintenance loop
|
* maintenance loop
|
||||||
* @email: E-mail address of the player
|
* @email: E-mail address of the player
|
||||||
*
|
*
|
||||||
* The <structname>wmudPlayer<structname> structure contains all information of
|
* The <structname>wmudPlayer</structname> structure contains all information of
|
||||||
* a player.
|
* a player.
|
||||||
*/
|
*/
|
||||||
typedef struct _wmudPlayer {
|
typedef struct _wmudPlayer {
|
||||||
@ -85,6 +92,8 @@ typedef struct _wmudPlayer {
|
|||||||
* registration, so it should be always checked if the player is a saved
|
* registration, so it should be always checked if the player is a saved
|
||||||
* database user
|
* database user
|
||||||
* @bademail: indicates that the entered e-mail address is invalid
|
* @bademail: indicates that the entered e-mail address is invalid
|
||||||
|
* @socket_source: the #GSource associated with the client socket
|
||||||
|
* @login_try_count: the failed login count of the client
|
||||||
*
|
*
|
||||||
* <structname>wmudClient</structname> contains all properties of a connected
|
* <structname>wmudClient</structname> contains all properties of a connected
|
||||||
* game client.
|
* game client.
|
||||||
|
Loading…
Reference in New Issue
Block a user