Renamed networking.* to game-networking.*

Signed-off-by: Gergely POLONKAI <polesz@w00d5t0ck.info>
This commit is contained in:
Gergely POLONKAI 2012-03-25 00:13:37 +01:00
parent 3163ad4783
commit 2ecf738255
7 changed files with 8 additions and 8 deletions

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@ -1,5 +1,5 @@
bin_PROGRAMS = wmud
AM_CPPFLAGS = -DWMUD_STATEDIR=\""$(localstatedir)"\" -DWMUD_CONFDIR=\""$(sysconfdir)"\" $(MEMCACHED_CFLAGS) $(GLIB_CFLAGS) $(GIO_CFLAGS) $(GTHREAD_CFLAGS) $(SQLITE3_CFLAGS)
wmud_SOURCES = main.c networking.c interpreter.c db.c players.c maintenance.c
wmud_SOURCES = main.c game-networking.c interpreter.c db.c players.c maintenance.c
wmud_LDADD = $(MEMCACHED_LIBS) $(GLIB_LIBS) $(GIO_LIBS) $(GTHREAD_LIBS) $(SQLITE3_LIBS)

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@ -1,7 +1,7 @@
/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* networking.c: basic networking functions
* game-networking.c: basic networking functions
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@ -26,7 +26,7 @@
#endif /* HAVE_CONFIG_H */
#include "main.h"
#include "networking.h"
#include "game-networking.h"
#include "interpreter.h"
#include "players.h"
#include "db.h"

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@ -1,7 +1,7 @@
/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* networking.h: basic networking function headers, variables and defines
* game-networking.h: basic networking function headers, variables and defines
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by

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@ -21,7 +21,7 @@
#include <string.h>
#include "interpreter.h"
#include "networking.h"
#include "game-networking.h"
#include "main.h"
/**

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@ -19,7 +19,7 @@
#ifndef __WMUD_INTERPRETER_H__
# define __WMUD_INTERPRETER_H__
#include "networking.h"
#include "game-networking.h"
/**
* wmudCommandFunc:

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@ -28,7 +28,7 @@
#include "wmud_types.h"
#include "main.h"
#include "networking.h"
#include "game-networking.h"
#include "interpreter.h"
#include "db.h"
#include "players.h"

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@ -25,7 +25,7 @@
#include <crypt.h>
#endif
#include "networking.h"
#include "game-networking.h"
#include "players.h"
/**