Created the wmudClient struct
Created the wmudClient struct to store data of connected clients.
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@ -2,6 +2,7 @@
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#include <gio/gio.h>
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#include "main.h"
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#include "networking.h"
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#define MAX_RECV_LEN 1024
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@ -10,8 +11,10 @@ struct AcceptData {
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GSocketListener *listener;
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};
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GSList *clients;
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gboolean
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client_callback(GSocket *client, GIOCondition condition, struct AcceptData *accept_data)
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client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data)
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{
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GError *err = NULL;
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@ -20,6 +23,9 @@ client_callback(GSocket *client, GIOCondition condition, struct AcceptData *acce
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g_print("Connection closed.\n");
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/* TODO: Error checking */
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g_socket_close(client, &err);
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clients = g_slist_remove(clients, client_data);
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if (client_data->buffer)
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g_string_free(client_data->buffer, TRUE);
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return FALSE;
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}
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@ -35,6 +41,9 @@ client_callback(GSocket *client, GIOCondition condition, struct AcceptData *acce
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/* TODO: Error checking */
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g_socket_close(client, &err);
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g_free(buf);
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clients = g_slist_remove(clients, client_data);
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if (client_data->buffer)
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g_string_free(client_data->buffer, TRUE);
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return FALSE;
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}
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g_print("Client data arrived (%d bytes): \"%s\"\n", len, buf);
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@ -50,11 +59,17 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
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GSocket *client_socket;
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GSource *client_source;
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GError *err = NULL;
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wmudClient *client_data;
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/* TODO: Error checking */
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client_socket = g_socket_listener_accept_socket(accept_data->listener, NULL, NULL, &err);
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client_data = g_new0(wmudClient, 1);
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client_data->socket = client_socket;
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clients = g_slist_prepend(clients, client_data);
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client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
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g_source_set_callback(client_source, (GSourceFunc)client_callback, client_socket, NULL);
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g_source_set_callback(client_source, (GSourceFunc)client_callback, client_data, NULL);
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g_source_attach(client_source, accept_data->context);
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g_print("New connection.\n");
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@ -73,6 +88,7 @@ wmud_networking_init(guint port_number)
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GSource *game_net_source4 = NULL,
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*game_net_source6 = NULL;
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clients = NULL;
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game_listener = g_socket_listener_new();
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/* The following snippet is borrowed from GLib 2.30's gsocketlistener.c
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@ -1,6 +1,13 @@
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#ifndef __WMUD_NETWORKING_H__
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# define __WMUD_NETWORKING_H__
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typedef struct _wmudClient {
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GSocket *socket;
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GString *buffer;
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} wmudClient;
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extern GSList *clients;
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gboolean wmud_networking_init(guint port_number);
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#endif
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