Created the wmudClient struct

Created the wmudClient struct to store data of connected clients.
This commit is contained in:
Polonkai Gergely 2012-03-12 22:52:43 +00:00
parent 732297f365
commit 21a7603f4c
2 changed files with 25 additions and 2 deletions

View File

@ -2,6 +2,7 @@
#include <gio/gio.h>
#include "main.h"
#include "networking.h"
#define MAX_RECV_LEN 1024
@ -10,8 +11,10 @@ struct AcceptData {
GSocketListener *listener;
};
GSList *clients;
gboolean
client_callback(GSocket *client, GIOCondition condition, struct AcceptData *accept_data)
client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data)
{
GError *err = NULL;
@ -20,6 +23,9 @@ client_callback(GSocket *client, GIOCondition condition, struct AcceptData *acce
g_print("Connection closed.\n");
/* TODO: Error checking */
g_socket_close(client, &err);
clients = g_slist_remove(clients, client_data);
if (client_data->buffer)
g_string_free(client_data->buffer, TRUE);
return FALSE;
}
@ -35,6 +41,9 @@ client_callback(GSocket *client, GIOCondition condition, struct AcceptData *acce
/* TODO: Error checking */
g_socket_close(client, &err);
g_free(buf);
clients = g_slist_remove(clients, client_data);
if (client_data->buffer)
g_string_free(client_data->buffer, TRUE);
return FALSE;
}
g_print("Client data arrived (%d bytes): \"%s\"\n", len, buf);
@ -50,11 +59,17 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
GSocket *client_socket;
GSource *client_source;
GError *err = NULL;
wmudClient *client_data;
/* TODO: Error checking */
client_socket = g_socket_listener_accept_socket(accept_data->listener, NULL, NULL, &err);
client_data = g_new0(wmudClient, 1);
client_data->socket = client_socket;
clients = g_slist_prepend(clients, client_data);
client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
g_source_set_callback(client_source, (GSourceFunc)client_callback, client_socket, NULL);
g_source_set_callback(client_source, (GSourceFunc)client_callback, client_data, NULL);
g_source_attach(client_source, accept_data->context);
g_print("New connection.\n");
@ -73,6 +88,7 @@ wmud_networking_init(guint port_number)
GSource *game_net_source4 = NULL,
*game_net_source6 = NULL;
clients = NULL;
game_listener = g_socket_listener_new();
/* The following snippet is borrowed from GLib 2.30's gsocketlistener.c

View File

@ -1,6 +1,13 @@
#ifndef __WMUD_NETWORKING_H__
# define __WMUD_NETWORKING_H__
typedef struct _wmudClient {
GSocket *socket;
GString *buffer;
} wmudClient;
extern GSList *clients;
gboolean wmud_networking_init(guint port_number);
#endif