Removed main_rand

main_rand was unnecessary, so it is now removed. Using g_random_* instead of g_rand_* now.

Signed-off-by: Gergely Polonkai (W00d5t0ck) <polesz@w00d5t0ck.info>
This commit is contained in:
Gergely Polonkai (W00d5t0ck) 2012-03-26 17:02:11 +02:00
parent f9994aa3ae
commit 027359eb85
2 changed files with 1 additions and 11 deletions

View File

@ -54,11 +54,6 @@ struct {
} debug_context_loc = {NULL, 0}; } debug_context_loc = {NULL, 0};
/** /**
* main_rand:
*
* the main random generator
*/
GRand *main_rand = NULL;
* wmud_random_string: * wmud_random_string:
* @len: the desired length of the generated random string * @len: the desired length of the generated random string
* *
@ -148,10 +143,6 @@ main(int argc, char **argv)
wmud_type_init(); wmud_type_init();
/* TODO: Command line parsing */ /* TODO: Command line parsing */
/* Initialize random number generator */
main_rand = g_rand_new();
/* TODO: Create signal handlers! */ /* TODO: Create signal handlers! */
if (!wmud_config_init(&active_config, &err)) if (!wmud_config_init(&active_config, &err))

View File

@ -5,7 +5,6 @@
extern GMainContext *game_context; extern GMainContext *game_context;
extern guint32 elapsed_seconds; extern guint32 elapsed_seconds;
extern GRand *main_rand;
/** /**
* random_number: * random_number:
@ -14,7 +13,7 @@ extern GRand *main_rand;
* *
* Generates a random number between min and max * Generates a random number between min and max
*/ */
#define random_number(min, max) g_rand_int_range(main_rand, (min), (max) + 1) #define random_number(min, max) g_random_int_range((min), (max) + 1)
gchar *wmud_random_string(gint len); gchar *wmud_random_string(gint len);