Removed main_rand
main_rand was unnecessary, so it is now removed. Using g_random_* instead of g_rand_* now. Signed-off-by: Gergely Polonkai (W00d5t0ck) <polesz@w00d5t0ck.info>
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@ -54,11 +54,6 @@ struct {
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} debug_context_loc = {NULL, 0};
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} debug_context_loc = {NULL, 0};
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/**
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/**
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* main_rand:
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*
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* the main random generator
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*/
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GRand *main_rand = NULL;
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* wmud_random_string:
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* wmud_random_string:
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* @len: the desired length of the generated random string
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* @len: the desired length of the generated random string
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*
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*
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@ -148,10 +143,6 @@ main(int argc, char **argv)
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wmud_type_init();
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wmud_type_init();
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/* TODO: Command line parsing */
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/* TODO: Command line parsing */
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/* Initialize random number generator */
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main_rand = g_rand_new();
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/* TODO: Create signal handlers! */
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/* TODO: Create signal handlers! */
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if (!wmud_config_init(&active_config, &err))
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if (!wmud_config_init(&active_config, &err))
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@ -5,7 +5,6 @@
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extern GMainContext *game_context;
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extern GMainContext *game_context;
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extern guint32 elapsed_seconds;
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extern guint32 elapsed_seconds;
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extern GRand *main_rand;
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/**
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/**
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* random_number:
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* random_number:
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@ -14,7 +13,7 @@ extern GRand *main_rand;
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*
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*
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* Generates a random number between min and max
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* Generates a random number between min and max
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*/
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*/
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#define random_number(min, max) g_rand_int_range(main_rand, (min), (max) + 1)
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#define random_number(min, max) g_random_int_range((min), (max) + 1)
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gchar *wmud_random_string(gint len);
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gchar *wmud_random_string(gint len);
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