Change variable name elapsed_seconds to elapsed_ticks

This new name makes more sense, as later commits will introduce
config.h variables that can change tick length.
This commit is contained in:
Gergely Polonkai 2013-11-25 12:10:43 +01:00
parent 79c0562abc
commit 003b56f6a0

View File

@ -39,12 +39,12 @@
*/ */
/** /**
* elapsed_seconds: * elapsed_ticks:
* *
* the number of seconds elapsed since game boot. May be inaccurate, as it * the number of seconds elapsed since game boot. May be inaccurate, as it
* simply gets updated by a timeout function which should run every second * simply gets updated by a timeout function which should run every second
*/ */
guint32 elapsed_seconds = 0; guint32 elapsed_ticks = 0;
/** /**
* elapsed_cycle: * elapsed_cycle:
@ -65,13 +65,13 @@ guint32 elapsed_cycle = 0;
gboolean gboolean
rl_sec_elapsed(gpointer user_data) rl_sec_elapsed(gpointer user_data)
{ {
elapsed_seconds++; elapsed_ticks++;
if (elapsed_seconds == G_MAXUINT32) { if (elapsed_ticks == G_MAXUINT32) {
elapsed_seconds = 0; elapsed_ticks = 0;
elapsed_cycle++; elapsed_cycle++;
} }
if (elapsed_seconds % 30 == 0) { if (elapsed_ticks % 30 == 0) {
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, "Heartbeat"); g_log(G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, "Heartbeat");
} }