1445 lines
30 KiB
Plaintext
1445 lines
30 KiB
Plaintext
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#3000
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The Reading Room~
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You are in a small, simple room which is mostly empty, save a few
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wooden desks and benches. To the east you hear the bustle of the Temple
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of Midgaard, a sharp contrast to the relative quiet of this peaceful
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room.
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~
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30 cdeh 0
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D1
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You see the Temple of Midgaard.
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~
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~
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0 -1 3001
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S
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#3001
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The Temple Of Midgaard~
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You are in the southern end of the temple hall in the Temple of Midgaard.
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The temple has been constructed from giant marble blocks, eternal in
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appearance, and most of the walls are covered by ancient wall paintings
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picturing Gods, Giants and peasants.
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Large steps lead down through the grand temple gate, descending the huge
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mound upon which the temple is built and ends on the temple square below.
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To the west, you see the Reading Room. The donation room is in a small
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alcove to your east.
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~
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30 cdeh 0
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D0
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At the northern end of the temple hall is a statue and a huge altar.
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~
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~
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0 -1 3054
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D1
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In the east, you see a small alcove with a rickety wooden sign which
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reads "Midgaard Donation Room."
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~
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~
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0 -1 3063
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D2
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You look down the huge stone steps at the temple square below.
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~
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~
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0 -1 3005
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D3
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You see the Reading Room.
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~
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~
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0 -1 3000
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D5
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You see the temple square.
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~
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~
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0 -1 3005
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S
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#3002
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The Clerics' Inner Sanctum~
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This is the inner sanctum. A picture of the mighty Thor, is hanging on
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the wall, just above the altar which is set against the western wall. A well
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in the middle of the floor leads down into darkness. Vile smells waft from
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the depths.
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~
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30 cd 0
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D1
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You see your favorite place, the bar of divination.
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~
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~
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0 -1 3003
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D5
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You can't see what is down there, it is too dark. Looks like it would be
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impossible to climb back up.
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~
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~
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0 -1 7026
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S
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#3003
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The Bar Of Divination~
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The bar is one of the finest in the land, lucky it is members only. Fine
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furniture is set all around the room. A small sign is hanging on the wall.
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~
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30 cdh 0
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D2
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You see the entrance.
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~
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~
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0 -1 3004
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D3
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You see the inner sanctum.
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~
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~
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0 -1 3002
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E
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sign~
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The sign reads:
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Free instructions provided by the waiter:
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Buy - Buy something (drinkable) from the waiter.
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List - The waiter will show you all the different drinks and
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specialties, and tell the price of each.
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~
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S
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#3004
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The Entrance To The Clerics' Guild~
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The entrance hall is a small modest room, reflecting the true nature of
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the Clerics. The exit leads east to the temple square. A small entrance to
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the bar is in the northern wall.
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~
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30 d 0
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D0
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You see the bar, richly decorated with really stylish furniture.
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~
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~
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0 -1 3003
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D1
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You see the Temple Square.
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~
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~
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0 -1 3005
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S
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#3005
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The Temple Square~
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You are standing on the temple square. Huge marble steps lead up to the
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temple gate. The entrance to the Clerics' Guild is to the west, and the old
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Grunting Boar Inn, is to the east. Just south of here you see the market
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square, the center of Midgaard.
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~
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30 0 1
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D0
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You see the temple.
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~
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~
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0 -1 3001
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D1
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You see the good old Grunting Boar Inn.
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~
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~
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0 -1 3006
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D2
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You see the Market Square.
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~
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~
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0 -1 3014
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D3
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You see the entrance to the Clerics' Guild.
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~
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~
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0 -1 3004
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S
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#3006
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The Entrance Hall Of The Grunting Boar Inn~
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You are standing in the entrance hall of the Grunting Boar Inn. The hall
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has been wisely decorated with simple, functional furniture. The heavy smell
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of dust and aging paper drifts in from the Post Office to the north. A small
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staircase leads up to the reception and the bar is to the east.
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~
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30 d 0
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D0
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You see the Midgaard Post Office.
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~
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~
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0 -1 3062
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D1
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Surprise! You see the bar.
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~
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~
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0 -1 3007
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D3
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You see the temple square.
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~
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~
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0 -1 3005
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D4
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You see the reception.
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~
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~
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0 -1 3008
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S
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#3007
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The Grunting Boar~
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You are standing in the bar. The bar is set against the northern wall, old
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archaic writing, carvings and symbols cover its top. A fireplace is built into
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the western wall, and through the southeastern windows you can see the temple
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square. This place makes you feel like home.
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A small sign with big letters is fastened to the bar.
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~
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30 dh 0
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D3
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You see the exit to the entrance hall.
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~
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~
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0 -1 3006
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E
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sign~
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The sign reads:
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Free instructions provided by the Grunting Boar Inn.
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Buy - Buy something (drinkable) from the bartender.
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List - The bartender will show you all the different drinks and
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specialties, and tell the price of each.
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~
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E
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writing carving carvings symbols symbol~
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Although it is very hard to understand, you think it looks a lot like beer,
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poems about beer, and small beer-mugs.
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~
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S
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#3008
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The Reception~
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You are standing in the reception. The staircase leads down to the
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entrance hall. An exit to the north leads to the Cryogenic Center.
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There is a small sign on the counter.
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~
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30 d 0
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D0
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You see the Cryogenic Center.
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~
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~
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0 -1 3064
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D5
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You see the entrance hall.
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~
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~
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0 -1 3006
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E
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sign~
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Rooms are expensive but good! You may:
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Offer - get an offer on a room - Time is in real life days.
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Rent - Rent a room (saves your stuff, and quits the game),
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minimum charge is one day.
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MY WAY OR THE HIGHWAY
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PAY YOUR RENT!
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WE WON'T THINK TWICE BEFORE KICKING YOU OUT.
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~
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S
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#3009
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The Bakery~
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You are standing inside the small bakery. A sweet scent of Danish and
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fine bread fills the room. The bread and Danish are arranged in fine order
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on the shelves, and seem to be of the finest quality.
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A small sign is on the counter.
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~
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30 dh 0
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D2
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You see the main street.
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~
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~
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0 -1 3013
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E
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danish pastry~
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You see that this is truly delicious pastry. Must be made by a Dane from
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Denmark (which surely is not the capital of Sweden!). Former ruler of
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Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
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Iceland, Estonia etc. etc.
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The sight of those large, wholesome chokoladeboller makes your mouth water
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and your soul sing.
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~
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E
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sign~
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Free instructions provided by the store:
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Buy - Will buy you some bread or pastry.
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List - The baker will kindly tell you the price and sort of the bread in
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his bakery.
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~
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S
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#3010
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The General Store~
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You are inside the general store. All sorts of items are stacked on shelves
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behind the counter, safely out of your reach.
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A small note hangs on the wall.
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~
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30 dh 0
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D2
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You see the main street.
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~
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~
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0 -1 3015
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E
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note~
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The note reads:
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List - Show which various items are in the store.
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Buy - Buy an item.
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Value - The shopkeeper will (free of charge) tell how much he will
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pay for your item.
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Sell - Sell an item.
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~
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S
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#3011
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The Weapon Shop~
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You are inside the weapon shop. There is a small note on the counter.
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~
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30 dh 0
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D2
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You see the main street.
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~
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~
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0 -1 3016
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E
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note~
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The note reads:
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List - Show which various items are in the store.
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Buy - Buy an item.
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Value - The shopkeeper will (free of charge) tell how much he will
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pay for your item.
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Sell - Sell an item.
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~
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S
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#3012
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Main Street~
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You are at the end of the main street of Midgaard. South of here is the
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entrance to the Guild of Magic Users. The street continues east towards the
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market square. The magic shop is to the north and to the west is the city
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gate.
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~
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30 0 1
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D0
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You see the magic shop.
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~
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~
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0 -1 3033
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D1
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You see the main street.
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~
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~
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0 -1 3013
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D2
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You see the entrance to the Guild of Magic Users.
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~
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~
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0 -1 3017
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D3
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You see the city gate.
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~
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~
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0 -1 3040
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S
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#3013
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Main Street~
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You are on the main street passing through the City of Midgaard. South of
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here is the entrance to the Armory, and the bakery is to the north. East of
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here is the market square.
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~
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30 0 1
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D0
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You see the bakery.
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~
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~
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0 -1 3009
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D1
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You see the market square.
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~
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~
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0 -1 3014
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D2
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You see the armory.
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~
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~
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0 -1 3020
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D3
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You see the main street.
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~
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~
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0 -1 3012
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S
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#3014
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Market Square~
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You are standing on the market square, the famous Square of Midgaard.
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A large, peculiar looking statue is standing in the middle of the square.
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Roads lead in every direction, north to the temple square, south to the
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common square, east and westbound is the main street.
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~
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30 0 1
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D0
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You see the temple square.
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~
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~
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0 -1 3005
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D1
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You see the main street.
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~
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~
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0 -1 3015
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D2
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You see the common square.
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~
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~
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0 -1 3025
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D3
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You see the main street.
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~
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~
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0 -1 3013
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E
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statue~
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What you see is the Midgaard Worm, stretching around the Palace of Midgaard.
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~
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S
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#3015
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Main Street~
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You are on the main street crossing through town. To the north is the
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general store, and the main street continues east. To the west you see and
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hear the market place, to the south a small door leads into the Pet Shop.
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~
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30 0 1
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D0
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You see the general store.
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~
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~
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0 -1 3010
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D1
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You see the main street.
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~
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~
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0 -1 3016
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D2
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You see the Pet Shop.
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~
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~
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0 -1 3031
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D3
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You see the market square.
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~
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~
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0 -1 3014
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S
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#3016
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Main Street~
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The main street, to the north is the weapon shop and to the south is the
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Guild of Swordsmen. To the east you leave town and to the west the street
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leads to the market square.
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~
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30 0 1
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D0
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You see the weapon shop.
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~
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~
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0 -1 3011
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D1
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You see the city gate.
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~
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~
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0 -1 3041
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D2
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You see the swordsmen's guild.
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~
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~
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0 -1 3021
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D3
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You see the main street leading to the market square.
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~
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~
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0 -1 3015
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S
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#3017
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The Entrance To The Mages' Guild~
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The entrance hall to this guild is a small, poor lighted room.
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~
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30 d 0
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D0
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You see the main street.
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~
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~
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0 -1 3012
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D2
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You see your favorite place, the Mages' Bar.
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~
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~
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0 -1 3018
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S
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#3018
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The Mages' Bar~
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The bar is one of the weirdest in the land. Mystical images float around
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the air. Illusions of fine furniture appear all around the room.
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~
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30 cdh 0
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D0
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You see the lobby.
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~
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~
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0 -1 3017
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D1
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You see the laboratory.
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~
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~
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0 -1 3019
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S
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#3019
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The Mages' Laboratory~
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This is the Magical Experiments Laboratory. Dark smoke-stained stones
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arch over numerous huge oaken tables, most of these cluttered with strange-
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looking pipes and flasks. The floor is covered with half-erased pentagrams
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and even weirder symbols, and a blackboard in a dark corner has only been
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partially cleaned, some painful-looking letters faintly visible. A well in
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the middle of the floor leads down into darkness. Vile smells waft from the
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depths.
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~
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30 cd 0
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D3
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You see the bar.
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|
~
|
||
|
~
|
||
|
0 -1 3018
|
||
|
D5
|
||
|
You can't see what is down there, it is too dark. Looks like it would be
|
||
|
impossible to climb back up.
|
||
|
~
|
||
|
~
|
||
|
0 -1 7017
|
||
|
S
|
||
|
#3020
|
||
|
The Armory~
|
||
|
The armory with all kinds of armors on the walls and in the window. You
|
||
|
see helmets, shields and chain mails. To the north is the main street.
|
||
|
On the wall is a small note.
|
||
|
~
|
||
|
30 dh 0
|
||
|
D0
|
||
|
You see the main street.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3013
|
||
|
E
|
||
|
note~
|
||
|
You can use these commands for trading:
|
||
|
|
||
|
value <item> To get the price of an item in your possession.
|
||
|
sell <item> To sell something.
|
||
|
buy <item> To buy something (provided that the shop has it in store).
|
||
|
list Gives you a listing of the shop's inventory.
|
||
|
|
||
|
WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
|
||
|
NO HAGGLING
|
||
|
~
|
||
|
S
|
||
|
#3021
|
||
|
The Entrance Hall To The Guild Of Swordsmen~
|
||
|
The entrance hall to the Guild of Swordsmen. A place where one has to be
|
||
|
careful not to say something wrong (or right). To the east is the bar and to
|
||
|
the north is the main street.
|
||
|
~
|
||
|
30 d 0
|
||
|
D0
|
||
|
You see the main street.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3016
|
||
|
D1
|
||
|
You see the swordsmen's bar, many noises comes from there.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3022
|
||
|
S
|
||
|
#3022
|
||
|
The Bar Of Swordsmen~
|
||
|
The bar of swordsmen, once upon a time beautifully furnished. But now the
|
||
|
furniture is all around you in small pieces. To the south is the yard, and
|
||
|
to the west is the entrance hall.
|
||
|
~
|
||
|
30 cdh 0
|
||
|
D2
|
||
|
You see the practice yard.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3023
|
||
|
D3
|
||
|
You see the entrance hall to the warriors' guild.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3021
|
||
|
S
|
||
|
#3023
|
||
|
The Tournament And Practice Yard~
|
||
|
This is the practice yard of the fighters. To the north is the bar.
|
||
|
A well leads down into darkness.
|
||
|
~
|
||
|
30 cd 0
|
||
|
D0
|
||
|
You see the bar.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3022
|
||
|
D5
|
||
|
You can't see what is down there, it is too dark. Looks like it would be
|
||
|
impossible to climb back up.
|
||
|
~
|
||
|
~
|
||
|
0 -1 7048
|
||
|
S
|
||
|
#3024
|
||
|
The Eastern End Of Poor Alley~
|
||
|
You are at the poor alley. South of here is the Grubby Inn and to the
|
||
|
east you see common square. The alley continues further west.
|
||
|
~
|
||
|
30 0 1
|
||
|
D1
|
||
|
You see the common square.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3025
|
||
|
D2
|
||
|
You see the Inn.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3048
|
||
|
D3
|
||
|
You see the poor alley.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3044
|
||
|
S
|
||
|
#3025
|
||
|
The Common Square~
|
||
|
The common square, people pass you, talking to each other. To the west is
|
||
|
the poor alley and to the east is the dark alley. To the north, this square
|
||
|
is connected to the market square. From the south you notice a nasty smell.
|
||
|
~
|
||
|
30 0 1
|
||
|
D0
|
||
|
You see the market square.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3014
|
||
|
D1
|
||
|
You see the dark alley.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3026
|
||
|
D2
|
||
|
You see the city dump.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3030
|
||
|
D3
|
||
|
You see Poor Alley.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3024
|
||
|
S
|
||
|
#3026
|
||
|
The Dark Alley~
|
||
|
The dark alley, to the west is the common square and to the south is the
|
||
|
Guild of Thieves. The alley continues east.
|
||
|
~
|
||
|
30 0 1
|
||
|
D1
|
||
|
The alley continues east.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3045
|
||
|
D2
|
||
|
You see the entrance to the thieves' guild.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3027
|
||
|
D3
|
||
|
You see the common square.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3025
|
||
|
E
|
||
|
guild~
|
||
|
It is the thieves' guild, don't enter if you care about your health or money.
|
||
|
~
|
||
|
S
|
||
|
#3027
|
||
|
The Entrance Hall To The Guild Of Thieves~
|
||
|
The entrance hall to the thieves' and assassins' guild. A place where you
|
||
|
can lose both your life and your money, if you are not careful. To the north
|
||
|
is the dark alley and to the east is the thieves' bar.
|
||
|
~
|
||
|
30 d 0
|
||
|
D0
|
||
|
You see the alley.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3026
|
||
|
D1
|
||
|
You see the thieves bar, where everything disappears.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3028
|
||
|
S
|
||
|
#3028
|
||
|
The Thieves' Bar~
|
||
|
The bar of the thieves. Once upon a time this place was beautifully
|
||
|
furnished, but now it seems almost empty. To the south is the yard, and to
|
||
|
the west is the entrance hall.
|
||
|
(Maybe the furniture has been stolen?!)
|
||
|
~
|
||
|
30 cdh 0
|
||
|
D2
|
||
|
You see the secret yard.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3029
|
||
|
D3
|
||
|
You see the entrance hall to the thieves' guild.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3027
|
||
|
E
|
||
|
furniture~
|
||
|
As you look at the furniture, the chair you sit on disappears.
|
||
|
~
|
||
|
S
|
||
|
#3029
|
||
|
The Secret Yard~
|
||
|
The secret practice yard of thieves and assassins. To the north is the
|
||
|
bar. A well leads down into darkness.
|
||
|
~
|
||
|
30 cd 0
|
||
|
D0
|
||
|
You see the bar.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3028
|
||
|
D5
|
||
|
You can't see what is down there, it is too dark. Looks like it would be
|
||
|
impossible to climb back up.
|
||
|
~
|
||
|
~
|
||
|
0 -1 7043
|
||
|
S
|
||
|
#3030
|
||
|
The Dump~
|
||
|
The dump, where the people from the city drop their garbage. Through the
|
||
|
garbage you can see a large junction of pipes, looks like the entrance to the
|
||
|
sewer system. North of here you see the common square.
|
||
|
~
|
||
|
30 c 2
|
||
|
D0
|
||
|
You see the common square.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3025
|
||
|
D5
|
||
|
You see the sewers.
|
||
|
~
|
||
|
grate~
|
||
|
2 3005 7030
|
||
|
S
|
||
|
#3031
|
||
|
The Pet Shop~
|
||
|
The Pet Shop is a small crowded store, full of cages and animals of
|
||
|
various sizes. There is a sign on the wall.
|
||
|
~
|
||
|
30 cdh 0
|
||
|
D0
|
||
|
You see the main street.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3015
|
||
|
E
|
||
|
sign~
|
||
|
The sign reads:
|
||
|
|
||
|
Use 'List' to see the available pets.
|
||
|
Use 'Buy <pet>' to buy yourself a pet.
|
||
|
|
||
|
Instructions for having pets:
|
||
|
|
||
|
You can use 'order <pet> <instructions>' to order your pets around.
|
||
|
If you abuse your pet, it will no longer regard you as its master.
|
||
|
If you have several pets you may use 'order followers <instructions>'
|
||
|
|
||
|
You can name the pet you buy with: 'buy <pet> <name>'
|
||
|
|
||
|
Regards,
|
||
|
|
||
|
The Shopkeeper
|
||
|
|
||
|
~
|
||
|
S
|
||
|
#3032
|
||
|
Pet Shop Store~
|
||
|
This is the small dark room in which the Pet shop keeps his pets.
|
||
|
It is vital that this room's virtual number is exactly one larger
|
||
|
than the Pet Shop number.
|
||
|
~
|
||
|
30 dk 0
|
||
|
S
|
||
|
#3033
|
||
|
The Magic Shop~
|
||
|
Behind the counter you see various items, neatly placed in racks,
|
||
|
presumably most of them are magic.
|
||
|
~
|
||
|
30 dh 0
|
||
|
D2
|
||
|
You see the main street.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3012
|
||
|
S
|
||
|
#3040
|
||
|
Inside The West Gate Of Midgaard~
|
||
|
You are by two small towers that have been built into the city wall and
|
||
|
connected with a footbridge across the heavy wooden gate. Main Street leads
|
||
|
east and Wall Road leads south from here.
|
||
|
~
|
||
|
30 0 1
|
||
|
D1
|
||
|
You see Main Street.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3012
|
||
|
D2
|
||
|
You see the road running along the inner side of the city wall. You notice
|
||
|
that it is called Wall Road.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3042
|
||
|
D3
|
||
|
The city gate is to the west.
|
||
|
~
|
||
|
gate~
|
||
|
1 3112 3052
|
||
|
E
|
||
|
bridge footbridge~
|
||
|
It is too high up to reach but it looks as if one easily could walk across it
|
||
|
from one tower to the other.
|
||
|
~
|
||
|
E
|
||
|
gate~
|
||
|
It is a set of very big double doors made from hard wood. They have been
|
||
|
reinforced with large iron bands to make them even more sturdy. One of the
|
||
|
doors is equipped with a very big lock.
|
||
|
~
|
||
|
E
|
||
|
tower towers~
|
||
|
Both of the towers are built from large grey rocks that have been fastened to
|
||
|
each other with some kind of mortar, just like the city wall.
|
||
|
~
|
||
|
E
|
||
|
wall~
|
||
|
It is built from large grey rocks that have been fastened to each other with
|
||
|
some kind of mortar. It is far too high to climb.
|
||
|
~
|
||
|
S
|
||
|
#3041
|
||
|
Inside The East Gate Of Midgaard~
|
||
|
You are by two small towers that have been built into the city wall and
|
||
|
connected with a footbridge across the heavy wooden gate. Main Street leads
|
||
|
west from here. To the south you see the Water Shop.
|
||
|
~
|
||
|
30 0 1
|
||
|
D1
|
||
|
You see the city gate.
|
||
|
~
|
||
|
gate~
|
||
|
1 3112 3053
|
||
|
D2
|
||
|
You see the water shop.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3058
|
||
|
D3
|
||
|
You see Main Street.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3016
|
||
|
E
|
||
|
bridge footbridge~
|
||
|
It is too high up to reach but it looks as if one easily could walk across it
|
||
|
from one tower to the other.
|
||
|
~
|
||
|
E
|
||
|
gate~
|
||
|
It is a set of very big double doors made from hard wood. They have been
|
||
|
reinforced with large iron bands to make them even more sturdy. One of the
|
||
|
doors is equipped with a very big lock.
|
||
|
~
|
||
|
E
|
||
|
tower towers~
|
||
|
Both of the towers are built from large grey rocks that have been fastened to
|
||
|
each other with some kind of mortar, just like the city wall.
|
||
|
~
|
||
|
E
|
||
|
wall~
|
||
|
It is built from large grey rocks that have been fastened to each other with
|
||
|
some kind of mortar. It is far too high to climb.
|
||
|
~
|
||
|
S
|
||
|
#3042
|
||
|
Wall Road~
|
||
|
You are walking next to the western city wall. The road continues further
|
||
|
south and the city gate is just north of here.
|
||
|
~
|
||
|
30 0 1
|
||
|
D0
|
||
|
You see the city gate.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3040
|
||
|
D2
|
||
|
The road continues further south.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3043
|
||
|
E
|
||
|
wall~
|
||
|
It is built from large grey rocks that have been fastened to each other with
|
||
|
some kind of mortar. It is far too high to climb.
|
||
|
~
|
||
|
S
|
||
|
#3043
|
||
|
Wall Road~
|
||
|
You are walking next to the western city wall. Wall Road continues further
|
||
|
north and south. A small, poor alley leads east.
|
||
|
Some letters have been written on the wall here.
|
||
|
~
|
||
|
30 0 1
|
||
|
D0
|
||
|
The road continues further north.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3042
|
||
|
D1
|
||
|
Poor Alley leads east.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3044
|
||
|
D2
|
||
|
The road continues further south.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3047
|
||
|
E
|
||
|
wall writing letters~
|
||
|
It says 'Who watches the watchmen?'
|
||
|
~
|
||
|
E
|
||
|
wall~
|
||
|
It is built from large grey rocks that have been fastened to each other with
|
||
|
some kind of mortar. It is far too high to climb.
|
||
|
~
|
||
|
S
|
||
|
#3044
|
||
|
Poor Alley~
|
||
|
You are on Poor Alley, which continues further east. You see the
|
||
|
city wall to the west.
|
||
|
~
|
||
|
30 0 1
|
||
|
D1
|
||
|
The alley leads east.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3024
|
||
|
D3
|
||
|
The alley leads west.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3043
|
||
|
S
|
||
|
#3045
|
||
|
The Dark Alley At The Levee~
|
||
|
You are standing in the alley which continues east and west. South of
|
||
|
here you see the levee.
|
||
|
~
|
||
|
30 0 1
|
||
|
D1
|
||
|
The alley leads east.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3046
|
||
|
D2
|
||
|
You see the levee.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3049
|
||
|
D3
|
||
|
The alley leads west.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3026
|
||
|
S
|
||
|
#3046
|
||
|
The Eastern End Of The Alley~
|
||
|
You are standing at the eastern end of the alley, the city wall is just
|
||
|
east, blocking any further movement. A small warehouse is directly south of
|
||
|
here.
|
||
|
~
|
||
|
30 0 1
|
||
|
D2
|
||
|
You see the warehouse.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3050
|
||
|
D3
|
||
|
You see the alley.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3045
|
||
|
S
|
||
|
#3047
|
||
|
Wall Road~
|
||
|
You are standing on the road next to the western city wall, which
|
||
|
continues north. South of here is a bridge across the river.
|
||
|
~
|
||
|
30 0 1
|
||
|
D0
|
||
|
You see the road.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3043
|
||
|
D2
|
||
|
You see the bridge.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3051
|
||
|
E
|
||
|
wall~
|
||
|
It is built from large grey rocks that have been fastened to each other with
|
||
|
some kind of mortar. It is far too high to climb.
|
||
|
~
|
||
|
S
|
||
|
#3048
|
||
|
Grubby Inn~
|
||
|
You are inside the old Grubby Inn. This place has not been cleaned for
|
||
|
several decades; vile smells make you dizzy.
|
||
|
~
|
||
|
30 dh 0
|
||
|
D0
|
||
|
You see the alley.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3024
|
||
|
S
|
||
|
#3049
|
||
|
The Levee~
|
||
|
You are at the levee. South of here you see the river gently flowing west.
|
||
|
The river bank is very low making it possible to enter the river.
|
||
|
~
|
||
|
30 h 1
|
||
|
D0
|
||
|
You see the alley.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3045
|
||
|
D2
|
||
|
You see the river flowing west.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3203
|
||
|
S
|
||
|
#3050
|
||
|
The Deserted Warehouse~
|
||
|
You are inside the warehouse. The room is decorated with various old
|
||
|
items from ships.
|
||
|
~
|
||
|
30 d 0
|
||
|
D0
|
||
|
You see the alley.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3046
|
||
|
S
|
||
|
#3051
|
||
|
On The Bridge~
|
||
|
You are standing on the stone bridge crosses the river. The bridge is
|
||
|
built out from the western city wall and the river flows west through an
|
||
|
opening in the wall ten feet below the bridge.
|
||
|
~
|
||
|
30 0 1
|
||
|
D0
|
||
|
You see the road.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3047
|
||
|
D2
|
||
|
You see the Concourse.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3100
|
||
|
E
|
||
|
bridge~
|
||
|
It is built from large grey rocks that have been fastened to each other with
|
||
|
some kind of mortar, just like the wall.
|
||
|
~
|
||
|
E
|
||
|
opening~
|
||
|
You cannot really see it from here as it is somewhere beneath your feet.
|
||
|
~
|
||
|
E
|
||
|
wall~
|
||
|
It is built from large grey rocks that have been fastened to each other with
|
||
|
some kind of mortar. It is far too high to climb.
|
||
|
~
|
||
|
S
|
||
|
#3052
|
||
|
Outside The West Gate Of Midgaard~
|
||
|
You are by two small towers that have been built into the city wall and
|
||
|
connected with a footbridge across the heavy wooden gate. To the west you
|
||
|
can see the edge of a big forest.
|
||
|
~
|
||
|
30 0 1
|
||
|
D1
|
||
|
The city gate is to the east.
|
||
|
~
|
||
|
gate~
|
||
|
1 3112 3040
|
||
|
D3
|
||
|
The forest edge is to the west.
|
||
|
~
|
||
|
~
|
||
|
0 -1 6092
|
||
|
E
|
||
|
bridge footbridge~
|
||
|
It is too high up to reach but it looks as if one easily could walk across it
|
||
|
from one tower to the other.
|
||
|
~
|
||
|
E
|
||
|
gate~
|
||
|
It is a set of very big double doors made from hard wood. They have been
|
||
|
reinforced with large iron bands to make them even more sturdy. One of the
|
||
|
doors is equipped with a very big lock.
|
||
|
~
|
||
|
E
|
||
|
tower towers~
|
||
|
Both of the towers are built from large grey rocks that have been fastened to
|
||
|
each other with some kind of mortar, just like the city wall.
|
||
|
~
|
||
|
E
|
||
|
wall~
|
||
|
It is built from large grey rocks that have been fastened to each other with
|
||
|
some kind of mortar. It is far too high to climb.
|
||
|
~
|
||
|
S
|
||
|
#3053
|
||
|
Outside The East Gate Of Midgaard~
|
||
|
You are by two small towers that have been built into the city wall and
|
||
|
connected with a footbridge across the heavy wooden gate. To the east the
|
||
|
plains stretch out in the distance.
|
||
|
~
|
||
|
30 0 1
|
||
|
D1
|
||
|
You see the plains.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3503
|
||
|
D3
|
||
|
You see the city gate.
|
||
|
~
|
||
|
gate~
|
||
|
1 3112 3041
|
||
|
E
|
||
|
bridge footbridge~
|
||
|
It is too high up to reach but it looks as if one easily could walk across it
|
||
|
from one tower to the other.
|
||
|
~
|
||
|
E
|
||
|
gate~
|
||
|
It is a set of very big double doors made from hard wood. They have been
|
||
|
reinforced with large iron bands to make them even more sturdy. One of the
|
||
|
doors is equipped with a very big lock.
|
||
|
~
|
||
|
E
|
||
|
tower towers~
|
||
|
Both of the towers are built from large grey rocks that have been fastened to
|
||
|
each other with some kind of mortar, just like the city wall.
|
||
|
~
|
||
|
E
|
||
|
wall~
|
||
|
It is built from large grey rocks that have been fastened to each other with
|
||
|
some kind of mortar. It is far too high to climb.
|
||
|
~
|
||
|
S
|
||
|
#3054
|
||
|
By The Temple Altar~
|
||
|
You are by the temple altar in the northern end of the Temple of
|
||
|
Midgaard. A huge altar made from white polished marble is standing
|
||
|
in front of you and behind it is a ten foot tall sitting statue of
|
||
|
Odin, the King of the Gods.
|
||
|
To the north, steps lead out the back of the temple towards the
|
||
|
countryside.
|
||
|
~
|
||
|
30 d 0
|
||
|
D0
|
||
|
You see the vast Midgaard countryside.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3059
|
||
|
D2
|
||
|
You see the southern end of the temple.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3001
|
||
|
E
|
||
|
altar~
|
||
|
Even though the altar is more than ten feet long it appears to be made from
|
||
|
a single block of white virgin marble.
|
||
|
~
|
||
|
E
|
||
|
statue odin king god~
|
||
|
The statue represents the one-eyed Odin sitting on a his throne. He has
|
||
|
long, grey hair and beard and a strict look on his face. On top of the
|
||
|
throne, just above his shoulders, his two ravens Hugin and Munin are sitting
|
||
|
and at his feet are his wolves Gere and Freke.
|
||
|
~
|
||
|
S
|
||
|
#3055
|
||
|
Odin's Store~
|
||
|
This is the small dark room in which Odin keeps the player items that he
|
||
|
takes care of. It is vital that this room's virtual number is exactly one
|
||
|
larger than the room by the temple altar.
|
||
|
~
|
||
|
30 dj 0
|
||
|
S
|
||
|
#3058
|
||
|
Ye Olde Water Shoppe~
|
||
|
You are standing in the center of a small wooden shop whose walls are
|
||
|
covered with racks upon racks of water jugs. Several large barrels with
|
||
|
spigots are stacked in the corner.
|
||
|
~
|
||
|
30 dh 0
|
||
|
D0
|
||
|
You see the East Gate.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3041
|
||
|
S
|
||
|
#3059
|
||
|
Behind The Temple Altar~
|
||
|
You are on a dirt path leading away from the Temple Altar which is south
|
||
|
of here. To the north, the path continues through the lush contryside of
|
||
|
Midgaard towards the Dragonhelm Mountains far off to the north.
|
||
|
~
|
||
|
30 0 1
|
||
|
D0
|
||
|
You see the lush, green countryside of Midgaard.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3060
|
||
|
D2
|
||
|
You see the Temple Altar.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3054
|
||
|
S
|
||
|
#3060
|
||
|
The Great Field Of Midgaard~
|
||
|
You are walking on a wide dirt path through the lush, green, fresh
|
||
|
Midgaard countryside. You can see to the horizon to the north, east,
|
||
|
and west; the busy city of Midgaard lies to the south. All around you
|
||
|
is healthy green grass and an occasional large oak tree. The sun feels
|
||
|
wonderful on your face and a pleasant wind blows through your hair. Birds
|
||
|
chirp quietly to themselves and you can smell the faint scent of flowers
|
||
|
and freshly cut grass. You feel like you could lie down in the grass and
|
||
|
stay here forever, surrounded by powerful beauty in all directions.
|
||
|
The path you are on continues north through the field and south back
|
||
|
to Midgaard.
|
||
|
~
|
||
|
30 0 1
|
||
|
D0
|
||
|
You see more of the path through the Great Field.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3061
|
||
|
D2
|
||
|
You see the path which goes back to Midgaard.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3059
|
||
|
S
|
||
|
#3061
|
||
|
The Great Field Of Midgaard~
|
||
|
You are walking on a wide dirt path through the lush, green, fresh
|
||
|
Midgaard countryside. You can see to the horizon to the north, east,
|
||
|
and west; the busy city of Midgaard lies to the south. All around you
|
||
|
is healthy green grass and an occasional large oak tree. The sun feels
|
||
|
wonderful on your face and a pleasant wind blows through your hair. Birds
|
||
|
chirp quietly to themselves and you can smell the faint scent of flowers
|
||
|
and freshly cut grass. You feel like you could lie down in the grass and
|
||
|
stay here forever, surrounded by powerful beauty in all directions.
|
||
|
There is a strange structure on the eastern side of the path. A small
|
||
|
dirt path splits off of the main path and leads off to the west.
|
||
|
~
|
||
|
30 c 1
|
||
|
D0
|
||
|
The path continues northwards bringing you ever closer to the Dragonhelm
|
||
|
Mountains.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3065
|
||
|
D1
|
||
|
There is a strange structure to the east on the edge of the trail.
|
||
|
~
|
||
|
~
|
||
|
0 -1 18600
|
||
|
D2
|
||
|
You see more of the Field.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3060
|
||
|
D3
|
||
|
There is a strange path leading towards a rusty gate to the west.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3066
|
||
|
S
|
||
|
#3062
|
||
|
The Post Office~
|
||
|
You are in the central post office for Midgaard. Piles of assorted mail
|
||
|
lay untouched in the corners, collecting cobwebs. Several large crates have
|
||
|
been pried open by curious customs agents, and are now stacked along the west
|
||
|
wall, hiding plenty of 'WANTED' posters.
|
||
|
There is a sign posted on the wall here.
|
||
|
~
|
||
|
30 deh 1
|
||
|
D2
|
||
|
You see the entrance to the Grunting Boar Inn and Tavern.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3006
|
||
|
E
|
||
|
sign~
|
||
|
**********************************************************
|
||
|
* *
|
||
|
* Mail Instructions: *
|
||
|
* *
|
||
|
* To send a note to someone: *
|
||
|
* MAIL <playername> *
|
||
|
* *
|
||
|
* To see if you have any mail: *
|
||
|
* CHECK *
|
||
|
* *
|
||
|
* To get the Postmaster to give you your mail: *
|
||
|
* RECEIVE *
|
||
|
* *
|
||
|
* Stamps cost 150 coins per letter *
|
||
|
* Type 'HELP MAIL' for more info *
|
||
|
**********************************************************
|
||
|
~
|
||
|
E
|
||
|
letters envelopes assorted~
|
||
|
Envelopes of all sizes are heaped into hugh piles around the room. As you
|
||
|
look closer, you see a letter that you had posted a full week ago, laying
|
||
|
unnoticed and slightly rat-chewed towards the bottom of the pile.
|
||
|
~
|
||
|
E
|
||
|
cobwebs~
|
||
|
They seem to cover everything here, even the Postmaster himself.
|
||
|
~
|
||
|
E
|
||
|
crates opened large~
|
||
|
As you know, it is illegal to send contraband items through the Midgaard
|
||
|
Mail. The customs agents use this as a great excuse to seize liquor,
|
||
|
rare spices, and just about anything they might find useful or profitable.
|
||
|
~
|
||
|
E
|
||
|
WANTED posters poster wall~
|
||
|
Faces of various known Killers and Thieves can barely be seen behind the
|
||
|
crates on the west wall. Some of them look quite familar, sorta like that
|
||
|
guy who you saw in the Reception a minute ago... but then again, they are
|
||
|
rather hard to see past the crates.
|
||
|
~
|
||
|
S
|
||
|
#3063
|
||
|
The Midgaard Donation Room~
|
||
|
You are in a small, undecorated room just off of the main temple. There
|
||
|
are a couple of small wooden benches here where people occasionally sit
|
||
|
while they wait for items to appear. The temple is to the west.
|
||
|
~
|
||
|
30 cde 1
|
||
|
D3
|
||
|
The busy temple is back west.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3001
|
||
|
S
|
||
|
#3064
|
||
|
The Cryogenic Center~
|
||
|
You are standing in an impossible white sterile room with cylindrical
|
||
|
body-length canisters lined up against the walls. The Reception is to the
|
||
|
south.
|
||
|
~
|
||
|
30 d 1
|
||
|
D2
|
||
|
The Reception is to the south.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3008
|
||
|
S
|
||
|
#3065
|
||
|
The Great Field Of Midgaard~
|
||
|
You are walking on a wide dirt path through the lush, green, fresh
|
||
|
Midgaard countryside. You can see to the horizon to the north, east,
|
||
|
and west; the busy city of Midgaard lies to the south. All around you
|
||
|
is healthy green grass and an occasional large oak tree. The sun feels
|
||
|
wonderful on your face and a pleasant wind blows through your hair. Birds
|
||
|
chirp quietly to themselves and you can smell the faint scent of flowers
|
||
|
and freshly cut grass. You feel like you could lie down in the grass and
|
||
|
stay here forever, surrounded by powerful beauty in all directions.
|
||
|
The way north appears to be blocked by a large plot device and you cannot
|
||
|
see any way around it.
|
||
|
~
|
||
|
30 0 2
|
||
|
D0
|
||
|
Unfortunately the way north is blocked by a large plot device and there
|
||
|
does not seem to be any way around it.
|
||
|
~
|
||
|
~
|
||
|
0 -1 -1
|
||
|
D2
|
||
|
The path continues through the field to the south past an odd structure
|
||
|
on the eastern side of the path.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3061
|
||
|
E
|
||
|
plot device~
|
||
|
What more is a plot device than something to block a certain direction
|
||
|
for reasons beyond your comprehension.
|
||
|
~
|
||
|
S
|
||
|
#3066
|
||
|
The Dirt Path~
|
||
|
You are walking along a narrow dirt path through the lush, green,
|
||
|
fresh Midgaard countryside. You can see to the horizon to the north
|
||
|
and east; the busy city of Midgaard lies to the south. All around
|
||
|
you is healthy green grass and an occasional large oak tree. The sun
|
||
|
feels wonderful on your face and a pleasant wind blows through your
|
||
|
hair. Birds chirp quietly to themselves and you can smell the faint
|
||
|
scent of flowers and freshly cut grass. You feel like you could lie
|
||
|
down in the grass and stay here forever, surrounded by powerful beauty
|
||
|
in all directions.
|
||
|
There is a large rusty gate sitting in a stone archway just to the
|
||
|
west.
|
||
|
~
|
||
|
30 0 2
|
||
|
D1
|
||
|
The path meets up with a larger path just to the east.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3061
|
||
|
D3
|
||
|
There is a large rusty gate just to the west.
|
||
|
~
|
||
|
~
|
||
|
0 -1 3600
|
||
|
S
|
||
|
$
|