1427 lines
34 KiB
Plaintext
1427 lines
34 KiB
Plaintext
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! ^
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Use ! to repeat the last command typed at the keyboard.
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Use ^ to replace a string from the last command with a new string. The
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syntax is the same as in csh: "^old-string^replacement"
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Examples:
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> tell rasmusse Hi there, how are you?
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No-one by that name here.
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> ^rasmusse^rasmussen
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You tell Rasmussen, 'Hi there, how are you?'
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> ^you^you doing^
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You tell Rasmussen, 'Hi there, how are you doing?'
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See also: ALIAS
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#
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ALIAS ALIASES
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Usage: alias [alias name] [command]
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An alias is a single command used to represent one or more other commands.
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The ALIAS command can be used to manipulate your character's aliases. Type
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ALIAS alone to see a list of your currently defined aliases.
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> alias
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Type ALIAS <alias name> <command> to create a new alias. The alias name must
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be one word. The command can be any string. Aliases may not be nested or
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used recursively. Any command may be overridden by an alias (other than the
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ALIAS command itself, of course).
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> alias gbb get bread bag
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> alias gac get all corpse
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Type ALIAS <alias-name> to delete an alias that has already been defined.
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> alias gbb
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A semicolon (";") can be used to define multiple actions to be taken with
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a single alias.
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> alias eat get bread bag; eat bread
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Note that the 'eat' contained within the eat alias is interpreted as the MUD's
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internal eat command; aliases may not be nested or used recursively. The
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variables $1, $2, ... $9 may be used to represent arguments given with
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an alias.
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Examples:
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> alias killem cast 'fireball' $1; cast 'harm' $2
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> killem fido mage
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Would cast fireball on fido, followed by casting harm on mage. Variables
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may be used repeatedly and in any order:
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> alias helpem cast 'heal' $1; cast 'bless' $1; cast 'armor' $1
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The special variable $* represents the entire input line after an alias:
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> alias tr tell rasmussen $*
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> tr hi there, how are you today?
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You tell Rasmussen, 'hi there, how are you today?'
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See also: ! ^
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#
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ANSI COLOR
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Usage: color [off | sparse | normal | complete]
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If you have a color-capable terminal and wish to see useful color-coding
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of information, use the COLOR command to set the level of coloring you see.
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> color off
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This command disables all color.
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> color sparse
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> color normal
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> color complete
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These three commands turn color on to various levels. Experiment to see
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which level suits your personal taste.
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'color' with no argument will display your current color level.
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Using color will slow down the speed at which you see messages VERY slightly.
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The effect is more noticeable on slower connections. Even if you have
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color turned on, non-colorized messages will not be slowed down at all.
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See also: COLORSPRAY, "COLOR SPRAY"
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#
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ASSIST
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Usage: ASSIST <person in need>
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If Quifael is being beaten senseless by a warg and you feel brave enough
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to help him, type ASSIST QUIFAEL to hit the warg. Note that the warg will
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keep hitting Quifael; assist only makes you start to fight whomever the
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person you're assisting is fighting.
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> assist Doctor
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See also: FLEE, KILL, RESCUE
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#
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AUCTION GOSSIP GRATS NOAUCTION NOGOSSIP NOGRATS
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Usage: auction <message>
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gossip <message>
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grats <message>
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These are channels reserved for specific purposes. Messages on these
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channels reach everyone who is monitoring them. You must be at least level
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three to use these channels.
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Examples:
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> auction short sword -- minimum bid 100k
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> gossip Hey, is that a short sword on your belt or are you happy to see me?
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> grats LEVEL!!!!!!!!
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> grats GRATS CATJE!!!!!!!!
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See also: EMOTE, GSAY, HOLLER, NOREPEAT, SAY, SHOUT
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#
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AUTOEXIT
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Usage: autoexit
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Toggles the automatic display of currently available exits. Not all
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possible exits will be displayed, only those immediately available.
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If a door is closed it will not show up as a possible exit.
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See also: TOGGLE
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#
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BACKSTAB
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Thief only.
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Backstab is a way to sneak up on a person and attempt to place your dagger
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in his back, at exactly the point where it does most damage. A successful
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backstab gives a damage multiplier, depending on level:
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Levels Multiplier
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------ ----------
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1-7 2
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8-13 3
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14-20 4
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21-30 5
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The chance of successfully backstabbing a person depends on how well you
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have practiced backstab at your guild. You can always backstab sleeping
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people.
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#
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BANK WITHDRAW DEPOSIT BALANCE
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Commands to take money out of the bank, put money in the bank, or see how
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much money you have in the bank. Can be used at any branch of the First
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National Bank of CircleMUD (wherever you see an automatic teller machine).
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Examples:
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> deposit 400
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> withdraw 1000
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> balance
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See also: GOLD, SCORE
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#
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BASH
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Fighters only.
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The success of a bash depends upon how well you are learned. To bash someone
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is to attempt to 'knock' that person over. If you succeed you will inflict
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minor damage, and cause the victim to fall on it's rear. The victim will be
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unable to issue any commands for 2 rounds of violence. If you miss you loose
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your balance and fall.
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A bash makes you unable to type commands for 2 rounds of violence.
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Note that hitting a person who is resting/sitting will inflict 1.5 * damage.
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See also: KICK, RESCUE
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#
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BRIEF
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Usage: brief
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Toggle "brief mode". When in brief mode, you don't see the descriptions of
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the room you are in; only the name of the room and the people and objects
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there. Unless you're very familiar with the area in which you're traveling,
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however, it is not advisable to use this command. Frequently, you will find
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small but vital hints in the descriptions of the rooms: An extra peek at your
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surroundings could mean the difference between life and death!
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If you explicitly type 'look', you will always see the full room description,
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even in BRIEF mode.
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See also: COMPACT, LOOK
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#
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BUG TYPO IDEA
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Usage: bug <bug report>
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idea <your new idea>
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typo <that nasty typo>
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For making useful suggestions and reporting problems to the Powers that Be.
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Examples:
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> bug the entire game crashes when I type 'put bag in bag'
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> idea make a restaurant in Midgaard
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> typo 'sence' should be spelled 'sense'
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#
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BUY
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Usage: buy <item name>
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buy #<item number>
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buy n.<item name>
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buy n <item name>
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buy n #<item number>
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If you'd like to purchase an item from a shop and have the money, you can buy
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it. Items can be bought by name, or by their number in the shop listing,
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and can be bought in quantity.
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Examples:
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> buy sword (buy the first sword on the list)
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> buy #3 (buy the third item on the list)
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> buy 4.sword (buy the fourth sword on the list)
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> buy 10 bread (buy 10 pieces of bread)
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> buy 10 #2 (buy 10 of the second item on the list)
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See also: LIST, SELL, SHOPS, VALUE
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#
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CLEAR CLS
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Clears the screen.
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#
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COMMANDS
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Usage: commands
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The COMMANDS command gives a canonical list of all the known verbs.
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Each command listed should have help available by typing "HELP <command>".
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See also: SOCIAL, SOCIALS
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#
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COMPACT
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Usage: compact
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This command toggles the extra blank line output to your screen after each
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command. Useful if you have a small display.
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See also: BRIEF
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#
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CONSIDER
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Usage: consider <monster>
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This command will compare your Level with the <monsters> level. You will then
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receive a rough estimate, which is by no means exact. Consider does not take
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hitpoints/special attacks/damage into account.
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Example:
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> consider fido
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See also: HIT, KILL
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#
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DIAGNOSE
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Usage: diagnose [character]
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The DIAGNOSE command tells you how wounded a character looks. If you are
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fighting someone, you can use DIAGNOSE with no arguments to diagnose the
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person you're fighting.
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Examples:
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> diagnose
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> diagnose rasmussen
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See also: CONSIDER
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#
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DISPLAY PROMPT
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Usage: display < H | M | V | all | auto | off >
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Modify your prompt to show your hit points, mana, and/or movement points.
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> display hv Display hit points and movement points
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> display off Return to normal display
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> display all Display hit, mana, and move points
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> display auto Display hit, mana, and move when they are below 30%
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See also: TOGGLE
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#
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DONATE
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Usage: donate <object>
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donate <number> coins
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This command takes an object that you no longer want and deposits it in the
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donation room of Midgaard to assist newbies in getting started. There is
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a 75% chance objects donated will wind up in a donation room in Midgaard,
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and a 25% chance the item will be junked.
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> donate shield
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> donate all.bread
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> donate 500 coins
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See also: JUNK
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#
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DROP
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Usage: drop <item>
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drop all.<item>
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drop all
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drop <number> coins
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If you lose interest in a carried item, you can drop it on the ground.
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> drop bottle
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> drop all.bread
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> drop all
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> drop 1000 coins
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See also: DONATE, GET, JUNK
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#
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EAT DRINK SIP TASTE
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Usage: eat <item>
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taste [from] <item>
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drink [from] <item>
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sip [from] <item>
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If you're hungry or thirsty, these commands are for you!
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> eat bread
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> taste bread
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> drink from cup
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> sip fountain
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#
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EMOTE :
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Usage: emote <message>
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: <message>
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Show people what you're feeling. The shorthand is ":".
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"emote <string>" will display your name, then the string.
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Example:
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If your name is "Helt",
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> emote is feeling very sad today.
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will display:
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Helt is feeling very sad today.
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See also: SOCIALS
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#
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ENTER
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Usage: enter [place]
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If you type 'enter' while you are outdoors, you'll enter any nearby shelter.
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You can also follow 'enter' with an argument; for example, 'enter window'.
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#
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EQUIPMENT
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Usage: equipment
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Gives you a list of all the equipment you're wearing, holding, and wielding.
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See also: INVENTORY, REMOVE, WEAR
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#
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EXAMINE
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Usage: examine <thing to examine>
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May give you some valuable information about an item or monster.
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See also: LOOK
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#
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EXITS
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Usage: exits
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Gives you a list of the obvious exits from your location. Of course, the less
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obvious ones won't show up here - you have to THINK in order to locate those.
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See also: AUTOEXIT
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#
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FILL
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Usage: fill <item> <object to fill from>
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If you want to fill a container you're holding with liquid from a fountain
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in the same room as you.
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Example:
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> fill canteen fountain
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See also: POUR
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#
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FLEE
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Usage: flee
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If you are in a fight and things are beginning to get a little uncomfortable
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(maybe you are dying), just type 'flee', and presto! You are out of harms way
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- that is, IF there is a suitable exit nearby, and IF that exit doesn't simply
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bring you from the ashes to the fire... but then, who wants to live forever?
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See also: WIMPY
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#
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FOLLOW
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Usage: follow <leader>
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Use FOLLOW to automatically follow someone else.
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Examples:
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> follow ras
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> follow self
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See also: GROUP, SNEAK
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#
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GET TAKE
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"Get" and "take" are exactly the same and can be used interchangeably.
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Usage: get | take <object>
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get | take all [object]
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get | take all all.<object>
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get | take all.<object> all.<object>
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If you find something interesting on the ground, you may use 'get' to pick
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it up. 'get' can also be used to extract items from containers.
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Examples:
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> get sword corpse
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> get all corpse
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> get all all.bag
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> get all.bread all.bag
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See also: DROP, PUT
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#
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GIVE
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Usage: give <object> <victim>
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give <number> coins <victim>
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If you feel benevolent, you may give some stuff to someone in need.
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> give all ras
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> give bread doctor
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> give all.bronze mirlen
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> give 40000 coins nia
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#
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GOLD
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Usage: gold
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Displays how much gold your carrying.
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See also: BALANCE, DEPOSIT, WITHDRAW
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#
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GRAB HOLD
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Usage: grab <object>
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hold <object>
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For getting a good grip on something; a torch, for example.
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Examples:
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> hold torch
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> grab stone
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See also: EQUIPMENT, REMOVE, WEAR, WIELD
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#
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GROUP
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Usage: group [player]
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group all
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GROUP with no arguments shows the status of your group. GROUP <player>
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adds or removes <player> from your group. GROUP ALL adds everyone who is
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following you to your group.
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||
|
If you are a group member, then you will share experience points for killing
|
||
|
monsters equally among the group. Experience points will only be shared among
|
||
|
group members that are in the same location, at the time of the killing
|
||
|
blow. Sharing is regardless of whether the group members have been
|
||
|
participating in the fight.
|
||
|
|
||
|
Group with no argument shows a list of people with whom you are grouped.
|
||
|
"group all" groups all people who are following you.
|
||
|
|
||
|
To make a group, a "leader" must be selected. All members of the group
|
||
|
must then "follow" the leader using the follow command. The leader should
|
||
|
NOT follow anyone at all! The leader can now toggle group membership for
|
||
|
each player in the group, by using "group <player_name>". The leader
|
||
|
should remember to include himself in the group.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
Quifael and Redferne wishes to group with Dragon.
|
||
|
|
||
|
Quifael : "follow dragon"
|
||
|
Redferne: "follow dragon"
|
||
|
(Dragon should be following no one but himself)
|
||
|
Dragon : "group dragon"
|
||
|
Dragon : "group redferne"
|
||
|
Dragon : "group quifael"
|
||
|
|
||
|
Later when Dragon get upset at Quifael (because he is sleeping all the time)
|
||
|
he types : "Group Quifael" to kick Quifael out of the group.
|
||
|
|
||
|
See also: EXPERIENCE, UNGROUP, XP
|
||
|
#
|
||
|
GSAY GTELL
|
||
|
|
||
|
Usage: gsay <message>
|
||
|
gtell <message>
|
||
|
|
||
|
Tell something to all the members of your group, even if they're not in the
|
||
|
room.
|
||
|
|
||
|
See also: GROUP, TELL, SAY
|
||
|
#
|
||
|
HELP
|
||
|
|
||
|
Usage: help [command]
|
||
|
|
||
|
Help searches for a partial match of the entered word, including any
|
||
|
spaces that may follow the word. Help alone will give a list of the
|
||
|
most common commands in the game.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> help magic mis
|
||
|
will find the help text for the magic missile spell.
|
||
|
|
||
|
> help mag
|
||
|
will match 'magic user' or 'magic missile' depending on first
|
||
|
occurrence in the help file.
|
||
|
|
||
|
See also: COMMANDS, SOCIALS
|
||
|
#
|
||
|
HIDE
|
||
|
|
||
|
Thieves Only.
|
||
|
|
||
|
When you type hide there is a chance that you hide in the room. If hidden
|
||
|
you can only be "sensed" by the "sense life" spell. Even if sensed your
|
||
|
identity will remain hidden. Hide is broken by pressing return, regardless
|
||
|
of whether you typed a command or not.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
> hide
|
||
|
Ok.
|
||
|
> (you wait for ex. 5 mins and remain hidden for 5 mins)
|
||
|
|
||
|
> (You pressed enter and no longer hide)
|
||
|
|
||
|
See also: SNEAK
|
||
|
#
|
||
|
HOUSE
|
||
|
|
||
|
The HOUSE command is used to add or remove guests from your house's guest
|
||
|
list. You must be standing in your house to use this command. Only the
|
||
|
primary owner of a house (not guests) may change the guest list using the
|
||
|
HOUSE command.
|
||
|
|
||
|
Usage: house [<player name>]
|
||
|
|
||
|
Typing 'house' with no arguments gives a list of the people currently on
|
||
|
your house's guest list. Typing 'house' with the name of a player will add
|
||
|
that player to your guest list if the player is not on the list, or will
|
||
|
remove the player from the guest list if the player is already on the list.
|
||
|
The player specified must be in the player database for the MUD, although
|
||
|
he or she does not necessarily have to be logged on at the time.
|
||
|
|
||
|
Guests of your house will be able to enter your house until you remove them
|
||
|
from the guest list.
|
||
|
|
||
|
See also: HOUSES
|
||
|
#
|
||
|
INFO NEWS POLICY VERSION
|
||
|
|
||
|
These commands show you important information about CircleMUD. It is a good
|
||
|
idea to read them every once in a while.
|
||
|
|
||
|
info - useful information about the game for beginners
|
||
|
news - latest changes to the code and areas
|
||
|
policy - policies on topics like player killing
|
||
|
credits - the people who made CircleMUD possible!
|
||
|
version - displays the current CircleMUD version number
|
||
|
#
|
||
|
INVENTORY
|
||
|
|
||
|
Usage: inventory
|
||
|
|
||
|
If you're uncertain about what you're carrying, or simply want to check
|
||
|
that no thieves have got to your backpack.
|
||
|
|
||
|
See also: EQUIPMENT, GRAB, HOLD, REMOVE, WEAR
|
||
|
#
|
||
|
JUNK
|
||
|
|
||
|
Usage: junk <object>
|
||
|
junk <number> coins
|
||
|
|
||
|
Use JUNK instead of DROP if you want to keep the world a little cleaner. If
|
||
|
you JUNK something, it will disappear and you'll get a few coins or experience
|
||
|
points, just as if you had dropped it in the dump.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> junk cup
|
||
|
> junk all.bronze
|
||
|
> junk 500 coins
|
||
|
|
||
|
See also: DONATE, DROP
|
||
|
#
|
||
|
KICK
|
||
|
|
||
|
Fighters only.
|
||
|
|
||
|
Usage: kick <victim>
|
||
|
|
||
|
The success of a kick depends upon how well you are learned. The higher
|
||
|
level you reach the harder you kick. There is one small catch -- whenever
|
||
|
you kick (or miss) you will be unable to type any command for three
|
||
|
rounds of 'Violence' -- so be sure that you do not need to flee!
|
||
|
|
||
|
See also: BASH, RESCUE
|
||
|
#
|
||
|
KILL HIT
|
||
|
|
||
|
Usage: kill <victim>
|
||
|
hit <victim>
|
||
|
|
||
|
A good way to start a fight. Not a good idea to hit other players.
|
||
|
|
||
|
See also: FLEE, WIMPY
|
||
|
#
|
||
|
LEAVE
|
||
|
|
||
|
Usage: leave
|
||
|
|
||
|
If you feel claustrophobic, typing 'leave' will make you use the nearest
|
||
|
obvious exit to the outside.
|
||
|
#
|
||
|
LEVELS
|
||
|
|
||
|
Usage: levels
|
||
|
|
||
|
Lists the levels of your class and the experience required to attain each
|
||
|
level.
|
||
|
#
|
||
|
LIST
|
||
|
|
||
|
Usage: list [item type]
|
||
|
|
||
|
If you'd like to see what items a shop has for sale, take a look at the
|
||
|
list. The list contains all of the items currently for sale and in
|
||
|
what quantity. The price for each item is also listed. If you are
|
||
|
interested in a particular type of item, you can specify which items to
|
||
|
list.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> list (list all items for sale)
|
||
|
> list sword (list all swords for sale)
|
||
|
|
||
|
See also: BUY, SELL, SHOPS, VALUE
|
||
|
#
|
||
|
LOOK
|
||
|
|
||
|
Usage: look
|
||
|
look [in | at] [the] <item>
|
||
|
look <direction>
|
||
|
|
||
|
For studying your surroundings.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> look
|
||
|
> look AT the angel
|
||
|
> look IN the bag
|
||
|
> look south (May give some information as to what is south)
|
||
|
|
||
|
Note that if you LOOK AT CORPSE you will not see its inventory.
|
||
|
To see what's inside a container (i.e. a corpse) use LOOK IN <object>.
|
||
|
|
||
|
See also: EXAMINE, GET, READ, TAKE
|
||
|
#
|
||
|
CHECK MAIL RECEIVE
|
||
|
|
||
|
Usage: check
|
||
|
mail <person>
|
||
|
receive
|
||
|
|
||
|
|
||
|
The commands used by the Midgaard Mail System (MMS) are MAIL, CHECK, and
|
||
|
RECEIVE. These commands can only be used while in an Official MMS Post
|
||
|
Office. You must be at least second level in order to use the MMS.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
To check and see if you have any mail waiting:
|
||
|
> check
|
||
|
|
||
|
To write mail to Niandra:
|
||
|
> mail Niandra
|
||
|
|
||
|
To ask the Postmaster to give you your mail, if you have any waiting:
|
||
|
> receive
|
||
|
|
||
|
Stamps cost 150 coins.
|
||
|
#
|
||
|
MOTD
|
||
|
|
||
|
Usage: motd
|
||
|
|
||
|
Displays the message of the day. Contains important information
|
||
|
regarding the status of the MUD. You should be sure to read it
|
||
|
when you login. If you miss it at login, just use this command!
|
||
|
#
|
||
|
MURDER
|
||
|
|
||
|
Usage: murder <victim>
|
||
|
|
||
|
Kill command to hit another player. To avoid accidental flagging (i.e.
|
||
|
trying to type "kiss Nia" but accidentally typing "kill Nia").
|
||
|
|
||
|
Note that it is illegal to kill other players. If you try you will get
|
||
|
a KILLER flag. If you are flagged as a killer, you are unable to do
|
||
|
damage and other players will be allowed to use the MURDER command to
|
||
|
kill you without being flagged themselves.
|
||
|
|
||
|
See also: FLAGS
|
||
|
#
|
||
|
NOREPEAT
|
||
|
|
||
|
Usage: norepeat
|
||
|
|
||
|
This command toggles whether or not you see your communication echoed
|
||
|
back to you (i.e., from commands such as SAY, SHOUT, HOLLER, GOSSIP, etc.)
|
||
|
Useful if you have a slow connection or if it just annoys you.
|
||
|
|
||
|
See also: TOGGLE
|
||
|
#
|
||
|
NORTH SOUTH EAST WEST UP DOWN
|
||
|
|
||
|
Usage: north
|
||
|
south
|
||
|
east
|
||
|
west
|
||
|
up
|
||
|
down
|
||
|
|
||
|
To travel in a given direction.
|
||
|
#
|
||
|
NOSHOUT
|
||
|
|
||
|
Usage: noshout
|
||
|
|
||
|
NOSHOUT toggles whether or not you hear shouts. (deaf) will appear after
|
||
|
your name in the WHO list.
|
||
|
|
||
|
See also: FLAGS, HOLLER, SHOUT, TOGGLE, WHO
|
||
|
#
|
||
|
NOSUMMON
|
||
|
|
||
|
Usage: nosummon
|
||
|
|
||
|
Due to problems we've had with players killing other players by summoning
|
||
|
them to Bad Places, all characters now have SUMMON PROTECTION turned on by
|
||
|
default. This prevents people from summoning you and gives you a warning
|
||
|
message if someone tries. If you want to let someone summon you (i.e. if
|
||
|
someone wants to summon you for a legitimate reason), type NOSUMMON to turn
|
||
|
off summon protection. You can then type NOSUMMON again to turn protection
|
||
|
back on.
|
||
|
|
||
|
See also: SUMMON, TOGGLE
|
||
|
#
|
||
|
NOTELL
|
||
|
|
||
|
Usage: notell
|
||
|
|
||
|
Use NOTELL if you wish to prevent other players from using "tell" to
|
||
|
communicate with you. (notell) will appear after your name in the WHO
|
||
|
list if you have notell on.
|
||
|
|
||
|
See also: FLAGS, TELL, TOGGLE, WHO
|
||
|
#
|
||
|
OFFER RENT
|
||
|
|
||
|
Usage: offer
|
||
|
rent
|
||
|
|
||
|
For use in the receptions of inns.
|
||
|
|
||
|
Offer makes the innkeeper tell you the cost of storing your belongings
|
||
|
for one day. Rent stores you belongings and exits you from the game.
|
||
|
When you re-enter, you will start where you rented.
|
||
|
|
||
|
There is a daily charge for rent. You may store your things at the
|
||
|
CRYOGENIC CENTER for a one-time charge of four days rent. See INNS
|
||
|
for details on the rent policy.
|
||
|
|
||
|
See also: CRYOGENIC, INN, RECEPTION
|
||
|
#
|
||
|
OPEN CLOSE LOCK UNLOCK
|
||
|
|
||
|
Usage: open | close | lock | unlock <door> [direction]
|
||
|
|
||
|
To open, close, lock, and unlock doors, of course.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> open portal
|
||
|
> lock door
|
||
|
> unlock door south
|
||
|
> close gate
|
||
|
|
||
|
See also: ENTER, LEAVE
|
||
|
#
|
||
|
ORDER
|
||
|
|
||
|
Usage: order <character> <command>
|
||
|
order followers <command>
|
||
|
|
||
|
Used for ordering pets and charmed people to do your evil bidding. You
|
||
|
can order everyone under your command with "order followers".
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> order puppy eat bread
|
||
|
> order cityguard sleep
|
||
|
|
||
|
See also: CHARM
|
||
|
#
|
||
|
"PICK LOCKS"
|
||
|
|
||
|
Thieves only.
|
||
|
|
||
|
Usage: pick <lock name> [direction]
|
||
|
|
||
|
For picking locks. Not all locks can be picked.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> pick door south
|
||
|
> pick safe
|
||
|
|
||
|
See Also : OPEN, CLOSE, LOCK, UNLOCK
|
||
|
#
|
||
|
POUR
|
||
|
|
||
|
Usage: pour <from container> <to container>
|
||
|
pour <from container> out
|
||
|
|
||
|
If you want to pour some liquid from one container to another. Pouring
|
||
|
out simply empties the contents of the container onto the ground.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> pour canteen cup
|
||
|
> pour cup out
|
||
|
|
||
|
See also: FILL
|
||
|
#
|
||
|
PRACTICE PRACTISE
|
||
|
|
||
|
Usage: practice [skill or spell name]
|
||
|
|
||
|
Practice is the way you improve your spells and skills. You can only do
|
||
|
so in your guild, where your guildmaster can help you train. Type
|
||
|
"practice <skill>" to improve your abilities while in your guild. You can
|
||
|
only practice a certain amount for each level you gain. Unused practice
|
||
|
sessions will accumulate for use in future levels.
|
||
|
|
||
|
If you type practice anywhere other than in your guild, you will get a list
|
||
|
of all of the spells and skills you know and your level of proficiency at
|
||
|
each.
|
||
|
#
|
||
|
PUT
|
||
|
|
||
|
Usage: put <item> <container>
|
||
|
put all.<item> <container>
|
||
|
put all <container>
|
||
|
|
||
|
For putting items into containers.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> put bread bag
|
||
|
> put all.bread bag
|
||
|
> put all chest
|
||
|
|
||
|
See also: GET
|
||
|
#
|
||
|
QSAY
|
||
|
|
||
|
Usage: qsay <message>
|
||
|
|
||
|
To tell something to everyone on the current Quest.
|
||
|
|
||
|
See also: QUEST
|
||
|
#
|
||
|
QUAFF POTION POTIONS
|
||
|
|
||
|
Usage: quaff <potion>
|
||
|
|
||
|
Quaff is used to "drink" a (magical) potion. The magic will take effect
|
||
|
immediately, for better or for worse...
|
||
|
#
|
||
|
QUEST
|
||
|
|
||
|
Usage: quest
|
||
|
|
||
|
This simple toggle command merely informs the Powers that Be that you
|
||
|
wish to participate in the currently running Quest. If an immortal
|
||
|
is running a Quest and needs to know who wishes to participate, he/she
|
||
|
will ask players to turn on their Quest flags using this QUEST command
|
||
|
if they are interested in the Quest. It also allows you to listen in on
|
||
|
the quest channel and receive information specific to the quest.
|
||
|
|
||
|
See also: QSAY
|
||
|
#
|
||
|
QUI SHUTDOW
|
||
|
|
||
|
Just to prevent accidental quittings and/or shutdowns.
|
||
|
This command doesn't DO anything, it simply is.
|
||
|
|
||
|
Note to immortals: If you type QUI, you will quit and all your items will
|
||
|
drop to the ground.
|
||
|
|
||
|
See also: QUIT
|
||
|
#
|
||
|
QUIT
|
||
|
|
||
|
When you get tired of playing, you can leave the game by typing 'quit'.
|
||
|
Note that quitting this way may cause any items you might be carrying to
|
||
|
simply be left on the ground (Dependant upon how the game is currently
|
||
|
configured). If you wish to have your equipment stored, you may have to
|
||
|
find an inn and pay rent.
|
||
|
|
||
|
See also: INN, OFFER, RENT
|
||
|
#
|
||
|
READ
|
||
|
|
||
|
Usage: read <object>
|
||
|
read <board message number>
|
||
|
|
||
|
When you want to read something.
|
||
|
|
||
|
READ is also used to read messages on bulletin boards; type HELP BOARDS
|
||
|
for more information.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
> read note
|
||
|
|
||
|
See also: BOARDS
|
||
|
#
|
||
|
RECITE SCROLL SCROLLS
|
||
|
|
||
|
Usage: recite <scroll> [Target]
|
||
|
|
||
|
Is used to "read" a magical scroll. Target can be an object, character or
|
||
|
nothing (which may be yourself).
|
||
|
|
||
|
See also: SPELLS
|
||
|
#
|
||
|
REMOVE
|
||
|
|
||
|
Usage: remove <item>
|
||
|
remove all
|
||
|
remove all.<keyword>
|
||
|
|
||
|
If you tire of wearing some armor or wielding a weapon.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> remove boots
|
||
|
> remove sword
|
||
|
> remove all
|
||
|
> remove all.bronze
|
||
|
|
||
|
See also: GRAB, HOLD, WEAR, WIELD
|
||
|
#
|
||
|
REPLY
|
||
|
|
||
|
Usage: reply <message>
|
||
|
|
||
|
This command will send a reply to the last person to send you a message
|
||
|
using TELL. It works just as if you had typed 'tell <player> <message>'
|
||
|
but makes it a bit easier. It can also be very useful in case someone
|
||
|
invisible sends you a message.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
Ras tells you, 'Hi!'
|
||
|
> reply hey
|
||
|
You tell Ras, 'hey'
|
||
|
>
|
||
|
Someone tells you, 'I am your secret admirer.'
|
||
|
> reply Who are you?
|
||
|
You tell someone, 'Who are you?'
|
||
|
|
||
|
See also: TELL, NOTELL
|
||
|
#
|
||
|
REPORT
|
||
|
|
||
|
Usage: report
|
||
|
|
||
|
This command sends a report of your current health to the other people in
|
||
|
your group.
|
||
|
#
|
||
|
RESCUE
|
||
|
|
||
|
Fighters Only.
|
||
|
|
||
|
Usage: rescue <victim>
|
||
|
|
||
|
This command is useful if you want to try and make an attacker hit you
|
||
|
instead of your poor friend who is being pummeled. You can only 'turn'
|
||
|
one monster for each rescue attempt. This is very useful when playing
|
||
|
in groups, of course.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
> rescue Yankee
|
||
|
#
|
||
|
SAVE
|
||
|
|
||
|
Usage: save
|
||
|
|
||
|
Save your persona. This includes experience points, strength, gold, etc.
|
||
|
Your equipment is also saved in the (unlikely?) event of a crash. The
|
||
|
game periodically auto-saves you and your equipment, so it is not necessary
|
||
|
to have your client auto-save you as well.
|
||
|
|
||
|
You CANNOT load a saved version if you die -- your persona still exists,
|
||
|
but you will lose experience, and all your objects stay in the game, with
|
||
|
your corpse.
|
||
|
|
||
|
Note that the SAVE command only saves your equipment in the event of a
|
||
|
crash. If you are leaving the game normally, SAVE will NOT save your
|
||
|
equipment -- you must find an Inn to store your belongings.
|
||
|
|
||
|
See also: INN, RENT
|
||
|
#
|
||
|
SAY TELL ASK WHISPER SHOUT YELL HOLLER '
|
||
|
|
||
|
Usage: say | shout | holler <string>
|
||
|
tell | whisper | ask <player> <string>
|
||
|
|
||
|
If you consider communicating with other beings, you might be understood
|
||
|
better if you start your sentences with either say, tell, whisper or shout.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> say Hey, does anyone know how to get to Oz?
|
||
|
> tell catje hi, how are you?
|
||
|
|
||
|
You can use ' as a shorthand for say, as in:
|
||
|
|
||
|
> ' hello there.
|
||
|
|
||
|
Shout broadcasts your message to everyone is your geographic zone. Holler
|
||
|
broadcasts to everyone in the game but costs 20 movement points. You must
|
||
|
be level 2 before you can use shout and yell.
|
||
|
|
||
|
See also: AUCTION, GOSSIP, GSAY, NOREPEAT, QSAY, REPLY
|
||
|
#
|
||
|
SCORE
|
||
|
|
||
|
Usage: score
|
||
|
|
||
|
Provides useful information on your status such as age, hit points,
|
||
|
mana, movement points, armor class, alignment, experience points, gold
|
||
|
on hand, how long you've been playing, and your level.
|
||
|
|
||
|
See also: AC, EXPERIENCE
|
||
|
#
|
||
|
SELL
|
||
|
|
||
|
Usage: sell [#] <item>
|
||
|
sell <#>.<item>
|
||
|
|
||
|
If you'd like to sell an item to a shopkeeper, trying selling it to them.
|
||
|
Most shops specialize in what they will buy, so you may have to look around
|
||
|
to find a buyer for your items.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> sell sword (sell the first sword in your inventory)
|
||
|
> sell 3 sword (sell the first three swords in your inventory)
|
||
|
|
||
|
See also: BUY, LIST, SHOPS, VALUE
|
||
|
#
|
||
|
SLEEP
|
||
|
|
||
|
SLEEP is both a command and the name of a spell.
|
||
|
|
||
|
The SLEEP command puts you to sleep, allowing you to regain your health more
|
||
|
quickly. You will be largely unaware of your surroundings while asleep.
|
||
|
You can awaken yourself with the WAKE command.
|
||
|
|
||
|
The SLEEP spell forces the victim into a magical sleep such that they cannot
|
||
|
be awakened until the spell wears off.
|
||
|
|
||
|
Usage : cast 'sleep' <victim>
|
||
|
Accumulative: Yes (Duration)
|
||
|
Duration : 4 hours + level/4
|
||
|
Level : Mage level 8.
|
||
|
|
||
|
If failing saving throw versus spell, the person will fall asleep.
|
||
|
A person who is affected by sleep can only be awakened if attacked.
|
||
|
|
||
|
See also: WAKE
|
||
|
#
|
||
|
SNEAK
|
||
|
|
||
|
Thieves Only.
|
||
|
|
||
|
Usage: sneak
|
||
|
|
||
|
Used for sneaking (moving in and out of rooms without anyone taking notice).
|
||
|
When you type sneak, there is no way to know if you're actually sneaking.
|
||
|
If you successfully sneak, then you'll continue to sneak for a little while.
|
||
|
|
||
|
See also: HIDE
|
||
|
#
|
||
|
SPLIT
|
||
|
|
||
|
Usage: split <amount to split>
|
||
|
|
||
|
Split is used to split money among people in your group who are in the same
|
||
|
room as you. If you are in a group with 4 other people, all of whom are in
|
||
|
the same room with you, and you type SPLIT 100, you will give each of the
|
||
|
other 4 group members 20 coins each. (100 coins is split 5 ways; you keep
|
||
|
your share and give everyone else their share).
|
||
|
|
||
|
See also: FOLLOW, GROUP
|
||
|
#
|
||
|
STEAL
|
||
|
|
||
|
Thief Only.
|
||
|
|
||
|
Usage: steal <item> <victim>
|
||
|
|
||
|
Use steal to steal gold or items from people. The chance of not getting
|
||
|
caught depends on how well you have practiced steal, and if the person
|
||
|
is asleep.
|
||
|
|
||
|
Due to misuse of the steal command, it is now illegal to steal from other
|
||
|
players. Doing so will get you a flag for your trouble.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> steal gold drunk
|
||
|
> steal sword mercenary
|
||
|
(If it's wielded, only possible if he is sleeping)
|
||
|
|
||
|
See also: FLAGS
|
||
|
#
|
||
|
TIME
|
||
|
|
||
|
Usage: time
|
||
|
|
||
|
Gives you the current game time. Your initial reaction to the output of
|
||
|
this command may be one of surprise, but you'll get used to it. You'll
|
||
|
have to, at any rate, since certain things in the game depend on this
|
||
|
particular notion of time; the opening hours of the shops, for example.
|
||
|
#
|
||
|
TITLE
|
||
|
|
||
|
Usage: title <new title>
|
||
|
|
||
|
Sets the title people see on the WHO list and when you're in the room with
|
||
|
them. You can't use parentheses (the "(" and ")" characters) because those
|
||
|
are reserved for flags.
|
||
|
|
||
|
Do not abuse this command; if you do, it will be taken from you.
|
||
|
|
||
|
See also: FLAGS, WHO
|
||
|
#
|
||
|
TOGGLE
|
||
|
|
||
|
Usage: toggle
|
||
|
|
||
|
TOGGLE shows you the current values of various toggles available on the MUD.
|
||
|
This command CAN NOT be used to change these values (see related commands.)
|
||
|
All of these toggles remain the same until you change them; i.e. they are
|
||
|
saved when you quit or rent.
|
||
|
|
||
|
See also: BRIEF, COMPACT, DISPLAY, NOSHOUT, NOSUMMON, NOTELL, QUEST
|
||
|
REPEAT, WIMP
|
||
|
#
|
||
|
TRACK
|
||
|
|
||
|
Usage: track <victim>
|
||
|
|
||
|
Used for finding the first step on the shortest route to a monster.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
> track fido
|
||
|
You sense a trail south from here!
|
||
|
#
|
||
|
UNGROUP
|
||
|
|
||
|
Usage: ungroup [group member]
|
||
|
|
||
|
UNGROUP can be used by group leaders to disband the entire group, or
|
||
|
to kick a specific group member out of the group (and stop him/her from
|
||
|
following the leader).
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> ungroup
|
||
|
> ungroup homer
|
||
|
|
||
|
See also: GROUP
|
||
|
#
|
||
|
USE WAND STAFF STAFFS WANDS
|
||
|
|
||
|
Usage: use <staff>
|
||
|
use <wand> <Target>
|
||
|
|
||
|
Using a staff will automatically target everybody (or everything) in a
|
||
|
room, except yourself. Therefore staffs are naturally very powerful, and
|
||
|
yet may be very dangerous to use around other players.
|
||
|
|
||
|
Using wands require that you point it at a target, which can be either a
|
||
|
character or an object.
|
||
|
|
||
|
Both staffs and wands must be HELD in the hand prior to use! (Use the
|
||
|
grab or hold commands). You must still supply the name of the staff or
|
||
|
wand to avoid confusion.
|
||
|
|
||
|
See also: RECITE
|
||
|
#
|
||
|
VALUE
|
||
|
|
||
|
Usage: value <item>
|
||
|
|
||
|
Before selling an item to a shop, you can ask the shopkeeper how much
|
||
|
he or she is willing to pay for it.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
> value bread
|
||
|
|
||
|
See also: BUY, LIST, SELL, SHOPS
|
||
|
#
|
||
|
VISIBLE
|
||
|
|
||
|
Usage: visible
|
||
|
|
||
|
Use this command to break your spell of invisibility before it expires.
|
||
|
|
||
|
See also: INVISIBILITY
|
||
|
#
|
||
|
WAKE SLEEPING REST SIT STAND
|
||
|
|
||
|
For changing your position. If you feel weary, it's probably a good idea
|
||
|
to sit and rest for a while, or maybe even take a nap.
|
||
|
#
|
||
|
WEAR
|
||
|
|
||
|
Usage: wear <item> [location]
|
||
|
|
||
|
If you want to wear some clothes, armor or the likes.
|
||
|
|
||
|
Also, to wear everything in your inventory (or at least try to, as wearing
|
||
|
things like loaves of bread is not a good way to win friends and influence
|
||
|
people) you can type "wear all".
|
||
|
|
||
|
Optionally, you can specify what part of your body to wear the equipment on.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> wear boots
|
||
|
> wear all.bronze
|
||
|
> wear all
|
||
|
> wear ring finger
|
||
|
|
||
|
See also: EQUIPMENT, REMOVE
|
||
|
#
|
||
|
WEATHER
|
||
|
|
||
|
Usage: weather
|
||
|
|
||
|
If you're uncertain whether the sun is shining or the rain is pouring down.
|
||
|
You'll have to be outside in order to tell however.
|
||
|
|
||
|
See also: "CONTROL WEATHER"
|
||
|
#
|
||
|
WHERE
|
||
|
|
||
|
Usage: where <monster | player>
|
||
|
|
||
|
Tells you the location of a monster, a player or an object.
|
||
|
|
||
|
Mortals can only "where" monsters or players, and only from their own
|
||
|
zone.
|
||
|
|
||
|
Immortals may type 'where' without arguments to see where everybody is.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
> where
|
||
|
> where torch
|
||
|
> where dragon
|
||
|
#
|
||
|
WHO
|
||
|
|
||
|
Usage: who [minlev[-maxlev]] [-n sname] [-c classlist] [-s] [-o] [-q] [-r] [-z]
|
||
|
|
||
|
Lists the people currently in the game. Some people may be invisible.
|
||
|
Command-line options can be used to limit the listing. The parameters
|
||
|
can be specified on the command-line in any order.
|
||
|
|
||
|
minlev, maxlev : list only people whose level is at or above minlev, and
|
||
|
optionally, at or below maxlev
|
||
|
-n : list only people whose names or titles contain sname
|
||
|
-c : list only people of a certain class, where classlist is any combination
|
||
|
of the letters w, m, c, and t
|
||
|
-s : list names in the short form (4 columns of names, without titles or flags)
|
||
|
-o : list only outlaws (i.e. people with a killer or thief flag)
|
||
|
-q : list only people who are on the Quest
|
||
|
-r : list only people who are in your room
|
||
|
-z : list only people in your zone
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> who -c wc -s -l 20
|
||
|
List, in short form, warriors and clerics at or above level 20
|
||
|
|
||
|
> who 15-25 -o -z
|
||
|
List all outlaws between levels 15 and 25 who are in your zone.
|
||
|
#
|
||
|
WHOAMI
|
||
|
|
||
|
Usage: whoami
|
||
|
|
||
|
Displays your character's name, if you want to be sure you are who you think
|
||
|
you are.
|
||
|
#
|
||
|
WIELD
|
||
|
|
||
|
Usage: wield <weapon>
|
||
|
|
||
|
When you get tired of bashing monsters with your fists, you might consider
|
||
|
wielding a weapon.
|
||
|
|
||
|
Example:
|
||
|
|
||
|
> wield sword
|
||
|
> wield 3.sword (Wield the third sword in your inventory)
|
||
|
|
||
|
See also: EQUIPMENT, REMOVE, WEAR
|
||
|
#
|
||
|
WIMPY
|
||
|
|
||
|
Usage: wimpy [hp]
|
||
|
|
||
|
Use the WIMPY command to automatically flee once your health drops below
|
||
|
a certain level.
|
||
|
|
||
|
Examples:
|
||
|
|
||
|
> wimpy 35 will make your character automatically flee a fight
|
||
|
if you have less than 35 hit points.
|
||
|
> wimpy 0 will turn off wimpy mode.
|
||
|
> wimpy will show you your current wimp status.
|
||
|
|
||
|
See also: FLEE, TOGGLE
|
||
|
#
|
||
|
WIZLIST IMMLIST
|
||
|
|
||
|
Usage: wizlist | immlist
|
||
|
|
||
|
Lists the most powerful beings on the MUD. These are the people responsible
|
||
|
for administering the system.
|
||
|
|
||
|
See also: IMPLEMENTOR
|
||
|
#
|
||
|
WRITE
|
||
|
|
||
|
Usage: write <object>
|
||
|
write <title of board note>
|
||
|
|
||
|
In order to write a note, you need a piece of blank paper (or similar), and
|
||
|
a pen of some sort. You can then type something like "write on the paper with
|
||
|
the pen", whereupon you'll be asked to type in your note at the keyboard.
|
||
|
|
||
|
WRITE is also used to post messages to bulletin boards. Type HELP BOARDS
|
||
|
for more information.
|
||
|
|
||
|
See also: BOARDS, MAIL
|
||
|
#
|
||
|
$
|