wmud/src/wmud_types.h

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#ifndef __WMUD_TYPES_H__
#define __WMUD_TYPES_H__
#include <glib.h>
#include <gio/gio.h>
typedef enum {
WMUD_CLIENT_STATE_FRESH, /* Newly connected clients. We are waiting for
* a player name */
WMUD_CLIENT_STATE_PASSWAIT, /* Player name entered, waiting for password */
WMUD_CLIENT_STATE_MENU, /* Logged in players, waiting in the main menu.
* We are waiting for a menu item to be
* chosen.*/
WMUD_CLIENT_STATE_INGAME, /* Player is in-game */
WMUD_CLIENT_STATE_QUITWAIT /* Waiting for answer for the quit question */
} wmudClientState;
typedef struct _wmudPlayer {
guint32 id; /* User ID */
gchar *player_name; /* Player login name */
gchar *cpassword; /* Crypted password */
} wmudPlayer;
typedef struct _wmudClient {
GSocket *socket;
GString *buffer;
wmudClientState state;
gboolean authenticated;
wmudPlayer *player;
} wmudClient;
#endif /* __WMUD_TYPES_H__ */