113 lines
4.6 KiB
C
113 lines
4.6 KiB
C
|
/* ************************************************************************
|
||
|
* File: handler.h Part of CircleMUD *
|
||
|
* Usage: header file: prototypes of handling and utility functions *
|
||
|
* *
|
||
|
* All rights reserved. See license.doc for complete information. *
|
||
|
* *
|
||
|
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
|
||
|
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
|
||
|
************************************************************************ */
|
||
|
|
||
|
/* handling the affected-structures */
|
||
|
void affect_total(struct char_data *ch);
|
||
|
void affect_modify(struct char_data *ch, byte loc, sbyte mod, bitvector_t bitv, bool add);
|
||
|
void affect_to_char(struct char_data *ch, struct affected_type *af);
|
||
|
void affect_remove(struct char_data *ch, struct affected_type *af);
|
||
|
void affect_from_char(struct char_data *ch, int type);
|
||
|
bool affected_by_spell(struct char_data *ch, int type);
|
||
|
void affect_join(struct char_data *ch, struct affected_type *af,
|
||
|
bool add_dur, bool avg_dur, bool add_mod, bool avg_mod);
|
||
|
|
||
|
|
||
|
/* utility */
|
||
|
const char *money_desc(int amount);
|
||
|
struct obj_data *create_money(int amount);
|
||
|
int isname(const char *str, const char *namelist);
|
||
|
char *fname(const char *namelist);
|
||
|
int get_number(char **name);
|
||
|
|
||
|
/* ******** objects *********** */
|
||
|
|
||
|
void obj_to_char(struct obj_data *object, struct char_data *ch);
|
||
|
void obj_from_char(struct obj_data *object);
|
||
|
|
||
|
void equip_char(struct char_data *ch, struct obj_data *obj, int pos);
|
||
|
struct obj_data *unequip_char(struct char_data *ch, int pos);
|
||
|
int invalid_align(struct char_data *ch, struct obj_data *obj);
|
||
|
|
||
|
void obj_to_room(struct obj_data *object, room_rnum room);
|
||
|
void obj_from_room(struct obj_data *object);
|
||
|
void obj_to_obj(struct obj_data *obj, struct obj_data *obj_to);
|
||
|
void obj_from_obj(struct obj_data *obj);
|
||
|
void object_list_new_owner(struct obj_data *list, struct char_data *ch);
|
||
|
|
||
|
void extract_obj(struct obj_data *obj);
|
||
|
|
||
|
/* ******* characters ********* */
|
||
|
|
||
|
struct char_data *get_char_room(char *name, int *num, room_rnum room);
|
||
|
struct char_data *get_char_num(mob_rnum nr);
|
||
|
|
||
|
void char_from_room(struct char_data *ch);
|
||
|
void char_to_room(struct char_data *ch, room_rnum room);
|
||
|
void extract_char(struct char_data *ch);
|
||
|
void extract_char_final(struct char_data *ch);
|
||
|
void extract_pending_chars(void);
|
||
|
|
||
|
/* find if character can see */
|
||
|
struct char_data *get_player_vis(struct char_data *ch, char *name, int *number, int inroom);
|
||
|
struct char_data *get_char_vis(struct char_data *ch, char *name, int *number, int where);
|
||
|
struct char_data *get_char_room_vis(struct char_data *ch, char *name, int *number);
|
||
|
struct char_data *get_char_world_vis(struct char_data *ch, char *name, int *number);
|
||
|
|
||
|
struct obj_data *get_obj_in_list_num(int num, struct obj_data *list);
|
||
|
struct obj_data *get_obj_num(obj_rnum nr);
|
||
|
struct obj_data *get_obj_in_list_vis(struct char_data *ch, char *name, int *number, struct obj_data *list);
|
||
|
struct obj_data *get_obj_vis(struct char_data *ch, char *name, int *num);
|
||
|
struct obj_data *get_obj_in_equip_vis(struct char_data *ch, char *arg, int *number, struct obj_data *equipment[]);
|
||
|
int get_obj_pos_in_equip_vis(struct char_data *ch, char *arg, int *num, struct obj_data *equipment[]);
|
||
|
|
||
|
|
||
|
/* find all dots */
|
||
|
|
||
|
int find_all_dots(char *arg);
|
||
|
|
||
|
#define FIND_INDIV 0
|
||
|
#define FIND_ALL 1
|
||
|
#define FIND_ALLDOT 2
|
||
|
|
||
|
|
||
|
/* Generic Find */
|
||
|
|
||
|
int generic_find(char *arg, bitvector_t bitvector, struct char_data *ch,
|
||
|
struct char_data **tar_ch, struct obj_data **tar_obj);
|
||
|
|
||
|
#define FIND_CHAR_ROOM (1 << 0)
|
||
|
#define FIND_CHAR_WORLD (1 << 1)
|
||
|
#define FIND_OBJ_INV (1 << 2)
|
||
|
#define FIND_OBJ_ROOM (1 << 3)
|
||
|
#define FIND_OBJ_WORLD (1 << 4)
|
||
|
#define FIND_OBJ_EQUIP (1 << 5)
|
||
|
|
||
|
|
||
|
/* prototypes from crash save system */
|
||
|
|
||
|
int Crash_delete_file(char *name);
|
||
|
int Crash_delete_crashfile(struct char_data *ch);
|
||
|
int Crash_clean_file(char *name);
|
||
|
void Crash_listrent(struct char_data *ch, char *name);
|
||
|
int Crash_load(struct char_data *ch);
|
||
|
void Crash_crashsave(struct char_data *ch);
|
||
|
void Crash_idlesave(struct char_data *ch);
|
||
|
void Crash_save_all(void);
|
||
|
|
||
|
/* prototypes from fight.c */
|
||
|
void set_fighting(struct char_data *ch, struct char_data *victim);
|
||
|
void stop_fighting(struct char_data *ch);
|
||
|
void hit(struct char_data *ch, struct char_data *victim, int type);
|
||
|
void forget(struct char_data *ch, struct char_data *victim);
|
||
|
void remember(struct char_data *ch, struct char_data *victim);
|
||
|
int damage(struct char_data *ch, struct char_data *victim, int dam, int attacktype);
|
||
|
int skill_message(int dam, struct char_data *ch, struct char_data *vict,
|
||
|
int attacktype);
|