2012-03-03 20:35:30 +00:00
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/* ************************************************************************
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* File: comm.c Part of CircleMUD *
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* Usage: Communication, socket handling, main(), central game loop *
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* *
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* All rights reserved. See license.doc for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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************************************************************************ */
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#define __COMM_C__
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#include "conf.h"
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#include "sysdep.h"
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#if CIRCLE_GNU_LIBC_MEMORY_TRACK
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# include <mcheck.h>
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#endif
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#ifdef CIRCLE_MACINTOSH /* Includes for the Macintosh */
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# define SIGPIPE 13
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# define SIGALRM 14
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/* GUSI headers */
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# include <sys/ioctl.h>
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/* Codewarrior dependant */
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# include <SIOUX.h>
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# include <console.h>
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#endif
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#ifdef CIRCLE_WINDOWS /* Includes for Win32 */
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# ifdef __BORLANDC__
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# include <dir.h>
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# else /* MSVC */
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# include <direct.h>
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# endif
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# include <mmsystem.h>
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#endif /* CIRCLE_WINDOWS */
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#ifdef CIRCLE_AMIGA /* Includes for the Amiga */
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# include <sys/ioctl.h>
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# include <clib/socket_protos.h>
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#endif /* CIRCLE_AMIGA */
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#ifdef CIRCLE_ACORN /* Includes for the Acorn (RiscOS) */
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# include <socklib.h>
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# include <inetlib.h>
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# include <sys/ioctl.h>
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#endif
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/*
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* Note, most includes for all platforms are in sysdep.h. The list of
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* files that is included is controlled by conf.h for that platform.
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*/
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#include "structs.h"
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#include "utils.h"
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#include "comm.h"
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#include "interpreter.h"
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#include "handler.h"
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#include "db.h"
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#include "house.h"
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#ifdef HAVE_ARPA_TELNET_H
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#include <arpa/telnet.h>
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#else
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#include "telnet.h"
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#endif
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#ifndef INVALID_SOCKET
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#define INVALID_SOCKET (-1)
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#endif
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/* externs */
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extern struct ban_list_element *ban_list;
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extern int num_invalid;
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extern char *GREETINGS;
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extern const char *circlemud_version;
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extern int circle_restrict;
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extern int mini_mud;
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extern int no_rent_check;
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extern FILE *player_fl;
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extern ush_int DFLT_PORT;
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extern const char *DFLT_DIR;
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extern const char *DFLT_IP;
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extern const char *LOGNAME;
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extern int max_playing;
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extern int nameserver_is_slow; /* see config.c */
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extern int auto_save; /* see config.c */
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extern int autosave_time; /* see config.c */
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extern int *cmd_sort_info;
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extern struct time_info_data time_info; /* In db.c */
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extern char *help;
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/* local globals */
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struct descriptor_data *descriptor_list = NULL; /* master desc list */
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struct txt_block *bufpool = 0; /* pool of large output buffers */
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int buf_largecount = 0; /* # of large buffers which exist */
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int buf_overflows = 0; /* # of overflows of output */
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int buf_switches = 0; /* # of switches from small to large buf */
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int circle_shutdown = 0; /* clean shutdown */
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int circle_reboot = 0; /* reboot the game after a shutdown */
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int no_specials = 0; /* Suppress ass. of special routines */
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int max_players = 0; /* max descriptors available */
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int tics = 0; /* for extern checkpointing */
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int scheck = 0; /* for syntax checking mode */
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struct timeval null_time; /* zero-valued time structure */
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byte reread_wizlist; /* signal: SIGUSR1 */
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byte emergency_unban; /* signal: SIGUSR2 */
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FILE *logfile = NULL; /* Where to send the log messages. */
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const char *text_overflow = "**OVERFLOW**\r\n";
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/* functions in this file */
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RETSIGTYPE reread_wizlists(int sig);
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RETSIGTYPE unrestrict_game(int sig);
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RETSIGTYPE reap(int sig);
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RETSIGTYPE checkpointing(int sig);
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RETSIGTYPE hupsig(int sig);
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ssize_t perform_socket_read(socket_t desc, char *read_point,size_t space_left);
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ssize_t perform_socket_write(socket_t desc, const char *txt,size_t length);
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void echo_off(struct descriptor_data *d);
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void echo_on(struct descriptor_data *d);
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void circle_sleep(struct timeval *timeout);
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int get_from_q(struct txt_q *queue, char *dest, int *aliased);
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void init_game(ush_int port);
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void signal_setup(void);
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void game_loop(socket_t mother_desc);
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socket_t init_socket(ush_int port);
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int new_descriptor(socket_t s);
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int get_max_players(void);
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int process_output(struct descriptor_data *t);
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int process_input(struct descriptor_data *t);
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void timediff(struct timeval *diff, struct timeval *a, struct timeval *b);
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void timeadd(struct timeval *sum, struct timeval *a, struct timeval *b);
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void flush_queues(struct descriptor_data *d);
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void nonblock(socket_t s);
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int perform_subst(struct descriptor_data *t, char *orig, char *subst);
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void record_usage(void);
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char *make_prompt(struct descriptor_data *point);
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void check_idle_passwords(void);
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void heartbeat(int pulse);
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struct in_addr *get_bind_addr(void);
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int parse_ip(const char *addr, struct in_addr *inaddr);
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int set_sendbuf(socket_t s);
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void setup_log(const char *filename, int fd);
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int open_logfile(const char *filename, FILE *stderr_fp);
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#if defined(POSIX)
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sigfunc *my_signal(int signo, sigfunc *func);
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#endif
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2012-03-03 20:42:37 +00:00
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void free_bufpool(void);
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2012-03-03 20:35:30 +00:00
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/* extern fcnts */
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void reboot_wizlists(void);
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void boot_world(void);
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void affect_update(void); /* In magic.c */
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void mobile_activity(void);
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void perform_violence(void);
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void show_string(struct descriptor_data *d, char *input);
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int isbanned(char *hostname);
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void weather_and_time(int mode);
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int perform_alias(struct descriptor_data *d, char *orig, size_t maxlen);
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void clear_free_list(void);
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void free_messages(void);
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void Board_clear_all(void);
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void free_social_messages(void);
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void Free_Invalid_List(void);
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2012-03-03 20:42:37 +00:00
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void free_mail_index(void);
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2012-03-03 20:35:30 +00:00
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#ifdef __CXREF__
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#undef FD_ZERO
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#undef FD_SET
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#undef FD_ISSET
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#undef FD_CLR
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#define FD_ZERO(x)
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#define FD_SET(x, y) 0
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#define FD_ISSET(x, y) 0
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#define FD_CLR(x, y)
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#endif
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/***********************************************************************
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* main game loop and related stuff *
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***********************************************************************/
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#if defined(CIRCLE_WINDOWS) || defined(CIRCLE_MACINTOSH)
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/*
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* Windows doesn't have gettimeofday, so we'll simulate it.
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* The Mac doesn't have gettimeofday either.
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* Borland C++ warns: "Undefined structure 'timezone'"
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*/
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void gettimeofday(struct timeval *t, struct timezone *dummy)
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{
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#if defined(CIRCLE_WINDOWS)
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DWORD millisec = GetTickCount();
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#elif defined(CIRCLE_MACINTOSH)
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unsigned long int millisec;
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millisec = (int)((float)TickCount() * 1000.0 / 60.0);
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#endif
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t->tv_sec = (int) (millisec / 1000);
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t->tv_usec = (millisec % 1000) * 1000;
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}
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#endif /* CIRCLE_WINDOWS || CIRCLE_MACINTOSH */
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int main(int argc, char **argv)
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{
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ush_int port;
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int pos = 1;
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const char *dir;
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#if CIRCLE_GNU_LIBC_MEMORY_TRACK
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mtrace(); /* This must come before any use of malloc(). */
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#endif
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#ifdef CIRCLE_MACINTOSH
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/*
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* ccommand() calls the command line/io redirection dialog box from
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* Codewarriors's SIOUX library
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*/
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argc = ccommand(&argv);
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/* Initialize the GUSI library calls. */
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GUSIDefaultSetup();
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#endif
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port = DFLT_PORT;
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dir = DFLT_DIR;
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while ((pos < argc) && (*(argv[pos]) == '-')) {
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switch (*(argv[pos] + 1)) {
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case 'o':
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if (*(argv[pos] + 2))
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LOGNAME = argv[pos] + 2;
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else if (++pos < argc)
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LOGNAME = argv[pos];
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else {
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puts("SYSERR: File name to log to expected after option -o.");
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exit(1);
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}
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break;
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case 'd':
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if (*(argv[pos] + 2))
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dir = argv[pos] + 2;
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else if (++pos < argc)
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dir = argv[pos];
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else {
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puts("SYSERR: Directory arg expected after option -d.");
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exit(1);
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}
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break;
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case 'm':
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mini_mud = 1;
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no_rent_check = 1;
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puts("Running in minimized mode & with no rent check.");
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break;
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case 'c':
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scheck = 1;
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puts("Syntax check mode enabled.");
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break;
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case 'q':
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no_rent_check = 1;
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puts("Quick boot mode -- rent check supressed.");
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break;
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case 'r':
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circle_restrict = 1;
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puts("Restricting game -- no new players allowed.");
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break;
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case 's':
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no_specials = 1;
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puts("Suppressing assignment of special routines.");
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break;
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case 'h':
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/* From: Anil Mahajan <amahajan@proxicom.com> */
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printf("Usage: %s [-c] [-m] [-q] [-r] [-s] [-d pathname] [port #]\n"
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" -c Enable syntax check mode.\n"
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" -d <directory> Specify library directory (defaults to 'lib').\n"
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" -h Print this command line argument help.\n"
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" -m Start in mini-MUD mode.\n"
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" -o <file> Write log to <file> instead of stderr.\n"
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" -q Quick boot (doesn't scan rent for object limits)\n"
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" -r Restrict MUD -- no new players allowed.\n"
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" -s Suppress special procedure assignments.\n",
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argv[0]
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);
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exit(0);
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default:
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printf("SYSERR: Unknown option -%c in argument string.\n", *(argv[pos] + 1));
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break;
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}
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pos++;
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}
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if (pos < argc) {
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if (!isdigit(*argv[pos])) {
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printf("Usage: %s [-c] [-m] [-q] [-r] [-s] [-d pathname] [port #]\n", argv[0]);
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exit(1);
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} else if ((port = atoi(argv[pos])) <= 1024) {
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printf("SYSERR: Illegal port number %d.\n", port);
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exit(1);
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}
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}
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/* All arguments have been parsed, try to open log file. */
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setup_log(LOGNAME, STDERR_FILENO);
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/*
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* Moved here to distinguish command line options and to show up
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* in the log if stderr is redirected to a file.
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*/
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log("%s", circlemud_version);
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if (chdir(dir) < 0) {
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perror("SYSERR: Fatal error changing to data directory");
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exit(1);
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}
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log("Using %s as data directory.", dir);
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if (scheck)
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boot_world();
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else {
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log("Running game on port %d.", port);
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init_game(port);
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}
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log("Clearing game world.");
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destroy_db();
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if (!scheck) {
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log("Clearing other memory.");
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2012-03-03 20:42:37 +00:00
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free_bufpool(); /* comm.c */
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2012-03-03 20:35:30 +00:00
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free_player_index(); /* db.c */
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free_messages(); /* fight.c */
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clear_free_list(); /* mail.c */
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2012-03-03 20:42:37 +00:00
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free_mail_index(); /* mail.c */
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2012-03-03 20:35:30 +00:00
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free_text_files(); /* db.c */
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Board_clear_all(); /* boards.c */
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free(cmd_sort_info); /* act.informative.c */
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free_social_messages(); /* act.social.c */
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free_help(); /* db.c */
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Free_Invalid_List(); /* ban.c */
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}
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log("Done.");
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return (0);
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}
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/* Init sockets, run game, and cleanup sockets */
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void init_game(ush_int port)
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{
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socket_t mother_desc;
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/* We don't want to restart if we crash before we get up. */
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touch(KILLSCRIPT_FILE);
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circle_srandom(time(0));
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log("Finding player limit.");
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max_players = get_max_players();
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log("Opening mother connection.");
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mother_desc = init_socket(port);
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boot_db();
|
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|
|
|
|
|
|
#if defined(CIRCLE_UNIX) || defined(CIRCLE_MACINTOSH)
|
|
|
|
log("Signal trapping.");
|
|
|
|
signal_setup();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* If we made it this far, we will be able to restart without problem. */
|
|
|
|
remove(KILLSCRIPT_FILE);
|
|
|
|
|
|
|
|
log("Entering game loop.");
|
|
|
|
|
|
|
|
game_loop(mother_desc);
|
|
|
|
|
|
|
|
Crash_save_all();
|
|
|
|
|
|
|
|
log("Closing all sockets.");
|
|
|
|
while (descriptor_list)
|
|
|
|
close_socket(descriptor_list);
|
|
|
|
|
|
|
|
CLOSE_SOCKET(mother_desc);
|
|
|
|
fclose(player_fl);
|
|
|
|
|
|
|
|
log("Saving current MUD time.");
|
|
|
|
save_mud_time(&time_info);
|
|
|
|
|
|
|
|
if (circle_reboot) {
|
|
|
|
log("Rebooting.");
|
|
|
|
exit(52); /* what's so great about HHGTTG, anyhow? */
|
|
|
|
}
|
|
|
|
log("Normal termination of game.");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* init_socket sets up the mother descriptor - creates the socket, sets
|
|
|
|
* its options up, binds it, and listens.
|
|
|
|
*/
|
|
|
|
socket_t init_socket(ush_int port)
|
|
|
|
{
|
|
|
|
socket_t s;
|
|
|
|
struct sockaddr_in sa;
|
|
|
|
int opt;
|
|
|
|
|
|
|
|
#ifdef CIRCLE_WINDOWS
|
|
|
|
{
|
|
|
|
WORD wVersionRequested;
|
|
|
|
WSADATA wsaData;
|
|
|
|
|
|
|
|
wVersionRequested = MAKEWORD(1, 1);
|
|
|
|
|
|
|
|
if (WSAStartup(wVersionRequested, &wsaData) != 0) {
|
|
|
|
log("SYSERR: WinSock not available!");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* 4 = stdin, stdout, stderr, mother_desc. Windows might
|
|
|
|
* keep sockets and files separate, in which case this isn't
|
|
|
|
* necessary, but we will err on the side of caution.
|
|
|
|
*/
|
|
|
|
if ((wsaData.iMaxSockets - 4) < max_players) {
|
|
|
|
max_players = wsaData.iMaxSockets - 4;
|
|
|
|
}
|
|
|
|
log("Max players set to %d", max_players);
|
|
|
|
|
|
|
|
if ((s = socket(PF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET) {
|
|
|
|
log("SYSERR: Error opening network connection: Winsock error #%d",
|
|
|
|
WSAGetLastError());
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
/*
|
|
|
|
* Should the first argument to socket() be AF_INET or PF_INET? I don't
|
|
|
|
* know, take your pick. PF_INET seems to be more widely adopted, and
|
|
|
|
* Comer (_Internetworking with TCP/IP_) even makes a point to say that
|
|
|
|
* people erroneously use AF_INET with socket() when they should be using
|
|
|
|
* PF_INET. However, the man pages of some systems indicate that AF_INET
|
|
|
|
* is correct; some such as ConvexOS even say that you can use either one.
|
|
|
|
* All implementations I've seen define AF_INET and PF_INET to be the same
|
|
|
|
* number anyway, so the point is (hopefully) moot.
|
|
|
|
*/
|
|
|
|
|
|
|
|
if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) {
|
|
|
|
perror("SYSERR: Error creating socket");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
#endif /* CIRCLE_WINDOWS */
|
|
|
|
|
|
|
|
#if defined(SO_REUSEADDR) && !defined(CIRCLE_MACINTOSH)
|
|
|
|
opt = 1;
|
|
|
|
if (setsockopt(s, SOL_SOCKET, SO_REUSEADDR, (char *) &opt, sizeof(opt)) < 0){
|
|
|
|
perror("SYSERR: setsockopt REUSEADDR");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
set_sendbuf(s);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* The GUSI sockets library is derived from BSD, so it defines
|
|
|
|
* SO_LINGER, even though setsockopt() is unimplimented.
|
|
|
|
* (from Dean Takemori <dean@UHHEPH.PHYS.HAWAII.EDU>)
|
|
|
|
*/
|
|
|
|
#if defined(SO_LINGER) && !defined(CIRCLE_MACINTOSH)
|
|
|
|
{
|
|
|
|
struct linger ld;
|
|
|
|
|
|
|
|
ld.l_onoff = 0;
|
|
|
|
ld.l_linger = 0;
|
|
|
|
if (setsockopt(s, SOL_SOCKET, SO_LINGER, (char *) &ld, sizeof(ld)) < 0)
|
|
|
|
perror("SYSERR: setsockopt SO_LINGER"); /* Not fatal I suppose. */
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Clear the structure */
|
|
|
|
memset((char *)&sa, 0, sizeof(sa));
|
|
|
|
|
|
|
|
sa.sin_family = AF_INET;
|
|
|
|
sa.sin_port = htons(port);
|
|
|
|
sa.sin_addr = *(get_bind_addr());
|
|
|
|
|
|
|
|
if (bind(s, (struct sockaddr *) &sa, sizeof(sa)) < 0) {
|
|
|
|
perror("SYSERR: bind");
|
|
|
|
CLOSE_SOCKET(s);
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
nonblock(s);
|
|
|
|
listen(s, 5);
|
|
|
|
return (s);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int get_max_players(void)
|
|
|
|
{
|
|
|
|
#ifndef CIRCLE_UNIX
|
|
|
|
return (max_playing);
|
|
|
|
#else
|
|
|
|
|
|
|
|
int max_descs = 0;
|
|
|
|
const char *method;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* First, we'll try using getrlimit/setrlimit. This will probably work
|
|
|
|
* on most systems. HAS_RLIMIT is defined in sysdep.h.
|
|
|
|
*/
|
|
|
|
#ifdef HAS_RLIMIT
|
|
|
|
{
|
|
|
|
struct rlimit limit;
|
|
|
|
|
|
|
|
/* find the limit of file descs */
|
|
|
|
method = "rlimit";
|
|
|
|
if (getrlimit(RLIMIT_NOFILE, &limit) < 0) {
|
|
|
|
perror("SYSERR: calling getrlimit");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* set the current to the maximum */
|
|
|
|
limit.rlim_cur = limit.rlim_max;
|
|
|
|
if (setrlimit(RLIMIT_NOFILE, &limit) < 0) {
|
|
|
|
perror("SYSERR: calling setrlimit");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
#ifdef RLIM_INFINITY
|
|
|
|
if (limit.rlim_max == RLIM_INFINITY)
|
|
|
|
max_descs = max_playing + NUM_RESERVED_DESCS;
|
|
|
|
else
|
|
|
|
max_descs = MIN(max_playing + NUM_RESERVED_DESCS, limit.rlim_max);
|
|
|
|
#else
|
|
|
|
max_descs = MIN(max_playing + NUM_RESERVED_DESCS, limit.rlim_max);
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
#elif defined (OPEN_MAX) || defined(FOPEN_MAX)
|
|
|
|
#if !defined(OPEN_MAX)
|
|
|
|
#define OPEN_MAX FOPEN_MAX
|
|
|
|
#endif
|
|
|
|
method = "OPEN_MAX";
|
|
|
|
max_descs = OPEN_MAX; /* Uh oh.. rlimit didn't work, but we have
|
|
|
|
* OPEN_MAX */
|
|
|
|
#elif defined (_SC_OPEN_MAX)
|
|
|
|
/*
|
|
|
|
* Okay, you don't have getrlimit() and you don't have OPEN_MAX. Time to
|
|
|
|
* try the POSIX sysconf() function. (See Stevens' _Advanced Programming
|
|
|
|
* in the UNIX Environment_).
|
|
|
|
*/
|
|
|
|
method = "POSIX sysconf";
|
|
|
|
errno = 0;
|
|
|
|
if ((max_descs = sysconf(_SC_OPEN_MAX)) < 0) {
|
|
|
|
if (errno == 0)
|
|
|
|
max_descs = max_playing + NUM_RESERVED_DESCS;
|
|
|
|
else {
|
|
|
|
perror("SYSERR: Error calling sysconf");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
/* if everything has failed, we'll just take a guess */
|
|
|
|
method = "random guess";
|
|
|
|
max_descs = max_playing + NUM_RESERVED_DESCS;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* now calculate max _players_ based on max descs */
|
|
|
|
max_descs = MIN(max_playing, max_descs - NUM_RESERVED_DESCS);
|
|
|
|
|
|
|
|
if (max_descs <= 0) {
|
|
|
|
log("SYSERR: Non-positive max player limit! (Set at %d using %s).",
|
|
|
|
max_descs, method);
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
log(" Setting player limit to %d using %s.", max_descs, method);
|
|
|
|
return (max_descs);
|
|
|
|
#endif /* CIRCLE_UNIX */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* game_loop contains the main loop which drives the entire MUD. It
|
|
|
|
* cycles once every 0.10 seconds and is responsible for accepting new
|
|
|
|
* new connections, polling existing connections for input, dequeueing
|
|
|
|
* output and sending it out to players, and calling "heartbeat" functions
|
|
|
|
* such as mobile_activity().
|
|
|
|
*/
|
|
|
|
void game_loop(socket_t mother_desc)
|
|
|
|
{
|
|
|
|
fd_set input_set, output_set, exc_set, null_set;
|
|
|
|
struct timeval last_time, opt_time, process_time, temp_time;
|
|
|
|
struct timeval before_sleep, now, timeout;
|
|
|
|
char comm[MAX_INPUT_LENGTH];
|
|
|
|
struct descriptor_data *d, *next_d;
|
|
|
|
int pulse = 0, missed_pulses, maxdesc, aliased;
|
|
|
|
|
|
|
|
/* initialize various time values */
|
|
|
|
null_time.tv_sec = 0;
|
|
|
|
null_time.tv_usec = 0;
|
|
|
|
opt_time.tv_usec = OPT_USEC;
|
|
|
|
opt_time.tv_sec = 0;
|
|
|
|
FD_ZERO(&null_set);
|
|
|
|
|
|
|
|
gettimeofday(&last_time, (struct timezone *) 0);
|
|
|
|
|
|
|
|
/* The Main Loop. The Big Cheese. The Top Dog. The Head Honcho. The.. */
|
|
|
|
while (!circle_shutdown) {
|
|
|
|
|
|
|
|
/* Sleep if we don't have any connections */
|
|
|
|
if (descriptor_list == NULL) {
|
|
|
|
log("No connections. Going to sleep.");
|
|
|
|
FD_ZERO(&input_set);
|
|
|
|
FD_SET(mother_desc, &input_set);
|
|
|
|
if (select(mother_desc + 1, &input_set, (fd_set *) 0, (fd_set *) 0, NULL) < 0) {
|
|
|
|
if (errno == EINTR)
|
|
|
|
log("Waking up to process signal.");
|
|
|
|
else
|
|
|
|
perror("SYSERR: Select coma");
|
|
|
|
} else
|
|
|
|
log("New connection. Waking up.");
|
|
|
|
gettimeofday(&last_time, (struct timezone *) 0);
|
|
|
|
}
|
|
|
|
/* Set up the input, output, and exception sets for select(). */
|
|
|
|
FD_ZERO(&input_set);
|
|
|
|
FD_ZERO(&output_set);
|
|
|
|
FD_ZERO(&exc_set);
|
|
|
|
FD_SET(mother_desc, &input_set);
|
|
|
|
|
|
|
|
maxdesc = mother_desc;
|
|
|
|
for (d = descriptor_list; d; d = d->next) {
|
|
|
|
#ifndef CIRCLE_WINDOWS
|
|
|
|
if (d->descriptor > maxdesc)
|
|
|
|
maxdesc = d->descriptor;
|
|
|
|
#endif
|
|
|
|
FD_SET(d->descriptor, &input_set);
|
|
|
|
FD_SET(d->descriptor, &output_set);
|
|
|
|
FD_SET(d->descriptor, &exc_set);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* At this point, we have completed all input, output and heartbeat
|
|
|
|
* activity from the previous iteration, so we have to put ourselves
|
|
|
|
* to sleep until the next 0.1 second tick. The first step is to
|
|
|
|
* calculate how long we took processing the previous iteration.
|
|
|
|
*/
|
|
|
|
|
|
|
|
gettimeofday(&before_sleep, (struct timezone *) 0); /* current time */
|
|
|
|
timediff(&process_time, &before_sleep, &last_time);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If we were asleep for more than one pass, count missed pulses and sleep
|
|
|
|
* until we're resynchronized with the next upcoming pulse.
|
|
|
|
*/
|
|
|
|
if (process_time.tv_sec == 0 && process_time.tv_usec < OPT_USEC) {
|
|
|
|
missed_pulses = 0;
|
|
|
|
} else {
|
|
|
|
missed_pulses = process_time.tv_sec * PASSES_PER_SEC;
|
|
|
|
missed_pulses += process_time.tv_usec / OPT_USEC;
|
|
|
|
process_time.tv_sec = 0;
|
|
|
|
process_time.tv_usec = process_time.tv_usec % OPT_USEC;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Calculate the time we should wake up */
|
|
|
|
timediff(&temp_time, &opt_time, &process_time);
|
|
|
|
timeadd(&last_time, &before_sleep, &temp_time);
|
|
|
|
|
|
|
|
/* Now keep sleeping until that time has come */
|
|
|
|
gettimeofday(&now, (struct timezone *) 0);
|
|
|
|
timediff(&timeout, &last_time, &now);
|
|
|
|
|
|
|
|
/* Go to sleep */
|
|
|
|
do {
|
|
|
|
circle_sleep(&timeout);
|
|
|
|
gettimeofday(&now, (struct timezone *) 0);
|
|
|
|
timediff(&timeout, &last_time, &now);
|
|
|
|
} while (timeout.tv_usec || timeout.tv_sec);
|
|
|
|
|
|
|
|
/* Poll (without blocking) for new input, output, and exceptions */
|
|
|
|
if (select(maxdesc + 1, &input_set, &output_set, &exc_set, &null_time) < 0) {
|
|
|
|
perror("SYSERR: Select poll");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
/* If there are new connections waiting, accept them. */
|
|
|
|
if (FD_ISSET(mother_desc, &input_set))
|
|
|
|
new_descriptor(mother_desc);
|
|
|
|
|
|
|
|
/* Kick out the freaky folks in the exception set and marked for close */
|
|
|
|
for (d = descriptor_list; d; d = next_d) {
|
|
|
|
next_d = d->next;
|
|
|
|
if (FD_ISSET(d->descriptor, &exc_set)) {
|
|
|
|
FD_CLR(d->descriptor, &input_set);
|
|
|
|
FD_CLR(d->descriptor, &output_set);
|
|
|
|
close_socket(d);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Process descriptors with input pending */
|
|
|
|
for (d = descriptor_list; d; d = next_d) {
|
|
|
|
next_d = d->next;
|
|
|
|
if (FD_ISSET(d->descriptor, &input_set))
|
|
|
|
if (process_input(d) < 0)
|
|
|
|
close_socket(d);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Process commands we just read from process_input */
|
|
|
|
for (d = descriptor_list; d; d = next_d) {
|
|
|
|
next_d = d->next;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Not combined to retain --(d->wait) behavior. -gg 2/20/98
|
|
|
|
* If no wait state, no subtraction. If there is a wait
|
|
|
|
* state then 1 is subtracted. Therefore we don't go less
|
|
|
|
* than 0 ever and don't require an 'if' bracket. -gg 2/27/99
|
|
|
|
*/
|
|
|
|
if (d->character) {
|
|
|
|
GET_WAIT_STATE(d->character) -= (GET_WAIT_STATE(d->character) > 0);
|
|
|
|
|
|
|
|
if (GET_WAIT_STATE(d->character))
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!get_from_q(&d->input, comm, &aliased))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (d->character) {
|
|
|
|
/* Reset the idle timer & pull char back from void if necessary */
|
|
|
|
d->character->char_specials.timer = 0;
|
|
|
|
if (STATE(d) == CON_PLAYING && GET_WAS_IN(d->character) != NOWHERE) {
|
|
|
|
if (IN_ROOM(d->character) != NOWHERE)
|
|
|
|
char_from_room(d->character);
|
|
|
|
char_to_room(d->character, GET_WAS_IN(d->character));
|
|
|
|
GET_WAS_IN(d->character) = NOWHERE;
|
|
|
|
act("$n has returned.", TRUE, d->character, 0, 0, TO_ROOM);
|
|
|
|
}
|
|
|
|
GET_WAIT_STATE(d->character) = 1;
|
|
|
|
}
|
|
|
|
d->has_prompt = FALSE;
|
|
|
|
|
|
|
|
if (d->str) /* Writing boards, mail, etc. */
|
|
|
|
string_add(d, comm);
|
|
|
|
else if (d->showstr_count) /* Reading something w/ pager */
|
|
|
|
show_string(d, comm);
|
|
|
|
else if (STATE(d) != CON_PLAYING) /* In menus, etc. */
|
|
|
|
nanny(d, comm);
|
|
|
|
else { /* else: we're playing normally. */
|
|
|
|
if (aliased) /* To prevent recursive aliases. */
|
|
|
|
d->has_prompt = TRUE; /* To get newline before next cmd output. */
|
|
|
|
else if (perform_alias(d, comm, sizeof(comm))) /* Run it through aliasing system */
|
|
|
|
get_from_q(&d->input, comm, &aliased);
|
|
|
|
command_interpreter(d->character, comm); /* Send it to interpreter */
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Send queued output out to the operating system (ultimately to user). */
|
|
|
|
for (d = descriptor_list; d; d = next_d) {
|
|
|
|
next_d = d->next;
|
|
|
|
if (*(d->output) && FD_ISSET(d->descriptor, &output_set)) {
|
|
|
|
/* Output for this player is ready. */
|
|
|
|
|
|
|
|
process_output(d);
|
|
|
|
if (d->bufptr == 0) /* All output sent. */
|
|
|
|
d->has_prompt = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Print prompts for other descriptors who had no other output */
|
|
|
|
for (d = descriptor_list; d; d = d->next) {
|
|
|
|
if (!d->has_prompt && d->bufptr == 0) {
|
|
|
|
write_to_descriptor(d->descriptor, make_prompt(d));
|
|
|
|
d->has_prompt = TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Kick out folks in the CON_CLOSE or CON_DISCONNECT state */
|
|
|
|
for (d = descriptor_list; d; d = next_d) {
|
|
|
|
next_d = d->next;
|
|
|
|
if (STATE(d) == CON_CLOSE || STATE(d) == CON_DISCONNECT)
|
|
|
|
close_socket(d);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Now, we execute as many pulses as necessary--just one if we haven't
|
|
|
|
* missed any pulses, or make up for lost time if we missed a few
|
|
|
|
* pulses by sleeping for too long.
|
|
|
|
*/
|
|
|
|
missed_pulses++;
|
|
|
|
|
|
|
|
if (missed_pulses <= 0) {
|
|
|
|
log("SYSERR: **BAD** MISSED_PULSES NONPOSITIVE (%d), TIME GOING BACKWARDS!!", missed_pulses);
|
|
|
|
missed_pulses = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* If we missed more than 30 seconds worth of pulses, just do 30 secs */
|
|
|
|
if (missed_pulses > 30 RL_SEC) {
|
|
|
|
log("SYSERR: Missed %d seconds worth of pulses.", missed_pulses / PASSES_PER_SEC);
|
|
|
|
missed_pulses = 30 RL_SEC;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Now execute the heartbeat functions */
|
|
|
|
while (missed_pulses--)
|
|
|
|
heartbeat(++pulse);
|
|
|
|
|
|
|
|
/* Check for any signals we may have received. */
|
|
|
|
if (reread_wizlist) {
|
|
|
|
reread_wizlist = FALSE;
|
|
|
|
mudlog(CMP, LVL_IMMORT, TRUE, "Signal received - rereading wizlists.");
|
|
|
|
reboot_wizlists();
|
|
|
|
}
|
|
|
|
if (emergency_unban) {
|
|
|
|
emergency_unban = FALSE;
|
|
|
|
mudlog(BRF, LVL_IMMORT, TRUE, "Received SIGUSR2 - completely unrestricting game (emergent)");
|
|
|
|
ban_list = NULL;
|
|
|
|
circle_restrict = 0;
|
|
|
|
num_invalid = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Roll pulse over after 10 hours */
|
|
|
|
if (pulse >= (10 * 60 * 60 * PASSES_PER_SEC))
|
|
|
|
pulse = 0;
|
|
|
|
|
|
|
|
#ifdef CIRCLE_UNIX
|
|
|
|
/* Update tics for deadlock protection (UNIX only) */
|
|
|
|
tics++;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void heartbeat(int pulse)
|
|
|
|
{
|
|
|
|
static int mins_since_crashsave = 0;
|
|
|
|
|
|
|
|
if (!(pulse % PULSE_ZONE))
|
|
|
|
zone_update();
|
|
|
|
|
|
|
|
if (!(pulse % PULSE_IDLEPWD)) /* 15 seconds */
|
|
|
|
check_idle_passwords();
|
|
|
|
|
|
|
|
if (!(pulse % PULSE_MOBILE))
|
|
|
|
mobile_activity();
|
|
|
|
|
|
|
|
if (!(pulse % PULSE_VIOLENCE))
|
|
|
|
perform_violence();
|
|
|
|
|
|
|
|
if (!(pulse % (SECS_PER_MUD_HOUR * PASSES_PER_SEC))) {
|
|
|
|
weather_and_time(1);
|
|
|
|
affect_update();
|
|
|
|
point_update();
|
|
|
|
fflush(player_fl);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (auto_save && !(pulse % PULSE_AUTOSAVE)) { /* 1 minute */
|
|
|
|
if (++mins_since_crashsave >= autosave_time) {
|
|
|
|
mins_since_crashsave = 0;
|
|
|
|
Crash_save_all();
|
|
|
|
House_save_all();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!(pulse % PULSE_USAGE))
|
|
|
|
record_usage();
|
|
|
|
|
|
|
|
if (!(pulse % PULSE_TIMESAVE))
|
|
|
|
save_mud_time(&time_info);
|
|
|
|
|
|
|
|
/* Every pulse! Don't want them to stink the place up... */
|
|
|
|
extract_pending_chars();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* ******************************************************************
|
|
|
|
* general utility stuff (for local use) *
|
|
|
|
****************************************************************** */
|
|
|
|
|
|
|
|
/*
|
|
|
|
* new code to calculate time differences, which works on systems
|
|
|
|
* for which tv_usec is unsigned (and thus comparisons for something
|
|
|
|
* being < 0 fail). Based on code submitted by ss@sirocco.cup.hp.com.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
* code to return the time difference between a and b (a-b).
|
|
|
|
* always returns a nonnegative value (floors at 0).
|
|
|
|
*/
|
|
|
|
void timediff(struct timeval *rslt, struct timeval *a, struct timeval *b)
|
|
|
|
{
|
|
|
|
if (a->tv_sec < b->tv_sec)
|
|
|
|
*rslt = null_time;
|
|
|
|
else if (a->tv_sec == b->tv_sec) {
|
|
|
|
if (a->tv_usec < b->tv_usec)
|
|
|
|
*rslt = null_time;
|
|
|
|
else {
|
|
|
|
rslt->tv_sec = 0;
|
|
|
|
rslt->tv_usec = a->tv_usec - b->tv_usec;
|
|
|
|
}
|
|
|
|
} else { /* a->tv_sec > b->tv_sec */
|
|
|
|
rslt->tv_sec = a->tv_sec - b->tv_sec;
|
|
|
|
if (a->tv_usec < b->tv_usec) {
|
|
|
|
rslt->tv_usec = a->tv_usec + 1000000 - b->tv_usec;
|
|
|
|
rslt->tv_sec--;
|
|
|
|
} else
|
|
|
|
rslt->tv_usec = a->tv_usec - b->tv_usec;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Add 2 time values.
|
|
|
|
*
|
|
|
|
* Patch sent by "d. hall" <dhall@OOI.NET> to fix 'static' usage.
|
|
|
|
*/
|
|
|
|
void timeadd(struct timeval *rslt, struct timeval *a, struct timeval *b)
|
|
|
|
{
|
|
|
|
rslt->tv_sec = a->tv_sec + b->tv_sec;
|
|
|
|
rslt->tv_usec = a->tv_usec + b->tv_usec;
|
|
|
|
|
|
|
|
while (rslt->tv_usec >= 1000000) {
|
|
|
|
rslt->tv_usec -= 1000000;
|
|
|
|
rslt->tv_sec++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void record_usage(void)
|
|
|
|
{
|
|
|
|
int sockets_connected = 0, sockets_playing = 0;
|
|
|
|
struct descriptor_data *d;
|
|
|
|
|
|
|
|
for (d = descriptor_list; d; d = d->next) {
|
|
|
|
sockets_connected++;
|
|
|
|
if (STATE(d) == CON_PLAYING)
|
|
|
|
sockets_playing++;
|
|
|
|
}
|
|
|
|
|
|
|
|
log("nusage: %-3d sockets connected, %-3d sockets playing",
|
|
|
|
sockets_connected, sockets_playing);
|
|
|
|
|
|
|
|
#ifdef RUSAGE /* Not RUSAGE_SELF because it doesn't guarantee prototype. */
|
|
|
|
{
|
|
|
|
struct rusage ru;
|
|
|
|
|
|
|
|
getrusage(RUSAGE_SELF, &ru);
|
|
|
|
log("rusage: user time: %ld sec, system time: %ld sec, max res size: %ld",
|
|
|
|
ru.ru_utime.tv_sec, ru.ru_stime.tv_sec, ru.ru_maxrss);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Turn off echoing (specific to telnet client)
|
|
|
|
*/
|
|
|
|
void echo_off(struct descriptor_data *d)
|
|
|
|
{
|
|
|
|
char off_string[] =
|
|
|
|
{
|
|
|
|
(char) IAC,
|
|
|
|
(char) WILL,
|
|
|
|
(char) TELOPT_ECHO,
|
|
|
|
(char) 0,
|
|
|
|
};
|
|
|
|
|
|
|
|
write_to_output(d, "%s", off_string);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Turn on echoing (specific to telnet client)
|
|
|
|
*/
|
|
|
|
void echo_on(struct descriptor_data *d)
|
|
|
|
{
|
|
|
|
char on_string[] =
|
|
|
|
{
|
|
|
|
(char) IAC,
|
|
|
|
(char) WONT,
|
|
|
|
(char) TELOPT_ECHO,
|
|
|
|
(char) 0
|
|
|
|
};
|
|
|
|
|
|
|
|
write_to_output(d, "%s", on_string);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
char *make_prompt(struct descriptor_data *d)
|
|
|
|
{
|
|
|
|
static char prompt[MAX_PROMPT_LENGTH];
|
|
|
|
|
|
|
|
/* Note, prompt is truncated at MAX_PROMPT_LENGTH chars (structs.h) */
|
|
|
|
|
|
|
|
if (d->str)
|
|
|
|
strcpy(prompt, "] "); /* strcpy: OK (for 'MAX_PROMPT_LENGTH >= 3') */
|
|
|
|
else if (d->showstr_count) {
|
|
|
|
snprintf(prompt, sizeof(prompt),
|
|
|
|
"\r\n[ Return to continue, (q)uit, (r)efresh, (b)ack, or page number (%d/%d) ]",
|
|
|
|
d->showstr_page, d->showstr_count);
|
|
|
|
} else if (STATE(d) == CON_PLAYING && !IS_NPC(d->character)) {
|
|
|
|
int count;
|
|
|
|
size_t len = 0;
|
|
|
|
|
|
|
|
*prompt = '\0';
|
|
|
|
|
|
|
|
if (GET_INVIS_LEV(d->character) && len < sizeof(prompt)) {
|
|
|
|
count = snprintf(prompt + len, sizeof(prompt) - len, "i%d ", GET_INVIS_LEV(d->character));
|
|
|
|
if (count >= 0)
|
|
|
|
len += count;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (PRF_FLAGGED(d->character, PRF_DISPHP) && len < sizeof(prompt)) {
|
|
|
|
count = snprintf(prompt + len, sizeof(prompt) - len, "%dH ", GET_HIT(d->character));
|
|
|
|
if (count >= 0)
|
|
|
|
len += count;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (PRF_FLAGGED(d->character, PRF_DISPMANA) && len < sizeof(prompt)) {
|
|
|
|
count = snprintf(prompt + len, sizeof(prompt) - len, "%dM ", GET_MANA(d->character));
|
|
|
|
if (count >= 0)
|
|
|
|
len += count;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (PRF_FLAGGED(d->character, PRF_DISPMOVE) && len < sizeof(prompt)) {
|
|
|
|
count = snprintf(prompt + len, sizeof(prompt) - len, "%dV ", GET_MOVE(d->character));
|
|
|
|
if (count >= 0)
|
|
|
|
len += count;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (len < sizeof(prompt))
|
|
|
|
strncat(prompt, "> ", sizeof(prompt) - len - 1); /* strncat: OK */
|
|
|
|
} else if (STATE(d) == CON_PLAYING && IS_NPC(d->character))
|
|
|
|
snprintf(prompt, sizeof(prompt), "%s> ", GET_NAME(d->character));
|
|
|
|
else
|
|
|
|
*prompt = '\0';
|
|
|
|
|
|
|
|
return (prompt);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* NOTE: 'txt' must be at most MAX_INPUT_LENGTH big.
|
|
|
|
*/
|
|
|
|
void write_to_q(const char *txt, struct txt_q *queue, int aliased)
|
|
|
|
{
|
|
|
|
struct txt_block *newt;
|
|
|
|
|
|
|
|
CREATE(newt, struct txt_block, 1);
|
|
|
|
newt->text = strdup(txt);
|
|
|
|
newt->aliased = aliased;
|
|
|
|
|
|
|
|
/* queue empty? */
|
|
|
|
if (!queue->head) {
|
|
|
|
newt->next = NULL;
|
|
|
|
queue->head = queue->tail = newt;
|
|
|
|
} else {
|
|
|
|
queue->tail->next = newt;
|
|
|
|
queue->tail = newt;
|
|
|
|
newt->next = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* NOTE: 'dest' must be at least MAX_INPUT_LENGTH big.
|
|
|
|
*/
|
|
|
|
int get_from_q(struct txt_q *queue, char *dest, int *aliased)
|
|
|
|
{
|
|
|
|
struct txt_block *tmp;
|
|
|
|
|
|
|
|
/* queue empty? */
|
|
|
|
if (!queue->head)
|
|
|
|
return (0);
|
|
|
|
|
|
|
|
strcpy(dest, queue->head->text); /* strcpy: OK (mutual MAX_INPUT_LENGTH) */
|
|
|
|
*aliased = queue->head->aliased;
|
|
|
|
|
|
|
|
tmp = queue->head;
|
|
|
|
queue->head = queue->head->next;
|
|
|
|
free(tmp->text);
|
|
|
|
free(tmp);
|
|
|
|
|
|
|
|
return (1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Empty the queues before closing connection */
|
|
|
|
void flush_queues(struct descriptor_data *d)
|
|
|
|
{
|
|
|
|
if (d->large_outbuf) {
|
|
|
|
d->large_outbuf->next = bufpool;
|
|
|
|
bufpool = d->large_outbuf;
|
|
|
|
}
|
|
|
|
while (d->input.head) {
|
|
|
|
struct txt_block *tmp = d->input.head;
|
|
|
|
d->input.head = d->input.head->next;
|
|
|
|
free(tmp->text);
|
|
|
|
free(tmp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Add a new string to a player's output queue. For outside use. */
|
|
|
|
size_t write_to_output(struct descriptor_data *t, const char *txt, ...)
|
|
|
|
{
|
|
|
|
va_list args;
|
|
|
|
size_t left;
|
|
|
|
|
|
|
|
va_start(args, txt);
|
|
|
|
left = vwrite_to_output(t, txt, args);
|
|
|
|
va_end(args);
|
|
|
|
|
|
|
|
return left;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Add a new string to a player's output queue. */
|
|
|
|
size_t vwrite_to_output(struct descriptor_data *t, const char *format, va_list args)
|
|
|
|
{
|
|
|
|
static char txt[MAX_STRING_LENGTH];
|
|
|
|
size_t wantsize;
|
|
|
|
int size;
|
|
|
|
|
|
|
|
/* if we're in the overflow state already, ignore this new output */
|
|
|
|
if (t->bufspace == 0)
|
|
|
|
return (0);
|
|
|
|
|
|
|
|
wantsize = size = vsnprintf(txt, sizeof(txt), format, args);
|
|
|
|
/* If exceeding the size of the buffer, truncate it for the overflow message */
|
|
|
|
if (size < 0 || wantsize >= sizeof(txt)) {
|
|
|
|
size = sizeof(txt) - 1;
|
|
|
|
strcpy(txt + size - strlen(text_overflow), text_overflow); /* strcpy: OK */
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If the text is too big to fit into even a large buffer, truncate
|
|
|
|
* the new text to make it fit. (This will switch to the overflow
|
|
|
|
* state automatically because t->bufspace will end up 0.)
|
|
|
|
*/
|
|
|
|
if (size + t->bufptr + 1 > LARGE_BUFSIZE) {
|
|
|
|
size = LARGE_BUFSIZE - t->bufptr - 1;
|
|
|
|
txt[size] = '\0';
|
|
|
|
buf_overflows++;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If we have enough space, just write to buffer and that's it! If the
|
|
|
|
* text just barely fits, then it's switched to a large buffer instead.
|
|
|
|
*/
|
|
|
|
if (t->bufspace > size) {
|
|
|
|
strcpy(t->output + t->bufptr, txt); /* strcpy: OK (size checked above) */
|
|
|
|
t->bufspace -= size;
|
|
|
|
t->bufptr += size;
|
|
|
|
return (t->bufspace);
|
|
|
|
}
|
|
|
|
|
|
|
|
buf_switches++;
|
|
|
|
|
|
|
|
/* if the pool has a buffer in it, grab it */
|
|
|
|
if (bufpool != NULL) {
|
|
|
|
t->large_outbuf = bufpool;
|
|
|
|
bufpool = bufpool->next;
|
|
|
|
} else { /* else create a new one */
|
|
|
|
CREATE(t->large_outbuf, struct txt_block, 1);
|
|
|
|
CREATE(t->large_outbuf->text, char, LARGE_BUFSIZE);
|
|
|
|
buf_largecount++;
|
|
|
|
}
|
|
|
|
|
|
|
|
strcpy(t->large_outbuf->text, t->output); /* strcpy: OK (size checked previously) */
|
|
|
|
t->output = t->large_outbuf->text; /* make big buffer primary */
|
|
|
|
strcat(t->output, txt); /* strcat: OK (size checked) */
|
|
|
|
|
|
|
|
/* set the pointer for the next write */
|
|
|
|
t->bufptr = strlen(t->output);
|
|
|
|
|
|
|
|
/* calculate how much space is left in the buffer */
|
|
|
|
t->bufspace = LARGE_BUFSIZE - 1 - t->bufptr;
|
|
|
|
|
|
|
|
return (t->bufspace);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* ******************************************************************
|
|
|
|
* socket handling *
|
|
|
|
****************************************************************** */
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* get_bind_addr: Return a struct in_addr that should be used in our
|
|
|
|
* call to bind(). If the user has specified a desired binding
|
|
|
|
* address, we try to bind to it; otherwise, we bind to INADDR_ANY.
|
|
|
|
* Note that inet_aton() is preferred over inet_addr() so we use it if
|
|
|
|
* we can. If neither is available, we always bind to INADDR_ANY.
|
|
|
|
*/
|
|
|
|
|
|
|
|
struct in_addr *get_bind_addr()
|
|
|
|
{
|
|
|
|
static struct in_addr bind_addr;
|
|
|
|
|
|
|
|
/* Clear the structure */
|
|
|
|
memset((char *) &bind_addr, 0, sizeof(bind_addr));
|
|
|
|
|
|
|
|
/* If DLFT_IP is unspecified, use INADDR_ANY */
|
|
|
|
if (DFLT_IP == NULL) {
|
|
|
|
bind_addr.s_addr = htonl(INADDR_ANY);
|
|
|
|
} else {
|
|
|
|
/* If the parsing fails, use INADDR_ANY */
|
|
|
|
if (!parse_ip(DFLT_IP, &bind_addr)) {
|
|
|
|
log("SYSERR: DFLT_IP of %s appears to be an invalid IP address",DFLT_IP);
|
|
|
|
bind_addr.s_addr = htonl(INADDR_ANY);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Put the address that we've finally decided on into the logs */
|
|
|
|
if (bind_addr.s_addr == htonl(INADDR_ANY))
|
|
|
|
log("Binding to all IP interfaces on this host.");
|
|
|
|
else
|
|
|
|
log("Binding only to IP address %s", inet_ntoa(bind_addr));
|
|
|
|
|
|
|
|
return (&bind_addr);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef HAVE_INET_ATON
|
|
|
|
|
|
|
|
/*
|
|
|
|
* inet_aton's interface is the same as parse_ip's: 0 on failure, non-0 if
|
|
|
|
* successful
|
|
|
|
*/
|
|
|
|
int parse_ip(const char *addr, struct in_addr *inaddr)
|
|
|
|
{
|
|
|
|
return (inet_aton(addr, inaddr));
|
|
|
|
}
|
|
|
|
|
|
|
|
#elif HAVE_INET_ADDR
|
|
|
|
|
|
|
|
/* inet_addr has a different interface, so we emulate inet_aton's */
|
|
|
|
int parse_ip(const char *addr, struct in_addr *inaddr)
|
|
|
|
{
|
|
|
|
long ip;
|
|
|
|
|
|
|
|
if ((ip = inet_addr(addr)) == -1) {
|
|
|
|
return (0);
|
|
|
|
} else {
|
|
|
|
inaddr->s_addr = (unsigned long) ip;
|
|
|
|
return (1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
/* If you have neither function - sorry, you can't do specific binding. */
|
|
|
|
int parse_ip(const char *addr, struct in_addr *inaddr)
|
|
|
|
{
|
|
|
|
log("SYSERR: warning: you're trying to set DFLT_IP but your system has no "
|
|
|
|
"functions to parse IP addresses (how bizarre!)");
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* INET_ATON and INET_ADDR */
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* Sets the kernel's send buffer size for the descriptor */
|
|
|
|
int set_sendbuf(socket_t s)
|
|
|
|
{
|
|
|
|
#if defined(SO_SNDBUF) && !defined(CIRCLE_MACINTOSH)
|
|
|
|
int opt = MAX_SOCK_BUF;
|
|
|
|
|
|
|
|
if (setsockopt(s, SOL_SOCKET, SO_SNDBUF, (char *) &opt, sizeof(opt)) < 0) {
|
|
|
|
perror("SYSERR: setsockopt SNDBUF");
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
if (setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char *) &opt, sizeof(opt)) < 0) {
|
|
|
|
perror("SYSERR: setsockopt RCVBUF");
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
|
|
|
|
int new_descriptor(socket_t s)
|
|
|
|
{
|
|
|
|
socket_t desc;
|
|
|
|
int sockets_connected = 0;
|
|
|
|
socklen_t i;
|
|
|
|
static int last_desc = 0; /* last descriptor number */
|
|
|
|
struct descriptor_data *newd;
|
|
|
|
struct sockaddr_in peer;
|
|
|
|
struct hostent *from;
|
|
|
|
|
|
|
|
/* accept the new connection */
|
|
|
|
i = sizeof(peer);
|
|
|
|
if ((desc = accept(s, (struct sockaddr *) &peer, &i)) == INVALID_SOCKET) {
|
|
|
|
perror("SYSERR: accept");
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
/* keep it from blocking */
|
|
|
|
nonblock(desc);
|
|
|
|
|
|
|
|
/* set the send buffer size */
|
|
|
|
if (set_sendbuf(desc) < 0) {
|
|
|
|
CLOSE_SOCKET(desc);
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* make sure we have room for it */
|
|
|
|
for (newd = descriptor_list; newd; newd = newd->next)
|
|
|
|
sockets_connected++;
|
|
|
|
|
|
|
|
if (sockets_connected >= max_players) {
|
|
|
|
write_to_descriptor(desc, "Sorry, CircleMUD is full right now... please try again later!\r\n");
|
|
|
|
CLOSE_SOCKET(desc);
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
/* create a new descriptor */
|
|
|
|
CREATE(newd, struct descriptor_data, 1);
|
|
|
|
|
|
|
|
/* find the sitename */
|
|
|
|
if (nameserver_is_slow || !(from = gethostbyaddr((char *) &peer.sin_addr,
|
|
|
|
sizeof(peer.sin_addr), AF_INET))) {
|
|
|
|
|
|
|
|
/* resolution failed */
|
|
|
|
if (!nameserver_is_slow)
|
|
|
|
perror("SYSERR: gethostbyaddr");
|
|
|
|
|
|
|
|
/* find the numeric site address */
|
|
|
|
strncpy(newd->host, (char *)inet_ntoa(peer.sin_addr), HOST_LENGTH); /* strncpy: OK (n->host:HOST_LENGTH+1) */
|
|
|
|
*(newd->host + HOST_LENGTH) = '\0';
|
|
|
|
} else {
|
|
|
|
strncpy(newd->host, from->h_name, HOST_LENGTH); /* strncpy: OK (n->host:HOST_LENGTH+1) */
|
|
|
|
*(newd->host + HOST_LENGTH) = '\0';
|
|
|
|
}
|
|
|
|
|
|
|
|
/* determine if the site is banned */
|
|
|
|
if (isbanned(newd->host) == BAN_ALL) {
|
|
|
|
CLOSE_SOCKET(desc);
|
|
|
|
mudlog(CMP, LVL_GOD, TRUE, "Connection attempt denied from [%s]", newd->host);
|
|
|
|
free(newd);
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
#if 0
|
|
|
|
/*
|
|
|
|
* Log new connections - probably unnecessary, but you may want it.
|
|
|
|
* Note that your immortals may wonder if they see a connection from
|
|
|
|
* your site, but you are wizinvis upon login.
|
|
|
|
*/
|
|
|
|
mudlog(CMP, LVL_GOD, FALSE, "New connection from [%s]", newd->host);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* initialize descriptor data */
|
|
|
|
newd->descriptor = desc;
|
|
|
|
newd->idle_tics = 0;
|
|
|
|
newd->output = newd->small_outbuf;
|
|
|
|
newd->bufspace = SMALL_BUFSIZE - 1;
|
|
|
|
newd->login_time = time(0);
|
|
|
|
*newd->output = '\0';
|
|
|
|
newd->bufptr = 0;
|
|
|
|
newd->has_prompt = 1; /* prompt is part of greetings */
|
|
|
|
STATE(newd) = CON_GET_NAME;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This isn't exactly optimal but allows us to make a design choice.
|
|
|
|
* Do we embed the history in descriptor_data or keep it dynamically
|
|
|
|
* allocated and allow a user defined history size?
|
|
|
|
*/
|
|
|
|
CREATE(newd->history, char *, HISTORY_SIZE);
|
|
|
|
|
|
|
|
if (++last_desc == 1000)
|
|
|
|
last_desc = 1;
|
|
|
|
newd->desc_num = last_desc;
|
|
|
|
|
|
|
|
/* prepend to list */
|
|
|
|
newd->next = descriptor_list;
|
|
|
|
descriptor_list = newd;
|
|
|
|
|
|
|
|
write_to_output(newd, "%s", GREETINGS);
|
|
|
|
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Send all of the output that we've accumulated for a player out to
|
|
|
|
* the player's descriptor.
|
|
|
|
*
|
|
|
|
* 32 byte GARBAGE_SPACE in MAX_SOCK_BUF used for:
|
|
|
|
* 2 bytes: prepended \r\n
|
|
|
|
* 14 bytes: overflow message
|
|
|
|
* 2 bytes: extra \r\n for non-comapct
|
|
|
|
* 14 bytes: unused
|
|
|
|
*/
|
|
|
|
int process_output(struct descriptor_data *t)
|
|
|
|
{
|
|
|
|
char i[MAX_SOCK_BUF], *osb = i + 2;
|
|
|
|
int result;
|
|
|
|
|
|
|
|
/* we may need this \r\n for later -- see below */
|
|
|
|
strcpy(i, "\r\n"); /* strcpy: OK (for 'MAX_SOCK_BUF >= 3') */
|
|
|
|
|
|
|
|
/* now, append the 'real' output */
|
|
|
|
strcpy(osb, t->output); /* strcpy: OK (t->output:LARGE_BUFSIZE < osb:MAX_SOCK_BUF-2) */
|
|
|
|
|
|
|
|
/* if we're in the overflow state, notify the user */
|
|
|
|
if (t->bufspace == 0)
|
|
|
|
strcat(osb, "**OVERFLOW**\r\n"); /* strcpy: OK (osb:MAX_SOCK_BUF-2 reserves space) */
|
|
|
|
|
|
|
|
/* add the extra CRLF if the person isn't in compact mode */
|
|
|
|
if (STATE(t) == CON_PLAYING && t->character && !IS_NPC(t->character) && !PRF_FLAGGED(t->character, PRF_COMPACT))
|
|
|
|
strcat(osb, "\r\n"); /* strcpy: OK (osb:MAX_SOCK_BUF-2 reserves space) */
|
|
|
|
|
|
|
|
/* add a prompt */
|
|
|
|
strcat(i, make_prompt(t)); /* strcpy: OK (i:MAX_SOCK_BUF reserves space) */
|
|
|
|
|
|
|
|
/*
|
|
|
|
* now, send the output. If this is an 'interruption', use the prepended
|
|
|
|
* CRLF, otherwise send the straight output sans CRLF.
|
|
|
|
*/
|
|
|
|
if (t->has_prompt) {
|
|
|
|
t->has_prompt = FALSE;
|
|
|
|
result = write_to_descriptor(t->descriptor, i);
|
|
|
|
if (result >= 2)
|
|
|
|
result -= 2;
|
|
|
|
} else
|
|
|
|
result = write_to_descriptor(t->descriptor, osb);
|
|
|
|
|
|
|
|
if (result < 0) { /* Oops, fatal error. Bye! */
|
|
|
|
close_socket(t);
|
|
|
|
return (-1);
|
|
|
|
} else if (result == 0) /* Socket buffer full. Try later. */
|
|
|
|
return (0);
|
|
|
|
|
|
|
|
/* Handle snooping: prepend "% " and send to snooper. */
|
|
|
|
if (t->snoop_by)
|
|
|
|
write_to_output(t->snoop_by, "%% %*s%%%%", result, t->output);
|
|
|
|
|
|
|
|
/* The common case: all saved output was handed off to the kernel buffer. */
|
|
|
|
if (result >= t->bufptr) {
|
|
|
|
/*
|
|
|
|
* if we were using a large buffer, put the large buffer on the buffer pool
|
|
|
|
* and switch back to the small one
|
|
|
|
*/
|
|
|
|
if (t->large_outbuf) {
|
|
|
|
t->large_outbuf->next = bufpool;
|
|
|
|
bufpool = t->large_outbuf;
|
|
|
|
t->large_outbuf = NULL;
|
|
|
|
t->output = t->small_outbuf;
|
|
|
|
}
|
|
|
|
/* reset total bufspace back to that of a small buffer */
|
|
|
|
t->bufspace = SMALL_BUFSIZE - 1;
|
|
|
|
t->bufptr = 0;
|
|
|
|
*(t->output) = '\0';
|
|
|
|
|
|
|
|
/*
|
|
|
|
* If the overflow message or prompt were partially written, try to save
|
|
|
|
* them. There will be enough space for them if this is true. 'result'
|
|
|
|
* is effectively unsigned here anyway.
|
|
|
|
*/
|
|
|
|
if ((unsigned int)result < strlen(osb)) {
|
|
|
|
size_t savetextlen = strlen(osb + result);
|
|
|
|
|
|
|
|
strcat(t->output, osb + result);
|
|
|
|
t->bufptr -= savetextlen;
|
|
|
|
t->bufspace += savetextlen;
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
/* Not all data in buffer sent. result < output buffersize. */
|
|
|
|
|
|
|
|
strcpy(t->output, t->output + result); /* strcpy: OK (overlap) */
|
|
|
|
t->bufptr -= result;
|
|
|
|
t->bufspace += result;
|
|
|
|
}
|
|
|
|
|
|
|
|
return (result);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* perform_socket_write: takes a descriptor, a pointer to text, and a
|
|
|
|
* text length, and tries once to send that text to the OS. This is
|
|
|
|
* where we stuff all the platform-dependent stuff that used to be
|
|
|
|
* ugly #ifdef's in write_to_descriptor().
|
|
|
|
*
|
|
|
|
* This function must return:
|
|
|
|
*
|
|
|
|
* -1 If a fatal error was encountered in writing to the descriptor.
|
|
|
|
* 0 If a transient failure was encountered (e.g. socket buffer full).
|
|
|
|
* >0 To indicate the number of bytes successfully written, possibly
|
|
|
|
* fewer than the number the caller requested be written.
|
|
|
|
*
|
|
|
|
* Right now there are two versions of this function: one for Windows,
|
|
|
|
* and one for all other platforms.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#if defined(CIRCLE_WINDOWS)
|
|
|
|
|
|
|
|
ssize_t perform_socket_write(socket_t desc, const char *txt, size_t length)
|
|
|
|
{
|
|
|
|
ssize_t result;
|
|
|
|
|
|
|
|
result = send(desc, txt, length, 0);
|
|
|
|
|
|
|
|
if (result > 0) {
|
|
|
|
/* Write was sucessful */
|
|
|
|
return (result);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (result == 0) {
|
|
|
|
/* This should never happen! */
|
|
|
|
log("SYSERR: Huh?? write() returned 0??? Please report this!");
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* result < 0: An error was encountered. */
|
|
|
|
|
|
|
|
/* Transient error? */
|
|
|
|
if (WSAGetLastError() == WSAEWOULDBLOCK || WSAGetLastError() == WSAEINTR)
|
|
|
|
return (0);
|
|
|
|
|
|
|
|
/* Must be a fatal error. */
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
#if defined(CIRCLE_ACORN)
|
|
|
|
#define write socketwrite
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* perform_socket_write for all Non-Windows platforms */
|
|
|
|
ssize_t perform_socket_write(socket_t desc, const char *txt, size_t length)
|
|
|
|
{
|
|
|
|
ssize_t result;
|
|
|
|
|
|
|
|
result = write(desc, txt, length);
|
|
|
|
|
|
|
|
if (result > 0) {
|
|
|
|
/* Write was successful. */
|
|
|
|
return (result);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (result == 0) {
|
|
|
|
/* This should never happen! */
|
|
|
|
log("SYSERR: Huh?? write() returned 0??? Please report this!");
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* result < 0, so an error was encountered - is it transient?
|
|
|
|
* Unfortunately, different systems use different constants to
|
|
|
|
* indicate this.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifdef EAGAIN /* POSIX */
|
|
|
|
if (errno == EAGAIN)
|
|
|
|
return (0);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef EWOULDBLOCK /* BSD */
|
|
|
|
if (errno == EWOULDBLOCK)
|
|
|
|
return (0);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef EDEADLK /* Macintosh */
|
|
|
|
if (errno == EDEADLK)
|
|
|
|
return (0);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Looks like the error was fatal. Too bad. */
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* CIRCLE_WINDOWS */
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* write_to_descriptor takes a descriptor, and text to write to the
|
|
|
|
* descriptor. It keeps calling the system-level write() until all
|
|
|
|
* the text has been delivered to the OS, or until an error is
|
|
|
|
* encountered.
|
|
|
|
*
|
|
|
|
* Returns:
|
|
|
|
* >=0 If all is well and good.
|
|
|
|
* -1 If an error was encountered, so that the player should be cut off.
|
|
|
|
*/
|
|
|
|
int write_to_descriptor(socket_t desc, const char *txt)
|
|
|
|
{
|
|
|
|
ssize_t bytes_written;
|
|
|
|
size_t total = strlen(txt), write_total = 0;
|
|
|
|
|
|
|
|
while (total > 0) {
|
|
|
|
bytes_written = perform_socket_write(desc, txt, total);
|
|
|
|
|
|
|
|
if (bytes_written < 0) {
|
|
|
|
/* Fatal error. Disconnect the player. */
|
|
|
|
perror("SYSERR: Write to socket");
|
|
|
|
return (-1);
|
|
|
|
} else if (bytes_written == 0) {
|
|
|
|
/* Temporary failure -- socket buffer full. */
|
|
|
|
return (write_total);
|
|
|
|
} else {
|
|
|
|
txt += bytes_written;
|
|
|
|
total -= bytes_written;
|
|
|
|
write_total += bytes_written;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return (write_total);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Same information about perform_socket_write applies here. I like
|
|
|
|
* standards, there are so many of them. -gg 6/30/98
|
|
|
|
*/
|
|
|
|
ssize_t perform_socket_read(socket_t desc, char *read_point, size_t space_left)
|
|
|
|
{
|
|
|
|
ssize_t ret;
|
|
|
|
|
|
|
|
#if defined(CIRCLE_ACORN)
|
|
|
|
ret = recv(desc, read_point, space_left, MSG_DONTWAIT);
|
|
|
|
#elif defined(CIRCLE_WINDOWS)
|
|
|
|
ret = recv(desc, read_point, space_left, 0);
|
|
|
|
#else
|
|
|
|
ret = read(desc, read_point, space_left);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Read was successful. */
|
|
|
|
if (ret > 0)
|
|
|
|
return (ret);
|
|
|
|
|
|
|
|
/* read() returned 0, meaning we got an EOF. */
|
|
|
|
if (ret == 0) {
|
|
|
|
log("WARNING: EOF on socket read (connection broken by peer)");
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* read returned a value < 0: there was an error
|
|
|
|
*/
|
|
|
|
|
|
|
|
#if defined(CIRCLE_WINDOWS) /* Windows */
|
|
|
|
if (WSAGetLastError() == WSAEWOULDBLOCK || WSAGetLastError() == WSAEINTR)
|
|
|
|
return (0);
|
|
|
|
#else
|
|
|
|
|
|
|
|
#ifdef EINTR /* Interrupted system call - various platforms */
|
|
|
|
if (errno == EINTR)
|
|
|
|
return (0);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef EAGAIN /* POSIX */
|
|
|
|
if (errno == EAGAIN)
|
|
|
|
return (0);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef EWOULDBLOCK /* BSD */
|
|
|
|
if (errno == EWOULDBLOCK)
|
|
|
|
return (0);
|
|
|
|
#endif /* EWOULDBLOCK */
|
|
|
|
|
|
|
|
#ifdef EDEADLK /* Macintosh */
|
|
|
|
if (errno == EDEADLK)
|
|
|
|
return (0);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef ECONNRESET
|
|
|
|
if (errno == ECONNRESET)
|
|
|
|
return (-1);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#endif /* CIRCLE_WINDOWS */
|
|
|
|
|
|
|
|
/*
|
|
|
|
* We don't know what happened, cut them off. This qualifies for
|
|
|
|
* a SYSERR because we have no idea what happened at this point.
|
|
|
|
*/
|
|
|
|
perror("SYSERR: perform_socket_read: about to lose connection");
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* ASSUMPTION: There will be no newlines in the raw input buffer when this
|
|
|
|
* function is called. We must maintain that before returning.
|
|
|
|
*
|
|
|
|
* Ever wonder why 'tmp' had '+8' on it? The crusty old code could write
|
|
|
|
* MAX_INPUT_LENGTH+1 bytes to 'tmp' if there was a '$' as the final
|
|
|
|
* character in the input buffer. This would also cause 'space_left' to
|
|
|
|
* drop to -1, which wasn't very happy in an unsigned variable. Argh.
|
|
|
|
* So to fix the above, 'tmp' lost the '+8' since it doesn't need it
|
|
|
|
* and the code has been changed to reserve space by accepting one less
|
|
|
|
* character. (Do you really need 256 characters on a line?)
|
|
|
|
* -gg 1/21/2000
|
|
|
|
*/
|
|
|
|
int process_input(struct descriptor_data *t)
|
|
|
|
{
|
|
|
|
int buf_length, failed_subst;
|
|
|
|
ssize_t bytes_read;
|
|
|
|
size_t space_left;
|
|
|
|
char *ptr, *read_point, *write_point, *nl_pos = NULL;
|
|
|
|
char tmp[MAX_INPUT_LENGTH];
|
|
|
|
|
|
|
|
/* first, find the point where we left off reading data */
|
|
|
|
buf_length = strlen(t->inbuf);
|
|
|
|
read_point = t->inbuf + buf_length;
|
|
|
|
space_left = MAX_RAW_INPUT_LENGTH - buf_length - 1;
|
|
|
|
|
|
|
|
do {
|
|
|
|
if (space_left <= 0) {
|
|
|
|
log("WARNING: process_input: about to close connection: input overflow");
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
|
|
|
|
bytes_read = perform_socket_read(t->descriptor, read_point, space_left);
|
|
|
|
|
|
|
|
if (bytes_read < 0) /* Error, disconnect them. */
|
|
|
|
return (-1);
|
|
|
|
else if (bytes_read == 0) /* Just blocking, no problems. */
|
|
|
|
return (0);
|
|
|
|
|
|
|
|
/* at this point, we know we got some data from the read */
|
|
|
|
|
|
|
|
*(read_point + bytes_read) = '\0'; /* terminate the string */
|
|
|
|
|
|
|
|
/* search for a newline in the data we just read */
|
|
|
|
for (ptr = read_point; *ptr && !nl_pos; ptr++)
|
|
|
|
if (ISNEWL(*ptr))
|
|
|
|
nl_pos = ptr;
|
|
|
|
|
|
|
|
read_point += bytes_read;
|
|
|
|
space_left -= bytes_read;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* on some systems such as AIX, POSIX-standard nonblocking I/O is broken,
|
|
|
|
* causing the MUD to hang when it encounters input not terminated by a
|
|
|
|
* newline. This was causing hangs at the Password: prompt, for example.
|
|
|
|
* I attempt to compensate by always returning after the _first_ read, instead
|
|
|
|
* of looping forever until a read returns -1. This simulates non-blocking
|
|
|
|
* I/O because the result is we never call read unless we know from select()
|
|
|
|
* that data is ready (process_input is only called if select indicates that
|
|
|
|
* this descriptor is in the read set). JE 2/23/95.
|
|
|
|
*/
|
|
|
|
#if !defined(POSIX_NONBLOCK_BROKEN)
|
|
|
|
} while (nl_pos == NULL);
|
|
|
|
#else
|
|
|
|
} while (0);
|
|
|
|
|
|
|
|
if (nl_pos == NULL)
|
|
|
|
return (0);
|
|
|
|
#endif /* POSIX_NONBLOCK_BROKEN */
|
|
|
|
|
|
|
|
/*
|
|
|
|
* okay, at this point we have at least one newline in the string; now we
|
|
|
|
* can copy the formatted data to a new array for further processing.
|
|
|
|
*/
|
|
|
|
|
|
|
|
read_point = t->inbuf;
|
|
|
|
|
|
|
|
while (nl_pos != NULL) {
|
|
|
|
write_point = tmp;
|
|
|
|
space_left = MAX_INPUT_LENGTH - 1;
|
|
|
|
|
|
|
|
/* The '> 1' reserves room for a '$ => $$' expansion. */
|
|
|
|
for (ptr = read_point; (space_left > 1) && (ptr < nl_pos); ptr++) {
|
|
|
|
if (*ptr == '\b' || *ptr == 127) { /* handle backspacing or delete key */
|
|
|
|
if (write_point > tmp) {
|
|
|
|
if (*(--write_point) == '$') {
|
|
|
|
write_point--;
|
|
|
|
space_left += 2;
|
|
|
|
} else
|
|
|
|
space_left++;
|
|
|
|
}
|
|
|
|
} else if (isascii(*ptr) && isprint(*ptr)) {
|
|
|
|
if ((*(write_point++) = *ptr) == '$') { /* copy one character */
|
|
|
|
*(write_point++) = '$'; /* if it's a $, double it */
|
|
|
|
space_left -= 2;
|
|
|
|
} else
|
|
|
|
space_left--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
*write_point = '\0';
|
|
|
|
|
|
|
|
if ((space_left <= 0) && (ptr < nl_pos)) {
|
|
|
|
char buffer[MAX_INPUT_LENGTH + 64];
|
|
|
|
|
|
|
|
snprintf(buffer, sizeof(buffer), "Line too long. Truncated to:\r\n%s\r\n", tmp);
|
|
|
|
if (write_to_descriptor(t->descriptor, buffer) < 0)
|
|
|
|
return (-1);
|
|
|
|
}
|
|
|
|
if (t->snoop_by)
|
|
|
|
write_to_output(t->snoop_by, "%% %s\r\n", tmp);
|
|
|
|
failed_subst = 0;
|
|
|
|
|
|
|
|
if (*tmp == '!' && !(*(tmp + 1))) /* Redo last command. */
|
|
|
|
strcpy(tmp, t->last_input); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
|
|
|
else if (*tmp == '!' && *(tmp + 1)) {
|
|
|
|
char *commandln = (tmp + 1);
|
|
|
|
int starting_pos = t->history_pos,
|
|
|
|
cnt = (t->history_pos == 0 ? HISTORY_SIZE - 1 : t->history_pos - 1);
|
|
|
|
|
|
|
|
skip_spaces(&commandln);
|
|
|
|
for (; cnt != starting_pos; cnt--) {
|
|
|
|
if (t->history[cnt] && is_abbrev(commandln, t->history[cnt])) {
|
|
|
|
strcpy(tmp, t->history[cnt]); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
|
|
|
strcpy(t->last_input, tmp); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
|
|
|
write_to_output(t, "%s\r\n", tmp);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (cnt == 0) /* At top, loop to bottom. */
|
|
|
|
cnt = HISTORY_SIZE;
|
|
|
|
}
|
|
|
|
} else if (*tmp == '^') {
|
|
|
|
if (!(failed_subst = perform_subst(t, t->last_input, tmp)))
|
|
|
|
strcpy(t->last_input, tmp); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
|
|
|
} else {
|
|
|
|
strcpy(t->last_input, tmp); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
|
|
|
if (t->history[t->history_pos])
|
|
|
|
free(t->history[t->history_pos]); /* Clear the old line. */
|
|
|
|
t->history[t->history_pos] = strdup(tmp); /* Save the new. */
|
|
|
|
if (++t->history_pos >= HISTORY_SIZE) /* Wrap to top. */
|
|
|
|
t->history_pos = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!failed_subst)
|
|
|
|
write_to_q(tmp, &t->input, 0);
|
|
|
|
|
|
|
|
/* find the end of this line */
|
|
|
|
while (ISNEWL(*nl_pos))
|
|
|
|
nl_pos++;
|
|
|
|
|
|
|
|
/* see if there's another newline in the input buffer */
|
|
|
|
read_point = ptr = nl_pos;
|
|
|
|
for (nl_pos = NULL; *ptr && !nl_pos; ptr++)
|
|
|
|
if (ISNEWL(*ptr))
|
|
|
|
nl_pos = ptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* now move the rest of the buffer up to the beginning for the next pass */
|
|
|
|
write_point = t->inbuf;
|
|
|
|
while (*read_point)
|
|
|
|
*(write_point++) = *(read_point++);
|
|
|
|
*write_point = '\0';
|
|
|
|
|
|
|
|
return (1);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/* perform substitution for the '^..^' csh-esque syntax orig is the
|
|
|
|
* orig string, i.e. the one being modified. subst contains the
|
|
|
|
* substition string, i.e. "^telm^tell"
|
|
|
|
*/
|
|
|
|
int perform_subst(struct descriptor_data *t, char *orig, char *subst)
|
|
|
|
{
|
|
|
|
char newsub[MAX_INPUT_LENGTH + 5];
|
|
|
|
|
|
|
|
char *first, *second, *strpos;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* first is the position of the beginning of the first string (the one
|
|
|
|
* to be replaced
|
|
|
|
*/
|
|
|
|
first = subst + 1;
|
|
|
|
|
|
|
|
/* now find the second '^' */
|
|
|
|
if (!(second = strchr(first, '^'))) {
|
|
|
|
write_to_output(t, "Invalid substitution.\r\n");
|
|
|
|
return (1);
|
|
|
|
}
|
|
|
|
/* terminate "first" at the position of the '^' and make 'second' point
|
|
|
|
* to the beginning of the second string */
|
|
|
|
*(second++) = '\0';
|
|
|
|
|
|
|
|
/* now, see if the contents of the first string appear in the original */
|
|
|
|
if (!(strpos = strstr(orig, first))) {
|
|
|
|
write_to_output(t, "Invalid substitution.\r\n");
|
|
|
|
return (1);
|
|
|
|
}
|
|
|
|
/* now, we construct the new string for output. */
|
|
|
|
|
|
|
|
/* first, everything in the original, up to the string to be replaced */
|
|
|
|
strncpy(newsub, orig, strpos - orig); /* strncpy: OK (newsub:MAX_INPUT_LENGTH+5 > orig:MAX_INPUT_LENGTH) */
|
|
|
|
newsub[strpos - orig] = '\0';
|
|
|
|
|
|
|
|
/* now, the replacement string */
|
|
|
|
strncat(newsub, second, MAX_INPUT_LENGTH - strlen(newsub) - 1); /* strncpy: OK */
|
|
|
|
|
|
|
|
/* now, if there's anything left in the original after the string to
|
|
|
|
* replaced, copy that too. */
|
|
|
|
if (((strpos - orig) + strlen(first)) < strlen(orig))
|
|
|
|
strncat(newsub, strpos + strlen(first), MAX_INPUT_LENGTH - strlen(newsub) - 1); /* strncpy: OK */
|
|
|
|
|
|
|
|
/* terminate the string in case of an overflow from strncat */
|
|
|
|
newsub[MAX_INPUT_LENGTH - 1] = '\0';
|
|
|
|
strcpy(subst, newsub); /* strcpy: OK (by mutual MAX_INPUT_LENGTH) */
|
|
|
|
|
|
|
|
return (0);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void close_socket(struct descriptor_data *d)
|
|
|
|
{
|
|
|
|
struct descriptor_data *temp;
|
|
|
|
|
|
|
|
REMOVE_FROM_LIST(d, descriptor_list, next);
|
|
|
|
CLOSE_SOCKET(d->descriptor);
|
|
|
|
flush_queues(d);
|
|
|
|
|
|
|
|
/* Forget snooping */
|
|
|
|
if (d->snooping)
|
|
|
|
d->snooping->snoop_by = NULL;
|
|
|
|
|
|
|
|
if (d->snoop_by) {
|
|
|
|
write_to_output(d->snoop_by, "Your victim is no longer among us.\r\n");
|
|
|
|
d->snoop_by->snooping = NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (d->character) {
|
|
|
|
/* If we're switched, this resets the mobile taken. */
|
|
|
|
d->character->desc = NULL;
|
|
|
|
|
|
|
|
/* Plug memory leak, from Eric Green. */
|
|
|
|
if (!IS_NPC(d->character) && PLR_FLAGGED(d->character, PLR_MAILING) && d->str) {
|
|
|
|
if (*(d->str))
|
|
|
|
free(*(d->str));
|
|
|
|
free(d->str);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (STATE(d) == CON_PLAYING || STATE(d) == CON_DISCONNECT) {
|
|
|
|
struct char_data *link_challenged = d->original ? d->original : d->character;
|
|
|
|
|
|
|
|
/* We are guaranteed to have a person. */
|
|
|
|
act("$n has lost $s link.", TRUE, link_challenged, 0, 0, TO_ROOM);
|
|
|
|
save_char(link_challenged);
|
|
|
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(link_challenged)), TRUE, "Closing link to: %s.", GET_NAME(link_challenged));
|
|
|
|
} else {
|
|
|
|
mudlog(CMP, LVL_IMMORT, TRUE, "Losing player: %s.", GET_NAME(d->character) ? GET_NAME(d->character) : "<null>");
|
|
|
|
free_char(d->character);
|
|
|
|
}
|
|
|
|
} else
|
|
|
|
mudlog(CMP, LVL_IMMORT, TRUE, "Losing descriptor without char.");
|
|
|
|
|
|
|
|
/* JE 2/22/95 -- part of my unending quest to make switch stable */
|
|
|
|
if (d->original && d->original->desc)
|
|
|
|
d->original->desc = NULL;
|
|
|
|
|
|
|
|
/* Clear the command history. */
|
|
|
|
if (d->history) {
|
|
|
|
int cnt;
|
|
|
|
for (cnt = 0; cnt < HISTORY_SIZE; cnt++)
|
|
|
|
if (d->history[cnt])
|
|
|
|
free(d->history[cnt]);
|
|
|
|
free(d->history);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (d->showstr_head)
|
|
|
|
free(d->showstr_head);
|
|
|
|
if (d->showstr_count)
|
|
|
|
free(d->showstr_vector);
|
|
|
|
|
|
|
|
free(d);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void check_idle_passwords(void)
|
|
|
|
{
|
|
|
|
struct descriptor_data *d, *next_d;
|
|
|
|
|
|
|
|
for (d = descriptor_list; d; d = next_d) {
|
|
|
|
next_d = d->next;
|
|
|
|
if (STATE(d) != CON_PASSWORD && STATE(d) != CON_GET_NAME)
|
|
|
|
continue;
|
|
|
|
if (!d->idle_tics) {
|
|
|
|
d->idle_tics++;
|
|
|
|
continue;
|
|
|
|
} else {
|
|
|
|
echo_on(d);
|
|
|
|
write_to_output(d, "\r\nTimed out... goodbye.\r\n");
|
|
|
|
STATE(d) = CON_CLOSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* I tried to universally convert Circle over to POSIX compliance, but
|
|
|
|
* alas, some systems are still straggling behind and don't have all the
|
|
|
|
* appropriate defines. In particular, NeXT 2.x defines O_NDELAY but not
|
|
|
|
* O_NONBLOCK. Krusty old NeXT machines! (Thanks to Michael Jones for
|
|
|
|
* this and various other NeXT fixes.)
|
|
|
|
*/
|
|
|
|
|
|
|
|
#if defined(CIRCLE_WINDOWS)
|
|
|
|
|
|
|
|
void nonblock(socket_t s)
|
|
|
|
{
|
|
|
|
unsigned long val = 1;
|
|
|
|
ioctlsocket(s, FIONBIO, &val);
|
|
|
|
}
|
|
|
|
|
|
|
|
#elif defined(CIRCLE_AMIGA)
|
|
|
|
|
|
|
|
void nonblock(socket_t s)
|
|
|
|
{
|
|
|
|
long val = 1;
|
|
|
|
IoctlSocket(s, FIONBIO, &val);
|
|
|
|
}
|
|
|
|
|
|
|
|
#elif defined(CIRCLE_ACORN)
|
|
|
|
|
|
|
|
void nonblock(socket_t s)
|
|
|
|
{
|
|
|
|
int val = 1;
|
|
|
|
socket_ioctl(s, FIONBIO, &val);
|
|
|
|
}
|
|
|
|
|
|
|
|
#elif defined(CIRCLE_VMS)
|
|
|
|
|
|
|
|
void nonblock(socket_t s)
|
|
|
|
{
|
|
|
|
int val = 1;
|
|
|
|
|
|
|
|
if (ioctl(s, FIONBIO, &val) < 0) {
|
|
|
|
perror("SYSERR: Fatal error executing nonblock (comm.c)");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#elif defined(CIRCLE_UNIX) || defined(CIRCLE_OS2) || defined(CIRCLE_MACINTOSH)
|
|
|
|
|
|
|
|
#ifndef O_NONBLOCK
|
|
|
|
#define O_NONBLOCK O_NDELAY
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void nonblock(socket_t s)
|
|
|
|
{
|
|
|
|
int flags;
|
|
|
|
|
|
|
|
flags = fcntl(s, F_GETFL, 0);
|
|
|
|
flags |= O_NONBLOCK;
|
|
|
|
if (fcntl(s, F_SETFL, flags) < 0) {
|
|
|
|
perror("SYSERR: Fatal error executing nonblock (comm.c)");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* CIRCLE_UNIX || CIRCLE_OS2 || CIRCLE_MACINTOSH */
|
|
|
|
|
|
|
|
|
|
|
|
/* ******************************************************************
|
|
|
|
* signal-handling functions (formerly signals.c). UNIX only. *
|
|
|
|
****************************************************************** */
|
|
|
|
|
|
|
|
#if defined(CIRCLE_UNIX) || defined(CIRCLE_MACINTOSH)
|
|
|
|
|
|
|
|
RETSIGTYPE reread_wizlists(int sig)
|
|
|
|
{
|
|
|
|
reread_wizlist = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
RETSIGTYPE unrestrict_game(int sig)
|
|
|
|
{
|
|
|
|
emergency_unban = TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef CIRCLE_UNIX
|
|
|
|
|
|
|
|
/* clean up our zombie kids to avoid defunct processes */
|
|
|
|
RETSIGTYPE reap(int sig)
|
|
|
|
{
|
|
|
|
while (waitpid(-1, NULL, WNOHANG) > 0);
|
|
|
|
|
|
|
|
my_signal(SIGCHLD, reap);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Dying anyway... */
|
|
|
|
RETSIGTYPE checkpointing(int sig)
|
|
|
|
{
|
|
|
|
if (!tics) {
|
|
|
|
log("SYSERR: CHECKPOINT shutdown: tics not updated. (Infinite loop suspected)");
|
|
|
|
abort();
|
|
|
|
} else
|
|
|
|
tics = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Dying anyway... */
|
|
|
|
RETSIGTYPE hupsig(int sig)
|
|
|
|
{
|
|
|
|
log("SYSERR: Received SIGHUP, SIGINT, or SIGTERM. Shutting down...");
|
|
|
|
exit(1); /* perhaps something more elegant should
|
|
|
|
* substituted */
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* CIRCLE_UNIX */
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This is an implementation of signal() using sigaction() for portability.
|
|
|
|
* (sigaction() is POSIX; signal() is not.) Taken from Stevens' _Advanced
|
|
|
|
* Programming in the UNIX Environment_. We are specifying that all system
|
|
|
|
* calls _not_ be automatically restarted for uniformity, because BSD systems
|
|
|
|
* do not restart select(), even if SA_RESTART is used.
|
|
|
|
*
|
|
|
|
* Note that NeXT 2.x is not POSIX and does not have sigaction; therefore,
|
|
|
|
* I just define it to be the old signal. If your system doesn't have
|
|
|
|
* sigaction either, you can use the same fix.
|
|
|
|
*
|
|
|
|
* SunOS Release 4.0.2 (sun386) needs this too, according to Tim Aldric.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef POSIX
|
|
|
|
#define my_signal(signo, func) signal(signo, func)
|
|
|
|
#else
|
|
|
|
sigfunc *my_signal(int signo, sigfunc *func)
|
|
|
|
{
|
|
|
|
struct sigaction sact, oact;
|
|
|
|
|
|
|
|
sact.sa_handler = func;
|
|
|
|
sigemptyset(&sact.sa_mask);
|
|
|
|
sact.sa_flags = 0;
|
|
|
|
#ifdef SA_INTERRUPT
|
|
|
|
sact.sa_flags |= SA_INTERRUPT; /* SunOS */
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (sigaction(signo, &sact, &oact) < 0)
|
|
|
|
return (SIG_ERR);
|
|
|
|
|
|
|
|
return (oact.sa_handler);
|
|
|
|
}
|
|
|
|
#endif /* POSIX */
|
|
|
|
|
|
|
|
|
|
|
|
void signal_setup(void)
|
|
|
|
{
|
|
|
|
#ifndef CIRCLE_MACINTOSH
|
|
|
|
struct itimerval itime;
|
|
|
|
struct timeval interval;
|
|
|
|
|
|
|
|
/* user signal 1: reread wizlists. Used by autowiz system. */
|
|
|
|
my_signal(SIGUSR1, reread_wizlists);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* user signal 2: unrestrict game. Used for emergencies if you lock
|
|
|
|
* yourself out of the MUD somehow. (Duh...)
|
|
|
|
*/
|
|
|
|
my_signal(SIGUSR2, unrestrict_game);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* set up the deadlock-protection so that the MUD aborts itself if it gets
|
|
|
|
* caught in an infinite loop for more than 3 minutes.
|
|
|
|
*/
|
|
|
|
interval.tv_sec = 180;
|
|
|
|
interval.tv_usec = 0;
|
|
|
|
itime.it_interval = interval;
|
|
|
|
itime.it_value = interval;
|
|
|
|
setitimer(ITIMER_VIRTUAL, &itime, NULL);
|
|
|
|
my_signal(SIGVTALRM, checkpointing);
|
|
|
|
|
|
|
|
/* just to be on the safe side: */
|
|
|
|
my_signal(SIGHUP, hupsig);
|
|
|
|
my_signal(SIGCHLD, reap);
|
|
|
|
#endif /* CIRCLE_MACINTOSH */
|
|
|
|
my_signal(SIGINT, hupsig);
|
|
|
|
my_signal(SIGTERM, hupsig);
|
|
|
|
my_signal(SIGPIPE, SIG_IGN);
|
|
|
|
my_signal(SIGALRM, SIG_IGN);
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* CIRCLE_UNIX || CIRCLE_MACINTOSH */
|
|
|
|
|
|
|
|
/* ****************************************************************
|
|
|
|
* Public routines for system-to-player-communication *
|
|
|
|
**************************************************************** */
|
|
|
|
|
|
|
|
size_t send_to_char(struct char_data *ch, const char *messg, ...)
|
|
|
|
{
|
|
|
|
if (ch->desc && messg && *messg) {
|
|
|
|
size_t left;
|
|
|
|
va_list args;
|
|
|
|
|
|
|
|
va_start(args, messg);
|
|
|
|
left = vwrite_to_output(ch->desc, messg, args);
|
|
|
|
va_end(args);
|
|
|
|
return left;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void send_to_all(const char *messg, ...)
|
|
|
|
{
|
|
|
|
struct descriptor_data *i;
|
|
|
|
va_list args;
|
|
|
|
|
|
|
|
if (messg == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (i = descriptor_list; i; i = i->next) {
|
|
|
|
if (STATE(i) != CON_PLAYING)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
va_start(args, messg);
|
|
|
|
vwrite_to_output(i, messg, args);
|
|
|
|
va_end(args);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void send_to_outdoor(const char *messg, ...)
|
|
|
|
{
|
|
|
|
struct descriptor_data *i;
|
|
|
|
|
|
|
|
if (!messg || !*messg)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (i = descriptor_list; i; i = i->next) {
|
|
|
|
va_list args;
|
|
|
|
|
|
|
|
if (STATE(i) != CON_PLAYING || i->character == NULL)
|
|
|
|
continue;
|
|
|
|
if (!AWAKE(i->character) || !OUTSIDE(i->character))
|
|
|
|
continue;
|
|
|
|
|
|
|
|
va_start(args, messg);
|
|
|
|
vwrite_to_output(i, messg, args);
|
|
|
|
va_end(args);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void send_to_room(room_rnum room, const char *messg, ...)
|
|
|
|
{
|
|
|
|
struct char_data *i;
|
|
|
|
va_list args;
|
|
|
|
|
|
|
|
if (messg == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
for (i = world[room].people; i; i = i->next_in_room) {
|
|
|
|
if (!i->desc)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
va_start(args, messg);
|
|
|
|
vwrite_to_output(i->desc, messg, args);
|
|
|
|
va_end(args);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const char *ACTNULL = "<NULL>";
|
|
|
|
|
|
|
|
#define CHECK_NULL(pointer, expression) \
|
|
|
|
if ((pointer) == NULL) i = ACTNULL; else i = (expression);
|
|
|
|
|
|
|
|
|
|
|
|
/* higher-level communication: the act() function */
|
|
|
|
void perform_act(const char *orig, struct char_data *ch, struct obj_data *obj,
|
|
|
|
const void *vict_obj, const struct char_data *to)
|
|
|
|
{
|
|
|
|
const char *i = NULL;
|
|
|
|
char lbuf[MAX_STRING_LENGTH], *buf, *j;
|
|
|
|
bool uppercasenext = FALSE;
|
|
|
|
|
|
|
|
buf = lbuf;
|
|
|
|
|
|
|
|
for (;;) {
|
|
|
|
if (*orig == '$') {
|
|
|
|
switch (*(++orig)) {
|
|
|
|
case 'n':
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|
|
|
i = PERS(ch, to);
|
|
|
|
break;
|
|
|
|
case 'N':
|
|
|
|
CHECK_NULL(vict_obj, PERS((const struct char_data *) vict_obj, to));
|
|
|
|
break;
|
|
|
|
case 'm':
|
|
|
|
i = HMHR(ch);
|
|
|
|
break;
|
|
|
|
case 'M':
|
|
|
|
CHECK_NULL(vict_obj, HMHR((const struct char_data *) vict_obj));
|
|
|
|
break;
|
|
|
|
case 's':
|
|
|
|
i = HSHR(ch);
|
|
|
|
break;
|
|
|
|
case 'S':
|
|
|
|
CHECK_NULL(vict_obj, HSHR((const struct char_data *) vict_obj));
|
|
|
|
break;
|
|
|
|
case 'e':
|
|
|
|
i = HSSH(ch);
|
|
|
|
break;
|
|
|
|
case 'E':
|
|
|
|
CHECK_NULL(vict_obj, HSSH((const struct char_data *) vict_obj));
|
|
|
|
break;
|
|
|
|
case 'o':
|
|
|
|
CHECK_NULL(obj, OBJN(obj, to));
|
|
|
|
break;
|
|
|
|
case 'O':
|
|
|
|
CHECK_NULL(vict_obj, OBJN((const struct obj_data *) vict_obj, to));
|
|
|
|
break;
|
|
|
|
case 'p':
|
|
|
|
CHECK_NULL(obj, OBJS(obj, to));
|
|
|
|
break;
|
|
|
|
case 'P':
|
|
|
|
CHECK_NULL(vict_obj, OBJS((const struct obj_data *) vict_obj, to));
|
|
|
|
break;
|
|
|
|
case 'a':
|
|
|
|
CHECK_NULL(obj, SANA(obj));
|
|
|
|
break;
|
|
|
|
case 'A':
|
|
|
|
CHECK_NULL(vict_obj, SANA((const struct obj_data *) vict_obj));
|
|
|
|
break;
|
|
|
|
case 'T':
|
|
|
|
CHECK_NULL(vict_obj, (const char *) vict_obj);
|
|
|
|
break;
|
|
|
|
case 'F':
|
|
|
|
CHECK_NULL(vict_obj, fname((const char *) vict_obj));
|
|
|
|
break;
|
|
|
|
/* uppercase previous word */
|
|
|
|
case 'u':
|
|
|
|
for (j=buf; j > lbuf && !isspace((int) *(j-1)); j--);
|
|
|
|
if (j != buf)
|
|
|
|
*j = UPPER(*j);
|
|
|
|
i = "";
|
|
|
|
break;
|
|
|
|
/* uppercase next word */
|
|
|
|
case 'U':
|
|
|
|
uppercasenext = TRUE;
|
|
|
|
i = "";
|
|
|
|
break;
|
|
|
|
case '$':
|
|
|
|
i = "$";
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Illegal $-code to act(): %c", *orig);
|
|
|
|
log("SYSERR: %s", orig);
|
|
|
|
i = "";
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
while ((*buf = *(i++)))
|
|
|
|
{
|
|
|
|
if (uppercasenext && !isspace((int) *buf))
|
|
|
|
{
|
|
|
|
*buf = UPPER(*buf);
|
|
|
|
uppercasenext = FALSE;
|
|
|
|
}
|
|
|
|
buf++;
|
|
|
|
}
|
|
|
|
orig++;
|
|
|
|
} else if (!(*(buf++) = *(orig++))) {
|
|
|
|
break;
|
|
|
|
} else if (uppercasenext && !isspace((int) *(buf-1))) {
|
|
|
|
*(buf-1) = UPPER(*(buf-1));
|
|
|
|
uppercasenext = FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
*(--buf) = '\r';
|
|
|
|
*(++buf) = '\n';
|
|
|
|
*(++buf) = '\0';
|
|
|
|
|
|
|
|
write_to_output(to->desc, "%s", CAP(lbuf));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#define SENDOK(ch) ((ch)->desc && (to_sleeping || AWAKE(ch)) && \
|
|
|
|
(IS_NPC(ch) || !PLR_FLAGGED((ch), PLR_WRITING)))
|
|
|
|
|
|
|
|
void act(const char *str, int hide_invisible, struct char_data *ch,
|
|
|
|
struct obj_data *obj, const void *vict_obj, int type)
|
|
|
|
{
|
|
|
|
const struct char_data *to;
|
|
|
|
int to_sleeping;
|
|
|
|
|
|
|
|
if (!str || !*str)
|
|
|
|
return;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Warning: the following TO_SLEEP code is a hack.
|
|
|
|
*
|
|
|
|
* I wanted to be able to tell act to deliver a message regardless of sleep
|
|
|
|
* without adding an additional argument. TO_SLEEP is 128 (a single bit
|
|
|
|
* high up). It's ONLY legal to combine TO_SLEEP with one other TO_x
|
|
|
|
* command. It's not legal to combine TO_x's with each other otherwise.
|
|
|
|
* TO_SLEEP only works because its value "happens to be" a single bit;
|
|
|
|
* do not change it to something else. In short, it is a hack.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* check if TO_SLEEP is there, and remove it if it is. */
|
|
|
|
if ((to_sleeping = (type & TO_SLEEP)))
|
|
|
|
type &= ~TO_SLEEP;
|
|
|
|
|
|
|
|
if (type == TO_CHAR) {
|
|
|
|
if (ch && SENDOK(ch))
|
|
|
|
perform_act(str, ch, obj, vict_obj, ch);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (type == TO_VICT) {
|
|
|
|
if ((to = (const struct char_data *) vict_obj) != NULL && SENDOK(to))
|
|
|
|
perform_act(str, ch, obj, vict_obj, to);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
/* ASSUMPTION: at this point we know type must be TO_NOTVICT or TO_ROOM */
|
|
|
|
|
|
|
|
if (ch && IN_ROOM(ch) != NOWHERE)
|
|
|
|
to = world[IN_ROOM(ch)].people;
|
|
|
|
else if (obj && IN_ROOM(obj) != NOWHERE)
|
|
|
|
to = world[IN_ROOM(obj)].people;
|
|
|
|
else {
|
|
|
|
log("SYSERR: no valid target to act()!");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (; to; to = to->next_in_room) {
|
|
|
|
if (!SENDOK(to) || (to == ch))
|
|
|
|
continue;
|
|
|
|
if (hide_invisible && ch && !CAN_SEE(to, ch))
|
|
|
|
continue;
|
|
|
|
if (type != TO_ROOM && to == vict_obj)
|
|
|
|
continue;
|
|
|
|
perform_act(str, ch, obj, vict_obj, to);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Prefer the file over the descriptor. */
|
|
|
|
void setup_log(const char *filename, int fd)
|
|
|
|
{
|
|
|
|
FILE *s_fp;
|
|
|
|
|
|
|
|
#if defined(__MWERKS__) || defined(__GNUC__)
|
|
|
|
s_fp = stderr;
|
|
|
|
#else
|
|
|
|
if ((s_fp = fdopen(STDERR_FILENO, "w")) == NULL) {
|
|
|
|
puts("SYSERR: Error opening stderr, trying stdout.");
|
|
|
|
|
|
|
|
if ((s_fp = fdopen(STDOUT_FILENO, "w")) == NULL) {
|
|
|
|
puts("SYSERR: Error opening stdout, trying a file.");
|
|
|
|
|
|
|
|
/* If we don't have a file, try a default. */
|
|
|
|
if (filename == NULL || *filename == '\0')
|
|
|
|
filename = "log/syslog";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (filename == NULL || *filename == '\0') {
|
|
|
|
/* No filename, set us up with the descriptor we just opened. */
|
|
|
|
logfile = s_fp;
|
|
|
|
puts("Using file descriptor for logging.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* We honor the default filename first. */
|
|
|
|
if (open_logfile(filename, s_fp))
|
|
|
|
return;
|
|
|
|
|
|
|
|
/* Well, that failed but we want it logged to a file so try a default. */
|
|
|
|
if (open_logfile("log/syslog", s_fp))
|
|
|
|
return;
|
|
|
|
|
|
|
|
/* Ok, one last shot at a file. */
|
|
|
|
if (open_logfile("syslog", s_fp))
|
|
|
|
return;
|
|
|
|
|
|
|
|
/* Erp, that didn't work either, just die. */
|
|
|
|
puts("SYSERR: Couldn't open anything to log to, giving up.");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
int open_logfile(const char *filename, FILE *stderr_fp)
|
|
|
|
{
|
|
|
|
if (stderr_fp) /* freopen() the descriptor. */
|
|
|
|
logfile = freopen(filename, "w", stderr_fp);
|
|
|
|
else
|
|
|
|
logfile = fopen(filename, "w");
|
|
|
|
|
|
|
|
if (logfile) {
|
|
|
|
printf("Using log file '%s'%s.\n",
|
|
|
|
filename, stderr_fp ? " with redirection" : "");
|
|
|
|
return (TRUE);
|
|
|
|
}
|
|
|
|
|
|
|
|
printf("SYSERR: Error opening file '%s': %s\n", filename, strerror(errno));
|
|
|
|
return (FALSE);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This may not be pretty but it keeps game_loop() neater than if it was inline.
|
|
|
|
*/
|
|
|
|
#if defined(CIRCLE_WINDOWS)
|
|
|
|
|
|
|
|
void circle_sleep(struct timeval *timeout)
|
|
|
|
{
|
|
|
|
Sleep(timeout->tv_sec * 1000 + timeout->tv_usec / 1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
void circle_sleep(struct timeval *timeout)
|
|
|
|
{
|
|
|
|
if (select(0, (fd_set *) 0, (fd_set *) 0, (fd_set *) 0, timeout) < 0) {
|
|
|
|
if (errno != EINTR) {
|
|
|
|
perror("SYSERR: Select sleep");
|
|
|
|
exit(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* CIRCLE_WINDOWS */
|
2012-03-03 20:42:37 +00:00
|
|
|
|
|
|
|
void free_bufpool(void)
|
|
|
|
{
|
|
|
|
struct txt_block *tmpblock;
|
|
|
|
|
|
|
|
while (bufpool) {
|
|
|
|
tmpblock = bufpool;
|
|
|
|
bufpool = bufpool->next;
|
|
|
|
|
|
|
|
if (tmpblock->text)
|
|
|
|
free(tmpblock->text);
|
|
|
|
free(tmpblock);
|
|
|
|
}
|
|
|
|
}
|