2012-03-07 18:07:23 +00:00
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wMUD TODO file
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2012-03-14 19:02:19 +00:00
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==============
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This file is continuously migrated into the Zim wiki (later it will become
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media or dokuwiki).
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Data storage and code flow
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--------------------------
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2012-03-07 18:07:23 +00:00
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* Store EVERYTHING in an SQLite3 database
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* At least two threads. One of them should continuously write everything back
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to the database, while the other one should serve the connections. Maybe the
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out-of-game chat should be outsourced to a separate thread, either.
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* All descriptions should be written in a markup language to support bold,
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underline, colours, and such
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2012-03-14 19:02:19 +00:00
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Game world
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----------
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2012-03-07 18:07:23 +00:00
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* Movement
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2012-03-14 19:02:19 +00:00
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- 10 directions (N, E, S, W, NE, NW, SE, SW, U, D)
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- Also, some rooms may have other exits, like portals, which can be ENTER'ed.
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- Doors can be locked or hidden
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2012-03-07 18:07:23 +00:00
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* Planets/Planes
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2012-03-14 19:02:19 +00:00
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- Rooms are connected to Planets
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- Planets are connected to Planes
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- Rooms may have different descriptions depending on the Plane the Character
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2012-03-07 18:07:23 +00:00
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is active on
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* Player grouping (AKA Party)
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* People start in a well-defined start location (randomly selected during
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2012-03-14 19:02:19 +00:00
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character generation)
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- All Races have at least one possible start locations
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- The whole world should have one fallback start location (Tree of Memories?)
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2012-03-07 18:07:23 +00:00
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2012-03-14 19:02:19 +00:00
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* Housing system should automatically expand towns (this will be fun to write).
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Maybe a better alternative is to check for free housing and if the amount
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goes too low, manually create some new one.
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- Housing should be decorated with different objects.
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- Houses get untidy over time, so they need to be cleaned
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- House maids
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* Inn and Tavern system
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- Characters can set their hometown in an Inn; however, Inns have only a
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limited amount of rooms. Inn rooms cost some amount of gold per day,
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which is pre-paid. If the rent is over, the character's start location is
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set to one of the racial defaults. If the character is online when the
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rent is over, they should get a warning message about this. If the player
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gets an own house, their home location should be automatically set to it
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- Tavern system
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. Tables and chairs
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. Tables are private chat rooms with a maximum number of members
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. Each tavern has a fixed amount of tables and chairs
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. Chairs can be moved from one table to another
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. Tables have a maximum number of chairs (which may vary depending on the
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table's size)
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* Item disposal methods
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- Drop
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Dropped items don't generate points, nor money. They also get the dropped
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flag, so they loose some (most) of their property bonuses unless their
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original owner picks them up
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- Donation
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Donated items automatically appear in the nearest donation room (or
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random, maybe). Donations are recorded, and the characters who donate in
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larger amounts and/or more valuable items may get rewards
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- Sacrifice
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Sacrificed items become energy, which the Gods retun as Sacrifice Points.
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- Salvage
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Most items can be salvaged to get some raw materials back
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- Auction
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Items can be auctioned at the Market Squares
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* Item creation (AKA combining or Professions)
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- Trainers, who know only specific recipes
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- Recipe scrolls (e.g to be dropped by mobs and such)
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- Corpse skinning (only specific corpses)
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- Corpse butching (only specific corpses)
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- Fishing
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- Mining
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- Foraging
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- Blacksmithing
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- Alchemy
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2012-03-07 18:07:23 +00:00
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2012-03-14 19:02:19 +00:00
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* Companions
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- Combat/Pack animals
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- Mounts (may also act as combat/pack animals)
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- Charming
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- Servants, pages
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2012-03-07 18:07:23 +00:00
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* Gods
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2012-03-14 19:02:19 +00:00
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- Gods may be chosen upon character creation (for wMUD, a character MUST have
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2012-03-07 18:07:23 +00:00
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at least two Gods)
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2012-03-14 19:02:19 +00:00
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- Sacrifices
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- Prayers
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2012-03-07 18:07:23 +00:00
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* Reputation system
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2012-03-14 19:02:19 +00:00
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* Player Clans
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o Clan bank
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o Clan wars (Players from a Guild may PK players from another Guild if the
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two Guilds are in war with each other)
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2012-03-07 18:07:23 +00:00
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* Item types
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2012-03-14 19:02:19 +00:00
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- Armour/Clothing
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2012-03-07 18:07:23 +00:00
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. Shields
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2012-03-14 19:02:19 +00:00
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- Weapon
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2012-03-07 18:07:23 +00:00
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. Ballista
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. Bashing
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. Bow
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. Crossbow
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. Club
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. Knuckle
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. Lash
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. Net
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. Piercing
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. Slashing
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. Whip
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2012-03-14 19:02:19 +00:00
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- Potion
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- Poison (appliable to weapons)
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- Food/Water/Alcohol/Sugar
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- Light
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2012-03-07 18:07:23 +00:00
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. Maybe these objects (or some of them) should be seen in the dark
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2012-03-14 19:02:19 +00:00
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- Spell reagent
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- Material
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- Artifacts
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- Containers
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. Bags
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2012-03-07 18:07:23 +00:00
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* Death system, Rebirth
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* War Machines
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* Shops
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2012-03-14 19:02:19 +00:00
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- Most shops should open/close depending on the in-game time
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2012-03-07 18:07:23 +00:00
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* Skills/Spells/Talents granted by the Gods
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2012-03-14 19:02:19 +00:00
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- Fear
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2012-03-07 18:07:23 +00:00
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* Magic Profession
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* Fighting Professions with practicing
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2012-03-14 19:02:19 +00:00
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- Disarm
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- Dual Wield
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- Stun
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2012-03-07 18:07:23 +00:00
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* The whole system should be built with class support, although wMUD will
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technically have only one "Adventurer" class. Also, multiclassing should be
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possible
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* Character aging, with racial maximum age. When a character is too old, they
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can retire (e.g they will become story tellers or such), or die and rebirth.
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Reborn characters have a bonus to their maximum age. Upon rebirth they create
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a totally new character, with all their old data remaining in the database.
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Reborn characters have the possibility to regain all their old powers after a
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few years
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2012-03-14 19:02:19 +00:00
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* Quests
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o Quests given by NPCs
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o Player creatable quests
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o Character bounty, which can be placed by other characters for a fee (should
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be enabled per world), or NPCs.
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2012-03-07 18:07:23 +00:00
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* In-game chat (whisper, say, shout, emotes, group/party, guild). Guild chat
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2012-03-14 19:02:19 +00:00
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should be accessible without entering the game (from the Circle-like main
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menu), or even via IRC or something like that
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2012-03-07 18:07:23 +00:00
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* Speedwalking?
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* Arenas
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* Mercy mob flag: mobs will stop attacking if their enemy is unable to fight
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2012-03-14 19:02:19 +00:00
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any more
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2012-03-07 18:07:23 +00:00
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* Mobs should be able to wear/wield items, have an inventory, have Skills,
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2012-03-14 19:02:19 +00:00
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Spells and Talents
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2012-03-07 18:07:23 +00:00
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* Sneaking, thieving, robbery
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- A mob may steal stuff from you, you may detect it, and maybe able to catch
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it and get your stuff back. However, killing them in a city may result in
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punishment by the guards.
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- Player killing/thieving should be enabled/disabled per world
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2012-03-07 18:07:23 +00:00
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* Gossips
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2012-03-14 19:02:19 +00:00
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- Bragging NPCs: if a character gets killed by a specific NPCs, those NPCs
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will humiliate that character for a while
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2012-03-07 18:07:23 +00:00
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* Weapon USE: wielded weapons may do something (like cast spells or such) if a
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2012-03-14 19:02:19 +00:00
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specific attribute is set. The item spell should recharge over time, or
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recharge upon a specific condition
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2012-03-07 18:07:23 +00:00
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* Money (with the possibility to create several money types, like different
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2012-03-14 19:02:19 +00:00
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currencies for different Races or Countries)
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2012-03-07 18:07:23 +00:00
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* Banks
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2012-03-14 19:02:19 +00:00
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- Money deposit (with interest in some banks)
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- Storage, for a fee
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- Loans
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2012-03-07 18:07:23 +00:00
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* All looted items should be used in some way or another. Sacrifice is a common
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2012-03-14 19:02:19 +00:00
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way, but some items may be milled (e.g bones and herbs) or disassembled
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(e.g Mechanics objects or armour), others may be used as raw materials.
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Extracted body parts (e.g blood or meat) should decompose over time, even
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in an inventory, unless put in a special container
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2012-03-07 18:07:23 +00:00
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* Object affects and attribute modifiers, like an earring which make the
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2012-03-14 19:02:19 +00:00
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character deaf. These affects may be hidden, and even delayed (e.g the
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character puts on the earring that gives a high amount of charisma, but
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after wearing it for a specific time, they will become deaf, and they will
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have no idea what caused it. The same object can also be cursed, so it
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cannot be removed except by some professional magicians
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2012-03-07 18:07:23 +00:00
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* Item modifiers, like sharpening stones
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* Item durability. Items must have a Profession and a Profession Level
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2012-03-14 19:02:19 +00:00
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associated to them to show who can repair it
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2012-03-07 18:07:23 +00:00
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* <mob> arrives from <direction>
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* Mob glowing (e.g they will be unable to sneak)
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* Polls
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* Configurable prompt
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* Marriage?
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* Character titles, which can be rewards for quests, or be bought for a high
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2012-03-14 19:02:19 +00:00
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amount of money
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2012-03-07 18:07:23 +00:00
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* Spirit world
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2012-03-14 19:02:19 +00:00
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- Some rooms (at least one) should be marked as Spirit World. Upon death,
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characters get the DEAD flag, and get to this room. They must find their
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way to remove the DEAD flag, and/or find a way back to the real world.
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2012-03-07 18:07:23 +00:00
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* Blood may remain on the floor during a fight (even without a kill)
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2012-03-14 19:02:19 +00:00
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* Special rooms
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o Death trap rooms
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o Regeneration rooms
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o Teleportation objects (portal machines) and rooms (elevators)
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2012-03-07 18:07:23 +00:00
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* Languages
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* Books
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* Rivers should have some kind of a current. If you get into a river (even on a
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2012-03-14 19:02:19 +00:00
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boat, or by swimming), it will move you automatically somewhere
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2012-03-07 18:07:23 +00:00
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* Gambling (may be illegal in some towns ;) )
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* Guides that can be payed for. E.g in a big city, a guide can lead you to the
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2012-03-14 19:02:19 +00:00
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Inn, or something like that for a small fee.
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2012-03-07 18:07:23 +00:00
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2012-03-14 19:02:19 +00:00
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* Automatically hiding/appearing exits (e.g to create mazes or to hide stuff)
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2012-03-07 18:07:23 +00:00
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* Mailing
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* Abilities
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2012-03-14 19:02:19 +00:00
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- Rolled upon character creation
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- May be trained (ability training may be enabled/disabled system wide)
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- There should be a racial maximum
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- May be modified by affections and worn items
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- May increase/decrease with age
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* Tattoes, scars, piercings, etc.
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Commands
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--------
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* Commands already defined in Zim Wiki:
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- DROP
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- GET
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- PRACISE/PRACTICE
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- PRAY
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- RECALL should take back the character to their house, or the Inn room they
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have rented. Specific rooms may have a flag so there must be no recall from
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them (this should also mean that upon logout/login, the character will get
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back to this room)
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- SURVEY
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- TALE
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* Commands that should be present
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- AFFECTS to show all the spells that affects the character (spell name,
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apply count, duration, applier name)
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- SCORE to show the player's statistics
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- INVENTORY to show the character's inventory
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- EQUIPMENT to show the equipped items
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- AUTOEXIT to toggle exit display on LOOK
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- LOOK
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- EXITS
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- EXAMINE should be an alias to LOOK, except it should work only on objects
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- CONSIDER
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- SET
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. AUTOLOOT [OFF]
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. AUTOSKIN [OFF]
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. AUTODRAIN [OFF]
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. AUTOSPLIT [OFF]
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. COLOR [ON ]
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. AUTOLOOK [ON ]
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. WIMPY [OFF]
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. AUTOCONSUME [OFF] (To automatically consume food and drink when
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hungry/thirsty)
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. GROUPINV [ON ]
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. PAGELENGTH [30 ]
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- BURY/DIG
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- EQUIP/WIELD
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- IGNORE/UNIGNORE
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- WHO/WHOIS
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- QUIT should exit the game
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- LOGOUT should go back to intro menu
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- USE may use objects in hand (map, weapons with spells, etc.), or in room
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(buttons, levers, etc.)
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2012-03-11 14:09:50 +00:00
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Materia Magica command list
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2012-03-14 19:02:19 +00:00
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---------------------------
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2012-03-11 14:09:50 +00:00
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$ = gold
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. = shout
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/ = chat
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; = formtalk
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? = help
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2012-03-14 19:02:19 +00:00
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away affects affected auction align alias alliance bury build backstab bash
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breathe bank cast channels combat ctf clear cls commands consider chat clan
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clantalk ct close charge chess changes credits class challenge description
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donate dream dig drink drop disarm dismount effects evoke equipment examine
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enter extinguish emote eat empty equip fill feed flee friends faction formation
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ft feign get gold give grab grapple guide gohome hitch help hold herald hint
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hide history home inventory invoke ignore kill kick knock look light levels
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lock locker lay mix memorize mail marks mount news novice notify order open
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practice pktalk pray pick put pull push play protocols page quest quit rest
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read report rules relay reply remove run recall rewardunit religion raise snare
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sit stand sweep score socials skills scan survey say sayto shop shout search
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sacrifice set sleep sneak ship steal shift slit strike tell tag time termreset
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typo title turn take throw track train unhitch use unequip unlock vendor
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visible version wield who whisper weather wimpy wear write wake where yell
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2012-03-11 14:09:50 +00:00
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CircleMUD commands
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2012-03-14 19:02:19 +00:00
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------------------
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{ "north" , POS_STANDING, do_move , 0, SCMD_NORTH },
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{ "east" , POS_STANDING, do_move , 0, SCMD_EAST },
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{ "south" , POS_STANDING, do_move , 0, SCMD_SOUTH },
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{ "west" , POS_STANDING, do_move , 0, SCMD_WEST },
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{ "up" , POS_STANDING, do_move , 0, SCMD_UP },
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{ "down" , POS_STANDING, do_move , 0, SCMD_DOWN },
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{ "at" , POS_DEAD , do_at , LVL_IMMORT, 0 },
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{ "advance" , POS_DEAD , do_advance , LVL_IMPL, 0 },
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{ "alias" , POS_DEAD , do_alias , 0, 0 },
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{ "accuse" , POS_SITTING , do_action , 0, 0 },
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{ "applaud" , POS_RESTING , do_action , 0, 0 },
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{ "assist" , POS_FIGHTING, do_assist , 1, 0 },
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{ "ask" , POS_RESTING , do_spec_comm, 0, SCMD_ASK },
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{ "auction" , POS_SLEEPING, do_gen_comm , 0, SCMD_AUCTION },
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{ "autoexit" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOEXIT },
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{ "autoloot" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOLOOT },
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{ "autodrain", POS_DEAD , do_gen_tog , 0, SCMD_AUTODRAIN },
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{ "bounce" , POS_STANDING, do_action , 0, 0 },
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{ "backstab" , POS_STANDING, do_backstab , 1, 0 },
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{ "ban" , POS_DEAD , do_ban , LVL_GRGOD, 0 },
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{ "balance" , POS_STANDING, do_not_here , 1, 0 },
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{ "bash" , POS_FIGHTING, do_bash , 1, 0 },
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{ "beg" , POS_RESTING , do_action , 0, 0 },
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{ "bleed" , POS_RESTING , do_action , 0, 0 },
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{ "blush" , POS_RESTING , do_action , 0, 0 },
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{ "bow" , POS_STANDING, do_action , 0, 0 },
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{ "brb" , POS_RESTING , do_action , 0, 0 },
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{ "brief" , POS_DEAD , do_gen_tog , 0, SCMD_BRIEF },
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{ "burp" , POS_RESTING , do_action , 0, 0 },
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{ "bury" , POS_STANDING, do_bury , 0, 0 },
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{ "buy" , POS_STANDING, do_not_here , 0, 0 },
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{ "bug" , POS_DEAD , do_gen_write, 0, SCMD_BUG },
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{ "cast" , POS_SITTING , do_cast , 1, 0 },
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{ "cackle" , POS_RESTING , do_action , 0, 0 },
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{ "check" , POS_STANDING, do_not_here , 1, 0 },
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{ "chuckle" , POS_RESTING , do_action , 0, 0 },
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{ "clap" , POS_RESTING , do_action , 0, 0 },
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{ "clear" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
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{ "close" , POS_SITTING , do_gen_door , 0, SCMD_CLOSE },
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{ "cls" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
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{ "consider" , POS_RESTING , do_consider , 0, 0 },
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{ "color" , POS_DEAD , do_color , 0, 0 },
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{ "comfort" , POS_RESTING , do_action , 0, 0 },
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{ "comb" , POS_RESTING , do_action , 0, 0 },
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{ "commands" , POS_DEAD , do_commands , 0, SCMD_COMMANDS },
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{ "compact" , POS_DEAD , do_gen_tog , 0, SCMD_COMPACT },
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{ "cough" , POS_RESTING , do_action , 0, 0 },
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{ "credits" , POS_DEAD , do_gen_ps , 0, SCMD_CREDITS },
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{ "cringe" , POS_RESTING , do_action , 0, 0 },
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{ "cry" , POS_RESTING , do_action , 0, 0 },
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{ "cuddle" , POS_RESTING , do_action , 0, 0 },
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{ "curse" , POS_RESTING , do_action , 0, 0 },
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{ "curtsey" , POS_STANDING, do_action , 0, 0 },
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{ "dance" , POS_STANDING, do_action , 0, 0 },
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{ "date" , POS_DEAD , do_date , LVL_IMMORT, SCMD_DATE },
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{ "daydream" , POS_SLEEPING, do_action , 0, 0 },
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{ "dc" , POS_DEAD , do_dc , LVL_GOD, 0 },
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{ "deposit" , POS_STANDING, do_not_here , 1, 0 },
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{ "diagnose" , POS_RESTING , do_diagnose , 0, 0 },
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{ "dig" , POS_STANDING, do_dig , 0, 0 },
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{ "display" , POS_DEAD , do_display , 0, 0 },
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{ "donate" , POS_RESTING , do_drop , 0, SCMD_DONATE },
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{ "drain" , POS_STANDING, do_drain , 0, 0 },
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{ "drink" , POS_RESTING , do_drink , 0, SCMD_DRINK },
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{ "drop" , POS_RESTING , do_drop , 0, SCMD_DROP },
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{ "drool" , POS_RESTING , do_action , 0, 0 },
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{ "eat" , POS_RESTING , do_eat , 0, SCMD_EAT },
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{ "echo" , POS_SLEEPING, do_echo , LVL_IMMORT, SCMD_ECHO },
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{ "emote" , POS_RESTING , do_echo , 1, SCMD_EMOTE },
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{ ":" , POS_RESTING, do_echo , 1, SCMD_EMOTE },
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{ "embrace" , POS_STANDING, do_action , 0, 0 },
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{ "enter" , POS_STANDING, do_enter , 0, 0 },
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{ "equipment", POS_SLEEPING, do_equipment, 0, 0 },
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{ "exits" , POS_RESTING , do_exits , 0, 0 },
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{ "examine" , POS_SITTING , do_examine , 0, 0 },
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{ "force" , POS_SLEEPING, do_force , LVL_GOD, 0 },
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{ "fart" , POS_RESTING , do_action , 0, 0 },
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{ "fill" , POS_STANDING, do_pour , 0, SCMD_FILL },
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{ "flee" , POS_FIGHTING, do_flee , 1, 0 },
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{ "flip" , POS_STANDING, do_action , 0, 0 },
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{ "flirt" , POS_RESTING , do_action , 0, 0 },
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{ "follow" , POS_RESTING , do_follow , 0, 0 },
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{ "fondle" , POS_RESTING , do_action , 0, 0 },
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{ "freeze" , POS_DEAD , do_wizutil , LVL_FREEZE, SCMD_FREEZE },
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{ "french" , POS_RESTING , do_action , 0, 0 },
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{ "frown" , POS_RESTING , do_action , 0, 0 },
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{ "fume" , POS_RESTING , do_action , 0, 0 },
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{ "get" , POS_RESTING , do_get , 0, 0 },
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{ "gasp" , POS_RESTING , do_action , 0, 0 },
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{ "gecho" , POS_DEAD , do_gecho , LVL_GOD, 0 },
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{ "give" , POS_RESTING , do_give , 0, 0 },
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{ "giggle" , POS_RESTING , do_action , 0, 0 },
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{ "glare" , POS_RESTING , do_action , 0, 0 },
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{ "goto" , POS_SLEEPING, do_goto , LVL_IMMORT, 0 },
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{ "gold" , POS_RESTING , do_gold , 0, 0 },
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{ "gossip" , POS_SLEEPING, do_gen_comm , 0, SCMD_GOSSIP },
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{ "group" , POS_RESTING , do_group , 1, 0 },
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{ "grab" , POS_RESTING , do_grab , 0, 0 },
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{ "grats" , POS_SLEEPING, do_gen_comm , 0, SCMD_GRATZ },
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{ "greet" , POS_RESTING , do_action , 0, 0 },
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{ "grin" , POS_RESTING , do_action , 0, 0 },
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{ "groan" , POS_RESTING , do_action , 0, 0 },
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{ "grope" , POS_RESTING , do_action , 0, 0 },
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{ "grovel" , POS_RESTING , do_action , 0, 0 },
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{ "growl" , POS_RESTING , do_action , 0, 0 },
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{ "gsay" , POS_SLEEPING, do_gsay , 0, 0 },
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{ "gtell" , POS_SLEEPING, do_gsay , 0, 0 },
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{ "help" , POS_DEAD , do_help , 0, 0 },
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{ "handbook" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_HANDBOOK },
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{ "hcontrol" , POS_DEAD , do_hcontrol , LVL_GRGOD, 0 },
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{ "hiccup" , POS_RESTING , do_action , 0, 0 },
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{ "hide" , POS_RESTING , do_hide , 1, 0 },
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{ "hit" , POS_FIGHTING, do_hit , 0, SCMD_HIT },
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{ "hold" , POS_RESTING , do_grab , 1, 0 },
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{ "holler" , POS_RESTING , do_gen_comm , 1, SCMD_HOLLER },
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{ "holylight", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_HOLYLIGHT },
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{ "hop" , POS_RESTING , do_action , 0, 0 },
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{ "house" , POS_RESTING , do_house , 0, 0 },
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{ "hug" , POS_RESTING , do_action , 0, 0 },
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{ "inventory", POS_DEAD , do_inventory, 0, 0 },
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{ "idea" , POS_DEAD , do_gen_write, 0, SCMD_IDEA },
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{ "imotd" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_IMOTD },
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{ "immlist" , POS_DEAD , do_gen_ps , 0, SCMD_IMMLIST },
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{ "info" , POS_SLEEPING, do_gen_ps , 0, SCMD_INFO },
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{ "insult" , POS_RESTING , do_insult , 0, 0 },
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{ "invis" , POS_DEAD , do_invis , LVL_IMMORT, 0 },
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{ "junk" , POS_RESTING , do_drop , 0, SCMD_JUNK },
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{ "kill" , POS_FIGHTING, do_kill , 0, 0 },
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{ "kick" , POS_FIGHTING, do_kick , 1, 0 },
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{ "kiss" , POS_RESTING , do_action , 0, 0 },
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{ "look" , POS_RESTING , do_look , 0, SCMD_LOOK },
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{ "laugh" , POS_RESTING , do_action , 0, 0 },
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{ "last" , POS_DEAD , do_last , LVL_GOD, 0 },
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{ "leave" , POS_STANDING, do_leave , 0, 0 },
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{ "levels" , POS_DEAD , do_levels , 0, 0 },
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{ "list" , POS_STANDING, do_not_here , 0, 0 },
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{ "lick" , POS_RESTING , do_action , 0, 0 },
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{ "lock" , POS_SITTING , do_gen_door , 0, SCMD_LOCK },
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{ "load" , POS_DEAD , do_load , LVL_GOD, 0 },
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{ "love" , POS_RESTING , do_action , 0, 0 },
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{ "moan" , POS_RESTING , do_action , 0, 0 },
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{ "motd" , POS_DEAD , do_gen_ps , 0, SCMD_MOTD },
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{ "mail" , POS_STANDING, do_not_here , 1, 0 },
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{ "massage" , POS_RESTING , do_action , 0, 0 },
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{ "mute" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_SQUELCH },
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{ "murder" , POS_FIGHTING, do_hit , 0, SCMD_MURDER },
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{ "news" , POS_SLEEPING, do_gen_ps , 0, SCMD_NEWS },
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{ "nibble" , POS_RESTING , do_action , 0, 0 },
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{ "nod" , POS_RESTING , do_action , 0, 0 },
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{ "noauction", POS_DEAD , do_gen_tog , 0, SCMD_NOAUCTION },
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{ "nogossip" , POS_DEAD , do_gen_tog , 0, SCMD_NOGOSSIP },
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{ "nograts" , POS_DEAD , do_gen_tog , 0, SCMD_NOGRATZ },
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{ "nohassle" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOHASSLE },
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{ "norepeat" , POS_DEAD , do_gen_tog , 0, SCMD_NOREPEAT },
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{ "noshout" , POS_SLEEPING, do_gen_tog , 1, SCMD_DEAF },
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{ "nosummon" , POS_DEAD , do_gen_tog , 1, SCMD_NOSUMMON },
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{ "notell" , POS_DEAD , do_gen_tog , 1, SCMD_NOTELL },
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{ "notitle" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_NOTITLE },
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{ "nowiz" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOWIZ },
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{ "nudge" , POS_RESTING , do_action , 0, 0 },
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{ "nuzzle" , POS_RESTING , do_action , 0, 0 },
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{ "olc" , POS_DEAD , do_olc , LVL_IMPL, 0 },
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{ "order" , POS_RESTING , do_order , 1, 0 },
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{ "offer" , POS_STANDING, do_not_here , 1, 0 },
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{ "open" , POS_SITTING , do_gen_door , 0, SCMD_OPEN },
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{ "put" , POS_RESTING , do_put , 0, 0 },
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{ "pat" , POS_RESTING , do_action , 0, 0 },
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{ "page" , POS_DEAD , do_page , LVL_GOD, 0 },
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{ "pardon" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_PARDON },
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{ "peer" , POS_RESTING , do_action , 0, 0 },
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{ "pick" , POS_STANDING, do_gen_door , 1, SCMD_PICK },
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{ "point" , POS_RESTING , do_action , 0, 0 },
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{ "poke" , POS_RESTING , do_action , 0, 0 },
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{ "policy" , POS_DEAD , do_gen_ps , 0, SCMD_POLICIES },
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{ "ponder" , POS_RESTING , do_action , 0, 0 },
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{ "poofin" , POS_DEAD , do_poofset , LVL_IMMORT, SCMD_POOFIN },
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{ "poofout" , POS_DEAD , do_poofset , LVL_IMMORT, SCMD_POOFOUT },
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{ "pour" , POS_STANDING, do_pour , 0, SCMD_POUR },
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{ "pout" , POS_RESTING , do_action , 0, 0 },
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{ "prompt" , POS_DEAD , do_display , 0, 0 },
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{ "practice" , POS_RESTING , do_practice , 1, 0 },
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{ "pray" , POS_SITTING , do_action , 0, 0 },
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{ "puke" , POS_RESTING , do_action , 0, 0 },
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{ "punch" , POS_RESTING , do_action , 0, 0 },
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{ "purr" , POS_RESTING , do_action , 0, 0 },
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{ "purge" , POS_DEAD , do_purge , LVL_GOD, 0 },
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{ "quaff" , POS_RESTING , do_use , 0, SCMD_QUAFF },
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{ "qecho" , POS_DEAD , do_qcomm , LVL_IMMORT, SCMD_QECHO },
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{ "quest" , POS_DEAD , do_gen_tog , 0, SCMD_QUEST },
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{ "qui" , POS_DEAD , do_quit , 0, 0 },
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{ "quit" , POS_DEAD , do_quit , 0, SCMD_QUIT },
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{ "qsay" , POS_RESTING , do_qcomm , 0, SCMD_QSAY },
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{ "reply" , POS_SLEEPING, do_reply , 0, 0 },
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{ "rest" , POS_RESTING , do_rest , 0, 0 },
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{ "read" , POS_RESTING , do_look , 0, SCMD_READ },
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{ "reload" , POS_DEAD , do_reboot , LVL_IMPL, 0 },
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{ "recite" , POS_RESTING , do_use , 0, SCMD_RECITE },
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{ "receive" , POS_STANDING, do_not_here , 1, 0 },
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{ "remove" , POS_RESTING , do_remove , 0, 0 },
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{ "rent" , POS_STANDING, do_not_here , 1, 0 },
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{ "report" , POS_RESTING , do_report , 0, 0 },
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{ "reroll" , POS_DEAD , do_wizutil , LVL_GRGOD, SCMD_REROLL },
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{ "rescue" , POS_FIGHTING, do_rescue , 1, 0 },
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{ "restore" , POS_DEAD , do_restore , LVL_GOD, 0 },
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{ "return" , POS_DEAD , do_return , 0, 0 },
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{ "roll" , POS_RESTING , do_action , 0, 0 },
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{ "roomflags", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_ROOMFLAGS },
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{ "ruffle" , POS_STANDING, do_action , 0, 0 },
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{ "say" , POS_RESTING , do_say , 0, 0 },
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{ "'" , POS_RESTING , do_say , 0, 0 },
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{ "save" , POS_SLEEPING, do_save , 0, 0 },
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{ "score" , POS_DEAD , do_score , 0, 0 },
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{ "scream" , POS_RESTING , do_action , 0, 0 },
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{ "sell" , POS_STANDING, do_not_here , 0, 0 },
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{ "send" , POS_SLEEPING, do_send , LVL_GOD, 0 },
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{ "set" , POS_DEAD , do_set , LVL_GOD, 0 },
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{ "shout" , POS_RESTING , do_gen_comm , 0, SCMD_SHOUT },
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{ "shake" , POS_RESTING , do_action , 0, 0 },
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{ "shiver" , POS_RESTING , do_action , 0, 0 },
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{ "show" , POS_DEAD , do_show , LVL_IMMORT, 0 },
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|
|
{ "shrug" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "shutdow" , POS_DEAD , do_shutdown , LVL_IMPL, 0 },
|
|
|
|
{ "shutdown" , POS_DEAD , do_shutdown , LVL_IMPL, SCMD_SHUTDOWN },
|
|
|
|
{ "sigh" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "sing" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "sip" , POS_RESTING , do_drink , 0, SCMD_SIP },
|
|
|
|
{ "sit" , POS_RESTING , do_sit , 0, 0 },
|
|
|
|
{ "skillset" , POS_SLEEPING, do_skillset , LVL_GRGOD, 0 },
|
|
|
|
{ "sleep" , POS_SLEEPING, do_sleep , 0, 0 },
|
|
|
|
{ "slap" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "slowns" , POS_DEAD , do_gen_tog , LVL_IMPL, SCMD_SLOWNS },
|
|
|
|
{ "smile" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "smirk" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "snicker" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "snap" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "snarl" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "sneeze" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "sneak" , POS_STANDING, do_sneak , 1, 0 },
|
|
|
|
{ "sniff" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "snore" , POS_SLEEPING, do_action , 0, 0 },
|
|
|
|
{ "snowball" , POS_STANDING, do_action , LVL_IMMORT, 0 },
|
|
|
|
{ "snoop" , POS_DEAD , do_snoop , LVL_GOD, 0 },
|
|
|
|
{ "snuggle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "socials" , POS_DEAD , do_commands , 0, SCMD_SOCIALS },
|
|
|
|
{ "split" , POS_SITTING , do_split , 1, 0 },
|
|
|
|
{ "spank" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "spit" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "squeeze" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "stand" , POS_RESTING , do_stand , 0, 0 },
|
|
|
|
{ "stare" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "stat" , POS_DEAD , do_stat , LVL_IMMORT, 0 },
|
|
|
|
{ "steal" , POS_STANDING, do_steal , 1, 0 },
|
|
|
|
{ "steam" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "stroke" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "strut" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "sulk" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "switch" , POS_DEAD , do_switch , LVL_GRGOD, 0 },
|
|
|
|
{ "syslog" , POS_DEAD , do_syslog , LVL_IMMORT, 0 },
|
|
|
|
{ "tell" , POS_DEAD , do_tell , 0, 0 },
|
|
|
|
{ "tackle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "take" , POS_RESTING , do_get , 0, 0 },
|
|
|
|
{ "tango" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "taunt" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "taste" , POS_RESTING , do_eat , 0, SCMD_TASTE },
|
|
|
|
{ "teleport" , POS_DEAD , do_teleport , LVL_GOD, 0 },
|
|
|
|
{ "thank" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "think" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "thaw" , POS_DEAD , do_wizutil , LVL_FREEZE, SCMD_THAW },
|
|
|
|
{ "title" , POS_DEAD , do_title , 0, 0 },
|
|
|
|
{ "tickle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "time" , POS_DEAD , do_time , 0, 0 },
|
|
|
|
{ "toggle" , POS_DEAD , do_toggle , 0, 0 },
|
|
|
|
{ "track" , POS_STANDING, do_track , 0, 0 },
|
|
|
|
{ "trackthru", POS_DEAD , do_gen_tog , LVL_IMPL, SCMD_TRACK },
|
|
|
|
{ "transfer" , POS_SLEEPING, do_trans , LVL_GOD, 0 },
|
|
|
|
{ "twiddle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "typo" , POS_DEAD , do_gen_write, 0, SCMD_TYPO },
|
|
|
|
{ "unlock" , POS_SITTING , do_gen_door , 0, SCMD_UNLOCK },
|
|
|
|
{ "ungroup" , POS_DEAD , do_ungroup , 0, 0 },
|
|
|
|
{ "unban" , POS_DEAD , do_unban , LVL_GRGOD, 0 },
|
|
|
|
{ "unaffect" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_UNAFFECT },
|
|
|
|
{ "uptime" , POS_DEAD , do_date , LVL_IMMORT, SCMD_UPTIME },
|
|
|
|
{ "use" , POS_SITTING , do_use , 1, SCMD_USE },
|
|
|
|
{ "users" , POS_DEAD , do_users , LVL_IMMORT, 0 },
|
|
|
|
{ "value" , POS_STANDING, do_not_here , 0, 0 },
|
|
|
|
{ "version" , POS_DEAD , do_gen_ps , 0, SCMD_VERSION },
|
|
|
|
{ "visible" , POS_RESTING , do_visible , 1, 0 },
|
|
|
|
{ "vnum" , POS_DEAD , do_vnum , LVL_IMMORT, 0 },
|
|
|
|
{ "vstat" , POS_DEAD , do_vstat , LVL_IMMORT, 0 },
|
|
|
|
{ "wake" , POS_SLEEPING, do_wake , 0, 0 },
|
|
|
|
{ "wave" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "wear" , POS_RESTING , do_wear , 0, 0 },
|
|
|
|
{ "weather" , POS_RESTING , do_weather , 0, 0 },
|
|
|
|
{ "who" , POS_DEAD , do_who , 0, 0 },
|
|
|
|
{ "whoami" , POS_DEAD , do_gen_ps , 0, SCMD_WHOAMI },
|
|
|
|
{ "where" , POS_RESTING , do_where , 1, 0 },
|
|
|
|
{ "whisper" , POS_RESTING , do_spec_comm, 0, SCMD_WHISPER },
|
|
|
|
{ "whine" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "whistle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "wield" , POS_RESTING , do_wield , 0, 0 },
|
|
|
|
{ "wiggle" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "wimpy" , POS_DEAD , do_wimpy , 0, 0 },
|
|
|
|
{ "wink" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "withdraw" , POS_STANDING, do_not_here , 1, 0 },
|
|
|
|
{ "wiznet" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
|
|
|
|
{ ";" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
|
|
|
|
{ "wizhelp" , POS_SLEEPING, do_commands , LVL_IMMORT, SCMD_WIZHELP },
|
|
|
|
{ "wizlist" , POS_DEAD , do_gen_ps , 0, SCMD_WIZLIST },
|
|
|
|
{ "wizlock" , POS_DEAD , do_wizlock , LVL_IMPL, 0 },
|
|
|
|
{ "worship" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "write" , POS_STANDING, do_write , 1, 0 },
|
|
|
|
{ "yawn" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "yodel" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "zreset" , POS_DEAD , do_zreset , LVL_GRGOD, 0 },
|
2012-03-11 14:09:50 +00:00
|
|
|
|
|
|
|
const char *fill[] =
|
|
|
|
{
|
|
|
|
"in",
|
|
|
|
"from",
|
|
|
|
"with",
|
|
|
|
"the",
|
|
|
|
"on",
|
|
|
|
"at",
|
|
|
|
"to",
|
|
|
|
"\n"
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *reserved[] =
|
|
|
|
{
|
|
|
|
"a",
|
|
|
|
"an",
|
|
|
|
"self",
|
|
|
|
"me",
|
|
|
|
"all",
|
|
|
|
"room",
|
|
|
|
"someone",
|
|
|
|
"something",
|
|
|
|
"\n"
|
|
|
|
};
|