59 lines
2.5 KiB
Plaintext
59 lines
2.5 KiB
Plaintext
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It's here. It's been a long time coming (9 years and a day in fact[1]),
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but it has finally arrived.
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CircleMUD 3.1 is now made officially available for your consumption.
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This is the final[2] release that all of the beta patchlevels over the
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last several years have been building towards.
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Some brief history on the CircleMUD 3.x releases:
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After the highly successful release of CircleMUD 2.20, steps were quickly
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made towards overhauling the codebase from ground up, extending what could
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be done, and removing bugs and loopholes all over the place. This
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culminated in an "internal" release of CircleMUD 3.0, which over the
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course of a few months led to a release of Patch Level 4 on September 24,
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1994, a little less than a year after the 2.20 release. A mere 8+ years
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later, many additions, 20 patchlevels, many new bugs, and something called
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"documentation", the beta testing period is over, and we have made a full
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and proper release!
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The changes are too numerous to list[3], but some highlights of
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differences from CircleMUD 2.20[4] include an entirely new world, new shop
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structure, several new core members for the development team, and coherent[5]
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documentation on the world and core components of the source code.
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Work will begin shortly on the CircleMUD 4.x series, with a release
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expected in late 2010[6].
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Don't run with scissors, but make your way to:
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ftp://ftp.circlemud.org/pub/CircleMUD/3.x/
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Special thanks to all of those on the CircleMUD Mailing List and everyone
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who submitted bug reports over the last decade, we couldn't have done it
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without you.[7]
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Best Regards,
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The CircleMUD Development Team, 2002
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<cdev@circlemud.org>
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Jeremy Elson <jelson@circlemud.org> Since Jul 16, 1993
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Chris Epler <cepler@circlemud.org> Since Late , 1994
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Alex Fletcher <furry@circlemud.org> Since Feb 23, 1995
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George Greer <greerga@circlemud.org> Since Oct 14, 1997
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Daniel A. Koepke <dkoepke@circlemud.org> Since Jul 11, 1999
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[1] CircleMUD 2.20 was released on November 17, 1993. CircleMUD 3.1 was
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released November 18, 2002.
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[2] We, the CircleMUD Group, reserve the right to all and any future "final"
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CircleMUD releases.
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[3] But they're listed in the Changelog file anyhow, just in case you're
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really curious.
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[4] Everyone compares to their last full version, why can't we?
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[5] Well, we'd like to think so at least.
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[6] We're hoping to time it with the discovery of a monolith around Jupiter.
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[7] And had you not submitted so many damned bug reports, we would have had
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this finished almost a decade ago!
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