wmud/old-codebase/lib/text/help/wizhelp.hlp

729 lines
20 KiB
Plaintext
Raw Normal View History

2012-03-03 20:35:30 +00:00
ADVANCE
Usage: advance <victim> <level>
ADVANCE moves a player to a new level. If used to promote a player to an
immortal level, and if you have the autowiz program installed, the wizlist and
immlist will automatically be recreated.
Example:
> advance rasmussen 34
See also: SET
#
WIZAT
Usage: at <room VNUM | item | mob | player name> <command> <arguments>
AT can be used to perform an action in a location other than where you are
standing. The first argument can be a virtual room number or the name of a
character or object. The remainder of the line is passed to the command
interpreter.
Examples:
> at 3001 look
> at fido kill fido
> at 3.corpse get all corpse
> at catje wave catje
See also: GOTO
#
BAN UNBAN
Usage: ban [<all | new | select> <site>]
unban <site>
These commands prevent anyone from a site with a hostname containing the
site substring from logging in to the game. You may ban a site to ALL, NEW
or SELECT players. Banning a site to NEW players prevents any new players
from registering. Banning a site to ALL players disallows ANY connections
from that site. Banning a site SELECTively allows only players with site-ok
flags to log in from that site. Ban with no argument returns a list of
currently banned sites.
Unban removes the ban.
Examples:
> ban all whitehouse.gov
> unban ai.mit.edu
See also: WIZLOCK
#
DATE
Shows the current real time. (Not a social)
#
DC
Usage: dc <descriptor number>
DC (DisConnect) is used to disconnect a socket. If used on a playing socket,
the player will lose his/her link, but, unlike PURGE, will not extract the
player or dump the player's inventory on the ground.
DC is also useful for disconnecting people who have accidentally left
themselves at the main menu, or connections sitting in the "Get name" state.
See also: USERS
#
ECHO GECHO QECHO SEND
Usage: echo <message>
gecho <message>
send <victim> <message>
qecho <message>
ECHO displays a string to everyone in your room.
GECHO displays the string to everyone in the game.
QECHO displays the string to everyone with the QUEST flag.
SEND displays the string to a particular person.
Examples:
> echo Hi, everyone in the room.
> gecho Hi, everyone in the game, isn't this annoying?
> send rasmussen You are being watched.
#
FORCE
Usage: force <victim | all> <command> <arguments>
FORCE forces a character, either monster or player, to perform a certain
action. FORCE ALL forces everyone in the game; FORCE ROOM forces everyone in
your room.
Example:
> force fido drop meat
> force all save
> force room look fido
If you are invisible to the one being forced, the force will be performed
silently.
#
FREEZE THAW
Usage: freeze <victim>
thaw <victim>
FREEZE, originally invented here at CircleMUD (we think), is used to prevent
a player from playing. If frozen, the game will ignore all commands entered
by the player, including QUIT, until the player is unfrozen with THAW.
Obviously, this command should only be used in extreme disciplinary
circumstances.
See also: SET -> FROZEN
#
GOTO TRANS WIZTELEPORT
Usage: goto <location>
trans <victim>
teleport <victim> <location>
These commands are used to transports yourself and others to different rooms.
GOTO allows you to go to other rooms; TRANS transports a person from wherever
they are to the room YOU are in; TELEPORT transports your victim to some other
location.
For both GOTO and TELEPORT, the location specifier can be either a virtual
room number, or the name of a character or object.
Examples:
> goto 3001
> goto rasmussen
> trans fido
> teleport fido 3001
> teleport fido 2.fido
See also: POOFIN, POOFOUT, SET -> ROOM, WIZAT
#
HANDBOOK
Usage: handbook
Guidelines for having an Immortal character -- you should read it.
#
HCONTROL
Usage: hcontrol build <house vnum> <exit dir> <player name>
hcontrol destroy <house vnum>
hcontrol pay <house vnum>
hcontrol show
House control, controls the addition, removal, and payments of houses.
Hcontrol show will show all the houses currently defined in the game
along with their last 'rent' payment date.
See also: HOUSE, HOUSES
#
HOLYLIGHT
Usage: holylight
A toggle which allows you to see:
Invisible people and objects, even if you don't have 'detect invisibility'
Hidden people, even if you don't have 'sense life'
Dark rooms, even if you don't have a light
It is expected most immortals will keep HOLYLIGHT on most of the time;
it exists so that you have the ability to see what mortals see for
debugging purposes.
#
IMOTD
Usage: imotd
Displays the Immortal message of the day. This file usually contains
new information on commands recently added, new features and other
important information that immortals should be aware of.
See also: MOTD
#
INVIS
Usage: invis [level]
INVIS sets your invisibility level. With no argument, invis toggles between
making you fully visible and fully invisible. If you specify a level, only
people at and above the level you specify will be able to see you.
Examples:
> invis
> invis 31
See also: VISIBLE
#
LAST
Usage: last <player_name>
For checking the last time a person logged on, their sitename, and their
ID number.
Example:
> last ras
[ 24] [14 Cl] Ras : somesite.edu : Tue May 16 22:07:09 1995
See also: STAT
#
LOAD
Usage: load <mob | obj> <virtual number>
LOAD is used to create mobiles and objects. The first argument specifies if
you are trying to load a mobile or an object; the second is the virtual
number.
Example:
> load obj 3099
You create a bulletin board.
> load mob 3005
You create the receptionist.
See also: VNUM
#
MUTE
Usage: mute <victim>
MUTE is used to shut a player up. When muted, a player will not be able to
use most communication channels until he/she is unmuted.
See also: FLAGS
#
NOHASSLE
Usage: nohassle
Toggles a flag to prevent aggressive monsters from attacking.
#
NOTITLE
Usage: notitle <vicitim>
Prevent players from being able to set their own titles; i.e., if the
player consistently has an offensive title. The definition of offensive
is left as an exercise for the reader.
See also: TITLE
#
NOWIZ
Usage: nowiz
Allows you to hear or ignore messages coming over the wiznet.
See also: WIZNET
#
OLC
Usage: olc { . | set | show | obj | mob | room} [args]
.: Repeat last modification command
set: Set OLC characteristics
show: Show OLC characteristics
obj: Modify an object
mob: Modify a mob
room: Modify a room
OnLine Creation. A feature which will eventually allow the creation
of areas ONLINE, without having to reboot the system.
See also: SHOW->ZONES, ZRESET
#
PAGE
Usage: page <player | all> <message>
PAGE is used to send a message, along with a beep, to another player. Use
PAGE ALL to send a message and a beep to everyone in the game.
Examples:
> page rasmussen Hey, are you still at the keyboard?
> page all GAME WILL BE SHUTTING DOWN IN 10 MINUTES
Do not abuse this command.
#
PARDON
Usage: pardon <victim>
Removes killer and thief flags from a player.
#
POOFIN POOFOUT
Usage: poofin <message>
poofout <message>
Sets the message seen by players when you use GOTO to move to a different
room. POOFIN with no argument resets your poofin to the default "appears with
an ear-splitting bang"; POOFOUT with no argument defaults to "disappears in
a puff of smoke."
See also: GOTO
#
PURGE
Usage: purge [name]
Purge destroys things. If used with no arguments, it will clear a room of all
mobiles and objects, but will not harm players. If the argument is an object,
that object (and all of its contents, if any) will be destroyed. If the
argument is a mobile, the mobile will be destroyed, leaving its inventory and
equipment lying on the ground.
If the argument is the name of a player, the player's inventory and equipment
will drop on the ground and the player will lose his/her connection. For this
reason, PURGE should only be used on players in disciplinary situations.
Examples:
> purge
> purge Pom
> purge sword
> purge dragon
See also: DC
#
RELOAD
Usage: reload < '*' | all | file >
Reload is used to reload text files such as the MOTD from disk into memory.
reload * reloads all the text files below.
Valid files are:
background (/mud_dir/lib/text/background)
credits (/mud_dir/lib/text/credits)
greetings (/mud_dir/lib/text/greetings)
handbook (/mud_dir/lib/text/handbook)
help (/mud_dir/lib/text/help)
immlist (/mud_dir/lib/text/immlist)
imotd (/mud_dir/lib/text/imotd)
news (/mud_dir/lib/text/news)
motd (/mud_dir/lib/text/motd)
info (/mud_dir/lib/text/info)
policy (/mud_dir/lib/text/policies)
wizlist (/mud_dir/lib/text/wizlist)
xhelp (/mud_dir/lib/text/help/*)
#
REROLL
Usage: reroll <player>
REROLL gives a player new stats (i.e., Str, Int, Wis, Dex, Con, and Cha)
See also: STAT
#
RESTORE
Usage: restore <player | mobile>
RESTORE restores a player or mobile to full hit, mana, and movement points.
If used on immortals, it also sets all skill levels to 100%.
#
RETURN
Usage: return
RETURN returns you to your regular body if you are switched into a mob.
See also: SWITCH
#
ROOMFLAGS
Usage: roomflags
Toggles a flag which causes the virtual room number and room flags, if any,
to be displayed next to room names.
#
SET
Usage: set [ file | player ] <character> <field> <value>
SET is an extremely powerful command, capable of setting dozens of aspects of
characters, both players and mobiles.
SET PLAYER forces set to look for a player and not a mobile; useful for
players with names such as 'guard'.
SET FILE lets you change players who are not logged on. If you use SET FILE
on a player who IS logged on, your change will be lost. If you wish to set
a player who is in the game but is linkless, use set twice -- once with the
FILE argument, and once without -- to make sure that the change takes.
For toggled fields (BINARY), the value must be ON, OFF, YES, or NO.
The following are valid fields:
Field Level Required Who Value Type Decription
-----------------------------------------------------------------------------
age LVL_GRGOD BOTH NUMBER Character's age
brief LVL_GOD PC BINARY Brief mode
invstart LVL_GOD PC BINARY Invisible @ Start
title LVL_GOD PC MISC Player's title
nosummon LVL_GRGOD PC BINARY NOSUMMON flag
maxhit LVL_GRGOD BOTH NUMBER Max HP
maxmana LVL_GRGOD BOTH NUMBER Max mana
maxmove LVL_GRGOD BOTH NUMBER Max movement
hit LVL_GRGOD BOTH NUMBER Current HP
mana LVL_GRGOD BOTH NUMBER Current mana
move LVL_GRGOD BOTH NUMBER Current movement
align LVL_GOD BOTH NUMBER Alignment
str LVL_GRGOD BOTH NUMBER Strength
stradd LVL_GRGOD BOTH NUMBER Additional STR (18/xx)
int LVL_GRGOD BOTH NUMBER Inteligence
wis LVL_GRGOD BOTH NUMBER Wisdom
dex LVL_GRGOD BOTH NUMBER Dexterity
con LVL_GRGOD BOTH NUMBER Constitution
cha LVL_GRGOD BOTH NUMBER Charisma
sex LVL_GRGOD BOTH MISC Sex
ac LVL_GRGOD BOTH NUMBER Armor class
gold LVL_GOD BOTH NUMBER Gold (On hand)
bank LVL_GOD PC NUMBER Gold in bank
exp LVL_GRGOD BOTH NUMBER Experience points
hitroll LVL_GRGOD BOTH NUMBER To-Hit modifier
damroll LVL_GRGOD BOTH NUMBER Damage modifier
invis LVL_IMPL PC NUMBER Invisible (level)
nohassle LVL_GRGOD PC BINARY NOHASSLE flag
frozen LVL_FREEZE PC BINARY FROZEN flag
practices LVL_GRGOD PC NUMBER # of practices
lessons LVL_GRGOD PC NUMBER # of practices
drunk LVL_GRGOD BOTH MISC Drunkeness
hunger LVL_GRGOD BOTH MISC Hrs to hunger
thirst LVL_GRGOD BOTH MISC Hrs to thirst
killer LVL_GOD PC BINARY KILLER flag
thief LVL_GOD PC BINARY THIEF flag
level LVL_IMPL BOTH NUMBER Level
room LVL_IMPL BOTH NUMBER Move to room
roomflag LVL_GRGOD PC BINARY ROOMFLAGS flag
siteok LVL_GRGOD PC BINARY SITEOK flag
deleted LVL_IMPL PC BINARY DELETED flag
class LVL_GRGOD BOTH MISC Class (W/T/C/M)
nowizlist LVL_GOD PC BINARY Not Wizlistable flag
quest LVL_GOD PC BINARY QUESTING flag
loadroom LVL_GRGOD PC MISC Room to load in (#/off)
color LVL_GOD PC BINARY COLOR flag
idnum LVL_IMPL PC NUMBER ID Number
passwd LVL_IMPL PC MISC Player password
nodelete LVL_GOD PC BINARY Undeletable flag
See also: STAT
#
SHOW
Usage: show <mode> [argument]
Valid Modes:
death errors godrooms houses
player rent shops stats
zones
The SHOW command displays information. Some modes of show require additional
information, such as a player name.
death: Shows all death traps in the game.
errors: Shows errant rooms.
godrooms: Shows the rooms in the 'god zone'.
houses: Shows the houses that are currently defined.
player: Shows player summary information, simply provide a player name.
rent: Shows the filename and path to a players rent file.
shops: Shows all the shops in the game and their buy/sell parameters.
stats: Shows game status information including players in game, mobs etc.
zones: Shows all the zones in the game and their current reset status.
An age of -1 means it is in the 'to be reset next' queue.
See also: STAT, ZRESET
#
SHUTDOWN
Usage: shutdown [reboot | die | pause]
SHUTDOWN shuts the MUD down. The SHUTDOWN command works in conjunction with
CircleMUD's 'autorun' script. If you are not using autorun, the arguments are
meaningless. If you are using autorun, the following arguments are available:
REBOOT Pause only 5 seconds instead of the normal 40 before trying to
restart the MUD.
DIE Kill the autorun script; the MUD will not reboot until autorun is
explicitly run again.
PAUSE Create a file called 'paused' in Circle's root directory; do not
try to restart the MUD until 'paused' is removed.
#
SKILLSET
Usage: skillset <name> '<skill>' <value>
Sets the specified skill to the specified value.
See also: SET
#
SLOWNS
Usage: slowns
Toggles whether or not IP addresses are resolved into readable site names.
If slow nameserver is enabled, USERS will show only IP addresses.
(128.123.222.111 etc).
See also: USERS
#
SNOOP
Usage: snoop [player]
Snoop allows you to listen in on another player's session; everything the
player sees or types will be displayed on your terminal preceded by a '%'.
Obviously, there are many ethical considerations to the use of this command;
snoop should be used minimally, and only for disciplinary purposes.
Type snoop <your name> or just snoop to stop snooping.
#
SNOWBALL
Snowball is just a social -- it prints a funny message, and nothing more.
#
STAT
Usage: stat [player | object | mobile | file] <name>
Gives information about players, monsters, and objects in the game. The type
argument is optional.
STAT PLAYER will search only for players; useful for statting people with
names such as Red or Cityguard.
STAT OBJECT will search only for objects.
STAT MOBILE will search only for monsters.
STAT FILE is used to stat players who are not logged in; the information
displayed comes from the playerfile.
Examples:
> stat fido
> stat player red
> stat mobile red
> stat file niandra
> stat object thunderbolt
See also: VSTAT
#
STRING
Usage: string <type> <name> <field> [<string> | <keyword>]
For changing the text-strings associated with objects and characters. The
format is:
Type is either 'obj' or 'char'.
Field is one of the following(the names may be abbreviated):
Name (the call-name of an obj/char - kill giant)
Short (for inventory lists (obj's) and actions (char's))
Long (for when obj/character is seen in room)
Title (for players)
Description (For look at. For obj's, must be followed by a keyword)
Delete-description (only for obj's. Must be followed by keyword)
Where a string is expected as the last argument, a newline will make you enter
a string mode, and the game will prompt you for new lines to the string until
you exceed the maximum length for the string or you end a line with a '@'.
Mobiles and objects currently cannot be strung.
#
SWITCH
Usage: switch <monster>
SWITCH is used to take over the body of mobiles; useful for interactive
adventures. If the monster in which you are switched is killed you will be
returned to your own body.
See also: RETURN
#
SYSLOG
Usage: syslog [off | brief | normal | complete]
The SYSLOG command controls how detailed of an on-line system log you see.
Messages surrounded by '[' and ']' are syslog messages and are in green
if you have color on.
The messages you receive are level dependent.
Examples:
> syslog complete
> syslog off
See also: COLOR
#
UNAFFECT
Usage: unaffect <victim>
Removes all affections (i.e., spell effects) from a player.
See also: STAT
#
UPTIME
Usage: uptime
Displays when the game was booted and calculates how long ago that was.
#
USERS
Usage: users [switches]
USERS gives a list of all sockets (i.e., connections) currently active on the
MUD. The multi-column display shows the socket number (used by DC), class,
level, and name of the player connected, connection state, idle time, and
hostname.
The following switches are available:
-k or -o Show only outlaws (killers and thieves).
-p Show only sockets in the playing sockets.
-d Show only non-playing (deadweight) sockets.
-l min-max Show only sockets whose characters are from level min to max.
-n <name> Show the socket with <name> associated with it.
-h <host> Show all sockets from <host>.
-c list Show only sockets whose characters' classes are in list.
See also: DC, SLOWNS
#
VNUM
Usage: vnum <mob | obj> <name>
Gives a list of the virtual numbers of objects or mobiles which have the
specified name.
Examples:
> vnum obj ring
1. [ 904] a platinum ring
2. [ 2543] a seashell ring
3. [ 2588] a small emerald ring
> vnum mob dragon
1. [ 1] Puff
2. [ 908] the dragon turtle
3. [ 2548] the Master of Illusions
#
VSTAT
Usage: vstat < mob | obj > <virtual number>
Used to stat a prototypical mobile or object by virtual number.
Examples:
> vstat obj 3000
> vstat mob 3001
See also: LOAD, STAT, VNUM
#
WIZHELP
Usage: wizhelp
Gives a list of the special commands available at your level.
#
WIZLOCK
Usage: wizlock [value]
WIZLOCK allows you to restrict the game. WIZLOCK 1 prevents new characters
from being created. WIZLOCK n, 2 <= n <= 34, prevents new characters and
allows only characters level n and above to log on. WIZLOCK with no argument
displays the current WIZLOCK level.
See also: BAN
#
WIZNET ;
The immortal communication channel.
Usage: wiznet [ '@' | '+' | '-' | '#' ] [<text>]
Examples:
>; <text> - just sends text
>; @ - shows all gods that are on and visible to you
- also shows if the gods who are visible to you are writing
This code was provided by Gnort.
See also: NOWIZ
#
ZRESET
Usage: zreset < zone | '*' | '.' >
Used to force a zone to reset. '*' forces all zones to reset. '.' forces
the zone you are in to reset.
See also: SHOW -> ZONES
#
$