wmud/old-codebase/src/act.informative.c

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2012-03-03 20:35:30 +00:00
/* ************************************************************************
* File: act.informative.c Part of CircleMUD *
* Usage: Player-level commands of an informative nature *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "spells.h"
#include "screen.h"
#include "constants.h"
/* extern variables */
extern int top_of_helpt;
extern struct help_index_element *help_table;
extern char *help;
extern struct time_info_data time_info;
extern char *credits;
extern char *news;
extern char *info;
extern char *motd;
extern char *imotd;
extern char *wizlist;
extern char *immlist;
extern char *policies;
extern char *handbook;
extern char *class_abbrevs[];
/* extern functions */
ACMD(do_action);
ACMD(do_insult);
bitvector_t find_class_bitvector(const char *arg);
int level_exp(int chclass, int level);
char *title_male(int chclass, int level);
char *title_female(int chclass, int level);
struct time_info_data *real_time_passed(time_t t2, time_t t1);
int compute_armor_class(struct char_data *ch);
/* local functions */
int sort_commands_helper(const void *a, const void *b);
void print_object_location(int num, struct obj_data *obj, struct char_data *ch, int recur);
void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode);
void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show);
void show_obj_modifiers(struct obj_data *obj, struct char_data *ch);
ACMD(do_look);
ACMD(do_examine);
ACMD(do_gold);
ACMD(do_score);
ACMD(do_inventory);
ACMD(do_equipment);
ACMD(do_time);
ACMD(do_weather);
ACMD(do_help);
ACMD(do_who);
ACMD(do_users);
ACMD(do_gen_ps);
void perform_mortal_where(struct char_data *ch, char *arg);
void perform_immort_where(struct char_data *ch, char *arg);
ACMD(do_where);
ACMD(do_levels);
ACMD(do_consider);
ACMD(do_diagnose);
ACMD(do_color);
ACMD(do_toggle);
void sort_commands(void);
ACMD(do_commands);
void diag_char_to_char(struct char_data *i, struct char_data *ch);
void look_at_char(struct char_data *i, struct char_data *ch);
void list_one_char(struct char_data *i, struct char_data *ch);
void list_char_to_char(struct char_data *list, struct char_data *ch);
void do_auto_exits(struct char_data *ch);
ACMD(do_exits);
void look_in_direction(struct char_data *ch, int dir);
void look_in_obj(struct char_data *ch, char *arg);
char *find_exdesc(char *word, struct extra_descr_data *list);
void look_at_target(struct char_data *ch, char *arg);
/* local globals */
int *cmd_sort_info;
/* For show_obj_to_char 'mode'. /-- arbitrary */
#define SHOW_OBJ_LONG 0
#define SHOW_OBJ_SHORT 1
#define SHOW_OBJ_ACTION 2
void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode)
{
if (!obj || !ch) {
log("SYSERR: NULL pointer in show_obj_to_char(): obj=%p ch=%p", obj, ch);
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/* SYSERR_DESC:
* Somehow a NULL pointer was sent to show_obj_to_char() in either the
* 'obj' or the 'ch' variable. The error will indicate which was NULL
* be listing both of the pointers passed to it. This is often a
* difficult one to trace, and may require stepping through a debugger.
*/
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return;
}
switch (mode) {
case SHOW_OBJ_LONG:
send_to_char(ch, "%s", obj->description);
break;
case SHOW_OBJ_SHORT:
send_to_char(ch, "%s", obj->short_description);
break;
case SHOW_OBJ_ACTION:
switch (GET_OBJ_TYPE(obj)) {
case ITEM_NOTE:
if (obj->action_description) {
char notebuf[MAX_NOTE_LENGTH + 64];
snprintf(notebuf, sizeof(notebuf), "There is something written on it:\r\n\r\n%s", obj->action_description);
page_string(ch->desc, notebuf, TRUE);
} else
send_to_char(ch, "It's blank.\r\n");
return;
case ITEM_DRINKCON:
send_to_char(ch, "It looks like a drink container.");
break;
default:
send_to_char(ch, "You see nothing special..");
break;
}
break;
default:
log("SYSERR: Bad display mode (%d) in show_obj_to_char().", mode);
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/* SYSERR_DESC:
* show_obj_to_char() has some predefined 'mode's (argument #3) to tell
* it what to display to the character when it is called. If the mode
* is not one of these, it will output this error, and indicate what
* mode was passed to it. To correct it, you will need to find the
* call with the incorrect mode and change it to an acceptable mode.
*/
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return;
}
show_obj_modifiers(obj, ch);
send_to_char(ch, "\r\n");
}
void show_obj_modifiers(struct obj_data *obj, struct char_data *ch)
{
if (OBJ_FLAGGED(obj, ITEM_INVISIBLE))
send_to_char(ch, " (invisible)");
if (OBJ_FLAGGED(obj, ITEM_BLESS) && AFF_FLAGGED(ch, AFF_DETECT_ALIGN))
send_to_char(ch, " ..It glows blue!");
if (OBJ_FLAGGED(obj, ITEM_MAGIC) && AFF_FLAGGED(ch, AFF_DETECT_MAGIC))
send_to_char(ch, " ..It glows yellow!");
if (OBJ_FLAGGED(obj, ITEM_GLOW))
send_to_char(ch, " ..It has a soft glowing aura!");
if (OBJ_FLAGGED(obj, ITEM_HUM))
send_to_char(ch, " ..It emits a faint humming sound!");
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if (IS_BURIED(obj))
send_to_char(ch, " ... It is buried!");
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}
void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show)
{
struct obj_data *i;
bool found = FALSE;
for (i = list; i; i = i->next_content) {
if (CAN_SEE_OBJ(ch, i)) {
show_obj_to_char(i, ch, mode);
found = TRUE;
}
}
if (!found && show)
send_to_char(ch, " Nothing.\r\n");
}
void diag_char_to_char(struct char_data *i, struct char_data *ch)
{
struct {
byte percent;
const char *text;
} diagnosis[] = {
{ 100, "is in excellent condition." },
{ 90, "has a few scratches." },
{ 75, "has some small wounds and bruises." },
{ 50, "has quite a few wounds." },
{ 30, "has some big nasty wounds and scratches." },
{ 15, "looks pretty hurt." },
{ 0, "is in awful condition." },
{ -1, "is bleeding awfully from big wounds." },
};
int percent, ar_index;
const char *pers = PERS(i, ch);
if (GET_MAX_HIT(i) > 0)
percent = (100 * GET_HIT(i)) / GET_MAX_HIT(i);
else
percent = -1; /* How could MAX_HIT be < 1?? */
for (ar_index = 0; diagnosis[ar_index].percent >= 0; ar_index++)
if (percent >= diagnosis[ar_index].percent)
break;
send_to_char(ch, "%c%s %s\r\n", UPPER(*pers), pers + 1, diagnosis[ar_index].text);
}
void look_at_char(struct char_data *i, struct char_data *ch)
{
int j, found;
struct obj_data *tmp_obj;
if (!ch->desc)
return;
if (i->player.description)
send_to_char(ch, "%s", i->player.description);
else
act("You see nothing special about $m.", FALSE, i, 0, ch, TO_VICT);
diag_char_to_char(i, ch);
found = FALSE;
for (j = 0; !found && j < NUM_WEARS; j++)
if (GET_EQ(i, j) && CAN_SEE_OBJ(ch, GET_EQ(i, j)))
found = TRUE;
if (found) {
send_to_char(ch, "\r\n"); /* act() does capitalization. */
act("$n is using:", FALSE, i, 0, ch, TO_VICT);
for (j = 0; j < NUM_WEARS; j++)
if (GET_EQ(i, j) && CAN_SEE_OBJ(ch, GET_EQ(i, j))) {
send_to_char(ch, "%s", wear_where[j]);
show_obj_to_char(GET_EQ(i, j), ch, SHOW_OBJ_SHORT);
}
}
if (ch != i && (IS_THIEF(ch) || GET_LEVEL(ch) >= LVL_IMMORT)) {
found = FALSE;
act("\r\nYou attempt to peek at $s inventory:", FALSE, i, 0, ch, TO_VICT);
for (tmp_obj = i->carrying; tmp_obj; tmp_obj = tmp_obj->next_content) {
if (CAN_SEE_OBJ(ch, tmp_obj) && (rand_number(0, 20) < GET_LEVEL(ch))) {
show_obj_to_char(tmp_obj, ch, SHOW_OBJ_SHORT);
found = TRUE;
}
}
if (!found)
send_to_char(ch, "You can't see anything.\r\n");
}
}
void list_one_char(struct char_data *i, struct char_data *ch)
{
const char *positions[] = {
" is lying here, dead.",
" is lying here, mortally wounded.",
" is lying here, incapacitated.",
" is lying here, stunned.",
" is sleeping here.",
" is resting here.",
" is sitting here.",
"!FIGHTING!",
" is standing here."
};
if (IS_NPC(i) && i->player.long_descr && GET_POS(i) == GET_DEFAULT_POS(i)) {
if (AFF_FLAGGED(i, AFF_INVISIBLE))
send_to_char(ch, "*");
if (AFF_FLAGGED(ch, AFF_DETECT_ALIGN)) {
if (IS_EVIL(i))
send_to_char(ch, "(Red Aura) ");
else if (IS_GOOD(i))
send_to_char(ch, "(Blue Aura) ");
}
send_to_char(ch, "%s", i->player.long_descr);
if (AFF_FLAGGED(i, AFF_SANCTUARY))
act("...$e glows with a bright light!", FALSE, i, 0, ch, TO_VICT);
if (AFF_FLAGGED(i, AFF_BLIND))
act("...$e is groping around blindly!", FALSE, i, 0, ch, TO_VICT);
return;
}
if (IS_NPC(i))
send_to_char(ch, "%c%s", UPPER(*i->player.short_descr), i->player.short_descr + 1);
else
send_to_char(ch, "%s %s", i->player.name, GET_TITLE(i));
if (AFF_FLAGGED(i, AFF_INVISIBLE))
send_to_char(ch, " (invisible)");
if (AFF_FLAGGED(i, AFF_HIDE))
send_to_char(ch, " (hidden)");
if (!IS_NPC(i) && !i->desc)
send_to_char(ch, " (linkless)");
if (!IS_NPC(i) && PLR_FLAGGED(i, PLR_WRITING))
send_to_char(ch, " (writing)");
if (GET_POS(i) != POS_FIGHTING)
send_to_char(ch, "%s", positions[(int) GET_POS(i)]);
else {
if (FIGHTING(i)) {
send_to_char(ch, " is here, fighting ");
if (FIGHTING(i) == ch)
send_to_char(ch, "YOU!");
else {
if (IN_ROOM(i) == IN_ROOM(FIGHTING(i)))
send_to_char(ch, "%s!", PERS(FIGHTING(i), ch));
else
send_to_char(ch, "someone who has already left!");
}
} else /* NIL fighting pointer */
send_to_char(ch, " is here struggling with thin air.");
}
if (AFF_FLAGGED(ch, AFF_DETECT_ALIGN)) {
if (IS_EVIL(i))
send_to_char(ch, " (Red Aura)");
else if (IS_GOOD(i))
send_to_char(ch, " (Blue Aura)");
}
send_to_char(ch, "\r\n");
if (AFF_FLAGGED(i, AFF_SANCTUARY))
act("...$e glows with a bright light!", FALSE, i, 0, ch, TO_VICT);
}
void list_char_to_char(struct char_data *list, struct char_data *ch)
{
struct char_data *i;
for (i = list; i; i = i->next_in_room)
if (ch != i) {
if (CAN_SEE(ch, i))
list_one_char(i, ch);
else if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch) &&
AFF_FLAGGED(i, AFF_INFRAVISION))
send_to_char(ch, "You see a pair of glowing red eyes looking your way.\r\n");
}
}
void do_auto_exits(struct char_data *ch)
{
int door, slen = 0;
send_to_char(ch, "%s[ Exits: ", CCCYN(ch, C_NRM));
for (door = 0; door < NUM_OF_DIRS; door++) {
if (!EXIT(ch, door) || EXIT(ch, door)->to_room == NOWHERE)
continue;
if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED))
continue;
send_to_char(ch, "%c ", LOWER(*dirs[door]));
slen++;
}
send_to_char(ch, "%s]%s\r\n", slen ? "" : "None!", CCNRM(ch, C_NRM));
}
ACMD(do_exits)
{
int door, len = 0;
if (AFF_FLAGGED(ch, AFF_BLIND)) {
send_to_char(ch, "You can't see a damned thing, you're blind!\r\n");
return;
}
send_to_char(ch, "Obvious exits:\r\n");
for (door = 0; door < NUM_OF_DIRS; door++) {
if (!EXIT(ch, door) || EXIT(ch, door)->to_room == NOWHERE)
continue;
if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED))
continue;
len++;
if (GET_LEVEL(ch) >= LVL_IMMORT)
send_to_char(ch, "%-5s - [%5d] %s\r\n", dirs[door], GET_ROOM_VNUM(EXIT(ch, door)->to_room),
world[EXIT(ch, door)->to_room].name);
else
send_to_char(ch, "%-5s - %s\r\n", dirs[door], IS_DARK(EXIT(ch, door)->to_room) &&
!CAN_SEE_IN_DARK(ch) ? "Too dark to tell." : world[EXIT(ch, door)->to_room].name);
}
if (!len)
send_to_char(ch, " None.\r\n");
}
void look_at_room(struct char_data *ch, int ignore_brief)
{
if (!ch->desc)
return;
if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)) {
send_to_char(ch, "It is pitch black...\r\n");
return;
} else if (AFF_FLAGGED(ch, AFF_BLIND)) {
send_to_char(ch, "You see nothing but infinite darkness...\r\n");
return;
}
send_to_char(ch, "%s", CCCYN(ch, C_NRM));
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_ROOMFLAGS)) {
char buf[MAX_STRING_LENGTH];
sprintbit(ROOM_FLAGS(IN_ROOM(ch)), room_bits, buf, sizeof(buf));
send_to_char(ch, "[%5d] %s [ %s]", GET_ROOM_VNUM(IN_ROOM(ch)), world[IN_ROOM(ch)].name, buf);
} else
send_to_char(ch, "%s", world[IN_ROOM(ch)].name);
send_to_char(ch, "%s\r\n", CCNRM(ch, C_NRM));
if ((!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_BRIEF)) || ignore_brief ||
ROOM_FLAGGED(IN_ROOM(ch), ROOM_DEATH))
send_to_char(ch, "%s", world[IN_ROOM(ch)].description);
/* autoexits */
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOEXIT))
do_auto_exits(ch);
/* now list characters & objects */
send_to_char(ch, "%s", CCGRN(ch, C_NRM));
list_obj_to_char(world[IN_ROOM(ch)].contents, ch, SHOW_OBJ_LONG, FALSE);
send_to_char(ch, "%s", CCYEL(ch, C_NRM));
list_char_to_char(world[IN_ROOM(ch)].people, ch);
send_to_char(ch, "%s", CCNRM(ch, C_NRM));
}
void look_in_direction(struct char_data *ch, int dir)
{
if (EXIT(ch, dir)) {
if (EXIT(ch, dir)->general_description)
send_to_char(ch, "%s", EXIT(ch, dir)->general_description);
else
send_to_char(ch, "You see nothing special.\r\n");
if (EXIT_FLAGGED(EXIT(ch, dir), EX_CLOSED) && EXIT(ch, dir)->keyword)
send_to_char(ch, "The %s is closed.\r\n", fname(EXIT(ch, dir)->keyword));
else if (EXIT_FLAGGED(EXIT(ch, dir), EX_ISDOOR) && EXIT(ch, dir)->keyword)
send_to_char(ch, "The %s is open.\r\n", fname(EXIT(ch, dir)->keyword));
} else
send_to_char(ch, "Nothing special there...\r\n");
}
void look_in_obj(struct char_data *ch, char *arg)
{
struct obj_data *obj = NULL;
struct char_data *dummy = NULL;
int amt, bits;
if (!*arg)
send_to_char(ch, "Look in what?\r\n");
else if (!(bits = generic_find(arg, FIND_OBJ_INV | FIND_OBJ_ROOM |
FIND_OBJ_EQUIP, ch, &dummy, &obj))) {
send_to_char(ch, "There doesn't seem to be %s %s here.\r\n", AN(arg), arg);
} else if ((GET_OBJ_TYPE(obj) != ITEM_DRINKCON) &&
(GET_OBJ_TYPE(obj) != ITEM_FOUNTAIN) &&
(GET_OBJ_TYPE(obj) != ITEM_CONTAINER))
send_to_char(ch, "There's nothing inside that!\r\n");
else {
if (GET_OBJ_TYPE(obj) == ITEM_CONTAINER) {
if (OBJVAL_FLAGGED(obj, CONT_CLOSED))
send_to_char(ch, "It is closed.\r\n");
else {
send_to_char(ch, "%s", fname(obj->name));
switch (bits) {
case FIND_OBJ_INV:
send_to_char(ch, " (carried): \r\n");
break;
case FIND_OBJ_ROOM:
send_to_char(ch, " (here): \r\n");
break;
case FIND_OBJ_EQUIP:
send_to_char(ch, " (used): \r\n");
break;
}
list_obj_to_char(obj->contains, ch, SHOW_OBJ_SHORT, TRUE);
}
} else { /* item must be a fountain or drink container */
if (GET_OBJ_VAL(obj, 1) <= 0)
send_to_char(ch, "It is empty.\r\n");
else {
if (GET_OBJ_VAL(obj,0) <= 0 || GET_OBJ_VAL(obj,1)>GET_OBJ_VAL(obj,0)) {
send_to_char(ch, "Its contents seem somewhat murky.\r\n"); /* BUG */
} else {
char buf2[MAX_STRING_LENGTH];
amt = (GET_OBJ_VAL(obj, 1) * 3) / GET_OBJ_VAL(obj, 0);
sprinttype(GET_OBJ_VAL(obj, 2), color_liquid, buf2, sizeof(buf2));
send_to_char(ch, "It's %sfull of a %s liquid.\r\n", fullness[amt], buf2);
}
}
}
}
}
char *find_exdesc(char *word, struct extra_descr_data *list)
{
struct extra_descr_data *i;
for (i = list; i; i = i->next)
if (isname(word, i->keyword))
return (i->description);
return (NULL);
}
/*
* Given the argument "look at <target>", figure out what object or char
* matches the target. First, see if there is another char in the room
* with the name. Then check local objs for exdescs.
*
* Thanks to Angus Mezick <angus@EDGIL.CCMAIL.COMPUSERVE.COM> for the
* suggested fix to this problem.
*/
void look_at_target(struct char_data *ch, char *arg)
{
int bits, found = FALSE, j, fnum, i = 0;
struct char_data *found_char = NULL;
struct obj_data *obj, *found_obj = NULL;
char *desc;
if (!ch->desc)
return;
if (!*arg) {
send_to_char(ch, "Look at what?\r\n");
return;
}
bits = generic_find(arg, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_OBJ_EQUIP |
FIND_CHAR_ROOM, ch, &found_char, &found_obj);
/* Is the target a character? */
if (found_char != NULL) {
look_at_char(found_char, ch);
if (ch != found_char) {
if (CAN_SEE(found_char, ch))
act("$n looks at you.", TRUE, ch, 0, found_char, TO_VICT);
act("$n looks at $N.", TRUE, ch, 0, found_char, TO_NOTVICT);
}
return;
}
/* Strip off "number." from 2.foo and friends. */
if (!(fnum = get_number(&arg))) {
send_to_char(ch, "Look at what?\r\n");
return;
}
/* Does the argument match an extra desc in the room? */
if ((desc = find_exdesc(arg, world[IN_ROOM(ch)].ex_description)) != NULL && ++i == fnum) {
page_string(ch->desc, desc, FALSE);
return;
}
/* Does the argument match an extra desc in the char's equipment? */
for (j = 0; j < NUM_WEARS && !found; j++)
if (GET_EQ(ch, j) && CAN_SEE_OBJ(ch, GET_EQ(ch, j)))
if ((desc = find_exdesc(arg, GET_EQ(ch, j)->ex_description)) != NULL && ++i == fnum) {
send_to_char(ch, "%s", desc);
found = TRUE;
}
/* Does the argument match an extra desc in the char's inventory? */
for (obj = ch->carrying; obj && !found; obj = obj->next_content) {
if (CAN_SEE_OBJ(ch, obj))
if ((desc = find_exdesc(arg, obj->ex_description)) != NULL && ++i == fnum) {
send_to_char(ch, "%s", desc);
found = TRUE;
}
}
/* Does the argument match an extra desc of an object in the room? */
for (obj = world[IN_ROOM(ch)].contents; obj && !found; obj = obj->next_content)
if (CAN_SEE_OBJ(ch, obj))
if ((desc = find_exdesc(arg, obj->ex_description)) != NULL && ++i == fnum) {
send_to_char(ch, "%s", desc);
found = TRUE;
}
/* If an object was found back in generic_find */
if (bits) {
if (!found)
show_obj_to_char(found_obj, ch, SHOW_OBJ_ACTION);
else {
show_obj_modifiers(found_obj, ch);
send_to_char(ch, "\r\n");
}
} else if (!found)
send_to_char(ch, "You do not see that here.\r\n");
}
ACMD(do_look)
{
int look_type;
if (!ch->desc)
return;
if (GET_POS(ch) < POS_SLEEPING)
send_to_char(ch, "You can't see anything but stars!\r\n");
else if (AFF_FLAGGED(ch, AFF_BLIND))
send_to_char(ch, "You can't see a damned thing, you're blind!\r\n");
else if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)) {
send_to_char(ch, "It is pitch black...\r\n");
list_char_to_char(world[IN_ROOM(ch)].people, ch); /* glowing red eyes */
} else {
char arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
half_chop(argument, arg, arg2);
if (subcmd == SCMD_READ) {
if (!*arg)
send_to_char(ch, "Read what?\r\n");
else
look_at_target(ch, arg);
return;
}
if (!*arg) /* "look" alone, without an argument at all */
look_at_room(ch, 1);
else if (is_abbrev(arg, "in"))
look_in_obj(ch, arg2);
/* did the char type 'look <direction>?' */
else if ((look_type = search_block(arg, dirs, FALSE)) >= 0)
look_in_direction(ch, look_type);
else if (is_abbrev(arg, "at"))
look_at_target(ch, arg2);
else
look_at_target(ch, arg);
}
}
ACMD(do_examine)
{
struct char_data *tmp_char;
struct obj_data *tmp_object;
char tempsave[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (!*arg) {
send_to_char(ch, "Examine what?\r\n");
return;
}
/* look_at_target() eats the number. */
look_at_target(ch, strcpy(tempsave, arg)); /* strcpy: OK */
generic_find(arg, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_CHAR_ROOM |
FIND_OBJ_EQUIP, ch, &tmp_char, &tmp_object);
if (tmp_object) {
if ((GET_OBJ_TYPE(tmp_object) == ITEM_DRINKCON) ||
(GET_OBJ_TYPE(tmp_object) == ITEM_FOUNTAIN) ||
(GET_OBJ_TYPE(tmp_object) == ITEM_CONTAINER)) {
send_to_char(ch, "When you look inside, you see:\r\n");
look_in_obj(ch, arg);
}
}
}
ACMD(do_gold)
{
if (GET_GOLD(ch) == 0)
send_to_char(ch, "You're broke!\r\n");
else if (GET_GOLD(ch) == 1)
send_to_char(ch, "You have one miserable little gold coin.\r\n");
else
send_to_char(ch, "You have %d gold coins.\r\n", GET_GOLD(ch));
}
ACMD(do_score)
{
struct time_info_data playing_time;
if (IS_NPC(ch))
return;
send_to_char(ch, "You are %d years old.\r\n", GET_AGE(ch));
if (age(ch)->month == 0 && age(ch)->day == 0)
send_to_char(ch, " It's your birthday today.\r\n");
else
send_to_char(ch, "\r\n");
send_to_char(ch, "You have %d(%d) hit, %d(%d) mana and %d(%d) movement points.\r\n",
GET_HIT(ch), GET_MAX_HIT(ch), GET_MANA(ch), GET_MAX_MANA(ch),
GET_MOVE(ch), GET_MAX_MOVE(ch));
send_to_char(ch, "Your armor class is %d/10, and your alignment is %d.\r\n",
compute_armor_class(ch), GET_ALIGNMENT(ch));
send_to_char(ch, "You have scored %d exp, and have %d gold coins.\r\n",
GET_EXP(ch), GET_GOLD(ch));
if (GET_LEVEL(ch) < LVL_IMMORT)
send_to_char(ch, "You need %d exp to reach your next level.\r\n",
level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1) - GET_EXP(ch));
playing_time = *real_time_passed((time(0) - ch->player.time.logon) +
ch->player.time.played, 0);
send_to_char(ch, "You have been playing for %d day%s and %d hour%s.\r\n",
playing_time.day, playing_time.day == 1 ? "" : "s",
playing_time.hours, playing_time.hours == 1 ? "" : "s");
send_to_char(ch, "This ranks you as %s %s (level %d).\r\n",
GET_NAME(ch), GET_TITLE(ch), GET_LEVEL(ch));
switch (GET_POS(ch)) {
case POS_DEAD:
send_to_char(ch, "You are DEAD!\r\n");
break;
case POS_MORTALLYW:
send_to_char(ch, "You are mortally wounded! You should seek help!\r\n");
break;
case POS_INCAP:
send_to_char(ch, "You are incapacitated, slowly fading away...\r\n");
break;
case POS_STUNNED:
send_to_char(ch, "You are stunned! You can't move!\r\n");
break;
case POS_SLEEPING:
send_to_char(ch, "You are sleeping.\r\n");
break;
case POS_RESTING:
send_to_char(ch, "You are resting.\r\n");
break;
case POS_SITTING:
send_to_char(ch, "You are sitting.\r\n");
break;
case POS_FIGHTING:
send_to_char(ch, "You are fighting %s.\r\n", FIGHTING(ch) ? PERS(FIGHTING(ch), ch) : "thin air");
break;
case POS_STANDING:
send_to_char(ch, "You are standing.\r\n");
break;
default:
send_to_char(ch, "You are floating.\r\n");
break;
}
if (GET_COND(ch, DRUNK) > 10)
send_to_char(ch, "You are intoxicated.\r\n");
if (GET_COND(ch, FULL) == 0)
send_to_char(ch, "You are hungry.\r\n");
if (GET_COND(ch, THIRST) == 0)
send_to_char(ch, "You are thirsty.\r\n");
if (AFF_FLAGGED(ch, AFF_BLIND))
send_to_char(ch, "You have been blinded!\r\n");
if (AFF_FLAGGED(ch, AFF_INVISIBLE))
send_to_char(ch, "You are invisible.\r\n");
if (AFF_FLAGGED(ch, AFF_DETECT_INVIS))
send_to_char(ch, "You are sensitive to the presence of invisible things.\r\n");
if (AFF_FLAGGED(ch, AFF_SANCTUARY))
send_to_char(ch, "You are protected by Sanctuary.\r\n");
if (AFF_FLAGGED(ch, AFF_POISON))
send_to_char(ch, "You are poisoned!\r\n");
if (AFF_FLAGGED(ch, AFF_CHARM))
send_to_char(ch, "You have been charmed!\r\n");
if (affected_by_spell(ch, SPELL_ARMOR))
send_to_char(ch, "You feel protected.\r\n");
if (AFF_FLAGGED(ch, AFF_INFRAVISION))
send_to_char(ch, "Your eyes are glowing red.\r\n");
if (PRF_FLAGGED(ch, PRF_SUMMONABLE))
send_to_char(ch, "You are summonable by other players.\r\n");
}
ACMD(do_inventory)
{
send_to_char(ch, "You are carrying:\r\n");
list_obj_to_char(ch->carrying, ch, SHOW_OBJ_SHORT, TRUE);
}
ACMD(do_equipment)
{
int i, found = 0;
send_to_char(ch, "You are using:\r\n");
for (i = 0; i < NUM_WEARS; i++) {
if (GET_EQ(ch, i)) {
if (CAN_SEE_OBJ(ch, GET_EQ(ch, i))) {
send_to_char(ch, "%s", wear_where[i]);
show_obj_to_char(GET_EQ(ch, i), ch, SHOW_OBJ_SHORT);
found = TRUE;
} else {
send_to_char(ch, "%s", wear_where[i]);
send_to_char(ch, "Something.\r\n");
found = TRUE;
}
}
}
if (!found)
send_to_char(ch, " Nothing.\r\n");
}
ACMD(do_time)
{
const char *suf;
int weekday, day;
/* day in [1..35] */
day = time_info.day + 1;
/* 35 days in a month, 7 days a week */
weekday = ((35 * time_info.month) + day) % 7;
send_to_char(ch, "It is %d o'clock %s, on %s.\r\n",
(time_info.hours % 12 == 0) ? 12 : (time_info.hours % 12),
time_info.hours >= 12 ? "pm" : "am", weekdays[weekday]);
/*
* Peter Ajamian <peter@PAJAMIAN.DHS.ORG> supplied the following as a fix
* for a bug introduced in the ordinal display that caused 11, 12, and 13
* to be incorrectly displayed as 11st, 12nd, and 13rd. Nate Winters
* <wintersn@HOTMAIL.COM> had already submitted a fix, but it hard-coded a
* limit on ordinal display which I want to avoid. -dak
*/
suf = "th";
if (((day % 100) / 10) != 1) {
switch (day % 10) {
case 1:
suf = "st";
break;
case 2:
suf = "nd";
break;
case 3:
suf = "rd";
break;
}
}
send_to_char(ch, "The %d%s Day of the %s, Year %d.\r\n",
day, suf, month_name[time_info.month], time_info.year);
}
ACMD(do_weather)
{
const char *sky_look[] = {
"cloudless",
"cloudy",
"rainy",
"lit by flashes of lightning"
};
if (OUTSIDE(ch))
{
send_to_char(ch, "The sky is %s and %s.\r\n", sky_look[weather_info.sky],
weather_info.change >= 0 ? "you feel a warm wind from south" :
"your foot tells you bad weather is due");
if (GET_LEVEL(ch) >= LVL_GOD)
send_to_char(ch, "Pressure: %d (change: %d), Sky: %d (%s)\r\n",
weather_info.pressure,
weather_info.change,
weather_info.sky,
sky_look[weather_info.sky]);
}
else
send_to_char(ch, "You have no feeling about the weather at all.\r\n");
}
ACMD(do_help)
{
int chk, bot, top, mid, minlen;
if (!ch->desc)
return;
skip_spaces(&argument);
if (!*argument) {
page_string(ch->desc, help, 0);
return;
}
if (!help_table) {
send_to_char(ch, "No help available.\r\n");
return;
}
bot = 0;
top = top_of_helpt;
minlen = strlen(argument);
for (;;) {
mid = (bot + top) / 2;
if (bot > top) {
send_to_char(ch, "There is no help on that word.\r\n");
return;
} else if (!(chk = strn_cmp(argument, help_table[mid].keyword, minlen))) {
/* trace backwards to find first matching entry. Thanks Jeff Fink! */
while ((mid > 0) &&
(!(chk = strn_cmp(argument, help_table[mid - 1].keyword, minlen))))
mid--;
page_string(ch->desc, help_table[mid].entry, 0);
return;
} else {
if (chk > 0)
bot = mid + 1;
else
top = mid - 1;
}
}
}
#define WHO_FORMAT \
"format: who [minlev[-maxlev]] [-n name] [-c classlist] [-s] [-o] [-q] [-r] [-z]\r\n"
/* FIXME: This whole thing just needs rewritten. */
ACMD(do_who)
{
struct descriptor_data *d;
struct char_data *tch;
char name_search[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
char mode;
int low = 0, high = LVL_IMPL, localwho = 0, questwho = 0;
int showclass = 0, short_list = 0, outlaws = 0, num_can_see = 0;
int who_room = 0;
skip_spaces(&argument);
strcpy(buf, argument); /* strcpy: OK (sizeof: argument == buf) */
name_search[0] = '\0';
while (*buf) {
char arg[MAX_INPUT_LENGTH], buf1[MAX_INPUT_LENGTH];
half_chop(buf, arg, buf1);
if (isdigit(*arg)) {
sscanf(arg, "%d-%d", &low, &high);
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
} else if (*arg == '-') {
mode = *(arg + 1); /* just in case; we destroy arg in the switch */
switch (mode) {
case 'o':
case 'k':
outlaws = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'z':
localwho = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 's':
short_list = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'q':
questwho = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'l':
half_chop(buf1, arg, buf);
sscanf(arg, "%d-%d", &low, &high);
break;
case 'n':
half_chop(buf1, name_search, buf);
break;
case 'r':
who_room = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'c':
half_chop(buf1, arg, buf);
showclass = find_class_bitvector(arg);
break;
default:
send_to_char(ch, "%s", WHO_FORMAT);
return;
} /* end of switch */
} else { /* endif */
send_to_char(ch, "%s", WHO_FORMAT);
return;
}
} /* end while (parser) */
send_to_char(ch, "Players\r\n-------\r\n");
for (d = descriptor_list; d; d = d->next) {
if (STATE(d) != CON_PLAYING)
continue;
if (d->original)
tch = d->original;
else if (!(tch = d->character))
continue;
if (*name_search && str_cmp(GET_NAME(tch), name_search) &&
!strstr(GET_TITLE(tch), name_search))
continue;
if (!CAN_SEE(ch, tch) || GET_LEVEL(tch) < low || GET_LEVEL(tch) > high)
continue;
if (outlaws && !PLR_FLAGGED(tch, PLR_KILLER) &&
!PLR_FLAGGED(tch, PLR_THIEF))
continue;
if (questwho && !PRF_FLAGGED(tch, PRF_QUEST))
continue;
if (localwho && world[IN_ROOM(ch)].zone != world[IN_ROOM(tch)].zone)
continue;
if (who_room && (IN_ROOM(tch) != IN_ROOM(ch)))
continue;
if (showclass && !(showclass & (1 << GET_CLASS(tch))))
continue;
if (short_list) {
send_to_char(ch, "%s[%2d %s] %-12.12s%s%s",
(GET_LEVEL(tch) >= LVL_IMMORT ? CCYEL(ch, C_SPR) : ""),
GET_LEVEL(tch), CLASS_ABBR(tch), GET_NAME(tch),
(GET_LEVEL(tch) >= LVL_IMMORT ? CCNRM(ch, C_SPR) : ""),
((!(++num_can_see % 4)) ? "\r\n" : ""));
} else {
num_can_see++;
send_to_char(ch, "%s[%2d %s] %s %s",
(GET_LEVEL(tch) >= LVL_IMMORT ? CCYEL(ch, C_SPR) : ""),
GET_LEVEL(tch), CLASS_ABBR(tch), GET_NAME(tch),
GET_TITLE(tch));
if (GET_INVIS_LEV(tch))
send_to_char(ch, " (i%d)", GET_INVIS_LEV(tch));
else if (AFF_FLAGGED(tch, AFF_INVISIBLE))
send_to_char(ch, " (invis)");
if (PLR_FLAGGED(tch, PLR_MAILING))
send_to_char(ch, " (mailing)");
else if (PLR_FLAGGED(tch, PLR_WRITING))
send_to_char(ch, " (writing)");
if (PRF_FLAGGED(tch, PRF_DEAF))
send_to_char(ch, " (deaf)");
if (PRF_FLAGGED(tch, PRF_NOTELL))
send_to_char(ch, " (notell)");
if (PRF_FLAGGED(tch, PRF_QUEST))
send_to_char(ch, " (quest)");
if (PLR_FLAGGED(tch, PLR_THIEF))
send_to_char(ch, " (THIEF)");
if (PLR_FLAGGED(tch, PLR_KILLER))
send_to_char(ch, " (KILLER)");
if (GET_LEVEL(tch) >= LVL_IMMORT)
send_to_char(ch, CCNRM(ch, C_SPR));
send_to_char(ch, "\r\n");
} /* endif shortlist */
} /* end of for */
if (short_list && (num_can_see % 4))
send_to_char(ch, "\r\n");
if (num_can_see == 0)
send_to_char(ch, "\r\nNobody at all!\r\n");
else if (num_can_see == 1)
send_to_char(ch, "\r\nOne lonely character displayed.\r\n");
else
send_to_char(ch, "\r\n%d characters displayed.\r\n", num_can_see);
}
#define USERS_FORMAT \
"format: users [-l minlevel[-maxlevel]] [-n name] [-h host] [-c classlist] [-o] [-p]\r\n"
/* BIG OL' FIXME: Rewrite it all. Similar to do_who(). */
ACMD(do_users)
{
char line[200], line2[220], idletime[10], classname[20];
char state[30], *timeptr, mode;
char name_search[MAX_INPUT_LENGTH], host_search[MAX_INPUT_LENGTH];
struct char_data *tch;
struct descriptor_data *d;
int low = 0, high = LVL_IMPL, num_can_see = 0;
int showclass = 0, outlaws = 0, playing = 0, deadweight = 0;
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
host_search[0] = name_search[0] = '\0';
strcpy(buf, argument); /* strcpy: OK (sizeof: argument == buf) */
while (*buf) {
char buf1[MAX_INPUT_LENGTH];
half_chop(buf, arg, buf1);
if (*arg == '-') {
mode = *(arg + 1); /* just in case; we destroy arg in the switch */
switch (mode) {
case 'o':
case 'k':
outlaws = 1;
playing = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'p':
playing = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'd':
deadweight = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'l':
playing = 1;
half_chop(buf1, arg, buf);
sscanf(arg, "%d-%d", &low, &high);
break;
case 'n':
playing = 1;
half_chop(buf1, name_search, buf);
break;
case 'h':
playing = 1;
half_chop(buf1, host_search, buf);
break;
case 'c':
playing = 1;
half_chop(buf1, arg, buf);
showclass = find_class_bitvector(arg);
break;
default:
send_to_char(ch, "%s", USERS_FORMAT);
return;
} /* end of switch */
} else { /* endif */
send_to_char(ch, "%s", USERS_FORMAT);
return;
}
} /* end while (parser) */
send_to_char(ch,
"Num Class Name State Idl Login@ Site\r\n"
"--- ------- ------------ -------------- --- -------- ------------------------\r\n");
one_argument(argument, arg);
for (d = descriptor_list; d; d = d->next) {
if (STATE(d) != CON_PLAYING && playing)
continue;
if (STATE(d) == CON_PLAYING && deadweight)
continue;
if (STATE(d) == CON_PLAYING) {
if (d->original)
tch = d->original;
else if (!(tch = d->character))
continue;
if (*host_search && !strstr(d->host, host_search))
continue;
if (*name_search && str_cmp(GET_NAME(tch), name_search))
continue;
if (!CAN_SEE(ch, tch) || GET_LEVEL(tch) < low || GET_LEVEL(tch) > high)
continue;
if (outlaws && !PLR_FLAGGED(tch, PLR_KILLER) &&
!PLR_FLAGGED(tch, PLR_THIEF))
continue;
if (showclass && !(showclass & (1 << GET_CLASS(tch))))
continue;
if (GET_INVIS_LEV(ch) > GET_LEVEL(ch))
continue;
if (d->original)
sprintf(classname, "[%2d %s]", GET_LEVEL(d->original),
CLASS_ABBR(d->original));
else
sprintf(classname, "[%2d %s]", GET_LEVEL(d->character),
CLASS_ABBR(d->character));
} else
strcpy(classname, " - ");
timeptr = asctime(localtime(&d->login_time));
timeptr += 11;
*(timeptr + 8) = '\0';
if (STATE(d) == CON_PLAYING && d->original)
strcpy(state, "Switched");
else
strcpy(state, connected_types[STATE(d)]);
if (d->character && STATE(d) == CON_PLAYING && GET_LEVEL(d->character) < LVL_GOD)
sprintf(idletime, "%3d", d->character->char_specials.timer *
SECS_PER_MUD_HOUR / SECS_PER_REAL_MIN);
else
strcpy(idletime, "");
sprintf(line, "%3d %-7s %-12s %-14s %-3s %-8s ", d->desc_num, classname,
d->original && d->original->player.name ? d->original->player.name :
d->character && d->character->player.name ? d->character->player.name :
"UNDEFINED",
state, idletime, timeptr);
if (d->host && *d->host)
sprintf(line + strlen(line), "[%s]\r\n", d->host);
else
strcat(line, "[Hostname unknown]\r\n");
if (STATE(d) != CON_PLAYING) {
sprintf(line2, "%s%s%s", CCGRN(ch, C_SPR), line, CCNRM(ch, C_SPR));
strcpy(line, line2);
}
if (STATE(d) != CON_PLAYING ||
(STATE(d) == CON_PLAYING && CAN_SEE(ch, d->character))) {
send_to_char(ch, "%s", line);
num_can_see++;
}
}
send_to_char(ch, "\r\n%d visible sockets connected.\r\n", num_can_see);
}
/* Generic page_string function for displaying text */
ACMD(do_gen_ps)
{
switch (subcmd) {
case SCMD_CREDITS:
page_string(ch->desc, credits, 0);
break;
case SCMD_NEWS:
page_string(ch->desc, news, 0);
break;
case SCMD_INFO:
page_string(ch->desc, info, 0);
break;
case SCMD_WIZLIST:
page_string(ch->desc, wizlist, 0);
break;
case SCMD_IMMLIST:
page_string(ch->desc, immlist, 0);
break;
case SCMD_HANDBOOK:
page_string(ch->desc, handbook, 0);
break;
case SCMD_POLICIES:
page_string(ch->desc, policies, 0);
break;
case SCMD_MOTD:
page_string(ch->desc, motd, 0);
break;
case SCMD_IMOTD:
page_string(ch->desc, imotd, 0);
break;
case SCMD_CLEAR:
send_to_char(ch, "\033[H\033[J");
break;
case SCMD_VERSION:
send_to_char(ch, "%s\r\n", circlemud_version);
break;
case SCMD_WHOAMI:
send_to_char(ch, "%s\r\n", GET_NAME(ch));
break;
default:
log("SYSERR: Unhandled case in do_gen_ps. (%d)", subcmd);
2012-03-03 20:42:37 +00:00
/* SYSERR_DESC:
* General page string function for such things as 'credits', 'news',
* 'wizlist', 'clear', 'version'. This occurs when a call is made to
* this routine that is not one of the predefined calls. To correct
* it, either a case needs to be added into the function to account for
* the subcmd that is being passed to it, or the call to the function
* needs to have the correct subcmd put into place.
*/
2012-03-03 20:35:30 +00:00
return;
}
}
void perform_mortal_where(struct char_data *ch, char *arg)
{
struct char_data *i;
struct descriptor_data *d;
if (!*arg) {
send_to_char(ch, "Players in your Zone\r\n--------------------\r\n");
for (d = descriptor_list; d; d = d->next) {
if (STATE(d) != CON_PLAYING || d->character == ch)
continue;
if ((i = (d->original ? d->original : d->character)) == NULL)
continue;
if (IN_ROOM(i) == NOWHERE || !CAN_SEE(ch, i))
continue;
if (world[IN_ROOM(ch)].zone != world[IN_ROOM(i)].zone)
continue;
send_to_char(ch, "%-20s - %s\r\n", GET_NAME(i), world[IN_ROOM(i)].name);
}
} else { /* print only FIRST char, not all. */
for (i = character_list; i; i = i->next) {
if (IN_ROOM(i) == NOWHERE || i == ch)
continue;
if (!CAN_SEE(ch, i) || world[IN_ROOM(i)].zone != world[IN_ROOM(ch)].zone)
continue;
if (!isname(arg, i->player.name))
continue;
send_to_char(ch, "%-25s - %s\r\n", GET_NAME(i), world[IN_ROOM(i)].name);
return;
}
send_to_char(ch, "Nobody around by that name.\r\n");
}
}
void print_object_location(int num, struct obj_data *obj, struct char_data *ch,
int recur)
{
if (num > 0)
send_to_char(ch, "O%3d. %-25s - ", num, obj->short_description);
else
send_to_char(ch, "%33s", " - ");
if (IN_ROOM(obj) != NOWHERE)
send_to_char(ch, "[%5d] %s\r\n", GET_ROOM_VNUM(IN_ROOM(obj)), world[IN_ROOM(obj)].name);
else if (obj->carried_by)
send_to_char(ch, "carried by %s\r\n", PERS(obj->carried_by, ch));
else if (obj->worn_by)
send_to_char(ch, "worn by %s\r\n", PERS(obj->worn_by, ch));
else if (obj->in_obj) {
send_to_char(ch, "inside %s%s\r\n", obj->in_obj->short_description, (recur ? ", which is" : " "));
if (recur)
print_object_location(0, obj->in_obj, ch, recur);
} else
send_to_char(ch, "in an unknown location\r\n");
}
void perform_immort_where(struct char_data *ch, char *arg)
{
struct char_data *i;
struct obj_data *k;
struct descriptor_data *d;
int num = 0, found = 0;
if (!*arg) {
send_to_char(ch, "Players\r\n-------\r\n");
for (d = descriptor_list; d; d = d->next)
if (STATE(d) == CON_PLAYING) {
i = (d->original ? d->original : d->character);
if (i && CAN_SEE(ch, i) && (IN_ROOM(i) != NOWHERE)) {
if (d->original)
send_to_char(ch, "%-20s - [%5d] %s (in %s)\r\n",
GET_NAME(i), GET_ROOM_VNUM(IN_ROOM(d->character)),
world[IN_ROOM(d->character)].name, GET_NAME(d->character));
else
send_to_char(ch, "%-20s - [%5d] %s\r\n", GET_NAME(i), GET_ROOM_VNUM(IN_ROOM(i)), world[IN_ROOM(i)].name);
}
}
} else {
for (i = character_list; i; i = i->next)
if (CAN_SEE(ch, i) && IN_ROOM(i) != NOWHERE && isname(arg, i->player.name)) {
found = 1;
send_to_char(ch, "M%3d. %-25s - [%5d] %s\r\n", ++num, GET_NAME(i),
GET_ROOM_VNUM(IN_ROOM(i)), world[IN_ROOM(i)].name);
}
for (num = 0, k = object_list; k; k = k->next)
if (CAN_SEE_OBJ(ch, k) && isname(arg, k->name)) {
found = 1;
print_object_location(++num, k, ch, TRUE);
}
if (!found)
send_to_char(ch, "Couldn't find any such thing.\r\n");
}
}
ACMD(do_where)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (GET_LEVEL(ch) >= LVL_IMMORT)
perform_immort_where(ch, arg);
else
perform_mortal_where(ch, arg);
}
ACMD(do_levels)
{
char buf[MAX_STRING_LENGTH];
size_t i, len = 0;
int nlen;
if (IS_NPC(ch)) {
send_to_char(ch, "You ain't nothin' but a hound-dog.\r\n");
return;
}
for (i = 1; i < LVL_IMMORT; i++) {
nlen = snprintf(buf + len, sizeof(buf) - len, "[%2d] %8d-%-8d : ", i,
level_exp(GET_CLASS(ch), i), level_exp(GET_CLASS(ch), i + 1) - 1);
if (len + nlen >= sizeof(buf) || nlen < 0)
break;
len += nlen;
switch (GET_SEX(ch)) {
case SEX_MALE:
case SEX_NEUTRAL:
nlen = snprintf(buf + len, sizeof(buf) - len, "%s\r\n", title_male(GET_CLASS(ch), i));
break;
case SEX_FEMALE:
nlen = snprintf(buf + len, sizeof(buf) - len, "%s\r\n", title_female(GET_CLASS(ch), i));
break;
default:
nlen = snprintf(buf + len, sizeof(buf) - len, "Oh dear. You seem to be sexless.\r\n");
break;
}
if (len + nlen >= sizeof(buf) || nlen < 0)
break;
len += nlen;
}
if (len < sizeof(buf))
snprintf(buf + len, sizeof(buf) - len, "[%2d] %8d : Immortality\r\n",
LVL_IMMORT, level_exp(GET_CLASS(ch), LVL_IMMORT));
page_string(ch->desc, buf, TRUE);
}
ACMD(do_consider)
{
char buf[MAX_INPUT_LENGTH];
struct char_data *victim;
int diff;
one_argument(argument, buf);
if (!(victim = get_char_vis(ch, buf, NULL, FIND_CHAR_ROOM))) {
send_to_char(ch, "Consider killing who?\r\n");
return;
}
if (victim == ch) {
send_to_char(ch, "Easy! Very easy indeed!\r\n");
return;
}
if (!IS_NPC(victim)) {
send_to_char(ch, "Would you like to borrow a cross and a shovel?\r\n");
return;
}
diff = (GET_LEVEL(victim) - GET_LEVEL(ch));
if (diff <= -10)
send_to_char(ch, "Now where did that chicken go?\r\n");
else if (diff <= -5)
send_to_char(ch, "You could do it with a needle!\r\n");
else if (diff <= -2)
send_to_char(ch, "Easy.\r\n");
else if (diff <= -1)
send_to_char(ch, "Fairly easy.\r\n");
else if (diff == 0)
send_to_char(ch, "The perfect match!\r\n");
else if (diff <= 1)
send_to_char(ch, "You would need some luck!\r\n");
else if (diff <= 2)
send_to_char(ch, "You would need a lot of luck!\r\n");
else if (diff <= 3)
send_to_char(ch, "You would need a lot of luck and great equipment!\r\n");
else if (diff <= 5)
send_to_char(ch, "Do you feel lucky, punk?\r\n");
else if (diff <= 10)
send_to_char(ch, "Are you mad!?\r\n");
else if (diff <= 100)
send_to_char(ch, "You ARE mad!\r\n");
}
ACMD(do_diagnose)
{
char buf[MAX_INPUT_LENGTH];
struct char_data *vict;
one_argument(argument, buf);
if (*buf) {
if (!(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_ROOM)))
send_to_char(ch, "%s", NOPERSON);
else
diag_char_to_char(vict, ch);
} else {
if (FIGHTING(ch))
diag_char_to_char(FIGHTING(ch), ch);
else
send_to_char(ch, "Diagnose who?\r\n");
}
}
const char *ctypes[] = {
"off", "sparse", "normal", "complete", "\n"
};
ACMD(do_color)
{
char arg[MAX_INPUT_LENGTH];
int tp;
if (IS_NPC(ch))
return;
one_argument(argument, arg);
if (!*arg) {
send_to_char(ch, "Your current color level is %s.\r\n", ctypes[COLOR_LEV(ch)]);
return;
}
if (((tp = search_block(arg, ctypes, FALSE)) == -1)) {
send_to_char(ch, "Usage: color { Off | Sparse | Normal | Complete }\r\n");
return;
}
REMOVE_BIT(PRF_FLAGS(ch), PRF_COLOR_1 | PRF_COLOR_2);
SET_BIT(PRF_FLAGS(ch), (PRF_COLOR_1 * (tp & 1)) | (PRF_COLOR_2 * (tp & 2) >> 1));
send_to_char(ch, "Your %scolor%s is now %s.\r\n", CCRED(ch, C_SPR), CCNRM(ch, C_OFF), ctypes[tp]);
}
ACMD(do_toggle)
{
char buf2[4];
if (IS_NPC(ch))
return;
if (GET_WIMP_LEV(ch) == 0)
strcpy(buf2, "OFF"); /* strcpy: OK */
else
sprintf(buf2, "%-3.3d", GET_WIMP_LEV(ch)); /* sprintf: OK */
if (GET_LEVEL(ch) >= LVL_IMMORT) {
send_to_char(ch,
" No Hassle: %-3s "
" Holylight: %-3s "
" Room Flags: %-3s\r\n",
ONOFF(PRF_FLAGGED(ch, PRF_NOHASSLE)),
ONOFF(PRF_FLAGGED(ch, PRF_HOLYLIGHT)),
ONOFF(PRF_FLAGGED(ch, PRF_ROOMFLAGS))
);
}
send_to_char(ch,
"Hit Pnt Display: %-3s "
" Brief Mode: %-3s "
" Summon Protect: %-3s\r\n"
" Move Display: %-3s "
" Compact Mode: %-3s "
" On Quest: %-3s\r\n"
" Mana Display: %-3s "
" NoTell: %-3s "
" Repeat Comm.: %-3s\r\n"
" Auto Show Exit: %-3s "
" Deaf: %-3s "
" Wimp Level: %-3s\r\n"
" Auto Loot: %-3s "
" Auto Drain: %-3s "
" Gossip Channel: %-3s\r\n"
2012-03-03 20:35:30 +00:00
"Auction Channel: %-3s "
" Grats Channel: %-3s "
2012-03-03 20:35:30 +00:00
" Color Level: %s\r\n",
ONOFF(PRF_FLAGGED(ch, PRF_DISPHP)),
ONOFF(PRF_FLAGGED(ch, PRF_BRIEF)),
ONOFF(!PRF_FLAGGED(ch, PRF_SUMMONABLE)),
ONOFF(PRF_FLAGGED(ch, PRF_DISPMOVE)),
ONOFF(PRF_FLAGGED(ch, PRF_COMPACT)),
YESNO(PRF_FLAGGED(ch, PRF_QUEST)),
ONOFF(PRF_FLAGGED(ch, PRF_DISPMANA)),
ONOFF(PRF_FLAGGED(ch, PRF_NOTELL)),
YESNO(!PRF_FLAGGED(ch, PRF_NOREPEAT)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOEXIT)),
YESNO(PRF_FLAGGED(ch, PRF_DEAF)),
buf2,
ONOFF(PRF_FLAGGED(ch, PRF_AUTOLOOT)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTODRAIN)),
2012-03-03 20:35:30 +00:00
ONOFF(!PRF_FLAGGED(ch, PRF_NOGOSS)),
ONOFF(!PRF_FLAGGED(ch, PRF_NOAUCT)),
ONOFF(!PRF_FLAGGED(ch, PRF_NOGRATZ)),
ctypes[COLOR_LEV(ch)]);
}
int sort_commands_helper(const void *a, const void *b)
{
return strcmp(cmd_info[*(const int *)a].command, cmd_info[*(const int *)b].command);
}
void sort_commands(void)
{
int a, num_of_cmds = 0;
while (cmd_info[num_of_cmds].command[0] != '\n')
num_of_cmds++;
num_of_cmds++; /* \n */
CREATE(cmd_sort_info, int, num_of_cmds);
for (a = 0; a < num_of_cmds; a++)
cmd_sort_info[a] = a;
/* Don't sort the RESERVED or \n entries. */
qsort(cmd_sort_info + 1, num_of_cmds - 2, sizeof(int), sort_commands_helper);
}
ACMD(do_commands)
{
int no, i, cmd_num;
int wizhelp = 0, socials = 0;
struct char_data *vict;
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (*arg) {
if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD)) || IS_NPC(vict)) {
send_to_char(ch, "Who is that?\r\n");
return;
}
if (GET_LEVEL(ch) < GET_LEVEL(vict)) {
send_to_char(ch, "You can't see the commands of people above your level.\r\n");
return;
}
} else
vict = ch;
if (subcmd == SCMD_SOCIALS)
socials = 1;
else if (subcmd == SCMD_WIZHELP)
wizhelp = 1;
send_to_char(ch, "The following %s%s are available to %s:\r\n",
wizhelp ? "privileged " : "",
socials ? "socials" : "commands",
vict == ch ? "you" : GET_NAME(vict));
/* cmd_num starts at 1, not 0, to remove 'RESERVED' */
for (no = 1, cmd_num = 1; cmd_info[cmd_sort_info[cmd_num]].command[0] != '\n'; cmd_num++) {
i = cmd_sort_info[cmd_num];
if (cmd_info[i].minimum_level < 0 || GET_LEVEL(vict) < cmd_info[i].minimum_level)
continue;
if ((cmd_info[i].minimum_level >= LVL_IMMORT) != wizhelp)
continue;
if (!wizhelp && socials != (cmd_info[i].command_pointer == do_action || cmd_info[i].command_pointer == do_insult))
continue;
send_to_char(ch, "%-11s%s", cmd_info[i].command, no++ % 7 == 0 ? "\r\n" : "");
}
if (no % 7 != 1)
send_to_char(ch, "\r\n");
}