1167 lines
32 KiB
C
1167 lines
32 KiB
C
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/* ************************************************************************
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* File: objsave.c Part of CircleMUD *
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* Usage: loading/saving player objects for rent and crash-save *
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* *
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* All rights reserved. See license.doc for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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************************************************************************ */
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "comm.h"
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#include "handler.h"
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#include "db.h"
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#include "interpreter.h"
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#include "utils.h"
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#include "spells.h"
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/* these factors should be unique integers */
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#define RENT_FACTOR 1
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#define CRYO_FACTOR 4
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#define LOC_INVENTORY 0
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#define MAX_BAG_ROWS 5
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/* external variables */
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extern struct player_index_element *player_table;
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extern int top_of_p_table;
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extern int rent_file_timeout, crash_file_timeout;
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extern int free_rent;
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extern int min_rent_cost;
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extern int max_obj_save; /* change in config.c */
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/* Extern functions */
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ACMD(do_action);
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ACMD(do_tell);
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SPECIAL(receptionist);
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SPECIAL(cryogenicist);
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int invalid_class(struct char_data *ch, struct obj_data *obj);
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/* local functions */
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void Crash_extract_norent_eq(struct char_data *ch);
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void auto_equip(struct char_data *ch, struct obj_data *obj, int location);
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int Crash_offer_rent(struct char_data *ch, struct char_data *recep, int display, int factor);
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int Crash_report_unrentables(struct char_data *ch, struct char_data *recep, struct obj_data *obj);
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void Crash_report_rent(struct char_data *ch, struct char_data *recep, struct obj_data *obj, long *cost, long *nitems, int display, int factor);
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struct obj_data *Obj_from_store(struct obj_file_elem object, int *location);
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int Obj_to_store(struct obj_data *obj, FILE *fl, int location);
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void update_obj_file(void);
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int Crash_write_rentcode(struct char_data *ch, FILE *fl, struct rent_info *rent);
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int gen_receptionist(struct char_data *ch, struct char_data *recep, int cmd, char *arg, int mode);
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int Crash_save(struct obj_data *obj, FILE *fp, int location);
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void Crash_rent_deadline(struct char_data *ch, struct char_data *recep, long cost);
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void Crash_restore_weight(struct obj_data *obj);
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void Crash_extract_objs(struct obj_data *obj);
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int Crash_is_unrentable(struct obj_data *obj);
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void Crash_extract_norents(struct obj_data *obj);
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void Crash_extract_expensive(struct obj_data *obj);
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void Crash_calculate_rent(struct obj_data *obj, int *cost);
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void Crash_rentsave(struct char_data *ch, int cost);
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void Crash_cryosave(struct char_data *ch, int cost);
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struct obj_data *Obj_from_store(struct obj_file_elem object, int *location)
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{
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struct obj_data *obj;
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obj_rnum itemnum;
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int j;
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*location = 0;
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if ((itemnum = real_object(object.item_number)) == NOTHING)
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return (NULL);
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obj = read_object(itemnum, REAL);
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#if USE_AUTOEQ
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*location = object.location;
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#endif
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GET_OBJ_VAL(obj, 0) = object.value[0];
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GET_OBJ_VAL(obj, 1) = object.value[1];
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GET_OBJ_VAL(obj, 2) = object.value[2];
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GET_OBJ_VAL(obj, 3) = object.value[3];
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GET_OBJ_EXTRA(obj) = object.extra_flags;
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GET_OBJ_WEIGHT(obj) = object.weight;
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GET_OBJ_TIMER(obj) = object.timer;
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GET_OBJ_AFFECT(obj) = object.bitvector;
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for (j = 0; j < MAX_OBJ_AFFECT; j++)
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obj->affected[j] = object.affected[j];
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return (obj);
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}
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int Obj_to_store(struct obj_data *obj, FILE *fl, int location)
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{
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int j;
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struct obj_file_elem object;
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object.item_number = GET_OBJ_VNUM(obj);
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#if USE_AUTOEQ
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object.location = location;
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#endif
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object.value[0] = GET_OBJ_VAL(obj, 0);
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object.value[1] = GET_OBJ_VAL(obj, 1);
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object.value[2] = GET_OBJ_VAL(obj, 2);
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object.value[3] = GET_OBJ_VAL(obj, 3);
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object.extra_flags = GET_OBJ_EXTRA(obj);
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object.weight = GET_OBJ_WEIGHT(obj);
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object.timer = GET_OBJ_TIMER(obj);
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object.bitvector = GET_OBJ_AFFECT(obj);
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for (j = 0; j < MAX_OBJ_AFFECT; j++)
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object.affected[j] = obj->affected[j];
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if (fwrite(&object, sizeof(struct obj_file_elem), 1, fl) < 1) {
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perror("SYSERR: error writing object in Obj_to_store");
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return (0);
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}
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return (1);
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}
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/*
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* AutoEQ by Burkhard Knopf <burkhard.knopf@informatik.tu-clausthal.de>
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*/
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void auto_equip(struct char_data *ch, struct obj_data *obj, int location)
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{
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int j;
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/* Lots of checks... */
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if (location > 0) { /* Was wearing it. */
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switch (j = (location - 1)) {
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case WEAR_LIGHT:
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break;
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case WEAR_FINGER_R:
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case WEAR_FINGER_L:
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if (!CAN_WEAR(obj, ITEM_WEAR_FINGER)) /* not fitting :( */
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location = LOC_INVENTORY;
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break;
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case WEAR_NECK_1:
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case WEAR_NECK_2:
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if (!CAN_WEAR(obj, ITEM_WEAR_NECK))
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location = LOC_INVENTORY;
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break;
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case WEAR_BODY:
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if (!CAN_WEAR(obj, ITEM_WEAR_BODY))
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location = LOC_INVENTORY;
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break;
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case WEAR_HEAD:
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if (!CAN_WEAR(obj, ITEM_WEAR_HEAD))
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location = LOC_INVENTORY;
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break;
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case WEAR_LEGS:
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if (!CAN_WEAR(obj, ITEM_WEAR_LEGS))
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location = LOC_INVENTORY;
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break;
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case WEAR_FEET:
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if (!CAN_WEAR(obj, ITEM_WEAR_FEET))
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location = LOC_INVENTORY;
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break;
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case WEAR_HANDS:
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if (!CAN_WEAR(obj, ITEM_WEAR_HANDS))
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location = LOC_INVENTORY;
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break;
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case WEAR_ARMS:
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if (!CAN_WEAR(obj, ITEM_WEAR_ARMS))
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location = LOC_INVENTORY;
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break;
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case WEAR_SHIELD:
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if (!CAN_WEAR(obj, ITEM_WEAR_SHIELD))
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location = LOC_INVENTORY;
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break;
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case WEAR_ABOUT:
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if (!CAN_WEAR(obj, ITEM_WEAR_ABOUT))
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location = LOC_INVENTORY;
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break;
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case WEAR_WAIST:
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if (!CAN_WEAR(obj, ITEM_WEAR_WAIST))
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location = LOC_INVENTORY;
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break;
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case WEAR_WRIST_R:
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case WEAR_WRIST_L:
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if (!CAN_WEAR(obj, ITEM_WEAR_WRIST))
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location = LOC_INVENTORY;
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break;
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case WEAR_WIELD:
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if (!CAN_WEAR(obj, ITEM_WEAR_WIELD))
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location = LOC_INVENTORY;
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break;
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case WEAR_HOLD:
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if (CAN_WEAR(obj, ITEM_WEAR_HOLD))
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break;
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if (IS_WARRIOR(ch) && CAN_WEAR(obj, ITEM_WEAR_WIELD) && GET_OBJ_TYPE(obj) == ITEM_WEAPON)
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break;
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location = LOC_INVENTORY;
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break;
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default:
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location = LOC_INVENTORY;
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}
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if (location > 0) { /* Wearable. */
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if (!GET_EQ(ch,j)) {
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/*
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* Check the characters's alignment to prevent them from being
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* zapped through the auto-equipping.
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*/
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if (invalid_align(ch, obj) || invalid_class(ch, obj))
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location = LOC_INVENTORY;
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else
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equip_char(ch, obj, j);
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} else { /* Oops, saved a player with double equipment? */
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mudlog(BRF, LVL_IMMORT, TRUE, "SYSERR: autoeq: '%s' already equipped in position %d.", GET_NAME(ch), location);
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location = LOC_INVENTORY;
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}
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}
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}
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if (location <= 0) /* Inventory */
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obj_to_char(obj, ch);
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}
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int Crash_delete_file(char *name)
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{
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char filename[50];
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FILE *fl;
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if (!get_filename(filename, sizeof(filename), CRASH_FILE, name))
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return (0);
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if (!(fl = fopen(filename, "rb"))) {
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if (errno != ENOENT) /* if it fails but NOT because of no file */
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log("SYSERR: deleting crash file %s (1): %s", filename, strerror(errno));
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return (0);
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}
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fclose(fl);
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/* if it fails, NOT because of no file */
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if (remove(filename) < 0 && errno != ENOENT)
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log("SYSERR: deleting crash file %s (2): %s", filename, strerror(errno));
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return (1);
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}
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int Crash_delete_crashfile(struct char_data *ch)
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{
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char filename[MAX_INPUT_LENGTH];
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struct rent_info rent;
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int numread;
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FILE *fl;
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if (!get_filename(filename, sizeof(filename), CRASH_FILE, GET_NAME(ch)))
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return (0);
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if (!(fl = fopen(filename, "rb"))) {
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if (errno != ENOENT) /* if it fails, NOT because of no file */
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log("SYSERR: checking for crash file %s (3): %s", filename, strerror(errno));
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return (0);
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}
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numread = fread(&rent, sizeof(struct rent_info), 1, fl);
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fclose(fl);
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if (numread == 0)
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return (0);
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if (rent.rentcode == RENT_CRASH)
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Crash_delete_file(GET_NAME(ch));
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return (1);
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}
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int Crash_clean_file(char *name)
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{
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char filename[MAX_STRING_LENGTH];
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struct rent_info rent;
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int numread;
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FILE *fl;
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if (!get_filename(filename, sizeof(filename), CRASH_FILE, name))
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return (0);
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/*
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* open for write so that permission problems will be flagged now, at boot
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* time.
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*/
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if (!(fl = fopen(filename, "r+b"))) {
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if (errno != ENOENT) /* if it fails, NOT because of no file */
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log("SYSERR: OPENING OBJECT FILE %s (4): %s", filename, strerror(errno));
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return (0);
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}
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numread = fread(&rent, sizeof(struct rent_info), 1, fl);
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fclose(fl);
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if (numread == 0)
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return (0);
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if ((rent.rentcode == RENT_CRASH) ||
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(rent.rentcode == RENT_FORCED) || (rent.rentcode == RENT_TIMEDOUT)) {
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if (rent.time < time(0) - (crash_file_timeout * SECS_PER_REAL_DAY)) {
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const char *filetype;
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Crash_delete_file(name);
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switch (rent.rentcode) {
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case RENT_CRASH:
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filetype = "crash";
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break;
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case RENT_FORCED:
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filetype = "forced rent";
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break;
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case RENT_TIMEDOUT:
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filetype = "idlesave";
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break;
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default:
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filetype = "UNKNOWN!";
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break;
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}
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log(" Deleting %s's %s file.", name, filetype);
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return (1);
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}
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/* Must retrieve rented items w/in 30 days */
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} else if (rent.rentcode == RENT_RENTED)
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if (rent.time < time(0) - (rent_file_timeout * SECS_PER_REAL_DAY)) {
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Crash_delete_file(name);
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log(" Deleting %s's rent file.", name);
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return (1);
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}
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return (0);
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}
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void update_obj_file(void)
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{
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int i;
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for (i = 0; i <= top_of_p_table; i++)
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if (*player_table[i].name)
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Crash_clean_file(player_table[i].name);
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}
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void Crash_listrent(struct char_data *ch, char *name)
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{
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FILE *fl;
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char filename[MAX_INPUT_LENGTH];
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struct obj_file_elem object;
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struct obj_data *obj;
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struct rent_info rent;
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int numread;
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if (!get_filename(filename, sizeof(filename), CRASH_FILE, name))
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return;
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if (!(fl = fopen(filename, "rb"))) {
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send_to_char(ch, "%s has no rent file.\r\n", name);
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return;
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}
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numread = fread(&rent, sizeof(struct rent_info), 1, fl);
|
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|
|
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/* Oops, can't get the data, punt. */
|
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if (numread == 0) {
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send_to_char(ch, "Error reading rent information.\r\n");
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fclose(fl);
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return;
|
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}
|
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|
|
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send_to_char(ch, "%s\r\n", filename);
|
||
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switch (rent.rentcode) {
|
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case RENT_RENTED:
|
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send_to_char(ch, "Rent\r\n");
|
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break;
|
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|
case RENT_CRASH:
|
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send_to_char(ch, "Crash\r\n");
|
||
|
break;
|
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|
case RENT_CRYO:
|
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send_to_char(ch, "Cryo\r\n");
|
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break;
|
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case RENT_TIMEDOUT:
|
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case RENT_FORCED:
|
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send_to_char(ch, "TimedOut\r\n");
|
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break;
|
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|
default:
|
||
|
send_to_char(ch, "Undef\r\n");
|
||
|
break;
|
||
|
}
|
||
|
while (!feof(fl)) {
|
||
|
fread(&object, sizeof(struct obj_file_elem), 1, fl);
|
||
|
if (ferror(fl)) {
|
||
|
fclose(fl);
|
||
|
return;
|
||
|
}
|
||
|
if (!feof(fl))
|
||
|
if (real_object(object.item_number) != NOTHING) {
|
||
|
obj = read_object(object.item_number, VIRTUAL);
|
||
|
#if USE_AUTOEQ
|
||
|
send_to_char(ch, " [%5d] (%5dau) <%2d> %-20s\r\n",
|
||
|
object.item_number, GET_OBJ_RENT(obj),
|
||
|
object.location, obj->short_description);
|
||
|
#else
|
||
|
send_to_char(ch, " [%5d] (%5dau) %-20s\r\n",
|
||
|
object.item_number, GET_OBJ_RENT(obj),
|
||
|
obj->short_description);
|
||
|
#endif
|
||
|
extract_obj(obj);
|
||
|
}
|
||
|
}
|
||
|
fclose(fl);
|
||
|
}
|
||
|
|
||
|
|
||
|
int Crash_write_rentcode(struct char_data *ch, FILE *fl, struct rent_info *rent)
|
||
|
{
|
||
|
if (fwrite(rent, sizeof(struct rent_info), 1, fl) < 1) {
|
||
|
perror("SYSERR: writing rent code");
|
||
|
return (0);
|
||
|
}
|
||
|
return (1);
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
* Return values:
|
||
|
* 0 - successful load, keep char in rent room.
|
||
|
* 1 - load failure or load of crash items -- put char in temple.
|
||
|
* 2 - rented equipment lost (no $)
|
||
|
*/
|
||
|
int Crash_load(struct char_data *ch)
|
||
|
{
|
||
|
FILE *fl;
|
||
|
char filename[MAX_STRING_LENGTH];
|
||
|
struct obj_file_elem object;
|
||
|
struct rent_info rent;
|
||
|
int cost, orig_rent_code, num_objs = 0, j;
|
||
|
float num_of_days;
|
||
|
/* AutoEQ addition. */
|
||
|
struct obj_data *obj, *obj2, *cont_row[MAX_BAG_ROWS];
|
||
|
int location;
|
||
|
|
||
|
/* Empty all of the container lists (you never know ...) */
|
||
|
for (j = 0; j < MAX_BAG_ROWS; j++)
|
||
|
cont_row[j] = NULL;
|
||
|
|
||
|
if (!get_filename(filename, sizeof(filename), CRASH_FILE, GET_NAME(ch)))
|
||
|
return (1);
|
||
|
if (!(fl = fopen(filename, "r+b"))) {
|
||
|
if (errno != ENOENT) { /* if it fails, NOT because of no file */
|
||
|
log("SYSERR: READING OBJECT FILE %s (5): %s", filename, strerror(errno));
|
||
|
send_to_char(ch,
|
||
|
"\r\n********************* NOTICE *********************\r\n"
|
||
|
"There was a problem loading your objects from disk.\r\n"
|
||
|
"Contact a God for assistance.\r\n");
|
||
|
}
|
||
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s entering game with no equipment.", GET_NAME(ch));
|
||
|
return (1);
|
||
|
}
|
||
|
if (!feof(fl))
|
||
|
fread(&rent, sizeof(struct rent_info), 1, fl);
|
||
|
else {
|
||
|
log("SYSERR: Crash_load: %s's rent file was empty!", GET_NAME(ch));
|
||
|
return (1);
|
||
|
}
|
||
|
|
||
|
if (rent.rentcode == RENT_RENTED || rent.rentcode == RENT_TIMEDOUT) {
|
||
|
num_of_days = (float) (time(0) - rent.time) / SECS_PER_REAL_DAY;
|
||
|
cost = (int) (rent.net_cost_per_diem * num_of_days);
|
||
|
if (cost > GET_GOLD(ch) + GET_BANK_GOLD(ch)) {
|
||
|
fclose(fl);
|
||
|
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s entering game, rented equipment lost (no $).", GET_NAME(ch));
|
||
|
Crash_crashsave(ch);
|
||
|
return (2);
|
||
|
} else {
|
||
|
GET_BANK_GOLD(ch) -= MAX(cost - GET_GOLD(ch), 0);
|
||
|
GET_GOLD(ch) = MAX(GET_GOLD(ch) - cost, 0);
|
||
|
save_char(ch);
|
||
|
}
|
||
|
}
|
||
|
switch (orig_rent_code = rent.rentcode) {
|
||
|
case RENT_RENTED:
|
||
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s un-renting and entering game.", GET_NAME(ch));
|
||
|
break;
|
||
|
case RENT_CRASH:
|
||
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s retrieving crash-saved items and entering game.", GET_NAME(ch));
|
||
|
break;
|
||
|
case RENT_CRYO:
|
||
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s un-cryo'ing and entering game.", GET_NAME(ch));
|
||
|
break;
|
||
|
case RENT_FORCED:
|
||
|
case RENT_TIMEDOUT:
|
||
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s retrieving force-saved items and entering game.", GET_NAME(ch));
|
||
|
break;
|
||
|
default:
|
||
|
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE,
|
||
|
"SYSERR: %s entering game with undefined rent code %d.", GET_NAME(ch), rent.rentcode);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
while (!feof(fl)) {
|
||
|
fread(&object, sizeof(struct obj_file_elem), 1, fl);
|
||
|
if (ferror(fl)) {
|
||
|
perror("SYSERR: Reading crash file: Crash_load");
|
||
|
fclose(fl);
|
||
|
return (1);
|
||
|
}
|
||
|
if (feof(fl))
|
||
|
break;
|
||
|
++num_objs;
|
||
|
if ((obj = Obj_from_store(object, &location)) == NULL)
|
||
|
continue;
|
||
|
|
||
|
auto_equip(ch, obj, location);
|
||
|
/*
|
||
|
* What to do with a new loaded item:
|
||
|
*
|
||
|
* If there's a list with location less than 1 below this, then its
|
||
|
* container has disappeared from the file so we put the list back into
|
||
|
* the character's inventory. (Equipped items are 0 here.)
|
||
|
*
|
||
|
* If there's a list of contents with location of 1 below this, then we
|
||
|
* check if it is a container:
|
||
|
* - Yes: Get it from the character, fill it, and give it back so we
|
||
|
* have the correct weight.
|
||
|
* - No: The container is missing so we put everything back into the
|
||
|
* character's inventory.
|
||
|
*
|
||
|
* For items with negative location, we check if there is already a list
|
||
|
* of contents with the same location. If so, we put it there and if not,
|
||
|
* we start a new list.
|
||
|
*
|
||
|
* Since location for contents is < 0, the list indices are switched to
|
||
|
* non-negative.
|
||
|
*
|
||
|
* This looks ugly, but it works.
|
||
|
*/
|
||
|
if (location > 0) { /* Equipped */
|
||
|
for (j = MAX_BAG_ROWS - 1; j > 0; j--) {
|
||
|
if (cont_row[j]) { /* No container, back to inventory. */
|
||
|
for (; cont_row[j]; cont_row[j] = obj2) {
|
||
|
obj2 = cont_row[j]->next_content;
|
||
|
obj_to_char(cont_row[j], ch);
|
||
|
}
|
||
|
cont_row[j] = NULL;
|
||
|
}
|
||
|
}
|
||
|
if (cont_row[0]) { /* Content list existing. */
|
||
|
if (GET_OBJ_TYPE(obj) == ITEM_CONTAINER) {
|
||
|
/* Remove object, fill it, equip again. */
|
||
|
obj = unequip_char(ch, location - 1);
|
||
|
obj->contains = NULL; /* Should be NULL anyway, but just in case. */
|
||
|
for (; cont_row[0]; cont_row[0] = obj2) {
|
||
|
obj2 = cont_row[0]->next_content;
|
||
|
obj_to_obj(cont_row[0], obj);
|
||
|
}
|
||
|
equip_char(ch, obj, location - 1);
|
||
|
} else { /* Object isn't container, empty the list. */
|
||
|
for (; cont_row[0]; cont_row[0] = obj2) {
|
||
|
obj2 = cont_row[0]->next_content;
|
||
|
obj_to_char(cont_row[0], ch);
|
||
|
}
|
||
|
cont_row[0] = NULL;
|
||
|
}
|
||
|
}
|
||
|
} else { /* location <= 0 */
|
||
|
for (j = MAX_BAG_ROWS - 1; j > -location; j--) {
|
||
|
if (cont_row[j]) { /* No container, back to inventory. */
|
||
|
for (; cont_row[j]; cont_row[j] = obj2) {
|
||
|
obj2 = cont_row[j]->next_content;
|
||
|
obj_to_char(cont_row[j], ch);
|
||
|
}
|
||
|
cont_row[j] = NULL;
|
||
|
}
|
||
|
}
|
||
|
if (j == -location && cont_row[j]) { /* Content list exists. */
|
||
|
if (GET_OBJ_TYPE(obj) == ITEM_CONTAINER) {
|
||
|
/* Take the item, fill it, and give it back. */
|
||
|
obj_from_char(obj);
|
||
|
obj->contains = NULL;
|
||
|
for (; cont_row[j]; cont_row[j] = obj2) {
|
||
|
obj2 = cont_row[j]->next_content;
|
||
|
obj_to_obj(cont_row[j], obj);
|
||
|
}
|
||
|
obj_to_char(obj, ch); /* Add to inventory first. */
|
||
|
} else { /* Object isn't container, empty content list. */
|
||
|
for (; cont_row[j]; cont_row[j] = obj2) {
|
||
|
obj2 = cont_row[j]->next_content;
|
||
|
obj_to_char(cont_row[j], ch);
|
||
|
}
|
||
|
cont_row[j] = NULL;
|
||
|
}
|
||
|
}
|
||
|
if (location < 0 && location >= -MAX_BAG_ROWS) {
|
||
|
/*
|
||
|
* Let the object be part of the content list but put it at the
|
||
|
* list's end. Thus having the items in the same order as before
|
||
|
* the character rented.
|
||
|
*/
|
||
|
obj_from_char(obj);
|
||
|
if ((obj2 = cont_row[-location - 1]) != NULL) {
|
||
|
while (obj2->next_content)
|
||
|
obj2 = obj2->next_content;
|
||
|
obj2->next_content = obj;
|
||
|
} else
|
||
|
cont_row[-location - 1] = obj;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Little hoarding check. -gg 3/1/98 */
|
||
|
mudlog(NRM, MAX(GET_INVIS_LEV(ch), LVL_GOD), TRUE, "%s (level %d) has %d object%s (max %d).",
|
||
|
GET_NAME(ch), GET_LEVEL(ch), num_objs, num_objs != 1 ? "s" : "", max_obj_save);
|
||
|
|
||
|
/* turn this into a crash file by re-writing the control block */
|
||
|
rent.rentcode = RENT_CRASH;
|
||
|
rent.time = time(0);
|
||
|
rewind(fl);
|
||
|
Crash_write_rentcode(ch, fl, &rent);
|
||
|
|
||
|
fclose(fl);
|
||
|
|
||
|
if ((orig_rent_code == RENT_RENTED) || (orig_rent_code == RENT_CRYO))
|
||
|
return (0);
|
||
|
else
|
||
|
return (1);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
int Crash_save(struct obj_data *obj, FILE *fp, int location)
|
||
|
{
|
||
|
struct obj_data *tmp;
|
||
|
int result;
|
||
|
|
||
|
if (obj) {
|
||
|
Crash_save(obj->next_content, fp, location);
|
||
|
Crash_save(obj->contains, fp, MIN(0, location) - 1);
|
||
|
result = Obj_to_store(obj, fp, location);
|
||
|
|
||
|
for (tmp = obj->in_obj; tmp; tmp = tmp->in_obj)
|
||
|
GET_OBJ_WEIGHT(tmp) -= GET_OBJ_WEIGHT(obj);
|
||
|
|
||
|
if (!result)
|
||
|
return (0);
|
||
|
}
|
||
|
return (TRUE);
|
||
|
}
|
||
|
|
||
|
|
||
|
void Crash_restore_weight(struct obj_data *obj)
|
||
|
{
|
||
|
if (obj) {
|
||
|
Crash_restore_weight(obj->contains);
|
||
|
Crash_restore_weight(obj->next_content);
|
||
|
if (obj->in_obj)
|
||
|
GET_OBJ_WEIGHT(obj->in_obj) += GET_OBJ_WEIGHT(obj);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Get !RENT items from equipment to inventory and
|
||
|
* extract !RENT out of worn containers.
|
||
|
*/
|
||
|
void Crash_extract_norent_eq(struct char_data *ch)
|
||
|
{
|
||
|
int j;
|
||
|
|
||
|
for (j = 0; j < NUM_WEARS; j++) {
|
||
|
if (GET_EQ(ch, j) == NULL)
|
||
|
continue;
|
||
|
|
||
|
if (Crash_is_unrentable(GET_EQ(ch, j)))
|
||
|
obj_to_char(unequip_char(ch, j), ch);
|
||
|
else
|
||
|
Crash_extract_norents(GET_EQ(ch, j));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Crash_extract_objs(struct obj_data *obj)
|
||
|
{
|
||
|
if (obj) {
|
||
|
Crash_extract_objs(obj->contains);
|
||
|
Crash_extract_objs(obj->next_content);
|
||
|
extract_obj(obj);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
int Crash_is_unrentable(struct obj_data *obj)
|
||
|
{
|
||
|
if (!obj)
|
||
|
return (0);
|
||
|
|
||
|
if (OBJ_FLAGGED(obj, ITEM_NORENT) || GET_OBJ_RENT(obj) < 0 ||
|
||
|
GET_OBJ_RNUM(obj) == NOTHING || GET_OBJ_TYPE(obj) == ITEM_KEY)
|
||
|
return (1);
|
||
|
|
||
|
return (0);
|
||
|
}
|
||
|
|
||
|
|
||
|
void Crash_extract_norents(struct obj_data *obj)
|
||
|
{
|
||
|
if (obj) {
|
||
|
Crash_extract_norents(obj->contains);
|
||
|
Crash_extract_norents(obj->next_content);
|
||
|
if (Crash_is_unrentable(obj))
|
||
|
extract_obj(obj);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Crash_extract_expensive(struct obj_data *obj)
|
||
|
{
|
||
|
struct obj_data *tobj, *max;
|
||
|
|
||
|
max = obj;
|
||
|
for (tobj = obj; tobj; tobj = tobj->next_content)
|
||
|
if (GET_OBJ_RENT(tobj) > GET_OBJ_RENT(max))
|
||
|
max = tobj;
|
||
|
extract_obj(max);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void Crash_calculate_rent(struct obj_data *obj, int *cost)
|
||
|
{
|
||
|
if (obj) {
|
||
|
*cost += MAX(0, GET_OBJ_RENT(obj));
|
||
|
Crash_calculate_rent(obj->contains, cost);
|
||
|
Crash_calculate_rent(obj->next_content, cost);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Crash_crashsave(struct char_data *ch)
|
||
|
{
|
||
|
char buf[MAX_INPUT_LENGTH];
|
||
|
struct rent_info rent;
|
||
|
int j;
|
||
|
FILE *fp;
|
||
|
|
||
|
if (IS_NPC(ch))
|
||
|
return;
|
||
|
|
||
|
if (!get_filename(buf, sizeof(buf), CRASH_FILE, GET_NAME(ch)))
|
||
|
return;
|
||
|
if (!(fp = fopen(buf, "wb")))
|
||
|
return;
|
||
|
|
||
|
rent.rentcode = RENT_CRASH;
|
||
|
rent.time = time(0);
|
||
|
if (!Crash_write_rentcode(ch, fp, &rent)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (j = 0; j < NUM_WEARS; j++)
|
||
|
if (GET_EQ(ch, j)) {
|
||
|
if (!Crash_save(GET_EQ(ch, j), fp, j + 1)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
Crash_restore_weight(GET_EQ(ch, j));
|
||
|
}
|
||
|
|
||
|
if (!Crash_save(ch->carrying, fp, 0)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
Crash_restore_weight(ch->carrying);
|
||
|
|
||
|
fclose(fp);
|
||
|
REMOVE_BIT(PLR_FLAGS(ch), PLR_CRASH);
|
||
|
}
|
||
|
|
||
|
|
||
|
void Crash_idlesave(struct char_data *ch)
|
||
|
{
|
||
|
char buf[MAX_INPUT_LENGTH];
|
||
|
struct rent_info rent;
|
||
|
int j;
|
||
|
int cost, cost_eq;
|
||
|
FILE *fp;
|
||
|
|
||
|
if (IS_NPC(ch))
|
||
|
return;
|
||
|
|
||
|
if (!get_filename(buf, sizeof(buf), CRASH_FILE, GET_NAME(ch)))
|
||
|
return;
|
||
|
if (!(fp = fopen(buf, "wb")))
|
||
|
return;
|
||
|
|
||
|
Crash_extract_norent_eq(ch);
|
||
|
Crash_extract_norents(ch->carrying);
|
||
|
|
||
|
cost = 0;
|
||
|
Crash_calculate_rent(ch->carrying, &cost);
|
||
|
|
||
|
cost_eq = 0;
|
||
|
for (j = 0; j < NUM_WEARS; j++)
|
||
|
Crash_calculate_rent(GET_EQ(ch, j), &cost_eq);
|
||
|
|
||
|
cost += cost_eq;
|
||
|
cost *= 2; /* forcerent cost is 2x normal rent */
|
||
|
|
||
|
if (cost > GET_GOLD(ch) + GET_BANK_GOLD(ch)) {
|
||
|
for (j = 0; j < NUM_WEARS; j++) /* Unequip players with low gold. */
|
||
|
if (GET_EQ(ch, j))
|
||
|
obj_to_char(unequip_char(ch, j), ch);
|
||
|
|
||
|
while ((cost > GET_GOLD(ch) + GET_BANK_GOLD(ch)) && ch->carrying) {
|
||
|
Crash_extract_expensive(ch->carrying);
|
||
|
cost = 0;
|
||
|
Crash_calculate_rent(ch->carrying, &cost);
|
||
|
cost *= 2;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ch->carrying == NULL) {
|
||
|
for (j = 0; j < NUM_WEARS && GET_EQ(ch, j) == NULL; j++) /* Nothing */ ;
|
||
|
if (j == NUM_WEARS) { /* No equipment or inventory. */
|
||
|
fclose(fp);
|
||
|
Crash_delete_file(GET_NAME(ch));
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
rent.net_cost_per_diem = cost;
|
||
|
|
||
|
rent.rentcode = RENT_TIMEDOUT;
|
||
|
rent.time = time(0);
|
||
|
rent.gold = GET_GOLD(ch);
|
||
|
rent.account = GET_BANK_GOLD(ch);
|
||
|
if (!Crash_write_rentcode(ch, fp, &rent)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
for (j = 0; j < NUM_WEARS; j++) {
|
||
|
if (GET_EQ(ch, j)) {
|
||
|
if (!Crash_save(GET_EQ(ch, j), fp, j + 1)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
Crash_restore_weight(GET_EQ(ch, j));
|
||
|
Crash_extract_objs(GET_EQ(ch, j));
|
||
|
}
|
||
|
}
|
||
|
if (!Crash_save(ch->carrying, fp, 0)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
fclose(fp);
|
||
|
|
||
|
Crash_extract_objs(ch->carrying);
|
||
|
}
|
||
|
|
||
|
|
||
|
void Crash_rentsave(struct char_data *ch, int cost)
|
||
|
{
|
||
|
char buf[MAX_INPUT_LENGTH];
|
||
|
struct rent_info rent;
|
||
|
int j;
|
||
|
FILE *fp;
|
||
|
|
||
|
if (IS_NPC(ch))
|
||
|
return;
|
||
|
|
||
|
if (!get_filename(buf, sizeof(buf), CRASH_FILE, GET_NAME(ch)))
|
||
|
return;
|
||
|
if (!(fp = fopen(buf, "wb")))
|
||
|
return;
|
||
|
|
||
|
Crash_extract_norent_eq(ch);
|
||
|
Crash_extract_norents(ch->carrying);
|
||
|
|
||
|
rent.net_cost_per_diem = cost;
|
||
|
rent.rentcode = RENT_RENTED;
|
||
|
rent.time = time(0);
|
||
|
rent.gold = GET_GOLD(ch);
|
||
|
rent.account = GET_BANK_GOLD(ch);
|
||
|
if (!Crash_write_rentcode(ch, fp, &rent)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
for (j = 0; j < NUM_WEARS; j++)
|
||
|
if (GET_EQ(ch, j)) {
|
||
|
if (!Crash_save(GET_EQ(ch,j), fp, j + 1)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
Crash_restore_weight(GET_EQ(ch, j));
|
||
|
Crash_extract_objs(GET_EQ(ch, j));
|
||
|
}
|
||
|
if (!Crash_save(ch->carrying, fp, 0)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
fclose(fp);
|
||
|
|
||
|
Crash_extract_objs(ch->carrying);
|
||
|
}
|
||
|
|
||
|
|
||
|
void Crash_cryosave(struct char_data *ch, int cost)
|
||
|
{
|
||
|
char buf[MAX_INPUT_LENGTH];
|
||
|
struct rent_info rent;
|
||
|
int j;
|
||
|
FILE *fp;
|
||
|
|
||
|
if (IS_NPC(ch))
|
||
|
return;
|
||
|
|
||
|
if (!get_filename(buf, sizeof(buf), CRASH_FILE, GET_NAME(ch)))
|
||
|
return;
|
||
|
if (!(fp = fopen(buf, "wb")))
|
||
|
return;
|
||
|
|
||
|
Crash_extract_norent_eq(ch);
|
||
|
Crash_extract_norents(ch->carrying);
|
||
|
|
||
|
GET_GOLD(ch) = MAX(0, GET_GOLD(ch) - cost);
|
||
|
|
||
|
rent.rentcode = RENT_CRYO;
|
||
|
rent.time = time(0);
|
||
|
rent.gold = GET_GOLD(ch);
|
||
|
rent.account = GET_BANK_GOLD(ch);
|
||
|
rent.net_cost_per_diem = 0;
|
||
|
if (!Crash_write_rentcode(ch, fp, &rent)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
for (j = 0; j < NUM_WEARS; j++)
|
||
|
if (GET_EQ(ch, j)) {
|
||
|
if (!Crash_save(GET_EQ(ch, j), fp, j + 1)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
Crash_restore_weight(GET_EQ(ch, j));
|
||
|
Crash_extract_objs(GET_EQ(ch, j));
|
||
|
}
|
||
|
if (!Crash_save(ch->carrying, fp, 0)) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
fclose(fp);
|
||
|
|
||
|
Crash_extract_objs(ch->carrying);
|
||
|
SET_BIT(PLR_FLAGS(ch), PLR_CRYO);
|
||
|
}
|
||
|
|
||
|
|
||
|
/* ************************************************************************
|
||
|
* Routines used for the receptionist *
|
||
|
************************************************************************* */
|
||
|
|
||
|
void Crash_rent_deadline(struct char_data *ch, struct char_data *recep,
|
||
|
long cost)
|
||
|
{
|
||
|
char buf[256];
|
||
|
long rent_deadline;
|
||
|
|
||
|
if (!cost)
|
||
|
return;
|
||
|
|
||
|
rent_deadline = ((GET_GOLD(ch) + GET_BANK_GOLD(ch)) / cost);
|
||
|
snprintf(buf, sizeof(buf), "$n tells you, 'You can rent for %ld day%s with the gold you have\r\n"
|
||
|
"on hand and in the bank.'\r\n", rent_deadline, rent_deadline != 1 ? "s" : "");
|
||
|
act(buf, FALSE, recep, 0, ch, TO_VICT);
|
||
|
}
|
||
|
|
||
|
int Crash_report_unrentables(struct char_data *ch, struct char_data *recep,
|
||
|
struct obj_data *obj)
|
||
|
{
|
||
|
int has_norents = 0;
|
||
|
|
||
|
if (obj) {
|
||
|
if (Crash_is_unrentable(obj)) {
|
||
|
char buf[128];
|
||
|
|
||
|
has_norents = 1;
|
||
|
snprintf(buf, sizeof(buf), "$n tells you, 'You cannot store %s.'", OBJS(obj, ch));
|
||
|
act(buf, FALSE, recep, 0, ch, TO_VICT);
|
||
|
}
|
||
|
has_norents += Crash_report_unrentables(ch, recep, obj->contains);
|
||
|
has_norents += Crash_report_unrentables(ch, recep, obj->next_content);
|
||
|
}
|
||
|
return (has_norents);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
void Crash_report_rent(struct char_data *ch, struct char_data *recep,
|
||
|
struct obj_data *obj, long *cost, long *nitems, int display, int factor)
|
||
|
{
|
||
|
if (obj) {
|
||
|
if (!Crash_is_unrentable(obj)) {
|
||
|
(*nitems)++;
|
||
|
*cost += MAX(0, (GET_OBJ_RENT(obj) * factor));
|
||
|
if (display) {
|
||
|
char buf[256];
|
||
|
|
||
|
snprintf(buf, sizeof(buf), "$n tells you, '%5d coins for %s..'", GET_OBJ_RENT(obj) * factor, OBJS(obj, ch));
|
||
|
act(buf, FALSE, recep, 0, ch, TO_VICT);
|
||
|
}
|
||
|
}
|
||
|
Crash_report_rent(ch, recep, obj->contains, cost, nitems, display, factor);
|
||
|
Crash_report_rent(ch, recep, obj->next_content, cost, nitems, display, factor);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
int Crash_offer_rent(struct char_data *ch, struct char_data *recep,
|
||
|
int display, int factor)
|
||
|
{
|
||
|
int i;
|
||
|
long totalcost = 0, numitems = 0, norent;
|
||
|
|
||
|
norent = Crash_report_unrentables(ch, recep, ch->carrying);
|
||
|
for (i = 0; i < NUM_WEARS; i++)
|
||
|
norent += Crash_report_unrentables(ch, recep, GET_EQ(ch, i));
|
||
|
|
||
|
if (norent)
|
||
|
return (0);
|
||
|
|
||
|
totalcost = min_rent_cost * factor;
|
||
|
|
||
|
Crash_report_rent(ch, recep, ch->carrying, &totalcost, &numitems, display, factor);
|
||
|
|
||
|
for (i = 0; i < NUM_WEARS; i++)
|
||
|
Crash_report_rent(ch, recep, GET_EQ(ch, i), &totalcost, &numitems, display, factor);
|
||
|
|
||
|
if (!numitems) {
|
||
|
act("$n tells you, 'But you are not carrying anything! Just quit!'",
|
||
|
FALSE, recep, 0, ch, TO_VICT);
|
||
|
return (0);
|
||
|
}
|
||
|
if (numitems > max_obj_save) {
|
||
|
char buf[256];
|
||
|
|
||
|
snprintf(buf, sizeof(buf), "$n tells you, 'Sorry, but I cannot store more than %d items.'", max_obj_save);
|
||
|
act(buf, FALSE, recep, 0, ch, TO_VICT);
|
||
|
return (0);
|
||
|
}
|
||
|
if (display) {
|
||
|
char buf[256];
|
||
|
|
||
|
snprintf(buf, sizeof(buf), "$n tells you, 'Plus, my %d coin fee..'", min_rent_cost * factor);
|
||
|
act(buf, FALSE, recep, 0, ch, TO_VICT);
|
||
|
|
||
|
snprintf(buf, sizeof(buf), "$n tells you, 'For a total of %ld coins%s.'", totalcost, factor == RENT_FACTOR ? " per day" : "");
|
||
|
act(buf, FALSE, recep, 0, ch, TO_VICT);
|
||
|
|
||
|
if (totalcost > GET_GOLD(ch) + GET_BANK_GOLD(ch)) {
|
||
|
act("$n tells you, '...which I see you can't afford.'", FALSE, recep, 0, ch, TO_VICT);
|
||
|
return (0);
|
||
|
} else if (factor == RENT_FACTOR)
|
||
|
Crash_rent_deadline(ch, recep, totalcost);
|
||
|
}
|
||
|
return (totalcost);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
int gen_receptionist(struct char_data *ch, struct char_data *recep,
|
||
|
int cmd, char *arg, int mode)
|
||
|
{
|
||
|
int cost;
|
||
|
const char *action_table[] = { "smile", "dance", "sigh", "blush", "burp",
|
||
|
"cough", "fart", "twiddle", "yawn" };
|
||
|
|
||
|
if (!cmd && !rand_number(0, 5)) {
|
||
|
do_action(recep, NULL, find_command(action_table[rand_number(0, 8)]), 0);
|
||
|
return (FALSE);
|
||
|
}
|
||
|
|
||
|
if (!ch->desc || IS_NPC(ch))
|
||
|
return (FALSE);
|
||
|
|
||
|
if (!CMD_IS("offer") && !CMD_IS("rent"))
|
||
|
return (FALSE);
|
||
|
|
||
|
if (!AWAKE(recep)) {
|
||
|
send_to_char(ch, "%s is unable to talk to you...\r\n", HSSH(recep));
|
||
|
return (TRUE);
|
||
|
}
|
||
|
|
||
|
if (!CAN_SEE(recep, ch)) {
|
||
|
act("$n says, 'I don't deal with people I can't see!'", FALSE, recep, 0, 0, TO_ROOM);
|
||
|
return (TRUE);
|
||
|
}
|
||
|
|
||
|
if (free_rent) {
|
||
|
act("$n tells you, 'Rent is free here. Just quit, and your objects will be saved!'",
|
||
|
FALSE, recep, 0, ch, TO_VICT);
|
||
|
return (1);
|
||
|
}
|
||
|
|
||
|
if (CMD_IS("rent")) {
|
||
|
char buf[128];
|
||
|
|
||
|
if (!(cost = Crash_offer_rent(ch, recep, FALSE, mode)))
|
||
|
return (TRUE);
|
||
|
if (mode == RENT_FACTOR)
|
||
|
snprintf(buf, sizeof(buf), "$n tells you, 'Rent will cost you %d gold coins per day.'", cost);
|
||
|
else if (mode == CRYO_FACTOR)
|
||
|
snprintf(buf, sizeof(buf), "$n tells you, 'It will cost you %d gold coins to be frozen.'", cost);
|
||
|
act(buf, FALSE, recep, 0, ch, TO_VICT);
|
||
|
|
||
|
if (cost > GET_GOLD(ch) + GET_BANK_GOLD(ch)) {
|
||
|
act("$n tells you, '...which I see you can't afford.'",
|
||
|
FALSE, recep, 0, ch, TO_VICT);
|
||
|
return (TRUE);
|
||
|
}
|
||
|
if (cost && (mode == RENT_FACTOR))
|
||
|
Crash_rent_deadline(ch, recep, cost);
|
||
|
|
||
|
if (mode == RENT_FACTOR) {
|
||
|
act("$n stores your belongings and helps you into your private chamber.", FALSE, recep, 0, ch, TO_VICT);
|
||
|
Crash_rentsave(ch, cost);
|
||
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has rented (%d/day, %d tot.)",
|
||
|
GET_NAME(ch), cost, GET_GOLD(ch) + GET_BANK_GOLD(ch));
|
||
|
} else { /* cryo */
|
||
|
act("$n stores your belongings and helps you into your private chamber.\r\n"
|
||
|
"A white mist appears in the room, chilling you to the bone...\r\n"
|
||
|
"You begin to lose consciousness...",
|
||
|
FALSE, recep, 0, ch, TO_VICT);
|
||
|
Crash_cryosave(ch, cost);
|
||
|
mudlog(NRM, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s has cryo-rented.", GET_NAME(ch));
|
||
|
SET_BIT(PLR_FLAGS(ch), PLR_CRYO);
|
||
|
}
|
||
|
|
||
|
act("$n helps $N into $S private chamber.", FALSE, recep, 0, ch, TO_NOTVICT);
|
||
|
|
||
|
GET_LOADROOM(ch) = GET_ROOM_VNUM(IN_ROOM(ch));
|
||
|
extract_char(ch); /* It saves. */
|
||
|
} else {
|
||
|
Crash_offer_rent(ch, recep, TRUE, mode);
|
||
|
act("$N gives $n an offer.", FALSE, ch, 0, recep, TO_ROOM);
|
||
|
}
|
||
|
return (TRUE);
|
||
|
}
|
||
|
|
||
|
|
||
|
SPECIAL(receptionist)
|
||
|
{
|
||
|
return (gen_receptionist(ch, (struct char_data *)me, cmd, argument, RENT_FACTOR));
|
||
|
}
|
||
|
|
||
|
|
||
|
SPECIAL(cryogenicist)
|
||
|
{
|
||
|
return (gen_receptionist(ch, (struct char_data *)me, cmd, argument, CRYO_FACTOR));
|
||
|
}
|
||
|
|
||
|
|
||
|
void Crash_save_all(void)
|
||
|
{
|
||
|
struct descriptor_data *d;
|
||
|
for (d = descriptor_list; d; d = d->next) {
|
||
|
if ((STATE(d) == CON_PLAYING) && !IS_NPC(d->character)) {
|
||
|
if (PLR_FLAGGED(d->character, PLR_CRASH)) {
|
||
|
Crash_crashsave(d->character);
|
||
|
save_char(d->character);
|
||
|
REMOVE_BIT(PLR_FLAGS(d->character), PLR_CRASH);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|