2012-03-03 20:35:30 +00:00
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/* ************************************************************************
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* File: class.c Part of CircleMUD *
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* Usage: Source file for class-specific code *
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* *
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* All rights reserved. See license.doc for complete information. *
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* *
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* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
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* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
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************************************************************************ */
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/*
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* This file attempts to concentrate most of the code which must be changed
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* in order for new classes to be added. If you're adding a new class,
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* you should go through this entire file from beginning to end and add
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* the appropriate new special cases for your new class.
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*/
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#include "conf.h"
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#include "sysdep.h"
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#include "structs.h"
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#include "db.h"
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#include "utils.h"
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#include "spells.h"
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#include "interpreter.h"
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#include "constants.h"
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extern int siteok_everyone;
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/* local functions */
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void snoop_check(struct char_data *ch);
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int parse_class(char arg);
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bitvector_t find_class_bitvector(const char *arg);
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byte saving_throws(int class_num, int type, int level);
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int thaco(int class_num, int level);
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void roll_real_abils(struct char_data *ch);
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void do_start(struct char_data *ch);
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int backstab_mult(int level);
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int invalid_class(struct char_data *ch, struct obj_data *obj);
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int level_exp(int chclass, int level);
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const char *title_male(int chclass, int level);
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const char *title_female(int chclass, int level);
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/* Names first */
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const char *class_abbrevs[] = {
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"Mu",
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"Cl",
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"Th",
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"Wa",
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"\n"
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};
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const char *pc_class_types[] = {
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"Magic User",
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"Cleric",
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"Thief",
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"Warrior",
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"\n"
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};
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/* The menu for choosing a class in interpreter.c: */
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const char *class_menu =
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"\r\n"
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"Select a class:\r\n"
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" [C]leric\r\n"
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" [T]hief\r\n"
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" [W]arrior\r\n"
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" [M]agic-user\r\n";
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/*
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* The code to interpret a class letter -- used in interpreter.c when a
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* new character is selecting a class and by 'set class' in act.wizard.c.
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*/
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int parse_class(char arg)
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{
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arg = LOWER(arg);
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switch (arg) {
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case 'm': return CLASS_MAGIC_USER;
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case 'c': return CLASS_CLERIC;
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case 'w': return CLASS_WARRIOR;
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case 't': return CLASS_THIEF;
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default: return CLASS_UNDEFINED;
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}
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}
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/*
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* bitvectors (i.e., powers of two) for each class, mainly for use in
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* do_who and do_users. Add new classes at the end so that all classes
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* use sequential powers of two (1 << 0, 1 << 1, 1 << 2, 1 << 3, 1 << 4,
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* 1 << 5, etc.) up to the limit of your bitvector_t, typically 0-31.
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*/
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bitvector_t find_class_bitvector(const char *arg)
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{
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size_t rpos, ret = 0;
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for (rpos = 0; rpos < strlen(arg); rpos++)
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ret |= (1 << parse_class(arg[rpos]));
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return (ret);
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}
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/*
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* These are definitions which control the guildmasters for each class.
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*
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* The first field (top line) controls the highest percentage skill level
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* a character of the class is allowed to attain in any skill. (After
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* this level, attempts to practice will say "You are already learned in
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* this area."
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*
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* The second line controls the maximum percent gain in learnedness a
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* character is allowed per practice -- in other words, if the random
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* die throw comes out higher than this number, the gain will only be
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* this number instead.
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*
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* The third line controls the minimu percent gain in learnedness a
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* character is allowed per practice -- in other words, if the random
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* die throw comes out below this number, the gain will be set up to
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* this number.
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*
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* The fourth line simply sets whether the character knows 'spells'
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* or 'skills'. This does not affect anything except the message given
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* to the character when trying to practice (i.e. "You know of the
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* following spells" vs. "You know of the following skills"
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*/
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#define SPELL 0
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#define SKILL 1
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/* #define LEARNED_LEVEL 0 % known which is considered "learned" */
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/* #define MAX_PER_PRAC 1 max percent gain in skill per practice */
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/* #define MIN_PER_PRAC 2 min percent gain in skill per practice */
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/* #define PRAC_TYPE 3 should it say 'spell' or 'skill'? */
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int prac_params[4][NUM_CLASSES] = {
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/* MAG CLE THE WAR */
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{ 95, 95, 85, 80 }, /* learned level */
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{ 100, 100, 12, 12 }, /* max per practice */
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{ 25, 25, 0, 0 }, /* min per practice */
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{ SPELL, SPELL, SKILL, SKILL }, /* prac name */
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};
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/*
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* ...And the appropriate rooms for each guildmaster/guildguard; controls
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* which types of people the various guildguards let through. i.e., the
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* first line shows that from room 3017, only MAGIC_USERS are allowed
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* to go south.
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*
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* Don't forget to visit spec_assign.c if you create any new mobiles that
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* should be a guild master or guard so they can act appropriately. If you
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* "recycle" the existing mobs that are used in other guilds for your new
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* guild, then you don't have to change that file, only here.
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*/
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struct guild_info_type guild_info[] = {
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/* Midgaard */
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{ CLASS_MAGIC_USER, 3017, SCMD_SOUTH },
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{ CLASS_CLERIC, 3004, SCMD_NORTH },
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{ CLASS_THIEF, 3027, SCMD_EAST },
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{ CLASS_WARRIOR, 3021, SCMD_EAST },
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/* Brass Dragon */
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{ -999 /* all */ , 5065, SCMD_WEST },
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/* this must go last -- add new guards above! */
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{ -1, NOWHERE, -1}
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};
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/*
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* Saving throws for:
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* MCTW
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* PARA, ROD, PETRI, BREATH, SPELL
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* Levels 0-40
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*
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* Do not forget to change extern declaration in magic.c if you add to this.
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*/
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byte saving_throws(int class_num, int type, int level)
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{
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2012-03-06 12:55:27 +00:00
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switch (class_num)
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{
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case CLASS_MAGIC_USER:
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switch (type)
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{
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case SAVING_PARA: /* Paralyzation */
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switch (level)
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{
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case 0: return 90;
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case 1: return 70;
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case 2: return 69;
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case 3: return 68;
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case 4: return 67;
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case 5: return 66;
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case 6: return 65;
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case 7: return 63;
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case 8: return 61;
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case 9: return 60;
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case 10: return 59;
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case 11: return 57;
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case 12: return 55;
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case 13: return 54;
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case 14: return 53;
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case 15: return 53;
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case 16: return 52;
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case 17: return 51;
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case 18: return 50;
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case 19: return 48;
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case 20: return 46;
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case 21: return 45;
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case 22: return 44;
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case 23: return 42;
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case 24: return 40;
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case 25: return 38;
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case 26: return 36;
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case 27: return 34;
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case 28: return 32;
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case 29: return 30;
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case 30: return 28;
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case 31: return 0;
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case 32: return 0;
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case 33: return 0;
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case 34: return 0;
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case 35: return 0;
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case 36: return 0;
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case 37: return 0;
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case 38: return 0;
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case 39: return 0;
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case 40: return 0;
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default:
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log("SYSERR: Missing level for mage paralyzation saving throw.");
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break;
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}
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case SAVING_ROD: /* Rods */
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switch (level)
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{
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case 0: return 90;
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case 1: return 55;
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case 2: return 53;
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case 3: return 51;
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case 4: return 49;
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case 5: return 47;
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case 6: return 45;
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case 7: return 43;
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case 8: return 41;
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case 9: return 40;
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case 10: return 39;
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case 11: return 37;
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case 12: return 35;
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case 13: return 33;
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case 14: return 31;
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case 15: return 30;
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case 16: return 29;
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case 17: return 27;
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case 18: return 25;
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case 19: return 23;
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case 20: return 21;
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case 21: return 20;
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case 22: return 19;
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case 23: return 17;
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case 24: return 15;
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case 25: return 14;
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case 26: return 13;
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case 27: return 12;
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case 28: return 11;
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case 29: return 10;
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case 30: return 9;
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case 31: return 0;
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case 32: return 0;
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case 33: return 0;
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case 34: return 0;
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case 35: return 0;
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case 36: return 0;
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case 37: return 0;
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case 38: return 0;
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case 39: return 0;
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case 40: return 0;
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default:
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log("SYSERR: Missing level for mage rod saving throw.");
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break;
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}
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case SAVING_PETRI: /* Petrification */
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switch (level)
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{
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case 0: return 90;
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case 1: return 65;
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case 2: return 63;
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case 3: return 61;
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case 4: return 59;
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case 5: return 57;
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case 6: return 55;
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case 7: return 53;
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case 8: return 51;
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case 9: return 50;
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case 10: return 49;
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case 11: return 47;
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case 12: return 45;
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case 13: return 43;
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case 14: return 41;
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case 15: return 40;
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case 16: return 39;
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case 17: return 37;
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case 18: return 35;
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case 19: return 33;
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case 20: return 31;
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case 21: return 30;
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case 22: return 29;
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case 23: return 27;
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case 24: return 25;
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case 25: return 23;
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case 26: return 21;
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case 27: return 19;
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case 28: return 17;
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case 29: return 15;
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case 30: return 13;
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case 31: return 0;
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case 32: return 0;
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case 33: return 0;
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case 34: return 0;
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case 35: return 0;
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case 36: return 0;
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case 37: return 0;
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case 38: return 0;
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case 39: return 0;
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case 40: return 0;
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default:
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log("SYSERR: Missing level for mage petrification saving throw.");
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break;
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}
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case SAVING_BREATH: /* Breath weapons */
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switch (level)
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{
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case 0: return 90;
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case 1: return 75;
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case 2: return 73;
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case 3: return 71;
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case 4: return 69;
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case 5: return 67;
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case 6: return 65;
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case 7: return 63;
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case 8: return 61;
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case 9: return 60;
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case 10: return 59;
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case 11: return 57;
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case 12: return 55;
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case 13: return 53;
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case 14: return 51;
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case 15: return 50;
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case 16: return 49;
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case 17: return 47;
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case 18: return 45;
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case 19: return 43;
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case 20: return 41;
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case 21: return 40;
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case 22: return 39;
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case 23: return 37;
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case 24: return 35;
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case 25: return 33;
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case 26: return 31;
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case 27: return 29;
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case 28: return 27;
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case 29: return 25;
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case 30: return 23;
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case 31: return 0;
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case 32: return 0;
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case 33: return 0;
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case 34: return 0;
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case 35: return 0;
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case 36: return 0;
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case 37: return 0;
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case 38: return 0;
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case 39: return 0;
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case 40: return 0;
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default:
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log("SYSERR: Missing level for mage breath saving throw.");
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break;
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}
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case SAVING_SPELL: /* Generic spells */
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switch (level)
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{
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case 0: return 90;
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case 1: return 60;
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case 2: return 58;
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|
case 3: return 56;
|
|
|
|
case 4: return 54;
|
|
|
|
case 5: return 52;
|
|
|
|
case 6: return 50;
|
|
|
|
case 7: return 48;
|
|
|
|
case 8: return 46;
|
|
|
|
case 9: return 45;
|
|
|
|
case 10: return 44;
|
|
|
|
case 11: return 42;
|
|
|
|
case 12: return 40;
|
|
|
|
case 13: return 38;
|
|
|
|
case 14: return 36;
|
|
|
|
case 15: return 35;
|
|
|
|
case 16: return 34;
|
|
|
|
case 17: return 32;
|
|
|
|
case 18: return 30;
|
|
|
|
case 19: return 28;
|
|
|
|
case 20: return 26;
|
|
|
|
case 21: return 25;
|
|
|
|
case 22: return 24;
|
|
|
|
case 23: return 22;
|
|
|
|
case 24: return 20;
|
|
|
|
case 25: return 18;
|
|
|
|
case 26: return 16;
|
|
|
|
case 27: return 14;
|
|
|
|
case 28: return 12;
|
|
|
|
case 29: return 10;
|
|
|
|
case 30: return 8;
|
|
|
|
case 31: return 0;
|
|
|
|
case 32: return 0;
|
|
|
|
case 33: return 0;
|
|
|
|
case 34: return 0;
|
|
|
|
case 35: return 0;
|
|
|
|
case 36: return 0;
|
|
|
|
case 37: return 0;
|
|
|
|
case 38: return 0;
|
|
|
|
case 39: return 0;
|
|
|
|
case 40: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for mage spell saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
log("SYSERR: Invalid saving throw type.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CLASS_CLERIC:
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case SAVING_PARA: /* Paralyzation */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 60;
|
|
|
|
case 2: return 59;
|
|
|
|
case 3: return 48;
|
|
|
|
case 4: return 46;
|
|
|
|
case 5: return 45;
|
|
|
|
case 6: return 43;
|
|
|
|
case 7: return 40;
|
|
|
|
case 8: return 37;
|
|
|
|
case 9: return 35;
|
|
|
|
case 10: return 34;
|
|
|
|
case 11: return 33;
|
|
|
|
case 12: return 31;
|
|
|
|
case 13: return 30;
|
|
|
|
case 14: return 29;
|
|
|
|
case 15: return 27;
|
|
|
|
case 16: return 26;
|
|
|
|
case 17: return 25;
|
|
|
|
case 18: return 24;
|
|
|
|
case 19: return 23;
|
|
|
|
case 20: return 22;
|
|
|
|
case 21: return 21;
|
|
|
|
case 22: return 20;
|
|
|
|
case 23: return 18;
|
|
|
|
case 24: return 15;
|
|
|
|
case 25: return 14;
|
|
|
|
case 26: return 12;
|
|
|
|
case 27: return 10;
|
|
|
|
case 28: return 9;
|
|
|
|
case 29: return 8;
|
|
|
|
case 30: return 7;
|
|
|
|
case 31: return 0;
|
|
|
|
case 32: return 0;
|
|
|
|
case 33: return 0;
|
|
|
|
case 34: return 0;
|
|
|
|
case 35: return 0;
|
|
|
|
case 36: return 0;
|
|
|
|
case 37: return 0;
|
|
|
|
case 38: return 0;
|
|
|
|
case 39: return 0;
|
|
|
|
case 40: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for cleric paralyzation saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_ROD: /* Rods */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 70;
|
|
|
|
case 2: return 69;
|
|
|
|
case 3: return 68;
|
|
|
|
case 4: return 66;
|
|
|
|
case 5: return 65;
|
|
|
|
case 6: return 63;
|
|
|
|
case 7: return 60;
|
|
|
|
case 8: return 57;
|
|
|
|
case 9: return 55;
|
|
|
|
case 10: return 54;
|
|
|
|
case 11: return 53;
|
|
|
|
case 12: return 51;
|
|
|
|
case 13: return 50;
|
|
|
|
case 14: return 49;
|
|
|
|
case 15: return 47;
|
|
|
|
case 16: return 46;
|
|
|
|
case 17: return 45;
|
|
|
|
case 18: return 44;
|
|
|
|
case 19: return 43;
|
|
|
|
case 20: return 42;
|
|
|
|
case 21: return 41;
|
|
|
|
case 22: return 40;
|
|
|
|
case 23: return 38;
|
|
|
|
case 24: return 35;
|
|
|
|
case 25: return 34;
|
|
|
|
case 26: return 32;
|
|
|
|
case 27: return 30;
|
|
|
|
case 28: return 29;
|
|
|
|
case 29: return 28;
|
|
|
|
case 30: return 27;
|
|
|
|
case 31: return 0;
|
|
|
|
case 32: return 0;
|
|
|
|
case 33: return 0;
|
|
|
|
case 34: return 0;
|
|
|
|
case 35: return 0;
|
|
|
|
case 36: return 0;
|
|
|
|
case 37: return 0;
|
|
|
|
case 38: return 0;
|
|
|
|
case 39: return 0;
|
|
|
|
case 40: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for cleric rod saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_PETRI: /* Petrification */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 65;
|
|
|
|
case 2: return 64;
|
|
|
|
case 3: return 63;
|
|
|
|
case 4: return 61;
|
|
|
|
case 5: return 60;
|
|
|
|
case 6: return 58;
|
|
|
|
case 7: return 55;
|
|
|
|
case 8: return 53;
|
|
|
|
case 9: return 50;
|
|
|
|
case 10: return 49;
|
|
|
|
case 11: return 48;
|
|
|
|
case 12: return 46;
|
|
|
|
case 13: return 45;
|
|
|
|
case 14: return 44;
|
|
|
|
case 15: return 43;
|
|
|
|
case 16: return 41;
|
|
|
|
case 17: return 40;
|
|
|
|
case 18: return 39;
|
|
|
|
case 19: return 38;
|
|
|
|
case 20: return 37;
|
|
|
|
case 21: return 36;
|
|
|
|
case 22: return 35;
|
|
|
|
case 23: return 33;
|
|
|
|
case 24: return 31;
|
|
|
|
case 25: return 29;
|
|
|
|
case 26: return 27;
|
|
|
|
case 27: return 25;
|
|
|
|
case 28: return 24;
|
|
|
|
case 29: return 23;
|
|
|
|
case 30: return 22;
|
|
|
|
case 31: return 0;
|
|
|
|
case 32: return 0;
|
|
|
|
case 33: return 0;
|
|
|
|
case 34: return 0;
|
|
|
|
case 35: return 0;
|
|
|
|
case 36: return 0;
|
|
|
|
case 37: return 0;
|
|
|
|
case 38: return 0;
|
|
|
|
case 39: return 0;
|
|
|
|
case 40: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for cleric petrification saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_BREATH: /* Breath weapons */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 80;
|
|
|
|
case 2: return 79;
|
|
|
|
case 3: return 78;
|
|
|
|
case 4: return 76;
|
|
|
|
case 5: return 75;
|
|
|
|
case 6: return 73;
|
|
|
|
case 7: return 70;
|
|
|
|
case 8: return 67;
|
|
|
|
case 9: return 65;
|
|
|
|
case 10: return 64;
|
|
|
|
case 11: return 63;
|
|
|
|
case 12: return 61;
|
|
|
|
case 13: return 60;
|
|
|
|
case 14: return 59;
|
|
|
|
case 15: return 57;
|
|
|
|
case 16: return 56;
|
|
|
|
case 17: return 55;
|
|
|
|
case 18: return 54;
|
|
|
|
case 19: return 53;
|
|
|
|
case 20: return 52;
|
|
|
|
case 21: return 51;
|
|
|
|
case 22: return 50;
|
|
|
|
case 23: return 48;
|
|
|
|
case 24: return 45;
|
|
|
|
case 25: return 44;
|
|
|
|
case 26: return 42;
|
|
|
|
case 27: return 40;
|
|
|
|
case 28: return 39;
|
|
|
|
case 29: return 38;
|
|
|
|
case 30: return 37;
|
|
|
|
case 31: return 0;
|
|
|
|
case 32: return 0;
|
|
|
|
case 33: return 0;
|
|
|
|
case 34: return 0;
|
|
|
|
case 35: return 0;
|
|
|
|
case 36: return 0;
|
|
|
|
case 37: return 0;
|
|
|
|
case 38: return 0;
|
|
|
|
case 39: return 0;
|
|
|
|
case 40: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for cleric breath saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_SPELL: /* Generic spells */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 75;
|
|
|
|
case 2: return 74;
|
|
|
|
case 3: return 73;
|
|
|
|
case 4: return 71;
|
|
|
|
case 5: return 70;
|
|
|
|
case 6: return 68;
|
|
|
|
case 7: return 65;
|
|
|
|
case 8: return 63;
|
|
|
|
case 9: return 60;
|
|
|
|
case 10: return 59;
|
|
|
|
case 11: return 58;
|
|
|
|
case 12: return 56;
|
|
|
|
case 13: return 55;
|
|
|
|
case 14: return 54;
|
|
|
|
case 15: return 53;
|
|
|
|
case 16: return 51;
|
|
|
|
case 17: return 50;
|
|
|
|
case 18: return 49;
|
|
|
|
case 19: return 48;
|
|
|
|
case 20: return 47;
|
|
|
|
case 21: return 46;
|
|
|
|
case 22: return 45;
|
|
|
|
case 23: return 43;
|
|
|
|
case 24: return 41;
|
|
|
|
case 25: return 39;
|
|
|
|
case 26: return 37;
|
|
|
|
case 27: return 35;
|
|
|
|
case 28: return 34;
|
|
|
|
case 29: return 33;
|
|
|
|
case 30: return 32;
|
|
|
|
case 31: return 0;
|
|
|
|
case 32: return 0;
|
|
|
|
case 33: return 0;
|
|
|
|
case 34: return 0;
|
|
|
|
case 35: return 0;
|
|
|
|
case 36: return 0;
|
|
|
|
case 37: return 0;
|
|
|
|
case 38: return 0;
|
|
|
|
case 39: return 0;
|
|
|
|
case 40: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for cleric spell saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
log("SYSERR: Invalid saving throw type.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CLASS_THIEF:
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case SAVING_PARA: /* Paralyzation */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 65;
|
|
|
|
case 2: return 64;
|
|
|
|
case 3: return 63;
|
|
|
|
case 4: return 62;
|
|
|
|
case 5: return 61;
|
|
|
|
case 6: return 60;
|
|
|
|
case 7: return 59;
|
|
|
|
case 8: return 58;
|
|
|
|
case 9: return 57;
|
|
|
|
case 10: return 56;
|
|
|
|
case 11: return 55;
|
|
|
|
case 12: return 54;
|
|
|
|
case 13: return 53;
|
|
|
|
case 14: return 52;
|
|
|
|
case 15: return 51;
|
|
|
|
case 16: return 50;
|
|
|
|
case 17: return 49;
|
|
|
|
case 18: return 48;
|
|
|
|
case 19: return 47;
|
|
|
|
case 20: return 46;
|
|
|
|
case 21: return 45;
|
|
|
|
case 22: return 44;
|
|
|
|
case 23: return 43;
|
|
|
|
case 24: return 42;
|
|
|
|
case 25: return 41;
|
|
|
|
case 26: return 40;
|
|
|
|
case 27: return 39;
|
|
|
|
case 28: return 38;
|
|
|
|
case 29: return 37;
|
|
|
|
case 30: return 36;
|
|
|
|
case 31: return 0;
|
|
|
|
case 32: return 0;
|
|
|
|
case 33: return 0;
|
|
|
|
case 34: return 0;
|
|
|
|
case 35: return 0;
|
|
|
|
case 36: return 0;
|
|
|
|
case 37: return 0;
|
|
|
|
case 38: return 0;
|
|
|
|
case 39: return 0;
|
|
|
|
case 40: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for thief paralyzation saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_ROD: /* Rods */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 70;
|
|
|
|
case 2: return 68;
|
|
|
|
case 3: return 66;
|
|
|
|
case 4: return 64;
|
|
|
|
case 5: return 62;
|
|
|
|
case 6: return 60;
|
|
|
|
case 7: return 58;
|
|
|
|
case 8: return 56;
|
|
|
|
case 9: return 54;
|
|
|
|
case 10: return 52;
|
|
|
|
case 11: return 50;
|
|
|
|
case 12: return 48;
|
|
|
|
case 13: return 46;
|
|
|
|
case 14: return 44;
|
|
|
|
case 15: return 42;
|
|
|
|
case 16: return 40;
|
|
|
|
case 17: return 38;
|
|
|
|
case 18: return 36;
|
|
|
|
case 19: return 34;
|
|
|
|
case 20: return 32;
|
|
|
|
case 21: return 30;
|
|
|
|
case 22: return 28;
|
|
|
|
case 23: return 26;
|
|
|
|
case 24: return 24;
|
|
|
|
case 25: return 22;
|
|
|
|
case 26: return 20;
|
|
|
|
case 27: return 18;
|
|
|
|
case 28: return 16;
|
|
|
|
case 29: return 14;
|
|
|
|
case 30: return 13;
|
|
|
|
case 31: return 0;
|
|
|
|
case 32: return 0;
|
|
|
|
case 33: return 0;
|
|
|
|
case 34: return 0;
|
|
|
|
case 35: return 0;
|
|
|
|
case 36: return 0;
|
|
|
|
case 37: return 0;
|
|
|
|
case 38: return 0;
|
|
|
|
case 39: return 0;
|
|
|
|
case 40: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for thief rod saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_PETRI: /* Petrification */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 60;
|
|
|
|
case 2: return 59;
|
|
|
|
case 3: return 58;
|
|
|
|
case 4: return 58;
|
|
|
|
case 5: return 56;
|
|
|
|
case 6: return 55;
|
|
|
|
case 7: return 54;
|
|
|
|
case 8: return 53;
|
|
|
|
case 9: return 52;
|
|
|
|
case 10: return 51;
|
|
|
|
case 11: return 50;
|
|
|
|
case 12: return 49;
|
|
|
|
case 13: return 48;
|
|
|
|
case 14: return 47;
|
|
|
|
case 15: return 46;
|
|
|
|
case 16: return 45;
|
|
|
|
case 17: return 44;
|
|
|
|
case 18: return 43;
|
|
|
|
case 19: return 42;
|
|
|
|
case 20: return 41;
|
|
|
|
case 21: return 40;
|
|
|
|
case 22: return 39;
|
|
|
|
case 23: return 38;
|
|
|
|
case 24: return 37;
|
|
|
|
case 25: return 36;
|
|
|
|
case 26: return 35;
|
|
|
|
case 27: return 34;
|
|
|
|
case 28: return 33;
|
|
|
|
case 29: return 32;
|
|
|
|
case 30: return 31;
|
|
|
|
case 31: return 0;
|
|
|
|
case 32: return 0;
|
|
|
|
case 33: return 0;
|
|
|
|
case 34: return 0;
|
|
|
|
case 35: return 0;
|
|
|
|
case 36: return 0;
|
|
|
|
case 37: return 0;
|
|
|
|
case 38: return 0;
|
|
|
|
case 39: return 0;
|
|
|
|
case 40: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for thief petrification saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_BREATH: /* Breath weapons */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 80;
|
|
|
|
case 2: return 79;
|
|
|
|
case 3: return 78;
|
|
|
|
case 4: return 77;
|
|
|
|
case 5: return 76;
|
|
|
|
case 6: return 75;
|
|
|
|
case 7: return 74;
|
|
|
|
case 8: return 73;
|
|
|
|
case 9: return 72;
|
|
|
|
case 10: return 71;
|
|
|
|
case 11: return 70;
|
|
|
|
case 12: return 69;
|
|
|
|
case 13: return 68;
|
|
|
|
case 14: return 67;
|
|
|
|
case 15: return 66;
|
|
|
|
case 16: return 65;
|
|
|
|
case 17: return 64;
|
|
|
|
case 18: return 63;
|
|
|
|
case 19: return 62;
|
|
|
|
case 20: return 61;
|
|
|
|
case 21: return 60;
|
|
|
|
case 22: return 59;
|
|
|
|
case 23: return 58;
|
|
|
|
case 24: return 57;
|
|
|
|
case 25: return 56;
|
|
|
|
case 26: return 55;
|
|
|
|
case 27: return 54;
|
|
|
|
case 28: return 53;
|
|
|
|
case 29: return 52;
|
|
|
|
case 30: return 51;
|
|
|
|
case 31: return 0;
|
|
|
|
case 32: return 0;
|
|
|
|
case 33: return 0;
|
|
|
|
case 34: return 0;
|
|
|
|
case 35: return 0;
|
|
|
|
case 36: return 0;
|
|
|
|
case 37: return 0;
|
|
|
|
case 38: return 0;
|
|
|
|
case 39: return 0;
|
|
|
|
case 40: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for thief breath saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_SPELL: /* Generic spells */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 75;
|
|
|
|
case 2: return 73;
|
|
|
|
case 3: return 71;
|
|
|
|
case 4: return 69;
|
|
|
|
case 5: return 67;
|
|
|
|
case 6: return 65;
|
|
|
|
case 7: return 63;
|
|
|
|
case 8: return 61;
|
|
|
|
case 9: return 59;
|
|
|
|
case 10: return 57;
|
|
|
|
case 11: return 55;
|
|
|
|
case 12: return 53;
|
|
|
|
case 13: return 51;
|
|
|
|
case 14: return 49;
|
|
|
|
case 15: return 47;
|
|
|
|
case 16: return 45;
|
|
|
|
case 17: return 43;
|
|
|
|
case 18: return 41;
|
|
|
|
case 19: return 39;
|
|
|
|
case 20: return 37;
|
|
|
|
case 21: return 35;
|
|
|
|
case 22: return 33;
|
|
|
|
case 23: return 31;
|
|
|
|
case 24: return 29;
|
|
|
|
case 25: return 27;
|
|
|
|
case 26: return 25;
|
|
|
|
case 27: return 23;
|
|
|
|
case 28: return 21;
|
|
|
|
case 29: return 19;
|
|
|
|
case 30: return 17;
|
|
|
|
case 31: return 0;
|
|
|
|
case 32: return 0;
|
|
|
|
case 33: return 0;
|
|
|
|
case 34: return 0;
|
|
|
|
case 35: return 0;
|
|
|
|
case 36: return 0;
|
|
|
|
case 37: return 0;
|
|
|
|
case 38: return 0;
|
|
|
|
case 39: return 0;
|
|
|
|
case 40: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for thief spell saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
log("SYSERR: Invalid saving throw type.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CLASS_WARRIOR:
|
|
|
|
switch (type)
|
|
|
|
{
|
|
|
|
case SAVING_PARA: /* Paralyzation */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 70;
|
|
|
|
case 2: return 68;
|
|
|
|
case 3: return 67;
|
|
|
|
case 4: return 65;
|
|
|
|
case 5: return 62;
|
|
|
|
case 6: return 58;
|
|
|
|
case 7: return 55;
|
|
|
|
case 8: return 53;
|
|
|
|
case 9: return 52;
|
|
|
|
case 10: return 50;
|
|
|
|
case 11: return 47;
|
|
|
|
case 12: return 43;
|
|
|
|
case 13: return 40;
|
|
|
|
case 14: return 38;
|
|
|
|
case 15: return 37;
|
|
|
|
case 16: return 35;
|
|
|
|
case 17: return 32;
|
|
|
|
case 18: return 28;
|
|
|
|
case 19: return 25;
|
|
|
|
case 20: return 24;
|
|
|
|
case 21: return 23;
|
|
|
|
case 22: return 22;
|
|
|
|
case 23: return 20;
|
|
|
|
case 24: return 19;
|
|
|
|
case 25: return 17;
|
|
|
|
case 26: return 16;
|
|
|
|
case 27: return 15;
|
|
|
|
case 28: return 14;
|
|
|
|
case 29: return 13;
|
|
|
|
case 30: return 12;
|
|
|
|
case 31: return 11;
|
|
|
|
case 32: return 10;
|
|
|
|
case 33: return 9;
|
|
|
|
case 34: return 8;
|
|
|
|
case 35: return 7;
|
|
|
|
case 36: return 6;
|
|
|
|
case 37: return 5;
|
|
|
|
case 38: return 4;
|
|
|
|
case 39: return 3;
|
|
|
|
case 40: return 2;
|
|
|
|
case 41: return 1; /* Some mobiles. */
|
|
|
|
case 42: return 0;
|
|
|
|
case 43: return 0;
|
|
|
|
case 44: return 0;
|
|
|
|
case 45: return 0;
|
|
|
|
case 46: return 0;
|
|
|
|
case 47: return 0;
|
|
|
|
case 48: return 0;
|
|
|
|
case 49: return 0;
|
|
|
|
case 50: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for warrior paralyzation saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_ROD: /* Rods */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 80;
|
|
|
|
case 2: return 78;
|
|
|
|
case 3: return 77;
|
|
|
|
case 4: return 75;
|
|
|
|
case 5: return 72;
|
|
|
|
case 6: return 68;
|
|
|
|
case 7: return 65;
|
|
|
|
case 8: return 63;
|
|
|
|
case 9: return 62;
|
|
|
|
case 10: return 60;
|
|
|
|
case 11: return 57;
|
|
|
|
case 12: return 53;
|
|
|
|
case 13: return 50;
|
|
|
|
case 14: return 48;
|
|
|
|
case 15: return 47;
|
|
|
|
case 16: return 45;
|
|
|
|
case 17: return 42;
|
|
|
|
case 18: return 38;
|
|
|
|
case 19: return 35;
|
|
|
|
case 20: return 34;
|
|
|
|
case 21: return 33;
|
|
|
|
case 22: return 32;
|
|
|
|
case 23: return 30;
|
|
|
|
case 24: return 29;
|
|
|
|
case 25: return 27;
|
|
|
|
case 26: return 26;
|
|
|
|
case 27: return 25;
|
|
|
|
case 28: return 24;
|
|
|
|
case 29: return 23;
|
|
|
|
case 30: return 22;
|
|
|
|
case 31: return 20;
|
|
|
|
case 32: return 18;
|
|
|
|
case 33: return 16;
|
|
|
|
case 34: return 14;
|
|
|
|
case 35: return 12;
|
|
|
|
case 36: return 10;
|
|
|
|
case 37: return 8;
|
|
|
|
case 38: return 6;
|
|
|
|
case 39: return 5;
|
|
|
|
case 40: return 4;
|
|
|
|
case 41: return 3;
|
|
|
|
case 42: return 2;
|
|
|
|
case 43: return 1;
|
|
|
|
case 44: return 0;
|
|
|
|
case 45: return 0;
|
|
|
|
case 46: return 0;
|
|
|
|
case 47: return 0;
|
|
|
|
case 48: return 0;
|
|
|
|
case 49: return 0;
|
|
|
|
case 50: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for warrior rod saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_PETRI: /* Petrification */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 75;
|
|
|
|
case 2: return 73;
|
|
|
|
case 3: return 72;
|
|
|
|
case 4: return 70;
|
|
|
|
case 5: return 67;
|
|
|
|
case 6: return 63;
|
|
|
|
case 7: return 60;
|
|
|
|
case 8: return 58;
|
|
|
|
case 9: return 57;
|
|
|
|
case 10: return 55;
|
|
|
|
case 11: return 52;
|
|
|
|
case 12: return 48;
|
|
|
|
case 13: return 45;
|
|
|
|
case 14: return 43;
|
|
|
|
case 15: return 42;
|
|
|
|
case 16: return 40;
|
|
|
|
case 17: return 37;
|
|
|
|
case 18: return 33;
|
|
|
|
case 19: return 30;
|
|
|
|
case 20: return 29;
|
|
|
|
case 21: return 28;
|
|
|
|
case 22: return 26;
|
|
|
|
case 23: return 25;
|
|
|
|
case 24: return 24;
|
|
|
|
case 25: return 23;
|
|
|
|
case 26: return 21;
|
|
|
|
case 27: return 20;
|
|
|
|
case 28: return 19;
|
|
|
|
case 29: return 18;
|
|
|
|
case 30: return 17;
|
|
|
|
case 31: return 16;
|
|
|
|
case 32: return 15;
|
|
|
|
case 33: return 14;
|
|
|
|
case 34: return 13;
|
|
|
|
case 35: return 12;
|
|
|
|
case 36: return 11;
|
|
|
|
case 37: return 10;
|
|
|
|
case 38: return 9;
|
|
|
|
case 39: return 8;
|
|
|
|
case 40: return 7;
|
|
|
|
case 41: return 6;
|
|
|
|
case 42: return 5;
|
|
|
|
case 43: return 4;
|
|
|
|
case 44: return 3;
|
|
|
|
case 45: return 2;
|
|
|
|
case 46: return 1;
|
|
|
|
case 47: return 0;
|
|
|
|
case 48: return 0;
|
|
|
|
case 49: return 0;
|
|
|
|
case 50: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for warrior petrification saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_BREATH: /* Breath weapons */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 85;
|
|
|
|
case 2: return 83;
|
|
|
|
case 3: return 82;
|
|
|
|
case 4: return 80;
|
|
|
|
case 5: return 75;
|
|
|
|
case 6: return 70;
|
|
|
|
case 7: return 65;
|
|
|
|
case 8: return 63;
|
|
|
|
case 9: return 62;
|
|
|
|
case 10: return 60;
|
|
|
|
case 11: return 55;
|
|
|
|
case 12: return 50;
|
|
|
|
case 13: return 45;
|
|
|
|
case 14: return 43;
|
|
|
|
case 15: return 42;
|
|
|
|
case 16: return 40;
|
|
|
|
case 17: return 37;
|
|
|
|
case 18: return 33;
|
|
|
|
case 19: return 30;
|
|
|
|
case 20: return 29;
|
|
|
|
case 21: return 28;
|
|
|
|
case 22: return 26;
|
|
|
|
case 23: return 25;
|
|
|
|
case 24: return 24;
|
|
|
|
case 25: return 23;
|
|
|
|
case 26: return 21;
|
|
|
|
case 27: return 20;
|
|
|
|
case 28: return 19;
|
|
|
|
case 29: return 18;
|
|
|
|
case 30: return 17;
|
|
|
|
case 31: return 16;
|
|
|
|
case 32: return 15;
|
|
|
|
case 33: return 14;
|
|
|
|
case 34: return 13;
|
|
|
|
case 35: return 12;
|
|
|
|
case 36: return 11;
|
|
|
|
case 37: return 10;
|
|
|
|
case 38: return 9;
|
|
|
|
case 39: return 8;
|
|
|
|
case 40: return 7;
|
|
|
|
case 41: return 6;
|
|
|
|
case 42: return 5;
|
|
|
|
case 43: return 4;
|
|
|
|
case 44: return 3;
|
|
|
|
case 45: return 2;
|
|
|
|
case 46: return 1;
|
|
|
|
case 47: return 0;
|
|
|
|
case 48: return 0;
|
|
|
|
case 49: return 0;
|
|
|
|
case 50: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for warrior breath saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SAVING_SPELL: /* Generic spells */
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0: return 90;
|
|
|
|
case 1: return 85;
|
|
|
|
case 2: return 83;
|
|
|
|
case 3: return 82;
|
|
|
|
case 4: return 80;
|
|
|
|
case 5: return 77;
|
|
|
|
case 6: return 73;
|
|
|
|
case 7: return 70;
|
|
|
|
case 8: return 68;
|
|
|
|
case 9: return 67;
|
|
|
|
case 10: return 65;
|
|
|
|
case 11: return 62;
|
|
|
|
case 12: return 58;
|
|
|
|
case 13: return 55;
|
|
|
|
case 14: return 53;
|
|
|
|
case 15: return 52;
|
|
|
|
case 16: return 50;
|
|
|
|
case 17: return 47;
|
|
|
|
case 18: return 43;
|
|
|
|
case 19: return 40;
|
|
|
|
case 20: return 39;
|
|
|
|
case 21: return 38;
|
|
|
|
case 22: return 36;
|
|
|
|
case 23: return 35;
|
|
|
|
case 24: return 34;
|
|
|
|
case 25: return 33;
|
|
|
|
case 26: return 31;
|
|
|
|
case 27: return 30;
|
|
|
|
case 28: return 29;
|
|
|
|
case 29: return 28;
|
|
|
|
case 30: return 27;
|
|
|
|
case 31: return 25;
|
|
|
|
case 32: return 23;
|
|
|
|
case 33: return 21;
|
|
|
|
case 34: return 19;
|
|
|
|
case 35: return 17;
|
|
|
|
case 36: return 15;
|
|
|
|
case 37: return 13;
|
|
|
|
case 38: return 11;
|
|
|
|
case 39: return 9;
|
|
|
|
case 40: return 7;
|
|
|
|
case 41: return 6;
|
|
|
|
case 42: return 5;
|
|
|
|
case 43: return 4;
|
|
|
|
case 44: return 3;
|
|
|
|
case 45: return 2;
|
|
|
|
case 46: return 1;
|
|
|
|
case 47: return 0;
|
|
|
|
case 48: return 0;
|
|
|
|
case 49: return 0;
|
|
|
|
case 50: return 0;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for warrior spell saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
log("SYSERR: Invalid saving throw type.");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
log("SYSERR: Invalid class saving throw.");
|
|
|
|
break;
|
|
|
|
}
|
2012-03-03 20:35:30 +00:00
|
|
|
|
2012-03-06 12:55:27 +00:00
|
|
|
/* Should not get here unless something is wrong. */
|
|
|
|
return 100;
|
2012-03-03 20:35:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* THAC0 for classes and levels. (To Hit Armor Class 0) */
|
|
|
|
int thaco(int class_num, int level)
|
|
|
|
{
|
|
|
|
switch (class_num) {
|
|
|
|
case CLASS_MAGIC_USER:
|
|
|
|
switch (level) {
|
|
|
|
case 0: return 100;
|
|
|
|
case 1: return 20;
|
|
|
|
case 2: return 20;
|
|
|
|
case 3: return 20;
|
|
|
|
case 4: return 19;
|
|
|
|
case 5: return 19;
|
|
|
|
case 6: return 19;
|
|
|
|
case 7: return 18;
|
|
|
|
case 8: return 18;
|
|
|
|
case 9: return 18;
|
|
|
|
case 10: return 17;
|
|
|
|
case 11: return 17;
|
|
|
|
case 12: return 17;
|
|
|
|
case 13: return 16;
|
|
|
|
case 14: return 16;
|
|
|
|
case 15: return 16;
|
|
|
|
case 16: return 15;
|
|
|
|
case 17: return 15;
|
|
|
|
case 18: return 15;
|
|
|
|
case 19: return 14;
|
|
|
|
case 20: return 14;
|
|
|
|
case 21: return 14;
|
|
|
|
case 22: return 13;
|
|
|
|
case 23: return 13;
|
|
|
|
case 24: return 13;
|
|
|
|
case 25: return 12;
|
|
|
|
case 26: return 12;
|
|
|
|
case 27: return 12;
|
|
|
|
case 28: return 11;
|
|
|
|
case 29: return 11;
|
|
|
|
case 30: return 11;
|
|
|
|
case 31: return 10;
|
|
|
|
case 32: return 10;
|
|
|
|
case 33: return 10;
|
|
|
|
case 34: return 9;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for mage thac0.");
|
|
|
|
}
|
|
|
|
case CLASS_CLERIC:
|
|
|
|
switch (level) {
|
|
|
|
case 0: return 100;
|
|
|
|
case 1: return 20;
|
|
|
|
case 2: return 20;
|
|
|
|
case 3: return 20;
|
|
|
|
case 4: return 18;
|
|
|
|
case 5: return 18;
|
|
|
|
case 6: return 18;
|
|
|
|
case 7: return 16;
|
|
|
|
case 8: return 16;
|
|
|
|
case 9: return 16;
|
|
|
|
case 10: return 14;
|
|
|
|
case 11: return 14;
|
|
|
|
case 12: return 14;
|
|
|
|
case 13: return 12;
|
|
|
|
case 14: return 12;
|
|
|
|
case 15: return 12;
|
|
|
|
case 16: return 10;
|
|
|
|
case 17: return 10;
|
|
|
|
case 18: return 10;
|
|
|
|
case 19: return 8;
|
|
|
|
case 20: return 8;
|
|
|
|
case 21: return 8;
|
|
|
|
case 22: return 6;
|
|
|
|
case 23: return 6;
|
|
|
|
case 24: return 6;
|
|
|
|
case 25: return 4;
|
|
|
|
case 26: return 4;
|
|
|
|
case 27: return 4;
|
|
|
|
case 28: return 2;
|
|
|
|
case 29: return 2;
|
|
|
|
case 30: return 2;
|
|
|
|
case 31: return 1;
|
|
|
|
case 32: return 1;
|
|
|
|
case 33: return 1;
|
|
|
|
case 34: return 1;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for cleric thac0.");
|
|
|
|
}
|
|
|
|
case CLASS_THIEF:
|
|
|
|
switch (level) {
|
|
|
|
case 0: return 100;
|
|
|
|
case 1: return 20;
|
|
|
|
case 2: return 20;
|
|
|
|
case 3: return 19;
|
|
|
|
case 4: return 19;
|
|
|
|
case 5: return 18;
|
|
|
|
case 6: return 18;
|
|
|
|
case 7: return 17;
|
|
|
|
case 8: return 17;
|
|
|
|
case 9: return 16;
|
|
|
|
case 10: return 16;
|
|
|
|
case 11: return 15;
|
|
|
|
case 12: return 15;
|
|
|
|
case 13: return 14;
|
|
|
|
case 14: return 14;
|
|
|
|
case 15: return 13;
|
|
|
|
case 16: return 13;
|
|
|
|
case 17: return 12;
|
|
|
|
case 18: return 12;
|
|
|
|
case 19: return 11;
|
|
|
|
case 20: return 11;
|
|
|
|
case 21: return 10;
|
|
|
|
case 22: return 10;
|
|
|
|
case 23: return 9;
|
|
|
|
case 24: return 9;
|
|
|
|
case 25: return 8;
|
|
|
|
case 26: return 8;
|
|
|
|
case 27: return 7;
|
|
|
|
case 28: return 7;
|
|
|
|
case 29: return 6;
|
|
|
|
case 30: return 6;
|
|
|
|
case 31: return 5;
|
|
|
|
case 32: return 5;
|
|
|
|
case 33: return 4;
|
|
|
|
case 34: return 4;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for thief thac0.");
|
|
|
|
}
|
|
|
|
case CLASS_WARRIOR:
|
|
|
|
switch (level) {
|
|
|
|
case 0: return 100;
|
|
|
|
case 1: return 20;
|
|
|
|
case 2: return 19;
|
|
|
|
case 3: return 18;
|
|
|
|
case 4: return 17;
|
|
|
|
case 5: return 16;
|
|
|
|
case 6: return 15;
|
|
|
|
case 7: return 14;
|
|
|
|
case 8: return 14;
|
|
|
|
case 9: return 13;
|
|
|
|
case 10: return 12;
|
|
|
|
case 11: return 11;
|
|
|
|
case 12: return 10;
|
|
|
|
case 13: return 9;
|
|
|
|
case 14: return 8;
|
|
|
|
case 15: return 7;
|
|
|
|
case 16: return 6;
|
|
|
|
case 17: return 5;
|
|
|
|
case 18: return 4;
|
|
|
|
case 19: return 3;
|
|
|
|
case 20: return 2;
|
|
|
|
case 21: return 1;
|
|
|
|
case 22: return 1;
|
|
|
|
case 23: return 1;
|
|
|
|
case 24: return 1;
|
|
|
|
case 25: return 1;
|
|
|
|
case 26: return 1;
|
|
|
|
case 27: return 1;
|
|
|
|
case 28: return 1;
|
|
|
|
case 29: return 1;
|
|
|
|
case 30: return 1;
|
|
|
|
case 31: return 1;
|
|
|
|
case 32: return 1;
|
|
|
|
case 33: return 1;
|
|
|
|
case 34: return 1;
|
|
|
|
default:
|
|
|
|
log("SYSERR: Missing level for warrior thac0.");
|
|
|
|
}
|
|
|
|
default:
|
|
|
|
log("SYSERR: Unknown class in thac0 chart.");
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Will not get there unless something is wrong. */
|
|
|
|
return 100;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Roll the 6 stats for a character... each stat is made of the sum of
|
|
|
|
* the best 3 out of 4 rolls of a 6-sided die. Each class then decides
|
|
|
|
* which priority will be given for the best to worst stats.
|
|
|
|
*/
|
|
|
|
void roll_real_abils(struct char_data *ch)
|
|
|
|
{
|
2012-03-06 12:55:27 +00:00
|
|
|
int i,
|
|
|
|
j,
|
|
|
|
k,
|
|
|
|
temp;
|
|
|
|
ubyte table[6];
|
|
|
|
ubyte rolls[4];
|
2012-03-03 20:35:30 +00:00
|
|
|
|
2012-03-06 12:55:27 +00:00
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
table[i] = 0;
|
2012-03-03 20:35:30 +00:00
|
|
|
|
2012-03-06 12:55:27 +00:00
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
for (j = 0; j < 4; j++)
|
|
|
|
rolls[j] = rand_number(1, 6);
|
2012-03-03 20:35:30 +00:00
|
|
|
|
2012-03-06 12:55:27 +00:00
|
|
|
temp = rolls[0] + rolls[1] + rolls[2] + rolls[3] -
|
|
|
|
MIN(rolls[0], MIN(rolls[1], MIN(rolls[2], rolls[3])));
|
2012-03-03 20:35:30 +00:00
|
|
|
|
2012-03-06 12:55:27 +00:00
|
|
|
for (k = 0; k < 6; k++)
|
|
|
|
if (table[k] < temp)
|
|
|
|
{
|
|
|
|
temp ^= table[k];
|
|
|
|
table[k] ^= temp;
|
|
|
|
temp ^= table[k];
|
|
|
|
}
|
|
|
|
}
|
2012-03-03 20:35:30 +00:00
|
|
|
|
2012-03-06 12:55:27 +00:00
|
|
|
ch->real_abils.str_add = 0;
|
2012-03-03 20:35:30 +00:00
|
|
|
|
2012-03-06 12:55:27 +00:00
|
|
|
switch (GET_CLASS(ch))
|
|
|
|
{
|
|
|
|
case CLASS_MAGIC_USER:
|
|
|
|
ch->real_abils.intel = table[0];
|
|
|
|
ch->real_abils.wis = table[1];
|
|
|
|
ch->real_abils.dex = table[2];
|
|
|
|
ch->real_abils.str = table[3];
|
|
|
|
ch->real_abils.con = table[4];
|
|
|
|
ch->real_abils.cha = table[5];
|
|
|
|
break;
|
|
|
|
case CLASS_CLERIC:
|
|
|
|
ch->real_abils.wis = table[0];
|
|
|
|
ch->real_abils.intel = table[1];
|
|
|
|
ch->real_abils.str = table[2];
|
|
|
|
ch->real_abils.dex = table[3];
|
|
|
|
ch->real_abils.con = table[4];
|
|
|
|
ch->real_abils.cha = table[5];
|
|
|
|
break;
|
|
|
|
case CLASS_THIEF:
|
|
|
|
ch->real_abils.dex = table[0];
|
|
|
|
ch->real_abils.str = table[1];
|
|
|
|
ch->real_abils.con = table[2];
|
|
|
|
ch->real_abils.intel = table[3];
|
|
|
|
ch->real_abils.wis = table[4];
|
|
|
|
ch->real_abils.cha = table[5];
|
|
|
|
break;
|
|
|
|
case CLASS_WARRIOR:
|
|
|
|
ch->real_abils.str = table[0];
|
|
|
|
ch->real_abils.dex = table[1];
|
|
|
|
ch->real_abils.con = table[2];
|
|
|
|
ch->real_abils.wis = table[3];
|
|
|
|
ch->real_abils.intel = table[4];
|
|
|
|
ch->real_abils.cha = table[5];
|
|
|
|
if (ch->real_abils.str == 18)
|
|
|
|
ch->real_abils.str_add = rand_number(0, 100);
|
|
|
|
break;
|
|
|
|
}
|
2012-03-03 20:35:30 +00:00
|
|
|
|
2012-03-06 12:55:27 +00:00
|
|
|
// TODO: Add race modifiers
|
|
|
|
switch (GET_RACE(ch))
|
|
|
|
{
|
|
|
|
case RACE_HAOON:
|
|
|
|
break;
|
|
|
|
case RACE_UTNIR:
|
|
|
|
break;
|
|
|
|
case RACE_DUARON:
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
ch->aff_abils = ch->real_abils;
|
2012-03-03 20:35:30 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Some initializations for characters, including initial skills */
|
|
|
|
void do_start(struct char_data *ch)
|
|
|
|
{
|
|
|
|
GET_LEVEL(ch) = 1;
|
|
|
|
GET_EXP(ch) = 1;
|
|
|
|
|
|
|
|
set_title(ch, NULL);
|
|
|
|
roll_real_abils(ch);
|
|
|
|
|
|
|
|
GET_MAX_HIT(ch) = 10;
|
|
|
|
GET_MAX_MANA(ch) = 100;
|
|
|
|
GET_MAX_MOVE(ch) = 82;
|
|
|
|
|
|
|
|
switch (GET_CLASS(ch)) {
|
|
|
|
|
|
|
|
case CLASS_MAGIC_USER:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_CLERIC:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_THIEF:
|
|
|
|
SET_SKILL(ch, SKILL_SNEAK, 10);
|
|
|
|
SET_SKILL(ch, SKILL_HIDE, 5);
|
|
|
|
SET_SKILL(ch, SKILL_STEAL, 15);
|
|
|
|
SET_SKILL(ch, SKILL_BACKSTAB, 10);
|
|
|
|
SET_SKILL(ch, SKILL_PICK_LOCK, 10);
|
|
|
|
SET_SKILL(ch, SKILL_TRACK, 10);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_WARRIOR:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
advance_level(ch);
|
|
|
|
mudlog(BRF, MAX(LVL_IMMORT, GET_INVIS_LEV(ch)), TRUE, "%s advanced to level %d", GET_NAME(ch), GET_LEVEL(ch));
|
|
|
|
|
|
|
|
GET_HIT(ch) = GET_MAX_HIT(ch);
|
|
|
|
GET_MANA(ch) = GET_MAX_MANA(ch);
|
|
|
|
GET_MOVE(ch) = GET_MAX_MOVE(ch);
|
|
|
|
|
|
|
|
GET_COND(ch, THIRST) = 24;
|
|
|
|
GET_COND(ch, FULL) = 24;
|
|
|
|
GET_COND(ch, DRUNK) = 0;
|
|
|
|
|
|
|
|
if (siteok_everyone)
|
|
|
|
SET_BIT(PLR_FLAGS(ch), PLR_SITEOK);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This function controls the change to maxmove, maxmana, and maxhp for
|
|
|
|
* each class every time they gain a level.
|
|
|
|
*/
|
|
|
|
void advance_level(struct char_data *ch)
|
|
|
|
{
|
|
|
|
int add_hp, add_mana = 0, add_move = 0, i;
|
|
|
|
|
|
|
|
add_hp = con_app[GET_CON(ch)].hitp;
|
|
|
|
|
|
|
|
switch (GET_CLASS(ch)) {
|
|
|
|
|
|
|
|
case CLASS_MAGIC_USER:
|
|
|
|
add_hp += rand_number(3, 8);
|
|
|
|
add_mana = rand_number(GET_LEVEL(ch), (int)(1.5 * GET_LEVEL(ch)));
|
|
|
|
add_mana = MIN(add_mana, 10);
|
|
|
|
add_move = rand_number(0, 2);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_CLERIC:
|
|
|
|
add_hp += rand_number(5, 10);
|
|
|
|
add_mana = rand_number(GET_LEVEL(ch), (int)(1.5 * GET_LEVEL(ch)));
|
|
|
|
add_mana = MIN(add_mana, 10);
|
|
|
|
add_move = rand_number(0, 2);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_THIEF:
|
|
|
|
add_hp += rand_number(7, 13);
|
|
|
|
add_mana = 0;
|
|
|
|
add_move = rand_number(1, 3);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_WARRIOR:
|
|
|
|
add_hp += rand_number(10, 15);
|
|
|
|
add_mana = 0;
|
|
|
|
add_move = rand_number(1, 3);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
ch->points.max_hit += MAX(1, add_hp);
|
|
|
|
ch->points.max_move += MAX(1, add_move);
|
|
|
|
|
|
|
|
if (GET_LEVEL(ch) > 1)
|
|
|
|
ch->points.max_mana += add_mana;
|
|
|
|
|
|
|
|
if (IS_MAGIC_USER(ch) || IS_CLERIC(ch))
|
|
|
|
GET_PRACTICES(ch) += MAX(2, wis_app[GET_WIS(ch)].bonus);
|
|
|
|
else
|
|
|
|
GET_PRACTICES(ch) += MIN(2, MAX(1, wis_app[GET_WIS(ch)].bonus));
|
|
|
|
|
|
|
|
if (GET_LEVEL(ch) >= LVL_IMMORT) {
|
|
|
|
for (i = 0; i < 3; i++)
|
|
|
|
GET_COND(ch, i) = (char) -1;
|
|
|
|
SET_BIT(PRF_FLAGS(ch), PRF_HOLYLIGHT);
|
|
|
|
}
|
|
|
|
|
|
|
|
snoop_check(ch);
|
|
|
|
save_char(ch);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This simply calculates the backstab multiplier based on a character's
|
|
|
|
* level. This used to be an array, but was changed to be a function so
|
|
|
|
* that it would be easier to add more levels to your MUD. This doesn't
|
|
|
|
* really create a big performance hit because it's not used very often.
|
|
|
|
*/
|
|
|
|
int backstab_mult(int level)
|
|
|
|
{
|
|
|
|
if (level <= 0)
|
|
|
|
return 1; /* level 0 */
|
|
|
|
else if (level <= 7)
|
|
|
|
return 2; /* level 1 - 7 */
|
|
|
|
else if (level <= 13)
|
|
|
|
return 3; /* level 8 - 13 */
|
|
|
|
else if (level <= 20)
|
|
|
|
return 4; /* level 14 - 20 */
|
|
|
|
else if (level <= 28)
|
|
|
|
return 5; /* level 21 - 28 */
|
|
|
|
else if (level < LVL_IMMORT)
|
|
|
|
return 6; /* all remaining mortal levels */
|
|
|
|
else
|
|
|
|
return 20; /* immortals */
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* invalid_class is used by handler.c to determine if a piece of equipment is
|
|
|
|
* usable by a particular class, based on the ITEM_ANTI_{class} bitvectors.
|
|
|
|
*/
|
|
|
|
int invalid_class(struct char_data *ch, struct obj_data *obj)
|
|
|
|
{
|
|
|
|
if (OBJ_FLAGGED(obj, ITEM_ANTI_MAGIC_USER) && IS_MAGIC_USER(ch))
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
if (OBJ_FLAGGED(obj, ITEM_ANTI_CLERIC) && IS_CLERIC(ch))
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
if (OBJ_FLAGGED(obj, ITEM_ANTI_WARRIOR) && IS_WARRIOR(ch))
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
if (OBJ_FLAGGED(obj, ITEM_ANTI_THIEF) && IS_THIEF(ch))
|
|
|
|
return TRUE;
|
|
|
|
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* SPELLS AND SKILLS. This area defines which spells are assigned to
|
|
|
|
* which classes, and the minimum level the character must be to use
|
|
|
|
* the spell or skill.
|
|
|
|
*/
|
|
|
|
void init_spell_levels(void)
|
|
|
|
{
|
|
|
|
/* MAGES */
|
|
|
|
spell_level(SPELL_MAGIC_MISSILE, CLASS_MAGIC_USER, 1);
|
|
|
|
spell_level(SPELL_DETECT_INVIS, CLASS_MAGIC_USER, 2);
|
|
|
|
spell_level(SPELL_DETECT_MAGIC, CLASS_MAGIC_USER, 2);
|
|
|
|
spell_level(SPELL_CHILL_TOUCH, CLASS_MAGIC_USER, 3);
|
|
|
|
spell_level(SPELL_INFRAVISION, CLASS_MAGIC_USER, 3);
|
|
|
|
spell_level(SPELL_INVISIBLE, CLASS_MAGIC_USER, 4);
|
|
|
|
spell_level(SPELL_ARMOR, CLASS_MAGIC_USER, 4);
|
|
|
|
spell_level(SPELL_BURNING_HANDS, CLASS_MAGIC_USER, 5);
|
|
|
|
spell_level(SPELL_LOCATE_OBJECT, CLASS_MAGIC_USER, 6);
|
|
|
|
spell_level(SPELL_STRENGTH, CLASS_MAGIC_USER, 6);
|
|
|
|
spell_level(SPELL_SHOCKING_GRASP, CLASS_MAGIC_USER, 7);
|
|
|
|
spell_level(SPELL_SLEEP, CLASS_MAGIC_USER, 8);
|
|
|
|
spell_level(SPELL_LIGHTNING_BOLT, CLASS_MAGIC_USER, 9);
|
|
|
|
spell_level(SPELL_BLINDNESS, CLASS_MAGIC_USER, 9);
|
|
|
|
spell_level(SPELL_DETECT_POISON, CLASS_MAGIC_USER, 10);
|
|
|
|
spell_level(SPELL_COLOR_SPRAY, CLASS_MAGIC_USER, 11);
|
|
|
|
spell_level(SPELL_ENERGY_DRAIN, CLASS_MAGIC_USER, 13);
|
|
|
|
spell_level(SPELL_CURSE, CLASS_MAGIC_USER, 14);
|
|
|
|
spell_level(SPELL_POISON, CLASS_MAGIC_USER, 14);
|
|
|
|
spell_level(SPELL_FIREBALL, CLASS_MAGIC_USER, 15);
|
|
|
|
spell_level(SPELL_CHARM, CLASS_MAGIC_USER, 16);
|
|
|
|
spell_level(SPELL_ENCHANT_WEAPON, CLASS_MAGIC_USER, 26);
|
|
|
|
spell_level(SPELL_CLONE, CLASS_MAGIC_USER, 30);
|
|
|
|
|
|
|
|
/* CLERICS */
|
|
|
|
spell_level(SPELL_CURE_LIGHT, CLASS_CLERIC, 1);
|
|
|
|
spell_level(SPELL_ARMOR, CLASS_CLERIC, 1);
|
|
|
|
spell_level(SPELL_CREATE_FOOD, CLASS_CLERIC, 2);
|
|
|
|
spell_level(SPELL_CREATE_WATER, CLASS_CLERIC, 2);
|
|
|
|
spell_level(SPELL_DETECT_POISON, CLASS_CLERIC, 3);
|
|
|
|
spell_level(SPELL_DETECT_ALIGN, CLASS_CLERIC, 4);
|
|
|
|
spell_level(SPELL_CURE_BLIND, CLASS_CLERIC, 4);
|
|
|
|
spell_level(SPELL_BLESS, CLASS_CLERIC, 5);
|
|
|
|
spell_level(SPELL_DETECT_INVIS, CLASS_CLERIC, 6);
|
|
|
|
spell_level(SPELL_BLINDNESS, CLASS_CLERIC, 6);
|
|
|
|
spell_level(SPELL_INFRAVISION, CLASS_CLERIC, 7);
|
|
|
|
spell_level(SPELL_PROT_FROM_EVIL, CLASS_CLERIC, 8);
|
|
|
|
spell_level(SPELL_POISON, CLASS_CLERIC, 8);
|
|
|
|
spell_level(SPELL_GROUP_ARMOR, CLASS_CLERIC, 9);
|
|
|
|
spell_level(SPELL_CURE_CRITIC, CLASS_CLERIC, 9);
|
|
|
|
spell_level(SPELL_SUMMON, CLASS_CLERIC, 10);
|
|
|
|
spell_level(SPELL_REMOVE_POISON, CLASS_CLERIC, 10);
|
|
|
|
spell_level(SPELL_WORD_OF_RECALL, CLASS_CLERIC, 12);
|
|
|
|
spell_level(SPELL_EARTHQUAKE, CLASS_CLERIC, 12);
|
|
|
|
spell_level(SPELL_DISPEL_EVIL, CLASS_CLERIC, 14);
|
|
|
|
spell_level(SPELL_DISPEL_GOOD, CLASS_CLERIC, 14);
|
|
|
|
spell_level(SPELL_SANCTUARY, CLASS_CLERIC, 15);
|
|
|
|
spell_level(SPELL_CALL_LIGHTNING, CLASS_CLERIC, 15);
|
|
|
|
spell_level(SPELL_HEAL, CLASS_CLERIC, 16);
|
|
|
|
spell_level(SPELL_CONTROL_WEATHER, CLASS_CLERIC, 17);
|
|
|
|
spell_level(SPELL_SENSE_LIFE, CLASS_CLERIC, 18);
|
|
|
|
spell_level(SPELL_HARM, CLASS_CLERIC, 19);
|
|
|
|
spell_level(SPELL_GROUP_HEAL, CLASS_CLERIC, 22);
|
|
|
|
spell_level(SPELL_REMOVE_CURSE, CLASS_CLERIC, 26);
|
|
|
|
|
|
|
|
/* THIEVES */
|
|
|
|
spell_level(SKILL_SNEAK, CLASS_THIEF, 1);
|
|
|
|
spell_level(SKILL_PICK_LOCK, CLASS_THIEF, 2);
|
|
|
|
spell_level(SKILL_BACKSTAB, CLASS_THIEF, 3);
|
|
|
|
spell_level(SKILL_STEAL, CLASS_THIEF, 4);
|
|
|
|
spell_level(SKILL_HIDE, CLASS_THIEF, 5);
|
|
|
|
spell_level(SKILL_TRACK, CLASS_THIEF, 6);
|
|
|
|
|
|
|
|
/* WARRIORS */
|
|
|
|
spell_level(SKILL_KICK, CLASS_WARRIOR, 1);
|
|
|
|
spell_level(SKILL_RESCUE, CLASS_WARRIOR, 3);
|
|
|
|
spell_level(SKILL_TRACK, CLASS_WARRIOR, 9);
|
|
|
|
spell_level(SKILL_BASH, CLASS_WARRIOR, 12);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This is the exp given to implementors -- it must always be greater
|
|
|
|
* than the exp required for immortality, plus at least 20,000 or so.
|
|
|
|
*/
|
|
|
|
#define EXP_MAX 10000000
|
|
|
|
|
|
|
|
/* Function to return the exp required for each class/level */
|
|
|
|
int level_exp(int chclass, int level)
|
|
|
|
{
|
|
|
|
if (level > LVL_IMPL || level < 0) {
|
|
|
|
log("SYSERR: Requesting exp for invalid level %d!", level);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Gods have exp close to EXP_MAX. This statement should never have to
|
|
|
|
* changed, regardless of how many mortal or immortal levels exist.
|
|
|
|
*/
|
|
|
|
if (level > LVL_IMMORT) {
|
|
|
|
return EXP_MAX - ((LVL_IMPL - level) * 1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Exp required for normal mortals is below */
|
|
|
|
|
|
|
|
switch (chclass) {
|
|
|
|
|
|
|
|
case CLASS_MAGIC_USER:
|
|
|
|
switch (level) {
|
|
|
|
case 0: return 0;
|
|
|
|
case 1: return 1;
|
|
|
|
case 2: return 2500;
|
|
|
|
case 3: return 5000;
|
|
|
|
case 4: return 10000;
|
|
|
|
case 5: return 20000;
|
|
|
|
case 6: return 40000;
|
|
|
|
case 7: return 60000;
|
|
|
|
case 8: return 90000;
|
|
|
|
case 9: return 135000;
|
|
|
|
case 10: return 250000;
|
|
|
|
case 11: return 375000;
|
|
|
|
case 12: return 750000;
|
|
|
|
case 13: return 1125000;
|
|
|
|
case 14: return 1500000;
|
|
|
|
case 15: return 1875000;
|
|
|
|
case 16: return 2250000;
|
|
|
|
case 17: return 2625000;
|
|
|
|
case 18: return 3000000;
|
|
|
|
case 19: return 3375000;
|
|
|
|
case 20: return 3750000;
|
|
|
|
case 21: return 4000000;
|
|
|
|
case 22: return 4300000;
|
|
|
|
case 23: return 4600000;
|
|
|
|
case 24: return 4900000;
|
|
|
|
case 25: return 5200000;
|
|
|
|
case 26: return 5500000;
|
|
|
|
case 27: return 5950000;
|
|
|
|
case 28: return 6400000;
|
|
|
|
case 29: return 6850000;
|
|
|
|
case 30: return 7400000;
|
|
|
|
/* add new levels here */
|
|
|
|
case LVL_IMMORT: return 8000000;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_CLERIC:
|
|
|
|
switch (level) {
|
|
|
|
case 0: return 0;
|
|
|
|
case 1: return 1;
|
|
|
|
case 2: return 1500;
|
|
|
|
case 3: return 3000;
|
|
|
|
case 4: return 6000;
|
|
|
|
case 5: return 13000;
|
|
|
|
case 6: return 27500;
|
|
|
|
case 7: return 55000;
|
|
|
|
case 8: return 110000;
|
|
|
|
case 9: return 225000;
|
|
|
|
case 10: return 450000;
|
|
|
|
case 11: return 675000;
|
|
|
|
case 12: return 900000;
|
|
|
|
case 13: return 1125000;
|
|
|
|
case 14: return 1350000;
|
|
|
|
case 15: return 1575000;
|
|
|
|
case 16: return 1800000;
|
|
|
|
case 17: return 2100000;
|
|
|
|
case 18: return 2400000;
|
|
|
|
case 19: return 2700000;
|
|
|
|
case 20: return 3000000;
|
|
|
|
case 21: return 3250000;
|
|
|
|
case 22: return 3500000;
|
|
|
|
case 23: return 3800000;
|
|
|
|
case 24: return 4100000;
|
|
|
|
case 25: return 4400000;
|
|
|
|
case 26: return 4800000;
|
|
|
|
case 27: return 5200000;
|
|
|
|
case 28: return 5600000;
|
|
|
|
case 29: return 6000000;
|
|
|
|
case 30: return 6400000;
|
|
|
|
/* add new levels here */
|
|
|
|
case LVL_IMMORT: return 7000000;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_THIEF:
|
|
|
|
switch (level) {
|
|
|
|
case 0: return 0;
|
|
|
|
case 1: return 1;
|
|
|
|
case 2: return 1250;
|
|
|
|
case 3: return 2500;
|
|
|
|
case 4: return 5000;
|
|
|
|
case 5: return 10000;
|
|
|
|
case 6: return 20000;
|
|
|
|
case 7: return 40000;
|
|
|
|
case 8: return 70000;
|
|
|
|
case 9: return 110000;
|
|
|
|
case 10: return 160000;
|
|
|
|
case 11: return 220000;
|
|
|
|
case 12: return 440000;
|
|
|
|
case 13: return 660000;
|
|
|
|
case 14: return 880000;
|
|
|
|
case 15: return 1100000;
|
|
|
|
case 16: return 1500000;
|
|
|
|
case 17: return 2000000;
|
|
|
|
case 18: return 2500000;
|
|
|
|
case 19: return 3000000;
|
|
|
|
case 20: return 3500000;
|
|
|
|
case 21: return 3650000;
|
|
|
|
case 22: return 3800000;
|
|
|
|
case 23: return 4100000;
|
|
|
|
case 24: return 4400000;
|
|
|
|
case 25: return 4700000;
|
|
|
|
case 26: return 5100000;
|
|
|
|
case 27: return 5500000;
|
|
|
|
case 28: return 5900000;
|
|
|
|
case 29: return 6300000;
|
|
|
|
case 30: return 6650000;
|
|
|
|
/* add new levels here */
|
|
|
|
case LVL_IMMORT: return 7000000;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_WARRIOR:
|
|
|
|
switch (level) {
|
|
|
|
case 0: return 0;
|
|
|
|
case 1: return 1;
|
|
|
|
case 2: return 2000;
|
|
|
|
case 3: return 4000;
|
|
|
|
case 4: return 8000;
|
|
|
|
case 5: return 16000;
|
|
|
|
case 6: return 32000;
|
|
|
|
case 7: return 64000;
|
|
|
|
case 8: return 125000;
|
|
|
|
case 9: return 250000;
|
|
|
|
case 10: return 500000;
|
|
|
|
case 11: return 750000;
|
|
|
|
case 12: return 1000000;
|
|
|
|
case 13: return 1250000;
|
|
|
|
case 14: return 1500000;
|
|
|
|
case 15: return 1850000;
|
|
|
|
case 16: return 2200000;
|
|
|
|
case 17: return 2550000;
|
|
|
|
case 18: return 2900000;
|
|
|
|
case 19: return 3250000;
|
|
|
|
case 20: return 3600000;
|
|
|
|
case 21: return 3900000;
|
|
|
|
case 22: return 4200000;
|
|
|
|
case 23: return 4500000;
|
|
|
|
case 24: return 4800000;
|
|
|
|
case 25: return 5150000;
|
|
|
|
case 26: return 5500000;
|
|
|
|
case 27: return 5950000;
|
|
|
|
case 28: return 6400000;
|
|
|
|
case 29: return 6850000;
|
|
|
|
case 30: return 7400000;
|
|
|
|
/* add new levels here */
|
|
|
|
case LVL_IMMORT: return 8000000;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* This statement should never be reached if the exp tables in this function
|
|
|
|
* are set up properly. If you see exp of 123456 then the tables above are
|
|
|
|
* incomplete -- so, complete them!
|
|
|
|
*/
|
|
|
|
log("SYSERR: XP tables not set up correctly in class.c!");
|
|
|
|
return 123456;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Default titles of male characters.
|
|
|
|
*/
|
|
|
|
const char *title_male(int chclass, int level)
|
|
|
|
{
|
|
|
|
if (level <= 0 || level > LVL_IMPL)
|
|
|
|
return "the Man";
|
|
|
|
if (level == LVL_IMPL)
|
|
|
|
return "the Implementor";
|
|
|
|
|
|
|
|
switch (chclass) {
|
|
|
|
|
|
|
|
case CLASS_MAGIC_USER:
|
|
|
|
switch (level) {
|
|
|
|
case 1: return "the Apprentice of Magic";
|
|
|
|
case 2: return "the Spell Student";
|
|
|
|
case 3: return "the Scholar of Magic";
|
|
|
|
case 4: return "the Delver in Spells";
|
|
|
|
case 5: return "the Medium of Magic";
|
|
|
|
case 6: return "the Scribe of Magic";
|
|
|
|
case 7: return "the Seer";
|
|
|
|
case 8: return "the Sage";
|
|
|
|
case 9: return "the Illusionist";
|
|
|
|
case 10: return "the Abjurer";
|
|
|
|
case 11: return "the Invoker";
|
|
|
|
case 12: return "the Enchanter";
|
|
|
|
case 13: return "the Conjurer";
|
|
|
|
case 14: return "the Magician";
|
|
|
|
case 15: return "the Creator";
|
|
|
|
case 16: return "the Savant";
|
|
|
|
case 17: return "the Magus";
|
|
|
|
case 18: return "the Wizard";
|
|
|
|
case 19: return "the Warlock";
|
|
|
|
case 20: return "the Sorcerer";
|
|
|
|
case 21: return "the Necromancer";
|
|
|
|
case 22: return "the Thaumaturge";
|
|
|
|
case 23: return "the Student of the Occult";
|
|
|
|
case 24: return "the Disciple of the Uncanny";
|
|
|
|
case 25: return "the Minor Elemental";
|
|
|
|
case 26: return "the Greater Elemental";
|
|
|
|
case 27: return "the Crafter of Magics";
|
|
|
|
case 28: return "the Shaman";
|
|
|
|
case 29: return "the Keeper of Talismans";
|
|
|
|
case 30: return "the Archmage";
|
|
|
|
case LVL_IMMORT: return "the Immortal Warlock";
|
|
|
|
case LVL_GOD: return "the Avatar of Magic";
|
|
|
|
case LVL_GRGOD: return "the God of Magic";
|
|
|
|
default: return "the Mage";
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_CLERIC:
|
|
|
|
switch (level) {
|
|
|
|
case 1: return "the Believer";
|
|
|
|
case 2: return "the Attendant";
|
|
|
|
case 3: return "the Acolyte";
|
|
|
|
case 4: return "the Novice";
|
|
|
|
case 5: return "the Missionary";
|
|
|
|
case 6: return "the Adept";
|
|
|
|
case 7: return "the Deacon";
|
|
|
|
case 8: return "the Vicar";
|
|
|
|
case 9: return "the Priest";
|
|
|
|
case 10: return "the Minister";
|
|
|
|
case 11: return "the Canon";
|
|
|
|
case 12: return "the Levite";
|
|
|
|
case 13: return "the Curate";
|
|
|
|
case 14: return "the Monk";
|
|
|
|
case 15: return "the Healer";
|
|
|
|
case 16: return "the Chaplain";
|
|
|
|
case 17: return "the Expositor";
|
|
|
|
case 18: return "the Bishop";
|
|
|
|
case 19: return "the Arch Bishop";
|
|
|
|
case 20: return "the Patriarch";
|
|
|
|
/* no one ever thought up these titles 21-30 */
|
|
|
|
case LVL_IMMORT: return "the Immortal Cardinal";
|
|
|
|
case LVL_GOD: return "the Inquisitor";
|
|
|
|
case LVL_GRGOD: return "the God of good and evil";
|
|
|
|
default: return "the Cleric";
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_THIEF:
|
|
|
|
switch (level) {
|
|
|
|
case 1: return "the Pilferer";
|
|
|
|
case 2: return "the Footpad";
|
|
|
|
case 3: return "the Filcher";
|
|
|
|
case 4: return "the Pick-Pocket";
|
|
|
|
case 5: return "the Sneak";
|
|
|
|
case 6: return "the Pincher";
|
|
|
|
case 7: return "the Cut-Purse";
|
|
|
|
case 8: return "the Snatcher";
|
|
|
|
case 9: return "the Sharper";
|
|
|
|
case 10: return "the Rogue";
|
|
|
|
case 11: return "the Robber";
|
|
|
|
case 12: return "the Magsman";
|
|
|
|
case 13: return "the Highwayman";
|
|
|
|
case 14: return "the Burglar";
|
|
|
|
case 15: return "the Thief";
|
|
|
|
case 16: return "the Knifer";
|
|
|
|
case 17: return "the Quick-Blade";
|
|
|
|
case 18: return "the Killer";
|
|
|
|
case 19: return "the Brigand";
|
|
|
|
case 20: return "the Cut-Throat";
|
|
|
|
/* no one ever thought up these titles 21-30 */
|
|
|
|
case LVL_IMMORT: return "the Immortal Assasin";
|
|
|
|
case LVL_GOD: return "the Demi God of thieves";
|
|
|
|
case LVL_GRGOD: return "the God of thieves and tradesmen";
|
|
|
|
default: return "the Thief";
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_WARRIOR:
|
|
|
|
switch(level) {
|
|
|
|
case 1: return "the Swordpupil";
|
|
|
|
case 2: return "the Recruit";
|
|
|
|
case 3: return "the Sentry";
|
|
|
|
case 4: return "the Fighter";
|
|
|
|
case 5: return "the Soldier";
|
|
|
|
case 6: return "the Warrior";
|
|
|
|
case 7: return "the Veteran";
|
|
|
|
case 8: return "the Swordsman";
|
|
|
|
case 9: return "the Fencer";
|
|
|
|
case 10: return "the Combatant";
|
|
|
|
case 11: return "the Hero";
|
|
|
|
case 12: return "the Myrmidon";
|
|
|
|
case 13: return "the Swashbuckler";
|
|
|
|
case 14: return "the Mercenary";
|
|
|
|
case 15: return "the Swordmaster";
|
|
|
|
case 16: return "the Lieutenant";
|
|
|
|
case 17: return "the Champion";
|
|
|
|
case 18: return "the Dragoon";
|
|
|
|
case 19: return "the Cavalier";
|
|
|
|
case 20: return "the Knight";
|
|
|
|
/* no one ever thought up these titles 21-30 */
|
|
|
|
case LVL_IMMORT: return "the Immortal Warlord";
|
|
|
|
case LVL_GOD: return "the Extirpator";
|
|
|
|
case LVL_GRGOD: return "the God of war";
|
|
|
|
default: return "the Warrior";
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Default title for classes which do not have titles defined */
|
|
|
|
return "the Classless";
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Default titles of female characters.
|
|
|
|
*/
|
|
|
|
const char *title_female(int chclass, int level)
|
|
|
|
{
|
|
|
|
if (level <= 0 || level > LVL_IMPL)
|
|
|
|
return "the Woman";
|
|
|
|
if (level == LVL_IMPL)
|
|
|
|
return "the Implementress";
|
|
|
|
|
|
|
|
switch (chclass) {
|
|
|
|
|
|
|
|
case CLASS_MAGIC_USER:
|
|
|
|
switch (level) {
|
|
|
|
case 1: return "the Apprentice of Magic";
|
|
|
|
case 2: return "the Spell Student";
|
|
|
|
case 3: return "the Scholar of Magic";
|
|
|
|
case 4: return "the Delveress in Spells";
|
|
|
|
case 5: return "the Medium of Magic";
|
|
|
|
case 6: return "the Scribess of Magic";
|
|
|
|
case 7: return "the Seeress";
|
|
|
|
case 8: return "the Sage";
|
|
|
|
case 9: return "the Illusionist";
|
|
|
|
case 10: return "the Abjuress";
|
|
|
|
case 11: return "the Invoker";
|
|
|
|
case 12: return "the Enchantress";
|
|
|
|
case 13: return "the Conjuress";
|
|
|
|
case 14: return "the Witch";
|
|
|
|
case 15: return "the Creator";
|
|
|
|
case 16: return "the Savant";
|
|
|
|
case 17: return "the Craftess";
|
|
|
|
case 18: return "the Wizard";
|
|
|
|
case 19: return "the War Witch";
|
|
|
|
case 20: return "the Sorceress";
|
|
|
|
case 21: return "the Necromancress";
|
|
|
|
case 22: return "the Thaumaturgess";
|
|
|
|
case 23: return "the Student of the Occult";
|
|
|
|
case 24: return "the Disciple of the Uncanny";
|
|
|
|
case 25: return "the Minor Elementress";
|
|
|
|
case 26: return "the Greater Elementress";
|
|
|
|
case 27: return "the Crafter of Magics";
|
|
|
|
case 28: return "Shaman";
|
|
|
|
case 29: return "the Keeper of Talismans";
|
|
|
|
case 30: return "Archwitch";
|
|
|
|
case LVL_IMMORT: return "the Immortal Enchantress";
|
|
|
|
case LVL_GOD: return "the Empress of Magic";
|
|
|
|
case LVL_GRGOD: return "the Goddess of Magic";
|
|
|
|
default: return "the Witch";
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_CLERIC:
|
|
|
|
switch (level) {
|
|
|
|
case 1: return "the Believer";
|
|
|
|
case 2: return "the Attendant";
|
|
|
|
case 3: return "the Acolyte";
|
|
|
|
case 4: return "the Novice";
|
|
|
|
case 5: return "the Missionary";
|
|
|
|
case 6: return "the Adept";
|
|
|
|
case 7: return "the Deaconess";
|
|
|
|
case 8: return "the Vicaress";
|
|
|
|
case 9: return "the Priestess";
|
|
|
|
case 10: return "the Lady Minister";
|
|
|
|
case 11: return "the Canon";
|
|
|
|
case 12: return "the Levitess";
|
|
|
|
case 13: return "the Curess";
|
|
|
|
case 14: return "the Nunne";
|
|
|
|
case 15: return "the Healess";
|
|
|
|
case 16: return "the Chaplain";
|
|
|
|
case 17: return "the Expositress";
|
|
|
|
case 18: return "the Bishop";
|
|
|
|
case 19: return "the Arch Lady of the Church";
|
|
|
|
case 20: return "the Matriarch";
|
|
|
|
/* no one ever thought up these titles 21-30 */
|
|
|
|
case LVL_IMMORT: return "the Immortal Priestess";
|
|
|
|
case LVL_GOD: return "the Inquisitress";
|
|
|
|
case LVL_GRGOD: return "the Goddess of good and evil";
|
|
|
|
default: return "the Cleric";
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_THIEF:
|
|
|
|
switch (level) {
|
|
|
|
case 1: return "the Pilferess";
|
|
|
|
case 2: return "the Footpad";
|
|
|
|
case 3: return "the Filcheress";
|
|
|
|
case 4: return "the Pick-Pocket";
|
|
|
|
case 5: return "the Sneak";
|
|
|
|
case 6: return "the Pincheress";
|
|
|
|
case 7: return "the Cut-Purse";
|
|
|
|
case 8: return "the Snatcheress";
|
|
|
|
case 9: return "the Sharpress";
|
|
|
|
case 10: return "the Rogue";
|
|
|
|
case 11: return "the Robber";
|
|
|
|
case 12: return "the Magswoman";
|
|
|
|
case 13: return "the Highwaywoman";
|
|
|
|
case 14: return "the Burglaress";
|
|
|
|
case 15: return "the Thief";
|
|
|
|
case 16: return "the Knifer";
|
|
|
|
case 17: return "the Quick-Blade";
|
|
|
|
case 18: return "the Murderess";
|
|
|
|
case 19: return "the Brigand";
|
|
|
|
case 20: return "the Cut-Throat";
|
|
|
|
/* no one ever thought up these titles 21-30 */
|
|
|
|
case LVL_IMMORT: return "the Immortal Assasin";
|
|
|
|
case LVL_GOD: return "the Demi Goddess of thieves";
|
|
|
|
case LVL_GRGOD: return "the Goddess of thieves and tradesmen";
|
|
|
|
default: return "the Thief";
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CLASS_WARRIOR:
|
|
|
|
switch(level) {
|
|
|
|
case 1: return "the Swordpupil";
|
|
|
|
case 2: return "the Recruit";
|
|
|
|
case 3: return "the Sentress";
|
|
|
|
case 4: return "the Fighter";
|
|
|
|
case 5: return "the Soldier";
|
|
|
|
case 6: return "the Warrior";
|
|
|
|
case 7: return "the Veteran";
|
|
|
|
case 8: return "the Swordswoman";
|
|
|
|
case 9: return "the Fenceress";
|
|
|
|
case 10: return "the Combatess";
|
|
|
|
case 11: return "the Heroine";
|
|
|
|
case 12: return "the Myrmidon";
|
|
|
|
case 13: return "the Swashbuckleress";
|
|
|
|
case 14: return "the Mercenaress";
|
|
|
|
case 15: return "the Swordmistress";
|
|
|
|
case 16: return "the Lieutenant";
|
|
|
|
case 17: return "the Lady Champion";
|
|
|
|
case 18: return "the Lady Dragoon";
|
|
|
|
case 19: return "the Cavalier";
|
|
|
|
case 20: return "the Lady Knight";
|
|
|
|
/* no one ever thought up these titles 21-30 */
|
|
|
|
case LVL_IMMORT: return "the Immortal Lady of War";
|
|
|
|
case LVL_GOD: return "the Queen of Destruction";
|
|
|
|
case LVL_GRGOD: return "the Goddess of war";
|
|
|
|
default: return "the Warrior";
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Default title for classes which do not have titles defined */
|
|
|
|
return "the Classless";
|
|
|
|
}
|
|
|
|
|