422 lines
16 KiB
Plaintext
422 lines
16 KiB
Plaintext
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AC
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"AC" is your armor class. It is a number from -10 to 10, roughly
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defined as follows:
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AC Roughly equivalent to
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-----------------------------------------------------------
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10 Naked person
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0 Very Heavily armored (Plate mail, and "two shields")
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-10 Armored battle tank
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The score command displays your armor class as a number such as 78/10;
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this means 78 on a scale from -100 to 100 (i.e., 7.8 on the scale from
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-10 to 10.)
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See also: SCORE
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#
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AREAS
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This is a listing of the areas available for exploration on this
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CircleMUD.
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Limbo -- DikuMud
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River Island Of Minos -- Mahatma of HexOynx
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God Simplex -- CircleMUD, modified by Taz of Tazmania
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The Straight Path -- Steppin of ChicagoMUD
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The High Tower Of Magic -- Skylar of SillyMUD*
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Midgaard -- DikuMud
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The Three Of Swords -- C.A.W.
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Miden'Nir -- Copper II, modified by VampLestat of MercMUD*
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The Chessboard -- Exxon of SillyMUD
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Mount Moria -- Redferne of DikuMud*
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The Great Eastern Desert -- Rorschach
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The Drow City -- Rorschach
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The City Of Thalos -- Rorschach
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The Great Pyramid -- Andersen of HexOynx*
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New Thalos -- Duke Of SillyMUD*
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The Haon-Dor Forest -- Quifael of DikuMud, extended by by Derkhil
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of CircleMUD
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The Orc Enclave -- C.A.W.
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Arachnos -- Mahatma of HexOynx
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Rand's Tower -- C.A.W.
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The Dwarven Kingdom -- Depeche of DikuMud
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The Sewers -- Redferne of DikuMud
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Redferne's Residence -- DikuMud, modified by Cyron of VieMud
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Rome -- Onivel of JediMUD
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King Welmar's Castle -- CircleMUD*
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Newbie Zone -- Maynard of StrangeMUD
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All those marked with * have been heavily modified by Furry of VieMud
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C.A.W. stands for the Curious Areas Workshop. For more information
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mail <fletchra@qsilver.queensu.ca>.
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See also: CREDITS
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#
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BOARDS
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Bulletin boards are the forum of inter-player communication on the MUD.
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There are different bulletin boards for different purposes -- for example,
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a standard mortal board, a board for immortals, a board for fun "social"
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messages, etc. Naturally, not all players may be allowed to read all
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types of boards.
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Type "LOOK BOARD" to see the messages already posted on a board. Type
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"WRITE <subject>" to post a message to a board; terminate a message with
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a '@' as the first character on a line. Type "READ <number>" to read a
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post. Type "REMOVE <number>" to remove your own messages.
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Example:
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> look at board
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> write Am I using these boards correctly?
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[writes the message; terminates with a '@']
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> look at board
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> read 6
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> remove 6
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See also: MAIL, READ, WRITE
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#
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CLERIC
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Clerics have an ancient belief in not carrying sharp weapons. Hence, they can
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only wield bludgeoning weapons. This class gives you the wisdom of peace,
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blessing and healing, though it is possible to learn more violent spells.
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You can improve your spells by using the practice command.
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See 'help spells' for a list of spells available.
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See also: PRACTICE, SPELLS
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#
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EXPERIENCE XP
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Whenever you kill a monster or a player, you earn experience points. When
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enough experience points are earned, you raise a level.
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Things you should know about experience points:
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* When damaging a monster, you get experience points.
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* If you kill a monster of higher level than yourself, you get bonus
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experience points. If killing a monster of lower level you'll gain
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less experience points
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See also: GROUP, SCORE
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#
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FLAGS
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Players sometimes have FLAGS after their names in the WHO list. These
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flags are always in parentheses, not brackets or braces.
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FLAG MEANING
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----------- ---------------------------------------------------------
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(KILLER) Player is trying to kill other players. That means you
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can try to kill him/her without being flagged.
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(THIEF) Player is trying to steal from other players. Fire away.
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(invis) Player is invisible; you can see him/her because you are
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sensitive to the presence of invisible things.
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(writing) Player is writing on the board; do not disturb.
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(mailing) Player is writing mail; do not disturb.
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(deaf) Player has chosen not to hear shouts.
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(notell) Player has chosen not to accept tells.
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(quest) Player is participating in a quest currently being run by
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the Gods.
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See also: NOSHOUT, NOTELL, QUEST, STEAL, VISIBLE
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#
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GUILD
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The Guildhouse is the place where mortals may go to escape the troubles and
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perils of a cruel world. Each guild is heavily guarded, so that only members
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may enter the building. Guilds are also the places where people come to
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learn and practice the skills of their trade.
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See also: PRACTICE
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#
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HOUSES
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Houses have been implemented as of CircleMUD 3.0. A house entails two things:
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access control and crash protection. Only you and your guests will be allowed
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to enter the house. Your house will be crash-saved every five minutes. You
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can force your house to save by typing 'save' while standing in your house.
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In the event of a crash, the objects in your house as of the last crash-save
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will be loaded back into your house when the MUD reboots. Also, if you own
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a house, and quit from the game while standing in your house, you will be
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loaded into your house next time you enter the game.
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Guests of your house can be defined using the HOUSE command. See HOUSE for
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more information.
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Houses are an alternative to renting. You can simply enter your house and
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quit; your objects will drop to the ground and be crash-saved for when you
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return. There is currently no limit to the number of objects which can be
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stored in your house. Of course, players must expect to pay a much higher
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premium for the convenience of houses; contact your local Implementor for
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a fee schedule.
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See also: HOUSE
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#
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IMPLEMENTOR
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The most powerful being in existence.
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#
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INN INNS CRYOGENIC CRYO RECEPTION
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Inns are places where the weary traveler may rest while the innkeeper looks
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after his equipment and treasure.
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Specifically, the game will save your equipment while you are logged out.
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There is a daily cost for renting, based on your equipment. Each item has
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a per diem charge. The per diem charge is calculated to the nearest second,
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however -- if you rent at the rate of 2400 coins per day, and you come back
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39 hours later, you will be charged 3900 coins.
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A CRYOGENIC CENTER will store your items for a one-time charge of four
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days rent.
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Rent files are deleted if you run out of money to pay the per diem charges
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or after 30 days. Cryogenic-rent files are deleted after 60 days.
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See also: OFFER, RENT
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#
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LINK
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A lot of players have problems with their links to the game. This can be
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very hazardous to your health in the middle of a battle, of course.
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I. If your link is broken, you will automatically attempt to flee each
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time someone attempts to hit you. If you manage to flee, then you
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will be saved by divine forces, and put in a safe place until you
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reconnect to the game.
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II. If your link jams (freezes), you have a problem. The only solution we
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can give is that you break your link as quickly as possible. By
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breaking the link you can hope that the above procedure is initiated.
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Do not try to get out of a fight by breaking link. You will be not
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reimbursed for any experience or equipment if you purposefully
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cut your link.
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#
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"MAGIC USER" WIZARD MAGE
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This is the class of powerful and violent magic, but the magic user do not
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control the nature, and can therefore not bless and such.
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You can improve your spells by using the practice command.
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See 'help spells' for a list of spells available.
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See also: PRACTICE, SPELLS
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#
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MANA
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Mana is used when casting spells. You must have a certain amount of mana
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in order to cast any particular spell. If you do not have enough mana to
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cast the spell you must rest until you gain enough points to cast.
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See also: SPELLS
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#
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MIDGAARD MAP
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Temple Altar
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Reading -- Temple -- Donations
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Room of
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Midgaard Post Reception
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| Office /
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Cleric | | /
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Guild----Temple Square----Grunting---Bar
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(Fountain) Boar Inn
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Magic |
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Shop Bakery | Grocer Weaponsmith
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| | | | | East
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<---West-----+------+----Market----+--------+--------Gate--->
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Gate | | Square | | |
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| Mage Armory | Pet Warrior Wally's
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(Wall Guild | Shop Guild World of Water
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Road) |
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| | Uncle Juans's
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+-(Poor-Alley)-+----Square----+(Dark-Alley)-------+
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| Grubby | Thieves Levee Warehouse
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| Inn | Guild |
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(Wall Dump |
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Road) Sewers/ |
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| Midgaard
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<=== [Bridge] =============================== River =============>
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+(Concourse)+------------+-------------+----------+
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| + +----Cafe +---Penny |
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| | Park--v | | Lane |
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| City | +--+--+ | |
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| Guard----+----+----+--o--+-----+----+---City |
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| HQ | | Hall |
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| + +--(Emerald)--+ |
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(Concourse) | | (Concourse)
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| +------(Park-+-Road)-------+ |
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| +--(Emerald)-+ +---Elm |
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| | | Street |
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| + + |
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+-----------+------(Concourse)---------+----------+
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Graveyard
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Entrance
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#
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SHOPS
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Shops are places where the adventurer may purchase equipment for his quests,
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and where he may sell his treasure if he should manage to survive the perils
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with his life and sanity intact. Many shops trade only in a specific type of
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merchandise. Thus, a baker may well refuse to buy your armor, even if it is
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of high quality!
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To some people, the prospect of obtaining the entire inventory of a shop by
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murdering the keeper may appear tempting - but beware: The shopkeepers are
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often rugged, capable men; roughened by years of trading and, indeed, surviving
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in a world where the only safe prospect is death in the end.
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See also: BUY, SELL, LIST, VALUE
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#
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SPELL SPELLS
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Magic User Cleric
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(1) Magic Missile (1) Armor
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(1) - (1) Cure Light
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(2) Detect Magic (2) Create Water
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(2) Detect Invisible (2) Create Food
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(3) Chill Touch (3) Detect Poison
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(3) Infravision (3) -
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(4) Invisibility (4) Cure Blindness
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(4) Armor (4) Detect Evil
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(4) - (4) Detect Alignment
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(5) Burning Hands (5) Bless
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(6) Locate Object (6) Blindness
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(6) Strength (6) Detect Invisible
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(7) Shocking Grasp (7) Infravision
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(8) Sleep (8) Protection From Evil
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(8) - (8) Poison
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(9) Lightning Bolt (9) Cure Critical
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(9) Blindness (9) Group Armor
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(10) Detect Poison (10) Summon
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(10) - (10) Remove Poison
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(11) Color Spray (11) -
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(12) - (12) Earthquake
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(12) - (12) Word of Recall
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(13) Energy Drain (13) -
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(14) Curse (14) Detect Evil
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(14) Poison (14) Detect Good
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(14) - (14) Dispel Evil
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(14) - (14) Dispel Good
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(15) Fireball (15) Call Lightning
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(15) - (15) Sanctuary
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(16) Charm Person (16) Heal
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(17) Sense Life (17) Control Weather
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(19) - (19) Harm
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(22) - (22) Group Heal
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(26) Enchant Weapon (26) Remove Curse
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#
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THIEF THIEVES
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Thieves are known to have very special qualities, that no other class offers.
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Their specialty tends to be in the darker, sneakier art. Many of these
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qualities can come in handy in many situations, such as picking locks.
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You can improve you skills by using the practice command.
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Skills available to thieves:
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sneak, hide, steal, backstab, pick lock, track
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See the help on each skill for more information.
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See also: PRACTICE
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#
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WARRIOR FIGHTER
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Warriors are known to have more strength than the average player. This makes
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them better at hand-to-hand-combat, as they possess skills of violence and
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fighting unequaled by the members of any other class. However, they lack the
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ability to use magic of any sort.
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You can improve your skills by using the practice command.
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Skills available to warriors:
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kick, rescue, track, bash
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See also: PRACTICE
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#
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CIRCLE CIRCLEMUD CREDITS
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C I R C L E M U D 3 . 0
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CircleMUD was developed from DikuMud (Gamma 0.0) by Jeremy "Ras" Elson at
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Johns Hopkins University's Department of Computer Science. All code unique
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to CircleMUD is protected under a copyright by the Trustees of the Johns
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Hopkins University.
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Many, many people contributed to CircleMUD in one way or another throughout
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the course of its development. Although it's impossible for me to remember
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them all, I'd like to extend special thanks to certain people:
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-- Jeff Fink and George Greer, for submitting a veritable mountain of
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excellent code.
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-- Chris Epler and Chris Herringshaw for extensive beta-testing and bug
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reporting.
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-- Furry (Alex Fletcher), for single-handedly managing Circle's world files.
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-- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other
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code and area submissions.
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-- Jean-Jack Riethoven for porting the code to the Amiga, David Carver
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for porting it to OS/2, and Jack Patton and Steffen Haeuser for the
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Amiga port.
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-- Bill Bogstad and Tim Stearns for allowing Circle to exist at JHU.
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-- The DikuMud folk, and the good old WhatMUD implementors Dave & Justin,
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for starting the ball rolling.
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-- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being
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there in the very early days of Circle's development.
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-- Sharon, Ben, Erica, Aly, and Josh, for keeping me sane.
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-- Jules (hamotek sheli) for being the greatest.
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...plus everyone else in the Circle community who has submitted material!
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Thanks everyone!
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Anonymous FTP: ftp.circlemud.org or ftp2.circlemud.org in pub/CircleMUD
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To report bugs: bugs@circlemud.org
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To get help: help@circlemud.org
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URL: http://www.circlemud.org/
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Mailing List: listserv@post.queensu.ca
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(write "subscribe circle <first name> <last name>")
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--Jeremy Elson (jelson@circlemud.org)
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See also: AREAS
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#
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$
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