2012-03-07 18:07:23 +00:00
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wMUD TODO file
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2012-03-14 19:02:19 +00:00
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==============
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This file is continuously migrated into the Zim wiki (later it will become
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media or dokuwiki).
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2012-03-25 09:55:57 +00:00
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Legend
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------
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[ ] planned
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[f ] feature request added to flyspray
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[ i] implementation began
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[XX] finished
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2012-03-14 19:02:19 +00:00
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Data storage and code flow
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--------------------------
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ i] * Store EVERYTHING in an SQLite3 database
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2012-03-25 09:55:57 +00:00
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2012-03-27 08:39:33 +00:00
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[ i] * Separate threads for separate jobs. Game thread for accepting players,
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maintenance thread to continuously maintain the database, chat threads
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for different chat protocols, world builder thread for online world
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building.
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * All descriptions should be written in a markup language to support bold,
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underline, colours, and such
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[f ] * Loadable modules for commands, races, classes, etc.
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2012-03-07 18:07:23 +00:00
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2012-03-14 19:02:19 +00:00
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Game world
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----------
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2012-03-27 08:39:33 +00:00
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[ ] * Movement
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[ i] - 10 directions (N, E, S, W, NE, NW, SE, SW, U, D)
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[ ] - Also, some rooms may have other exits, like portals, which can be
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ENTER'ed.
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[ ] - Doors can be locked or hidden
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[ ] - <mob> arrives from <direction>
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[ i] * Planets/Planes
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[ i] - Rooms are connected to Planets
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[ i] - Planets are connected to Planes
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[ ] - Rooms may have different descriptions depending on the Plane the
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Character is active on
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[ ] * Player grouping (AKA Party or formations)
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[ ] - Group leader (can promote others, demoting themselves)
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[ ] - Maximum group size
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[ ] - Following is not grouping
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[ ] * People start in a well-defined start location (randomly selected during
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character generation)
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[ ] - All Races have at least one possible start locations
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[ ] - The whole world should have one fallback start location (Tree of
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Memories?)
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[ ] * Housing system should automatically expand towns (this will be fun to
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write). Maybe a better alternative is to check for free housing and
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if the amount goes too low, manually create some new one.
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[ ] - Housing can be decorated with different objects ('decoration' item
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flag; can not exceed a maximum number, depending on house size).
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[ ] - Houses get untidy over time, so they need to be cleaned
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[ ] - House maids (for cleaning, and maybe basic cooking)
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[ ] - Houses have a fix price
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[ ] - Locks
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[ ] . Locks of houses not visited occasionally get more and more rusty,
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making it easier to break into them. Burglars can take whatever
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they want!
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[ ] . Locks decompose after a given time, making the house door openable
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and the house accessible to anyone
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[ ] . Fixing the lock requires Mechanics after a given amount of condition
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loss, otherwise a small amount of oil helps
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[ ] . Unowned houses' locks are maintained regularly
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[ ] . Houses must be bought, players can't just occupy an abandoned one
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(or can they? Funny decision to make, maybe it will be
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configurable instead). Abandoned houses instead get occupied by
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town guards, and are sold again after a given time.
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[ ] * Inn and Tavern system
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[ ] - Characters can set their hometown in an Inn; however, Inns have only a
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limited amount of rooms. Inn rooms cost some amount of gold per day,
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which is pre-paid. If the rent is over, the character's start
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location is set to one of the racial defaults. If the character is
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online when the rent is over, they should get a warning message
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about this. If the player gets an own house, their home location
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should be automatically set to it
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[ ] - Tavern system
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[ ] . Tables and chairs
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[ ] . Tables are private chat rooms with a maximum number of members
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[ ] . Each tavern has a fixed amount of tables and chairs
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[ ] . Chairs can be moved from one table to another
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[ ] . Tables have a maximum number of chairs (which may vary depending on
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the table's size)
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[ ] * Item disposal methods
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[ ] - Drop (DROP <item>)
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Dropped items don't generate points, nor money. They also get the
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dropped flag, so they loose some (most) of their property bonuses
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unless their original owner picks them up
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[ ] - Donation (DONATE <item>)
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Donated items automatically appear in the nearest donation room (or
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random, maybe). Donations are recorded, and the characters who
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donate in larger amounts and/or more valuable items may get rewards
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for public service. Items dropped in donation centers also count as
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donated
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[ ] - Sacrifice (SACRIFICE <item> [to] <god>)
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Sacrificed items become energy, which the Gods retun as Sacrifice
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Points
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[ ] - Salvage (SALVAGE <item>)
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Most items can be salvaged to get some raw materials back. Of
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course, it is way less than the original amount required to craft
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the item. Salvaging may require tools.
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[ ] - Auction (AUCTION <item>)
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Items can be auctioned at the Market Squares
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[ ] * Item creation (AKA combining or Professions)
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[ ] - Trainers, who know only specific recipes
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[ ] - Recipe scrolls (e.g to be dropped by mobs and such)
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[ ] - Corpse skinning (only specific corpses)
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[ ] - Corpse butching (only specific corpses)
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[ ] - Fishing
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[ ] - Mining
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[ ] - Foraging
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[ ] - Blacksmithing
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[ ] - Alchemy
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[ ] * Companions
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[ ] - Combat/Pack animals
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[ ] - Mounts (may also act as combat/pack animals)
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[ ] - Charming
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[ ] - Servants, pages
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[ ] * Gods
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[ ] - Gods may be chosen upon character creation (for wMUD, a character MUST
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have at least two Gods in Iminiru. Amount should be configurable)
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[ ] - Sacrifices
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[ ] - Prayers
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[ ] * Reputation system
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[ ] * Player Clans
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[ ] - Clan bank
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[ ] - Clan wars (Players from a Guild may PK players from another Guild if
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the two Guilds are in war with each other)
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[ ] * Item types
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[ ] - Armour/Clothing
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[ ] . Shields
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[ ] - Weapon
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[ ] . Ballista
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[ ] . Bashing
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[ ] . Bow
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[ ] . Crossbow
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[ ] . Club
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[ ] . Knuckle
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[ ] . Lash
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[ ] . Net
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[ ] . Piercing
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[ ] . Slashing
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[ ] . Whip
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[ ] - Potion
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[ ] - Poison (appliable to weapons)
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[ ] - Food/Water/Alcohol/Sugar
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[ ] - Light
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[ ] - Spell reagent
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[ ] - Material
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[ ] - Artifacts
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[ ] - Containers
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[ ] . Bags
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[ ] . Chests
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[ ] * Death system, Rebirth
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[ ] * War Machines
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[ ] * Shops
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[ ] - Most shops should open/close depending on the in-game time
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[ ] * Skills/Spells/Talents granted by the Gods
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[ ] - Fear
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[ ] * Magic Profession
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[ ] * Fighting Professions with practicing
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[ ] - Disarm
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[ ] - Dual Wield
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[ ] - Stun
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[ ] * The whole system should be built with class support, although wMUD will
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technically have only one "Adventurer" class. Also, multiclassing
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should be possible
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[ ] * Character aging, with racial maximum age. When a character is too old,
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they can retire (e.g they will become story tellers or such), or die
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and rebirth. Reborn characters have a bonus to their maximum age.
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Upon rebirth they create a totally new character, with all their old
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data remaining in the database. Reborn characters have the possibility
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to regain all their old powers after a few years
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[ ] * Quests
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[ ] - Quests given by NPCs
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[ ] - Player creatable quests
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[ ] - Character bounty, which can be placed by other characters for a fee
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(should be enabled per world), or NPCs.
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[ ] * In-game chat (whisper, say, shout, emotes, group/party, guild). Guild
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chat should be accessible without entering the game (from the
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Circle-like main menu), or even via IRC or something like that
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[ ] * Speedwalking?
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[ ] * Arenas
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[ ] * Mercy mob flag: mobs will stop attacking if their enemy is unable to
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fight any more
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[ ] * Mobs should be able to wear/wield items, have an inventory, have Skills,
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Spells and Talents
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[ ] * Sneaking, thieving, robbery
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[ ] - A mob may steal stuff from you, you may detect it, and maybe able to
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catch it and get your stuff back. However, killing them in a city
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may result in punishment by the guards.
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[ ] - Player killing/thieving should be enabled/disabled per world
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Gossips
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[ ] - Bragging NPCs: if a character gets killed by a specific NPCs, those
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NPCs will humiliate that character for a while
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Weapon USE: wielded weapons may do something (like cast spells or such)
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if a specific attribute is set. The item spell should recharge over
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time, or recharge upon a specific condition
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Money (with the possibility to create several money types, like
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different currencies for different Races or Countries)
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[ ] - Money has weight
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Banks
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[ ] - Money deposit (with interest in some banks)
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[ ] - Storage, for a fee
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[ ] - Loans
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * All looted items should be used in some way or another. Sacrifice is a
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common way, but some items may be milled (e.g bones and herbs) or
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disassembled (e.g Mechanics objects or armour), others may be used as
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raw materials. Extracted body parts (e.g blood or meat) should
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decompose over time, even in an inventory, unless put in a special
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container
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Object affects and attribute modifiers, like an earring which make the
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character deaf. These affects may be hidden, and even delayed (e.g the
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character puts on the earring that gives a high amount of charisma,
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but after wearing it for a specific time, they will become deaf, and
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they will have no idea what caused it. The same object can also be
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cursed, so it cannot be removed except by some professional magicians
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Item modifiers, like sharpening stones
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Item durability. Items must have a Profession and a Profession Level
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associated to them to show who can repair it
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Mob glowing (e.g they will be unable to sneak)
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Polls
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Configurable prompt
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Marriage?
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Character titles, which can be rewards for quests, or be bought for a
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high amount of money
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Spirit world
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[ ] - Some rooms (at least one) should be marked as Spirit World. Upon
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death, characters get the DEAD flag, and get to this room. They must
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find their way to remove the DEAD flag, and/or find a way back to
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the real world.
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Blood may remain on the floor during a fight (even without a kill)
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Special rooms
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[ ] - Death trap rooms
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[ ] - Regeneration rooms
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[ ] - Teleportation objects (portal machines) and rooms (elevators)
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Languages
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Books
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Rivers should have some kind of a current. If you get into a river (even
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on a boat, or by swimming), it will move you automatically somewhere
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Gambling (may be illegal in some towns ;) )
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Guides that can be payed for. E.g in a big city, a guide can lead you to
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the Inn, or something like that for a small fee.
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Automatically hiding/appearing exits (e.g to create mazes or to hide
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stuff)
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Mailing
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Abilities
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[ ] - Rolled upon character creation
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[ ] - May be trained (ability training may be enabled/disabled system wide)
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[ ] - There should be a racial maximum
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[ ] - May be modified by affections and worn items
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[ ] - May increase/decrease with age
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2012-03-07 18:07:23 +00:00
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2012-03-27 08:39:33 +00:00
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[ ] * Tattoes, scars, piercings, etc.
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2012-03-14 19:02:19 +00:00
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Commands
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--------
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2012-03-27 08:39:33 +00:00
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[ ] * Commands already defined in Zim Wiki:
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[ ] - DROP
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[ ] - GET
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[ ] - PRACISE/PRACTICE
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[ ] - PRAY
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[ ] - RECALL
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Take back the character to their house, or the Inn room they have
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rented. Specific rooms may have a flag so there must be no recall
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from them (this should also mean that upon logout/login, the
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character will get back to this room)
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[ ] - SURVEY
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[ ] - TALE
|
|
|
|
|
|
|
|
[ ] * Commands that should be present
|
|
|
|
[ ] - AFFECTS
|
|
|
|
Shows all the spells that affects the character (spell name, apply
|
|
|
|
count, duration, applier name)
|
|
|
|
[ ] - SCORE
|
|
|
|
Shows the player's statistics
|
|
|
|
[ ] - INVENTORY
|
|
|
|
Shows the character's inventory
|
|
|
|
[ ] - EQUIPMENT
|
|
|
|
Shows the equipped items
|
|
|
|
[ ] - LOOK
|
|
|
|
[ ] - EXITS
|
|
|
|
[ ] - EXAMINE should be an alias to LOOK, except it should work only on objects
|
|
|
|
[ ] - CONSIDER
|
|
|
|
[ ] - SET
|
|
|
|
[ ] . AUTOLOOT [OFF]
|
|
|
|
[ ] . AUTOSKIN [OFF]
|
|
|
|
[ ] . AUTODRAIN [OFF]
|
|
|
|
[ ] . AUTOSPLIT [OFF]
|
|
|
|
[ ] . AUTOEXIT [ON ]
|
|
|
|
[ ] . COLOR [ON ]
|
|
|
|
[ ] . AUTOLOOK [ON ]
|
|
|
|
[ ] . WIMPY [OFF]
|
|
|
|
[ ] . AUTOCONSUME [OFF]
|
|
|
|
(To automatically consume food and drink when hungry/thirsty)
|
|
|
|
[ ] . GROUPINV [ON ]
|
|
|
|
[ ] . PAGELENGTH [30 ]
|
|
|
|
[ ] - BURY/DIG
|
|
|
|
[ ] - EQUIP/WIELD
|
|
|
|
[ ] - IGNORE/UNIGNORE
|
|
|
|
[ ] - WHO/WHOIS
|
|
|
|
[ ] - QUIT
|
|
|
|
Exits the game
|
|
|
|
[ ] - LOGOUT
|
|
|
|
Goes back to the intro menu
|
|
|
|
[ ] - USE
|
|
|
|
Use objects in hand (map, weapons with spells, etc.), or in room
|
|
|
|
(buttons, levers, etc.)
|
2012-03-11 14:09:50 +00:00
|
|
|
|
|
|
|
Materia Magica command list
|
2012-03-14 19:02:19 +00:00
|
|
|
---------------------------
|
2012-03-11 14:09:50 +00:00
|
|
|
|
|
|
|
$ = gold
|
|
|
|
. = shout
|
|
|
|
/ = chat
|
|
|
|
; = formtalk
|
|
|
|
? = help
|
2012-03-14 19:02:19 +00:00
|
|
|
|
|
|
|
away affects affected auction align alias alliance bury build backstab bash
|
|
|
|
breathe bank cast channels combat ctf clear cls commands consider chat clan
|
|
|
|
clantalk ct close charge chess changes credits class challenge description
|
|
|
|
donate dream dig drink drop disarm dismount effects evoke equipment examine
|
|
|
|
enter extinguish emote eat empty equip fill feed flee friends faction formation
|
|
|
|
ft feign get gold give grab grapple guide gohome hitch help hold herald hint
|
|
|
|
hide history home inventory invoke ignore kill kick knock look light levels
|
|
|
|
lock locker lay mix memorize mail marks mount news novice notify order open
|
|
|
|
practice pktalk pray pick put pull push play protocols page quest quit rest
|
|
|
|
read report rules relay reply remove run recall rewardunit religion raise snare
|
|
|
|
sit stand sweep score socials skills scan survey say sayto shop shout search
|
|
|
|
sacrifice set sleep sneak ship steal shift slit strike tell tag time termreset
|
|
|
|
typo title turn take throw track train unhitch use unequip unlock vendor
|
|
|
|
visible version wield who whisper weather wimpy wear write wake where yell
|
2012-03-11 14:09:50 +00:00
|
|
|
|
|
|
|
CircleMUD commands
|
2012-03-14 19:02:19 +00:00
|
|
|
------------------
|
|
|
|
|
|
|
|
{ "north" , POS_STANDING, do_move , 0, SCMD_NORTH },
|
|
|
|
{ "east" , POS_STANDING, do_move , 0, SCMD_EAST },
|
|
|
|
{ "south" , POS_STANDING, do_move , 0, SCMD_SOUTH },
|
|
|
|
{ "west" , POS_STANDING, do_move , 0, SCMD_WEST },
|
|
|
|
{ "up" , POS_STANDING, do_move , 0, SCMD_UP },
|
|
|
|
{ "down" , POS_STANDING, do_move , 0, SCMD_DOWN },
|
|
|
|
{ "at" , POS_DEAD , do_at , LVL_IMMORT, 0 },
|
|
|
|
{ "advance" , POS_DEAD , do_advance , LVL_IMPL, 0 },
|
|
|
|
{ "alias" , POS_DEAD , do_alias , 0, 0 },
|
|
|
|
{ "accuse" , POS_SITTING , do_action , 0, 0 },
|
|
|
|
{ "applaud" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "assist" , POS_FIGHTING, do_assist , 1, 0 },
|
|
|
|
{ "ask" , POS_RESTING , do_spec_comm, 0, SCMD_ASK },
|
|
|
|
{ "auction" , POS_SLEEPING, do_gen_comm , 0, SCMD_AUCTION },
|
|
|
|
{ "autoexit" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOEXIT },
|
|
|
|
{ "autoloot" , POS_DEAD , do_gen_tog , 0, SCMD_AUTOLOOT },
|
|
|
|
{ "autodrain", POS_DEAD , do_gen_tog , 0, SCMD_AUTODRAIN },
|
|
|
|
{ "bounce" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "backstab" , POS_STANDING, do_backstab , 1, 0 },
|
|
|
|
{ "ban" , POS_DEAD , do_ban , LVL_GRGOD, 0 },
|
|
|
|
{ "balance" , POS_STANDING, do_not_here , 1, 0 },
|
|
|
|
{ "bash" , POS_FIGHTING, do_bash , 1, 0 },
|
|
|
|
{ "beg" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "bleed" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "blush" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "bow" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "brb" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "brief" , POS_DEAD , do_gen_tog , 0, SCMD_BRIEF },
|
|
|
|
{ "burp" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "bury" , POS_STANDING, do_bury , 0, 0 },
|
|
|
|
{ "buy" , POS_STANDING, do_not_here , 0, 0 },
|
|
|
|
{ "bug" , POS_DEAD , do_gen_write, 0, SCMD_BUG },
|
|
|
|
{ "cast" , POS_SITTING , do_cast , 1, 0 },
|
|
|
|
{ "cackle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "check" , POS_STANDING, do_not_here , 1, 0 },
|
|
|
|
{ "chuckle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "clap" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "clear" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
|
|
|
|
{ "close" , POS_SITTING , do_gen_door , 0, SCMD_CLOSE },
|
|
|
|
{ "cls" , POS_DEAD , do_gen_ps , 0, SCMD_CLEAR },
|
|
|
|
{ "consider" , POS_RESTING , do_consider , 0, 0 },
|
|
|
|
{ "color" , POS_DEAD , do_color , 0, 0 },
|
|
|
|
{ "comfort" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "comb" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "commands" , POS_DEAD , do_commands , 0, SCMD_COMMANDS },
|
|
|
|
{ "compact" , POS_DEAD , do_gen_tog , 0, SCMD_COMPACT },
|
|
|
|
{ "cough" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "credits" , POS_DEAD , do_gen_ps , 0, SCMD_CREDITS },
|
|
|
|
{ "cringe" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "cry" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "cuddle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "curse" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "curtsey" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "dance" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "date" , POS_DEAD , do_date , LVL_IMMORT, SCMD_DATE },
|
|
|
|
{ "daydream" , POS_SLEEPING, do_action , 0, 0 },
|
|
|
|
{ "dc" , POS_DEAD , do_dc , LVL_GOD, 0 },
|
|
|
|
{ "deposit" , POS_STANDING, do_not_here , 1, 0 },
|
|
|
|
{ "diagnose" , POS_RESTING , do_diagnose , 0, 0 },
|
|
|
|
{ "dig" , POS_STANDING, do_dig , 0, 0 },
|
|
|
|
{ "display" , POS_DEAD , do_display , 0, 0 },
|
|
|
|
{ "donate" , POS_RESTING , do_drop , 0, SCMD_DONATE },
|
|
|
|
{ "drain" , POS_STANDING, do_drain , 0, 0 },
|
|
|
|
{ "drink" , POS_RESTING , do_drink , 0, SCMD_DRINK },
|
|
|
|
{ "drop" , POS_RESTING , do_drop , 0, SCMD_DROP },
|
|
|
|
{ "drool" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "eat" , POS_RESTING , do_eat , 0, SCMD_EAT },
|
|
|
|
{ "echo" , POS_SLEEPING, do_echo , LVL_IMMORT, SCMD_ECHO },
|
|
|
|
{ "emote" , POS_RESTING , do_echo , 1, SCMD_EMOTE },
|
|
|
|
{ ":" , POS_RESTING, do_echo , 1, SCMD_EMOTE },
|
|
|
|
{ "embrace" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "enter" , POS_STANDING, do_enter , 0, 0 },
|
|
|
|
{ "equipment", POS_SLEEPING, do_equipment, 0, 0 },
|
|
|
|
{ "exits" , POS_RESTING , do_exits , 0, 0 },
|
|
|
|
{ "examine" , POS_SITTING , do_examine , 0, 0 },
|
|
|
|
{ "force" , POS_SLEEPING, do_force , LVL_GOD, 0 },
|
|
|
|
{ "fart" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "fill" , POS_STANDING, do_pour , 0, SCMD_FILL },
|
|
|
|
{ "flee" , POS_FIGHTING, do_flee , 1, 0 },
|
|
|
|
{ "flip" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "flirt" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "follow" , POS_RESTING , do_follow , 0, 0 },
|
|
|
|
{ "fondle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "freeze" , POS_DEAD , do_wizutil , LVL_FREEZE, SCMD_FREEZE },
|
|
|
|
{ "french" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "frown" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "fume" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "get" , POS_RESTING , do_get , 0, 0 },
|
|
|
|
{ "gasp" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "gecho" , POS_DEAD , do_gecho , LVL_GOD, 0 },
|
|
|
|
{ "give" , POS_RESTING , do_give , 0, 0 },
|
|
|
|
{ "giggle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "glare" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "goto" , POS_SLEEPING, do_goto , LVL_IMMORT, 0 },
|
|
|
|
{ "gold" , POS_RESTING , do_gold , 0, 0 },
|
|
|
|
{ "gossip" , POS_SLEEPING, do_gen_comm , 0, SCMD_GOSSIP },
|
|
|
|
{ "group" , POS_RESTING , do_group , 1, 0 },
|
|
|
|
{ "grab" , POS_RESTING , do_grab , 0, 0 },
|
|
|
|
{ "grats" , POS_SLEEPING, do_gen_comm , 0, SCMD_GRATZ },
|
|
|
|
{ "greet" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "grin" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "groan" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "grope" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "grovel" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "growl" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "gsay" , POS_SLEEPING, do_gsay , 0, 0 },
|
|
|
|
{ "gtell" , POS_SLEEPING, do_gsay , 0, 0 },
|
|
|
|
{ "help" , POS_DEAD , do_help , 0, 0 },
|
|
|
|
{ "handbook" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_HANDBOOK },
|
|
|
|
{ "hcontrol" , POS_DEAD , do_hcontrol , LVL_GRGOD, 0 },
|
|
|
|
{ "hiccup" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "hide" , POS_RESTING , do_hide , 1, 0 },
|
|
|
|
{ "hit" , POS_FIGHTING, do_hit , 0, SCMD_HIT },
|
|
|
|
{ "hold" , POS_RESTING , do_grab , 1, 0 },
|
|
|
|
{ "holler" , POS_RESTING , do_gen_comm , 1, SCMD_HOLLER },
|
|
|
|
{ "holylight", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_HOLYLIGHT },
|
|
|
|
{ "hop" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "house" , POS_RESTING , do_house , 0, 0 },
|
|
|
|
{ "hug" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "inventory", POS_DEAD , do_inventory, 0, 0 },
|
|
|
|
{ "idea" , POS_DEAD , do_gen_write, 0, SCMD_IDEA },
|
|
|
|
{ "imotd" , POS_DEAD , do_gen_ps , LVL_IMMORT, SCMD_IMOTD },
|
|
|
|
{ "immlist" , POS_DEAD , do_gen_ps , 0, SCMD_IMMLIST },
|
|
|
|
{ "info" , POS_SLEEPING, do_gen_ps , 0, SCMD_INFO },
|
|
|
|
{ "insult" , POS_RESTING , do_insult , 0, 0 },
|
|
|
|
{ "invis" , POS_DEAD , do_invis , LVL_IMMORT, 0 },
|
|
|
|
{ "junk" , POS_RESTING , do_drop , 0, SCMD_JUNK },
|
|
|
|
{ "kill" , POS_FIGHTING, do_kill , 0, 0 },
|
|
|
|
{ "kick" , POS_FIGHTING, do_kick , 1, 0 },
|
|
|
|
{ "kiss" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "look" , POS_RESTING , do_look , 0, SCMD_LOOK },
|
|
|
|
{ "laugh" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "last" , POS_DEAD , do_last , LVL_GOD, 0 },
|
|
|
|
{ "leave" , POS_STANDING, do_leave , 0, 0 },
|
|
|
|
{ "levels" , POS_DEAD , do_levels , 0, 0 },
|
|
|
|
{ "list" , POS_STANDING, do_not_here , 0, 0 },
|
|
|
|
{ "lick" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "lock" , POS_SITTING , do_gen_door , 0, SCMD_LOCK },
|
|
|
|
{ "load" , POS_DEAD , do_load , LVL_GOD, 0 },
|
|
|
|
{ "love" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "moan" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "motd" , POS_DEAD , do_gen_ps , 0, SCMD_MOTD },
|
|
|
|
{ "mail" , POS_STANDING, do_not_here , 1, 0 },
|
|
|
|
{ "massage" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "mute" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_SQUELCH },
|
|
|
|
{ "murder" , POS_FIGHTING, do_hit , 0, SCMD_MURDER },
|
|
|
|
{ "news" , POS_SLEEPING, do_gen_ps , 0, SCMD_NEWS },
|
|
|
|
{ "nibble" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "nod" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "noauction", POS_DEAD , do_gen_tog , 0, SCMD_NOAUCTION },
|
|
|
|
{ "nogossip" , POS_DEAD , do_gen_tog , 0, SCMD_NOGOSSIP },
|
|
|
|
{ "nograts" , POS_DEAD , do_gen_tog , 0, SCMD_NOGRATZ },
|
|
|
|
{ "nohassle" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOHASSLE },
|
|
|
|
{ "norepeat" , POS_DEAD , do_gen_tog , 0, SCMD_NOREPEAT },
|
|
|
|
{ "noshout" , POS_SLEEPING, do_gen_tog , 1, SCMD_DEAF },
|
|
|
|
{ "nosummon" , POS_DEAD , do_gen_tog , 1, SCMD_NOSUMMON },
|
|
|
|
{ "notell" , POS_DEAD , do_gen_tog , 1, SCMD_NOTELL },
|
|
|
|
{ "notitle" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_NOTITLE },
|
|
|
|
{ "nowiz" , POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_NOWIZ },
|
|
|
|
{ "nudge" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "nuzzle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "olc" , POS_DEAD , do_olc , LVL_IMPL, 0 },
|
|
|
|
{ "order" , POS_RESTING , do_order , 1, 0 },
|
|
|
|
{ "offer" , POS_STANDING, do_not_here , 1, 0 },
|
|
|
|
{ "open" , POS_SITTING , do_gen_door , 0, SCMD_OPEN },
|
|
|
|
{ "put" , POS_RESTING , do_put , 0, 0 },
|
|
|
|
{ "pat" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "page" , POS_DEAD , do_page , LVL_GOD, 0 },
|
|
|
|
{ "pardon" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_PARDON },
|
|
|
|
{ "peer" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "pick" , POS_STANDING, do_gen_door , 1, SCMD_PICK },
|
|
|
|
{ "point" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "poke" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "policy" , POS_DEAD , do_gen_ps , 0, SCMD_POLICIES },
|
|
|
|
{ "ponder" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "poofin" , POS_DEAD , do_poofset , LVL_IMMORT, SCMD_POOFIN },
|
|
|
|
{ "poofout" , POS_DEAD , do_poofset , LVL_IMMORT, SCMD_POOFOUT },
|
|
|
|
{ "pour" , POS_STANDING, do_pour , 0, SCMD_POUR },
|
|
|
|
{ "pout" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "prompt" , POS_DEAD , do_display , 0, 0 },
|
|
|
|
{ "practice" , POS_RESTING , do_practice , 1, 0 },
|
|
|
|
{ "pray" , POS_SITTING , do_action , 0, 0 },
|
|
|
|
{ "puke" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "punch" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "purr" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "purge" , POS_DEAD , do_purge , LVL_GOD, 0 },
|
|
|
|
{ "quaff" , POS_RESTING , do_use , 0, SCMD_QUAFF },
|
|
|
|
{ "qecho" , POS_DEAD , do_qcomm , LVL_IMMORT, SCMD_QECHO },
|
|
|
|
{ "quest" , POS_DEAD , do_gen_tog , 0, SCMD_QUEST },
|
|
|
|
{ "qui" , POS_DEAD , do_quit , 0, 0 },
|
|
|
|
{ "quit" , POS_DEAD , do_quit , 0, SCMD_QUIT },
|
|
|
|
{ "qsay" , POS_RESTING , do_qcomm , 0, SCMD_QSAY },
|
|
|
|
{ "reply" , POS_SLEEPING, do_reply , 0, 0 },
|
|
|
|
{ "rest" , POS_RESTING , do_rest , 0, 0 },
|
|
|
|
{ "read" , POS_RESTING , do_look , 0, SCMD_READ },
|
|
|
|
{ "reload" , POS_DEAD , do_reboot , LVL_IMPL, 0 },
|
|
|
|
{ "recite" , POS_RESTING , do_use , 0, SCMD_RECITE },
|
|
|
|
{ "receive" , POS_STANDING, do_not_here , 1, 0 },
|
|
|
|
{ "remove" , POS_RESTING , do_remove , 0, 0 },
|
|
|
|
{ "rent" , POS_STANDING, do_not_here , 1, 0 },
|
|
|
|
{ "report" , POS_RESTING , do_report , 0, 0 },
|
|
|
|
{ "reroll" , POS_DEAD , do_wizutil , LVL_GRGOD, SCMD_REROLL },
|
|
|
|
{ "rescue" , POS_FIGHTING, do_rescue , 1, 0 },
|
|
|
|
{ "restore" , POS_DEAD , do_restore , LVL_GOD, 0 },
|
|
|
|
{ "return" , POS_DEAD , do_return , 0, 0 },
|
|
|
|
{ "roll" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "roomflags", POS_DEAD , do_gen_tog , LVL_IMMORT, SCMD_ROOMFLAGS },
|
|
|
|
{ "ruffle" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "say" , POS_RESTING , do_say , 0, 0 },
|
|
|
|
{ "'" , POS_RESTING , do_say , 0, 0 },
|
|
|
|
{ "save" , POS_SLEEPING, do_save , 0, 0 },
|
|
|
|
{ "score" , POS_DEAD , do_score , 0, 0 },
|
|
|
|
{ "scream" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "sell" , POS_STANDING, do_not_here , 0, 0 },
|
|
|
|
{ "send" , POS_SLEEPING, do_send , LVL_GOD, 0 },
|
|
|
|
{ "set" , POS_DEAD , do_set , LVL_GOD, 0 },
|
|
|
|
{ "shout" , POS_RESTING , do_gen_comm , 0, SCMD_SHOUT },
|
|
|
|
{ "shake" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "shiver" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "show" , POS_DEAD , do_show , LVL_IMMORT, 0 },
|
|
|
|
{ "shrug" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "shutdow" , POS_DEAD , do_shutdown , LVL_IMPL, 0 },
|
|
|
|
{ "shutdown" , POS_DEAD , do_shutdown , LVL_IMPL, SCMD_SHUTDOWN },
|
|
|
|
{ "sigh" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "sing" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "sip" , POS_RESTING , do_drink , 0, SCMD_SIP },
|
|
|
|
{ "sit" , POS_RESTING , do_sit , 0, 0 },
|
|
|
|
{ "skillset" , POS_SLEEPING, do_skillset , LVL_GRGOD, 0 },
|
|
|
|
{ "sleep" , POS_SLEEPING, do_sleep , 0, 0 },
|
|
|
|
{ "slap" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "slowns" , POS_DEAD , do_gen_tog , LVL_IMPL, SCMD_SLOWNS },
|
|
|
|
{ "smile" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "smirk" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "snicker" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "snap" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "snarl" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "sneeze" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "sneak" , POS_STANDING, do_sneak , 1, 0 },
|
|
|
|
{ "sniff" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "snore" , POS_SLEEPING, do_action , 0, 0 },
|
|
|
|
{ "snowball" , POS_STANDING, do_action , LVL_IMMORT, 0 },
|
|
|
|
{ "snoop" , POS_DEAD , do_snoop , LVL_GOD, 0 },
|
|
|
|
{ "snuggle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "socials" , POS_DEAD , do_commands , 0, SCMD_SOCIALS },
|
|
|
|
{ "split" , POS_SITTING , do_split , 1, 0 },
|
|
|
|
{ "spank" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "spit" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "squeeze" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "stand" , POS_RESTING , do_stand , 0, 0 },
|
|
|
|
{ "stare" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "stat" , POS_DEAD , do_stat , LVL_IMMORT, 0 },
|
|
|
|
{ "steal" , POS_STANDING, do_steal , 1, 0 },
|
|
|
|
{ "steam" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "stroke" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "strut" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "sulk" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "switch" , POS_DEAD , do_switch , LVL_GRGOD, 0 },
|
|
|
|
{ "syslog" , POS_DEAD , do_syslog , LVL_IMMORT, 0 },
|
|
|
|
{ "tell" , POS_DEAD , do_tell , 0, 0 },
|
|
|
|
{ "tackle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "take" , POS_RESTING , do_get , 0, 0 },
|
|
|
|
{ "tango" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "taunt" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "taste" , POS_RESTING , do_eat , 0, SCMD_TASTE },
|
|
|
|
{ "teleport" , POS_DEAD , do_teleport , LVL_GOD, 0 },
|
|
|
|
{ "thank" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "think" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "thaw" , POS_DEAD , do_wizutil , LVL_FREEZE, SCMD_THAW },
|
|
|
|
{ "title" , POS_DEAD , do_title , 0, 0 },
|
|
|
|
{ "tickle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "time" , POS_DEAD , do_time , 0, 0 },
|
|
|
|
{ "toggle" , POS_DEAD , do_toggle , 0, 0 },
|
|
|
|
{ "track" , POS_STANDING, do_track , 0, 0 },
|
|
|
|
{ "trackthru", POS_DEAD , do_gen_tog , LVL_IMPL, SCMD_TRACK },
|
|
|
|
{ "transfer" , POS_SLEEPING, do_trans , LVL_GOD, 0 },
|
|
|
|
{ "twiddle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "typo" , POS_DEAD , do_gen_write, 0, SCMD_TYPO },
|
|
|
|
{ "unlock" , POS_SITTING , do_gen_door , 0, SCMD_UNLOCK },
|
|
|
|
{ "ungroup" , POS_DEAD , do_ungroup , 0, 0 },
|
|
|
|
{ "unban" , POS_DEAD , do_unban , LVL_GRGOD, 0 },
|
|
|
|
{ "unaffect" , POS_DEAD , do_wizutil , LVL_GOD, SCMD_UNAFFECT },
|
|
|
|
{ "uptime" , POS_DEAD , do_date , LVL_IMMORT, SCMD_UPTIME },
|
|
|
|
{ "use" , POS_SITTING , do_use , 1, SCMD_USE },
|
|
|
|
{ "users" , POS_DEAD , do_users , LVL_IMMORT, 0 },
|
|
|
|
{ "value" , POS_STANDING, do_not_here , 0, 0 },
|
|
|
|
{ "version" , POS_DEAD , do_gen_ps , 0, SCMD_VERSION },
|
|
|
|
{ "visible" , POS_RESTING , do_visible , 1, 0 },
|
|
|
|
{ "vnum" , POS_DEAD , do_vnum , LVL_IMMORT, 0 },
|
|
|
|
{ "vstat" , POS_DEAD , do_vstat , LVL_IMMORT, 0 },
|
|
|
|
{ "wake" , POS_SLEEPING, do_wake , 0, 0 },
|
|
|
|
{ "wave" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "wear" , POS_RESTING , do_wear , 0, 0 },
|
|
|
|
{ "weather" , POS_RESTING , do_weather , 0, 0 },
|
|
|
|
{ "who" , POS_DEAD , do_who , 0, 0 },
|
|
|
|
{ "whoami" , POS_DEAD , do_gen_ps , 0, SCMD_WHOAMI },
|
|
|
|
{ "where" , POS_RESTING , do_where , 1, 0 },
|
|
|
|
{ "whisper" , POS_RESTING , do_spec_comm, 0, SCMD_WHISPER },
|
|
|
|
{ "whine" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "whistle" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "wield" , POS_RESTING , do_wield , 0, 0 },
|
|
|
|
{ "wiggle" , POS_STANDING, do_action , 0, 0 },
|
|
|
|
{ "wimpy" , POS_DEAD , do_wimpy , 0, 0 },
|
|
|
|
{ "wink" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "withdraw" , POS_STANDING, do_not_here , 1, 0 },
|
|
|
|
{ "wiznet" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
|
|
|
|
{ ";" , POS_DEAD , do_wiznet , LVL_IMMORT, 0 },
|
|
|
|
{ "wizhelp" , POS_SLEEPING, do_commands , LVL_IMMORT, SCMD_WIZHELP },
|
|
|
|
{ "wizlist" , POS_DEAD , do_gen_ps , 0, SCMD_WIZLIST },
|
|
|
|
{ "wizlock" , POS_DEAD , do_wizlock , LVL_IMPL, 0 },
|
|
|
|
{ "worship" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "write" , POS_STANDING, do_write , 1, 0 },
|
|
|
|
{ "yawn" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "yodel" , POS_RESTING , do_action , 0, 0 },
|
|
|
|
{ "zreset" , POS_DEAD , do_zreset , LVL_GRGOD, 0 },
|
2012-03-11 14:09:50 +00:00
|
|
|
|
|
|
|
const char *fill[] =
|
|
|
|
{
|
|
|
|
"in",
|
|
|
|
"from",
|
|
|
|
"with",
|
|
|
|
"the",
|
|
|
|
"on",
|
|
|
|
"at",
|
|
|
|
"to",
|
|
|
|
"\n"
|
|
|
|
};
|
|
|
|
|
|
|
|
const char *reserved[] =
|
|
|
|
{
|
|
|
|
"a",
|
|
|
|
"an",
|
|
|
|
"self",
|
|
|
|
"me",
|
|
|
|
"all",
|
|
|
|
"room",
|
|
|
|
"someone",
|
|
|
|
"something",
|
|
|
|
"\n"
|
|
|
|
};
|