wmud/bin/vms_circlemud.com

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2012-03-03 20:42:37 +00:00
$!
$! VMS_CIRCLEMUD.COM
$! Written By: Robert Alan Byer
$! byer@mail.ourservers.net
$!
$! This command procedure is called from [-]VMS_AUTORUN.COM to run CIRCLE.EXE
$! as a standalone detached process.
$!
$! The CIRCLE.EXE accepts the following parameters.
$!
$! -m Mini-Mud Mode. Mini-mud will be one of your most powerful
$! debugging tools; it causes Circle to boot with an abridged
$! world, cutting the boot time down to several seconds. It
$! is useful for testing features with are not world-related.
$! (i.e. new commands or spells)
$!
$! -q Quick boot. Prevents checking of times out object files.
$! Every time Circle boots, it checks every object file to
$! see if it has timed out; if so, it is deleted. This is
$! done primarily to save disk space. If time is more important
$! to you than disk space, use the -q option. "-q" is
$! automatically activated when you use "-m"
$!
$! -d Data directory. Useful as a debugging and development tool,
$! if you want to keep one or more sets of game data in addition
$! to the standard set, and choose which set is to be used at
$! run-time. Example, you can copy the entire world into a
$! seperate directory so you can test additions without
$! messing up the existing world files. The default directory
$! is "lib". Any core dumps (may they never happen to you!)
$! will take place in the selected data directory.
$!
$! port Port selection. Allows you to choose on which port the
$! game is to listen for connections. The default is 4000,
$! which is historically the port used by most DikuMUDs.
$!
$!
$! Define The Symbol For CIRCLE.EXE
$!
$ CIRCLE :== $CIRCLEMUD_ROOT:[BIN]CIRCLE.EXE
$!
$! Run CircleMUD.
$!
$ CIRCLE
$!
$! Time To Exit This Procedure.
$!
$ EXIT