[global]
# The world database file. This file holds everything needed to create the
# in-game world and let players login.
world file = iminiru.db

# The game thread will listen on this port.
port = 4000

# The e-mail address of the MUD's administrator
admin email = polesz@w00d5t0ck.info

# If set to true and only one race is defined in the database, registering
# players will automatically "choose" that, and they will not get any
# notification about this. Useful if your MUD is actually raceless.
hide single race = true

# If set to true and only one class is defined in the database, registering
# players will automatically "choose" that, and they will not get any
# notification about this. Useful if your MUD is actually classless.
hide single class = true

# If non-zero, characters can occupy houses not visited by their owner in the
# last <number> in-game days with the HOUSE OCCUPY command (of course only if
# they can get inside).
house occupy time = 100

# The minimum number of deities a player must choose during character
# generation.
minimum deities = 2

# If set to true, clans can decide war on other clans (the number of other
# clans depends on the clan's level)
clan wars = true

# The maximum size of a player group. You should not set this too high.
maximum group size = 5

# If set to true, abilities are trainable
trainable abilities = true

# If set to true, characters can choose to die, and reborn in a new body if
# they are old enough (80% of the racial maximum age)
reborn = true
