extern crate smithay_client_toolkit as sctk; use calloop::{timer::Timer, EventLoop}; use clap::Parser; use sctk::reexports::client::protocol::{wl_shm, wl_surface}; use sctk::shm::AutoMemPool; use sctk::window::{Event as WEvent, FallbackFrame}; use svg::node::element::path::Data as PathData; mod clock; mod config; mod svg_clock; use clock::get_current_hour_name; use config::{get_config, Config}; use svg_clock::{cache_hour_name_paths, gen_svg, svg_to_usvg}; #[derive(Parser, Debug)] #[clap(author, version, about, long_about = None)] struct Args { /// Print the current hour’s name and exit #[clap(short, long)] now: bool, /// Use FILE as the configuration file #[clap(short, long, value_name = "FILE")] config: Option, } sctk::default_environment!(SeasonalClock, desktop); fn main() { let args = Args::parse(); if args.now { println!("{}", get_current_hour_name()); std::process::exit(0); } let config = get_config(args.config); run_windowed(&config); } fn run_windowed(config: &Option) { let (env, display, queue) = sctk::new_default_environment!(SeasonalClock, desktop) .expect("Unable to connect to a Wayland compositor"); let surface = env .create_surface_with_scale_callback(|dpi, _surface, _dispatch_data| { println!("dpi changed to {}", dpi); }) .detach(); let mut next_action = None::; let mut window = env .create_window::( surface, None, (100, 100), move |evt, mut dispatch_data| { let next_action = dispatch_data.get::>().unwrap(); let replace = matches!( (&evt, &*next_action), (_, &None) | (_, &Some(WEvent::Refresh)) | (&WEvent::Configure { .. }, &Some(WEvent::Configure { .. })) | (&WEvent::Close, _) ); if replace { *next_action = Some(evt); } }, ) .expect("Failed to create a window !"); window.set_title("Seasonal Hours Clock".to_string()); let mut pool = env .create_auto_pool() .expect("Failed to create the memory pool."); let mut need_redraw = false; let mut dimensions = (700, 700); let hour_name_path_cache = cache_hour_name_paths(); if !env.get_shell().unwrap().needs_configure() { redraw( &mut pool, window.surface(), dimensions, config, &hour_name_path_cache, ) .expect("Failed to draw"); window.refresh() } let mut event_loop = EventLoop::>::try_new().unwrap(); let handle = event_loop.handle(); let source = Timer::new().expect("Failed to create timer event source!"); let timer_handle = source.handle(); timer_handle.add_timeout(std::time::Duration::from_secs(1), ""); handle .insert_source(source, |_, timer_handle, event| { timer_handle.add_timeout(std::time::Duration::from_secs(1), ""); if event.is_none() { *event = Some(sctk::window::Event::Refresh); } }) .unwrap(); sctk::WaylandSource::new(queue) .quick_insert(handle) .unwrap(); loop { // Update every second match next_action.take() { Some(WEvent::Close) => break, Some(WEvent::Refresh) => { redraw( &mut pool, window.surface(), dimensions, config, &hour_name_path_cache, ) .expect("Failed to draw"); window.refresh(); window.surface().commit(); } Some(WEvent::Configure { new_size, states: _, }) => { if let Some((w, h)) = new_size { if dimensions != (w, h) { dimensions = (w, h); } } window.resize(dimensions.0, dimensions.1); window.refresh(); need_redraw = true; } None => {} } if need_redraw { need_redraw = false; redraw( &mut pool, window.surface(), dimensions, config, &hour_name_path_cache, ) .expect("Failed to draw") } if let Err(e) = display.flush() { if e.kind() != ::std::io::ErrorKind::WouldBlock { eprintln!("Error while trying to flush the wayland socket: {:?}", e); } } event_loop.dispatch(None, &mut next_action).unwrap(); } } fn redraw( pool: &mut AutoMemPool, surface: &wl_surface::WlSurface, (buf_x, buf_y): (u32, u32), config: &Option, hour_name_path_cache: &[(PathData, PathData); 24], ) -> Result<(), ::std::io::Error> { let document = gen_svg(config, hour_name_path_cache); let svg_tree = svg_to_usvg(document); let (canvas, new_buffer) = pool.buffer( buf_x as i32, buf_y as i32, 4 * buf_x as i32, wl_shm::Format::Argb8888, )?; let image_size = ::std::cmp::min(buf_x, buf_y); let move_x = (buf_x - image_size) as f32 / 2.0; let move_y = (buf_y - image_size) as f32 / 2.0; let mut pixmap = tiny_skia::Pixmap::new(buf_x, buf_y).unwrap(); // pre-fill the pixmap with our background color so we don’t have a white strip at the edges pixmap.fill( tiny_skia::Color::from_rgba(19f32 / 255f32, 17f32 / 255f32, 30f32 / 255f32, 1f32).unwrap(), ); resvg::render( &svg_tree, usvg::FitTo::Size(image_size, image_size), tiny_skia::Transform::from_translate(move_x, move_y), pixmap.as_mut(), ) .unwrap(); // We do not have anything to draw yet, so draw an empty surface for (dst_pixel, src_pixel) in canvas.chunks_exact_mut(4).zip(pixmap.pixels()) { let r = src_pixel.red() as u32; let g = src_pixel.green() as u32; let b = src_pixel.blue() as u32; let a = src_pixel.alpha() as u32; let r = ::std::cmp::min(0xFF, (0xFF * (0xFF - a) + a * r) / 0xFF); let g = ::std::cmp::min(0xFF, (0xFF * (0xFF - a) + a * g) / 0xFF); let b = ::std::cmp::min(0xFF, (0xFF * (0xFF - a) + a * b) / 0xFF); let pixel: [u8; 4] = ((0xFF << 24) + (r << 16) + (g << 8) + b).to_ne_bytes(); dst_pixel[0] = pixel[0]; dst_pixel[1] = pixel[1]; dst_pixel[2] = pixel[2]; dst_pixel[3] = pixel[3]; } surface.attach(Some(&new_buffer), 0, 0); if surface.as_ref().version() >= 4 { surface.damage_buffer(0, 0, buf_x as i32, buf_y as i32); } else { surface.damage(0, 0, buf_x as i32, buf_y as i32); } surface.commit(); Ok(()) }