281 lines
12 KiB
Plaintext
281 lines
12 KiB
Plaintext
What is OpenScrum?
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OpenScrum is a tool for agile development. It is a web based tool to manage
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your project development. The stakeholder adds a project, gathers a team, they
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both add their ideas to the project, and they are ready to go!
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Add your ideas, approve the ones uploaded by the team, and they can start
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developing them.
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What OpenScrum is not?
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OpenScrum is not an issue tracker. Although the product backlog can be seen as
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one, issues should be tracked in a separate software. The OpenScrum team uses
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Bugzilla for this purpose.
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OpenScrum is not a project planner. Although the product and sprint backlogs
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can be seen as one, it doesn't (and won't) provide all features of a project
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planner.
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How does it work?
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First of all, a stakeholder and a developer must register on the site. Then,
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the stakeholder must create a new project, and within the project, a team.
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Then, the team must be filled with members. For this, the stakeholder may put
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on some advertisement, so developers can contact him for details. Then the
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stakeholder invites the chosen developers to his project's team.
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Then the idea pool is filled (of course, this can be started while inviting the
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developers). When added, both parties need to add a positive vote on it to put
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it in the product backlog.
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If the project is an already working one, it may have a bug tracker from which
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you can import bugs as user stories. Be warned however, that bugs added this
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way will only be fixed at the end of the sprint, so a better approach to this
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would be to fix critical bugs between two sprints, or to dedicate a developer
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who will not work in the next sprint, but fix bugs instead.
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The product backlog is priorized by the stake holder, and their development
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time is estimated by the team. If the estimated time is larger than the sprint
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length, the poster of the story is notified to break it down into smaller
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stories. If he doesn't do it, the story remains in the backlog with the long
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estimated time. Otherwise, the story is removed from the backlog, and the
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poster can break it down into smaller parts.
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According to the sprint length, the user story estimations and priorities, the
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team and the stakeholder create the backlog of the next sprint. The team will
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use this backlog during the sprint.
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During the sprint, the team and the stakeholder should reduce communication to
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a minimum level. However, sometimes it is required to discuss something. This
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can be done within the specific user story using a chat function. The sprint
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backlog can not be changed during a sprint, as it would change the sprint's
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length. Instead, in the discussion, the development of the story can be halted.
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This, of course will mean that tha story will not be finished at the end of the
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sprint and will appear as unfinished in the review.
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OpenScrum also provides some help during the Daily Scrum. It provides a chat
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interface on which Team members can discuss the last and next day. If the Team
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holds the Daily Scrum in person instead, the Scrum Master should upload a brief
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extract of the Daily Scrum for documenting purposes. These documents are unseen
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by the Product Owner unless otherwise stated by the Scrum Master.
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During the development Team members can login anytime to see or update the
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status of user stories. Some parts of these updates are published to the
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Product Owner, so they can monitor the development's status.
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When the Sprint is finished, OpenScrum may come in handy for the Sprint Review,
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either.
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Do I have to use this page?
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The projects you upload on OpenScrum.org can be seen by you and the development
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team you assig to it. However, if you want to hide it even from our selected
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few database administrators, you can buy the OpenScrum.org code to run it on
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your intranet server.
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If you buy it, you get a one year read access to our Git repository, so you
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will get all the patches and new features during that period.
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Terms
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=====
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Product
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-------
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Idea
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----
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User story sources:
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Idea pool
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• virtually anyone can add stuff
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• team may define difficulty level
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• customer must create a user story from it or decline it
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Customer requirements
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• customer can add stuff
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• team must define difficulty level
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Optional bug tracking system import
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• import bugs and feature requests from different tracking systems, these items
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become special user stories
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• these entries always get into the product backlog, without customer approval,
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as high business value items
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Product backlogs:
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• customer can priorize user stories by business value
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• customer must refine the user story, with the aid of the team if necessary
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• teams can vote for actual story difficulty. Only those stories make into the
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product backlog, which is approved by both the customer and the team:
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customer simply approves (yes/no), team assigns difficulty as approval
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(with a successful vote)
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Sprint backlogs:
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• product owner must define the title of each sprint
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• the team must break down the user stories into tasks
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• the team must set time requirement for the tasks
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• the tasks must have a title, a brief and long description and a time frame
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• chicken access to sprint backlog and task status may be disabled
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Help for the daily scrum:
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• display the task states
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• display the product burndown charts
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• the team can do the daily scrum via XMPP-based chat, integrated into the site
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• tasks can be moved at any given time, all charts and reports are updated real
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time
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Sprint review:
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• at the end of a sprint, the customer can accept or decline user stories,
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depending on their readiness
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• after closing the stories, the sprint itself is closed automatically
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Sprint retrospective board:
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• this is only a small blackboard, on which team members can discuss everything
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about the current sprint. This is only a tool to aid the scrum master
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during the retrospective.
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Users and roles:
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• each user can be a chicken or a pig
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• any pig can be assigned to the special role "scrum master"
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• the scrum master cannot be a product owner for any products
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Products:
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• each product must have exactly one product owner
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• all products must have a product description and may have customer
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information
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Teams:
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• all team must have at least one member to be considered as active
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• product owners and the scrum master can be the member of any team
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Sprints:
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• every sprint mst have a goal
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• at most one sprint must exist for each product at any given time
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DATABASE PLANNING
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======================
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User:
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id: integer, unique
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username: string, unique
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password: string, hashed or crypted
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role: enum of pig and chicken
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scrumMaster: boolean, only one scrum master can exist
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Team:
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id: integer, unique
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name: string, unique
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members: array of user ids, only pigs can be team members, one pig can be
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the part of multiple teams
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Product:
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id: integer, unique
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name: string, unique
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contact: text, may be omitted
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productOwner: integer, unique, id of a user, must not be the scrum master
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teams: array of team ids working on this product
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productBacklog:
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id: integer, unique
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productId: integer
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storyName: string, unique
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storyDescription: text
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difficulty: integer, must be null during the difficulty vote, counts as an
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accepted story otherwise
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businessValue: integer
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ideaPool:
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id: integer, unique
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productId: integer
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storyName: string, unique
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storyDescription: text
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difficulty: integer, optional
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difficultyVotes:
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storyId: integer
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userId: integer
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difficulty: integer
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reason: text, optional
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Sprint:
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id: integer, unique
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productId: integer
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started: timestamp
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title: string, must be unique among the same product's sprints
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sprintBacklog:
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id: integer, unique
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storyId: integer
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teamId: integer
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title: string
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briefDescription: text
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longDescription: text
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hourRequirement: integer
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OpenScrum.org user stories
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==========================
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• as the site owner, I want unregistered users to access the information pages
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and public Products only
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• as the site owner, I can decide if I want to allow anyone to register
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• as a possible later Product Owner, I can register my company providing a
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contact e-mail address, and optionally uploading a brief description of it
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• as a possible Product Owner or Team member I can register myself by choosing
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a username and password, providing a contact e-mail address, and optionally
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uploding my CV with references and some details about myself
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• as a registered user, I am able to log in to the site using my chosen
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username and password
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• as a Product Owner I can create a new Product on behalf of my company
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• as a Product Owner I can create advertisement about my product to find
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developers for my Team
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• as a Product Owner I can invite developers to my Team
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• as a Product Owner I can choose a possible Scrum Master from my Team
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• as a Team member I can vote with a plus or minus on the chosen Scrum Master
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• as a Product Owner I can set who can add items to my Product's Idea Pool: me,
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the Team, or anyone
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• as a Product Owner, Team member or a normal registered user I can add items
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to the Product's Idea Pool depending on the Product's settings
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• as a Product Owner or Team member I can vote with a plus or a minus on the
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Idea Pool items depending on the Product's settings
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• as a Team member I can estimate the difficulty or required time for each item
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in the Idea Pool
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• as a Product Owner, I can see the difficulty or development time estimated by
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the Team
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• as a Product Owner, I can promote one of the Team members to Scrum Master
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• as a Team member, I can put a positive or negative vote on the promoted Scrum
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Master. If enough positive votes are gathered, the promoted member will
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become the Scrum Master. If enough negtive votes are gathered, the selected
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person will automatically be demoted, and the Product Owner has to promote
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again
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• as a Product Owner or a Team member (or optionally, as a regular user, if the
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Product is public), I can add my ideas to a Product's Idea Pool
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• as a chicken, I can see if my product has an active sprint
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• as a product owner, I can enable or disable chicken access to sprint details
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• as a team member, I can see the backlog of each products, and can vote for
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the difficulty of each story
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• as a product owner or customer, I can see the idea pool, and can accept or
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decline the ideas in them. If I accept them, they automatically get into
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the product backlog
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• as a product owner or customer, I can define a business value for each item
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in the product backlog, thus accepting them from my side
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• as a team member, I can vote for the difficulty of each user story in the
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product backlog or the idea pool with an optional reason, thus accepting
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them from my side
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• as a product owner, I can import tickets from ticketing systems. Bugs get
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into the product backlog, feature requests go to the idea pool
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• as a product owner, I can start a new sprint for my product
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• as a team member, I can help the product owner in creating a new speint, by
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dividing the user stories into tasks, predicting an hour requirements for
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each one
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• as a product owner or customer, I can edit user stories with high difficulty,
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so it breaks into smaller tasks, or I clear some things
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• as a team, we can agree on how we will solve a task, and we can add and
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modify these details to an open task anytime
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• as the scrum master, product owner, and optionally as the customer, I can see
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statistics and charts about my ongoing sprint
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