Gergely Polonkai
5fedf09f76
Client.sync() invokes them when polling is started or stopped for any reason. Signed-off-by: Gergely Polonkai <gergely@polonkai.eu>
286 lines
8.9 KiB
Vala
286 lines
8.9 KiB
Vala
/*
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* This file is part of matrix-glib-sdk
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*
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* matrix-glib-sdk is free software: you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, either
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* version 3 of the License, or (at your option) any later version.
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*
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* matrix-glib-sdk is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with matrix-glib-sdk. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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/**
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* Base interface for client communication with a Matrix.org
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* homeserver
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*/
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public interface Matrix.Client : GLib.Object {
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/**
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* This signal is a sign for a finished login request.
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*
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* Implementations are responsible for emitting this signal when
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* they get a response for a login request.
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*
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* @param success if %TRUE, login was successful
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*/
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public virtual signal void
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login_finished(bool success)
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{}
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/**
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* This signal is a sign of an incoming event. It gets emitted for
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* every signal, regardless if it is handled by other event
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* signals, before other signals.
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*
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* Implementations are responsible for emitting this signal when
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* any kind of event arrives from the event stream or the history.
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*
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* @param room_id the ID of the room associated with this event
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* @param raw_event the raw event as a JSON object
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* @param matrix_event the event as a {@link Matrix.Event}
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*/
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[Signal (detailed=true)]
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public virtual signal void
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@event(string? room_id, Json.Node raw_event, Matrix.Event.Base? matrix_event)
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{}
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/**
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* This signal is emitted when polling is started.
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*/
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public signal void
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polling_started();
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/**
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* This signal gets invoked when polling is stopped due to any
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* reason.
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*
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* @param error gets set to an actual error if polling is stopped
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* due to one
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*/
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public signal void
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polling_stopped(GLib.Error? error);
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/**
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* Callback function delegate for the event signal.
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*
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* @param room_id the room the event associated with
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* @param raw_event the event as a raw JSON object
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* @param matrix_event the event as a Matrix.Event object
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*/
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public delegate void
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EventCallback(Matrix.Client client,
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string? room_id,
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Json.Node raw_event,
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Matrix.Event.Base? matrix_event);
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/**
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* Authenticate with the Matrix.org server with a username and
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* password.
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*
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* @param username the username to login with
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* @param password the password to use
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*/
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public abstract void
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login_with_password(string username,
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string password)
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throws Matrix.Error;
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/**
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* Register @username with the homeserver as a normal user.
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*
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* Upon success, the user is registered and authenticated.
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*
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* Implementations must emit the login-finished signal when a
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* response arrives.
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*
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* This method registers a normal user account. If you want to
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* register a different kind of user, use
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* matrix_api_register_account().
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*
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* @param username the username to register. If omitted, the
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* server will generate one
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* @param password the password to use with the registration
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*/
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public abstract void
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register_with_password(string? username,
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string password)
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throws Matrix.Error;
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/**
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* Logout from the homeserver. As Matrix.org doesn’t have such a
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* concept, this cancels all ongoing requests and clears the
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* authentication data (e.g. tokens).
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*/
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public abstract void
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logout()
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throws Matrix.Error;
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/**
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* Begin polling the event stream.
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*/
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public abstract void
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begin_polling()
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throws Matrix.Error;
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/**
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* Stop polling the event stream. If @param cancel_ongoing is
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* {{{true}}}, ongoing requests will be cancelled, too.
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*
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* @param cancel_ongoing if {{{true}}}, ongoing requests will be
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* cancelled, too
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*/
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public abstract void
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stop_polling(bool cancel_ongoing)
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throws Matrix.Error;
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/**
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* Convenience function to emits the login-finished signal.
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*
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* @param success set to {{{true}}} if login was successful
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*/
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public void
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emit_login_finished(bool success)
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{
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login_finished(success);
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}
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/**
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* Emits the #MatrixClient::event signal.
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*
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* @param room_id the room this event is associated with
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* @param raw_event the raw event
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* @param matrix_event the event as a Matrix.Event
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*/
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public void
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incoming_event(string? room_id,
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Json.Node raw_event,
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Matrix.Event.Base? matrix_event)
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{
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Quark equark;
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if (matrix_event == null) {
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equark = typeof(Matrix.Event.Base).qname();
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} else {
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equark = matrix_event.get_type().qname();
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}
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this.@event[equark.to_string()](room_id, raw_event, matrix_event);
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}
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/**
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* Connect a handler for events. If @param event_gtype is
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* Matrix.Event, all events will be sent to the callback function,
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* otherwise only events that match the specified event type.
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*
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* If @event_gtype is not derived from
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* {@link Matrix.Event}, @param callback won’t get connected.
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*
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* @param event_gtype the {@link GLib.Type} of a
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* {@link Matrix.Event} derivative
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* @param event_callback the allback function to connect
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*/
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public extern void
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connect_event(GLib.Type event_gtype,
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owned EventCallback event_callback);
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/**
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* Get the profile of a user specified by @param user_id.
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* If @param room_id is not null, return the room-specific
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* profile. If the user's profile is not cached yet,
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* Matrix.Error.UNAVAILABLE is thrown.
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*/
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public abstract Profile?
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get_user_profile(string user_id, string? room_id = null)
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throws Matrix.Error;
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/**
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* Get the presence state of a user specified
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* by @param user_id. If @param room_id is null, return
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* the room specific presence state. If the user's presence
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* state is not cached yet, Matrix.Error.UNAVAILABLE is
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* thrown.
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*/
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public abstract Presence
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get_user_presence(string user_id, string? room_id = null)
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throws Matrix.Error;
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/**
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* Get a room object by the room ID specified in @param room_id.
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* If room data is not cached yet, Matrix.Error.UNAVAILABLE is
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* thrown.
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*
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* @param room_id the ID of a room
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* @return a Matrix.Room object
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*/
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public abstract Room
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get_room_by_id(string room_id)
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throws Matrix.Error;
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/**
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* Get a room object by the room alias specified
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* in @param room_alias. If room data is not cached yet,
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* {@link Matrix.Error.UNAVAILABLE} is thrown.
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*
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* @param room_alias a room alias
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* @return a Matrix.Room object
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*/
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public abstract Room
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get_room_by_alias(string room_alias)
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throws Matrix.Error;
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/**
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* Callback type for {@link Matrix.Client.send}.
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*
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* @param event_id the event_id returned by the server
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* @param err an error raised during event sending, if any
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*/
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public delegate void
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SendCallback(string? event_id, GLib.Error? err);
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/**
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* Send an event to the given room. This will use the
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* /room/{roomId}/send or /room/{roomId}/state API depending on
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* the event: if the event has a state key (there is a state_key
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* key in the generated JSON), even if an empty one, it will use
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* the latter.
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*
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* @param room_id the room to send the event to
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* @param evt the event to send
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* @param cb the callback function to call when the request is
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* finished
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* @param txn_id the transaction ID used by this request. In case
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* of a state event, it will be untouched
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*/
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public abstract void
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send(string room_id,
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Matrix.Event.Base evt,
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SendCallback? cb,
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out ulong txn_id)
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throws Matrix.Error;
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/*
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* Save the state of the client. Implementors can choose what they
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* actually save, and in what format.
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*
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* @param filename the name of the file to save state to
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*/
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public abstract void
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save_state(string filename)
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throws Matrix.Error, GLib.Error;
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/**
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* Load the state of the client, as saved by save_state().
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*
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* @param filename the name of the file to load state from
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*/
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public abstract void
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load_state(string filename)
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throws Matrix.Error, GLib.Error;
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}
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