Patch up Matrix.Event.State
* Use private members * Make state_key mandatory
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@ -40,7 +40,9 @@ public abstract class Matrix.Event.State : Matrix.Event.Base {
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Json.Node? node;
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Json.Node? node;
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if ((node = root.get_member("state_key")) != null) {
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if ((node = root.get_member("state_key")) != null) {
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state_key = node.get_string();
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_state_key = node.get_string();
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} else if (Config.DEBUG) {
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warning("state_key is not present in a State event");
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}
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}
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if ((node = root.get_member("prev_content")) != null) {
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if ((node = root.get_member("prev_content")) != null) {
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@ -54,13 +56,16 @@ public abstract class Matrix.Event.State : Matrix.Event.Base {
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to_json(Json.Node json_node)
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to_json(Json.Node json_node)
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throws Matrix.Error
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throws Matrix.Error
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{
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{
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var root = json_node.get_object();
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if (_state_key == null) {
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throw new Matrix.Error.INCOMPLETE(
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if (state_key != null) {
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"Won't generate state events without state_key");
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root.set_string_member("state_key", state_key);
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}
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}
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if (prev_content != null) {
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var root = json_node.get_object();
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root.set_string_member("state_key", state_key);
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if (_prev_content != null) {
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root.set_member("prev_content", prev_content);
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root.set_member("prev_content", prev_content);
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}
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}
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